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@startuml title __APP's Class Diagram__\n namespace com.swust.zhengxin.puzzle { class com.swust.zhengxin.puzzle.BuildConfig { } } namespace com.swust.zhengxin.puzzle { namespace Data { class com.swust.zhengxin.puzzle.Data.HistoryData { } } } namespace com.swust.zhengxin.puzzle { namespace Data { class com.swust.zhengxin.puzzle.Data.HistoryDataManager { } } } namespace com.swust.zhengxin.puzzle { namespace Data { class com.swust.zhengxin.puzzle.Data.UsersData { } } } namespace com.swust.zhengxin.puzzle { namespace Data { class com.swust.zhengxin.puzzle.Data.UsersDataManager { } } } namespace com.swust.zhengxin.puzzle { namespace Dialog { class com.swust.zhengxin.puzzle.Dialog.SelectDialog { } } } namespace com.swust.zhengxin.puzzle { namespace Dialog { class com.swust.zhengxin.puzzle.Dialog.SuccessDialog { } } } namespace com.swust.zhengxin.puzzle { namespace Game { interface com.swust.zhengxin.puzzle.Game.Game { } } } namespace com.swust.zhengxin.puzzle { namespace Game { class com.swust.zhengxin.puzzle.Game.GameAction { } } } namespace com.swust.zhengxin.puzzle { namespace Gaming { class com.swust.zhengxin.puzzle.Gaming.BackgroundMusic { } } } namespace com.swust.zhengxin.puzzle { namespace Gaming { class com.swust.zhengxin.puzzle.Gaming.GameHistory { } } } namespace com.swust.zhengxin.puzzle { namespace Gaming { class com.swust.zhengxin.puzzle.Gaming.GameMenu { } } } namespace com.swust.zhengxin.puzzle { namespace Gaming { class com.swust.zhengxin.puzzle.Gaming.MainMenu { } } } namespace com.swust.zhengxin.puzzle { namespace History { class com.swust.zhengxin.puzzle.History.ChildFragment { } } } namespace com.swust.zhengxin.puzzle { namespace History { class com.swust.zhengxin.puzzle.History.Content { } } } namespace com.swust.zhengxin.puzzle { namespace History { class com.swust.zhengxin.puzzle.History.HistoryList { } } } namespace com.swust.zhengxin.puzzle { namespace History { class com.swust.zhengxin.puzzle.History.MyListViewAdapter { } } } namespace com.swust.zhengxin.puzzle { namespace History { class com.swust.zhengxin.puzzle.History.TabNavitationLayout { } } } namespace com.swust.zhengxin.puzzle { namespace History { class com.swust.zhengxin.puzzle.History.ViewPagerAdapter { } } } namespace com.swust.zhengxin.puzzle { namespace Login_Register { class com.swust.zhengxin.puzzle.Login_Register.Login { } } } namespace com.swust.zhengxin.puzzle { namespace Login_Register { class com.swust.zhengxin.puzzle.Login_Register.Register { } } } namespace com.swust.zhengxin.puzzle { namespace Login_Register { class com.swust.zhengxin.puzzle.Login_Register.ResetPassWord { } } } namespace com.swust.zhengxin.puzzle { namespace Module { class com.swust.zhengxin.puzzle.Module.ImagePiece { } } } namespace com.swust.zhengxin.puzzle { namespace Module { class com.swust.zhengxin.puzzle.Module.ImageSource { } } } namespace com.swust.zhengxin.puzzle { namespace UI { class com.swust.zhengxin.puzzle.UI.PuzzleView { } } } namespace com.swust.zhengxin.puzzle { namespace Utils { class com.swust.zhengxin.puzzle.Utils.Utils { } } } com.swust.zhengxin.puzzle.Data.HistoryDataManager o-- com.swust.zhengxin.puzzle.Data.HistoryDataManager.HistoryDBHelper : historyDBHelper com.swust.zhengxin.puzzle.Data.UsersDataManager o-- com.swust.zhengxin.puzzle.Data.UsersDataManager.DataBaseManagementHelper : mDatabaseHelper com.swust.zhengxin.puzzle.Dialog.SelectDialog -up-|> androidx.fragment.app.DialogFragment com.swust.zhengxin.puzzle.Dialog.SelectDialog o-- com.swust.zhengxin.puzzle.Dialog.SelectDialog.ImageListAdapter : imageListAdapter com.swust.zhengxin.puzzle.Dialog.SelectDialog o-- com.swust.zhengxin.puzzle.Dialog.SelectDialog.OnItemClickListener : itemClickListener com.swust.zhengxin.puzzle.Dialog.SuccessDialog -up-|> android.app.DialogFragment com.swust.zhengxin.puzzle.Dialog.SuccessDialog o-- com.swust.zhengxin.puzzle.Dialog.SuccessDialog.OnButtonClickListener : buttonClickListener com.swust.zhengxin.puzzle.Game.GameAction .up.|> com.swust.zhengxin.puzzle.Game.Game com.swust.zhengxin.puzzle.Game.GameAction .up.|> com.swust.zhengxin.puzzle.UI.PuzzleView.SuccessListener com.swust.zhengxin.puzzle.Game.GameAction o-- com.swust.zhengxin.puzzle.Game.GameAction.GameStateListener : gameStateListener com.swust.zhengxin.puzzle.Game.GameAction o-- com.swust.zhengxin.puzzle.UI.PuzzleView : puzzleView com.swust.zhengxin.puzzle.Gaming.BackgroundMusic -up-|> android.app.Service com.swust.zhengxin.puzzle.Gaming.GameHistory -up-|> androidx.fragment.app.FragmentActivity com.swust.zhengxin.puzzle.Gaming.GameHistory o-- com.swust.zhengxin.puzzle.History.TabNavitationLayout : tabNavitationLayout com.swust.zhengxin.puzzle.Gaming.GameHistory o-- com.swust.zhengxin.puzzle.History.ViewPagerAdapter : viewPagerAdapter com.swust.zhengxin.puzzle.Gaming.GameMenu -up-|> androidx.appcompat.app.AppCompatActivity com.swust.zhengxin.puzzle.Gaming.GameMenu o-- com.swust.zhengxin.puzzle.Data.UsersDataManager : mUserDataManager com.swust.zhengxin.puzzle.Gaming.GameMenu o-- com.swust.zhengxin.puzzle.Dialog.SelectDialog : selectImageDialog com.swust.zhengxin.puzzle.Gaming.MainMenu .up.|> com.swust.zhengxin.puzzle.Game.GameAction.GameStateListener com.swust.zhengxin.puzzle.Gaming.MainMenu -up-|> androidx.appcompat.app.AppCompatActivity com.swust.zhengxin.puzzle.Gaming.MainMenu o-- com.swust.zhengxin.puzzle.Data.HistoryDataManager : historyDataManager com.swust.zhengxin.puzzle.Gaming.MainMenu o-- com.swust.zhengxin.puzzle.Game.GameAction : puzzleGame com.swust.zhengxin.puzzle.Gaming.MainMenu o-- com.swust.zhengxin.puzzle.UI.PuzzleView : puzzleLayout com.swust.zhengxin.puzzle.Gaming.MainMenu o-- com.swust.zhengxin.puzzle.Dialog.SelectDialog : selectImageDialog com.swust.zhengxin.puzzle.Gaming.MainMenu o-- com.swust.zhengxin.puzzle.Data.UsersDataManager : userDataManager com.swust.zhengxin.puzzle.History.ChildFragment -up-|> androidx.fragment.app.Fragment com.swust.zhengxin.puzzle.History.ChildFragment o-- com.swust.zhengxin.puzzle.History.MyListViewAdapter : adapter com.swust.zhengxin.puzzle.History.ChildFragment o-- com.swust.zhengxin.puzzle.Data.HistoryDataManager : historyDataManager com.swust.zhengxin.puzzle.History.MyListViewAdapter -up-|> android.widget.BaseAdapter com.swust.zhengxin.puzzle.History.TabNavitationLayout -up-|> android.widget.RelativeLayout com.swust.zhengxin.puzzle.History.TabNavitationLayout o-- com.swust.zhengxin.puzzle.History.TabNavitationLayout.OnNaPageChangeListener : onNaPageChangeListener com.swust.zhengxin.puzzle.History.TabNavitationLayout o-- com.swust.zhengxin.puzzle.History.TabNavitationLayout.OnTitleClickListener : onTitleClickListener com.swust.zhengxin.puzzle.History.ViewPagerAdapter -up-|> androidx.fragment.app.FragmentPagerAdapter com.swust.zhengxin.puzzle.Login_Register.Login -up-|> android.app.Activity com.swust.zhengxin.puzzle.Login_Register.Login o-- com.swust.zhengxin.puzzle.Data.UsersDataManager : mUserDataManager com.swust.zhengxin.puzzle.Login_Register.Register -up-|> androidx.appcompat.app.AppCompatActivity com.swust.zhengxin.puzzle.Login_Register.Register o-- com.swust.zhengxin.puzzle.Data.UsersDataManager : mUsersDataManager com.swust.zhengxin.puzzle.Login_Register.ResetPassWord -up-|> androidx.appcompat.app.AppCompatActivity com.swust.zhengxin.puzzle.Login_Register.ResetPassWord o-- com.swust.zhengxin.puzzle.Data.UsersDataManager : mUsersDataManager com.swust.zhengxin.puzzle.UI.PuzzleView .up.|> android.view.View.OnClickListener com.swust.zhengxin.puzzle.UI.PuzzleView -up-|> android.widget.FrameLayout com.swust.zhengxin.puzzle.UI.PuzzleView o-- com.swust.zhengxin.puzzle.UI.PuzzleView.SuccessListener : mSuccessListener right footer PlantUML diagram generated by SketchIt! 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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ExtensionNoResponseError [[ExtensionNoResponseError.svg]] extends ErrorObject { code: String message: String extensionId: String extensionKey: String } interface ErrorObject [[ErrorObject.svg]] { code: String message: String } @enduml
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@startuml top to bottom direction namespace FixtureSix { class OneClass << class >> { +{static} STRING_CONSTANT : string = "string" {readOnly} +{static} INTEGER_CONSTANT : int = 7654 {readOnly} +{static} FLOAT_CONSTANT : float = 7654.321 {readOnly} +{static} LF_CONSTANT : string = "\\n" {readOnly} +{static} CR_CONSTANT : string = "\\r" {readOnly} +{static} TAB_CONSTANT : string = "\\t" {readOnly} +{static} NOVALUE_STATIC +{static} STRING_STATIC = "string" +{static} INTEGER_STATIC = 7654 +{static} FLOAT_STATIC = 7654.321 +{static} LF_STATIC = "\\n" +{static} CR_STATIC = "\\r" +{static} TAB_STATIC = "\\t" +{static} PUBLIC_STATIC #{static} PROTECTED_STATIC –{static} PRIVATE_STATIC -- +{static}staticPublic() #{static}staticProtected() –{static}staticPrivate() } } @enduml
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@startuml title __TESTS's Class Diagram__\n namespace tests { class tests.DeTest { + deInferieurTest() + deNullTest() + deSuperieurTest() + faireAvant() + memeDeTest() } } namespace tests { class tests.JeuTest { } } namespace tests { class tests.PlayerTest { } } namespace tests { class tests.StrategieBuncoTest { } } tests.DeTest o-- framework.De : de1 tests.DeTest o-- framework.De : de2 right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam svgDimensionStyle false hide footbox participant "Client" as Client participant "Server" as Server activate "Client" "Client" -> "Server" : 1. Go Query [domain-YY] activate "Server" "Server" --> "Client" : 2. Go Response [domain-YY] deactivate "Client" deactivate "Server" @enduml
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@startuml class Pallina { '@brief: indica la posizione sull'asse delle ascisse della pallina' - float posX '@brief: indica la posizione sull'asse delle ordinate della pallina' - float posY '@brief: indica la velocità sull'asse delle ascisse della pallina' - float velX '@brief: indica la velocità sull'asse delle ordinate della pallina' - float velY '@brief: indica la direzione sull'asse delle ascisse della pallina' - int direzioneX '@brief: indica la direzione sull'asse delle ordinate della pallina' - int direzioneY '@brief: indica il raggio della pallina' - int raggio '@brief: oggetto della classe DatiCondivisi' - DatiCondivisi ptrDati '@brief: contatore usato per gestire la velocita' della pallina' - int cont '@brief: oggetto di tipo scatola usato per la gestione della pallina - Scatole ptrScatola '@brief: Metodo che aggiorna la posizione e la velocità della pallina' + void aggiornaInfo(int velX,int velY) '@brief: Metodo che permette alla pallina di muoversi' + void move(int idBox) '@brief: Metodo che aumenta la velocita' della pallina sull'asse delle ascisse' + void incrementaVelocitaX() '@brief: Metodo che aumenta la velocita' della pallina sull'asse delle ordinate' + void incrementaVelocitaY() '@brief: Metodo che diminuisce la velocita' della pallina sull'asse delle ascisse' + void decremantaVelocitaX() '@brief: Metodo che diminuisce la velocita' della pallina sull'asse delle oridnate' + void decremantaVelocitaY() '@brief: Metodo che mostra le informazione della pallina (usato per il debug)' + void visualizzaInfo() } class Sabbia { '@brief: identifica la quantità di sabbia che esce dalla scatola in seguito al movimento' - float sabbiaSpostata '@brief: array di scatole presenti nell'esecuzione - Scatole array[] '@brief: oggetto della classe DatiCondivisi' - DatiCondivisi ptrDati '@brief: Metodo che muove la sabbia in seguito all'inclinazione' + void move() } class Sensore { '@brief: Definisce l'inclinazione del sistema sull'asse delle ascisse' - float inclinazioneX '@brief: Definisce l'inclinazione del sistema sull'asse delle ordinate' - float inclinazioneY '@brief: Frame con slider e bottoni' - JFrame frame '@brief: Nel progetto non esiste, nella realta' tutti gli eventi sono nel costruttore' + void eventi() } class Scatole { '@brief: Definisce l'altezza della scatola' - int altB '@brief: Definisce la profondita' della scatola' - int profB '@brief: Definisce la lunghezza della scatola' - int lungB '@brief: Oggetto della classe Sabbia - Sabbia sand '@brief: indica se la scatola e' piena - boolean : piena '@brief: Oggetto della classe Pallina - Pallina ball '@brief: quantita' dei sabbia presente nella scatola - float sandQuantity '@brief: Percentuale di riempimento della scatola espressa in percentuali - int perSabbia '@brief: Identificatore della scatola - int id '@brief: Flag che indica la presenza della pallina o meno nella scatola - boolean ballTF '@brief: oggetto della classe DatiCondivisi' - DatiCondivisi ptrDati '@brief: Quantita' di sabbia che esce dalla scatola in seguito al movimento' - float sabbiaPersa '@brief: Identificatore della scatola in cui la sabbia e la pallina (presenti nella scatola al momento) devono essere spostati - int idTarget '@brief: Metodo usato per richiamare il metodo move della classe Pallina + void moveBall() '@brief: Metodo usato per richiamare il metodo move della classe Sabbia + void move() '@brief: Metodo usato per proporzione' + void valueSandPixel() } class DatiCondivisi { '@brief: semaforo per interrompere il thread pallina quando non in funzione -Semaphore eseguiPallina '@brief: lunghezza dello schermo -int lungS '@brief: altezza dello schermo -int altS '@brief: gestisce lo spostamento della pallina -boolean sposta '@brief: Insieme di scatole' -Scatole[] array '@brief: oggetto della classe sensore -Sensore s '@brief: percentuale di sabbia contenuta nella scatola' -int perSabbia '@brief: rappresenta il numero di righe della scatola -int numRighe '@brief: rappresenta il numero di colonne della scatola -int numColonne } class ThScatola{ '@brief: oggetto della classe DatiCondivisi' - DatiCondivisi ptrDati '@brief: Insieme di scatole' -Scatole[] array '@brief: Identificatore della scatola a cui il thread e' associato' -int id '@brief: Metodo run del thread che raccoglie le informazioni delle altre classi e le organizza per disegnarle' + void run() '@brief: Metodo che svuota una scatola impostando i valori di default di una scatola vuota' + void cambioSabbia() '@brief: Metodo che aggiorna le informazioni della sabbia in una scatola' + void aggiornaSabbia() '@brief: Metodo che gesstisce la sabbia verso la scatola di sinistra' + void gestioneSabbiaVersoSinistra() '@brief: Metodo che gesstisce la sabbia verso la scatola di destra' + void gestioneSabbiaVersoDestra() } class ThPallina{ '@brief: oggetto della classe DatiCondivisi' - DatiCondivisi ptrDati '@brief: oggetto della classe Scatole' - Scatole ptrScatole '@brief: Insieme di scatole' -Scatole[] array '@brief: Metodo run del thread che raccoglie le informazioni dalle altre classi e gestisce la pallina in modo autonomo' + void run() '@brief: Metodo che permette di spostare la pallina nella scatola di destra' + void GestionePallinaVersoDestra() '@brief: Metodo che permette di spostare la pallina nella scatola di sinistra' + void GestionePallinaVersoSinistra() '@brief: Metodo che notifica lo spostamento della pallina nella varie scatole' + void cambioPallina() } Sensore "1" -- "1" DatiCondivisi : FornisceMisurazioni > Sabbia "1" --o "1" Scatole : contenuta > Pallina "1" --o "1" Scatole : contenuta > DatiCondivisi "1" -- "1" Scatole : interagisce > DatiCondivisi "1" -- "1" ThScatola : gestisceInformazioni < DatiCondivisi "1" -- "1" ThPallina : gestisceInformazioni < @enduml
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@startuml actores left to right direction actor Player usecase Start usecase Movement usecase Undo usecase Redo usecase Exit usecase Save usecase Resume Player --> Start Player --> Movement Player --> Undo Player --> Redo Player --> Exit Player --> Save Player --> Resume @enduml @startuml contexto state State0 as " " state State1 as " " state State2 as " " state State3 as " " state State4 as " " [*] --> State0 State0 --> State1 : Start State1 --> State1 : Movement State1 --> State1 : [undoable]Undo State1 --> State1 : [redoable]Redo State1 --> State3 : Exit State3 --> State4 : Save State1 --> State3 : [isTicTacToe] State0 --> State4 : [isTicTacToe] State2 --> State0 : [isResumed] State4 --> State2 : Resume State2 --> [*] : [else] @enduml
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'-- '-- Copyright (C) 2020 TclHdl '-- '-- This is free software, licensed under the GNU General Public License v2. '-- See /LICENSE for more information. '-- @startuml class diamond { +project_create () +project_open () +project_close () +project_close () } @enduml
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@startuml /' Copyright 2017-2020 Government of Canada - Public Services and Procurement Canada - buyandsell.gc.ca Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. '/ skinparam ParticipantPadding 20 skinparam BaloxPadding 20 title Issuer VON Anchor Boot Sequence box "Indy" #LightBlue participant "Ledger" as ledger endbox actor "Trustee VON Anchor" as tan actor "Holder-Prover (e.g., The Org Book)\nVON Anchor" as oban actor "Origin+Issuer (e.g., BC Registrar)\nVON Anchor" as bcran === BOOTSTRAP == note over ledger, bcran Issuer VON anchor is also Origin anchor Trustee VON anchor service wrapper API is up endnote bcran -> bcran: call get_nym(did) group get_nym() implements bcran -> ledger: Look up own nym ledger --> bcran: nym if present end alt Nym not present bcran -[#blue]> tan: call send_nym(did, verkey, alias, role) group send_nym() implements tan -[#blue]> ledger: send Issuer nym ledger --[#blue]> tan: Issuer nym tan --[#blue]> bcran: Issuer nym end end loop each schema that issuer originates bcran -> bcran: call send_schema() group send_schema() implements bcran -> ledger: look up schema ledger --> bcran: schema if present alt Schema not present bcran -[#blue]> ledger: send schema ledger --[#blue]> bcran: return schema end end bcran -> bcran: call send_cred_def() group send_cred_def() implements bcran -> ledger: look up cred def ledger --> bcran: cred def if present alt Cred def not present bcran -[#blue]> bcran: create cred def bcran -[#blue]> ledger: send cred def ledger -[#blue]-> bcran: cred def alt Cred def supports revocation bcran -[#blue]> bcran: define rev reg, create tails file bcran -[#blue]> ledger: send rev reg def ledger -[#blue]-> bcran: rev reg id bcran -[#blue]> ledger: send initial rev reg state ledger -[#blue]-> bcran: OK bcran -[#blue]> bcran: start asynchronous pre-computation of\nnext rev reg, tails file end end end end @enduml
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@startuml title __SRC's Class Diagram__\n class Human { ~ Human() } class HumanMob { } abstract class Mob { + mob : ArrayList<Particle> + mobPopulation : int ~ p : PApplet ~ Mob() } class Particle { ~ ACCELERATION : double ~ c : int ~ p : PApplet ~ size : float ~ x : float ~ xVelocity : float ~ y : float ~ yVelocity : float ~ Particle() ~ Particle() ~ draw() ~ move() } class ParticleSystem { ~ NUMBER_OF_PARTICLES : int ~ p : PApplet ~ particles : ArrayList<Particle> ~ x : int ~ y : int ~ ParticleSystem() ~ ParticleSystem() ~ draw() ~ update() } class View { } class Zombie { ~ Zombie() } class ZombieMob { } Human -up-|> Particle Mob -up-|> processing.core.PApplet Sketch -up-|> processing.core.PApplet Sketch o-- ParticleSystem : sys Zombie -up-|> Particle @enduml
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@startuml ssd-uc1 hide footbox skinparam { monochrome true dpi 300 padding 5 sequenceMessageAlign center packageStyle frame shadowing false 'backgroundColor transparent } mainframe **sd** Use case 1 actor Bruger as user participant "UserKit" as userKit participant "PracticeKit" as practiceKit participant "Target" as target participant "PC" as pc '== Use case 1 == user -> practiceKit++: Trykker på knap på PracticeKit practiceKit -> pc++: Practice selected pc -> pc: Starter nedtælling på 5 sekunder practiceKit -> target++: Nulstiller position deactivate target loop 5 sekunder pc -> pc: Netælling vises på GUI end pc -> pc: Starter nedtælling på 60 sekunder practiceKit -> target: Start bevægelse activate target loop 60 sekunder pc -> pc: Netælling vises på GUI target -> target: Bevæger sig i tilfældig sekvens user -> userKit: Skyder efter target alt Target rammes practiceKit -> pc: Point sendes til server pc -> pc: Point vises på ScoreDisplay end end practiceKit -> target: Stop bevægelse deactivate target deactivate practiceKit user -> pc: Samlet antal point aflæses på ScoreDisplay deactivate pc @enduml
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@startuml scale 800*600 hide empty description [*] --> State1 State1 : IRx OFF State1 --> State2 : rcvRotaryNAV State2 : IRx NAV aligning State2 --> State3 : rcvIRAligned State2 --> State4 : rcvRotaryATT State3 : IRx NAV State3 --> State4 : rcvRotaryATT State4 : IRx ATT State4 --> State2 : rcvRotaryNAV State2 --> State5 : rcvRotaryOFF State3 --> State5 : rcvRotaryOFF State5 : "Realn Desn" (5..0) State5 --> State2 : rcvRotaryNAV State5 --> State6 : timeout5sec State6 : "Off Time" (5..0) State6 --> State1 : timeout5sec State6 --> State2 : rcvRotaryNAV @enduml
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@startuml hide circle hide empty members ' A Plugin is a plugin that responds to hooks that it has registered to handle. interface Plugin { ' Identity returns the plugin's basic identifying metadata. ' This function is called before the main plugin connection is established. Identity() (name string, id string, ver version.Version) ' ' Specs returns the specifications within which the plugin works. ' ' For example, the plugin may indicate that it should be called asynchronously, or that it needs ' certain database access capabilities, or that it depends on a particular version of the core ' or other plugins. Specs() []specs.Spec ' ' Hooks specifies all of the hooks which the plugin wants to handle with its hook handlers. Hooks() map[hooks.Hook]hooks.Handler ' ' Filters specifies all of the filters which the plugins wants to handle with its filter ' handlers. Filters() map[filters.Filter]filters.Handler ' ' CustomHooks returns the list of all of the custom hooks the plugin is registering. ' ' One plugin's custom hooks are not the same as another plugin's custom hooks with the same name ' because the name of each of a plugin's custom hooks is prefixed with the plugin ID. So for one ' plugin to hook into another plugin's registered custom hooks, the first plugin must list the ' other plugin's hook name with the other plugin's ID followed by a dot followed by the hook ' name. ' ' So, for example, suppose a plugin with ID "alice" registers a custom hook named "jump" and ' another plugin with ID "bob" wants to hook into that event. The "bob" plugin needs to include ' its Handler with the hooks map it returns in the Hooks function, the key of this custom hook ' being "alice.jump". CustomHooks() []hooks.Hook ' ' CustomFilters returns the list of all of the custom filters the plugin is registering. ' Namespacing across plugins works just as it does for hooks. CustomFilters() []filters.Filter } @enduml
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@startuml class TaxAccessorTests { + TaxAccessor_LincolnNe() : void } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ChannelChangeDescriptionAction [[ChannelChangeDescriptionAction.svg]] extends ChannelUpdateAction { action: String description: [[LocalizedString.svg LocalizedString]] } interface ChannelUpdateAction [[ChannelUpdateAction.svg]] { action: String } @enduml
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@startuml title Storing A Claim With The Reference Automatically Sent To The DID document autonumber actor Holder participant "Service Endpoint" as SE participant Blockchain order -1 Blockchain <- Holder : setServiceEP Holder -> Holder : resolveDDO Holder -> Holder : resolveSEP Holder -> SE : storeClaim(claim) SE -> IPFS : storeClaim(claim) SE <- IPFS : returnHash(hash) Blockchain <- SE : storeHash(hash) @enduml
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@startuml Actor User User -> ":Click" : "journal notebook n/ CS2113" participant ":Click" activate ":Click" ":Click" -> ":Parser" : parseCommand() participant ":Parser" activate ":Parser" create ":AddNoteCommand" ":Parser" -> ":AddNoteCommand" : new AddNoteCommand() activate ":AddNoteCommand" return deactivate ":AddNoteCommand" ":Parser" --> ":Click" deactivate ":Parser" ":Click" --> ":AddNoteCommand" : execute() activate ":AddNoteCommand" participant ":CollectionOfNotebooks" ":AddNoteCommand" -> ":CollectionOfNotebooks" : addNote() activate ":CollectionOfNotebooks" return participant ":Ui" ":AddNoteCommand" -> ":Ui" : printAddedNoteMessage(NOTEBOOK_NAME) activate ":Ui" return ":AddNoteCommand" --> ":Click" deactivate ":AddNoteCommand" ":Click" --> User deactivate ":Click" deactivate ":AddNoteCommand" destroy ":AddNoteCommand" @enduml
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@startuml title Vacuum Overview heap_vacuum_rel --> lazy_scan_heap note over lazy_scan_heap: pass1: record dead tuples loop from blockno = 0 to max blockno lazy_scan_heap --> heap_page_prune : count and mark deap tuples loop from offset 0 to max offset in a page alt the tuple is dead lazy_scan_heap --> lazy_record_dead_tuple : record offset of a dead tuple end lazy_scan_heap --> HeapTupleSatisfiesVacuum : recheck tuple status alt the tuple is dead lazy_scan_heap --> lazy_record_dead_tuple : record offset of a dead tuple end end end note over lazy_scan_heap: pass2: delete dead tuples alt use index = false AND num dead tuples > 0 : lazy_scan_heap --> lazy_vacuum_page : vacuum a page else use index = true AND num dead tuples > 0 loop iterate all indexes lazy_scan_heap --> lazy_vacuum_index : bulk delete index tuples pointing to dead tuples end lazy_scan_heap --> lazy_vacuum_heap : vacuum a page end note over heap_vacuum_rel : pass3: truncate a relation and update statistics in pg_class heap_vacuum_rel --> lazy_truncate_heap : truncate pages heap_vacuum_rel --> vac_update_relstats : update statistics @enduml
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@startuml namespace Entity { class Product { + id: integer + reference: string + price: float } class Category { + id: integer + designation: string } Product "*" -- "*" Category } namespace Database { class product { + id: INT(10), PRIMARY KEY + reference: VARCHAR(100) + price: FLOAT } class category { + id: INT(10), PRIMARY KEY + designation: VARCHAR(100) } class product_category { + product_id: INT(10), FOREIGN KEY + category_id: INT(10), FOREIGN KEY } } @enduml
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@startuml Rectangle { (GitHub Main Repo) (CircleCI) } Rectangle { (Service Manager) } Rectangle { (GitHub Flux Repo) } Rectangle { (K8s Service) (Flux) (Istio) (Cluster Endpoint) } Developer --> (GitHub Main Repo) : Push some code (GitHub Main Repo) --> (CircleCI) : Build the code change (CircleCI) --> (GitHub Flux Repo) : Canary tag and stable (GitHub Flux Repo) --> (Flux) : Got change (Flux) --> (Istio) : Phase in canary and services (Istio)--> (K8s Service) : Change pods and services (Service Manager) --> (Cluster Endpoint) : Verify Canary (Service Manager) --> (GitHub Flux Repo): Promote canary to stable (Flux) --> (Istio) :Replace canary with stable @enduml
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title Load routes - Sequence Diagram @startuml participant NavBar as nb participant ReduxStore as rs participant UserActions as ra participant UserReducer as rr participant ProfileMiddleware as rm participant Solid.js as s database POD as p activate nb nb -> rs: loadFriendsRequest() activate rs rs -> ra: dispatch(loadEmailRequest()) activate ra ra -> rm: loadFriendsRequest() destroy ra activate rm rm -> s: getFriends(webId) activate s rm -> rr: loadFriendsRequest() activate rr rr --> rs: state destroy rr loop for each user´s friend s -> p: getFriend() activate p p --> s: friend destroy p end ... alt email successfully loaded s --> rm: friends destroy s rs -> ra: dispatch(loadFriendsSuccess(friends)) activate ra ra -> rr: loadFriendsSuccess(friends) activate rr destroy ra rr -> rr: updateState(friends) rr --> rs: updated state with friends destroy rr else error at loading email s --> rm: error destroy s rs -> ra: dispatch(loadFriendsError(error)) activate ra ra -> rr: loadFriendsError(error) activate rr destroy ra rr -> rr: updateState(error) rr --> rs: updated state destroy rr end destroy rm rs --> nb: state legend right line = method dash line = data endlegend @enduml
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@startuml List <|-- AbstractList Collection <|-- AbstractCollection Collection <|- List AbstractCollection <|- AbstractList AbstractList <|-- ArrayList abstract class ArrayList { Object[] elementData size() } enum TimeUnit { DAYS HOURS MINUTES } @enduml
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@startuml component skinparam monochrome true skinparam ArrowFontSize 15 box "Envoy Proxy" #LightBlue participant envoy as "Envoy Runtime" participant envoyhost as "Envoy WebAssembly Host" participant filter as "WebAssembly Filter Module" end box participant idprovider as "Authorization server" == Envoy Proxy start up and configuration == envoy -> envoy: Start up and initialize envoy -> envoyhost: Instantiates WebAssembly host envoyhost -> filter: _start note right: Initializes internal state envoyhost -> filter: proxy_on_configure(root_context_id, plugin_configuration_size) -> success filter -> envoyhost: proxy_get_buffer(...) -> call_result note right: Fetch config buffer from proxy filter -> filter: Parse and store configuration\nin module internal state alt OIDC is configured filter -> envoyhost: proxy_set_tick_period_milliseconds(tick_period) -> call_result note right: Activate tick handling for discovery end envoy -> envoy: Finishes initialization\nof components == Start up and configuration complete == alt OIDC is configured envoyhost -> filter: proxy_on_tick(root_context_id) note left: Host issues a on_tick event filter -> filter: Verifies invariants, ex. not \nalready dispatched a discovery request alt Discovery request filter -> envoyhost: proxy_dispatch_http_call(...) -> call_result note right: Dispatch request to \nauthorization server \ndiscovery endpoint envoyhost -> envoy envoy -> idprovider: HTTP GET /.well-known/openid-configuration return OpenID Provider Metadata envoy -> envoyhost envoyhost -> filter: proxy_on_http_call_response(...) filter -> envoyhost: proxy_get_buffer(..) -> call_result note right: Get response data filter -> filter: Parse, validate and store metadata filter -> envoyhost: proxy_dispatch_http_call(...) -> call_result note right: Dispatch request to \nauthorization server \nJWKS endpoint envoyhost -> envoy envoy -> idprovider: HTTP GET /jwks.json return OpenID Provider JSON Web Key Set envoy -> envoyhost envoyhost -> filter: proxy_on_http_call_response(...) filter -> envoyhost: proxy_get_buffer(..) -> call_result note right: Get response data filter -> filter: Parse, validate and store the JWKS filter -> envoyhost: proxy_set_tick_period_milliseconds(0) -> call_result note right: Turn off tick events \nsince discovery is completed end end @enduml
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@startuml skinparam shadowing false skinparam componentStyle uml2 skinparam linetype ortho skinparam frame { borderColor Transparent backgroundColor Transparent fontColor Transparent } package "<b>matchers.api</b>" <<Java Module>> { package net.mguenther.matchers { interface Matcher { +match(haystack: String, needle: String): List[Integer] } } } package "<b>matchers.impl</b>" <<Java Module>> { package "net.mguenther.matchers.impl " { class BruteForceMatcher class KnuthMorrisPrattMatcher } } BruteForceMatcher ..|> Matcher KnuthMorrisPrattMatcher ..|> Matcher @enduml
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@startuml Edit_Reco_Sequence_Diagram !define LIGHTBLUE !includeurl https://raw.githubusercontent.com/Drakemor/RedDress-PlantUML/master/style.puml skinparam style strictuml participant Ui #Turquoise participant Parser #PaleGreen participant Commands #PaleGreen participant RecommendationList #Gold activate Ui #Turquoise Ui -> Parser : determineCommand('edit title') activate Parser #PaleGreen Parser -> Commands : edit() activate Commands #PaleGreen Commands --> RecommendationList : editRecommendation('title')) activate RecommendationList #Gold alt missing title RecommendationList --> Ui : missing title else recommendation does not exist RecommendationList --> Ui : invalid title else recommendation exists RecommendationList -> RecommendationList : editRecommendationFields() end RecommendationList --> Commands deactivate RecommendationList Commands --> Parser deactivate Commands Parser --> Ui deactivate Parser @enduml
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@startuml Abstract Class Dier { + string Naam + int AantalLedematen } Interface IDier { + string SetNaam() + string GetNaam() + int SetAantalLedematen() + int GetAantalLedematen() + void PrintEigenschappen() } Class Tijger { + void ren() } Class Vogel { + void vlieg() } Class Vis { + void Zwem() } Class Jungle { + List<Tijger> Tijgers } Class Vogelkooi { + List<Vogel> Vogels } Class Aquarium { + List<Vis> Vissen } Class Dierentuin { + Jungle JungleGebied + Vogelkooi VogelkooiGebied + Aquarium AquariumGebied } Tijger --|> Dier Vogel --|> Dier Vis --|> Dier Dier ..> IDier Jungle o-- Tijger Vogelkooi o-- Vogel Aquarium o-- Vis Dierentuin *-- Jungle Dierentuin *-- Vogelkooi Dierentuin *-- Aquarium @enduml
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@startuml ' uncomment the line below if you're using computer with a retina display ' skinparam dpi 300 !define Table(name,desc) class name as "desc" << (T,#FFAAAA) >> !define ForeignTable(name,desc) class name as "desc" << (T,#ada6a6) >> !define TranslationTable(name,desc) class name as "desc" << (I,#4286f4) >> ' we use bold for primary key ' green color for unique ' and underscore for not_null !define primary_key(x) <b>x</b> !define unique(x) <color:green>x</color> !define not_null(x) <u>x</u> ' other tags available: ' <i></i> ' <back:COLOR></color>, where color is a color name or html color code ' (#FFAACC) ' see: http://plantuml.com/classes.html#More hide methods hide stereotypes hide empty members skinparam backgroundColor #FFFFFF ' entities Table(ShopwareCoreFrameworkLanguageLanguageDefinition, "language\n(Language)") { primary_key(id) id parentId parentFk not_null(localeId) foreignKey translationCodeId foreignKey not_null(name) string customFields customFields not_null(createdAt) createdAt not_null(updatedAt) updatedAt } ForeignTable(ShopwareCoreSystemLocaleLocaleDefinition, "locale") { } ForeignTable(ShopwareCoreSystemSalesChannelAggregateSalesChannelLanguageSalesChannelLanguageDefinition, "sales_channel_language") { } ForeignTable(ShopwareCoreSystemSalesChannelSalesChannelDefinition, "sales_channel") { } ForeignTable(ShopwareCoreSystemSalesChannelAggregateSalesChannelDomainSalesChannelDomainDefinition, "sales_channel_domain") { } ForeignTable(ShopwareCoreCheckoutCustomerCustomerDefinition, "customer") { } ForeignTable(ShopwareCoreContentNewsletterAggregateNewsletterRecipientNewsletterRecipientDefinition, "newsletter_recipient") { } ForeignTable(ShopwareCoreContentCategoryAggregateCategoryTranslationCategoryTranslationDefinition, "category_translation") { } ForeignTable(ShopwareCoreSystemCountryAggregateCountryStateTranslationCountryStateTranslationDefinition, "country_state_translation") { } ForeignTable(ShopwareCoreSystemCountryAggregateCountryTranslationCountryTranslationDefinition, "country_translation") { } ForeignTable(ShopwareCoreSystemCurrencyAggregateCurrencyTranslationCurrencyTranslationDefinition, "currency_translation") { } ForeignTable(ShopwareCoreCheckoutCustomerAggregateCustomerGroupTranslationCustomerGroupTranslationDefinition, "customer_group_translation") { } ForeignTable(ShopwareCoreSystemLocaleAggregateLocaleTranslationLocaleTranslationDefinition, "locale_translation") { } ForeignTable(ShopwareCoreContentMediaAggregateMediaTranslationMediaTranslationDefinition, "media_translation") { } ForeignTable(ShopwareCoreCheckoutPaymentAggregatePaymentMethodTranslationPaymentMethodTranslationDefinition, "payment_method_translation") { } ForeignTable(ShopwareCoreContentProductAggregateProductManufacturerTranslationProductManufacturerTranslationDefinition, "product_manufacturer_translation") { } ForeignTable(ShopwareCoreContentProductAggregateProductTranslationProductTranslationDefinition, "product_translation") { } ForeignTable(ShopwareCoreCheckoutShippingAggregateShippingMethodTranslationShippingMethodTranslationDefinition, "shipping_method_translation") { } ForeignTable(ShopwareCoreSystemUnitAggregateUnitTranslationUnitTranslationDefinition, "unit_translation") { } ForeignTable(ShopwareCoreContentPropertyAggregatePropertyGroupTranslationPropertyGroupTranslationDefinition, "property_group_translation") { } ForeignTable(ShopwareCoreContentPropertyAggregatePropertyGroupOptionTranslationPropertyGroupOptionTranslationDefinition, "property_group_option_translation") { } ForeignTable(ShopwareCoreCheckoutDiscountSurchargeAggregateDiscountSurchargeTranslationDiscountSurchargeTranslationDefinition, "discount_surcharge_translation") { } ForeignTable(ShopwareCoreSystemSalesChannelAggregateSalesChannelTranslationSalesChannelTranslationDefinition, "sales_channel_translation") { } ForeignTable(ShopwareCoreSystemSalesChannelAggregateSalesChannelTypeTranslationSalesChannelTypeTranslationDefinition, "sales_channel_type_translation") { } ForeignTable(ShopwareCoreSystemSalutationAggregateSalutationTranslationSalutationTranslationDefinition, "salutation_translation") { } ForeignTable(ShopwareCoreFrameworkPluginAggregatePluginTranslationPluginTranslationDefinition, "plugin_translation") { } ForeignTable(ShopwareCoreContentProductStreamAggregateProductStreamTranslationProductStreamTranslationDefinition, "product_stream_translation") { } ForeignTable(ShopwareCoreSystemStateMachineStateMachineTranslationDefinition, "state_machine_translation") { } ForeignTable(ShopwareCoreSystemStateMachineAggregationStateMachineStateStateMachineStateTranslationDefinition, "state_machine_state_translation") { } ForeignTable(ShopwareCoreContentCmsAggregateCmsPageTranslationCmsPageTranslationDefinition, "cms_page_translation") { } ForeignTable(ShopwareCoreContentCmsAggregateCmsSlotTranslationCmsSlotTranslationDefinition, "cms_slot_translation") { } ForeignTable(ShopwareCoreContentMailTemplateAggregateMailTemplateTranslationMailTemplateTranslationDefinition, "mail_template_translation") { } ForeignTable(ShopwareCoreContentMailTemplateAggregateMailHeaderFooterTranslationMailHeaderFooterTranslationDefinition, "mail_header_footer_translation") { } ForeignTable(ShopwareCoreCheckoutDocumentAggregateDocumentTypeTranslationDocumentTypeTranslationDefinition, "document_type_translation") { } ForeignTable(ShopwareCoreSystemNumberRangeAggregateNumberRangeTypeTranslationNumberRangeTypeTranslationDefinition, "number_range_type_translation") { } ForeignTable(ShopwareCoreContentDeliveryTimeAggregateDeliveryTimeTranslationDeliveryTimeTranslationDefinition, "delivery_time_translation") { } ForeignTable(ShopwareCoreContentProductAggregateProductSearchKeywordProductSearchKeywordDefinition, "product_search_keyword") { } ForeignTable(ShopwareCoreContentProductAggregateProductKeywordDictionaryProductKeywordDictionaryDefinition, "product_keyword_dictionary") { } ForeignTable(ShopwareCoreContentMailTemplateAggregateMailTemplateTypeTranslationMailTemplateTypeTranslationDefinition, "mail_template_type_translation") { } ForeignTable(ShopwareCoreCheckoutPromotionAggregatePromotionTranslationPromotionTranslationDefinition, "promotion_translation") { } ForeignTable(ShopwareCoreSystemNumberRangeAggregateNumberRangeTranslationNumberRangeTranslationDefinition, "number_range_translation") { } ForeignTable(ShopwareStorefrontFrameworkSeoSeoUrlSeoUrlDefinition, "seo_url") { } ' relationshipd ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreFrameworkLanguageLanguageDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemLocaleLocaleDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemSalesChannelAggregateSalesChannelLanguageSalesChannelLanguageDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemSalesChannelSalesChannelDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemSalesChannelAggregateSalesChannelDomainSalesChannelDomainDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreCheckoutCustomerCustomerDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentNewsletterAggregateNewsletterRecipientNewsletterRecipientDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentCategoryAggregateCategoryTranslationCategoryTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemCountryAggregateCountryStateTranslationCountryStateTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemCountryAggregateCountryTranslationCountryTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemCurrencyAggregateCurrencyTranslationCurrencyTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreCheckoutCustomerAggregateCustomerGroupTranslationCustomerGroupTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemLocaleAggregateLocaleTranslationLocaleTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentMediaAggregateMediaTranslationMediaTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreCheckoutPaymentAggregatePaymentMethodTranslationPaymentMethodTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentProductAggregateProductManufacturerTranslationProductManufacturerTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentProductAggregateProductTranslationProductTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreCheckoutShippingAggregateShippingMethodTranslationShippingMethodTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemUnitAggregateUnitTranslationUnitTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentPropertyAggregatePropertyGroupTranslationPropertyGroupTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentPropertyAggregatePropertyGroupOptionTranslationPropertyGroupOptionTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreCheckoutDiscountSurchargeAggregateDiscountSurchargeTranslationDiscountSurchargeTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemSalesChannelAggregateSalesChannelTranslationSalesChannelTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemSalesChannelAggregateSalesChannelTypeTranslationSalesChannelTypeTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemSalutationAggregateSalutationTranslationSalutationTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreFrameworkPluginAggregatePluginTranslationPluginTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentProductStreamAggregateProductStreamTranslationProductStreamTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemStateMachineStateMachineTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemStateMachineAggregationStateMachineStateStateMachineStateTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentCmsAggregateCmsPageTranslationCmsPageTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentCmsAggregateCmsSlotTranslationCmsSlotTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentMailTemplateAggregateMailTemplateTranslationMailTemplateTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentMailTemplateAggregateMailHeaderFooterTranslationMailHeaderFooterTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreCheckoutDocumentAggregateDocumentTypeTranslationDocumentTypeTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemNumberRangeAggregateNumberRangeTypeTranslationNumberRangeTypeTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentDeliveryTimeAggregateDeliveryTimeTranslationDeliveryTimeTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentProductAggregateProductSearchKeywordProductSearchKeywordDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentProductAggregateProductKeywordDictionaryProductKeywordDictionaryDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreContentMailTemplateAggregateMailTemplateTypeTranslationMailTemplateTypeTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreCheckoutPromotionAggregatePromotionTranslationPromotionTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareCoreSystemNumberRangeAggregateNumberRangeTranslationNumberRangeTranslationDefinition ShopwareCoreFrameworkLanguageLanguageDefinition --> ShopwareStorefrontFrameworkSeoSeoUrlSeoUrlDefinition @enduml
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@startuml CyclicBarrier *..> ReentrantLock CyclicBarrier *..> Condition class CyclicBarrier { ~final ReentrantLock lock ~final Condition trip ~final int parties +void await() +void reset() } @enduml
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@startuml enum Table.TableState [[../sg/edu/ntu/scse/cz2002/features/Table.TableState.html]] { {static} +TABLE_VACATED {static} +TABLE_OCCUPIED {static} +TABLE_RESERVED {static} +TABLE_STATE_UNKNOWN } center footer UMLDoclet 1.1.3, PlantUML 1.2018.12 @enduml
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@startuml ' uncomment the line below if you're using computer with a retina display ' skinparam dpi 300 !define Table(name,desc) class name as "desc" << (T,#FFAAAA) >> !define ForeignTable(name,desc) class name as "desc" << (T,#ada6a6) >> !define TranslationTable(name,desc) class name as "desc" << (I,#4286f4) >> ' we use bold for primary key ' green color for unique ' and underscore for not_null !define primary_key(x) <b>x</b> !define unique(x) <color:green>x</color> !define not_null(x) <u>x</u> ' other tags available: ' <i></i> ' <back:COLOR></color>, where color is a color name or html color code ' (#FFAACC) ' see: http://plantuml.com/classes.html#More hide methods hide stereotypes hide empty members skinparam backgroundColor #FFFFFF ' entities Table(ShopwareCoreContentProductProductDefinition, "product\n(Product)") { primary_key(id) id primary_key(versionId) version parentId parentFk not_null(parentVersionId) referenceVersion childCount childCount blacklistIds blacklistRule whitelistIds whitelistRule autoIncrement int active bool not_null(stock) int availableStock int available bool variantRestrictions json displayGroup string configuratorGroupConfig json manufacturerId foreignKey not_null(productManufacturerVersionId) referenceVersion unitId foreignKey not_null(taxId) foreignKey coverId foreignKey productMediaVersionId referenceVersion not_null(price) price manufacturerNumber string ean string not_null(productNumber) numberRange isCloseout bool purchaseSteps int maxPurchase int minPurchase int purchaseUnit float referenceUnit float shippingFree bool purchasePrice float markAsTopseller bool weight float width float height float length float releaseDate dateTime categoryTree list propertyIds manyToManyId optionIds manyToManyId tagIds manyToManyId listingPrices priceRulesJson ratingAverage float deliveryTimeId foreignKey restockTime int additionalText translated name translated keywords translated description translated metaTitle translated packUnit translated customFields translated not_null(createdAt) createdAt not_null(updatedAt) updatedAt translated json } Table(ShopwareCoreContentProductAggregateProductCategoryProductCategoryDefinition, "product_category\n(M:N Mapping)") { primary_key(productId) foreignKey primary_key(productVersionId) referenceVersion primary_key(categoryId) foreignKey primary_key(categoryVersionId) referenceVersion } Table(ShopwareCoreContentProductAggregateProductTagProductTagDefinition, "product_tag\n(M:N Mapping)") { primary_key(productId) foreignKey primary_key(productVersionId) referenceVersion primary_key(tagId) foreignKey } Table(ShopwareCoreContentProductAggregateProductConfiguratorSettingProductConfiguratorSettingDefinition, "product_configurator_setting\n(The root product configurator.)") { primary_key(id) id primary_key(versionId) version not_null(productId) foreignKey not_null(productVersionId) referenceVersion mediaId foreignKey not_null(optionId) foreignKey price json position int customFields customFields not_null(createdAt) createdAt not_null(updatedAt) updatedAt } Table(ShopwareCoreContentProductAggregateProductPriceProductPriceDefinition, "product_price\n(Staggered pricing)") { primary_key(id) id primary_key(versionId) version not_null(productId) foreignKey not_null(productVersionId) referenceVersion not_null(ruleId) foreignKey not_null(price) price not_null(quantityStart) int quantityEnd int customFields customFields not_null(createdAt) createdAt not_null(updatedAt) updatedAt } Table(ShopwareCoreContentProductAggregateProductPropertyProductPropertyDefinition, "product_property\n(M:N Mapping)") { primary_key(productId) foreignKey not_null(productVersionId) referenceVersion primary_key(optionId) foreignKey } Table(ShopwareCoreContentProductAggregateProductSearchKeywordProductSearchKeywordDefinition, "product_search_keyword\n(Search keywords)") { primary_key(id) id primary_key(versionId) version primary_key(languageId) foreignKey not_null(productId) foreignKey not_null(productVersionId) referenceVersion not_null(keyword) string not_null(ranking) float not_null(createdAt) createdAt not_null(updatedAt) updatedAt } Table(ShopwareCoreContentProductAggregateProductKeywordDictionaryProductKeywordDictionaryDefinition, "product_keyword_dictionary\n(Search dictionary)") { primary_key(id) id not_null(languageId) foreignKey not_null(keyword) string reversed string } Table(ShopwareCoreContentProductAggregateProductReviewProductReviewDefinition, "product_review\n(__EMPTY__)") { primary_key(id) id not_null(productId) foreignKey not_null(productVersionId) referenceVersion not_null(customerId) foreignKey not_null(salesChannelId) foreignKey not_null(languageId) foreignKey externalUser string externalEmail string not_null(title) string not_null(content) longTextWithHtml points float status bool comment longText not_null(updatedAt) updatedAt not_null(createdAt) createdAt } Table(ShopwareCoreContentProductAggregateProductManufacturerProductManufacturerDefinition, "product_manufacturer\n(Manufacturer)") { primary_key(id) id primary_key(versionId) version mediaId foreignKey link string name translated description translated customFields translated not_null(createdAt) createdAt not_null(updatedAt) updatedAt translated json } TranslationTable(ShopwareCoreContentProductAggregateProductManufacturerTranslationProductManufacturerTranslationDefinition, "product_manufacturer_translation\n((Translations))") { not_null(name) string description longTextWithHtml customFields customFields not_null(createdAt) createdAt not_null(updatedAt) updatedAt primary_key(productManufacturerId) foreignKey primary_key(languageId) foreignKey primary_key(productManufacturerVersionId) referenceVersion } Table(ShopwareCoreContentProductAggregateProductMediaProductMediaDefinition, "product_media\n(Product media/images)") { primary_key(id) id primary_key(versionId) version not_null(productId) foreignKey not_null(productVersionId) referenceVersion not_null(mediaId) foreignKey position int customFields customFields not_null(createdAt) createdAt not_null(updatedAt) updatedAt } TranslationTable(ShopwareCoreContentProductAggregateProductTranslationProductTranslationDefinition, "product_translation\n((Translations))") { additionalText string not_null(name) string keywords longText description longTextWithHtml metaTitle string packUnit string customFields customFields not_null(createdAt) createdAt not_null(updatedAt) updatedAt primary_key(productId) foreignKey primary_key(languageId) foreignKey primary_key(productVersionId) referenceVersion } Table(ShopwareCoreContentProductAggregateProductOptionProductOptionDefinition, "product_option\n(M:N Mapping)") { primary_key(productId) foreignKey not_null(productVersionId) referenceVersion primary_key(optionId) foreignKey } Table(ShopwareCoreContentProductAggregateProductCategoryTreeProductCategoryTreeDefinition, "product_category_tree\n(M:N Mapping)") { primary_key(productId) foreignKey primary_key(productVersionId) referenceVersion primary_key(categoryId) foreignKey primary_key(categoryVersionId) referenceVersion } Table(ShopwareCoreContentProductAggregateProductVisibilityProductVisibilityDefinition, "product_visibility\n(Visibility in sales channels)") { primary_key(id) id not_null(productId) foreignKey not_null(productVersionId) referenceVersion not_null(salesChannelId) foreignKey not_null(visibility) int not_null(createdAt) createdAt not_null(updatedAt) updatedAt } ForeignTable(ShopwareCoreContentDeliveryTimeDeliveryTimeDefinition, "delivery_time") { } ForeignTable(ShopwareCoreSystemTaxTaxDefinition, "tax") { } ForeignTable(ShopwareCoreSystemUnitUnitDefinition, "unit") { } ForeignTable(ShopwareCoreFrameworkSeoMainCategoryMainCategoryDefinition, "main_category") { } ForeignTable(ShopwareCoreFrameworkSeoSeoUrlSeoUrlDefinition, "seo_url") { } ForeignTable(ShopwareCoreContentCategoryCategoryDefinition, "category") { } ForeignTable(ShopwareCoreSystemTagTagDefinition, "tag") { } ForeignTable(ShopwareCoreContentMediaMediaDefinition, "media") { } ForeignTable(ShopwareCoreContentPropertyAggregatePropertyGroupOptionPropertyGroupOptionDefinition, "property_group_option") { } ForeignTable(ShopwareCoreContentRuleRuleDefinition, "rule") { } ForeignTable(ShopwareCoreFrameworkLanguageLanguageDefinition, "language") { } ForeignTable(ShopwareCoreCheckoutCustomerCustomerDefinition, "customer") { } ForeignTable(ShopwareCoreSystemSalesChannelSalesChannelDefinition, "sales_channel") { } ' relationshipd ShopwareCoreContentProductAggregateProductCategoryTreeProductCategoryTreeDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductProductDefinition --> ShopwareCoreContentDeliveryTimeDeliveryTimeDefinition ShopwareCoreContentProductProductDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductProductDefinition --> ShopwareCoreSystemTaxTaxDefinition ShopwareCoreContentProductAggregateProductManufacturerProductManufacturerDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductProductDefinition --> ShopwareCoreSystemUnitUnitDefinition ShopwareCoreContentProductAggregateProductMediaProductMediaDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductAggregateProductPriceProductPriceDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductAggregateProductPropertyProductPropertyDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductAggregateProductCategoryProductCategoryDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductAggregateProductTagProductTagDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductAggregateProductTranslationProductTranslationDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductAggregateProductConfiguratorSettingProductConfiguratorSettingDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductAggregateProductOptionProductOptionDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductAggregateProductVisibilityProductVisibilityDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductAggregateProductSearchKeywordProductSearchKeywordDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductAggregateProductReviewProductReviewDefinition --> ShopwareCoreContentProductProductDefinition ShopwareCoreContentProductProductDefinition --> ShopwareCoreFrameworkSeoMainCategoryMainCategoryDefinition ShopwareCoreContentProductProductDefinition --> ShopwareCoreFrameworkSeoSeoUrlSeoUrlDefinition ShopwareCoreContentProductAggregateProductCategoryProductCategoryDefinition --> ShopwareCoreContentCategoryCategoryDefinition ShopwareCoreContentProductAggregateProductTagProductTagDefinition --> ShopwareCoreSystemTagTagDefinition ShopwareCoreContentProductAggregateProductConfiguratorSettingProductConfiguratorSettingDefinition --> ShopwareCoreContentMediaMediaDefinition ShopwareCoreContentProductAggregateProductConfiguratorSettingProductConfiguratorSettingDefinition --> ShopwareCoreContentPropertyAggregatePropertyGroupOptionPropertyGroupOptionDefinition ShopwareCoreContentProductAggregateProductPriceProductPriceDefinition --> ShopwareCoreContentRuleRuleDefinition ShopwareCoreContentProductAggregateProductPropertyProductPropertyDefinition --> ShopwareCoreContentPropertyAggregatePropertyGroupOptionPropertyGroupOptionDefinition ShopwareCoreContentProductAggregateProductSearchKeywordProductSearchKeywordDefinition --> ShopwareCoreFrameworkLanguageLanguageDefinition ShopwareCoreContentProductAggregateProductKeywordDictionaryProductKeywordDictionaryDefinition --> ShopwareCoreFrameworkLanguageLanguageDefinition ShopwareCoreContentProductAggregateProductReviewProductReviewDefinition --> ShopwareCoreCheckoutCustomerCustomerDefinition ShopwareCoreContentProductAggregateProductReviewProductReviewDefinition --> ShopwareCoreSystemSalesChannelSalesChannelDefinition ShopwareCoreContentProductAggregateProductReviewProductReviewDefinition --> ShopwareCoreFrameworkLanguageLanguageDefinition ShopwareCoreContentProductAggregateProductManufacturerProductManufacturerDefinition --> ShopwareCoreContentMediaMediaDefinition ShopwareCoreContentProductAggregateProductManufacturerTranslationProductManufacturerTranslationDefinition --> ShopwareCoreContentProductAggregateProductManufacturerProductManufacturerDefinition ShopwareCoreContentProductAggregateProductManufacturerTranslationProductManufacturerTranslationDefinition --> ShopwareCoreFrameworkLanguageLanguageDefinition ShopwareCoreContentProductAggregateProductMediaProductMediaDefinition --> ShopwareCoreContentMediaMediaDefinition ShopwareCoreContentProductAggregateProductTranslationProductTranslationDefinition --> ShopwareCoreFrameworkLanguageLanguageDefinition ShopwareCoreContentProductAggregateProductOptionProductOptionDefinition --> ShopwareCoreContentPropertyAggregatePropertyGroupOptionPropertyGroupOptionDefinition ShopwareCoreContentProductAggregateProductCategoryTreeProductCategoryTreeDefinition --> ShopwareCoreContentCategoryCategoryDefinition ShopwareCoreContentProductAggregateProductVisibilityProductVisibilityDefinition --> ShopwareCoreSystemSalesChannelSalesChannelDefinition @enduml
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@startuml 'https://plantuml.com/class-diagram class Person { Integer id String name setName(String name) String getName() } @enduml
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@startuml package graphic { interface Graphic { + {abstract} int getStartX() + {abstract} int getStartY() + {abstract} int getEndX() + {abstract} int getEndY() } class Line implements Graphic { - int startX - int startY - int endX - int endY + Line(int startX, int startY, int endX, int endY) + int getStartX() + int getStartY() + int getEndX() + int getEndY() } } package lookandfeel { interface LookAndFeel { + {abstract} String name() + {abstract} Graphic draw(int startX, int startY, int endX, int endY) } LookAndFeel .. Graphic : uses abstract class AbstractLookAndFeel implements LookAndFeel { + AbstractLookAndFeel() + {abstract} String name() + Graphic draw(int startX, int startY, int endX, int endY) # {abstract} void renderPixel(int x, int y) } AbstractLookAndFeel .. Line class OceanLookAndFeel extends AbstractLookAndFeel { + OceanLookAndFeel() + String name() # void renderPixel(int x, int y) } class DarkLookAndFeel extends AbstractLookAndFeel { + DarkLookAndFeel() + String name() # void renderPixel(int x, int y) } } package windows { interface Windows { + {abstract} void drawRectangle(int topLeftX, int topLeftY, int height, int width) + {abstract} void drawHorizontalLine(int x, int y, int size) + {abstract} void drawVerticalLine(int x, int y, int size) } abstract class AbstractWindows implements Windows { # LookAndFeel lookAndFeel + AbstractWindows(LookAndFeel lookAndFeel) + void drawRectangle(int topLeftX, int topLeftY, int height, int width) + void drawHorizontalLine(int x, int y, int size) + void drawVerticalLine(int x, int y, int size) } AbstractWindows *-- LookAndFeel class IconWindows extends AbstractWindows { + IconWindows(LookAndFeel lookAndFeel) + void drawBorder(Graphic graphic) } class TransientWindows extends AbstractWindows { + TransientWindows(LookAndFeel lookAndFeel) + void drawCloseBox() } } note "<b>Bridge</b>: Instead of having a <i>OceanWindows</i> and a\n<i>DarkWindows</i> a new indirection is created through\n<i>AbstractLookAndFeel</i>, so the look and feel of the\nwindows in the system vary independently from\nthe specific windows implementations" as BridgeNote Windows .. BridgeNote BridgeNote .. LookAndFeel hide empty members @enduml
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spilloid/Visitor-Game-Engine
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@startuml FinalProject class Game{ +void start() } class EasyGameEngine{ -AbstractDrawingVisitor adv -AbstractCollisionVisitor acv -map<int,Scene> sceneList +void setBoundingBoxCollisions() +void setRayCastCollisions() +void setForces(bool) +void addScene(int,AbstractScene) +void setScene(int) +void setRendererer(AbstractRenderer) } class GameEngine { -list<Visitor> sceneVisitors -Scene scene +addVisitor(Visitor) +addSprite(Sprite) +bool update() } class click{ int x int y int isLeft } class AbstractInputWrapper { +int[] getKeyPress() +click getMousePress() } class SFMLInputWrapper { } class AbstractScene{ +void addSprite() +void accept() } class SimpleScene{ -list<Sprite> spriteList } class LayeredScene{ -lis<list<Sprite>> spriteList } class TextureFactory{ +bool loadTexture(string); +sf::Texture> getTexture(string); } class Sprite{ -int x -int y -int dy -int dx -int height -int WrapWidth -string textureLoc +getters() +setters() } class Visitor{ +virtual void visit(Sprite) } class BounceBoundsVisitor{ void visit() } class WrapBoundsVisitor{ void visit() } class AbstractCollisionVisitor{ } class BoundingBoxCollisionVisitor{ } class RayCastCollisionVisitor{ } class CircularCollisionVisitor{ } class AbstractRenderer{ -bool open +void draw(vector<Sprite> sp) +bool isOpen() } class SFMLRenderer{ -RenderWindow rw -TextureFactory tf +getInput() } class AbstractDrawingVisitor{ -AbstractRenderer renderer +void draw() +void visit() +bool isOpen() } class SimpleDrawingVisitor{ -sf::RenderWindow window -map<Sprite,sf::Sprite> text } class GridDrawingVisitor{ -int maxX -int maxY } class ForceVisitor{ } class GravityVisitor{ } Game <|-- Pong Game <|-- Quoridor Game ---> GameEngine Game ---> Visitor Game ---> Sprite Game ---> AbstractRenderer GameEngine <|-- EasyGameEngine GameEngine --> Visitor GameEngine --> AbstractScene GameEngine --> AbstractInputWrapper AbstractInputWrapper <|--- SFMLInputWrapper AbstractScene <|--- LayeredScene AbstractScene <|--- SimpleScene AbstractScene ---> Sprite Visitor ---> Sprite Visitor <|-- ForceVisitor Visitor <|-- GravityVisitor Visitor <|-- BounceBoundsVisitor Visitor <|-- WrapBoundsVisitor Visitor <|-- AbstractDrawingVisitor Visitor<|-- AbstractDrawingVisitor Visitor <|-- AbstractCollisionVisitor AbstractCollisionVisitor <|-- RayCastCollisionVisitor AbstractCollisionVisitor <|-- BoundingBoxCollisionVisitor AbstractCollisionVisitor <|-- CircularCollisionVisitor AbstractDrawingVisitor <|-- SimpleDrawingVisitor AbstractDrawingVisitor <|-- GridDrawingVisitor AbstractDrawingVisitor ---> AbstractRenderer AbstractRenderer <|--- SFMLRenderer SFMLRenderer ---> TextureFactory @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface GraphQLExtensionNoResponseError [[GraphQLExtensionNoResponseError.svg]] extends GraphQLErrorObject { code: String extensionId: String extensionKey: String } interface GraphQLErrorObject [[GraphQLErrorObject.svg]] { code: String } @enduml
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@startuml title Figure 2. Cluster update with ClusterClass process actor User ' -- GROUPS START --- box #LightGreen participant "API Server" end box box #LightBlue participant "Cluster Controller" end box ' -- GROUPS END --- User -> "API Server" : Update Cluster object with\n""Cluster.Spec.Class"" "API Server" --> "Cluster Controller": Existing Cluster opt Required only if Cluster.Spec.Class is set "Cluster Controller" -> "Cluster Controller": Fetches the control plane object\nset in Cluster.Spec.ControlPlaneRef opt Update the ControlPlaneRef "Cluster Controller" -> "Cluster Controller": Updates the number of replicas "Cluster Controller" -> "Cluster Controller": Updates the k8s version "Cluster Controller" -> "API Server": Updates control plane object end "Cluster Controller" -> "API Server": Fetches the MDs for worker node pools opt For each worker node pool alt If worker node pool was removed from Managed "Cluster Controller" -> "API Server": Delete Machine Deployment else If new worker node pool was added to Managed "Cluster Controller" -> "API Server": Create Machine Deployment end end opt For the remaining worker node pools loop For each worker "Cluster Controller" -> "Cluster Controller": Updates replicas, labels and version\n for MachineDeployment "Cluster Controller" -> "API Server": Updates MachineDeployment end end end hide footbox @enduml
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@startuml class Settings <<sealed>> <<partial>> { + UserDBFilePath : string <<get>> + ProcessDBFilePath : string <<get>> + CsvResultFolderName : string <<get>> <<set>> + StationDBFilePath : string <<get>> <<set>> + log4netConfigFilePath : string <<get>> <<set>> + LogLevel : string <<get>> <<set>> + LogFilePath : string <<get>> <<set>> } Settings --> "Default" Settings @enduml
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@startuml actor main create IncreasingOrder main -> IncreasingOrder : new create DecreasingOrder main -> DecreasingOrder : new create Scanner main -> Scanner : new loop choice != 0 main -> Scanner : nextInt() Scanner --> main : int(choice) alt choice == 1 main -> IncreasingOrder : templateMethod() else choice == 2 main -> DecreasingOrder : templateMethod() end end @enduml
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BanProg23/apsio-uml
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2021-01-11T04:34:04.831508
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@startuml hide circles hide methods class Sortie { + id : int + date : Date + destination : String + distanceTotalAller : double + distanceTotalRetour : double + montantPeageAller : double + montantPeageRetour : double } class Vehicule { + id : int + carburant : String + vehicule : String + consomation : double + nbPlace : int + commentaires : String } class Personne { + id : int + nom : String + mail : String + login : String + password : String + droit : String } class Payer { + payer : boolean } class Disponibilite { + id : int + dateDisponible : Date } Sortie "0..*"--"1" Vehicule : Utiliser Sortie "0..*"-l-"1..*" Personne : " Sortir " (Personne, Sortie) .. Payer Personne "1"-r-"0..*" Sortie : " Organiser " Personne "1"--"0..*" Vehicule : "Posseder" Personne "0..*"--"0..*" Disponibilite : Posseder @enduml
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@startuml doc-files/ipc_02.1_design.png actor User participant "FindWorkbookAction" as UI participant "FindWorkbookController" as Control participant "FindWorkbookResult" as res participant "UIController" as UIControl participant "CleanSheets" as Clean User->UI: Starts operation create Control UI->Control: New () activate Control deactivate Control UI->Control: List<File> lst =findWorkbook(path); UI->User: Shows list of files UI->res: fillList(lst) User->res: Selects a file res->UIControl: getCleanSheets() res->Clean:cleansheets.load(file) @enduml
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@startuml title Defi Pool actor dev database bigQuery { [transactions] [token_transfers] } database mongo_transactions { [transactions_local] } database mongo_common { [tokens] [contracts] [token_price] } database mongo_output { [pools] [pools_relationship] } package "process" { [python_process] } transactions --> transactions_local:sync token_transfers --> transactions_local:sync transactions_local -> python_process:in mongo_common -> python_process:in python_process --> pools:out python_process --> pools_relationship:out dev -d-> tokens:manager dev -d-> contracts:manager dev -d-> token_price:manager @enduml
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Trump7/trump-a04
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@startuml TodoList <|-- Task class TodoList{ String listTitle ObservableList<Task> taskObserve; + public void initializeList() + public void setTitle(String title) + public string getTitle() } class Task{ String taskTitle String listName String taskDescription String dueDate Boolean isDone + public String getTaskTitle() + public void setTaskTitle(String name) + public String getListName() + public void setListName(String list) + public String getTaskDescription() + public void setDescription(String descriptionEdit) + public String getDueDate() + public void setDueDate(String date) + public Boolean getIsDone() + public void setIsDone(Boolean done) } @enduml
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@startuml actor User participant RequestService participant EmailService database Cosmos User -> RequestService: Request RequestService -> Cosmos: Update Cosmos -> RequestService: Update Complete loop Cosmos -> EmailService: Changed Document EmailService -> User: Confirmation Email EmailService -> Cosmos: Message Sent end @enduml
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@startuml title __TERRAGENESIS_AP4B's Class Diagram__\n namespace controler { class controler.ControleurPrincipal { } } namespace modele { class modele.AvantPoste { } } namespace modele { class modele.Batiment { } } namespace modele { class modele.Coordonnee { } } namespace modele { class modele.Donnee { } } namespace modele { class modele.Gouverneur { } } namespace modele { class modele.Infrastructure { } } namespace modele { class modele.Mine { } } namespace modele { class modele.Planete { } } namespace modele { enum Rarete { } } namespace modele { enum Ressource { } } namespace modele { enum TypeDonnee { } } namespace modele { enum TypeInfrastructure { } } namespace modele { class modele.Ville { } } namespace sample { class sample.App { } } namespace vue { class vue.NavigateurDesVues { } } namespace vue { class vue.VueAjouterAvantPoste { } } namespace vue { class vue.VueAjouterMine { } } namespace vue { class vue.VueAvantPoste { } } namespace vue { class vue.VueGouverneur { } } namespace vue { class vue.VueMenuCulture { } } namespace vue { class vue.VueMenuGouverneurs { } } namespace vue { class vue.VueMenuPopulation { } } namespace vue { class vue.VueMenuPrincipal { } } namespace vue { class vue.VueMenuRecherche { } } namespace vue { class vue.VueMenuCarte { } } namespace vue { class vue.VueMenuStatistiques { } } controler.ControleurPrincipal o-- vue.NavigateurDesVues : navigateur controler.ControleurPrincipal o-- modele.Planete : planete controler.ControleurPrincipal o-- vue.VueAjouterAvantPoste : vueAjouterAvantPoste controler.ControleurPrincipal o-- vue.VueAjouterMine : vueAjouterMine controler.ControleurPrincipal o-- vue.VueAvantPoste : vueAvantPoste controler.ControleurPrincipal o-- vue.VueGouverneur : vueGouverneur controler.ControleurPrincipal o-- vue.VueMenuCulture : vueMenuCulture controler.ControleurPrincipal o-- vue.VueMenuGouverneurs : vueMenuGouverneurs controler.ControleurPrincipal o-- vue.VueMenuPopulation : vueMenuPopulation controler.ControleurPrincipal o-- vue.VueMenuPrincipal : vueMenuPrincipal controler.ControleurPrincipal o-- vue.VueMenuRecherche : vueMenuRecherche controler.ControleurPrincipal o-- vue.VueMenuCarte : vueMenuSatellites controler.ControleurPrincipal o-- vue.VueMenuStatistiques : vueMenuStatistiques modele.AvantPoste o-- modele.Coordonnee : coordonnee modele.Batiment -up-|> modele.Infrastructure modele.Donnee o-- modele.TypeDonnee : typeDonnee modele.Infrastructure o-- modele.TypeBatiment : typeInfrastructure modele.Mine -up-|> modele.Infrastructure modele.Mine o-- modele.Coordonnee : coordonnee modele.Mine o-- modele.Ressource : ressource modele.Ressource o-- modele.Rarete : rarete modele.Ville o-- modele.Coordonnee : coordonnee modele.Ville o-- modele.Gouverneur : gouverneur vue.NavigateurDesVues -up-|> javafx.application.Application vue.NavigateurDesVues o-- controler.ControleurPrincipal : controleur vue.NavigateurDesVues o-- vue.VueAjouterAvantPoste : vueAjouterAvantPoste vue.NavigateurDesVues o-- vue.VueAjouterMine : vueAjouterMine vue.NavigateurDesVues o-- vue.VueAvantPoste : vueAvantPoste vue.NavigateurDesVues o-- vue.VueGouverneur : vueGouverneur vue.NavigateurDesVues o-- vue.VueMenuCulture : vueMenuCulture vue.NavigateurDesVues o-- vue.VueMenuGouverneurs : vueMenuGouverneurs vue.NavigateurDesVues o-- vue.VueMenuPopulation : vueMenuPopulation vue.NavigateurDesVues o-- vue.VueMenuPrincipal : vueMenuPrincipal vue.NavigateurDesVues o-- vue.VueMenuRecherche : vueMenuRecherche vue.NavigateurDesVues o-- vue.VueMenuCarte : vueMenuSatellites vue.NavigateurDesVues o-- vue.VueMenuStatistiques : vueMenuStatistiques vue.VueAjouterAvantPoste -up-|> javafx.scene.Scene vue.VueAjouterAvantPoste o-- controler.ControleurPrincipal : controleur vue.VueAjouterMine -up-|> javafx.scene.Scene vue.VueAjouterMine o-- controler.ControleurPrincipal : controleur vue.VueAjouterMine o-- modele.Ressource : ressourceMine vue.VueAvantPoste -up-|> javafx.scene.Scene vue.VueAvantPoste o-- controler.ControleurPrincipal : controleur vue.VueGouverneur -up-|> javafx.scene.Scene vue.VueGouverneur o-- controler.ControleurPrincipal : controleur vue.VueMenuCulture -up-|> javafx.scene.Scene vue.VueMenuCulture o-- controler.ControleurPrincipal : controleur vue.VueMenuGouverneurs -up-|> javafx.scene.Scene vue.VueMenuGouverneurs o-- controler.ControleurPrincipal : controleur vue.VueMenuPopulation -up-|> javafx.scene.Scene vue.VueMenuPopulation o-- controler.ControleurPrincipal : controleur vue.VueMenuPrincipal -up-|> javafx.scene.Scene vue.VueMenuPrincipal o-- controler.ControleurPrincipal : controleur vue.VueMenuRecherche -up-|> javafx.scene.Scene vue.VueMenuRecherche o-- controler.ControleurPrincipal : controleur vue.VueMenuCarte -up-|> javafx.scene.Scene vue.VueMenuCarte o-- controler.ControleurPrincipal : controleur vue.VueMenuStatistiques -up-|> javafx.scene.Scene vue.VueMenuStatistiques o-- controler.ControleurPrincipal : controleur right footer PlantUML diagram generated by SketchIt! 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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ReturnInfoAddedMessage [[ReturnInfoAddedMessage.svg]] extends OrderMessage { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] returnInfo: [[ReturnInfo.svg ReturnInfo]] } interface OrderMessage [[OrderMessage.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] } @enduml
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@startuml hide empty members hide circle class Project class DeploymentConfiguration Project "1" --> "*" DeploymentConfiguration DeploymentConfiguration "*" ..> "*" ConfigMap: configured by DeploymentConfiguration "*" ..> "*" Secret: configured by class BuildConfiguration Project "1" --> "*" BuildConfiguration class Build BuildConfiguration "1" --> "*" Build: creates Build "1" --> "1" Image: produces class ReplicationController DeploymentConfiguration "1" --> "*" ReplicationController : creates class Pod ReplicationController "1" --> "*" Pod : creates class Container Pod "1" --> "1..*" Container class Service Project "1" --> "*" Service Service "1" --> "1..*" Pod: load-balances internal requests to class Route Project "1" --> "*" Route Route "*" --> "1..*" Service: routes external requests to class ConfigMap Project "1" --> "*" ConfigMap class Secret Project "1" --> "*" Secret class ImageStream Project "1" --> "*" ImageStream ImageStream "*" ..> "1" Image : refers to @enduml
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@startuml title __MATCHERS's Class Diagram__\n namespace yhames.pro.project.afis { namespace matchers { class yhames.pro.project.afis.matchers.Match { - isMatch : boolean - score : double + Match() + Match() + Match() + getFingerprint() + getScore() + isMatch() + setFingerprint() + setMatch() + setScore() } } } namespace yhames.pro.project.afis { namespace matchers { abstract class yhames.pro.project.afis.matchers.Matcher { ~ threshold : float {abstract} + match() {abstract} + search() } } } namespace yhames.pro.project.afis { namespace matchers { class yhames.pro.project.afis.matchers.SourceAFIS { {static} - threshold : float + match() + search() {static} - convertFingerprintToTemplate() } } } yhames.pro.project.afis.matchers.Match o-- yhames.pro.project.afis.Fingerprint : fingerprint yhames.pro.project.afis.matchers.SourceAFIS -up-|> yhames.pro.project.afis.matchers.Matcher right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml '!include ../../plantuml-styles/plantuml-ae.iuml skinparam Shadowing false skinparam ArrowFontStyle normal skinparam ArrowFontName Courier skinparam ArrowFontSize 10 title Use Case diagram for itinerary\n actor User actor :Summary\nSystem: as Summary actor :TravEzy\nItinerary: as TI rectangle "Event List in itinerary" { User -right- (Modify Event List\n[Add, Delete, Edit]) User -right- (Search and Sort\nEvent List) (Search and Sort\nEvent List) -down- (Modify Event List\n[Add, Delete, Edit]) (Calculate stats) -up- (Keep track of\nevent list) Summary -right- (Calculate stats) (Itinerary events in event list\nstatistics to user) <. (Calculate stats): include TI -left- (Keep track of\nevent list) (Keep track of\nevent list) .left.> (Update event list visually\nreflecting changes made): result in (Modify Event List\n[Add, Delete, Edit]) -down- (Keep track of\nevent list) } Summary -[hidden]up-> User Summary -[hidden]up-> TI TI -[hidden]up-> User '!include ../../plantuml-styles/ae-copyright-footer.txt @enduml
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@startuml class World { List<Player> player } class Player{ Tetris tetris int axisX int axisY int score int mana } class Tetris { List<Multimino> multiminos List<List<Block>> blocks List<Multimino> nextBlocks } class Multimino{ List<Block> blocks void translate() void rotate() } class Block{ Multimino multimino List<Block> neighbors } Multimino "1" -- "*" Block Tetris -- "*" Multimino Tetris -- "*" Block Block -- "*" Block World - "2" Player Player - "1" Tetris @enduml
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@startuml actor Hospital actor UserAgent actor Insurance database Panacea UserAgent -> Insurance : start process Insurance -> UserAgent : request data UserAgent -> Hospital : request VerifiableClaims Hospital -> Panacea : request DID Document with user's DID Panacea -> Hospital : DID Document Hospital -> UserAgent : send DID challenge UserAgent -> Hospital : answer Hospital -> Hospital : verify answer Hospital -> UserAgent : send VerifiableClaims UserAgent -> UserAgent : store VerifiableClaims UserAgent -> UserAgent : make VerifiablePresentation UserAgent -> Insurance : send VerifiablePresentation Insurance -> Panacea : request DID Document with hospital's DID Panacea -> Insurance : DID Document Insurance -> Insurance : verify VerifiableClaims by hospital's signiture @enduml
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@startuml [*] --> Begin Begin --> Playing Playing --> End End --> Begin : New play End --> [*] : Finish state Playing { [*] --> NewTurn : CurrentPlayer = Player1 NewTurn --> PlayerAction PlayerAction --> TurnEnd TurnEnd --> [*] : CurrentPlayer.Cards == 0 TurnEnd --> NewTurn : CurrentPlayer = \n NextPlayer(CurrentDirection) state PlayerAction{ [*] --> PlayerActionStart PlayerActionStart --> PlayCard : CurrentPlayer.HasPlayableCard() PlayCard --> SelectColor : PlayedCard == WildCard PlayCard --> [*] : PlayedCard != WildCard SelectColor --> [*] PlayerActionStart --> DrawCard : CurrentPlayer.HasNotPlayableCard() DrawCard --> PlayerActionStart note bottom of DrawCard Official rules: just once. Popular rules: until playable card. Using popular rules. endnote } } @enduml
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@startuml title Zeldiablo class ScreenAdapter class Game class DesktopLauncher { - {static} void main(String[] arg) } class Zeldiablo { + void create() } package views { class GameScreen { - SpriteBatch sprite + void render(float delta) - void update() + void dispose() } } package models { class GameWorld { - World world - static int widthWorld = 80 - static int heightWorld = 80 + void changeMaze(Portal p) + int getWidthWorld() + int getHeightWorld() } class GameState { + boolean isLost() + boolean isWinned() + boolean isPaused() + boolean isInProgress() } enum Etat { IN_PROGRESS WINNED LOST PAUSED STOPPED } interface Entity { + int getHP() + String getName() + void draw(SpriteBatch batch) } class Player { - int hp - int att - int def - Body body - GameWorld gs + int getHP() + void attack() + void draw(SpriteBatch batch) } class Weapon { - int damage - int scope - int speed - String name - Body bodyWeapon + void draw(SpriteBatch batch) } class Maze { - int currentNumMaze + void loadMaze(ArrayList<Portail> portals) + int getCurrentNumMaze() + void draw(SpriteBatch batch) } class Portal { - Vector2 posPortal - Body bodyPortal - int numMaze + void draw(SpriteBatch batch) + int getNumMaze() + Vector2 getPosPortal() + Vector2 getPosPortalExit() } } package controllers { interface InputProcessor class KeyboardListener { + String getCMD() + boolean keyDown(int keycode) + boolean keyUp(int keycode) + boolean keyTyped(char character) + boolean touchDown(int screenX, int screenY, int pointer, int button) + boolean touchUp(int screenX, int screenY, int pointer, int button) + boolean touchDragged(int screenX, int screenY, int pointer) + boolean mouseMoved(int screenX, int screenY) + boolean scrolled(int amount) } enum Direction { UP RIGHT DOWN LEFT } enum Action { LEFT_CLICK } } DesktopLauncher *.. Zeldiablo Zeldiablo --|> Game GameScreen --|> ScreenAdapter Zeldiablo *.. GameScreen GameState --> "1" Etat: "- etat" Player ..|> Entity Player --> "1" Weapon: "- weapon" Portal --> "1" Portal GameScreen --> "1" GameWorld: "- game" GameScreen --> "1" GameState: "- state" GameWorld --> "1" GameScreen: "- screen" GameWorld --> "1" Player: "- player" GameWorld --> "1" Maze GameWorld --> "*" Portal KeyboardListener --> "1" Direction: "- direction" KeyboardListener --> "1" Action: "- action" KeyboardListener ..|> InputProcessor GameScreen --> "1" KeyboardListener: "- keyboard" @enduml
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@startuml participant Matchmaker participant Agones participant "Game Server\nProcess" as Binary participant "GameServer\nResource" as GameServer participant SDK box "Game Server Pod" participant Binary participant SDK end box == GameServer Start == Agones -> GameServer: GameServer created through\na <i>Fleet</i> configuration activate GameServer GameServer -> Binary: Agones creates a Pod with the\nconfigured Game Server Container activate Binary activate SDK Binary -> SDK: SDK.Health() note right <i>Health()</i> is a continuous ping that occurs under the configured threshold. end note GameServer <-- SDK: Maintains Healthy status == Match Maker Registration == group loop Binary -> SDK: SDK.GameServer() note left Matchmaker registration could occur on a timed loop to give each <i>GameServer</i> time to be scaled down while <i>Ready</i> if not allocated end note Binary <-- SDK: GameServer details Binary -> SDK: SDK.Reserve(duration) GameServer <-- SDK: Set state to <i>Reserved</i> for <i>duration</i> note right <i>Duration</i> should be longer than how long the matchmaker requires <i>Register()</i> to be available for, so it will not be scaled down end note Binary -> Matchmaker: Register() note left Register with the Matchmaker as available to host a game session with details from SDK.GameServer() end note end == Matchmaker allocates GameServer == Matchmaker -> Binary: StartGameSession() Binary -> SDK: Allocate() note right Disables timer to reset <i>Reserved</i> state back to <i>Ready</i> end note SDK --> GameServer: Set state to <i>Allocated</i> == Players Finish Game == Binary -> GameServer: SDK.Shutdown() note left Once gameplay is complete, call <i>Shutdown()</i> to delete the <i>GameServer</i> resource and backing Pod. end note destroy Binary destroy SDK destroy GameServer @enduml
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@startuml actor Client entity Server Database "Session Store" Database "File Store" group Request Message Client -> Server: **Download** Request Client -> Server: Session Key Client -> Server: File Name end Server -> "Session Store": Check if Session Key is valid "Session Store" --> Server: Session Key check result alt Has valid Session Key Success Server -> "File Store": Check if File exists in User directory "File Store" --> Server: File exists check result alt File Exists Server -> "File Store": Request File "File Store" --> Server: File Contents alt Successfully Retrieved File Server -> Server: Encode file as Base64 group Response Message Server --> Client: **SUCCESS** Response Server --> Client: SUCCESS Header Message Server --> Client: Base64 file data end else File Not Found group Response Message Server --> Client: **FILE_NOT_FOUND** Response Server --> Client: FILE_NOT_FOUND Reason Header Message end end else Invalid Session Key Server --> Client: **Denied** Response Server --> Client: DENIED Reason Header Message else Session Key not provided with Request Server --> Client: **Error** Response Server --> Client: ERROR Reason Header Message end @enduml
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@startuml doc-files/draft_network_search.png actor User as User participant "<<analysis>>\nSearchOnAnotherInstancehUI" as UI participant "<<analysis>>\nSearchOnAnotherInstancehUICtrl" as ctrl participant "<<analysis>>\nNetwork" as net User -> UI : searchInstances() UI -> ctrl : searchInstances() ctrl -> net : searchInstances() User -> UI : enterWoorkBookNameToSearch() UI -> ctrl : searchActiveWorkbook(workBookName) ctrl -> net : searchActiveWorkbook(workBookName) net --> UI : sendNotification() @enduml
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@startuml class OpenVehiclesController { +readClient(clientId()) +readAllVehicles() +searchVehicles(text) } OpenVehiclesController --> ClientsDao OpenVehiclesController --> VehiclesDao VehiclesView --> OpenVehiclesController CreateInterventionView --> OpenVehiclesController @enduml
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@startuml title Server-To-Server RPC Sequence group Caller User->Reference: Task call Reference->Execution: Task invokeRemote Execution->Execution: runFilters Execution->Hosting: locate Hosting-->Execution: address Execution->Messaging: sendMessage(message) Messaging->Channel: sendMessage(message) Channel->Channel: serialize Channel->Channel: deserialize Channel->Messaging: recvMessage(message) Messaging->Messaging: matchMessage Messaging->Execution: completeTask(response) Execution->Execution: schedule Execution->User: completeTask(response) end group Receiver Channel->Channel: deserialize Channel->Messaging: recvMessage(message) 'If not local: either forward or reply error Messaging->Execution: Task invokeLocal(message) Execution->Execution: runFilters (TODO) Execution->Execution: scheduleNewInvocation Execution->User : Task invoke(payload) User->Messaging: Task.complete() Messaging->Channel: sendMessage(message) Channel->Channel: serialize end @enduml
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@startuml JuegoRondaDeColocacionDeEjercitosEntreDosJugadoresColocacion autonumber Actor Actor Actor -> Juego : obtenerJugador(1) Juego --> Actor : jugador1 Actor -> Juego : obtenerJugador(2) Juego --> Actor : jugador2 Actor -> Juego : obtenerTarjeta("Iran") Juego --> Actor: tarjetaIran Actor -> Jugador1 : activarTarjetaPais(tarjetaIran) Jugador1 -> "tarjetaIran: TarjetaPais" : activarTarjeta(jugador1) "tarjetaIran: TarjetaPais" -> "tarjetaIran: TarjetaPais" : obtenerPais() "tarjetaIran: TarjetaPais" -> "iran: Pais" : obtenerFicha() "iran: Pais" --> "tarjetaIran: TarjetaPais" : fichaJugador1 "tarjetaIran: TarjetaPais" -> "fichaJugador1: Ficha" : esIgualA(fichaJugador1) "fichaJugador1: Ficha" --> "tarjetaIran: TarjetaPais" : true "tarjetaIran: TarjetaPais" -> Jugador1 : colocarEjercitosEn(2,Iran: Pais) Jugador1 -> "iran: Pais": colocarEjercitos(2, fichaJugador1) "tarjetaIran: TarjetaPais" -> "tarjetaIran: TarjetaPais" : this.estaActivada = true @enduml
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@startuml abstract class WebSite class ConcreteWebSite class WebSiteFactory class Client class User WebSite <|-- ConcreteWebSite WebSiteFactory o-- WebSite WebSiteFactory <.. Client ConcreteWebSite <.down. Client User <.down.Client User <.down.ConcreteWebSite class WebSite{ void use(); } class ConcreteWebSite{ void use(); } class WebSiteFactory{ WebSite getWebSite(); } @enduml
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@startuml commandLevel skinparam classAttributeIconSize 0 skinparam class { BackgroundColor White ArrowColor Black BorderColor Black } interface Command{ + void execute() } class MovePlayerDownCommand{ + MovePlayerDownCommand(Level) + void execute() } class MovePlayerRightCommand{ + MovePlayerRightCommand(Level) + void execute() } class MovePlayerLeftCommand{ + MovePlayerLeftCommand(Level) + void execute() } class MovePlayerUpCommand{ + MovePlayerUpCommand(Level) + void execute() } class InteractCommand{ + InteractCommand(Level) + void execute() } class ExitLevelCommand{ + ExitLevelCommand(Level) + void execute() } class Level{ +void movePlayerTo() +void goNextLevel() +Interactable checkInteractables() } class InputHandler{ +Command getNextCommand() } class MovePlayerDownCommand implements Command class MovePlayerLeftCommand implements Command class MovePlayerRightCommand implements Command class MovePlayerUpCommand implements Command class InteractCommand implements Command class ExitLevelCommand implements Command Level <-d- MovePlayerDownCommand Level <-d- MovePlayerUpCommand Level <-d- MovePlayerRightCommand Level <-d- MovePlayerLeftCommand Level <-d- InteractCommand Level <-d- ExitLevelCommand InputHandler -l-> Command @enduml
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@startuml Strategy skinparam rectangle { roundCorner 25 } rectangle "Client" { abstract class Character { {field} ~WeaponBehavior weapon {field} ~ArmorBehavior armor {method} Character(WeaponBehavior w, ArmorBehavior a); {method} +void fight(); {method} +void defend(); {method} +void setWeaponBehavior(WeaponBehavior w); {method} +void setArmorBehavior(ArmorBehavior a); } class Knight extends Character class Wizard extends Character } together { rectangle "Encapsulated Weapon Behavior" { interface WeaponBehavior { {method} useWeapon() } class SwordBehavior implements WeaponBehavior { {method} +void useWeapon(); } class MagicBehavior implements WeaponBehavior { {method} +void useWeapon(); } } rectangle "Encapsulated Armor Behavior" { interface ArmorBehavior { {method} useArmor() } class LightArmorBehavior implements ArmorBehavior { {method} +void useArmor(); } class HeavyArmorBehavior implements ArmorBehavior { {method} +void useArmor(); } } } Character --> WeaponBehavior Character --> ArmorBehavior Character -[hidden]> WeaponBehavior WeaponBehavior -[hidden]--> "Encapsulated Armor Behavior" @enduml
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@startuml interface IBuilder { data(s:JObject) : void stato(s:JObject) : void codice_regione(s:JObject) : void denominazione_regione(s:JObject) : void codice_provincia(s:JObject) : void denominazione_provincia(s:JObject) : void sigla_provincia(s:JObject) : void latitutine(s:JObject) : void longitudine(s:JObject) : void ricoverati_con_sintomi(s:JObject) : void terapia_intensiva(s:JObject) : void totale_ospedalizzati(s:JObject) : void isolamento_domiciliare(s:JObject) : void totale_positivi(s:JObject) : void variazione_totale_positivi(s:JObject) : void nuovi_positivi(s:JObject) : void dimessi_guariti(s:JObject) : void deceduti(s:JObject) : void totale_casi(s:JObject) : void tamponi(s:JObject) : void casi_testati(s:JObject) : void note_it(s:JObject) : void note_en(s:JObject) : void } @enduml
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@startuml Student -> System : start activate Student activate System opt System -> Storage : retrieve previous info activate Storage Storage --> System : return previous info deactivate Storage System -> Student : display previous info end loop until done Student -> System : create class tab System --> Student : display class card activate Storage System --> Storage : save deactivate Storage end loop until done Student -> System : create section tab System --> Student : display section card activate Storage System --> Storage : save deactivate Storage end loop until done Student -> System : create flashcard System --> Student : display flashcard activate Storage System --> Storage : save deactivate Storage end group take test loop System --> Student : display question Student -> System : want answer System --> Student : display answer Student -> System : correct/incorrect end end @enduml
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@startuml package com.iluwatar.monad { class Validator<T> { - exceptions : List<Throwable> - t : T - Validator<T>(t : T) + get() : T + of(t : T) : Validator<T> {static} + validate(projection : Function<T, U>, validation : Predicate<U>, message : String) : Validator<T> + validate(validation : Predicate<T>, message : String) : Validator<T> } class App { + App() + main(args : String[]) {static} } class User { - age : int - email : String - name : String - sex : Sex + User(name : String, age : int, sex : Sex, email : String) + getAge() : int + getEmail() : String + getName() : String + getSex() : Sex } enum Sex { + FEMALE {static} + MALE {static} + valueOf(name : String) : Sex {static} + values() : Sex[] {static} } } User --> "-sex" Sex @enduml
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@startuml package DS18B20_Ambient_Air_Temperature_Sensor [ Gathers software elements allowing to measure the air temperature using a DS18B20 device. ] @enduml
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@startuml skinparam nodesep 100 hide circle class Arkivstruktur.PartPerson <Part> { +personidentifikator : Personidentifikator [0..*] +navn : string +postadresse : EnkelAdresse [0..1] +bostedsadresse : EnkelAdresse [0..1] +kontaktinformasjon : Kontaktinformasjon [0..1] } class Arkivstruktur.Part { } Arkivstruktur.Part <|-- Arkivstruktur.PartPerson class Arkivstruktur.EnkelAdresse <<dataType>> { } Arkivstruktur.PartPerson *-- Arkivstruktur.EnkelAdresse class Arkivstruktur.Kontaktinformasjon <<dataType>> { } Arkivstruktur.PartPerson *-- Arkivstruktur.Kontaktinformasjon @enduml
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@startuml 'https://plantuml.com/class-diagram class Solution45 { main () } class ReadFile { +read () +content () } class WriteFile { +writeToFile () } Solution45 <-- ReadFile Solution45 <-- WriteFile @enduml
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@startuml doc-files/core03_01_design.png participant "uic : UIController" as UIC participant ExtensionManager as ExtM participant "extension : SortExtension" as EExample participant "uiExtension : UIExtensionSort" as UIExt UIC -> ExtM : extensions=getExtensions(); loop for Extension ext : extensions UIC -> EExample : uiExtension=getUIExtension(this); activate EExample create UIExt EExample -> UIExt : new(extension, uic) deactivate EExample UIC -> UIC : uiExtensions.add(uiExtension); end @enduml
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@startuml title __UI's Class Diagram__\n namespace joc { namespace window { namespace ui { class joc.window.ui.UI { {static} - HEART_HORIZ_OFFSET : int {static} - HEART_VERT_OFFSET : int {static} - KEY_HORIZ_OFFSET : int {static} - KEY_VERT_OFFSET : int - heartCount : int - heartSprite : BufferedImage - keyCount : int - keySprite : BufferedImage + UI() + draw() + setKeyCount() + setPlayer() + update() } } } } joc.window.ui.UI o-- joc.player.Player : player joc.window.ui.UI o-- joc.window.GameWindow : window right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml autonumber "<b><color blue>[00]" actor psu box "User Agent" #LightGray participant "FinTech UI" as FinTechUI participant "TPP PSU\nConsentUI" as TppConsentUI participant "ASPSP\nConsentUI" as AspspConsentUI end box participant "Fintech API" as FinTechAPI box "Banking Gateway (TPP)" #LightGray participant "TPP Banking API" as TPPBankingAPI participant "Bank Search API" as BankList participant "TPP Consent\nSession API" as ConsentAPI participant "TPP Consent\nSession Store API" as ConsentStore participant "Banking Protocol\nSelector" as ProtocolSelector participant "Banking Protocol" as BankingProtocol participant ConsentDB end box participant "ASPSP (Bank)" as ASPSP == Authorisation == psu -> TppConsentUI ++ : redirect TppConsentUI -> ConsentAPI ++ : auth(authCode) ConsentAPI -> BankingProtocol ++ : loadConsentSession(authCode) BankingProtocol -> ConsentDB ++ : deleteConsentSession(authCode) return ConsentSession return ConsentSession alt embedded authorisation return loginPage[ConsentSessionCookie](AuthorizeResponse) return displayLoginPage(AuthorizeResponse) loop until authorisation is done psu -> TppConsentUI ++ : enter credentials TppConsentUI -> ConsentAPI ++ : psuAuth(ConsentSessionCookie, credentials) note right post next step authorisation data Sample Alternative Steps: - Enter PSUIdentification - Enter PSU Account - SCA for Account Selection - Select Account - Select SCA Method - Send TAN ... end note ConsentAPI -> BankingProtocol ++ : psuAuth(ConsentSession,credentials) BankingProtocol -> ASPSP ++ : perform authorisation step return OK BankingProtocol -> BankingProtocol : generateAuthCode(ConsentSession):authCode BankingProtocol -> ConsentDB: persistConsentSession\n(authCode,ConsentSession) return next step id / OK (FtOkURL, authCode) return display next authorisation screen / redirect to FinTechAPIRedirUrl (authCode) end else Redirect / OAuth authorisation return redirect - displayTransitionScreen[ConsentSessionCookie](AuthorizeResponse) return oauthRedirectToASPSP psu -> ASPSP ++ : Authorisation steps with the Bank IDP return backRedirectToConsentAPI[ConsentOkUrl](aspspAuthCode) psu -> ConsentAPI ++ : backRedirectToConsentAPI[ConsentSessionCookie](aspspAuthCode) ConsentAPI -> BankingProtocol ++ : authSuccess(ConsentSession,aspspAuthCode) BankingProtocol -> ASPSP ++ : getConsentToken(aspspAuthCode) return consentToken BankingProtocol -> BankingProtocol : addToConsentSession(consentToken, consentSession) BankingProtocol -> BankingProtocol : generateAuthCode(consentSession):authCode BankingProtocol -> ConsentDB: persistConsentSession\n(authCode,ConsentSession) return backRedirectToFintechAPI(consentSession,authCode) return backRedirectToFintechAPI[FinTechAPIRedirUrl](authCode) end @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface OrderEditResourceIdentifier [[OrderEditResourceIdentifier.svg]] extends ResourceIdentifier { typeId: [[ReferenceTypeId.svg ReferenceTypeId]] id: String key: String } interface ResourceIdentifier [[ResourceIdentifier.svg]] { typeId: [[ReferenceTypeId.svg ReferenceTypeId]] id: String key: String } @enduml
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@startuml abstract class AbstractOperation { + operation() } note left: impl.operationImpl() class EnhanceOperation { + operation() } EnhanceOperation --> AbstractOperation interface Implementor { + operationImpl() } Implementor <---* AbstractOperation class AImplementor { + operationImpl() } class BImplementor { + operationImpl() } AImplementor ..> Implementor BImplementor ..> Implementor @enduml
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' Copyright 2002-2022 CS GROUP ' Licensed to CS GROUP (CS) under one or more ' contributor license agreements. See the NOTICE file distributed with ' this work for additional information regarding copyright ownership. ' CS licenses this file to You under the Apache License, Version 2.0 ' (the "License"); you may not use this file except in compliance with ' the License. You may obtain a copy of the License at ' ' http://www.apache.org/licenses/LICENSE-2.0 ' ' Unless required by applicable law or agreed to in writing, software ' distributed under the License is distributed on an "AS IS" BASIS, ' WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ' See the License for the specific language governing permissions and ' limitations under the License. @startuml skinparam svek true skinparam ClassBackgroundColor #F3EFEB/CCC9C5 skinparam ClassArrowColor #691616 skinparam ClassBorderColor #691616 skinparam NoteBackgroundColor #F3EFEB skinparam NoteBorderColor #691616 skinparam NoteFontColor #691616 skinparam ClassFontSize 11 skinparam PackageFontSize 12 skinparam linetype ortho package org.orekit.gnss #ECEBD8 { enum SatelliteSystem { +GPS +GLONASS +GALILEO +BEIDOU +QZSS +IRNSS +SBAS +MIXED } enum Frequency { +G01 +G02 +... +E01 +E07 +... +S05 } SatelliteSystem "1" <--* Frequency package antenna #DDEBD8 { enum SatelliteType { +BEIDOU_2G +BEIDOU_2I +... +QZSS_2G } class AntexLoader { +List<ReceiverAntenna> getReceiversAntennas() +List<TimeSpanMap<SatelliteAntenna>> getSatellitesAntennas() +TimeSpanMap<SatelliteAntenna> findSatelliteAntenna(satelliteSystem, prnNumber) } class Antenna { +Vector3D getEccentricities(frequency) +double getPhaseCenterVariation(frequency, direction) } class ReceiverAntenna { +String getSerialNumber() } class SatelliteAntenna { +SatelliteSystem getSatelliteSystem() +int getPrnNumber() +SatelliteType getSatelliteType() +AbsoluteDate getValidFrom() +AbsoluteDate getValidUntil() } class FrequencyPattern { +Vector3D getEccentricities() +double getPhaseCenterVariation(direction) } interface PhaseCenterVariationFunction { +double value(polarAngle, azimuthAngle) } FrequencyPattern "1" <--* PhaseCenterVariationFunction Frequency "*" <-left-* Antenna Antenna *-right-> "*" FrequencyPattern SatelliteAntenna ..|> Antenna ReceiverAntenna ..|> Antenna SatelliteSystem "1" <--* SatelliteAntenna SatelliteType "1" <--* SatelliteAntenna AntexLoader *--> "*" SatelliteAntenna AntexLoader *--> "*" ReceiverAntenna } } @enduml
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@startuml hide circle skinparam classAttributeIconSize 0 skinparam backgroundColor White skinparam RoundCorner 10 skinparam Shadowing true skinparam class { ArrowColor DarkBlue BackgroundColor LightBlue BorderColor DarkBlue } skinparam note { BackgroundColor LightYellow BorderColor DarkBlue } title Diagrama de clase general class Interpretador { + obtenerBloqueEspecialPorId(String : bloqueID) : Bloques + esBloqueEspecial(String : bloqueId) : boolean + obtenerBotonEspecialPorId(String : bloqueId, Algoritmo : algoritmo, SectorBloquesDisponiblesVisata sectorBloques) : BotonBloqueEspecial + agregarBloqueSimpleAlAlgoritmo(String : bloqueId, Algoritmo : algoritmo) : BotonBloqueSimple + agregarBloqueSimpleAlBloqueEspecial(String : bloqueId, Bloques : esBloqueEspecial) : BotonBloqueSimple } class FabricaDeBloques { - Estado : estado + crearBloqueMovimientoArriba() : BloqueMovimiento + crearBloqueMovimientoAbajo() : BloqueMovimiento + crearBloqueMovimientoIzquierda() : BloqueMovimiento + crearBloqueMovimientoDerecha() : BloqueMovimiento + fabricaNoDibuja() : void + fabricaDibuja() : void } interface Bloque { + {abstract} ejecutar(unSectorDibujo : SectorDibujo) : void + {abstract} ejecutarInvertido(unSectorDibujo : SectorDibujo) : void } class Algoritmo { + agregar(unBloque : Bloque) : void + sacar(unBloque : Bloque) : void + ejecutar(unSectorDibujo : SectorDibujo) : void } interface AlgoritmoNoTieneBloquesError{} interface RunTimeError Algoritmo "1" o-- "0..*" Bloque AlgoritmoNoTieneBloquesError <--down Algoritmo RunTimeError <|--right AlgoritmoNoTieneBloquesError Interpretador <..right Algoritmo Interpretador "1" o--down "1" FabricaDeBloques @enduml @startuml hide circle skinparam classAttributeIconSize 0 skinparam backgroundColor White skinparam RoundCorner 10 skinparam Shadowing true skinparam class { ArrowColor DarkBlue BackgroundColor LightBlue BorderColor DarkBlue } skinparam note { BackgroundColor LightYellow BorderColor DarkBlue } title Relacion entre Algoritmo y sus Observadores class SectorAlgoritmoVista{ - SectorDibujoVista : sectorDibujoVista +botoneraAccionesDisponibles (App aplicacion, Stage escenario) +actualizar() : void } class SectorBloquesDisponiblesVista{ - ArrayList <BotonBloquePersonalizado> : botonesGuardados - Interpretador : interpretador + agregarBotonPersonalizado (BotonBloquePersonalizado botonPersonnalizado) : void + existeGuardadoConId (String bloqueId) : boolean + obtenerCopiaPorId(String bloqueId) : BotonBloquePersonalizado +actualizar() : void } class Algoritmo { + agregar(unBloque : Bloque) : void + sacar(unBloque : Bloque) : void + ejecutar(unSectorDibujo : SectorDibujo) : void } interface Observable{ +agregarObservador(Observador : obs) : void +sacarObservador((Observador : obs) : void +notificarObservadores(): void } interface Observador{ +actualizar() : void } Observable <|.. Algoritmo Observable <..r Observador Observador <|.. SectorAlgoritmoVista Observador <|.. SectorBloquesDisponiblesVista SectorAlgoritmoVista *-- SectorBloquesDisponiblesVista SectorBloquesDisponiblesVista *--l Algoritmo SectorAlgoritmoVista *-- Algoritmo @enduml ---- -- ---- -- ---- -- ---- -- ---- -- ---- -- ---- -- ---- -- ---- @startuml hide circle skinparam classAttributeIconSize 0 skinparam backgroundColor White skinparam RoundCorner 10 skinparam Shadowing true skinparam class { ArrowColor DarkBlue BackgroundColor LightBlue BorderColor DarkBlue } skinparam note { BackgroundColor LightYellow BorderColor DarkBlue } title Diagrama de SectorDibujo interface DibujoObservable{ +agregarObservador(Observador : obs) : void +notificarObservadores(): void } interface ObservadorDibujo{ +actualizar(Boolean : bool, Posicion : posicionInicial, Posicion : posicionFinal) : void } class SectorDibujo { - ultimaPosicion : Posicion + dibujar(direccion : Direccion) : void + existe(posicion : Posicion) : boolean } class Recorrido { + agregarArista(direccion : Direccion, ultimaPosicion : Posicion) : void + existeVertice(posicion : Posicion) : boolean + existeArista(origen : Posicion, destino : Posicion) : boolean } class Arista { + contiene(posicion : Posicion) : boolean + contiene(origen : Posicion, destino : Posicion) : boolean } class Posicion { - coordenadaX : int - coordenadaY : int + esIgual(posicion : Posicion) : boolean + actualizar(direccion : Direccion) : Posicion } class SectorDibujoVista{ - DibujoVista : dibujo - SectorPersonaje : sectorPersonaje + borrarDibujo() : void } DibujoObservable <|..right SectorDibujo DibujoObservable <.. ObservadorDibujo SectorDibujo *-- Recorrido Recorrido "1" *-- "1..*" Arista Arista "1" *-- "2" Posicion ObservadorDibujo <|..down SectorDibujoVista @enduml ---- -- ---- -- ---- -- ---- -- ---- -- ---- -- ---- -- ---- -- ---- @startuml hide circle skinparam classAttributeIconSize 0 skinparam backgroundColor White skinparam RoundCorner 10 skinparam Shadowing true skinparam class { ArrowColor DarkBlue BackgroundColor LightBlue BorderColor DarkBlue } skinparam note { BackgroundColor LightYellow BorderColor DarkBlue } title Diagrama de clase de Bloque y BloqueMovimiento interface Bloque { + {abstract} ejecutar(unSectorDibujo : SectorDibujo) : void + {abstract} ejecutarInvertido(unSectorDibujo : SectorDibujo) : void } class BloqueMovimiento { + BloqueMovimiento(direccion : Direccion, estado : Estado) + ejecutar(unSectorDibujo : SectorDibujo) : void + ejecutarInvertido(unSectorDibujo : SectorDibujo) : void } interface Estado { + {abstract} ejecutar(unSectorDibujo : SectorDibujo, direccion : Direccion) } class Dibuja { + ejecutar(unSectorDibujo : SectorDibujo, direccion : Direccion) } class NoDibuja { + ejecutar(unSectorDibujo : SectorDibujo, direccion : Direccion) } abstract class Direccion { + actualizarPosicion(posicion : Posicion) : Posicion + {abstract} invertir() : Direccion } class Norte { + invertir() : Sur } class Sur { + invertir() : Norte } class Este { + invertir() : Oeste } class Oeste { + invertir() : Este } Bloque <|.. BloqueMovimiento BloqueMovimiento *-- Estado Estado <|.. Dibuja Estado <|.. NoDibuja BloqueMovimiento *--right Direccion Direccion <|-- Norte Direccion <|-- Sur Direccion <|-- Este Direccion <|-- Oeste @enduml ---- -- ---- -- ---- -- ---- -- ---- -- ---- -- ---- -- ---- -- ---- @startuml hide circle skinparam classAttributeIconSize 0 skinparam backgroundColor White skinparam RoundCorner 10 skinparam Shadowing true skinparam class { ArrowColor DarkBlue BackgroundColor LightBlue BorderColor DarkBlue } skinparam note { BackgroundColor LightYellow BorderColor DarkBlue } title Diagrama de clase de Bloque y bloques especiales interface BloquePersonalizadoNoPuedeEjecutarseSinBloquesError{} interface RunTimeError{} interface Bloque { + {abstract} ejecutar(unSectorDibujo : SectorDibujo) : void + {abstract} ejecutarInvertido(unSectorDibujo : SectorDibujo) : void } class BloqueMovimiento { + BloqueMovimiento(direccion : Direccion) + ejecutar(unSectorDibujo : SectorDibujo) : void + ejecutarInvertido(unSectorDibujo : SectorDibujo) : void } interface Bloques { + {abstract} agregar(unBloque : bloque) : void + {abstract} sacar(unBloque : bloque) : void } class BloquePersonalizado { + ejecutar(unSectorDibujo : SectorDibujo) : void + ejecutarInvertido(unSectorDibujo : SectorDibujo) : void + agregar(unBloque : bloque) : void + sacar(unBloque : bloque) : void } class RepetirDoble { + ejecutar(unSectorDibujo : SectorDibujo) : void + ejecutarInvertido(unSectorDibujo : SectorDibujo) : void + agregar(unBloque : bloque) : void + sacar(unBloque : bloque) : void } class RepetirTriple { + ejecutar(unSectorDibujo : SectorDibujo) : void + ejecutarInvertido(unSectorDibujo : SectorDibujo) : void + agregar(unBloque : bloque) : void + sacar(unBloque : bloque) : void } class Invertir { + ejecutar(unSectorDibujo : SectorDibujo) : void + ejecutarInvertido(unSectorDibujo : SectorDibujo) : void + agregar(unBloque : bloque) : void + sacar(unBloque : bloque) : void } class DecoratorBloquePersonalizadoBase { + ejecutar(unSectorDibujo : SectorDibujo) : void + ejecutarInvertido(unSectorDibujo : SectorDibujo) : void + agregar(unBloque : bloque) : void + sacar(unBloque : bloque) : void } Bloque <|.. Bloques Bloques "1" *--left "1..*" Bloque Bloques <|..right BloquePersonalizado Bloques <|.. DecoratorBloquePersonalizadoBase DecoratorBloquePersonalizadoBase o-- Bloques DecoratorBloquePersonalizadoBase <|-- RepetirDoble DecoratorBloquePersonalizadoBase <|-- RepetirTriple DecoratorBloquePersonalizadoBase <|-- Invertir Bloque <|.. BloqueMovimiento BloquePersonalizadoNoPuedeEjecutarseSinBloquesError <--up BloquePersonalizado RunTimeError <|--up BloquePersonalizadoNoPuedeEjecutarseSinBloquesError @enduml
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@startuml package AbstractFactoryPattern { together { interface ProductA class ProductA1 class ProductA2 } interface ProductA { eat() } class ProductA1 { eat() } class ProductA2 { eat() } ProductA <|.. ProductA1 ProductA <|.. ProductA2 together { interface ProductB class ProductB1 class ProductB2 } interface ProductB { use() } class ProductB1 { use(); } class ProductB2 { use(); } ProductB <|.. ProductB1 ProductB <|.. ProductB2 abstract class AbstractProductFactory { operations() {abstract} ProductA createProductA(); {abstract} ProductB createProuuctB(); } class ConcreteProductFactory1 { createProductA() createProductB() } ConcreteProductFactory1 ..> ProductA1 ConcreteProductFactory1 ..> ProductB1 class ConcreteProductFactory2 { createProductA() createProductB() } ConcreteProductFactory2 ..> ProductA2 ConcreteProductFactory2 ..> ProductB2 AbstractProductFactory <|-- ConcreteProductFactory1 AbstractProductFactory <|-- ConcreteProductFactory2 class Client { } Client ..> AbstractProductFactory } @enduml
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@startuml autonumber actor "Administrator" as AD activate AD AD -> ":System" : Asks to create a new employee activate ":System" ":System" --> AD : Asks to select the employee role deactivate ":System" AD -> ":System" : Selects the intended roles activate ":System" ":System" --> AD : Requests data (name, address, phone number, email, soc, role, ...) deactivate ":System" AD -> ":System" : Types requested data activate ":System" ":System" --> AD : Asks to confirm data deactivate ":System" AD -> ":System" : Confirms data activate ":System" ":System" --> AD : Informs operation success deactivate ":System" deactivate ":System" deactivate AD @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface CartDiscountCustomLineItemsTarget [[CartDiscountCustomLineItemsTarget.svg]] extends CartDiscountTarget { type: String predicate: String } interface CartDiscountTarget [[CartDiscountTarget.svg]] { type: String } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface BusinessUnitShippingAddressAddedMessage [[BusinessUnitShippingAddressAddedMessage.svg]] extends Message { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] address: [[Address.svg Address]] } interface Message [[Message.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] } @enduml
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@startuml Main package edu.oakland.production.admin { class Demo { {static} + void main(String[] args) } } @enduml
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@startuml title __UI's Class Diagram__\n package UI { class Admin { - Choicebox : ChoiceBox<String> - txtUserName : TextField - txtUserEmail : TextField - txtUserPhone : TextField - txtUserId : TextField - txtUserPassword : TextField - CreateUser : Button - DeleteUser : Button - LogOff : Button - txtListUsers : ListView<String> - txtLog : ListView<String> ~ deleteUser() ~ logOff() + start() + initialize() - loadUsers() - CreateUser() - getLogsClicked() } } abstract class Parameters { + Parameters() {abstract} + getRaw() {abstract} + getUnnamed() {abstract} + getNamed() } package UI { class EditCaseController { - JournalEntries : ListView - EntryDescription : TextArea - SubTabPaneBorger : AnchorPane - CancelButton : Button - SaveButton : Button - txtFirstName : TextField - txtLastName : TextField - txtCPRNumber : TextField - txtPhone : TextField - txtEmail : TextField - txtRoadName : TextField - txtFloor : TextField - txtZipCode : TextField - responsible : TextField - txtFirstNamek : TextField - txtLastNamek : TextField - txtPhonek : TextField - txtEmailk : TextField - txtRoadNamek : TextField - txtFloork : TextField - txtZipCodek : TextField - txtIdk : TextField - txtFirstNamed : TextField - txtLastNamed : TextField - txtPhoned : TextField - txtEmaild : TextField - txtRoadNamed : TextField - txtFloord : TextField - txtZipCoded : TextField - txtProblemDescription : TextArea - txtProblemAssesment : TextArea - ChooseFile : Button - txtToDo : TextArea - UploadFile : Button - to : Path - from : Path - selectedFile : File - CPR : String - caseID : String + initialize() + start() - ReturnToSearch() - SaveToDatabase() ~ FileChooser() - contactInformationClicked() - setCitizen() } } abstract class Parameters { + Parameters() {abstract} + getRaw() {abstract} + getUnnamed() {abstract} + getNamed() } package UI { class GUIController { + initialize() + start() + startApplication() } } abstract class Parameters { + Parameters() {abstract} + getRaw() {abstract} + getUnnamed() {abstract} + getNamed() } package UI { class LoginController { - stage : Stage - loginPane : AnchorPane - loginUsername : TextField - loginPassword : PasswordField - loginButton : Button - loginSensumLabel : Label - tries : int - secondsWait : int - lockedDate : long - locked : boolean + initialize() + Login() + start() - isEnterPressed() - loginMethod() - getSecondsPassed() - isLocked() } } abstract class Parameters { + Parameters() {abstract} + getRaw() {abstract} + getUnnamed() {abstract} + getNamed() } package UI { class MenuController { - menuPane : AnchorPane - menuSensumLabel1 : Label - createCaseButton : Button - searchCaseButton : Button - logoffButton : Button + initialize() - searchCase() - logoff() + start() - createCase1() } } abstract class Parameters { + Parameters() {abstract} + getRaw() {abstract} + getUnnamed() {abstract} + getNamed() } package UI { class NewCaseController { - createCasePane : AnchorPane - createCaseLabel : Label - txtauthor : TextField - txtFirstName : TextField - txtLastName : TextField - txtCprNumber : TextField - txtPhoneNumber : TextField - txtEmailAdress : TextField - txtRoadName : TextField - txtFloorNumber : TextField - txtZipCode : TextField - txtJournalNumber : TextField - txtEventuelNotes : TextArea - createCaseDoneButton : Button - createCaseCancelButton : Button - sensumUdredLabel4 : Label + initialize() + keyReleasedProberty() - createCaseDoneButtonEvent() - createCaseCancelButton() + start() } } abstract class Parameters { + Parameters() {abstract} + getRaw() {abstract} + getUnnamed() {abstract} + getNamed() } package UI { class SearchCasePaneController { - searchCasePane : AnchorPane - sensumUdredLabel3 : Label - searchCaseLabel : Label - listViewCases : ListView<String> - showCasesLabel : Label - searchCaseOrCprButton : Button - editCaseButton : Button - deleteCaseButton : Button - txtEnterCprNumber : TextField - txtEnterCaseNumber : TextField - mainMenuButton : Button - txtEnterName : TextField + start() + initialize() - mainMenuButton() - searchCaseOrCprButton() - editCaseButton() - deleteCaseButton() - txtEnterName() - txtEnterCprNumber() - txtEnterCaseNumber() - SearchCaseMethod() - isEnterPressed() } } abstract class Parameters { + Parameters() {abstract} + getRaw() {abstract} + getUnnamed() {abstract} + getNamed() } package UI { class Switch { {static} + switchWindow() } } package UI { class ViewCaseController { - createCasePane : AnchorPane - createCaseLabel : Label - logoffButton : Button - viewSelectedNote : Button - sensumUdredLabel4 : Label - txtFirstName : Label - txtLastName : Label - txtCprNumber : Label - txtPhoneNumber : Label - txtEmailAdress : Label - txtRoadName : Label - txtFloorNumber : Label - txtZipCode : Label - txtJournalNumber : Label - txtViewNotes : ListView<String> - showCasesLabel : Label - showNoteInCasesPane : AnchorPane - showNoteAuthorLabel : Label - txtNoteInCases : TextArea - closeNoteButton : Button - journal : ResultSet + initialize() - LogOffEvent() - keyReleasedProberty() + start() - closeNoteButtonHandler() - ViewNoteEventHandler() } } abstract class Parameters { + Parameters() {abstract} + getRaw() {abstract} + getUnnamed() {abstract} + getNamed() } Admin -up-|> Initializable Admin -up-|> Application Admin o-- DatabaseHandler : dbh Admin +-down- Parameters EditCaseController -up-|> Initializable EditCaseController -up-|> Application EditCaseController o-- DatabaseHandler : dbh EditCaseController +-down- Parameters GUIController -up-|> Initializable GUIController -up-|> Application GUIController +-down- Parameters LoginController -up-|> Initializable LoginController -up-|> Application LoginController o-- DatabaseHandler : dbh LoginController +-down- Parameters MenuController -up-|> Initializable MenuController -up-|> Application MenuController o-- DatabaseHandler : dbh MenuController +-down- Parameters NewCaseController -up-|> Initializable NewCaseController -up-|> Application NewCaseController o-- DatabaseHandler : dbh NewCaseController +-down- Parameters SearchCasePaneController -up-|> Initializable SearchCasePaneController -up-|> Application SearchCasePaneController o-- DatabaseHandler : dbh SearchCasePaneController +-down- Parameters ViewCaseController -up-|> Initializable ViewCaseController -up-|> Application ViewCaseController o-- DatabaseHandler : dbh ViewCaseController +-down- Parameters right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml package "Hybrid Cloud/Provision Engine" #lightblue { folder bin #ffffff { file binName } folder Services #ffffff { file uservice } node micro node sailsjs database DB1 sailsjs -- DB1 bin .. sailsjs Services .. micro micro -- DB1 sailsjs -> micro } @enduml
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@startuml interface Aggregate{ iterator() } interface Iterator{ hasNext() next() } class BookShelf{ books last getBookAt() appendBook() getLength() iterator() } class BookShelfIterator{ bookShelf index hasNext() next() } class Book{ name getName() } Aggregate --> Iterator :creates BookShelf ..> Aggregate Book <--|> BookShelf BookShelf <--|> BookShelfIterator Iterator <.. BookShelfIterator @enduml
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@startuml title Un pais ataca a otro y lo conquista Actor Batalla Batalla++ loop ataque entre paises Participant "Pais: perdedor" as perdedor Batalla -> perdedor **: << create >> perdedor++ Batalla -> Batalla: determinarPerdedor(dadoAtacante, dadoAtacado) Batalla --> Batalla: Pais Batalla -> perdedor: serAtacado() perdedor-- end Participant "Pais: atacante" as atacante atacante++ Batalla -> atacante: conquistar(atacado) Participant "Pais: atacado" as atacado atacado++ atacante -> atacado: fueVencido() atacado --> atacante: true atacante -> atacado: serConquistadoPor(this) Participant "Jugador: dueño" as dueño dueño++ atacado -> dueño: perderPais(this) dueño-- atacado -> atacante: ganarleAPais(this) atacado-- atacante-- Batalla-- @enduml
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@startuml rectangle "<i>Parser</i> LR" as parser rectangle "<i>State Stack</i>\n<b>[4,0]</b>" as stack #Yellow rectangle "Entrée\n<b>$</b>" as input rectangle "Sortie" as output { rectangle "C" as C1 rectangle "c" as c rectangle "C" as C2 rectangle "d" as d rectangle "d" as d2 rectangle "C" as C3 rectangle "S" as S C1 -- c C2 -- d C1 -- C2 C3 -- d2 S -- C1 S -- C3 } Table <-- parser input -> parser stack <-- parser @enduml
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