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@startuml class Context{ - Strategy strategy + void setStrategy(Strategy strategy) + int operation(int num1, int num2) } interface Strategy{ + {abstract} int operation(int num1, int num2) } class AddOperation{ + int operation(int num1, int num2) } class SubOperation{ + int operation(int num1, int num2) } AddOperation ..|> Strategy SubOperation ..|> Strategy Context-->Strategy @enduml
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@startuml header Sequence diagram for authenticated user to fill in symptom check endheader participant ODA_WEB_UI participant ODA_FHIR_API note left of ODA_WEB_UI #aqua Pre-Condition 1: User is logged in Pre-Condition 2: Patient/person is stored in the phr Pre-Condition 3: UI knows patient's/person's phr identifier Pre-Condition 4: Questionnaire is stored in the phr end note box "ODA 2" #LightBlue participant ODA_WEB_UI participant ODA_FHIR_API end box ODA_WEB_UI -> ODA_FHIR_API: GET [oda-fhir-base]/Questionnaire?useContext=[system]|[code] ODA_FHIR_API -> ODA_PHR: GET [oda-fhir-base]/Questionnaire?useContext=[system]|[code] ODA_FHIR_API <-- ODA_PHR: HTTP 200 OK [Bundle - collection of questionnaires] ODA_WEB_UI <-- ODA_FHIR_API: Bundle [collection of questionnaires] ODA_WEB_UI -> ODA_WEB_UI: Select the questionnaire ODA_WEB_UI -> ODA_FHIR_API: POST [oda-fhir-base]/Questionnaire/[id]/$populate ODA_FHIR_API -> ODA_PHR: GET [phr-fhir-base]/Questionnaire/[id] ODA_FHIR_API <-- ODA_PHR: HTTP 200 OK [Questionnaire] ODA_FHIR_API -> ODA_FHIR_API: resolve pre-population Observation codes from Questionnaire ODA_FHIR_API -> ODA_PHR: GET [oda-fhir-base]/Observation?code=[system]|[code],[system]|[code],[system]|[code] ... ODA_FHIR_API <- ODA_PHR: HTTP 200 OK [Bundle - collection of latest observations] ODA_FHIR_API -> ODA_PHR: GET [oda-fhir-base]/QuestionnaireResponse?questionnaire=[id] ODA_FHIR_API <- ODA_PHR: HTTP 200 OK [Latest QuestionnaireResponse for Questionnaire] ODA_FHIR_API -> ODA_FHIR_API: Pre-populate the QuestionnaireResponse [use Observations and latest QuestionnaireResponse] ODA_WEB_UI <-- ODA_FHIR_API: HTTP 200 OK [QuestionnaireResponse] ODA_WEB_UI -> ODA_WEB_UI: Fill in the questionnaire response ODA_WEB_UI -> ODA_FHIR_API: POST [oda-fhir-base]/QuestionnaireResponse/$checkSymptoms ODA_FHIR_API -> ODA_FHIR_API: Generate DSSRequest ODA_FHIR_API -> ODA1: POST [oda1_base]/DSSRequest ODA_FHIR_API <-- ODA1: DSSResponse ODA_FHIR_API -> ODA_FHIR_API: generate CarePlan (include QuestionnaireResponse as a CarePlan.support reference) ODA_WEB_UI <-- ODA_FHIR_API: HTTP 200 OK [CarePlan] ODA_WEB_UI -> ODA_WEB_UI: View/Edit/Confirm/Cancel CarePlan ODA_WEB_UI -> ODA_FHIR_API: POST [oda-fhir-base]/CarePlan ODA_FHIR_API -> ODA_PHR: POST [phr-fhir-base]/CarePlan ODA_FHIR_API <-- ODA_PHR: HTTP 201 Created, Location: [phr-fhir-base]]/CarePlan/[id]/_history/[vid] ODA_FHIR_API -> ODA_PHR: POST [phr-fhir-base]/QuestionnaireResponse ODA_FHIR_API <- ODA_PHR: HTTP 201 Created, Location: [phr-fhir-base]/QuestionnaireResponse/[id]/_history/[vid] ODA_FHIR_API -> ODA_FHIR_API: Generate Observations ODA_FHIR_API -> ODA_PHR: POST [phr-fhir-base]/?_format=transaction [Bundle - collection of observations] ODA_FHIR_API <- ODA_PHR: HTTP 200 OK [Bundle - collection of observations] ODA_WEB_UI <- ODA_FHIR_API: HTTP 201 Created, Location: [phr-fhir-base]/CarePlan/[id]/_history/[vid] @enduml
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@startuml package de.gematik.ti.healthcard.control.common.event { package de.gematik.ti.healthcard.control.common.event.present { abstract class AbstractEgkHealthCardPresentEvent { # AbstractEgkHealthCardPresentEvent() } } } package de.gematik.ti.healthcard.control.common.event { package de.gematik.ti.healthcard.control.common.event.present { abstract class AbstractHbaHealthCardPresentEvent { # AbstractHbaHealthCardPresentEvent() } } } package de.gematik.ti.healthcard.control.common.event { package de.gematik.ti.healthcard.control.common.event.present { abstract class AbstractHealthCardPresentEvent { # AbstractHealthCardPresentEvent() } } } package de.gematik.ti.healthcard.control.common.event { package de.gematik.ti.healthcard.control.common.event.present { abstract class AbstractSmcbHealthCardPresentEvent { # AbstractSmcbHealthCardPresentEvent() } } } package de.gematik.ti.healthcard.control.common.event { package de.gematik.ti.healthcard.control.common.event.present { class Egk21HealthCardPresentEvent { + Egk21HealthCardPresentEvent() } } } package de.gematik.ti.healthcard.control.common.event { package de.gematik.ti.healthcard.control.common.event.present { class Egk2HealthCardPresentEvent { + Egk2HealthCardPresentEvent() } } } package de.gematik.ti.healthcard.control.common.event { package de.gematik.ti.healthcard.control.common.event.present { class Hba21HealthCardPresentEvent { + Hba21HealthCardPresentEvent() } } } package de.gematik.ti.healthcard.control.common.event { package de.gematik.ti.healthcard.control.common.event.present { class Hba2HealthCardPresentEvent { + Hba2HealthCardPresentEvent() } } } package de.gematik.ti.healthcard.control.common.event { package de.gematik.ti.healthcard.control.common.event.present { class Smcb21HealthCardPresentEvent { + Smcb21HealthCardPresentEvent() } } } package de.gematik.ti.healthcard.control.common.event { package de.gematik.ti.healthcard.control.common.event.present { class Smcb2HealthCardPresentEvent { + Smcb2HealthCardPresentEvent() } } } package de.gematik.ti.healthcard.control.common.event { package de.gematik.ti.healthcard.control.common.event.present { class UnknownCardPresentEvent { + UnknownCardPresentEvent() } } } package de.gematik.ti.healthcard.control.common.event { abstract class AbstractHealthCardEvent { # AbstractHealthCardEvent() + getHealthCard() } } package de.gematik.ti.cardreader.provider.api.events { abstract class AbstractCardReaderEvent { } } AbstractHealthCardEvent -up-|> AbstractCardReaderEvent AbstractEgkHealthCardPresentEvent -up-|> AbstractHealthCardPresentEvent AbstractHbaHealthCardPresentEvent -up-|> AbstractHealthCardPresentEvent AbstractHealthCardPresentEvent -up-|> AbstractHealthCardEvent AbstractSmcbHealthCardPresentEvent -up-|> AbstractHealthCardPresentEvent Egk21HealthCardPresentEvent -up-|> AbstractEgkHealthCardPresentEvent Egk2HealthCardPresentEvent -up-|> AbstractEgkHealthCardPresentEvent Hba21HealthCardPresentEvent -up-|> AbstractHbaHealthCardPresentEvent Hba2HealthCardPresentEvent -up-|> AbstractHbaHealthCardPresentEvent Smcb21HealthCardPresentEvent -up-|> AbstractSmcbHealthCardPresentEvent Smcb2HealthCardPresentEvent -up-|> AbstractSmcbHealthCardPresentEvent UnknownCardPresentEvent -up-|> AbstractHealthCardPresentEvent @enduml
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@startuml left to right direction class "«Metaclass» \n User " as User class "«stereotype» \n Web Client" as WebClient WebClient --|> User @enduml
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@startuml package com.iluwatar.command { class App { + App() + main(args : String[]) {static} } abstract class Command { + Command() + execute(Target) {abstract} + redo() {abstract} + toString() : String {abstract} + undo() {abstract} } class Goblin { + Goblin() + toString() : String } class InvisibilitySpell { - target : Target + InvisibilitySpell() + execute(target : Target) + redo() + toString() : String + undo() } class ShrinkSpell { - oldSize : Size - target : Target + ShrinkSpell() + execute(target : Target) + redo() + toString() : String + undo() } enum Size { + NORMAL {static} + SMALL {static} - title : String + toString() : String + valueOf(name : String) : Size {static} + values() : Size[] {static} } abstract class Target { - LOGGER : Logger {static} - size : Size - visibility : Visibility + Target() + getSize() : Size + getVisibility() : Visibility + printStatus() + setSize(size : Size) + setVisibility(visibility : Visibility) + toString() : String {abstract} } enum Visibility { + INVISIBLE {static} + VISIBLE {static} - title : String + toString() : String + valueOf(name : String) : Visibility {static} + values() : Visibility[] {static} } class Wizard { - LOGGER : Logger {static} - redoStack : Deque<Command> - undoStack : Deque<Command> + Wizard() + castSpell(command : Command, target : Target) + redoLastSpell() + toString() : String + undoLastSpell() } } Target --> "-size" Size Wizard --> "-undoStack" Command ShrinkSpell --> "-oldSize" Size InvisibilitySpell --> "-target" Target ShrinkSpell --> "-target" Target Target --> "-visibility" Visibility Goblin --|> Target InvisibilitySpell --|> Command ShrinkSpell --|> Command @enduml
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@startuml class Timer { - callback_ : const TimerCallback - expiration_ : Timestamp - interval_ : const double - repeat_ : const bool + Timer(const TimerCallback& cb, Timestamp when, double interval) + run() const : void + expiration() const : Timestamp + repeat() const : bool + restart(Timestamp now) : void } class TimerId { - value_ : Timer * + TimerId(Timer *timer) } class TimerQueue { - typedef std::pair<Timestamp, Timer*> Entry - typedef std::set<Entry> TimerList - loop_ : EventLoop * - timerfd_ : const int - timerfdChannel_ : Channel - timers_ : TimerList + TimerQueue() + ~TimerQueue() + addTimer(const TimerCallback &cb, Timestamp when, double interval) : TimerId + cancel(TimerId timerId) : void - getExpired(Timestamp now) : std::vector<Entry> - handleRead() : void - reset(const std::vector<Entry>& expired, Timestamp now) : void - insert(Timer* timer) : bool } @enduml @startuml class Timer { - callback_ : const TimerCallback - expiration_ : Timestamp - interval_ : const double - repeat_ : const bool + Timer(const TimerCallback& cb, Timestamp when, double interval) + run() const : void + expiration() const : Timestamp + repeat() const : bool + restart(Timestamp now) : void } @enduml @startuml class TimerId { - value_ : Timer * + TimerId(Timer *timer) } @enduml @startuml class TimerQueue { - typedef std::pair<Timestamp, Timer*> Entry - typedef std::set<Entry> TimerList - loop_ : EventLoop * - timerfd_ : const int - timerfdChannel_ : Channel - timers_ : TimerList + TimerQueue() + ~TimerQueue() + addTimer(const TimerCallback &cb, Timestamp when, double interval) : TimerId + cancel(TimerId timerId) : void - getExpired(Timestamp now) : std::vector<Entry> - handleRead() : void - reset(const std::vector<Entry>& expired, Timestamp now) : void - insert(Timer* timer) : bool } @enduml
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@startuml Player Moves Card From Waste to Tableau hide empty description state "**OPEN_GAME**" as 0 state " " as 1 state " " as 2 state " " as 3 state "**ShowBoard**" as 4 state "**OPEN_GAME**" as 5 0 -down-> 1 : Player selects move from\n waste to tableau state choice <<choice>> 1 -down-> choice : Is waste empty choice --> 0 choice -down-> 3: No 3 -down-> 2 : Player selects destination state choice1 <<choice>> 2 -down-> choice1 : Is valid destination? choice1 -down-> 4 : Yes choice1 --> 3 4 -down-> 5 @enduml
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@startuml interface Command { execute() } class LightOnCommand implements Command{ execute() } class LightOffCommand implements Command{ execute() } class SimpleRemoteControl { Command slot setCommand() buttonWasPressed() } class Light { on() off() } SimpleRemoteControl -right--> Command :has one LightOnCommand -left--> Light :has one LightOffCommand -left--> Light :has one Client -right--> Light : creating Light Client -right--> LightOnCommand : creating LightCommand and setting its Receiver: Light note top of SimpleRemoteControl : This is Invoker note bottom of LightOnCommand : This is ConcreteCommand note bottom of LightOffCommand : This is ConcreteCommand note bottom of Light : This is Reciver @enduml
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@startuml package HowToManageStrategyId { entity Strategy { id: int } class StrategyManager { strategies: Dict[int, Strategy] } } @enduml
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@startuml actor User boundary WikiScreen boundary AddWikiInfoScreen control HydraController control WikiService control PrivilegeService control HydraRepository database DB box "Client" #LightBlue participant WikiScreen participant AddWikiInfoScreen end box box "Server" #Pink control HydraController control WikiService control PrivilegeService control HydraRepository end box box "Model" #Orange participant DB end box User -> WikiScreen : clickAddButton() activate WikiScreen group RETRIEVE USER PRIVILEGES FROM SERVER ref over WikiScreen : **UC_4 / DECORATE**\n**REQUEST WITH**\n**JWT TOKEN** WikiScreen -> HydraController : **GET /auth/prigileges** (token) ref over HydraController : **UC_4 / VALIDATE USER TOKEN** activate HydraController group GET USER PRIVILEGES HydraController -> PrivilegeService : getUserPrivileges(userId) activate PrivilegeService PrivilegeService -> HydraRepository : getUserPrivileges(userId) activate HydraRepository HydraRepository -> DB activate DB DB --> HydraRepository deactivate DB HydraRepository --> PrivilegeService : List<Privilege> deactivate HydraRepository PrivilegeService --> HydraController : List<Privilege> deactivate PrivilegeService end HydraController --> WikiScreen : List<Privilege> deactivate HydraController end alt user has FN_PRV_CREATE_INFORMATION WikiScreen -> AddWikiInfoScreen : //<< navigate >>// activate AddWikiInfoScreen ref over AddWikiInfoScreen : **UC_4 / DECORATE**\n**REQUEST WITH**\n**JWT TOKEN** AddWikiInfoScreen -> HydraController : **GET /wiki/companies** (token) ref over HydraController : **UC_4 / VALIDATE USER TOKEN** activate HydraController HydraController -> WikiService : getCompanies() activate WikiService WikiService -> HydraRepository : getCompanies() activate HydraRepository HydraRepository -> DB activate DB DB --> HydraRepository deactivate DB HydraRepository --> WikiService : List<Company> deactivate HydraRepository WikiService --> HydraController : List<Company> deactivate WikiService HydraController --> AddWikiInfoScreen : List<Company> deactivate HydraController AddWikiInfoScreen -> AddWikiInfoScreen : updateCompanyPicker() User -> AddWikiInfoScreen : completeForm() User -> AddWikiInfoScreen : clickSubmitButton() ref over AddWikiInfoScreen : **UC_4 / DECORATE**\n**REQUEST WITH**\n**JWT TOKEN** AddWikiInfoScreen -> HydraController : **POST /wiki/info/add** (token, information) ref over HydraController : **UC_4 / VALIDATE USER TOKEN** activate HydraController HydraController -> WikiService : addWikiInfo(userId, information) ref over WikiService : **GET USER PRIVILEGES** activate WikiService alt user has FN_PRV_CREATE_INFORMATION WikiService -> HydraRepository : addWikiInfo(information) activate HydraRepository HydraRepository -> DB activate DB DB --> HydraRepository deactivate DB HydraRepository --> WikiService : ok deactivate HydraRepository WikiService --> HydraController : ok deactivate WikiService HydraController --> AddWikiInfoScreen : ok deactivate HydraController else no FN_PRV_CREATE_INFORMATION activate WikiService WikiService --> HydraController : error message deactivate WikiService activate HydraController HydraController --> AddWikiInfoScreen : error message deactivate HydraController AddWikiInfoScreen -> AddWikiInfoScreen : showErrorMessage() end AddWikiInfoScreen -> WikiScreen : //<< navigate >>// end @enduml
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@startuml cloud { [Elixir Host] } package "browser" { () hooks () ui [Elixir Host] <-down-> [LiveView] hooks <-up-> [LiveView] ui <-up-> [LiveView] } package "localhost" { hooks <-down-> [Electron] [Electron] <-left-> [Puppeteer] [Puppeteer] <-left-> [Chrome] } ui <-left-> [User] [User] <-down-> Chrome [User] Chrome <-down-> [LAN Device] Chrome <-down-> [WAN Device] @enduml
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@startuml title Example Frontend -> Middletier: GET /posts Middletier -> Backend: GET [[http://example.com /comments]] Backend -> Service: comments Service --> Backend: return(comments) Backend --> Middletier: return(comments) alt links not provided Middletier -> Backend: GET [[http://example.com /thumbnails]] Backend --> Middletier: return(thumbnails) Middletier -> Backend: GET [[http://example.com /likes]] Backend --> Middletier: return(likes) else links provided Middletier -> Backend: POST [[http://example.com /links]] Backend --> Middletier: return(links) end Middletier --> Frontend: return(posts) @enduml
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@startuml package "controllers" { [Controller] } package "detections" { [Detection] [Detections] [DetectionsStorage] } package "seekers" { [Seeker] package "objects" { [ObjectSeekersFactory] [ObjectSeeker] package "google" { [GoogleResponse] [GoogleObjSeeker] } } package "pics" { [PicSeekersFactory] [DesktopFS] [PicSeeker] } } package "statistics" { [Statistics] [StatisticsData] [DetectionError] [DetectionInfo] } package "net" { [Request] } [Controller] ..> [Detections] [Controller] ..> [DetectionsStorage] [Controller] ..> [Detection] [Controller] ..> [Seeker] [Controller] ..> [Statistics] [Controller] ..> [StatisticsData] [Controller] ..> [PicSeekersFactory] [Controller] ..> [ObjectSeekersFactory] [Request] ..> [GoogleResponse] [ObjectSeeker] ..> [Detection] [ObjectSeeker] ..> [Seeker] [GoogleObjSeeker] ..> [Detection] [GoogleObjSeeker] ..> [Detections] [GoogleObjSeeker] ..> [ObjectSeeker] [DesktopFS] ..> [Detection] [PicSeekersFactory] ..> [Seeker] [PicSeekersFactory] ..> [Detection] [PicSeeker] ..> [Detection] [PicSeeker] ..> [Seeker] [DetectionError] ..> [Detection] [DetectionInfo] ..> [Detection] [StatisticsData] ..> [Detection] [StatisticsData] ..> [Detections] @enduml
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@startuml class MathUtil <<static>> { + {static} Approximately(v1:float, v2:float, errorRange:float) : bool + {static} WrapAngle(angle:float) : float } @enduml
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@startuml title exercise 41 - Class Diagram class App { +File input41 +Scanner input void main() } class SiteBuilder { String siteName String siteAuthor String Path String create_dir(String path) String write_index(String name, String author, String path) } App <|-down- SiteBuilder: uses @enduml
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@startuml title __FLEXICUAPPLICATION's Class Diagram__\n package com.example.danie.flexicuapplication { class ExampleUnitTest { + addition_isCorrect() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml ->"accountRep:AccountRepository": createAccount(accountDenomination, accountDescription, groupID); activate "accountRep:AccountRepository" #FFBBBB participant ":AccountDomainDataAssembler" autonumber 1.9.1 create "account:Account" "accountRep:AccountRepository"-->"account:Account": create(accountDenomination, accountDescription, groupID) "accountRep:AccountRepository"->":AccountDomainDataAssembler": toData(account) autonumber 1.9.2.1 activate ":AccountDomainDataAssembler" #FFBBBB ":AccountDomainDataAssembler"->"account:Account" : groupID = getOwnerID() activate "account:Account" #FFBBBB ":AccountDomainDataAssembler"->"account:Account" : accountDenomination = getDenomination() ":AccountDomainDataAssembler"->"account:Account" : accountDescription = getDescription() ":AccountDomainDataAssembler"->"account:Account" : accountBalance= getBalance(); deactivate "account:Account" create "accountJpa:AccountJpa" ":AccountDomainDataAssembler"-->"accountJpa:AccountJpa" : create(groupID, accountDenomination, accountDescription, accountBalance) ":AccountDomainDataAssembler"-->"accountRep:AccountRepository" : accountJPA deactivate ":AccountDomainDataAssembler" #FFBBBB autonumber 1.9.3 ||| "accountRep:AccountRepository"->"accountRep:AccountRepository": savedAccountJpa = save(accountJPA) ||| "accountRep:AccountRepository"->":AccountDomainDataAssembler":toDomain(savedAccountJpa) activate ":AccountDomainDataAssembler" #FFBBBB autonumber 1.9.4.1 ":AccountDomainDataAssembler"->"accountJpa:AccountJpa" : groupID = getAccountIDJpa().getOwnerID(); activate "accountJpa:AccountJpa" #FFBBBB ":AccountDomainDataAssembler"->"accountJpa:AccountJpa" : accountDenomination = getDenomination() ":AccountDomainDataAssembler"->"accountJpa:AccountJpa" : accountDescription = getDescription() ":AccountDomainDataAssembler"->"accountJpa:AccountJpa" : accountBalance = getAmount() deactivate "accountJpa:AccountJpa" create "savedAccount:Account" ":AccountDomainDataAssembler"-->"savedAccount:Account": create(accountDenomination, accountDescription, groupID, accountBalance) ":AccountDomainDataAssembler"-->"accountRep:AccountRepository" : savedAccount autonumber 1.9.5 <--"accountRep:AccountRepository": savedAccount @enduml
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/diagrams/api/request-flow.puml
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Rachnerd/remia-poc
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refs/heads/master
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@startuml actor Client Client -> Middleware: query/mutation Middleware -> Middleware: authenticate() Middleware -> Resolver: query/mutation Resolver -> Service: getEntity(params) Service -> AuthService: authorize() Service <-- AuthService: roles Service -> ValidationServiceN: validate(params) Service <-- ValidationServiceN: isValid Service -> BusinessLogicServiceN: doSomethingElse() Service <-- BusinessLogicServiceN: result Service -> Repository: interactWithDatabase() Service <-- Repository: entity Resolver <-- Service: entity Resolver -> Resolver: convertToGqlDto(entity) Middleware <-- Resolver: entityGqlDto Client <-- Middleware: Gql data skinparam ParticipantPadding 20 skinparam BoxPadding 10 box "Controller" participant Resolver end box box "Service" participant Service participant AuthService participant ValidationServiceN participant BusinessLogicServiceN end box box "Repository" participant Repository end box @enduml
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/test.puml
6f2d364744a14d5d332fde5061af30d2b73a992f
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permissive
thexdesk/develop
4b909d695c5f17bfbf9eca44a420ace4adc6537a
8a70f739cba227cfd3e8068be7f59132813ffc29
refs/heads/develop
2023-03-06T07:18:09.023293
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405,447,785
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@startuml scale 0.9 class Codex.Projects.Commands.MakeProject { #configFilePath : string +handle() +__construct(configFilePath : string) } class Codex.Projects.Commands.FindProjects { #docsDir : null|string +handle() : array +__construct(docsDir : string = null) } class Codex.Projects.Project { +{static}CASTS_PATH = "casts" +{static}DEFAULTS_PATH = "defaults" +{static}INHERITS_PATH = "inherits" #children : Codex.Revisions.RevisionCollection #fsm : Illuminate.Contracts.Filesystem.Factory +mergePaths = ["codex.projects.inherits"] #parent : Codex.Codex +getDefaultDiskName() : string +getDefaultRevisionKey() +getDisk() : Illuminate.Contracts.Filesystem.Filesystem +getDiskConfig() : Illuminate.Support.Collection +getDiskName() : array|.Codex.Model.Collection|mixed +getFsm() : Illuminate.Contracts.Filesystem.Factory +getRevision(key) : Codex.Contracts.Revisions.Revision|mixed +getRevisions() : Codex.Revisions.RevisionCollection +hasRevision(key) : bool +newCollection(models : array = []) : Codex.Projects.ProjectCollection|.Illuminate.Database.Eloquent.Collection +revisions() +setDiskName(diskName) : $this +setFsm(fsm : Illuminate.Contracts.Filesystem.Factory) : Codex.Contracts.Projects.Project +setMergedAttributes(attributes) +updateDisk() } class Codex.Projects.Project extends Codex.Mergable.Model class Codex.Projects.Project implements Codex.Contracts.Projects.Project class Codex.Projects.Project implements Codex.Contracts.Mergable.ChildInterface class Codex.Projects.Project implements Codex.Contracts.Mergable.ParentInterface class Codex.Projects.ProjectCollection { +getCodex() : mixed +getDefaultKey() : mixed #makeModel(key) : Codex.Contracts.Projects.Project #resolveLoadable() : array +get($key) : \Codex\Projects\Project } class Codex.Projects.ProjectCollection extends Codex.Mergable.ModelCollection class Codex.Projects.Events.ResolvedProject { #project : Codex.Contracts.Projects.Project +getProject() : Codex.Contracts.Projects.Project +__construct(project : Codex.Contracts.Projects.Project) } class Codex.Addons.Addon { #enabled : bool = false #extensions : array|string[] #installed : bool = false #path : string #slug : string #vendor : string +getExtensions() : array|string[] +getName() +getPath() : null +getServiceProvider() : string +getSlug() : string +getVendor() : string +isEnabled() : bool +isInstalled() : bool +newServiceProvider() : Illuminate.Support.ServiceProvider +path(parts) +setEnabled(enabled : bool) : Addon +setExtensions(extensions : array|string[]) : Addon +setInstalled(installed : bool) : Addon +setPath(path : null) : Addon +setSlug(slug : string) : Addon +setVendor(vendor : string) : Addon +__toString() } class Codex.Addons.AddonProvider { #application : Illuminate.Contracts.Foundation.Application #events : Illuminate.Contracts.Events.Dispatcher #instances : array = [] #providers : array = [] #router : Illuminate.Routing.Router #bindAliases(provider : Codex.Addons.AddonServiceProvider) +register(addon : Codex.Addons.Addon) #registerCommands(provider : Codex.Addons.AddonServiceProvider) #registerConfig(provider : Codex.Addons.AddonServiceProvider) #registerEvents(provider : Codex.Addons.AddonServiceProvider) #registerProviders(provider : Codex.Addons.AddonServiceProvider) ' +__construct(application : Illuminate.Contracts.Foundation.Application, router : Illuminate.Routing.Router, events : Illuminate.Contracts.Events.Dispatcher) } class Codex.Addons.AddonRegistry { #filePath : string #fs : Illuminate.Filesystem.Filesystem #registry : array +create(name : Codex.Addons.string) +delete(name : Codex.Addons.string) +exists(name) #get(name, key, default = null) +isEnabled(name : Codex.Addons.string) +isInstalled(name : Codex.Addons.string) #load(reload = false) #save() #set(name, key, value) +setDisabled(name : Codex.Addons.string) +setEnabled(name : Codex.Addons.string) +setInstalled(name : Codex.Addons.string) +setUninstalled(name : Codex.Addons.string) +__construct(fs : Illuminate.Filesystem.Filesystem) } class Codex.Addons.AddonLoader { +load(path) : $this } class Codex.Addons.AddonManager { #addons : Codex.Addons.AddonCollection #config : Illuminate.Contracts.Config.Repository #dispatcher : Illuminate.Contracts.Events.Dispatcher #finder : Codex.Addons.AddonFinder #integrator : Codex.Addons.AddonIntegrator #registry : Codex.Addons.AddonRegistry +disable(addon : Codex.Addons.Addon) +enable(addon : Codex.Addons.Addon) +install(addon : Codex.Addons.Addon) +register() +uninstall(addon : Codex.Addons.Addon) ' +__construct(finder : Codex.Addons.AddonFinder, integrator : Codex.Addons.AddonIntegrator, registry : Codex.Addons.AddonRegistry, addons : Codex.Addons.AddonCollection, dispatcher : Illuminate.Contracts.Events.Dispatcher, config : Illuminate.Contracts.Config.Repository) } class Codex.Addons.AddonIntegrator { #addonProvider : Codex.Addons.AddonProvider #collection : Codex.Addons.AddonCollection #events : Illuminate.Contracts.Events.Dispatcher #extensions : Codex.Addons.Extensions.ExtensionCollection #registry : Codex.Addons.AddonRegistry #getComposerData(path) +register(path) ' +__construct(collection : Codex.Addons.AddonCollection, extensions : Codex.Addons.Extensions.ExtensionCollection, registry : Codex.Addons.AddonRegistry, addonProvider : Codex.Addons.AddonProvider, events : Illuminate.Contracts.Events.Dispatcher) } class Codex.Addons.AddonCollection { +disabled() : AddonCollection +enabled() : AddonCollection +installed() : AddonCollection +uninstalled() : AddonCollection } class Codex.Addons.AddonCollection extends Illuminate.Support.Collection class Codex.Addons.AddonFinder { #baseDir +find() +getBaseDir() : string +setBaseDir(baseDir : string) : AddonFinder +__construct() } class Codex.Addons.Console.AddonCommand { #signature = "codex:addon {operation : install/uninstall/enable/disable/list} {name?}" +handle(addons : Codex.Addons.AddonCollection, manager : Codex.Addons.AddonManager) } class Codex.Addons.Console.AddonCommand extends Illuminate.Console.Command class Codex.Addons.Events.AddonsHaveRegistered { #addons : Codex.Addons.AddonCollection +getAddons() : Codex.Addons.AddonCollection +__construct(addons : Codex.Addons.AddonCollection) } class Codex.Addons.Events.AddonWasRegistered { } class Codex.Addons.Events.AddonWasRegistered extends Codex.Addons.Events.AddonEvent class Codex.Addons.Events.AddonWasDisabled { } class Codex.Addons.Events.AddonWasDisabled extends Codex.Addons.Events.AddonEvent class Codex.Addons.Events.AddonWasInstalled { } class Codex.Addons.Events.AddonWasInstalled extends Codex.Addons.Events.AddonEvent class Codex.Addons.Events.AddonWasUninstalled { } class Codex.Addons.Events.AddonWasUninstalled extends Codex.Addons.Events.AddonEvent class Codex.Addons.Events.AddonEvent { #addon : Codex.Addons.Addon +getAddon() : Codex.Addons.Addon +__construct(addon : Codex.Addons.Addon) } class Codex.Addons.Events.AddonWasEnabled { } class Codex.Addons.Events.AddonWasEnabled extends Codex.Addons.Events.AddonEvent class Codex.Addons.Extensions.RegisterExtension { #addon #class : string[] +handle(extensions : Codex.Addons.Extensions.ExtensionCollection) +__construct(class : array|string[]|string, addon : Codex.Addons.Addon = null) } class Codex.Addons.Extensions.ExtensionCollection { ' +addon(addon : Codex.Addons.Addon) : Codex.Addons.Extensions.ExtensionCollection|.Codex.Addons.Extensions.Extension[] +find(key : mixed) : null|Extension ' +search(pattern : mixed, strict : bool = false) : ExtensionCollection|.Codex.Addons.Extensions.Extension[] } class Codex.Addons.Extensions.ExtensionCollection extends Illuminate.Support.Collection class Codex.Addons.Extensions.Extension { #addon #provides +getAddon() : mixed +getProvides() : mixed +setAddon(addon : mixed) : Extension +setProvides(provides : mixed) : Extension } class Codex.Documents.Commands.MakeDocument { #documentPath #revision : Codex.Contracts.Revisions.Revision +handle() : Codex.Contracts.Documents.Document +__construct(revision : Codex.Contracts.Revisions.Revision, documentPath) } class Codex.Documents.Commands.FindDocuments { #revision : Codex.Contracts.Revisions.Revision +handle() : mixed +__construct(revision : Codex.Contracts.Revisions.Revision) } class Codex.Documents.Document { +{static}CASTS_PATH = "casts" +{static}DEFAULTS_PATH = "defaults" +{static}INHERITS_PATH = "inherits" #content : string +mergePaths : array = ["codex.documents.inherits"] #parent : Codex.Contracts.Revisions.Revision #postProcessed = false #preProcessed = false +getContent() +{static}getKeyFromPath(path) : string +getLastModified() +getRevision() : mixed +newCollection(models : array = []) : Codex.Documents.DocumentCollection|.Illuminate.Database.Eloquent.Collection +postprocess() +preprocess() +setContent(content) : $this|.Codex.Contracts.Documents.Document +__construct(attributes : array, revision : Codex.Contracts.Revisions.Revision) +getParent() : Revision +getExtension() : string +getKey() : string +getPath() : string } class Codex.Documents.Document extends Codex.Mergable.Model class Codex.Documents.Document implements Codex.Contracts.Documents.Document class Codex.Documents.Document implements Codex.Contracts.Mergable.ChildInterface class Codex.Documents.DocumentCollection { +getDefaultKey() : mixed +getRevision() : Codex.Contracts.Revisions.Revision #makeModel(key) : mixed #resolveLoadable() : array +get($key) : \Codex\Contracts\Documents\Document } class Codex.Documents.DocumentCollection extends Codex.Mergable.ModelCollection class Codex.Documents.Listeners.ProcessDocument { #extensions : Codex.Addons.Extensions.ExtensionCollection +handle(event : Codex.Documents.Events.ResolvedDocument) +__construct(extensions : Codex.Addons.Extensions.ExtensionCollection) } class Codex.Documents.Events.ResolvedDocument { #document : Codex.Contracts.Documents.Document +getDocument() : Codex.Contracts.Documents.Document +__construct(document : Codex.Contracts.Documents.Document) } abstract class Codex.Documents.Processors.ProcessorExtension { #defaultConfig #depends = [] #document : Codex.Contracts.Documents.Document #pre = false +config(key = null, default = null, document : Codex.Contracts.Documents.Document = null) +getDefaultConfig() : null +getDependencies() +getHandle() +getName() +getProvides() +handle(document : Codex.Contracts.Documents.Document) +isEnabledForDocument(document : Codex.Contracts.Documents.Document) +isPre() +onRegistered(config : Illuminate.Contracts.Config.Repository) +process(document : Codex.Contracts.Documents.Document) +setDefaultConfig(defaultConfig : null) : ProcessorExtension +setDepends(depends : array) : ProcessorExtension +setPre(pre : Codex.Documents.Processors.bool) : ProcessorExtension } class Codex.Documents.Processors.ProcessorExtension extends Codex.Addons.Extensions.Extension class Codex.Documents.Processors.ProcessorExtension implements Laradic.DependencySorter.Dependable class Codex.Documents.Processors.ParserProcessorExtension { #defaultConfig = "codex.processor-defaults.parser" #depends = ["attributes"] #pre = true #getDocumentParser(document : Codex.Contracts.Documents.Document) +getName() +process(document : Codex.Contracts.Documents.Document) } class Codex.Documents.Processors.ParserProcessorExtension extends Codex.Documents.Processors.ProcessorExtension class Codex.Documents.Processors.AttributeProcessorExtension { #defaultConfig = "codex.processor-defaults.attributes" #pre = true +checkHasOpenTag(str : Codex.Documents.Processors.string) #getAttributes(content) +getName() #getTagsPattern() #mapPregQuote(items) +process(document : Codex.Contracts.Documents.Document) } class Codex.Documents.Processors.AttributeProcessorExtension extends Codex.Documents.Processors.ProcessorExtension interface Codex.Documents.Processors.Parser.ParserInterface { +parse(string : string) : string +setOptions(options) } class Codex.Documents.Processors.Parser.MarkdownParser { #options = [] +setOptions(options) } class Codex.Documents.Processors.Parser.MarkdownParser extends cebe.markdown.GithubMarkdown class Codex.Documents.Processors.Parser.MarkdownParser implements Codex.Documents.Processors.Parser.ParserInterface interface Codex.Contracts.Projects.Project { } interface Codex.Contracts.Documents.Document { } interface Codex.Contracts.Revisions.Revision { } interface Codex.Contracts.Mergable.MergableDataProviderInterface { +get(key : string, default : null = null) : array } interface Codex.Contracts.Mergable.ParentInterface { +getChildren() } interface Codex.Contracts.Mergable.Mergable { +{static}CASTS_PATH = "casts" +{static}DEFAULTS_PATH = "defaults" +{static}INHERITS_PATH = "inherits" +getAttributes() +getDefaultAttributes() +getInheritableKeys() +getMergableAttributesCasts() +getParentAttributes() +setMergedAttributes(attributes) } interface Codex.Contracts.Mergable.ChildInterface { +getParent() : null +setParent(parent) } @enduml
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class
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/plantuml/Library/PackageCache/com.unity.test-framework@1.1.16/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.puml
631215cfff97faa6e967aa6902a064bd25958339
[]
no_license
TakanoVineYard/AMHH
215a7c47049df08c5635b501e74f85137b9e985b
68887a313587a2934fb4ceb2994cbc2a2191d6a3
refs/heads/master
2023-01-13T02:08:02.787083
2020-11-17T14:51:57
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303,631,593
0
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PlantUML
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286
puml
@startuml class PlatformSpecificSetup { + PlatformSpecificSetup() + PlatformSpecificSetup(target:BuildTarget) + Setup() : void + PostBuildAction() : void + PostSuccessfulBuildAction() : void + PostSuccessfulLaunchAction() : void + CleanUp() : void } @enduml
false
true
false
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class
8d2181303f2a78719bfec9d60db383c8f2c74944
d6abee5015be461f6f7c358eb5e9e132e8241bbe
/diagram.puml
f0adb3c650e5a9957939d1a03afb97b95778341a
[]
no_license
adry29/ChatJAXB
81b871f416f91fa56abe2f50e9587ba818cd6d13
42f9b22d2c7fccdafc87a6d7e26c9691c74c4dca
refs/heads/master
2023-08-22T05:14:37.836621
2021-10-14T18:01:47
2021-10-14T18:01:47
417,221,819
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puml
@startuml annotation jakarta.xml.bind.annotation.XmlAccessorType annotation jakarta.xml.bind.annotation.XmlElement annotation jakarta.xml.bind.annotation.XmlRootElement class com.mycompany.chatjaxb.classes.Message class com.mycompany.chatjaxb.classes.Room class com.mycompany.chatjaxb.classes.User class jakarta.xml.bind.annotation.XmlAccessType class jakarta.xml.bind.annotation.XmlType class java.security.Timestamp class java.time.LocalDateTime class java.time.format.DateTimeFormatter class java.util.ArrayList com.mycompany.chatjaxb.classes.Message ..> jakarta.xml.bind.annotation.XmlAccessorType com.mycompany.chatjaxb.classes.Message ..> jakarta.xml.bind.annotation.XmlRootElement com.mycompany.chatjaxb.classes.Message ..> jakarta.xml.bind.annotation.XmlAccessType com.mycompany.chatjaxb.classes.Message ..> jakarta.xml.bind.annotation.XmlType com.mycompany.chatjaxb.classes.Message ..> java.security.Timestamp com.mycompany.chatjaxb.classes.Message ..> java.time.LocalDateTime com.mycompany.chatjaxb.classes.Message ..> java.time.format.DateTimeFormatter com.mycompany.chatjaxb.classes.Room ..> jakarta.xml.bind.annotation.XmlAccessorType com.mycompany.chatjaxb.classes.Room ..> jakarta.xml.bind.annotation.XmlElement com.mycompany.chatjaxb.classes.Room ..> jakarta.xml.bind.annotation.XmlRootElement com.mycompany.chatjaxb.classes.Room ..> jakarta.xml.bind.annotation.XmlAccessType com.mycompany.chatjaxb.classes.Room ..> java.util.ArrayList @enduml
false
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class
b6af1829788a6f13590f3909b2f3848af9c6b3d0
9c3a0ebf00856a2c7bc4e2336849d8a60324ee81
/diagram.iuml
751ec6cbb8055f3200c85c0077dd5c874dc21599
[]
no_license
oliver-ni/lichen
bf5eaeec42b49e24c60a144704dc85b40e9476b3
3cff0168c5c199105b94494dfe58bdc514a6ac80
refs/heads/master
2023-05-04T16:27:37.476489
2021-06-01T08:21:47
2021-06-01T08:21:47
367,816,722
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iuml
@startuml package Backend <<Rectangle>> { package Lichen { class Fingerprinter class Preprocessor class Winnower class Lichen interface Language class Python class Java } package LichenAPI { class LichenAPI class Endpoint class LanguageRegistry } } package JavaClient <<Rectangle>> { package ni.oliver.lichen.apiclient { class LichenClient class Request class Response class Result } package ni.oliver.lichen { class App class MainController class FilePane class Utils } } Preprocessor : preprocess(s: str, language: Language): str Winnower : winnow(s: str): list[int] Language <|-- Java Language <|-- Python Preprocessor *-- Language Fingerprinter *-- Preprocessor Fingerprinter *-- Winnower Lichen *-- Fingerprinter Lichen <.. LichenAPI LichenAPI *-- Endpoint LichenAPI *-- LanguageRegistry LichenClient *-- Request LichenClient *-- Response Response *-- Result Endpoint <.. LichenClient App <.. Utils App *-- MainController MainController *-- LichenClient MainController *-- FilePane ' ------------- ' ' Style Options ' ' ------------- ' hide empty methods hide empty fields !define STYLE_ACCENT #0277BD !define STYLE_BGC #FFF !define STYLE_FGC #000 skinparam { DPI 300 Shadowing false DefaultFontName -apple-system,BlinkMacSystemFont,Segoe UI,Helvetica,Arial,sans-serif,Apple Color Emoji,Segoe UI Emoji DefaultMonospacedFontName SFMono-Regular,Consolas,Liberation Mono,Menlo,monospace DefaultFontColor STYLE_FGC ArrowColor STYLE_ACCENT ActivityBorderColor STYLE_ACCENT ActivityDiamondBorderColor STYLE_ACCENT ActorBorderColor STYLE_ACCENT AgentBorderColor STYLE_ACCENT ArtifactBorderColor STYLE_ACCENT BoundaryBorderColor STYLE_ACCENT ClassBorderColor STYLE_ACCENT CloudBorderColor STYLE_ACCENT CollectionsBorderColor STYLE_ACCENT ComponentBorderColor STYLE_ACCENT ControlBorderColor STYLE_ACCENT DatabaseBorderColor STYLE_ACCENT EntityBorderColor STYLE_ACCENT FileBorderColor STYLE_ACCENT FolderBorderColor STYLE_ACCENT FrameBorderColor STYLE_ACCENT InterfaceBorderColor STYLE_ACCENT LegendBorderColor STYLE_ACCENT NodeBorderColor STYLE_ACCENT NoteBorderColor STYLE_ACCENT ObjectBorderColor STYLE_ACCENT PackageBorderColor STYLE_ACCENT ParticipantBorderColor STYLE_ACCENT PartitionBorderColor STYLE_ACCENT QueueBorderColor STYLE_ACCENT RectangleBorderColor STYLE_ACCENT SequenceBoxBorderColor STYLE_ACCENT SequenceDividerBorderColor STYLE_ACCENT SequenceGroupBorderColor STYLE_ACCENT SequenceLifeLineBorderColor STYLE_ACCENT SequenceReferenceBorderColor STYLE_ACCENT StackBorderColor STYLE_ACCENT StateBorderColor STYLE_ACCENT StorageBorderColor STYLE_ACCENT SwimlaneBorderColor STYLE_ACCENT UsecaseBorderColor STYLE_ACCENT ActivityBackgroundColor STYLE_BGC ActivityDiamondBackgroundColor STYLE_BGC ActorBackgroundColor STYLE_BGC AgentBackgroundColor STYLE_BGC ArtifactBackgroundColor STYLE_BGC BackgroundColor STYLE_BGC BoundaryBackgroundColor STYLE_BGC ClassBackgroundColor STYLE_BGC ClassHeaderBackgroundColor STYLE_BGC CloudBackgroundColor STYLE_BGC CollectionsBackgroundColor STYLE_BGC ComponentBackgroundColor STYLE_BGC ControlBackgroundColor STYLE_BGC DatabaseBackgroundColor STYLE_BGC EntityBackgroundColor STYLE_BGC FileBackgroundColor STYLE_BGC FolderBackgroundColor STYLE_BGC FrameBackgroundColor STYLE_BGC IconPackageBackgroundColor STYLE_BGC IconPrivateBackgroundColor STYLE_BGC IconProtectedBackgroundColor STYLE_BGC IconPublicBackgroundColor STYLE_BGC InterfaceBackgroundColor STYLE_BGC LegendBackgroundColor STYLE_BGC NodeBackgroundColor STYLE_BGC NoteBackgroundColor STYLE_BGC ObjectBackgroundColor STYLE_BGC PackageBackgroundColor STYLE_BGC ParticipantBackgroundColor STYLE_BGC PartitionBackgroundColor STYLE_BGC QueueBackgroundColor STYLE_BGC RectangleBackgroundColor STYLE_BGC SequenceBoxBackgroundColor STYLE_BGC SequenceDividerBackgroundColor STYLE_BGC SequenceGroupBackgroundColor STYLE_BGC SequenceGroupBodyBackgroundColor STYLE_BGC SequenceLifeLineBackgroundColor STYLE_BGC SequenceReferenceBackgroundColor STYLE_BGC SequenceReferenceHeaderBackgroundColor STYLE_BGC StackBackgroundColor STYLE_BGC StateBackgroundColor STYLE_BGC StereotypeABackgroundColor STYLE_BGC StereotypeCBackgroundColor STYLE_BGC StereotypeEBackgroundColor STYLE_BGC StereotypeIBackgroundColor STYLE_BGC StereotypeNBackgroundColor STYLE_BGC StorageBackgroundColor STYLE_BGC TitleBackgroundColor STYLE_BGC UsecaseBackgroundColor STYLE_BGC roundcorner 8 } @enduml
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class
f87565e506a2af5fd6cff96613adb141cbab19f7
7f2c3c7279d02ef9a0f540cb3f5465ec150fc274
/Part2/documentation/Diagrams PUML/UCSuppliers.puml
2848592b7cf60044482995cd251b1ea8f86feb2e
[]
no_license
UpSkillCobol/lab2
50af33d8a3dc2de7d582439bae1d0a2b0661af85
0bd40727e16972be0188d9b98865d92752226811
refs/heads/main
2023-04-05T14:51:59.017317
2021-03-25T16:42:50
2021-03-25T16:42:50
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@startuml left to right direction header UPskillCobol: Breadwich endheader title \nDeliciousSandwich\n package Suppliers { usecase "UC1: Add suppliers interactively" as UC1 usecase "UC1: Add suppliers from file" as UC2 usecase "UC2: Modify suppliers" as UC3 usecase "UC3: Remove suplliers" as UC4 usecase "UC4: View Suppliers" as UC5 } Admin --> UC1 Admin --> UC2 Admin --> UC3 Admin --> UC4 Admin --> UC5 @enduml
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@startuml title FDMI events for replication.\n == Queue replication jobs == rnote over FDMI: node-1 FDMI -> ReplicationManager: fdmi event (ev1:key1) with s3 metadata activate ReplicationManager ReplicationManager -> MOTR_KVS : GET-KV(ev1:key1) MOTR_KVS --> ReplicationManager : not-found rnote over ReplicationManager: Persist the new entry ReplicationManager -> MOTR_KVS : PUT-KV(ev1:key1, value{copies:0}) MOTR_KVS --> ReplicationManager : success return status : ack fdmi event rnote over FDMI: node-2 FDMI -> ReplicationManager: fdmi event (ev1:key1) with s3 metadata activate ReplicationManager ReplicationManager -> MOTR_KVS : GET-KV(ev1:key1) MOTR_KVS --> ReplicationManager : found rnote over ReplicationManager: deduplicate &\nmark first copy received ReplicationManager -> MOTR_KVS : PUT-KV(ev1:key1, updated-value{copies:1}) MOTR_KVS --> ReplicationManager : success return status : ack fdmi event rnote over FDMI: node-3 FDMI -> ReplicationManager: fdmi event (ev1:key1) with s3 metadata activate ReplicationManager ReplicationManager -> MOTR_KVS : GET-KV(ev1:key1) MOTR_KVS --> ReplicationManager : found rnote over ReplicationManager: deduplicate &\nmark second copy received ReplicationManager -> MOTR_KVS : PUT-KV(ev1:key1, updated-value{copies:2}) MOTR_KVS --> ReplicationManager : success return status : ack fdmi event rnote over ReplicationManager: No more events expected for ev1 @enduml
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@startuml Update Process Downloader -> North: Versionlist Request activate North North --> Downloader: Versionlist Response deactivate North activate Downloader Downloader -> Downloader: Fetch Updates Downloader -> North: Download Info deactivate Downloader activate North North -> North: Install Updates return Update Report deactivate North @enduml
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@startuml 'https://plantuml.com/sequence-diagram autonumber actor Player entity Minecraft Player -> Minecraft : Launches Game participant BuildingsMod Minecraft -> BuildingsMod : Loads mod Jar database MinecraftRegistry BuildingsMod -> MinecraftRegistry : Registers building feature Player -> Minecraft : Creates new world Minecraft -> MinecraftRegistry : Reads features MinecraftRegistry -> Minecraft : Returns BuildingsMod participant BuildingFeature Minecraft -> BuildingFeature : Calls generate(...) participant HouseBuilder BuildingFeature -> HouseBuilder : Calls build(...) participant LayoutGenerator participant ExternalWallGenerator participant CeilingGenerator HouseBuilder -> LayoutGenerator : Calls generate(...) HouseBuilder -> ExternalWallGenerator : Calls generate(...) HouseBuilder -> CeilingGenerator : Calls generate(...) HouseBuilder -> BuildingFeature : Returns build success BuildingFeature -> Minecraft : Return feature generation success Minecraft -> Player : Displays new world @enduml
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@startuml interpreter-ts activate Client Client -> Context: createContext() activate Context Client <-- Context: return Context deactivate Context Client-->AbstractExpression: parseContext() activate AbstractExpression AbstractExpression --> VoltageExpression: interpet(Context context) activate VoltageExpression deactivate VoltageExpression AbstractExpression --> AmperageExpression: interpet(Context context) activate AmperageExpression deactivate AmperageExpression AbstractExpression --> PowerExpression: interpet(Context context) activate PowerExpression deactivate PowerExpression AbstractExpression --> ConsumptionExpression: interpet(Context context) activate ConsumptionExpression deactivate ConsumptionExpression AbstractExpression --> TempExpression: interpet(Context context) activate TempExpression deactivate TempExpression AbstractExpression --> LightExpression: interpet(Context context) activate LightExpression deactivate LightExpression deactivate AbstractExpression @enduml
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@startuml class UserInterface { + UserInterface(powerButton:IButton, timeButton:IButton, startCancelButton:IButton, door:IDoor, display:IDisplay, light:ILight, cooker:ICookController) + OnPowerPressed(sender:object, e:EventArgs) : void + OnTimePressed(sender:object, e:EventArgs) : void + OnStartCancelPressed(sender:object, e:EventArgs) : void + OnDoorOpened(sender:object, e:EventArgs) : void + OnDoorClosed(sender:object, e:EventArgs) : void + CookingIsDone() : void } @enduml
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@startuml class Bilet{ cel termin cena klasa } class Paragon{ 'bilet przeniosono na poziom asocjacji cena vat } class Potwierdzenie{ id_tans cena } class Kasjer{ imie nazwisko } class Kasa{ suma wplata() } class Drukarka{ wydruk() } class Baza { zapis() } class Bank{ aktywacja() } class SystemSprzdarzy{ kup_bilet() } class Drukarka_Biletow{ wyduk() } class Drukarka_Paragonow{ wyduk() } class Drukarka_Potwierdzen{ wyduk() } class UI{ wprowadzanie_danych() wyświetlanie_informacji() } class Konsola{ } class GUI{} class WebUI{} Kasa o-- Kasjer SystemSprzdarzy *-- Kasa SystemSprzdarzy *-- Drukarka SystemSprzdarzy -- Baza SystemSprzdarzy -- Bank UI -- SystemSprzdarzy Bank -- Drukarka Bank .. Potwierdzenie : <<create>> SystemSprzdarzy .. Bilet : <<create>> SystemSprzdarzy .. Paragon : <<create>> Drukarka <|-- Drukarka_Biletow Drukarka <|-- Drukarka_Paragonow Drukarka <|-- Drukarka_Potwierdzen UI <|-- Konsola UI <|-- GUI UI <|-- WebUI Paragon "bilet" -- Bilet @enduml
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@startuml SLAL#17.class.1 skinparam monochrome true package UI { class MainActivity <<Activity>> { } class AllActionsFragment <<Fragment>> { } MainActivity -u-> AllActionsFragment } package Domain { class HorusAction <<Entity>> { Drawable icon UUID identifier LocalizableString name } class AllActions <<Aggregate>> { } class GetAllActions <<Interactor>> { + AllActions actions + void perform() } interface AllActionsRepository <<Repository>> { + AllActions getAll() } AllActionsRepository .u.> AllActions GetAllActions .u.> AllActions GetAllActions -r-> AllActionsRepository AllActions o-u-> "*" HorusAction } package Infrastructure { class AllAppsRepository { + AllActions getAll() } class App <<Adapter>> { } class AllApps { } AllApps o-u-> "*" App } package Android_SDK { class Intent { } class Context { } } AllActionsFragment -u-> GetAllActions AllActionsFragment .u.> GetAllActions: <<create>> AllActionsFragment .r.> AllAppsRepository: <<create>> AllApps -u-|> AllActions AllAppsRepository .u.|> AllActionsRepository AllAppsRepository .u.> AllApps AllAppsRepository -u-> Context App -u-|> HorusAction App -d-> "1" Intent Context -[hidden]u-> Intent hide empty members @enduml
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@startuml database database activate database actor CheckInfo activate CheckInfo activate GUI CheckInfo <- GUI: get device file path CheckInfo -> CheckInfo: file read and process activate JobListParser CheckInfo -> JobListParser: reading and get job info deactivate JobListParser CheckInfo -> GUI: set job list CheckInfo <- GUI: get loaded job activate FlowTableParser CheckInfo -> FlowTableParser: reading and get flow info deactivate FlowTableParser activate InstanceParser CheckInfo -> InstanceParser: reading and get instance info deactivate InstanceParser activate SpecParser CheckInfo -> SpecParser: reading and get spec info deactivate SpecParser activate LevelParser CheckInfo -> LevelParser: reading and get level info deactivate LevelParser activate TimingParser CheckInfo -> TimingParser: reading and get timing info deactivate TimingParser activate PatternParser CheckInfo -> PatternParser: reading and get pattern info deactivate PatternParser CheckInfo -> CheckInfo: data processing and output @enduml
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@startuml actor user boundary ConsoleApplication boundary ConsoleInputInterpreter boundary Files boundary InitCommandInterpreter boundary VehicleSlots boundary EnterVehicleCommandInterpreter boundary EnterVehicleCommand boundary ExitVehicleCommandInterpreter boundary ExitVehicleCommand boundary DefaultInterpreter boundary ParkingSpace boundary Vehicle boundary VehicleTypeRepository user -> ConsoleApplication: executes ConsoleApplication -> ConsoleInputInterpreter: creates a chain of\ninterpreters of init,\nenter, exit and\ndefault interpreters ConsoleApplication -> Files: read input file group for each line ConsoleApplication -> ConsoleInputInterpreter: call chain of\ninterpreters end ... InitCommandInterpreter is invoked ... InitCommandInterpreter -> VehicleSlots: creates vehicle slots from input InitCommandInterpreter -> ParkingSpace: Allocate vehicle slots InitCommandInterpreter --> user: Shows success message alt on failure InitCommandInterpreter --> user: Shows failure message end ... EnterVehicleCommandInterpreter is invoked ... EnterVehicleCommandInterpreter -> VehicleTypeRepository: fetches vehicle type given input EnterVehicleCommandInterpreter -> Vehicle: creates vehicle given input EnterVehicleCommandInterpreter -> EnterVehicleCommand: creates EnterVehicleCommand\nwith success and failure handlers EnterVehicleCommandInterpreter -> EnterVehicleCommand: execute EnterVehicleCommand --> user: Shows success message alt on failure EnterVehicleCommand --> user: Shows failure message end ... ExitVehicleCommandInterpreter is invoked ... ExitVehicleCommandInterpreter -> VehicleTypeRepository: fetches vehicle type given input ExitVehicleCommandInterpreter -> Vehicle: creates vehicle given input ExitVehicleCommandInterpreter -> ExitVehicleCommand: creates ExitVehicleCommand\nwith success and failure handlers ExitVehicleCommandInterpreter -> ExitVehicleCommand: execute ExitVehicleCommand --> user: Shows success message alt on failure ExitVehicleCommand --> user: Shows failure message end ... DefaultInterpreter is invoked ... DefaultInterpreter --> user: Shows default message @enduml
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@startuml left to right direction class Hotelzimmer { - nummer: int - personen: int } class Kategorie { - id: int - bezeichnung: String } class HotelzimmerKategorie { - hotelZimmer: Hotelzimmer - kategorie: Kategorie } class Mitarbeiter { - svnr: String - name: String - adresse: String } class HotelzimmerMitarbeiter { - hotelZimmer: HotelzimmerMitarbeiter - mitarbeiter: Mitarbeiter } class Betreuer { - mitarbeiter: Mitarbeiter - fach: String } class Gast { - kundenNr: int - name: String - adresse: Adresse } class Buchung { - hotelZimmer: Hotelzimmer - gast: Gast - anreiseDatum: LocalDate - abreiseDatum: LocalDate } class Leistungspaket { - bezeichnung: String - preis: BigDecimal } class LeistungspaketBuchung { - leistungspaket: Leistungspaket - buchung: Buchung - anzahl: int } class LeistungspaketBetreuer { - leistungspaket: Leistungspaket - beteuer: Betreuer } class Luxuspaketpaket{ - bezeichnung: String - leistungspaket: Leistungspaket } class HotelzimmerMitarbeiter { - hotelZimmer: Hotelzimmer - mitarbeiter: Mitarbeiter - datum: LocalDate } Buchung "*" --> "1" Gast Buchung "*" --> "1" Hotelzimmer (Hotelzimmer, Kategorie) .. HotelzimmerKategorie (Leistungspaket, Buchung) .. LeistungspaketBuchung (Leistungspaket, Mitarbeiter) .. LeistungspaketBetreuer (Hotelzimmer, Mitarbeiter) .. HotelzimmerMitarbeiter Leistungspaket "1" -- "*"Luxuspaketpaket note right: ein Luxuspaketpaket hat mehrere Einträge mit der gleichen Bezeichnung Mitarbeiter <|-- Betreuer @enduml
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@startuml 'https://plantuml.com/class-diagram ComputerVAT o-- Controller Controller o-- Dialog Controller o-- CalculateVAT Controller o-- View class CalculateVAT { int PRCVAT doVAT() } class ComputerVAT { } class Controller { String MSG Dialog dialog View view CalculateVAT VAT runController() } class Dialog { doDiag() } class View { String CURRENCY doView() } @enduml
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 @startuml "Alarm Modes.png" [*] --> LoadPreviousMode LoadPreviousMode --> Disarmed LoadPreviousMode --> Away state Away { [*] --> OnAwayEntry Away : Exit / OnAwayEntry : alarmArmCommon() OnAwayEntry : play ALARM_EXIT_PERIOD OnAwayEntry : taskExitPeriod.start() OnAwayEntry --> ExitPeriod OnHolidayEntry --> OnAwayEntry OnHolidayEntry : Turn off AC, isHoliday & sched prescence simulation ExitPeriod --> AwayMode : evTimer / enableAwayDistpatcher() ExitPeriod --> Disarmed : EvDisarmCode, EvDisarmDuressCode AwayMode --> AwayMode : evZoneOpen (not entry) or Tamper / triggerAlarm() AwayMode --> AwayMode : evZoneOpen (entry) or Tamper / triggerEntryPeriod() } note bottom of AwayMode zoneOpen: Interior | Perimeter_All_year | Panic | Perimeter_winter entry: PB_L02_I, PB_L04_I, PB_L03_M, PB_L06_M end note state Stay { [*] --> OnStayEntry OnStayEntry : alarmArmCommon() OnStayEntry : Enable/disable winter zone OnStayEntry --> StayMode : / Enable Stay dispatcher StayMode --> StayMode : evZoneOpen/Tamper (not winter zone) / triggerEntryPeriod() StayMode --> StayMode : evZoneOpen/Tamper (winter zone && isWinter) / triggerEntryPeriod() } StayMode --> Disarmed : EvDisarmCode StayMode --> Disarmed : EvDisarmDuressCode / triggerDuress() AwayMode --> Disarmed : EvDisarmCode AwayMode --> Disarmed : EvDisarmDuressCode / triggerDuress() note top of Away alarmArmCommon() * record 60s from all cameras * log arming user & duress triggerEntryPeriod() * record 60s from all cameras * log trigger zone/reason * scheduleTask(triggerAlarm()) triggerAlarm() * record from all cameras while siren timer is on * log trigger zone/reason * Start siren timer & internal audio & external siren * Start dialer. Dial alarm people and play message (star or away) end note state Disarmed { [*] --> OnDisarmedEntry OnDisarmedEntry : record 60s from all cameras OnDisarmedEntry : Disable away & stay dispatchers OnDisarmedEntry : log disarm user & duress OnDisarmedEntry : stop arming sequence & countdown message OnDisarmedEntry : stop siren timer & internal audio & external siren OnDisarmedEntry : stop dialer service (if not duress) OnDisarmedEntry : * if trigered notify everything is ok OnDisarmedEntry --> DisarmedMode : / Enable Disarmed dispatcher Disarmed --> Away : EvArmCodeAway Disarmed --> OnHolidayEntry : EvArmCodeAwayHoliday Disarmed --> Stay : EvArmCodeStay Disarmed --> Disarmed : EvDisarmCode / stop duress & notify everything ok } note bottom of Disarmed triggerDuress() * dial duress people and play message end note @enduml
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@startuml Vcenter *- Cluster Cluster *- Host Host *- VirtualMachine class Vcenter { -- Attributes -- + str uuid + str name + list clusters + str datacenter -- Methods -- + add_cluster() } class Cluster { -- Attributes -- + str name + str uuid + list hosts -- Methods -- + add_host() } class Host { -- Attributes -- + str name + str uuid + list vms -- Methods -- + add_vm() } class VirtualMachine { -- Attributes -- + str uuid + str project_id + name } @enduml
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@startuml title Y-Flow Persistence Model object YFlow <<Node>> { yflow_id .. status : FlowStatus .. shared_endpoint_switch_id : SwitchId shared_endpoint_port .. maximum_bandwidth path_computation_strategy : PathComputationStrategy encapsulation_type : FlowEncapsulationType max_latency max_latency_tier2 ignore_bandwidth periodic_pings pinned priority strict_bandwidth description allocate_protected_path .. ypoint : SwitchId protected_path_ypoint : SwitchId .. meter_id : MeterId protected_path_meter_id : MeterId shared_endpoint_meter_id : MeterId __ unique constraint on yflow_id index on yflow_id } object YSubFlowFields <<Relation>> { yflow_id subflow_id .. shared_endpoint_vlan shared_endpoint_inner_vlan .. endpoint_switch_id: SwitchId endpoint_port endpoint_vlan endpoint_inner_vlan __ unique constraint on yflow_id + subflow_id index on yflow_id index on subflow_id } object Flow <<Node>> { flow_id ... } YFlow }-- YSubFlowFields YSubFlowFields --> Flow @enduml
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package lattice { class ImplicationalSystem { -TreeSet<Rule> sigma -TreeSet<Comparable> set .. Constructors .. +ImplicationalSystem() +ImplicationalSystem(Collection<Rule> sigma) +ImplicationalSystem(ImplicationalSystem s) +ImplicationalSystem(String filename) .. Generators .. {static}+ImplicationalSystem random(int nbS, int nbR) .. Accessors .. +TreeSet<Rule> getRules() +TreeSet<Comparable> getSet() +int nbElements() +nbRules() .. Modifications .. +boolean addElement(Comparable e) +boolean addAllElements(TreeSet<Comparable> x) +boolean deleteElement(Comparable e) +boolean addRule(Rule r) +boolean removeRule(Rule r) +boolean replaceRule(Rule r1, Rule r2) .. Predicates .. +boolean checkRuleElements(Rule r) +boolean containsRule(Rule r) +boolean isProper() +boolean isUnary() +boolean isCompact() +boolean isRightMaximal() +boolean isLeftMinimal() +boolean isDirect() +boolean isMinimum() +boolean isCanonicalDirectBasis() +boolean isCanonicalBasis() +boolean isIncludedIn(ImplicationalSystem is) .. Transformers .. +String toString() +void toFile(String filename) .. Operations .. +int makeProper() +int makeUnary() +int makeCompact() +int makeRightMaximal() +int makeLeftMinimal() +int makeDirect() +int makeMinimum() +int makeCanonicalDirectBasis() +int makeCanonicalBasis() +DGraph representativeGraph() +DGraph dependencyGraph() +TreeMap<Comparable, TreeSet<Comparable>> reduction() +TreeSet<Comparable> closure(TreeSet<Comparable> x) } ClosureSystem <|-- ImplicationalSystem ImplicationalSystem o-- Rule }
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@startuml [*] --> Ready state Ready { note "One nested finite-state machine per ledger" as NestedFsmForReadyState [*] --> Idle Idle --> Checking : CheckIfLedgerLagged(x) / request LedgerStatuses(x) from others state Checking_LedgerStatus <<choice>> Checking --> Checking_LedgerStatus : LedgerStatus(x) state Checking_LedgerStatus_Newer <<choice>> Checking_LedgerStatus --> Checking_LedgerStatus_Newer : [newer] state Checking_LedgerStatus_NotNewer <<choice>> Checking_LedgerStatus --> Checking_LedgerStatus_NotNewer : [not newer] Checking_LedgerStatus_Newer --> Checking : [did not gather f+1 newer LSes(x)] Checking_LedgerStatus_Newer --> Idle : [gathered f+1 newer LSes(x)] / StartCatchup Checking_LedgerStatus_NotNewer --> Checking : [did not gather n-f-1 not newer LSes(x)] Checking_LedgerStatus_NotNewer --> Idle : [gathered n-f-1 not newer LSes(x)] } Ready --> CatchingUpLedgers : StartCatchup / lastTxn3PCs = []; StartLedgerCatchup(0) state CatchingUpLedgers_LedgerCatchupFinished <<choice>> CatchingUpLedgers --> CatchingUpLedgers_LedgerCatchupFinished : LedgerCatchupFinished(i, lastTxn3PC) / lastTxn3PCs.append(lastTxn3PC) CatchingUpLedgers_LedgerCatchupFinished --> CatchingUpLedgers : [i+1 < len(ledgers)] / StartLedgerCatchup(i+1) CatchingUpLedgers_LedgerCatchupFinished --> Ready : [i+1 == len(ledgers)] / last3PC = max(lastTxn3PCs); CatchupFinished(last3PC) @enduml
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@startuml title Stop Container actor User boundary UI participant Main participant Cluster database Postgres database LDAP activate UI User -> UI:List containers UI -> Main:List containers activate Main Main -> LDAP: List containers activate LDAP LDAP --> Main: Containers list deactivate LDAP Main --> UI: Containers list deactivate Main UI -> User: Containers list User -> UI: Stop container UI -> Main: Stop container activate Main Main ->> Postgres: Save request activate Postgres Postgres -> Postgres:Save request Main -> Cluster: Stop container activate Cluster deactivate Postgres Cluster -> Cluster: Stop container Cluster --> Main: Container status deactivate Cluster Main -> LDAP: Update container status activate LDAP LDAP -> LDAP: Update container LDAP --> Main: Update status deactivate LDAP Main --> UI: Container status deactivate Main UI --> User: Container status @enduml
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@startuml title __COM's Class Diagram__\n namespace Tom.com { class Tom.com.ConversionAssistant { {static} + scanner : Scanner {static} + conversionMenu() {static} + milesToKilometers() {static} + kilometersToMiles() {static} + gallonsToliters() {static} + poundstoKilos() {static} + ounceToGrams() {static} + dollarsToEuros() {static} + eurosToDollars() {static} + fahrenheitTocelsius() {static} + celsiusToFarhenheit() } } namespace Tom.com { class Tom.com.DigitalAssistant { - username : String {static} - scanner : Scanner + DigitalAssistant() + getDriveAssistant() + getDigitalWallet() + getDigitalDiary() + getUsername() + startAssistant() + mainMenu() {static} + welcome() {static} + initialiseusername() {static} + initialisemilestodrive() {static} + initialisebudget() + exit() } } namespace Tom.com { class Tom.com.DigitalDiary { - scanner : Scanner - placesVisited : ArrayList<String> + DigitalDiary() + digitalDiaryMenu() + addPlaceVisited() + printPlacesVisitedList() } } namespace Tom.com { class Tom.com.DigitalWallet { ~ scanner : Scanner - budget : double - spend : double - earned : double + DigitalWallet() + getBudget() + setBudget() + getSpend() + setSpend() + getEarned() + setEarned() + digitalWalletMenu() + useBudget() + earnings() + getRemainingbudget() } } namespace Tom.com { class Tom.com.DriveAssistant { - milesToDrive : double - milesDriven : double - remainingMiles : double {static} + scanner : Scanner + DriveAssistant() + getMilesToDrive() + setMilesToDrive() + getMilesdriven() + setMilesdriven() + getRemainingmiles() + setRemainingmiles() + driveAssistantMenu() + addMilesdriven() + RemainingMiles() } } namespace Tom.com { class Tom.com.Main { {static} + main() } } Tom.com.DigitalAssistant o-- Tom.com.DriveAssistant : driveAssistant Tom.com.DigitalAssistant o-- Tom.com.DigitalWallet : digitalWallet Tom.com.DigitalAssistant o-- Tom.com.ConversionAssistant : conversionAssistant Tom.com.DigitalAssistant o-- Tom.com.DigitalDiary : digitalDiary right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class MenuChoiceInvalidException [[../sg/edu/ntu/scse/cz2002/ui/MenuChoiceInvalidException.html]] { +MenuChoiceInvalidException(tag:String) } center footer UMLDoclet 1.1.3, PlantUML 1.2018.12 @enduml
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For preview install the PhpStorm plantUML plugin. Or use online editor. @startuml hide fields hide methods skinparam package { backgroundColor white } package packages/user-team <<Rectangle>> #EEEBDC { package User\Auth { interface AuthService AuthService <|-- Service\Auth } package User\Profile { interface ProfileService ProfileService <|-- Service\Profile interface Service\ProfileStorage Service\Profile --> Service\ProfileStorage Service\ProfileStorage <|-- Infrastructure\InFileProfileStorage } package Web\User #EEEEEE { AuthController --> AuthService class IndexController } } package packages/com-team <<Rectangle>> #EEEBDC { package Communication\Messages { interface MessagesProjection interface SendMessageAware MessagesProjection <|-- Service\Messages SendMessageAware <|-- Service\Messages interface Service\MessagesStorage Service\Messages --> Service\MessagesStorage } package Communication\MessagesStorage { Service\MessagesStorage <|-- InFileMessagesStorage } package Communication\MemberList { interface MemberAware interface MembersProjection MemberAware <|-- Service\Member MembersProjection <|-- Service\Member interface Service\Storage Service\Member --> Service\Storage Service\Storage <|-- Infrastructure\InFileStorage } package Web\Communication #EEEEEE { MessagesController --> SendMessageAware MessagesController --> MessagesProjection MembersController --> MembersProjection } package Console\Communication #EEFFEE { MessagesCommand --> MessagesProjection } } package Web\App #EEEEEE { App --> Controller interface Controller Controller <|-- AuthController Controller <|-- IndexController Controller <|-- MembersController Controller <|-- MessagesController } MemberAware <.. Service\Messages ProfileService <.. Service\Messages ProfileService <.. Service\Member ProfileService <.. Service\Auth MemberAware <.. Service\Auth package Util\InFileStorage #EEEEEE { interface Dao } Infrastructure\InFileStorage ..> Dao Infrastructure\InFileProfileStorage ..> Dao InFileMessagesStorage ..> Dao @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface MyShoppingListAddTextLineItemAction [[MyShoppingListAddTextLineItemAction.svg]] extends MyShoppingListUpdateAction { action: String name: [[LocalizedString.svg LocalizedString]] key: String description: [[LocalizedString.svg LocalizedString]] quantity: Long addedAt: DateTime custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] } interface MyShoppingListUpdateAction [[MyShoppingListUpdateAction.svg]] { action: String } @enduml
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@startuml autonumber Title Login Sequence Diagram actor Customer actor Admin boundary index.jsp boundary start.jsp boundary adminstart.jsp control FrontController participant Command participant Login participant LogicFacade participant CustomerMapper database CupCakeDatabase Customer -> index.jsp : email & password Admin -> index.jsp : email & password index.jsp -> FrontController : doPost() FrontController -> FrontController : processRequest() FrontController -> Command : from() Command --> FrontController : login FrontController -> Login : execute() Login -> LogicFacade : login() LogicFacade -> CustomerMapper : login() CustomerMapper -> CupCakeDatabase : executeQuery() CupCakeDatabase --> CustomerMapper : resultset CustomerMapper --> CustomerMapper : validate resultset CustomerMapper --> LogicFacade : OK LogicFacade --> Login : OK Login --> FrontController : return "start" Login --> FrontController : if (admin) return "adminstart" FrontController --> start.jsp : forward() FrontController --> adminstart.jsp : forward() start.jsp --> Customer : Welcome (customer name) adminstart.jsp --> Admin : Welcome Admin @enduml
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@startuml /' draw scan point input: Scan2D &scan '/ (*) --> "vector<Pose2D> poses" --> "Pose2D pose" --> "poses.emplace_back(pose)" --> "drawGp(scan.lps, poses)" --> (*) @enduml
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@startuml package de.gematik.ti.healthcardaccess { interface IHealthCardCommand { {abstract} + executeOn() } } package de.gematik.ti.healthcardaccess { abstract class AbstractHealthCardCommand { {static} - LOG : Logger {static} # NE_MAX_EXTENDED_LENGTH : int {static} # NE_MAX_SHORT_LENGTH : int {static} # EXPECT_ALL : int # cla : int # ins : int # p1 : int # p2 : int # data : byte[] # ne : int # AbstractHealthCardCommand() # AbstractHealthCardCommand() {abstract} + getTechnicalResponseApdus() - inferResponseStatusFromResponseCode() + executeOn() # sendApdu() - getCommandApdu() } } package de.gematik.ti.healthcardaccess { package de.gematik.ti.healthcardaccess.commands { class EnableVerificationRequirementCommand { {static} - CLA : int {static} - INS : int {static} - MODE_VERIFICATION_DATA : int {static} - MODE_NO_VERIFICATION_DATA : int {static} - technicalResponseApdus : Map<Integer, ResponseStatus> + getTechnicalResponseApdus() + EnableVerificationRequirementCommand() + EnableVerificationRequirementCommand() } } } AbstractHealthCardCommand -up-|> IHealthCardCommand EnableVerificationRequirementCommand -up-|> AbstractHealthCardCommand @enduml
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@startuml class TestExtensions <<static>> { + {static} HasCategory(test:ITest, categoryFilter:string[]) : bool + {static} GetAllCategoriesFromTest(test:ITest) : List<string> + {static} ParseForNameDuplicates(test:ITest) : void + {static} GetChildIndex(test:ITest) : int + {static} HasChildIndex(test:ITest) : bool {static} GetAncestorPath(test:ITest) : string + {static} GetUniqueName(test:ITest) : string + {static} GetFullName(test:ITest) : string + {static} GetSkipReason(test:ITest) : string + {static} GetParentId(test:ITest) : string + {static} GetParentFullName(test:ITest) : string + {static} GetParentUniqueName(test:ITest) : string } @enduml
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@startuml object Project object Branch object Build object "Promotion level" as PromotionLevel object "Validation stamp" as ValidationStamp object "Promotion run" as PromotionRun object "Validation run" as ValidationRun object "Validation run status" as ValidationRunStatus object "Run info" as RunInfo Project o-- "*" Branch Branch o-- "*" Build Branch o-- "*" PromotionLevel Branch o-- "*" ValidationStamp Build o-- "*" PromotionRun PromotionRun --> "1" PromotionLevel Build --> "*" Build Build o-- "*" ValidationRun ValidationRun --> "1" ValidationStamp ValidationRun o-- "*" ValidationRunStatus Build o-- "1" RunInfo ValidationRun o-- "1" RunInfo @enduml
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@startuml hide circle skinparam classAttributeIconSize 0 class "{abstract}\n<i>Command" { +<i>execute(ModuleList:moduleList, Ui:ui, Storage:storage) } class "InfoCommand" { #moduleCode:String +execute(ModuleList:moduleList, Ui:ui, Storage:storage) } class "DoneCommand" { #moduleCode:String #moduleGrade:String +execute(ModuleList:moduleList, Ui:ui, Storage:storage) } class "ExitCommand" { } class "ListCommand" { -scope:String +execute(ModuleList:moduleList, Ui:ui, Storage:storage) } "{abstract}\n<i>Command" <|-- "ExitCommand" "{abstract}\n<i>Command" <|-- "ListCommand" "{abstract}\n<i>Command" <|-- "DoneCommand" "{abstract}\n<i>Command" <|-- "InfoCommand" @enduml
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@startuml skinparam SequenceLifeLineBackgroundColor LightYellow title "Settler dies" actor Controller as control participant "s: Settler" as settler participant "GameController" as game participant "a: Asteroid" as asteroid actor Tester as tester participant "ps: PlayerStorage" as storage control -> settler ++: Die() settler -> game ++: RemoveSettler(s) game --> settler -- settler -> asteroid ++: RemoveCrewmante(s) asteroid --> settler-- settler-> tester ++: Are there teleporters on me? tester --> settler --: yes settler -> storage ++: GetTeleporters() storage --> settler --: teleporters alt settler has at least one teleporter participant "teleporters[0]: TeleportGate" as teleporter settler -> teleporter ++: Explode() teleporter--> settler -- end settler --> control -- @enduml
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@startuml state DisplayPage { RoomList : entry / display device list DeviceList : entry / display device data OnOffDeviceInfo : entry / display device info \n entry / lock device \n exit / release deivce \n do / poll device status \n device status changed / display device info OpenClosedDeviceInfo : entry / display device info \n entry / lock device \n exit / release deivce \n do / poll device status \n device status changed / display device info RoomList --> DeviceList : select room DeviceList --> RoomList : back DeviceList --> OnOffDeviceInfo : select device \n[device Class==OnOffDevice] OnOffDeviceInfo --> DeviceList : back DeviceList --> OpenClosedDeviceInfo : select device \n[device Class==OpenClosedDevice] OpenClosedDeviceInfo --> DeviceList : back } [*] --> RoomList : enter page DisplayPage --> [*] : leave page @enduml
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@startuml class Moka <<application>> class MainSup <<supervisor>> class MokaSup <<supervisor>> class MokaServer <<genserver>> class History <<genserver>> class CallHandler <<genserver>> class FunWorker <<temporary process>> Moka *--> MainSup MainSup *--> "*" MokaSup MokaSup *--> MokaServer MokaSup *--> History MokaSup *--> "*" CallHandler CallHandler *--> "*" FunWorker @enduml
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@startuml movies class Customer { - String name; - List<Rental> rentals; + Costumer(String name) + void addRental(Rental rental) + String getName() + String statement() - double getTotalCharge() - int getTotalFrequentRenterPoints() } class Rental { - Movie movie; - int daysRented; + Rental(Movie movie, int daysRented) + int getDaysRented() + Movie getMovie() + double getCharge() + int getFrequentRenterPoints() } class Movie { + static final int REGULAR = 0; + static final int NEW_RELEASE = 1; + static final int CHILDRENS = 2; - String title; - int priceCode; + Movie(String title, int priceCode) + double getCharge(int daysRented) + int getFrequentRenterPoints(int daysRented) + int getPriceCode() + void setPriceCode(int priceCode) + String getTitle() } Customer o-down-> Rental Rental -down-> Movie @enduml
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@startuml Diagramme de classe class Boisson <<Abstract>>{ preparer(): void bouillir_eau(): void infusser(): void verser_tasse(): void ajouter_condiments(): void } class The extends Boisson{ infuser(): void ajouter_condiment(): void } class Cafe extends Boisson{ infuser(): void ajouter_condiments(): void } @enduml @startuml ds-preparer skinparam style strictuml participant ":StarbuzzTest" as S participant ":The" as T participant ":Boisson" as B participant "System.out" as P -> S: preparer_the() S --> T: create() T --> B: create() S -> T: prepare() activate T T -> B: prepare() activate B B -> B: bouillir_eau() activate B B -> P: println(...) deactivate B B -> T: infuser() activate T T -> P: println(...) deactivate T B -> B: verser_tasse() activate B B -> P: println(...) deactivate B B -> T: ajouter_condiments() activate T T -> P: println(...) deactivate T deactivate B deactivate T @enduml
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@startuml node "Admin" as client node "Master 1" as master1 { component "kube-vip" as master1_kube_vip component "kube-apiserver (192.168.1.11:8443)" as master1_kube_apiserver } node "Master 2" as master2 { component "kube-vip (192.168.1.1:8443)" as master2_kube_vip component "kube-apiserver (192.168.1.12:8443)" as master2_kube_apiserver } node "Master 3" as master3 { component "kube-vip" as master3_kube_vip component "kube-apiserver (192.168.1.13:8443)" as master3_kube_apiserver } client ..> master1_kube_vip client --> master2_kube_vip client ..> master3_kube_vip master1_kube_vip --> master1_kube_apiserver master1_kube_vip --> master2_kube_apiserver master1_kube_vip --> master3_kube_apiserver master2_kube_vip --> master1_kube_apiserver master2_kube_vip --> master2_kube_apiserver master2_kube_vip --> master3_kube_apiserver master3_kube_vip --> master1_kube_apiserver master3_kube_vip --> master2_kube_apiserver master3_kube_vip --> master3_kube_apiserver @enduml
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@startuml class AddBudgetCommand { +{static} COMMAND_WORD: String +{static} MESSAGE_USAGE: String +{static} MESSAGE_SUCCESS: String +{static} MESSAGE_DUPLICATE_BUDGET: String #validate(model: Model) #execute(model: Model): CommandResult } abstract class UndoableCommand AddBudgetCommand -up-|> UndoableCommand AddBudgetCommand -right-> "1" Budget: toAdd AddBudgetCommand ..> Model AddBudgetCommand ..> CommandResult AddBudgetCommand .left.> CommandException: throws @enduml
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@startuml '----------------------------------- ' UML patterns illustrated ' JMB 2014 '----------------------------------- state E1 E1 --> Destination : événement1 E2 --> Destination : événement2 Destination : entry / action @enduml
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@startuml Decorator class Component { +Operation() } class ConcreteComponent { +Operation() } Component <|-- ConcreteComponent class Decorator { +Operation() } Component <|-- Decorator Component --o Decorator class ConcreteDecoratorA { +Operation() } Decorator <|-- ConcreteDecoratorA class ConcreteDecoratorB { +Operation() +AddedBehavior() } Decorator <|-- ConcreteDecoratorB @enduml
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@startuml database_norm !define table << (T,orchid) >> !define primary_key(x) <u>x</u> hide methods hide stereotypes class norm_family << table >> { text primary_key(id_family) } class norm << table >> { text primary_key(id_norm) text periodicity text def_norm text def_validity text state } norm_family "1" -right- "0..n" norm : < implements @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface AssociateRoleDeletedMessage [[AssociateRoleDeletedMessage.svg]] extends Message { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] } interface Message [[Message.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] } @enduml
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@startuml title Anonymous User Registration end title (*) --> if "[user is registered]" then -->[false] "sign up" --> "fill in form" if "[valid]" then --> [true] "submit request" else --->[false] "fill in form" endif else ->[true] "sign in" endif "submit request" --> (*) @enduml ====================================== @startuml title Request Activity endtitle (*) --> "browse activities" --> === f1 === --> "search particular activity" === f1 === --> "select activity" "search particular activity" -> "select activity" "select activity" --> "request activity" If "[logged in]" then --> [true] "update database" else -> [false] "sign in" If "[success]" then --> [true] "update database" else --> [false] (*2) "update database" --> (*3) Endif Endif @enduml ====================================== @startuml title Sign In end title (*) --> "input" "input" --> "find user" If "[found]" then --> [true] "check password" If "[correct]" then --> [true] "check status" If "[not blocked]" then --> [false] "show error" else --> [true] (*2) Endif else --> [false] "show error" Endif else ---> [false] "show error" If "" then --> [cancel] (*3) else --> [try agian] "input" Endif Endif @enduml ====================================== @startuml title Accept/Reject Registration Request end title (*) --> "recieve registration request" "recieve registration request" --> "view registration requests" If "[request exists]" then --> [true] "choose request" If "" then --> "accept request" "accept request" --> "add user to database" "add user to database" --> (*3) else -> "reject request" "reject request" -> "remove user from database" "remove user from database" -> (*2) Endif else -> [false] "show message" "show message" -> (*1) Endif @enduml ===================================== @startuml title Generate Report endtitle start :select generate report; :choose type; :submit; :fetch data from database; :generate report; stop @enduml ==================================== @startuml title Block/Delete User endtitle (*) --> "view users" "view users" --> "select user" If "" then -left-> "block user" "block user" --> "select duration" "select duration" --> "update database" "update database" --> (*1) else -> "delete user" "delete user" --> "remove from database" "remove from database" --> (*2) Endif @enduml ==================================== @startuml title Accept/Reject Activity Request end title (*) --> "recieve activity request" "recieve activity request" --> "view activity requests" If "[request exists]" then --> [true] "choose request" If "" then --> "accept request" "accept request" --> "add activity to database" "add activity to database" --> (*3) else -> "reject request" "reject request" -> "remove activity from database" "remove activity from database" -> (*2) Endif else -> [false] "show message" "show message" -> (*1) Endif @enduml =================================== @startuml title Accept/Reject Participation Request end title (*) --> "recieve participation request" "recieve participation request" --> "view participation requests" If "[request exists]" then --> [true] "choose request" If "" then --> "accept request" "accept request" --> "add user to activity database" "add user to activity database" --> (*3) else -> "reject request" "reject request" -> "remove user from activity database" "remove user from activity database" -> (*2) Endif else -> [false] "show message" "show message" -> (*1) Endif @enduml =================================== @startuml title Send Feedback end title (*) --> "view activity" if "[registered]"then --> [true] "send feedback" else -> [false] "request participation" Endif "send feedback" --> "fill details" If "[valid]" then --> [true] "submit" else ---> [false] "fill details" Endif "submit" --> (*) @enduml =================================== @startuml title Update Profile end title (*) --> "select update profile" "select update profile" --> "view profile details" "view profile details" --> "enter new values" If "[valid]" then --> [true] "submit" else ---> [false] "enter new values" Endif "submit" --> "update profile" "update profile" --> (*) @enduml =================================== @startuml title Edit/End Activity endtitle (*) --> "view activities" "view activities" --> "select activity" If "" then -left-> "edit activity" "edit activity" --> "enter new values" If "[valid]" then --> [true] "submit" else ---> [false] "enter new values" Endif "submit" --> "update activity" "update activity" --> (*) else -> "end activity" "end activity" --> "update database" "update database" --> (*2) Endif @enduml ==================================== @startuml title Reply To Comments endtitle (*) --> "view activities" "view activities" --> "select activity" "select activity" --> "view comments" "view comments" --> "select comment" "select comment" --> "add reply" "add reply" --> (*) @enduml ===================================== @startuml title Offer Activity end title (*) --> [user is in homepage] "add activity" "add activity" --> "fill in form" if "[valid]" then --> [true] "submit request" else --->[false] "fill in form" endif "submit request" --> (*) @enduml ====================================== @startuml title Edit/Cancel Request endtitle (*) --> "view requests" "view requests" --> "select requests" If "" then -left-> "edit requests" "edit requests" --> "enter new values" If "[valid]" then --> [true] "submit" else ---> [false] "enter new values" Endif "submit" --> "update requests" "update requests" --> (*) else -> "cancel requests" "cancel requests" --> "update database" "update database" --> (*2) Endif @enduml
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@startuml agregarEjercitos title Un Jugador agrega ejercitos a un pais skinparam style strictuml participant Juego participant "unJugador:Jugador" as Jugador1 participant "otroJugador:Jugador" as Jugador2 participant "Argentina:Pais" as Argentina participant "ejercitoArgentino:Ejercito" as ejercitoArgentino participant "Brasil:Pais" as Brasil participant "ejercitoBrasilero:Ejercito" as ejercitoBrasilero participant "Chile:Pais" as Chile participant "ejercitoChileno:Ejercito" as ejercitoChileno Juego -> Jugador1: colocar(5) loop mientras tenga fichas disponibles Jugador1 -> Argentina: incrementarEjercito(4) Argentina -> ejercitoArgentino: incrementar(4) Jugador1 -> Brasil: incrementarEjercito(1) Brasil -> ejercitoBrasilero: incrementar(1) end Juego -> Jugador2: colocar(5) loop mientras tenga fichas disponibles Jugador2 -> Chile: incrementarEjercito(5) Chile -> ejercitoChileno: incrementar(5) end @enduml
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@startuml Architecture projet interface "CAN Joystick" as CAN interface "Ecran" as LCD interface "Ethernet" as ether Queue "Queue_J\nchoc joueur" as Queue_J Queue "Queue_E\nchoc ennemie" as Queue_E Queue "Queue_F\nfin du jeu" as Queue_F Queue "Queue_N\nnouveau projectile" as Queue_N component t_gm[ Thread : game_master === T = 20 ms --- gère l'apparition des porjectiles, gère les autres Thread, fait l'affichage des scores ] component t_j1[ Tread : joueur_1 === T = 20 ms --- gère le joystick, la vie du joueur, la position du joueur 1, et l'affichage du joueur ] component t_ennemie[ Tread : Ennemies === T = 20 ms --- gère les ennemies ] component t_proj[ Tread : projectile === T = 20 ms --- gère les projectiles gère les colisions ] [t_j1] --( CAN : lit la valeur [t_proj] --> Queue_E : touché [t_proj] --> Queue_J : touché Queue_E --> [t_ennemie] Queue_J --> [t_j1] [t_j1] --> Queue_F : plus de vie [t_ennemie] --> Queue_F : plus d'ennemie Queue_F --> [t_gm] [t_gm] --> Queue_N : nouveau tire du joueur [t_j1] --> Queue_N : nouveau tire des ennemie Queue_N --> [t_proj] [t_j1] --( LCD [t_ennemie] --( LCD [t_proj] --( LCD [t_gm] --( LCD [t_gm] --( ether [t_gm]..>[t_j1] : suspend [t_gm]..>[t_ennemie] : suspend [t_gm]..>[t_proj] : suspend @enduml
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diogoc21/ISEP.Master.ARQSOFT_2019
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@startuml SequenceUC1Diagram actor CookingTeam boundary GorgeousMealUI control MealItemController participant MealItemRepository entity MealItem database MealDB CookingTeam -> GorgeousMealUI : Select Add Meal Item GorgeousMealUI --> CookingTeam : Meal Item Data? CookingTeam -> GorgeousMealUI : Inserts Meal Item Data GorgeousMealUI-> MealItemController : AddMealItem(data) MealItemController -> MealItemController : ValidateData(data) MealItemController -> MealItemRepository : PostMealItem(data) MealItemRepository -> MealItemRepository : ValidateData(data) MealItemRepository -> MealItem : new MealItem(data) MealItem --> MealItemRepository : return mealItem MealItemRepository -> MealDB : AddMealItem(mealItem) MealItemRepository --> MealItemController : return success MealItemController --> GorgeousMealUI : return success GorgeousMealUI --> CookingTeam : Informs the operation's success @enduml
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@startuml doc-files/sequence_diagram.png actor User participant "CellEditor" as UI participant "CellImpl" as cell participant "Formula" as formula participant "FormulaCompiler" as formulaCompiler participant "Expression" as expression participant "ExpressionCompiler" as expressionCompiler participant "ANTLRStringStream" as antlr participant "FormulaLexer" as formulaLexer participant "CommonTokenStream" as tokStream participant "FormulaParser" as formulaParser participant "CommonTree" as tree participant "Function" as func User -> UI : actionPerformed() UI -> cell : setContent(string) cell -> cell : storeContent(string) cell -> formula : formula = create() cell -> formulaCompiler : formula = compile(this,string) formulaCompiler -> expression : expression = create() formulaCompiler -> expressionCompiler : expression = compile(cell, string) expressionCompiler -> antlr : input = create(string) expressionCompiler -> formulaLexer : lexer = create(input) expressionCompiler -> tokStream : tokens = create(lexer) expressionCompiler -> formulaParser : parser = create(tokens) expressionCompiler -> tree : tree = create() expressionCompiler -> formulaParser : tree = expression().getTree() expressionCompiler -> expressionCompiler : expression = convert(cell, tree) formulaCompiler <-- expressionCompiler : expression formulaCompiler --> cell : formula cell -> cell : updateDependencies() cell -> cell : fireContentChanged() cell -> cell : reevaluate() cell -> formula : evaluate() formula -> expression : evaluate() expression -> func : applyTo(args) func --> expression : Value expression --> formula : Value formula --> cell : Value cell -> cell : printMatrix() @enduml
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@startuml Author "1" <-right- "*" Article : writes > Reader "1" <-left- "*" Article : reads > class Author { -id: Long +firstName: String +lastName: String +birthDate: LocalDate +String getFullName() +String toString() } class Article { -id: Long +name: String +content: String +releaseDate: LocalDate +authorID: Long } class Reader { -id: Long +firstName: String +lastName: String +birthDate: LocalDate +String toString() } @enduml
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commercetools/commercetools-api-reference
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface MyCartSetLineItemShippingDetailsAction [[MyCartSetLineItemShippingDetailsAction.svg]] extends MyCartUpdateAction { action: String lineItemId: String lineItemKey: String shippingDetails: [[ItemShippingDetailsDraft.svg ItemShippingDetailsDraft]] } interface MyCartUpdateAction [[MyCartUpdateAction.svg]] { action: String } @enduml
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ShujiMikami/OneWireDriver
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@startuml hide footbox title WriteByte sequence participant "OneWireDriver" as ModuleOneWireDriver<<M,Green>>[[../Class/OneWireDriver.svg]] -> ModuleOneWireDriver : WriteByte(byteData : uint8_t) activate ModuleOneWireDriver loop cnt[0:7] opt bit[cnt] of byteData = 1 ref over ModuleOneWireDriver write0() [[./write0.svg]] end ref else ref over ModuleOneWireDriver write1() [[./write1.svg]] end ref end end <-- ModuleOneWireDriver deactivate ModuleOneWireDriver @enduml
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smolijar/gitwiki-thesis
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@startuml left to right direction skinparam packageStyle rectangle ' rectangle "UC" { usecase "UC1 **Git remote**\n**access**" as uc1 usecase "UC2 **Sign in**" as uc2 usecase "UC3 **Traverse tree**" as uc3 usecase "UC4 **Show file**" as uc4 usecase "UC5 **Select**\n**repository**" as uc5 usecase "UC6 **Select**\n**revision**" as uc6 usecase "UC7 **Change**\n**content**" as uc7 usecase "UC8 **Edit**\n**contents**" as uc8 usecase "UC9 **Manage**\n**files**" as uc9 usecase "UC10 **Create**\n**revision**" as uc10 usecase "UC11 **Manage user**\n**access permissions**" as uc11 ' } ' rectangle "FREQ" { rectangle "F1 **Authentication**" as f1 rectangle "F2 **Authorization**" as f2 rectangle "F3 **Content management**" as f3 rectangle "F4 **Content browsing**" as f4 rectangle "F5 **Authorization management**" as f5 ' } f1 -- uc1 f1 -- uc2 f2 -- uc3 f2 -- uc4 f2 -- uc7 f2 -- uc11 f3 -- uc8 f3 -- uc9 f3 -- uc10 f3 -- uc7 f3 -- uc11 f4 -- uc3 f4 -- uc4 f4 -- uc5 f4 -- uc6 f5 -- uc11 @enduml
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@startuml doc-files/ip07.1_getInstances.png actor User participant "<<analysis>>\nGameUI" as GameUI participant "<<analysis>>\nGameController" as GameController participant "<<analysis>>\nVolt.UdpClient" as Volt.UdpClient participant "<<analysis>>\nVolt.UdpServer" as Volt.UdpServer User->GameUI: starts operation GameUI->GameController: new () activate GameController GameController->Volt.UdpClient: new () GameController->Volt.UdpServer: new () deactivate GameController GameUI->GameController: List<String> lst = getOtherInstances() loop activate GameController GameController->Volt.UdpClient: send(":broadcast") note right of GameController: manager.after(1).every(5).fire(broadcast) GameController->Volt.UdpServer: expect(":ip|:port") deactivate GameController end GameUI->User: Shows other available instances note left of GameUI: in a sidebar window User->GameUI: Selects instance note right of GameUI: String target = instance.ip+":"instance.port @enduml
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ManuBenito98/seisdos
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@startuml package "diagrama de clases"{ package Collisions{ interface Visitable{ } ColliderMaster "-instance" -->"1" ColliderMaster ColliderMaster "-collisions"-->"0..*" Collider class ColliderMaster{ -ColliderMaster() {static} + getInstance() + removeCollider(c:Collider) + findCollisions(c:Collider):Collection<Collider> + addCollider(c:Collider) } PowerUpVisitor<|--UnfrozeVisitor class UnfrozeVisitor{ +UnfrozeVisitor() +visitEnemyController(e:VisitableEnemyController) } Visitable<|--Collider Collider "c" --> "1" ColliderMaster Collider "o" --> "1" DestroyableObject Collider "v" --> "1" Visitor Collider "collisions" --> "0..*" Collider abstract class Collider{ # x:float # y:float # ex:float # ey:float # dx:float # dy:float + Collider(o:DestroyableObject) + update() # solveCollision() # scanCollisions() + intersects(co:Collider):boolean + getX():float + getY():float + getEx():float + getEy():float + getO():DestroyableObject + destroySelf() } Collider<|--CommonBarricadeCollider class CommonBarricadeCollider{ +CommonBarricadeCollider(commonBarricade:CommonBarricade) +accept(v:Visitor) +update() } Visitor<|--CommonBarricadeVisitor class CommonBarricadeVisitor{ +visitPlayerBullet(b:PlayerBulletCollider) +visitEnemyBullet(b:EnemyBulletCollider) +visitPiercingBullet(b:PiercingBulletCollider) } Collider<|--DummyCollider class DummyCollider{ +DummyCollider(o:DestroyableObject) +accept(v:Visitor) } Visitor<|-- DummyVisitor Collider<|--EnemyBarricadeCollider class EnemyBarricadeCollider{ +EnemyBarricadeCollider(c:EnemyBarricade) +accept(v:Visitor) +update() } Visitor<|--EnemyBarricadeVisitor class EnemyBarricadeVisitor{ +visitPlayerBullet(b:PlayerBulletCollider) +visitPiercingBullet(b:PiercingBulletCollider) } Collider<|--EnemyBulletCollider EnemyBulletCollider "collided" --> "0..*" Collider class EnemyBulletCollider{ +EnemyBulletCollider(o:EnemyBullet) +accpet(v:Visitor) #solveCollisions() +update() } Visitor<|--EnemyBulletVisitor class EnemyBulletVisitor{ #d:float +EnemyBulletVisitor(dmg:float) +visitPlayer(p:PlayerCollider) +visitEnemyBarricade(b:EnemyBarricadeCollider) +visitPowerUp(b:PowerUpCollider) +visitCommonBarricade(b:CommonBarricadeCollider) +visitKamikazeShield(b:KamikazeShieldCollider) } Collider<|--EnemyCollider class EnemyCollider{ #danio:float +EnemyCollider(o:Enemy,d:float) +accept(v:Visitor) } Visitor<|--EnemyVisitor class EnemyVisitor{ #d:float +EnemyVisitor(dmg:float) +visitPlayer(p:PlayerCollider) +visitKamikazeShield(b:KamikazeShieldCollider) +visitPiercingBullet(b:PiercingBulletCollider) } PowerUpVisitor<|--FrozeVisitor class FrozeVisitor{ +FrozeVisitor() +visitEnemyController(e:VisitableEnemyController) } Collider<|--KamikazeShieldCollider class KamikazeShieldCollider{ +KamikazeShieldCollider(o:DestroyableObject) +accept(v:Visitor) } PlayerVisitor<|--KamikazeShieldVisitor class KamikazeShieldVisitor{ +KamikazeShieldVisitor() +visitEnemy(e:EnemyCollider) } Collider<|--PiercingBulletCollider PiercingBulletCollider "collided"-->"0..*" Collider class PiercingBulletCollider{ +PiercingBulletCollider(o:PiercingBullet) +accept(v:Visitor) } PlayerBulletVisitor<|--PiercingBulletVisitor class PiercingBulletVisitor{ PiercingBulletVisitor(danio:float) } Collider<|--PlayerBulletCollider class PlayerBulletCollider{ +PlayerBulletCollider(o:PlayerBullet) +accept(v:Visitor) } Visitor<--PlayerBulletVisitor class PlayerBulletVisitor{ +PlayerBulletVisitor(d:float) +visitEnemy(e:EnemyCollider) +visitEnemyBarricade(b:EnemyBarricadeCollider) +visitCommonBarricade(b:CommonBarricadeCollider) } Collider<|--PlayerCollider class PlayerCollider{ +PlayerCollider(o:Player) +accept(v:Visitor) } Visitor<|--PlayerVisitor class PlayerVisitor{ +PlayerVisitor() +visitEnemy(e:EnemyCollider) +visitPlayerBullet(b:PlayerBulletCollider) +visitEnemyBullet(b:EnemyBulletCollider) +visitCommonBarricade(b:CommonBarricadeCollider) +visitPlayer(p:PlayerCollider) +visitEnemyBarricade(b:EnemyBarricadeCollider) +visitPowerUp(b:PowerUpCollider) +visitKamikazeShield(b:KamikazeShieldCollider) +visitPiercingBullet(b:PiercingBulletCollider) } Collider<|--PowerUpCollider class PowerUpCollider{ +PowerUpCollider(o:AbstractPU) +accept(v:Visitor) +trigger(o:AbstractPU) } Visitor<|--PowerUpVisitor class PowerUpVisitor{ +visitEnemyController(e:VisitableEnemyController) } interface Visitable{ accept(v:Visitor) } abstract class Visitor{ +visitEnemy(e:EnemyCollider) +visitPlayerBullet(b:PlayerBulletCollider) +visitEnemyBullet(b:EnemyBulletCollider) +visitPlayer(p:PlayerCollider) +visitEnemyBarricade(b:EnemyBarricadeCollider) +visitPowerUp(b:PowerUpCollider) +visitKamikazeShield(b:KamikazeShieldCollider) +visitPiercingBullet(b:PiercingBulletCollider) +visitCommonBarricade(commonBarricadeCollider:CommonBarricadeCollider) } } package Controllers{ Behaviour "direc" --> "1" Vector2 Behaviour "m" --> "1" MovementPattern abstract class Behaviour{ #isPaused:boolean {abstract} +getDir():Vector2 #updateDir() +pause() +unPause() +isPaused() } Behaviour<|--DizzyBehaviour class DizzyBehaviour{ +DizzyBehaviour() +getDir() } MovementPattern<|--DizzyMovement class DizzyMovement{ +DizzyMovement() +getX():float +getY():float } Behaviour<|--EnemyBehaviour class EnemyBehaviour{ +EnemyBehaviour(mov:MovementPattern) +getDir():Vector2 #updateDir() } MovementController<|--EnemyMovementController VisitableEnemyController<|--EnemyMovementController abstract class EnemyMovementController{ +EnemyMovementController() +update(map:Map) +destroyMe(map:Map) {abstract} +activate() {abstract} +setBehaviour() +accept(v:PowerUpVisitor) +Freeze() +Unfreeze() +isFrozen():boolean } IFireController<|--FighterFireController FighterFireController "controlled"-->"1" EnemyFighter class FighterFireController{ +FighterFireController(f:EnemyFighter) +destroyMe(map:Map) #checkShoot() +update(map:Map) +fire():boolean } EnemyMovementController<|--FighterMovementEnemyMovementController class FighterMovementEnemyMovementController{ +FighterMovementEnemyMovementController(pos:GameObject) +setBehaviour(be:Behaviour) +activate() } Behaviour<|--FollowBehaviour class FollowBehaviour{ +FollowBehaviour(or:GameObject,de:GameObject) +getDir():Vector2 } EnemyMovementController<|--FollowerMovementEnemyMovementController class FollowerMovementEnemyMovementController{ +FollowerMovementEnemyMovementController(pos:GameObject) +activate() +setBehaviour(be:Behaviour) } MovementPattern<|--FollowMovement FollowMovement "o"-->"1" Vector2 FollowMovement "d"-->"1" Vector2 FollowMovement "so"-->"1" GameObject FollowMovement "sd"-->"1" GameObject class FollowMovement{ #distX:float #x1:float #x2:float #y1:float #y2:float +FollowMovement(or:GameObject,de:GameObject) +getX():float +getY():float -updateP() } Behaviour<|--FormationBehaviour class FormationBehaviour{ -radioGral:float +FormationBehaviour() +getDir():Vector2 #updateDir() } EnemyMovementController<|--FormationMovementEnemyMovementController class FormationMovementEnemyMovementController{ +FormationMovementEnemyMovementController(f:Formation) +setBehaviour(be:Behaviour) +activate() } EnemyMovementController<|--HybridFollowerMovementEnemyMovementController class HybridFollowerMovementEnemyMovementController{ -health:float +HybridFollowerMovementEnemyMovementController(pos:GameObject) +activate() +setBehaviour(be:Behaviour) +update(map:Map) } EnemyMovementController<|--HybridMovementEnemyMovementController class HybridMovementEnemyMovementController{ -health:float +HybridMovementEnemyMovementController(pos:GameObject) +setBehaviour(be:Behaviour) +activate() +update(map:Map) } IUpdateable<|--IController interface IController IController<|--IFireController abstract class IFireController{ +IFireController() } IMovementController "r" --> "1" Icon IMovementController "l" --> "1" Icon IMovementController "d" --> "1" Icon IMovementController "u" --> "1" Icon IMovementController "lu" --> "1" Icon IMovementController "ru" --> "1" Icon IMovementController "rd" --> "1" Icon IMovementController "ld" --> "1" Icon IMovementController "c" --> "1" Icon IMovementController "m" --> "1..*" Icon IMovementController "b" --> "1" Behaviour abstract class IMovementController{ {abstract} #move(vec:Vector2) +update(map:Map) #armarVector():Vector2 +destroyMe(map:Map) } EnemyMovementController<|--KamikazeMovementEnemyMovementController class KamikazeMovementEnemyMovementController{ +KamikazeMovementEnemyMovementController(pos:GameObject) +activate() +setBehaviour(be:Behaviour) } IMovementController<|--MovementController abstract class MovementController{ #controlled:E #move(vec:Vector2) } abstract class MovementPattern{ #ampy:float #ampx:float #t:float {abstract} +getX():float {abstract} +getY():float #updateT() } IController<|--PlayerFireController class PlayerFireController{ +PlayerFireController() +Fire() +update(map:Map) +destroyMe(map:Map) } MovementController<|--PlayerMovementController class PlayerMovementController{ +PlayerMovementController(p:Player) +update(map:Map) +destroyMe(map:Map) #armarVector():Vector2 } Behaviour<|--PowerUpBehaviour class PowerUpBehaviour{ +PowerUpBehaviour() +getDir():Vector2 } MovementPattern<|--PowerUpMovement class PowerUpMovement{ #randomSpeed:int +PowerUpMovement() +getX():float +getY():float } IMovementController<|--PowerUpMovementController class PowerUpMovementController{ +PowerUpMovementController(o:AbstractPU,b:Behaviour) #move(vec:Vector2) +update(map:Map) } MovementPattern<|--Sinusoidal class Sinusoidal{ +Sinusoidal() +getX():float +getY():float } interface VisitableEnemyController{ accept(v:PowerUpVisitor) Freeze() Unfreeze() } } package GameMaster{ IUpdateable<|--DoWhen class DoWhen{ -Condition:Callable<Boolean> -Action:Runnable -excecuted:boolean +DoWhen(condition:Callable<Boolean>,action:Runnable) +update(map:Map) +destroyMe(map:Map) } Thread<|--Level Level "map"-->"1" Map class Level{ #nanostowait:long #seguir:boolean +Level() +run() } Callable<|--Timer interface Callable class Timer{ -current:long -ending:long +Timer(t:long) +call():Object } } package Map{ abstract class AbstractControllerFactory{ {abstract} +createController(pos:GameObject):EnemyMovementController } AbstractControllerFactory<|--FighterControllerFactory class FighterControllerFactory{ +FighterControllerFactory() +createController(pos:GameObject):EnemyMovementController } AbstractControllerFactory<|--FollowerControllerFactory class FollowerControllerFactory{ +FollowerControllerFactory() +createController(pos:GameObject):EnemyMovementController } Enemy<|--Formation Formation "enemies"-->"0..*" EnemyMovementController Formation "factories"-->"0..*" AbstractControllerFactory Formation "offset"-->"1" Vector2 class Formation{ #lvl:int #contToPositionMap:Map<EnemyMovementController,OffsetPosition> #distX:int #distY:int #initialized:boolean -cont:int +Formation(d:int) +createEnemies() +affectPowerUp(v:PowerUpVisitor) +update(map:Map) #updatePosition(m:Map) -createFactories() +removeCont(e:EnemyMovementController) +destroySelf() } IUpdateable<|--GraphicObject GraphicObject "object"-->"1" DestroyableObject GraphicObject "model"-->"1" JLabel class GraphicObject{ +GraphicObject(o:DestroyableObject,l:JLabel) +update(map:Map) +destroyMe(map:Map) +destroy() } AbstractControllerFactory<|--HybridControllerFactory class HybridControllerFactory{ +HybridControllerFactory() +createController(pos:GameObject):EnemyMovementController } AbstractControllerFactory<|--HybridFollowerControllerFactory class HybridFollowerControllerFactory{ +HybridFollowerControllerFactory() +createController(pos:GameObject):EnemyMovementController } AbstractControllerFactory<|--KamikazeControllerFactory class KamikazeControllerFactory{ +KamikazeControllerFactory() +createController(pos:GameObject):EnemyMovementController } Map "toDestroy"-->"0..*" IUpdateable Map "list"-->"0..*" IUpdateable Map "toAdd"-->"0..*" IUpdateable Map "form"-->"1" Formation Map "instance"-->"1" Map class Map{ -lvl:int -wind:Window -Map(w:Window) {static} +getInstance():Map {static} +newInstance():Map +add(o:GameObject) +add(o:DestroyableObject) +add(u:IUpdateable) +update() +remove(upda:IUpdateable) +destroy(gam:GameObject) +destroy(controller:IController) +getFormation():Formation +newLevel() +getLevel():int } GameObject<|--OffsetPosition OffsetPosition "offset"-->"1" Vector2 OffsetPosition "followed"-->"1" MovingObject class OffsetPosition{ +ObjectPosition(f:MovingObject,o:Vector2) +update(map:Map) +destroyMe(map:Map) } } package "Game Objects" { IUpdateable<|--GameObject abstract class GameObject{ #ubication:Vector2 #fieldLimitX:int #fieldLimitY:int getUbication(): Vector2 setUbication(u:Vector2) getX():int getY():int } GameObject <|-- DestroyableObject DestroyableObject "c" --* "1" Collider abstract class DestroyableObject{ #health: float #sprite: icon +update() +getSprite():Icon +getHealth():float +getCollider():Collider +isAlive():boolean +destroySelf() +damage(d:float) } DestroyableObject<|--MovingObject abstract class MovingObject{ #speed:float #{static}maxSpeed:float #dir:Vector2 +update() #updatePosition(m:Map) +destroyMe(m:Map) +setDirec(v:Vector2) +setSprite(s:icon) +destroySelf() } MovingObject<|--Ship abstract class Ship{ +updatePosition() } class Vector2{ -x:float -y:float +{static}UP() +{static}DOWN() +{static}LEFT() +{static}RIFGHT() +{static}ORiGIN() +{static}UP(len:float) +{static}DOWN(len:float) +{static}LEFT(len:float) +{static}RIFGHT(len:float) +getY():float +getX():float +sum(v:Vector2):Vector2 +prod(constante:float):Vector2 +large():float +versor():Vector2 +max(l:float):Vector2 } package player{ abstract class Weapon{ #gunPosition:int #gunPhaseShift:int #damage:float +{abstract}shoot() } Weapon <|-- BasicWeapon class BasicWeapon{ +BasicWeapon(dmg:float) +shoot() } Weapon <|-- MissilWeapon class MissilWeapon{ +MissilWeapon(dmg:float) +shoot() } Weapon <|-- PiercingWeapon class PiercingWeapon{ +PiercingWeapon(dmg:float) +shoot() } Shield "modifiers" --o "0..*" Modifiers class Shield{ -baseReduction:float -extraPower:float +Shield(baseR:float) +calculateDamage(d:float):float +addPower(p:float) } abstract class Modifiers{ +{abstract}modify(d:float):float } Ship<|--Player Player "instance"--*"1"Player Player "shield" o-- "1"Shield class Player{ -damage:int -attackSpeed:int -loaded:boolean -time:long -weapon:Weapon -initialPosition:Vector2 -Player() +getInstance:Player +update() +fire() #updatePosition(map:Map) +getShield():Shield +damage(d:float) +setCollider(c:Collider) +getDamage():float +setWeapon(w:Weapon) +setHealth(h:float) } } package "Enemies"{ Ship<|--Enemy abstract class Enemy{ #score:int #speed:float #kamikazeDamage:float #level:int #posInicial:Vector2 +destroySelf() } Enemy<|--FollowerEnemy class FollowerEnemy{ +FollowerEnemy() +update() } Enemy<|--HybridFollowerEnemy class HybridFollowerEnemy{ +HybridFollowerEnemy() +update() } Enemy<|--KamikazeEnemy class KamikazeEnemy{ +KamikazeEnemy() +update() } Enemy<|--EnemyFighter abstract class EnemyFighter{ #damage:float #attackSpeed:int #loaded:boolean #time:long #gunPosition:int #gunPhaseShift:int +fire() } EnemyFighter<|--EnemyFighterOnlyShoot class EnemyFighterOnlyShoot{ +EnemyFighterOnlyShoot() +update() } EnemyFighter<|--EnemyFighterHybrid class EnemyFighterHybrid{ +EnemyFighterHybrid() +update() } } package "Bullets"{ Ship<|--Bullet abstract class Bullet{ #danio:float +getDanio():float +destroyMe(map:Map) +destroySelf() #updatePosition } Bullet<|--PlayerBullet PlayerBullet<|--BasicPlayerBullet class BasicPLayerBullet{ +BasicPlayerBullet() +update() } PlayerBullet<|--PiercingPlayerBullet class PiercingPlayerBullet{ +PiercingPlayerBullet() +update() } PlayerBullet<|--MissilPlayerBullet class MissilPLayerBullet{ +MissilPlayerBullet() +update() } Bullet<|--EnemyBullet EnemyBullet<|--EnemyFighterBullet class EnemyFighterBullet{ +EnemyFighterBullet() +update() } } package "Barricades"{ DestroyableObject<|--Barricade Barricade<|--CommonBarricade class CommonBarricade{ +CommonBarricade() +destroyMe(map:Map) +destroySelf() +update() } Barricade<|--EnemyBarricade class EnemyBarricade{ +EnemyBarricade() +destroyMe(map:Map) +destroySelf() +update() } } } package "Power Ups"{ MovingObject <|-- AbstractPU abstract class AbstractPU{ #controller:IMovementController #revert:Reversion #time:long ------ +UpdatePosition(map :Map) +destroySelf() +trigger() } AbstractPU <|-- FrozePU FrozePU "-frozev" --> "1" FrozeVisitor class FrozePU{ +FrozePU(pos: Vector2) +trigger() +update(map:Map) +destroySelf } AbstractPU <|-- KamikazeShieldPU class KamikazeShieldPU{ +KamikazeShieldPU(pos: Vector2) +trigger() +update(map:Map) +destroySelf } AbstractPU <|-- MissilPU class MissilPU{ +MissilPU(pos: Vector2) +trigger() +update(map:Map) +destroySelf } AbstractPU <|-- PierceBulletPU class PierceBulletPU{ +PierceBulletPU(pos: Vector2) +trigger() +update(map:Map) +destroySelf } AbstractPU <|-- PotionPU class PotionPU{ +PotionPU(pos: Vector2) +trigger() +update(map:Map) +destroySelf } AbstractPU <|-- ShieldPU class ShieldPU{ +ShieldPU(pos: Vector2) +trigger() +update(map:Map) +destroySelf } package "Reverters"{ DoWhen <|-- Reverter abstract class Reverter{ +Reverter(condition:Callable<Boolean>, action:Reversion) } Reverter <|-- BasicWeaponReverter class BasicWeaponReverter{ +BasicWeaponReverter(condition:Callable<Boolean>, action:Reversion) } Reverter <|-- FrozenReverter class FrozenReverter{ +FrozenReverter(condition:Callable<Boolean>, action:Reversion) } Reverter <|-- KSReverter class KSReverter{ +KSReverter(condition:Callable<Boolean>, action:Reversion) } Runnable <|-- Reversion interface Reversion Reversion <|-- BasicWeaponReversion Reversion <|-- FrozenReversion Reversion <|-- KamikazeReversion class BasicWeaponReversion{ +BasicWeaponReversion() +run() } FrozenReversion "-v" --> "1" UnfrozeVisitor class FrozenReversion{ +FrozenReversion() +run() } } package "PowerUpFactories"{ abstract class AbstractPowerUpFactory{ +{abstract}newPowerUp´:AbstractPowerUp } AbstractPowerUpFactory <|-- FrozePUFactory class FrozePUFactory{ +FrozePUFactory() +newPowerUp(vec:Vector2):AbstractPowerUp } AbstractPowerUpFactory <|-- KamikazeShieldFactory class KamikazeShieldFactory{ +KamikazeShieldFactory() +newPowerUp(vec:Vector2):AbstractPowerUp } AbstractPowerUpFactory <|-- MissilPUFactory class MissilPUFactory{ +MissilPUFactory() +newPowerUp(vec:Vector2):AbstractPowerUp } AbstractPowerUpFactory <|-- PierceBulletPUFactory class PierceBulletPUFactory{ +PierceBulletPUFactory() +newPowerUp(vec:Vector2):AbstractPowerUp } AbstractPowerUpFactory <|-- PotionPUFactory class PotionPUFactory{ +PotionPUFactory() +newPowerUp(vec:Vector2):AbstractPowerUp } AbstractPowerUpFactory <|-- ShieldPUFactory class ShieldPUFactory{ +ShieldPUFactory() +newPowerUp(vec:Vector2):AbstractPowerUp } PowerUpPool "instance" --> "1" PowerUpPool PowerUpPool "pool" --> "1..*" AbstractPowerUpFactory class PowerUpPool{ -PowerUpPool() +getInstance():PowerUpPool +getPool():LinkedList<AbstractPowerUpFactory> } } } } @enduml
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@startuml (Main Menu) as (main) User -> (main) (Manage Contacts) as (mc) (main) --> (mc) (Manage Contacts Screen) as (mcs) (mc) --> mcs (Print Labels) as (pl) (main) --> (pl) (Print Labels Screen) as (pls) (pl) --> (pls) (Other Activities) as (oa) (main) --> (oa) (Other Activities Screen) as (oas) (oa) --> (oas) (Quit) as (q) (main) --> (q) (Quit Screen) as (qs) (q) --> (qs) note right of (main) The main menu has choices for: - managing contacts, - printing labels, - other activities or - quit the application. end note @enduml note "User has filled, sealed\n and labeled a box." as N2 (Checkin) .. N2 note as N3 Labels include a QR code, the product, year of expiration and optionally the part of the year (e.g. quarter it expires) end note N2 .. N3 N3 ..(Use)
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@startuml 'https://plantuml.com/class-diagram Account *-- Holding Account *-- Trade Stock o-- Holding Stock o-- StockPrice Stock o-- Trade Trade -- DirectionEnum class Account { accountName : String accountNumber : String } class Stock { stock : String description : String } class StockPrice { stock : String date : Date price : BigDecimal increaseAlertSent : boolean decreaseAlertSent : boolean } class Holding { accountNumber : String stock : String avgPrice : BigDecimal quantity : BigDecimal } class Trade { txId : Long timestamp : Date stock : String direction : DirectionEnum price : BigDecimal quantity : BigDecimal getValue() : BigDecimal } enum DirectionEnum { BUY SELL } @enduml
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@startuml left to right direction node gitrepo { file ".java" as code } node "gh-build-server" <<ubuntu>> as ghserver { queue { agent compile agent package agent test agent deploy } } node "remote-server oravm" <<ubuntu>> as remoteserver { node production } code --> compile compile --> package package --> test test --> deploy deploy --> production @enduml
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@startuml class CglibSubclassingInstantiationStrategy{ -{static,final} PASSTHROUGH -{static,final} LOOKUP_OVERRIDE -{static,final} METHOD_REPLACER Object instantiateWithMethodInjection(RootBeanDefinition bd, @Nullable String beanName, BeanFactory owner) Object instantiateWithMethodInjection(RootBeanDefinition bd, @Nullable String beanName, BeanFactory owner, @Nullable Constructor<?> ctor, Object... args) } class CglibSubclassCreator{ -{static,final} Class<?>[] CALLBACK_TYPES -{final} RootBeanDefinition beanDefinition -{final} BeanFactory owner + Object instantiate(@Nullable Constructor<?> ctor, Object... args) - Class<?> createEnhancedSubclass(RootBeanDefinition beanDefinition) } class LookupOverrideMethodInterceptor{ Object intercept(Object obj, Method method, Object[] args, MethodProxy mp) throws Throwable } class ReplaceOverrideMethodInterceptor{ Object intercept(Object obj, Method method, Object[] args, MethodProxy mp) throws Throwable } class CglibIdentitySupport{ -{final} RootBeanDefinition beanDefinition + boolean equals(Object other) + int hashCode() } class SimpleInstantiationStrategy{ -{static,final} ThreadLocal<Method> currentlyInvokedFactoryMethod +{static} Method getCurrentlyInvokedFactoryMethod() + Object instantiate(RootBeanDefinition bd, @Nullable String beanName, BeanFactory owner) Object instantiateWithMethodInjection(RootBeanDefinition bd, @Nullable String beanName, BeanFactory owner) + Object instantiate(RootBeanDefinition bd, @Nullable String beanName, BeanFactory owner, final Constructor<?> ctor, Object... args) Object instantiateWithMethodInjection(RootBeanDefinition bd, @Nullable String beanName,BeanFactory owner, @Nullable Constructor<?> ctor, Object... args) + Object instantiate(RootBeanDefinition bd, @Nullable String beanName, BeanFactory owner,@Nullable Object factoryBean, final Method factoryMethod, Object... args) } interface InstantiationStrategy{ Object instantiate(RootBeanDefinition bd, @Nullable String beanName, BeanFactory owner) throws BeansException Object instantiate(RootBeanDefinition bd, @Nullable String beanName, BeanFactory owner, Constructor<?> ctor, Object... args) throws BeansException Object instantiate(RootBeanDefinition bd, @Nullable String beanName, BeanFactory owner, @Nullable Object factoryBean, Method factoryMethod, Object... args) throws BeansException } CglibSubclassingInstantiationStrategy --|>SimpleInstantiationStrategy SimpleInstantiationStrategy --|>InstantiationStrategy CglibSubclassingInstantiationStrategy <--o CglibSubclassCreator CglibSubclassCreator <--o Enhancer CglibSubclassCreator <--o LookupOverrideMethodInterceptor CglibSubclassCreator <--o ReplaceOverrideMethodInterceptor LookupOverrideMethodInterceptor --|> CglibIdentitySupport ReplaceOverrideMethodInterceptor --|> CglibIdentitySupport @enduml
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@startuml skinparam monochrome true skinparam ClassAttributeIconSize 0 !startsub default abstract class "WebBrowserEventProducer<T>" { + <<virtual>> Notify(eventJson:System.Text.Json.JsonElement) : void + EnqueueFinished() : void } abstract class "DefaultEventQueue<T>" { } interface "IWebBrowserEventObserver" enum "EventLabel" !endsub "DefaultEventQueue<T>" " <WebBrowserEvent>" <|-- "WebBrowserEventProducer<T>" IWebBrowserEventObserver <|-- "WebBrowserEventProducer<T>" "WebBrowserEventProducer<T>" --> "HandledEventLabel" EventLabel @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface CartFreezeCartAction [[CartFreezeCartAction.svg]] extends CartUpdateAction { action: String } interface CartUpdateAction [[CartUpdateAction.svg]] { action: String } @enduml
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@startuml rectangle "Node" { rectangle "Client" as c { } rectangle "ClusterIP(iptables)" as ci { } rectangle "kube-proxy" as kp { } c --> ci ci --> kp } rectangle "kube-apiserver" as ka { } rectangle "Pod" as p1 { } rectangle "Pod" as p2 { } rectangle "Pod" as p3 { } ka --> kp kp --> p1 kp --> p2 kp --> p3 @enduml
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@startuml title Component diagram package "System" { cloud "notifications" cloud "register" } [notifications] "u" --> "d" [register] @enduml
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@startuml mainframe **sd** Use Case 2 - læs tip hide footbox actor Studerende as stud boundary ":TipsViewIndex" as tipsindex stud -> tipsindex: Trykker på ønsket tip for at læse mere note left Første del af use casen er udeladt og kan ses i sekvensdiagrammet "Indledende sekvensdiagram" end note @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface QuoteDeletedMessage [[QuoteDeletedMessage.svg]] extends Message { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] } interface Message [[Message.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] } @enduml
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@startuml participant "Client" as client participant "Controller" as ctrl participant "Service" as svc participant "DAO" as dao client->ctrl: get customer by id ctrl->svc: get customer by id svc->dao: get customer by id alt customer exists svc->ctrl: return customer ctrl->client: 200: return customer else customer does not exist svc->ctrl: return null ctrl->client: 200: empty response end @enduml
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@startuml class client {} interface AbstractFactory { CreateProductA() CreateProductB() } interface AbstractProductA {} interface AbstractProductB {} Class ConcreteFactory1 implements AbstractFactory { AbstractProductA CreateProductA() AbstractProductB CreateProductB() } Class ConcreteFactory2 implements AbstractFactory { AbstractProductA CreateProductA() AbstractProductB CreateProductB() } class ProductA1 implements AbstractProductA {} class ProductA2 implements AbstractProductA {} class ProductB1 implements AbstractProductB {} class ProductB2 implements AbstractProductB {} client --> AbstractFactory ConcreteFactory1 --> ProductA1 ConcreteFactory1 --> ProductB1 ConcreteFactory2 --> ProductA2 ConcreteFactory2 --> ProductB2 @enduml
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@startuml skinparam classAttributeIconSize 0 class CompetenciaTecnica { -String codigo -String descBreve -String descDetalhada +CompetenciaTecnica(String cod, String dsBreve, String dsDet, AreaAtividade at) +void addGrauProficiencia(Integer valor, String designacao) } class GrauProficiencia { -Integer valor -String designacao +GrauProficiencia(Integer valor, String designacao) } class AreaAtividade { -String codigo -String descBreve -String descDetalhada } class Plataforma { -String designacao +RegistoAreasAtividade getRegistoAreasAtividade() +RegistoCT getRegistoCT() } class RegistoAreasAtividade { +List<AreaAtividade> getAreasAtividade() +AreaAtividade getAreaAtividadeByCod(String atCod) } class RegistoCT { +CompetenciaTecnica novaCompetencia(String cod, String dsBreve, String dsDet, String atCod) +void registaCompetencia(CompetenciaTecnica ct) -void validaCompetencia(CompetenciaTecnica ct) -void addCompetencia(CompetenciaTecnica ct) } class EspecificarCompetenciaTecnicaController { +List<AreaAtividade> getAreasAtividade() +void novaCompetencia(String cod, String dsBreve, String dsDet, String atCod) +void addGrauProficiencia(Integer valor, String designacao) +void registaCompetencia() } class EspecificarCompetenciaTecnicaUI { } EspecificarCompetenciaTecnicaUI ..> EspecificarCompetenciaTecnicaController EspecificarCompetenciaTecnicaController ..> Plataforma EspecificarCompetenciaTecnicaController ..> RegistoAreasAtividade EspecificarCompetenciaTecnicaController ..> RegistoCT EspecificarCompetenciaTecnicaController ..> AreaAtividade EspecificarCompetenciaTecnicaController ..> CompetenciaTecnica CompetenciaTecnica "*" -> "1" AreaAtividade : referente CompetenciaTecnica "1" -> "*" GrauProficiencia : aplica Plataforma "1" --> "1" RegistoAreasAtividade : possui Plataforma "1" --> "1" RegistoCT : possui RegistoAreasAtividade "1" --> "*" AreaAtividade : possui RegistoCT "1" --> "*" CompetenciaTecnica : possui @enduml
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@startuml title Detect Connected Devices on Isl Port participant "Switch A\ninput table " as SWAIT participant "Switch A\negress table " as SWAE participant "Switch A\ntransit table " as SWAT participant "Switch B " as SWB collections "Floodlights " as FL control "kilda.floodlight.\nconnected.devices.priv " as TP participant "ConnectedDevicesTopology " as CDT database DB activate SWAIT SWAIT -> SWAE: Send to egress deactivate SWAIT activate SWAE SWAE-> SWB : Send to next\nswitch if egress SWAE-> SWAT : Send to transit\n table otherwise deactivate SWAE activate SWAT SWAT -> SWB : Send to next switch\nif transit SWAT -> FL : Match ARP packet\n otherwise deactivate SWAT activate FL FL -> TP : ArpInfoData deactivate FL TP -> CDT : ArpInfoData activate CDT CDT -> DB : Save/update\nConnected Device deactivate CDT @enduml
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