question_score stringclasses 21
values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
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values | answer_user_score stringclasses 692
values | answer_datetime stringlengths 0 19 | answer stringlengths 0 10.7k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | UDim2 size changing acting weirdly? | 42416688 | jjwood1600 | 215 | 2016-08-25 08:13:32 | <pre class="brush: lua">script.Parent.Colours.Red.Size = UDim2.new({sliders, 0},{0.761, 0})
</pre>
<p>Hi guys!</p>
<p>On printing I can see that "sliders" does equal a value - this just makes the size go to (0,0,0,0) for some strange reason?!</p>
<p>Any ideas why the size won't change?</p>
| 34982 | 1 | 37563 | 3 | 21467784 | MrLonely1221 | 701 | 2016-08-25 08:35:54 | <p>The problem you are having while setting it is a simple one to fix. Roblox doesn't like when you do this</p>
<pre class="brush: lua">script.Parent.Colours.Red.Size = UDim2.new({sliders, 0},{0.761, 0});
</pre>
<p>So you have to do this</p>
<pre class="brush: lua">script.Parent.Colours.Red.Size = UDim2.new(sliders, 0,... |
0 | Attempt to index nil with number (line 23)? | 206143181 | Philipceo90 | 13 | 2020-11-21 16:41:31 | <pre class='brush: lua'>local ServerStorage = game:GetService("ServerStorage")
local Tags = ServerStorage:WaitForChild("PlayerTags")
local RankColors = {
Owner = {Color3.fromRGB(255, 0, 0)};
Admin = {Color3.fromRGB(255, 0, 0)};
Moderator = {Color3.fromRGB(42, 126, 0)};
YouTuber = {Color3.fromRGB(255, 0,... | 116104 | ||||||||
0 | How do i make a max limit on a team? | 51440452 | masterhalo55 | 75 | 2014-03-12 00:42:38 | <p>I need only 10 members in a team in my game, how do i script that?</p>
| 643 | ||||||||
0 | Is there a way to customize the Proximity Prompt? | 120961855 | Rafii2198 | 56 | 2021-02-11 18:54:46 | <p>By customize I mean the graphics, mainly color of the background or maybe even setting custom image for that</p>
| 119979 | ||||||||
0 | Charecter Invailded | 1144900 | DeveloperAtWork | 14 | 2014-03-02 14:14:39 | <pre class="brush: lua">function yes(Player)
local h = script.Parent.Parent
h.Visible = false
local Player = game.Players.LocalPlayer
local Charecter = Player.Charecter
Charecter.Torso.Anchored = true
script.Parent.Parent.Parent.Yes.Visible = true
local rob = script.Parent.Parent.Parent.Robb... | 439 | ||||||||
1 | Why leaderstats don't apear? | 113545729 | alexandruboc22 | 12 | 2021-04-23 08:20:53 | <p>I try make a clicker game and I finded a tutorial on youtube but I cannot make leaderstats work.Here's the script I finded:
local event = Instance.new("RemoteEvent")
event.Name = "AddStats"
event.parent = game.ReplicatedStorage</p>
<p>event.OnServerEvent:Connect(function(plr)
local taps = plr.leaderstats.Taps
taps.V... | 122694 | ||||||||
0 | My leaderstats are not working due to DataStore2? | 432744209 | Baselistic | 79 | 2020-09-12 17:34:03 | <p>Hi! So, I tried to use a normal datastore and it did not work (Maybe because I do not use it properly or I just take it as unpractical). So I heard about DataStore2, And It sounded kind of easy especially having multiple methods of doing it. so I tried it out and my leaderstats seems to not work and the leaderboard ... | 113071 | ||||||||
0 | How to make the script play the music louder on death? | 331809274 | TechModel | 4 | 2021-02-26 11:19:47 | <p>I have this script that plays a certain death music when you die, but it is too quiet. I want to add a volume increase to the script but it doesn't work.</p>
<pre class='brush: lua'>local IDs = {
3242409200,784747919,4134880887,4930282522,2946037756,1838457617,6234792983
}
local Random_ID = string.format("rbxass... | 120699 | ||||||||
0 | How to I make a walk animation for my custom starter character? | 351467574 | Galaxybombboy | 39 | 2020-11-22 19:22:10 | <p>I have the walk animation, But i dont know how to actually implement it into the starter character</p>
<p>Here is the walk I'm trying to use</p>
<pre class='brush: lua'>walk = {
{ id = "http://www.roblox.com/asset/?id=5989392991", weight = 10 }
},
</pre>
<p>and here is my locals</p>
<pre class='... | 116166 | ||||||||
1 | Will my DataStore corrupt if I do this? | 386632990 | gmatchOnRoblox | 98 | 2018-01-15 20:04:39 | <p>If I go into a game (we'll call it the main game) and publish it to a different game place so I can test and edit without affecting the main game will it affect the DataStore at all? I haven't really tried this in fear of corrupting the players data.</p>
| 52179 | ||||||||
0 | How do i open and close a shop gui? | 183699517 | Coolmansunsh | 26 | 2021-07-27 13:03:17 | <p>whats the error in this bc my shop gui aint working</p>
<p>shopButton.MouseButton1Click:Connect(function()
mainFrame.Visible = not mainFrame.Visible
end)</p>
| 125788 | 2 | 114441 | 0 | 465047577 | xXLegendGamerz16Xx | 231 | 2021-07-27 13:05:02 | <pre class="brush: lua">shopButton.MouseButton1Click:Connect(function() mainFrame.Visible = false
end)
</pre>
|
0 | Is there a command to anchor everything? | 21949263 | poopy123guy | 0 | 2017-01-18 22:07:32 | <p>When I was building a game for a group, I forgot to anchor everything, a noobie I am.. I've looked it up and found nothing because I'm a bigger noob at scripting.Please help.</p>
| 39158 | 1 | 41451 | 0 | 8310972 | RubenKan | 3590 | 2017-01-18 22:10:20 | <p>Run this in the command bar. This will loop through every instance in workspace, nested search, and turn every parts anchored value to true.</p>
|
0 | The Code That I am making is not working and I don't know why? | 595106923 | VipDanT | 10 | 2022-09-10 21:32:24 | 131579 | 1 | 118836 | 0 | 31555337 | taxicar24 | 19 | 2022-09-11 03:35:48 | <p>I took a decent look at that script and it seemed like your attempt to call the "chatted" function was wrong. This is how I usually do it.</p>
<pre class="brush: lua">admin = {"VipDanT"}
game.Players.PlayerAdded:Connect(function(plr)
plr.Chatted:Connect(function(msg)
if table.find(admin, plr.Name) then
... | |
1 | Gamepass Only AutoClicker Help? | 2024998003 | NOLIFE_DEV | 25 | 2021-04-01 01:29:25 | <pre class='brush: lua'><br />while true do
wait(0.1)
for _,plr in pairs(game.Players:GetChildren()) do
local stats = plr:FindFirstChild('leaderstats')
if stats then
stats.Money.Value = stats.Money.Value + 1
end
end
end
</pre>
<p>This is my script for giving 1 money per s... | 121878 | 1 | 111020 | 0 | 1251627904 | CodeWon | 121 | 2021-04-01 14:19:44 | <p>You can do this using market place service:
<a target="_blank" href="http://developer.roblox.com/en-us/api-reference/class/MarketplaceService"></a></p>
<p>First of all, you need to create your gamepass and you need to make a variable for the service. Get the gamepass id and put it here:</p>
<pre class='brush: lua'>l... |
0 | ClickDetector is not a valid member of ClickDetector? What? | 51237105 | PyccknnXakep | 1225 | 2014-08-11 17:27:01 | <p>This is the script:</p>
<pre class="brush: lua">local gui = script.Parent.Parent.night_GUI:Clone()
function click()
gui.Parent = game.Players.LocalPlayer.PlayerGui
wait(1)
script.Disabled = true
wait(60)
script.Disabled = false
end
script.Parent.ClickDetector.MouseClick:connect(onClick)
</pre>
<p... | 9550 | 2 | 12196 | 1 | 44831585 | jillmiles1 | 3 | 2014-08-11 17:40:04 | <p>Simple spelling Error.</p>
<pre class="brush: lua">script.Parent.ClickDetector.MouseClick:connect(click)
</pre>
|
1 | How to I detect if something is 'inactive' ? | 37652173 | DeveloperSolo | 355 | 2016-05-04 02:11:42 | <p>So I'm trying to detect if the Surface GUI has been clicked in x amount of time (let's just say 5 seconds). If it is idle for x amount of seconds, then the GUI resets (I have that code done).
I have no idea, I tried doing mouse.Idle() but that would be for the mouse, not the gui. Also the mouse is always idle when n... | 30272 | 1 | 33647 | 0 | 89648312 | iDev_Percy | 45 | 2016-05-04 16:18:23 | <p>Try this:</p>
<pre class='brush: lua'>if mouse.Idle then
Reset()
end
</pre>
<p>But make sure that you actually have that in a function or something if you want it to work. Otherwise, you'll wanna do:</p>
<pre class='brush: lua'>mouse.Idle:connect(function()
Reset()
end)
</pre>
<p>I suggest you use the one ab... |
0 | I honestly have no idea, what does Random.new() do? | 103833540 | deeskaalstickman649 | 388 | 2020-07-27 19:04:55 | <p>I have no idea what the Random.new() constructor does. For me, all it did was return 'Random'.</p>
| 110093 | ||||||||
0 | How do I create a String from a leaderstat Inventory? | 292614224 | MoreExactDev | 0 | 2020-06-30 01:59:39 | <p>So what I'm trying to do is detect a certain item in a leaderstats inventory (sound code) to then play said sound to the whole server.</p>
<p>Ive tried to search for it in leaderstats but I don't know if i wrote my code wrong or this isn't the way to do it</p>
<pre class='brush: lua'>local players = game:GetService(... | 107811 | ||||||||
2 | Rocket Propulsion Sinking Beneath Base Plate? Help! | 84199525 | chaos2022 | 43 | 2018-10-18 03:25:55 | <p>So I tried asking this question earlier but I think I was unclear so here it is:</p>
<ul>
<li><p>Sentry moves in a simple route from point A-B-C-D-A-etc but when slowed to a certain amount it starts to sink beneath base plate(slows are essential to gameplay)</p></li>
<li><p>The only solutions I've found are having a... | 69066 | ||||||||
1 | I have a poroblem. When i donate something with the button it doesn't give the robux...? | 1529247459 | TestGloryRare | 7 | 2020-08-02 04:26:33 | <p>I have a problem. When I donate something with the button it doesn't give the Robux, I have a working button but when I actually donate it won't give the Robux to the creator, can someone tell me what is the problem.</p>
<p>STORY:
I donated ROBUX to my sister because she wanted me to make a donation button and then ... | 110523 | ||||||||
0 | <eof> expected near end? What's that mean? | 65873516 | Irvene | 5 | 2014-08-24 18:06:54 | <p>Made a script, and on line 55, it says that there's a <eof> expected near end. That's the error? What's that supposed to mean??</p>
<pre class='brush: lua'>BlueTeam = game.Teams["BlueTeam"]:Clone()
local RedTeam = game.Teams["RedTeam"]:Clone()
local NumPlayers = 2
repeat wait(0)until game:FindFirstChild("Teams")
... | 10176 | ||||||||
0 | Why isnt my script moving the entire dummy? | 182578775 | grandiosav4 | 62 | 2021-05-18 16:46:03 | <p>Ok so in my game i have a script that moves a monster when the game starts which is currently just a dummy. But when i tell my script to move the HumanoidRootPart it only moves the actual HumanoidRootPart and not the entire body as it should. Does anyone know why this is?</p>
<p>There is no error's in the console.</... | 123554 | 2 | 112648 | 1 | 1372581081 | SpeedySixTen | 50 | 2021-05-18 17:00:49 | <p>If you want to move an entire model you have to use :MoveTo(). Here is the Roblox Api Reference to it:
https://developer.roblox.com/en-us/api-reference/function/Model/MoveTo</p>
<p>For example, in your case it would be:</p>
<pre class='brush: lua'>Monster:MoveTo(randomMonsterSpawn.Position)
</pre>
<p>Hope this helps... |
0 | how to prevent remotes from being spammed using the server-side script? | 92101177 | Elixcore | 1337 | 2018-06-30 02:34:20 | <p>so if I have a remote called print and if you execute it from the localscript it prints out whatever the argument is, how would I make the remote usable only once every second using the server script?</p>
| 61447 | 2 | 59831 | 3 | 39250676 | ScriptGuider | 5640 | 2018-06-30 02:54:12 | <p>Keep track of the last moment the remote was fired on the server. Compare the last time a specific client fired the server event, and if it's past or equal to some <em>cooldown</em>, allow the code to execute.</p>
<pre class='brush: lua'>local PlayerService = game:GetService("Players")
local REMOTE_COOLDOWN = 1
loca... |
0 | How do I add to my leaderstats value? | 47264078 | caitlinsmp | 2 | 2022-10-31 09:24:42 | <p>I'm currently making a game where you have to find presents. I want to make it so that when you touch a present it changes to green and adds one point to your leaderstats value. I also want to make sure that if you touch a present that has already been touched it wont give you another point.
In one script under the ... | 132097 | 1 | 119311 | 0 | 245864252 | xInfinityBear | 1335 | 2022-10-31 10:02:13 | <p>You can use the parameter that comes with the <a target="_blank" href="https://create.roblox.com/docs/reference/engine/classes/BasePart#Touched">Touched</a> event to find the character that came into contact with this part.</p>
<p>To make it so the player can only receive the point once, you can use a table to track... |
0 | I need help with a problem, but I can't send images here :(? | 137909220 | sebastianperezri | 0 | 2021-09-14 17:15:50 | <p>Write to the discord if you are interested in helping, I would appreciate it very much.</p>
<p>321sebastian123#9062</p>
| 127437 | ||||||||
1 | How to turn an Instance into a String? | 356006064 | TheRandom_Guesty | 5 | 2023-02-09 21:09:10 | <p>So I want to get the players name when triggering the function and change the parts name into the players, but when I try to do that it returns an error:</p>
<p>Unable to assign property Name. string expected, got Instance</p>
<p><strong>Code:</strong></p>
<pre class='brush: lua'>interact.Triggered:Connect(function(... | 133046 | ||||||||
1 | Help me It says attempt with index nil with 'Loading'? | 469500873 | poppyloverb | 20 | 2021-05-04 19:37:11 | <p>This is a localscript in replicatedFirst.</p>
<p>Error:</p>
<p>ReplicatedFirst.CoreScript:4: attempt to index nil with 'Loading'</p>
<p>Script:</p>
<pre class='brush: lua'>local player = game.Players.LocalPlayer
local LoadGui = player.PlayerGui:FindFirstChild('LoadingGUI')
LoadGui.Loading.Position = UDim2.new(0.5, 0... | 123092 | ||||||||
0 | Help with saving multiple values? | 76702473 | Nilsen84 | 1 | 2018-02-24 08:22:20 | <p>I have a script in the serverscriptservice that is supposed to save peoples data but it doesn't. I have another game where the exact same script does work. Both games have filtering enabled on. This is the script in the game where it doesn't work:</p>
<pre class='brush: lua'>local DSService = game:GetService("DataSt... | 54167 | ||||||||
0 | i did like gui on a letter but it dint work please help? | 777101137 | frjhue | 2 | 2022-02-18 20:39:54 | <p>i wanna do that will do it when clicket again it should go the visible false but it dint i put here the one wath i tried</p>
<p>local Plr = game.Players.LocalPlayer</p>
<p>Plr:GetMouse().KeyDown:Connect(function(M)
if M == "m" then
script.Parent.Visible = true
if Plr:GetMouse().KeyDown:Connect(function(M)
then scrip... | 129031 | 1 | 116812 | 0 | 821857501 | FirstMonthColumn | 15 | 2022-02-20 09:38:03 | <p>I assume your script means that it toggles a part of the GUI when M is pressed:</p>
<pre class='brush: lua'>local Plr = game.Players.LocalPlayer
local Mouse = Plr:GetMouse()
Mouse.KeyDown:Connect(function(Key)
if Key == "m" then
script.Parent.Visible = not script.Parent.Visible
end
end)
</pre>
<p>Mak... |
0 | help with adding a debounce? | 609694350 | thedukke1 | 9 | 2021-05-09 08:43:07 | <p>code</p>
<p>function blow(hit)
local h = hit.Parent:FindFirstChild("Humanoid")--The Humanoid
if (h ~= nil) then --Check If The Humanoid Is There
script.Parent.Size = script.Parent.Size + Vector3.new(1,1,1) --The size it will grow once touched
wait(100)</p>
<p>end</p>
<p>end</p>
<p>script.Parent.Touched:connect(blow)... | 123270 | ||||||||
0 | How can I make a sound play for one player only and not everyone? Just put it in a startergui? | 21467784 | MrLonely1221 | 701 | 2015-01-13 04:36:10 | <p>I don't know how to use sounds very well yet. I know how to make a sound go when you click a gui. But I don't know if that will make it play for everyone or just that player.</p>
| 14201 | ||||||||
0 | Access the sound library in a GUI? | 234143140 | MexheCo | 46 | 2018-12-07 15:39:13 | <p>I know this can be done, but I don't know how. I'm looking for a way to implement the ROBLOX Music Library into a GUI.</p>
<p>As an example, the game <a target="_blank" href="https://www.roblox.com/games/516483782/Rhythm-Track">Rhythm Track</a> allows you to search and play songs from the ROBLOX Music Library.</p>
<... | 71810 | ||||||||
0 | Problem with adding a accessory to an NPC/Player? | 19619052 | LittleBigDeveloper | 245 | 2017-02-03 17:10:03 | <p>I am trying to add an accessory to a NPC/Player and it seems to not go on the head but to its original position.
<strong>It goes on the head in normal play mode</strong> but not in a server.</p>
<p>I then tried adding a weld called "AccessoryWeld" and link the <strong>Part0</strong> to Handle and then <strong>Part1<... | 39710 | ||||||||
0 | Is there any way to make a team specific force field? | 847431372 | Student20986 | 0 | 2019-01-20 21:46:41 | <p>I was wondering if there is a way to make a team specific force field. One things is that would it be possible to make it to where the force field will be given right when you change teams so there is no giver you have to press to get the force field. If all of my questions are true, I would really appreciate it if ... | 74830 | ||||||||
0 | Is there a way to make a Gui look bright and blurry? | 143096970 | Rayguyban2 | 80 | 2021-05-04 18:40:24 | <p>How do you make a GUI look really bright and blurry like how they did it in when you join in dungeon quest, or do I have to make like some image label and make it blurry and bright myself or is there a better way of doing it.</p>
| 123090 | ||||||||
1 | How does ExtentsOffset work? | 11064792 | iNicklas | 215 | 2016-02-22 14:32:43 | <pre class='brush: lua'>local gui = Instance.new("BillboardGui",workspace)
gui.Name = "LEVELUP"
gui.ExtentsOffset.Position = Vector3.new(0,8,0) -- IT won't work.
</pre>
<p>And yes i checked the wiki, and it just said it was using Vectors</p>
<p>xyz</p>
| 27743 | 1 | 31251 | 1 | 14673497 | aquathorn321 | 858 | 2016-02-22 15:02:42 | <p>"A Vector3 (x,y,z) defined in studs that will offset the gui from the extents of the 3D object it is rendering from" - Roblox wiki, billboard gui properties</p>
<p>The reason it isn't doing anything is because you first need a part for the GUI to render from. Additionally, "ExtentOffset.Position" should be "ExtentsO... |
0 | I do not understand why my local script is not working? I accept answers | 921515553 | IckyTheSuperior | 94 | 2021-01-12 01:43:57 | <p>My local script is in StarterPlayerScript and its enabled but when a player steps on Part both player1 and player2's partSelect Variables go up. I only want the player's Variable who steps on the part to go up. I don't believe there is anything wrong with my code but who knows. Any help would be greatly appreciated.... | 118574 | 1 | 108464 | 1 | 73170429 | imKirda | 2248 | 2021-01-12 07:52:17 | <p>Because when anyone touches the part the changes will apply, you have no filter to prevent other gamers from touching your part, you fix that by adding one, all you have to do is get the <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/property/Players/LocalPlayer">LocalPlayer</a> and his ch... |
0 | script not parenting tool to backpack? | 1098292960 | kilahb1ck | 0 | 2022-06-18 18:25:26 | <pre class="brush: lua">local proximity = script.Parent
local tool = game.Workspace.thing
local function giveTool(player, tool)
local backpack = player:FindFirstChildOfClass("Backpack")
if backpack then
tool.Parent = backpack
end
end
script.Parent.Triggered:Connect(function(player)
giveTool()
en... | 130393 | ||||||||
0 | Second half of script getting the wrong part? | 140399066 | Uniplier | 33 | 2022-10-31 06:28:31 | <p>I have a script that checks for a player touching another player, and at the end of the script, it checks for a changed value. The first half works just fine, but the second half where it starts checking for a changed value isn't working.</p>
<pre class='brush: lua'>local grabblock = script.Parent.Torso
local vampch... | 132095 | ||||||||
1 | How do I teleport a model to the player? | 326112052 | Melkros | 5 | 2022-11-23 06:31:29 | <p><strong>Hello</strong>, I'm not an experienced scripter but I know a little about scripting and I'm working on my game here and I made a tool that whenever you activate it, it will teleport a horse model to your player, I'm having issues doing so and the script seems to not be working, Here is the script:</p>
<pre c... | 132350 | ||||||||
1 | May I have help with a gui problem? | 37652173 | DeveloperSolo | 355 | 2015-10-11 23:51:41 | <p>So I'm trying to make a bank robbery simulation, but I'm somehow having trouble with popping up the gui when you touch a brick. I'll make it close later in time but I just want it to open right now. Here is the code</p>
<pre class='brush: lua'>workspace.RobBank.Touched:connect(function()
game.StarterGui.ScreenGu... | 23467 | 2 | 27123 | 1 | 4511619 | Bluseph | 35 | 2015-10-12 00:47:35 | <p>What I did was I put a script in the RobBank part, then wrote this in the script, when I tried it in studio myself it worked. Hopefully this helps.</p>
<pre class='brush: lua'>script.Parent.Touched:connect(function()
game.Players.LocalPlayer.PlayerGui.ScreenGui.MainRobbery.Visible = true
end)
</pre>
|
0 | Why is my touch function not proceeding past this point with no error? | 215833213 | Stiles8353 | 35 | 2022-09-28 01:42:42 | <p>Hello, I am trying to make a script detect when it was hit by a tool that is swinging/activated
The tool changes a value called "active" to 1 when swinging and back to zero when done. That part seems to be working. There is a comment showing where the script does not run past, yet I do not get an error.</p>
<pre cla... | 131738 | 1 | 118994 | 1 | 25290541 | ultrabug | 306 | 2022-09-28 04:58:09 | <p>In this line you are comparing a player object to a string.
<code>if player == otherpart.Parent.Name then</code>
You probably want <code>player.Name</code> instead.</p>
<p>Edit:
I mocked up your setup in studio just now and all I really had to change to get it to work was the above. This is what I have:</p>
<pre cla... |
1 | How do i know if it is the player who touched the brick or some part? | 47605193 | buoyantair | 123 | 2014-11-23 14:23:09 | <p>Help me out, I used somthing like this</p>
<pre class='brush: lua'>function onTouched()
script.Parent.Brickcolor = Brickcolor.new(Really green)
end
</pre>
| 12679 | 2 | 15749 | 2 | 14357591 | Perci1 | 4988 | 2014-11-23 16:44:57 | <p>If this is your entire code, there is nothing to make the function run. Functions only run <em>when they are called,</em> and since you never call it, it will never run.</p>
<p>If you want a function connected to an event, so it is in effect <em>called</em> each time the event is fired, then you use the <code>connec... |
0 | My click detector script works in studio, but not in game, how do I fix this? | 119646442 | Fako16 | 13 | 2018-05-29 18:16:37 | <p>Hello, I'm Fako16 and I'm a new scripter that's currently learning. I watched a AlvinBlox video that explained how FE click detectors work and I wanted to make a click detector that would give you resources like wood, stone, etc.. I started making it and it works fine in studio, but I remembered that if it works in ... | 59244 | ||||||||
1 | Is this how you address the speed of a humanoid? | 1073917569 | Puppy_lovertheawsome | 84 | 2022-11-01 06:54:32 | <p>I have had many troubles trying to address the humanoid in the past so I am asking now.</p>
<p>Is this correct?</p>
<pre class='brush: lua'>game.Players.LocalPlayer.Humanoid.Speed
</pre>
| 132105 | 2 | 119325 | 1 | 433962773 | theking66hayday | 841 | 2022-11-01 16:04:59 | <p>this is how to set players walkspeed --Also credit to softblueapple for doing most of the script.
Local script:</p>
<pre class='brush: lua'>game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 80 --change number
</pre>
<p>Put it in StarterCharacterScripts as a local script.
Hope this helps!!</p>
|
0 | Why does this script break after a few uses? | 17984577 | Ethan_Waike | 156 | 2015-02-22 20:22:18 | <pre class='brush: lua'>local a = Instance.new("Part", workspace)
a.Name = "Teleport"
a.Position = Vector3.new(-5.848, 13, -95.462)
a.Anchored = true
local b = Instance.new("ClickDetector", a)
function playermover(hit)
local torso = hit.Character.Torso
torso.CFrame = CFrame.new(7, 5, -55)
end
workspace.Teleport.ClickD... | 15223 | ||||||||
0 | Is my if statement formatted incorrectly? | 733270183 | typedkeyboard | 0 | 2021-07-07 19:19:23 | <p>I'm trying to get the CFrame code in the if statement to work. Outside of the if statement it works just fine and the print functions outputs true (Which is what should be happening when I click.) It's only until I try to make the code only run when both of the keyClicked variables are. I'm not sure if I'm formattin... | 125146 | ||||||||
1 | teleporting players to another game loop? | 377591837 | OctavianH0310 | 25 | 2021-02-26 11:31:32 | <p>I am trying to make a teleporter that teleports the players on it every 23 seconds but it doesn't work properly. It waits 23 seconds before teleporting for the first time but after it will teleport players all the time. Can somebody help me please? ( i am kinda new to scripting)
This is my code:</p>
<pre class='brus... | 120700 | 1 | 110001 | 0 | 63098992 | sayer80 | 437 | 2021-02-26 12:09:03 | <p>So the problem is the script first runs (wait 23 seconds) then the Function is active and listening and whenever a player touches the part they will get tped and the Function should also stack after each 23 seconds like it will try to teleport them to there 2 Times which is inefficient.</p>
<p>The Explanation is ins... |
2 | How do I delete a frame from a ScreenGUI when it has already been viewed once? | 38498021 | capinbuilda | 15 | 2014-08-02 04:18:47 | <p>[UPDATE] I know you're there, BlueTaslem. You should know.</p>
<p>[LETTER TO BLUETASLEM]
Dear BlueTaslem,
GetSporked said that my question "dont take no BlueTaslem", he also claims, after somebody said "LOL, BlueTaslem is god", GetSporked replied saying "I'm your god now ;)". Do not allow this violent sporker take y... | 9080 | 3 | 60321 | 1 | 666308958 | lilnarcan | 40 | 2018-07-05 14:34:20 | <pre class='brush: lua'>game.Players.PlayerAdded:connect(function(plr)
wait(5)
plr.PlayerGui.GuiName.FrameName.Visible = false
end)
</pre>
|
0 | My shop gives me the Gravity Coil when i can afford it without me clicking buy | 39064167 | SirKitten2000 | 0 | 2014-04-07 01:59:44 | <p>Ok now it works but it buys it automatically when i have 250 points instead of me having to click first</p>
<pre class='brush: lua'>player=Game.Players.LocalPlayer --This creates a variable for the player
Points=player:WaitForChild("leaderstats"):WaitForChild("Cash") --This makes a variable for their "Cash" value in... | 1113 | 1 | 1593 | 5 | 22319584 | AxeOfMen | 434 | 2014-04-07 02:28:52 | <p>The answer is that you are invoking the buy function when you connect it to the MouseButton1Down event.</p>
<p>On line 20, instead of this:</p>
<pre class='brush: lua'>script.Parent.MouseButton1Down:connect(buy())
</pre>
<p>do this:</p>
<pre class='brush: lua'>script.Parent.MouseButton1Down:connect(buy)
</pre>
|
0 | How do I make it when player kill an npc they get cash? | 1193954971 | spuerno | 0 | 2022-08-03 19:04:43 | <p>I was watching other videos but it did not work my currency is named gold pls help! I put this script in the npc.</p>
<p>local Humanoid = script.Parent.Humanoid
function Dead()
local tag = Humanoid:FindFirstChild("creator")
if tag ~= nil then
if tag.Value ~= nil then
local leaderstats = tag.Value:FindFirstChild("lea... | 131085 | ||||||||
2 | Will large maps and complicated parts in ReplicatedStorage cause lag when not loaded? | 173002126 | Michael_TheCreator | 166 | 2017-12-29 22:27:53 | <p>Will large maps and complicated parts in ReplicatedStorage cause lag when not loaded or when they're loaded into the Workspace or both? Can someone explain this to me</p>
| 51172 | 4 | 50878 | 1 | 34716028 | cmgtotalyawesome | 1154 | 2017-12-29 22:32:43 | <p>Large maps in replicated storage should not cause lag to any players, the reason for this is that none of the players computers are forced to load this until the server wants them to see it. This being said, large maps in the workspace can cause lag because it is putting their computer to work to load up all the par... |
1 | Why the PlayerAdded event wont execute? | 43751253 | Xianon | 105 | 2014-06-29 21:43:09 | <pre class="brush: lua">game.Players.PlayerAdded:connect(function(player) -- Output won't tell what's the problem --
print("Active")
script.Parent.Text = (game.Players.NumPlayers)
end)
</pre>
| 7383 | 3 | 9588 | 0 | 4093531 | Drak0Master | 172 | 2014-06-29 21:50:14 | <p>Odd.</p>
<p>Try printing before the function, and then use</p>
<pre class="brush: lua">print("Searching Players")
game:GetService("Players").PlayerAdded:connect(function (player)
print(player.Name.." found")
end)
</pre>
<p>Also, PlayerAdded does execute in Test Solo.</p>
|
0 | how to resize a gui backwards? | 472504641 | AlexanderYar | 425 | 2021-01-12 19:14:00 | <p>I am making a healthbar. In normal bar guis, sizing it down makes it decrease towards the left, I want it to decrease towards the right, making the gui backwards. Yes i could make an overlay and just increase it normally to the right making the layer under it look like its decreasing towards the right, but i dont wa... | 118602 | ||||||||
1 | How can I remove part of a string? | 64408300 | RaverKiller | 668 | 2014-03-09 18:18:19 | <p>For example:</p>
<pre class="brush: lua">local StringToAction = "TESTING <script></script>" -- Using httpservice as an example
</pre>
<p>-
I would like to remove the <script> and </script> tags whilst also removing their inner content.</p>
| 588 | ||||||||
0 | Why isn't my team change script working on a newer game? | 441720480 | TheStarWarsMaster856 | 16 | 2021-06-08 17:33:05 | <p>I have this team change gui, it worked in my older game but for some reason it doesn't now, with the same script.</p>
<p><strong>LOCAL SCRIPT</strong></p>
<pre class='brush: lua'>BU.MouseButton1Click:Connect(function()
sound:Play()
game.ReplicatedStorage.ChangeTeamEvent:FireServer(script.Parent.Name)
wor... | 124203 | ||||||||
0 | How to limit the script to check if Table is not empty and run it each time it's changed? | 1258804 | CrniOrao | 28 | 2014-02-21 21:18:46 | <p>So, I'm trying to make a brick whom will give admin commands to people who touch it. I have this so far:</p>
<pre class="brush: lua">Admin = {}
script.Parent.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") then
Admin[hit.Parent.Name]=game.Players:GetPlayerFromCharacter(hit.Parent)
end
end)
for... | 205 | 2 | 365 | 1 | 1546726 | nate890 | 495 | 2014-02-21 21:30:51 | <p>Make a separate Chatted event for the people that touch the part and make lines 15 through 20 a function.</p>
<pre class="brush: lua">Admin = {}
script.Parent.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player and not Admin[player.Name] then
Admin[p... |
2 | [SOLVED] Make a model spawn in front of camera? | 157510912 | General_Scripter | 425 | 2016-08-25 16:31:52 | <p>So I want a model spawn in front of the camera on the surface nearest in the direction the camera is facing. I just need help getting the CFrame of that position as I am going to use <code>model:SetPrimaryPartCFrame(newCFrame)</code> but I can't find a way to set newCFrame to the position I want. I've looked into <a... | 34992 | 2 | 37570 | 3 | 43590972 | IDidMakeThat | 1135 | 2016-08-25 17:24:27 | <p>The best way to find the world position at the centre of the camera is to use raycasting. You can cast a ray going from <code>workspace.CurrentCamera.CFrame.p</code> in the direction of <code>workspace.CurrentCamera.CFrame.lookVector</code>, like this:</p>
<pre class='brush: lua'>local MyRay = Ray.new(workspace.Curr... |
0 | Why won't this localscript resize the HRP? | 1241869417 | Lyphios | 77 | 2020-06-18 16:13:16 | <p>So this localscript inside of startercharacterscripts is meant to resize the character's HumanoidRootPart and make it really short on the Y scale, which is supposed to act kind of like a crouch.</p>
<pre class="brush: lua">local Player = game.Players.LocalPlayer
local Character = Player.Character
local CharAnimation... | 106732 | 1 | 98257 | 1 | 31504923 | rabbi99 | 714 | 2020-06-18 18:15:23 | <p><strong>Before you start, make a RemoteEvent in ReplicatedStorage called "Crouch"</strong></p>
<p>This is the <strong>localscript</strong> that is located in <strong>StarterPlayerScripts</strong>:</p>
<pre class="brush: lua">local player = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
loca... |
0 | Why Doesn't my i,v string work properly? | 1674805834 | Black_Magic2533 | 24 | 2021-07-19 23:01:10 | <p>So for context I am making a Gui that has player mods that is supposed to fade in and out, but the textButtons' background is transparent</p>
<pre class='brush: lua'>local plrMods = script.Parent.Parent.Parent.Frame.PlayerMods
script.Parent.MouseButton1Click:Connect(function()
for i = 1,100,1 do
plrMods.Jump.TextTra... | 125508 | ||||||||
0 | How to change the mouser cursor to the default tool cursor? | 757628143 | 6zk8 | 95 | 2020-05-11 12:21:21 | <p>Im not sure if it is a rbxassetid and your meant to change the cursor with :GetMouse() and the id or just type a function/property?</p>
<p>Im talking about this:</p>
<p>https://postimg.cc/SjcGYt51</p>
<p>Thanks!</p>
| 102725 | ||||||||
0 | How to make simulator backpack system? | 609863579 | GabGabrielll | 0 | 2022-08-02 15:16:30 | <p>I m new to scripting and i want to know how to make a simulator backpack system and make a part collectable when hold e, after i hold e the backpack gui go from 0/10 to 1/10.</p>
| 131064 | ||||||||
0 | Problems with pop up egg frame? | 167536064 | MelodicSea5914 | 50 | 2021-02-25 19:39:12 | <p>Hi! I have two eggs that when you get close to it a gui pops up telling you all the eggs that you can buy. With one egg it works fine, but with two eggs it doesn’t work. Please tell me what I have done wrong.</p>
<p>Local Script:</p>
<pre class='brush: lua'>game:GetService("RunService").RenderStepped:Connect(functio... | 120676 | ||||||||
1 | is it possible to add another number in the list next to the first number? | 88572455 | shockwave7171 | 7 | 2021-05-01 18:37:41 | <p>is it possible to add another number in the list next to the first number in the list like example 1 then you add a 4 next to it and it becomes 14 then add another example 5 so it becomes 145</p>
<p>example;</p>
<p>local MyList = {1,0,0}</p>
<p>and becomes like:</p>
<p>local MyList = {14,0,0}</p>
<p>then add another... | 123001 | ||||||||
0 | How can I fix the "join bug" I'm currently having? | 954104450 | FirewolfYT_751 | 208 | 2021-09-14 18:59:08 | <p>My game works like this:</p>
<p>There is a main place, with a list of multiple games, and the "client" place, which stores the games. When a player joins the main place, and clicks "Play" on a game, the server picks it up, gets the "ID" of the place, reserves a server, notifies all other main place servers about it,... | 127440 | ||||||||
0 | Moving a script from replicated storage to workspace activates it? | 49776603 | TomsGames | 225 | 2014-02-21 00:45:08 | <p>http://www.roblox.com/Forum/ShowPost.aspx?PostID=126307091#126308843</p>
<p>That's basically the question... It's not activating!</p>
| 184 | ||||||||
0 | Position is not a valid member of Vector3? | 77967720 | Resplendid | 3 | 2020-03-08 06:38:30 | <p>The error lies within <strong>Line 16</strong> and <strong>Line 24</strong></p>
<pre class='brush: lua'>local event = script.Parent
local TweenService = game:GetService("TweenService")
event.OnServerEvent:Connect(function(Player, Ball, Hoop, Position, Release, ShotRating)
print('received')
local dir = {-1, 1... | 95756 | ||||||||
0 | Why won't my IntValue change? | 9919438 | LennyTheLucario | 45 | 2014-11-29 18:54:39 | <p>Inside of a localscript, I have</p>
<pre class='brush: lua'>event = game.ReplicatedStorage.OpenDoors
DoorVal = script.Parent.DoorValue
event.OnClientEvent:connect(function(...)
local tuple = {...}
if tuple[1] == "Door" then
print(tuple[2])
DoorVal.Value = tuple[2]
script.Parent.Label.Visible = true
elseif tuple[1] =... | 12853 | ||||||||
0 | How do I detect my if the player isn't moving (Idle)? | 233770123 | lesliesoon | 86 | 2018-04-26 10:09:00 | <p>Hi guys, how would i go about finding out if a character is idling or not? GetState() doesn't return an "Idle" state when a player is stationary. It returns "RunningNoPhysics" back to me, which i cannot use because while running, Getstate() will return both "RunningNoPhysics" and "Running" in intervals. There are 2 ... | 57435 | ||||||||
0 | how do you make a gui connect to the leaderstats?? | 791037399 | Hafrew | 13 | 2021-01-14 06:16:39 | <p>Very oofed im trying to make a gui that shows your cash but i cant seem to do it. my script:</p>
<pre class='brush: lua'>local suffixes = {'','K+','M+','B+','T+','Qd+','Qn+','S+','Sp+','O+','N+','D+'}
local function format(val)
for i=1, #suffixes do
if tonumber(val) < 10^(i*3) then
return ... | 118670 | 2 | 108545 | 0 | 649502596 | Gogulsky | 102 | 2021-01-14 09:42:42 | <p>Add a GUI and put this LocalScript inside of the TextLabel</p>
<pre class='brush: lua'>wait(1);
local u1 = { "", "K", "M", "B", "T", "Qd", "Qn", "Sx", "Sp", "Oc", "N", "De", "UDe", "DDe", "TDe", "QdDe", "QnDe", "SxDe", "SpDe", "OcDe", "NvDe", "Vgn", "UVg", "DVg", "TVg", "qtV", "QnV", "SeV", "SPG", "OVG", "NVG", "TGN... |
0 | Is there any way to search a object names based off userId? (only part of the name is the id) | 84186814 | thedarkdays152 | 0 | 2015-05-03 19:42:07 | <p>I have names some objects in my game as there userId then the name of the object. I thought this would help me track but I am not sure how I would find them based off the userId. I thought it would be with string.sub or string.len but I cant find a way to get it to work.</p>
| 17249 | ||||||||
0 | How to find any variable with a certain name with a script? | 1353701532 | DiOrOmG2 | 0 | 2021-06-09 22:39:04 | <p>I want to make it so that when you join a game everything inside the base with the string value “Owner” inside of it has a value of player.Name, but I don’t know what to use (I tried FondFirstChile and WaitForChild)</p>
| 124234 | ||||||||
0 | How do i clone a whole room? | 1044984225 | datboyPiter | 11 | 2021-04-08 08:23:46 | <p>I am making a randomly generated maze but I don't know how to copy the walls with the floor
right now I only have generated floor and nothing else</p>
<p>my generation works like this:</p>
<p>there are 3 parts they are the room templates
There is a part that is coping randomly 1 of these 3 rooms</p>
<p>Thanks in adv... | 122139 | ||||||||
0 | 0 Why is animateTowerEvent:FireAllClients not working? | 595106923 | VipDanT | 0 | 2022-05-01 11:33:26 | <p>I can't figure this out. I did stop the repeating and made it action so it can't be that.</p>
<p>Video - https://streamable.com/ubq2fw
Here's the script:</p>
<pre class="brush: lua">local PhysicsService = game:GetService("PhysicsService") local ServerStorage = game:GetService("ServerStorage") local ReplicatedStorage... | 129876 | ||||||||
0 | Why is my code to spawn an entity by clicking on a gui button not work? | 1896915549 | NoobciderLXKD2 | 5 | 2023-01-05 17:41:06 | <p>Anybody help me with this? i'm suffering over here, just errors all the time.</p>
<pre class='brush: lua'>function leftClick()
script.Parent.MouseButton1Click:Connect(leftClick)
local NPC = game.ReplicatedStorage.angrymunci["NextbotV1.5"]:Clone()
NPC.SetPrimaryPartCFrame(15.391, 84.829, -150.20)
NPC.... | 132763 | 3 | 119883 | 1 | 559514967 | T3_MasterGamer | 2189 | 2023-01-06 11:14:58 | <p>First of all, when using methods like <code>SetPrimaryPartCFrame()</code>, use colons instead of dots. If you want to use dots, you can add the instance you're using the method with as the first parameter, but colon is way more recommended than that.</p>
<p>Second, when setting a CFrame, make sure to make the 3 numb... |
0 | How do I use string.sub to delineate a string? | 31655670 | Greatgreatgood5 | 55 | 2014-02-20 00:12:21 | <p>Well, first of all, I know this kind of .Chatted</p>
<pre class='brush: lua'>function test(msg)
Player = script.Parent.Parent
--this script was put into StarterPack.
if msg == "kill/me" then
Player.Character.Humanoid.Health = 0
end
end
script.Parent.Parent.Chatted:connect(test)
</pre>
<p>Well, I would like to learn ... | 143 | 2 | 275 | 1 | 19566737 | Unclear | 1776 | 2014-02-20 00:25:12 | <p><code>sub</code> chops up the string into two parts, given by its parameters. The first parameter decides where it begins the section, and the second parameter decides where it ends the section.
For example...</p>
<pre class='brush: lua'>example = "test"
print(example:sub(1, 2)) -- te
print(example:sub(2, 4)) -- est... |
0 | Remote event dosen't fire? | 74686131 | kristupas12344 | 12 | 2020-07-22 17:40:17 | <p>So i making this were you can jump on platforms and i wanted to make finish part which should fire event called win in replicated storage once touched but once i touch part i get this error Argument 1 missing or nil and the remote event dosent fire can somone help me.</p>
<pre class='brush: lua'>script.Parent.Touche... | 109698 | 3 | 100834 | 0 | 566296650 | raid6n | 2121 | 2020-07-22 18:07:15 | |
1 | Why won't my if key == statements work right? | 343855854 | PaliKai13 | 92 | 2019-06-11 14:09:56 | <p>Up is printed whenever ANY key is lifted, and Down is never printed, even when I press the right keys. Does anyone know my problem?</p>
<pre class='brush: lua'>local character = script.Parent
local Mouse = game.Players:GetPlayerFromCharacter(character):GetMouse()
local speed = 8
Mouse.KeyDown:connect(function(key)
... | 81560 | 2 | 75877 | 3 | 44083134 | Fifkee | 2017 | 2019-06-11 14:39:31 | <p>Because Mouse.KeyDown returns a string value, if my mind serves me right. InputBegan returns an InputObject with a KeyCode value.</p>
<p>Instead, you should use InputBegan, like so.</p>
<pre class='brush: lua'>game:GetService('UserInputService').InputBegan:Connect(function(KeyPressed, GameProcessedEvent)
if (not... |
2 | Player is a Nil Value? | 9892401 | sidekick83 | 80 | 2015-05-03 08:46:44 | <p>This is a regular script, inside a TextButton, inside a frame, inside another frame, inside a SurfaceGui.</p>
<pre class="brush: lua">bin.MouseButton1Click:connect(function(player)
if player.Name == bin.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Owner.Value then
bin.Parent.Parent.Parent.Click:Play(... | 17236 | 2 | 20627 | 1 | 2053917 | iaz3 | 190 | 2015-05-03 15:43:35 | <p>As the <a target="_blank" href="http://wiki.roblox.com/index.php?title=API:Class/SurfaceGui">wiki</a> says</p>
<blockquote>
<p>Note: SurfaceGuis must be descendants of PlayerGui in order to know the player who is interacting with it.</p>
</blockquote>
<p>But don't worry, this is not as complicated as it sounds, you ... |
0 | How would I make this Frame only be visible inside of this ImageLabel? | 266762322 | SevenRubyRobes | 6 | 2017-03-29 15:24:08 | <p>I'm currently working on a health Gui, and I'm running into this very annoying issue.</p>
<p>First off, let me explain that the health Gui is a heart, and the heart is an ImageLabel. There is a frame that will move depending on your health, however, I want that frame to be invisible if it is outside of the heart.</p... | 41438 | 1 | 43289 | 0 | 143777912 | TickTockTheory | 106 | 2017-03-29 18:10:45 | <p>The best way to attack this situation in my opinion is by creating separate heart pictures and changing the picture every time the health goes down.</p>
|
1 | What is filtering enabled? | 101786648 | rilgundam | 65 | 2017-09-16 21:25:56 | <p>I have checked the wiki and YouTube and still don't know what it means. Please tell me so I can have a better understanding. And what effect does it have on scripts?</p>
| 47956 | 4 | 48383 | 5 | 198329002 | luadotorg | 194 | 2017-09-16 21:50:27 | <p>Filtering Enabled is a form of anti-exploiting roblox has implemented.</p>
<p>Basically, Filtering Enabled (FE) disables client modification of server values, or in simpler words, the client can't make changes to the game.</p>
<p>What I mean is, let's say your local script, which only runs on player's PC, sets works... |
0 | Why is the # in contestants underlined red? | 1172126733 | aiden66362 | 0 | 2021-04-07 21:07:25 | <p>I am trying to make a hide and seek game. I am trying to make it so when the seeker leaves the game or gets disconnected, then the round is over and the contestants is 0. But for some reason when I add the hashtag its underlined red. Here is the code:</p>
<pre class='brush: lua'>function playerLeaving(player)
... | 122129 | ||||||||
0 | How to make Group Custom Rank Leaderstats? | 1469219966 | IA_INDONESIA | 5 | 2021-10-08 14:33:20 | <p>I'm trying to make a Custom Group Rank Value</p>
<pre class='brush: lua'>If roleId == 0 then -- Guest Rank
rank.Value = "Awaiting Rank"
elseif roleId == 78 then
rank.Value = "PVT"
end
</pre>
<p>but it's not working, plz help</p>
| 127815 | ||||||||
0 | Is there any reason for why my script (that randomizes things) is not doing anything? | 85911326 | aadenboy | 17 | 2021-04-07 22:50:28 | <p>I'm trying to make a script that randomized the player's face, and torso color. (also a 1/10 chance it becomes something different), but it's doing nothing. It isn't even printing chance.</p>
<p><em>(it's a script inside my StarterPlayer model)</em></p>
<pre class='brush: lua'>wait(1)
local faces = {"18151826", "154... | 122132 | ||||||||
0 | How to make my part Placement system make parts move in a grid accordingly of where it is on a part? | 1649347748 | TestUser4646 | 1 | 2020-08-24 03:41:42 | <p>I'm trying to make a build system in my game and when you move your mouse it fires a function which is supposed to make the part move by 2 studs but when you move your mouse it moves 2 studs but it isn't in grid or orientation accordingly to where the grid texture is on the baseplate. Here's my script (portion of it... | 112028 | ||||||||
0 | ROBLOX corpse despawn time? | 354276518 | hawkeye1940 | 8 | 2018-04-20 10:25:05 | <p>How can I make it so that when a player dies, their body will stay there even after they have re spawned. Of course it cannot be permanent either, or else the body pile up would cause lag. So I need a timer. Can anyone help?</p>
| 57121 | ||||||||
0 | Cloned models not colliding/interacting with items? | 1342634801 | bear16225 | 7 | 2022-11-24 08:58:49 | <p>Hi everyone, I'm currently making a game in which the player can select a map (which is just a model that I put in ReplicatedStorage) and it will get cloned into their plot. The problem I'm having is that any items like rockets from launchers or bombs seem to just go through the model and don't interact with it at a... | 132363 | ||||||||
1 | What am I doing wrong with my for loop? | 64961385 | crystalclay | 70 | 2016-10-10 21:43:49 | <p>So this is my script which slowly turns another brick known as "seed" invisible if a player steps on another part.</p>
<pre class='brush: lua'>local seed = game.Workspace.Seed
script.Parent.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid")then
for i= 0,1,-0.01 do
seed.Transp... | 36238 | 1 | 38683 | 1 | 37652173 | DeveloperSolo | 355 | 2016-10-10 21:52:35 | <p>You need to change your (-0.01 to 0.01)
and the wait to (0.01)</p>
<p>finished code=</p>
<pre class='brush: lua'>local seed = game.Workspace.Seed
script.Parent.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid")then
for i= 0,1,0.01 do
seed.Transparency = i
wait(0.01)
end
e... |
0 | Function pseudo-sets value for some reason? | 215833213 | Stiles8353 | 35 | 2023-03-19 20:42:32 | <pre class='brush: lua'>game.ServerStorage.toolactive.Event:Connect(function(player, mousetarget)
if rock.Transparency ~= 1 then
if mousetarget == rock then
rock.Transparency = 1
Owner.Value = player.Name
end
end
end)
</pre>
<p>This code sets the Owner value t... | 133215 | 1 | 120271 | 1 | 215833213 | Stiles8353 | 35 | 2023-03-19 23:54:02 | <p>I figured out how to get the player a different way with some tomfoolery on the server side.</p>
|
3 | What is the difference between DescendantAdded and ChildAdded? | 14971205 | Yeevivor4 | 155 | 2015-03-30 01:21:19 | <p>Hi, I had a question about this. What is the difference between these two? If they have the same basic function, how come the two was added? Is there a difference between the words "Child" and "Descendant"?</p>
<p>~Thank you for reading, and/or answering.</p>
| 16157 | 2 | 19374 | 2 | 3508838 | DigitalVeer | 1473 | 2015-03-30 01:32:25 | <p><strong><em>One Deals With Direct Children and One Deals With Children In Any Form Of Hierarchy.</em></strong></p>
<p><code>ChildAdded</code> only deals with a hierarchy directly under the object while <code>DescendantAdded</code>deals with a form of child added to the hierarchy.</p>
<p>For example, let's take a loo... |
0 | How to detect if a player touches a none collidable block? | 178088402 | friso9 | 2 | 2021-07-06 10:53:08 | <p>So I started making a racing game, and I added a invisible block at the beginning of the race. This block will start a stopwatch at the top of the players screen. This is the code:</p>
<pre class='brush: lua'>local stopwatch = 0
local Debounce = false
function stopWatchstart()
while true do
stopwatch = s... | 125105 | ||||||||
2 | Billboard gui won't work | 6030494 | Exsius | 162 | 2014-03-25 01:42:46 | <p>I tried using a gui script that teleports you to a specific place. It works normally with the on screen gui but when I use billboard gui's, it won't work. Here's the script</p>
<pre class="brush: lua">function Click()
script.Parent.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(-0.5, 734, 7.5)
end
s... | 900 | ||||||||
0 | cant play an animation, any help? | 68302091 | Ali_MTR | 30 | 2020-08-01 12:55:00 | <p>so i made a textbutton that when i click at it, it does the animation</p>
<pre class='brush: lua'>local player = game:GetService("Players").LocalPlayer
local character = player.Character
if not character then
character = player.CharacterAdded:Wait()
end
local humanoid = character:WaitForChild("Humanoid")
local b... | 110463 | ||||||||
0 | I can't quite grasp StreamingEnabled after reading the Wiki page? | 1017846707 | Overseer_Prince | 188 | 2022-11-15 02:18:07 | <p>So I just wanted some clarification on StreamingEnabled is that basically</p>
<p>The server has everything loaded and the client does not</p>
<p>Basically in simple terms</p>
<p>But I was wondering how this made any sense because if the server lags and has like 1 million parts in a server</p>
<p>the client will obvi... | 132282 | ||||||||
1 | Getting angle between two vector3's? | 43821574 | TechTeam911 | 20 | 2014-04-17 21:40:56 | <p>I need to get the angle between two vector3 points, how would I go about doing it?</p>
| 2539 | 2 | 3529 | 4 | 386992 | BlueTaslem | 18071 | 2014-04-17 21:51:20 | <p>We can use the fact that the <a target="_blank" href="https://en.wikipedia.org/wiki/Dot_product">dot product</a> of two vectors has two equivalent definitions.</p>
<p>The first definition is the sum of the products of the components, and ROBLOX provides this for you: If <code>a</code> and <code>b</code> are vectors,... |
0 | How can I stop this happening? (Vehicles) | 286997127 | TheDev321 | 37 | 2020-02-02 19:55:39 | <p>Hey so as you can see in this gif, the wheels is like bouncing a lot, how can I prevent that happening?
https://i.gyazo.com/183ec8f507948bf99ea4dde6d4f7a54c.gif</p>
| 94023 | ||||||||
0 | CoreGui RobloxGui error stops my game Data - Any way to solve this error? | 344375294 | Stephirio | 7 | 2019-12-30 20:14:50 | <p>One of my friends gets this error when joining my game and then it's like my game Data Management stops working. No more data are stored in leaderstats.</p>
<p>Infinite yield possible opn 'CoreGui.RobloxGui:WaitForChild("Modules")</p>
<p>How can I solve this?</p>
| 92234 | ||||||||
0 | How do I make it so that as the speed of a car increases, the pitch of a sound increases? | 68486889 | TheBeaver101 | 28 | 2017-07-02 18:49:07 | <p>I want to make it so that as the speed of a car increases, the pitch of a sound that is in the vehicle seat also increases. Here is the current function that I have:</p>
<p>local maxSpeed = filtered
local minPitch = filtered
local maxPitch = filtered
local pInc = (maxPitch / maxSpeed)</p>
<p>local function setPitch(... | 44700 | ||||||||
2 | How to Lower Audio On Certain Points | 2108078 | Mirror_Master | 25 | 2014-02-16 23:13:24 | <p>Say I have wind noise in my game and once I enter a house, I want the wind noise sound to lower but not be completely removed? How?</p>
| 16 | 3 | 29 | 3 | 13416513 | Merely | 2122 | 2014-02-17 00:38:16 | <p>You will need to create local sounds for this to work.</p>
<p>Instead of putting your sound object in the Workspace, you need to place your sound object inside the current player's PlayerGui. Then when it is played, only that player will be able to hear it. Your localscript will then be able to change the volume bas... |
0 | How to Detect players position before they click a button? | 2053085708 | plf4wef4ef | 4 | 2023-01-14 16:22:21 | <p>I have a button that teleports a player to a Position in the baseplate when they click it and I want to record the CFrame they were in before they last clicked it.</p>
| 132832 | 1 | 119971 | 1 | 1479528071 | Blueturtle8908 | 79 | 2023-01-14 17:43:03 | <p>In order to see the current Cframe of the player you must see it before you teleport them</p>
<p>Try placing this inside of your click detector
This is a server script</p>
<pre class='brush: lua'>script.Parent.MouseClick:Connect(function(plr)
local Char = game.Workspace:FindFirstChild(plr.Name)
local FirstPo... |
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