question_score stringclasses 21
values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
values | answer_user stringclasses 963
values | answer_user_score stringclasses 692
values | answer_datetime stringlengths 0 19 | answer stringlengths 0 10.7k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | How do I make this door? | 33645123 | ClassiclySmart | 10 | 2014-04-16 14:01:36 | <p>I am making a place for the group: C&G Council
I want to make a door which only allows this group to pass, but I want to be able to allow players who aren't in this group pass through the door if I press a certain button.</p>
<p>So basically, I will have a control room with buttons (parts you can click) and one ... | 2151 | ||||||||
0 | Inventory slot trying to find another when full? | 2869366 | Paldi | 109 | 2017-01-18 22:30:58 | <p>Anyone could help me figure this out? this is for when i pick up an item it goes in my inventory but now if my inventory is full (there is 12 slots) it will try looking for the 13th slot and create an error, how could i make it detect that "i" is higher than 12?</p>
<pre class='brush: lua'>if invslot["Slot"..i] == "... | 39159 | 1 | 41452 | 1 | 8310972 | RubenKan | 3590 | 2017-01-18 22:32:17 | <p>simpfuly do</p>
<pre class='brush: lua'>if i > 12 then
break
end
</pre>
<p>This will check if i is greater then 12, if so, it will end the current loop. (Thus, <code>break</code>).</p>
|
0 | Union is not a valid member of Player? | 14411926 | Anciteify | 70 | 2015-05-08 00:32:44 | <p>Ok so the teleport script I have it has to be the same name for the models but How can Union not be a vaild member of Player if it's in the model? I'm trying to get it to probably animate and I can't do game.Workspace.InstantTeleport.Union it won't work with that. So how can I animate the brick without having to do ... | 17350 | ||||||||
2 | My Badge script isn't working to how I want it to, If you knows how to fix it I would be greatful? | 1073917569 | Puppy_lovertheawsome | 84 | 2023-02-22 10:17:09 | <p>I need help with this badge awarding script, can I please have help with it, I am following a series of tutorials by NetheriteStudio and im trying to fix some buggy script.</p>
<pre class="brush: lua">local Tool = script.Parent.Parent
local Anim = script:WaitForChild("Animation")
local AnimTrack
local hitChars = {}
... | 133102 | 1 | 120196 | 2 | 559514967 | T3_MasterGamer | 2189 | 2023-02-22 11:22:58 | <ol>
<li><code>game.Player</code> doesn't exist and should be using <code>game.Players</code>.</li>
<li><code>ePlr</code> could be an NPC and that could break the script. You should always check if it's an actual player using <a target="_blank" href="https://create.roblox.com/docs/reference/engine/classes/Players#GetPl... |
0 | Changing custom attribute doesn't send signal? | 271844971 | Dothemariobowp9 | 24 | 2022-08-03 11:20:10 | <p>I'm using a custom color attribute on a Humanoid that changes the colors of the custom body parts. I'm testing it on a single body part with this script:</p>
<pre class='brush: lua'>while true do
script.Parent.Color = script.Parent.Parent:FindFirstChild("Humanoid"):GetAttribute("color")
end
</pre>
<p>and I chang... | 131079 | ||||||||
0 | How do I teleport a player when they click on a GUI? | 18369403 | Lem0nzz | 5 | 2014-02-25 02:54:24 | <p>How do you make it so if you click, it teleports two players in 2 seperate positions?</p>
| 289 | ||||||||
0 | Why does the cards not go down when going left to right? | 95024732 | unidentifiedw | 5 | 2021-02-21 22:25:41 | <p>I am trying to make the cards tween up when you hover over the gui with your cursor and go back down when your cursor is out of the gui. I have 5 gui in this so far for testing and when i hover my mouse left to right the cards doesn't go down. When I go right to left it works as intended. "https://media.giphy.com/me... | 120484 | ||||||||
1 | Help me! = expected near end? | 23704748 | Falcon2k12 | 0 | 2014-03-04 21:03:58 | <p>So every time i try to do a script it says " = expected near end?"</p>
| 488 | ||||||||
0 | Currently working on first person arms, does anybody know how I can fix this? | 1314599390 | NuggetHasJoined | 7 | 2021-02-10 09:27:18 | <p>I've been making a game, and have made some first person arms after watching a tutorial. When the player dies, the arms stay floating midair when they respawn, but they still have the arms on their screen. Does anybody know how I can add to the script so when they die, the arms disappear?</p>
<p>This is the script:<... | 119907 | 1 | 109453 | 0 | 1085356580 | LeedleLeeRocket | 1094 | 2021-02-10 09:29:11 | <pre class="brush: lua">char.Humanoid.Died:Connect(function()
arms.Parent = nil
end)
</pre>
|
0 | How to disable the space bar temporarily after jumping? | 1357339884 | SilverishReign | 55 | 2021-04-05 12:58:49 | <p>I want to add a denounce to the space bar after it is pressed and disable it temporarily. The problem is, I don't know how to do this. Here is my failed attempt.</p>
<pre class='brush: lua'>UserInputService = game:GetService("UserInputService")
local character = script.Parent
local humanoid = character:WaitForChild(... | 122033 | 1 | 111149 | 2 | 1608691335 | scripterhelper5354 | 406 | 2021-04-05 13:14:41 | <pre class='brush: lua'>local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
local UserInputService = game:GetService("UserInputService")
local DisablingJumpingTime = 5
local debounce=false
UserInputService.InputBegan:Connect(function(input)
if debounce then return end
if input.Ke... |
0 | Why isn't HumanoidRootPart not teleporting? | 676627265 | iSimonPlayz | 0 | 2020-12-16 12:54:40 | <p>Hello there,
So I'm trying to teleport a player to a certain part using HumanoidRootPart after the timer is over. But it doesn't seem to work.</p>
<p>Here is the script:</p>
<pre class='brush: lua'>local roundLength = 5
local intermissionLength = 5
local InRound = game.ReplicatedStorage:WaitForChild("inRound")
local... | 117256 | ||||||||
0 | Does anyone have a script that will turn the player in to a noob? | 218270607 | ear_thy | 0 | 2020-06-08 01:27:07 | <p>So I'm makeing a ro-bio type game but makeing custom viruses. And I need a script that will turn the ro-bio npc in to a noob. It would just need to turn the npcs avatar in to a noob.</p>
| 105680 | ||||||||
2 | How do you insert a local script into player gui? | 15454657 | GreekGodOfMLG | 244 | 2014-06-03 02:03:15 | <p>I wanted to remove health, playerlist, and backpack. But it won't allow me to put it in there without me having to start a server and won't save. I used a script to switch the parent to playergui. Can you help me?</p>
| 6101 | 2 | 8094 | 1 | 17514438 | TheeDeathCaster | 2336 | 2014-06-03 02:06:46 | <p>You could put the Script in StartGui, if you mean the Player's PlayerGui, or you could make a script;</p>
<pre class='brush: lua'>game.Players.PlayerAdded:connect(function(plr)
if plr and plr.PlayerGui then
find=script:FindFirstChild("LOCALSCRIPTNAMEHERE")
if find then
find:Clone()
find.Parent=plr.PlayerGui
end end ... |
0 | How to make an event happen on only the Client that clicked the button/part? | 161757041 | krowten024nabrU | 291 | 2020-08-06 10:55:18 | <p>I've been trying to make a Click for Cash button in Roblox, only to find out that the cooldown/debounce can also happen to other players. I've tried switching the Scripts to Local Scripts, but it does not work (I'm a beginner at coding) This is my code right now (Getting Money Script):</p>
<pre class='brush: lua'>lo... | 110824 | ||||||||
0 | How do I reference only the clicked part in a group of parts? | 936746552 | FireTypeHydra | 11 | 2022-03-12 03:30:15 | <p>So I am new to scripting and I am trying to make a very simple drawing game. I'm trying to make it so when you choose a color from given color choices, it makes whatever one part of the canvas you click on turn that color. I have attempted this in the script below (I know the script does not work). Could someone ple... | 129271 | 1 | 116933 | 0 | 1122312651 | totosimamora608 | 61 | 2022-03-12 06:20:52 | <p>Fixed script:</p>
<pre class="brush: lua"> script.Parent.ClickDetector.MouseClick:Connect(function()
for _,Canvas in pairs(game.workspace.Model:GetChildren()) do -- Model is the canvas
Canvas.ClickDetector.MouseClick:Connect(function()
if Canvas.BrickColor == BrickColor.Re... |
1 | How to make players not kill each other? | 183699517 | Coolmansunsh | 17 | 2022-08-04 18:22:24 | <p><strong>I'm making a game in and I'm new to Roblox I'm having trouble finding any videos on how to do this as my players are supplied with swords in there backpack but one issue is that i want players to only be able to kill Npcs. If you can please help.</strong></p>
| 131099 | ||||||||
0 | How to make a bone follow a part while being parented to another part? | 204448429 | youngmacka123 | 15 | 2020-11-21 18:08:33 | <p>So I'm trying to make a "morph" type of thing using the new skinned meshparts update. I am trying to make a bone copy the same movements as another part. By the way, I don't want to make an animation as this is meant to work with all roblox animation packs.</p>
<p>Here is some code:</p>
<pre class='brush: lua'>local... | 116111 | ||||||||
2 | How do you exclude something from i, v in pairs? | 190788793 | FadedJayden_Dev | 118 | 2019-06-13 20:59:09 | <p>Soooooo.... I wanna create a new part whenever the players are close enough to a part in the workspace. It applies to all the parts in the workspace. When I used <code>i,v in pairs</code>, it won't work as there is Camera, Terrain in it. How do I exclude them out from <code>i,v in pairs</code>?</p>
<pre class='brush... | 81684 | 1 | 75996 | 3 | 44083134 | Fifkee | 2017 | 2019-06-13 21:03:59 | <p>Check if <code>v</code> is a basepart using the method :IsA().</p>
<pre class='brush: lua'>for i, v in pairs(workspace:GetChildren()) do
if (v:IsA('BasePart')) then -- if v Is A BasePart then..
--Base part is the base class for all parts, like meshparts, normal parts, wedges, and all that.
end
end
</... |
0 | How would I make a script that is able to get a random players avatar and name? (Camping Game) | 1169362290 | iiMxtt_Destinyii | 62 | 2019-07-30 01:31:00 | <p>I am looking for someone who is able to help me make a script that selects a random player from the player list. I also want the script to get their avatar and username. I was using a local player script but then I realized that the player would see their own avatar instead of random players.</p>
<p>I made a little ... | 84688 | 1 | 82528 | 0 | 1305839388 | GodOfTemplates | 10 | 2019-10-22 11:03:36 | <p>Okay Make a ****RemoteEvent**** Call it Dialogue Put it in ReplicatedStorage
And Make a ****Script**** Here's a script: l</p>
<pre class='brush: lua'><br /></pre>
<p>local dialogue = game.ReplicatedStorage.Dialogue
local type = Enum.ThumbnailType.HeadShot
local size = Enum.ThumbnailSize.Size180x180</p>
<p>function M... |
0 | How to script movement for a simple imported character? | 379782887 | Shounak123 | 461 | 2023-01-21 12:12:15 | <p>I have imported a simple Soldier rig from Blender. The Rig is animated and I need it to move like a normal roblox character would do. I have tried scripting like:</p>
<pre class='brush: lua'>while true do
Soldier.RootPart.CFrame=Soldier.RootPart.CFrame*CFrame.new(0,0,-0.1)
wait(0.1)
end
</pre>
<p>This makes ... | 132906 | ||||||||
0 | How can I tween things like slice scale and slice center on Image Labels? | 1042173723 | 7zjh | 74 | 2020-07-31 23:04:43 | <p>Edit: I found the solution after hours of digging.</p>
| 110420 | ||||||||
0 | How to make script continue after function? | 677278792 | NickIsANuke | 217 | 2020-07-20 00:41:53 | <p>So lets say I had a script:</p>
<pre class='brush: lua'>local function a()
wait(math.random(1,5))
print("This is a function")
end)
while true do
a()
wait()
end
</pre>
<p>With this script, it would wait until our function, <code>a</code>, is complete before running it again. Is there any way that I co... | 109498 | 1 | 100584 | 3 | 1708043824 | TheLuminent | 970 | 2020-07-20 00:45:39 | <p>Yes, you use the <code>coroutine.wrap</code> method to do this!</p>
<pre class='brush: lua'>local function a()
wait(math.random(1,5))
print("This is a function!");
end
while true do
coroutine.wrap(a)()
wait()
end
</pre>
|
0 | Unwanted Pop Up: Would you like to take Easter Eggs for FREE? Whenever player joins the game. | 443643048 | Soban06 | 24 | 2020-09-15 18:33:09 | <p>This bug is new in my game. I didn't make any changes to the scripts.</p>
<p>Problem:</p>
<p>Whenever the player joins the game, this message pops up:</p>
<p>"Would you like to take Easter Eggs for FREE? Your account balance will not be affected by this transaction."</p>
<p>Why does this pop up? And how to remove it... | 113201 | 1 | 103923 | 0 | 58729054 | Dovydas1118 | 972 | 2020-09-15 18:35:12 | <p>You have a backdoor or virus on your game. Make sure you use appropiate free models and/or plugins, as they can install backdoors into your game. If you're planning to use Free Models, then put them into workspace, <strong>do not click play or click publish</strong> and delete all of the scripts. In the worst case s... |
0 | SurfaceGUI's in first-person view. | 1788996 | Jackd44 | 35 | 2014-04-08 11:10:30 | <p>As I was making my new game, I had noticed that my textboxes in my surfaceGUI work fine in third-person, but as I switched to first-person it didn't seem to fire the MouseButton1Click event anymore but it worked again when I swapped back into third-person. Is this just me, or is it a ROBLOX bug, or what?</p>
| 1142 | 1 | 1631 | 1 | 6030494 | Exsius | 162 | 2014-04-09 06:15:09 | <p>I had the same problem trying this a week ago with surface guis.</p>
<p>It is probably a ROBLOX bug.</p>
|
0 | How would I make a dialogue option that plays a sound when selected? | 71179217 | damianbratonja | 20 | 2019-07-22 14:47:52 | <p>I'm trying to make a dialog choice that when selected plays a sound effect.
Can somebody help me out?</p>
| 84192 | 1 | 78206 | 0 | 52208338 | Spiritlotus | 151 | 2019-07-22 15:18:45 | <p>very easy and simple :) by using DialogChoiceSelected we can check to see if a certain choice was selected, and do something.</p>
<ul>
<li>firstly, you need dialog. and a character. this is a very good API that has a lot of customization:</li>
</ul>
<p>https://www.roblox.com/library/59391730/Advanced-Player-AI</p>
<... |
0 | Ingame Purchases | 29806839 | ConnorVIII | 448 | 2014-03-10 20:08:11 | <p>Is there a function that tells if a player has bought something ingame, so they dont have to leave and rejoin to receive their purchase?</p>
| 612 | 1 | 968 | 6 | 21540827 | Articulating | 1335 | 2014-03-10 20:31:12 | <p>Change the ProcessReceipt callback, for Developer Products, or the PromptPurchaseFinished event, for other items.
http://wiki.roblox.com/index.php?title=PromptPurchaseFinished_(Event)
http://wiki.roblox.com/index.php?title=ProcessReceipt_(Callback)</p>
|
0 | Why does the part wont rotate constantly as in script? | 94203834 | AswormeDorijan111 | 531 | 2017-12-24 22:07:51 | <p>So, hi!
I have problem with this normal script.
I dont know why does it wont rotate part constantly....
I dont know how to use "for" loops...
So please help me!</p>
<pre class='brush: lua'>p = script.Parent.Parent.VIPAD
while true do
p.Orientation.Y = 40.52
wait(0.1)
p.Orientation.Y = 45.52
wait(0.1)... | 50873 | 2 | 50669 | 0 | 390163698 | iiSpeak_Lua | 35 | 2017-12-24 22:41:10 | <p>You can't assign a number to only one component to the Orientation (X,Y,Z) of a part. It won't work. Instead, you have to use <em>Vector3</em>. So in this case it would go like this:</p>
<p><code>p.Orientation=Vector3.new(0,40.52,0)</code></p>
<p>And then you would repeat this as much as you need to. However because... |
0 | Killstreak board not showing? | 1961959172 | imnotaguest1121 | 74 | 2022-06-18 23:57:11 | <p>So there was a problem, for some whatever reason, the killstreak board wouldn't appear, The output also said there wasn't a problem</p>
<p>Script:</p>
<pre class='brush: lua'>local DSS = game:GetService("DataStoreService"):GetDataStore("Kills")
game.Players.PlayerAdded:Connect(function(player)
local LS = Instanc... | 130398 | ||||||||
4 | Linear table calculator issues? | 74087102 | Ziffixture | 6785 | 2018-12-19 04:49:03 | <p>I'm study Linear Relationships in mathamatics, I came across the formatting of the table used to provide the positioning of each value of the Graph, Looking something like this...</p>
<p>Table[i] | Table[v]</p>
<pre class="brush: lua">1 3.50
2. 7.00
3. 10.50
4. 14.00
5. ... | 72552 |
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