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You can either put the text in a different vbox (qt the same position) than the images, or you have to account for the fact that the text does not run through the images by setting it off along the y-axis. For example: If you have a 100 by 100 image and want to put it in a vbox with text, offset the text by -50 on the ... | r/renpy | comment | r/RenPy | 2024-16-08 |
put them in separate boxes that will be on top of each other like this
screen HUD():
vbox:
xalign 0.9999
yalign 0.0
spacing 10
add "LTop_InfoFrame.png"
add "LTop_InfoFrame.png"
add "LTop_InfoFrame.png"
vbox:
xalign ... | r/renpy | comment | r/RenPy | 2024-16-08 |
This worked! Thanks so much! Also, isn't there a way to like set the text as variables? Like if the players go to a new background, the text automatically changes to whatever location they go to? That way I don't need to make multiple versions of the screen? | r/renpy | comment | r/RenPy | 2024-16-08 |
Thank you! This helped! Also, isn't there a way to like set the text as variables? Like if the players go to a new background, the text automatically changes to whatever location they go to? That way I don't need to make multiple versions of the screen? | r/renpy | comment | r/RenPy | 2024-16-08 |
you can pass the screen the text you want displayed like this
screen HUD(vari_Text):
vbox:
xalign 0.9999
yalign 0.0
spacing 10
add "LTop_InfoFrame.png"
add "LTop_InfoFrame.png"
add "LTop_InfoFrame.png"
vbox:
xalign ... | r/renpy | comment | r/RenPy | 2024-16-08 |
Can this apply to the Chapter/Day/Time as well? Like I put in show screen HUD("Location", "Chapter", "Day", Time") with the vari text? And images as well? Because I also have little icons I'd like to show on the top left frame whenever the background/scene changes. | r/renpy | comment | r/RenPy | 2024-16-08 |
do you have anything controlling the time & date like a python function changing the variables or anything? if you display variables, they will auto update by the screen (as it updates quite often)
if not, then yes you can add more variables to the screen and display them as I had in the example
screen HUD(Location... | r/renpy | comment | r/RenPy | 2024-16-08 |
I think I do, I have something like
init python:
Day=1
Part=1 | r/renpy | comment | r/RenPy | 2024-16-08 |
And could you show me how I'm supposed to put this correctly into the code? It looks like this right now and I'm getting errors.
screen HUD(Location, Chapter, Day, Time):
vbox:
xalign 0.9999
yalign 0.0
spacing 10
add "LTop_InfoFrame.png"
add "LTo... | r/renpy | comment | r/RenPy | 2024-16-08 |
like this should work... maybe.. :D
screen HUD(Location, Chapter, Day, Time):
vbox:
xalign 0.9999
yalign 0.0
spacing 10
add "LTop_InfoFrame.png"
add "LTop_InfoFrame.png"
add "LTop_InfoFrame.png"
vbox:
xalign 0.... | r/renpy | comment | r/RenPy | 2024-16-08 |
Yes! That works perfectly! Thank you so much! Last thing would be the little images for the location frame. I have about 12 different icons for the backgrounds of the game. Is there a way to set a variable or a condition or something for the icon to change within the frame every time a new scene is called?
Because rig... | r/renpy | comment | r/RenPy | 2024-16-08 |
pass it to the screen like everything else
screen HUD(Location, Chapter, Day, Time, Icon):
add Icon
show screen HUD("Hell", "1", "Monday", "12:00", "mapico_location.png") | r/renpy | comment | r/RenPy | 2024-16-08 |
That worked! Thanks so much again! You're a life saver! | r/renpy | comment | r/RenPy | 2024-16-08 |
you're welcome
good luck with your project | r/renpy | comment | r/RenPy | 2024-16-08 |
I'm working on a game in which when a character talks, the name for them displayed matches their eye color.
there's several characters who only have one, maybe two lines of dialogue, and I don't really want to define them in the beginning because of the little dialogue they have.
the thing is, I can't figure out how... | r/renpy | post | r/RenPy | 2024-16-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-16-08 |
when you define the character, you can use a variable for the name and change that name throughout the game and add the color tag to it like this
default a1_name = "BadMustard"
define a1 = Character("[a1_name]")
label start:
a1 "hello world"
$ a1_name = "{color=#e6e6o3}BadMustard{... | r/renpy | comment | r/RenPy | 2024-16-08 |
Thank you! This worked perfectly | r/renpy | comment | r/RenPy | 2024-16-08 |
you're welcome
good luck with your project | r/renpy | comment | r/RenPy | 2024-16-08 |
# [Morrow Shore studios](https://morrowshore.com/) recruitment for Project R.
We've been working on an incredibly large and dense project for the past 5+ years, and we'll be directing a Visual Novel from a small portion of it this September, among other projects.
https://preview.redd.it/a2x5d3qqfyid1.jpg?width=2560&f... | r/renpy | post | r/RenPy | 2024-16-08 |
Try r/inat since that subreddit is specifically for recruiting, here you’ll get less traction and interest. | r/renpy | comment | r/RenPy | 2024-16-08 |
Hey everyone! 👋
Excited to share a sneak peek of my visual novel with you all, hoping it is okay 🎉
The story follows Amelia, a hopeful psychology student, as she navigates the ups and downs of university life, friendship, and self-discovery. With a mix of heartfelt moments, tough choices, and a touch of the mystica... | r/renpy | post | r/RenPy | 2024-16-08 |
EDIT: the flair is *showoff*, because i have no idea what flair fits better in this case.
so, i’m now writing the plot for my first installment of *VMSoft Sound Novel Series*: 天衣無縫な乙女も、獅子の恋心も (*The Pure and Perfect Maiden, and the Loving Heart of the Lion*). it’s the romance comedy kinetic novel where the protagonist ... | r/renpy | post | r/RenPy | 2024-16-08 |
Personally, I like the second one more. It's not that overloaded, but a bit... boring? Maybe, you should play with different fonts.
And well, the first one on black background will look better if you remove/recolor in darker color these white outlines, they're too bright, to my mind. | r/renpy | comment | r/RenPy | 2024-16-08 |
yeah, i like the second more too. and i also agree there must be something a little unique. thank you! | r/renpy | comment | r/RenPy | 2024-16-08 |
You're welcome! | r/renpy | comment | r/RenPy | 2024-16-08 |
Мне кажется что 2 вариант слишком скучный, нужно будет поиграть с шрифтами и цветами, а то выходит уж слишком однотипно и не интересно:( Удачи в разработке! | r/renpy | comment | r/RenPy | 2024-16-08 |
спасибо. пока единственное, что я сделал в изменениях - перекрасил 乙女 в розовый. потом, может, придумаю что-нибудь.
и да, опять-таки, опирался я на старенькие японские книги. и такой вариант, я подумал, очень даже хорошо подойдет, в то время как первый вариант слишком броский, как по мне. слишком моэйный, слишком в ду... | r/renpy | comment | r/RenPy | 2024-16-08 |
проблема вот в чем, я хотела использовать notepad++, но случайно нажала на "блокнот" и использовать всегда, и теперь не знаю как все это перенести в notepad++ | r/renpy | post | r/RenPy | 2024-16-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-16-08 |
if you're using Windows, right-click on a .rpy file and (NOW if notepad++ is shown there) select Choose another app
in the Choose Another App window, select Notepad++ and check the box Always use this app to open .rpy files
then click Ok
that should solve the problem | r/renpy | comment | r/RenPy | 2024-16-08 |
Хм, тыкнуть правой кнопкой мыши > открыть с помощью.. > выбрать нужное
Так же в Виндоус предлагается такое решение:
В меню Пуск выберать пункт Параметры.
Щелкнуть Приложения > Приложения по умолчанию.
Щелкните приложение, которое вы хотите изменить, а затем выберите его из списка. | r/renpy | comment | r/RenPy | 2024-16-08 |
Спасибо большое за ответ! Но вот только у меня нет кнопки "всегда использовать это приложение для открытия файлов .rpy", но теперь я хотя бы могу их открывать в notepad++!!! | r/renpy | comment | r/RenPy | 2024-16-08 |
did you select --> Choose another app ¿ | r/renpy | comment | r/RenPy | 2024-16-08 |
У меня такой кнопки тоже нет ;( | r/renpy | comment | r/RenPy | 2024-16-08 |
I have an effect that I would like to be on the screen until I hide it, but everytime I add in a new image it has higher priority than the effect.
show character1
show character2
show effect
this works, but when I try to add in charcter3 later, I have to hide the effect and put it in again, but this doesn't wo... | r/renpy | post | r/RenPy | 2024-16-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-16-08 |
add a zorder to your show like this
show effect zorder 10 # 10 just beause it a nice round even number
show character1
show cgaracter2
e "hello world"
show character3
e "uugghhh"
hide character2
[https://www.renpy.org/doc/html/displaying\_images.html#show-statement](https://ww... | r/renpy | comment | r/RenPy | 2024-16-08 |
By effect, are you referring to some kind of transition like dissolve? If so, you may want to make a transform of it if it’s a custom transition.
Then, you can do something like this:
show character3 at custom_transform
Also, Ren’Py performs actions from top to bottom. This means it will default to showing images in... | r/renpy | comment | r/RenPy | 2024-16-08 |
You can also use the behind keyword and not worry about arbitrary numbers.
show character1
show character2
show effect behind character2 | r/renpy | comment | r/RenPy | 2024-16-08 |
r/renpy | post | r/RenPy | 2024-16-08 | |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-16-08 |
вроде как в пути не должны быть русские символы. попробуй переименовать папку в. новелла на английский | r/renpy | comment | r/RenPy | 2024-16-08 |
а ещё не рекомендую пробелы в названии новеллы, ставьте нижнее подчеркивание вместо них. | r/renpy | comment | r/RenPy | 2024-16-08 |
Чет у меня все равно не работает... я переименовала папку на английский язык и сделала без пробелов название, но у меня теперь выходит ошибка мол: обработка сценария завершилась неудачно | r/renpy | comment | r/RenPy | 2024-16-08 |
Проверьте script.rpy на наличие лишних пробелов в конце строк. Иногда даже такая мелочь вызывает ошибку. | r/renpy | comment | r/RenPy | 2024-16-08 |
Перемести папку с игрой что бы путь к ней не включал кириллицу. Вообще это плохая идея использовать Русский язык в названии таких важных папок как хранилище профиля. Можно заработать множество проблем. | r/renpy | comment | r/RenPy | 2024-20-08 |
Hey I am like 3-4 days into learning RenPy and not really understanding what i am doing wrong here.
What i am trying to do is have a later choice reference a earlier choice to allow or not allow you to make one of the options later (saying yes to 2nd girl if you did not say yes to first and vice versa)
So I've been s... | r/renpy | post | r/RenPy | 2024-16-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-16-08 |
In your menu, for your first choice,
"Ask [a] Out"
Should the line Lichoice1_yes = True be under the Jump command?
I think you need it to happen, before you jump labels. | r/renpy | comment | r/RenPy | 2024-16-08 |
Your basic code is ggod, you just mixed up something. You have to make sure that you jump AFTER changing the variable, otherwise it will just jump to lichoice1\_yes and the variable change is ignored. Corrected version:
menu alyssalichoice:
"Ask [a] out.":
$ lichoice1_yes = Truemenu aly... | r/renpy | comment | r/RenPy | 2024-16-08 |
Thank you! lol guess i got lost in the sauce and missed that but that makes way more sense! | r/renpy | comment | r/RenPy | 2024-16-08 |
It should be above the jump command. Ren’Py reads it from top to bottom. As soon as it reads the jump command, it skips everything below it. | r/renpy | comment | r/RenPy | 2024-16-08 |
Thank You! i would have never noticed that i was looking everywhere else lol really appreciated! | r/renpy | comment | r/RenPy | 2024-16-08 |
Happens to the best of us. Glad I could help. | r/renpy | comment | r/RenPy | 2024-16-08 |
Like the others said, just put the “lichoice1_yes = True” above the “jump lichoice1_yes” command.
Otherwise, it will automatically jump to the label before it can set the “lichoice1_yes” to True. | r/renpy | comment | r/RenPy | 2024-16-08 |
You're welcome! Been there too :) | r/renpy | comment | r/RenPy | 2024-16-08 |
I see this all the time. This was my solution to choices and pathing, easy peezy,
I create a list called "choice\_list"
default choice_list = []
menu:
"Jump in the water." if not "waterjump" in choice_list:
$ choice_list.append("swam")
jump swim
"Don't jump in water." i... | r/renpy | comment | r/RenPy | 2024-16-08 |
This is the first time i've seen that mentioned can you explain how it works? like for every choice you add that in and it keeps track of choices?
This is the bit i mean you add for every choice like $ choice\_list.append("choicename") and it adds it to the list and tracks it for reference later if needed?
$ c... | r/renpy | comment | r/RenPy | 2024-16-08 |
yup,
$ choice\_list = \[\] # sets up an empy list
$ choice\_list.append("whatever")
$ choice\_list.remove("whatever")
It can hold as many keywords as you want but when you switch chapters, or move to a new part of the story you should clear the list to save on memory,
$ choice\_list =\[\] | r/renpy | comment | r/RenPy | 2024-16-08 |
You can also make it an object, some times renpy doesn't save things, I don't know why but make it an object and it save correctly.
init python:
Class Choice(Object):
def __init__(self)
self.choice_list = []
def add_choice(self, choice):
... | r/renpy | comment | r/RenPy | 2024-16-08 |
Oh nice! I appreciate the info I'll definitely check this out! | r/renpy | comment | r/RenPy | 2024-17-08 |
Lol I was hoping that was how it worked. I appreciate the info! I already have plans to add this in and see if I like how it feels to use. | r/renpy | comment | r/RenPy | 2024-17-08 |
I've been trying to make a reactive side image for my main character but I haven't really figured out a proper way to make it so that when another character is saying something she reacts at the same time as the other character is speaking.
I've come up with a method that works (using screens instead of 'side images' ... | r/renpy | post | r/RenPy | 2024-16-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-16-08 |
you're doing the side images incorrectly, it should be something like this
define gw = Character("Gwendolyn", image="gwenF" )
image side gwenF = "images/faces/gwenF.png" #the default side
image side gwenF happy = "images/faces/gwenF-happy.png"
image side gwenF sad = "images/faces/gwenF-happy.png"
... | r/renpy | comment | r/RenPy | 2024-16-08 |
[Tale of REN \~ \[Searching for HEART droplets\] \~ by Erost Game79 (itch.io)](https://erost-game79.itch.io/tale-of-ren) | r/renpy | post | r/RenPy | 2024-16-08 |
I have used game engines before where you can drag and drop items, images, sound effects, etc. with little to no coding and make a complete game, albeit not a very complex one. When I started the idea for a visual novel, I looked into RenPy and it looked relatively similar, but looking at posts on this sub before I got... | r/renpy | post | r/RenPy | 2024-16-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-16-08 |
For a basic VN, very little coding experience is needed. If you want to add more bells and whistles to your game, that's when you need to know some python | r/renpy | comment | r/RenPy | 2024-16-08 |
Gotcha. When you say "basic" I assume you mean a Choose Your Own style game with visuals and background music, but not much more?
And what is the general consensus on taking inspiration from code others have built if I like a feature but I am unsure of how to code it myself? Is it better to rewrite the code completel... | r/renpy | comment | r/RenPy | 2024-16-08 |
Depends on your definition of coding.
Coding really comprises two different skills in tandem with one another.
The first half is formal computational logic. This is understanding the flow of how you want the computer to execute your idea. It's stuff like, "OK, before this conversation starts, I need the computer to c... | r/renpy | comment | r/RenPy | 2024-16-08 |
If you want to make kinetic novel it is really simple.
If you want to make a visual novel with branching storylines it’s also easy, just need to keep track of variable. You maybe will even change a gui.
If you what some simple mini-games using drag and drop, or timed choices, it’s can be easy just due to the amount... | r/renpy | comment | r/RenPy | 2024-16-08 |
Ren'py has no drag and drop features but has an amazing tutorial and most of the basic features only require very basic coding.
For example, showing a background is as simple as writing "scene forest" and things like that.
Beyond that, there are a ton of resources and lots of code openly available to use if you do s... | r/renpy | comment | r/RenPy | 2024-16-08 |
Okay, that seems doable. I understand computational logic very well, I just have had serious issues learning actual coding. It just does not stick in my brain for some reason, although I can copy code and even make adjustments to some degree. Thank you for the reply! | r/renpy | comment | r/RenPy | 2024-16-08 |
You can write a story without any major coding experience.
If you want to start adding more to it, some code or smart use of Renpy's features will be needed | r/renpy | comment | r/RenPy | 2024-16-08 |
Thank you very much! For clarity, what is the difference between a kinetic novel and a visual novel? Google didn't really have a good answer. | r/renpy | comment | r/RenPy | 2024-16-08 |
Thank you! When you say "code openly available" how do I know what is free to use and what is not? My limited understanding is that copying code is the same a tracing art or using the same background music with different words. | r/renpy | comment | r/RenPy | 2024-16-08 |
Kinetic novel is subcategory of visual novels that does not branch out. So it has just one storyline with one ending | r/renpy | comment | r/RenPy | 2024-16-08 |
Oh gotcha. Yeah, my intent is to do branching stories so I guess I will just start with that in mind. Thanks! | r/renpy | comment | r/RenPy | 2024-16-08 |
Good luck with your game! | r/renpy | comment | r/RenPy | 2024-16-08 |
There's some good YouTube channel like visual novel design , check them out... Start copy and pasting, trial and error and eventually you'll make something | r/renpy | comment | r/RenPy | 2024-16-08 |
There are plenty of tutorials and forums where you can find example code which you can copy and paste into your project. So when it comes to code "free" is not about money but accessibility. | r/renpy | comment | r/RenPy | 2024-16-08 |
To be fair, most of the posts on this sub are from where less experienced devs are going beyond the basics of Ren'Py. You may never need any of these! I think it tends to come from a desire to emulate things seen in other Ren'Py VNs that are actually quite advanced.
Ren'Py does a good job at encapsulating the complexi... | r/renpy | comment | r/RenPy | 2024-16-08 |
Literally folks will write up a blog post saying, "This is how I coded this part of the game and here's the code you can use." It's usually pretty obvious.
Most people simply don't share the code they don't want others to use. As long as you're not cracking open games to take the code or nabbing stuff from things that... | r/renpy | comment | r/RenPy | 2024-16-08 |
I'm new as well but I've picked up a few neat things if you have questions ill try to get back when I can :) | r/renpy | comment | r/RenPy | 2024-16-08 |
Ren'Py is actually a pretty nice place to start if you're looking for something 'basic'.
Of course, nothing in coding is straightforward 'one question, one answer'. Making more complex visual novels will need more coding knowledge, however making a simple story visual novel is really easy (as most people in this su... | r/renpy | comment | r/RenPy | 2024-16-08 |
You can't just straight copy code from another game without authorisation since it's protected under copyright laws unless explicitly stated. You can copy code under something like an MIT license which gives almost 100% freedom of use.
You can see a feature you like and code it yourself, which would be reverse enginee... | r/renpy | comment | r/RenPy | 2024-16-08 |
As someone who does coding, picking up renpy made me say to myself, "Oh, somebody made a tool for people who've never done codeing to learn to code! That's fun!" | r/renpy | comment | r/RenPy | 2024-16-08 |
with the advent of AI the second half becomes easy to do as well imo. | r/renpy | comment | r/RenPy | 2024-17-08 |
What are these drag and drop engines you've used in the past? | r/renpy | comment | r/RenPy | 2024-17-08 |
Renpy is part of the Python Family. Renpy is not as well known, but if you meet him it goes like this:
https://youtu.be/VHDfA7Q2_cQ?si=bQIN2Wn0Gj2TRSuM
Python is as of now one of the easier and friendlier coding languages. It has a great learning curve that ease you in.
Renpy is even more dumbed down and easier to l... | r/renpy | comment | r/RenPy | 2024-17-08 |
You can, you can learn from it, if you have access to the code then why not learn what it does? I'm not saying that you should completely copy and paste it, but it's okay to learn from it, especially for a beginner. | r/renpy | comment | r/RenPy | 2024-17-08 |
That's the reason why I'm talking about copyright infringement and therefore only gave advice on commercial projects. You can learn from it if you want, but You can't use it in a commercial project because that's how you get DMCAed.
Taking inspiration and stealing are divided by a fine line one must avoid. | r/renpy | comment | r/RenPy | 2024-17-08 |
They weren't for visual novels, things like unity or unreal engine have some drag and drop capabilities, I can't remember names of other specific ones at the moment because it's been a few years. | r/renpy | comment | r/RenPy | 2024-17-08 |
I think it has something to do with the way I learn information perhaps, but I've never been able to learn coding even after trying for several years in a row. I can do fine if I sit down and study for a few hours, but as soon as I come back to it the next day everything has just left my head. I also struggle to learn ... | r/renpy | comment | r/RenPy | 2024-17-08 |
Maybe this is the tool I need to learn coding then! | r/renpy | comment | r/RenPy | 2024-17-08 |
So let's say I find code for a feature I want to add, by reverse engineering do you mean I simply have to type it all out myself, or do I have to change something in the code in order for it to not be a violation of copyright law, and also not stealing from the original creator? | r/renpy | comment | r/RenPy | 2024-17-08 |
I did not realize DDLC was a Ren'Py game! I'll take a look at the other one you mentioned for some inspiration as well. | r/renpy | comment | r/RenPy | 2024-17-08 |
I'll definitely hit you up if I have questions! | r/renpy | comment | r/RenPy | 2024-17-08 |
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