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actor Alice participant app == no impersonate == Alice->cas : /login?service=https://app cas->Alice : 302 https://app/?ticket=x Alice->app : ?ticket=x activate app app -> cas : serviceValidate?service=https://app&ticket=x activate cas cas -> app : ...<cas:user>alice</cas:user>... deactivate cas app o-> Alice : html for user deactivate app == impersonate: Alice is allowed to impersonate for app == Alice->cas : /login?service=https://app\ncookie: CAS_IMPERSONATE=bob cas->Alice : 302 https://app/?ticket=x Alice->app : ?ticket=x activate app app -> cas : serviceValidate?service=https://app&ticket=x activate cas cas -> esupUserApps : canImpersonate?uid=bob&service=https://app esupUserApps -> cas : ["app"] cas -> app : ...<cas:user>bob</cas:user>... deactivate cas app o-> Alice : html for user deactivate app == impersonate: Alice is NOT allowed to impersonate for app2 == Alice->cas : /login?service=https://app2\ncookie: CAS_IMPERSONATE=bob cas->Alice : 302 https://app2/?ticket=x Alice->app : ?ticket=x activate app app -> cas : serviceValidate?service=https://app2&ticket=x activate cas cas -> esupUserApps : canImpersonate?uid=bob&service=https://app2 esupUserApps -> cas : 403 cas -> app : ...<cas:user>alice</cas:user>... deactivate cas app o-> Alice : html for user deactivate app
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@startuml title __BOUNDARY's Class Diagram__\n namespace stars.boundary { class stars.boundary.AdminUI { - dateFormatter : DateTimeFormatter - timeFormatter : DateTimeFormatter + AdminUI() + displayMenu() - getallcourses() - getallstudents() } } namespace stars.boundary { class stars.boundary.IndexTimingDisplayer { - HEIGHT : int - WIDTH : int + IndexTimingDisplayer() + displayTimetable() + pad() } } namespace stars.boundary { class stars.boundary.IntScanner { {static} + nextInt() } } namespace stars.boundary { class stars.boundary.LoginUI { {static} + main() {static} - login() } } namespace stars.boundary { class stars.boundary.PrintIndexTimetableUI { + printIndexTimetable() } } namespace stars.boundary { abstract class stars.boundary.SelectUI { + select() } } namespace stars.boundary { class stars.boundary.StudentUI { + StudentUI() + displayMenu() } } namespace stars.boundary { class stars.boundary.TimetableDisplayer { - HEIGHT : int - WIDTH : int + TimetableDisplayer() + displayTimetable() + pad() } } stars.boundary.AdminUI -up-|> stars.boundary.SelectUI stars.boundary.AdminUI o-- stars.controller.AdminController : adminController stars.boundary.IndexTimingDisplayer o-- stars.entity.Index : index stars.boundary.PrintIndexTimetableUI -up-|> stars.boundary.SelectUI stars.boundary.StudentUI -up-|> stars.boundary.SelectUI stars.boundary.StudentUI o-- stars.controller.StudentController : studentController stars.boundary.TimetableDisplayer o-- stars.entity.Student : student right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam DefaultFontSize 25 participant "HTTP Client (Test)" participant "inputDTO:\nCreateTransactionInfoDTO" participant "mvcResult :MvcResult" participant "mvc:MockMvc" participant "restController\n:US008CreateTransactionControllerRest" participant ":LedgerDTOAssembler" participant "service\n:US008CreateTransactionService" participant "infoDTO\n:CreateTransactionInfoDTO" == Arrange == autonumber create "inputDTO:\nCreateTransactionInfoDTO" "HTTP Client (Test)" -> "inputDTO:\nCreateTransactionInfoDTO": inputDTO = new CreateTransactionInfoDTO\n(amount, currency,description, date,category, accountFrom, accountTo, type, personEmail) activate "HTTP Client (Test)" #FFBBBB "HTTP Client (Test)" -> "HTTP Client (Test)": inputJson = mapToJson(inputDTO) == Act == create "mvc:MockMvc" "HTTP Client (Test)" -> "mvc:MockMvc" :POST /groups/{groupDescription}/ledger/transactions {inputJson} activate "mvc:MockMvc" #FFBBBB autonumber 3.1 "mvc:MockMvc" -> "mvc:MockMvc" : deserialize inputJson create "infoDTO\n:CreateTransactionInfoDTO" "mvc:MockMvc"-->"infoDTO\n:CreateTransactionInfoDTO": create "mvc:MockMvc"-> "restController\n:US008CreateTransactionControllerRest": createGroupTransaction(groupId, infoDTO) activate "restController\n:US008CreateTransactionControllerRest" #FFBBBB autonumber 3.3.1 "restController\n:US008CreateTransactionControllerRest"-> ":LedgerDTOAssembler": transformToCreateGroupTransactionDTO(groupId, infoDTO) activate ":LedgerDTOAssembler" #FFBBBB autonumber 3.3.1.1 create "createGroupTransactionDTO\n:CreateGroupTransactionDTO" ":LedgerDTOAssembler" -> "createGroupTransactionDTO\n:CreateGroupTransactionDTO": create(groupId, personId, amount, currency, date, description, \n category, accountFrom, accountTo, type) ":LedgerDTOAssembler" -> "restController\n:US008CreateTransactionControllerRest" : createGroupTransactionDTO deactivate ":LedgerDTOAssembler" autonumber 3.3.2 "restController\n:US008CreateTransactionControllerRest"->"service\n:US008CreateTransactionService": addGroupTransaction(createGroupTransactionDTO) activate "service\n:US008CreateTransactionService" #FFBBBB ||| ref over "service\n:US008CreateTransactionService" : US008CreateTransactionControllerRestPart1 autonumber 3.3.2.1 "service\n:US008CreateTransactionService" --> "restController\n:US008CreateTransactionControllerRest" : transactionShortDTO deactivate "service\n:US008CreateTransactionService" autonumber 3.3.3 "restController\n:US008CreateTransactionControllerRest"->"restController\n:US008CreateTransactionControllerRest": selfLink = /groups/{groupId}/ledger/transactions/{id} "restController\n:US008CreateTransactionControllerRest"-> "transactionShortDTO\n:TransactionShortDTO": add(selfLink) activate "transactionShortDTO\n:TransactionShortDTO" #FFBBBB deactivate "transactionShortDTO\n:TransactionShortDTO" #FFBBBB "restController\n:US008CreateTransactionControllerRest"->"restController\n:US008CreateTransactionControllerRest": allTransactionsLink = /groups/{groupId}/ledger/transactions "restController\n:US008CreateTransactionControllerRest"-> "transactionShortDTO\n:TransactionShortDTO": add(allTransactionsLink) activate "transactionShortDTO\n:TransactionShortDTO" #FFBBBB deactivate "transactionShortDTO\n:TransactionShortDTO" #FFBBBB "restController\n:US008CreateTransactionControllerRest" -> "mvc:MockMvc": responseEntity = Response Entity<>\n(transactionShortDTO,HttpStatus.CREATED) deactivate "restController\n:US008CreateTransactionControllerRest" autonumber 3.4 "mvc:MockMvc" -> "mvc:MockMvc" : serialize responseEntity "mvc:MockMvc" --> "HTTP Client (Test)" : {jsonResponse} deactivate "mvc:MockMvc" autonumber 4 create "mvcResult :MvcResult" "HTTP Client (Test)" -> "mvcResult :MvcResult" : create activate "mvcResult :MvcResult" #FFBBBB "HTTP Client (Test)" -> "mvcResult :MvcResult" : status = getStatus() "HTTP Client (Test)" -> "mvcResult :MvcResult" : result = getContentAsString() deactivate "mvcResult :MvcResult" #FFBBBB == Assert == "HTTP Client (Test)" -> "HTTP Client (Test)" : assertEquals(201, status) "HTTP Client (Test)" -> "HTTP Client (Test)" : assertEquals(expected, result) deactivate "HTTP Client (Test)" #FFBBBB @enduml
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@startuml title __JAVA's Class Diagram__\n class Client { {static} + main() } right footer endfooter @enduml
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scale 2 skinparam Linetype ortho skinparam class{ BackgroundColor<< MainProgramExecution>> Lime } title Class Diagram -- Tarea 1: CHAUCRAFT\nJavier Contreras (@contranton)\nIIC2233, 2018-1\n\nDiagram made with <i>plantuml</i> class Universe{ <get> Galaxy[] galaxies_list void _acquire_planets_and_galaxies() void write_content() } class Galaxy{ str nombre <get> Planet[] planets_list <get/set> int minerales <get/set> int deuterio } Class Edificio #physical{ int vida bool built } Class Cuartel #physical Class Torre #physical{ <get> int ataque } Edificio ^- Cuartel Edificio ^- Torre Class Planet{ str nombre datetime ult_recoleccion <get/set> Raza raza bool conquistado <get/set> Torre torre <get/set> Cuartel cuartel int nivel_ataque = 0 int nivel_economia = 0 <get/set> int soldados <get/set> int magos <get> int max_soldados <get> int max_magos <get> int effective_tasa_minerales <get> int tasa_minerales <get/set> int tasa_minerales <get/set> int tasa_deuterio <get> int evolucion <get> int ataque_efectivo <get> int vida_efectiva void maximize_stats() } Edificio --* Planet Planet --* Galaxy Galaxy --* Universe abstract Class Raza<< Singleton >> #lightskyblue{ str nombre bool has_mago int max_pop int[] costo_soldado int[] rango_atq_soldado int[] rango_vid_soldado int[] costo_mago int[] rango_atq_mago int[] rango_vid_mago str warcry void habilidad(Entity entity1, Entity entity2) } Class Maestro #powderblue Class Aprendiz #powderblue Class Asesino #powderblue Maestro ..|> Raza Aprendiz ..|> Raza Asesino ..|> Raza Raza --o Planet ' Menu system abstract class Menu #lightcyan{ str title str content str prompt {abstract} bool _validate_input() bool _interact() bool run() } class NumericalChoiceMenu #lightcyan{ bool is_main <get/set> items <get> options <get> functions } class TextInputMenu #lightcyan class YesNoMenu #lightcyan class AreYouSureMenu #lightcyan class InfoMenu #lightcyan class NumericalInputMenu #lightcyan Menu ^-- NumericalChoiceMenu Menu ^-- TextInputMenu Menu ^-- YesNoMenu Menu ^-- InfoMenu Menu ^-- NumericalInputMenu YesNoMenu ^-- AreYouSureMenu class MainMenu << MainProgramExecution >>{ Universe universe bool create_galaxy() bool modify_galaxy() bool query_Galaxy() bool play_galaxy() bool quit_() } class CreateGalaxyMenu #gold{ Universe universe Galaxy new_galaxy Planet[] new_planets } note left of MainMenu Different menus are created recursively through program execution. Detailed relationships concerning which main-like menus inherit which menu types have been obviated to avoid unnecessary clutter. end note class QueryGalaxyMenu #gold{ Universe universe bool general_info() bool planet_info() bool best_galaxy() bool planet_ranking() } class ModifyGalaxyMenu #gold{ Universe universe bool add_planet() bool eliminate_conquered() bool increase_mins_rate() bool increase_deut_rate() bool add_soldiers() bool add_wizards() } class PlayGalaxyMenu #gold{ Universe universe Galaxy galaxy bool choose_galaxy() bool visit_planet() bool write_changes() } class VisitConqueredPlanetMenu #moccasin { void build_building() void create_units() void collect_resources() void make_improvements() } class VisitUnconqueredPlanetMenu #moccasin { void invade() void purchase() } class VisitPlanetMenu #moccasin{ Planet planet bool event_archmage_invasion() bool event_asteroid_hit() } note bottom of VisitPlanetMenu Overwrites superclass's run() method to include random events end note PlayGalaxyMenu *-- VisitPlanetMenu VisitPlanetMenu ^-- VisitUnconqueredPlanetMenu VisitPlanetMenu ^-- VisitConqueredPlanetMenu Menu ^-- MainMenu MainMenu *-- Menu MainMenu --* Universe ' CreateGalaxyMenu --o Universe ' ModifyGalaxyMenu --o Universe ' QueryGalaxyMenu --o Universe ' PlayGalaxyMenu --o Universe CreateGalaxyMenu --* MainMenu ModifyGalaxyMenu --* MainMenu QueryGalaxyMenu --* MainMenu PlayGalaxyMenu --* MainMenu note top of PlayGalaxyMenu This menu manages, <i>all by itself</i> the interactions concerning battles, the archmage, asteroids, etc, as these are not intrinsic parts of a planet or galaxy but rather actions performed <i><b>on</b></i> them end note Class Entity #snow{ Galaxy galaxia str name Raza race Cuartel cuartel Torre torre int[] soldados int[] magos bool is_player bool being_invaded bool dup_attack str habilidad(Entity attacker, Entity defender) void generate_units(int n_soldados, int n_magos) <get> int ataque <get/set> int vida void duplicate_attack() void steal_minerals(int amount) void calculate_survivors() } Class Archimago #snow{ <get/set> int vida str habilidad(Entity attacker, Entity defender) } Class Battle #snow{ Entity attacker Entity defender Planet defender_planet int turn Generator battle_turns(Planet defender_planet) void make_entities(Galaxy galaxy, Planet|Archimago attacker, Planet defending_planet) void update_planets(Planet planet_attacker, Planet planet_defender) void _swap_attacker_defender() void _activate_abilities() str _generate_info(int attack, int original_life, int final_life) } Entity --* Battle Archimago --^ Entity Battle --* VisitPlanetMenu
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface MyDivisionDraft [[MyDivisionDraft.svg]] extends MyBusinessUnitDraft { key: String unitType: [[BusinessUnitType.svg BusinessUnitType]] name: String contactEmail: String custom: [[CustomFields.svg CustomFields]] addresses: [[BaseAddress.svg List<BaseAddress>]] shippingAddresses: [[Integer.svg List<Integer>]] defaultShippingAddress: Integer billingAddresses: [[Integer.svg List<Integer>]] defaultBillingAddress: Integer parentUnit: [[BusinessUnitResourceIdentifier.svg BusinessUnitResourceIdentifier]] } interface MyBusinessUnitDraft [[MyBusinessUnitDraft.svg]] { key: String unitType: [[BusinessUnitType.svg BusinessUnitType]] name: String contactEmail: String custom: [[CustomFields.svg CustomFields]] addresses: [[BaseAddress.svg List<BaseAddress>]] shippingAddresses: [[Integer.svg List<Integer>]] defaultShippingAddress: Integer billingAddresses: [[Integer.svg List<Integer>]] defaultBillingAddress: Integer } @enduml
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@startuml scale 350 width [*] --> MAINTAIN_TEMP_COOL state MAINTAIN_TEMP_COOL{ MAINTAIN_TEMP_COOL : RX_JKT_CTRL_EM SETPOINT = COOL_TARGET state TEMP_COOL{ TEMP_COOL : RX_JKT_CTRL_EM: ACQUIRE TEMP_COOL : RX_JKT_CTRL_EM: COOL_TARGET TEMP_COOL : RX_JKT_CTRL_EM: COOL } TEMP_COOL --> START_PROMPT : \n REACTOR TEMP_COOL < \n t RX_JKT_CTRL_EM: COOL_TARGET START_PROMPT : Prompt_YESNO <Ready to start cofeed?> START_PROMPT --> PT7 : Yes START_PROMPT --> NAOH50 : Yes START_PROMPT --> START_PROMPT : No NAOH50 : TK50_CHG_EM: CHARGE } PT7 --> PRESS NAOH50 --> PRESS PT7 : PT7_CHG_EM: CHARGE PRESS : RX_PRESS_EM: VENT TO ATMOSPHERE PRESS --> TEMP_HEAT TEMP_HEAT --> [*] @enduml
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@startuml class ItemDate{ String date == .. Get Date .. + String getDate() .. Set Title .. + void setDate(String date) } @enduml
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@startuml (*) --> if "Some Test" then -->[true] "activity 1" if "" then -> "activity 3" as a3 else if "Other test" then -left-> "activity 5" else --> "activity 6" endif endif else ->[false] "activity 2" endif a3 --> if "last test" then --> "activity 7" else -> "activity 8" endif @enduml
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@startuml skinparam ClassBackgroundColor #HotPink skinparam ClassFontColor #HotPink skinparam ClassBorderColor #HotPink skinparam ClassStereotypeFontSize 0 skinparam CircledCharacterFontSize 0 skinparam CircledCharacterRadius 0 skinparam ClassBorderThickness 0 skinparam Shadowing false class Dummy @enduml
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@startuml title __OOPDESIGNPRACTICES's Class Diagram__\n package ParkingLot { class Car { } } package ParkingLot { class Level { } } package ParkingLot { class ParkingLot { } } package ParkingLot { class ParkingSpot { } } package ParkingLot { class Test { } } package ParkingLot { class Truck { } } package ParkingLot { abstract class Vehicle { } } package ParkingLot { enum VehicleSize { } } Car -up-|> Vehicle ParkingSpot o-- VehicleSize : spotSize ParkingSpot o-- Vehicle : currentVehicle Truck -up-|> Vehicle right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title Joe Redirects Luke to Avarel participant "Lucky Luke" "Lucky Luke" -->> Joe: F1 INVITE Joe -->> "Lucky Luke": F2 302 Moved Temporarily "Lucky Luke" -->> Joe: F3 ACK "Lucky Luke" -->> Avarel: F4 INVITE Avarel -->> "Lucky Luke": F5 200 OK "Lucky Luke" -->> Avarel: F6 ACK note over "Lucky Luke",Avarel media flow between Lucky Luke and Avarel end note "Lucky Luke" -->> Avarel: F7 BYE Avarel -->> "Lucky Luke": F8 200 OK @enduml
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@startuml actor Teacher Teacher -> PaperController : POST /paper PaperController -> PaperController: transform() PaperController -> PaperService : assemblePaper() PaperService -> PaperRepository: nextPaperId() entity Paper PaperService -> Paper : assemble() PaperService -> PaperRepository: save() database paperDB PaperRepository -> paperDB: INSERT *** @enduml
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@startuml Actor "actorName" as A box "Manage-Build" #lightblue participant CLI as CLI participant Web as Web participant "caade" as S A -> CLI : caade-build-modify() CLI -> S : build/modify() A -> Web : build/modify() Web -> S : build/modify() end box @enduml
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@startuml left to right direction title Class Diagram - SP01 class AddEmailController { - Application ffmApplication + boolean addEmail() } class AddFamilyAdministratorController { - Application ffmApplication + List<> familiesWithoutAdministrator() + boolean addFamilyAdministrator() } class AddFamilyController { - Application ffmApplication + boolean addFamily() } class AddFamilyMemberController { - Application ffmApplication; - boolean addFamilyMember() } class AddRelationController { - Application ffmApplication + boolean createRelation() } class AddStandardCategoryController { - Application ffmApplication; + boolean addStandardCategory() } class CreateFamilyCashAccountController{ - Application ffmApplication + boolean createFamilyCashAccount() } class GetCategoryTreeController { - Application ffmApplication + boolean getCategoryTree() } class GetFamilyMemberProfileController { - Application ffmApplication + MemberProfileDTO getMemberProfiel() } class GetFamilyMembersListController { - Application ffmApplication + boolean getFamilyMemberAndRelation() } class GetStandardCategoriesTreeController { - Application ffmApplication + List<StandardCategoryDTO> getStandardCategories() } class Application { - CategoryService categoryService - FamilyService familyService + CategoryService getCategoryService() + FamilyService getFamilyService() } class CategoryService { - List<StandardCategory> categories + boolean addStandardCategory() - StandardCategory getStandardCategoryByID() - boolean isCategoryWithSameNameAlreadyPresent() - boolean isParentIDInList() - int generateCategoryID() + List<StandardCategory> getCategories() } class StandardCategory { - int categoryID - String categoryName - StandardCategory parentCategory + int getParentID() + int getCategoryID() + String getName() - boolean isNameValid() + boolean isIDOfThisCategory() } class CustomCategory { - int categoryID - String categoryName - StandardCategory parentStandardCategory - CustomCategory parentCustomCategory + String getCategoryName() + int getCategoryID() + int getParentID() - boolean isNameValid() } class CategoryTreeDTO { - List<StandardCategory> standardCategories - List<CustomCategory> customCategories + List getStandardCategories() + List getCustomCategories() + void printTree() + String[] getArrayOfStandardCategoriesName() + void printChildren() } class FamilyService { - List<Family> families - int generateFamilyID() + List<CustomCategory> getCustomCategories() + boolean addEmail() - int findFamilyIndexByID() - boolean checkIfEmailPresent() + void addFamily() + boolean addFamily() + boolean createRelation() + Family getFamily() - boolean checkIfFamilyExists() + boolean addFamilyMember() + boolean addFamilyAdministrator() + boolean verifyAdministratorPermission() + List getFamilyMembersRelationDTOList + boolean createFamilyCashAccount() + MemberProfileDTO getFamilyMemberProfile() + List familiesWithoutAdministrator() } class FamilyMemberRelationDTO { - String name - String relationDesignation + String getName() + String getRelationDesignation() } class FamilyWithoutAdministratorDTO { - String familyName - int familyID } class Family { - int familyID - String familyName - Date registrationDate - List <FamilyMember> familyMembers - List<String> relationDesignations - CashAccount familyCashAccount - List<CustomCategory> familyCustomCategories - boolean isNameValid() - boolean isDateValid() + List<FamilyMember> getFamilyMembers() + int getFamilyID() + List<CustomCategory> getFamilyCustomCategories() + boolean isIDOfThisFamily() - int findFamilyMemberIndexByID() + boolean verifyAdministrator() + boolean hasDesignation() + boolean checkIfVatExists() - boolean checkIfCCNumberExists() + boolean addToRelationDesignationList() + boolean addRelationToFamilyMember() + FamilyMember getFamilyMemberByID() + void addFamilyMember() + void addFamilyMemberArray() + int numberOfFamilyMembers() + boolean addEmail() + boolean addFamilyMember() + boolean addFamilyAdministrator() + boolean createFamilyCashAccount() - boolean hasCashAccount() + List getFamilyMembersRelationDTOList() + boolean hasAdministrator + familyWithoutAdministratorDTO() + MemberProfileDTO getFamilyMemberProfile() } class CashAccount { - int CashAccountID - double balance - boolean validateID() - boolean validateBalance() + int getCashAccountID() + double getBalance() + void changeBalance() } class FamilyMember { - CCNumber ccNumber - String name - String birthDate - List<PhoneNumber> phoneNumbers - List<EmailAddress> emails - VatNumber vatNumber - Address adress - Relation relation - boolean administrator + boolean validateName() + boolean validateBirthDate() + boolean validateEmail() + boolean validatePhone() + List<EmailAddress> getEmails() + int getVatNumber() + int getID() + String getRelation() + String getName() + void makeAdmin() + boolean isAdministrator() # String getFamilyMemberID() + boolean addEmail() # void addRelation() + MemberProfileDTO createProfile() + FamileMemberRelationDTO createFamilyMemberRelation() } class MemberProfileDTO { - String name - Date birthDate - List<PhoneNumber> phoneNumbers - List<EmailAddress> emails - VatNumber vatNumber - Address address - Relation relation - boolean administrator } class Address { - String street - String postalCode - String local - String city + boolean validateStreet() + boolean validatePostalCode() + boolean validateLocal() + boolea validateCity() } class CCNumber { - String ccNumber + String getCcNumber() - boolean validateNumber() - int GetNumberFromChar() } class PhoneNumber { - int phoneNumber + boolean validate() } class EmailAddress { - String email + String getEmail() - boolean validate() - boolean checkFormat() } class Relation { - String relationDesignation - void isValid() + String getRelationDesignation() } class VatNumber { - int vatNumber + boolean validateVatNumber() + int getVatNumber() } AddEmailController --> Application AddFamilyController --> Application AddFamilyAdministratorController --> Application AddFamilyMemberController --> Application AddRelationController --> Application AddStandardCategoryController --> Application CreateFamilyCashAccountController --> Application GetCategoryTreeController --> Application GetFamilyMemberProfileController --> Application GetFamilyMembersListController --> Application GetStandardCategoriesTreeController --> Application Application --> FamilyService Application --> CategoryService CategoryService --> CustomCategory CategoryService --> StandardCategory CategoryService -left-> CategoryTreeDTO FamilyService -right-> FamilyWithoutAdministratorDTO FamilyService --> Family Family --> CashAccount Family --> FamilyMember Family -right-> FamilyMemberRelationDTO FamilyMember --> Address FamilyMember --> CCNumber FamilyMember --> PhoneNumber FamilyMember --> Relation FamilyMember -left-> MemberProfileDTO FamilyMember --> EmailAddress FamilyMember --> VatNumber @enduml
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@startuml [*] --> BlankField BlankField --> PartiallyFull : Adding Information PartiallyFull --> BlankField : Invalid Information PartiallyFull --> PartiallyFull : Add Information PartiallyFull --> TextFieldsFull : Complete PartiallyFull --> Deleting : Delete Field Text Deleting --> PartiallyFull : Delete Information Deleting --> BlankField : Deleted Only Text TextFieldsFull --> [*] PartiallyFull : do/verify character type TextFieldsFull : do/verify full @enduml
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@startuml 'https://plantuml.com/class-diagram Solution46 *-- FrequencyCalculator class FrequencyCalculator { +Map<String, Integer> readFile() +void computeFrequency() +Map<String, Integer> sortMap() +void printGraph } class Solution46 { main() } @enduml
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@startuml Client -> RPa: crossAuth (refresh_tokenA, aud) AuthServer <- RPa : authorize (refresh_tokenA, client_idA, secretA) AuthServer -> AuthServer: checkToken AuthServer -> AuthServer: checkRPcredentials AuthServer -> AuthServer: createAuthCode AuthServer --> RPa: authCode Client <-- RPa: authCode Client -> RPb: authorize (authCode) AuthServer <- RPb : getToken (authCode, client_idB, secretB) AuthServer -> AuthServer: checkAuthCode AuthServer -> AuthServer: checkRPcredentials AuthServer -> AuthServer: generateToken AuthServer --> RPb: token (tokenB, refreshTokenB) @enduml
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@startuml 'https://plantuml.com/sequence-diagram class solution43{ + main call all string functions } class jsandcssfolder{ js folder css folder } class generatewebsite{ create html/index file create website } generatewebsite --> solution43 jsandcssfolder --> solution43 @enduml
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@startuml skinparam sequenceArrowThickness 2 skinparam roundcorner 15 skinparam maxmessagesize 100 skinparam sequence { ArrowColor grey LifeLineBorderColor grey ParticipantBorderColor grey boxbordercolor white ParticipantFontSize 17 actorfontsize 17 boxfontsize 17 boxfontcolor grey ActorBorderColor grey Actorbackgroundcolor white } actor Alice as al participant "Alice's\nEdge Agent" as aea participant "Alice's\nCloud Agent" as aca participant "Recovery Buddy\nCloud Agent" as rb1 note over aca #f0f0e0 Assumptions: Cloud agent automatically stores encrypted backup of Alice's edge wallets end note == recovery setup == aea -> al: <i>select options for recovery? note right Edge agent recommends Alice sets up a recovery policy end note al -> aea: <i>yes aea -> al: options note right Offers offline and social recovery options end note al -> aea: choice aea -> aea: create backup encryption/decryption keypair A<sub>R</sub> note right The backup is encrypted using public key encryption. The public key is stored in the wallet and used for encryption. The private key is used for decryption and is sharded and distributed. end note aea -> aea: encrypt backup note right Will continue as background process end note aea -[#blue]> aca: encrypted backup alt chooses recovery buddies (minimum of 3) note over al, rb1 #77ccff Each recovery buddy completes <b>Add Recovery Buddy</b> diagram end note group Each recovery buddy aea -[#blue]> aca: recovery data share note right Includes backup encryption key A<sub>R</sub><sup>sk</sup>, claim link secret A<sub>LS</sub>, and recovery endpoint end note aca -[#blue]> rb1: forward share rb1 -> rb1: store share par2 rb1 -[#blue]> aca: \nack else aca -[#blue]> aea: \n end end else chooses paper wallet backup aea -> aea: create paper wallet with recovery data note right Includes same recovery data as above end note aea -> al: display paper wallet al -> al: save paper wallet end @enduml
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@startuml title __COMPANY's Class Diagram__\n namespace com.company { class com.company.Employee { - employeeID : int + Employee() + calculatePay() } } namespace com.company { class com.company.Finance { + Finance() + generatePaySlip() - storePayslip() } } namespace com.company { class com.company.HumanResources { + HumanResources() + getHourlyRate() } } namespace com.company { interface com.company.IFinance { {abstract} + generatePaySlip() } } namespace com.company { interface com.company.IHumanResources { {abstract} + getHourlyRate() } } namespace com.company { interface com.company.IOperations { {abstract} + getHoursWorked() } } namespace com.company { interface com.company.ITechnologyServices { {abstract} + storePayslip() } } namespace com.company { class com.company.Main { {static} - employee : Employee {static} + main() } } namespace com.company { class com.company.Operations { + Operations() + getHoursWorked() } } namespace com.company { class com.company.Payslip { - employeeID : int - payAmount : double + Payslip() + getEmployeeID() + getPayAmount() } } namespace com.company { class com.company.TechnologyServices { + TechnologyServices() + storePayslip() } } com.company.Employee o-- com.company.IFinance : CFO com.company.Employee o-- com.company.IOperations : COO com.company.Employee o-- com.company.IHumanResources : HR com.company.Finance .up.|> com.company.IFinance com.company.Finance o-- com.company.ITechnologyServices : CTO com.company.Finance o-- com.company.Payslip : payslip com.company.HumanResources .up.|> com.company.IHumanResources com.company.Operations .up.|> com.company.IOperations com.company.TechnologyServices .up.|> com.company.ITechnologyServices right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml doc-files/ipc_file_sharing_designextension_sd2.png participant UIController as UIC participant ExtensionManager as ExtM participant "extension : ShareFilesExtension" as EExample participant "uiExtension : UIExtensionShareFiles" as UIExt UIC -> ExtM : extensions=getExtensions(); loop for Extension ext : extensions UIC -> EExample : uiExtension=getUIExtension(this); activate EExample create UIExt EExample -> UIExt : new deactivate EExample UIC -> UIC : uiExtensions.add(uiExtension); end @enduml
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@startuml class OsmModel { nodes: List[Node] ways: List[Ways] relations: List[Relation] capturedArea: Polygon {static} extractBuildings(): List[ClosedWay] {static} extractLandUses(): List[ClosedWay] {static} extractHighWays(): List[OpenWay] } note left of OsmModel::"extractHighWays(): List[OpenWay]" If roundabouts are closed ways returning OpenWay won't work end note abstract Class OsmEntity { uuid : UUID osmId : Int lastEdited: TimeStamp tags: Map[String, String] } note left: every element type(Way, Relation, Node) has \n it's own id namespace e.g. node with id=100 \n and way with id=100 can exist and are not related Class Node { lat: Double lon: Double } abstract Class Way { nodes: List[Node] } Class OpenWay { } Class ClosedWay { getCenter(): Coordinate } note left: a Way is closed if the first and last nodes \nare identical Class Relation { elements: List[RelationElement] } Class RelationElement { role: String element: OsmEntity } OsmModel *-- Node OsmModel *-- Way OsmModel *-- Relation OsmEntity <|-- Node OsmEntity <|-- Way OsmEntity <|-- Relation Relation *-- RelationElement Way <|-- OpenWay Way <|-- ClosedWay @enduml
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@startuml intall local floatingip DNATApp->DNATApp:_install_local_floatingip(floatingip) activate DNATApp alt self._get_external_cidr(floatingip).version != n_const.IP_VERSION_4 DNATApp-->DNATApp end DNATApp->DNATApp:_install_ingress_nat_flows(floatingip) activate DNATApp DNATApp->DNATApp:_get_arp_responder(floatingip).add() DNATApp->DNATApp:_install_source_port_detector(floatingip) DNATApp->DNATApp:_install_ingress_capture_flow(floatingip) DNATApp->DNATApp:_install_ingress_translate_flow(floatingip) DNATApp->DNATApp:_install_ingress_icmp_flows(floatingip) deactivate DNATApp->DNATApp:_install_egress_nat_rules(floatingip) activate DNATApp DNATApp->DNATApp:_install_egress_capture_flow(floatingip) DNATApp->DNATApp:_install_egress_translate_flow(floatingip) DNATApp->DNATApp:_install_egress_icmp_flows(floatingip) deactivate note over DNATApp port_locator.copy_port_binding(floatingip.floating_lport,floatingip.lport) floatingip.floating_lport.emit_bind_local() end note deactivate @enduml
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@startuml skinparam nodesep 100 hide circle class Arkivstruktur.Part { +systemID : SystemID [0..1] +partRolle : PartRolle +virksomhetsspesifikkeMetadata : any [0..1] } class Arkivstruktur.Dokumentbeskrivelse <Arkivenhet> { } Arkivstruktur.Dokumentbeskrivelse *-- "part 0..*" Arkivstruktur.Part class Arkivstruktur.Mappe <Arkivenhet> { } Arkivstruktur.Mappe *-- "part 0..*" Arkivstruktur.Part class Arkivstruktur.PartEnhet <Part> { } Arkivstruktur.Part <|-- Arkivstruktur.PartEnhet class Arkivstruktur.PartPerson <Part> { } Arkivstruktur.Part <|-- Arkivstruktur.PartPerson class Arkivstruktur.Registrering <Arkivenhet> { } Arkivstruktur.Registrering *-- "part 0..*" Arkivstruktur.Part @enduml
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@startuml title Make Payment actor Actor Actor->":UserInterface":makePayment(cashTendered) ":UserInterface"->":Register":1:makePayment(cashTendered) ":Register"->"currentSale:Sale":1.1:makePayment(cashTendered) create "payment:Payment" "currentSale:Sale"->"payment:Payment":1.1.1:create(cashTendered) ":UserInterface"->":Register":2:saveSale ":Register"->"store:Store":2.1: addSale(currnetSale) "store:Store"->"completedSales:List<Sale>":2.1.1: add(currentSale) @enduml
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' UCF COP3330 Fall 2021 Assignment 3 Solution ' Copyright 2021 James Karlinski @startuml class ex41.FileManager { + ArrayList<String> getPeopleListFromFile() + void writePeopleListToOutputFile(ArrayList<String>) - {static} String INPUT_FILE_NAME - {static} String OUTPUT_FILE_NAME - File createOutputFile() - void sortPeopleList(ArrayList<String>) - void output(String) } @enduml
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@startuml title "Use Case - Update Task Status - Make executing" -> ":Controller": makeExecuting(TaskWrapper) activate ":Controller" ":Controller" -> ":Clock": getTime() activate ":Clock" ":Controller" <-- ":Clock": LocalDateTime deactivate ":Clock" ":Controller" -> ":UserManager": getCurrentUser() activate ":UserManager" ":Controller" <-- ":UserManager": User deactivate ":UserManager" ":Controller" -> ":Task": makeExecuting(ResourceManager, LocalDateTime, User) activate ":Task" ":Task" -> ":Task": getPlan() activate ":Task" ":Task" <-- ":Task": Plan deactivate ":Task" ":Task" -> ":Plan": isDeveloperFromPlan(User) activate ":Plan" ":Task" <-- ":Plan": boolean deactivate ":Plan" ":Task" -> ":Task": getState() activate ":Task" ":Task" <-- ":Task": TaskState deactivate ":Task" ":Task" -> ":TaskStatePlanned": execute(Task, ResourceManager, LocalDateTime) activate ":TaskStatePlanned" ":TaskStatePlanned" -> ":TaskStatePlanned": isAvailable(ResourceManager, Task, LocalDateTime) activate ":TaskStatePlanned" ":TaskStatePlanned" -> ":Task": getDependencies() activate ":Task" ":TaskStatePlanned" <-- ":Task": List<Task> deactivate ":Task" loop over dependencies ":TaskStatePlanned" -> ":Task": isFinished() activate ":Task" ":TaskStatePlanned" <-- ":Task": boolean deactivate ":Task" end loop ":TaskStatePlanned" -> ":Task": getPlan() activate ":Task" ":TaskStatePlanned" <-- ":Task": Plan deactivate ":Task" ":TaskStatePlanned" -> ":Task": getEstimatedDuration() activate ":Task" ":TaskStatePlanned" <-- ":Task": long deactivate ":Task" ":TaskStatePlanned" -> ":TimeSpan": TimeSpan(LocalDateTime, LocalDateTime) activate ":TimeSpan" ":TaskStatePlanned" <-- ":TimeSpan": TimeSpan deactivate ":TimeSpan" ":TaskStatePlanned" -> ":ResourceManager": canBeRescheduled(Plan, TimeSpan) activate ":ResourceManager" ":ResourceManager" -> ":Plan": getReservations() activate ":Plan" ":ResourceManager" <-- ":Plan": List<Reservation> deactivate ":Plan" loop over reservations ":ResourceManager" -> ":Reservation": isUserSpecific() activate ":Reservation" ":ResourceManager" <-- ":Reservation": boolean deactivate ":Reservation" ":ResourceManager" -> ":Reservation": getResource() activate ":Reservation" ":ResourceManager" <-- ":Reservation": Resource deactivate ":Reservation" ":ResourceManager" -> ":Plan": removeReservation() activate ":Plan" deactivate ":Plan" ":ResourceManager" -> ":Resource": isAvailable(TimeSpan) activate ":Resource" ":ResourceManager" <-- ":Resource": boolean deactivate ":Resource" ":ResourceManager" -> ":ResourceManager": getAlternativeResources(Resource, TimeSpan) activate ":ResourceManager" ":ResourceManager" -> ":Resource": getType() activate ":Resource" ":ResourceManager" <-- ":Resource": ResourceType deactivate ":Resource" ":ResourceManager" -> ":ResourceType": getAvailableResources(TimeSpan) activate ":ResourceType" ":ResourceManager" <-- ":ResourceType": List<Resource> deactivate ":ResourceType" ":ResourceManager" <-- ":ResourceManager": List<Resource> deactivate ":ResourceManager" ":ResourceManager" -> ":Plan": createReservation() activate ":Plan" deactivate ":Plan" end loop ":TaskStatePlanned" <-- ":ResourceManager": boolean deactivate ":ResourceManager" ":TaskStatePlanned" <-- ":TaskStatePlanned": boolean deactivate ":TaskStatePlanned" ":TaskStatePlanned" -> ":Task": getPlan() activate ":Task" ":TaskStatePlanned" <-- ":Task": Plan deactivate ":Task" ":TaskStatePlanned" -> ":Task": getEstimatedDuration() activate ":Task" ":TaskStatePlanned" <-- ":Task": long deactivate ":Task" ":TaskStatePlanned" -> ":TimeSpan": TimeSpan(LocalDateTime, LocalDateTime) activate ":TimeSpan" ":TaskStatePlanned" <-- ":TimeSpan": TimeSpan deactivate ":TimeSpan" ":TaskStatePlanned" -> ":ResourceManager": reschedulePlan(Plan, TimeSpan) activate ":ResourceManager" ":ResourceManager" -> ":Plan": getReservations() activate ":Plan" ":ResourceManager" <-- ":Plan": List<Reservation> deactivate ":Plan" loop over reservations ":ResourceManager" -> ":Reservation": isUserSpecific() activate ":Reservation" ":ResourceManager" <-- ":Reservation": boolean deactivate ":Reservation" ":ResourceManager" -> ":Reservation": getResource() activate ":Reservation" ":ResourceManager" <-- ":Reservation": Resource deactivate ":Reservation" ":ResourceManager" -> ":Plan": removeReservation() activate ":Plan" deactivate ":Plan" ":ResourceManager" -> ":Resource": isAvailable(TimeSpan) activate ":Resource" ":ResourceManager" <-- ":Resource": boolean deactivate ":Resource" ":ResourceManager" -> ":ResourceManager": getAlternativeResources(Resource, TimeSpan) activate ":ResourceManager" ":ResourceManager" -> ":Resource": getType() activate ":Resource" ":ResourceManager" <-- ":Resource": ResourceType deactivate ":Resource" ":ResourceManager" -> ":ResourceType": getAvailableResources(TimeSpan) activate ":ResourceType" ":ResourceManager" <-- ":ResourceType": List<Resource> deactivate ":ResourceType" ":ResourceManager" <-- ":ResourceManager": List<Resource> deactivate ":ResourceManager" ":ResourceManager" -> ":Plan": createReservation() activate ":Plan" deactivate ":Plan" end loop deactivate ":ResourceManager" ":TaskStatePlanned" -> ":Task": setTimeSpan(TimeSpan) activate ":Task" deactivate ":Task" ":TaskStatePlanned" -> ":Task": setState(TaskStateExecuting) activate ":Task" deactivate ":Task" deactivate ":TaskStatePlanned" deactivate ":Task" deactivate ":Controller" @enduml
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@startuml 'https://plantuml.com/object-diagram object London object Washington object Berlin object NewYork map CapitalCity { UK *-> London USA *--> Washington Germany *---> Berlin } NewYork --> CapitalCity::USA @enduml
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@startuml package com.iluwatar.memento { -class StarMementoInternal { - ageYears : int - massTons : int - type : StarType - StarMementoInternal() + getAgeYears() : int + getMassTons() : int + getType() : StarType + setAgeYears(ageYears : int) + setMassTons(massTons : int) + setType(type : StarType) } class App { + App() + main(args : String[]) {static} } interface StarMemento { } class Star { - ageYears : int - massTons : int - type : StarType + Star(startType : StarType, startAge : int, startMass : int) ~ getMemento() : StarMemento ~ setMemento(memento : StarMemento) + timePasses() + toString() : String } enum StarType { + DEAD {static} + RED_GIANT {static} + SUN {static} + SUPERNOVA {static} + UNDEFINED {static} + WHITE_DWARF {static} - title : String + toString() : String + valueOf(name : String) : StarType {static} + values() : StarType[] {static} } } StarMementoInternal --> "-type" StarType Star --> "-type" StarType StarMementoInternal ..+ Star StarMementoInternal ..|> StarMemento @enduml
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@startuml API User -> SafeNet_API: 1. Request (GET): http://localhost:8080/firestation?stationNumber=<station_number> SafeNet_API--> User : Response: la liste des personnes couvertes par la caserne de pompiers correspondante; User -> SafeNet_API: 2. Request (GET): http://localhost:8080/childAlert?address=<address> SafeNet_API--> User : Response: liste d'enfants (tout individu âgé de 18 ans ou moins) habitant à cette adresse; User -> SafeNet_API: 3. Request (GET): http://localhost:8080/phoneAlert?firestation=<firestation_number> SafeNet_API--> User : Response: la liste des numéros de téléphone des résidents desservis par la caserne; User -> SafeNet_API: 4. Request (GET): http://localhost:8080/fire?address=<address> SafeNet_API--> User : Response: la liste des habitants vivant à l’adresse donnée ainsi que le numéro de la caserne de pompiers la desservant; User -> SafeNet_API: 5. Request (GET): http://localhost:8080/flood/stations?stations=<a list of station_numbers> SafeNet_API--> User : Response: la liste de tous les foyers desservis par la caserne. Cette liste doit regrouper les personnes par adresse; User -> SafeNet_API: 6. Request (GET): http://localhost:8080/personInfo?firstName=<firstName>&lastName=<lastName> SafeNet_API--> User : Response: le nom, l'adresse, l'âge, l'adresse mail et les antécédents médicaux; User -> SafeNet_API: 7. Request (GET): http://localhost:8080/communityEmail?city=<city> SafeNet_API--> User : Response: les adresses mail de tous les habitants de la ville; User -> SafeNet_API: 8. Request (POST) to SAVE or UPDATE person: http://localhost:8080/person SafeNet_API--> User : Response: personne qui a été créée ou mise à jour; User -> SafeNet_API: 9. Request (DELETE): http://localhost:8080/person SafeNet_API--> User : Response: personne qui a été supprimée; User -> SafeNet_API: 10. Request (POST): http://localhost:8080/firestation SafeNet_API--> User : Response: Caserne de pompiers qui a été créée ou mise à jour; User -> SafeNet_API: 11. Request (DELETE): http://localhost:8080/firestation SafeNet_API--> User : Response: Caserne de pompiers qui a été supprimée; User -> SafeNet_API: 12. Request (POST): http://localhost:8080/medicalRecord SafeNet_API--> User : Response: le dossier médical qui a été créée ou mise à jour; User -> SafeNet_API: 13. Request (DELETE): http://localhost:8080/medicalRecord SafeNet_API--> User : Response: le dossier médical qui a été supprimé; @enduml
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@startuml package de.gematik.ti.cardreader.provider.nfc.entities { class NfcCardChannel { - channelNo : int {static} - MANAGE_CHANNEL_COMMAND_CLOSE : CommandAPDU {static} - RESPONSE_SUCCESS : int {static} - LOW_CHANNEL_NUMBER_VALUE : int {static} - MAX_CHANNEL_NO_VALUE : int - channelClosed : boolean + NfcCardChannel() + NfcCardChannel() + getCard() + getChannelNumber() + transmit() + transmit() + close() ~ modifyCommandForLogicalChannel() - checkChannelClosed() } } NfcCardChannel -up-|> CardChannel @enduml
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@startuml title __QUIZSINGLE's Class Diagram__\n namespace QuizModule { namespace QuizSingle { class QuizModule.QuizSingle.QuestionSingle { - answer : String - answered : Boolean - id : long - question : String + QuestionSingle() + getAnswer() + getAnswered() + getId() + getQuestion() + setAnswer() + setAnswered() + setId() + setQuestion() } } } namespace QuizModule { namespace QuizSingle { class QuizModule.QuizSingle.QuizSingle { - channel : TextChannel - eb : EmbedBuilder - hintCounter : int - hints : String[] - isRunning : boolean - thread : Thread + QuizSingle() + QuizSingle() + checkAnswer() + isAlive() + run() + setDatabaseConnection() + setTextChannel() + skip() + start() + stop() - generateHints() - getHint() - postMessage() } } } namespace QuizModule { namespace QuizSingle { class QuizModule.QuizSingle.QuizSingleParser { - client : HttpClient - url : String + QuizSingleParser() + getQuestion() - createQuestion() - fixFormat() - parse() } } } QuizModule.QuizSingle.QuizSingle .up.|> java.lang.Runnable QuizModule.QuizSingle.QuizSingle o-- QuizModule.QuizSQLConnector : dbConnection QuizModule.QuizSingle.QuizSingle o-- QuizModule.QuizSingle.QuizSingleParser : parser QuizModule.QuizSingle.QuizSingle o-- QuizModule.QuizSingle.QuestionSingle : question right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title __APP's Class Diagram__\n package inf112.skeleton.app { class CardSlots { - cardSlotTexture : Texture - cardSlotSprite1 : Sprite - cardSlotSprite2 : Sprite - posX : float - posY : float - batch : Batch - insideCardslot : boolean + CardSlots() + CardSlots() + getCardSlotSprite() + getIsInsideSlot() + setInsideCardslot() + getPosX() + getPosY() } } package inf112.skeleton.app { enum CardValues { BACKUP MOVE1 MOVE2 MOVE3 ROTATE90 ROTATE180 ROTATEC90 spr priority name } } package inf112.skeleton.app { class Cards { - cardTexture : Texture - cardSlotTexture : Texture - cardSprite : Sprite - defaultPosX : float - defaultPosY : float - posX : float - posY : float - batch : Batch - name : String - priority : int - deck : Deck + Cards() + Cards() + getName() + getPriority() + getCardSprite() + getPosX() + getPosY() + getDefaultPosX() + getDefaultPosY() } } package inf112.skeleton.app { class Deck { {static} - DeckList : ArrayList<Cards> + Deck() + getDeckList() {static} + addCard() {static} + getCard() } } package inf112.skeleton.app { class GameEvent { - flag1X : int - flag1Y : int - flag2X : int - flag2Y : int - flag3X : int - flag3Y : int - flag4X : int - flag4Y : int + updateCheckpoint() } } package inf112.skeleton.app { class HelloWorld { - batch : SpriteBatch - font : BitmapFont - i : int + create() + dispose() + render() + resize() + pause() + resume() + keyDown() + keyUp() + keyTyped() + touchDown() + touchUp() + touchDragged() + mouseMoved() + scrolled() } } package inf112.skeleton.app { interface ICard { {abstract} + getCardSprite() {abstract} + getPosX() {abstract} + getPosY() {abstract} + getDefaultPosX() {abstract} + getDefaultPosY() } } package inf112.skeleton.app { interface IDeck { {abstract} + getDeckList() } } package inf112.skeleton.app { interface IRobot { {abstract} + getPosX() {abstract} + getPosY() {abstract} + getTextureStr() {abstract} + getTexture() {abstract} + getSprite() } } package inf112.skeleton.app { class Main { {static} + main() } } package inf112.skeleton.app { class RoboRallyDemo { - tiledMap : TiledMap - tiledMapRenderer : TiledMapRenderer - camera : OrthographicCamera - i : int - clickedCard : Cards - CardButton : Cards - robot : Robot - counter : int - isDone : boolean - cardSlotPos : ArrayList<CardSlots> - randomSpriteList : ArrayList<Sprite> - spritePos : ArrayList<Sprite> - Deck : Deck # selectedCards : Cards[] - batch : SpriteBatch - texture : Texture - buttonTexture : Texture - buttonSprite : Sprite - sprite : Sprite - cardSprite10 : Sprite - cardTexture : Texture - posX : float - posY : float - test : boolean + RoboRallyDemo() + create() + dispose() + render() + resize() + pause() + resume() + keyDown() + keyUp() + keyTyped() + touchDown() + touchUp() + touchDragged() + mouseMoved() + scrolled() + getCardCenterX() + getCardCenterY() + getCardSlotCenterX() + getCardSlotCenterY() + insideCardSlot() + insideCard() - setSprite() - setCardSprites() - createDecklist() - drawCards() - createCardSlots() - drawCardSlots() - getRandomSprite() - rng() - addSprites() } } package inf112.skeleton.app { class Robot { - sprite : Sprite - posX : int - posY : int - checkpoint : int[] - flagsPassed : int - direction : int + Robot() + Robot() + Robot() + getPosX() + getPosY() + getSprite() + getCheckpoint() + getFlagsPassed() + getDirection() + setCheckpoint() + setFlagsPassed() + setPosX() + setPosY() + rotate_right() + rotate_left() + moveForward() + move() } } Cards -up-|> ICard Cards o-- Cards : Dummycard0 Deck -up-|> IDeck HelloWorld -up-|> ApplicationListener HelloWorld -up-|> InputProcessor RoboRallyDemo -up-|> ApplicationListener RoboRallyDemo -up-|> InputProcessor right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml GIC_Close_Open_Gap title GIC Close Open Gap participant "Client" as Client participant "Server" as Server Server -> Server: Patient data related to Quality Measure note right: Postman "Config" request Client -> Server: Request $care-gaps Operation Server -> Client: $care-gaps Bundle (care gap document) note right: Postman "Open Gap" request Server -> Server: Patient data that closes the gap note right: Postman "Close Gap" request Client -> Server: Request $care-gaps Operation Server -> Client: $care-gaps Bundle (care gap document) note right: Postman "Closed Gap" request @enduml
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@startuml class storage { +server_id : int64 +project_id : int64 +void() getProject name } class project { +id : int64 +key : string +name : string +description : string } project -> storage enum TimeUnit { DAYS HOURS MINUTES } @enduml
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@startuml interface Iterator interface Aggregate class ConcreteIterator class ConcreteAggregate Iterator <|.. ConcreteIterator Iterator <|.. ConcreteIterator02 Aggregate <|.. ConcreteAggregate Aggregate <|.. ConcreteAggregate02 ConcreteIterator <.. ConcreteAggregate ConcreteIterator02 <.. ConcreteAggregate02 interface Iterator{ boolean hasNext(); E next(); void remove(); } interface Aggregate{ Iterator createIterator(); } class ConcreteAggregate{ List<E> elements; } class ConcreteAggregate02{ E [] elements; } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface StandalonePriceTiersSetMessagePayload [[StandalonePriceTiersSetMessagePayload.svg]] extends MessagePayload { type: String tiers: [[PriceTier.svg List<PriceTier>]] previousTiers: [[PriceTier.svg List<PriceTier>]] } interface MessagePayload [[MessagePayload.svg]] { type: String } @enduml
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' Copyright (C) 2019 - present Juergen Zimmermann, Hochschule Karlsruhe ' ' This program is free software: you can redistribute it and/or modify ' it under the terms of the GNU General Public License as published by ' the Free Software Foundation, either version 3 of the License, or ' (at your option) any later version. ' ' This program is distributed in the hope that it will be useful, ' but WITHOUT ANY WARRANTY; without even the implied warranty of ' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ' GNU General Public License for more details. ' ' You should have received a copy of the GNU General Public License ' along with this program. If not, see <http://www.gnu.org/licenses/>. @startuml Anwendungskern !pragma useNewPackage skinparam classAttributeIconSize 0 skinparam componentStyle uml2 interface Promise<T> package shared { class "sendMail()" as sendMail hide sendMail circle } package pflanze { package entity { class PflanzeModel hide PflanzeModel circle class "validatePflanze()" as validatePflanze hide validatePflanze circle interface PflanzeData <<entity>> } package service #DDDDDD { PflanzeService ..> Promise PflanzeService ..> PflanzeModel PflanzeService ..> PflanzeData PflanzeService ..> validatePflanze PflanzeService ..> sendMail class PflanzeService << control >> { + async findById(id: string): Promise<PflanzeData | undefined> + async find(query?: any): Promise<Array<PflanzeData>> + async create(pflanze: PflanzeData): Promise<PflanzeData> + async update(pflanze: PflanzeData, version: string): Promise<PflanzeData> + async delete(id: string): Promise<boolean> } } } hide empty members footer (c) Jürgen Zimmermann @enduml
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@startuml class ListExtension <<static>> { + {static} AddToNotDuplicate(list:List<T>, t:T) : void + {static} RemoveDuplicate(list:List<T>) : void + {static} Shuffle(list:List<T>) : List<T> + {static} GetAndRemove(list:List<T>, targetNo:int) : T + {static} Pop(list:List<T>) : T + {static} Dequeue(list:List<T>) : T + {static} GetAtRandom(list:List<T>) : T + {static} GetAndRemoveAtRandom(list:List<T>) : T } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface StagedOrderSetCustomLineItemTaxAmountAction [[StagedOrderSetCustomLineItemTaxAmountAction.svg]] extends StagedOrderUpdateAction { action: String customLineItemId: String customLineItemKey: String externalTaxAmount: [[ExternalTaxAmountDraft.svg ExternalTaxAmountDraft]] shippingKey: String } interface StagedOrderUpdateAction [[StagedOrderUpdateAction.svg]] { action: String } @enduml
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@startuml title Tomato - The Automatic Greenhouse, user mode & automatic system [*] --> Initialise : E_START / TAGinitialise() Initialise --> CheckOperationMode : E_CONTINEU CheckOperationMode --> CheckTimeToPass : E_USER Error --> CheckOperationMode : E_RESOLVE_ERROR CheckTimeToPass --> PassTime : E_PASS_TIME CheckTimeToPass --> CheckLightState : E_DONT_PASS_TIME PassTime --> CheckLightState : E_TIME_PASSED PassTime : TimeToPass -= x; CheckLightState --> ToggleLight : E_LIGHT_TOGGLE ToggleLight --> CheckLightState : E_LIGHT_TOGGLED CheckLightState --> Error : E_LIGHT_ERROR CheckLightState --> CheckHeaterState : E_LIGHT_STATE_OK CheckWaterLevel --> WaterPlant : E_WATER_PLANT WaterPlant --> CheckWaterLevel : E_WATERED_PLANT CheckWaterLevel --> Error : E_WATERING_ERROR CheckWaterLevel --> CheckMoreTimeToPass : E_PLANT_WATER_OK CheckHeaterState --> ToggleHeater : E_HEATER_TOGGLE ToggleHeater --> CheckHeaterState : E_HEATER_TOGGLED CheckHeaterState --> Error : E_HEATER_ERROR CheckHeaterState --> CheckWaterLevel : E_HEATER_STATE_OK CheckMoreTimeToPass --> CheckTimeToPass : E_TIME_TO_PASS CheckMoreTimeToPass --> WaitForUserInput : E_NO_TIME_TO_PASS WaitForUserInput --> WaitForUserInput : E_NON_VALID_INPUT WaitForUserInput --> IncreaseTime : E_TIME IncreaseTime --> CheckTimeToPass : E_INCREASE_TIME WaitForUserInput --> PrintUserHelp : E_HELP PrintUserHelp --> WaitForUserInput : E_HELP_PRINTED WaitForUserInput --> UpdateSystemInfo : E_UPDATE UpdateSystemInfo --> WaitForUserInput : E_SYSTEM_INFO_UPDATED WaitForUserInput --> CheckOperationMode : E_SERVICE @enduml
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@startuml recupererTousDevoirsEspaceCours skinparam style strictuml skinparam defaultfontname Verdana title RDCU pour recupererTousDevoirsEspaceCours participant ":GestionnaireDevoir" as gestionnaireDevoir participant ":Universite" as universite participant "espaceCours : EspaceCours" as cours -> gestionnaireDevoir : devoirs = recupererTousDevoirsEspaceCours(idEspaceCours) note left : Selon contrôleur,\ncontôleur de session gestionnaireDevoir -> universite : espaceCours = recupererUnEspaceCours(idEspaceCours) note left : Selon expert, universite\ncontient les espaceCours gestionnaireDevoir -> cours : devoirs = recupererTousDevoirs() note left : Selon expert, espaceCours\ncontient les devoirs @enduml @startuml ajouterDevoir skinparam style strictuml skinparam defaultfontname Verdana title RDCU pour ajouter devoir participant ":GestionnaireDevoir" as gestionnaireDevoir participant ":Universite" as universite participant "espaceCours : EspaceCours" as cours participant "d : Devoir" as devoir participant "devoirs : Devoirs[]" as devoirs loop [!terminerDevoir] ->gestionnaireDevoir : devoir = ajouterDevoir(idEspaceCours, id, \nnom, description, noteMaximale,\ndateDebut, dateFin, visible) note left : Selon contrôleur,\ncontôleur de session gestionnaireDevoir -> universite : espaceCours = recupererUnEspaceCours(idEspaceCours) note left : Selon expert, universite a toutes les\ninformations pour recupererUnEspaceCours gestionnaireDevoir -> cours : ajouterDevoir(id, nom, description, noteMaximale, \ndateDebut, dateFin,visible) note left : Selon forte cohésion, espaceCours a la reponsabilité\nde gérer l'ajout des devoirs. cours-->devoir** : create(id, nom, description, noteMaximale, \ndateDebut, dateFin,visible) note left : Selon créateur, espaceCours\ncontient les devoirs qui\nlui sont associés cours->devoirs : push(d) note left : Selon expert, devoirs est l'attribut\nd'espaceCours qui stocke les devoirs gestionnaireDevoir -> cours : devoir = recupererTousDevoirs() note left : Selon expert end @enduml
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@startuml skinparam classAttributeIconSize 0 namespace menu { class Menu { - selection: Commande -- + estQuitté(): boolean + afficher() + selectionner() + valider() + ajouter(txt: String, op: Commande) } note top of Menu afficher(): for(int i = 0; i < entrees.size(); i++): entrees.get(i).afficher(i + 1) selectionner(): -- demander un entier et -- initialiser 'selection' avec la commande associée valider(): if (selection.estExecutable()): selection.executer() else: out.println("Opération impossible") end note class Entree { - texte: String -- + afficher(numéro: int) __constructeurs__ + Entree(texte: String, op: Commande) } note top of Entree afficher(numéro: int): if (opération.estExecutable): out.print(numéro) else: out.print(" ") out.print(") " + texte) end note interface Commande { -- + estExecutable(): boolean + executer() } Menu *-right-> "*\nentree" Entree: " " Entree o-right-> "1\noperation" Commande: " " } class Editeur { -- + editer() __constructeurs__ + Editeur(l: Ligne) } note left of Editeur { editer(): do: ligne.afficher() menuPrincipal.afficher() menuPrincipal.sélectionner() menuPrincipal.valider() while (! estQuitté()) Editeur(l: Ligne): this.ligne = l this.menuPrincipal = new Menu() this.menuPrincipal.ajouter("Avancer curseur", new AvancerCurseur(l)) this.menuPrincipal.ajouter("Reculer curseur", new ReculerCurseur(l)) } Editeur o-down-> "1\nligne" Ligne: " " Editeur *-up-> "1\nmenuPrincipal" menu.Menu: " " interface Ligne { } class LigneTab implements Ligne { } abstract class CommandeLigne implements menu.Commande { __constructeurs__ CommandeLigne(l: Ligne) } CommandeLigne o-left-> Ligne: " " class AvancerCurseur extends CommandeLigne { + estExecutable(): boolean + executer() } note bottom of AvancerCurseur estExecutable(): boolean: return ligne.getCurseur() < ligne.getLongueur() executer(): ligne.avancer() end note class ReculerCurseur extends CommandeLigne { + estExecutable(): boolean + executer() } note bottom of ReculerCurseur estExecutable(): boolean: return ligne.getCurseur() > 1 executer(): ligne.reculer() end note @enduml ' vim: sw=4 ts=4:
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@startuml actor Entrant Entrant -> Ticket : Attend Event Request activate Ticket Ticket -> Member : Create Member Request activate Member Member -> Member : Create Member Ticket <-- Member : Create Member Response deactivate Member Ticket -> Ticket : Create Ticket Entrant <-- Ticket : Attend Event Response deactivate Ticket @enduml
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@startuml title __ENTITIES's Class Diagram__\n namespace com.journear.app { namespace core { namespace entities { class com.journear.app.core.entities.DuplicateItemException { } } } } namespace com.journear.app { namespace core { namespace entities { class com.journear.app.core.entities.JnGeocodeItem { + id : String + latitude : double + longitude : double + placeString : String {static} - serialVersionUID : long + equals() + hashCode() + toString() } } } } namespace com.journear.app { namespace core { namespace entities { class com.journear.app.core.entities.NearbyDevice { {static} + CREATOR : Creator<NearbyDevice> - destination : String - id : int - source : String - travelTime : Time - user_rating : String + NearbyDevice() + NearbyDevice() + describeContents() + equals() + getDestination() + getDestination2() + getId() + getSource() + getSource2() + getTravelTime() + getUser() + getUser_rating() + hashCode() + setDestination() + setDestination2() + setDestination2() + setId() + setSource() + setSource2() + setSource2() + setTravelTime() + setTravelTime() + setUser() + setUser_rating() + writeToParcel() # NearbyDevice() } } } } namespace com.journear.app { namespace core { namespace entities { class com.journear.app.core.entities.StringWrapper { ~ toWrap : String + StringWrapper() + toString() } } } } namespace com.journear.app { namespace core { namespace entities { class com.journear.app.core.entities.User { + dobValue : String + email : String + password : String + phoneValue : String + userID : String + User() + getDob() + getEmail() + getPassword() + getPhone() + setDobValue() + setEmail() + setPassword() + setPhoneValue() + setUserID() } } } } namespace com.journear.app { namespace core { namespace entities { class com.journear.app.core.entities.UserSkimmed { + gender : String + userName : String + getGender() + getUserName() + isSameAs() + setGender() + setUserName() } } } } com.journear.app.core.entities.JnGeocodeItem .up.|> java.io.Serializable com.journear.app.core.entities.JnGeocodeItem .up.|> java.lang.Cloneable com.journear.app.core.entities.NearbyDevice .up.|> android.os.Parcelable com.journear.app.core.entities.NearbyDevice .up.|> com.journear.app.core.interfaces.Persistable com.journear.app.core.entities.NearbyDevice o-- com.journear.app.core.entities.JnGeocodeItem : destination2 com.journear.app.core.entities.NearbyDevice o-- com.journear.app.core.entities.JnGeocodeItem : source2 com.journear.app.core.entities.NearbyDevice o-- com.journear.app.core.entities.UserSkimmed : user com.journear.app.core.entities.StringWrapper .up.|> com.journear.app.core.interfaces.Persistable com.journear.app.core.entities.User .up.|> com.journear.app.core.interfaces.Persistable com.journear.app.core.entities.User -up-|> com.journear.app.core.entities.UserSkimmed com.journear.app.core.entities.UserSkimmed .up.|> com.journear.app.core.interfaces.Persistable right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml sikin skinparam backgroundColor #EEEBDC skinparam handwritten true skinparam sequence { ArrowColor DeepSkyBlue ActorBorderColor DeepSkyBlue LifeLineBorderColor blue LifeLineBackgroundColor #A9DCDF ParticipantBorderColor DeepSkyBlue ParticipantBackgroundColor DodgerBlue ParticipantFontName Impact ParticipantFontSize 17 ParticipantFontColor #A9DCDF ActorBackgroundColor aqua ActorFontColor DeepSkyBlue ActorFontSize 17 ActorFontName Aapex } actor User participant "First Class" as A participant "Second Class" as B participant "Last Class" as C User -> A: DoWork activate A A -> B: Create Request activate B B -> C: DoWork activate C C --> B: WorkDone destroy C B --> A: Request Created deactivate B A --> User: Done deactivate A @enduml
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@startuml partition "Automation Framework" { } partition User #cccccc { (*) --> "Create Project" --> "Write Code" } partition "Automation Framework" #lightblue { "Write Code" --> "Test Code" "Test Code" --> "Deploy Code" "Deploy Code" --> (*) } partition Used #cccccc { "Test Code" --> "Do Something" } @enduml
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' 'ClassDiagrams: Adding methods ' 'To declare fields and methods, you can use the symbol : followed by the field's or method's name. 'The system checks for parenthesis to choose between methods and fields. ' 'ClassName: method() ' '-------------------------------------- ' @startuml 'Extension Object <|-- ArrayList 'Method Object : equals() 'Method ArrayList : Object[] elementData ArrayList : size() @enduml
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@startuml package Server { class Server { #ServerSocket server -ArrayList<combinedGames> allGames #makeServer() #serverLopp() } class ServerThread { #String line #BufferedReader input #PrintWriter output -PrintWriter player2 -ServerParser parser -Game game CombinedGame sheredGame #connect(Socket socket) #readInput() +setPlayer2() +run() -playJoin() -playBot() -Game createGame() } package Game { class Game { ~BoardField[][] fields -boolean blackPassed -boolean whitePassed -boolean blackTurn -String id -Bot aiBot -int boardSize --- -randomID() --- +String getID() +boolean getBot() +getSize() --- +Point botMove() +boolean won() +String move(Point) --- -pass() -unPass() == Rules == +validateMove(Point) +countWinner() -int capture(Point) -boolean dead(Point) -boolean occupied(Point) -boolean koViolation(Point) -int countTerritory(BoardField color) } class Bot { -Game game ~Point bestMove() -int eveluatePoint() } Bot -* Game } package parser { interface ServerParser{ setLine() Point parsePoint() GameConfig parseGameConfig() String parseMoveResponse() String parseWinner() String prepareGameConfig(int size) String PrepareGames(ArrayList<combinedGame> games) } class ServerParserJson { -String parsedLine -- implemened functions -- +setLine() +Point parsePoint() +GameConfig parseGameConfig() +String parseMoveResponse() +String parseWinner() +String prepareGameConfig(int size) +String PrepareGames(ArrayList<combinedGame> games) } ServerParser <|..ServerParserJson } package Blocks { class ColoredPoint { BoardField color +get() +set() } enum BoardField { BLACK WHITE WMPTY } class CombinedGame { -Game game -ServerThread player +get() } class GameConfig { -boolean bot -int size -String id +get(); } class Point { -int x -int y +get() +set() } Point <|-- ColoredPoint } ServerParser - ServerThread Server -- ServerThread ServerThread -- Game Game .. Point ServerParser .. ColoredPoint Game .. ColoredPoint ServerThread .. GameConfig Server .. CombinedGame ColoredPoint o-- BoardField Game .. BoardField Bot .. ColoredPoint } package Client { class Client { #String line #PrintWriter output #BufferedReader input -boolean reading -GameFrame gameFrame -ClientParser parser --- #connect() #readInput() +isReading() --- +startLobby() +startSizeFrame() +joinGame() +createGame(boolean bot, int size) +makeMove(int x, int y) } package Parser { interface ClientParser { String prepareMove(int x, int y) String prepareGameConfig(boolean bot, int size) ArrayList<ColoredPoint> parseResponse(String line) String prepareGameConfig(String id) int parseGameConfig(String line) ArrayList<String> parseGames(String line) } class ClientParserJson { -- implemented functions -- +String prepareMove(int x, int y) +String prepareGameConfig(boolean bot, int size) +ArrayList<ColoredPoint> parseResponse(String line) +String prepareGameConfig(String id) +int parseGameConfig(String line) +ArrayList<String> parseGames(String line) } ClientParser <|.. ClientParserJson } package Observer { interface Observer { onEvent(ObservableEvent) } interface Observable { addObserver(Observer) removeObserver() } class ObservableEvent { -int x -int y -boolean bot -int size -String id +get() } class LobbyObserver { -Client client } class SizeFrameObserver { -Client client } class GameFrameObserver { -Client client } Observer <|.. GameFrameObserver Observer <|.. LobbyObserver Observer <|.. SizeFrameObserver ObservableEvent -- SizeFrameObserver ObservableEvent -- GameFrameObserver ObservableEvent -- LobbyObserver } package frames { package elements { class ButtonCoordinated { -int coordinateX -int coordinateY +set() +get() +changeColor(Color) } enum FieldColor { BLACK WHITE EMPTY } } class GameFrame { -boolean win -Observer observer -boolean blackTurn -ArrayList<ButtonCoordinated> fields -- Observer functions -- +addObserver(Observer) +removeObserver() --- +makeMove(Point) +updateState(ArrayList<ColoredPoint> changes) -pass() -updateTurn() -winner() } class Lobby { -Observer observer -- observable functions -- +addObserver(Observer) +removeOserver() } class SizeFrame { -boolean bot -int size -Observer observer --- -accept() -- observabele functions -- +addObserver(Observer) -removeObserver() } } Observable <|.. Lobby Observable <|.. GameFrame Observable <|.. SizeFrame LobbyObserver -- Lobby LobbyObserver -- Client SizeFrameObserver -- SizeFrame SizeFrameObserver -- Client GameFrameObserver -- GameFrame GameFrameObserver -- Client Client -- ClientParser GameFrame -- FieldColor GameFrame -- ButtonCoordinated } Server <- Client Client <- Server @enduml
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@startuml skinparam classAttributeIconSize 0 class Administrator { -int idEmployee -String soc -- +newTestType(Type, collectingMethods) +validate(TestType) +saveTestType() } class TestType { -String code -String description -String collectingMethod __ +TestType(code, description, collectingMethod) } class User { -name -email -password +login() } class Employee{ -String name -String function -String phone -String adress -String email } class TestType { -String code -String description -String collectingMethod -- +getTestType() } class CreateTestTypeUI { } class CreateTestTypeController { -- +newTestType(code, description, collectingMethod) +registerTestType() } CreateTestTypeUI ..> CreateTestTypeController CreateTestTypeController ..> Administrator Administrator "1" --> "*" TestType : create new CreateTestTypeController ..> TestType Administrator "1" --> "*" Employee : is Employee "0.1" --> "1" User : has @enduml
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@startuml skinparam style strictuml skinparam sequence { MessageAlign center } title Ouvrir Caisse <I>Exercice RDCU</i>\nLOG210-01 C. Fuhrman\n Vincent Audette participant ":Registre" as rg participant ":Magasin" as mg participant ":Map<String,\n PlateauBillets>" as mapPb participant "mp:MisePlateau" as mp -> rg : poserPlateau\n(identifiant : String) note right: **Contrôleur** idem qu'au début rg -> mg: getPlateau\n(identifiant: String) note right: **Expert** Magasin \nconnait les PlateauBillets mg -> mapPb: idPlateau: getPlateau\n(identifiant: String) rg -> mp: mp.setPlateau(idPlateau) note right: **Expert** MisePlateau est \ncapturée dans Registre rg -> rg: mp.setPlateau(idPlateau) @enduml
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@startuml txStates state Acquirer { state "Operation\nrequest sent" as acq1 state "Operation\nrequest confirmed" as acq2 state "Operation\nrequest declined" as acq3 state "Operation\nunknown response" as acq4 state "Operation aborted" as acq5 state "Unexpected error" as acq6 acq1: Operation was initiated acq1: at acquirer's system acq2: Operation was successfully acq2: completed by acquirer acq3: Operation was declined acq3: by acquirer acq4: Operation result is unknown acq5: Operation was not valid acq5: and was aborted by acquirer acq5: but recorded in the database acq6: Operation completion was acq6: attempted, but failed [*] --> acq1 : initiate operation [*] --> acq5 : abort operation acq1 --> acq2 : confirm operation acq1 --> acq3 : decline operation acq1 --> acq6 : error while completing the operation acq1 --> acq4 : unknown result } state "Issuer / Ledger / Merchant" as issuer { state "Operation\nrequest sent" as iss1 iss1: Operation request was sent iss1: to the third party system state "Operation\nrequest confirmed" as iss2 iss2: Operation was confirmed iss2: by the third party system state "Operation\nrequest declined" as iss3 iss3: Operation was declined iss3: by the third party system state "Operation\nunknown response" as iss4 iss4: The third party system did iss4: not return a known response [*] --> iss1 : initiate operation iss1 --> iss2 : confirm operation iss1 --> iss3 : decline operation iss1 --> iss4 : unknown result } @enduml
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@startuml class DesignPattern { {static} Main(args:string[]) : void - ExampleTemplateMethod() : void - ExampleSingleton() : void } @enduml
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@startuml allow_mixing title SimpleDiagram skinparam titleBorderRoundCorner 15 skinparam titleBorderThickness 2 skinparam state { BackgroundColor<<initial>> #87b741 BackgroundColor<<marked>> #3887C6 BorderColor #3887C6 BorderColor<<marked>> Black FontColor<<marked>> White BackgroundColor<<DeepSkyBlue>> DeepSkyBlue } skinparam agent { BackgroundColor #ffffff BorderColor #3887C6 } state "a" <<initial>> state "b" <<marked>> state "c" <<DeepSkyBlue>> agent "t1" agent "t2" "a" -[#Purple]-> "t1": "<font color=Grey>My custom transition label 2</font>" "t1" -[#Purple]-> "b": "<font color=Grey>My custom transition label 2</font>" "b" -[#Pink]-> "t2" "t2" -[#Pink]-> "c" @enduml
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@startuml class ChatServer { - port : int - bossGroup : EventLoopGroup - workerGroup : EventLoopGroup - b : ServerBootstrap - loginRequestHandler : LoginRequestHandler - chatRedirectHandler : ChatRedirectHandler - serverExceptionHandler : ServerExceptionHandler + run() : void } class ServerSession { + {static} USER_ID_KEY : AttributeKey<String> + {static} SESSION_KEY : AttributeKey<ServerSession> - channel : channel - user : User - sessionId : String - isLogin : boolean - map : Map<String,Object> + ServerSession() + {static}getSession(ChannelHandlerContext ctx) : ServerSession + {static}closeSession(ChannelHandlerContext ctx) : void + isValid() : boolean + close() : synchronized void + bind() : ServerSession + unbind() : ServerSession + buildNewSessionId() : Spring + writeAndFlush(Object pmm) : synchronized void } class SessionMap { - {static}INSTANCE : SessionMap + {static}getInstance() : SessionMap - map :ConcurrentHashMap<String,ServerSession> + addSession(String sessionId,ServerSession ss):void + getSession(String sessionId) :ServerSession + getSessionByUserId(String userId) :List<ServerSession> + removeSession(String sessionId) : void + hasLogin(User user) : boolean } class ChatRedirectHandler{ ~ chatRedirectProcesser : ChatRedirectProcesser + channelRead(ChannelHandlerContext ctx,Object msg) : void } class HeartBeatServerHandler{ - {static}READ_IDLE_GAP : int # HeartBeatServerHandler() + channelRead(ChannelHandlerContext ctx,Object msg) : void # channelIdle(ChannelHandlerContext ctx, IdleStateEvent evt) : void } class LoginRequestHandler{ ~ loginProcesser : LoginProcesser + channelRead(ChannelHandlerContext ctx,Object msg) : void } class ServerExceptionHandler{ + exceptionCaught(ChannelHandlerContext ctx,Throwable t) : void + channelReadComplete(ChannelHandlerContext ctx) : void + channelInactive(ChannelHandlerContext ctx) : void } abstract class AbstractServerProcesser{ # getKey(Channel ch) : String # setKey(Channel ch,String key) :void # void checkAuth(Channel ch) : void } class ChatRedirectProcesser{ + type() : ProtoMsg.HeadType + action(ServerSession fromSession, ProtoMsg.Message protoMsg) : boolean } class LoginProcesser{ ~ loginResponceBuilder : loginResponceBuilder + type() : ProtoMsg.HeadType + action(ServerSession session, ProtoMsg.Message protoMsg) : boolean - checkUser(User user) : boolean } interface ServerProcesser { ~ type() : ProtoMsg.HeadType ~ action(ServerSession session,ProtoMsg.Message protoMsg) : boolean } class ChatMsgBuilder{ +{static} buildChatResponse(long seqId, ProtoInstant.ResultCodeEnum rce) : ProtoMsg.Message +{static} buildLoginResponse(long seqId,ProtoInstant.ResultCodeEnum rce) : ProtoMsg.Message } class LoginResponceBuilder { + loginResponce(long seqId,String sessionId,ProtoInstant.ResultCodeEnum rce) : ProtoMsg.Message } @enduml
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@startuml class Student{ } clone ()- Student @enduml
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@startuml strategy abstract class AcSpecialCard { + void activate(ArenaController arenaController) } note bottom Strategy end note class PlaySpecialCardCommand{ + void execute(); } note bottom Context end note class AcAddHpPerTurn{ - AddHpPerTurn card + void activate(ArenaController arenaController) } class AcDamageGamble{ - DamageGamble card + void activate(ArenaController arenaController) } note bottom Concrete strategy end note class AcOnWinDamage{ - OnWinDamage card + void activate(ArenaController arenaController) } class AcFluxModifierAtoB{ - FluxModifierAtoB card + void activate(ArenaController arenaController) } class AcStaticModifier{ - StaticModifier card + void activate(ArenaController arenaController) } class AcInstantDamage{ - InstantDamage card + void activate(ArenaController arenaController) } AcAddHpPerTurn .right.|> AcSpecialCard AcDamageGamble .right.|> AcSpecialCard AcOnWinDamage ..|> AcSpecialCard AcFluxModifierAtoB ..|> AcSpecialCard AcStaticModifier..|> AcSpecialCard AcInstantDamage ..|> AcSpecialCard PlaySpecialCardCommand -left-> AcSpecialCard @enduml
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@startuml (*) --> "user modifies text" --> "is highlighting enabled" If "" then -->[Yes] "check that input has not been updated for x milliseconds" as sub else --> [No](*) sub --> [Yes] "update syntax highlighting" as up sub --> [No] sub up --> (*) @enduml
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@startuml interface Product{ void show(); } interface FactoryMethod{ Product newProduct(); } class AppleProduct{ void show(){}; } class OrangeProduct{ void show(){}; } @enduml
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@startuml usantatecla.mastermind class usantatecla.mastermind.ConsoleMastermind{ - ConsoleMastermind() + {static} main(String[]) - play() } class usantatecla.mastermind.GraphicsMastermind{ - GraphicsMastermind() + {static} main(String[]) - play() } class ConsoleView as "usantatecla.mastermind.\nviews.console.\nConsoleView"{} class GraphicsView as "usantatecla.mastermind.\nviews.graphics.\nGraphicsView"{} class Game as "usantatecla.mastermind.\nmodels.\nGame"{} usantatecla.mastermind.ConsoleMastermind *-down-> ConsoleView usantatecla.mastermind.ConsoleMastermind .down.> Game usantatecla.mastermind.GraphicsMastermind *-down-> GraphicsView usantatecla.mastermind.GraphicsMastermind .down.> Game @enduml @startuml usantatecla.mastermind.views class Error as "usantatecla.mastermind.models.\nError"{} class Color as "usantatecla.mastermind.models.\nColor"{} class Game as "usantatecla.mastermind.models.\nGame"{} abstract class usantatecla.mastermind.views.WithGameView { + WithGameView(Game) } usantatecla.mastermind.views.WithGameView *-down-> Game abstract class usantatecla.mastermind.views.ColorView{ + {static} INITIALS: char [] # ColorView() # ColorView(Color) + allInitials(): String # {abstract} resultInitials(int): String + {static} getInstance(char): Color } usantatecla.mastermind.views.ColorView *-down-> Color abstract class usantatecla.mastermind.views.ErrorView{ + MESSAGES: String [] # ErrorView() + ErrorView(Error error) # {abstract} colorInitials(): String } usantatecla.mastermind.views.ErrorView *-down-> Error enum usantatecla.mastermind.views.Message{ + ATTEMPTS + SECRET + RESUME + RESULT + PROPOSED_COMBINATION + TITLE + WINNER + LOOSER - message: String - Message(String) + getMessage(): String } abstract class usantatecla.mastermind.views.View { + View(Game) + interact() # {abstract} start() # {abstract} propose(): boolean # {abstract} isNewGame(): boolean } usantatecla.mastermind.views.View -up-|> usantatecla.mastermind.views.WithGameView usantatecla.mastermind.views.View .down.> Game @enduml @startuml usantatecla.mastermind.views.console class Game as "usantatecla.\nmastermind.models.\nGame" class Error as "usantatecla.\nmastermind.models.\nError" class Result as "usantatecla.\nmastermind.models.\nResult" enum Color as "usantatecla.\nmastermind.models.\nColor" abstract class Combination as "usantatecla.\nmastermind.models.\nCombination" class ProposedCombination as "usantatecla.\nmastermind.models.\nProposedCombination" class SecretCombination as "usantatecla.\nmastermind.models.\nSecretCombination" abstract class WithGameView as "usantatecla.\nmastermind.views.\nWithGameView" abstract class View as "usantatecla.\nmastermind.views.\nView" abstract class ColorView as "usantatecla.\nmastermind.views.\nColorView" abstract class ErrorView as "usantatecla.\nmastermind.views.\nErrorView" enum Message as "usantatecla.\nmastermind.views.\nMessage" class Console as "usantatecla.utils.\nConsole" class YesNoDialog as "usantatecla.utils.\nYesNoDialog" enum ColorCode as "usantatecla.utils.\nColorCode" class usantatecla.mastermind.views.console.ConsoleView { + ConsoleView(Game) # start() # propose() : boolean # isNewGame() : boolean } usantatecla.mastermind.views.console.ConsoleView -up-|> View usantatecla.mastermind.views.console.ConsoleView *-down-> usantatecla.mastermind.views.console.StartView usantatecla.mastermind.views.console.ConsoleView *-down-> usantatecla.mastermind.views.console.ProposalView usantatecla.mastermind.views.console.ConsoleView *-down-> usantatecla.mastermind.views.console.ResumeView usantatecla.mastermind.views.console.ConsoleView --> Game class usantatecla.mastermind.views.console.ResumeView { ~ ResumeView(Game) ~ interact() : boolean } usantatecla.mastermind.views.console.ResumeView -up-|> WithGameView usantatecla.mastermind.views.console.ResumeView .down.> Game usantatecla.mastermind.views.console.ResumeView ..> Message usantatecla.mastermind.views.console.ResumeView .> YesNoDialog class usantatecla.mastermind.views.console.StartView { ~ interact() } usantatecla.mastermind.views.console.StartView ..> Console usantatecla.mastermind.views.console.StartView ..> Message usantatecla.mastermind.views.console.StartView ..> usantatecla.mastermind.views.console.SecretCombinationView class usantatecla.mastermind.views.console.GameView { ~ GameView(Game) ~ write() ~ isWinnerOrLooser() : boolean } usantatecla.mastermind.views.console.GameView -up-|> WithGameView usantatecla.mastermind.views.console.GameView .down.> Game usantatecla.mastermind.views.console.GameView *-down-> usantatecla.mastermind.views.console.SecretCombinationView usantatecla.mastermind.views.console.GameView ..> usantatecla.mastermind.views.console.AttemptsView usantatecla.mastermind.views.console.GameView ..> usantatecla.mastermind.views.console.ResultView usantatecla.mastermind.views.console.GameView ..> usantatecla.mastermind.views.console.ProposedCombinationView usantatecla.mastermind.views.console.GameView ..> Message usantatecla.mastermind.views.console.GameView ..> Console class usantatecla.mastermind.views.console.ProposalView { ~ ProposalView(Game) ~ interact() : boolean } usantatecla.mastermind.views.console.ProposalView -up-|> WithGameView usantatecla.mastermind.views.console.ProposalView .down.> Game usantatecla.mastermind.views.console.ProposalView *-down-> usantatecla.mastermind.views.console.GameView usantatecla.mastermind.views.console.ProposalView ..> ProposedCombination usantatecla.mastermind.views.console.ProposalView ..> usantatecla.mastermind.views.console.ProposedCombinationView class usantatecla.mastermind.views.console.ProposedCombinationView { ~ ProposedCombinationView(ProposedCombination) ~ write() ~ read() } usantatecla.mastermind.views.console.ProposedCombinationView *-down-> ProposedCombination usantatecla.mastermind.views.console.ProposedCombinationView ..> usantatecla.mastermind.views.console.ErrorView usantatecla.mastermind.views.console.ProposedCombinationView ..> usantatecla.mastermind.views.console.ColorView usantatecla.mastermind.views.console.ProposedCombinationView ..> Color usantatecla.mastermind.views.console.ProposedCombinationView ..> Error usantatecla.mastermind.views.console.ProposedCombinationView ..> Combination usantatecla.mastermind.views.console.ProposedCombinationView ..> Message usantatecla.mastermind.views.console.ProposedCombinationView ..> Console class usantatecla.mastermind.views.console.SecretCombinationView { ~ SecretCombinationView() ~ writeln() } usantatecla.mastermind.views.console.SecretCombinationView ..> SecretCombination usantatecla.mastermind.views.console.SecretCombinationView ..> Message usantatecla.mastermind.views.console.SecretCombinationView ..> Console class usantatecla.mastermind.views.console.ResultView { ~ ResultView(Result) ~ writeln() } usantatecla.mastermind.views.console.ResultView *-down-> Result usantatecla.mastermind.views.console.ResultView ..> Message usantatecla.mastermind.views.console.ResultView ..> Console class usantatecla.mastermind.views.console.AttemptsView { ~ AttemptsView(int) ~ writeln() } usantatecla.mastermind.views.console.AttemptsView ..> Console usantatecla.mastermind.views.console.AttemptsView ..> Message class usantatecla.mastermind.views.console.ColorView { ~ ColorView() ~ ColorView(Color) # resultInitials(int) : String ~ write() } usantatecla.mastermind.views.console.ColorView -up-|> ColorView usantatecla.mastermind.views.console.ColorView ..> ColorCode usantatecla.mastermind.views.console.ColorView ..> Console usantatecla.mastermind.views.console.ColorView ..> Color class usantatecla.mastermind.views.console.ErrorView { ~ ErrorView() ~ ErrorView(Error) ~ writeln() # colorInitials() : String } usantatecla.mastermind.views.console.ErrorView -up-|> ErrorView usantatecla.mastermind.views.console.ErrorView ..> Error usantatecla.mastermind.views.console.ErrorView ..> Console usantatecla.mastermind.views.console.ErrorView ..> usantatecla.mastermind.views.console.ColorView @enduml @startuml usantatecla.mastermind.views.graphics class Game as "usantatecla.\nmastermind.models.\nGame" class Error as "usantatecla.\nmastermind.models.\nError" class Result as "usantatecla.\nmastermind.models.\nResult" enum Color as "usantatecla.\nmastermind.models.\nColor" abstract class Combination as "usantatecla.\nmastermind.models.\nCombination" class ProposedCombination as "usantatecla.\nmastermind.models.\nProposedCombination" class SecretCombination as "usantatecla.\nmastermind.models.\nSecretCombination" abstract class View as "usantatecla.\nmastermind.views.\nView" abstract class ColorView as "usantatecla.\nmastermind.views.\nColorView" abstract class ErrorView as "usantatecla.\nmastermind.views.\nErrorView" enum Message as "usantatecla.\nmastermind.views.\nMessage" package javax.swing {} package java.awt {} class usantatecla.mastermind.views.graphics.GraphicsView { + GraphicsView(Game) # start() # propose() : boolean # isNewGame() : boolean } usantatecla.mastermind.views.graphics.GraphicsView -up-|> View usantatecla.mastermind.views.graphics.GraphicsView *-down-> usantatecla.mastermind.views.graphics.BoardView usantatecla.mastermind.views.graphics.GraphicsView ..> Game usantatecla.mastermind.views.graphics.GraphicsView ..> usantatecla.mastermind.views.graphics.ResumeDialog class usantatecla.mastermind.views.graphics.BoardView { - {static} GAME_OVER : String ~ GameView(Game) ~ start() ~ propose() : boolean - drawGameOver() : boolean - clear() } usantatecla.mastermind.views.graphics.BoardView -up-|> javax.swing usantatecla.mastermind.views.graphics.BoardView *-down-> Game usantatecla.mastermind.views.graphics.BoardView *-down-> usantatecla.mastermind.views.graphics.SecretCombinationView usantatecla.mastermind.views.graphics.BoardView *-down-> usantatecla.mastermind.views.graphics.ProposedCombinationsView usantatecla.mastermind.views.graphics.BoardView *-down-> usantatecla.mastermind.views.graphics.ProposalCombinationView usantatecla.mastermind.views.graphics.BoardView ..> java.awt usantatecla.mastermind.views.graphics.BoardView ..> Message usantatecla.mastermind.views.graphics.BoardView ..> usantatecla.mastermind.views.graphics.Constraints usantatecla.mastermind.views.graphics.BoardView ..> ProposedCombination class usantatecla.mastermind.views.graphics.ProposalCombinationView { - {static} ACCEPT : String - characters : String ~ ProposalCombinationView(JRootPane) ~ resetCharacters() ~ getCharacters() : String + actionPerformed(ActionEvent) + keyTyped(KeyEvent) + keyPressed(KeyEvent) + keyReleased(KeyEvent) } usantatecla.mastermind.views.graphics.ProposalCombinationView -up-|> javax.swing usantatecla.mastermind.views.graphics.ProposalCombinationView .up.|> java.awt usantatecla.mastermind.views.graphics.ProposalCombinationView ..> Message usantatecla.mastermind.views.graphics.ProposalCombinationView ..> usantatecla.mastermind.views.graphics.Constraints class usantatecla.mastermind.views.graphics.ProposedCombinationsView { ~ ProposedCombinationsView(Game) ~ add() } usantatecla.mastermind.views.graphics.ProposedCombinationsView -up-|> javax.swing usantatecla.mastermind.views.graphics.ProposedCombinationsView *-down-> Game usantatecla.mastermind.views.graphics.ProposedCombinationsView ..> usantatecla.mastermind.views.graphics.AttemptsView usantatecla.mastermind.views.graphics.ProposedCombinationsView ..> usantatecla.mastermind.views.graphics.ProposedCombinationView usantatecla.mastermind.views.graphics.ProposedCombinationsView ..> usantatecla.mastermind.views.graphics.ResultView usantatecla.mastermind.views.graphics.ProposedCombinationsView ..> java.awt class usantatecla.mastermind.views.graphics.SecretCombinationView { - {static} TITLE : String ~ SecretCombinationView() } usantatecla.mastermind.views.graphics.SecretCombinationView -up-|> javax.swing usantatecla.mastermind.views.graphics.SecretCombinationView ..> Message usantatecla.mastermind.views.graphics.SecretCombinationView ..> SecretCombination usantatecla.mastermind.views.graphics.SecretCombinationView ..> usantatecla.mastermind.views.graphics.Constraints class usantatecla.mastermind.views.graphics.ProposedCombinationView { ~ ProposedCombinationView(ProposedCombination) ~ ProposedCombinationView() ~ read(String) + isValid() : boolean } usantatecla.mastermind.views.graphics.ProposedCombinationView -up-|> javax.swing usantatecla.mastermind.views.graphics.ProposedCombinationView *-down-> ProposedCombination usantatecla.mastermind.views.graphics.ProposedCombinationView *-down-> Error usantatecla.mastermind.views.graphics.ProposedCombinationView ..> Color usantatecla.mastermind.views.graphics.ProposedCombinationView ..> Combination usantatecla.mastermind.views.graphics.ProposedCombinationView ..> ColorView usantatecla.mastermind.views.graphics.ProposedCombinationView ..> usantatecla.mastermind.views.graphics.ErrorView class usantatecla.mastermind.views.graphics.AttemptsView { ~ AttemptsView(int) } usantatecla.mastermind.views.graphics.AttemptsView -up-|> javax.swing usantatecla.mastermind.views.graphics.AttemptsView ..> Message class usantatecla.mastermind.views.graphics.ColorView { ~ ColorView() ~ ColorView(Color) # resultInitials(int) : String } usantatecla.mastermind.views.graphics.ColorView -up-|> ColorView usantatecla.mastermind.views.graphics.ColorView ..> Color class usantatecla.mastermind.views.graphics.Constraints { ~ Constraints(int, int, int, int) } usantatecla.mastermind.views.graphics.Constraints -up-|> java.awt class usantatecla.mastermind.views.graphics.ErrorView { ~ ErrorView() ~ ErrorView(Error) # colorInitials() : String } usantatecla.mastermind.views.graphics.ErrorView -up-|> ErrorView usantatecla.mastermind.views.graphics.ErrorView ..> usantatecla.mastermind.views.graphics.ColorView usantatecla.mastermind.views.graphics.ErrorView ..> Error class usantatecla.mastermind.views.graphics.ResultView { ~ ResultView(Result) } usantatecla.mastermind.views.graphics.ResultView -up-|> javax.swing usantatecla.mastermind.views.graphics.ResultView *-down-> Result usantatecla.mastermind.views.graphics.ResultView ..> Message class usantatecla.mastermind.views.graphics.ResumeDialog { - newGame : boolean ~ ResumeDialog() ~ isNewGame() : boolean } usantatecla.mastermind.views.graphics.ResumeDialog -down..> javax.swing usantatecla.mastermind.views.graphics.ResumeDialog ..> Message @enduml @startuml usantatecla.mastermind.models enum Color as "usantatecla.\nmastermind.types.\nColor" abstract class usantatecla.mastermind.models.Combination { - {static} WIDTH: int # Combination() + {static} getWidth(): int } usantatecla.mastermind.models.Combination *-down-> "*" Color class usantatecla.mastermind.models.Game { - {static} MAX_LONG: int - attempts: int + Game() + reset() + addProposeCombination(ProposedCombination) + isLooser(): boolean + isWinner(): boolean + getAttempts(): int + getProposedCombination(int): ProposedCombination + getResult(int): Result } usantatecla.mastermind.models.Game *-down-> usantatecla.mastermind.models.SecretCombination usantatecla.mastermind.models.Game *-down-> "*" usantatecla.mastermind.models.Result usantatecla.mastermind.models.Game *-down-> "*" usantatecla.mastermind.models.ProposedCombination class usantatecla.mastermind.models.ProposedCombination { ~ contains(Color, int): boolean ~ contains(Color): boolean + getColors(): List<Color> } usantatecla.mastermind.models.ProposedCombination -up-|> usantatecla.mastermind.models.Combination usantatecla.mastermind.models.ProposedCombination ..> Color class usantatecla.mastermind.models.Result { - blacks: int - whites: int ~ Result(int, int) ~ isWinner(): boolean + getBlacks(): int + getWhites(): int } usantatecla.mastermind.models.Result ..> usantatecla.mastermind.models.Combination class usantatecla.mastermind.models.SecretCombination { ~ SecretCombination() ~ getResult(ProposedCombination): Result } usantatecla.mastermind.models.SecretCombination -up-|> usantatecla.mastermind.models.Combination usantatecla.mastermind.models.SecretCombination ..> usantatecla.mastermind.models.Result usantatecla.mastermind.models.SecretCombination ..> usantatecla.mastermind.models.ProposedCombination usantatecla.mastermind.models.SecretCombination ..> Color @enduml @startuml usantatecla.mastermind.types enum usantatecla.mastermind.types.Color { + RED + BLUE + YELLOW + GREEN + ORANGE + PURPLE + NULL + {static} length(): int + isNull() : boolean } enum usantatecla.mastermind.types.Error { + DUPLICATED + WRONG_CHARACTERS + WRONG_LENGTH + NULL + isNull() : boolean } @enduml @startuml usantatecla.utils class BufferedReader as "java.io.BufferedReader"{} enum usantatecla.utils.views.ColorCode{ + RED + BLUE + YELLOW + GREEN + ORANGE + PURPLE + RESET_COLOR - color: String ~ ColorCode(String) + getColor(): String + {static} getColorByIndex(int): String } class usantatecla.utils.views.Console{ - {static} console: Console + {static} getInstance(): Console + readString(String): String + readString(): String + readInt(String): int + readChar(String): char + writeln() + write(String) + writeln(String) + write(char) - writeError(String) } usantatecla.utils.views.Console *-down-> BufferedReader class usantatecla.utils.views.YesNoDialog{ - {static} AFIRMATIVE: char - {static} NEGATIVE: char - {static} QUESTION: String - {static} MESSAGE: String + YesNoDialog() + read(String): boolean - {static} isAfirmative(char): boolean - {static} isNegative(char): boolean } usantatecla.utils.views.YesNoDialog ..> usantatecla.utils.views.Console @enduml
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@startuml flink-calcite-schema class PlannerContext class CatalogManagerCalciteSchema { private final CatalogManager catalogManager; } class CatalogCalciteSchema { private final String catalogName; private final Catalog catalog; } class DatabaseCalciteSchema { private final String databaseName; private final String catalogName; private final Catalog catalog; } CatalogManagerCalciteSchema --> CatalogCalciteSchema CatalogCalciteSchema --> DatabaseCalciteSchema PlannerContext -down-> CatalogManagerCalciteSchema PlannerContext -down-> FunctionCatalogOperatorTable class FunctionCatalogOperatorTable { private final FunctionCatalog functionCatalog; } class FunctionCatalog FunctionCatalogOperatorTable -down-> FunctionCatalog @enduml
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@startuml class Address { Zipcode string MailingAddress string } class GeoLocation { Latitude float32 Longitude float32 } class Manufacture { ManufactureID string Name string YearInService int32 } class Owner { OwnerID string Name string Transportation []string } Address *-- GeoLocation class Dealership { Name string DealershipID string GroundInventory map[string]*GroundTransportation } Dealership *-- Address Manufacture *-- Address Owner *-- Address class GroundTransportation { Manufacture *Manufacture Owner *Owner Location Geolocation SerialNumber string } interface DealershipManager { GetAllDealership() map[string]*domain.Dealership AddDealership(dealership *domain.Dealership) error GetDealership(dealershipID string) *domain.Dealership RemoveDealership(dealershipID string) error AddGroundInventory(dealershipID string, ground *domain.GroundTransportation) error GetGroundInventory(dealershipID string, serialNumber string) (*domain.GroundTransportation, error) MoveGroundInventory(dealershipID string, serialNumber string) error SoldGroundInventory(dealershipID string, serialNumber string, owner *domain.Owner) error } interface OwnershipManager { GetOwners() map[string]*domain.Owner CreateOwner(ownerID string, name string, address *domain.Address) (*domain.Owner, error) GetOwner(ownerID string) *domain.Owner UpdateOwner(owner *domain.Owner) bool DeleteOwner(owner *domain.Owner) bool IsExisting(ownerID string) bool } @enduml
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@startuml 'actor user '' 'participant Leaderboard as L 'participant AuthenticationClass as A 'participant User as U 'participant DatabaseHelperClass as db '' 'activate user 'user -> L: view leaderboard (JWT) '' activate L '' L -> A: verify JWT '' activate A '' alt jwt is valid '' A --> L: valid '' L -> U: get user XP '' activate U '' U -> db: get user XP '' activate db '' db --> U: user XP '' deactivate db '' U --> L: user XP '' deactivate U '' L -> db: get leaderboard data '' activate db '' db --> L: leaderboard data '' deactivate db '' L --> user: local leaderboard '' else '' A --> L: invalid '' deactivate A '' L --> user: invalid JWT '' end 'deactivate L '' actor user participant Leaderboard as L participant DatabaseHelperClass as db activate user user -> L: getLocalLeaderboard(username) activate L L -> db: getXP(username) activate db db --> L : (usernames, xp)[] deactivate db ' L -> db: get leaderboard data ' activate db ' db --> L: leaderboard data ' deactivate db L --> user: local leaderboard deactivate L @enduml
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