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you can find the character map here https://www.1001fonts.com/dejavu-sans-font.html or by opening the file on your computer, the font does support "←" | r/renpy | comment | r/RenPy | 2024-10-08 |
Thank you very much. Site bookmarked
I tried opening the font on my computer but all it shows is alphanumeric characters. Then I remember an app called character map on windows. Looks like it is still there in Win 11. Not sure why windows just don’t open the font with that app. | r/renpy | comment | r/RenPy | 2024-10-08 |
Okay, I know this question gets asked a lot, but I've searched it a dozen times and my head is spinning.
How do I change the text colour for just one section? I understand how it works IN THEORY, but every time I try to change the colour with tags like: {color=#f00}or whatever{/color}, it just turns everything afte... | r/renpy | post | r/RenPy | 2024-10-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-10-08 |
I don't think you need to use a # symbol. Experiment with just the numbers. For example {color=00ff00}Works for me. {/color} | r/renpy | comment | r/RenPy | 2024-10-08 |
like this
" {color=#f00}Red{/color}, {color=#00ff00}Green{/color}, {color=#0000ffff}Blue{/color} "
is has to be encased in quotes | r/renpy | comment | r/RenPy | 2024-10-08 |
...Thank you. I thought I had it in quotes before, but I guess I didn't. I am facepalming very hard right now, but I am very thankful for your response. | r/renpy | comment | r/RenPy | 2024-10-08 |
Omg I've also been looking for a way to do this for forever now! Glad I found the answer | r/renpy | comment | r/RenPy | 2024-10-08 |
you're welcome
good luck with your project | r/renpy | comment | r/RenPy | 2024-10-08 |
Put #f00 inside parentheses so "#f00" | r/renpy | comment | r/RenPy | 2024-10-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-10-08 |
Hi, I'm trying to create an in-game menu for my game, wherein players can access a larger menu through clicking a button that stays in the corner of the screen. I'm aware that to do this you're supposed to use screens, however for the past few days I've been trying to add screens to my game and none of them have been s... | r/renpy | post | r/RenPy | 2024-10-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-10-08 |
> And I've called the screen on a separate rpy file.
Could you post your code? | r/renpy | comment | r/RenPy | 2024-10-08 |
that code should work, and it can be in any .rpy files
you should be showing the screen like this
show screen in_game_menu_test
if your going to use a tag using something other than menu since that is used by the renpy menus and will be replaced if you pull up the game menu | r/renpy | comment | r/RenPy | 2024-10-08 |
Hello? Can you tell me what the reason for the error might be:
"NoneType" object has no attribute "style"
I tried to make an imagebutton, and when it was clicked, it was thrown to the next label, but it gives this error:(
The button itself:
screen постеры:
imagebutton:
#xysize (440,306)
#align(... | r/renpy | post | r/RenPy | 2024-10-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-10-08 |
Does the error persist if you get rid of screen надпись\_постеры?
I'm thinking maybe the issue is with your use of "default" in that screen? | r/renpy | comment | r/RenPy | 2024-10-08 |
Yes, the error occurs in any case, even when there is no screen in the script.
Can you do without "default"?
I just wanted an inscription to appear when hovering over the button and disappear when it is not hovered over. | r/renpy | comment | r/RenPy | 2024-10-08 |
I'm certainly not an expert in Renpy screen syntax, but I'm not aware of default being a valid property for screens... but if you're still getting the error with both of those screens removed, I have no idea what the cause could be. | r/renpy | comment | r/RenPy | 2024-10-08 |
Is it possible to do without define for text in imagebutton? ( | r/renpy | comment | r/RenPy | 2024-10-08 |
You'd probably want to use LiveComposite. (Or I think it's now just called Composite? But LiveComposite still works as well.) [https://www.renpy.org/doc/html/displayables.html#Composite](https://www.renpy.org/doc/html/displayables.html#Composite)
As an example, I'm using a modified version of this inventory system: [h... | r/renpy | comment | r/RenPy | 2024-10-08 |
Oh, thank you! Could you explain what it means here? Thank you >< | r/renpy | comment | r/RenPy | 2024-10-08 |
Yeah, so for this part:
screen inventory_popup(message):
This denotes that whatever you pass along in the brackets when you call inventory\_popup will be used in place of message, essentially making message a local variable.
zorder 5000
layer "invent"
I have the zorder high and a custom layer c... | r/renpy | comment | r/RenPy | 2024-10-08 |
Wow, thanks a lot! I kind of got it)
I also found a mistake. She was pretty stupid, I used the wrong excuse to make a scene. | r/renpy | comment | r/RenPy | 2024-10-08 |
Does this course could possibly learn you how to create a good visual novel stories? | r/renpy | post | r/RenPy | 2024-10-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-10-08 |
The most important skill you need to make a good visual novel is literacy in the visual novel genre(s), and you're not going to learn that in a class.
The good news is you can do this on your own! Play the all-time greats and take notes as you play on what makes them so good. If you haven't played Fate/stay night yet,... | r/renpy | comment | r/RenPy | 2024-10-08 |
Well...
Any study in any subject can help make you a better author. The more knowledge you have of any subject adds to your font of experience that you can draw on to tell your stories.
That said, if you're just talking about the programming side of things, you don't need an IT background to develop visual novels. Wi... | r/renpy | comment | r/RenPy | 2024-10-08 |
can you give me a list of the all time greates? | r/renpy | comment | r/RenPy | 2024-10-08 |
I see thanks a lot for this , this comment might resonate with me in everything | r/renpy | comment | r/RenPy | 2024-10-08 |
I think Doki Doki literature club! is one of the most enormously best visual novels out there | r/renpy | comment | r/RenPy | 2024-10-08 |
I think an exhaustive list is going to come down largely to genre and personal preference, but here are some influential titles to get you started:
* Fate/stay night
* Tsukihime (PS4/Switch only for now)
* Witch on the Holy Night
* Steins;Gate
* Umineko: When They Cry
* Muv-Luv series
* Hakuoki
* Kanon
* Dies Irae | r/renpy | comment | r/RenPy | 2024-10-08 |
Yeahh thanks for this | r/renpy | comment | r/RenPy | 2024-10-08 |
one of the very few i played myself, loved it alot and led to me having a couple of their songs in my playlist x) | r/renpy | comment | r/RenPy | 2024-10-08 |
"Does learning how to repair car engines teach you how to host a morning radio show?"
[In a very niche case, 100%](https://www.cartalk.com/).
But it's honestly only helpful in the broadest of terms.
Learn to write first. IT does not teach you how to write. Reading any sort of software or hardware documentation wil... | r/renpy | comment | r/RenPy | 2024-10-08 |
i want to add bonus options for new endings after someone has played all previous endings, is that possible? and how would i do that if so? | r/renpy | post | r/RenPy | 2024-10-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-10-08 |
Use persistent:
"Here is your first ending!"
$ persistent.ending1 = True
return
Then during, I guess, a later part of your game:
if persistent.ending1 and persistent.ending2:
jump new_ending
else:
jump normal_route | r/renpy | comment | r/RenPy | 2024-10-08 |
Good afternoon, I'm having trouble making multiple actions work for an image button. I am making a point and click where you can investigate objects. For this particular one, I'd like the user to be able to click the lamp, see a hidden image when the lamp is on, then jump to the narrator's observation.
The set screen ... | r/renpy | post | r/RenPy | 2024-10-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-10-08 |
I don't see anything wrong (although, why did you include the line `default off = True` since it doesn't have anything to do with the `imagebutton`?) Each action statement in the list should be executed in order according to the Ren'Py docs.
Did you try reversing the order of the statements? Another possibility is to ... | r/renpy | comment | r/RenPy | 2024-10-08 |
a screen variable is used only in the screen and nowhere else | r/renpy | comment | r/RenPy | 2024-10-08 |
Hi everyone, I just want to ask if it is possible to do something kinda battle of Undyne in Ren'Py, ty.
https://preview.redd.it/7tlxsjh2nvhd1.png?width=640&format=png&auto=webp&s=87b2b6d91019631f2ae70be59c08b9a403831e0b
| r/renpy | post | r/RenPy | 2024-10-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-10-08 |
Are you asking "how do I implement a bullet hell engine in RenPy"? There's no pre-existing solution and it's not a simple question that can be answered in a post. Have you tried anything yet?
It's possible, but I don't really think the engine is a good fit for the timing, collision, and real-time graphics required for... | r/renpy | comment | r/RenPy | 2024-10-08 |
This is something that is going to require knowledge in Pygame and [Creator-Defined Displayables](https://www.renpy.org/doc/html/cdd.html) in order to make work.
It's 100% possible, but RenPy is not built for this so you'll be pretty much just be making your own Pygame script inside RenPy and using that to handle the ... | r/renpy | comment | r/RenPy | 2024-10-08 |
If you want an example of something like this in action, there is the ping pong minigame in the tutorial game | r/renpy | comment | r/RenPy | 2024-10-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-10-08 |
queue sound "/sfx/blood_splat.mp3"
show spear_4 at center:
size (1500, 1000)
hide spear_3
pause .5
play voice "/sfx/get_over_here.mp3"
show spear_5 at center:
size (1500, 1000)
| r/renpy | post | r/RenPy | 2024-10-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-10-08 |
It's just `voice`, not `play voice`. And it is triggered by a say statement immediately following it.
If you don't need it synced with dialogue, just use `play music` or `play sound.`
[https://nightly.renpy.org/doc/voice.html#voice](https://nightly.renpy.org/doc/voice.html#voice) | r/renpy | comment | r/RenPy | 2024-10-08 |
Thanks! Okay, that helps a lot. | r/renpy | comment | r/RenPy | 2024-10-08 |
r/renpy | post | r/RenPy | 2024-11-08 | |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-11-08 |
https://lemmasoft.renai.us/forums/viewtopic.php?p=568723#p568723 | r/renpy | comment | r/RenPy | 2024-11-08 |
what game are the pictures from? | r/renpy | comment | r/RenPy | 2024-11-08 |
Our Life: Beginnings & Always | r/renpy | comment | r/RenPy | 2024-11-08 |
they completely re-wrote the choice screen in the screens.rpy
screen choice(items):
style_prefix "choice"
if(len(items) > 6):
python:
halfScreen = config.screen_width // 2
full = len(items)
if (full % 2 != 0):
... | r/renpy | comment | r/RenPy | 2024-11-08 |
see my other post for the first part of this code
they completely re-wrote the choice screen in the screens.rpy
else:
vbox:
for count, i in enumerate(items):
textbutton i.caption:
xsize 1340
if persistent.textOutli... | r/renpy | comment | r/RenPy | 2024-11-08 |
A `TintMatrix` version would only take a handful of lines of code, and wouldn't depend on having separate images for every color you might want. The rest of the `screen` code just has to do with text placement and outlines. Oh, and the questionable History stuff. | r/renpy | comment | r/RenPy | 2024-11-08 |
very early development. i hope to hire artists at some point to fully realize the game, but i figure i need to take the first step with this project in order to take the rest of them.
please share any thoughts, concerns, questions etc. about the project and i’ll answer as best i can!
channel: https://www.youtube.co... | r/renpy | post | r/RenPy | 2024-11-08 |
i implemented a love bar, but when it shows up in the game, i want it to slide in from the left, and kind of bounce back into place? i have no idea how to do that though, so i just have a dissolve animation.
`show screen fondness_meter with dissolve`
so like, i want it to slide in from the left side of the screen, go... | r/renpy | post | r/RenPy | 2024-11-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-11-08 |
if you have your bar in a vbox or hbox this works
transform flyInL:
on show:
subpixel True
xpos 400 # change to th x pos the bar will stay at
ypos 400 # change to th y pos the bar will stay at
xoffset -150 #adjust as required to be off the screen when ... | r/renpy | comment | r/RenPy | 2024-11-08 |
that works perfectly, exactly what i wanted! but i have to click down to continue, is there any way to just make it continue to the dialogue by itself without the player having to click? | r/renpy | comment | r/RenPy | 2024-11-08 |
show your code where you show the screen / or where this happend | r/renpy | comment | r/RenPy | 2024-11-08 |
oh my god, nevermind, it was a silly mistake lol, i fixed it. thank you!! | r/renpy | comment | r/RenPy | 2024-11-08 |
you're welcome
good luck with your project | r/renpy | comment | r/RenPy | 2024-11-08 |
Is it possible to make a game like Disco Elysium in Renpy?
I've seen a few games Inspired by Disco Elysium made in Renpy and the framework that makes skill checks and journal entries possible, but is it possible/practical to make a Visual Noel with that many branching interactions, plot points, and character arcs bas... | r/renpy | post | r/RenPy | 2024-11-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-11-08 |
I don't know how disco Elysium is exactly played so I'm going off the mechanics you have listed off.
You can have a game have a lot of branches and have dialogue/paths changed based on your decisions or a skill tree.
However it seems very impractical since you would have to write for every path and every decision so... | r/renpy | comment | r/RenPy | 2024-11-08 |
The short answer is "Yes" but, at the end of the day, *it relies most heavily on the dedication and skill of the creator*.
One of my projects was originally conceived as a straightforward, single-path read-through Visual Novel, but it's now in a state where there are ten possible endings, and I'm working to expand par... | r/renpy | comment | r/RenPy | 2024-11-08 |
You can probably do it, but it'll be better. If you had a team of more people, you can marginalize your story into different files for all those choices and even do a better job of probably putting main arcs into folders and working on dev's files separately. But yeah, like everyone said, it's basically the skill and c... | r/renpy | comment | r/RenPy | 2024-11-08 |
Id recommend the game, but that aside.
Without spoiling the whole game your essentially solving a murder in a small town. the paths all do converge to a point where you talk to almost everyone and get to the bottom of things, but the order in which you talk to people, how much info you get from the conversations and e... | r/renpy | comment | r/RenPy | 2024-12-08 |
oh well if its like that then yeah you can do that. That is essentially what my game is. You are meant to get a solution but there are multiple paths to it but each path ends up being linear.
My game is a glorified shitpost and even Im struggling. If it converges, then it reduces it by a lot.
It is definitely... | r/renpy | comment | r/RenPy | 2024-12-08 |
Thanks! You too! | r/renpy | comment | r/RenPy | 2024-12-08 |
I want the writing to flow slowly. it's like a typewriter. how to | r/renpy | post | r/RenPy | 2024-11-08 |
Did you accidentally mark it at solved or do are you not looking for help any longer?
In the Preferences there is an option called "Text speed". You can set it to a lower number to make each letter appear individually.
This option could be changed by the readers, so if somebody doesn't like the slow flow they can sp... | r/renpy | comment | r/RenPy | 2024-11-08 |
Please help! And how to scale the above image? | r/renpy | post | r/RenPy | 2024-11-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-11-08 |
All I know is the common knowledge of:
image enternamehere = imScale("enterfilenamehere.jpg", x, y) | r/renpy | comment | r/RenPy | 2024-11-08 |
You can declare a position like this:
transform top_middle:
xalign 0.5
yalign 0.2
zoom 2.0
Then you can show the image like this:
show yourimage at top_middle
You may want to look into transforms on the renpy documentation here: [https://www.renpy.org/doc/html/transforms.html#transforms](h... | r/renpy | comment | r/RenPy | 2024-11-08 |
Two important questions:
1. What size did you set when you started your project?
2. What size (in pixels) is the image?
Ideally, you want the answer to the second question to match the answer to the first. It looks as though the image is about half the size of your project, you could get away with:
scene [name o... | r/renpy | comment | r/RenPy | 2024-11-08 |
Starting size was 3840 x 2160 and the size of the image was 1920 x 1080.
Resizing the images is one way but the code you suggested worked for me. Thanks for the help! | r/renpy | comment | r/RenPy | 2024-11-08 |
Thanks 👍 | r/renpy | comment | r/RenPy | 2024-11-08 |
A friend of mine recommended to position the images by:
image picture:
"picture.png"
pos (1920, 1800) #Set it according to your need.
This above code also worked for me. | r/renpy | comment | r/RenPy | 2024-11-08 |
Glad to hear it! Best of luck with the rest.
It occurs to me, now I look at it, that you could probably get away with `zoom 2.0` in place of the separate `xzoom` and `yzoom` in either case. | r/renpy | comment | r/RenPy | 2024-11-08 |
Use the size statement:
scene image name:
size (3840, 2160) | r/renpy | comment | r/RenPy | 2024-12-08 |
Fun fact: if you ever want to position an image in the truecenter, you can do this:
show image_name at truecenter
This will position the image at the origin, where the x and y position is set to 0. | r/renpy | comment | r/RenPy | 2024-12-08 |
The "im." are not really in use anymore:
https://www.renpy.org/doc/html/im.html | r/renpy | comment | r/RenPy | 2024-12-08 |
... I have to relearn again or is it basically the same? Could you please tell me. | r/renpy | comment | r/RenPy | 2024-12-08 |
Let's imagine 3 characters Character A, B, and C
How do I make it so C says something depending on how many dialogue interactions A and B had
something like (not actual code, don't worry about the naming):
default number_of_interactions == 0
A "yadda yadda"
B "something something"
menu:
"Opti... | r/renpy | post | r/RenPy | 2024-11-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-11-08 |
I'm not sure I'm clear on the goal. Do you want a different dialogue response for each of the 400 interactions that have taken place? Or is this in ranges, like 0-10, respond one way, 11-100 another way?
What might be good here, depending on the complexity, is a function which checks the number of interactions and has... | r/renpy | comment | r/RenPy | 2024-11-08 |
First off thank you for the reply that alone means a lot to me
Secondly... I think I should've been clearer. What I'm trying to do is to have a character who possesses another one's body and talks to people and the host character says like "Wait that wasn't my thought what was that" at first and as the game goes on th... | r/renpy | comment | r/RenPy | 2024-11-08 |
Rather than have a long chain of if-elif-else, you *may* want to try using `call expression`, something like this:
```
label c_react:
$ renpy.dynamic('pick') # Local variable.
$ pick = f"c_react_{number_of_interactions}" # Build a label string.
if renpy.has_label(pick): # Check the label exists.
... | r/renpy | comment | r/RenPy | 2024-11-08 |
Oh thank you, this looks much cleaner and professional. I will definitely use this in my project. Also don't worry about the variable names I just made them up on the spot for the question I'd never name a variable "C" | r/renpy | comment | r/RenPy | 2024-11-08 |
Glad you like it!
I use this technique a lot, building the `pick` label in different ways based on variables, character stats, or a `renpy.random.choice` from a list of labels. | r/renpy | comment | r/RenPy | 2024-12-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-11-08 |
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