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@startuml abstract class AbstractExpression{ + interpreter(String info):Object } class TerminalExpression{ + interpreter(String info):Object } class NonTerminalExpression{ - expr1: AbstractExpression - expr2: AbstractExpression + interpreter(String info):Object } class Context{ - expr1: AbstractExpression + Context():void + operation(String info):void } Context o- AbstractExpression AbstractExpression <|.. TerminalExpression AbstractExpression <|.. NonTerminalExpression AbstractExpression ..o NonTerminalExpression @enduml
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@startuml hide footbox title Seleccionar enemigo a atacar actor Jugador as j participant VistaBatalla as visBat participant ControladorBatalla as contBat participant Acccion as ac j-> visBat: click en la ciratura que desea atacar activate visBat visBat--> contBat activate contBat contBat->contBat:comprobarEnemigoSelec() alt si la posicion contiene a una criatura o un jefe de terreno alt si la partida es en equipos alt si la criatura o jefe de terreno es del equipo enemigo contBat-> contBat:criaturaAtacanteAlrededor() alt el enemigo se encuentra alrededor de la la criatura atacante contBat-> contBat:atacarEnemigo(posAct.getElemento()) activate contBat deactivate contBat contBat-> ac:atacarEnemigo(elemAtacado) activate ac ac-->contBat:vida deactivate ac ... Se comprueban los efectos del ataque (Diagrama: Despues de un ataque) ... else el enemigo no esta al alcance contBat--> visBat:setMensaje("Este enemigo no esta\nal alcance de la criatura seleccionada.") visBat--> j: muestra el mensaje al jugador end else si la criatura o jefe de terreno es del mismo equipo contBat--> visBat:setMensaje("La criatura pertenece a\nun aliado") visBat--> j: muestra el mensaje al jugador end else la partida no es en equipos contBat-> contBat:criaturaAtacanteAlrededor() end else la posicion no contiene una criatura o jefe de terreno contBat--> visBat:setMensaje("Aqui no hay un enemigo que\nse pueda atacar.") visBat--> j: muestra el mensaje al jugador end @enduml
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@startuml lister_les_utilisateurs actor Administrateur boundary Systeme database BDD note left of Administrateur: l'administrateur doit etre authentifié Client -> Systeme: afficher la liste des utilisateurs Systeme -> BDD: recherche des utilisateurs BDD --> Systeme : utilisateurs trouvés Systeme --> Client: page affichant la liste des utilisateurs @enduml
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@startuml abstract class BasePage interface Flow interface PageCheckPoint interface SinglePageAction BasePAge<|- BaiDuHomePage SinglePageAction<|-- BaiDuHomePageAction class BaiDuHomePageAction{ List<BaiDuPageCheckPoint> pageCheckPoints fillPage() } @enduml
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@startuml note as N1 <color:blue>Sptr</color> is a typedef for std::shared_ptr. <color:blue>Uptr</color> is a typedef for std::unique_ptr. end note together { class EntityManager class Mediator class SystemManager } together { class ASystem class AEntity } class Manager { - EntityManager _em - SystemManager _sm - Sptr<Mediator> _mediator __ Methods __ + AEntity &addEntity() + void removeEntity(const Sptr<AEntity> &entity) + T &addSytem<T>() + void addComponent(AEntity &entity) + void removeComponent(AEntity &entity) + void executeSystems() } abstract class ASystem { # std::vector<Sptr<AEntity>> _entityVec # std::vector<std::type_index> _requiredComp # const uint64_t _id; # Sptr<Mediator> _mediator __ Methods __ + virtual void execute() = 0 + void addEntity(const Sptr<AEntity> &entity) + void delEntity(const Sptr<AEntity> &entity) + bool hasEntity(const Sptr<AEntity> &entity) .. Getters .. + const std::vector<Sptr<AEntity>> &getEntityVec() const + const std::vector<std::type_index> &getRequiredComp() const + const std::vector<std::type_index> &getSortedRequiredComp() + const uint64_t &getId() const } abstract class AEntity { # std::unordered_map<std::type_index, Sptr<AComponent>> _compMap # std::vector<std::type_index> _compTypes # const uint64_t _id # Sptr<Mediator> _mediator __ Methods __ + T &getComp<T>() + T &addComp<T>() + T &addComp<T, ...Args>(Args && ...args) + void delComp<T>() - void addComponent() - void removeComponent() - T &addComp<T>(Uptr<T> &&component) .. Getters .. + const auto &getCompMap() const + const std::vector<std::type_index> &getCompTypes() const + const std::vector<std::type_index> &getSortedCompTypes() + uint64_t getId() const } class Component { # const std::type_index _typeIndex __ Methods __ .. Getters .. + const std::type_index &getTypeIndex() const } class EntityManager { - std::unordered_map<uint64_t, Sptr<AEntity>> _entities __ Methods __ + void addEntity(const Sptr<AEntity> &entity) + void removeEntity(const uint64_t id) + auto getEligibleEntities(const std::vector<std::type_index> &sortedRequirements) } class SystemManager { - std::unordered_map<uint64_t, Sptr<ASystem>> _sytems __ Methods __ + void addSystem(const Sptr<ASystem> &sys) + void removeSystem(const Sptr<ASystem> &sys) + void addEntityToAppropriateSystems(const Sptr<AEntity> &entity) + void removeEntityToAppropriateSystems(const Sptr<AEntity> &entity) + void removeEntityToAllSystems(const Sptr<AEntity> &entity) .. Getters .. + const auto &getSystems() const } class Mediator { - Manager *_manager __ Methods __ + void pingDeleteEntity(Sptr<AEntity> &entity) + void pingCreateEntity() + void pingDeleteComponent(AEntity &entity) + void pingCreateComponent(AEntity &entity) } ASystem "1" *-- Mediator AEntity "1" *-- Mediator Manager "1" *-- Mediator Manager "1" *-- EntityManager Manager "1" *-- SystemManager SystemManager "0..*" *-- "map<ASystem>" ASystem EntityManager "0..*" *-- "map<AEntity>" AEntity AEntity "0..*" *-- "map<AComponent>" Component @enduml
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@startuml skinparam linetype ortho skinparam backgroundColor white skinparam usecaseBorderColor black skinparam usecaseArrowColor LightSlateGray skinparam artifactBorderColor black skinparam artifactArrowColor LightSlateGray title Chart Map for alfresco-identity-service:5.0.0 'There are 4 referenced Helm Charts artifact "common:1.4.1\n====\n\tType: library\n====\n\tRepo: N/A - Explicit Dependency\n====\n\tMaintainers: Bitnami\n====\n\tKeywords: \n\t\tcommon\n\t\thelper\n\t\ttemplate\n\t\tfunction\n\t\tbitnami" as common_1_4_1 #DarkSeaGreen artifact "alfresco-identity-service:5.0.0\n====\n\tType: application\n====\n\tRepo: https://kubernetes-charts.alfresco.com/stable\n====\n\tMaintainers: Alfresco\n====\n\tKeywords: \n\t\talfresco\n\t\tkeycloak\n\t\tidentity-service" as alfresco_identity_service_5_0_0 #Chartreuse artifact "postgresql:10.3.13\n====\n\tType: application\n====\n\tRepo: N/A - Explicit Dependency\n====\n\tMaintainers: \n\t\tBitnami\n\t\tdesaintmartin\n====\n\tKeywords: \n\t\tpostgresql\n\t\tpostgres\n\t\tdatabase\n\t\tsql\n\t\treplication\n\t\tcluster" as postgresql_10_3_13 #LightSteelBlue artifact "keycloak:15.0.0\n====\n\tType: application\n====\n\tRepo: https://codecentric.github.io/helm-charts\n====\n\tMaintainers: \n\t\tunguiculus\n\t\tthomasdarimont\n====\n\tKeywords: \n\t\tsso\n\t\tidm\n\t\topenid connect\n\t\tsaml\n\t\tkerberos\n\t\tldap" as keycloak_15_0_0 #LightBlue 'There are 2 referenced Docker Images usecase "Image\n====\nquay.io\n====\nalfresco/alfresco-identity-service:1.6.0\n====\n1.6.0" as quay_io_alfresco_alfresco_identity_service_1_6_0 #Azure usecase "Image\n====\ndocker.io\n====\nbitnami/postgresql:11.11.0-debian-10-r31\n====\n11.11.0-debian-10-r31" as docker_io_bitnami_postgresql_11_11_0_debian_10_r31 #DarkSalmon 'Chart Dependencies alfresco_identity_service_5_0_0--[#green]-|>keycloak_15_0_0 keycloak_15_0_0--[#green]-|>postgresql_10_3_13 postgresql_10_3_13--[#green]-|>common_1_4_1 postgresql_10_3_13--[#orange]-|>docker_io_bitnami_postgresql_11_11_0_debian_10_r31 keycloak_15_0_0--[#orange]-|>quay_io_alfresco_alfresco_identity_service_1_6_0 center footer Generated on 2022/06/13 20:11:43 by com.melahn.util.helm.PlantUmlChartMapPrinter\nhttps://github.com/melahn/helm-chartmap @enduml
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@startuml 'https://plantuml.com/sequence-diagram hide footbox participant NusMaze participant ":AliasStorage" participant ":DailyRouteStorage" participant ":FavouriteStorage" participant ":HistoryStorage" participant ":NotesStorage" participant ":DataEncoder" participant ":DataDecoder" participant ":BlockAlias" participant ":DailyRoute" participant ":Favourite" participant ":History" participant ":NusMap" participant ":Block" participant ":Files" NusMaze --> NusMaze: initializeData() activate NusMaze #DarkSalmon NusMaze --> ":BlockAlias": BlockAlias() activate ":BlockAlias" deactivate ":BlockAlias" NusMaze --> ":DailyRoute": DailyRoute() activate ":DailyRoute" deactivate ":DailyRoute" NusMaze --> ":Favourite": Favourite() activate ":Favourite" deactivate ":Favourite" NusMaze --> ":History": History() activate ":History" deactivate ":History" NusMaze --> ":NusMap": NusMap() activate ":NusMap" deactivate ":NusMap" deactivate NusMaze NusMaze --> NusMaze: initialiseStorage() activate NusMaze #DarkSalmon NusMaze --> ":AliasStorage": ":AliasStorage"("data/aliasList.txt") activate ":AliasStorage" deactivate ":AliasStorage" NusMaze --> ":DailyRouteStorage": ":DailyRouteStorage"("data/dailyRouteList.txt") activate ":DailyRouteStorage" deactivate ":DailyRouteStorage" NusMaze --> ":FavouriteStorage": ":FavouriteStorage"("data/favouriteList.txt") activate ":FavouriteStorage" deactivate ":FavouriteStorage" NusMaze --> ":HistoryStorage": ":HistoryStorage"("data/history.txt") activate ":HistoryStorage" deactivate ":HistoryStorage" NusMaze --> ":NotesStorage": ":NotesStorage"("data/noteList.txt") activate ":NotesStorage" deactivate ":NotesStorage" deactivate NusMaze #DarkSalmon NusMaze --> NusMaze: setStorageData() activate NusMaze #DarkSalmon NusMaze --> ":AliasStorage" : setData(":NusMap", blockAlias, history, favourite, dailyRoute) activate ":AliasStorage" deactivate ":AliasStorage" NusMaze --> ":DailyRouteStorage": setData(":NusMap", blockAlias, history, favourite, dailyRoute) activate ":DailyRouteStorage" deactivate ":DailyRouteStorage" NusMaze --> ":FavouriteStorage": setData(":NusMap", blockAlias, history, favourite, dailyRoute) activate ":FavouriteStorage" deactivate ":FavouriteStorage" NusMaze --> ":HistoryStorage": setData(":NusMap", blockAlias, history, favourite, dailyRoute) activate ":HistoryStorage" deactivate ":HistoryStorage" NusMaze --> ":NotesStorage": setData(":NusMap", blockAlias, history, favourite, dailyRoute) activate ":NotesStorage" deactivate ":NotesStorage" deactivate NusMaze #DarkSalmon NusMaze --> NusMaze: loadPreviousData() activate NusMaze #DarkSalmon NusMaze --> ":AliasStorage": loadData() activate ":AliasStorage" ":AliasStorage" ---> ":DataDecoder": decodeAliasAndNoteData(encodedData, ":NusMap") activate ":DataDecoder" ":DataDecoder" ---> ":AliasStorage": decodedData deactivate ":DataDecoder" ":AliasStorage" --> ":BlockAlias": addAlias(decodedData[0], decodedData[1]) activate ":BlockAlias" deactivate ":BlockAlias" ":AliasStorage" --> NusMaze deactivate ":AliasStorage" NusMaze --> ":DailyRouteStorage": loadData() activate ":DailyRouteStorage" ":DailyRouteStorage" ---> ":DataDecoder": decodeDailyRouteData(encodedData, ":NusMap", dailyRoute) activate ":DataDecoder" ":DataDecoder" ---> ":DailyRouteStorage": decodedData deactivate ":DataDecoder" ":DailyRouteStorage" --> ":DailyRoute": addDailyRoute(decodedData[0], schedule) activate ":DailyRoute" deactivate ":DailyRoute" ":DailyRouteStorage" --> NusMaze deactivate ":DailyRouteStorage" NusMaze --> ":FavouriteStorage": loadData() activate ":FavouriteStorage" ":FavouriteStorage" ---> ":DataDecoder": decodeHistoryAndFavouriteData(encodedData, ":NusMap"); activate ":DataDecoder" ":DataDecoder" ---> ":FavouriteStorage": decodedData deactivate ":DataDecoder" ":FavouriteStorage" --> ":Favourite": addFavourite(decodedData[0], decodedData[1]) activate ":Favourite" deactivate ":Favourite" ":FavouriteStorage" --> NusMaze deactivate ":FavouriteStorage" NusMaze --> ":HistoryStorage": loadData() activate ":HistoryStorage" ":HistoryStorage" ---> ":DataDecoder": decodeHistoryAndFavouriteData(encodedData, ":NusMap") activate ":DataDecoder" ":DataDecoder" ---> ":HistoryStorage": decodedData deactivate ":DataDecoder" ":HistoryStorage" --> ":History": addHistory(decodedData[0], decodedData[1]) activate ":History" deactivate ":History" ":HistoryStorage" --> NusMaze deactivate ":HistoryStorage" NusMaze --> ":NotesStorage": loadData() activate ":NotesStorage" ":NotesStorage" ---> ":DataDecoder": decodeAliasAndNoteData(encodedData, ":NusMap") activate ":DataDecoder" ":DataDecoder" ---> ":NotesStorage": decodedData deactivate ":DataDecoder" ":NotesStorage" --> ":NusMap": getBlock(decodedData[0]) activate ":NusMap" ":NusMap" --> ":Block": addNote(decodedData[1]) activate ":Block" deactivate ":Block" deactivate ":NusMap" ":NotesStorage" --> NusMaze deactivate ":NotesStorage" deactivate NusMaze #DarkSalmon loop till bye command NusMaze --> NusMaze: saveCurrentData() activate NusMaze #DarkSalmon NusMaze --> ":AliasStorage": saveData() activate ":AliasStorage" ":AliasStorage" ---> ":DataEncoder": encodeAlias(blockAlias) activate ":DataEncoder" group loop[through all entries in HashMap] ":DataEncoder" ---> ":BlockAlias": getAliasHashMap().entrySet() activate ":BlockAlias" end ":BlockAlias" ---> ":DataEncoder": data [ ] deactivate ":BlockAlias" ":DataEncoder" ---> ":AliasStorage": encodedData deactivate ":DataEncoder" ":AliasStorage" ---> ":Files": write(filepath, encodedData); activate ":Files" deactivate ":Files" ":AliasStorage" --> NusMaze deactivate ":AliasStorage" NusMaze --> ":DailyRouteStorage": saveData() activate ":DailyRouteStorage" ":DailyRouteStorage" ---> ":DataEncoder": encodeDailyRoute(dailyRoute) activate ":DataEncoder" group loop[through all entries in HashMap] ":DataEncoder" ---> ":DailyRoute": getFavouriteSize() activate ":DailyRoute" deactivate ":DailyRoute" ":DataEncoder" ---> ":DailyRoute": getSpecificEntry(i) activate ":DailyRoute" deactivate ":DailyRoute" end ":DataEncoder" ---> ":DailyRouteStorage": encodedData deactivate ":DataEncoder" ":DailyRouteStorage" ---> ":Files": write(filepath, encodedData); activate ":Files" deactivate ":Files" ":DailyRouteStorage" --> NusMaze deactivate ":DailyRouteStorage" NusMaze --> ":FavouriteStorage": saveData() activate ":FavouriteStorage" ":FavouriteStorage" ---> ":DataEncoder": encodeFavourite(favourite) activate ":DataEncoder" group loop[for all of objects' array] ":DataEncoder" ---> ":Favourite": getSelectableDays() activate ":Favourite" deactivate ":Favourite" deactivate ":Favourite" ":DataEncoder" ---> ":Favourite": getDailyRoute(day) activate ":Favourite" deactivate ":Favourite" end ":DataEncoder" ---> ":FavouriteStorage": encodedData deactivate ":DataEncoder" ":FavouriteStorage" ---> ":Files": write(filepath, encodedData); activate ":Files" deactivate ":Files" ":FavouriteStorage" --> NusMaze deactivate ":FavouriteStorage" NusMaze --> ":HistoryStorage": saveData() activate ":HistoryStorage" ":HistoryStorage" ---> ":DataEncoder": encodeHistory(history) activate ":DataEncoder" group loop[for all of objects' array] ":DataEncoder" ---> ":History": getHistorySize() activate ":History" deactivate ":History" deactivate ":History" ":DataEncoder" ---> ":History": getSpecificEntry(i) activate ":History" deactivate ":History" end ":DataEncoder" ---> ":HistoryStorage": encodedData deactivate ":DataEncoder" ":HistoryStorage" ---> ":Files": write(filepath, encodedData); activate ":Files" deactivate ":Files" ":HistoryStorage" --> NusMaze deactivate ":HistoryStorage" NusMaze --> ":NotesStorage": saveData() activate ":NotesStorage" ":NotesStorage" ---> ":DataEncoder": encodeNotes(nusMap) activate ":DataEncoder" group loop[for all of objects' array] ":DataEncoder" ---> ":NusMap": getValues() activate ":NusMap" deactivate ":NusMap" ":DataEncoder" ---> ":Block": getNotes().size() activate ":Block" deactivate ":Block" ":DataEncoder" ---> ":Block": getName() activate ":Block" deactivate ":Block" ":DataEncoder" ---> ":Block": getNotes().get(i) activate ":Block" deactivate ":Block" end ":DataEncoder" ---> ":NotesStorage": encodedData deactivate ":DataEncoder" ":NotesStorage" ---> ":Files": write(filepath, encodedData); activate ":Files" deactivate ":Files" ":NotesStorage" --> NusMaze deactivate ":NotesStorage" end deactivate NusMaze #DarkSalmon @enduml
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@startuml actor user as "user" rectangle Database rectangle "program" { usecase UC4 as "Get population of continents" usecase UCa as "order largest to smallest" usecase UCb as "print populations" user - UC4 UC4 ..> UCa UCa ..> UCb UC4 - Database } @enduml
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@startuml class AnimationOutputWeightProcessor { + AnimationOutputWeightProcessor(output:AnimationPlayableOutput) FindMixers() : void FindMixers(parent:Playable, port:int, node:Playable) : void + Evaluate() : void } class WeightInfo <<struct>> { + port : int } class "List`1"<T> { } ITimelineEvaluateCallback <|-- AnimationOutputWeightProcessor AnimationOutputWeightProcessor --> "m_Output" AnimationPlayableOutput AnimationOutputWeightProcessor --> "m_MotionXPlayable" AnimationMotionXToDeltaPlayable AnimationOutputWeightProcessor o-> "m_Mixers<WeightInfo>" "List`1" AnimationOutputWeightProcessor +-- WeightInfo WeightInfo --> "mixer" Playable WeightInfo --> "parentMixer" Playable @enduml
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````puml @startuml actor cartGui cartGui -> cartControl : test sensor (sensorId)\n<font color=red><b>mg.cartCommand.TEST_SENSOR cartControl -> cartArduino : test sensor\n<font color=red><b>7,<sensorId> loop 5 seconds cartArduino -> cartControl : sensor distances\n<font color=blue><b>!A7 cartControl -> cartGui : measured distances cartGui -> cartGui : display values\ncalculate and display average end @enduml ````
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@startuml (*) --> "check input 1" If "input is verbose" then --> [Yes] "turn on verbosity" --> "run command" else --> "run command" Endif -->(*) @enduml
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@startuml interface DomainService extends DomainSearchService{ String create(String str); String update(Long id, String str); void deleteOtherDomain(Long id) } note left of DomainService: interface DomainService \nextends DomainSearchService interface DomainSearchService { String findById(Long id); List<String> findByName(String name); } class DomainServiceImpl implements DomainService { String findById(Long id); List<String> findByName(String name); String create(String str); String update(Long id, String str); void deleteOtherDomain(Long id) } class DomainController { DomainService service String findById(Long id) } DomainController *-- DomainService : Injected note left of DomainServiceImpl: No change to \nimplementation note left of DomainController: No change to \nimplementation @enduml
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@startuml hide empty description /' Module: PMS7003_state.plantuml Function: PlantUML reference source for cPMS7003 fsm. Copyright: See accompanying LICENSE file at https:://github.com/mcci-catena/Catena-Arduino-Platform Author: Terry Moore, MCCI Corporation July 2019 Notes: PlantUML images in REAMDE.md are generated by pasting this file into the server at http://www.plantuml.com/plantuml, and grabbing the resulting URLs. '/ [*] --> stOff stOff --> stRequestPowerOn : evWake stRequestPowerOn : entry/ Turn on Vdd\n start 100ms timer stRequestPowerOn --> stReset : evTimer stReset : entry/ assert reset\n start 1 ms timer stReset --> Running : evTimer / set `RESET` hi-Z stRequestPowerDown : entry/ turn Vdd off, start 100ms timer stRequestPowerDown --> stOff : evTimer && ~fExit stRequestPowerDown --> [*] : evTimer && fExit state Running { [*] --> stWarmup stWarmup : entry/ set nMessages = 0 stWarmup --> stWarmup : evNewData && nMessages < 10\n / ++nMessages stWarmup --> stNormal : evNewData && nMessages >= 10 stNormal : entry/ set `SET` hi-Z stNormal --> stHwSleep : evHwSleep stNormal --> stSleepCmd : evSleep stNormal --> stPassiveSendCmd : evPassive stHwSleep : entry/ set `SET` low stHwSleep -u-> stWarmup : evWake\nset `SET` 1 stSleepCmd : entry/ send sleep cmd stSleepCmd --> stSwSleep : evTxDone stSwSleep -r-> stWakeCmd : evWake stWakeCmd : entry/ send wakeup cmd stWakeCmd -u-> stWarmup : evTxDone stPassiveSendCmd : entry/ send passive cmd stPassiveSendCmd --> stPassive : evTxDone stPassive -u-> stNormalSendCmd : evNormal stPassive --> stHwSleep : evHwSleep stPassive --> stSleepCmd : evRequestSleep stPassive --> stPassiveMeasureCmd : evMeasure stNormalSendCmd : entry/ send normal cmd stNormalSendCmd -u-> stNormal : evTxDone stPassiveMeasureCmd : entry/ clear measurement,\n send measure cmd stPassiveMeasureCmd --> stPassive : evNewData || evTimeout } Running --> stReset : evReset Running --> stRequestPowerDown : evOff || fExit @enduml
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@startuml Alice -> system: Authentication Request system --> Alice: Authentication Response Alice -> Bob: Another authentication Request Alice <-- Bob: another authentication Response @enduml
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@startuml abstract class Element class Hospital extends Element class Resident extends Element class Problem class Matching class Partition class Element class Solution class GaleShapely implements Algorithm class Builder interface Algorithm Builder +-- Problem Resident "1" o-- "1..." Hospital : prefers Hospital "1" o-- "1..." Resident : prefers Problem "1" *-- "1..." Resident : contains Problem "1" *-- "1..." Hospital : contains Problem "1" o-- "1..." Solution : has Problem "1" *-- "2" Partition : creates Solution "1" o-- "1" Matching : has Problem "1" *-- "1" GaleShapely GaleShapely "1" *-- "1..." Solution : generates GaleShapely "1" *-- "1..." Matching : creates Partition "1" o-- "1..." Element class Solution{ Matching matching : private Solution(Matching) : public String toString() : public } class Matching{ Set<Pair<Element, Element>> edges : private Matching() : public void addEdge(Element, Element) : public Matching addAllEdges(Partition) : public Set<Pair<Element, Element>> getEdges() : public } class Partition{ Set<Element> V : private Partition(Set<Hospital>) : public Partition(List<Resident>) : public Set<Element> getV() : public String toString() : public } class Resident{ Map<Integer, Hospital> preferences : private Resident(String) : public void setPreferences(Hospital ...) : public } class Hospital{ Map<Integer, Resident> preferences : private Hospital(String, Integer) : public void setPreferences(Resident ...) : public } abstract class Element{ Integer capacity : protected String name : protected Set<Element> assignedTo : protected Set<Element> tryouts : protected Element(String, Integer) : protected Set<Element> getTryouts() : public Set<Element> getAssignedTo() : public void free() : public boolean canAssign() : public void assign() : public String getName() : public boolean equals(Element) : public Integer getCapacity() : public abstract Map<Integer, ?> getPreferences() : public abstract String toString() : public abstract Element getNextTryout() : public abstract Element getLeastAppealingAssignee() : public abstract Integer getPreference() : public abstract } class Problem{ Partition s : private Partition t : private ArrayList<Resident> residents : private TreeSet<Hospital> hospitals : private GaleShapely algorithm : private Problem() : private List<Resident> getResidents() : public Set<Hospital> getHospitals() : public String toString() : public void printPreferences() : public void printResidentsPreferences() : public void printHospitalsPreferences() : public String preferencesToString() : private String residentsPreferencesToString() : private String hospitalsPreferencesToString() : private Partition getS() : public Partition getT() : public Algorithm getAlgorithm() : public } class Builder{ List<Resident> residents : private Set<Hospital> hospitals : private Builder withHospitals(Hospital ...) : public Builder withResidents(Resident ...) : public Problem build() : public } class GaleShapely{ Problem p : private long startTime : private long finishTime : private GaleShapely(Problem) : public } interface Algorithm{ void start() Solution getSolution() long getNanoRuntime() double getRuntime() } @enduml abstract class AbstractList abstract AbstractCollection interface List interface Collection List <|-- AbstractList Collection <|-- AbstractCollection Collection <|- List AbstractCollection <|- AbstractList AbstractList <|-- ArrayList class ArrayList { Object[] elementData size() } enum TimeUnit { DAYS HOURS MINUTES }
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@startuml actor "Player" as player participant PlayerControllerMP #cyan participant EntityPlayer #cyan participant ItemStack #cyan participant ItemBlock #cyan participant World #cyan participant BlockOld #cyan participant BlockNew #cyan 'participant WarpDrive player -> PlayerControllerMP: processRightClickBlock() activate PlayerControllerMP ... PlayerControllerMP -[#blue]> ItemStack: onItemUse() activate ItemStack alt !world.isRemote ItemStack -[#blue]> ItemStack: ForgeHooks.onPlaceItemIntoWorld() PlayerControllerMP <-[#blue]- ItemStack end ItemStack -[#blue]> ItemBlock: onItemUse() activate ItemBlock ItemBlock -[#blue]> World: getBlockState(pos) activate World ItemBlock <-[#blue]- World deactivate World alt !block.isReplaceable() ItemBlock -[#blue]> ItemBlock: pos.offset() end ItemBlock -[#blue]> EntityPlayer: getHeldItem() activate EntityPlayer ItemBlock <-[#blue]- EntityPlayer deactivate EntityPlayer ItemBlock -[#blue]> EntityPlayer: canPlayerEdit() activate EntityPlayer EntityPlayer -[#blue]> EntityPlayer: capabilities.allowEdit? EntityPlayer -[#blue]> ItemStack: canPlaceOn() activate ItemStack note right: check ItemStack NBT "CanPlaceOn" as whitelist EntityPlayer <-[#blue]- ItemStack deactivate ItemStack EntityPlayer -[#blue]> ItemStack: canEditBlocks() activate ItemStack ItemStack -[#blue]> ItemBlock: canItemEditBlocks() activate ItemBlock ItemStack <-[#blue]- ItemBlock deactivate ItemBlock EntityPlayer <-[#blue]- ItemStack deactivate ItemStack ItemBlock <-[#blue]- EntityPlayer deactivate EntityPlayer ItemBlock -[#blue]> World: mayPlace() activate World World -[#blue]> World: checkNoEntityCollision() World -[#blue]> BlockOld: isReplaceable() activate BlockOld World <-[#blue]- BlockOld deactivate BlockOld World -[#blue]> BlockNew: canPlaceBlockOnSide() activate BlockNew World <-[#blue]- BlockNew deactivate BlockNew ItemBlock <-[#blue]- World deactivate World alt canPlayerEdit() && mayPlace() ItemBlock -[#blue]> BlockNew: getStateForPlacement() activate BlockNew BlockNew -[#blue]> BlockNew: getStateFromMeta() ItemBlock <-[#blue]- BlockNew deactivate BlockNew ItemBlock -[#blue]> ItemBlock: placeBlockAt() activate ItemBlock ItemBlock -[#blue]> World: setBlockState() activate World ItemBlock <-[#blue]- World deactivate World ItemBlock -[#blue]> ItemBlock: setTileEntityNBT() activate ItemBlock note right: check ItemStack NBT "BlockEntityTag" ItemBlock <-[#blue]- ItemBlock deactivate ItemBlock ItemBlock -[#blue]> BlockNew: onBlockPlacedBy() activate BlockNew ItemBlock <-[#blue]- BlockNew deactivate BlockNew ItemBlock -[#blue]> ItemBlock: CriteriaTriggers...trigger() ItemBlock <-[#blue]- ItemBlock deactivate ItemBlock end ItemStack <-[#blue]- ItemBlock deactivate ItemBlock PlayerControllerMP <-[#blue]- ItemStack deactivate ItemStack ... player <-[#blue]- PlayerControllerMP deactivate PlayerControllerMP @enduml
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@startuml actor User as U participant System as S U -> S: add an interface loop !validation S -> U: informations demand U --> S: name, package end loop U -> S: add a method loop !validation S -> U: information demand U --> S: name, type, visibility, parameters end end @enduml
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@startuml MedComMessagingProvenance hide empty members class "MedComMessagingProvenance" as provenance class "MedComMessagingOrganization" as serviceProvider class "MedComMessageHeader" as target class "Object" as what provenance -- serviceProvider : "service provider" provenance -- target : "target" provenance -- what : "what" @enduml
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@startuml title __MARKDOWN's Class Diagram__\n package spec.concordion { package spec.concordion.specificationType { package spec.concordion.specificationType.markdown { class MarkdownAssertEqualsCommandFixture { } } } } package spec.concordion { package spec.concordion.specificationType { package spec.concordion.specificationType.markdown { class MarkdownExampleCommandFixture { } } } } package spec.concordion { package spec.concordion.specificationType { package spec.concordion.specificationType.markdown { class MarkdownExecuteCommandFixture { } } } } package spec.concordion { package spec.concordion.specificationType { package spec.concordion.specificationType.markdown { class MarkdownFixture { } } } } package spec.concordion { package spec.concordion.specificationType { package spec.concordion.specificationType.markdown { class MarkdownGrammarFixture { ~ markdownParser : MarkdownParser + MarkdownGrammarFixture() + translate() + foo() } } } } package spec.concordion { package spec.concordion.specificationType { package spec.concordion.specificationType.markdown { class MarkdownRunCommandFixture { } } } } package spec.concordion { package spec.concordion.specificationType { package spec.concordion.specificationType.markdown { class MarkdownSetCommandFixture { } } } } package spec.concordion { package spec.concordion.specificationType { package spec.concordion.specificationType.markdown { class MarkdownVerifyRowsCommandFixture { } } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml Object ":Hanged" as Hanged Object ":Turn" as Turn Object ":Player" as Player Object ":BoardPaper" as BoardPaper Object ":SecretWord" as SecretWord Object ":ProposedWord" as ProposedWord Hanged *--> Turn Turn *--> Player note left: "puede haber varios objetos usuario" Player --> ProposedWord Hanged *--> BoardPaper BoardPaper *--> SecretWord BoardPaper o--> ProposedWord @enduml
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@startuml left to right direction actor General.Manager actor Security.Guard rectangle "Hotel Reservation System" { (Book room reservation for guest) as (RoomBook) (Cancel room reservation of guest) as (RoomCancel) (Make a booking definitive) as (BookingDefinite) (See availability of a room) as (RoomAvailable) (See room occupancy) as (RoomOccupancy) (Pay room reservation) as (RoomPay) (View invoice) as (RoomInvoice) (View Guest information) as (GuestInfo) (Check-in) as (Checkin) (Check-out) as (Checkout) (Set Room availability) as (SetRoomAvailable) (Set status clean) as (StatusClean) (Set status unclean) as (StatusUnclean) (RoomBook) <-- General.Manager (RoomCancel) <-- General.Manager (BookingDefinite) <-- General.Manager (RoomAvailable) <-- General.Manager (RoomOccupancy) <-- General.Manager (RoomInvoice) <-- General.Manager (RoomPay) <-- General.Manager (StatusClean) <-- General.Manager (StatusUnclean) <-- General.Manager (GuestInfo) <-- General.Manager (Checkin) <-- General.Manager (Checkout) <-- General.Manager (SetRoomAvailable) <-- General.Manager Security.Guard --> (RoomBook) Security.Guard --> (RoomCancel) Security.Guard --> (RoomAvailable) Security.Guard --> (RoomOccupancy) Security.Guard --> (RoomInvoice) Security.Guard --> (RoomPay) Security.Guard --> (GuestInfo) Security.Guard --> (Checkin) Security.Guard --> (Checkout) } @enduml
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@startuml class Component { method() } ConcreteComponent -up-|> Component class Decorator { component } Decorator -up-|> Component Decorator o--> Component Decorator <|-- ConcreteDecorator @enduml
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@startuml title Declare 2 components that have different interfaces with the same name interface "REST API" as REST1 interface "REST API" as REST2 component "Component A" as compA component "Component B" as compB REST1 - compA REST2 - compB @enduml
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@startuml JaxBParser -up-|> IXMLParser SaxParser -up-|> IXMLParser StaxParser -up-|> IXMLParser DomParser -up-|> IXMLParser IXMLParser .up.> OceanConfig: read IXMLParser .up.> IMetric: write class OceanConfig{ - int height - int weight - boolean isTor - listOfFlow<Flow> - int changeFlow - listOfSharks<IFish> - listOfSmallFishes<IFish> } interface IMetric{ + void calculateValue(Ocean o) + String getName() } interface IXMLParser { + void read(OceanConfig) + void write(Metric m) } class JaxBParser { + void read(OceanConfig) + void write(Metric m) } class DomParser { + void read(OceanConfig) + void write(Metric m) - DocumentBuilder createDocumentBuilder() - void parse(Document document) - Element createElement() } class SaxParser { + void read(OceanConfig) + void write(Metric m) - SAXParserFactory createSAXParserFactory() - void parse(fileName, DefaultHandler) - void startElement() - void characters() - void endElement() - void writeElement() } class StaxParser { + void read(OceanConfig) + void write(Metric m) - XMLStreamReader createXMLStreamReader() - void readElement() - XMLStreamWriter createXMLStreamWriter() - void writeElement() } @enduml
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@startuml title __EX6's Class Diagram__\n namespace global.skymind { namespace solution.advanced.gui.swing.ex6 { class global.skymind.solution.advanced.gui.swing.ex6.MySFileChooser { ~ button : JButton + actionPerformed() {static} + main() + start() } } } global.skymind.solution.advanced.gui.swing.ex6.MySFileChooser .up.|> java.awt.event.ActionListener global.skymind.solution.advanced.gui.swing.ex6.MySFileChooser -up-|> javax.swing.JFrame right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml Client --> (Register) Client --> (Share location with provider) Client -> (Find closest provider) @enduml
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@startuml package dataAccessLayer{ package entities{ class Location{ -String Id -int KabinNo -char KabinKisim -int unit -int shelf -Set<File>files Location(int,char,int,int) -String generateId(KabinNo,KabinKisim,shelf,unit) } class File{ -String name -int europaid -String content -String notes -Borrower borrower -Date borrowDate -Date dueDate -Boolean inOut -Set<Location>locations; File() -ioControl() /' ioControl fonksyonu constructor içinde çalıştırılıp field o şekilde doldurulacak '/ } File "1..*"-"1..*" Location (File,Location) .. File_Location class File_Location{ -file_name -location_id } class Borrower{ -String name -String surname -Set<File>files } Borrower "1..*"-"0..1" File (File,Borrower) .. File_Borrower class File_Borrower{ -file_name -borrower_name } } class Baglanti{ public SessionFactory oturumÜreteci public Session oturum; public Transaction islem; public void ac(){ public void kaydet(Object obj){ public void guncelle(Object obj){ public void kaydetVeyaGuncelle(Object obj){ } } package ana{ class ArsivMain{ public static void main (String[] args) { } @enduml
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@startuml GRPD#31.class.1 skinparam monochrome true package Domain { class PromotedAction <<Entity>> { Drawable icon UUID identifier LocalizableString name void perform() } class PromotedActions <<Aggregate>> { } class GetPromotedActions <<Interactor>> { + PromotedActions actions + void perform() } class UserProfile <<VO>> { + Gender gender + Int yearOfBirth + Location currentLocation + List<HorusAction> top10Actions } class UserProfileManager { + UserProfile getUserProfile() } interface PromotedActionService <<Service>> { + PromotedActions getPromotedActionsFor(UserProfile) } interface UserLocationManager { + Location getCurrentLocation() } interface ActionExecutionRepository { + List<ActionExecution> getAll() } GetPromotedActions -u-> PromotedActions GetPromotedActions -d-> PromotedActionService GetPromotedActions -r-> UserProfileManager UserProfileManager -u-> UserProfile UserProfileManager -d-> UserLocationManager UserProfileManager -r-> ActionExecutionRepository PromotedActions -u-> "*" PromotedAction } package Infrastructure { class HorusSpotterPromotedActionService <<Service>> { + PromotedActions getPromotedActionsFor(UserProfile) } class FakePromotedActionService <<Mock>> { } class AndroidLocationManager { + Location getCurrentLocation() } package HorusSpotterClient { class HorusSpotterPromotedActions <<WebAPIResource>> { + UserProfileDTO userProfile + PromotedActionsDTO post() } } HorusSpotterPromotedActionService .d.> HorusSpotterPromotedActions } package Android { class Context { } } FakePromotedActionService -[hidden]r-> HorusSpotterPromotedActionService FakePromotedActionService -[hidden]r-> AndroidLocationManager AndroidLocationManager .u.|> UserLocationManager AndroidLocationManager -r-> Context HorusSpotterPromotedActionService .u.|> PromotedActionService FakePromotedActionService .u.|> PromotedActionService hide empty members @enduml
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@startuml title POC - API Credential Management JAAS for Basic Authentication package "Client - 01" as cli1 { component [soap-call.sh] as app1 } cloud Internet { } node "External services offered - EAP-7x" as EAP7x { [<<SOAP>> \n API CalculatorWS] as SOAP } app1 -> Internet:\t SOAP + Basic Authentication Internet -(0)- EAP7x:- JAAS Authentication (EAP-7x) SOAP -up- EAP7x:SOAP @enduml
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@startuml abstract class AbstractList abstract AbstractCollection interface List interface Collection List <|-- AbstractList Collection <|-- AbstractCollection Collection <|- List AbstractCollection <|- AbstractList AbstractList <|-- ArrayList class ArrayList { Object[] elementData size() } enum TimeUnit { DAYS HOURS MINUTES } @enduml
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@startuml skinparam actorBackgroundColor<< EXTERNAL >> YellowGreen skinparam usecase { BackgroundColor<< EXTERNAL >> YellowGreen BorderColor<< EXTERNAL >> YellowGreen } :EIS Billing: as Billing :EIS Commissions: as Commissions :EIS Claims: as Claims :EIS Payment transfer job: as TransferJob :EIS Payment response job: as ConfirmJob :EIS Payment clearing job: as ClearJob actor :Payment gateway: as PG << EXTERNAL >> Billing -> (Create payment) Commissions -> (Create payment) Claims -> (Create payment) (Create payment) .> (Create staging record) :include (Update status of staging records) .> (Cleanup of old staging records) :include TransferJob --> "1" (Read staging records) TransferJob --> "2" (Generate EFT and Check payment files) TransferJob --> "3" (Upload EFT and Check payment files) (Retry upload) .> (Upload EFT and Check payment files) :extend TransferJob --> "4" (Update status of staging records) TransferJob --> "5" (Generate success/failure BAM activity) note "Retries a configurable number of times with a configurable delay" as N1 (Retry upload) .. N1 N1 .. (Retry reading) (Read file) << EXTERNAL >> (Process payments) << EXTERNAL >> (Upload response file) << EXTERNAL >> PG --> "1" (Read file) PG --> "2" (Process payments) PG --> "3" (Upload response file) (Update staging records) (Update payment status) (Close claim) ConfirmJob --> "1" (Read EFT and Check response files) ConfirmJob --> "2" (Update staging records) ConfirmJob --> "3" (Update payment status) ConfirmJob --> "4" (Close claim) (Retry reading) .> (Read EFT and Check response files) :extend ClearJob --> "1" (Fetch staged payments to clear automatically) ClearJob --> "2" (Set payment status to Cleared) @enduml
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@startuml Types and Type Profile package "<<profile>> DottyTypes" { class Type <<metaclass>> class Dependent <<stereotype>> { ids : String [1..*] } class Dependency <<metaclass>> class "Path Dependent" <<stereotype>> { id : String members : String [1..*] } class ScalaClass <<stereotype>> class "Type " <<stereotype>> { realTypeBounds : RealTypeBounds [0..1] } Type <-- Dependent Dependency <-- "Path Dependent" ScalaClass <|-- "Type " } package "Types" { class AndType<L,R> class OrType <L,R> class TypeProjection<L,R> class ThisType class RealTypeBounds<U,L> class FunctionType<A,B> class WildcardType class Bounds<LO,HI> WildcardType --> "0..1" Bounds hide members } "<<profile>> DottyTypes" ..> Types : \n<<import>> hide class circle hide class methods hide <<metaclass>> members skinparam class { BackgroundColor White ArrowColor Black BorderColor Black } @enduml
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@startuml skinparam defaultTextAlignment left [*] --> behavior state behavior{ state SETUP{ SETUP --> MEASURE : p:SDS_PIM_PORT?sds_setup_pim\naction do \nprint ("SDS 1 -")\nSDS_PSM_PORT!sds_setup_psm()\nend\n } state MEASURE{ MEASURE : p:SDS_PIM_PORT?sds_mesure_pim / \naction do \nprint ("SDS 4 -")\nSDS_PSM_PORT!sds_mesure_psm()\nend\n MEASURE : p:SDS_PSM_PORT?sds_pm_psm / \naction SDS_PIM_PORT!sds_pm_pim(p.pm10p.pm25)\n } [*] --> SETUP } @enduml
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@startuml class solution42 { Main() parseInout() } @enduml
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@startuml partition Konwerter { "Dostosowanie liczby kanałów" --> "Dostosowanie częstotliwości próbkowania" --> "Dostosowanie szerokości próbki" } (*) --> "Otwarcie pliku audio" If "potrzebuje konwertowania" then --> [Nie] "Ustawienie informacji dzielonych o pliku" else --> [Tak] "Dostosowanie liczby kanałów" Endif "Dostosowanie szerokości próbki" --> "Ustawienie informacji dzielonych o pliku" note left: np. całkowita liczba ramek \nz danymi w nagraniu --> "Ponowne wydobycie surowych danych (PCM)" --> "Wykonanie analizy wczytanego nagrania" -->(*) @enduml
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@startuml title Option 1 autonumber "<b>[00]" participant "App" as APP participant "Customer Service" as CS database "Customer Topic" as CT participant "Marketing Server" as MS database "Marketing DB" as MDB APP -> CS: changeAddress("10 Main St")\ntraceId=001 CS -\ CT: CustomerEvent(changeAddress, "10 Main St")\ntraceId=001 APP <-- CS: return OK\ntraceId=001 CT -\ MS: CustomerEvent(changeAddress, "10 Main St"),\ntraceId=001, traceparent=00-101-103-00 MS -> MDB: save Opportunity ()\ntraceId=204, span=205 @enduml
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@startuml hide footbox skinparam ParticipantPadding 20 participant ":DeleteSlotCommand" as DeleteSlotCommand participant ":Timetable" as Timetable participant ":Module" as Module participant ":Slot" as Slot participant ":Bookmark" as Bookmark participant ":Ui" as Ui [-> DeleteSlotCommand : execute(bookmarks, timetable, ui) activate DeleteSlotCommand alt module does not exist note right of DeleteSlotCommand : throws exception else module exists DeleteSlotCommand -> Timetable : getModule(moduleCode) activate Timetable Timetable --> DeleteSlotCommand : module deactivate Timetable alt delete module ref over DeleteSlotCommand, Module delete module end ref else delete slot ref over DeleteSlotCommand, Slot delete slot end ref else delete module bookmarks ref over DeleteSlotCommand, Bookmark delete module bookmarks end ref else delete slot bookmarks ref over DeleteSlotCommand, Bookmark delete slot bookmarks end ref end end DeleteSlotCommand -> Ui : print(message) activate Ui Ui --> DeleteSlotCommand deactivate Ui DeleteSlotCommand -->[ deactivate DeleteSlotCommand @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface PaymentSetTransactionCustomFieldAction [[PaymentSetTransactionCustomFieldAction.svg]] extends PaymentUpdateAction { action: String transactionId: String name: String value: [[Object.svg Object]] } interface PaymentUpdateAction [[PaymentUpdateAction.svg]] { action: String } @enduml
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' Copyright 2002-2023 CS GROUP ' Licensed to CS GROUP (CS) under one or more ' contributor license agreements. See the NOTICE file distributed with ' this work for additional information regarding copyright ownership. ' CS licenses this file to You under the Apache License, Version 2.0 ' (the "License"); you may not use this file except in compliance with ' the License. You may obtain a copy of the License at ' ' http://www.apache.org/licenses/LICENSE-2.0 ' ' Unless required by applicable law or agreed to in writing, software ' distributed under the License is distributed on an "AS IS" BASIS, ' WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ' See the License for the specific language governing permissions and ' limitations under the License. @startuml skinparam svek true skinparam ClassBackgroundColor #F3EFEB/CCC9C5 skinparam ClassArrowColor #691616 skinparam ClassBorderColor #691616 skinparam NoteBackgroundColor #F3EFEB skinparam NoteBorderColor #691616 skinparam NoteFontColor #691616 skinparam ClassFontSize 11 skinparam PackageFontSize 12 skinparam linetype ortho package org.orekit #ECEBD8 { package propagation.events #DDEBD8 { interface EventDetector interface FieldEventDetector } package forces.maneuvers.propulsion.triggers #DDEBD8 { interface ManeuverTriggers { +getName() +init() +getEventsDetectors() +getFieldEventsDetectors() +isFiring() +getParametersDrivers() } abstract class AbstractManeuverTriggers abstract class "IntervalEventTrigger<T>" as IntervalEventTrigger_T { -firingIntervalDetector #convertIntervalDetector() } abstract class "StartStopEventsTrigger<A, O>" as StartStopEventsTrigger_A_O { -startDetector -stopDetector #convertStartDetector() #convertStopDetector() } class DateBasedManeuverTriggers EventDetector <--o ManeuverTriggers FieldEventDetector <--o ManeuverTriggers AbstractManeuverTriggers ..|> ManeuverTriggers AbstractManeuverTriggers <|-- IntervalEventTrigger_T AbstractManeuverTriggers <|-- StartStopEventsTrigger_A_O IntervalEventTrigger_T <|-- DateBasedManeuverTriggers } } @enduml
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@startuml title __MCR_LABO1C's Class Diagram__\n package Bouncer { interface Bouncable { } } package Bouncer { class BounceApp { } } package Bouncer { abstract class Bouncer { } } package Displayer { class BouncerDisplayer { } } package Factory { abstract class BouncerFactory { } } package Renderer { abstract class BouncerRenderer { } } package Bouncer { abstract class Circle { } } package Displayer { interface Displayer { } } package Factory { class EmptyBouncerFactory { } } package Renderer { class EmptyRenderer { } } package Factory { class FilledBouncerFactory { } } package Renderer { class FilledRenderer { } } package Renderer { interface Renderable { } } package Bouncer { abstract class Square { } } BounceApp o-- Displayer : displayer Bouncer -up-|> Bouncable BouncerDisplayer -up-|> Displayer BouncerRenderer -up-|> Renderable Circle -up-|> Bouncer EmptyBouncerFactory -up-|> BouncerFactory EmptyRenderer -up-|> BouncerRenderer FilledBouncerFactory -up-|> BouncerFactory FilledRenderer -up-|> BouncerRenderer Square -up-|> Bouncer right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class EnterAValue{ +Valid() +Invalid() } EnterAValue --|> Valid EnterAValue --|> Invalid Valid ---|> DoYouWantToEnterAnother Invalid ---|> EnterAnInteger DoYouWantToEnterAnother --|> Yes DoYouWantToEnterAnother --|> No EnterAnInteger --|> EnterAValue Yes --|> EnterAValue @enduml
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@startuml autonumber hide footbox title Melihat SPT BKD Actor AdminBKD boundary Dashboard_V boundary SPT_V control Admin_C control BKD_C Entity SuratPerintahTugas_E Admin_C --> Dashboard_V: load->view() Dashboard_V --> AdminBKD: Halaman Dashboard AdminBKD --> Dashboard_V: klik menu Surat Perintah Tugas Dashboard_V --> BKD_C: spt() BKD_C --> SuratPerintahTugas_E: SuratPerintahTugas_E --> BKD_C: BKD_C --> SPT_V: load->view() SPT_V --> AdminBKD: Halaman Surat Perintah Tugas @enduml
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@startuml 'http://plantuml.com/skinparam.html' skinparam handwritten true skinparam monochrome false skinparam defaultFontName FG Virgil skinparam shadowing false state Server { [*] ---> RECEIVING : start RECEIVING --> DECODING : received\npacket DECODING --> RECEIVING : parsed\npacket DECODING --> IGNORING : packet\nerror IGNORING --> RECEIVING : receive\nnext RECEIVING -> [*] : app\nexit } state Sender { [*] --> ENCODING : Timertask ENCODING -> SENDING : parse\nlist SENDING --> Server : send\npacket SENDING -> [*] : finish } @enduml
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@startuml participant Buyer participant Seller == Build request == activate Buyer group POQ Buyer -> Buyer : new ProductOfferingQualification_Create Buyer -> Buyer : set mandatory and optional attributes group POQ Item (item-001, carries EPL) Buyer -> Buyer : new ProductOfferingQualificationItem_Create Buyer -> Buyer : id=item-001 Buyer -> Buyer : action=add Buyer -> Buyer : set mandatory and optional attributes group Product: EPL Buyer -> Buyer : new urn:mef:lso:spec:cantata-sonata:epl-evc:v1.0.0:all Buyer -> Buyer : set desired product configuration end Buyer -> Buyer : set product.productConfiguration with EPL Buyer -> Buyer : set qualificationItemRelationship with (CONNECTS_TO_UNI, "item-002") Buyer -> Buyer : set qualificationItemRelationship with (CONNECTS_TO_UNI, "item-003") end Buyer -> Buyer : add POQ Item ("item-001") group POQ Item (item-002, carries UNI) Buyer -> Buyer : new ProductOfferingQualificationItem_Create Buyer -> Buyer : id=item-002 Buyer -> Buyer : action=add Buyer -> Buyer : set mandatory and optional attributes group Product: UNI Buyer -> Buyer : new urn:mef:lso:spec:cantata-sonata:carrier-ethernet-subscriber-uni:v1.0.0:all Buyer -> Buyer : set desired product configuration end Buyer -> Buyer : set product.productConfiguration with UNI end Buyer -> Buyer : add POQ Item ("item-002") group POQ Item (item-003, carries UNI) Buyer -> Buyer : new ProductOfferingQualificationItem_Create Buyer -> Buyer : id=item-003 Buyer -> Buyer : action=add Buyer -> Buyer : set mandatory and optional attributes group Product: UNI Buyer -> Buyer : new urn:mef:lso:spec:cantata-sonata:carrier-ethernet-subscriber-uni:v1.0.0:all Buyer -> Buyer : set desired product configuration end Buyer -> Buyer : set product.productConfiguration with UNI end Buyer -> Buyer : add POQ Item ("item-003") end == Send request == Buyer -> Seller : POST {{baseUrl}}/productOfferingQualification activate Seller alt succesful inquiry Seller --> Buyer : 201 POQ created else validation or internal problem Seller --> Buyer : 4xx or 5xx response deactivate Seller deactivate Buyer end @enduml
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@startuml actor user entity loader title Génération d'un diagramme depuis un fichier PlantUML user -> loader : load(filename.puml) group if exists(filename.css) loader -> loader : load(filename.puml, puml) create entity diagram loader -> diagram : (return) diagram -> user : (return) end group create entity plantUMLParser loader -> plantUMLParser : new PlantUMLParser(filename.puml) loader -> plantUMLParser : load() plantUMLParser -> diagram : (return) diagram -> user : (return) @enduml
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@startuml title __STREAMS's Class Diagram__\n namespace com.kafka { namespace streams { class com.kafka.streams.WordCount { {static} + main() } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml Diogo Monteiro skinparam handwritten true skinparam monochrome true skinparam packageStyle rect skinparam defaultFontName FG Virgil skinparam shadowing false actor User User->System:Starts Use Case System-->User: Asks for the range of cells, operator and value User->System: Inserts information requested System-->User: Does the operation and informs success to the user @enduml
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@startuml actor Developer participant "Application Manager" as AM participant bin participant sailsjs Developer -> AM : Select Application Stack AM -> bin: stack-select(name) bin -> sailsjs : stack/select(name) Developer -> AM : Create Application AM -> bin: app-create(name, stack, config) bin -> sailsjs: app/create(name, stack, config) Developer -> AM : Select Environment AM -> bin: env-select(name) bin -> sailsjs : env/select(name) Developer -> AM : Launch Application AM -> bin: app/launch(app, env, config) bin -> sailsjs: app/launch(app, env, config) Developer -> AM : Debug Application AM -> bin: app/debug(app, env, config) bin -> sailsjs: app/debug(app, env, config) @enduml
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@startuml design1.png skinparam handwritten true skinparam monochrome true skinparam packageStyle rect skinparam defaultFontName FG Virgil skinparam shadowing false actor User boundary ChartWizzardView database Database box "NSheets Client" participant ChartWizzardView participant ChartWizzardPresenter end box box "Server" participant createChartController participant saveChartController participant listChartsController end box box "Database" participant Database end box User -> ChartWizzardPresenter : onClick() ChartWizzardPresenter -> ChartWizzardView : opensView() ChartWizzardPresenter -> listChartsController : List<Chart> = loadCharts() ChartWizzardPresenter -> ChartWizzardView : presentsCharts(List<Chart>) User -> ChartWizzardView : chooses chart ChartWizzardView -> ChartWizzardPresenter : displayChart(index) ChartWizzardPresenter -> createChartController : displayChart(Chart) ChartWizzardPresenter -> ChartWizzardView : displayChartsContent() User -> ChartWizzardView : wants to save chart ChartWizzardView -> ChartWizzardPresenter : saveChart(index) ChartWizzardPresenter -> saveChartController : saveChart(Chart) saveChartController -> Database : saveChart(Chart) ChartWizzardPresenter -> ChartWizzardView : msg = makeFeedback() ChartWizzardView -> User : showsFeedback(msg) @enduml
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@startuml goto-service-arch class Domain.Destination { -string name -double latitude -double longitude +double DistanceTo(Destination other) } abstract class Domain.Trip { -DateTime startTime -Destination startLocation -TimeSpan estimatedDuration -Destination endLocation +DateTime GetEndTime() } class Domain.TripOffer { } Domain.Trip <|-- Domain.TripOffer Domain.TripOffer --> Domain.User : -offeredBy class Domain.PublicTransportTrip { -string operator } Domain.Trip <|-- Domain.PublicTransportTrip Domain.PublicTransportTrip --> Domain.PublicTransportType : -type enum Domain.PublicTransportType { Unspecified, Bus, Train, Planem Boat } class Domain.User { -string loginName -string displayName } interface Repositories.IDestinationRepository { +{abstract} IEnumerable<Destination> Query() +{abstract} IEnumerable<Destination> FindByName(string name) +{abstract} Option<Destination> FindByGeo(double lat, double lon) +{abstract} void Add(Destination destination) } Repositories.IDestinationRepository ..> Domain.Destination : <<persists>> class Repositories.InMemoryDestinationRepository { -List<Destination> destinations } Repositories.IDestinationRepository <|.. Repositories.InMemoryDestinationRepository interface Repositories.ITripOfferRepository { +{abstract} IEnumerable<TripOffer> Query() +{abstract} void Add(TripOffer offer) } Repositories.ITripOfferRepository ..> Domain.TripOffer : <<persists>> class Repositories.InMemoryTripOfferRepository { -List<TripOffer> offers } Repositories.ITripOfferRepository <|.. Repositories.InMemoryTripOfferRepository interface Repositories.IUserRepository { +{abstract} IEnumerable<User> Query() +{abstract} User FindByLoginName(string loginName) +{abstract} void Add(User user) } Repositories.IUserRepository ..> Domain.User : <<persists>> class Repositories.InMemoryUserRepository { -List<User> users } Repositories.IUserRepository <|.. Repositories.InMemoryUserRepository interface Services.ITripSearcher { +{abstract} Task<IEnumerable<Trip>> SearchAsync(TripSearchRequest request) } class Services.ExactMatchTripSearcher { } Services.ITripSearcher <|.. Services.ExactMatchTripSearcher Services.ExactMatchTripSearcher --> Repositories.InMemoryTripOfferRepository : -tripOfferRepo Services.ExactMatchTripSearcher --> "0..*" Services.IPublicTransportTripProvider : -publicTransportProviders interface Services.IPublicTransportTripProvider { +{abstract} string GetOperator() +{abstract} Task<IEnumerable<PublicTransportTrip>> SearchAsync(TripSearchRequest request) } class Services.OEBBPublicTransportTripProvider { } Services.IPublicTransportTripProvider <|.. Services.OEBBPublicTransportTripProvider @enduml
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@startuml title uTrack left to right direction package class { package Model { class Database class User class Exercise class Training class Session class Sensor class ArrayList class UserBike class UserData class RecommendedExercise class Fachada class File } package View { class AccountSettingsActivity class DataActivity class InformationActivity class MainActivity class SaveDataFragment class SettingsActivity class ShowExerciseFragment class SignInActivity class SignUpActivity class TrainingActivity class UserSettingsActivity } package Presenter{ class PresenterLogin class PresenterMaster class PresenterTraining class PresenterShowdata class PresenterMainPage class PresenterAccountSettings class PresenterSettings class PresenterUserSettings } } PresenterLogin -- SignUpActivity PresenterLogin -- SignInActivity PresenterMainPage -- MainActivity PresenterTraining -- TrainingActivity PresenterShowdata -- DataActivity PresenterSettings -- SettingsActivity PresenterSettings -- InformationActivity PresenterSettings --- PresenterAccountSettings PresenterAccountSettings -- AccountSettingsActivity PresenterUserSettings -- UserSettingsActivity PresenterSettings --- PresenterUserSettings PresenterTraining -- ShowExerciseFragment PresenterTraining -- SaveDataFragment PresenterMaster --- PresenterSettings PresenterMaster --- PresenterTraining PresenterMaster --- PresenterMainPage PresenterMaster --- PresenterShowdata PresenterMaster --- PresenterLogin PresenterMaster -- Fachada Fachada -- Database Fachada -- Sensor Fachada -- User Fachada -- Training User <|-- UserBike User <|-- UserData Session -- Exercise Training -- Session Session -- RecommendedExercise ArrayList -left- RecommendedExercise ArrayList -left- Session File <|-left- Session @enduml
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@startuml package App\Entity { class Ad { -int id -string title -string content } class User { -int id -string firstName -string lastName -string email -string password } class Category { -string name } class Job { -int salary -string contractType } class Vehicle { -int price -string fuelType } class Property { -int surface -int price } class Other { } } package App\Factory { abstract class AbstractAdFactory { +AbstractAdFactory {static} getFactory(string adType) } interface FactoryInterface { + {abstract} {static} instantiate() + {abstract} {static} createEntity() } class JobFactory { -JobFactory instance +JobFactory {static} instantiate() +Job {static} createEntity() } class VehicleFactory { -VehicleFactory instance +VehicleFactory {static} instantiate() +Vehicle {static} createEntity() } class PropertyFactory { -PropertyFactory instance +PropertyFactory {static} instantiate() +Property {static} createEntity() } class OtherFactory { -OtherFactory instance +OtherFactory {static} instantiate() +Other {static} createEntity() } } User "1"-down-"0..*" Ad Category "1" -[norank]- "0..*" Ad Ad <|-- Job Ad <|-- Vehicle Ad <|-- Property Ad <|-- Other AbstractAdFactory <|-up- OtherFactory AbstractAdFactory <|-up- PropertyFactory AbstractAdFactory <|-up- VehicleFactory AbstractAdFactory <|-up- JobFactory FactoryInterface <|.up. OtherFactory FactoryInterface <|.up. PropertyFactory FactoryInterface <|.up. VehicleFactory FactoryInterface <|.up. JobFactory Job .down. JobFactory : < instantiate Vehicle .down. VehicleFactory : < instantiate Property .down. PropertyFactory : < instantiate Other .down. OtherFactory : < instantiate @enduml
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@startuml skinparam nodesep 100 hide circle class Arkivstruktur.Arkiv <Arkivenhet> { +tittel : string +beskrivelse : string [0..1] +arkivstatus : Arkivstatus [0..1] [1..1] +dokumentmedium : Dokumentmedium [0..1] [1..1] +oppbevaringssted : string [0..*] +avsluttetDato : datetime [0..1] +avsluttetAv : string [0..1] +referanseAvsluttetAv : SystemID [0..1] } class Arkivstruktur.Arkivskaper <Arkivenhet> { } Arkivstruktur.Arkiv "arkiv 0..*" o--> "arkivskaper 1..*" Arkivstruktur.Arkivskaper class Arkivstruktur.Arkivdel <Arkivenhet> { } Arkivstruktur.Arkiv "arkiv 1" o--> "arkivdel 0..*" Arkivstruktur.Arkivdel Arkivstruktur.Arkiv "overarkiv 0..1" o-- "underarkiv 0..*" Arkivstruktur.Arkiv class Arkivstruktur.Arkivenhet { } Arkivstruktur.Arkivenhet <|-- Arkivstruktur.Arkiv @enduml
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@startuml participant ActivityThread as "ActivityThread.java" participant Activity as "Activity.java" -> ActivityThread : handleResumeActivity() activate ActivityThread ref over ActivityThread : activity_supervisor_attach_application.puml #step2 ActivityThread -> ActivityThread : ActivityClientRecord r = mActivities.get(token); alt record else r != null && !r.activity.mFinished ActivityThread -> ActivityThread : r.activity.onStateNotSaved(); ActivityThread -> ActivityThread : r.activity.mFragments.noteStateNotSaved(); ActivityThread -> ActivityThread : deliverNewIntents(r, r.pendingIntents);//if need ActivityThread -> ActivityThread : deliverResults(r, r.pendingResults);//if need ActivityThread -> Activity : r = r.activity.performResume(); deactivate ActivityThread activate Activity ref over Activity : activity_on_resume.puml Activity --> ActivityThread : performResume return r deactivate Activity activate ActivityThread alt r.activity else Not Null ActivityThread -> ActivityThread : final Activity a = r.activity; ActivityThread -> ActivityThread : boolean willBeVisible = !a.mStartedActivity;\ \n//did this activity started another one? alt r.window, a.mFinished, willBeVisible else Null && false && true ActivityThread -> ActivityThread : //attach widow from activity to record,\ \n//attach decor view from window to activity,\ \n//init layout param with flag TYPE_BASE_APPLICATION,\ \n//add decor view to WindowManager end ActivityThread -> ActivityThread : cleanUpPendingRemoveWindows(r); alt a.mFinished, willBeVisible else false && true ActivityThread -> ActivityThread : performConfigurationChanged(r.activity, r.tmpConfig)//if need ActivityThread -> ActivityThread : handle flag SOFT_INPUT_IS_FORWARD_NAVIGATION ActivityThread -> Activity : r.activity.makeVisible(); deactivate ActivityThread activate Activity Activity -> Activity : add decor view to WindowManger if need Activity -> Activity : mDecor.setVisibility(View.VISIBLE); Activity --> ActivityThread : makeVisible return deactivate Activity activate ActivityThread end ActivityThread -> ActivityThread : Looper.myQueue().addIdleHandler(new Idler());\ \n//notify ActivityManager self-idled if !r.onlyLocalRequest ActivityThread -> ActivityThread : ActivityManagerNative.getDefault().activityResumed(token);\ \n// tell ActivityManager self-resumed if arg reallyResume is true else Null ActivityThread -> ActivityThread : ActivityManagerNative.getDefault().finishActivity\ \n (token, Activity.RESULT_CANCELED, null, false); end end <-- ActivityThread : handleResumeActivity finished deactivate ActivityThread @enduml
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@startuml scale 500 width scale 700 height [*] -> Esperando Esperando --> Creando : recibe datos Creando --> Validando: se validan datos Creando : se crea proceso de consulta Validando : validando la información Validando --> Consultando : Correcto Validando --> Creando : si no pasa la \n validación Validando --> [*] : Cancelado state Consultando { state "Procesando" as long1 long1 : reune y valida la info [*] --> long1 long1 --> long1 : Nueva info long1 --> Buscando Buscando : Buscando la info Buscando -> [*] : no encontrado Buscando --> Reuniendo : correcto Reuniendo : se reune la info para mostrarla Reuniendo -->[*] : informacón lista } Consultando -> Mostrando :correcto Mostrando : muestra la info recogida Mostrando -> [*] @enduml
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@startuml StaticObserver skinparam style strictuml skinparam BackgroundColor transparent hide empty members class "Subject" as S { attach() } interface "Observer" as O <<interface>> { notify() } class "Concrete\nObserver" implements O S -right- O @enduml
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@startuml class User { + UndoCount : int <<get>> + RedoCount : int <<get>> + User() + Reset() : void + Action(s:Shape, current:Canvas) : void + Undo(canvas:Canvas) : void + Redo(canvas:Canvas) : void } @enduml
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@startuml 'https://plantuml.com/sequence-diagram class solution45 { Word Finder print outputFile() } class readFile { Read Input txt Scanner(input.txt) } class modifyFile { Replace Function modify() throws IOException } class outputFile { Write to new File output.write() } solution45 <--o outputFile readFile o--> modifyFile modifyFile o--> outputFile readFile o--> solution45 @enduml
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@startuml User -> Database: Authentication Request Database--> User: Authentication Response -> Bob: Another authentication Request Alice <-- Bob: another authentication Response @enduml
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@startuml title __MOCKS's Class Diagram__\n namespace tw.waterball.api { namespace mocks { class tw.waterball.api.mocks.MockInstagram4JFeedAdapter { + MockInstagram4JFeedAdapter() + MockInstagram4JFeedAdapter() + comment() + getPagedCommenters() + getPagedComments() + getPagedDistinctCommenters() + getRecentCommenters() + getRecentComments() + like() + unlike() } } } namespace tw.waterball.api { namespace mocks { class tw.waterball.api.mocks.MockInstagram4JUserAdapter { + MockInstagram4JUserAdapter() + follow() + getPagedFeeds() + getPagedFollowers() + getPagedFollowings() + getRecentFeeds() + getRecentFollowers() + getRecentFollowings() + hasFollowMe() + likeRecentFeeds() + sendDM() + unfollow() } } } tw.waterball.api.mocks.MockInstagram4JFeedAdapter -up-|> tw.waterball.impls.instagram4j.AbstractInstagram4JFeedAdapter tw.waterball.api.mocks.MockInstagram4JUserAdapter -up-|> tw.waterball.impls.instagram4j.AbstractInstagram4jUserAdapter right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml actor user Create moka user -> moka: new(Module) moka -> application: start(moka) note right : Has effect only the first time Create MokaMainSup application -> MokaMainSup: start_link moka -> MokaMainSup: start_new_moka Create MokaSup MokaMainSup -> MokaSup: start_link Create MokaProcess MokaSup -> MokaProcess: start_link(MokaSup) MokaSup --> MokaMainSup: MokaPid MokaMainSup --> moka: MokaPid moka --> user: MokaPid user -> moka: replace_function(MokaPid, function1, Fun1) moka -> MokaProcess: replace_function(MokaPid, function, Fun1) MokaProcess -> MokaSup: new_call_handler(Fun1) Create CallHandler_1 MokaSup -> CallHandler_1: start_link(Fun1) note right : CallHandler_1 must be a named process MokaSup --> MokaProcess: CallHandler_1 user -> moka: replace_function(MokaPid, function2, Fun2) moka -> MokaProcess: replace_function(MokaPid, function, Fun2) MokaProcess -> MokaSup: new_call_handler(Fun2) Create CallHandler_2 MokaSup -> CallHandler_2: start_link(Fun2) MokaSup --> MokaProcess: CallHandler_2 @enduml
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@startuml title __TP-HTTP-CODE's Class Diagram__\n namespace http.client { class http.client.WebPing { } } namespace http.client { class http.client.WebPing { } } namespace http.server { class http.server.Request { } } namespace http.server { class http.server.ServerThread { } } namespace http.server { class http.server.WebServer { } } namespace http.server { class http.server.WebServer { } } namespace http.server { class http.server.WebServer { } } http.server.ServerThread o-- http.server.Request : req right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml "GraphSync" package "go-ipld-prime" { interface Node { } interface NodeBuilder { } interface Path { } interface Link package traversal { package selector { interface Selector { } object "PackagePublicFunctions" as goSelectorPF { ReifySelector(cidRootedSelector Node) (Selector, error) } } interface AdvVisitFn { } class TraversalConfig { } class TraversalProgress { TraverseInformatively(Node, Selector, AdvVisitFn) } TraversalProgress *-- TraversalConfig } interface Storer { } interface Loader { } } package "go-graphsync" { interface Cid2BlockFn { } class GraphSync { Request(ctx context.Context, p peer.ID, rootedSelector Node) (chan ResponseProgress, chan error) GetBlocks(ctx context.Context, p peer.ID, rootedSelector Node) (chan blocks.Block, chan error) ReceiveMessage(ctx context.Context, sender peer.ID, incoming GraphSyncMessage) ReceiveError(error) } GraphSync *-- Loader package network { interface Receiver { ReceiveMessage(ctx context.Context, sender peer.ID, incoming GraphSyncMessage) ReceiveError(error) } interface GraphSyncNetwork { SendMessage(ctx context.Context, receiver peer.Id, m GraphSyncMessage) SetDelegate(receiver Receiver) ConnectTo(ctx context.Context, peer.ID) error NewMessageSender(context.Context, peer.ID) (MessageSender, error) } interface MessageSender { SendMsg(context.Context, GraphSyncMessage) error Close() error Reset() error } Receiver <|-- GraphSync : receiver for class libP2PGraphSyncNetwork { } GraphSyncNetwork <|-- libP2PGraphSyncNetwork object "Package Public Functions" as goGraphSyncNetworkPF { NewLibP2PNetwork(host libp2pHost.Host) GraphSyncNetwork } goGraphSyncNetworkPF .. libP2PGraphSyncNetwork } package messagequeue { class MessageQueue { AddRequest(GraphSyncRequest) AddResponses([]GraphSyncResponse, []Block) <-chan struct{} Startup() Shutdown() } object "PackagePublicFunctions" as goMessageQueuePF { New(context.Context, peer.ID, GraphSyncNetwork) *MessageQueue } GraphSync .. goMessageQueuePF MessageQueue *-- GraphSyncNetwork } package peermanager { class PeerManager { Connected(p peer.ID) Disconnected(p peer.ID) ConnectedPeers() []peer.ID GetProcess(peer.ID) PeerProcess } class PeerMessageManager { SendRequest(peer.ID, GraphSyncRequest) SendResponses(peer.ID, []GraphSyncResponse, []Block) } object "Package Public Functions" as goPeerManagerPF { New(ctx context.Context, createPeerProcess func(context, peer.ID) PeerProcess) NewMessageManager(ctx context.Context, createPeerQueue func(context, peer.ID) MessageQueue) } GraphSync .. goPeerManagerPF PeerManager <|-- PeerMessageManager PeerMessageManager *-- MessageQueue } package linktracker { class LinkTracker { ShouldSendBlockFor(Link) bool RecordLinkTraversal(GraphSyncRequestID, Link, bool) FinishRequest(GraphSyncRequestID) bool } object "Package Public Functions" as goLinkTrackerPF { New() *LinkTracker } } package requestmanager { package types { interface ResponseProgress { } interface AsyncLoadResult { } } package "loader" as reqLoader { interface AsyncLoadFn { } object "Package Public Functions" as goRequestLoaderPF { WrapAsyncLoader(context.Context, AsyncLoadFn, GraphSyncRequestID, chan error) } } package asyncloader { package loadattempqueue { interface LoadRequest { } interface LoadAttempter { func(GraphSyncRequestID, ipld.Link) ([]byte, error) } class LoadAttemptQueue { AttemptLoad(LoadRequest, bool) ClearRequest(GraphSyncRequestID) RetryLoads() } object "Package Public Functions" as goLoadAttemptQueuePF { NewLoadRequest(GraphSyncRequestID, ipld.Link, chan AsyncLoadResult) LoadRequest New(LoadAttempter) *LoadAttemptQueue } } package unverifiedblockstore { class UnverifiedBlockStore { AddUnverifiedBlock(ipld.Link, []byte) PruneBlocks(func(ipld.Link) bool) VerifyBlock(ipld.Link) ([]byte, error) } object "Package Public Functions" as goUnverifiedBlockStore { New(Storer) *UnverifiedBlockStore } } package responsecache { class ResponseCache { FinishRequest(GraphSyncRequestID) AttemptLoad(GraphSyncRequestID, ipld.Link) ([]byte, error) ProcessResponse(map[GraphSyncRequestID]Metadata, []blocks.Block) } object "Package Public Functions" as goResponseCachePF { New(UnverifiedBlockStore) *ResponseCache } ResponseCache *-- LinkTracker ResponseCache *-- UnverifiedBlockStore ResponseCache .. goLinkTrackerPF } class AsyncLoader { StartRequest(GraphSyncRequestID) ProcessResponse(map[gsmsg.GraphSyncRequestID]metadata.Metadata, []blocks.Block) AsyncLoad(requestID gsmsg.GraphSyncRequestID, link ipld.Link) AsyncLoadResult CompleteResponsesFor(GraphSyncRequestID) CleanupRequest(GraphSyncRequestID) } object "Package Public Functions" as goAsyncLoaderPF { New(context.Context, ipld.Loader, ipld.Storer) *AsyncLoader } AsyncLoader *-- LoadAttemptQueue AsyncLoader *-- ResponseCache AsyncLoader *-- Loader AsyncLoader *-- Storer AsyncLoader .. goUnverifiedBlockStore AsyncLoader .. goResponseCachePF AsyncLoader .. goLoadAttemptQueuePF } class RequestManager { SetDelegate(peerHandler PeerMessageManager) SendRequest(ctx context.Context, p peer.ID, cidRootedSelector Node) chan ResponseProgress, chan error ProcessResponses(peer.ID, []GraphSyncResponse, []blocks.Block) } object "Package Public Functions" as goRequestManagerPF { New(ctx context.Context, asyncLoader AsyncLoader, ipldBridge ipldbridge.IPLDBridge) *RequestManager } RequestManager *-- AsyncLoader RequestManager *-- PeerManager RequestManager .. goRequestLoaderPF GraphSync *-- RequestManager GraphSync .. goRequestManagerPF } package responsemanager { package peertaskqueue { package peertask { class Task { } class TaskBlock { MarkPrunable(Identifier) PruneTasks() Index() SetIndex(int) } interface Identifier { } object "Package Public Functions" as goPeerTaskPF { FIFOCompare(a, b *TaskBlock) bool PriorityCompare(a, b *TaskBlock) bool WrapCompare(func(a, b *TaskBlock) bool) func(a, b pq.Elem) bool NewTaskBlock([]Task, int, peer.ID, func([]Task)) *TaskBlock } } package peertracker { class PeerTracker { StartTask(Identifier) TaskDone(Identifier) Index() SetIndex(int) PushBlock(peer.ID, []Task, func([]Task)) PopBlock() *TaskBlock Remove(Identifier) Freeze() Thaw() bool FullThaw() IsFrozen() bool } object "Package Public Functions" as goPeerTrackerPF { New() *PeerTracker PeerCompare(a, b pq.Elem) bool } PeerTracker *-- TaskBlock PeerTracker .. goPeerTaskPF } class PeerTaskQueue { PushBlock(to peer.ID, tasks ...Task) PopBlock() *TaskBlock Remove(identifier Identifier, p peer.ID) ThawRound() FullThaw() } PeerTaskQueue *-- PeerTracker PeerTaskQueue .. goPeerTrackerPF object "Package Public Functions" as goPeerTaskQueuePF { New() *PeerTaskQueue } GraphSync .. goPeerTaskQueuePF } package "loader" as resLoader { object "Package Public Functions" as goResponseLoaderPF { WrapLoader(Loader,GraphSyncRequestID, PeerResponseSender) Loader } } package responsebuilder { class ResponseBuilder { AddBlock(Block) AddLink(GraphSyncRequestID, Link, bool) AddCompletedRequest(GraphSyncRequestID, GraphSyncResponseStatusCode) Empty() bool Build(IPLDBridge) ([]GraphSyncResponse, []Block, error) } object "Package Public Functions" as goResponseBuilderPF { New() *ResponseBuilder } } package peerresponsemanager { class PeerResponseManager { SenderForPeer(p peer.ID) PeerResponseSender } class PeerResponseSender { Startup() Shutdown() SendResponse(GraphSyncRequestID,Link,[]byte) FinishRequest(GraphSyncRequestID) FinishWithError(GraphSyncRequestID, GraphSyncResponseStatusCode) } object "Package Public Functions" as goPeerResponseManagerPF { New(Context, func(Context, peer.ID) PeerResponseSender) *PeerResponseManager NewResponseSender(Context, peer.ID, PeerMessageManager, IPLDBridge) PeerResponseSender } PeerResponseManager *-- PeerResponseSender PeerResponseSender *-- LinkTracker PeerResponseSender *-- ResponseBuilder PeerResponseSender *-- PeerMessageManager PeerResponseSender .. goLinkTrackerPF PeerResponseSender .. goResponseBuilderPF GraphSync .. goPeerResponseManagerPF } class ResponseManager { ProcessRequests(context, peer.ID, []GraphSyncRequests) } object "Package Public Functions" as goResponseManagerPF { New(Context, Loader, IPLDBridge, PeerResponseManager, PeerTaskQueue) *ResponseManager } GraphSync *-- ResponseManager ResponseManager *-- Loader ResponseManager *-- PeerResponseManager ResponseManager *-- PeerTaskQueue ResponseManager .. goResponseLoaderPF GraphSync .. goResponseManagerPF } package message { object "Package Public Functions" as goGraphSyncMessagePF { func FromPBReader(pbr ggio.Reader) (GraphSyncMessage, error) func FromNet(r io.Reader) (GraphSyncMessage, error) func New() GraphSyncMessage func NewRequest(GraphSyncRequestID, []byte, GraphSyncPriority) GraphSyncRequest func CancelRequest(GraphSyncRequestID) GraphSyncRequest func NewResponse(GraphSyncRequestID, GraphSyncResponseStatusCode, []byte) GraphSyncResponse } goGraphSyncMessagePF .. libP2PGraphSyncNetwork class GraphSyncRequest { Selector() []bytes Priority() Priority ID() int IsCancel() bool } class GraphSyncResponse { RequestID() int Status() GraphSyncStatus Extra() []bytes } interface GraphSyncMessage { Requests() : []GraphSyncRequest Responses() : []GraphSyncResponse Blocks() : []Blocks AddRequest(GraphSyncRequest) AddResponse(GraphSyncResponse) AddBlock(Block) } interface Exportable { ToProto() ToNet(w io.Writer) error } Exportable --|> GraphSyncMessage GraphSyncRequest --* GraphSyncMessage GraphSyncResponse --* GraphSyncMessage } package ipldbridge { interface IPLDBridge { BuildNode(func(NodeBuilder) ipld.Node) (ipld.Node, error) EncodeNode(ipld.Node) ([]byte, error) DecodeNode([]byte) (ipld.Node, error) ParseSelector(selector ipld.Node) (Selector, error) Traverse(ctx context.Context, loader Loader, root ipld.Node, s Selector, fn AdvVisitFn) error } GraphSync *-- IPLDBridge RequestManager *-- IPLDBridge ResponseManager *-- IPLDBridge PeerResponseSender *-- IPLDBridge class ipldBridge { } object "PackagePublicFunctions" as goIPLDBridge { NewIPLDBridge() IPLDBridge } IPLDBridge <|-- ipldBridge goIPLDBridge .. ipldBridge ipldBridge *-- MulticodecDecodeTable ipldBridge *-- NodeBuilderChooser ipldBridge .. TraversalProgress ipldBridge .. goSelectorPF ipldBridge .. goIPLDReposePf } object "PackagePublicFunctions" as goGraphsyncPf { New(ctx context.Context, network GraphSyncNetwork, ipldBridge IPLDBridge, loader Loader) GraphSync LoaderFromCid2BlockFn(cid2BlockFn Cid2BlockFn) Loader SelectorSpecFromCidAndPath(lnk cid.Cid, pathSegments []string) (ipld.Node, error) } } package "go-filecoin" { class "go-filecoin" { } "go-filecoin" *-- GraphSync "go-filecoin" .. goGraphsyncPf "go-filecoin" .. goGraphSyncNetworkPF "go-filecoin" .. goIPLDBridge "go-filecoin" *-- RawLoader "go-filecoin" *-- MulticodecDecodeTable "go-filecoin" *-- NodeBuilderChooser } @enduml
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```plantuml @startuml factory-go skinparam class { BackgroundColor White ArrowColor Black BorderColor Black } interface GdiFactory{ createButton() Button createMenu() Menu createScroll() Scroll } class IOSFactory{ createButton() Button createMenu() Menu createScroll() Scroll } class AndroidFactory{ createButton() Button createMenu() Menu createScroll() Scroll } interface Button{ click() void } interface Menu{ selectItem() void } interface Scroll{ scroll() void } enum Platforms{ ANDROID_PLATFORM IOS_PLATFORM } class IOSButton{ click() void } class AndroidButton{ click() void } class AndroidMenu{ selectItem() void } class AndroidScroll{ scroll() void } class IOSMenu{ selectItem() void } class IOSScroll{ scroll() void } class Instance{ +platformItems List<Button> } class Singleton{ +instance Instance GetInstance() Instance } class GdiConfigurator{ +Button Button +Scroll Scroll +Menu Menu Load() void } GdiFactory <|-- IOSFactory GdiFactory <|-- AndroidFactory '-------------------------------' Button <|-- IOSButton Button <|-- AndroidButton '-------------------------------' Menu <|-- IOSMenu Menu <|-- AndroidMenu '-------------------------------' Scroll <|-- IOSScroll Scroll <|-- AndroidScroll '-------------------------------' GdiConfigurator ..> Button GdiConfigurator ..> Menu GdiConfigurator ..> Scroll '-------------------------------' Singleton <|-- Singleton Singleton ..> Instance '-------------------------------' IOSFactory ..> IOSButton IOSFactory ..>IOSScroll IOSFactory ..> IOSMenu '-------------------------------' AndroidFactory ..> AndroidButton AndroidFactory ..>AndroidMenu AndroidFactory ..>AndroidScroll GdiConfigurator ..>GdiFactory @enduml ``` ### Flex ```plantuml @startuml skinparam class { BackgroundColor White ArrowColor Black BorderColor Black } Client -> GdiFactory: create AndroidFactory activate Client activate GdiFactory GdiFactory -> AndroidFactory: new activate AndroidFactory Client <-- GdiFactory: return AndroidFactory Client -> AndroidFactory: createButton() AndroidFactory -> Button: new activate Button Client <-- Button: click() deactivate Button Client -> GdiFactory: create IOSFactory GdiFactory -> IOSFactory: new activate IOSFactory Client <-- GdiFactory: return IOSFactory Client -> IOSFactory: createMenu() IOSFactory -> Menu: new activate Menu Client <-- Menu: selectItem() deactivate Menu @enduml ``` #### Singleton ```plantuml @startuml skinparam class { BackgroundColor White ArrowColor Black BorderColor Black } Client -> Singleton: getInstance() Activate Client activate Singleton Singleton -> Instance : new activate Instance Singleton --> Client: return instance deactivate Instance @enduml ```
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@startuml actor actor as user participant graphics as view participant agent as agent participant behavior as steeringBehavior participant leaderFollower as lF user -> lF: user defines scenario activate lF activate view activate agent activate steeringBehavior note left: anytime user -> view: set mouse position loop triggered with 20ms periodic event loop for all agents alt if agent is leader lF -> view: request mouse position view --> lF: gives mouse position lF -> agent: set agent target position lF -> steeringBehavior: request seek force for target pos. steeringBehavior --> lF: gives seek force lF -> agent: set force lF -> view: draw leaders name else follower agents lF -> agent: set target point lf -> agent: transform target point lF ->steeringBehavior: request separation force steeringBehavior --> lF: gives separation force lF ->agent: add force end end lF -> agent:set arrive bevahior agent -> agent: calculates next position lF -> view: draw agents lF -> view: draw title lF -> view: refresh end user -> view: stop program deactivate lF deactivate view deactivate agent deactivate steeringBehavior @enduml
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@startuml class FloatEqualityComparer { + FloatEqualityComparer(allowedError:float) + Equals(expected:float, actual:float) : bool + GetHashCode(value:float) : int } class "IEqualityComparer`1"<T> { } "IEqualityComparer`1" "<float>" <|-- FloatEqualityComparer FloatEqualityComparer --> "Instance" FloatEqualityComparer @enduml
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@startuml :Developer/Manager : as People (Start CPU) as (CPU) (Start IO) as (IO) (Start Memory) as (Memory) People --> CPU People --> IO People --> Memory @enduml
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@startuml title __TRAFFIC's Class Diagram__\n namespace com.mygdx.game.traffic { class com.mygdx.game.traffic.Car { - anglePassed : float - canTurn : boolean {static} - carCount : int - cosSpeed : float - isWaiting : boolean - lane : int - madeTurn : boolean - sinSpeed : float - trafficLights : ArrayList<TrafficLight> + Car() + Car() + Car() {static} + carDestroyed() + clone() + getCarDirection() + getCarState() + getCommand() + getCount() + move() + setAhead() + setCarDirection() + setCarState() + setCommand() + setCrossingManager() + setLane() + setLights() + steer() + toString() - carAheadWaiting() - carPosBetweenX() - carPosBetweenY() - decelerate() } } namespace com.mygdx.game.traffic { enum CarDirection { DOWN DOWN_LEFT DOWN_RIGHT LEFT LEFT_DOWN LEFT_UP RIGHT RIGHT_DOWN RIGHT_UP UP UP_LEFT UP_RIGHT } } namespace com.mygdx.game.traffic { enum CarState { BRAKE MOVE_X MOVE_Y TURNING } } namespace com.mygdx.game.traffic { enum Command { GO_STRAIGHT TURN_LEFT TURN_RIGHT } } namespace com.mygdx.game.traffic { interface com.mygdx.game.traffic.Movable { {abstract} + accelerate() {abstract} + move() } } namespace com.mygdx.game.traffic { class com.mygdx.game.traffic.Pedestrian { - trafficLights : ArrayList<TrafficLight> + Pedestrian() + Pedestrian() + Pedestrian() + clone() + getPedCommand() + getPedState() + move() + setAhead() + setLights() + setPedCommand() + setPedState() + toString() } } namespace com.mygdx.game.traffic { enum PedestrianCommand { GO STOP } } namespace com.mygdx.game.traffic { enum PedestrianState { MOVE_X MOVE_Y STANDING } } namespace com.mygdx.game.traffic { class com.mygdx.game.traffic.PedestriansCrossingManager { + isDownLEFT : boolean + isDownRIGHT : boolean + isLeftDOWN : boolean + isLeftUP : boolean + isRightDOWN : boolean + isRightUP : boolean + isUpLEFT : boolean + isUpRIGHT : boolean - down : ArrayList<Pedestrian> - left : ArrayList<Pedestrian> - pos : float - pos1 : float - pos2 : float - pos3 : float - pos4 : float - right : ArrayList<Pedestrian> - up : ArrayList<Pedestrian> + addDown() + addLeft() + addRight() + addUp() + check() + isDownLEFT() + isDownRIGHT() + isLeftDOWN() + isLeftUP() + isRightDOWN() + isRightUP() + isUpLEFT() + isUpRIGHT() - PedPosBetweenX() - PedPosBetweenY() } } namespace com.mygdx.game.traffic { interface com.mygdx.game.traffic.Steerable { {abstract} + steer() } } namespace com.mygdx.game.traffic { class com.mygdx.game.traffic.TrafficLight { - angle : float - leftColor : Color - sprite : Sprite - straightRightColor : Color + TrafficLight() + getAngle() + getLeftColor() + getSprite() + getStraightRightColor() + setAngle() + setLeftColor() + setLightsColor() + setSprite() + setSprite() + setStraightRightColor() } } namespace com.mygdx.game.traffic { class com.mygdx.game.traffic.TrafficLightManager { {static} - GREEN : Color {static} - LIGHT_INTERVAL : int {static} - RED : Color - counter : int - nextLightCounter : int - trafficLights : ArrayList<TrafficLight> + TrafficLightManager() + getCounter() + getNextLightCounter() + getState() + setCounter() + setLights() + setNextLightCounter() + setState() + updateLights() - change() } } namespace com.mygdx.game.traffic { enum TrafficLightState { LEFT_HORIZONTAL LEFT_VERTICAL STRAIGHT_AND_RIGHT_HORIZONTAL STRAIGHT_AND_RIGHT_VERTICAL } } namespace com.mygdx.game.traffic { abstract class com.mygdx.game.traffic.TrafficParticipant { # angle : float # imageSrc : String # maxVelocity : float # needToAccelerate : boolean # posX : float # posY : float # sprite : Sprite # velocity : float {static} - participantsCount : int + TrafficParticipant() + TrafficParticipant() + accelerate() + clone() + getAngle() + getCount() + getSprite() + getVelocity() {static} + participantDestroyed() {abstract} + setAhead() + setAngle() {abstract} + setLights() + setPosition() + setSprite() + setSprite() + setSprite() + setVelocity() + toString() + updateSprite() } } com.mygdx.game.traffic.Car .up.|> com.mygdx.game.traffic.Steerable com.mygdx.game.traffic.Car .up.|> java.io.Serializable com.mygdx.game.traffic.Car .up.|> java.lang.Cloneable com.mygdx.game.traffic.Car -up-|> com.mygdx.game.traffic.TrafficParticipant com.mygdx.game.traffic.Car o-- com.mygdx.game.traffic.Car : carAhead com.mygdx.game.traffic.Car o-- com.mygdx.game.traffic.Car.CarDirection : carDirection com.mygdx.game.traffic.Car o-- com.mygdx.game.traffic.Car.CarState : carState com.mygdx.game.traffic.Car o-- com.mygdx.game.traffic.Car.Command : command com.mygdx.game.traffic.Car o-- com.mygdx.game.traffic.PedestriansCrossingManager : pedCrossingManager com.mygdx.game.traffic.Car o-- com.mygdx.game.traffic.Car.CarState : prevState com.mygdx.game.traffic.Car +-down- com.mygdx.game.traffic.Car.CarDirection com.mygdx.game.traffic.Car +-down- com.mygdx.game.traffic.Car.CarState com.mygdx.game.traffic.Car +-down- com.mygdx.game.traffic.Car.Command com.mygdx.game.traffic.Pedestrian .up.|> java.io.Serializable com.mygdx.game.traffic.Pedestrian .up.|> java.lang.Cloneable com.mygdx.game.traffic.Pedestrian -up-|> com.mygdx.game.traffic.TrafficParticipant com.mygdx.game.traffic.Pedestrian o-- com.mygdx.game.traffic.Pedestrian.PedestrianCommand : pedestrianCommand com.mygdx.game.traffic.Pedestrian o-- com.mygdx.game.traffic.Pedestrian.PedestrianState : pedestrianState com.mygdx.game.traffic.Pedestrian +-down- com.mygdx.game.traffic.Pedestrian.PedestrianCommand com.mygdx.game.traffic.Pedestrian +-down- com.mygdx.game.traffic.Pedestrian.PedestrianState com.mygdx.game.traffic.PedestriansCrossingManager .up.|> java.io.Serializable com.mygdx.game.traffic.TrafficLight .up.|> java.io.Serializable com.mygdx.game.traffic.TrafficLightManager .up.|> java.io.Serializable com.mygdx.game.traffic.TrafficLightManager o-- com.mygdx.game.traffic.TrafficLightManager.TrafficLightState : state com.mygdx.game.traffic.TrafficLightManager +-down- com.mygdx.game.traffic.TrafficLightManager.TrafficLightState com.mygdx.game.traffic.TrafficParticipant .up.|> com.mygdx.game.traffic.Movable com.mygdx.game.traffic.TrafficParticipant .up.|> java.io.Serializable right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam backgroundcolor transparent skinparam classFontSize 18 skinparam noteFontSize 18 skinparam arrowFontSize 18 skinparam classAttributeFontSize 18 skinparam titleFontColor #5cb85c Title Decorator Pattern interface Component{ + void doAction() } class ConcreteComponent1 implements Component{ + void doAction() } abstract class Decorator implements Component{ # Component toDecorate + Decorator(Component toDecorate) } Decorator *-- Component class ConcreteDecorator1 extends Decorator{ + void doAction() } @enduml
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@startuml class app46 { main() countWords() } @enduml
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@startuml actor User as U participant System as S U -> S: add a class loop !validation S -> U: informations demand U --> S: name, package end loop U -> S: add an attribute loop !validation S -> U: informations demand U --> S: name, type, visibility end end loop U -> S: add a method loop !validation S -> U: information demand U --> S: name, type, visibility, parameters end end @enduml
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@startuml class User { + Id : string <<get>> <<set>> + FirstName : string <<get>> <<set>> + LastName : string <<get>> <<set>> + Email : string <<get>> <<set>> } @enduml
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@startuml class GUI_Application { {field} look_and_feel {method} create() {method} setStyle() } class Motif_Button { } class Motif_ScrollBar { } class Motif_Window { } class PM_Button { } class PM_ScrollBar { } class PM_Window { } note as N1 setStyle (s) { this.look_and_feel = s } create(String widget) { if (widget == "button" && look_and_feel == "Motif") { add new Motif_Button() } if (widget == "scrollbar" && look_and_feel == "Motif") { add new Motif_ScrollBar()) } if (widget == "window" && look_and_feel == "Motif") { add new Motif_Window() } if (widget == "button" && look_and_feel == "PM") { add new PM_Button() } if (widget == "scrollbar" && look_and_feel == "PM") { add new PM_Button() } if (widget == "window" && look_and_feel == "PM") { add new PM_Button() } } endnote GUI_Application --> "*" Motif_Button GUI_Application --> "*" Motif_ScrollBar GUI_Application --> "*" Motif_Window GUI_Application --> "*" PM_Button GUI_Application --> "*" PM_ScrollBar GUI_Application --> "*" PM_Window GUI_Application .. N1 @enduml
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@startuml class no.ntnu.idi.apollo69.navigation.Navigator { - screen : Screen + changeScreen() + dispose() + getScreen() - setScreen() } enum no.ntnu.idi.apollo69.navigation.ScreenType { GAME LOBBY MAIN_MENU MATCHMAKING SETTINGS } @enduml
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@startuml hide empty methods hide empty fields class "TextTask" { +content : TextTaskType +finishDate : FinishDate +id : string +owner : ITaskOwner | null +status : ETaskStatus +toggle() : void } class "PeriodTask" { +content : T +finishDate : FinishDate +id : string +owner : ITaskOwner | null +status : ETaskStatus +toggle() : void } "PeriodTask" <|-- "TextTask" @enduml
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@startuml Title Navigation Diagram state index.jsp state login.jsp state register.jsp note top of login.jsp Username, role and credit stored in session end note note top of register.jsp Username, role and credit stored in session end note [*] --> index.jsp: Start position index.jsp -right-> product_view.jsp index.jsp -right-> show_cart.jsp:Checkout if cart > 0 index.jsp -left-> login.jsp index.jsp -left-> register.jsp login.jsp --> login.jsp:error register.jsp -> register.jsp:error product_view.jsp --> product_page.jsp product_page.jsp --> product_view.jsp:Choose more product_page.jsp --> index.jsp product_page.jsp --> show_cart.jsp show_cart.jsp --> login_register.jsp:If not logged in login_register.jsp --> login_register.jsp:error 'index.jsp --> login.jsp: log på 'login.jsp --> LoggedOn: log på [ok] 'login.jsp --> login.jsp: log på [fejl] ' state LoggedOn { ' state adminpage.jsp ' state profilepage.jsp ' state checkout.jsp ' [*]-->admin.jsp login.jsp --> adminpage.jsp login.jsp --> profilepage.jsp register.jsp --> profilepage.jsp login_register.jsp --> checkout.jsp show_cart.jsp --> checkout.jsp:If logged in checkout.jsp --> thank_you_for_your_order.jsp:Choose credit & shipping thank_you_for_your_order.jsp --> profilepage.jsp state customerArea{ profilepage.jsp ---> view_Profile.jsp profilepage.jsp ---> allorderscustomer.jsp allorderscustomer.jsp --> view_order.jsp } state adminArea{ ' state createUser.jsp adminpage.jsp -----> addCustomer.jsp adminpage.jsp -----> allCustomers.jsp adminpage.jsp -----> allOrders.jsp allCustomers.jsp ---> viewCustomer.jsp allCustomers.jsp ---> editCustomer.jsp allCustomers.jsp ---> deleteCustomer.jsp viewCustomer.jsp --> allordersfromcustomeradminpage.jsp allordersfromcustomeradminpage.jsp --> viewOrder.jsp allOrders.jsp --> viewOrder.jsp } } @enduml
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@startuml doc-files/crm01_01_design_edit_event.png User -> EditEventUI : edit event EditEventUI --> User : disply data of the user (fisrt name, last name, photography) User -> EditEventUI : inserts new data EditEventUI -> EditEventController : editEvent(Event : selectedEvent) : Event EditEventController -> Persistence : repositoryFactory = repositories() Persistence -> AppSettings : instance() Persistence -> AppSettings : getRepositoryFactory() create RepositoryFactory AppSettings -> RepositoryFactory : create() AppSettings --> Persistence : RepositoryFactory Persistence --> EditEventController : RepositoryFactory EditEventController -> RepositoryFactory : eventsRepository() RepositoryFactory -> EventsRepository : create() RepositoryFactory --> EditEventController : EventsRepository EditEventController -> EventsRepository : editEvent(Event : event) : Event EventsRepository --> EditEventController : Event EditEventController --> EditEventUI : Event EditEventUI --> User : display event information @enduml
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@startuml title __FRAGMENT's Class Diagram__\n package android.support.fragment { class R { - R() } } package android.support.fragment { class attr { {static} + coordinatorLayoutStyle : int {static} + font : int {static} + fontProviderAuthority : int {static} + fontProviderCerts : int {static} + fontProviderFetchStrategy : int {static} + fontProviderFetchTimeout : int {static} + fontProviderPackage : int {static} + fontProviderQuery : int {static} + fontStyle : int {static} + fontWeight : int {static} + keylines : int {static} + layout_anchor : int {static} + layout_anchorGravity : int {static} + layout_behavior : int {static} + layout_dodgeInsetEdges : int {static} + layout_insetEdge : int {static} + layout_keyline : int {static} + statusBarBackground : int - attr() } } package android.support.fragment { class bool { {static} + abc_action_bar_embed_tabs : int - bool() } } package android.support.fragment { class color { {static} + notification_action_color_filter : int {static} + notification_icon_bg_color : int {static} + ripple_material_light : int {static} + secondary_text_default_material_light : int - color() } } package android.support.fragment { class dimen { {static} + compat_button_inset_horizontal_material : int {static} + compat_button_inset_vertical_material : int {static} + compat_button_padding_horizontal_material : int {static} + compat_button_padding_vertical_material : int {static} + compat_control_corner_material : int {static} + notification_action_icon_size : int {static} + notification_action_text_size : int {static} + notification_big_circle_margin : int {static} + notification_content_margin_start : int {static} + notification_large_icon_height : int {static} + notification_large_icon_width : int {static} + notification_main_column_padding_top : int {static} + notification_media_narrow_margin : int {static} + notification_right_icon_size : int {static} + notification_right_side_padding_top : int {static} + notification_small_icon_background_padding : int {static} + notification_small_icon_size_as_large : int {static} + notification_subtext_size : int {static} + notification_top_pad : int {static} + notification_top_pad_large_text : int - dimen() } } package android.support.fragment { class drawable { {static} + notification_action_background : int {static} + notification_bg : int {static} + notification_bg_low : int {static} + notification_bg_low_normal : int {static} + notification_bg_low_pressed : int {static} + notification_bg_normal : int {static} + notification_bg_normal_pressed : int {static} + notification_icon_background : int {static} + notification_template_icon_bg : int {static} + notification_template_icon_low_bg : int {static} + notification_tile_bg : int {static} + notify_panel_notification_icon_bg : int - drawable() } } package android.support.fragment { class id { {static} + action_container : int {static} + action_divider : int {static} + action_image : int {static} + action_text : int {static} + actions : int {static} + async : int {static} + blocking : int {static} + bottom : int {static} + chronometer : int {static} + end : int {static} + forever : int {static} + icon : int {static} + icon_group : int {static} + info : int {static} + italic : int {static} + left : int {static} + line1 : int {static} + line3 : int {static} + none : int {static} + normal : int {static} + notification_background : int {static} + notification_main_column : int {static} + notification_main_column_container : int {static} + right : int {static} + right_icon : int {static} + right_side : int {static} + start : int {static} + tag_transition_group : int {static} + text : int {static} + text2 : int {static} + time : int {static} + title : int {static} + top : int - id() } } package android.support.fragment { class integer { {static} + status_bar_notification_info_maxnum : int - integer() } } package android.support.fragment { class layout { {static} + notification_action : int {static} + notification_action_tombstone : int {static} + notification_template_custom_big : int {static} + notification_template_icon_group : int {static} + notification_template_part_chronometer : int {static} + notification_template_part_time : int - layout() } } package android.support.fragment { class string { {static} + status_bar_notification_info_overflow : int - string() } } package android.support.fragment { class style { {static} + TextAppearance_Compat_Notification : int {static} + TextAppearance_Compat_Notification_Info : int {static} + TextAppearance_Compat_Notification_Line2 : int {static} + TextAppearance_Compat_Notification_Time : int {static} + TextAppearance_Compat_Notification_Title : int {static} + Widget_Compat_NotificationActionContainer : int {static} + Widget_Compat_NotificationActionText : int {static} + Widget_Support_CoordinatorLayout : int - style() } } package android.support.fragment { class styleable { {static} + CoordinatorLayout : int[] {static} + CoordinatorLayout_keylines : int {static} + CoordinatorLayout_statusBarBackground : int {static} + CoordinatorLayout_Layout : int[] {static} + CoordinatorLayout_Layout_android_layout_gravity : int {static} + CoordinatorLayout_Layout_layout_anchor : int {static} + CoordinatorLayout_Layout_layout_anchorGravity : int {static} + CoordinatorLayout_Layout_layout_behavior : int {static} + CoordinatorLayout_Layout_layout_dodgeInsetEdges : int {static} + CoordinatorLayout_Layout_layout_insetEdge : int {static} + CoordinatorLayout_Layout_layout_keyline : int {static} + FontFamily : int[] {static} + FontFamily_fontProviderAuthority : int {static} + FontFamily_fontProviderCerts : int {static} + FontFamily_fontProviderFetchStrategy : int {static} + FontFamily_fontProviderFetchTimeout : int {static} + FontFamily_fontProviderPackage : int {static} + FontFamily_fontProviderQuery : int {static} + FontFamilyFont : int[] {static} + FontFamilyFont_android_font : int {static} + FontFamilyFont_android_fontWeight : int {static} + FontFamilyFont_android_fontStyle : int {static} + FontFamilyFont_font : int {static} + FontFamilyFont_fontStyle : int {static} + FontFamilyFont_fontWeight : int - styleable() } } R +-down- attr R +-down- bool R +-down- color R +-down- dimen R +-down- drawable R +-down- id R +-down- integer R +-down- layout R +-down- string R +-down- style R +-down- styleable right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class guiContent.Controller { - Pane graphPane - Button importBtn - Button exportBtn - Button randBtn - Button addVertexBtn - Button solveSBtn - Button solveHBtn - Button addEdgeBtn - Button clearBtn - TextField importTF - TextField exportTF - TextField firstVTF - TextField secondVTF - Label edgeWarnLabel - Graph graph + <<Create>> Controller() + void initialize(URL,ResourceBundle) + void handleClicks(ActionEvent) + void clearGraph() } class guiContent.Main { + void start(Stage) + {static} void main(String[]) } javafx.fxml.Initializable <|.. guiContent.Controller javafx.application.Application <|-- guiContent.Main @enduml
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@startuml skinparam classAttributeIconSize 0 package Suggest <<Rectangle>> { class SuggestPossibleCommand interface Predicate<Exercise> class ExercisePredicate interface BasePropertyPredicate class ExerciseMusclePredicate class ExerciseCustomPropertyPredicate ExercisePredicate ..|> Predicate SuggestPossibleCommand o-right-> "1" Predicate : "predicate" BasePropertyPredicate --|> Predicate ExercisePredicate o-> "1..2" BasePropertyPredicate : "predicates" ExerciseMusclePredicate .up.|> BasePropertyPredicate ExerciseCustomPropertyPredicate .up.|> BasePropertyPredicate } interface Predicate<Exercise> { +test() } class SuggestPossibleCommand { -Predicate<Exercise> predicate +execute(model) } class ExercisePredicate { -BasePropertyPredicate predicates -boolean isStrict +test() -testStrict() -testLoose() } class ExerciseMusclePredicate { -Set<Muscle> muscles -boolean isStrict +test() -testStrict() -testLoose() } class ExerciseCustomPropertyPredicate { -Map<String, String> customProperties -boolean isStrict +test() -testStrict() -testLoose() } interface BasePropertyPredicate { +test() } @enduml
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@startuml title __GAMEOBJECT's Class Diagram__\n namespace Game { namespace bject { abstract class GameObject.GameObject { # scale : int # speedX : int # speedY : int # x : int # y : int + GameObject() + GameObject() {abstract} + getBounds() + getSpeedX() + getSpeedY() + getX() + getY() {abstract} + mapCollision() {abstract} + render() + setSpeedX() + setSpeedY() + setX() + setY() {abstract} + tick() } } } namespace Game { namespace bject { enum ID { Enemy Player } } } GameObject.GameObject o-- GameObject.ID : id right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class point{ + point(int,int) + ~point() + int getx(void) + int gety(void) - int m_x - int m_y } class piece{ + enum color{black=1,white=2} + piece(int,int,color) + piece(point*,color) + ~piece() + color getc(void) - m_c } point<|-- piece class chessboard{ + enum size{LEN=15,MAXNUM=225} + enum state{empty=0,black=1,white=2} + chessboard() + ~chessboard() + bool istaken(int,int) + bool isempty() + bool isfull() + bool isbound(int,int) + int getn() + state gets(int,int) + bool sets(int,int,state) + void show(point*) - int num - state array[LEN][LEN] - void line_draw(int,int) - void chess_draw(int,int,state,point*) } class chessstack{ + chessstack() + ~chessstack() + piece* get_last_piece(void) + bool pop(void) + bool push(piece*) + bool isempty() + int getn(void) + void replay() - int num - std::stack<piece*> s; } abstract class response{ + enum type{put,withdraw,giveup,prohibit} + virtual response::type get_response_type()=0 } class put{ + virtual response::type get_response_type() } class withdraw{ + virtual response::type get_response_type() } class giveup{ + virtual response::type get_response_type() } class prohibit{ + virtual response::type get_response_type() } response<|-- put response<|-- withdraw response<|-- giveup response<|-- prohibit class handle{ + enum type{none,l3,l4,l5,ll} + handle() + ~handle() + handle::type get_type(chessboard*,point*,int,int) + bool check_prohibit(chessboard*,point*) + bool isfive(chessboard*,point*) - const int vec[4][2] - int single_find_same(chessboard*,piece*,int,int) - int double_find_same(chessboard*,piece*,int,int) - int distance_xboarder(int) - int distance_yboarder(int) } abstract class player{ + virtual response* send_response(chessboard*,point*)=0 + virtual point* send_point(chessboard*,point*)=0 + virtual bool allow_withdraw(chessboard*,point*)=0 } class myplayer{ + myplayer() + virtual response* send_response(chessboard*,point*) + virtual point* send_point(chessboard*,point*) + virtual bool allow_withdraw(chessboard*,point*) - const long scoretable[11] - const int vec[4][2] - long get_score(int,int) - long mark_vec(chessboard*,int,int,chessboard::state,int,int) - long mark(chessboard*,int,int,chessboard::state) - handle hd } class yourplayer{ + virtual response* send_response(chessboard*,point*) + virtual point* send_point(chessboard*,point*) + virtual bool allow_withdraw(chessboard*,point*) } myplayer<|-- player yourplayer<|-- player abstract class judge{ + virtual bool iswin(void)=0 + virtual void inter(player*,player*)=0 + virtual void end(void)=0 } class myjudge{ + myjudge() + ~myjudge() + virtual bool iswin(void) + virtual void inter(player*,player*) + virtual void end(void) - bool win - bool white - chessboard jcb - chessstack jcs - handle hd - bool isequal(bool,piece::color) - bool judge_win(void) - bool deal_put(player*) - bool deal_withdraw(player*) - bool record_chess(void) - bool show_record(void) } judge<|-- myjudge class chessgame{ + chessgame() } @enduml
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@startuml play allow_mixing actor :Player: as Playerr package controllers { object "playController\n:PlayController" as PlayController{ } } package models { object Board{ } object Game{ } object Turn{ } object Player{ } } package types { object "coordinate\n:Coordinate" as Coordinate{ } object "color\n:Color" as Color{ } object "error\n:Error" as Error{ } } package views { object BoardView{ } object PlayView{ } object MovementView{ } object ColorView{ } object ErrorView{ } object MenuView{ } object Message{ } object CoordinateView{ } } Playerr --> PlayView note on link play() end note PlayView ..> Message note on link write() end note PlayView ..> BoardView note on link write(playController) end note MenuView ..> MovementView note on link interact(playController) end note MenuView ..> Message note on link interact(playController) write() end note BoardView ..> ColorView note on link write(color) end note BoardView ..> Message note on link write() writeln() end note BoardView ..> Coordinate ColorView ..> Color PlayView --> PlayController note on link next() isTicTacToe() end note PlayView ..> MenuView note on link write(playController) end note MovementView ..> PlayController note on link areAllTokensOnBoard() putToken(coordinate) getPutTokenError(coordinate) moveToken(coordinate, coordinate) getOriginMoveTokenError(coordinate) getTargetMoveTokenError(coordinate, coordinate) end note MovementView ..> CoordinateView note on link read() end note CoordinateView ..> Coordinate MovementView ..> ErrorView note on link write(error) end note MovementView ..> Coordinate MovementView ..> Error BoardView ..> PlayController note on link getColor(coordinate) end note PlayController --> Game note on link areAllTokensOnBoard() putToken(coordinate) getPutTokenError(coordinate) moveToken(coordinate, coordinate) getOriginMoveTokenError(coordinate) getTargetMoveTokenError(coordinate, coordinate) next() getActiveColor() getColor(coordinate) isTicTacToe() end note PlayController ..> Coordinate Game *-down-> Turn note on link next() getActiveColor() areAllTokensOnBoard() putToken(coordinate) getPutTokenError(coordinate) moveToken(coordinate, coordinate) getOriginMoveTokenError(coordinate) getTargetMoveTokenError(coordinate, coordinate) end note Game *-down-> Board note on link getColor(coordinate) isTicTacToe() end note Board ..> Coordinate Board *-down-> Color ErrorView ..> Error Turn ..> Board note on link isTicTacToe() end note Turn ..> Coordinate Turn *-down-> Player note on link getColor() areAllTokensOnBoard() putToken(coordinate) getPutTokenError(coordinate) moveToken(coordinate, coordinate) getOriginMoveTokenError(coordinate) getTargetMoveTokenError(coordinate, coordinate) end note Player ..> Coordinate Player ..> Error Player --> Board Player --> Color Game ..> Coordinate @enduml
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@startuml 'autonumber "0:" skinparam linestyle ortho actor Tester rectangle "GM : GameManager" as GM rectangle "R : Robot" as R Tester --> GM: "1 : -> TakeTurn()" "4 : <--" GM --> R: "2 : -> RoundEnd(closeToSun: bool)" "3 : <--" @enduml
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@startuml autonumber --> LoanController: create() LoanController -> LoanFacade: createLoan(Date,Date,String,int) LoanFacade -> DAOFactory : getLoanDAO() DAOFactory -> LoanDAO ++ : <<creates>> LoanDAO -> DAOFactory DAOFactory -> LoanFacade : LoanDAO LoanFacade -> LoanDAO : create(Date,Date,String,int) LoanDAO -> LoanFacade : loan deactivate LoanDAO alt loan was create LoanFacade -> LoanController : displayLoan() else client does not exist LoanFacade -> LoanController: client not found error else item does not exist LoanFacade -> LoanController: item not found error else item on loan LoanFacade -> LoanController: item already on loan error else non-valid Subscription or Client not eligible LoanFacade -> LoanController: client not eligible error else any other error LoanFacade -> LoanController: internal error end autonumber --> LoanController: findAllLoansForClient() LoanController -> LoanFacade: findAll(String) LoanFacade -> DAOFactory : getLoanDAO() DAOFactory -> LoanDAO ++ : <<creates>> LoanDAO -> DAOFactory DAOFactory -> LoanFacade : LoanDAO LoanFacade -> LoanDAO : findByCardId(String) LoanDAO -> LoanFacade : loans[] deactivate LoanDAO alt loans was find LoanFacade -> LoanController : displayLoan() else client does not exist LoanFacade -> LoanController: client not found error else any other error LoanFacade -> LoanController: internal error end autonumber --> LoanController: findLoansByDateForAnalysis() LoanController -> LoanFacade: findByDateFrom(Date) LoanFacade -> DAOFactory : getLoanDAO() DAOFactory -> LoanDAO ++ : <<creates>> LoanDAO -> DAOFactory DAOFactory -> LoanFacade : LoanDAO LoanFacade -> LoanDAO : findByDateFrom(Date) LoanDAO -> LoanFacade : loans[] deactivate LoanDAO alt loans was find LoanFacade -> LoanController : displayLoan() else Date format does not exist LoanFacade -> LoanController: date format error else any other error LoanFacade -> LoanController: internal error end autonumber --> LoanController: findLoansByDateForClient() LoanController -> LoanFacade: findByDateToByUser(Date) LoanFacade -> DAOFactory : getLoanDAO() DAOFactory -> LoanDAO ++ : <<creates>> LoanDAO -> DAOFactory DAOFactory -> LoanFacade : LoanDAO LoanFacade -> LoanDAO : findByDateToByUser(Date) LoanDAO -> LoanFacade : loans[] deactivate LoanDAO alt loans was find LoanFacade -> LoanController : displayLoan() else client does not exist LoanFacade -> LoanController: client not found error else Date format does not exist LoanFacade -> LoanController: date format error else any other error LoanFacade -> LoanController: internal error end @enduml
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@startuml class Sakarkiv.Saksmappe <Mappe> { +saksaar : integer [0..1] +sakssekvensnummer : integer [0..1] +saksdato : date +administrativEnhet : string [0..1] +referanseAdministrativEnhet : SystemID [0..1] +saksansvarlig : string +referanseSaksansvarlig : SystemID [0..1] +journalenhet : string [0..1] +saksstatus : Saksstatus +utlaantDato : date [0..1] +utlaantTil : string [0..1] +referanseUtlaantTil : SystemID [0..1] } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface AzureEventGridDestination [[AzureEventGridDestination.svg]] extends Destination { type: String uri: String accessKey: String } interface Destination [[Destination.svg]] { type: String } @enduml
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@startuml title __CLIENTS's Class Diagram__\n namespace com.uwaterloo.iqc.authservice { namespace clients { class com.uwaterloo.iqc.authservice.clients.Client { - authorities : String - authorizedGrantTypes : String - autoApproveScopes : String - clientId : String - id : Long - scopes : String - secret : String + Client() + getAuthorizedGrantTypes() + getClientId() + getScopes() + getSecret() } } } namespace com.uwaterloo.iqc.authservice { namespace clients { class com.uwaterloo.iqc.authservice.clients.ClientConfiguration { - clientRepository : ClientRepository - loadBalancerClient : LoadBalancerClient + ClientConfiguration() + loadClientByClientId() } } } namespace com.uwaterloo.iqc.authservice { namespace clients { interface com.uwaterloo.iqc.authservice.clients.ClientRepository { {abstract} + findByClientId() } } } com.uwaterloo.iqc.authservice.clients.ClientConfiguration .up.|> ClientDetailsService right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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skinparam defaultTextAlignment center skinparam titleBorderRoundCorner 15 skinparam titleBorderThickness 2 skinparam titleBorderColor red skinparam titleBackgroundColor White skinparam monochrome true skinparam componentStyle uml2 /' cloud "The Internet" { package "DID Method Network" as SN { component "Distributed\nLedger" as DL } component "Other Agents" as others } '/ package "Aries Cloud Agent" as ica { /' package Core as core { component "Transport Plugins" as tp package "Conductor" as cond { component "Msg Receiver\nGet Thread State" as mr component "Msg Sender\nPut Thread State" as ms } component "Dispatcher" as disp component "Handler API" as hapi } '/ package "Protocols" as prot { component "Protocol 1\nProtocol 2\n.\n.\nProtocol n" as protos } component "Controller\nREST API" as rest /' package "Handler Plugins" as inthand { component "Storage Manager\nWallet Manager\nNode Pool Manager\n.\n.\n." as intmgrs } package "DID Method SDK" as is { database "Secure Storage" as wallet } intmgrs --> wallet '/ } package "Controller" as per { component "HTTP Handler" as http database "Agent\nController\nConfiguration" as config component "Initiator" as init component "Responder" as resp '' database "Configuration\nFiles" as configdb component "Business\nLogic" as si '' config --> configdb si --> init resp --> si config --> si } '' others -down-> tp '' tp --> mr '' ms --> tp '' mr --> disp '' hapi -> intmgrs '' ms --> hapi '' mr --> hapi '' mf --> hapi rest -right-> protos protos --> http: Web Hooks '' disp <--> protos '' disp --> ms '' intmgrs -up-> DL http --> resp resp --> rest init --> rest
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@startuml class Kodelister.Avskrivningsmaate <<codelist>> { +Besvart med brev = BU +Besvart med e-post = BE +Besvart på telefon = TLF +Tatt til etterretning = TE +Tatt til orientering = TO +Besvart med notat = BN +Saken ble avsluttet = SA } @enduml
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@startuml skinparam nodesep 100 hide circle class Arkivstruktur.Arkivenhet { +systemID : SystemID [0..1] [1..1] +endretDato : datetime [0..1] +opprettetDato : datetime [0..1] [1..1] +opprettetAv : string [0..1] [1..1] +endretAv : string [0..1] [1..1] +referanseEndretAv : SystemID [0..1] [1..1] +referanseOpprettetAv : SystemID [0..1] [1..1] } class LoggingOgSporing.Endringslogg { } Arkivstruktur.Arkivenhet "0..1" o-- "endringslogg 0..*" LoggingOgSporing.Endringslogg class Arkivstruktur.Arkiv <Arkivenhet> { } Arkivstruktur.Arkivenhet <|-- Arkivstruktur.Arkiv class Arkivstruktur.Arkivdel <Arkivenhet> { } Arkivstruktur.Arkivenhet <|-- Arkivstruktur.Arkivdel class Arkivstruktur.Arkivskaper <Arkivenhet> { } Arkivstruktur.Arkivenhet <|-- Arkivstruktur.Arkivskaper class Arkivstruktur.Dokumentbeskrivelse <Arkivenhet> { } Arkivstruktur.Arkivenhet <|-- Arkivstruktur.Dokumentbeskrivelse class Arkivstruktur.Klasse <Arkivenhet> { } Arkivstruktur.Arkivenhet <|-- Arkivstruktur.Klasse class Arkivstruktur.Klassifikasjonssystem <Arkivenhet> { } Arkivstruktur.Arkivenhet <|-- Arkivstruktur.Klassifikasjonssystem class Arkivstruktur.Mappe <Arkivenhet> { } Arkivstruktur.Arkivenhet <|-- Arkivstruktur.Mappe class Arkivstruktur.Registrering <Arkivenhet> { } Arkivstruktur.Arkivenhet <|-- Arkivstruktur.Registrering @enduml
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@startuml skinparam svgDimensionStyle false hide footbox participant "Client" as Client participant "Server" as Server activate "Client" activate "Server" "Client" -> "Server" : 1. Go Query [domain-YY] "Server" --> "Client" : 2. Go Response [domain-YY] deactivate "Client" deactivate "Server" @enduml
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@startuml class UIDialog { # CloseButton : Button } UIBase <|-- UIDialog @enduml
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@startuml Actor Player Player -> BattleOfJava : the user wants to choose the fire tactics for the AI BattleOfJava -> BattleOfJava: setFireTactics(AI ai, FireTactics ft) BattleOfJava -> AI : setFireTactics(FireTactics ft) BattleOfJava --> Player : The fire tactics change @enduml
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@startuml class OrderItem [[../sg/edu/ntu/scse/cz2002/features/OrderItem.html]] { -itemId: int -quantity: int -itemTotal: double -itemType: OrderItem.OrderItemType +OrderItem(otherData:String[]) +OrderItem(itemId:int, quantity:int, itemType:OrderItem.OrderItemType) +toCompiledString(): String -getPromo(): PromotionItem -getMenuItem(): MenuItem +getItem(): RestaurantItem +getQuantity(): int +setQuantity(quantity:int): void +isPromotion(): boolean +getItemTotal(): double +calculateTotal(): void } center footer UMLDoclet 1.1.3, PlantUML 1.2018.12 @enduml
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