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Gotcha, so I can't crack open a game but if someone puts it out there it should be safe. | r/renpy | comment | r/RenPy | 2024-17-08 |
Thank you! I think my plan is to do a basic visual novel with the general story outline and then iterate on that with different features that I want to have and then push those updates as I get the features available. Is that something that seems feasible? | r/renpy | comment | r/RenPy | 2024-17-08 |
Thank you! | r/renpy | comment | r/RenPy | 2024-17-08 |
Reverse engineering is always through black box. If you have the code for it and just retyped it it's stealing. You shouldn't know its code for it to be called reverse engineering.
Reverse engineering is when based on something's behaviour you recreate the feature. Most of the time this is done with a decompiler, but ... | r/renpy | comment | r/RenPy | 2024-17-08 |
Thank you! | r/renpy | comment | r/RenPy | 2024-17-08 |
Exactly! | r/renpy | comment | r/RenPy | 2024-18-08 |
Surprisingly, not as much as you think, if it's a linear or basic route-based mod. Unless you're doing something crazy, like adding a phone or doing a puzzle minigame or something like that, chances are you won't need much more than some simple transforms and ATL. Ofc, if you want stuff like a currency or calendar syst... | r/renpy | comment | r/RenPy | 2024-19-08 |
hi, sorry to hijack, as someone whos learning to gaming code and is interested in renpy, where can one finds an available code (samples? resources?) to use? ive been trying simple ones from youtube but now i kinda want to know how a fully made game, no matter how simple it is, looks like in code form. | r/renpy | comment | r/RenPy | 2024-26-08 |
Unfortunately, I do not have any specific links for you off hand at this moment.
But, try searching up tutorials and tools through places like Itch.io or Google and remember to check out the Ren'py documentation itself and the lemmasoft forums. All of those are text based and not video based so that will probably get... | r/renpy | comment | r/RenPy | 2024-26-08 |
hi, thanks for answering! one more question cause i dont know if im stupid or what, where is this renpy game tutorial you're talking about? cause i tried too look on their page and all i found is the quickstart? theres no game? | r/renpy | comment | r/RenPy | 2024-27-08 |
Have you downloaded the launcher yet? That is where the tutorial is! It comes built with launcher and goes over all the basics and has files you can open and view how the code works.
I believe the tutorial is called, "The Answer". | r/renpy | comment | r/RenPy | 2024-27-08 |
oh my god, you are right! its called The Question. i thought it was a qna so i didnt click it 😭 thank you! | r/renpy | comment | r/RenPy | 2024-27-08 |
Glad you were able to find it! Good luck with everything! | r/renpy | comment | r/RenPy | 2024-27-08 |
I'm currently working on a kinetic novel, which is basically me translating an actual novel I've written into KN form. Most of the content is focused on the characters and story, with visuals and music accompanying the mood, drama, etc. I know that the point of kinetic novels is that they don't have any choices and onl... | r/renpy | post | r/RenPy | 2024-16-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-16-08 |
For key moments , add some animations or CGI scenes, and also fitting music and sound effects.
I mean people read books and light novels still, so don't feel discouraged, it's basically like reading manga but better. So be better than manga | r/renpy | comment | r/RenPy | 2024-16-08 |
The content of the story is going to be a huge part, yes. The novel part of the novel is super important.
That said, having art that is expressive and interesting is super important too. Voice acting is a plus for these kinds of things (basically turns it into an audio book) but tricky to set up, so I don't recommend... | r/renpy | comment | r/RenPy | 2024-16-08 |
I'd say story in general and atmosphere of game itself, music, drawing style | r/renpy | comment | r/RenPy | 2024-17-08 |
For myself, KN are so boring. It's click, click, click.... I am planning on making a KN for my VN, like Side Storys, but I am thinking of adding small branches. Since these are still small Side story's those branches would be small and might only show some hidden content or one different ending. Just to make it a bit m... | r/renpy | comment | r/RenPy | 2024-17-08 |
Some methods I’d pursue it are:
- adding mechanics/features to make it interesting
- add choices that don’t affect the story (stays on the one route), but adds more content instead.
- add CGs if you have the artistic ability.
- you could add the SnowBlossom code command for weather or other situations for the sce... | r/renpy | comment | r/RenPy | 2024-18-08 |
There is a question, in connection with the fact that I plan to develop a novel with many branches of plot development and multiple endings.
The question is how do you manage and control all of this, do you have some sort of pattrn in your code to easily track branches? Or do you use some kind of graphics? Or maybe the... | r/renpy | post | r/RenPy | 2024-16-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-16-08 |
First, take a look at my pages on [Story Structure](https://wolfnose.org/renpy/begin/story.html). There are lots of multiple endings structures with varying degrees of complexity.
Depending on the stucture of the story you are trying to tell, your code/script may follow it closely, or it may *have* to be very differen... | r/renpy | comment | r/RenPy | 2024-16-08 |
Keep track of stuff in Excel , I usually use specials variables , learn programming or clean code
so like
badending_choice1
etc.
etc, python3 has many possibilities, you can even use a dictionary of Boolean, so many ways to program . Don't think there is some right way. Try what you understand and later you can op... | r/renpy | comment | r/RenPy | 2024-16-08 |
Haha I pray and hope. Haha, Jokes aside. I have a list that keeps track of the different Storylines.
I actually don't complicate things. Every side Character has its own unique story and I have polls at the beginning of each month were Supporters can choose what storyline I will expand on next. | r/renpy | comment | r/RenPy | 2024-17-08 |
I use yED for keeping track of this sort of thing. It's a simple, free graph editor which has helped me with this sort of thing for years. (Easily move boxes around, delete boxes, change the size/color of the boxes and fonts, connect boxes with arrows... that sort of thing.) If you finish a section of your story, you c... | r/renpy | comment | r/RenPy | 2024-21-08 |
Help solving this error please? Ren'Py 8.2.3.24061702 Traceback (most recent call last): File "game/mobilebuild.rpy", line 198, in call File "lib/python3.9/subprocess.py", line 951, in \_\_init\_\_ File "lib/python3.9/subprocess.py", line 1420, in \_execute\_child FileNotFoundError: \[WinError 2\] O sistema não pode en... | r/renpy | post | r/RenPy | 2024-16-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-16-08 |
Solved, just changed the jdk and it worked | r/renpy | comment | r/RenPy | 2024-16-08 |
Can it be done?
Example: A screen with buttons and text and while you scroll the screen the top part of it is faded and the text and buttons slowly become more "invisible" near the top, I guess I can think a way of doing it by having "code" on the elements themselves but is there an easier way of doing it by a screen ... | r/renpy | post | r/RenPy | 2024-17-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-17-08 |
try this link
[https://feniksdev.itch.io/gradients-for-renpy](https://feniksdev.itch.io/gradients-for-renpy) | r/renpy | comment | r/RenPy | 2024-17-08 |
I tested and used the code, but I think it only works with images or elements themselves, it's pretty useful, and it did gave me an idea of doing it in another way, Thanks. | r/renpy | comment | r/RenPy | 2024-17-08 |
you're welcome
good luck with your project | r/renpy | comment | r/RenPy | 2024-17-08 |
I want my game to not end after finishing the dialogues, like the last line of dialogues I programmed ends and the game ends by returning to the menu. Does anyone know how to do it? If so, please answer me explaining. Thank you for your attention. | r/renpy | post | r/RenPy | 2024-17-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-17-08 |
I’m not sure what you mean. What do you want to happen after the last line of dialogue? | r/renpy | comment | r/RenPy | 2024-17-08 |
Perhaps you need to set up a main loop. Check youtube on how to create a renpy (python) loop. | r/renpy | comment | r/RenPy | 2024-17-08 |
I'm confused on what you mean. If the game reaches the end, it will end. If you want it to pause, you can do an indefinite pause or you can call a screen to not progress the game.
You can also use a loop, we just don't have context on the question or the circumstances you are in. | r/renpy | comment | r/RenPy | 2024-17-08 |
that the game does not end like do not return to the main menu | r/renpy | comment | r/RenPy | 2024-17-08 |
What is the loop or pause command? Sorry for the inconvenience | r/renpy | comment | r/RenPy | 2024-17-08 |
thanks for the tip | r/renpy | comment | r/RenPy | 2024-17-08 |
There are different methods. There are also 2 things that automatically end the game, taking you back to the main menu:
- the return code command
- no more text at the end of the script
The return code command returns you back to the main menu (or previous screen/label).
If there’s no more text at the end of the scr... | r/renpy | comment | r/RenPy | 2024-17-08 |
Thanks for the tip, I'm starting to program and it's all very new and yes, thank you very much, it helped a lot | r/renpy | comment | r/RenPy | 2024-17-08 |
My pleasure, always happy to help. If you have any further questions, don’t hesitate to ask 😊 | r/renpy | comment | r/RenPy | 2024-17-08 |
Thanks👍 | r/renpy | comment | r/RenPy | 2024-17-08 |
Would the final line of dialogue disappear and leave a blank dialog window? Would the background still remain on the screen? Does the player still have any control?
I’m still not sure exactly what you’re going for, but I think you essentially want to code your game so that it doesn’t progress to the ‘return’ statement... | r/renpy | comment | r/RenPy | 2024-17-08 |
exactly what you said at the end | r/renpy | comment | r/RenPy | 2024-17-08 |
$renpy.pause(), if you do not put a time, it will pause the game indefinitely or until the player clicks but you can make a hard pause
a loop is just python. It isn't a renpy thing. I'd look up a w3-schools to understand the concept and you can do something similar with a variable and jump or just use python code. | r/renpy | comment | r/RenPy | 2024-17-08 |
I don’t know if this is the best solution, but maybe something like:
label ending:
“”
jump ending
You would probably want to turn off logging too, but I can’t remember how to do that right now. | r/renpy | comment | r/RenPy | 2024-17-08 |
You could add a "The End" image or a "Game Over" image. Together with the pause command mentioned below these screens will stay on until you click it away.
Or you could add a menu at the end asking if they want to end the game or try again.
You can even combine those two suggestions. | r/renpy | comment | r/RenPy | 2024-17-08 |
My pleasure 👍 | r/renpy | comment | r/RenPy | 2024-18-08 |
Where can I find characters to put in my game? Does anyone know of an assets website or something like that? | r/renpy | post | r/RenPy | 2024-17-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-17-08 |
There’s quite a few on itch.io, but if you’re doing anything outside of a modern or fantasy setting, you might have a hard time finding stuff. | r/renpy | comment | r/RenPy | 2024-17-08 |
If you aren't averse to it, use AI to generate them. You can persistent characters in most AI apps now, especially Midjourney, meaning the character faces etc, will look the same across iterations. | r/renpy | comment | r/RenPy | 2024-17-08 |
Are you looking for free assets or can you pay for it? | r/renpy | comment | r/RenPy | 2024-17-08 |
free I'm just a boy I don't have money to pay. | r/renpy | comment | r/RenPy | 2024-17-08 |
Pixabay.com etc. are good sources:
https://pixabay.com/ | r/renpy | comment | r/RenPy | 2024-17-08 |
Hello! I'm still very confused about the screens in screens.rpy, so I'm not really sure how to make this. But I am making an English learning game, but I want the player to be able to revisit the "lesson" that they have went through already through the quick menu.
I was going to do something like:
in quick menu, cli... | r/renpy | post | r/RenPy | 2024-17-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-17-08 |
Is it possible to treat labels as an object?
I.e. my label is chapter001person001contact002
Chapter - progress of story
Person - current character selected
Contact - person talking to
Title: a nice walk in the Park
Energy: 5
I would like to dynamically generate the menu options. In gui select Person + Contact, base... | r/renpy | post | r/RenPy | 2024-17-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-17-08 |
Short answer: no, not really.
If I remember correctly Ren'Py keeps a dict mapping labels to "chains of statement objects". You probably don't want to mess with that - it could break so much!
What you can do though is have your own side dict mapping the same labels to objects of your choice.
You could use this to dyn... | r/renpy | comment | r/RenPy | 2024-17-08 |
Interesting takes on this and thanks for your reply! Will try some options and see what works best. Any idea if it's feasible to retrieve the number of available options from a downstream menu?
I.e. two levels of menus. And in the upper level i want to display the amount of availables choices in the menu the player w... | r/renpy | comment | r/RenPy | 2024-18-08 |
Ren'Py does do look-ahead prediction of the script (to prep screens and images IIRC), but it's not documented, so anything that relies on the way it works would be fragile.
If you instead put all the options in a single menu you could filter them into a screen local variable and present the menu buttons based on that.... | r/renpy | comment | r/RenPy | 2024-18-08 |
Hello guys.
As of now, I am trying to code in my game a few quick timed choices but cannot find any updated codes.
I would be very grateful if anyone is willing to help me, please and thank you. | r/renpy | post | r/RenPy | 2024-17-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-17-08 |
[https://www.reddit.com/r/RenPy/comments/136zsje/is\_there\_a\_way\_to\_make\_a\_timer/](https://www.reddit.com/r/RenPy/comments/136zsje/is_there_a_way_to_make_a_timer/)
I based mine qte on this one. Still works | r/renpy | comment | r/RenPy | 2024-17-08 |
If you want to have a timed choice menu, I posted one way to do this [simply with ordinary menus](https://www.reddit.com/r/RenPy/comments/1da3otx/an_alternate_timed_choice_menu/). | r/renpy | comment | r/RenPy | 2024-17-08 |
I will try it and see | r/renpy | comment | r/RenPy | 2024-17-08 |
i recommend that one two,
three | r/renpy | comment | r/RenPy | 2024-17-08 |
Tried it, but even after making the choice, after the timer runs out, it puts me on the "failed" screen | r/renpy | comment | r/RenPy | 2024-19-08 |
Works as a charm, thanks dude | r/renpy | comment | r/RenPy | 2024-19-08 |
I will use it regardless, thanks | r/renpy | comment | r/RenPy | 2024-19-08 |
did you hide the screen timerFame when they completed the timed event? (it's the only way to stop it? | r/renpy | comment | r/RenPy | 2024-19-08 |
yes.
But something doesn’t seem right, so it doesn’t stop.
But I will use it regardless, repurposing it for another sequence | r/renpy | comment | r/RenPy | 2024-19-08 |
I'm trying to make a jumpscare that gets triggered by clicking an imagebutton
I've tried renpy.movie\_cutscene but the game just skips over it like the line isn't there. Movie("play=video/jumpscare1") gives an "expected statement" error (it wont even let me play the game) | r/renpy | post | r/RenPy | 2024-17-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-17-08 |
It might depend on the file type of the video. I haven't used videos in Ren'Py myself, but I have heard that Ren'Py gets finicky with file types for videos, like mp4s might not work and such. Another thing would be to try the exact location of the video, including the file type - something like 'renpy/images/jumpscare1... | r/renpy | comment | r/RenPy | 2024-17-08 |
Okay, I just looked into it, and indeed mp4 files don't work. I was able to cobble something together using an mkv format which does play a video tied to an imagebutton, you should be able to steal elements of this to get yours working:
image my_video = Movie(channel="movie", play="images/test_video.mkv")
... | r/renpy | comment | r/RenPy | 2024-17-08 |
I have a little cafe minigame set up and I need help with the customer (which is a stick figure in this, it holds as a placeholder for art yet to be drawn lol). Basically, I need the customer to walk to the desk, and after a second, turn from a png picture to an image button. Then, when the image button is pressed, it ... | r/renpy | post | r/RenPy | 2024-17-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-17-08 |
I'm away from my pc, so I can't check out my own code, but if you want to show another screen within a screen, than you can type in the `use` command for that one, and if you want to show an image within a screen you can type in `add`... Renpy won't allow you to show one screen and call another within a label.
If no o... | r/renpy | comment | r/RenPy | 2024-17-08 |
Hmm, regarding the 'use' command, like this?
label cafepollux:
show timesofday
show polluxchibi
call screen betacustomer1
use screen asots
If I do that, it comes up with the error 'expected statement'. Do you mean putting the command straight int... | r/renpy | comment | r/RenPy | 2024-17-08 |
No, it'll be within the screen that you want to show, rather than call, another screen from, so more like this
`screen example_one():
use "example_two" `
I may have the syntax slightly wrong, but it's a screen command :) | r/renpy | comment | r/RenPy | 2024-17-08 |
Ohh, I see. Like this?:
screen asots(): use "betacustomer1"
If I do that, the script cannot be parsed and the error "end of line expected" comes up. | r/renpy | comment | r/RenPy | 2024-17-08 |
Like I said, I need to be back at my PC (syntax reasons), but are you typing in the command on the exact same line as you initiate your screen? If so, that's your issue.
I'm on a phone right now, so I can't type out the proper syntax, or double check myself. All I know, is that you can use the screen language command ... | r/renpy | comment | r/RenPy | 2024-17-08 |
I believe I am. It's alright, I'll wait until you get access to your PC and/or someone else gives an answer. | r/renpy | comment | r/RenPy | 2024-17-08 |
There will be a better work around for your problem, so maybe try asking in Lemmasoft forums, as I think another screen using a dynamic image that can toggle a variable once the animation is done is doable, which in turn could activate an imagebutton using a conditional statement. I've only learned how to do a dynamic ... | r/renpy | comment | r/RenPy | 2024-17-08 |
Thanks, I asked over there! They said there were two ways to show two screens in one. One of them was the same way you explained, like this;
`$ use_screens = ["betacustomer1"]`
`call screen asots(use_screens)`
And the other way was that screens need to be shown if they're not waiting for an input by the player, ... | r/renpy | comment | r/RenPy | 2024-19-08 |
r/renpy | post | r/RenPy | 2024-17-08 | |
Hello,
Appologies if my question isn't directly code related.
I have an idea for a visual novel, and have the coding experience to understand how to use RenPy ( was really glad when I found it after a few google searches ).
But I'm quite lost in the meriad of A.I image generators, and thought you guys that use the e... | r/renpy | post | r/RenPy | 2024-17-08 |
AI needs to be understood as a tool. It may be more advanced than a paintbrush, but at the end of the day, creating high quality art will always be dependent on the eye of a visual artist. Working with AI in a serious way is also very technical, so if you want to get good results out of it, you pretty much have to alre... | r/renpy | comment | r/RenPy | 2024-17-08 |
Thanks for the detailed response, but if the answer is the artist route, where would I look for artists?
Linked in? Or? | r/renpy | comment | r/RenPy | 2024-17-08 |
Instagram, Artstation, Fiverr, r/inat, r/gamedevclassifieds, r/blender, r/3dmodeling... I think there are some subs along the lines of r/starvingartists, r/hireanartists, r/artistsforhire, r/artrequests, r/3drequests, etc. I might not be remembering the exact names so you might need to do a search.
I haven't hired an ... | r/renpy | comment | r/RenPy | 2024-17-08 |
In addition to the list of sites and subreddits provided by u/caesium23 , the LemmaSoft forum has a whole subsection devoted to recruitment, which would be well worth a look: [https://lemmasoft.renai.us/forums/viewforum.php?f=58](https://lemmasoft.renai.us/forums/viewforum.php?f=58)
*Caveat emptor*, though: I worked w... | r/renpy | comment | r/RenPy | 2024-17-08 |
Hello there,
I'm currently working on an adult visual novel with renpy and will be using ai to generate sprites.
The main issue is staying consistent.
We can talk about it and give you some tips if you want.
But you can already start by trying to look on how to install ComfyUI or automatic1111 which will allow you t... | r/renpy | comment | r/RenPy | 2024-17-08 |
I will say, as someone who buys visual novels, I would not buy one with AI assets. I want the human artist’s touch. | r/renpy | comment | r/RenPy | 2024-17-08 |
check out [mage.space](http://mage.space), full featured, easy to use. Super great for creating game assets if you know how to prompt. Model and LORA selection are also important. Game assets are a great use of generative AI | r/renpy | comment | r/RenPy | 2024-17-08 |
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