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@startuml package de.gematik.ti.cardreader.provider.usb.tactivo { package de.gematik.ti.cardreader.provider.usb.tactivo.control { class TactivoCardChecker { {static} - LOG : Logger - cardReader : ICardReader - active : boolean {static} - TIMEOUT : int - cardEventTransmitter : CardEventTransmitter - currentCardState : boolean + TactivoCardChecker() + shutdown() + run() - checkCardStateAndSendEvent() - isCardPresent() } } } @enduml
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@startuml actor PSU entity TPP entity XS2A entity CMS entity SPI entity Core_banking PSU->TPP: Initiate payment activate PSU activate TPP TPP -> XS2A: REST Call Initiate payment\nPOST "/v1/payments/{payment-product}" activate XS2A XS2A->SPI: Java Call SPIinitiatePayment activate SPI ||| SPI-->XS2A: SpiSinglePaymentInitiationResponse deactivate SPI ||| XS2A-->TPP:Payment initiation response ||| TPP->XS2A: REST Call Initiate authorithation\nPOST"/v1/{payment-service }/{payment-product}/\n{paymentId}/authorisations" note left in case of Multilevel SCA the authorisation steps should be repeated for other PSU end note ||| XS2A->CMS: Create authorisation sub-resource XS2A-->TPP:Start authorisation response\n"link_updatePsuWithAuthentication" deactivate XS2A ||| TPP-->PSU: Feedback to the customer\n"Please enter your User-id & password" ||| PSU->TPP: PSU provide User-id & password deactivate PSU ||| TPP->XS2A: REST Call Update PSU data (Authentication)\n"PUT/v1/{payment-service}/{payment-id}/\n{payment-product}/authorisations/{authorisationId}" activate XS2A ||| XS2A->SPI: Java Call PaymentAuthorisationSpi activate SPI ||| SPI->Core_banking: AuthorisedPsu activate Core_banking ||| Core_banking-->SPI: AuthorisedPsu Response deactivate Core_banking ||| SPI-->XS2A: SpiPsuAuthorisationResponse\nStatus with scaExempted (TRUE or FALSE) ||| XS2A->SPI: Java Call PaymentAuthorisationSpi ||| SPI-->XS2A: List "SpiAvailableScaMethodsResponse"\nwith scaExempted (TRUE or FALSE) deactivate SPI ||| XS2A->CMS: REST Call UpdatePisAuthorisation activate CMS ||| CMS-->XS2A: UpdatePisAuthorisation Response deactivate CMS ||| XS2A->TPP: UpdatePsuAuthenticationResponse deactivate XS2A ||| TPP-->PSU: Feedback to the customer\n"Please select SCA method" activate PSU ||| PSU->TPP: SCA Method ||| TPP->XS2A: REST Call Update Psu data(Select Authentication Method)\n"PUT/v1/{payment-service}/{payment-id}/\n{payment-product}/authorisations/{authorisationId}" activate XS2A ||| XS2A->SPI: Java Call PaymentAuthorisationSpi activate SPI ||| SPI->Core_banking: SelectScaMethod activate Core_banking ||| Core_banking-->PSU: ScaAuthenticationData ||| Core_banking-->SPI: SelectScaMethod Respons deactivate Core_banking ||| SPI-->XS2A: SpiAuthorisationCodeResult\nwith scaExempted (TRUE or FALSE) deactivate SPI ||| XS2A->CMS: REST Call UpdatePisAuthorisation activate CMS ||| CMS-->XS2A: UpdatePisAuthorisation Response deactivate CMS ||| XS2A-->TPP:UpdatePsuAuthenticationResponse deactivate XS2A ||| PSU->TPP: Provide Authentication Data ||| TPP->XS2A: REST Call Transaction Authorisation\n"PUT/v1/{payment-service}/{payment-id}/\n{payment-product}/authorisations/{authorisationId}" deactivate TPP activate XS2A ||| XS2A->SPI: Java Call SinglePaymentSpi activate SPI ||| SPI-->Core_banking: Authorised Payment activate Core_banking ||| Core_banking-->SPI: Authorised Payment Response deactivate Core_banking ||| SPI-->XS2A: SpiPaymentExecution Response deactivate SPI ||| XS2A->CMS: REST Call UpdatePisAuthorisation activate CMS ||| CMS-->XS2A: UpdatePisAuthorisation Response deactivate CMS ||| XS2A-->TPP: Transaction Authorisation Response deactivate XS2A activate TPP ||| TPP-->PSU: Feedback to the customer:\n"Payment Authorised" deactivate PSU ||| TPP->XS2A: REST Call get payment status\n"GET/v1/{payment-service}/{paymentId}/status" activate XS2A XS2A->CMS: REST Call GetPaymentById activate CMS ||| CMS-->XS2A: Payment Object Response deactivate CMS ||| XS2A->SPI: Java Call SPI GetPaymentStatusByid activate SPI ||| SPI->Core_banking: GetPaymentStatusById activate Core_banking ||| Core_banking-->SPI: Transaction Status Response deactivate Core_banking ||| SPI-->XS2A: Transaction Status Response deactivate SPI ||| XS2A->CMS: REST Call UpdateTransactionStatus activate CMS ||| CMS-->XS2A: UpdateTransactionStatus Response deactivate CMS ||| XS2A-->TPP: Transaction Status Response ||| TPP->XS2A: REST Call Get Payment Request\n"GET/v1/{payment-service}/{paymentId}" ||| XS2A->CMS: REST Call GetPaymentById activate CMS ||| CMS-->XS2A: Payment Object Response deactivate CMS ||| XS2A->SPI: Java Call SpiGetPaymentbyId activate SPI ||| SPI->Core_banking: GetPaymentById activate Core_banking ||| Core_banking-->SPI: Payment Object Response deactivate Core_banking ||| SPI-->XS2A: SpiSinglePayment /\nSpiPeriodicPayment /\nSpiBulkPayment /\nSpiPaymentInfo Response deactivate SPI ||| XS2A->CMS: REST Call UpdatePayment activate CMS ||| CMS-->XS2A: UpdatePayment Response deactivate CMS ||| XS2A-->TPP: GetPayment Response ||| TPP->XS2A: REST Call Get Authorisation Sub-resources\n"GET/v1/{payment-service}/{payment-product}\n/{paymentId/authorisations}" ||| XS2A->CMS: GetAuthorisationsByPaymentId activate CMS ||| CMS-->XS2A: GetAuthorisationsByPaymentId Response deactivate CMS XS2A-->TPP: AuthorisationByPaymentIdsList Response ||| TPP->XS2A: REST Call Get Sca Status Request\n"GET/v1/{payment-service}/{payment-product}/\n{paymentId/authorisations}/{authorithationId}" ||| XS2A->CMS: REST Call getPaymentInitiationAuthorisationScaStatus activate CMS ||| CMS-->XS2A: getPaymentInitiationAuthorisationScaStatus Response deactivate CMS ||| XS2A->SPI: Java Call getScaStatus activate SPI ||| SPI->Core_banking: getScaStatus activate Core_banking ||| Core_banking-->SPI: getScaStatus Response deactivate Core_banking SPI->XS2A: SpiScaStatusResponse deactivate SPI ||| XS2A->CMS: REST Call UpdateAuthorisationStatus activate CMS ||| CMS-->XS2A: UpdateAuthorisationStatus Response ||| deactivate CMS ||| XS2A-->TPP: Get Sca Status Response deactivate TPP deactivate XS2A @enduml
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@startuml skinparam roundcorner 15 skinparam maxmessagesize 100 skinparam state { ArrowColor grey BorderColor grey FontSize 17 } state Oblivious { state "Stolen" as stdk state "Lurk" as lkdk state "Lost" as ltdk state "Misuse" as imdk } Oblivious: Mitigation by prevention, reducing impact\nand attacker benefit state Cognizant { state Stolen state Lurk state Lost state Misuse } Cognizant: Mitigation by prevention, quick recovery,\nreducing impact and attacker benefit Functional --> Cognizant Functional --> Oblivious Oblivious --> stdk Oblivious --> lkdk Oblivious --> ltdk Oblivious --> imdk Cognizant --> Stolen Cognizant --> Lurk Cognizant --> Lost Cognizant --> Misuse stdk --> Stolen lkdk --> Lurk ltdk --> Lost Lost --> stdk lkdk -right-> imdk Lurk -right-> Misuse @enduml
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@startuml modifier informations objet actor "Utilisateur" as u participant "Esidom front-end" as fe participant "Esidom back-end" as m participant "Home Assistant" as ha u -> fe: Modifier informations objet fe -> m: PUT /device/{device_id} m -> ha: ??? ha --> m: ??? m --> fe: 200 - Ok fe --> u: Afficher les nouvelles informations @enduml
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@startuml title __MORSETOY's Class Diagram__\n namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.UppercaseTransformationMethod { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.ArrayMapForCoding { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.ArrayMapForCodingFactory { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.BuildConfig { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.CoderContext { } } namespace com.example.wxson.morsetoy { interface com.example.wxson.morsetoy.IArrayMapForCoding { } } namespace com.example.wxson.morsetoy { interface com.example.wxson.morsetoy.ICoder { } } namespace com.example.wxson.morsetoy { interface com.example.wxson.morsetoy.IInputWavStreamCache { } } namespace com.example.wxson.morsetoy { interface com.example.wxson.morsetoy.IAudioFileMaker { } } namespace com.example.wxson.morsetoy { interface com.example.wxson.morsetoy.IMorseAudioFileMaker { } } namespace com.example.wxson.morsetoy { interface com.example.wxson.morsetoy.IMorsePlayer { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.InputWavStreamCache { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.MainActivity { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.AudioFileMaker { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.MorseAudioFileMaker { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.MorseCoder { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.MorsePlayer { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.MorsePlayerFactory { } } namespace com.example.wxson.morsetoy { class com.example.wxson.morsetoy.WavFileHeader { } } com.example.wxson.morsetoy.UppercaseTransformationMethod -up-|> android.text.method.ReplacementTransformationMethod com.example.wxson.morsetoy.ArrayMapForCoding .up.|> com.example.wxson.morsetoy.IArrayMapForCoding com.example.wxson.morsetoy.CoderContext o-- com.example.wxson.morsetoy.ICoder : coder com.example.wxson.morsetoy.InputWavStreamCache .up.|> com.example.wxson.morsetoy.IInputWavStreamCache com.example.wxson.morsetoy.MainActivity .up.|> pub.devrel.easypermissions.EasyPermissions.PermissionCallbacks com.example.wxson.morsetoy.MainActivity -up-|> android.support.v7.app.AppCompatActivity com.example.wxson.morsetoy.AudioFileMaker .up.|> com.example.wxson.morsetoy.IAudioFileMaker com.example.wxson.morsetoy.MorseAudioFileMaker .up.|> com.example.wxson.morsetoy.IMorseAudioFileMaker com.example.wxson.morsetoy.MorseAudioFileMaker o-- com.example.wxson.morsetoy.IAudioFileMaker : makeAudioFile com.example.wxson.morsetoy.MorseCoder .up.|> com.example.wxson.morsetoy.ICoder com.example.wxson.morsetoy.MorseCoder o-- com.example.wxson.morsetoy.IArrayMapForCoding : arrayMapForCoding com.example.wxson.morsetoy.MorsePlayer .up.|> com.example.wxson.morsetoy.IMorsePlayer right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml Class Group { {field} elements: List<Element> {method} addElement(Element): void } Interface Element { {method} //print(): void// } Class Text { {method} print(): void } Class Line { {method} print(): void } Class Rectangle { {method} print(): void } Element <|.. Text Element <|.. Line Element <|.. Rectangle Element <|.. Group Group --> "*" Element @enduml
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// SPDX-License-Identifier: MIT @startuml abstract class AbstractInstallSetupProductExecutor{ # <I extends InstallSetup> I getInstallSetup() } interface ProductExecutor interface InstallSetup{ + boolean isAbleToScan(TargetType targetType) } interface TargetResolver class TargetRegistry class SecHubWebScanConfiguration class SecHubInfrastuctureScanConfiguration class Target{ + getURI() + getIP() + TargetType getType() } class TargetData{ + TargetType getTargetType() + Set<URI> getTargetURIs() + Set<InetAddress> getTargetIPs() } enum TargetType { INTERNET DAIMLER_INTRANET UNKNOWN } ProductExecutor <|-- AbstractInstallSetupProductExecutor AbstractInstallSetupProductExecutor o-- TargetResolver : uses AbstractInstallSetupProductExecutor o-- AbstractAdapterConfigBuilder: uses AbstractInstallSetupProductExecutor o-- Adapter: calls the adapter with created config AbstractInstallSetupProductExecutor "1" - "1" InstallSetup : implemenation will \nhave this injected AbstractInstallSetupProductExecutor --> InstallSetup : reads AbstractInstallSetupProductExecutor *-- TargetRegistry: creates and uses TargetRegistry "1" *-- "n" Target : contains TargetRegistry --> TargetData : provides TargetResolver "creates" --> Target Target *-- TargetType Target "1" *-- "0..1" URI Target "1" *-- "0..1" InetAdress AbstractInstallSetupProductExecutor --> SecHubConfiguration : reads SecHubConfiguration *-- SecHubWebScanConfiguration SecHubConfiguration *-- SecHubInfrastuctureScanConfiguration SecHubConfiguration *-- SecHubCodeScanConfiguration SecHubWebScanConfiguration "1" *-- "n" URI SecHubInfrastuctureScanConfiguration "1" *-- "n" URI SecHubInfrastuctureScanConfiguration "1" *-- "n" InetAdress note top of TargetResolver: Resolves information on given IP or URI.\nDetermines also the TargetType.\nSo dedicated installation setup can be used note bottom of TargetData: Contains information for a \ndedicated TargetType which\ncan be used to call the adapter note top of AbstractInstallSetupProductExecutor: This abstract implementation is able to automatically call\nadapter for multiple targets with correct setup data.\n\nE.g.a netsparker product executor uses its injected\nNetsparkerInstallationSetup and differs Intranet and \nIntranet by different agentgroups note top of InstallSetup : The install setup contains the information about \nservers, usernames, passwords etc. for the\ncalling of the adaper @enduml
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@startuml skinparam { shadowing false componentStyle uml2 BackgroundColor #3C3F41 defaultFontColor LightGrey defaultFontName "Ubuntu Mono" defaultFontSize 10 title { FontSize 30 'FontName "Gill Sans MT" 'FontStyle Bold } legend { BackgroundColor #3C3F41 BorderColor #3C3F41 FontColor LightGrey } component { BorderColor LightGrey BackgroundColor #3C3F41 ArrowColor LightGrey ArrowFontColor LightGrey FontColor LightGrey } package { BorderColor LightGrey BackgroundColor #3C3F41 FontColor LightGrey } folder { BorderColor LightGrey BackgroundColor #3C3F41 FontColor LightGrey } database { BorderColor LightGrey BackgroundColor #3C3F41 FontColor LightGrey } rectangle { BorderColor LightGrey BackgroundColor #3C3F41 FontColor LightGrey } frame { BorderColor LightGrey BackgroundColor #3C3F41 FontColor LightGrey } node { BorderColor LightGrey BackgroundColor #3C3F41 FontColor LightGrey } note { BorderColor LightGrey BackgroundColor #3C3F41 FontColor LightGrey 'FontName "Hack" } artifact { BorderColor LightGrey BackgroundColor #3C3F41 FontColor LightGrey 'FontName "Hack" } } !define _F <&folder> !define _f <&file> !define _b <&cog> !define _d <&document> !define _g <&globe> !define _l <&link-intact> !define _h <&hard-drive> !define _x <&box> !define _k <&key> artifact "**/*.puml" as pu [gulp-puml-to-json] as utj artifact "jsn/*.json" as jsn [gulp-puml] as uts artifact "svg/**/*.svg" as svg [gulp-puml-postsvg] as sts artifact "i/*.p.svg" as psvg [gulp-json-to-so] as jto artifact "so/*.json" as so pu --> utj utj --> jsn jsn --> jto jto --> so pu --> uts uts --> svg svg --> sts sts --> psvg note as n0 == Semantic Object Types ... SO |_ task |_ bdr |_ gulp |_ class |_ mod |_ odbV end note n0 . so @enduml
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package fr.kbertet.lattice.io { class ImplicationalSystemReaderFactory { -{static}HashMap<String, ImplicationalSystemReader> readers +{static}ImplicationalSystemReader register(ImplicationalSystemReader reader, String extension) +{static}ImplicationalSystemReader unregister(String extension) +{static}ImplicationalSystemReader get(String extension) } ImplicationalSystemReaderFactory o-- ImplicationalSystemReader }
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@startuml node "CentOS Server" { [nginx] [jsbattle server] } [web browser] --> [nginx] : :80 [nginx] -> [jsbattle server] : localhost:8080 @enduml
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@startuml class Libro { + IDLibro : int <<get>> <<set>> + TituloLibro : string <<get>> <<set>> + ISBN : string <<get>> <<set>> } @enduml
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@startuml skinparam titleBorderRoundCorner 15 skinparam titleBorderThickness 2 skinparam titleBorderColor red skinparam titleBackgroundColor Aqua-CadetBlue 'skinparam genericDisplay old title Create Task class TaskController { -taskService +create(UrlParametersDTO): TaskEntity } note left of TaskController::create -URL parameters syntactically validated by Spring. -Parameters DTO is created by Spring -Passed to TaskService end note interface Job { +start(): Object +stop() } class TaskService { -taskRepository: TaskRepository -taskScheduler: TaskScheduler +create(UrlParametersDTO): TaskEntity +isFinished(taskId): boolean +signalToStop(taskId): void } note left of TaskService::create -Semantic manual validation -Creating TaskEntity from DTO -Passed to TaskScheduler end note TaskController o-- TaskService TaskService o-- TaskScheduler class TaskJob implements Job class TaskJobCreatorFactory { +createTaskJobFromTaskEntity(TaskEntity): TaskJob } TaskJobCreatorFactory ..> TaskJob : creates class TaskScheduler { -taskJobCreatorFactory: TaskJobCreatorFactory -taskRepository: TaskRepository -jobService: JobService +schedule(TaskEntity): void +signalToStop(taskId): void } note left of TaskScheduler::schedule -Creating TaskEntity from DTO -Creating TaskJob from TaskEntity using relevant TaskJobFactory -Passed to JobScheduler end note class JobService { -jobRepository: JobRepository -jobScheduler: JobScheduler +schedule(Job): JobEntity +signalToStop(jobId): void } note left of JobService::schedule -Creating JobEntity and storing into database -Passing both Job and JobEntity to JobScheduler end note TaskScheduler o-- JobService class JobScheduler { -jobRepository: JobRepository +schedule(JobEntity, Job): void +signalToStop(jobId): void } note left of JobScheduler::schedule -Schedules execution of Job::start() method -Gradually stores any Job status changes (running, finished_ok, finished_error, ...) end note JobService o-- JobScheduler @enduml
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@startuml title __DEComputationalPracticum's Class Diagram__\n namespace com.company { abstract class com.company.DESolver { # f : DoubleBinaryOperator + DESolver() + solve() {abstract} # getNextApproximation() } } namespace com.company { class com.company.EulerMethod { + EulerMethod() # getNextApproximation() } } namespace com.company { class com.company.ExactMethod { + ExactMethod() # getNextApproximation() } } namespace com.company { class com.company.ImprovedEulerMethod { + ImprovedEulerMethod() # getNextApproximation() } } namespace com.company { class com.company.JGridGraph { {static} - GRID_LINES_NUMBER : int {static} - NOTCH_SIZE : int {static} - PRECISION : int - x0 : double - X : double - N : int - h : double - xAxisName : String - yAxisName : String - polylines : Vector<double[]> - colors : Vector<Color> - names : Vector<String> + JGridGraph() + addPolyline() + clearAndSetNewGrid() # paintComponent() } } namespace com.company { class com.company.Main { {static} + F : DoubleBinaryOperator {static} + DEFAULT_x0 : double {static} + DEFAULT_X : double {static} + DEFAULT_y0 : double {static} + DEFAULT_N : int {static} + PRECISION : int {static} + window : JFrame {static} - tablesTabs : JTabbedPane {static} - solutionsGraph : JGridGraph {static} - errorsGraph : JGridGraph {static} - totalErrorGraph : JGridGraph {static} - graphs : List<SimpleEntry<String, JComponent>> {static} - graphsTabs : JTabbedPane {static} - x0Field : JFormattedTextField {static} - XField : JFormattedTextField {static} - y0Field : JFormattedTextField {static} - NField : JSpinner {static} - startButton : JButton {static} - fields : List<SimpleEntry<String, JComponent>> {static} - exactSolverInfo : SolutionDisplayInfo {static} - numericalSolversInfo : SolutionDisplayInfo[] {static} + main() {static} + round() {static} + getSolution() {static} - solveAndDisplay() } } namespace com.company { class com.company.RungeKuttaMethod { + RungeKuttaMethod() # getNextApproximation() } } namespace com.company { class com.company.SolutionDisplayInfo { + solver : DESolver + color : Color + name : String + SolutionDisplayInfo() } } com.company.EulerMethod -up-|> com.company.DESolver com.company.ExactMethod -up-|> com.company.DESolver com.company.ImprovedEulerMethod -up-|> com.company.EulerMethod com.company.JGridGraph -up-|> javax.swing.JPanel com.company.RungeKuttaMethod -up-|> com.company.DESolver com.company.SolutionDisplayInfo o-- com.company.DESolver : solver com.company.Main o-- com.company.SolutionDisplayInfo : info com.company.Main o-- com.company.JGridGraph : graph right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title __LAB's Class Diagram__\n namespace ro.mta.se.lab { class ro.mta.se.lab.Main { {static} ~ reader : ReaderInterface {static} + main() + start() } } ro.mta.se.lab.Main -up-|> javafx.application.Application right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam classAttributeIconSize 0 class Manager { -String name -String email +Manager(nameM,emailM) +String getName() +String getEmail() } class Collaborator { -String name -String email +Collaborator(nameC,emailC) +String getName() +String getEmail() } class Organization { -String designation +Organization(designation,nomeM,emailM,nomeC,emailC) +Manager newManager(nomeM,emailM) +Collaborator newCollaborator(nameC,emailC) } class Platform { -String designacao +OrganizationsRegister getOrganizationsRegister() +ExternalPasswordGeneratorAlgorithm getExternalPasswordGeneratorAlgorithm() +FacadeAuthorization getFacadeAuthorization() } class OrganizationsRegister { +Organization newOrganization(designation,nomeM,emailM,nomeC,emailC) +validateOrganization(Organization org) +registerOrganization(Organization org) -addOrganization(Organization org) -registerManagerAsUser(Manager man) -registerCollaboratorAsUser(Collaborator collab) -sendEmail(String EmailSender, String EmailReceiver, String Subject, String message) } class FacadeAuthorization { +registersUserWithRole(nameM,emailM,pwd,papel) +registersUserWithRole(nameC,emailC,pwd,papel) } interface ExternalPasswordGeneratorAlgorithm <<interface>>{ +String genaratePassword(String nomeM, String emailM) +String genaratePassword(String nomeC, String emailC) } class RegisterOrganizationController { +newOrganization(designation,nomeM,emailM,nomeC,emailC) +registerOrganization() } class RegisterOrganizationUI { } RegisterOrganizationUI ..> RegisterOrganizationController RegisterOrganizationController ..> Platform RegisterOrganizationController ..> OrganizationsRegister RegisterOrganizationController ..> Organization Platform "1" -- "1" OrganizationsRegister : has OrganizationsRegister "1" --> "*" Organization : has registered OrganizationsRegister ..> Manager OrganizationsRegister ..> Collaborator OrganizationsRegister ..> FacadeAuthorization OrganizationsRegister ..> ExternalPasswordGeneratorAlgorithm Organization "1" --> "0..1" Manager : has Organization "1" --> "0..1" Collaborator: has @enduml
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@startuml C4 Code interface IReplyBuilder { +string ArtistId +string BuildReply(Setlist[] setlists) } interface ISetlistProvider { +string ArtistId +Setlist GetSetlist(DateTime date) } package "Setlistbot.Domain.GratefulDead" { class GratefulDeadRedditReplyBuilder <<IReplyBuilder>> { +string BuildReply(Setlist[] setlists) } GratefulDeadRedditReplyBuilder ..|> IReplyBuilder class GratefulDeadDiscordReplyBuilder <<IReplyBuilder>> { +string BuildReply(Setlist[] setlists) } GratefulDeadDiscordReplyBuilder ..|> IReplyBuilder } package "Setlistbot.Infrastructure.GratefulDead" { class GratefulDeadInMemorySetlistProvider <<ISetlistProvider>> { +string ArtistId +Setlist GetSetlist(DateTime date) } GratefulDeadInMemorySetlistProvider ..|> ISetlistProvider }
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@startuml autonumber actor "Colaborador de Organização" as COLAB participant ":Sistema" as SIST activate COLAB COLAB -> SIST : inicia o processo de seriação subjetiva (com atribuição opcional ou subjetiva), manualmente, dos candidatos, à realização de uma tarefa \n por si publicada activate SIST SIST --> COLAB : mostra os anúncios publicados pelo colaborador e solicita a escolha de um deactivate SIST COLAB -> SIST : escolhe um anúncio loop activate SIST SIST --> COLAB : mostra as candidaturas existentes e solicita a classificação de uma com justificação para a mesma deactivate SIST COLAB --> SIST : classifica a candidatura activate SIST end loop loop SIST --> COLAB : mostra os colaboradores da organização e requer a seleção dos participantes deactivate SIST COLAB --> SIST : seleciona um colaborador participante activate SIST end loop SIST --> COLAB : solicita um texto de conclusão/resumo do processo deactivate SIST COLAB -> SIST : introduz o texto de conclusão activate SIST SIST --> COLAB : apresenta os dados e solicita confirmação deactivate SIST COLAB -> SIST : confirma activate SIST SIST --> COLAB : o sucesso do procedimento é informado ao colaborador deactivate SIST deactivate COLAB @enduml
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@startuml hide circle hide empty methods hide empty attributes 'Services class MeetService #powderblue class FriendService #powderblue class MessengerService #powderblue class LDService #powderblue 'Entities class Friendship #greenyellow class MeetExternalLinks #greenyellow class ChatMailbox #greenyellow class ChatMessage #greenyellow class Meet #greenyellow class MeetStar #greenyellow 'Associations MeetService -- MeetExternalLinks MeetService -- Meet MeetService -- MeetStar FriendService -- Friendship MessengerService -- ChatMailbox MessengerService -- ChatMessage MeetExternalLinks -- LDService Meet -- LDService ChatMailbox -- LDService ChatMessage -- LDService @enduml
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' UCF COP3330 Summer 2021 Assignment 5 Solution ' Copyright 2021 rielly donnell @startuml 'https://plantuml.com/class-diagram App -- AppModel AppModel -- AppController AppModel -- Inventory Inventory -- Item class App { root: Parent scene: Scene main() start() } class AppController { appModel: AppModel fileChooser: FileChooser tableView: TableView colName: TableColumn<Item, String> colSerialNumber: TableColumn<Item, String> colValue: TableColumn<Item, Double> lblAddInventoryItem: Label txtSearch: TextField txtNewItemName: TextField txtNewItemSerialNumber: TextField txtNewItemValue: TextField btnAdd: Button btnLoad: Button btnSave: Button txtSearch: TextField btnSearch: Button btnAddClicked() btnSearchClicked() initialize() loadList() getListForTable() validateName() validateSerialNumber() duplicateSerialAlert() validateValue() deleteRow() btnLoadClicked() btnSaveClicked() } class AppModel { inventory: Inventory getInventory() setInventory() getTSV() getHTML() getJSON() loadFile() loadTSV() loadHTML() loadJSON() } class Inventory { items: Set getItems() setItems() addItem() removeItem() removeItemBySN() } class Item { name: SimpleStringProperty serialNumber: SimpleStringProperty value: SimpleDoubleProperty getName() getSerialNumber() getValue() setName() setSerialNumber() setValue() } @enduml
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@startuml /' input1: const Pose2D &pose input2: const Eigen::Matrix3d &cov input3: const Eigen::Matrix3d &icov input4: bool reverse '/ (*) --> "double cs = cos(DEG2RAD(pose.th)) double sn = sin(DEG2RAD(pose.th))" --> "Eigen::Matrix3d J" --> "J << cs, -sn, 0 sn, cs, 0 0, 0, 1" --> "Eigen::Matrix3d JT = J.transpose()" --> if "reverse" --> [Yes] "icov = JT * cov * J" --> (*) else --> [No] "icov = J * cov * JT" --> (*) @enduml
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@startuml 'https://plantuml.com/sequence-diagram class Application { + start() + main() '\ What is necessary to run JavaFX '\ } class ToDoList{ - Scanner - ArrayList<String> List + addList(); + removeList(); + EditTitle(); + SaveList(); + Display(); + Progress(); + Color(); } class TableItem{ - String item - String Description - String Due Date - boolean complete + getItem(); + addItem(); + removeItem(); + getDescription(); + editDescription(); + getDueDate(); + editDueDate(); + completion(); } Application--o TableItem Application--o ToDoList @enduml
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@startuml ' uncomment the line below if you're using computer with a retina display ' skinparam dpi 300 !define Table(name,desc) class name as "desc" << (T,#FFAAAA) >> !define ForeignTable(name,desc) class name as "desc" << (T,#ada6a6) >> !define TranslationTable(name,desc) class name as "desc" << (I,#4286f4) >> ' we use bold for primary key ' green color for unique ' and underscore for not_null !define primary_key(x) <b>x</b> !define unique(x) <color:green>x</color> !define not_null(x) <u>x</u> ' other tags available: ' <i></i> ' <back:COLOR></color>, where color is a color name or html color code ' (#FFAACC) ' see: http://plantuml.com/classes.html#More hide methods hide stereotypes hide empty members skinparam backgroundColor #FFFFFF ' entities Table(ShopwareCoreContentMailTemplateMailTemplateDefinition, "mail_template\n(Mail Template)") { primary_key(id) id not_null(mailTemplateTypeId) foreignKey systemDefault bool senderName translated description translated subject translated contentHtml translated contentPlain translated not_null(createdAt) createdAt not_null(updatedAt) updatedAt translated json } TranslationTable(ShopwareCoreContentMailTemplateAggregateMailTemplateTranslationMailTemplateTranslationDefinition, "mail_template_translation\n((Translations))") { senderName string description longText not_null(subject) string not_null(contentHtml) longTextWithHtml not_null(contentPlain) longText not_null(createdAt) createdAt not_null(updatedAt) updatedAt primary_key(mailTemplateId) foreignKey primary_key(languageId) foreignKey } Table(ShopwareCoreContentMailTemplateAggregateMailTemplateTypeMailTemplateTypeDefinition, "mail_template_type\n(Type)") { primary_key(id) id name translated not_null(technicalName) string availableEntities json not_null(createdAt) createdAt not_null(updatedAt) updatedAt customFields translated translated json } TranslationTable(ShopwareCoreContentMailTemplateAggregateMailTemplateTypeTranslationMailTemplateTypeTranslationDefinition, "mail_template_type_translation\n((Translations))") { not_null(name) string customFields customFields not_null(createdAt) createdAt not_null(updatedAt) updatedAt primary_key(mailTemplateTypeId) foreignKey primary_key(languageId) foreignKey } Table(ShopwareCoreContentMailTemplateAggregateMailTemplateSalesChannelMailTemplateSalesChannelDefinition, "mail_template_sales_channel\n(M:N Mapping)") { primary_key(id) id not_null(mailTemplateId) foreignKey not_null(salesChannelId) foreignKey mailTemplateTypeId foreignKey not_null(createdAt) createdAt not_null(updatedAt) updatedAt } Table(ShopwareCoreContentMailTemplateAggregateMailTemplateMediaMailTemplateMediaDefinition, "mail_template_media\n(M:N Mapping)") { primary_key(id) id not_null(mailTemplateId) foreignKey not_null(mediaId) foreignKey position int } Table(ShopwareCoreContentMailTemplateAggregateMailHeaderFooterMailHeaderFooterDefinition, "mail_header_footer\n(Header/Footer content)") { primary_key(id) id systemDefault bool name translated description translated headerHtml translated headerPlain translated footerHtml translated footerPlain translated not_null(createdAt) createdAt not_null(updatedAt) updatedAt translated json } TranslationTable(ShopwareCoreContentMailTemplateAggregateMailHeaderFooterTranslationMailHeaderFooterTranslationDefinition, "mail_header_footer_translation\n((Translations))") { not_null(name) string description string headerHtml longTextWithHtml headerPlain longText footerHtml longTextWithHtml footerPlain longText not_null(createdAt) createdAt not_null(updatedAt) updatedAt primary_key(mailHeaderFooterId) foreignKey primary_key(languageId) foreignKey } ForeignTable(ShopwareCoreFrameworkLanguageLanguageDefinition, "language") { } ForeignTable(ShopwareCoreSystemSalesChannelSalesChannelDefinition, "sales_channel") { } ForeignTable(ShopwareCoreContentMediaMediaDefinition, "media") { } ' relationshipd ShopwareCoreContentMailTemplateAggregateMailTemplateTranslationMailTemplateTranslationDefinition --> ShopwareCoreContentMailTemplateMailTemplateDefinition ShopwareCoreContentMailTemplateAggregateMailTemplateSalesChannelMailTemplateSalesChannelDefinition --> ShopwareCoreContentMailTemplateMailTemplateDefinition ShopwareCoreContentMailTemplateAggregateMailTemplateTypeMailTemplateTypeDefinition --> ShopwareCoreContentMailTemplateMailTemplateDefinition ShopwareCoreContentMailTemplateAggregateMailTemplateMediaMailTemplateMediaDefinition --> ShopwareCoreContentMailTemplateMailTemplateDefinition ShopwareCoreContentMailTemplateAggregateMailTemplateTranslationMailTemplateTranslationDefinition --> ShopwareCoreFrameworkLanguageLanguageDefinition ShopwareCoreContentMailTemplateAggregateMailTemplateTypeTranslationMailTemplateTypeTranslationDefinition --> ShopwareCoreContentMailTemplateAggregateMailTemplateTypeMailTemplateTypeDefinition ShopwareCoreContentMailTemplateAggregateMailTemplateSalesChannelMailTemplateSalesChannelDefinition --> ShopwareCoreContentMailTemplateAggregateMailTemplateTypeMailTemplateTypeDefinition ShopwareCoreContentMailTemplateAggregateMailTemplateTypeTranslationMailTemplateTypeTranslationDefinition --> ShopwareCoreFrameworkLanguageLanguageDefinition ShopwareCoreContentMailTemplateAggregateMailTemplateSalesChannelMailTemplateSalesChannelDefinition --> ShopwareCoreSystemSalesChannelSalesChannelDefinition ShopwareCoreContentMailTemplateAggregateMailTemplateMediaMailTemplateMediaDefinition --> ShopwareCoreContentMediaMediaDefinition ShopwareCoreContentMailTemplateAggregateMailHeaderFooterTranslationMailHeaderFooterTranslationDefinition --> ShopwareCoreContentMailTemplateAggregateMailHeaderFooterMailHeaderFooterDefinition ShopwareCoreContentMailTemplateAggregateMailHeaderFooterMailHeaderFooterDefinition --> ShopwareCoreSystemSalesChannelSalesChannelDefinition ShopwareCoreContentMailTemplateAggregateMailHeaderFooterTranslationMailHeaderFooterTranslationDefinition --> ShopwareCoreFrameworkLanguageLanguageDefinition @enduml
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@startuml actor User node ts [ **Transactional layer** === REST api ] node ds [ **Datasafe server** === REST api ] cloud "Lookup server" as LS { node ls [ **Lookup service** === private storage(s) location and ACESS_KEY/SECRET_KEY inbox storage location and ACESS_KEY/SECRET_KEY ] node vfs [ **Virtual filesystem service** === create virtual filesystem (new Datasafe-managed user) mount virtual filesystem (register user filesystem) ] } node sas [ **Storage adapter service** === Encrypt/decrypt data stream List files within storage Read/write bytes to storage using ACESS_KEY/SECRET_KEY ] User <-down-> ts User <-down-> ds ts -down-> ds ds -down-> ts ds <|-down-|> LS ds <|--|> sas ls <|--|> sas vfs <|--|> sas @enduml
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@startuml usecase UC1 as "UC1 - Registar Organização" usecase UC2 as "UC2 - Definir Área de Atividade" usecase UC3 as "UC3 - Definir Categoria (de Tarefa)" usecase UC4 as "UC4 - Especificar Competência Técnica" usecase UC5 as "UC5 - Especificar Colaborador de Organização" usecase UC6 as "UC6 - Especificar Tarefa" usecase UC7 as "UC7 - Registar Freelancer" usecase UC8 as "UC8 - Publicar Tarefa" usecase UC9 as "UC9 - Efetuar Candidatura" usecase UC10 as "UC10 - Seriar Anuncio" actor "Utilizador Não Registado" as UNR actor "Administrativo" as ADM actor "Gestor de Organização" as GO actor "Colaborador de Organização" as CO actor "Freelancer" as FRL left to right direction UNR -->(UC1) ADM -->(UC2) ADM -->(UC3) ADM -->(UC4) ADM -->(UC7) GO -->(UC5) CO --> (UC6) CO --> (UC8) CO --> (UC10) FRL --> (UC9) @enduml
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@startuml abstract class AbstractList abstract AbstractCollection interface List interface Collection List <|-- AbstractList Collection <|-- AbstractCollection Collection <|- List AbstractCollection <|- AbstractList AbstractList <|-- ArrayList class Person { int id String name setName(name:String):void getName():String } @enduml
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@startuml "Cloud Paint" --> "Cloud Controller API" : Get Info "Cloud Paint" --> "CC Authorization Endpoint" : Login and get Access Token "Cloud Paint" --> "Cloud Controller API" : Get Info for single App @enduml
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@startuml Class Computadora{ - String tipo void seleccionComponentes() void ensambladoComponentes() void instalacionSoftware() void empaquetado() void setTipo(string t) string getTipo() Tipo* factoryMethod() <<template>> } Class Creacion{ Computadora* crear(int type) } Class Desktop{ friend class Computadora; - Desktop():Computadora(); } Class Laptop{ friend class Computadora; - Laptop():Computadora(); } Class Netbook{ friend class Computadora; - Netbook():Computadora(); } Class Tablet{ friend class Computadora; - Tablet():Computadora(); } Class Server_Rack{ friend class Computadora; - Server_Rack():Computadora(); } Class Server_Tower{ friend class Computadora; - Server_Tower():Computadora(); } Computadora <|-- Desktop Computadora --> Desktop :returns Computadora <|-- Laptop Computadora --> Laptop :returns Computadora <|-- Netbook Computadora --> Netbook :returns Computadora <|-- Tablet Computadora --> Tablet :returns Computadora <|-- Server_Rack Computadora --> Server_Rack :returns Computadora <|-- Server_Tower Computadora --> Server_Tower :returns Computadora <-- Creacion :crea @enduml
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@startuml skinparam class { BackgroundColor<<Impl>> #EEEEFF BorderColor<<Impl>> black } package "4. Run-time Dependencies" { package "3. Compile-time Dependencies for API usage" #fffff0 { package "1. API Only Component" { interface ApiType { someMethod() } } package "2a. ApiDependencies" { class SomeDependency ApiType --* SomeDependency } } package "Implementation Component" { class "ImplType" <<Impl>> ApiType <.right.. ImplType : Injected @ runtime } package "2b. ImplDependencies" { class "SomeImplDependency1" <<Impl>> class "SomeImplDependency2" <<Impl>> ImplType --* SomeImplDependency1 ImplType --* SomeImplDependency2 } } class "Calling Client" ApiType <..down. "Calling Client" @enduml
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@startuml use case diagram left to right direction actor Shippiter as a1 usecase "Add a child" as uc1 usecase "Find relatives" as uc2 a1 --> uc1 a1 --> uc2 @enduml
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@startuml title __SMARTFARMDAIRY's Class Diagram__\n package com.harisha.smartfarmdairy { class ExampleUnitTest { + addition_isCorrect() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title "DDB Cover service - Delete image - Sequence diagram" actor "Library- \n employee" as employee boundary "Upload \n interface" as upload boundary "Open Platform \n /cover" as OPcover boundary "DDB Cover service" as cover == Log in == employee->upload: Log ind. employee<--upload: Logged ind. == Request list of images uploaded by employees at the library == employee->upload: Request list of images \n the library employees have uploaded. upload->OPcover: Request list of images \n the library employees have uploaded. OPcover->cover: Request list of images \n the library employees have uploaded. OPcover<--cover: Return list of images. upload<--OPcover: Return list of images. upload-->employee: Display list of images \n the library employees have uploaded. == Delete image uploaded by employee at the library == employee->upload: Delete image. upload->OPcover: Delete image and Datawell object. OPcover->cover: Delete image and Datawell object. OPcover<--cover: Message: Image and Datawell object deleted. upload<--OPcover: Message: Image and Datawell object deleted. employee<--upload: Message: Image and Datawell object deleted. employee<--upload: Display list of images without the deleted image. @enduml
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@startuml State machine scale 600 width [*] --> Configuration : Join Room Configuration: # Set Name Configuration: # Set Room Configuration -right-> Joining : Request joining Configuration --> Cancelled : Bad input Joining --> Created : Succeeded / Save Result Joining --> Failed : Error state Joining { state "Joining User" as join [*] --> join join --> join : Check Exist join --> Confirm : Room Exists } Created --> [*] Cancelled --> [*] Failed --> [*] @enduml
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@startuml generated class Asset { +String id Boolean isReserved String isReservedFrom String isReservedTo Boolean isDisabled String rentalUrl String rentalUrlAndroid String rentalUrlIOS Number mileage String licensePlate } Asset -- "1..1" AssetProperties : overriddenProperties > class AssetProperties { String name Place location String fuel String energyLabel Number co2PerKm String brand String model Integer buildingYear Boolean travelAbroad Boolean airConditioning Boolean cabrio String colour String cargo String easyAccessibility Integer gears String gearbox String image Boolean infantSeat Integer persons Boolean pets String propulsion Boolean smoking Integer stateOfCharge Boolean towingHook Boolean undergroundParking Boolean winterTires Integer maxSpeed Boolean helmetRequired String other Integer nrOfDoors Object meta AssetAccessMethods[] accessMethods } note right of AssetProperties::fuel NONE GASOLINE DIESEL ELECTRIC HYBRID_GASOLINE HYBRID_DIESEL HYBRID_GAS HYDROGEN GAS BIO_MASS KEROSINE OTHER end note note right of AssetProperties::energyLabel A B C D E end note note right of AssetProperties::easyAccessibility LIFT ESCALATOR GROUND_LEVEL SIGHTIMPAIRMENT HEARINGIMPAIRMENT WHEELCHAIR end note note right of AssetProperties::gearbox MANUAL AUTOMATIC SEMIAUTOMATIC end note note right of AssetProperties::propulsion MUSCLE ELECTRIC GASOLINE DIESEL HYBRID LPG HYDROGEN end note AssetProperties -left-{ Requirement : ancillaries > class Requirement { String source +String category +String number String type String memo Integer variable-number String applicable-days } class AssetType { +String id String stationId Integer nrAvailable AssetClass assetClass String assetSubClass Condition[] conditions SystemPricingPlan[] applicablePricings } AssetType -{ Asset : assets > AssetType -- "0..1" AssetProperties : sharedProperties > @enduml
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@startuml 'https://plantuml.com/class-diagram skinparam classAttributeIconSize 0 entity DrawableObject entity Entity entity Player entity Enemy entity Asteroid entity BigAsteroid entity Ufo entity Projectile entity Bullet entity LaserRay entity SpriteRepresentation entity PolygonRepresentation entity Bar entity "Laser Charge" entity "Game Manager" entity ScoreText entity RestartMenu entity RestartButton entity StartMenu entity StartButton entity FinalScore entity HUDRoot entity Camera entity "Camera Bounds" class Drawable { - _selector: DrawingModeSelector + void SetDrawingModeSelector(DrawingModeSelector selector) - void SetDrawingMode(bool isSpriteMode) - void Awake() - void OnDestroy() } class DrawingModeSelector { - _drawingModeSetters: Hashset<Action<bool>> - _isSpriteMode: bool + void AddSetter(Action<bool> setter) + void RemoveSetter(Action<bool> setter) - void SwitchMode() - void Update() } class BoxCollider2D { + bounds: Bounds } abstract class BoundsLeaver { - void OnCollisionExit2D() # {abstract} void OnBoundsLeave(Bounds bounds) } class BoundsLeaveTeleporter { # void OnBoundsLeave(Bounds bounds) } class BoundsLeaveDestroyer { # void OnBoundsLeave(Bounds bounds) } class CameraBounds { - _boundsCollider: BoxCollider2D - camera: Camera - void Awake() - void UpdateSize() } class GameManager { - spawner: Spawner - uiController: UIController - initialWaveSize: int - initialWaveCooldown: float - minimalWaveCooldown: float - initialUfoCooldown: float - minimalUfoCooldown: float - _score: float + void StartGame() - void EndGame() - void UpdateScore(float value) - void ResetScore() - IEnumerator SpawnAsteroids() - IEnumerator SpawnUfos() - void Start() } 'TODO maybe add prefab relations class Spawner { - playerPrefab: GameObject - bigAsteroidPrefabs: GameObject[] - asteroidPrefabs: GameObject[] - minAsteroidSpeedup: float - maxAsteroidSpeedup: float - minAsteroidsNum: int - maxAsteroidsNum: int - ufoPrefabs: GameObject[] - map: GameObject - drawingModeSelector: DrawingModeSelector - screenBounds: BoxCollider2D - hudRoot: GameObject - playerSafeZoneSize: float - _player: GameObject - _pointsCallback: Action<float> - GameObject PlayerSpawner() - Vector3 GetRandomPosition() - GameObject UfoSpawner() - GameObject BigAsteroidSpawner() - GameObject AsteroidSpawner(GameObject bigAsteroid) - GameObject EnemySpawner(Func<GameObject> spawner) - GameObject Spawn(Func<GameObject> spawner) + void SetPointsCallback(Action<float> pointsCallback) + void ClearMap() + GameObject SpawnPlayer() + void SpawnUfo() + void SpawnAsteroidWave(int waveSize) + SpawnSmallAsteroids(GameObject asteroid) } class UIController { - scoreText: TextMeshProGUI - restartMenu: GameObject - finalScoreText: finalScoreText - mainPlayer: AudioSource - menuVolumeModifier: float + void UpdateScore(float newScore) + void SetUIMode(bool isPlayingMode) } class CanBeShot { - points: float - _generalCallBack: Action<GameObject> - _pointsCallBack: Action<float> + void SetPointsCallback(Action<float> pointsCallback) + void SetGeneralCallback(Action<GameObject> generalCallback) + void GetShot() } abstract class Weapon { - projectilePrefab: GameObject - cooldown: float - shotSound: AudioClip - float: minPitch - float: maxPitch - _collider: Collider2D - _instantiator: Func<Func<GameObject>, GameObject> - _isOnCooldown: bool - _audioSource: AudioSource + void Shoot() + void SetObjectInstantiator() # bool CanShoot() # {abstract} void ShootLogic(GameObject projectile) - IEnumerator Cooldown() - void Awake() } class Laser { - laserCharge: BarController - charges: int - secondsPerCharge: float - _laserSize: float - void Start() - void Update() # void ShootLogic(GameObject projectile) # bool CanShoot() } class MachineGun { # void ShootLogic(GameObject projectile) } class LaserAttenuation { - attenuationTime: float - _attenuationRate: float - void Start() - void FixedUpdate() } class Shooter { - destroyOnHit: bool - OnTriggerEnter2D(Collider2D other) } class PlayerController { - thrust: float - rotationSpeed: float - _destroyCallback: Action - _directionInput: Vector2 - _instantiator: Func<Func<GameObject>, GameObject> - _rb: Rigidbody2D - weapon1: Weapon - weapon2: Weapon - void Start() - void Update() - void FixedUpdate() - void OnDestroy() + void SetDestroyCallback(Action destroyCallback) + void SetObjectInstantiator(Func<Func<GameObject>, GameObject> instantiator) } class PlayerFollower { - thrust: float - _player: Transform - _rb: Rigidbody2D - void Start() - void FixedUpdate() + void SetPlayer(Transform player) } class PlayerKiller { - void OnTriggerEnter2D(Collider2D other) } class BarController { - rootPrefab: GameObject - barPrefab: GameObject - _barRoot: GameObject - _pointer: int - _root: GameObject - _sliders: Slider[] + float Value:get() + void Value:set(float value) + void SetSize(int barNumber) + void SetHUDRoot(GameObject hudRoot) - Slider GetSlider(int index) - void ClearRoot() - void OnDestroy() } class SpeedSetter { + minSpeed: float + maxSpeed: float - void Start() } DrawableObject <|-- Entity Entity <|-- Player Entity <|-- Enemy Enemy <|-- Asteroid Enemy <|-- Ufo Asteroid <|-- BigAsteroid DrawableObject <|-- Projectile Projectile <|-- Bullet Projectile <|-- LaserRay LaserRay *-- LaserAttenuation DrawableObject *-- SpriteRepresentation DrawableObject *-- PolygonRepresentation DrawableObject *-- Drawable DrawableObject *-- Collider2D SpriteRepresentation <-- Drawable PolygonRepresentation <-- Drawable Collider2D <-- Drawable : Uses to set up polygon BoundsLeaver <|-- BoundsLeaveTeleporter BoundsLeaver <|-- BoundsLeaveDestroyer Entity *-- BoundsLeaveTeleporter Bullet *-- BoundsLeaveDestroyer Asteroid *-- SpeedSetter Bullet *-- SpeedSetter DrawingModeSelector o-- Drawable MapObject *-- DrawableObject "Camera Bounds" *-- CameraBounds "Camera Bounds" *-- BoxCollider2D Camera o-- CameraBounds BoxCollider2D o-- CameraBounds : Sets up BoxCollider2D <-- BoundsLeaver : Watches Enemy *-- CanBeShot GameManager <-- CanBeShot : Updates score Enemy *-- PlayerKiller Shooter *-- Projectile CanBeShot <-- Shooter : Can destroy Player <-- PlayerKiller : Can destroy PlayerController *-- Player Weapon "2" *-- Player Weapon <-- PlayerController : Shoots Weapon <|-- MachineGun Weapon <|-- Laser BarController *-- Player BarController o-- Laser : Stores charge in BarController o-- "n" Bar BarController o-- "Laser Charge" "Laser Charge" *-- "n" Bar HUDRoot *-- "Laser Charge" Spawner o-- HUDRoot Ufo *-- PlayerFollower Player <-- PlayerFollower : Follows "Game Manager" *-- GameManager "Game Manager" *-- Spawner "Game Manager" *-- UIController "Game Manager" *-- DrawingModeSelector "Game Manager" *-- AudioSource Spawner <-- GameManager : Spawns entities UIController <-- GameManager : Toggles UI mode UIController <-- GameManager : Updates score Spawner <-- BigAsteroid : Spawns asteroids GameManager <-- Player : Notifies on death Spawner <-- Weapon : Spawns projectiles AudioSource o-- UIController ScoreText o-- UIController RestartMenu o-- UIController StartMenu o-- UIController FinalScore *-- RestartMenu RestartButton *-- RestartMenu StartButton *-- StartMenu FinalScore o-- UIController GameManager <-- RestartButton : Restarts game GameManager <-- StartButton : Starts game Laser o-- LaserRay MachineGun o-- Bullet note "GameObjects are marked as entities (E)\nand prefab inheritance is shown as entity inheritance;\nEvery mentioned class inherits from MonoBehaviour\nunless stated otherwise" as N1 @enduml
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@startuml hide empty members hide circle GrandParent *-- Parent: onTitleChange(new title)\nonContentChange(new content) < Parent *-- Child: onContentChange(new content) < @enduml
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@startuml '!includeurl https://raw.githubusercontent.com/omahoito/rfc/master/Styles.iuml set namespaceSeparator :: class MVP::Person { Reference<Patient | Practitioner> link.target } class MVP::Patient class MVP::Observation { Reference<Patient> subject Reference<QuestionnaireResponse> related } class MVP::CarePlan { Reference<Patient> subject Reference<CareTeam> careteam Reference<EpisodeOfCare> context Reference<Any> support } class MVP::Questionnaire class MVP::QuestionnaireResponse { Reference<Patient> source Reference<Questionnaire> questionnaire } class MVP::CareTeam { Reference<Practitioner> participant Reference<Organization> participant } class MVP::Practitioner { } class MVP::Communication { Reference<Any> basedOn } class AllergyIntolerance { Reference<Patient> patient } class Immunization { Reference<Patient> patient } class MVP::MedicationStatement { Reference<Patient> subject } class Flag { Reference<Patient> subject } class MVP::ActivityDefinition { } class Medication class MVP::EpisodeOfCare { status Reference<Practitioner> careManager Reference<CareTeam> team } class MVP::Goal { description } class MVP::Organization { } hide methods hide circle MVP::CarePlan "0..*" -- "0..*" MVP::CareTeam : Authorization MVP::CareTeam "0..*" -- "0..*" MVP::EpisodeOfCare : Team participating to care MVP::CareTeam "0..*" -- "0..*" MVP::Organization MVP::EpisodeOfCare "0..*" -- "1" MVP::Practitioner : careManager MVP::EpisodeOfCare -- MVP::CarePlan : < context MVP::EpisodeOfCare "*" -- "1" MVP::Patient : patient > MVP::CarePlan "1" -- "0..*" MVP::Goal MVP::Person "1"--"0..1" MVP::Patient MVP::Person "1"--"0..1" MVP::Practitioner MVP::CarePlan "0..*"--"1" MVP::Patient MVP::CarePlan "0..*"--"0..*" MVP::QuestionnaireResponse MVP::CarePlan "0..*"--"0..*" AllergyIntolerance MVP::CarePlan "0..*"--"0..*" MVP::MedicationStatement MVP::CarePlan "0..*"--"0..*" Immunization MVP::CarePlan "0..*"--"0..*" Flag MVP::CarePlan "0..*"--"0..*" MVP::ActivityDefinition MVP::CareTeam "0..*"--"0..*" MVP::Practitioner MVP::Observation "0..*"--"0..*" MVP::CarePlan MVP::Observation "0..*"--"1" MVP::Patient MVP::Observation "0..*"--"0..1" MVP::QuestionnaireResponse MVP::QuestionnaireResponse "0..*"--"1" MVP::Patient MVP::QuestionnaireResponse "0..*"--"1" MVP::Questionnaire MVP::Communication "0..*" -- "0..1" MVP::CarePlan AllergyIntolerance "0..*" -- "1" MVP::Patient MVP::Patient "1"--"0..*" MVP::MedicationStatement MVP::Patient "1"--"0..*" Immunization MVP::Patient "1"--"0..*" Flag MVP::MedicationStatement "0..*" -- "1" Medication @enduml
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Internal state: * history data (constructor) * report FSM Input signals: * port-up (switch) * port-down (switch) * online (switch) * offline (switch) * poll-discovery (poll) * poll-fail (poll) Output signals: * physical-down (isl/2) * uni-isl-setup (isl/2) * discovery (isl/2) * fail (isl/2) @startuml title Port FSM [*] -right-> INIT INIT -r-> UNOPERATIONAL : offline INIT -r-> OPERATIONAL : online INIT : exit / emit uni-isl-setup state OPERATIONAL { [*] --> UNKNOWN UNKNOWN --> DOWN : port-down UNKNOWN --> UP : port-up DOWN --> UP : port-up DOWN : enter / emit port-up into report DOWN : enter / emit physical-down DOWN : enter / emit delWatch DOWN : poll-fail / emit fail UP --> DOWN : port-down UP : enter / emit port-down into report UP : enter[discovery-enabled] / issue addWatch UP : poll-discovery / emit discovery UP : poll-fail / emit fail UP : enable-discovery / issue addWatch UP : disable-discovery / issue delWatch UP : disable-discovery / issue notifyUniIslFail } OPERATIONAL --> UNOPERATIONAL : offline OPERATIONAL -r-> FINISH : port-del UNOPERATIONAL --> OPERATIONAL : online UNOPERATIONAL --> FINISH : port-del UNOPERATIONAL : poll-fail / emit fail FINISH: enter / emit uni-isl-del FINISH: enter / emit delWatch FINISH -d-> [*] @enduml
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@startuml namespace Domain #fc9 { namespace Event { class LoggerDomainEventSubscriber { + handle(Event) + isSubscribedTo(Event) :bool } Ddd.Domain.DomainEventSubscriber <|.. LoggerDomainEventSubscriber } namespace Model { abstract class Authentifier { + __construct(UserRepository) + authenticate(email, password) :bool + {abstract} logout() + {abstract} persistAuthentication(User) + {abstract} isAlreadyAuthenticated :bool } class EmailAddress { + __construct(email:string) + __toString() :string } namespace User { class User { + {static} MAX_LENGTH_EMAIL :int =255 + {static} MAX_LENGTH_PASSWORD :int =255 + {static} MAX_WISHES :int =3 # userId :UserId # email :string # password :string # createdOn :DateTime # updatedOn :DateTime # wishes :ArrayCollection + __construct(UserId, email:string, password:string) + setEmail(email:string) + changePassword(password:string) + id() :UserId + email() :string + password() :string + makeWishNoAggregateVersion(WishId, address:string, content:string) :Wish + makeWishAggregateVersion(address:string, content:string) + numberOfRemainingWishes() :int + grantWishes() :int + updateWish(WishId, address:string, content:string) + deleteWish(WishId) } class UserId { - id :string + __construct(id:string) + id() :string + equals(UserId) :bool + __toString() :string } User o- UserId class UserSecurityToken { - userId :UserId - email :string + __construct(UserId, email:string) + id() :UserId + email() :string } class FirstWillMadeBadge interface UserFactory { + build(UserId, email:string, password:string) :User } User <-- UserFactory : <<creates>> interface UserRepository { + ofId(UserId) :User + ofEmail(email:string) :User + add(User) + nextIdentity() :UserId } interface UserService { + badgesFrom(UserId) } class UserRegistered #cfc { - userId :UserId - occurredOn :DateTimeImmutable + __construct(UserId) + userId() :UserId } Ddd.Domain.DomainEvent <|.. UserRegistered Ddd.Domain.Event.PublishableDomainEvent <|.. UserRegistered class LoginAttempted #cfc { - email :string - occurredOn :DateTimeImmutable + __construct(email:string) + email() :string } Ddd.Domain.DomainEvent <|.. LoginAttempted class UserAlreadyExistsException class UserDoesNotExistException class NoMoreWishesAllowedException } namespace Wish { class Wish { # wishId : WishId # userId : UserId # content : string # address : string # createdOn : DateTime # updatedOn : DateTime + __construct(WishId, UserId, address, content) + setContent(content:string) + setAddress(address:string) + id() : WishId + userId() : UserId + address() : string + changeContent(content:string) : self + changeAddress(address:string) : self + content() : string + grant() } class WishId { - id :string + __construct(id:string =null) + id() :string + equals(WishId) :bool + __toString() :string } Wish o- WishId interface WishFactory { makeEmailWish(WishId, UserId, email:string, content:string) : Wish } interface WishRepository { + ofId(WishId) :Wish + ofUserId(UserId) :Wish[] + add(Wish) + remove(Wish) + nextIdentity() :WishId } class WishGranted #cfc { - wishId :WishId - occurredOn :DateTimeImmutable + __construct(WishId) + wishId() : WishId } Ddd.Domain.DomainEvent <|.. WishGranted Ddd.Domain.Event.PublishableDomainEvent <|.. WishGranted class WishWasMade #cfc { - wishId :WishId - userId :UserId - address :string - content :string - occurredOn :DateTimeImmutable + __construct(WishId, UserId, address:string, content:string) + wishId() :WishId + userId() :UserId + address() :string + content() :string } Ddd.Domain.DomainEvent <|.. WishWasMade Ddd.Domain.Event.PublishableDomainEvent <|.. WishWasMade class WishDoesNotExistException } } Domain.Model.User --[hidden]-- Domain.Model.Wish } @enduml
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@startuml class employee.Employee class employee.Executive class employee.Main class employee.Salesman employee.Executive --|> employee.Employee employee.Salesman --|> employee.Employee @enduml
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@startuml hide footbox participant "Joueur" as joueur participant "ComposantPhysique3D" as compPhys joueur -> compPhys : Envoie message : Initialisation position compPhys -> compPhys : mise à jour de la position de la hitbox @enduml
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@startuml left to right direction class ViewAdd{ +selectPlayer() +selectPlayerFirstName(player1):String +selectPkayerFirstName(player):String +selectScore():string +validate():ButtonAdd +createMatch(Match) } class ViewDelete{ +deleteMatch(Match[]) +confirmDialog() +cancelDialog() } class ViewUpdate{ setPlayer(player1) +setPlayer(Player2) +setScore(Score) +validate() } class View{ } class Controller{ -Tournoi +getPlayers(Tournoi) +deleteMatch(Match[]) } class Repository{ +savePlayer(Joueur) +saveMatch(Match) +saveTournoi() +update Tournoi() +updateMatch } package Model{ class Player{ -firsName(String) +getFirstName() +toString() +equals() } class Match{ +joueur1(player) +joueur2(player) -Score(String) +public Match(constructor) +getJoueur() +Boolean matchexist(Match match) } class Tournoi{ -tourname(String) -List<Joueur>inscrits -List<Match>match +addplayer(Tournoi) +addmatch(players,Score) +getMatch } } ViewAdd -l-o View ViewUpdate -l-o View ViewDelete -l-o View View-r-Controller Controller -r- Repository Repository --Model Player --o Tournoi Player --> Match Match --* Tournoi @enduml
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@startuml skinparam packageStyle rect package Edgeville { package "Edgeville Agent\n<<Salt Minon>>" as EA #lightblue { package "Telemetry\n<<Salt State>>" as TEA { } package "Control\n<<Salt Minon>>" as CEA { } package "Store\n<<Salt Grains>>" as SEA { } CEA --> SEA TEA -> SEA } package "Edgeville Manager" as EM #lightgreen { package "Telemetry Aggregator\n<<???>>" as TAEM #red { } package "Identity Management\n<<???>>" as IMEM #red { } package "Data Coordinator\n<<Salt Pillar>>" as DCEM #white { } package "Federated Control\n<<Salt Master\nSalt Syndicate>>" as FCEM #white { } package "Trust Manager\n<<Intel CIT>>" as TMEM #white { } package "Store\n<<Salt Pillar>>" as SEM #white { } FCEM --> TMEM FCEM --> IMEM TAEM -> FCEM DCEM --> SEM IMEM --> SEM TMEM --> SEM FCEM --> DCEM } TEA ---> TAEM FCEM --> CEA } @enduml
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@startuml Interface ReadOnlyAddressBook <<Interface>> ReadOnlyAddressBook : ~getPersonList() ReadOnlyAddressBook : ~getPolicyList() ReadOnlyAddressBook : ~getBinItemList() class AddressBook AddressBook .right.|> ReadOnlyAddressBook class StatefulAddressBook StatefulAddressBook .up[hidden].>UndoCommand StatefulAddressBook -right-|> AddressBook StatefulAddressBook -right-> "1..*" ReadOnlyAddressBook : contains a list of > StatefulAddressBook : -currentStatePointer StatefulAddressBook : -clearStatesAfterCurrentPointer() StatefulAddressBook : +saveAddressBookState() StatefulAddressBook : +canUndo() StatefulAddressBook : +canRedo() StatefulAddressBook : +undo() StatefulAddressBook : +redo() class ModelManager ModelManager --> "1" StatefulAddressBook ModelManager : ...() ModelManager : +saveAddressBookState() ModelManager : +canUndoAddressBook() ModelManager : +canRedoAddressBook() ModelManager : +undoAddressBook() ModelManager : +redoAddressBook() class UndoCommand UndoCommand .right.> ModelManager class RedoCommand RedoCommand .left.> ModelManager @enduml
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@startuml class TestRunCallbackListener { + RunStarted(testsToRun:ITest) : void + RunFinished(testResults:ITestResult) : void + TestStarted(test:ITest) : void + TestFinished(result:ITestResult) : void } ScriptableObject <|-- TestRunCallbackListener ITestRunnerListener <|-- TestRunCallbackListener @enduml
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@startuml Hello World !define AzurePuml https://raw.githubusercontent.com/RicardoNiepel/Azure-PlantUML/release/2-1/dist !includeurl AzurePuml/AzureCommon.puml !includeurl AzurePuml/Databases/all.puml !includeurl AzurePuml/Compute/AzureFunction.puml actor "Person" as personAlias AzureFunction(functionAlias, "Label", "Technology", "Optional Description") AzureCosmosDb(cosmosDbAlias, "Label", "Technology", "Optional Description") personAlias --> functionAlias functionAlias --> cosmosDbAlias @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ShippingMethodChangeTaxCategoryAction [[ShippingMethodChangeTaxCategoryAction.svg]] extends ShippingMethodUpdateAction { action: String taxCategory: [[TaxCategoryResourceIdentifier.svg TaxCategoryResourceIdentifier]] } interface ShippingMethodUpdateAction [[ShippingMethodUpdateAction.svg]] { action: String } @enduml
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@startuml title __LISTENERS's Class Diagram__\n namespace com.lukire.event { namespace listeners { class com.lukire.event.listeners.ClickListener { + onClick() } } } namespace com.lukire.event { namespace listeners { class com.lukire.event.listeners.EntityBlockCollisionListener { + onCollision() } } } namespace com.lukire.event { namespace listeners { class com.lukire.event.listeners.KeyListener { + onPress() } } } namespace com.lukire.event { namespace listeners { class com.lukire.event.listeners.MouseMoveListener { + onMove() } } } namespace com.lukire.event { namespace listeners { class com.lukire.event.listeners.PhysicsListener { - collidedTiles : ArrayList<Collision> + onFrame() - addCollidedTile() } } } com.lukire.event.listeners.ClickListener .up.|> com.lukire.event.Listener com.lukire.event.listeners.EntityBlockCollisionListener .up.|> com.lukire.event.Listener com.lukire.event.listeners.KeyListener .up.|> com.lukire.event.Listener com.lukire.event.listeners.KeyListener o-- com.lukire.camera.Camera : camera com.lukire.event.listeners.MouseMoveListener .up.|> com.lukire.event.Listener com.lukire.event.listeners.PhysicsListener .up.|> com.lukire.event.Listener right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml hide footbox participant "Document Consumer" as CON participant "Document Registry" as REG CON -> REG : Multi-Patient Stored Query Request activate REG REG --> CON : Multi-Patient Stored Query Response deactivate REG @enduml
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' Documentazione: https://plantuml.com/sequence-diagram @startuml ' START STYLE skinparam { monochrome true 'shadowing false } skinparam sequence { participantBackgroundColor white } hide footbox ' END STYLE ' Aggiungo delle etichette participant "av:AssistenteVocale" as av participant "salotto:SmartLight" as salotto participant "ingresso:SmartLight" as ingresso -> av: registra(comando) activate av av -> av: notifyObservers() activate av av -> salotto: update() activate salotto salotto -> av: getUltimoComando() av --> salotto: comando salotto -> salotto: elaboraComando(comando) salotto --> av deactivate salotto av -> ingresso: update() activate ingresso ingresso -> av: getUltimoComando() av --> ingresso: comando ingresso -> ingresso: elaboraComando(comando) ingresso --> av deactivate ingresso av --> av deactivate av av -[hidden]-> av deactivate av @enduml
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@startuml title Mastermind - Estado final object Mastermind object Board object Player object Goal Goal : -winner = true object SecretCombination object ScPiece1 object ScPiece2 object ScPiece3 object ScPiece4 object ScPiece5 object Red object Blue object Green object Yellow object Pink object White object Black object Brown object ProposedCombination1 object ProposedCombination2 object Pc1Piece1 object Pc1Piece2 object Pc1Piece3 object Pc1Piece4 object Pc1Piece5 object Pc2Piece1 object Pc2Piece2 object Pc2Piece3 object Pc2Piece4 object Pc2Piece5 object Result1 object Result2 object WhiteSuccess object BlackSuccess Mastermind *--> Player Mastermind *--> Board Player --> Goal Board --> SecretCombination Goal ..> Result2 SecretCombination *--> ScPiece1 SecretCombination *--> ScPiece2 SecretCombination *--> ScPiece3 SecretCombination *--> ScPiece4 SecretCombination *--> ScPiece5 ProposedCombination1 *--> Pc1Piece1 ProposedCombination1 *--> Pc1Piece2 ProposedCombination1 *--> Pc1Piece3 ProposedCombination1 *--> Pc1Piece4 ProposedCombination1 *--> Pc1Piece5 ProposedCombination2 *--> Pc2Piece1 ProposedCombination2 *--> Pc2Piece2 ProposedCombination2 *--> Pc2Piece3 ProposedCombination2 *--> Pc2Piece4 ProposedCombination2 *--> Pc2Piece5 ScPiece1 *--> Red ScPiece2 *--> Blue ScPiece3 *--> Green ScPiece4 *--> Yellow ScPiece5 *--> Pink Pc1Piece1 *--> Blue Pc1Piece2 *--> White Pc1Piece3 *--> Green Pc1Piece4 *--> Brown Pc1Piece5 *--> Black Pc2Piece1 *--> Red Pc2Piece2 *--> Blue Pc2Piece3 *--> Green Pc2Piece4 *--> Yellow Pc2Piece5 *--> Pink Player --> ProposedCombination1 Player --> ProposedCombination2 Board ..> ProposedCombination2 Board --> Result1 Board --> Result2 Result1 *--> "1" WhiteSuccess Result1 *--> "1" BlackSuccess Result2 *--> "5" BlackSuccess @enduml
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@startuml class BeanDefinition { Object bean Class beanClass String beanClassName PropertyValues propertyValues getBean(String name) void setBean(Object bean) void setBeanClassName(String beanClassName) void setPropertyValues(PropertyValues propertyValues) } '----------------------------------------------------------------------- interface BeanFactory { getBean(String name) registryBeanDefinition(String name,BeanDefinition beanDefinition); } abstract class AbstractBeanFactory{ Map<String,BeanDefinition> concurrentHashMap getBean(String name) registryBeanDefinition(String name,BeanDefinition beanDefinition) abstract Object doCreateBean(BeanDefinition beanDefinition); } BeanFactory <|.. AbstractBeanFactory '----------------------------------------------------------------------- class AutowireCapableBeanFactory{ Object doCreateBean(BeanDefinition beanDefinition); createBeanInstance(BeanDefinition beanDefinition) applyPropertyValues(Bean bean,BeanDefinition beanDefinition) } AbstractBeanFactory <|-- AutowireCapableBeanFactory note bottom createBeanInstance: Object bean = beanDefinition.getBeanClass().newInstance(); applyPropertyValues: protected void applyPropertyValues(Object bean, BeanDefinition mbd) throws Exception { for (PropertyValue propertyValue : mbd.getPropertyValues().getPropertyValues()) { Field declaredField = bean.getClass().getDeclaredField(propertyValue.getName()); declaredField.setAccessible(true); declaredField.set(bean, propertyValue.getValue()); } } end note '----------------------------------------------------------------------- class PropertyValues{ List<PropertyValue> propertyValueArrayList } class PropertyValue{ String name Object value } PropertyValues *--> PropertyValue BeanDefinition o--> PropertyValues AbstractBeanFactory *--> BeanDefinition '----------------------------------------------------------------------- interface BeanDefinitionReader{ void loadBeanDefinitions(String location) } class AbstractBeanDefinitionReader{ Map<String,BeanDefinition> registry ResourceLoader resourceLoader protected AbstractBeanDefinitionReader(ResourceLoader resourceLoader) } AbstractBeanDefinitionReader *--> BeanDefinition BeanDefinitionReader <|.. AbstractBeanDefinitionReader '----------------------------------------------------------------------- class XmlBeanDefinitionReader{ void loadBeanDefinitions(String location) protected void doLoadBeanDefinitions(InputStream inputStream) } AbstractBeanDefinitionReader <|-- XmlBeanDefinitionReader '----------------------------------------------------------------------- class ResourceLoader{ void getResource(String location) } note bottom public Resource getResource(String location){ URL resource = this.getClass().getClassLoader().getResource(location); return new UrlResource(resource); } end note interface Resource{ InputStream getInputStream() throws IOException; } class UrlResource{ private final URL url; UrlResource(URL url) void getInputStream() } Resource <|.. UrlResource ResourceLoader --> UrlResource AbstractBeanDefinitionReader *--> ResourceLoader @enduml
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@startuml uml skinparam monochrome true skinparam linetype ortho hide circle package ColorPoint { entity color_point_kit entity color_point_rgb_with_byte entity color_point_rgb_with_unit_interval entity color_point_rgba_with_byte entity color_point_rgba_with_unit_interval entity color_point_cymk_with_byte entity color_point_cymk_with_unit_interval entity color_point_cymka_with_byte entity color_point_cymka_with_unit_interval } @enduml
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@startuml DSS_Ajouter_Devoir title DSS Ajouter Devoir hide footbox actor ":Enseignant" as professeur participant ":Systeme" as systeme professeur -> systeme : recupererTousEspaceCours(token : number) professeur <-- systeme : liste des espaceCours de l'enseignant\net le nombre de devoirs associés à chacun professeur -> systeme : recupererTousDevoirsEspaceCours(idEspaceCours : int) professeur <-- systeme : listes de devoirs associées à l'espaceCours loop !terminerAjouterDevoir professeur -> systeme : ajouterDevoir(nom: string, \ndescription: string, \nnoteMaximale: number, \ndateDebut: String, \ndateFin: String, \nvisible: boolean) systeme --> professeur : liste de devoirs mise à jour end professeur -> systeme : terminerAjouterDevoir() @enduml
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@startuml package factory { abstract AbstractProduct1 { {abstract} executeA() {abstract} executeB() } abstract AbstractProduct2 { {abstract} doAlpha() {abstract} doBeta() } abstract AbstractProduct3 { {abstract} performOne() {abstract} performTwo() } abstract AbstractFactory { {abstract} createProduct1 {abstract} createProduct2 {abstract} createProduct3 } AbstractFactory -u-> AbstractProduct1 : Creates > AbstractFactory -u-> AbstractProduct2 : Creates > AbstractFactory -u-> AbstractProduct3 : Creates > } package concretefactory { class ConcreteProduct1 { executeA() executeB() } class ConcreteProduct2 { doAlpha() doBeta() } class ConcreteProduct3 { performOne() performTwo() } class ConcreteFactory { concreteProduct1() concreteProduct2() concreteProduct3() } ConcreteFactory -u-> ConcreteProduct1 : Creates > ConcreteFactory -u-> ConcreteProduct2 : Creates > ConcreteFactory -u-> ConcreteProduct3 : Creates > } ConcreteProduct1 -l-|> AbstractProduct1 ConcreteProduct2 -l-|> AbstractProduct2 ConcreteProduct3 -l-|> AbstractProduct3 ConcreteFactory -l-|> AbstractFactory @enduml
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@startuml class wordFrequencyFinder.java { +static ArrayList<String> frequentWords +static ArrayList<String> words +static ArrayList<Integer> frequency +static ArrayList<String> stringFrequency -main() -findFrequentWords() -findFrequency() -sortF() -findLongestWord() -getIndex() -print(int index) } @enduml
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@startuml package org.object.web.asm.tree { class AbstractInsnNode class AnnotationNode class ClassNode class FieldNode class FieldInsnNode class FrameNode class IincInsnNode class InnerClassNode class InsnList class InsnNode class InvokeDynamicInsnNode class JumpInsnNode class LabelNode class LdcInsnNode class LineNumberNode class LocalVariableAnnotationNode class LocalVariableNode class LookupSwitchInsnNode class MethodInsnNode class MethodNode class ModuleExportNode class ModuleNode class ModuleOpenNode class ModuleProvideNode class ModuleRequireNode class MultiANewArrayInsnNode class RecordComponentNode class TableSwitchInsnNode class TryCatchBlockNode class TypeAnnotationNode class TypeInsnNode class VarInsnNode } class ClassNode extends ClassVisitor { public int version; public int access; public String name; public String signature; public String superName; public List<String> interfaces; public String sourceFile; public String sourceDebug; public String outerClass; public String outerMethod; public String outerMethodDesc; public List<AnnotationNode> visibleAnnotations; public List<AnnotationNode> invisibleAnnotations; public List<Attribute> attrs; public List<InnerClassNode> innerClasses; public List<FieldNode> fields; public List<MethodNode> methods; public ClassNode(); public ClassNode(final int api) } class FieldNode extends FieldVisitor { public int access; public String name; public String desc; public String signature; public Object value; public FieldNode(int access, String name, String desc, String signature, Object value); } class MethodNode extends MethodVisitor { public int access; public String name; public String desc; public String signature; public List<String> exceptions; public List<AnnotationNode> visibleAnnotations; public List<AnnotationNode> invisibleAnnotations; public List<Attribute> attrs; public Object annotationDefault; public List<AnnotationNode>[] visibleParameterAnnotations; public List<AnnotationNode>[] invisibleParameterAnnotations; public InsnList instructions; public List<TryCatchBlockNode> tryCatchBlocks; public List<LocalVariableNode> localVariables; public int maxStack; public int maxLocals; } @enduml
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@startuml skinparam titleFontSize 24 skinparam TitleFontStyle Bold 'title Spooq - Interfaces / API left to right direction interface Pipeline { +execute() -- +extract() +transform() +load() +set_extractor() +add_transformers() +clear_transformers() +set_loader() } interface Extractor { +extract() -> DataFrame } interface Transformer { +transform(input_df: DataFrame) -> DataFrame } interface Loader { +load(input_df: DataFrame) -> None } Pipeline "1" *-- "1" Extractor : contains Pipeline "1" *-- "1 - *" Transformer : contains Pipeline "1" *-- "1" Loader : contains footer <font color=red>Hint!</font> Extractors, Transformers & Loaders can also be used directly if special use cases require additional logic not covered with provided classes! For example saving to a Hive Table with multiple partition attributes (e.g., dt & type). endfooter @enduml
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@startuml logout-sequense hide footbox title Logout sequence actor Client participant Server participant Auth_Server ' Logout Sequence Client -> Server: delete(/logout) request(user.id) note left: Client sends an\nauthenticated logout request. activate Server Server -> Auth_Server: delete(/logout) request(user.id) note left: Request is passed on\nto the auth server. activate Auth_Server Auth_Server -> Auth_Server: deleteRefreshToken(user.id) Auth_Server --> Server: refreshToken deleted note right: Destroying the refresh token\nis a security messure,\nrendering compromised\ntokens unsuseable. deactivate Auth_Server Server -> Client: redirect(/) deactivate Server note left: Signed out. @enduml
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@startuml package DxtDataTypes #Plum { class GeneralAccInfo { host : String port : Int version : Float } class TransInstance { lastExecuteTime : Long runTimes : Int successTimes : Int failTimes : Int } class TransStep { db : DataContainer } TransStep -> DataContainer : db > DBAccess <|-- GeneralAccInfo ETLInstance <|-- TransInstance ETLStep <|-- TransStep } @enduml
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@startuml enum SceneState{ +Title +Stage_One +Option +Result } class GameManager{ +AudioManager +SceneManager +EffectManager +BoardManager +Start() } class AudioManager{ +PlayBGM() +PlaySE() } class SceneManager{ -SceneState +ChangeScene(SceneState state) } class EffectManager{ } class BoardManager{ +Start -CreateBoard(float xOffset,float yOffset) +FindNullToles() -ShiftTilesDown() GameOver() } class Pieces{ select() Deselect() +OnMouseDown() +SwapSprite() -FindMatch() -ClearMatch() } class ScoreCont{ AddScore() } GameManager --> AudioManager GameManager --> SceneManager GameManager --> EffectManager GameManager --> BoardManager BoardManager<-->Pieces SceneManager <--> SceneState @enduml
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@startuml skinparam sequence { ArrowColor MidnightBlue ActorBorderColor MidnightBlue LifeLineBorderColor MidnightBlue LifeLineBackgroundColor #A9DCDF ParticipantBorderColor MidnightBlue ParticipantBackgroundColor snow ParticipantFontSize 17 ParticipantFontColor MidnightBlue ActorBackgroundColor aqua ActorFontColor MidnightBlue ActorFontSize 17 } actor AdminWallet participant "TimeLock-Test" as tapp participant "kovan testnet" as tnet participant "TimeLockAttack.sol (Malicious)" as tatck participant "TimeLock.sol (Victim)" as tlck ' Deploy Contracts == Deploy Victim Contract == tapp -> tnet: deploy( TimeLock.sol ) note left adminwallet-bal = 9.9979632 eth end note tapp -> tlck: sendTransaction( 2 eth ) note left adminwallet-bal = (9.9979632 - 2) eth adminwallet-bal = 7.997783024 eth end note == Deploy Malicious Contract == tapp -> tnet: deploy( TimeLockAttack.sol ) tapp -> tatck: sendTransaction( 2 eth ) note left adminwallet-bal = (7.997783024 - 2) eth adminwallet-bal = 5.993891928 eth end note == Call PWN function in Malicious Contract == tapp -> tatck: pwnTimeLock( 1 eth ) activate tatck note left adminwallet-bal = (x - 1) eth end note tatck -> tlck: deposit( 1 eth ) activate tlck note right Update the deposit TimeStamp end note tlck -> tatck: deactivate tlck tatck -> tlck: ts = getDepositTimeStamp( ) activate tlck tlck -> tatck: deactivate tlck tatck -> tatck: note right Compute value to overflow TimeStamp v2oflw = type(uint256),max - (ts -1) end note tatck -> tlck: increaseLockTime( v2oflw ) activate tlck note right LockTime is forced to 0 end note tlck -> tatck: deactivate tlck tatck -> tlck: remittBalance( ) activate tlck note right attack/malicious withdraw by making LockTime To 0 end note tlck -> tatck: deactivate tlck tatck -> tapp: deactivate tatck note left adminwallet-bal = 5.993891928 eth end note == Check contract balance after PWN function == tapp -> tatck: checkBalance() note right expected is 3 eth but seeing only 2 eth from trace end note tapp -> tlck: checkBalance() note right As expected seeing 2 eth end note == Check contract balance @ exit == tapp -> tatck: withdrawEth() tapp -> tlck: withdrawEth() note left adminwallet-bal = 9.99343276 eth end note @enduml
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@startuml class App { +output(out:String):void +makeuniquearray(result:ArrayList<String>):Map<String, Integer> +outputString(myMap:Map<String, Integer>):ArrayList<String> +sort(filename:String):ArrayList<String> +main(String [] args):void } @enduml
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@startuml class DefineSetter <<sealed>> { <<const>> k_Define : string = "UNITY_POST_PROCESSING_STACK_V2" {static} DefineSetter() {static} IsObsolete(group:BuildTargetGroup) : bool } @enduml
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@startuml autonumber actor "Laboratory Coordinator" as LABCOOR activate LABCOOR LABCOOR -> ":System" : asks to import a csv file activate ":System" ":System" --> LABCOOR : asks for csv file deactivate ":System" LABCOOR -> ":System" : imports a csv file activate ":System" ":System" --> LABCOOR : validate all data and informs operation success deactivate ":System" deactivate LABCOOR @enduml
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@startuml title <b>yafra</b> high level use case left to right direction User <<Human>> rectangle "front end" { User --> (Server generated HTML5) User --> (HTML5 AngularJS) User --> (Eclipse RCP) User --> (OSF/Motif) User --> (Mono .Net) User --> (PyGTK) User --> (PerlTk) } rectangle "back end" { (Server generated HTML5) --> (Python MongoDB server) (HTML5 AngularJS) --> (Python MongoDB server) (Eclipse RCP) --> (Python MongoDB server) (Server generated HTML5) --> (NodeJS Express MongoDB server) (Eclipse RCP) --> (NodeJS Express MongoDB server) (HTML5 AngularJS) --> (NodeJS Express MongoDB server) (Server generated HTML5) --> (Java Cayenne/CXF/Wicket/SQL server) (Eclipse RCP) --> (Java Cayenne/CXF/Wicket/SQL server) (HTML5 AngularJS) --> (Java Cayenne/CXF/Wicket/SQL server) (Server generated HTML5) --> (PHP Slim/DBO/SQL server) (Eclipse RCP) --> (PHP Slim/DBO/SQL server) (HTML5 AngularJS) --> (PHP Slim/DBO/SQL server) (OSF/Motif) --> (C/C++ server SQL database) (PyGTK) --> (C/C++ server SQL database) (PerlTk) --> (C/C++ server SQL database) (Mono .Net) --> (C/C++ server SQL database) } note left of User The yafra user using the different clients end note note right of (C/C++ server SQL database) Example based on top of a travel database use case end note @enduml
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@startuml skinparam SequenceMessageAlignment center actor contact participant contactTelephone participant receiveTelephone actor receive contact->contactTelephone: Pick up the phone contact->contactTelephone: Dial phone number contactTelephone->receiveTelephone: Loud signal receiveTelephone->receiveTelephone: 30 seconds loud signal receive->receiveTelephone: Pick up the phone receiveTelephone->contactTelephone: Wait 30 seconds. Believe contact->contactTelephone: Talk contactTelephone->receiveTelephone: Give Sound signal receive->receiveTelephone: Talk receiveTelephone->contactTelephone: Give Sound signal contactTelephone->contactTelephone: Hidden call contactTelephone->contact: Call waiting alarm contact->contactTelephone: Press to change line contactTelephone->receiveTelephone: There is a change of lines\nDisconnect contactTelephone->receiveTelephone: End the conversation\nDisconnect receive->receiveTelephone: End the conversation\nhang up contact->contactTelephone: End the conversation\nhang up @enduml
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@startuml class org.accordproject.minilatedeliveryandpenalty.MiniLateDeliveryClause << (A,green) >> { + AccordParty buyer + AccordParty seller + Duration penaltyDuration + Double penaltyPercentage + Duration maximumDelay } org.accordproject.minilatedeliveryandpenalty.MiniLateDeliveryClause --|> org.accordproject.cicero.contract.AccordClause class org.accordproject.minilatedeliveryandpenalty.LateRequest << (T,yellow) >> { + DateTime agreedDelivery + DateTime deliveredAt + Double goodsValue } org.accordproject.minilatedeliveryandpenalty.LateRequest --|> org.accordproject.cicero.runtime.Request class org.accordproject.minilatedeliveryandpenalty.LateResponse << (T,yellow) >> { + Double penalty + Boolean buyerMayTerminate } org.accordproject.minilatedeliveryandpenalty.LateResponse --|> org.accordproject.cicero.runtime.Response @enduml
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@startuml class HomeController { + Index() : IActionResult } Controller <|-- HomeController @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface OrderEditPreviewSuccess [[OrderEditPreviewSuccess.svg]] extends OrderEditResult { type: String preview: [[StagedOrder.svg StagedOrder]] messagePayloads: [[MessagePayload.svg List<MessagePayload>]] } interface OrderEditResult [[OrderEditResult.svg]] { type: String } @enduml
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@startuml actor Admin boundary list_blogs_view boundary detail_blogs_view control BlogController entity BlogModel activate Admin Admin -> list_blogs_view: yêu cầu xem danh sách bài viết activate list_blogs_view Admin <-- list_blogs_view: Hiển thị danh sách bài viết Admin -> list_blogs_view: Bấm vào bài viết deactivate Admin list_blogs_view-> detail_blogs_view: chuyển tới trang chi tiết bài viết deactivate list_blogs_view activate detail_blogs_view detail_blogs_view ->BlogController:yêu cầu lấy dữ liệu activate BlogController BlogController -> BlogController : kiểm tra dữ liệu BlogController -> BlogModel : lấy dữ liệu activate BlogModel BlogModel --> BlogController : trả dữ liệu bài viết deactivate BlogModel detail_blogs_view<-- BlogController : trả kết qủa xóa bài viết deactivate BlogController Admin <-- detail_blogs_view:hiển thị nội dung bài viết activate Admin deactivate detail_blogs_view deactivate Admin @enduml
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@startuml 'https://plantuml.com/sequence-diagram skinparam backgroundColor #f2f2f2 skinparam defaultFontSize 16 autonumber -> ":ShopResetCommand": execute() activate ":ShopResetCommand" ":ShopResetCommand" -> ":ShoppingList": getShoppingList("r") activate ":ShoppingList" ":ShopResetCommand" <-- ":ShoppingList": ArrayList<Item> listOfItems deactivate ":ShoppingList" opt Shopping List Empty <- ":ShopResetCommand": FridgetException() end opt Reconfirm Reset Command ":ShopResetCommand" -> ":ShoppingList": resetList() activate ":ShoppingList" ":ShopResetCommand" <-- ":ShoppingList": deactivate ":ShoppingList" ":ShopResetCommand" -> ":Ui": printShopResetMessage() activate ":Ui" ":ShopResetCommand" <-- ":Ui" deactivate ":Ui" <-- ":ShopResetCommand" deactivate ":ShopResetCommand" end @enduml
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@startuml skinparam style strictuml skinparam linetype ortho hide empty members class Client { + id: uri } class Program { + id: uri } class Campaign { + id: uri + segment_targets: integer[] + start_date: datetime } enum CampaignStatus { {static} DRAFT {static} SCHEDULED {static} CANCELLED {static} LAUNCHED {static} STOPPED {static} COMPLETED } Campaign --> "1" CampaignStatus class Placement { + uri: uri + position: int } abstract class Goal class EndDateGoal { + end_date: datetime } class BudgetGoal { + budget: MonetaryValue }` class ImpressionGoal { + impressions: integer } Goal <|-- EndDateGoal Goal <|-- BudgetGoal Goal <|-- ImpressionGoal class BillingTrigger { + billing_type: BillingType + fee: MonetaryValue + value_added: boolean } Program "0..*" -left- "1..*" Client Campaign *-- "0..*" BillingTrigger enum BillingType { {static} CPM {static} CPCV {static} CPUM {static} FLAT_FEE {static} SETUP_FEE } BillingTrigger --> "1" BillingType class BillableEvent { + event_time: datetime + amount: MonetaryAmount } enum BillableEventType { {static} IMPRESSION {static} CLICK {static} CAMPAIGN_LAUNCHED {static} CAMPAIGN_COMPLETE } enum Vertical { {static} CPG {static} RETAIL } Client --> "1" Vertical BillableEvent --> "1" BillableEventType abstract class Ad { + id: uri } class MediaAd { + creative: blob } note bottom of MediaAd: e.g. Engagements,\nBanners Ad <|-- MediaAd class PremiumPlacementAd { + sponsored_content: uri } note bottom of PremiumPlacementAd: e.g. Sponsored Offers,\nFeatured Retailers Ad <|-- PremiumPlacementAd Program *-- "0..*" Campaign Campaign *-- "0..2" Goal Campaign "0..*" -- "1..*" Placement BillingTrigger *--> "0..*" BillableEvent Campaign --> "1" Ad @enduml
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