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@startuml Alice -> confd: <b>Create Line</b>\nPOST /lines\n{"context": "default"} confd --> Alice: {"id": 11, ...} Alice -> confd: <b>Create an extension</b>\nPOST /extensions\n{"exten": "1234", "context": "default"} confd --> Alice: {"id": 22, ...} Alice -> confd: <b>Associate the line-extension</b>\nPUT /lines/11/extensions/22 confd --> Alice: Alice -> confd: <b>Create a user</b>\nPOST /users\n{"firstname": "Alice"} confd -> Alice: {"uuid": "44444444-...", ...} Alice -> confd: <b>Associate the user-line</b>\nPUT /users/44444444-.../lines/11 confd -> Alice: Alice -> confd: <b>Create the SIP endpoint</b>\nPOST /endpoints/sip\n{} confd -> Alice: {"id": 66, ...} Alice -> confd: <b>Associate the line-endpoint</b>\nPUT /lines/11/endpoints/sip/66 confd -> Alice: Alice -> confd: <b>Get the device ID (autocreated by provd)</b>\nGET /devices?search=88:88:88:88:88:88\nor GET /devices?search=192.168.88. confd -> Alice: {"id": "888...", ...} Alice -> confd: <b>Associate the line-device</b>\nPUT /lines/11/devices/8888 confd -> Alice: Alice -> confd: <b>Re-synchronize the device (optional):</b>\nPUT /devices/8888/synchronize confd -> Alice: Alice -> confd: <b>Create the voicemail</b>\nPOST /voicemails\n{"name": "Alice's voicemail", "number": "1234", "context": "default"} confd -> Alice: {"id": 1010, ..} Alice -> confd: <b>Associate the user-voicemail</b>\nPUT /users/44444444-.../voicemails/1010 confd -> Alice: @enduml
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@startuml class ActuallyAdditions <<static>> { + {static} ReadGuid(reader:BinaryReader) : Guid + {static} Write(writer:BinaryWriter, guid:Guid) : void } @enduml
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@startuml actor BA as "Business Analyst" rectangle Database rectangle "Population System" { usecase UC4 as "Get population by languages" usecase UCa as "Print languages" BA - UC4 UC4 ..> UCa : include UC4 - Database } @enduml
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@startuml DatabaseGisManagerStub package edu.oakland.test.database { class DatabaseGisManagerStub { __ .. Use Case 1 .. + void passStoreRequest(LocationDataPoint locationDataPoint) .. Use Case 2 .. + void passModeRequest(String mode) + String passNextSatRequest(String currentSat) } } @enduml
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@startuml package parser{ Class parser{ +parse() +parseLocation() } package command{ Abstract Class command Class XYZCommand note bottom: e.g AddCommand, DeleteCommand, etc. } package eventlist{} parser ..> XYZCommand : creates > parser --> eventlist XYZCommand ..> eventlist XYZCommand -u|> command @enduml
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@startuml actor Usuario participant ":API" participant ":LoginAPI" participant ":Repositorio" participant ":StockAPI" participant ":FacturacionAPI" participant ":BancoAPI" Usuario -> ":API" : comprar() ":API" -> ":API" : estaLogueado() alt no esta logueado ":API" -> ":LoginAPI" : getLoginUI() Usuario <-- ":LoginAPI": login UI Usuario -> ":LoginAPI" : login() Usuario <-- ":LoginAPI" : login OK end ":API" -> ":Repositorio" : getArticulo() ":API" <-- ":Repositorio": articulo ":API" -> ":StockAPI" : hayStock() ":API" <-- ":StockAPI": hay suficiente stock ":API" -> ":FacturacionAPI" : facturar() ":FacturacionAPI" -> ":BancoAPI" : validarTransaccion() ":FacturacionAPI" <-- ":BancoAPI" : validacion OK ":API" <-- ":FacturacionAPI" : facturacion OK ":API" -> ":StockAPI" : actualizarStock() ":API" <-- ":StockAPI": actualizacion OK Usuario <-- ":API" : compra OK @enduml
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@startuml title EstadoJugador hide empty members interface EstadoJugador { + derrotadoPor(jugador): boolean + gano(): boolean + perdio(): boolean } EstadoDerrotado ..|> EstadoJugador EstadoGanador ..|> EstadoJugador EstadoVivo ..|> EstadoJugador EstadoDerrotado "1" --> "1" Jugador class EstadoDerrotado { + {static} EstadoDerrotado(conquistador): EstadoDerrotado } class EstadoGanador { } Jugador "1" --> "1" EstadoJugador class Jugador { + serDerrotadoPor(jugador: Jugador): void + derrotadoPor(jugador: Jugador): boolean } @enduml
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@startuml title Diagramme de classe du jeu de go class GameController { - GameConsole gameConsole; - BoardController boardController; + startGame() - playTurn() - allPlayerHavePassed() } class GameConsole { + promptAction(Player): Action + printBoard(string) + printResultError(ErrorType) } interface Deserializer { + deserialize(string) } interface Action { + execute(BoardController, Player) + isAllowed(BoardController, Player) } enum ErrorType { Ko Suicide InvalidPosition IntersectionTaken } class PlayerCarousel { - List<Player> players; + nextTurn() + getCurrentPlayer() : Player } class Player { - Color color - boolean hasPassed + hasPassed(): boolean + pass() + resetPass() } enum Color{ BLACK WHITE } class Board { - int size; - List<Intersection> intersections; + putStone(Position, Color) + getIntersection(Position): Intersection + getStoneGroup(Stone, List<Optional<Color>>) - removePrisoners(Intersection): void } class BoardController { - List<Board> boardHistory; - Board current; + addBoard(Board); + putStoneOnBoard(Position, Player) + getSecondLastBoard(): Board; + isPositionValid(Position) + isIntersectionVacant(Position) + isActionSuicide(Position, Player) + isActionKo(Position, Player) } class Intersection { - Color occupation; - Position position; + isVacant() + isEnemy() + isFriendly() + hasPosition(Position) + getNeighbors(Board) + getEnemyNeighbors(Board) + getFriendlyNeighbors(Board) } class Position { - int x - int y + isValid(Board) } GameController o-> BoardController GameController --> PlayerCarousel GameController --> GameConsole GameConsole -> Deserializer GameConsole -.> Action BoardController o--> Board BoardController .> Player Board *-> Intersection Intersection -> Position PositionDeserializer --> Deserializer Action -.> BoardController Action .> Player Action -> ErrorType PassAction --> Action PlayAction --> Action Player -> Color @enduml
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@startuml ProjectManagerServer -- HttpController EchoController ..|> HttpController AbstractDao ..|> HttpController Controllers ..|> HttpController Controllers --|> AbstractDao class ProjectManagerServer { - final server: HttpServer - {static} final Logger -- + ProjectManagerServer(port: int) + main() - start(): void } interface HttpController { -- + handle ( requestMethod: String request: HttpMessage clientSocket: Socket outputStream: outputStream ): void } class EchoController { + handle(): void <<override>> } abstract class AbstractDao{ # dataSource: DataSource -- + AbstractDao(dataSource) + {abstract} insertData(): void + insert(): long + listAllElements(): List } class Controllers { } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface CustomerResetPassword [[CustomerResetPassword.svg]] { tokenValue: String newPassword: String version: Long } @enduml
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@startuml ' uncomment the line below if you're using computer with a retina display ' skinparam dpi 300 !define Table(name,desc) class name as "desc" << (T,#FFAAAA) >> !define ForeignTable(name,desc) class name as "desc" << (T,#ada6a6) >> !define TranslationTable(name,desc) class name as "desc" << (I,#4286f4) >> ' we use bold for primary key ' green color for unique ' and underscore for not_null !define primary_key(x) <b>x</b> !define unique(x) <color:green>x</color> !define not_null(x) <u>x</u> ' other tags available: ' <i></i> ' <back:COLOR></color>, where color is a color name or html color code ' (#FFAACC) ' see: http://plantuml.com/classes.html#More hide methods hide stereotypes hide empty members skinparam backgroundColor #FFFFFF ' entities Table(ShopwareCoreFrameworkAclResourceAclResourceDefinition, "acl_resource\n(__EMPTY__)") { primary_key(resource) string primary_key(privilege) string primary_key(aclRoleId) foreignKey not_null(createdAt) createdAt not_null(updatedAt) updatedAt } Table(ShopwareCoreFrameworkAclRoleAclRoleDefinition, "acl_role\n(__EMPTY__)") { primary_key(id) id not_null(createdAt) createdAt not_null(updatedAt) updatedAt not_null(name) string } Table(ShopwareCoreFrameworkAclRoleAclUserRoleDefinition, "acl_user_role\n(M:N Mapping)") { primary_key(userId) foreignKey primary_key(aclRoleId) foreignKey not_null(createdAt) createdAt not_null(updatedAt) updatedAt } ForeignTable(ShopwareCoreSystemUserUserDefinition, "user") { } ' relationshipd ShopwareCoreFrameworkAclRoleAclRoleDefinition --> ShopwareCoreFrameworkAclResourceAclResourceDefinition ShopwareCoreFrameworkAclRoleAclUserRoleDefinition --> ShopwareCoreFrameworkAclRoleAclRoleDefinition ShopwareCoreFrameworkAclRoleAclUserRoleDefinition --> ShopwareCoreSystemUserUserDefinition @enduml
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@startuml title Use Case 8: Bloquer une personne actor "Utilisateur" as U control "Front" as F control "Middle" as M database BD autonumber U -> F : Clique sur le bouton "Bloquer cette personne" F -> M : Transmet la demande M -> BD : La personne est ajoutée à la liste des personne bloquée et l'utilisateur est \n ajouté à la liste des personnes auquel la personne bloquée ne peut accéder BD -> M : renvoie les changements M -> F : Changements validés F -> U : Notification de la réussite du blocage @enduml
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@startuml Identity Field skinparam sequenceArrowThickness 2 skinparam roundcorner 20 skinparam maxmessagesize 140 skinparam sequenceParticipant underline participant "subject" as A participant "model" as B participant "UUID" as C -> A: <<create>>(name,description) activate A A -> B: <<create>>() activate B B -> C:randomUUID() activate C C -> B: id deactivate C deactivate B deactivate A @enduml
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' Copyright 2002-2023 CS GROUP ' Licensed to CS GROUP (CS) under one or more ' contributor license agreements. See the NOTICE file distributed with ' this work for additional information regarding copyright ownership. ' CS licenses this file to You under the Apache License, Version 2.0 ' (the "License"); you may not use this file except in compliance with ' the License. You may obtain a copy of the License at ' ' http://www.apache.org/licenses/LICENSE-2.0 ' ' Unless required by applicable law or agreed to in writing, software ' distributed under the License is distributed on an "AS IS" BASIS, ' WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ' See the License for the specific language governing permissions and ' limitations under the License. @startuml skinparam svek true skinparam NoteBackgroundColor #F3EFEB skinparam NoteBorderColor #691616 skinparam NoteFontColor #691616 skinparam SequenceActorBorderColor #6A584B skinparam SequenceParticipantBackgroundColor #F3EFEB/CCC9C5 skinparam SequenceParticipantBorderColor #6A584B skinparam SequenceLifeLineBackgroundColor #CCC9C5/F3EFEB skinparam SequenceLifeLineBorderColor #6A584B skinparam SequenceArrowColor #6A584B skinparam SequenceBorderColor #6A584B skinparam SequenceFontSize 11 hide footbox box "User application" #F3EDF7 participant Main end box participant MessageParser participant DataSource participant LexicalAnalyzerSelector participant BufferedInputStream participant XyzLexicalAnalyzer participant ParseToken participant NdmConstituent activate Main create DataSource Main -> DataSource : new create MessageParser Main -> MessageParser : new Main -> MessageParser : parse(source) activate MessageParser MessageParser -> LexicalAnalyzerSelector : select activate LexicalAnalyzerSelector LexicalAnalyzerSelector -> DataSource : openStreamOnce activate DataSource return stream deactivate DataSource create BufferedInputStream LexicalAnalyzerSelector -> BufferedInputStream : new LexicalAnalyzerSelector -> BufferedInputStream : read first 24 bytes activate BufferedInputStream BufferedInputStream --> LexicalAnalyzerSelector : 24 bytes deactivate BufferedInputStream create XyzLexicalAnalyzer LexicalAnalyzerSelector -> XyzLexicalAnalyzer : new LexicalAnalyzerSelector -> BufferedInputStream : reset to stream start activate BufferedInputStream deactivate BufferedInputStream LexicalAnalyzerSelector --> MessageParser : selected lexical analyzer deactivate LexicalAnalyzerSelector MessageParser -> XyzLexicalAnalyzer : accept(parser) activate XyzLexicalAnalyzer XyzLexicalAnalyzer -> MessageParser : reset(fileFormat) activate MessageParser deactivate MessageParser loop until end of message reached XyzLexicalAnalyzer -> BufferedInputStream : read activate BufferedInputStream BufferedInputStream --> XyzLexicalAnalyzer : characters deactivate BufferedInputStream create ParseToken XyzLexicalAnalyzer -> ParseToken : new XyzLexicalAnalyzer -> MessageParser : process(parseToken) activate MessageParser deactivate MessageParser end deactivate XyzLexicalAnalyzer create NdmConstituent MessageParser -> NdmConstituent : build MessageParser --> Main : NdmConstituent deactivate MessageParser deactivate Main @enduml
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@startuml scale 1024*768 skinparam interface { backgroundColor RosyBrown borderColor orange } skinparam component { FontSize 13 BackgroundColor<<Apache>> Red BorderColor<<Apache>> #FF6655 FontName Courier BorderColor black BackgroundColor gold ArrowFontName Impact ArrowColor #FF6655 ArrowFontColor #777777 } package "UI" { [Dispositivo embarcado] } package "API"{ [Command Session] [Query Session] [Tracking] } package "Banco de dados"{ database KAFKA database MongoDB database Datomic } package "Process"{ [Session Worker] } [Command Session] -right-> KAFKA [Tracking] -right-> KAFKA [Query Session] -right-> MongoDB KAFKA -left-> [Session Worker] [Session Worker] -right-> Datomic [Session Worker] -right-> MongoDB [Dispositivo embarcado] <-right-> [Command Session] [Dispositivo embarcado] <-right-> [Query Session] [Dispositivo embarcado] <-right-> [Tracking] @enduml
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@startuml ' diagramme de séquences systeme pour use case "créer client" actor Chef_De_Projet Chef_De_Projet -> systeme : créer client activate systeme Chef_De_Projet -> systeme : envoie de l'id du client Chef_De_Projet -> systeme : nom du client Chef_De_Projet -> systeme : entreprise client Chef_De_Projet -> systeme : email client Chef_De_Projet -> systeme : telephone client Chef_De_Projet -> systeme : envoie de l'id du projet associé au client systeme -> systeme : vérification validité des champs alt vérifie les conditions de validité systeme --> Chef_De_Projet : Client créé ||10|| else ne vérifie pas les condition de validité systeme --> Chef_De_Projet : Champs invalide end @enduml
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@startuml actor Doctor1 participant ReportView participant Presenter participant MessageQuerier participant MessageHandler participant MessageManipulator participant MessageDispatcher 'participant NotificationDispatcher actor DoctorN 'asynchron: a ->> b activate Doctor1 activate DoctorN == Initial page access == Doctor1 -> ReportView: access activate ReportView ' ********* Register ******** ReportView -> ReportView: onAttach activate ReportView ReportView -> MessageDispatcher: register activate MessageDispatcher MessageDispatcher --> ReportView deactivate MessageDispatcher ReportView --> ReportView deactivate ReportView ' *************************** ReportView -> Presenter: get existing message activate Presenter Presenter -> MessageQuerier: get existing message activate MessageQuerier MessageQuerier --> Presenter deactivate MessageQuerier Presenter --> ReportView: return existing messages deactivate Presenter ReportView --> Doctor1: display content deactivate ReportView == Message dispatching == ... == == Doctor1 -> ReportView: Types in message and submits activate ReportView ReportView -> MessageHandler: handleSentMessage(message) activate MessageHandler MessageHandler -> MessageManipulator: save message activate MessageManipulator MessageManipulator --> MessageHandler deactivate MessageManipulator MessageHandler -> MessageDispatcher: dispatch activate MessageDispatcher ' TODO loop for every registered\nlistener MessageDispatcher ->> DoctorN: display message end MessageDispatcher --> MessageHandler deactivate MessageDispatcher /' MessageHandler -> NotificationDispatcher: dispatch activate NotificationDispatcher NotificationDispatcher ->> DoctorN: display NotificationDispatcher --> MessageHandler deactivate NotificationDispatcher '/ MessageHandler --> ReportView deactivate MessageHandler ReportView --> Doctor1 deactivate ReportView == == ... @enduml
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@startuml 'https://plantuml.com/class-diagram class javafx.App { start() main() } class Item { String name String serialNumber BigDecimal price get() set() toString() } class FileUtil { File file ObservableList list readFromTXT() readFromHTML() readFromJSON() readToTxt() readToHTML() readToJSON() } class FileLoader { readFromTXT() readFromHTML() readFromJSON() } class FileSaver { readToTxt() readToHTML() readToJSON() } class InventoryController { ObservableList inventoryList } javafx.App*--InventoryController InventoryController--FileUtil InventoryController--Item FileUtil<|--FileSaver FileUtil<|--FileLoader @enduml
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' https://github.com/ebu/OSCIED/blob/7eebadfef2a47c55db0cdc1a2e4c653a613e27ec/docs/david/uml/state-ptask.txt @startuml skinparam state { FontColor white AttributeFontColor white FontSize 17 AttributeFontSize 15 AttributeFontname Droid Sans Mono BackgroundColor #527BC6 BorderColor black ArrowColor #222266 } [*] -right-> PENDING PENDING -right-> STARTED STARTED -down-> PROGRESS PROGRESS -right-> FAILURE PROGRESS -down-> REVOKED : <b> Revoked</b>\nby user PROGRESS -left-> SUCCESS FAILURE --> [*] REVOKED --> [*] SUCCESS --> [*] PENDING : <b>statistic attribute</b> PENDING : add_date 2013-01-06 05:01 PENDING : <b>task state metadata</b> STARTED : <b>statistic attribute</b> STARTED : add_date 2013-01-06 05:01 STARTED : <b>task state metadata</b> STARTED : pid <i>of worker</i> STARTED : hostname <i>of worker</i> PROGRESS : <b>statistic attribute</b> PROGRESS : add_date 2013-01-06 05:01 PROGRESS : <b>task state metadata</b> PROGRESS : start_date 2013-01-06 05:02 PROGRESS : elapsed_time 00:15:18 PROGRESS : eta_time 00:03:12 PROGRESS : media_size 23729373055 PROGRESS : publish_size 18874368000 PROGRESS : percent 80 SUCCESS : <b>statistic attribute</b> SUCCESS : add_date 2013-01-06 05:01 SUCCESS : <b>task state metadata</b> SUCCESS : result { SUCCESS : start_date 2013-01-06 05:02 SUCCESS : elapsed_time 00:18:30 SUCCESS : eta_time <b>00:00:00</b> SUCCESS : media_size 23729373055 SUCCESS : publish_size 23729373055 SUCCESS : percent <b>100</b> SUCCESS : hostname publisher-0 SUCCESS : pid 18307 SUCCESS : } RETRY : <b>statistic attribute</b> RETRY : add_date 2013-01-06 05:01 RETRY : <b>task state metadata</b> RETRY : result <i>exception</i> RETRY : traceback <i>stack trace</i> FAILURE : <b>statistic attribute</b> FAILURE : add_date 2013-01-06 05:01 FAILURE : error (=result) FAILURE : error_details (...) FAILURE : <b>task state metadata</b> FAILURE : result <i>exception</i> FAILURE : traceback <i>stack trace</i> REVOKED : <b>statistic attribute</b> REVOKED : add_date 2013-01-06 05:01 REVOKED : <b>task state metadata</b> @enduml
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@startuml title 2 player game creation and disposal in time participant webClient2 participant webClient1 participant PongSocket1 participant PongSocket2 participant GameLobby participant PongGame participant PongGameEventsEmitter GameLobby -> GameLobby: on server boot activate GameLobby == player 1 joins and creates a game == webClient1 -> PongSocket1: connect activate PongSocket1 PongSocket1 -> PongSocket1: defineHandlers() webClient1 -> PongSocket1: emit(startGame) PongSocket1 -> GameLobby: getGame() GameLobby -> PongGame: constructor activate PongGame PongGame -> PongGameEventsEmitter: constructor activate PongGameEventsEmitter PongGame <-- PongGameEventsEmitter GameLobby <-- PongGame GameLobby -> GameLobby: subscribe to PongGameEventsEmitter \n game lifecycle events ' game state update PongSocket1 -> PongSocket1: periodicClientUpdate() activate PongSocket1 #FFBBBB deactivate PongSocket1 GameLobby --> PongSocket1: game PongSocket1 -> PongSocket1: subscribe to PongGameEventsEmitter \n game events PongSocket1 -> PongGame: joinPlayer(1) ' game state update PongSocket1 -> PongSocket1: periodicClientUpdate() activate PongSocket1 #FFBBBB PongSocket1 -> PongGame: getObjectsPositions PongSocket1 <-- PongGame: array of positions PongSocket1 -> webClient1: on(worldUpdate) deactivate PongSocket1 == player 2 joins player1 game == webClient2 -> PongSocket2: connect activate PongSocket2 PongSocket2 -> PongSocket2: defineHandlers() webClient2 -> PongSocket2: emit(joinGame, webClient1GameId) PongSocket2 -> GameLobby: getGame(webClient1GameId) GameLobby --> PongSocket2: game PongSocket2 -> PongGame: joinPlayer(2) PongGame --> PongGameEventsEmitter: emit(gameIsFull) PongGameEventsEmitter --> GameLobby: on(gameIsFull, game) ' game state update PongSocket1 -> PongSocket1: periodicClientUpdate() activate PongSocket1 #FFBBBB PongSocket1 -> PongGame: getObjectsPositions PongSocket1 <-- PongGame: array of positions PongSocket1 -> webClient1: on(worldUpdate) deactivate PongSocket1 PongSocket2 -> PongSocket2: periodicClientUpdate() activate PongSocket2 #FFBBBB PongSocket2 -> PongGame: getObjectsPositions PongSocket2 <-- PongGame: array of positions PongSocket2 -> webClient2: on(worldUpdate) deactivate PongSocket2 == start match == webClient2 -> PongSocket2: emit(ready) PongSocket2 -> PongGame: ready(2) PongGame --> PongGameEventsEmitter: emit(playerReady, 2) PongGameEventsEmitter --> PongSocket1: on(playerReady, 2) PongGameEventsEmitter --> PongSocket2: on(playerReady, 2) ' game state update PongSocket1 -> PongSocket1: periodicClientUpdate() activate PongSocket1 #FFBBBB PongSocket1 -> PongGame: getObjectsPositions PongSocket1 <-- PongGame: array of positions PongSocket1 -> webClient1: on(worldUpdate, player2Ready) deactivate PongSocket1 PongSocket2 -> PongSocket2: periodicClientUpdate() activate PongSocket2 #FFBBBB PongSocket2 -> PongGame: getObjectsPositions PongSocket2 <-- PongGame: array of positions PongSocket2 -> webClient2: on(worldUpdate, player2Ready) deactivate PongSocket2 webClient1 -> PongSocket1: emit(ready) PongSocket1 -> PongGame: ready(2) PongGame --> PongGameEventsEmitter: emit(playerReady, 1) PongGame --> PongGameEventsEmitter: emit(gameStarted) PongGameEventsEmitter --> PongSocket1: on(playerReady, 1) PongGameEventsEmitter --> PongSocket2: on(playerReady, 1) PongGameEventsEmitter --> PongSocket1: on(gameStarted) PongGameEventsEmitter --> PongSocket2: on(gameStarted) ' game state update PongSocket1 -> PongSocket1: periodicClientUpdate() activate PongSocket1 #FFBBBB PongSocket1 -> PongGame: getObjectsPositions PongSocket1 <-- PongGame: array of positions PongSocket1 -> webClient1: on(worldUpdate, player1Ready, gameStarted) deactivate PongSocket1 PongSocket2 -> PongSocket2: periodicClientUpdate() activate PongSocket2 #FFBBBB PongSocket2 -> PongGame: getObjectsPositions PongSocket2 <-- PongGame: array of positions PongSocket2 -> webClient2: on(worldUpdate, player1Ready, gameStarted) deactivate PongSocket2 == player 1 quits == webClient1 -> PongSocket1: disconnect PongSocket1 -> PongGame: playerQuit(1) PongGame --> PongGameEventsEmitter: emit(playerQuit, 1) PongGameEventsEmitter --> PongSocket1: on(playerQuit, 1) PongGame --> PongGameEventsEmitter: emit(gameNotFull) PongGameEventsEmitter --> GameLobby: on(gameNotFull) destroy PongSocket1 ' game state update PongSocket2 -> PongSocket2: periodicClientUpdate() activate PongSocket2 #FFBBBB PongSocket2 -> PongGame: getObjectsPositions PongSocket2 <-- PongGame: array of positions PongSocket2 -> webClient2: on(worldUpdate, playerQuit) deactivate PongSocket2 == player 2 quits == webClient2 -> PongSocket2: disconnect PongSocket2 -> PongGame: playerQuit(2) PongGame --> PongGameEventsEmitter: emit(playerQuit, 1) PongGame --> PongGameEventsEmitter: emit(gameEmpty) destroy PongSocket2 PongGameEventsEmitter --> GameLobby: on(gameEmpty) GameLobby -> PongGame: destroy() destroy PongGame GameLobby -> PongGameEventsEmitter: destroy() destroy PongGameEventsEmitter @enduml
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@startuml title "Elastic Search Update - Sequence Diagram" actor hub Database SQL hub -> SQL return Id Queue StorageQueue hub -> StorageQueue : Save Id Webjob -> StorageQueue : Get Id return Webjob -> SQL : Get Data activate Webjob return Webjob -> SQL return Webjob -> SQL return deactivate Webjob Database ElasticSearch Webjob -> ElasticSearch : Send Data return hub -> ElasticSearch : Search return @enduml
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@startuml Uranium explodes title Uranium Explodes skinparam Linetype polyline rectangle "Skeleton" as c rectangle "a: Asteroid" as a rectangle "resource: Uranium" as r rectangle "SunController" as sun rectangle "GameController" as game c --> a : "<<create>>" c --> r : <<create>> c --> a : SetResource(resource) c ---> sun : AddAsteroid(a) c ---> game: AddAsteroid(a) @enduml
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@startuml class TankUser { username :str [Primary Key] last_login : timestamp email : str } class Role { type : "'ANALYST' or 'DEVELOPER' or 'ADMIN' [Primary Key]" } class Settings { id : int [Primary Key] timezone : str } class Runbook { name : str [Primary Key] content : str created_at : timestamp updated_at : timestamp } class Worker { id : int [Primary Key] stdout : str stderr : str status : "'FINISHED' or 'RUNNING' or 'ERROR'" } TankUser "1" -- "1" Settings : settings TankUser "0 .. n" -- "0 .. nbRoles" Role : roles Worker "0 .. n" -- "0 .. n" Runbook : runbook @enduml
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@startuml object KommServer object CMS CMS : ID : 2 CMS : Name: Hydmedia CMS : Version :3.6 CMS : OS: Microsoft Windows Embedded object communiction_1 communiction_1 : Name : MDM communiction_1 : ID : 0 communiction_1 : Channel : FTP communiction_1 : Comtype : HL7 v2 KommServer --|> communiction_1:Bildgebungsauftrag communiction_1 --|> CMS communiction_1 : Segment : MSH object LIS LIS : ID : 1 LIS : Name: IXSERV LIS : Version :1,5 LIS : OS: Windows Server 2020 LIS : IP: 172.17.233.136 LIS : Server: ixserv_cardio object communication_2 communication_2 : Name : MDM communication_2 : ID : 1 communication_2 : Channel : HTTP communication_2 : Comtype : HL7 v3 object communication_3 communication_3 : Name : ORM communication_3 : ID : 2 communication_3 : Channel : HTTP communication_3 : Comtype : HL7 v3 LIS --|> communication_3 communication_3 --|> KommServer communication_3 : Segment : MSH communication_3 : Segment : PID communication_3 : Segment : PV1 KommServer --|> communication_2:Bluttransfusion communication_2 --|> LIS communication_2 : Segment : MSH object CIS CIS : ID : 3 CIS : Name: Cardiobase CIS : Version :8 CIS : OS: Windows Server 2020 CIS : IP: 172.17.233.30 CIS : Server: Cardiobase_SERVER object communication_4 communication_4 : Name : ADT communication_4 : ID : 3 communication_4 : Channel : HTTP communication_4 : Comtype : HL7 v3 object communication_5 communication_5 : Name : MDM communication_5 : ID : 4 communication_5 : Channel : HTTP communication_5 : Comtype : HL7 v3 CIS --|> communication_5 communication_5 --|> KommServer communication_5 : Segment : MSH KommServer --|> communication_4:Patientenentlassung communication_4 --|> CIS communication_4 : Segment : EVN object AIS AIS : ID : 7 AIS : Name: Maris AIS : Version :8 AIS : OS: Windows object communication_9 communication_9 : Name : ADT communication_9 : ID : 8 communication_9 : Channel : HTTP communication_9 : Comtype : HL7 v3 KommServer --|> communication_9:Patientenaufnahme communication_9 --|> AIS communication_9 : Segment : EVN KommServer : ID : 0 KommServer : Name: Mirth KommServer : Version :2.0 KommServer : OS: Windows Server 2020 KommServer : IP: 172.17.233.138 KommServer : Server: V-BIT-MIR-0001 @enduml
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@startuml Diagramme de classe abstract class Decorateur.Coffee.CoffeeDecorator class Decorateur.Coffee.SimpleCoffee class Decorateur.Coffee.WithMilk class Decorateur.Coffee.WithSprinkles class Decorateur.Patate.Fromage class Decorateur.Patate.Patate class Decorateur.Patate.PatateDecorator class Decorateur.Patate.Sauce class Decorateur.Pizza.Mozzarella class Decorateur.Pizza.PizzaDecorator class Decorateur.Pizza.PizzaTopping class Decorateur.Pizza.PlainPizza class Decorateur.Pizza.ThreeCheesePizza class Decorateur.Pizza.TomatoSauce class Decorateur.Repas.Repas class java.util.ArrayList class java.util.Iterator class java.util.List interface Decorateur.Coffee.ICoffee{ getCost(): Double getDescription(): Double } interface Decorateur.Patate.IPatate{ getCost(): Double getDescription(): Double } interface Decorateur.Pizza.IPizza{ getCost(): Double getDescription(): Double } interface Decorateur.Repas.IRepas{ getCost(): Double getDescription(): Double } Decorateur.Coffee.CoffeeDecorator ..|> Decorateur.Coffee.ICoffee Decorateur.Coffee.SimpleCoffee ..|> Decorateur.Coffee.ICoffee Decorateur.Coffee.WithMilk --|> Decorateur.Coffee.CoffeeDecorator Decorateur.Coffee.WithSprinkles --|> Decorateur.Coffee.CoffeeDecorator Decorateur.Patate.Fromage --|> Decorateur.Patate.PatateDecorator Decorateur.Patate.Patate ..|> Decorateur.Patate.IPatate Decorateur.Patate.PatateDecorator ..|> Decorateur.Patate.IPatate Decorateur.Patate.Sauce --|> Decorateur.Patate.PatateDecorator Decorateur.Pizza.Mozzarella --|> Decorateur.Pizza.PizzaDecorator Decorateur.Pizza.PizzaDecorator ..|> Decorateur.Pizza.IPizza Decorateur.Pizza.PizzaTopping --|> Decorateur.Pizza.PizzaDecorator Decorateur.Pizza.PlainPizza ..|> Decorateur.Pizza.IPizza Decorateur.Pizza.ThreeCheesePizza ..|> Decorateur.Pizza.IPizza Decorateur.Pizza.TomatoSauce --|> Decorateur.Pizza.PizzaDecorator Decorateur.Repas.Repas ..> java.util.ArrayList Decorateur.Repas.Repas ..> java.util.Iterator Decorateur.Repas.Repas ..> java.util.List Decorateur.Coffee.ICoffee --|> Decorateur.Repas.IRepas Decorateur.Patate.IPatate --|> Decorateur.Repas.IRepas Decorateur.Pizza.IPizza --|> Decorateur.Repas.IRepas Decorateur.Repas.Repas -u-> "*" Decorateur.Repas.IRepas Decorateur.Coffee.CoffeeDecorator --> Decorateur.Coffee.ICoffee Decorateur.Patate.PatateDecorator --> Decorateur.Patate.IPatate Decorateur.Pizza.PizzaDecorator --> Decorateur.Pizza.IPizza @enduml
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/' ' Copyright (c) 2017, ARM Limited and Contributors. All rights reserved. ' ' SPDX-License-Identifier: BSD-3-Clause '/ @startuml autonumber "<b>[#]</b>" participant "SDEI client" as EL2 participant EL3 participant "SDEI interrupt source" as SDEI activate EL2 EL2->EL3: **SDEI_INTERRUPT_BIND**(irq) EL3->EL2: event number: ev EL2->EL3: **SDEI_EVENT_REGISTER**(ev, handler, ...) EL3->EL2: success EL2->EL3: **SDEI_EVENT_ENABLE**(ev) EL3->EL2: success EL2->EL3: **SDEI_PE_UNMASK**() EL3->EL2: 1 ... <<Business as usual>> ... SDEI-->EL3: SDEI interrupt activate SDEI #salmon activate EL3 #red note over EL3: Prepare SDEI dispatch EL3->EL2: dispatch activate EL2 #salmon note over EL2: SDEI handler EL2->EL3: **SDEI_EVENT_COMPLETE()** deactivate EL2 note over EL3: Complete SDEI dispatch EL3-->SDEI: EOI deactivate SDEI EL3->EL2: resumes preempted execution deactivate EL3 ... <<Normal execution resumes>> ... @enduml
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@startuml skinparam linetype ortho skinparam component { FontSize 13 BackgroundColor<<Process>> DodgerBlue BorderColor<<Process>> #MediumBlue FontName Courier BorderColor black BackgroundColor MediumSlateBlue ArrowFontName Impact ArrowColor #DarkBlue ArrowFontColor #777777 } component [Editor plugin] as editor_plugin component [Converter plugin] as converter_plugin component [Libraries plugin] as libraries_plugin frame "Asciidoctor access" { node "ASP" { component "ASP server" as asp_server <<Process>> interface "ASP protocol" as asp_protocol } node "Native" { component "Native asciidoctor" as asciidoctor_native <<Process>> } } editor_plugin --> asciidoctor_native editor_plugin --> converter_plugin : uses editor_plugin ..> libraries_plugin : uses libraries plugin\nto fetch asp server jar location editor_plugin --> asp_server : starts server libraries_plugin ..> asp_server editor_plugin --> asp_protocol : communicates via asp_protocol --> asp_server note bottom of converter_plugin: Provides some converter possibilities. \nE.g. to transform markdown files to asciidoc note bottom of libraries_plugin : contains distribution jar of server @enduml
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@startuml class Vector3EqualityComparer { + Vector3EqualityComparer(allowedError:float) + Equals(expected:Vector3, actual:Vector3) : bool + GetHashCode(vec3:Vector3) : int } class "IEqualityComparer`1"<T> { } "IEqualityComparer`1" "<Vector3>" <|-- Vector3EqualityComparer Vector3EqualityComparer --> "Instance" Vector3EqualityComparer @enduml
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@startuml 'https://plantuml.com/sequence-diagram !include <logos/oauth> !include <logos/angular> !include <logos/java> title "<$oauth>\nOAuth 2.0 Bearer Token (Opaque Tokens)" autonumber participant "<$angular>\nClient" as client participant "<$java>\nResource Server" as rs participant "Authorization Server" as authzserver client -> rs: Request resource (with //opaque token// \nsent as //Authorization// http header) rs -> authzserver: Introspection request to validate opaque token authzserver --> authzserver: Introspection Endpoint:\nAuthenticates //client_id/client_secret//\n& validates //access token//) rs <-- authzserver: Introspection response (with //active// flag telling if token is valid) rs -> rs: Checks returned //active// flag rs -> client: Response with requested resource @enduml
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@startuml object Car object Bus object Tire object Engine object Driver Car <|- Bus Car *-down- Tire Car *-down- Engine Bus o-down- Driver @enduml
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@startuml == Initialization == Alice -> Bob: Authentication Request Bob --> Alice: Authentication Response == Repetition == @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ChannelChangeNameAction [[ChannelChangeNameAction.svg]] extends ChannelUpdateAction { action: String name: [[LocalizedString.svg LocalizedString]] } interface ChannelUpdateAction [[ChannelUpdateAction.svg]] { action: String } @enduml
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@startuml title __SYNC's Class Diagram__\n namespace com.juc.sync { class com.juc.sync.ExchangeTest { {static} ~ exchanger : Exchanger<String> {static} + main() } } namespace com.juc.sync { class com.juc.sync.ReadWriteLockTest { {static} ~ readLock : Lock {static} ~ readWriteLock : ReadWriteLock {static} ~ reentrantLock : Lock {static} ~ writeLock : Lock {static} - value : int {static} + ReadData() {static} + WriteData() {static} + main() } } namespace com.juc.sync { class com.juc.sync.cyclicbarrierTest { {static} + main() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml TrackDataCalculator package edu.oakland.helper.middleware02 { class TrackDataCalculator { {static} + float calculateSpeed(LocationDataPoint[] locationDataPoints) {static} + float calculateDirection(LocationDataPoint[] locationDataPoints) {static} - LocationDataPoint[] calculateRootMeanSquared(LocationDataPoint[] locationDataPoints) } } @enduml
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@startuml drag_drop_ui ' Interfaces interface ICodeInfo { + GetInformation(): string + GetCost(): string } interface IDraggable implements IPointerDownHandler, IPointerUpHandler { + ForceInto(droppable: GameObject): void } interface IDroppable { + ItemLeft(item: GameObject): void + ItemCame(item: GameObject): void + GetCurrentItem(): GameObject + IsOccupied(): bool + GetLayer(): string } interface ISubPanel { + IsOccupied(): void + ItemCame(): void + InTriggerRange(item: GameObject): bool + PutItem(item: GameObject): void } ' Physical Layer ' also implements MonoBehaviour class DraggablePhysics implements IDraggable { - string: myLayer - currentSeat: GameObject = null - isDragged: bool = false - mouseLockPos: Vector2 = Vector2.zero - myLockPos: Vector2 = Vector2.zero - candidateSeat: GameObject = null + ForceInto(droppable: GameObject): void + OnPointerDown(eventData: PointerEventData): void + OnPointerUp(eventData: PointerEventData): void + Start(): void + Update(): void } DraggablePhysics "0..1" o-- "1" IDroppable: "held in" ' also implements MonoBehaviour class DroppablePhysics implements IDroppable { - string: myLayer - currentItem: GameObject = null - myTransform: RectTransform + ItemLeft(item: GameObject): void + ItemCame(item: GameObject): void + GetCurrentItem(): GameObject + IsOccupied(): bool + GetLayer(): string + Start(): void } DroppablePhysics "0..1" o-- "1" IDraggable: "holds" ' Coding Panel Dependencies class PanelSlot extends DroppablePhysics implements ICodeInfo { + myPanel: CodingPanel - myInfo: string = "" - myCost: int = 0 + ItemLeft(item: GameObject): void + ItemCame(item: GameObject): void + GetInformation(): string + GetCost(): string } class PanelItem extends DraggablePhysics implements ICodeInfo { - myInformation: string = "" - myCost: int = 1 + OnPointerDown(eventData: PointerEventData): void + OnPointerUp(eventData: PointerEventData): void + GetInformation(): string + GetCost(): string } ' also implements MonoBehaviour class PanelGuard implements IDroppable { - myLayer: string - myPanel: CodingPanel + ItemLeft(item: GameObject): void + ItemCame(item: GameObject): void + GetCurrentItem(): GameObject + IsOccupied(): bool + GetLayer(): string + Update(): void } ' Coding Panel class SourceGrid extends DroppablePhysics { - myItem: GameObject = null - itemPrefab: GameObject + ItemLeft(item: GameObject): void + ItemCame(item: GameObject): void + Start(): void - Count2Frames(item: GameObject): IEnumerator } note "Facade" as n1 note "Proxy" as n2 n1 .. CodingPanel n2 .. CodingPanel ' also implements MonoBehaviour class CodingPanel implements ICodeInfo { - mySlotInstance: GameObject - guardProbed: bool - mySlots: GameObject [*] {ordered | nonunique} - hoveringSlot: GameObject - maxCost: int - myItems: GameObject [*] {nonordered | unique} - lastSubPanel: GameObject + GetInformation(): string + GetCost(): string + PutItem(newItem: GameObject): void + ReportGuardProbe(): bool + LateUpdate(): void + ReorderSlot(index: int, slot: GameObject): void + FormatNewSlot(index: int): GameObject + RemoveSlot(deprecatedSlot: GameObject): void + PanelHasEnoughSpace(): bool } CodingPanel "0..1" o-- "*" PanelSlot CodingPanel "0..1" o-- "*" PanelItem ' For Loop Blocks class ForLoopBlock extends PanelItem implements ISubPanel { - myPanel: GameObject = null - loopCounter: GameObject = null - myHeader: GameObject = null + IsOccupied(): void + ItemCame(): void + InTriggerRange(item: GameObject): bool + PutItem(item: GameObject): void + GetInformation(): string + GetCost(): string } class ForLoopPanel extends CodingPanel {} class ForLoopStatementHolder extends PanelGuard {} ' Utils / Other class CodePanelGenerator implements MonoBehaviour { + PreparePanel(emptyPanel: GameObject, code: string): void } class ContainerResizer implements MonoBehaviour { + FixedUpdate(): void } class JohnnyUITools { + GetCanvasCoord(gameObject: GameObject): Vector2 + GetCenterCanvasCoord(gameObject: GameObject): Vector2 + GetTopCanvasCoord(gameObject: GameObject): Vector2 + GetMyCanvas(gameObject: GameObject): Canvas + GetMousePosInMyCanvas(gameObject: GameObject): Vector2 } class DragDropManager implements MonoBehaviour { + instance: DragDropManager = null - containerDuringDragging: GameObject = null - currentlyDraggedItem: GameObject = null + allowDrag: bool = true - Awake(): void + GetDraggingContainer(): Transform } @enduml
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@startuml title: Update Supplier Sequence Diagram actor user participant BelanjaYukFE database BelanjaYukDB box "BelanjaYuk.id" #LightBlue participant BelanjaYukBE participant SupplierResolver participant SupplierService participant SupplierRepository participant JWTUtility participant BelanjaYukDB end box user -> BelanjaYukFE ++ : update supplier menu BelanjaYukFE -> BelanjaYukBE ++ : /graphql update supplier note right of BelanjaYukFE content type: application/json request body: mutation{ deleteSupplier(supplierId) } end note BelanjaYukBE -> SupplierResolver ++ : call SupplierResolver SupplierResolver -> SupplierService ++ : call SupplierService note left passing: - context - supplierId end note SupplierService -> JWTUtility: validate token and claim role alt #LightGreen token is not expired alt #LightYellow role is admin SupplierService -> SupplierRepository ++ : delete supplier passing supplierId SupplierRepository -> BelanjaYukDB ++ : delete supplier where id is passed from request BelanjaYukDB --> SupplierRepository -- : affected row no error SupplierRepository --> SupplierService -- : affected row no error SupplierService --> SupplierResolver : delete supplier successful SupplierResolver --> BelanjaYukBE : delete supplier successful BelanjaYukBE --> BelanjaYukFE: delete supplier successful else error: role is not admin SupplierService --> SupplierResolver : Error: Not Authorized SupplierResolver --> BelanjaYukBE : Error: Not Authorized BelanjaYukBE --> BelanjaYukFE: Message: You're not authorize end alt else token is expired SupplierService --> SupplierResolver -- : Error: token expired SupplierResolver --> BelanjaYukBE -- : Error: token expired BelanjaYukBE --> BelanjaYukFE -- : Message: token was expired end alt @enduml
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@startuml Course<..Portion Notes--Course:> of Course "*" --o "1" MyCourse Course --o CourseGroup CourseGroup --o DeptSemCourses class MyCourse { branch sem []courseCodes addToMyCourse(courseCode) removeFrmMyCourse(courseCode) } class Portion{ version courseCode signature isOutDated []FrmTo } class Notes{ courseName description signature filePath edit(courseName,description) {static}uploadNotes(description,courseName,filePath) } class CourseGroup{ courseType courseOfferedFor []courseCodes } class Course{ courseName courseCode version branch sem l,t,p,s totalCredits editSyllabus(byTeacher) {static}updateSyllabus() {static}addCourse() removeCourse() } class DeptSemCourses{ branch sem CourseGroup[] courseGroups addCourseToDeptSem(courseCode) removeCourseFrmDeptSem(courseCode) } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface QuoteRenegotiationRequestedMessage [[QuoteRenegotiationRequestedMessage.svg]] extends Message { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] buyerComment: String } interface Message [[Message.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] } @enduml
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@startuml Colorable Geometric interface Colorable { + void howToColor() } class User { - Scanner sc + User() + double getInput() } abstract class Shape { # int xPos # int yPos # User user # Shape(int xPos, int yPos) + {abstract} void draw() + {abstract} void erase() + {abstract} double getArea() + void moveTo(int xPos, int yPos) + String toString() } class Circle { - double raidus + Circle() + Circle(double radius) + double getRadius() + void setRadius(double radius) + void draw() + void erase() + double getArea() + double getPerimeter() + String toString() } class Rectangle { - double width - double height + Rectangle() + Rectangle(double width, double height) + double getWidth() + void setWidth(double width) + double getHeight() + void setHeight(double height) + void draw() + void erase() + double getArea() + double getPerimeter() + void howToColor() + String toString() } class Square { - double size + Square() + Square(double size) + getSize() + setSize(double size) + void draw() + void erase() + double getArea() + double getPerimeter() + void howToColor() + String toString() } class Triangle { - double a - double b - double c + Triangle() + Triangle(double a, double b, double c) + double getA() + void setA(double a) + double getB() + void setB(double b) + double getC() + void setC(double c) + void draw() + void erase() + double getArea() + double getPerimeter() + String toString() } Colorable <|-- Square Colorable <|-- Rectangle Shape *-- User Shape <|-- Circle Shape <|-- Rectangle Shape <|-- Square Shape <|-- Triangle @enduml
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@startuml title __JFLEX's Class Diagram__\n namespace dev.aguss787.cs4212.assignment1 { namespace jflex { class dev.aguss787.cs4212.assignment1.jflex.Lexer { {static} + COMMENT : int {static} + STRING : int {static} + YYEOF : int {static} + YYINITIAL : int ~ string : StringBuffer {static} - ZZ_ACTION : int[] {static} - ZZ_ACTION_PACKED_0 : String {static} - ZZ_ATTRIBUTE : int[] {static} - ZZ_ATTRIBUTE_PACKED_0 : String {static} - ZZ_BUFFERSIZE : int {static} - ZZ_CMAP : char[] {static} - ZZ_CMAP_PACKED : String {static} - ZZ_ERROR_MSG : String[] {static} - ZZ_LEXSTATE : int[] {static} - ZZ_NO_MATCH : int {static} - ZZ_PUSHBACK_2BIG : int {static} - ZZ_ROWMAP : int[] {static} - ZZ_ROWMAP_PACKED_0 : String {static} - ZZ_TRANS : int[] {static} - ZZ_TRANS_PACKED_0 : String {static} - ZZ_UNKNOWN_ERROR : int - yychar : int - yycolumn : int - yyline : int - zzAtBOL : boolean - zzAtEOF : boolean - zzBuffer : char[] - zzCurrentPos : int - zzEOFDone : boolean - zzEndRead : int - zzFinalHighSurrogate : int - zzLexicalState : int - zzMarkedPos : int - zzReader : Reader - zzStartRead : int - zzState : int + Lexer() + next_token() + yybegin() + yycharat() + yyclose() + yylength() + yypushback() + yyreset() + yystate() + yytext() - symbol() - symbol() - zzDoEOF() - zzRefill() - zzScanError() {static} - zzUnpackAction() {static} - zzUnpackAction() {static} - zzUnpackAttribute() {static} - zzUnpackAttribute() {static} - zzUnpackCMap() {static} - zzUnpackRowMap() {static} - zzUnpackRowMap() {static} - zzUnpackTrans() {static} - zzUnpackTrans() } } } dev.aguss787.cs4212.assignment1.jflex.Lexer .up.|> java_cup.runtime.Scanner right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface OrderSearchWildCardExpression [[OrderSearchWildCardExpression.svg]] extends OrderSearchQueryExpression { wildcard: [[OrderSearchStringValue.svg OrderSearchStringValue]] } interface OrderSearchQueryExpression [[OrderSearchQueryExpression.svg]] { } @enduml
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@startuml class AdminController { userService:UserService languageService:LanguageService categoryService:CategoryService productService:ProductService orderService:OrderService AdminController() adminPanel() getAllUsers() getCategoryUpdatePage() getCategoryCreationPage() getProductCreationPage() getProductUpdatePage() getAllProducts() langCreatePage() langUpdatePage() getCategories() countLanguages() getLanguages() getOrderPage() editProductPage() addManager() addAdmin() updateProduct() createProduct() createCategory() adminUserUpdate() createLanguage() adminChangeOrderStatus() updateCategory() createManager() createAdmin() addUser() } @enduml
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@startuml skinparam nodesep 100 hide circle class Arkivstruktur.Dokumentbeskrivelse <Arkivenhet> { +dokumenttype : Dokumenttype +dokumentstatus : Dokumentstatus +tittel : string +beskrivelse : string [0..1] +forfatter : string [0..*] +dokumentmedium : Dokumentmedium [0..1] +oppbevaringssted : string [0..1] +tilknyttetRegistreringSom : TilknyttetRegistreringSom +dokumentnummer : integer +tilknyttetDato : datetime +tilknyttetAv : string [0..1] +referanseTilknyttetAv : SystemID [0..1] +kassasjon : Kassasjon [0..1] +utfoertKassasjon : UtfoertKassasjon [0..1] +sletting : Sletting [0..1] +skjerming : Skjerming [0..1] +gradering : Gradering [0..1] +elektroniskSignatur : ElektroniskSignatur [0..1] +eksternReferanse : string [0..1] +virksomhetsspesifikkeMetadata : any [0..1] } class Arkivstruktur.Arkivenhet { } Arkivstruktur.Arkivenhet <|-- Arkivstruktur.Dokumentbeskrivelse class Arkivstruktur.Dokumentobjekt <Arkivenhet> { } Arkivstruktur.Dokumentbeskrivelse "dokumentbeskrivelse 1" o--> "dokumentobjekt 0..*" Arkivstruktur.Dokumentobjekt class Arkivstruktur.Merknad { } Arkivstruktur.Dokumentbeskrivelse *-- "merknad 0..*" Arkivstruktur.Merknad class Arkivstruktur.Part { } Arkivstruktur.Dokumentbeskrivelse *-- "part 0..*" Arkivstruktur.Part class Arkivstruktur.ElektroniskSignatur <<dataType>> { } Arkivstruktur.Dokumentbeskrivelse *-- Arkivstruktur.ElektroniskSignatur class Arkivstruktur.Gradering <<dataType>> { } Arkivstruktur.Dokumentbeskrivelse *-- Arkivstruktur.Gradering class Arkivstruktur.Kassasjon <<dataType>> { } Arkivstruktur.Dokumentbeskrivelse *-- Arkivstruktur.Kassasjon class Arkivstruktur.Skjerming <<dataType>> { } Arkivstruktur.Dokumentbeskrivelse *-- Arkivstruktur.Skjerming class Arkivstruktur.Sletting <<dataType>> { } Arkivstruktur.Dokumentbeskrivelse *-- Arkivstruktur.Sletting class Arkivstruktur.UtfoertKassasjon <<dataType>> { } Arkivstruktur.Dokumentbeskrivelse *-- Arkivstruktur.UtfoertKassasjon class Arkivstruktur.Registrering <Arkivenhet> { } Arkivstruktur.Registrering "registrering 1..*" o--> "dokumentbeskrivelse 0..*" Arkivstruktur.Dokumentbeskrivelse @enduml
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@startuml actor mind #pink;line:red;line.bold;text:red mind ---> (order food through food panda) #green;line.dashed;text:red (order food through food panda) ---> cook cook ---> (Beef steak) #blue;line.dashed;text:pink cook ---> (Caviar) #orange;line.dashed;text:black cook ---> (chocolate) #purple;line.dashed;text:yellow mind <--- cook : what kind of delivery to be provided cook ---> lineman : To deliver the food to the customer lineman ---> mind : Come to deliver food @enduml
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@startuml PayeeDFSPSingleIntegrationApiOnPatchPattern /'***** -------------- ******'/ skinparam activityFontSize 4 skinparam activityDiamondFontSize 30 skinparam activityArrowFontSize 22 skinparam defaultFontSize 22 skinparam noteFontSize 22 skinparam monochrome true ' declare title ' title PayeeDFSPSingleIntegrationApiOnPatch ' declare actors participant "Mojaloop\nSwitch" as Switch box "Payment Manager\nPayee DFSP" #LightGrey participant "SDK Scheme Adapter" as MC participant "Core\nConnector" as CC end box participant "Core banking solution" as CBS autonumber 1 1 "<b>[0]" == Payee DFSP integration - Quote and Transfer - single AML check & transfer during PATCH == Switch->MC: **POST** /quotes MC-->Switch: HTTP 202 Response MC->CC: **POST** /quoterequest activate MC CC->CC: Do nothing CC-->MC: Response deactivate MC MC-->Switch: **PUT** /quotes/{Id} Switch->Switch: Pass Quote to Payer note left Obtain consent to proceed with the transfer Via **POST** /transfers end note Switch-> Switch: Perform liquidity(NDC)check Switch->Switch: Reserve Funds Switch->MC: **POST** /transfers MC->CC: **POST** /transfers activate MC CC->CC: Do Nothing CC-->MC: response deactivate MC MC->MC: Generate Fulfilment MC-->Switch: **PUT** /transfers/{id} (TransferStatus='RESERVED', fulfullment) Switch-->Switch: Commit funds in DFSP ledgers Switch->MC: **PATCH** /transfers/{id} (TransferStatus='COMMITTED') MC->CC: Commit Transfer\n **PATCH** /transfers/{id} (TransferStatus='COMMITTED') activate MC CC->CBS: Perform AML checks and transfer funds alt if (AML checks pass) CBS->CBS: Release funds to Payee CBS-->CC: response CC-->MC: response else if (AML checks fail) CBS->CBS: Compensation action for AML failure. \n Return error response. CBS-->CC: response CC-->MC: response rnote left MC Payee DFSP AML error checks (and other errors) result in: **Reconciliation Error** Payer has sent funds Payer DFSP has sent funds Hub considers that the Payee DFSP has received funds Payee DFSP has rejected the transaction Payee has not received funds endrnote end deactivate MC @enduml
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@startuml Application Startup == Start Processes == actor user user -> npm : npm test npm -> mocha : start() activate mocha mocha -> node : start() activate node loop till (healtcheck is ok) || (maxAttempts done) create server node -> server : start() activate server == Server Startup == create app server -> app : express() mocha -> server: HealtCheck server -> dbConnector :connectDB(timeout, recreateFlag) activate dbConnector alt success case server <- dbConnector: ok() server -> appLoader: configure(app) activate appLoader server <- appLoader: ok() deactivate appLoader else error case server <- dbConnector: fail() deactivate dbConnector server -> appLoader: configureInErrorMode(app) activate appLoader server <- appLoader: ok() deactivate appLoader end server -> app: listen() activate app == Server started == mocha <- server: Response end == Tests running now == mocha -> server: Start Test Suite @enduml
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@startuml skinparam monochrome true abstract class DocumentDbModel abstract class DocumentDbVersionedModel class Message { +UUID id +UUID organizationId +FiscalCode fiscalCode } class Notification { +UUID id +UUID messageId } class Organization { +UUID id } class Profile { +FiscalCode fiscalCode } DocumentDbModel <|-- DocumentDbVersionedModel DocumentDbModel <|-- Message DocumentDbModel <|-- Notification DocumentDbVersionedModel <|-- Organization DocumentDbVersionedModel <|-- Profile Organization "1" o-left- "many" Message Message "1" o-left- "?" Notification @enduml
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@startuml title Create Company skinparam style strictuml participant Customer #FFFFFF participant S1Seven #FFFFFF participant "VAT Validation Service" as VAT #FFFFFF Customer -> S1Seven: Login Customer -> S1Seven: Enter the VAT_ID of company S1Seven -> VAT: Validate VAT_ID VAT -> S1Seven: Return company data S1Seven -> Customer: Display company data Customer -> S1Seven: Confirm company data @enduml
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/' https://plantuml.com '/ @startuml Token Lottery Sequence Diagram actor Admin as admin actor User_1 as user1 actor User_2 as user2 participant Staking_contract as staking participant Lottery_contract as lottery control Chainlink_Alarm as alarm participant Random_contract as random control Chainlink_Random as vrf participant TokenSale_contract as tokensale group Users staking $ZEE user1 -> staking : stake $ZEE user2 -> staking : stake $ZEE end group Contract Setup admin -> staking : record/lock staking amounts admin -> lottery : send $LINK admin -> random : send $LINK end group Users join lottery / claim tickets admin -> lottery : open lottery -> alarm : sendChainlinkRequest(alarm duration) user1 -> lottery : join user2 -> lottery : join alarm -> lottery : fulfillAlarm lottery -> lottery : stage = FINISHED end group - Request Randomness lottery -> random: getLotteryNumber(id, seed) random -> vrf : requestRandomness vrf -> random : fulfillRandomness random -> lottery : close end group - Draw Tickets / Process Randomness admin -> lottery : drawTickets lottery -> tokensael : enableTokensale() end group - Users purchase Token user1 -> tokensale : send account address tokensale -> lottery : checkTickets lottery -> tokensale : send number of winner tickets user1 -> tokensale : send $ETH tokensale -> user1 : send $TOKEN end @enduml
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@startuml interface Interface1 class A class B class C class D Interface1 <|.. B Interface1 <|.. D B <-- A D <-- C interface Interface1 { operation1() operation2() operation3() operation4() operation5() } class A { #depend1(Interface1 inter) {inter.operation1()} #depend2(Interface1 inter) {inter.operation2()} #depend3(Interface1 inter) {inter.operation3()} } class B { } class C { #depend1(Interface1 inter) {inter.operation1()} #depend4(Interface1 inter) {inter.operation4()} #depend5(Interface1 inter) {inter.operation5()} } class D { } @enduml
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@startuml class CleanningRoomController { + washingMachineController : WashingMachineController + dishWasherController : DishWasherController + kitchenPorterController : KitchenPorterController } @enduml
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@startuml Actor "actorName" as A box "Manage-Pipeline" #lightblue participant CLI as CLI participant Web as Web participant "caade" as S A -> CLI : caade-pipeline-create() CLI -> S : pipeline/create() A -> Web : pipeline/create() Web -> S : pipeline/create() end box @enduml
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@startuml skinparam BoxPadding 1 box Ui #5784BA participant "<<class>>\n:Ui" end box box model #9AC8EB participant "<<class>>\n:BusStops" end box [-> "<<class>>\n:Ui" : printWelcomeMessage() activate "<<class>>\n:Ui" "<<class>>\n:Ui" -> "<<class>>\n:Ui" :printMostSearchBusStop() activate "<<class>>\n:Ui" "<<class>>\n:Ui" -> "<<class>>\n:BusStops":mostSearchedBusStop() activate "<<class>>\n:BusStops" loop number of bus stops "<<class>>\n:BusStops" -> "<<class>>\n:BusStops" : findMaxSearchCount(); activate "<<class>>\n:BusStops" "<<class>>\n:BusStops" --> "<<class>>\n:BusStops" : BusStops object\n(mostSearchedBusStop) deactivate "<<class>>\n:BusStops" end alt "if most searched bus \nstop exists" "<<class>>\n:BusStops" --> "<<class>>\n:Ui" : BusStops object\n(mostSearchedBusStop) else "<<class>>\n:BusStops" --> "<<class>>\n:Ui" : null deactivate "<<class>>\n:BusStops" "<<class>>\n:Ui" --> "<<class>>\n:Ui": deactivate "<<class>>\n:Ui" end [<--"<<class>>\n:Ui" deactivate "<<class>>\n:Ui" @enduml
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@startuml interface IncomeRepository{ } interface ExpenseRepository{ } class CashFlowController { - CashFlowService service; + List<Income> getIncomes(); + List<Expense> getExpenses(); } class CashFlowService { - IncomeRepository income; - ExpenseRepository expense; + List<Income> getIncomes(); + List<Expense> getExpenses(); } CashFlowController --> CashFlowService CashFlowService --> IncomeRepository CashFlowService --> ExpenseRepository @enduml
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@startuml class SignalEmitterInspector { m_TargetsHaveTheSameBinding : bool signalAssetSameValue : bool <<get>> OnEnable() : void + <<override>> OnInspectorGUI() : void AvailableSignalAssets() : IEnumerable<SignalAsset> CreateNewSignalAsset(path:string) : void UpdateState() : void GetOrCreateReceiverEditor(c:Component) : Editor OnDisable() : void OnDestroy() : void OnUndoRedo() : void ApplyChangesAndRefreshReceivers() : void DrawNameSelectorAndSignalList() : void DrawReceivers() : void DrawSignalFlags() : void DrawSignal() : void AssignSignalAsset(newAsset:SignalAsset) : void DrawNameSelector() : void DrawReceiverHeader(receiver:Component) : bool DrawReceiverObjectField() : void AddReceiverComponent() : void {static} SkipField(fieldName:string) : bool {static} DrawSplitLine(y:float) : void {static} GetBoundGameObject(track:TrackAsset, associatedDirector:PlayableDirector) : GameObject {static} IsCurrentSequenceReadOnly() : bool } class "Dictionary`2"<T1,T2> { } class "List`1"<T> { } MarkerInspector <|-- SignalEmitterInspector ISignalAssetProvider <|-- SignalEmitterInspector SignalEmitterInspector --> "m_RetroactiveProperty" SerializedProperty SignalEmitterInspector --> "m_EmitOnceProperty" SerializedProperty SignalEmitterInspector --> "m_Signal" SignalEmitter SignalEmitterInspector --> "m_BoundGameObject" GameObject SignalEmitterInspector --> "m_AssociatedDirector" PlayableDirector SignalEmitterInspector o-> "m_Editors<Component,Editor>" "Dictionary`2" SignalEmitterInspector o-> "m_Foldouts<Component,bool>" "Dictionary`2" SignalEmitterInspector o-> "m_Receivers<Component>" "List`1" SignalEmitterInspector --> "s_FoldoutStyle" GUIStyle SignalEmitterInspector --> "signalAsset" SignalAsset @enduml
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@startuml 'https://plantuml.com/sequence-diagram class ex41{ List<String> ListOfNames GetNames() PrintOutput() } class NameList{ SortNames() } ex41 o--> NameList @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface CartDiscountTarget [[CartDiscountTarget.svg]] { type: String } interface CartDiscountCustomLineItemsTarget [[CartDiscountCustomLineItemsTarget.svg]] { type: String predicate: String } interface CartDiscountLineItemsTarget [[CartDiscountLineItemsTarget.svg]] { type: String predicate: String } interface CartDiscountShippingCostTarget [[CartDiscountShippingCostTarget.svg]] { type: String } interface MultiBuyCustomLineItemsTarget [[MultiBuyCustomLineItemsTarget.svg]] { type: String predicate: String triggerQuantity: Integer discountedQuantity: Integer maxOccurrence: Integer selectionMode: [[SelectionMode.svg SelectionMode]] } interface MultiBuyLineItemsTarget [[MultiBuyLineItemsTarget.svg]] { type: String predicate: String triggerQuantity: Integer discountedQuantity: Integer maxOccurrence: Integer selectionMode: [[SelectionMode.svg SelectionMode]] } interface CartDiscount [[CartDiscount.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] name: [[LocalizedString.svg LocalizedString]] key: String description: [[LocalizedString.svg LocalizedString]] value: [[CartDiscountValue.svg CartDiscountValue]] cartPredicate: String target: [[CartDiscountTarget.svg CartDiscountTarget]] sortOrder: String stores: [[StoreKeyReference.svg List<StoreKeyReference>]] isActive: Boolean validFrom: DateTime validUntil: DateTime requiresDiscountCode: Boolean references: [[Reference.svg List<Reference>]] stackingMode: [[StackingMode.svg StackingMode]] custom: [[CustomFields.svg CustomFields]] } interface CartDiscountDraft [[CartDiscountDraft.svg]] { name: [[LocalizedString.svg LocalizedString]] key: String description: [[LocalizedString.svg LocalizedString]] value: [[CartDiscountValueDraft.svg CartDiscountValueDraft]] cartPredicate: String target: [[CartDiscountTarget.svg CartDiscountTarget]] sortOrder: String stores: [[StoreResourceIdentifier.svg List<StoreResourceIdentifier>]] isActive: Boolean validFrom: DateTime validUntil: DateTime requiresDiscountCode: Boolean stackingMode: [[StackingMode.svg StackingMode]] custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] } interface CartDiscountChangeTargetAction [[CartDiscountChangeTargetAction.svg]] { action: String target: [[CartDiscountTarget.svg CartDiscountTarget]] } interface DirectDiscount [[DirectDiscount.svg]] { id: String value: [[CartDiscountValue.svg CartDiscountValue]] target: [[CartDiscountTarget.svg CartDiscountTarget]] } interface DirectDiscountDraft [[DirectDiscountDraft.svg]] { value: [[CartDiscountValue.svg CartDiscountValue]] target: [[CartDiscountTarget.svg CartDiscountTarget]] } CartDiscountTarget --> CartDiscountCustomLineItemsTarget #blue;text:blue : "type : customLineItems" CartDiscountTarget --> CartDiscountLineItemsTarget #blue;text:blue : "type : lineItems" CartDiscountTarget --> CartDiscountShippingCostTarget #blue;text:blue : "type : shipping" CartDiscountTarget --> MultiBuyCustomLineItemsTarget #blue;text:blue : "type : multiBuyCustomLineItems" CartDiscountTarget --> MultiBuyLineItemsTarget #blue;text:blue : "type : multiBuyLineItems" CartDiscountTarget --> CartDiscount #green;text:green : "target" CartDiscountTarget --> CartDiscountDraft #green;text:green : "target" CartDiscountTarget --> CartDiscountChangeTargetAction #green;text:green : "target" CartDiscountTarget --> DirectDiscount #green;text:green : "target" CartDiscountTarget --> DirectDiscountDraft #green;text:green : "target" @enduml
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@startuml package tile{ class Tile{ + draw(image: BufferedImage) + action(maze: Maze, entity: Entity) + canBeCrossed(): boolean + isStairs(): boolean } class Wall{ + draw(image: BufferedImage) + action(maze: Maze, entity: Entity) + canBeCrossed(): boolean + isStairs(): boolean } class Treasure{ + draw(image: BufferedImage) + action(maze: Maze, entity: Entity) + canBeCrossed(): boolean + isStairs(): boolean } class Trap{ + draw(image: BufferedImage) + action(maze: Maze, entity: Entity) + canBeCrossed(): boolean + isStairs(): boolean } abstract Effect{ + {abstract} draw(image: BufferedImage) + {abstract} action(maze: Maze, entity: Entity) + {abstract} canBeCrossed(): boolean + {abstract} isStairs(): boolean } class Stairs{ + draw(image: BufferedImage) + action(maze: Maze, entity: Entity) + canBeCrossed(): boolean + isStairs(): boolean } class TileFactory << (S,#FF7700) Singleton >>{ + getWall(): Tile + getTrap(): Tile + getTreasure(): Tile + getEmptyTile(): Tile } } Wall --|> Effect Effect --|> Tile Effect --> "1" Tile : -decore Trap --|> Effect Treasure --|> Effect Stairs --|> Effect TileFactory ..> Tile : create @enduml
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@startuml Actor User User -> App: start Create Juego App -> Juego: new App -> Juego: iniciar() Juego -> Juego: inicializarModelo() Create ModeloObservable Juego -> ModeloObservable: ModeloObservable() Juego -> Juego: completarModelo() loop Todas Celdas Juego -> ModeloObservable: setModeloDato( pos, color) end Juego -> Juego: crearVentanas() Juego -> Juego: crearVetanaTexto() Create VentanaTexto Juego -> VentanaTexto: VentanaTexto(tamanioGrilla, modelo) Create VistaModeloDatoTexto VentanaTexto -> VistaModeloDatoTexto: VistaModeloDatoTexto(pos, modelo) VistaModeloDatoTexto -> ModeloObservable: addObserver(this) Create ControladorMouse VistaModeloDatoTexto -> ControladorMouse: ControladorMouse(modelo, this) return controller VistaModeloDatoTexto -> VistaModeloDatoTexto: addMouseListener(controller) VentanaTexto -> VentanaTexto: add( vistaTexto ) Juego -> Juego: crearVetanaColor() note right // Equivalente ventana Texto end note @enduml
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@startuml skinparam usecase { ArrowColor Black BackgroundColor WhiteSmoke BorderColor Silver ActorBackgroundColor WhiteSmoke ActorBorderColor Silver } skinparam ActorBorderColor DimGray skinparam ActorBackgroundColor WhiteSmoke left to right direction actor customer actor clerk rectangle checkout { customer -- (checkout) (checkout) .> (payment) : include (help) .> (checkout) : extends (checkout) -- clerk } @enduml
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@startuml walls_and_bouncing class Shape { # sf::Color color; # sf::Vector2f position; # sf::Vector2f size; # sf::Shape * body; + virtual void draw() } class Square { + void draw() override + void handle_input(const sf::Window & window); - sf::Vector2f Vector2i_to_Vector2f(const sf::Vector2i & target); - void move(const sf::Vector2f & delta); - void jump(const sf::Vector2f & target); - void jump(const sf::Vector2i & target); } class Ball { - float radius - float direction - float velocity - float move_x - float move_y + void draw() override + void invert_move_x(float intersect_x); + void invert_move_y(float intersect_y); - sf::Vector2f calculate_next_position() } class Wall { + void draw() override } class Collider { - sf::Shape body + std::pair<bool, sf::Vector2f> is_colliding(Shape * other); } class sf::Shape { } Shape <|-- Square Shape <|-- Ball Shape <|-- Wall sf::Shape --o Shape Collider --o Ball @enduml
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@startuml 'autonumber "0:" skinparam linestyle ortho actor Tester rectangle "GM : GameManager" as GM rectangle "R : Robot" as R Tester --> GM: "1 : -> TakeTurn()" "6 : <--" GM --> R: "2 : -> Solar Flare()" "3 : <--" GM --> R: "4 : -> RoundEnd(closeToSun: bool)" "5 : <--" @enduml
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@startuml left to right direction actor Org as "Organisation" rectangle "Population in the World" { usecase UC1 as "display all the countries in the world organised by largest population to smallest." usecase UC2 as "display all the countries in a continent organised by largest population to smallest." usecase UC3 as "display all the countries in a region organised by largest population to smallest." usecase UC4 as "display all the cities in the world organised by largest population to smallest." usecase UC5 as "display all the cities in a continent organised by largest population to smallest." usecase UC6 as "display all the cities in a region organised by largest population to smallest." usecase UC7 as "display all the cities in a country organised by largest population to smallest." usecase UC8 as "display all the cities in a district organised by largest population to smallest." usecase UC9 as "display top 10 countries in the world organised by largest population to smallest." usecase UC10 as "display top 10 countries in a continent organised by largest population to smallest." usecase UC11 as "display top 10 countries in a region organised by largest population to smallest." usecase UC12 as "display top 10 cities in the world organised by largest population to smallest." usecase UC13 as "display top 10 cities in a continent organised by largest population to smallest." usecase UC14 as "display top 10 cities in a region organised by largest population to smallest." usecase UC15 as "display top 10 cities in a country organised by largest population to smallest." usecase UC16 as "display top 10 cities in a district organised by largest population to smallest." usecase UC17 as "display all the capital cities in the world organised by largest population to smallest." usecase UC18 as "display all the capital cities in a continent organised by largest population to smallest." usecase UC19 as "display all the capital cities in a region organised by largest population to smallest." usecase UC20 as "display all the top 10 capital cities in the world organised by largest population to smallest." usecase UC21 as "display all the top 10 capital cities in a continent organised by largest population to smallest." usecase UC22 as "display all the top 10 capital cities in a continent organised by largest population to smallest." usecase UC23 as "display all the population of the world." usecase UC24 as "display all the population of a continent." usecase UC25 as "display all the population of a region." usecase UC26 as "display all the population of a country." usecase UC27 as "display all the population of a district." usecase UC28 as "display all population of a city." usecase UC29 as "display all the population of people, people living in cities, and people not living in cities in each continent." usecase UC30 as "display all the population of people, people living in cities, and people not living in cities in each region." usecase UC31 as "display all the population of people, people living in cities, and people not living in cities in each country." usecase UC32 as "display all the number of people who speak the following the following languages from greatest number to smallest, including the percentage of the world population: Chinese, English, Hindi, Spanish, Arabic." Org ---> UC1 Org ---> UC2 Org ---> UC3 Org ---> UC4 Org ---> UC5 Org ---> UC6 Org ---> UC7 Org ---> UC8 Org ---> UC9 Org ---> UC10 Org ---> UC11 Org ---> UC12 Org ---> UC13 Org ---> UC14 Org ---> UC15 Org ---> UC16 Org ---> UC17 Org ---> UC18 Org ---> UC19 Org ---> UC20 Org ---> UC21 Org ---> UC22 Org ---> UC23 Org ---> UC24 Org ---> UC25 Org ---> UC26 Org ---> UC27 Org ---> UC28 Org ---> UC29 Org ---> UC30 Org ---> UC31 Org ---> UC32 } @enduml
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@startuml node "CCI_Toolbox_Core" { package "cate.ds" { [esa_cci_odp] [esa_cci_ftp] [local] [more data store modules...] #white } package cate.ops { [coregistration] [correlation] [harmonize] [io] [plot] [resampling] [select] [subset] [timeseries] [more operation modules...] #white } package "cate.core" { [ds] [monitor] [objectio] [op] [plugin] [workflow] [workspace] } package "cate.cli" { [cli_main] } package "cate.webapi" { [webapi_main] } } node "CCI_Toolbox_GUI" { package "cate.desktop" { [desktop_main] } } cloud { node "CCI_Open_Data_Portal" #eeeeee { [FTP] [HTTP] [OPeNDAP] [more services...] #white } } [cli_main] ..> [webapi_main] [desktop_main] ..> [webapi_main] [workspace] ..> [workflow] [workflow] ..> [op] cate.cli .r.> cate.ops cate.cli .r.> cate.ds cate.webapi .r.> cate.ops cate.webapi .r.> cate.ds cate.ds .r.> CCI_Open_Data_Portal @enduml
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@startuml participant App participant VippsBackend participant PSP participant PSP3DSservice App -> VippsBackend: Approve VippsBackend -> PSP: MakePaymentRequest pspId X PSP -> PSP3DSservice: Prepare to host 3DS session PSP -> VippsBackend: PSP3DSservice url VippsBackend -> App: PSP3DSservice url App -> App : Open url in Iframe App -> PSP3DSservice : User completes 3DSecure PSP3DSservice -> PSP: Share 3DS session data App -> App : Intercepts Redirect App -> VippsBackend: Authenticate note right Authenticate is the internal Vipps terminology for a 3DS flow end note VippsBackend -> PSP: MakePaymentRequest pspId X PSP -> PSP : Process Payment with 3ds session data. PSP --> VippsBackend : Payment Result VippsBackend --> App: Display result @enduml
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@startuml 'https://plantuml.com/class-diagram class App{ Take file with names and create new file with names sorted alphabetically + main() +String[] split_string(List<String> names,int x) +List<String> alpha(String[] First_name, String[] Last_name) +String[] flip(String[] names, int first, int second) +List<String> fill(String[] First_name, String[] Last_name) } @enduml
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@startuml title __FOURTEENTH's Class Diagram__\n namespace cn.shui.learning_plan.offer.fourteenth { class cn.shui.learning_plan.offer.fourteenth.Offer12 { + exist() + exist2() - dfs() - help() } } namespace cn.shui.learning_plan.offer.fourteenth { class cn.shui.learning_plan.offer.fourteenth.Offer13 { ~ k : int ~ m : int ~ n : int ~ visited : boolean[][] {static} + main() + movingCount() + movingCount2() + movingCount3() - dfs() - help() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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box "JavaFX Application" #LightBlue actor User participant addDrinkButton participant AddDrinkController participant iouDrink participant iouFriend participant feedback participant IOweYouRepository participant HttpManager end box box "REST API" #LightGreen participant IOweYouController participant IOweYouService participant HibernateIOweYouRepository end box User -> "~#addDrink: Button" as addDrinkButton: click addDrinkButton -> AddDrinkController: handleAddRink AddDrinkController -> "~#choiceBoxDrinks: ChoiceBox" as iouDrink: getValue AddDrinkController -> "~#choiceBoxFriends: ChoiceBox" as iouFriend: getValue AddDrinkController -> IOweYouRepository: store IOweYouRepository -> HttpManager: postJsonTo HttpManager -> "IOweYouController: addIOweYou" as IOweYouController : POST IOweYouController -> IOweYouService: add IOweYouService -> HibernateIOweYouRepository: save HibernateIOweYouRepository -> IOweYouService: IOweYou IOweYouService -> IOweYouController: IOweYou IOweYouController -> HttpManager: 200 OK HttpManager -> IOweYouRepository: 200 IOweYouRepository -> AddDrinkController: true AddDrinkController -> "~#feedback: Label" as feedback: setText("drink was added")
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@startuml left to right direction skinparam usecase { BackgroudnColor #ffffaa BackgroundColor<<Main>> #lightblue } actor :User: <<Person>> actor :SubSystem: <<Person>> rectangle "Service-Stack/Connected-Car-Cloud/AI-Framework" { UseCase UC1 <<Main>> as "Use Case1" UseCase UC2 as "Use Case2" User --> UC1 UC1 --> UC2 UC2 --> SubSystem } @enduml
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@startuml title Przykładowy diagram sekwencji dla konwersacji Actor Użytkownik control sluchanie control odpowiadanie Użytkownik ->> sluchanie : zadanie pytania1 sluchanie -> Agent : pytanie1 Agent ->> Agent : przetworzenie pytania1 Użytkownik ->> sluchanie : zadanie pytania Agent ->> odpowiadanie : odpowiedz1 sluchanie -> Agent : pytanie2 odpowiadanie -> Użytkownik : odpowiedz1 Agent ->> Agent : przetworzenie pytania2 Agent ->> odpowiadanie : odpowiedz1 odpowiadanie -> Użytkownik : odpowiedz2 @enduml
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@startuml package Main <<card>> { object "system : System" as ButtonLeds_Main_system object "env : Env" as ButtonLeds_Main_env ButtonLeds_Main_system "sysButtonPort" -- "envButtonPort" ButtonLeds_Main_env : ButtonPort_EnvButtonPort ButtonLeds_Main_system "sysLightPort" -- "envLedPort" ButtonLeds_Main_env : LightPort_EnvLedPort } @enduml
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@startuml skinparam participant { BorderColor Black BorderThickness 1 FontName Helvetica FontSize 13 BackgroundColor 0066A1 HeaderBackgroundColor 0066A1 AttributeFontColor black FontColor White FontStyle bold } skinparam sequence { ArrowColor Black GroupBackgroundColor 0066A1 GroupHeaderFontColor White LifeLineBorderColor Black LifeLineBackgroundColor White FontColor red } skinparam class { ArrowColor Black BackgroundColor transparent GroupHeaderFontColor White BorderColor Black LifeLineBackgroundColor White FontColor Black } skinparam note { BackgroundColor transparent FontColor 3284B3 BorderColor black } class Petfactory{ {method} + getPet(): Pet } class Pet{ {method} + sound() } class Cat{ {method} + sound() } class Client { {method}+ main (String[]) } class Dog{ {method} + sound() } Client ..> Pet Client ..> Petfactory Pet <|-- Dog Pet <|-- Cat Petfactory ..> Dog Petfactory ..> Cat @enduml
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@startuml skinparam backgroundColor #000000 skinparam shadowing false skinparam class { ArrowColor #FF9300 ArrowFontName "Iosevka SS08" ArrowFontColor #FFFFFF AttributeFontName "Iosevka SS08" AttributeFontColor #FFFFFF BorderColor #FF9300 BackgroundColor #000000 FontName "Iosevka SS08" FontColor #FFFFFF } hide circle class Organization { * Id --- * ParentId * Name Status } class Solution { * Id --- * OrganizationId * Name * AgentId SolutionType Status LastRunTime NextRunTime } Organization -right-o{ Solution: \t\t\t\t @enduml
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@startuml artifact artifact actor actor folder folder node node frame frame cloud cloud database database storage storage agent agent usecase usecase component component boundary boundary control control entity entity interface interface @enduml
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@startuml package "comm" #DDDDDD { interface CommunicateInterf{ + boolean isRunning(); + boolean startComm(); + boolean endComm(); } interface CameraCommInterf{ + boolean openCamera(); + boolean closeCamera(); + boolean capture(String fileName); } interface CL200CommInterf{ + String readData(); + void addCL200DataReceivedListener(CL200DataCallback callback); } interface DUTCommInterf{ + void sendCommand(Command cmd); + void addOnCommandReceivedListener(DUTDataCallback dutCallback); } interface CL200DataCallback{ + void onDataReceived(CL200Data data); } interface DUTDataCallback{ + void onDataReceived(Command data); } CL200CommInterf ..> CL200DataCallback DUTCommInterf ..> DUTDataCallback CameraCommInterf --|> CommunicateInterf CL200CommInterf --|> CommunicateInterf DUTCommInterf --|> CommunicateInterf } package "control" #DDDDCC{ interface DeviceControl{ + void enable(); + void disable(); + boolean isConnected(); } abstract class CameraControl implements DeviceControl{ - CameraCommInterf cameraComm; + boolean openCam(); + boolean capture(String fileName); + boolean closeCam(); + void setCameraComm(CameraCommInterf cameraComm); } abstract class CL200Control implements DeviceControl{ - CL200CommInterf cl200Comm; + String readData(); + void setCL200Comm(CL200CommInterf cl200Comm); } abstract class DUTControl implements DeviceControl{ - DUTCommInterf dutComm; + void writeGain(int type,int value); + void writeOFF(int type,int value); + int readGain(int type); + int readOFF(int type); + void openPattern(int r,int g,int b); + void disablePattern(); + void setDUTComm(DUTCommInterf dutComm); } DUTControl --> DUTCommInterf CL200Control --> CL200CommInterf CameraControl --> CameraCommInterf } class DeviceControlManager{ + DeviceControlManager getInstance(); + DUTControl getDUTControl(); + CameraControl getCameraControl(); + CL200Control getCL200Control(); + DeviceControl getDeviceControl(class clazz); - void initControls(); } DeviceControlManager --> DeviceControl class PQService{ } class BUService{ } PQService --> DeviceControlManager BUService --> DeviceControlManager @enduml
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@startuml title __API's Class Diagram__\n namespace td1.refactor.api { class td1.refactor.api.BurgerBuilderFactory { + BurgerBuilderFactory() + select() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam monochrome true 'left to right direction agent Kernel [ Kernel <&caret-right> Dispatching <&caret-right> Routing <&caret-right> Scheduling ] interface "RMI Interface" as RmiInterface interface "Web API" as WebApi interface "Vehicle driver #1" as VehicleDriver1 interface "Vehicle driver #2" as VehicleDriver2 interface "Vehicle driver #n" as VehicleDriverN agent "Model Editor" as ModelEditor agent "Operations Desk" as OperationsDesk agent "Kernel Control Center" as KernelControlCenter agent "Third-party client\n(ERP, WMS, ...)" as Client1 agent "Third-party client\n(ERP, WMS, ...)" as Client2 agent "Third-party client\n(ERP, WMS, ...)" as Client3 agent "Vehicle #1" as Vehicle1 agent "Vehicle #2" as Vehicle2 agent "Vehicle #n" as VehicleN RmiInterface -- Kernel : openTCS API WebApi -- Kernel : openTCS API ModelEditor .. RmiInterface : RMI OperationsDesk .. RmiInterface : RMI KernelControlCenter .. RmiInterface : RMI Client1 .. RmiInterface : RMI Client2 .. WebApi : HTTP Client3 .. WebApi : HTTP Kernel -- VehicleDriver1 : openTCS API Kernel -- VehicleDriver2 : openTCS API Kernel -- VehicleDriverN : openTCS API VehicleDriver1 .. Vehicle1 : Vehicle Protocol VehicleDriver2 .. Vehicle2 : Vehicle Protocol VehicleDriverN .. VehicleN : Vehicle Protocol @enduml
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@startuml class com.kamshanski.blepositioning.appcontrol.RssiPlotViewModel { ~ double[] x ~ HashMap<String,double[]> ys ~ ArrayList<Integer> delimiters ~ int N ~ String UPPER_LIMIT_SERIES_NAME ~ String LOWER_LIMIT_SERIES_NAME + void plotRssiPacks(HashMap<String,HashMap<Beacon,double[]>>) + void putNewData(PlotPack) } class com.kamshanski.blepositioning.appcontrol.PositionAreaPlotViewModel { ~ SquareDimension plotConstraints ~ SquareDimension fieldConstraints ~ HashMap<String,Pair<double[],double[]>> ys + {static} int TARGET_RADIUS + void setNewPosition(HashMap<String,Dimensions>) + Styler getStyler() } class com.kamshanski.blepositioning.appcontrol.PositionTrendPlotViewModel { + int N ~ HashMap<String,SlidingWindowDoubleArray> xs ~ HashMap<String,SlidingWindowDoubleArray> ys + {static} int TARGET_RADIUS + void setNewPosition(HashMap<String,Dimensions>) } abstract class com.kamshanski.blepositioning.appcontrol.PlotViewModelAbstract { # XYChart graph + Notifier plotUpdateNotifier # LiveData<Model> model + XYChart getGraph() + Styler getStyler() } class com.kamshanski.blepositioning.appcontrol.PlotPack { ~ HashMap<String,double[]> pack ~ int max + void add(String,double[]) + HashMap<String,double[]> getPack() + int getMax() } class com.kamshanski.blepositioning.appcontrol.ViewModel { + LiveData<Boolean> experimentInOn + LiveData<String> expName + LiveData<String> comPortNum + LiveData<Boolean> isConnected + LiveData<Integer> targetCount + LiveData<Integer> slaveCount + LiveData<String> targetsListString + DataPropagator<String> experimentResultsMessage + DataPropagator<String> printMessage + DataPropagator<String> programLogMessage - LiveData<Model> model - ComReader comReader ~ ComPortListener comPortListener - {static} ViewModel instance + void openConnection() + void record() + void remove() + void displayExperimentsResults() - void printNewPosition(HashMap<String,Dimensions>) - void printToPositionLog(String) - void printToExperimentsResultsLabel(String) - void printToProgramLog(String) - void printException(Exception) - void println(String) + {static} ViewModel getInstance() } com.kamshanski.blepositioning.appcontrol.PlotViewModelAbstract <|-- com.kamshanski.blepositioning.appcontrol.RssiPlotViewModel com.kamshanski.blepositioning.appcontrol.PlotViewModelAbstract <|-- com.kamshanski.blepositioning.appcontrol.PositionAreaPlotViewModel com.kamshanski.blepositioning.appcontrol.PlotViewModelAbstract <|-- com.kamshanski.blepositioning.appcontrol.PositionTrendPlotViewModel @enduml
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@startuml class ParkingManager { List<ParkingBoy> parkingBoys } Interface ChoseParkingLot { ParkingLot chooseParkingLot() } Abstract Class ParkingBoy << Entity >> { List<ParkingLot> parkingLots + void setParkingLots (ParkingLot[] parkingLots) + List<ParkingLot> getParkingLots() } Class JuniorParkingBoy << Entity >> { } Class SeniorParkingBoy << Entity >> { } class ParkingLot << Entity >> { String serialNumber int capacity int sortIndex + Ticket park(Car car) } Class Car << Value Object >> { String plateNumber } Class Ticket << Value Object >> { String carPlateNumber; String parkingLotSerialNumber; } Ticket "1" *--> "1" Car ParkingLot "1" o--> "0..many" Ticket ParkingBoy "1" o--> "0..many" ParkingLot ParkingManager "1" o--> "0..many" ParkingBoy ChoseParkingLot <|-- ParkingBoy ParkingBoy <|-- JuniorParkingBoy ParkingBoy <|-- SeniorParkingBoy @enduml
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@startuml actor User frame "Google Servers" { component [OAuth 2.0 Services] } component [Frontend Application] package "Backend Application" { package "Security Layer" { component [Login Filter] component [Bearer Filter] } package "REST Controller" { component [HydraController] } package "Business Logic" { component [UserService] component [PrivilegeService] component [WikiService] component [ReferralService] component [JobService] } package "Data Access" { component HydraRepository } } database PostgreSQL User -- [Frontend Application] [Frontend Application] -- [Login Filter] : REST / JSON [Frontend Application] -- [Bearer Filter] : REST / JSON [Frontend Application] - [OAuth 2.0 Services] : REST / JSON [Login Filter] -- [OAuth 2.0 Services] : REST / JSON [Bearer Filter] --- [HydraController] [Login Filter] --- UserService HydraController -- WikiService HydraController -- ReferralService HydraController -- JobService HydraController -- PrivilegeService WikiService -- PrivilegeService ReferralService -- PrivilegeService JobService -- PrivilegeService UserService -- HydraRepository PrivilegeService -- HydraRepository WikiService -- HydraRepository ReferralService -- HydraRepository JobService -- HydraRepository HydraRepository -- PostgreSQL : <<JDBC>> @enduml
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@startuml 'https://plantuml.com/sequence-diagram class main{ +transfer: String } class Zoo{ +animals: LinkedList<Animal> +class Animal +Zoo(original String): Zoo +createAnimal(name: String) +displayZoo() } class Animal{ +name: String +freq: int +Animal(name: String): Animal } Zoo <|- main: transfer Zoo <-Animal Zoo--|> Output @enduml
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@startuml note "Difference between the use of inheritance and the use of composition." as N1 namespace App.DesignPatternsBasics.Inheritance #DDDDDD { class Client class DoMath class InheritMath InheritMath --|> DoMath Client --> InheritMath } namespace App.DesignPatternsBasics.Composition { class Client class DoMath class InheritMath Client --> DoMath Client --> InheritMath } @enduml
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@startuml hide empty description skinparam shadowing false skinparam <<junction>>stateBackgroundColor white skinparam <<junction>>stateBorderColor white skinparam defaultFontName DejaVu Sans state "Train" as Train { state "Idle" as LevelCrossingEnvironment_Train_SM_R_Idle state "Far" as LevelCrossingEnvironment_Train_SM_R_Far state "Close" as LevelCrossingEnvironment_Train_SM_R_Close state "Passing" as LevelCrossingEnvironment_Train_SM_R_Passing [*] --> LevelCrossingEnvironment_Train_SM_R_Idle LevelCrossingEnvironment_Train_SM_R_Idle --> LevelCrossingEnvironment_Train_SM_R_Far : / SEND(AT(GET(this, tcEntrance), 0), activation, 0); LevelCrossingEnvironment_Train_SM_R_Far --> LevelCrossingEnvironment_Train_SM_R_Close : / SEND(AT(GET(this, tcEntrance), 1), activation, 1); LevelCrossingEnvironment_Train_SM_R_Close --> LevelCrossingEnvironment_Train_SM_R_Passing : authorization LevelCrossingEnvironment_Train_SM_R_Passing --> LevelCrossingEnvironment_Train_SM_R_Idle : / SEND(GET(this, tcExit), activation); } @enduml
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@startuml actor User as U participant Client as C participant "API Server" as S U -> C: https://cposc.pictoriald.com/home C -> C: Check Local Storage\nfor JWT Token C -> S: GET /api/user/id\nAuthorization: Bearer <JWT> S -> C: 200 <JSON> @enduml @startuml actor User as U participant Client as C participant Auth0 as A U -> C: https://cposc.pictoriald.com/home C -> C: Local Storage:\nNo JWT Token C -> C: Launch Lock Login Form activate C U -> C: Enter credentials C -> A: Authenticate user A -> C: JWT Token deactivate C participant "API Server" as S C -> S: GET /api/user/id\nAuthorization: Bearer <JWT> S -> A: GET https://auth0.com/.well-known/jwks.json A -> S: 200 {keys:[...]} S -> C: 200 { payload } @enduml - Request for /home - No token so trigger login - Auth0 calls ack to /login with tokens - Fetch profile - Store/Create User
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@startuml title __LSP EXAMPLE's Class Diagram__\n namespace com.company { class com.company.Eagle { } } namespace com.company { class com.company.Falcon { } } namespace com.company { abstract class com.company.FlyingBird { } } namespace com.company { class com.company.GameUser { } } namespace com.company { interface com.company.IBird { } } namespace com.company { class com.company.Main { } } namespace com.company { abstract class com.company.NonFlyingBird { } } namespace com.company { class com.company.Owl { } } namespace com.company { class com.company.Penguin { } } namespace com.company { class com.company.Pigeon { } } com.company.Eagle -up-|> com.company.FlyingBird com.company.Falcon -up-|> com.company.FlyingBird com.company.FlyingBird .up.|> com.company.IBird com.company.GameUser o-- com.company.IBird : character com.company.NonFlyingBird .up.|> com.company.IBird com.company.Owl -up-|> com.company.FlyingBird com.company.Penguin -up-|> com.company.NonFlyingBird com.company.Pigeon -up-|> com.company.FlyingBird right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml left to right direction actor :User: actor :SubSystem: rectangle "Environment Manager" #lightblue { UseCase UC1 as "Use Case1" UseCase UC2 as "Use Case2" User --> UC1 UC1 --> UC2 UC2 --> SubSystem } @enduml
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@startuml sequenceDiagram participant administrator participant library participant "each post" as eachPost participant "pending comment" as pendingComment actor approver administrator->library : display \npending \ncomments library->eachPost : get \npending \ncomments eachPost->pendingComment : are you pending? eachPost-->library : pending \ncomments library->pendingComment : request \napproval activate pendingComment #DarkBlue approver-\pendingComment : approve activate pendingComment deactivate pendingComment library<--pendingComment deactivate pendingComment library-->administrator @enduml
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@startuml class solution44(){ +search_product() +main() } @enduml
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@startuml abstract class CurveDataSource { + {static} Create(trackGUI:IRowGUI) : CurveDataSource + {static} Create(clipGUI:TimelineClipGUI) : CurveDataSource m_ID : int? = null + id : int <<get>> + {abstract} start : float <<get>> + {abstract} timeScale : float <<get>> + {abstract} groupingName : string <<get>> + <<virtual>> UpdateCurves(updatedCurves:List<CurveWrapper>) : void + <<virtual>> RebuildCurves() : void + GetBackgroundRect(state:WindowState) : Rect + GenerateWrappers(bindings:List<EditorCurveBinding>) : List<CurveWrapper> } class ClipAnimationCurveDataSource { {static} <<readonly>> k_GroupingName : string + ClipAnimationCurveDataSource(clipGUI:TimelineClipGUI) + <<override>> start : float <<get>> + <<override>> timeScale : float <<get>> + <<override>> groupingName : string <<get>> } class ClipParametersCurveDataSource { {static} <<readonly>> k_GroupingName : string + ClipParametersCurveDataSource(clipGUI:TimelineClipGUI) + <<override>> start : float <<get>> + <<override>> timeScale : float <<get>> + <<override>> groupingName : string <<get>> + <<override>> UpdateCurves(updatedCurves:List<CurveWrapper>) : void + <<override>> RebuildCurves() : void } class InfiniteClipCurveDataSource { {static} <<readonly>> k_GroupingName : string + InfiniteClipCurveDataSource(trackGui:IRowGUI) + <<override>> start : float <<get>> + <<override>> timeScale : float <<get>> + <<override>> groupingName : string <<get>> } class TrackParametersCurveDataSource { {static} <<readonly>> k_GroupingName : string + TrackParametersCurveDataSource(trackGui:IRowGUI) + <<override>> start : float <<get>> + <<override>> timeScale : float <<get>> + <<override>> groupingName : string <<get>> + <<override>> UpdateCurves(updatedCurves:List<CurveWrapper>) : void + <<override>> RebuildCurves() : void } CurveDataSource --> "m_TrackGUI" IRowGUI CurveDataSource --> "animationClip" AnimationClip CurveDataSource <|-- ClipAnimationCurveDataSource ClipAnimationCurveDataSource --> "m_ClipGUI" TimelineClipGUI ClipAnimationCurveDataSource --> "animationClip" AnimationClip CurveDataSource <|-- ClipParametersCurveDataSource ClipParametersCurveDataSource --> "m_ClipGUI" TimelineClipGUI ClipParametersCurveDataSource --> "m_CurvesProxy" CurvesProxy ClipParametersCurveDataSource --> "animationClip" AnimationClip CurveDataSource <|-- InfiniteClipCurveDataSource InfiniteClipCurveDataSource --> "m_AnimationTrack" AnimationTrack InfiniteClipCurveDataSource --> "animationClip" AnimationClip CurveDataSource <|-- TrackParametersCurveDataSource TrackParametersCurveDataSource --> "m_CurvesProxy" CurvesProxy TrackParametersCurveDataSource --> "animationClip" AnimationClip @enduml
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@startuml title __DTOS's Class Diagram__\n namespace com.vrush.microservices.financial.dtos { class com.vrush.microservices.financial.dtos.PaymentAnalyzedDTO { - idBooking : UUID + PaymentAnalyzedDTO() + PaymentAnalyzedDTO() + equals() + getIdBooking() + getState() + hashCode() + setIdBooking() + setState() + toString() # canEqual() } } com.vrush.microservices.financial.dtos.PaymentAnalyzedDTO .up.|> java.io.Serializable com.vrush.microservices.financial.dtos.PaymentAnalyzedDTO o-- com.vrush.microservices.consumer.enums.BookingStateEnum : state right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title Order Friendly App Waiter Sequence Diagram Waiter ->OrderFriendlyApp: Register OrderFriendlyApp ->Server: Send Request activate Server OrderFriendlyApp <-- Server:User Registered Response Waiter <-- OrderFriendlyApp:Confirmation Response deactivate Server Waiter -> OrderFriendlyApp: Login OrderFriendlyApp -> Server: Login Request activate Server alt valid login OrderFriendlyApp <-- Server:Authentication Accepted Waiter <-- OrderFriendlyApp:Display Message else Invalid login OrderFriendlyApp <-- Server:Authentication Refused deactivate Server Waiter <-- OrderFriendlyApp:Display Message end Waiter -> Server:Submit New order Request activate Server OrderFriendlyApp <-- Server:Send Confirmation deactivate Server Waiter <- OrderFriendlyApp:Display Message OrderFriendlyApp -> Chef:Display notification Server <- Chef:Start Order and time track OrderFriendlyApp <- Server:Update Order Status Waiter <- OrderFriendlyApp: Display notification @enduml
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/'***** License -------------- Copyright © 2017 Bill & Melinda Gates Foundation The Mojaloop files are made available by the Bill & Melinda Gates Foundation under the Apache License, Version 2.0 (the "License") and you may not use these files except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, the Mojaloop files are distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. Contributors -------------- This is the official list of the Mojaloop project contributors for this file. Names of the original copyright holders (individuals or organizations) should be listed with a '*' in the first column. People who have contributed from an organization can be listed under the organization that actually holds the copyright for their contributions (see the Gates Foundation organization for an example). Those individuals should have their names indented and be marked with a '-'. Email address can be added optionally within square brackets <email>. * Gates Foundation - Name Surname <name.surname@gatesfoundation.com> * ModusBox - Georgi Georgiev <georgi.georgiev@modusbox.com> -------------- ******'/ @startuml ' declate title title 6.2.3. Get Settlement By Settlement, Participant and Account (getSettlementBySPA) autonumber ' declare actors actor "Hub Employee" as OPERATOR boundary "Settlement Service API" as SSAPI entity "Settlement DAO" as SETTLE_DAO database "Central Store" as DB box "Central HUB" #lightpink participant OPERATOR end box box "Settlement Service" #lightgreen participant SSAPI participant SETTLE_DAO end box box "Central Services" #lightyellow participant DB end box ' start flow group Get Settlement By Settlement, Participant and Account activate OPERATOR alt OPERATOR -> SSAPI: GET - /settlements/{settlementId}/\nparticipants/{participantId} else OPERATOR -> SSAPI: GET - /settlements/{settlementId}/\nparticipants/{participantId}/\naccounts/{accountId} end activate SSAPI note right of SSAPI #lightgray let settlementFound = false let participantFoundInSettlement = false let accountProvided = accountId > 0 let participantAndAccountMatched = !accountProvided let accountFoundInSettlement = !accountProvided end note SSAPI-> SETTLE_DAO: Request settlement state\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Retrieve settlement activate DB hnote over DB #lightyellow SELECT s.settlementId, ssc.settlementStateId, s.reason, s.createdDate FROM **settlement** s JOIN **settlementStateChange** ssc ON ssc.settlementStateChangeId = s.currentStateChangeId WHERE s.settlementId = {id} end hnote deactivate DB SSAPI <-- SETTLE_DAO: Return **settlement** deactivate SETTLE_DAO note right of SSAPI #lightgray if (settlement.settlementId) { **settlementFound** = true } end note opt settlementFound SSAPI-> SETTLE_DAO: Check participant\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Check exists activate DB hnote over DB #lightyellow SELECT settlementParticipantCurrencyId FROM **settlementParticipantCurrency** spc JOIN **participantCurrency** pc ON pc.participantCurrencyId = spc.participantCurrencyId WHERE spc.settlementId = {id} AND pc.participantId = {participantId} end hnote deactivate DB SSAPI <-- SETTLE_DAO: Return **settlementParticipantCurrencyIdList** deactivate SETTLE_DAO note right of SSAPI #lightgray if (settlementParticipantCurrencyIdList.length > 0) { **participantFoundInSettlement** = true } end note opt participantFoundInSettlement && accountProvided SSAPI-> SETTLE_DAO: Check participant\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Check exists activate DB hnote over DB #lightyellow SELECT participantCurrencyId JOIN **participantCurrency** WHERE participantCurrencyId = {accountId} AND participantId = {participantId} end hnote deactivate DB SSAPI <-- SETTLE_DAO: Return **account** deactivate SETTLE_DAO note right of SSAPI #lightgray if (account) { **participantAndAccountMatched** = true } end note opt participantAndAccountMatched SSAPI-> SETTLE_DAO: Check account in settlement\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Check exists activate DB hnote over DB #lightyellow SELECT settlementParticipantCurrencyId FROM **settlementParticipantCurrency** WHERE spc.settlementId = {id} AND pc.participantCurrencyId = {accountId} end hnote deactivate DB SSAPI <-- SETTLE_DAO: Return **settlementParticipantCurrencyId** deactivate SETTLE_DAO note right of SSAPI #lightgray if (settlementParticipantCurrencyId) { **accountFoundInSettlement** = true } end note end end end alt settlementFound && participantFoundInSettlement && participantAndAccountMatched && accountFoundInSettlement SSAPI-> SETTLE_DAO: Request settlement windows\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Retrieve windows activate DB alt accountProvided hnote over DB #lightyellow SELECT <color 00A>**//DISTINCT//**</color> sw.settlementWindowId, swsc.settlementWindowStateId, swsc.reason, sw.createdDate, swsc.createdDate changedDate FROM **settlementSettlementWindow** ssw JOIN **settlementWindow** sw ON sw.settlementWindowId = ssw.settlementWindowId JOIN **settlementWindowStateChange** swsc ON swsc.settlementWindowStateChangeId = sw.currentStateChangeId JOIN <color 00A>**//settlementWindowContent//**</color> swc ON swc.settlementWindowId = sw.settlementWindowId JOIN <color 00A>**//settlementWindowContentAggregation//**</color> swca ON swca.settlementWindowContentId = swc.settlementWindowContentId AND swca.participantCurrencyId = <color 00A>//{accountId}//</color> WHERE ssw.settlementId = {id} end hnote else hnote over DB #lightyellow SELECT DISTINCT sw.settlementWindowId, swsc.settlementWindowStateId, swsc.reason, sw.createdDate, swsc.createdDate changedDate FROM **settlementSettlementWindow** ssw JOIN **settlementWindow** sw ON sw.settlementWindowId = ssw.settlementWindowId JOIN **settlementWindowStateChange** swsc ON swsc.settlementWindowStateChangeId = sw.currentStateChangeId JOIN <color 00A>**//settlementWindowContent//**</color> swc ON swc.settlementWindowId = sw.settlementWindowId JOIN <color 00A>**//settlementWindowContentAggregation//**</color> swca ON swca.settlementWindowContentId = swc.settlementWindowContentId AND swca.participantCurrencyId IN( SELECT participantCurrencyId FROM participantCurrency WHERE participantId = <color 00A>//{participantId}//</color> ) WHERE ssw.settlementId = {id} end hnote end deactivate DB SSAPI <-- SETTLE_DAO: Return **windows** deactivate SETTLE_DAO SSAPI-> SETTLE_DAO: Request settlement accounts\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Retrieve accounts activate DB alt accountProvided hnote over DB #lightyellow SELECT pc.participantId, spc.participantCurrencyId, spcsc.settlementStateId, spcsc.reason, spc.netAmount, pc.currencyId FROM **settlementParticipantCurrency** spc JOIN **settlementParticipantCurrencyStateChange** spcsc ON spcsc.settlementParticipantCurrencyStateChangeId = spc.currentStateChangeId JOIN **participantCurrency** pc ON pc.participantCurrencyId = spc.participantCurrencyId WHERE spc.settlementParticipantCurrencyId = {settlementParticipantCurrencyId} end hnote else hnote over DB #lightyellow SELECT pc.participantId, spc.participantCurrencyId, spcsc.settlementStateId, spcsc.reason, spc.netAmount, pc.currencyId FROM **settlementParticipantCurrency** spc JOIN **settlementParticipantCurrencyStateChange** spcsc ON spcsc.settlementParticipantCurrencyStateChangeId = spc.currentStateChangeId JOIN **participantCurrency** pc ON pc.participantCurrencyId = spc.participantCurrencyId WHERE spc.settlementParticipantCurrencyId IN {settlementParticipantCurrencyIdList} end hnote end deactivate DB SSAPI <-- SETTLE_DAO: Return **accounts** deactivate SETTLE_DAO note left of SSAPI #yellow { "id": settlement.settlementId, "state": settlement.settlementStateId, "settlementWindows": [ [ { "id": window.settlementWindowId, "reason": window.reason, "state": window.settlementWindowStateId, "createdDate": window.createdDate, "changedDate": window.changedDate } ] ], "participants": [ { "id": account.participantId, "accounts": [ { "id": account.participantCurrencyId, "reason": account.reason, "state": account.settlementStateId, "netSettlementAmount": { "amount": account.netAmount, "currency": account.currencyId } } ] } ] } end note OPERATOR <-- SSAPI: Respond HTTP - 200 (OK) else !settlementFound || !participantFoundInSettlement || !participantAndAccountMatched || !accountFoundInSettlement note right of SSAPI #lightgray Log ERROR event (based on the failure) end note note left of SSAPI #yellow { errorInformation: { "errorCode": <integer>, "errorDescription": "Client error description" } } end note OPERATOR <-- SSAPI: Respond HTTP - 4xx (Client error) deactivate SSAPI deactivate OPERATOR end end @enduml
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