percypeng5221 commited on
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Add SimReady package: X30

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Files changed (27) hide show
  1. .gitattributes +4 -0
  2. X30/.metadata/X30_benchmark.json +0 -0
  3. X30/.metadata/X30_validation.json +238 -0
  4. X30/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
  5. X30/.metadata/com.nvidia.simready.packaging.bom.json +177 -0
  6. X30/com.nvidia.simready.packaging.json +31 -0
  7. X30/simready_usd/.thumbs/256x256/X30.usd.png +3 -0
  8. X30/simready_usd/.thumbs/256x256/X30.usd_light.png +3 -0
  9. X30/simready_usd/.thumbs/256x256/X30.usd_transparent.png +3 -0
  10. X30/simready_usd/SOURCE_LICENSE.txt +28 -0
  11. X30/simready_usd/X30.usd +0 -0
  12. X30/simready_usd/alternatives/original/.thumbs/256x256/X30.usd.png +3 -0
  13. X30/simready_usd/alternatives/original/.thumbs/256x256/X30.usd_light.png +3 -0
  14. X30/simready_usd/alternatives/original/.thumbs/256x256/X30.usd_transparent.png +3 -0
  15. X30/simready_usd/alternatives/original/SOURCE_LICENSE.txt +28 -0
  16. X30/simready_usd/alternatives/original/X30.usd +0 -0
  17. X30/simready_usd/alternatives/original/payloads/Physics/mujoco.usda +202 -0
  18. X30/simready_usd/alternatives/original/payloads/Physics/physics.usda +623 -0
  19. X30/simready_usd/alternatives/original/payloads/Physics/physx.usda +94 -0
  20. X30/simready_usd/alternatives/original/payloads/base.usda +630 -0
  21. X30/simready_usd/alternatives/original/payloads/geometries.usd +3 -0
  22. X30/simready_usd/alternatives/original/payloads/instances.usda +197 -0
  23. X30/simready_usd/alternatives/original/payloads/materials.usda +180 -0
  24. X30/simready_usd/alternatives/original/payloads/robot.usda +248 -0
  25. X30/simready_usd/payloads/flat-mujoco.usdc +3 -0
  26. X30/simready_usd/payloads/flat-physics.usdc +3 -0
  27. X30/simready_usd/payloads/flat-physx.usdc +3 -0
.gitattributes CHANGED
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  M20/simready_usd/payloads/flat-physics.usdc filter=lfs diff=lfs merge=lfs -text
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  M20/simready_usd/payloads/flat-physx.usdc filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
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  M20/simready_usd/payloads/flat-mujoco.usdc filter=lfs diff=lfs merge=lfs -text
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  M20/simready_usd/payloads/flat-physics.usdc filter=lfs diff=lfs merge=lfs -text
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  M20/simready_usd/payloads/flat-physx.usdc filter=lfs diff=lfs merge=lfs -text
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+ X30/simready_usd/alternatives/original/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
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+ X30/simready_usd/payloads/flat-mujoco.usdc filter=lfs diff=lfs merge=lfs -text
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+ X30/simready_usd/payloads/flat-physics.usdc filter=lfs diff=lfs merge=lfs -text
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+ X30/simready_usd/payloads/flat-physx.usdc filter=lfs diff=lfs merge=lfs -text
X30/.metadata/X30_benchmark.json ADDED
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X30/.metadata/X30_validation.json ADDED
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+ }
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+ "size": 30781,
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+ "hash": {
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+ }
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+ },
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+ {
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+ "relative_path": "simready_usd/alternatives/original/payloads/geometries.usd",
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+ "size": 17591265,
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+ }
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+ "relative_path": "simready_usd/alternatives/original/payloads/instances.usda",
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+ }
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+ }
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+ "hash": {
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+ }
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+ },
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+ {
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+ "relative_path": "simready_usd/payloads/flat-physics.usdc",
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+ "size": 17605393,
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+ "hash": {
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+ "sha256-flat-1mb": "0ff432b24d323e3f6d4786fbbc438121818ff876df40374c2f0cb816cdb0123e",
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+ "sha256": "f0afd39b95f741674d387e528ca62f5390d72571cd9dcc59e544fbc728704bbe",
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+ "sha256-first1m": "03cdcd673dd48ea701c5c79fe16e0ee1d404067361544ca8a327be28fa29442d"
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+ }
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+ },
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+ {
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+ "relative_path": "simready_usd/payloads/flat-physx.usdc",
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+ "size": 17605376,
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+ "hash": {
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+ "sha256-flat-1mb": "3273b506868c97056a485f07f1be171dac3d390ce6ff96fb10bdbe6c092e4cbe",
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+ "sha256": "013361614e501d481253b78f5f540feb1addd9021a62fa42841e7a3d850140b3",
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+ "sha256-first1m": "8b296db560bbcfe34bff90632f05516f8b3437d7184414ee94b7dc1891328992"
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+ }
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+ }
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+ ]
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+ }
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+ {
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+ "format_version": "1.0",
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+ "package_id": "simready.hf.deeproboticslab.simready-assets.X30.2026.10.22_00",
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+ "license": "cc-by-4.0",
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+ "metadata": [
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+ {
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+ "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
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+ "hash": {
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+ "sha256": "7b1db4aa97800972e6bba7e1a79caf0864a14099e99b3b0cca2e93bad7ba5d21"
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+ }
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+ },
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+ {
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+ "name": "com.nvidia.simready.packaging.bom.json",
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+ "hash": {
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+ }
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+ },
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+ {
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+ "name": "com.nvidia.simready.root_usds.json",
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+ "hash": {
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+ "sha256": "e0d5710ac519dbf4cf35381c7b361d4427789df9674d8fceabe651bff5f65440"
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+ }
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+ }
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+ ],
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+ "content_hash": {
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+ "sha256": "597efb8c8be422d7e561649a0625f2537eb4b45065e1f5420168c9703359d1a4"
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+ },
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+ "package_hash": {
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+ "sha256": "5a89ecfe6564fedc143ba049a91e4414f72b9369217c9a7ab40cf5c21e5e162e"
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+ }
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+ }
X30/simready_usd/.thumbs/256x256/X30.usd.png ADDED

Git LFS Details

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  • Pointer size: 131 Bytes
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X30/simready_usd/.thumbs/256x256/X30.usd_light.png ADDED

Git LFS Details

  • SHA256: 39e9277b1e64442b0b8bc1492678339e03fb4693ef1171efe1700730facec9b0
  • Pointer size: 131 Bytes
  • Size of remote file: 491 kB
X30/simready_usd/.thumbs/256x256/X30.usd_transparent.png ADDED

Git LFS Details

  • SHA256: 45c7355ca689eb6e0bf1bf0d922b300ef2fbcabce74c681c28cbbcb08455cf07
  • Pointer size: 131 Bytes
  • Size of remote file: 351 kB
X30/simready_usd/SOURCE_LICENSE.txt ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ BSD 3-Clause License
2
+
3
+ Copyright (c) 2024, DeepRoboticsLab
4
+
5
+ Redistribution and use in source and binary forms, with or without
6
+ modification, are permitted provided that the following conditions are met:
7
+
8
+ 1. Redistributions of source code must retain the above copyright notice, this
9
+ list of conditions and the following disclaimer.
10
+
11
+ 2. Redistributions in binary form must reproduce the above copyright notice,
12
+ this list of conditions and the following disclaimer in the documentation
13
+ and/or other materials provided with the distribution.
14
+
15
+ 3. Neither the name of the copyright holder nor the names of its
16
+ contributors may be used to endorse or promote products derived from
17
+ this software without specific prior written permission.
18
+
19
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
23
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
25
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
26
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
27
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
X30/simready_usd/X30.usd ADDED
Binary file (2.9 kB). View file
 
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Git LFS Details

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  • Pointer size: 131 Bytes
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Git LFS Details

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Git LFS Details

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  • Pointer size: 131 Bytes
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X30/simready_usd/alternatives/original/SOURCE_LICENSE.txt ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ BSD 3-Clause License
2
+
3
+ Copyright (c) 2024, DeepRoboticsLab
4
+
5
+ Redistribution and use in source and binary forms, with or without
6
+ modification, are permitted provided that the following conditions are met:
7
+
8
+ 1. Redistributions of source code must retain the above copyright notice, this
9
+ list of conditions and the following disclaimer.
10
+
11
+ 2. Redistributions in binary form must reproduce the above copyright notice,
12
+ this list of conditions and the following disclaimer in the documentation
13
+ and/or other materials provided with the distribution.
14
+
15
+ 3. Neither the name of the copyright holder nor the names of its
16
+ contributors may be used to endorse or promote products derived from
17
+ this software without specific prior written permission.
18
+
19
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
23
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
25
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
26
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
27
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
X30/simready_usd/alternatives/original/X30.usd ADDED
Binary file (4.29 kB). View file
 
X30/simready_usd/alternatives/original/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,202 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ defaultPrim = "X30"
7
+ endTimeCode = 1000000
8
+ kilogramsPerUnit = 1
9
+ metersPerUnit = 1
10
+ startTimeCode = 0
11
+ subLayers = [
12
+ @./physics.usda@
13
+ ]
14
+ upAxis = "Z"
15
+ )
16
+
17
+ over "X30"
18
+ {
19
+ over "Physics"
20
+ {
21
+ over "FL_HipX_joint" (
22
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
23
+ prepend apiSchemas = ["MjcJointAPI"]
24
+ )
25
+ {
26
+ }
27
+
28
+ over "FL_HipY_joint" (
29
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
30
+ prepend apiSchemas = ["MjcJointAPI"]
31
+ )
32
+ {
33
+ }
34
+
35
+ over "FL_Knee_joint" (
36
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
37
+ prepend apiSchemas = ["MjcJointAPI"]
38
+ )
39
+ {
40
+ }
41
+
42
+ over "FR_HipX_joint" (
43
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
44
+ prepend apiSchemas = ["MjcJointAPI"]
45
+ )
46
+ {
47
+ }
48
+
49
+ over "FR_HipY_joint" (
50
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
51
+ prepend apiSchemas = ["MjcJointAPI"]
52
+ )
53
+ {
54
+ }
55
+
56
+ over "FR_Knee_joint" (
57
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
58
+ prepend apiSchemas = ["MjcJointAPI"]
59
+ )
60
+ {
61
+ }
62
+
63
+ over "HL_HipX_joint" (
64
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
65
+ prepend apiSchemas = ["MjcJointAPI"]
66
+ )
67
+ {
68
+ }
69
+
70
+ over "HL_HipY_joint" (
71
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
72
+ prepend apiSchemas = ["MjcJointAPI"]
73
+ )
74
+ {
75
+ }
76
+
77
+ over "HL_Knee_joint" (
78
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
79
+ prepend apiSchemas = ["MjcJointAPI"]
80
+ )
81
+ {
82
+ }
83
+
84
+ over "HR_HipX_joint" (
85
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
86
+ prepend apiSchemas = ["MjcJointAPI"]
87
+ )
88
+ {
89
+ }
90
+
91
+ over "HR_HipY_joint" (
92
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
93
+ prepend apiSchemas = ["MjcJointAPI"]
94
+ )
95
+ {
96
+ }
97
+
98
+ over "HR_Knee_joint" (
99
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
100
+ prepend apiSchemas = ["MjcJointAPI"]
101
+ )
102
+ {
103
+ }
104
+
105
+ def MjcActuator "FL_HipX_joint_actuator"
106
+ {
107
+ uniform double mjc:forceRange:max = 84
108
+ uniform double mjc:forceRange:min = -84
109
+ custom rel mjc:target
110
+ append rel mjc:target = </X30/Physics/FL_HipX_joint>
111
+ }
112
+
113
+ def MjcActuator "FL_HipY_joint_actuator"
114
+ {
115
+ uniform double mjc:forceRange:max = 84
116
+ uniform double mjc:forceRange:min = -84
117
+ custom rel mjc:target
118
+ append rel mjc:target = </X30/Physics/FL_HipY_joint>
119
+ }
120
+
121
+ def MjcActuator "FL_Knee_joint_actuator"
122
+ {
123
+ uniform double mjc:forceRange:max = 150
124
+ uniform double mjc:forceRange:min = -150
125
+ custom rel mjc:target
126
+ append rel mjc:target = </X30/Physics/FL_Knee_joint>
127
+ }
128
+
129
+ def MjcActuator "FR_HipX_joint_actuator"
130
+ {
131
+ uniform double mjc:forceRange:max = 84
132
+ uniform double mjc:forceRange:min = -84
133
+ custom rel mjc:target
134
+ append rel mjc:target = </X30/Physics/FR_HipX_joint>
135
+ }
136
+
137
+ def MjcActuator "FR_HipY_joint_actuator"
138
+ {
139
+ uniform double mjc:forceRange:max = 84
140
+ uniform double mjc:forceRange:min = -84
141
+ custom rel mjc:target
142
+ append rel mjc:target = </X30/Physics/FR_HipY_joint>
143
+ }
144
+
145
+ def MjcActuator "FR_Knee_joint_actuator"
146
+ {
147
+ uniform double mjc:forceRange:max = 150
148
+ uniform double mjc:forceRange:min = -150
149
+ custom rel mjc:target
150
+ append rel mjc:target = </X30/Physics/FR_Knee_joint>
151
+ }
152
+
153
+ def MjcActuator "HL_HipX_joint_actuator"
154
+ {
155
+ uniform double mjc:forceRange:max = 84
156
+ uniform double mjc:forceRange:min = -84
157
+ custom rel mjc:target
158
+ append rel mjc:target = </X30/Physics/HL_HipX_joint>
159
+ }
160
+
161
+ def MjcActuator "HL_HipY_joint_actuator"
162
+ {
163
+ uniform double mjc:forceRange:max = 84
164
+ uniform double mjc:forceRange:min = -84
165
+ custom rel mjc:target
166
+ append rel mjc:target = </X30/Physics/HL_HipY_joint>
167
+ }
168
+
169
+ def MjcActuator "HL_Knee_joint_actuator"
170
+ {
171
+ uniform double mjc:forceRange:max = 150
172
+ uniform double mjc:forceRange:min = -150
173
+ custom rel mjc:target
174
+ append rel mjc:target = </X30/Physics/HL_Knee_joint>
175
+ }
176
+
177
+ def MjcActuator "HR_HipX_joint_actuator"
178
+ {
179
+ uniform double mjc:forceRange:max = 84
180
+ uniform double mjc:forceRange:min = -84
181
+ custom rel mjc:target
182
+ append rel mjc:target = </X30/Physics/HR_HipX_joint>
183
+ }
184
+
185
+ def MjcActuator "HR_HipY_joint_actuator"
186
+ {
187
+ uniform double mjc:forceRange:max = 84
188
+ uniform double mjc:forceRange:min = -84
189
+ custom rel mjc:target
190
+ append rel mjc:target = </X30/Physics/HR_HipY_joint>
191
+ }
192
+
193
+ def MjcActuator "HR_Knee_joint_actuator"
194
+ {
195
+ uniform double mjc:forceRange:max = 150
196
+ uniform double mjc:forceRange:min = -150
197
+ custom rel mjc:target
198
+ append rel mjc:target = </X30/Physics/HR_Knee_joint>
199
+ }
200
+ }
201
+ }
202
+
X30/simready_usd/alternatives/original/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,623 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ defaultPrim = "X30"
7
+ endTimeCode = 1000000
8
+ kilogramsPerUnit = 1
9
+ metersPerUnit = 1
10
+ startTimeCode = 0
11
+ upAxis = "Z"
12
+ )
13
+
14
+ over "X30"
15
+ {
16
+ over "Geometry"
17
+ {
18
+ over "TORSO" (
19
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsArticulationRootAPI", "NewtonArticulationRootAPI", "PhysicsMassAPI", "NewtonMassAPI"]
20
+ )
21
+ {
22
+ double[] newton:inertia = [0.364306, 0.597627, 0.757267, 0.00018421, 0.00027469, 0.00026784]
23
+ bool newton:selfCollisionEnabled = 0
24
+ float3 physics:diagonalInertia = (0.36430568, 0.5976267, 0.75726765)
25
+ float physics:mass = 30.7
26
+ quatf physics:principalAxes = (0.9999995, -0.00083942467, 0.00034957472, -0.00039406162)
27
+
28
+ over "FL_HIP" (
29
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
30
+ )
31
+ {
32
+ double[] newton:inertia = [0.0014068, 0.0026782, 0.0015918, -0.000018545, 0.0000027664, 0.0000021221]
33
+ point3f physics:centerOfMass = (-0.0018591, -0.011377, 0.00027039)
34
+ float3 physics:diagonalInertia = (0.0014064873, 0.0015918382, 0.0026784744)
35
+ float physics:mass = 1.43
36
+ quatf physics:principalAxes = (0.7064292, 0.7077058, 0.010499859, -0.00018187075)
37
+
38
+ over "FL_THIGH" (
39
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
40
+ )
41
+ {
42
+ double[] newton:inertia = [0.012604, 0.0164, 0.0061084, 0.00020291, -0.00030875, 0.00036593]
43
+ point3f physics:centerOfMass = (-0.0087581, -0.023554, -0.055162)
44
+ float3 physics:diagonalInertia = (0.0060801143, 0.012609631, 0.016422655)
45
+ float physics:mass = 4.0809
46
+ quatf physics:principalAxes = (-0.5083581, 0.51551616, 0.46614325, 0.5084541)
47
+
48
+ over "FL_SHANK" (
49
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
50
+ )
51
+ {
52
+ double[] newton:inertia = [0.0093039, 0.0096272, 0.00041542, 1.7693e-7, 0.00034843, -0.0000037717]
53
+ point3f physics:centerOfMass = (0.014851, 0.000020685, -0.12283)
54
+ float3 physics:diagonalInertia = (0.00040178085, 0.009317538, 0.009627202)
55
+ float physics:mass = 0.71386
56
+ quatf physics:principalAxes = (-0.48999745, 0.4902524, 0.50975996, 0.50960755)
57
+
58
+ over "cylinder" (
59
+ prepend apiSchemas = ["NewtonCollisionAPI"]
60
+ )
61
+ {
62
+ }
63
+
64
+ over "cylinder_1" (
65
+ prepend apiSchemas = ["NewtonCollisionAPI"]
66
+ )
67
+ {
68
+ }
69
+
70
+ over "cylinder_2" (
71
+ prepend apiSchemas = ["NewtonCollisionAPI"]
72
+ )
73
+ {
74
+ }
75
+
76
+ over "FL_FOOT" (
77
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
78
+ )
79
+ {
80
+ double[] newton:inertia = [1e-12, 1e-12, 1e-12, 0, 0, 0]
81
+ float3 physics:diagonalInertia = (1e-12, 1e-12, 1e-12)
82
+ float physics:mass = 0.06
83
+ quatf physics:principalAxes = (1, 0, 0, 0)
84
+
85
+ over "sphere" (
86
+ prepend apiSchemas = ["NewtonCollisionAPI"]
87
+ )
88
+ {
89
+ }
90
+ }
91
+ }
92
+
93
+ over "cylinder" (
94
+ prepend apiSchemas = ["NewtonCollisionAPI"]
95
+ )
96
+ {
97
+ }
98
+ }
99
+ }
100
+
101
+ over "FR_HIP" (
102
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
103
+ )
104
+ {
105
+ double[] newton:inertia = [0.0014068, 0.0026782000375645282, 0.0015917999624354721, -0.000018544988990986732, 0.000004148749210808111, 0.000007076617139948811]
106
+ point3f physics:centerOfMass = (-0.0018591, 0.011377, -0.000027675)
107
+ float3 physics:diagonalInertia = (0.001406432, 0.0015918522, 0.0026785159)
108
+ float physics:mass = 1.43
109
+ quatf physics:principalAxes = (-0.70926076, 0.70481455, -0.0029518264, -0.013299224)
110
+
111
+ over "FR_THIGH" (
112
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
113
+ )
114
+ {
115
+ double[] newton:inertia = [0.012604, 0.0164, 0.0061086, -0.00020374, -0.0003086, -0.00036585]
116
+ point3f physics:centerOfMass = (-0.0087433, 0.023551, -0.055154)
117
+ float3 physics:diagonalInertia = (0.006080331, 0.012609535, 0.016422734)
118
+ float physics:mass = 4.0809
119
+ quatf physics:principalAxes = (0.5155684, -0.5082969, -0.5085086, -0.46609274)
120
+
121
+ over "FR_SHANK" (
122
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
123
+ )
124
+ {
125
+ double[] newton:inertia = [0.0093039, 0.0096272, 0.00041542, 1.7692e-7, 0.00034843, -0.0000037714]
126
+ point3f physics:centerOfMass = (0.014851, 0.000020687, -0.12283)
127
+ float3 physics:diagonalInertia = (0.00040178085, 0.009317538, 0.009627202)
128
+ float physics:mass = 0.71386
129
+ quatf physics:principalAxes = (-0.48999745, 0.49025238, 0.50975996, 0.50960755)
130
+
131
+ over "cylinder" (
132
+ prepend apiSchemas = ["NewtonCollisionAPI"]
133
+ )
134
+ {
135
+ }
136
+
137
+ over "cylinder_1" (
138
+ prepend apiSchemas = ["NewtonCollisionAPI"]
139
+ )
140
+ {
141
+ }
142
+
143
+ over "cylinder_2" (
144
+ prepend apiSchemas = ["NewtonCollisionAPI"]
145
+ )
146
+ {
147
+ }
148
+
149
+ over "FR_FOOT" (
150
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
151
+ )
152
+ {
153
+ double[] newton:inertia = [1e-12, 1e-12, 1e-12, 0, 0, 0]
154
+ float3 physics:diagonalInertia = (1e-12, 1e-12, 1e-12)
155
+ float physics:mass = 0.06
156
+ quatf physics:principalAxes = (1, 0, 0, 0)
157
+
158
+ over "sphere" (
159
+ prepend apiSchemas = ["NewtonCollisionAPI"]
160
+ )
161
+ {
162
+ }
163
+ }
164
+ }
165
+
166
+ over "cylinder" (
167
+ prepend apiSchemas = ["NewtonCollisionAPI"]
168
+ )
169
+ {
170
+ }
171
+ }
172
+ }
173
+
174
+ over "HL_HIP" (
175
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
176
+ )
177
+ {
178
+ double[] newton:inertia = [0.0014067999779834067, 0.0026782, 0.0015918000220165934, -0.00001854501878602365, 0.0000041482090858298045, 0.000007079450789152357]
179
+ point3f physics:centerOfMass = (0.0018591, -0.011377, -0.000027675)
180
+ float3 physics:diagonalInertia = (0.001406432, 0.0015918522, 0.0026785159)
181
+ float physics:mass = 1.43
182
+ quatf physics:principalAxes = (-0.0029508676, -0.013298293, 0.7092617, -0.7048136)
183
+
184
+ over "HL_THIGH" (
185
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
186
+ )
187
+ {
188
+ double[] newton:inertia = [0.012604, 0.0164, 0.0061084, 0.00020291, -0.00030875, 0.00036593]
189
+ point3f physics:centerOfMass = (-0.0087581, -0.023554, -0.055162)
190
+ float3 physics:diagonalInertia = (0.0060801143, 0.012609631, 0.016422655)
191
+ float physics:mass = 4.0809
192
+ quatf physics:principalAxes = (-0.5083581, 0.51551616, 0.46614325, 0.5084541)
193
+
194
+ over "HL_SHANK" (
195
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
196
+ )
197
+ {
198
+ double[] newton:inertia = [0.0093039, 0.0096272, 0.00041542, 1.7692e-7, 0.00034843, -0.0000037714]
199
+ point3f physics:centerOfMass = (0.014851, 0.000020679, -0.12283)
200
+ float3 physics:diagonalInertia = (0.00040178085, 0.009317538, 0.009627202)
201
+ float physics:mass = 0.71386
202
+ quatf physics:principalAxes = (-0.48999745, 0.49025238, 0.50975996, 0.50960755)
203
+
204
+ over "cylinder" (
205
+ prepend apiSchemas = ["NewtonCollisionAPI"]
206
+ )
207
+ {
208
+ }
209
+
210
+ over "cylinder_1" (
211
+ prepend apiSchemas = ["NewtonCollisionAPI"]
212
+ )
213
+ {
214
+ }
215
+
216
+ over "cylinder_2" (
217
+ prepend apiSchemas = ["NewtonCollisionAPI"]
218
+ )
219
+ {
220
+ }
221
+
222
+ over "HL_FOOT" (
223
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
224
+ )
225
+ {
226
+ double[] newton:inertia = [1e-12, 1e-12, 1e-12, 0, 0, 0]
227
+ float3 physics:diagonalInertia = (1e-12, 1e-12, 1e-12)
228
+ float physics:mass = 0.06
229
+ quatf physics:principalAxes = (1, 0, 0, 0)
230
+
231
+ over "sphere" (
232
+ prepend apiSchemas = ["NewtonCollisionAPI"]
233
+ )
234
+ {
235
+ }
236
+ }
237
+ }
238
+
239
+ over "cylinder" (
240
+ prepend apiSchemas = ["NewtonCollisionAPI"]
241
+ )
242
+ {
243
+ }
244
+ }
245
+ }
246
+
247
+ over "HR_HIP" (
248
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
249
+ )
250
+ {
251
+ double[] newton:inertia = [0.0014067999853197822, 0.0026781999887299846, 0.0015918000259502335, -0.000018545012979593165, 0.0000027658598749869094, 0.000002124933649071924]
252
+ point3f physics:centerOfMass = (0.0018591, 0.011377, 0.00027039)
253
+ float3 physics:diagonalInertia = (0.0014064873, 0.0015918382, 0.0026784744)
254
+ float physics:mass = 1.43
255
+ quatf physics:principalAxes = (0.010498922, -0.00018091785, -0.70642823, -0.70770675)
256
+
257
+ over "HR_THIGH" (
258
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
259
+ )
260
+ {
261
+ double[] newton:inertia = [0.012604, 0.0164, 0.0061086, -0.00020374, -0.0003086, -0.00036585]
262
+ point3f physics:centerOfMass = (-0.0087433, 0.023551, -0.055154)
263
+ float3 physics:diagonalInertia = (0.006080331, 0.012609535, 0.016422734)
264
+ float physics:mass = 4.0809
265
+ quatf physics:principalAxes = (0.5155684, -0.5082969, -0.5085086, -0.46609274)
266
+
267
+ over "HR_SHANK" (
268
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
269
+ )
270
+ {
271
+ double[] newton:inertia = [0.0093039, 0.0096272, 0.00041542, 1.7692e-7, 0.00034843, -0.0000037714]
272
+ point3f physics:centerOfMass = (0.014851, 0.000020679, -0.12283)
273
+ float3 physics:diagonalInertia = (0.00040178085, 0.009317538, 0.009627202)
274
+ float physics:mass = 0.71386
275
+ quatf physics:principalAxes = (-0.48999745, 0.49025238, 0.50975996, 0.50960755)
276
+
277
+ over "cylinder" (
278
+ prepend apiSchemas = ["NewtonCollisionAPI"]
279
+ )
280
+ {
281
+ }
282
+
283
+ over "cylinder_1" (
284
+ prepend apiSchemas = ["NewtonCollisionAPI"]
285
+ )
286
+ {
287
+ }
288
+
289
+ over "cylinder_2" (
290
+ prepend apiSchemas = ["NewtonCollisionAPI"]
291
+ )
292
+ {
293
+ }
294
+
295
+ over "HR_FOOT" (
296
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
297
+ )
298
+ {
299
+ double[] newton:inertia = [1e-12, 1e-12, 1e-12, 0, 0, 0]
300
+ float3 physics:diagonalInertia = (1e-12, 1e-12, 1e-12)
301
+ float physics:mass = 0.06
302
+ quatf physics:principalAxes = (1, 0, 0, 0)
303
+
304
+ over "sphere" (
305
+ prepend apiSchemas = ["NewtonCollisionAPI"]
306
+ )
307
+ {
308
+ }
309
+ }
310
+ }
311
+
312
+ over "cylinder" (
313
+ prepend apiSchemas = ["NewtonCollisionAPI"]
314
+ )
315
+ {
316
+ }
317
+ }
318
+ }
319
+
320
+ over "box" (
321
+ prepend apiSchemas = ["NewtonCollisionAPI"]
322
+ )
323
+ {
324
+ }
325
+ }
326
+ }
327
+
328
+ over "Physics"
329
+ {
330
+ def PhysicsRevoluteJoint "FL_HipX_joint" (
331
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
332
+ )
333
+ {
334
+ float drive:angular:physics:maxForce = 84
335
+ float newton:velocityLimit = 1002.67615
336
+ uniform token physics:axis = "X"
337
+ custom rel physics:body0
338
+ append rel physics:body0 = </X30/Geometry/TORSO>
339
+ custom rel physics:body1
340
+ append rel physics:body1 = </X30/Geometry/TORSO/FL_HIP>
341
+ point3f physics:localPos0 = (0.291, 0.08, 0)
342
+ point3f physics:localPos1 = (0, 0, 0)
343
+ quatf physics:localRot0 = (0, 0, -1, 0)
344
+ quatf physics:localRot1 = (0, 0, -1, 0)
345
+ float physics:lowerLimit = -18.506536
346
+ float physics:upperLimit = 33.518032
347
+ custom float urdf:limit:effort = 84
348
+ }
349
+
350
+ def PhysicsRevoluteJoint "FL_HipY_joint" (
351
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
352
+ )
353
+ {
354
+ float drive:angular:physics:maxForce = 84
355
+ float newton:velocityLimit = 1002.67615
356
+ uniform token physics:axis = "Y"
357
+ custom rel physics:body0
358
+ append rel physics:body0 = </X30/Geometry/TORSO/FL_HIP>
359
+ custom rel physics:body1
360
+ append rel physics:body1 = </X30/Geometry/TORSO/FL_HIP/FL_THIGH>
361
+ point3f physics:localPos0 = (0, 0.11675, 0)
362
+ point3f physics:localPos1 = (0, 0, 0)
363
+ quatf physics:localRot0 = (0, -1, 0, 0)
364
+ quatf physics:localRot1 = (0, -1, 0, 0)
365
+ float physics:lowerLimit = -169.99658
366
+ float physics:upperLimit = 15.011495
367
+ custom float urdf:limit:effort = 84
368
+ }
369
+
370
+ def PhysicsRevoluteJoint "FL_Knee_joint" (
371
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
372
+ )
373
+ {
374
+ float drive:angular:physics:maxForce = 150
375
+ float newton:velocityLimit = 922.46204
376
+ uniform token physics:axis = "Y"
377
+ custom rel physics:body0
378
+ append rel physics:body0 = </X30/Geometry/TORSO/FL_HIP/FL_THIGH>
379
+ custom rel physics:body1
380
+ append rel physics:body1 = </X30/Geometry/TORSO/FL_HIP/FL_THIGH/FL_SHANK>
381
+ point3f physics:localPos0 = (0, 0, -0.3)
382
+ point3f physics:localPos1 = (0, 0, 0)
383
+ quatf physics:localRot0 = (0, -1, 0, 0)
384
+ quatf physics:localRot1 = (0, -1, 0, 0)
385
+ float physics:lowerLimit = 19.996227
386
+ float physics:upperLimit = 145.01562
387
+ custom float urdf:limit:effort = 150
388
+ }
389
+
390
+ def PhysicsRevoluteJoint "FR_HipX_joint" (
391
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
392
+ )
393
+ {
394
+ float drive:angular:physics:maxForce = 84
395
+ float newton:velocityLimit = 1002.67615
396
+ uniform token physics:axis = "X"
397
+ custom rel physics:body0
398
+ append rel physics:body0 = </X30/Geometry/TORSO>
399
+ custom rel physics:body1
400
+ append rel physics:body1 = </X30/Geometry/TORSO/FR_HIP>
401
+ point3f physics:localPos0 = (0.291, -0.08, 0)
402
+ point3f physics:localPos1 = (0, 0, 0)
403
+ quatf physics:localRot0 = (0, 0, -1, 0)
404
+ quatf physics:localRot1 = (0, 0, -1, 0)
405
+ float physics:lowerLimit = -33.518032
406
+ float physics:upperLimit = 18.506536
407
+ custom float urdf:limit:effort = 84
408
+ }
409
+
410
+ def PhysicsRevoluteJoint "FR_HipY_joint" (
411
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
412
+ )
413
+ {
414
+ float drive:angular:physics:maxForce = 84
415
+ float newton:velocityLimit = 1002.67615
416
+ uniform token physics:axis = "Y"
417
+ custom rel physics:body0
418
+ append rel physics:body0 = </X30/Geometry/TORSO/FR_HIP>
419
+ custom rel physics:body1
420
+ append rel physics:body1 = </X30/Geometry/TORSO/FR_HIP/FR_THIGH>
421
+ point3f physics:localPos0 = (0, -0.11675, 0)
422
+ point3f physics:localPos1 = (0, 0, 0)
423
+ quatf physics:localRot0 = (0, -1, 0, 0)
424
+ quatf physics:localRot1 = (0, -1, 0, 0)
425
+ float physics:lowerLimit = -169.99658
426
+ float physics:upperLimit = 15.011495
427
+ custom float urdf:limit:effort = 84
428
+ }
429
+
430
+ def PhysicsRevoluteJoint "FR_Knee_joint" (
431
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
432
+ )
433
+ {
434
+ float drive:angular:physics:maxForce = 150
435
+ float newton:velocityLimit = 922.46204
436
+ uniform token physics:axis = "Y"
437
+ custom rel physics:body0
438
+ append rel physics:body0 = </X30/Geometry/TORSO/FR_HIP/FR_THIGH>
439
+ custom rel physics:body1
440
+ append rel physics:body1 = </X30/Geometry/TORSO/FR_HIP/FR_THIGH/FR_SHANK>
441
+ point3f physics:localPos0 = (0, 0, -0.3)
442
+ point3f physics:localPos1 = (0, 0, 0)
443
+ quatf physics:localRot0 = (0, -1, 0, 0)
444
+ quatf physics:localRot1 = (0, -1, 0, 0)
445
+ float physics:lowerLimit = 19.996227
446
+ float physics:upperLimit = 145.01562
447
+ custom float urdf:limit:effort = 150
448
+ }
449
+
450
+ def PhysicsRevoluteJoint "HL_HipX_joint" (
451
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
452
+ )
453
+ {
454
+ float drive:angular:physics:maxForce = 84
455
+ float newton:velocityLimit = 1002.67615
456
+ uniform token physics:axis = "X"
457
+ custom rel physics:body0
458
+ append rel physics:body0 = </X30/Geometry/TORSO>
459
+ custom rel physics:body1
460
+ append rel physics:body1 = </X30/Geometry/TORSO/HL_HIP>
461
+ point3f physics:localPos0 = (-0.291, 0.08, 0)
462
+ point3f physics:localPos1 = (0, 0, 0)
463
+ quatf physics:localRot0 = (0, 0, -1, 0)
464
+ quatf physics:localRot1 = (0, 0, -1, 0)
465
+ float physics:lowerLimit = -18.506536
466
+ float physics:upperLimit = 33.518032
467
+ custom float urdf:limit:effort = 84
468
+ }
469
+
470
+ def PhysicsRevoluteJoint "HL_HipY_joint" (
471
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
472
+ )
473
+ {
474
+ float drive:angular:physics:maxForce = 84
475
+ float newton:velocityLimit = 1002.67615
476
+ uniform token physics:axis = "Y"
477
+ custom rel physics:body0
478
+ append rel physics:body0 = </X30/Geometry/TORSO/HL_HIP>
479
+ custom rel physics:body1
480
+ append rel physics:body1 = </X30/Geometry/TORSO/HL_HIP/HL_THIGH>
481
+ point3f physics:localPos0 = (0, 0.11675, 0)
482
+ point3f physics:localPos1 = (0, 0, 0)
483
+ quatf physics:localRot0 = (0, -1, 0, 0)
484
+ quatf physics:localRot1 = (0, -1, 0, 0)
485
+ float physics:lowerLimit = -169.99658
486
+ float physics:upperLimit = 15.011495
487
+ custom float urdf:limit:effort = 84
488
+ }
489
+
490
+ def PhysicsRevoluteJoint "HL_Knee_joint" (
491
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
492
+ )
493
+ {
494
+ float drive:angular:physics:maxForce = 150
495
+ float newton:velocityLimit = 922.46204
496
+ uniform token physics:axis = "Y"
497
+ custom rel physics:body0
498
+ append rel physics:body0 = </X30/Geometry/TORSO/HL_HIP/HL_THIGH>
499
+ custom rel physics:body1
500
+ append rel physics:body1 = </X30/Geometry/TORSO/HL_HIP/HL_THIGH/HL_SHANK>
501
+ point3f physics:localPos0 = (0, 0, -0.3)
502
+ point3f physics:localPos1 = (0, 0, 0)
503
+ quatf physics:localRot0 = (0, -1, 0, 0)
504
+ quatf physics:localRot1 = (0, -1, 0, 0)
505
+ float physics:lowerLimit = 19.996227
506
+ float physics:upperLimit = 145.01562
507
+ custom float urdf:limit:effort = 150
508
+ }
509
+
510
+ def PhysicsRevoluteJoint "HR_HipX_joint" (
511
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
512
+ )
513
+ {
514
+ float drive:angular:physics:maxForce = 84
515
+ float newton:velocityLimit = 1002.67615
516
+ uniform token physics:axis = "X"
517
+ custom rel physics:body0
518
+ append rel physics:body0 = </X30/Geometry/TORSO>
519
+ custom rel physics:body1
520
+ append rel physics:body1 = </X30/Geometry/TORSO/HR_HIP>
521
+ point3f physics:localPos0 = (-0.291, -0.08, 0)
522
+ point3f physics:localPos1 = (0, 0, 0)
523
+ quatf physics:localRot0 = (0, 0, -1, 0)
524
+ quatf physics:localRot1 = (0, 0, -1, 0)
525
+ float physics:lowerLimit = -33.518032
526
+ float physics:upperLimit = 18.506536
527
+ custom float urdf:limit:effort = 84
528
+ }
529
+
530
+ def PhysicsRevoluteJoint "HR_HipY_joint" (
531
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
532
+ )
533
+ {
534
+ float drive:angular:physics:maxForce = 84
535
+ float newton:velocityLimit = 1002.67615
536
+ uniform token physics:axis = "Y"
537
+ custom rel physics:body0
538
+ append rel physics:body0 = </X30/Geometry/TORSO/HR_HIP>
539
+ custom rel physics:body1
540
+ append rel physics:body1 = </X30/Geometry/TORSO/HR_HIP/HR_THIGH>
541
+ point3f physics:localPos0 = (0, -0.11675, 0)
542
+ point3f physics:localPos1 = (0, 0, 0)
543
+ quatf physics:localRot0 = (0, -1, 0, 0)
544
+ quatf physics:localRot1 = (0, -1, 0, 0)
545
+ float physics:lowerLimit = -169.99658
546
+ float physics:upperLimit = 15.011495
547
+ custom float urdf:limit:effort = 84
548
+ }
549
+
550
+ def PhysicsRevoluteJoint "HR_Knee_joint" (
551
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
552
+ )
553
+ {
554
+ float drive:angular:physics:maxForce = 150
555
+ float newton:velocityLimit = 922.46204
556
+ uniform token physics:axis = "Y"
557
+ custom rel physics:body0
558
+ append rel physics:body0 = </X30/Geometry/TORSO/HR_HIP/HR_THIGH>
559
+ custom rel physics:body1
560
+ append rel physics:body1 = </X30/Geometry/TORSO/HR_HIP/HR_THIGH/HR_SHANK>
561
+ point3f physics:localPos0 = (0, 0, -0.3)
562
+ point3f physics:localPos1 = (0, 0, 0)
563
+ quatf physics:localRot0 = (0, -1, 0, 0)
564
+ quatf physics:localRot1 = (0, -1, 0, 0)
565
+ float physics:lowerLimit = 19.996227
566
+ float physics:upperLimit = 145.01562
567
+ custom float urdf:limit:effort = 150
568
+ }
569
+
570
+ def PhysicsFixedJoint "FL_Ankle"
571
+ {
572
+ custom rel physics:body0
573
+ append rel physics:body0 = </X30/Geometry/TORSO/FL_HIP/FL_THIGH/FL_SHANK>
574
+ custom rel physics:body1
575
+ append rel physics:body1 = </X30/Geometry/TORSO/FL_HIP/FL_THIGH/FL_SHANK/FL_FOOT>
576
+ point3f physics:localPos0 = (0, 0, -0.31)
577
+ point3f physics:localPos1 = (0, 0, 0)
578
+ quatf physics:localRot0 = (1, 0, 0, 0)
579
+ quatf physics:localRot1 = (1, 0, 0, 0)
580
+ custom string urdf:dont_collapse = "true"
581
+ }
582
+
583
+ def PhysicsFixedJoint "FR_Ankle"
584
+ {
585
+ custom rel physics:body0
586
+ append rel physics:body0 = </X30/Geometry/TORSO/FR_HIP/FR_THIGH/FR_SHANK>
587
+ custom rel physics:body1
588
+ append rel physics:body1 = </X30/Geometry/TORSO/FR_HIP/FR_THIGH/FR_SHANK/FR_FOOT>
589
+ point3f physics:localPos0 = (0, 0, -0.31)
590
+ point3f physics:localPos1 = (0, 0, 0)
591
+ quatf physics:localRot0 = (1, 0, 0, 0)
592
+ quatf physics:localRot1 = (1, 0, 0, 0)
593
+ custom string urdf:dont_collapse = "true"
594
+ }
595
+
596
+ def PhysicsFixedJoint "HL_Ankle"
597
+ {
598
+ custom rel physics:body0
599
+ append rel physics:body0 = </X30/Geometry/TORSO/HL_HIP/HL_THIGH/HL_SHANK>
600
+ custom rel physics:body1
601
+ append rel physics:body1 = </X30/Geometry/TORSO/HL_HIP/HL_THIGH/HL_SHANK/HL_FOOT>
602
+ point3f physics:localPos0 = (0, 0, -0.31)
603
+ point3f physics:localPos1 = (0, 0, 0)
604
+ quatf physics:localRot0 = (1, 0, 0, 0)
605
+ quatf physics:localRot1 = (1, 0, 0, 0)
606
+ custom string urdf:dont_collapse = "true"
607
+ }
608
+
609
+ def PhysicsFixedJoint "HR_Ankle"
610
+ {
611
+ custom rel physics:body0
612
+ append rel physics:body0 = </X30/Geometry/TORSO/HR_HIP/HR_THIGH/HR_SHANK>
613
+ custom rel physics:body1
614
+ append rel physics:body1 = </X30/Geometry/TORSO/HR_HIP/HR_THIGH/HR_SHANK/HR_FOOT>
615
+ point3f physics:localPos0 = (0, 0, -0.31)
616
+ point3f physics:localPos1 = (0, 0, 0)
617
+ quatf physics:localRot0 = (1, 0, 0, 0)
618
+ quatf physics:localRot1 = (1, 0, 0, 0)
619
+ custom string urdf:dont_collapse = "true"
620
+ }
621
+ }
622
+ }
623
+
X30/simready_usd/alternatives/original/payloads/Physics/physx.usda ADDED
@@ -0,0 +1,94 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ defaultPrim = "X30"
7
+ endTimeCode = 1000000
8
+ kilogramsPerUnit = 1
9
+ metersPerUnit = 1
10
+ startTimeCode = 0
11
+ subLayers = [
12
+ @./physics.usda@
13
+ ]
14
+ upAxis = "Z"
15
+ )
16
+
17
+ over "X30"
18
+ {
19
+ over "Physics"
20
+ {
21
+ over "FL_HipX_joint" (
22
+ prepend apiSchemas = ["PhysxJointAPI"]
23
+ )
24
+ {
25
+ }
26
+
27
+ over "FL_HipY_joint" (
28
+ prepend apiSchemas = ["PhysxJointAPI"]
29
+ )
30
+ {
31
+ }
32
+
33
+ over "FL_Knee_joint" (
34
+ prepend apiSchemas = ["PhysxJointAPI"]
35
+ )
36
+ {
37
+ }
38
+
39
+ over "FR_HipX_joint" (
40
+ prepend apiSchemas = ["PhysxJointAPI"]
41
+ )
42
+ {
43
+ }
44
+
45
+ over "FR_HipY_joint" (
46
+ prepend apiSchemas = ["PhysxJointAPI"]
47
+ )
48
+ {
49
+ }
50
+
51
+ over "FR_Knee_joint" (
52
+ prepend apiSchemas = ["PhysxJointAPI"]
53
+ )
54
+ {
55
+ }
56
+
57
+ over "HL_HipX_joint" (
58
+ prepend apiSchemas = ["PhysxJointAPI"]
59
+ )
60
+ {
61
+ }
62
+
63
+ over "HL_HipY_joint" (
64
+ prepend apiSchemas = ["PhysxJointAPI"]
65
+ )
66
+ {
67
+ }
68
+
69
+ over "HL_Knee_joint" (
70
+ prepend apiSchemas = ["PhysxJointAPI"]
71
+ )
72
+ {
73
+ }
74
+
75
+ over "HR_HipX_joint" (
76
+ prepend apiSchemas = ["PhysxJointAPI"]
77
+ )
78
+ {
79
+ }
80
+
81
+ over "HR_HipY_joint" (
82
+ prepend apiSchemas = ["PhysxJointAPI"]
83
+ )
84
+ {
85
+ }
86
+
87
+ over "HR_Knee_joint" (
88
+ prepend apiSchemas = ["PhysxJointAPI"]
89
+ )
90
+ {
91
+ }
92
+ }
93
+ }
94
+
X30/simready_usd/alternatives/original/payloads/base.usda ADDED
@@ -0,0 +1,630 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ defaultPrim = "X30"
7
+ doc = "Generated from the source robot description using the NVIDIA asset transformer."
8
+ endTimeCode = 1000000
9
+ kilogramsPerUnit = 1
10
+ metersPerUnit = 1
11
+ startTimeCode = 0
12
+ subLayers = [
13
+ @./robot.usda@
14
+ ]
15
+ upAxis = "Z"
16
+ )
17
+
18
+ def Xform "X30" (
19
+ prepend apiSchemas = ["GeomModelAPI"]
20
+ assetInfo = {
21
+ string name = "X30"
22
+ }
23
+ kind = "component"
24
+ )
25
+ {
26
+ float3[] extentsHint = [(-0.493021, -0.22695696, -0.649002), (0.486837, 0.22695696, 0.135394), (3.4028235e38, 3.4028235e38, 3.4028235e38), (-3.4028235e38, -3.4028235e38, -3.4028235e38), (3.4028235e38, 3.4028235e38, 3.4028235e38), (-3.4028235e38, -3.4028235e38, -3.4028235e38), (-0.351, -0.23674999, -0.646), (0.35349745, 0.23674999, 0.09)]
27
+
28
+ def Scope "Materials"
29
+ {
30
+ }
31
+
32
+ def Scope "Geometry"
33
+ {
34
+ def Xform "TORSO"
35
+ {
36
+ def Xform "torso" (
37
+ instanceable = true
38
+ prepend references = @./instances.usda@</Instances/torso>
39
+ )
40
+ {
41
+ quatd xformOp:orient = (1, 0, 0, 0)
42
+ double3 xformOp:scale = (1, 1, 1)
43
+ double3 xformOp:translate = (0, 0, 0)
44
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
45
+ }
46
+
47
+ def Xform "FL_HIP"
48
+ {
49
+ quatf xformOp:orient = (1, 0, 0, 0)
50
+ float3 xformOp:scale = (1, 1, 1)
51
+ double3 xformOp:translate = (0.291, 0.08, 0)
52
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
53
+
54
+ def Xform "hip" (
55
+ instanceable = true
56
+ prepend references = @./instances.usda@</Instances/hip>
57
+ )
58
+ {
59
+ quatd xformOp:orient = (1, 0, 0, 0)
60
+ double3 xformOp:scale = (1, 1, 1)
61
+ double3 xformOp:translate = (0, 0, 0)
62
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
63
+ }
64
+
65
+ def Xform "FL_THIGH"
66
+ {
67
+ quatf xformOp:orient = (1, 0, 0, 0)
68
+ float3 xformOp:scale = (1, 1, 1)
69
+ double3 xformOp:translate = (0, 0.11675, 0)
70
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
71
+
72
+ def Xform "thigh" (
73
+ instanceable = true
74
+ prepend references = @./instances.usda@</Instances/thigh>
75
+ )
76
+ {
77
+ quatd xformOp:orient = (1, 0, 0, 0)
78
+ double3 xformOp:scale = (1, 1, 1)
79
+ double3 xformOp:translate = (0, 0, 0)
80
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
81
+ }
82
+
83
+ def Xform "FL_SHANK"
84
+ {
85
+ quatf xformOp:orient = (1, 0, 0, 0)
86
+ float3 xformOp:scale = (1, 1, 1)
87
+ double3 xformOp:translate = (0, 0, -0.3)
88
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
89
+
90
+ def Xform "shank" (
91
+ instanceable = true
92
+ prepend references = @./instances.usda@</Instances/shank>
93
+ )
94
+ {
95
+ quatd xformOp:orient = (1, 0, 0, 0)
96
+ double3 xformOp:scale = (1, 1, 1)
97
+ double3 xformOp:translate = (0, 0, 0)
98
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
99
+ }
100
+
101
+ def Cylinder "cylinder" (
102
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
103
+ )
104
+ {
105
+ uniform token axis = "Z"
106
+ float3[] extent = [(-0.025, -0.025, -0.05), (0.025, 0.025, 0.05)]
107
+ double height = 0.1
108
+ uniform token purpose = "guide"
109
+ double radius = 0.025
110
+ quatf xformOp:orient = (0.9800666, 0, -0.19866924, 0)
111
+ float3 xformOp:scale = (1, 1, 1)
112
+ double3 xformOp:translate = (0.02, 0, -0.046)
113
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
114
+ }
115
+
116
+ def Cylinder "cylinder_1" (
117
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
118
+ displayName = "cylinder"
119
+ )
120
+ {
121
+ uniform token axis = "Z"
122
+ float3[] extent = [(-0.015, -0.015, -0.05), (0.015, 0.015, 0.05)]
123
+ double height = 0.1
124
+ uniform token purpose = "guide"
125
+ double radius = 0.015
126
+ quatf xformOp:orient = (1, 0, 0, 0)
127
+ float3 xformOp:scale = (1, 1, 1)
128
+ double3 xformOp:translate = (0.045, 0, -0.1421)
129
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
130
+ }
131
+
132
+ def Cylinder "cylinder_2" (
133
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
134
+ displayName = "cylinder"
135
+ )
136
+ {
137
+ uniform token axis = "Z"
138
+ float3[] extent = [(-0.015, -0.015, -0.04), (0.015, 0.015, 0.04)]
139
+ double height = 0.08
140
+ uniform token purpose = "guide"
141
+ double radius = 0.015
142
+ quatf xformOp:orient = (0.9800666, 0, 0.19866924, 0)
143
+ float3 xformOp:scale = (1, 1, 1)
144
+ double3 xformOp:translate = (0.02, 0, -0.246)
145
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
146
+ }
147
+
148
+ def Xform "FL_FOOT"
149
+ {
150
+ quatf xformOp:orient = (1, 0, 0, 0)
151
+ float3 xformOp:scale = (1, 1, 1)
152
+ double3 xformOp:translate = (0, 0, -0.31)
153
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
154
+
155
+ def Sphere "sphere" (
156
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
157
+ )
158
+ {
159
+ float3[] extent = [(-0.036, -0.036, -0.036), (0.036, 0.036, 0.036)]
160
+ uniform token purpose = "guide"
161
+ double radius = 0.036
162
+ quatf xformOp:orient = (1, 0, 0, 0)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ double3 xformOp:translate = (0, 0, 0)
165
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+ }
168
+ }
169
+
170
+ def Cylinder "cylinder" (
171
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
172
+ )
173
+ {
174
+ uniform token axis = "Z"
175
+ float3[] extent = [(-0.04, -0.04, -0.125), (0.04, 0.04, 0.125)]
176
+ double height = 0.25
177
+ uniform token purpose = "guide"
178
+ double radius = 0.04
179
+ quatf xformOp:orient = (1, 0, 0, 0)
180
+ float3 xformOp:scale = (1, 1, 1)
181
+ double3 xformOp:translate = (-0.02, 0, -0.13)
182
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
183
+ }
184
+ }
185
+ }
186
+
187
+ def Xform "FR_HIP"
188
+ {
189
+ quatf xformOp:orient = (1, 0, 0, 0)
190
+ float3 xformOp:scale = (1, 1, 1)
191
+ double3 xformOp:translate = (0.291, -0.08, 0)
192
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
193
+
194
+ def Xform "hip" (
195
+ instanceable = true
196
+ prepend references = @./instances.usda@</Instances/hip>
197
+ )
198
+ {
199
+ quatd xformOp:orient = (1, 0, 0, 0)
200
+ double3 xformOp:scale = (1, -1, 1)
201
+ double3 xformOp:translate = (0, 0, 0)
202
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
203
+ }
204
+
205
+ def Xform "FR_THIGH"
206
+ {
207
+ quatf xformOp:orient = (1, 0, 0, 0)
208
+ float3 xformOp:scale = (1, 1, 1)
209
+ double3 xformOp:translate = (0, -0.11675, 0)
210
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
211
+
212
+ def Xform "thigh" (
213
+ instanceable = true
214
+ prepend references = @./instances.usda@</Instances/thigh>
215
+ )
216
+ {
217
+ quatd xformOp:orient = (1, 0, 0, 0)
218
+ double3 xformOp:scale = (1, -1, 1)
219
+ double3 xformOp:translate = (0, 0, 0)
220
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
221
+ }
222
+
223
+ def Xform "FR_SHANK"
224
+ {
225
+ quatf xformOp:orient = (1, 0, 0, 0)
226
+ float3 xformOp:scale = (1, 1, 1)
227
+ double3 xformOp:translate = (0, 0, -0.3)
228
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
229
+
230
+ def Xform "shank" (
231
+ instanceable = true
232
+ prepend references = @./instances.usda@</Instances/shank>
233
+ )
234
+ {
235
+ quatd xformOp:orient = (1, 0, 0, 0)
236
+ double3 xformOp:scale = (1, 1, 1)
237
+ double3 xformOp:translate = (0, 0, 0)
238
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
239
+ }
240
+
241
+ def Cylinder "cylinder" (
242
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
243
+ )
244
+ {
245
+ uniform token axis = "Z"
246
+ float3[] extent = [(-0.025, -0.025, -0.05), (0.025, 0.025, 0.05)]
247
+ double height = 0.1
248
+ uniform token purpose = "guide"
249
+ double radius = 0.025
250
+ quatf xformOp:orient = (0.9800666, 0, -0.19866924, 0)
251
+ float3 xformOp:scale = (1, 1, 1)
252
+ double3 xformOp:translate = (0.02, 0, -0.046)
253
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
254
+ }
255
+
256
+ def Cylinder "cylinder_1" (
257
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
258
+ displayName = "cylinder"
259
+ )
260
+ {
261
+ uniform token axis = "Z"
262
+ float3[] extent = [(-0.015, -0.015, -0.05), (0.015, 0.015, 0.05)]
263
+ double height = 0.1
264
+ uniform token purpose = "guide"
265
+ double radius = 0.015
266
+ quatf xformOp:orient = (1, 0, 0, 0)
267
+ float3 xformOp:scale = (1, 1, 1)
268
+ double3 xformOp:translate = (0.045, 0, -0.1421)
269
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
270
+ }
271
+
272
+ def Cylinder "cylinder_2" (
273
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
274
+ displayName = "cylinder"
275
+ )
276
+ {
277
+ uniform token axis = "Z"
278
+ float3[] extent = [(-0.015, -0.015, -0.04), (0.015, 0.015, 0.04)]
279
+ double height = 0.08
280
+ uniform token purpose = "guide"
281
+ double radius = 0.015
282
+ quatf xformOp:orient = (0.9800666, 0, 0.19866924, 0)
283
+ float3 xformOp:scale = (1, 1, 1)
284
+ double3 xformOp:translate = (0.02, 0, -0.246)
285
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
286
+ }
287
+
288
+ def Xform "FR_FOOT"
289
+ {
290
+ quatf xformOp:orient = (1, 0, 0, 0)
291
+ float3 xformOp:scale = (1, 1, 1)
292
+ double3 xformOp:translate = (0, 0, -0.31)
293
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
294
+
295
+ def Sphere "sphere" (
296
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
297
+ )
298
+ {
299
+ float3[] extent = [(-0.036, -0.036, -0.036), (0.036, 0.036, 0.036)]
300
+ uniform token purpose = "guide"
301
+ double radius = 0.036
302
+ quatf xformOp:orient = (1, 0, 0, 0)
303
+ float3 xformOp:scale = (1, 1, 1)
304
+ double3 xformOp:translate = (0, 0, 0)
305
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
306
+ }
307
+ }
308
+ }
309
+
310
+ def Cylinder "cylinder" (
311
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
312
+ )
313
+ {
314
+ uniform token axis = "Z"
315
+ float3[] extent = [(-0.04, -0.04, -0.125), (0.04, 0.04, 0.125)]
316
+ double height = 0.25
317
+ uniform token purpose = "guide"
318
+ double radius = 0.04
319
+ quatf xformOp:orient = (1, 0, 0, 0)
320
+ float3 xformOp:scale = (1, 1, 1)
321
+ double3 xformOp:translate = (-0.02, 0, -0.13)
322
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
323
+ }
324
+ }
325
+ }
326
+
327
+ def Xform "HL_HIP"
328
+ {
329
+ quatf xformOp:orient = (1, 0, 0, 0)
330
+ float3 xformOp:scale = (1, 1, 1)
331
+ double3 xformOp:translate = (-0.291, 0.08, 0)
332
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
333
+
334
+ def Xform "hip" (
335
+ instanceable = true
336
+ prepend references = @./instances.usda@</Instances/hip>
337
+ )
338
+ {
339
+ quatd xformOp:orient = (1, 0, 0, 0)
340
+ double3 xformOp:scale = (-1, 1, 1)
341
+ double3 xformOp:translate = (0, 0, 0)
342
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
343
+ }
344
+
345
+ def Xform "HL_THIGH"
346
+ {
347
+ quatf xformOp:orient = (1, 0, 0, 0)
348
+ float3 xformOp:scale = (1, 1, 1)
349
+ double3 xformOp:translate = (0, 0.11675, 0)
350
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
351
+
352
+ def Xform "thigh" (
353
+ instanceable = true
354
+ prepend references = @./instances.usda@</Instances/thigh>
355
+ )
356
+ {
357
+ quatd xformOp:orient = (1, 0, 0, 0)
358
+ double3 xformOp:scale = (1, 1, 1)
359
+ double3 xformOp:translate = (0, 0, 0)
360
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
361
+ }
362
+
363
+ def Xform "HL_SHANK"
364
+ {
365
+ quatf xformOp:orient = (1, 0, 0, 0)
366
+ float3 xformOp:scale = (1, 1, 1)
367
+ double3 xformOp:translate = (0, 0, -0.3)
368
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
369
+
370
+ def Xform "shank" (
371
+ instanceable = true
372
+ prepend references = @./instances.usda@</Instances/shank>
373
+ )
374
+ {
375
+ quatd xformOp:orient = (1, 0, 0, 0)
376
+ double3 xformOp:scale = (1, 1, 1)
377
+ double3 xformOp:translate = (0, 0, 0)
378
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
379
+ }
380
+
381
+ def Cylinder "cylinder" (
382
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
383
+ )
384
+ {
385
+ uniform token axis = "Z"
386
+ float3[] extent = [(-0.025, -0.025, -0.05), (0.025, 0.025, 0.05)]
387
+ double height = 0.1
388
+ uniform token purpose = "guide"
389
+ double radius = 0.025
390
+ quatf xformOp:orient = (0.9800666, 0, -0.19866924, 0)
391
+ float3 xformOp:scale = (1, 1, 1)
392
+ double3 xformOp:translate = (0.02, 0, -0.046)
393
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
394
+ }
395
+
396
+ def Cylinder "cylinder_1" (
397
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
398
+ displayName = "cylinder"
399
+ )
400
+ {
401
+ uniform token axis = "Z"
402
+ float3[] extent = [(-0.015, -0.015, -0.05), (0.015, 0.015, 0.05)]
403
+ double height = 0.1
404
+ uniform token purpose = "guide"
405
+ double radius = 0.015
406
+ quatf xformOp:orient = (1, 0, 0, 0)
407
+ float3 xformOp:scale = (1, 1, 1)
408
+ double3 xformOp:translate = (0.045, 0, -0.1421)
409
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
410
+ }
411
+
412
+ def Cylinder "cylinder_2" (
413
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
414
+ displayName = "cylinder"
415
+ )
416
+ {
417
+ uniform token axis = "Z"
418
+ float3[] extent = [(-0.015, -0.015, -0.04), (0.015, 0.015, 0.04)]
419
+ double height = 0.08
420
+ uniform token purpose = "guide"
421
+ double radius = 0.015
422
+ quatf xformOp:orient = (0.9800666, 0, 0.19866924, 0)
423
+ float3 xformOp:scale = (1, 1, 1)
424
+ double3 xformOp:translate = (0.02, 0, -0.246)
425
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
426
+ }
427
+
428
+ def Xform "HL_FOOT"
429
+ {
430
+ quatf xformOp:orient = (1, 0, 0, 0)
431
+ float3 xformOp:scale = (1, 1, 1)
432
+ double3 xformOp:translate = (0, 0, -0.31)
433
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
434
+
435
+ def Sphere "sphere" (
436
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
437
+ )
438
+ {
439
+ float3[] extent = [(-0.036, -0.036, -0.036), (0.036, 0.036, 0.036)]
440
+ uniform token purpose = "guide"
441
+ double radius = 0.036
442
+ quatf xformOp:orient = (1, 0, 0, 0)
443
+ float3 xformOp:scale = (1, 1, 1)
444
+ double3 xformOp:translate = (0, 0, 0)
445
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
446
+ }
447
+ }
448
+ }
449
+
450
+ def Cylinder "cylinder" (
451
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
452
+ )
453
+ {
454
+ uniform token axis = "Z"
455
+ float3[] extent = [(-0.04, -0.04, -0.125), (0.04, 0.04, 0.125)]
456
+ double height = 0.25
457
+ uniform token purpose = "guide"
458
+ double radius = 0.04
459
+ quatf xformOp:orient = (1, 0, 0, 0)
460
+ float3 xformOp:scale = (1, 1, 1)
461
+ double3 xformOp:translate = (-0.02, 0, -0.13)
462
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
463
+ }
464
+ }
465
+ }
466
+
467
+ def Xform "HR_HIP"
468
+ {
469
+ quatf xformOp:orient = (1, 0, 0, 0)
470
+ float3 xformOp:scale = (1, 1, 1)
471
+ double3 xformOp:translate = (-0.291, -0.08, 0)
472
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
473
+
474
+ def Xform "hip" (
475
+ instanceable = true
476
+ prepend references = @./instances.usda@</Instances/hip>
477
+ )
478
+ {
479
+ quatd xformOp:orient = (1, 0, 0, 0)
480
+ double3 xformOp:scale = (-1, -1, 1)
481
+ double3 xformOp:translate = (0, 0, 0)
482
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
483
+ }
484
+
485
+ def Xform "HR_THIGH"
486
+ {
487
+ quatf xformOp:orient = (1, 0, 0, 0)
488
+ float3 xformOp:scale = (1, 1, 1)
489
+ double3 xformOp:translate = (0, -0.11675, 0)
490
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
491
+
492
+ def Xform "thigh" (
493
+ instanceable = true
494
+ prepend references = @./instances.usda@</Instances/thigh>
495
+ )
496
+ {
497
+ quatd xformOp:orient = (1, 0, 0, 0)
498
+ double3 xformOp:scale = (1, -1, 1)
499
+ double3 xformOp:translate = (0, 0, 0)
500
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
501
+ }
502
+
503
+ def Xform "HR_SHANK"
504
+ {
505
+ quatf xformOp:orient = (1, 0, 0, 0)
506
+ float3 xformOp:scale = (1, 1, 1)
507
+ double3 xformOp:translate = (0, 0, -0.3)
508
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
509
+
510
+ def Xform "shank" (
511
+ instanceable = true
512
+ prepend references = @./instances.usda@</Instances/shank>
513
+ )
514
+ {
515
+ quatd xformOp:orient = (1, 0, 0, 0)
516
+ double3 xformOp:scale = (1, 1, 1)
517
+ double3 xformOp:translate = (0, 0, 0)
518
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
519
+ }
520
+
521
+ def Cylinder "cylinder" (
522
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
523
+ )
524
+ {
525
+ uniform token axis = "Z"
526
+ float3[] extent = [(-0.025, -0.025, -0.05), (0.025, 0.025, 0.05)]
527
+ double height = 0.1
528
+ uniform token purpose = "guide"
529
+ double radius = 0.025
530
+ quatf xformOp:orient = (0.9800666, 0, -0.19866924, 0)
531
+ float3 xformOp:scale = (1, 1, 1)
532
+ double3 xformOp:translate = (0.02, 0, -0.046)
533
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
534
+ }
535
+
536
+ def Cylinder "cylinder_1" (
537
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
538
+ displayName = "cylinder"
539
+ )
540
+ {
541
+ uniform token axis = "Z"
542
+ float3[] extent = [(-0.015, -0.015, -0.05), (0.015, 0.015, 0.05)]
543
+ double height = 0.1
544
+ uniform token purpose = "guide"
545
+ double radius = 0.015
546
+ quatf xformOp:orient = (1, 0, 0, 0)
547
+ float3 xformOp:scale = (1, 1, 1)
548
+ double3 xformOp:translate = (0.045, 0, -0.1421)
549
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
550
+ }
551
+
552
+ def Cylinder "cylinder_2" (
553
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
554
+ displayName = "cylinder"
555
+ )
556
+ {
557
+ uniform token axis = "Z"
558
+ float3[] extent = [(-0.015, -0.015, -0.04), (0.015, 0.015, 0.04)]
559
+ double height = 0.08
560
+ uniform token purpose = "guide"
561
+ double radius = 0.015
562
+ quatf xformOp:orient = (0.9800666, 0, 0.19866924, 0)
563
+ float3 xformOp:scale = (1, 1, 1)
564
+ double3 xformOp:translate = (0.02, 0, -0.246)
565
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
566
+ }
567
+
568
+ def Xform "HR_FOOT"
569
+ {
570
+ quatf xformOp:orient = (1, 0, 0, 0)
571
+ float3 xformOp:scale = (1, 1, 1)
572
+ double3 xformOp:translate = (0, 0, -0.31)
573
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
574
+
575
+ def Sphere "sphere" (
576
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
577
+ )
578
+ {
579
+ float3[] extent = [(-0.036, -0.036, -0.036), (0.036, 0.036, 0.036)]
580
+ uniform token purpose = "guide"
581
+ double radius = 0.036
582
+ quatf xformOp:orient = (1, 0, 0, 0)
583
+ float3 xformOp:scale = (1, 1, 1)
584
+ double3 xformOp:translate = (0, 0, 0)
585
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
586
+ }
587
+ }
588
+ }
589
+
590
+ def Cylinder "cylinder" (
591
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
592
+ )
593
+ {
594
+ uniform token axis = "Z"
595
+ float3[] extent = [(-0.04, -0.04, -0.125), (0.04, 0.04, 0.125)]
596
+ double height = 0.25
597
+ uniform token purpose = "guide"
598
+ double radius = 0.04
599
+ quatf xformOp:orient = (1, 0, 0, 0)
600
+ float3 xformOp:scale = (1, 1, 1)
601
+ double3 xformOp:translate = (-0.02, 0, -0.13)
602
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
603
+ }
604
+ }
605
+ }
606
+
607
+ def Cube "box" (
608
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
609
+ )
610
+ {
611
+ float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)]
612
+ uniform token purpose = "guide"
613
+ double size = 1
614
+ quatf xformOp:orient = (1, 0, 0, 0)
615
+ float3 xformOp:scale = (0.46, 0.26, 0.18)
616
+ double3 xformOp:translate = (0, 0, 0)
617
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
618
+ }
619
+ }
620
+ }
621
+
622
+ def Scope "Physics"
623
+ {
624
+ }
625
+
626
+ def Scope "VisualMaterials"
627
+ {
628
+ }
629
+ }
630
+
X30/simready_usd/alternatives/original/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:2dc2d961412ca4cb1bdc8e24f79df6df664144187303b35706cdfd9dd2476cfe
3
+ size 17591265
X30/simready_usd/alternatives/original/payloads/instances.usda ADDED
@@ -0,0 +1,197 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ endTimeCode = 1000000
7
+ kilogramsPerUnit = 1
8
+ metersPerUnit = 1
9
+ startTimeCode = 0
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def Scope "Instances"
14
+ {
15
+ def Xform "torso" (
16
+ prepend references = @./geometries.usd@</Geometries/torso>
17
+ )
18
+ {
19
+ over "torso"
20
+ {
21
+ token subsetFamily:materialBind:familyType = "partition"
22
+
23
+ over "GeomSubset_001" (
24
+ apiSchemas = ["MaterialBindingAPI"]
25
+ )
26
+ {
27
+ custom rel material:binding
28
+ prepend rel material:binding = </Instances/torso/VisualMaterials/white>
29
+ }
30
+
31
+ over "GeomSubset_002" (
32
+ apiSchemas = ["MaterialBindingAPI"]
33
+ )
34
+ {
35
+ custom rel material:binding
36
+ prepend rel material:binding = </Instances/torso/VisualMaterials/black>
37
+ }
38
+
39
+ over "GeomSubset_003" (
40
+ apiSchemas = ["MaterialBindingAPI"]
41
+ )
42
+ {
43
+ custom rel material:binding
44
+ prepend rel material:binding = </Instances/torso/VisualMaterials/lidar_blue>
45
+ }
46
+
47
+ over "GeomSubset_004" (
48
+ apiSchemas = ["MaterialBindingAPI"]
49
+ )
50
+ {
51
+ custom rel material:binding
52
+ prepend rel material:binding = </Instances/torso/VisualMaterials/blue>
53
+ }
54
+ }
55
+
56
+ def Scope "VisualMaterials"
57
+ {
58
+ def Material "white" (
59
+ instanceable = true
60
+ prepend references = @./materials.usda@</Materials/white>
61
+ )
62
+ {
63
+ }
64
+
65
+ def Material "black" (
66
+ instanceable = true
67
+ prepend references = @./materials.usda@</Materials/black>
68
+ )
69
+ {
70
+ }
71
+
72
+ def Material "lidar_blue" (
73
+ instanceable = true
74
+ prepend references = @./materials.usda@</Materials/lidar_blue>
75
+ )
76
+ {
77
+ }
78
+
79
+ def Material "blue" (
80
+ instanceable = true
81
+ prepend references = @./materials.usda@</Materials/blue>
82
+ )
83
+ {
84
+ }
85
+ }
86
+ }
87
+
88
+ def Xform "hip" (
89
+ prepend references = @./geometries.usd@</Geometries/hip>
90
+ )
91
+ {
92
+ over "hip" (
93
+ apiSchemas = ["MaterialBindingAPI"]
94
+ )
95
+ {
96
+ custom rel material:binding
97
+ prepend rel material:binding = </Instances/hip/VisualMaterials/white_1>
98
+ }
99
+
100
+ def Scope "VisualMaterials"
101
+ {
102
+ def Material "white_1" (
103
+ instanceable = true
104
+ prepend references = @./materials.usda@</Materials/white>
105
+ )
106
+ {
107
+ }
108
+ }
109
+ }
110
+
111
+ def Xform "thigh" (
112
+ prepend references = @./geometries.usd@</Geometries/thigh>
113
+ )
114
+ {
115
+ over "thigh"
116
+ {
117
+ token subsetFamily:materialBind:familyType = "partition"
118
+
119
+ over "GeomSubset_001" (
120
+ apiSchemas = ["MaterialBindingAPI"]
121
+ )
122
+ {
123
+ custom rel material:binding
124
+ prepend rel material:binding = </Instances/thigh/VisualMaterials/white_2>
125
+ }
126
+
127
+ over "GeomSubset_002" (
128
+ apiSchemas = ["MaterialBindingAPI"]
129
+ )
130
+ {
131
+ custom rel material:binding
132
+ prepend rel material:binding = </Instances/thigh/VisualMaterials/blue_1>
133
+ }
134
+ }
135
+
136
+ def Scope "VisualMaterials"
137
+ {
138
+ def Material "white_2" (
139
+ instanceable = true
140
+ prepend references = @./materials.usda@</Materials/white>
141
+ )
142
+ {
143
+ }
144
+
145
+ def Material "blue_1" (
146
+ instanceable = true
147
+ prepend references = @./materials.usda@</Materials/blue>
148
+ )
149
+ {
150
+ }
151
+ }
152
+ }
153
+
154
+ def Xform "shank" (
155
+ prepend references = @./geometries.usd@</Geometries/shank>
156
+ )
157
+ {
158
+ over "shank"
159
+ {
160
+ token subsetFamily:materialBind:familyType = "partition"
161
+
162
+ over "GeomSubset_001" (
163
+ apiSchemas = ["MaterialBindingAPI"]
164
+ )
165
+ {
166
+ custom rel material:binding
167
+ prepend rel material:binding = </Instances/shank/VisualMaterials/silver>
168
+ }
169
+
170
+ over "GeomSubset_002" (
171
+ apiSchemas = ["MaterialBindingAPI"]
172
+ )
173
+ {
174
+ custom rel material:binding
175
+ prepend rel material:binding = </Instances/shank/VisualMaterials/rubber>
176
+ }
177
+ }
178
+
179
+ def Scope "VisualMaterials"
180
+ {
181
+ def Material "silver" (
182
+ instanceable = true
183
+ prepend references = @./materials.usda@</Materials/silver>
184
+ )
185
+ {
186
+ }
187
+
188
+ def Material "rubber" (
189
+ instanceable = true
190
+ prepend references = @./materials.usda@</Materials/blue>
191
+ )
192
+ {
193
+ }
194
+ }
195
+ }
196
+ }
197
+
X30/simready_usd/alternatives/original/payloads/materials.usda ADDED
@@ -0,0 +1,180 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ endTimeCode = 1000000
7
+ kilogramsPerUnit = 1
8
+ metersPerUnit = 1
9
+ startTimeCode = 0
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def Scope "Materials"
14
+ {
15
+ def Material "white"
16
+ {
17
+ color3f inputs:diffuseColor = (0.78741235, 0.78741235, 0.78741235)
18
+ float inputs:metallic = 0
19
+ float inputs:opacity = 1
20
+ float inputs:roughness = 0.5
21
+ token inputs:wrapMode = "repeat"
22
+ token outputs:displacement (
23
+ displayGroup = "Outputs"
24
+ )
25
+ prepend token outputs:displacement.connect = </Materials/white/PreviewSurface.outputs:displacement>
26
+ token outputs:surface (
27
+ displayGroup = "Outputs"
28
+ )
29
+ prepend token outputs:surface.connect = </Materials/white/PreviewSurface.outputs:surface>
30
+ token outputs:volume (
31
+ displayGroup = "Outputs"
32
+ )
33
+
34
+ def Shader "PreviewSurface" (
35
+ apiSchemas = ["NodeDefAPI"]
36
+ )
37
+ {
38
+ token info:id = "UsdPreviewSurface"
39
+ prepend color3f inputs:diffuseColor.connect = </Materials/white.inputs:diffuseColor>
40
+ prepend float inputs:metallic.connect = </Materials/white.inputs:metallic>
41
+ prepend float inputs:opacity.connect = </Materials/white.inputs:opacity>
42
+ prepend float inputs:roughness.connect = </Materials/white.inputs:roughness>
43
+ token outputs:displacement
44
+ token outputs:surface
45
+ }
46
+ }
47
+
48
+ def Material "black"
49
+ {
50
+ color3f inputs:diffuseColor = (0, 0, 0)
51
+ float inputs:metallic = 0
52
+ float inputs:opacity = 1
53
+ float inputs:roughness = 0.5
54
+ token inputs:wrapMode = "repeat"
55
+ token outputs:displacement (
56
+ displayGroup = "Outputs"
57
+ )
58
+ prepend token outputs:displacement.connect = </Materials/black/PreviewSurface.outputs:displacement>
59
+ token outputs:surface (
60
+ displayGroup = "Outputs"
61
+ )
62
+ prepend token outputs:surface.connect = </Materials/black/PreviewSurface.outputs:surface>
63
+ token outputs:volume (
64
+ displayGroup = "Outputs"
65
+ )
66
+
67
+ def Shader "PreviewSurface" (
68
+ apiSchemas = ["NodeDefAPI"]
69
+ )
70
+ {
71
+ token info:id = "UsdPreviewSurface"
72
+ prepend color3f inputs:diffuseColor.connect = </Materials/black.inputs:diffuseColor>
73
+ prepend float inputs:metallic.connect = </Materials/black.inputs:metallic>
74
+ prepend float inputs:opacity.connect = </Materials/black.inputs:opacity>
75
+ prepend float inputs:roughness.connect = </Materials/black.inputs:roughness>
76
+ token outputs:displacement
77
+ token outputs:surface
78
+ }
79
+ }
80
+
81
+ def Material "lidar_blue"
82
+ {
83
+ color3f inputs:diffuseColor = (0.0040511624, 0.0064764484, 0.024064029)
84
+ float inputs:metallic = 0
85
+ float inputs:opacity = 1
86
+ float inputs:roughness = 0.5
87
+ token inputs:wrapMode = "repeat"
88
+ token outputs:displacement (
89
+ displayGroup = "Outputs"
90
+ )
91
+ prepend token outputs:displacement.connect = </Materials/lidar_blue/PreviewSurface.outputs:displacement>
92
+ token outputs:surface (
93
+ displayGroup = "Outputs"
94
+ )
95
+ prepend token outputs:surface.connect = </Materials/lidar_blue/PreviewSurface.outputs:surface>
96
+ token outputs:volume (
97
+ displayGroup = "Outputs"
98
+ )
99
+
100
+ def Shader "PreviewSurface" (
101
+ apiSchemas = ["NodeDefAPI"]
102
+ )
103
+ {
104
+ token info:id = "UsdPreviewSurface"
105
+ prepend color3f inputs:diffuseColor.connect = </Materials/lidar_blue.inputs:diffuseColor>
106
+ prepend float inputs:metallic.connect = </Materials/lidar_blue.inputs:metallic>
107
+ prepend float inputs:opacity.connect = </Materials/lidar_blue.inputs:opacity>
108
+ prepend float inputs:roughness.connect = </Materials/lidar_blue.inputs:roughness>
109
+ token outputs:displacement
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ def Material "blue"
115
+ {
116
+ color3f inputs:diffuseColor = (0.13286833, 0.16264722, 0.19599415)
117
+ float inputs:metallic = 0
118
+ float inputs:opacity = 1
119
+ float inputs:roughness = 0.5
120
+ token inputs:wrapMode = "repeat"
121
+ token outputs:displacement (
122
+ displayGroup = "Outputs"
123
+ )
124
+ prepend token outputs:displacement.connect = </Materials/blue/PreviewSurface.outputs:displacement>
125
+ token outputs:surface (
126
+ displayGroup = "Outputs"
127
+ )
128
+ prepend token outputs:surface.connect = </Materials/blue/PreviewSurface.outputs:surface>
129
+ token outputs:volume (
130
+ displayGroup = "Outputs"
131
+ )
132
+
133
+ def Shader "PreviewSurface" (
134
+ apiSchemas = ["NodeDefAPI"]
135
+ )
136
+ {
137
+ token info:id = "UsdPreviewSurface"
138
+ prepend color3f inputs:diffuseColor.connect = </Materials/blue.inputs:diffuseColor>
139
+ prepend float inputs:metallic.connect = </Materials/blue.inputs:metallic>
140
+ prepend float inputs:opacity.connect = </Materials/blue.inputs:opacity>
141
+ prepend float inputs:roughness.connect = </Materials/blue.inputs:roughness>
142
+ token outputs:displacement
143
+ token outputs:surface
144
+ }
145
+ }
146
+
147
+ def Material "silver"
148
+ {
149
+ color3f inputs:diffuseColor = (0.44798842, 0.44798842, 0.44798842)
150
+ float inputs:metallic = 0
151
+ float inputs:opacity = 1
152
+ float inputs:roughness = 0.5
153
+ token inputs:wrapMode = "repeat"
154
+ token outputs:displacement (
155
+ displayGroup = "Outputs"
156
+ )
157
+ prepend token outputs:displacement.connect = </Materials/silver/PreviewSurface.outputs:displacement>
158
+ token outputs:surface (
159
+ displayGroup = "Outputs"
160
+ )
161
+ prepend token outputs:surface.connect = </Materials/silver/PreviewSurface.outputs:surface>
162
+ token outputs:volume (
163
+ displayGroup = "Outputs"
164
+ )
165
+
166
+ def Shader "PreviewSurface" (
167
+ apiSchemas = ["NodeDefAPI"]
168
+ )
169
+ {
170
+ token info:id = "UsdPreviewSurface"
171
+ prepend color3f inputs:diffuseColor.connect = </Materials/silver.inputs:diffuseColor>
172
+ prepend float inputs:metallic.connect = </Materials/silver.inputs:metallic>
173
+ prepend float inputs:opacity.connect = </Materials/silver.inputs:opacity>
174
+ prepend float inputs:roughness.connect = </Materials/silver.inputs:roughness>
175
+ token outputs:displacement
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
X30/simready_usd/alternatives/original/payloads/robot.usda ADDED
@@ -0,0 +1,248 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ defaultPrim = "X30"
7
+ endTimeCode = 1000000
8
+ kilogramsPerUnit = 1
9
+ metersPerUnit = 1
10
+ startTimeCode = 0
11
+ upAxis = "Z"
12
+ )
13
+
14
+ over "X30" (
15
+ prepend apiSchemas = ["IsaacRobotAPI"]
16
+ )
17
+ {
18
+ prepend rel isaac:physics:robotJoints = [
19
+ </X30/Physics/FL_HipX_joint>,
20
+ </X30/Physics/FR_HipX_joint>,
21
+ </X30/Physics/HL_HipX_joint>,
22
+ </X30/Physics/HR_HipX_joint>,
23
+ </X30/Physics/FL_HipY_joint>,
24
+ </X30/Physics/FL_Knee_joint>,
25
+ </X30/Physics/FL_Ankle>,
26
+ </X30/Physics/FR_HipY_joint>,
27
+ </X30/Physics/FR_Knee_joint>,
28
+ </X30/Physics/FR_Ankle>,
29
+ </X30/Physics/HL_HipY_joint>,
30
+ </X30/Physics/HL_Knee_joint>,
31
+ </X30/Physics/HL_Ankle>,
32
+ </X30/Physics/HR_HipY_joint>,
33
+ </X30/Physics/HR_Knee_joint>,
34
+ </X30/Physics/HR_Ankle>,
35
+ ]
36
+ prepend rel isaac:physics:robotLinks = [
37
+ </X30/Geometry/TORSO>,
38
+ </X30/Geometry/TORSO/FL_HIP>,
39
+ </X30/Geometry/TORSO/FL_HIP/FL_THIGH>,
40
+ </X30/Geometry/TORSO/FL_HIP/FL_THIGH/FL_SHANK>,
41
+ </X30/Geometry/TORSO/FL_HIP/FL_THIGH/FL_SHANK/FL_FOOT>,
42
+ </X30/Geometry/TORSO/FR_HIP>,
43
+ </X30/Geometry/TORSO/FR_HIP/FR_THIGH>,
44
+ </X30/Geometry/TORSO/FR_HIP/FR_THIGH/FR_SHANK>,
45
+ </X30/Geometry/TORSO/FR_HIP/FR_THIGH/FR_SHANK/FR_FOOT>,
46
+ </X30/Geometry/TORSO/HL_HIP>,
47
+ </X30/Geometry/TORSO/HL_HIP/HL_THIGH>,
48
+ </X30/Geometry/TORSO/HL_HIP/HL_THIGH/HL_SHANK>,
49
+ </X30/Geometry/TORSO/HL_HIP/HL_THIGH/HL_SHANK/HL_FOOT>,
50
+ </X30/Geometry/TORSO/HR_HIP>,
51
+ </X30/Geometry/TORSO/HR_HIP/HR_THIGH>,
52
+ </X30/Geometry/TORSO/HR_HIP/HR_THIGH/HR_SHANK>,
53
+ </X30/Geometry/TORSO/HR_HIP/HR_THIGH/HR_SHANK/HR_FOOT>,
54
+ ]
55
+ token isaac:robotType = "Quadruped"
56
+
57
+ over "Geometry"
58
+ {
59
+ over "TORSO" (
60
+ prepend apiSchemas = ["IsaacLinkAPI"]
61
+ )
62
+ {
63
+ over "FL_HIP" (
64
+ prepend apiSchemas = ["IsaacLinkAPI"]
65
+ )
66
+ {
67
+ over "FL_THIGH" (
68
+ prepend apiSchemas = ["IsaacLinkAPI"]
69
+ )
70
+ {
71
+ over "FL_SHANK" (
72
+ prepend apiSchemas = ["IsaacLinkAPI"]
73
+ )
74
+ {
75
+ over "FL_FOOT" (
76
+ prepend apiSchemas = ["IsaacLinkAPI"]
77
+ )
78
+ {
79
+ }
80
+ }
81
+ }
82
+ }
83
+
84
+ over "FR_HIP" (
85
+ prepend apiSchemas = ["IsaacLinkAPI"]
86
+ )
87
+ {
88
+ over "FR_THIGH" (
89
+ prepend apiSchemas = ["IsaacLinkAPI"]
90
+ )
91
+ {
92
+ over "FR_SHANK" (
93
+ prepend apiSchemas = ["IsaacLinkAPI"]
94
+ )
95
+ {
96
+ over "FR_FOOT" (
97
+ prepend apiSchemas = ["IsaacLinkAPI"]
98
+ )
99
+ {
100
+ }
101
+ }
102
+ }
103
+ }
104
+
105
+ over "HL_HIP" (
106
+ prepend apiSchemas = ["IsaacLinkAPI"]
107
+ )
108
+ {
109
+ over "HL_THIGH" (
110
+ prepend apiSchemas = ["IsaacLinkAPI"]
111
+ )
112
+ {
113
+ over "HL_SHANK" (
114
+ prepend apiSchemas = ["IsaacLinkAPI"]
115
+ )
116
+ {
117
+ over "HL_FOOT" (
118
+ prepend apiSchemas = ["IsaacLinkAPI"]
119
+ )
120
+ {
121
+ }
122
+ }
123
+ }
124
+ }
125
+
126
+ over "HR_HIP" (
127
+ prepend apiSchemas = ["IsaacLinkAPI"]
128
+ )
129
+ {
130
+ over "HR_THIGH" (
131
+ prepend apiSchemas = ["IsaacLinkAPI"]
132
+ )
133
+ {
134
+ over "HR_SHANK" (
135
+ prepend apiSchemas = ["IsaacLinkAPI"]
136
+ )
137
+ {
138
+ over "HR_FOOT" (
139
+ prepend apiSchemas = ["IsaacLinkAPI"]
140
+ )
141
+ {
142
+ }
143
+ }
144
+ }
145
+ }
146
+ }
147
+ }
148
+
149
+ over "Physics"
150
+ {
151
+ over "FL_HipX_joint" (
152
+ prepend apiSchemas = ["IsaacJointAPI"]
153
+ )
154
+ {
155
+ }
156
+
157
+ over "FL_HipY_joint" (
158
+ prepend apiSchemas = ["IsaacJointAPI"]
159
+ )
160
+ {
161
+ }
162
+
163
+ over "FL_Knee_joint" (
164
+ prepend apiSchemas = ["IsaacJointAPI"]
165
+ )
166
+ {
167
+ }
168
+
169
+ over "FL_Ankle" (
170
+ prepend apiSchemas = ["IsaacJointAPI"]
171
+ )
172
+ {
173
+ }
174
+
175
+ over "FR_HipX_joint" (
176
+ prepend apiSchemas = ["IsaacJointAPI"]
177
+ )
178
+ {
179
+ }
180
+
181
+ over "FR_HipY_joint" (
182
+ prepend apiSchemas = ["IsaacJointAPI"]
183
+ )
184
+ {
185
+ }
186
+
187
+ over "FR_Knee_joint" (
188
+ prepend apiSchemas = ["IsaacJointAPI"]
189
+ )
190
+ {
191
+ }
192
+
193
+ over "FR_Ankle" (
194
+ prepend apiSchemas = ["IsaacJointAPI"]
195
+ )
196
+ {
197
+ }
198
+
199
+ over "HL_HipX_joint" (
200
+ prepend apiSchemas = ["IsaacJointAPI"]
201
+ )
202
+ {
203
+ }
204
+
205
+ over "HL_HipY_joint" (
206
+ prepend apiSchemas = ["IsaacJointAPI"]
207
+ )
208
+ {
209
+ }
210
+
211
+ over "HL_Knee_joint" (
212
+ prepend apiSchemas = ["IsaacJointAPI"]
213
+ )
214
+ {
215
+ }
216
+
217
+ over "HL_Ankle" (
218
+ prepend apiSchemas = ["IsaacJointAPI"]
219
+ )
220
+ {
221
+ }
222
+
223
+ over "HR_HipX_joint" (
224
+ prepend apiSchemas = ["IsaacJointAPI"]
225
+ )
226
+ {
227
+ }
228
+
229
+ over "HR_HipY_joint" (
230
+ prepend apiSchemas = ["IsaacJointAPI"]
231
+ )
232
+ {
233
+ }
234
+
235
+ over "HR_Knee_joint" (
236
+ prepend apiSchemas = ["IsaacJointAPI"]
237
+ )
238
+ {
239
+ }
240
+
241
+ over "HR_Ankle" (
242
+ prepend apiSchemas = ["IsaacJointAPI"]
243
+ )
244
+ {
245
+ }
246
+ }
247
+ }
248
+
X30/simready_usd/payloads/flat-mujoco.usdc ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4f3c656da5e88d88568ac45a77f1171fbb0a08f6cca068cc82f780c98bd449e6
3
+ size 17605947
X30/simready_usd/payloads/flat-physics.usdc ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f0afd39b95f741674d387e528ca62f5390d72571cd9dcc59e544fbc728704bbe
3
+ size 17605393
X30/simready_usd/payloads/flat-physx.usdc ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:013361614e501d481253b78f5f540feb1addd9021a62fa42841e7a3d850140b3
3
+ size 17605376