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@startuml class EnemyRadio << (S,#FF7700) Singleton >> { } abstract class Enemy { -EnemyRadio _radioFoo -EnemyAI _ai +EnemyRadio getRadio() +EnemyAI getAI() } EnemyRadio <- Enemy Enemy -> EnemyAI UnityEngine.MonoBehavior <|-- Enemy abstract class Vehicle{ } Enemy <|-- Vehicle abstract class Mook{ } Enemy <|-- Mook Vehicle <|-- LightVehicle Vehicle <|-- MediumVehicle Vehicle <|-- HeavyVehicle Mook <|-- Thief Mook <|-- Hooligan Mook <|-- Bruiser abstract class EnemyAI{ +EnemyAI(Enemy parent) +Enemy getParent() {abstract} +void start() {abstract} +void update() {abstract} +void end() } UnityEngine.MonoBehavior <|-- EnemyAI abstract class EnemyAIState{ +void update() +void start() {abstract} +void start(Intent) {abstract} +Intent updateState() } EnemyAI <|-- EnemyAIState abstract class VehicleAI { +VehicleAI(Vehicle parent) +Vehicle getParent() } EnemyAIState <|-- VehicleAI abstract class MookAI { +MookAI(Mook parent) +Mook getParent() } EnemyAIState <|-- MookAI class StatefulAI { +void addState(StateID, EnemyAIState) +void setInitialState(StateID) +EnemyAIState currState() -void switchTo(StateID) } EnemyAIState o- StatefulAI EnemyAI <|-- StatefulAI MookAI <|-- FightState MookAI <|-- WaitState enum StateID { FIGHT WAIT ... } StatefulAI -> StateID class Intent { +Intent(Object,StateID) +Object getPayload() +StateID getAction() } StatefulAI -> Intent EnemyAIState -> Intent Intent -> StateID class FightIntent { +FightIntent(Player) +Player getPayload() } Intent <|-- FightIntent @enduml
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@startuml actor Helmsman [ Helmsman ] agent MobileDevice [ Phone/Tablet ---- Can run NMEA/SignalK dashboards, talkers, other chart plotting software ] node OpenCPN [ OpenCPN ] rectangle KPlex [ KPlex NMEA Multiplexor ---- running as a daemon process TCP, UDP ] rectangle SignalK [ SignalK ---- running as a daemon process HTTP, TCP, UDP ] rectangle PyPilot [ PyPilot ---- running as a daemon process ] rectangle SerialDevices [ SerialDevices NMEA ---- /dev/stty* ] rectangle OtherSensors [ Other Sensors ---- I2C, 1W, etc ] rectangle Mosquitto [ Mosquitto ---- MQTT ] rectangle NodeRed [ NodeRed ] Helmsman <-- OpenCPN Helmsman <-- MobileDevice MobileDevice <-- OpenCPN MobileDevice <-- SignalK MobileDevice <-- KPlex KPlex --> OpenCPN KPlex --> SignalK PyPilot <-- OtherSensors SignalK --> OpenCPN SerialDevices --> SignalK SerialDevices --> KPlex PyPilot --> SignalK Mosquitto <-> SignalK NodeRed --> Mosquitto @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface StagedOrderSetParcelCustomFieldAction [[StagedOrderSetParcelCustomFieldAction.svg]] extends StagedOrderUpdateAction { action: String parcelId: String parcelKey: String name: String value: [[Object.svg Object]] } interface StagedOrderUpdateAction [[StagedOrderUpdateAction.svg]] { action: String } @enduml
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@startuml package "ru.assignment.chat.server.net" #DDDDDD { class ServerConfiguration { -int port +int getPort() } class ChatServer { -List<Session> sessions +start() +shutdown() +onNewMessage(Message msg) } note right of ChatServer { On start method new thread should be created which listens to new connections and creates new Sessions for them. } class Session { +listen() +sendMessage(Message msg) +stop() } } package "ru.assignment.chat.server.model" { class ChatModel { -List<Message> chatMessages +addNewMessage(Message msg) +addChatMessageListener() } interface ChatChangeListener { +onNewMessage(Message msg) } ChatChangeListener <|-- ChatServer } @enduml
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@startuml multiple-clients-behind-nat hide footbox box "client" participant "Client1" participant "Client2" participant "eth1\n192.168.1.2" as c1 participant "eth2\n192.168.2.2" as c2 end box box "server" participant "eth1\n192.168.3.221" as s1 participant "eth2\n192.168.4.221" as s2 participant "Server" end box alt Successful case Client1 -> c1 : "INIT(11.2.0.x:7003)" c1 -> s1 : "INIT(192.168.1.2:7003)" s1 -> Server : INIT Server -> s1 : "INIT_ACK(192.168.3.221:7003)" s1 -> c1 : "INIT_ACK(192.168.3.221:7003)" c1 -> Client1 : INIT_ACK Client1 -> c1 : COOKIE_ECHO c1 -> s1 : COOKIE_ECHO s1 -> Server : COOKIE_ECHO Server -> s1 : COOKIE_ACK s1 -> c1 : COOKIE_ACK c1 -> Client1 : COOKIE_ACK Client1 -> c2 : "--INIT (RJ)--" c2 -> Client1 : "--INIT_ACK (M bit)--" Client1 -> c2 : "ASCONF(192.168.4.221)" c2 -> s2 : ASCONF s2 -> Server : ASCONF Server -> s2 : ASCONF_ACK s2 -> c2 : ASCONF_ACK c2 -> Client1: ASCONF_ACK Client1 -> c1 : DATA c1 -> s1 : DATA s1 -> Server : DATA Server -> s1 : SACK s1 -> c1 : SACK c1 -> Client1 : SACK Server -> s2 : HEARTBEAT s2 -> c2 : HEARTBEAT c2 -> Client1 : HEARTBEAT Client1 -> c2 : HEARTBEAT_ACK c2 -> s2 : HEARTBEAT_ACK s2 -> Server : HEARTBEAT_ACK else Port collision Client2 -> c1 : "INIT(11.2.0.x:7003)" c1 -> Client2 : "ABORT(port collision)" end @enduml
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@startuml title __CONTROLLERS's Class Diagram__\n package Server { package Server.Controllers { class ServerController { + messageField : TextField + chatLog : TextArea - clients : ArrayList<ServerClient> - clientResponse : ArrayList<Integer> - running : boolean - run : Thread - manage : Thread - recieve : Thread - send : Thread - socket : DatagramSocket {static} - MAX_ATTEMPTS : int - printMessages : boolean + initialize() + onKeyPressed() + buttonClick() - print() + run() + manage() - sendStatus() + receive() - send() - sendToAll() - processMessage() - disconnect() } } } ServerController -up-|> Runnable ServerController -up-|> Initializable right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class FeatureBuilderTools <<static>> { + {static} addressToString(address:int[]) : string + {static} addressToStringRev(address:int[]) : string } class AddressLookupTable { + AddressLookupTable() + getIndex(_address:int[]) : int + getAddress(index:int) : int[] + add(_address:int[]) : void } class FeatureBuilder { + Pointer : int <<get>> + Exponent : int <<get>> + CombinationCount : int <<get>> + FeatureBuilder(_content:AIFeature) + FeatureBuilder(_content:AIFeature, _nextObject:FeatureBuilder) + getReward(_address:int[], _action:AIAction) : double + getFeature(_address:int[]) : AIFeature + Reset() : void + Next() : bool + getAddress() : int[] } class AIFeature { + AIFeature(_inputResolution:int, _rewards:double[][], _actionIF:AIActionInterface) + InputResolution : int <<get>> + Rewards(_action:AIAction) : double[] } class QLearning { } class QModell { } class RewardMatrix { + RewardMatrix(_featureBuilder:FeatureBuilder) + generateMatrix() : void + getMatrixSize() : int[] + getStage(_address:int[]) : double[] } class AIAction { + ActionName : string <<get>> + ActionID : int <<get>> + AIAction(_actionID:int, _actionName:string) } class AIActionInterface { + ActionCount : int <<get>> + AIActionInterface() + addAction(_name:string) : int + GetAIAction(actionIndex:int) : AIAction + GetAIAction(_name:string) : AIAction } FeatureBuilder --> "ActionInterface" AIActionInterface AIFeature --> "ActionIF" AIActionInterface @enduml
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@startuml transfer actor User1 actor User2 User1 -> "backend" : transfer(sender_id, receiver_id, amount, password) "backend" -> "MySQL" : getPassword(user_id) "MySQL" -> "backend" : return password "backend" -> "backend" : check if password is correct alt (password is not correct) "backend" -> User1 : Transfer failed, wrong password else (password is correct) "backend" -> "MySQL": start Transaction activate "MySQL" #005500 "backend" -> "MySQL" : getBalance(sender_id) "MySQL" -> "backend" : return balance "backend" -> "backend" : check if balance >= amount alt (balance < amount) "backend" -> User1 : does not save enough money else (balance >= amount) "backend" -> "MySQL" : minusBalance(sender_id, amount) "backend" -> "MySQL" : plusBalance(receiver_id, amount) "backend" -> "MySQL" : create transfer certificate "backend" -> "MySQL" : create history for sender "backend" -> "MySQL" : create history for receiver "backend" -> "MySQL" : create notification for receiver "backend" -> "MySQL" : getBalance(sender_id) "MySQL" -> "backend" : return balance "backend" -> "MySQL" : commit deactivate "MySQL" "backend" -> User1 : return OK + balance + history "backend" -> User2 : send notification end end @enduml
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@startuml skinparam note { borderColor grey backgroundColor white } skinparam legend { borderColor white fontSize 20 fontColor grey } package com.deloitte.training.oodesignpatterns.behavioral.visitor { ' Classes and interfaces interface Item { + accept(visitor) : int } class Book { - price : int - isbnNumber : String - name : String + getPrice() : int + accept(visitor) : int } class Fruit { - pricePerKg : int - weight : int - name : String + getPricePerKg() : int + getWeight() : int + accept(visitor) : int } interface Visitor { + visit(book) : int + visit(fruit) : int } class ShoppingCartVisitor { + visit(book) : int + visit(fruit) : int } class ShoppingCartTest ' relationships Visitor <-- ShoppingCartVisitor : implements Item <-- Book : implements Item <-- Fruit : implements Item o.o Visitor : bidirectional use Item -o ShoppingCartTest : use Visitor -o ShoppingCartTest : use ' hide garbage hide empty fields hide empty methods ' notes note bottom of ShoppingCartTest <i><size:10><color:grey>Build items and visitor: items = {new Book(), new Fruit(), ...} visitor = new ShoppingCartVisitor() <i><size:10><color:grey>Visit items one by one: foreach(item : items) { item.accept(visitor) } <i><size:10><color:grey>Output: <i><size:10><color:grey><b>Book{price=100, isbnNumber=5678, name=Le Rouge et le Noir, Stendhal} cost is 95 end note } 'legend legend bottom left VISITOR [design pattern] end legend @enduml
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@startuml package "catalog"{ class ColumnDescriptor{ table_id:Int column_id:Int Column_name:String source_name:String columnType:SQLTypeInfo chunks:String isSystemCol:Boolean isVirtualCol:Boolean virtualExpr:String isDeletedCol:Boolean isGeoPhyCol:Boolean } class TableDescriptor{ table_id:Int shard: Int tableName:String userId:Int nColumns:Int isView:Boolean viewSQL:String fragments:String fragType:FragmenterType maxFragRows:Int maxChunkSize:Int fragPageSize:Int maxRows:Int partitions:String keyMetaInfo:String fragmenter:AbstractFragmenter nShards:Int shardedColumnId:Int sortedColumnId:Int persistenceLevel:MemoryLevel hasDeletedCol:Boolean columnIdBySpi:List<Int> mutex:Mutex table_is_replicated() compare_td_id() } } @enduml
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@startuml doc-files/design_core_03_02.png actor "User" participant "SpreedSheetTable" as sst participant "MenuBar" as mb participant "SortAction" as sa participant "SortController" as sc participant "ccUI:ChooseColumnUI" as ccUI User->sst:select a range of cells User->mb:select the type of sort mb->sa:actionPerformed() sst<-sa:getSelectedColumnCount() alt count == 1 sa->sc:sortCells(typeOfSort, -1) sc->sc:cellsContent(column) sc->sc:sort(typeOfSort) sc->sc:fillSorted(column) end alt alt count > 1 sa->ccUI: ccUI = create(null, enabled, uiController, typeOfSort, focusOwner) ccUI->sst: selectedColumns = getSelectedcColumns() ccUI->ccUI: getColumnNames(selectedColumns) sa->ccUI: setVisible(true) User->ccUI: choose column to sort ccUI->ccUI: column = checkColumnNumber() ccUI->sc: sortCells(typeOfSort, column) sc->sc:cellsContent(column) sc->sc:sort(typeOfSort) sc->sc:fillSorted(column) end alt @enduml
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@startuml actor Admin boundary list_advertises_view boundary edit_advertise_view control AdsController entity AdsModel activate Admin Admin -> list_advertises_view: yêu cầu xem danh sách quảng cáo activate list_advertises_view list_advertises_view --> Admin: Hiển thị danh sách quảng cáo Admin -> list_advertises_view: Bấm nút sửa trên quảng cáo list_advertises_view -> edit_advertise_view : chuyển hướng sang trang sửa quảng cáo deactivate list_advertises_view activate edit_advertise_view edit_advertise_view --> Admin : hiển thị nội dung quảng cáo deactivate edit_advertise_view Admin -> edit_advertise_view : sửa dữ liệu quảng cáo, bấm nút lưu deactivate Admin activate edit_advertise_view edit_advertise_view -> AdsController: gửi thông tin deactivate edit_advertise_view activate AdsController AdsController -> AdsController : kiểm tra dữ liệu AdsController -> AdsModel : lưu dữ liệu activate AdsModel AdsModel --> AdsController : trả dữ liệu đã lưu deactivate AdsModel AdsController --> edit_advertise_view: trả kết qủa lưu quảng cáo deactivate AdsController activate edit_advertise_view edit_advertise_view --> Admin: hiển thị quảng cáo đã sửa activate Admin deactivate edit_advertise_view deactivate Admin @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ProductDiscountDraft [[ProductDiscountDraft.svg]] { name: [[LocalizedString.svg LocalizedString]] key: String description: [[LocalizedString.svg LocalizedString]] value: [[ProductDiscountValueDraft.svg ProductDiscountValueDraft]] predicate: String sortOrder: String isActive: Boolean validFrom: DateTime validUntil: DateTime } @enduml
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@startuml SecuenciaObjetivos title Jugador mueve dos ejercitos de Argentina a Brasil skinparam style strictuml actor Usuario participant "TEG : Juego" as Juego participant "JugadorEnTurno:Jugador" as jugador1 participant "Argentina:Pais" as Argentina participant "ejercitoArgentino:Ejercito" as ejercitoArgentino participant "Brasil:Pais" as Brasil participant "ejercitoBrasilero:Ejercito" as ejercitoBrasilero Usuario -> Juego: reagrupar("Argentina","Brasil", 2) Juego -> jugador1: reagrupar(Argentina, Brasil, 2) jugador1 -> Argentina: moverEjercito(Brasil, 2) Argentina -> ejercitoArgentino: moverEjercito(Brasil, 2) ejercitoArgentino -> Brasil: incrementarEjercito(2) Brasil -> ejercitoBrasilero: incrementar(2) ejercitoArgentino -> ejercitoArgentino: reducir(2) @enduml
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@startuml class AnimatedParameterCache <<static>> { + {static} TryGetScriptPlayableFields(type:Type, scriptPlayableFields:FieldInfo[]) : bool + {static} SetScriptPlayableFields(type:Type, scriptPlayableFields:FieldInfo[]) : void + {static} TryGetFieldInfoForProperty(property:SerializedProperty, fieldInfo:FieldInfo) : bool + {static} SetFieldInfoForProperty(property:SerializedProperty, fieldInfo:FieldInfo) : void + {static} TryGetIsPropertyAnimatable(property:SerializedProperty, isAnimatable:bool) : bool + {static} SetIsPropertyAnimatable(property:SerializedProperty, isAnimatable:bool) : void + {static} TryGetBindingName(type:Type, path:string, bindingName:string) : bool + {static} SetBindingName(type:Type, path:string, bindingName:string) : void } class PropertyKey <<struct>> { <<readonly>> m_Path : string + PropertyKey(property:SerializedProperty) + PropertyKey(type:Type, path:string) + Equals(other:PropertyKey) : bool + <<override>> Equals(obj:object) : bool + <<override>> GetHashCode() : int } class "Dictionary`2"<T1,T2> { } class "IEquatable`1"<T> { } AnimatedParameterCache o-> "k_ScriptPlayableFieldsCache<Type,FieldInfo[]>" "Dictionary`2" AnimatedParameterCache o-> "k_PropertyFieldInfoCache<PropertyKey,FieldInfo>" "Dictionary`2" AnimatedParameterCache o-> "k_PropertyIsAnimatableCache<PropertyKey,bool>" "Dictionary`2" AnimatedParameterCache o-> "k_BindingNameCache<PropertyKey,string>" "Dictionary`2" "IEquatable`1" "<PropertyKey>" <|-- PropertyKey PropertyKey --> "m_Type" Type @enduml
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@startuml MasterMind *-- Board MasterMind *-- "2" Player MasterMind *-- Turn Turn *-- CodeBreaker Turn *-- CodeMaker CodeBreaker -u-|> Player CodeBreaker --> TryCode CodeMaker -u-|> Player CodeMaker --> SecretCode CodeMaker ..> CodeResult Board *-- SecretCode Board *-- "12" TryCode Board *-- "12" CodeResult SecretCode --|> Code TryCode --|> Code CodeResult *-- "n<5" Black CodeResult *-- "1..5-n" White Black --|> ResultColor White --|> ResultColor Code *-- "5" CodeColor Red -u-|> CodeColor Blue -u-|> CodeColor Green -u-|> CodeColor Yellow -u-|> CodeColor Pink -u-|> CodeColor Brown -u-|> CodeColor @enduml
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@startuml class folder { id name type full_name folder_id sort_order } note left of folder Types: project, context, etc... end note class action { id head body } class action_in_folder { folder_id action_id sort_order } folder "1" -r- "*" action_in_folder action "1" -l- "*" action_in_folder folder "1" -l- "*" folder class share { id } class address { id name url } class share_subscription { share_id address_id status } note left of share_subscription Statuses: new, subscribed, etc... end note share "1" -d- "*" share_subscription share_subscription "*" -d- "1" address class folder_in_share { folder_id share_id uuid } class action_in_share { action_id share_id uuid } folder "1" -- "*" folder_in_share action "1" -- "*" action_in_share folder_in_share "*" -- "1" share action_in_share "*" -- "1" share class event { id share_id type timestamp author ?? } note right of event Types: add_action, add_folder, change_action, change_folder, delete_action, delete_folder, copy_action, move_folder, resorting_actions, resorting_folders, etc... end note class folder_log { event_id uuid ?? name type full_name ?? folder_uuid ?? sort_order ?? } class action_log { event_id uuid ?? head body } class action_in_folder_log { event_id folder_uuid ?? action_uuid ?? sort_order ?? } folder_in_share "1" -d- "*" folder_log action_in_share "1" -d- "*" action_log action_in_folder "1" -d- "*" action_in_folder_log folder_log "1" -r- "*" action_in_folder_log action_log "1" -l- "*" action_in_folder_log event "1" -u- "0..1" action_log event "1" -u- "0..1" folder_log event "1" -u- "0..1" action_in_folder_log event "*" -l- "1" share class event_for_subscription { event_id subscription_id } event_for_subscription "*" -- "1" share_subscription event_for_subscription "*" -u- "1" event @enduml
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2023-04-07T04:45:06.140350
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@startuml node "cfs-bootstrap" package "Presentation" { node "cfs-rest" } package "Domain" { node "cfs-domain" } package "Application Service" { node "cfs-application" } package "Infrastructrue" { node "cfs-data-jpa" } database "H2" { } [cfs-bootstrap] --> [cfs-rest] [cfs-bootstrap] --> [cfs-data-jpa] [cfs-data-jpa] --> [cfs-domain] [cfs-application] --> [cfs-domain] [cfs-rest] --> [cfs-application] [cfs-data-jpa] -[dashed]->H2 : use @enduml
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@startuml rectangle "recipe: RobotRecipe" as recipe rectangle "s: SpaceShip" as s rectangle "inv: Inventory" as inv rectangle "a: Asteroid" as a rectangle "inventory:Inventory" as inventory rectangle "item: Item" as item rectangle "aItem: Item" as aItem title SpaceShip can't craft robot \n recipe -right- s: 1. GetAsteroid() \n ----> \n 2. a \n <- - - \n 3. GetInventory() \n ----> \n 4. inv \n <- - - recipe -left- inv: 5. getItems() \n <---- \n 6. items \n - - -> recipe -- a: 7. GetInventory() \n <---- \n 8. inventory \n - - -> recipe -- inventory: 9. GetItems() \n <---- \n 10. aItems \n - - -> recipe -- item: 11. Satisfies(i)\n ---->\n 12. x \n <- - - recipe -- aItem: 13. Satisfies(i)\n ---->\n 14. y \n <- - - @enduml
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@startuml skinparam ParticipantPadding 20 skinparam BoxPadding 10 skinparam SequenceMessageAlign center participant ID as "Interface Descriptor" participant RD as "Route Descriptor" participant KVS as "KVScheduler" participant ORCH as "Orchestrator \n(NB COLLAPSED)" == Data-Change Transaction with Revert enabled (interface //my-tap// + route //my-route//) == ORCH -> ORCH: **trigger transaction** received from NB \n(localclient or GRPC) activate ORCH ORCH -> KVS: **Data-Change Txn with Revert enabled** = [\l - interface //my-tap//, \l - route //my-route// \l] activate KVS #FFBBBB KVS -> KVS: **start txn** activate KVS #FFDDCC KVS -> ID: **KeySelector**(//my-tap//) activate ID ID --> KVS: true deactivate ID KVS -> KVS: value is **handled by** InterfaceDescriptor KVS -> ID: **Dependencies**(//my-tap//) activate ID ID --> KVS: << no dependencies >> deactivate ID KVS -> KVS: value //my-tap// is **ready** to be created KVS -> ID: **Validate**(//my-tap//) activate ID ID --> KVS: ok (valid configuration) deactivate ID KVS -> ID: **Create**(//my-tap//) activate ID ID --> KVS: ok deactivate ID KVS -> ID: **DerivedValues**(//my-tap//) activate ID ID --> KVS: derived-values = [ //"address/my-tap/192.168.1.1/24"//] deactivate ID KVS -> KVS: **schedule create** for //"address/my-tap/192.168.1.1/24"// KVS -> ID: **KeySelector**(//"address/my-tap/192.168.1.1/24"//) activate ID ID --> KVS: false deactivate ID KVS -> RD: **KeySelector**(//"address/my-tap/192.168.1.1/24"//) activate RD RD --> KVS: false deactivate RD KVS -> KVS: //"address/my-tap/192.168.1.1/24"// is **property** \n (without CRUD operations) KVS -> ID: **KeySelector**(//my-route//) activate ID ID --> KVS: false deactivate ID KVS -> RD: **KeySelector**(//my-route//) activate RD RD --> KVS: true deactivate RD KVS -> KVS: value is **handled by** RouteDescriptor KVS -> RD: **Dependencies**(//my-route//) activate RD RD --> KVS: //my-route// **depends on** (interface) //my-tap// deactivate RD KVS -> KVS: value //my-route// is **ready** to be created KVS -> RD: **Validate**(//my-route//) activate RD RD --> KVS: ok (valid configuration) deactivate RD KVS -> RD: **Create**(//my-route//) activate RD RD --> KVS: error destroy RD == Transaction failed, revert already executed changes == KVS -> KVS: **Refresh** the failed value to learn its state \n - needed to determine the revert operation activate KVS #FFBFDD KVS -> RD: **Retrieve**() activate RD RD --> KVS: << no retrieved routes >> (nothing to revert for //my-route//) deactivate RD KVS -> KVS: **save refreshed values** deactivate KVS KVS -> KVS: undo Create (i.e. **Delete**) of //my-tap// interface activate KVS #CCBBBB KVS -> KVS: (**cached**) value is **handled by** InterfaceDescriptor KVS -> KVS: remove derived values of //my-tap// first (//"address/my-tap/192.168.1.1/24"//) KVS -> KVS: apply **Delete()** for //"address/my-tap/192.168.1.1/24"// KVS -> KVS: (**cached**) //"address/my-tap/192.168.1.1/24"// is **property** \n (no Delete operation to execute) KVS -> KVS: removed value //"address/my-tap/192.168.1.1/24"// from the graph KVS -> ID: **Delete**(//my-tap//) activate ID ID --> KVS: ok deactivate ID KVS -> KVS: removed value //my-tap// from the graph deactivate KVS KVS -> KVS: **finalize and record txn #1** \n(reverted - ends with no visible effect) deactivate KVS KVS --> ORCH: **value state updates** KVS --> ORCH: **txn error** (non-nil) deactivate KVS deactivate ORCH @enduml
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@startuml hide empty members class SalesChannelContext class Context interface ContextSource class AdminApiSource class SystemSource class SalesChannelSource class ManagementActionController << Controller >> class SalesChannelController << Controller >> SalesChannelContext --> Context Context --> ContextSource ContextSource <|-- AdminApiSource ContextSource <|-- SystemSource ContextSource <|-- SalesChannelSource ManagementActionController -left-> Context SalesChannelController -right-> SalesChannelContext @enduml
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@startuml skinparam actorStyle awesome left to right direction actor Client !$clientUCs = %load_json("../uc_data.json") rectangle SOF { !foreach $item in $clientUCs !$ucID="UC"+$item.id usecase $ucID as " <b>UC $item.id</b>. $item.title -- MEF W133.1 <b> $item.mapping </b> " Client --> $ucID !endfor } @enduml
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@startuml rectangle "Logical Diagram TBD" @enduml skinparam packageStyle rect package "<%= projectName %>" { package "SubSystem1" #lightblue { } package "SubSystem2" #lightgreen { } package "SubSystem3" #pink { } } SubSystem1 --> SubSystem2 SubSystem2 --> SubSystem3
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@startuml title Mojaloop transaction: Transfer actor Alice as CA participant "Payer DFSP\n(DFSP A)" as DA participant "Switch" as S participant "Payee DFSP\n(DFSP B)" as DB actor Bob as CB DA->CA: It'll cost you USD $101 to send Bob USD $100.\nIs that OK? CA-->DA: Yep! ... DA->S: I'd like to execute this quotation\n(sending Bob USD $100 with a USD $1 fee). activate DA activate S DA->DA: Deduct USD $101 from Alice's account. S-->DA: 202 I'll get back to you. deactivate DA S->DB: Here's a quote you provided. DFSP A wants to execute it. activate DB DB-->S: 202 I'll get back to you. deactivate S DB->DB: Add USD $100 to Bob's account DB->S: OK. Transaction is complete on my end. activate S S-->DB: 200 Got it. deactivate DB S->DA: OK. Transaction is complete on DFSP B's end. activate DA DA-->S: 200 Got it. deactivate DA deactivate S DA->CA: You've sent USD $100 to Bob. DB->CB: You've received USD $100 from Alice. @enduml
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@startuml package "Discv5" { [service_channel: Sender] as discv5_service_channel note top of discv5_service_channel: The channel to make requests from the main service. [service_exit: oneshot::Sender] as discv5_service_exit note bottom of discv5_service_exit: The exit channel to shutdown the underlying service. } package "Service" { [discv5_recv: Receiver] as service_discv5_recv note top of service_discv5_recv: The channel of messages sent by the controlling discv5 wrapper. [discv5_service_channel] -> service_discv5_recv [exit: oneshot::Receiver] as service_exit [discv5_service_exit] -> service_exit [handler_send: UnboundedSender] as service_handler_send note top of service_handler_send: The channel to send messages to the handler. [handler_recv: Receiver] as service_handler_recv note bottom of service_handler_recv: The channel to receive messages from the handler. } package "Handler" { [inbound_channel: UnboundedReceiver] as handler_inbound_channel note top of handler_inbound_channel: The channel that receives requests from the application layer. [service_handler_send] -> handler_inbound_channel [outbound_channel: Sender] as handler_outbound_channel note bottom of handler_outbound_channel: The channel to send responses to the application layer. handler_outbound_channel -> [service_handler_recv] } package "Socket" { [send: Sender] as socket_send [recv: Receiver] as socket_recv [sender_exit: oneshot::Sender] as socket_sender_exit [recv_exit: oneshot::Sender] as socket_recv_exit } package "SendHandler" { [handler_recv: Receiver] as send_handler_handler_recv note top of send_handler_handler_recv: The channel to respond to send requests. [socket_send] -> send_handler_handler_recv [exit: oneshot::Receiver] as send_handler_exit note top of send_handler_exit: Exit channel to shutdown the handler. [socket_sender_exit] -> send_handler_exit } package "RecvHandler" { [handler: Sender] as recv_handler_handler note top of recv_handler_handler: The channel to send the packet handler. recv_handler_handler -> [socket_recv] [exit: oneshot::Receiver] as recv_handler_exit note top of recv_handler_exit: Exit channel to shutdown the recv handler. socket_recv_exit -> recv_handler_exit } @enduml
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@startuml [Api] <<..customer..api..>> [Web] <<..customer..web..>> [Service] <<..customer.service..>> [Service] --> [Api] [Web] --> [Api] @enduml
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@startuml title classDiagram01 ItemManagerUser -- ItemManager ItemManager -- Item ItemManagerUser --o Item class ItemManagerUser { +void main(String[]:args) } class ItemManager{ -List<Item> itemList +void regist(Item:item) +void displayAll() +void serachDisplay() } class Item{ -String name -int price +void Item(String:name, int:price) ..getter.. +String getName() +int getPrice() ..setter.. +void setName(String: name) +void setPrice(int: price) } @enduml
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@startuml package transfer { interface Client { + bool IsConnected; + void Connect(string host, int port); + []byte Recv(); + void Send([]byte); } interface Server { + []Client GetClients(); + void Start() + void Stop() } } package encode { interface Encoder { + []byte Marshal(interface{}); } interface Decoder { + interface{} Unmarshal([]byte); } interface EncodeDecoder extends Encoder, Decoder { } } package pkg { enum PackageType extends uint8 { PKG_NOTIFY, PKG_REQUEST, PKG_RESPONSE, } enum EncodingType extends uint8 { ENCODING_PROTOBUF, ENCODING_GOB, ENCODING_JSON, ENCODING_BSON, } class Header { PackageType Type; EncodingType Encoding; uint8 ID; uint16 ContentSize; } } @enduml
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@startuml 'https://plantuml.com/sequence-diagram class ProductSearch{ -input: Scanner -products: JsonArray +readFile() +getUserInput(): String +searchProduct() +isInside():boolean +getProducts(): JsonArray } @enduml
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@startuml '----------------------------------- ' UML concepts illustrated ' JMB 2014 '----------------------------------- 'hide circle hide empty members hide empty methods abstract class Pizza { ~String nom ~String pate ~String sauce ~ArrayList garnitures ~void preparer() ~void cuire() ~void couper() ~void emballer() +String getNom() } class PizzaFromageStyleBrest { +PizzaFromageStyleBrest() } Pizza <|-- PizzaFromageStyleBrest class PizzaFromageStyleStrasbourg { +PizzaFromageStyleStrasbourg() } Pizza <|-- PizzaFromageStyleStrasbourg class PizzaFromageStyleCorse as "..." { } Pizza <|-- PizzaFromageStyleCorse @enduml
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title "Authentication Process" 'use plantuml-viewer extension for atom to see this diagram actor Driver control Saga database Storage database API boundary Reducer database State entity React Driver -> Saga: open app activate Saga Saga -> Storage: get expires activate Storage Storage --> Saga deactivate Storage alt expired Saga -> Storage: clear Saga -> Reducer: UNAUTHORIZE activate Reducer Reducer -> State: authorized: false deactivate Reducer activate State State -> React: render login page deactivate State else Saga -> Reducer: AUTHORIZE activate Reducer Reducer -> State: authorized: true deactivate Reducer activate State State -> React: render app deactivate State React -> Saga: LOGOUT Saga -> Storage: clear Saga -> Reducer: UNAUTHORIZE activate Reducer Reducer -> State: authorized: false deactivate Reducer activate State State -> React: render login page deactivate State end loop endless React -> Reducer: LOGIN activate React activate Reducer Reducer -> State: auth data deactivate Reducer React -> Saga: LOGIN Saga -> State: take auth data activate State State --> Saga deactivate State Saga -> API: test-auth activate API API --> Saga: session deactivate API alt success Saga -> Reducer: AUTHORIZE activate Reducer Reducer -> State: authorized: true deactivate Reducer activate State State -> React: render app deactivate State React -> Saga: LOGOUT Saga -> Storage: clear Saga -> Reducer: UNAUTHORIZE activate Reducer Reducer -> State: authorized: false deactivate Reducer activate State State -> React: render login page deactivate State else err Saga -> Reducer: ALERT_SHOW activate Reducer Reducer -> State: message deactivate Reducer activate State State -> React: render login page deactivate State end end
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@startuml title __INSTAGRAM-FLUENT-API's Class Diagram__\n namespace tw.waterball.api { abstract class tw.waterball.api.AbstractInstagramId { } } namespace tw.waterball.api { abstract class tw.waterball.api.AbstractInstagramPk { } } namespace tw.waterball.api { interface tw.waterball.api.Instagram { } } namespace tw.waterball.api { interface tw.waterball.api.InstagramComment { } } namespace tw.waterball.api { interface tw.waterball.api.InstagramFeed { } } namespace tw.waterball.api { interface tw.waterball.api.InstagramId { } } namespace tw.waterball.api { interface tw.waterball.api.InstagramInbox { } } namespace tw.waterball.api { interface tw.waterball.api.InstagramInboxThread { } } namespace tw.waterball.api { interface tw.waterball.api.InstagramMediaType { } } namespace tw.waterball.api { interface tw.waterball.api.InstagramPendingInboxThread { } } namespace tw.waterball.api { interface tw.waterball.api.InstagramPk { } } namespace tw.waterball.api { class tw.waterball.api.InstagramProperties { } } namespace tw.waterball.api { interface tw.waterball.api.InstagramSession { } } namespace tw.waterball.api { interface tw.waterball.api.InstagramUser { } } namespace tw.waterball.api { namespace foreach { class tw.waterball.api.foreach.ForeachFeed { } } } namespace tw.waterball.api { namespace foreach { class tw.waterball.api.foreach.ForeachPendingThread { } } } namespace tw.waterball.api { namespace foreach { class tw.waterball.api.foreach.ForeachString { } } } namespace tw.waterball.api { namespace foreach { class tw.waterball.api.foreach.ForeachThread { } } } namespace tw.waterball.api { namespace foreach { class tw.waterball.api.foreach.ForeachUser { } } } namespace tw.waterball.api { namespace mocks { class tw.waterball.api.mocks.MockInstagram4JFeedAdapter { } } } namespace tw.waterball.api { namespace mocks { class tw.waterball.api.mocks.MockInstagram4JUserAdapter { } } } namespace tw.waterball.api { namespace pagination { class tw.waterball.api.pagination.Page { } } } namespace tw.waterball.api { namespace pagination { class tw.waterball.api.pagination.Pagination { } } } namespace tw.waterball.api { namespace pagination { abstract class tw.waterball.api.pagination.PagingIterator { } } } namespace tw.waterball.demo { class tw.waterball.demo.ApproveAllPendingInboxMessages { } } namespace tw.waterball.demo { class tw.waterball.demo.FollowRecentCommenters { } } namespace tw.waterball.demo { class tw.waterball.demo.GetAllFeeds { } } namespace tw.waterball.demo { class tw.waterball.demo.GetAllFollowers { } } namespace tw.waterball.demo { class tw.waterball.demo.GetDistinctCommenters { } } namespace tw.waterball.demo { class tw.waterball.demo.GetInboxThreadMessages { } } namespace tw.waterball.demo { class tw.waterball.demo.GetUnseenInboxMessages { } } namespace tw.waterball.demo { class tw.waterball.demo.InstagramStoryCrawler { } } namespace tw.waterball.exceptions { class tw.waterball.exceptions.InstagramException { } } namespace tw.waterball.impls.instagram4j { abstract class tw.waterball.impls.instagram4j.AbstractInstagram4JFeedAdapter { } } namespace tw.waterball.impls.instagram4j { abstract class tw.waterball.impls.instagram4j.AbstractInstagram4jUserAdapter { } } namespace tw.waterball.impls.instagram4j { class tw.waterball.impls.instagram4j.AdapterWrapping { } } namespace tw.waterball.impls.instagram4j { class tw.waterball.impls.instagram4j.Instagram4JAdapter { } } namespace tw.waterball.impls.instagram4j { class tw.waterball.impls.instagram4j.Instagram4JCommentAdapter { } } namespace tw.waterball.impls.instagram4j { class tw.waterball.impls.instagram4j.Instagram4JFeedAdapter { } } namespace tw.waterball.impls.instagram4j { class tw.waterball.impls.instagram4j.Instagram4JInboxAdapter { } } namespace tw.waterball.impls.instagram4j { class tw.waterball.impls.instagram4j.Instagram4JInboxThreadAdapter { } } namespace tw.waterball.impls.instagram4j { class tw.waterball.impls.instagram4j.Instagram4JInstantiator { } } namespace tw.waterball.impls.instagram4j { class tw.waterball.impls.instagram4j.Instagram4JPendingInboxThreadAdapter { } } namespace tw.waterball.impls.instagram4j { class tw.waterball.impls.instagram4j.Instagram4JSessionAdapter { } } namespace tw.waterball.impls.instagram4j { class tw.waterball.impls.instagram4j.Instagram4JUserAdapter { } } namespace tw.waterball.impls.instagram4j { class tw.waterball.impls.instagram4j.TemplateUtils { } } namespace tw.waterball.impls.instagram4j { namespace pagination { class tw.waterball.impls.instagram4j.pagination.InstagramCommentPagingIterator { } } } namespace tw.waterball.impls.instagram4j { namespace pagination { class tw.waterball.impls.instagram4j.pagination.InstagramCommenterPagingIterator { } } } namespace tw.waterball.impls.instagram4j { namespace pagination { class tw.waterball.impls.instagram4j.pagination.InstagramDistinctCommenterPagingIterator { } } } namespace tw.waterball.impls.instagram4j { namespace pagination { class tw.waterball.impls.instagram4j.pagination.InstagramFeedPagingIterator { } } } namespace tw.waterball.impls.instagram4j { namespace pagination { class tw.waterball.impls.instagram4j.pagination.InstagramFollowerPagingIterator { } } } namespace tw.waterball.impls.instagram4j { namespace pagination { class tw.waterball.impls.instagram4j.pagination.InstagramFollowingPagingIterator { } } } tw.waterball.api.AbstractInstagramId .up.|> tw.waterball.api.InstagramId tw.waterball.api.AbstractInstagramPk .up.|> tw.waterball.api.InstagramPk tw.waterball.api.foreach.ForeachPendingThread -up-|> tw.waterball.api.foreach.ForeachThread tw.waterball.api.mocks.MockInstagram4JFeedAdapter -up-|> tw.waterball.impls.instagram4j.AbstractInstagram4JFeedAdapter tw.waterball.api.mocks.MockInstagram4JUserAdapter -up-|> tw.waterball.impls.instagram4j.AbstractInstagram4jUserAdapter tw.waterball.api.pagination.Page .up.|> java.lang.Iterable tw.waterball.api.pagination.Pagination .up.|> java.lang.Iterable tw.waterball.api.pagination.PagingIterator .up.|> java.util.Iterator tw.waterball.impls.instagram4j.AbstractInstagram4JFeedAdapter .up.|> tw.waterball.api.InstagramFeed tw.waterball.impls.instagram4j.AbstractInstagram4JFeedAdapter -up-|> tw.waterball.api.AbstractInstagramPk tw.waterball.impls.instagram4j.AbstractInstagram4jUserAdapter .up.|> tw.waterball.api.InstagramUser tw.waterball.impls.instagram4j.AbstractInstagram4jUserAdapter -up-|> tw.waterball.api.AbstractInstagramPk tw.waterball.impls.instagram4j.AbstractInstagram4jUserAdapter o-- tw.waterball.impls.instagram4j.Instagram4JAdapter : ig tw.waterball.impls.instagram4j.Instagram4JAdapter .up.|> tw.waterball.api.Instagram tw.waterball.impls.instagram4j.Instagram4JCommentAdapter .up.|> tw.waterball.api.InstagramComment tw.waterball.impls.instagram4j.Instagram4JCommentAdapter -up-|> tw.waterball.api.AbstractInstagramPk tw.waterball.impls.instagram4j.Instagram4JCommentAdapter o-- tw.waterball.impls.instagram4j.Instagram4JAdapter : ig tw.waterball.impls.instagram4j.Instagram4JFeedAdapter -up-|> tw.waterball.impls.instagram4j.AbstractInstagram4JFeedAdapter tw.waterball.impls.instagram4j.Instagram4JFeedAdapter o-- tw.waterball.impls.instagram4j.Instagram4JAdapter : ig tw.waterball.impls.instagram4j.Instagram4JInboxAdapter .up.|> tw.waterball.api.InstagramInbox tw.waterball.impls.instagram4j.Instagram4JInboxAdapter o-- tw.waterball.impls.instagram4j.Instagram4JAdapter : ig tw.waterball.impls.instagram4j.Instagram4JInboxThreadAdapter .up.|> tw.waterball.api.InstagramInboxThread tw.waterball.impls.instagram4j.Instagram4JInboxThreadAdapter -up-|> tw.waterball.api.AbstractInstagramId tw.waterball.impls.instagram4j.Instagram4JInboxThreadAdapter o-- tw.waterball.impls.instagram4j.Instagram4JAdapter : ig tw.waterball.impls.instagram4j.Instagram4JPendingInboxThreadAdapter .up.|> tw.waterball.api.InstagramPendingInboxThread tw.waterball.impls.instagram4j.Instagram4JPendingInboxThreadAdapter -up-|> tw.waterball.impls.instagram4j.Instagram4JInboxThreadAdapter tw.waterball.impls.instagram4j.Instagram4JSessionAdapter .up.|> tw.waterball.api.InstagramSession tw.waterball.impls.instagram4j.Instagram4JSessionAdapter o-- tw.waterball.impls.instagram4j.Instagram4JAdapter : ig tw.waterball.impls.instagram4j.Instagram4JUserAdapter -up-|> tw.waterball.impls.instagram4j.AbstractInstagram4jUserAdapter tw.waterball.impls.instagram4j.pagination.InstagramCommentPagingIterator -up-|> tw.waterball.api.pagination.PagingIterator tw.waterball.impls.instagram4j.pagination.InstagramCommentPagingIterator o-- tw.waterball.impls.instagram4j.Instagram4JAdapter : ig tw.waterball.impls.instagram4j.pagination.InstagramCommenterPagingIterator -up-|> tw.waterball.api.pagination.PagingIterator tw.waterball.impls.instagram4j.pagination.InstagramCommenterPagingIterator o-- tw.waterball.impls.instagram4j.pagination.InstagramCommentPagingIterator : instagramCommentPagingIterator tw.waterball.impls.instagram4j.pagination.InstagramDistinctCommenterPagingIterator -up-|> tw.waterball.api.pagination.PagingIterator tw.waterball.impls.instagram4j.pagination.InstagramDistinctCommenterPagingIterator o-- tw.waterball.impls.instagram4j.Instagram4JAdapter : ig tw.waterball.impls.instagram4j.pagination.InstagramFeedPagingIterator -up-|> tw.waterball.api.pagination.PagingIterator tw.waterball.impls.instagram4j.pagination.InstagramFeedPagingIterator o-- tw.waterball.impls.instagram4j.Instagram4JAdapter : ig tw.waterball.impls.instagram4j.pagination.InstagramFollowerPagingIterator -up-|> tw.waterball.api.pagination.PagingIterator tw.waterball.impls.instagram4j.pagination.InstagramFollowerPagingIterator o-- tw.waterball.impls.instagram4j.Instagram4JAdapter : ig tw.waterball.impls.instagram4j.pagination.InstagramFollowingPagingIterator -up-|> tw.waterball.api.pagination.PagingIterator tw.waterball.impls.instagram4j.pagination.InstagramFollowingPagingIterator o-- tw.waterball.impls.instagram4j.Instagram4JAdapter : ig right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class GameController { -players: OrderedList<Player> +startGame() -beginTurn() -movePlayer(Direction, int) -executeAction(Action) } class GameConsoleView { promptMove(List<Direction>, maxPower: int) : [Direction, int] promptAction(List<Action>) : Action } GameController o-> Player GameController -> Board GameController --> GameConsoleView class Player { -coins: int +getCoins(): int +gainCoins(int): void +rollDice() : List<DieFace> } Player o-> Die class PlayerToken Player -> PlayerToken class Board { +move(PlayerToken, Direction, int) : List<Action> } Board o--> PlayerToken interface Tile { +getActions() : List<Action> } class BonusTile class MerchantTile class NormalTile class EndGameTile Tile <|-- BonusTile Tile <|-- MerchantTile Tile <|-- NormalTile Tile <|-- EndGameTile Board *--> Tile interface Direction { getDirections(): List<CardinalDirection> } enum CardinalDirection { North West South East } class Diagonal Direction <|-- Diagonal Direction <|-- CardinalDirection Diagonal *-> "2" CardinalDirection class Die { roll(): DieFace Die(List<DieFace>) } abstract class DieFace { getDirection(): Optional<Direction> getPower(): int } class DirectionFace { +getDirection(): Optional<Direction> } class PowerFace { -power: int +getPower(): int } Die o-> DieFace DieFace <|-- DirectionFace DieFace <|-- PowerFace DirectionFace -> Direction interface Action { +execute(Player, Board) : boolean } class GainCoinsAction class LoseCoinsAction class StealCoinsAction { -targetPlayer: Player } class BuyDieAction class SellDieAction class ReplaceFaceAction class DoNothingAction class EndGameAction Action <|-- GainCoinsAction Action <|-- LoseCoinsAction Action <|-- StealCoinsAction Action <|-- BuyDieAction Action <|-- SellDieAction Action <|-- ReplaceFaceAction Action <|-- DoNothingAction Action <|-- EndGameAction Tile -.-> Action @enduml
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@startuml participant bl_common participant arm_io_storage participant io_storage == Platform Setup == bl1_main -> xxx_bl1_setup : bl1_platform_setup() xxx_bl1_setup -> arm_io_storage : plat_arm_io_setup() arm_io_storage -> arm_io_storage : arm_io_setup() ref over arm_io_storage, io_storage : io device registration == Get Image == bl1_main -> xxx_bl1_setup : bl1_plat_get_next_image_id() bl1_main <-- xxx_bl1_setup : BL2_IMAGE_ID bl1_main -> bl1_main : bl1_load_bl2() activate bl1_main bl1_main -> plat_bl1_common : bl1_plat_get_image_desc(BL2_IMAGE_ID) bl1_main <-- plat_bl1_common : BL2_IMAGE_DESC bl1_main -> plat_bl1_common : bl1_plat_handle_pre_image_load(BL2_IMAGE_ID) bl1_main -> bl_common : load_auth_image(BL2_IMAGE_ID, image_info) activate bl_common bl_common -> bl_common : load_auth_image_internal(BL2_IMAGE_ID, image_info, is_parent_image) activate bl_common bl_common -> bl_common : load_image(BL2_IMAGE_ID, image_info) activate bl_common bl_common -> arm_io_storage : plat_get_image_source(BL2_IMAGE_ID, &dev_handle, &image_spec) ref over arm_io_storage, io_storage : init and check device (BL2_IMAGE_ID) bl_common <-- arm_io_storage : dev_handle bl_common -> io_storage : io_open(dev_handle, image_spec, &image_handle) ref over io_storage : io_open() on fip device bl_common <-- io_storage : image_handle bl_common -> io_storage : io_size(image_handle, &image_size) ref over io_storage : io_size() on fip device bl_common -> io_storage : io_read(image_handle, image_base, image_size, &bytes_read) ref over io_storage : io_read() on fip device bl_common -> io_storage : io_close(image_handle) ref over io_storage : io_close() on fip device bl_common -> io_storage : io_dev_close(dev_handle) ref over io_storage : io_dev_close() on fip device deactivate bl_common deactivate bl_common deactivate bl_common == Prepare Next Image == bl1_main -> plat_bl1_common : bl1_plat_handle_post_image_load(BL2_IMAGE_ID) deactivate bl1_main == Jump to next Image == @enduml
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@startuml class DirectorStyles { <<const>> k_Elipsis : string = "…" <<const>> k_ImagePath : string = "Packages/com.unity.timeline/Editor/StyleSheets/Images/Icons/{0}.png" + <<const>> resourcesPath : string = "Packages/com.unity.timeline/Editor/StyleSheets/res/" + {static} <<readonly>> kBaseIndent : float = 15.0f + {static} <<readonly>> kDurationGuiThickness : float = 5.0f + <<const>> markerDefaultStyle : string = "MarkerItem" <<const>> k_DarkSkinPath : string <<const>> k_LightSkinPath : string + {static} IsInitialized : bool <<get>> + {static} ReloadStylesIfNeeded() : void LoadColorSkin(path:string) : DirectorNamedColor {static} CreateDefaultSkin() : DirectorNamedColor + ExportSkinToFile() : void + ReloadSkin() : void + Initialize() : void DirectorStyles() ShouldLoadStyles() : bool LoadStyles() : void + {static} GetGUIStyle(s:string) : GUIStyle + {static} TrIconContent(iconName:string, tooltip:string) : GUIContent + {static} IconContent(iconName:string) : GUIContent + {static} TrTextContentWithIcon(text:string, tooltip:string, iconName:string) : GUIContent + {static} TrTextContent(text:string, tooltip:string) : GUIContent + {static} LoadIcon(iconName:string) : Texture2D {static} ResolveIcon(icon:string) : string + {static} Elipsify(label:string, rect:Rect, style:GUIStyle) : string + {static} Elipsify(label:string, destinationWidth:float, neededWidth:float) : string + {static} GetBackgroundImage(style:GUIStyle, state:StyleState) : Texture2D } DirectorStyles o-> "referenceTrackLabel" GUIContent DirectorStyles o-> "recordingLabel" GUIContent DirectorStyles o-> "noTimelineAssetSelected" GUIContent DirectorStyles o-> "createTimelineOnSelection" GUIContent DirectorStyles o-> "noTimelinesInScene" GUIContent DirectorStyles o-> "createNewTimelineText" GUIContent DirectorStyles o-> "previewContent" GUIContent DirectorStyles o-> "mixOff" GUIContent DirectorStyles o-> "mixOn" GUIContent DirectorStyles o-> "rippleOff" GUIContent DirectorStyles o-> "rippleOn" GUIContent DirectorStyles o-> "replaceOff" GUIContent DirectorStyles o-> "replaceOn" GUIContent DirectorStyles o-> "showMarkersOn" GUIContent DirectorStyles o-> "showMarkersOff" GUIContent DirectorStyles o-> "showMarkersOnTimeline" GUIContent DirectorStyles o-> "timelineMarkerTrackHeader" GUIContent DirectorStyles o-> "markerCollapseButton" GUIContent DirectorStyles o-> "signalTrackIcon" GUIContent DirectorStyles o-> "playContent" GUIContent DirectorStyles o-> "gotoBeginingContent" GUIContent DirectorStyles o-> "gotoEndContent" GUIContent DirectorStyles o-> "nextFrameContent" GUIContent DirectorStyles o-> "previousFrameContent" GUIContent DirectorStyles o-> "newContent" GUIContent DirectorStyles o-> "optionsCogIcon" GUIContent DirectorStyles o-> "animationTrackIcon" GUIContent DirectorStyles o-> "audioTrackIcon" GUIContent DirectorStyles o-> "playableTrackIcon" GUIContent DirectorStyles o-> "timelineSelectorArrow" GUIContent DirectorStyles --> "playrangeContent" GUIContent DirectorStyles o-> "kClipErrorColor" Color DirectorStyles o-> "kMixToolColor" Color DirectorStyles o-> "kRippleToolColor" Color DirectorStyles o-> "kReplaceToolColor" Color DirectorStyles --> "groupBackground" GUIStyle DirectorStyles --> "displayBackground" GUIStyle DirectorStyles --> "fontClip" GUIStyle DirectorStyles --> "fontClipLoop" GUIStyle DirectorStyles --> "trackHeaderFont" GUIStyle DirectorStyles --> "trackGroupAddButton" GUIStyle DirectorStyles --> "groupFont" GUIStyle DirectorStyles --> "timeCursor" GUIStyle DirectorStyles --> "endmarker" GUIStyle DirectorStyles --> "tinyFont" GUIStyle DirectorStyles --> "foldout" GUIStyle DirectorStyles --> "mute" GUIStyle DirectorStyles --> "locked" GUIStyle DirectorStyles --> "autoKey" GUIStyle DirectorStyles --> "playTimeRangeStart" GUIStyle DirectorStyles --> "playTimeRangeEnd" GUIStyle DirectorStyles --> "selectedStyle" GUIStyle DirectorStyles --> "trackSwatchStyle" GUIStyle DirectorStyles --> "connector" GUIStyle DirectorStyles --> "keyframe" GUIStyle DirectorStyles --> "warning" GUIStyle DirectorStyles --> "extrapolationHold" GUIStyle DirectorStyles --> "extrapolationLoop" GUIStyle DirectorStyles --> "extrapolationPingPong" GUIStyle DirectorStyles --> "extrapolationContinue" GUIStyle DirectorStyles --> "collapseMarkers" GUIStyle DirectorStyles --> "markerMultiOverlay" GUIStyle DirectorStyles --> "bottomShadow" GUIStyle DirectorStyles --> "trackOptions" GUIStyle DirectorStyles --> "infiniteTrack" GUIStyle DirectorStyles --> "clipOut" GUIStyle DirectorStyles --> "clipIn" GUIStyle DirectorStyles --> "curves" GUIStyle DirectorStyles --> "lockedBG" GUIStyle DirectorStyles --> "activation" GUIStyle DirectorStyles --> "playrange" GUIStyle DirectorStyles --> "lockButton" GUIStyle DirectorStyles --> "avatarMaskOn" GUIStyle DirectorStyles --> "avatarMaskOff" GUIStyle DirectorStyles --> "markerWarning" GUIStyle DirectorStyles --> "editModeBtn" GUIStyle DirectorStyles --> "showMarkersBtn" GUIStyle DirectorStyles --> "sequenceSwitcher" GUIStyle DirectorStyles --> "m_DarkSkinColors" DirectorNamedColor DirectorStyles --> "m_LightSkinColors" DirectorNamedColor DirectorStyles --> "m_DefaultSkinColors" DirectorNamedColor DirectorStyles o-> "s_TempContent" GUIContent DirectorStyles --> "Instance" DirectorStyles DirectorStyles --> "customSkin" DirectorNamedColor @enduml
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@startuml 'https://plantuml.com/class-diagram ToDoList*-ToDoItem javafx.Application<|-- Controller Controller-- ToDoList ToDoItem<|- Date Controller <|- App class Controller{ titleName : TextField addDesc : TextField addDate : TextField editOrigDesc : TextField editNewDesc : TextField editDate : TextField addComplete : CheckBox editComplete : CheckBox displayArea : TextArea list : ToDoList removeItem() displaySort() editItem() addItem() clearAllItems() displayIncomplete() displayComplete() displayAll() setTitle() saveToFile() loadFromFile() upadtingDescription() } class App{ start() } class ToDoList{ title : String items : ArrayList<ToDoItem> numItems : int fileRead : boolean getFileRead() getNumItems() setTitle() getTitle() getItems() addItem() removeItem() displayAll() displayCompleteness() saveToFile() readFromFile() sortList() findItemSpot() displayInfo() editArrayItem() returnArraySpotDescription() returnArraySpotDueDate() returnArraySpotCompleted() } class ToDoItem{ completed : boolean description : String dueDate : Date getCompleted() setCompleted() getDescription() setDescription() getDueDate() setDueDate() displayInfo() } class Date{ date : String day: int month : int year : int getDate() setDate() confirmValidDate() } @enduml
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@startuml interface IBaseView{ void initView(); void initListener(); void initData(); void finishActivity(); void showInitLoadView(boolean show); void showNoDataView(boolean show); void showTransLoadingView(boolean show); void showNetWorkErrView(boolean show); Context getContext(); } abstract class BaseActivity implements IBaseView{ public abstract int onBindLayout(); public abstract void initView(); public abstract void initData(); public void initListener(); } abstract class BaseMvvmActivity extends BaseActivity{ initViewDataBinding(); initBaseViewObservable(); initViewObservable(); } abstract class BaseMvvmRefreshActivity extends BaseMvvmActivity{ private void initBaseViewRefreshObservable(); public abstract DaisyRefreshLayout getRefreshLayout(); public void initRefreshView(); public void stopRefresh(); public void stopLoadMore(); public void autoLoadData(); } class BaseFragment implements IBaseView{ initCommonView(mView); initView(mView); initListener(); } class BaseMvvmFragment extends BaseFragment{ initViewModel(); initBaseViewObservable(); initViewObservable(); } class BaseMvvmRefreshFragment extends BaseMvvmFragment{ private void initBaseViewRefreshObservable(); public abstract DaisyRefreshLayout getRefreshLayout(); public void initRefreshView(); public void stopRefresh(); public void stopLoadMore(); public void autoLoadData() ; } @enduml
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@startuml class Arkivstruktur.Arkivdel <Arkivenhet> { +tittel : string +beskrivelse : string [0..1] +arkivdelstatus : Arkivdelstatus +dokumentmedium : Dokumentmedium [0..1] +oppbevaringssted : string [0..*] +avsluttetDato : datetime [0..1] +avsluttetAv : string [0..1] +referanseAvsluttetAv : SystemID [0..1] +arkivperiodeStartDato : date [0..1] +arkivperiodeSluttDato : date [0..1] +referanseForloeper : SystemID [0..1] +referanseArvtaker : SystemID [0..1] +kassasjon : Kassasjon [0..1] +utfoertKassasjon : UtfoertKassasjon [0..1] +sletting : Sletting [0..1] +skjerming : Skjerming [0..1] +gradering : Gradering [0..1] } @enduml
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@startuml :User/Application: as User User --> (Solve FLA problem):<<include>> (Solve FLA problem) -l-> (DataReader):<<include>> note left of (DataReader) Flight file Airport file Beacon file end note (Solve FLA problem) --> (Solver):<<include>> note left of (Solver) Estimation feasibility: Hoeffding Montre-Carlo Numeration end note (Solve FLA problem) -r-> (Exporter Solution):<<include>> @enduml
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@startuml autonumber skinparam ParticipantPadding 40 box "Microservice Application" #LightBlue actor User participant Orchestrator #22FFA9 participant Customer_Wallet #99FF99 participant Order #99FF99 User -> Orchestrator : Place Order Orchestrator -> Customer_Wallet : Check Balance / Deduct Orchestrator -> Order : Create Order User <-[#0000FF]- Orchestrator : Order Placed end box @enduml
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@startuml usecase UC01 as "Create Reminder -- Actor:User -- Goal: To create a Reminder == When a user access the MedTRracker app, the app allows to create a Medication Reminder by having a Add/'+' button on the main screen. User then gets redirected to the form and allowed to enter information to save the new reminder. --Conclusion-- User creates a new Reminder and updates the notification channel/puts a vibration reminder " @enduml
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@startuml class RenderContext { #gl: WebGLRenderingContext +sharedAttributes: Object<String, uint> #shaders: Object<String, InternalShader> #textures: Object<String, InternalTexture> #geometries: Object<String, InternalGeometry> +lights: Array<Light> +meshes: Array<Mesh> +camera: Camera #currentGeometry: InternalGeometry #currentShader: InternalShader #currentMaterial: Material +render(): void +reset(): void } class InternalShader { -vertexShader: WebGLShader -fragmentShader: WebGLShader -program: WebGLProgram #isShared: Boolean +name: Symbol | String +attributes: Object<String, uint> +uniforms: Object<String, uint> } InternalShader --o RenderContext class Shader { #vertex: String #fragment: String +name: Symbol | String } class InternalTexture { #texture: WebGLTexture +name: Symbol | String } InternalTexture --o RenderContext class Texture { +name: Symbol | String } class Texture2D { +image: HTMLImageElement {static} +fromURL(url: String): Texture2D } class TextureCube { +images: Array<HTMLImageElement> {static} +fromURL(urls: Array<String>): TextureCube } Texture2D --|> Texture TextureCube --|> Texture class Material { #shader: Shader +name: Symbol | String } Shader --* Material Texture --* Material class InternalGeometry { #vbo: WebGLBuffer #vba: Object<Symbol | String, WebGLBuffer> +name: Symbol | String } InternalGeometry --o RenderContext class Geometry { #indices: Uint16Array | Uint8Array #type: String +name: Symbol | String } class 2DGeometry { #vertices: Float32Array #texCoords: Float32Array } class 3DGeometry { #vertices: Float32Array #normals: Float32Array #tangents: Float32Array #texCoords: Float32Array -calculateNormals(): void -calculateTangents(): void } 2DGeometry --|> Geometry 3DGeometry --|> Geometry class WireframeGeometry { +geometry: Geometry } WireframeGeometry --|> Geometry class Transform { +position: Float32Array +rotation: Float32Array +scale: Float32Array #matrix: Float32Array #valid: Boolean #validate(): void +invalidate(): void } class Object3D { +transform: Transform #globalMatrix: Float32Array #valid: Boolean #validate(): void +invalidate(): void +update(context: RenderContext, parent: Container): void } Transform --o Object3D class Mesh { +material: Material +geometry: Geometry #normalMatrix: Float32Array } Mesh -|> Object3D class Light { +ambient: Float32Array +diffuse: Float32Array +specular: Float32Array } Light --|> Object3D class PointLight { +attenuation: Number } PointLight --|> Light class SpotLight { +angleNear: Number +angleFar: Number } SpotLight -|> PointLight class DirectionalLight { } DirectionalLight --|> Light class Camera { +type: String +near: Number +far: Number +fov: Number } Camera --|> Object3D class Container { +children: Array<Object3D> +appendChild(child: Object3D): void +hasChild(child: Object3D): Boolean +removeChild(child: Object3D): void +removeChildren(): void +getChildIndex(child: Object3D): Number } Object3D --* Container Container --|> Object3D Geometry --* Mesh Material --* Mesh @enduml
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@startuml actor PowerUser PowerUser -> EnergyConsumptionUI: runUS705 EnergyConsumptionUI -> inputHelperUI: getInputGrid inputHelperUI --> EnergyConsumptionUI: return EnergyGrid EnergyConsumptionUI -> PowerUser: display selection options alt PowerUser -> EnergyConsumptionUI: selectRooms ref over EnergyConsumptionUI selectRooms end ref else PowerUser -> EnergyConsumptionUI: selectDevices ref over EnergyConsumptionUI selectDevices end ref end PowerUser -> EnergyConsumptionUI: getSelectionNominalPower(selectedDevices) EnergyConsumptionUI -> PowerUser: display selected subset EnergyConsumptionUI -> EnergyConsumptionController: getSelectionNominalPower(selectedDevices) EnergyConsumptionController -> DeviceList: getNominalPower loop getNominalPower DeviceList -> Device: getNominalPower end DeviceList --> EnergyConsumptionUI: return nominal power EnergyConsumptionUI -> PowerUser: displays subset's nominal power @enduml
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@startuml skinparam classAttributeIconSize 0 title __STRATEGY's Class Diagram__\n class com.MovieBookingSystem.Strategy.Cash { + pay() + paymentInformation() } class com.MovieBookingSystem.Strategy.CreditCard { + CreditCard() + CreditCard() + getCardType() # validatePayment() } class com.MovieBookingSystem.Strategy.DebitCard { + DebitCard() + DebitCard() + getCardType() # validatePayment() } class com.MovieBookingSystem.Strategy.PayPal { ~ email : String ~ password : String ~ username : String - READER : BufferedReader + PayPal() + PayPal() + getEmail() + getPassword() + getUsername() + pay() + paymentInformation() + setEmail() + setPassword() + setUsername() } class com.MovieBookingSystem.API.DTO.BookingDTO { - amount : double - numTickets : int - seatId : int - userId : int - paymentMethod : PaymentMethod + BookingDTO() + setPaymentMethod() } interface com.MovieBookingSystem.Strategy.PaymentMethod { {abstract} + pay() } class com.MovieBookingSystem.Strategy.Revolut { + Revolut() + Revolut() + getCardType() # validatePayment() } abstract class com.MovieBookingSystem.Strategy.VisaCard { - READER : BufferedReader - cardNumber : String - cvv : int - expiryDate : String - nameOnCard : String + getCardNumber() + getCvv() + getExpiryDate() + getNameOnCard() + pay() + paymentInformation() + setCardNumber() + setCvv() + setExpiryDate() + setNameOnCard() {abstract} # getCardType() {abstract} # validatePayment() } com.MovieBookingSystem.API.DTO.BookingDTO o-- com.MovieBookingSystem.Strategy.PaymentMethod : paymentMethod com.MovieBookingSystem.Strategy.Cash .up.|> com.MovieBookingSystem.Strategy.PaymentMethod com.MovieBookingSystem.Strategy.CreditCard -up-|> com.MovieBookingSystem.Strategy.VisaCard com.MovieBookingSystem.Strategy.DebitCard -up-|> com.MovieBookingSystem.Strategy.VisaCard com.MovieBookingSystem.Strategy.PayPal .up.|> com.MovieBookingSystem.Strategy.PaymentMethod com.MovieBookingSystem.Strategy.Revolut -up-|> com.MovieBookingSystem.Strategy.VisaCard com.MovieBookingSystem.Strategy.VisaCard .up.|> com.MovieBookingSystem.Strategy.PaymentMethod right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class Pizza class CheesePizza class GreekPizza class OrderPizza class PizzaStore CheesePizza --|> Pizza GreekPizza --|> Pizza OrderPizza ..> Pizza OrderPizza ..> CheesePizza OrderPizza ..> GreekPizza PizzaStore ..> OrderPizza class Pizza { #prepare():void #bake():void #cut():void #box():void } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface OrderSetStoreAction [[OrderSetStoreAction.svg]] extends OrderUpdateAction { action: String store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] } interface OrderUpdateAction [[OrderUpdateAction.svg]] { action: String } @enduml
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@startuml interface Loadable { + canCarry(Item) : boolean + carry(Item) } interface Dispatchable { + launch() : boolean + land() : boolean } class Item { + String name + int weight + int price + int getWeight() + int getPrice() } abstract class Rocket implements Dispatchable, Loadable { + int cost + int rocketWeight + int cargoLimit + int maxWeight + int cargo + ArrayList<Item> items + @ canCarry(Item): boolean + @ carry(Item) # chance(int): boolean } class U1 extends Rocket { - {static} int COST = 100; - {static} int WEIGHT = 10,000; - {static} int MAX_WEIGHT = 18,000; - {static} int LAUNCH_EXPLOSION_CHANCE = 25; - {static} int LAND_CRASH_CHANCE = 10; + @ land() : boolean + @ launch() : boolean } class U2 extends Rocket { - {static} int COST = 120; - {static} int WEIGHT = 18,000; - {static} int MAX_WEIGHT = 29,000; - {static} int LAUNCH_EXPLOSION_CHANCE = 40; - {static} int LAND_CRASH_CHANCE = 50; + @ land() : boolean + @ launch() : boolean } class Simulation { + {static} int totalSent; + {static} int totalLost; + {static} int totalCost; + {static} loadU1(ArrayList<Item>): ArrayList<U1> + {static} loadU2(ArrayList<Item>): ArrayList<U2> + {static} runSimulation(ArrayList<? extends Rocket>): int } class ItemParser { - {static} String DELIMITERS - {static} int NAME - {static} int WEIGHT - {static} int PRICE + Item parse(String record) } class ItemLoader { + String fileName + ArrayList<Item> loadItems() } U1 -down--* Simulation : load, and try to launch & land U2 -down--* Simulation ItemParser -up--* Item: Create new instance of item ItemLoader -right--* ItemParser: Parse each item Simulation -right--* ItemLoader: Load file @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface CartSetLineItemSupplyChannelAction [[CartSetLineItemSupplyChannelAction.svg]] extends CartUpdateAction { action: String lineItemId: String lineItemKey: String supplyChannel: [[ChannelResourceIdentifier.svg ChannelResourceIdentifier]] } interface CartUpdateAction [[CartUpdateAction.svg]] { action: String } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ProductSelectionSetKeyAction [[ProductSelectionSetKeyAction.svg]] extends ProductSelectionUpdateAction { action: String key: String } interface ProductSelectionUpdateAction [[ProductSelectionUpdateAction.svg]] { action: String } @enduml
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@startuml title "Déplacement avec colisions" participant "c1 : Case" as c1 participant "c2 : Case" as c2 activate c1 activate c2 c1 -> c2 : equals(c1) alt true c2 --> c1 : false else c2 --> c1 : true end deactivate c1 deactivate c2 @enduml
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@startuml note "share document between two user and group" as Note actor Alice rectangle publicGroup { } Alice -right- Note Note -right-> publicGroup @enduml
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@startuml title \nLanguage of Model-Driven Design\n (Model-Driven Design) ---> (Services) :express model\n with (Model-Driven Design) ---> (Entities) :express model\n with (Model-Driven Design) ---> (Value Objects) :express model\n with (Model-Driven Design) ---> (Layered Architecture) :isolate domain\n with (Model-Driven Design) ..> (Smart UI) :mutally exclusive\nchoices (Entities) ---> (Repositories) :access with (Entities) ---> (Aggregates) :maintainn integrity\n with (Entities) ---> (Aggregates) :act as\nroot of (Entities) ---> (Factories) :encapsulate\nwith (Value Objects) --> (Aggregates) :encapsulate\nwith (Value Objects) --> (Factories) :encapsulate with (Aggregates) --> (Repositories) :access with (Aggregates) --> (Factories) :encapsulate\nwith @enduml
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@startuml interface ChatType { String LiveChat = "live"; String AsyncChat = "async"; String BotChat = "bot"; } interface AccountController { val onAccountReady: (account, isRestore) } class AccountFormController implements AccountController { val containerRes: Int? val wFragmentManager: WeakReference(FragmentManager)? val @ChatType chatType: String? val formPresenter: AccountFormPresenter } interface AccountDataHandler implements AccountController { var isRestore: Boolean fun onSubmit(account, chatType) fun getAccount(@ChatType chatType: String) // Gets the prev account from the shared properties (according to the ChatType) \n If null it returns the default account fun updateAccount(@ChatType chatType: String, account: Account) // If changed, updates the shared properties to include the updated account details } interface AccountFormPresenter{ val containerRes: Int val wFragmentManager: WeakReference(FragmentManager) val accountDataHandler: AccountFormDataHandler? @ChatType val chatType: String fun presentAccountForm() fun presentRestoreForm(onChatRestore(@ChatType chatType: String, isRestore: Boolean)-> Unit) } interface AccountFormDelegate { val dataHandler: AccountFormDataHandler val @ChatType chatType: String val onAccountReady: () -> Unit // being invoked after form submission val formLayoutRes: Int fun fillFields() // Takes the fields data from the shared properties fun validateFormData(): Account? //Validates the form data val onSubmit(account: Account) } abstract class AccountFragment extends Fragment implements AccountFormDelegate { companion newInstance(@ChatType chatType: String, dataHandler: AccountFormDataHandler, onAccountReady: () -> Unit) // Creates the relevant form by the ChatType } class BotAccountFragment extends AccountFragment class LiveAccountFragment extends AccountFragment AccountFormController *--up> AccountFormPresenter AccountFormPresenter *--up> AccountDataHandler @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface QuoteRequestReference [[QuoteRequestReference.svg]] extends Reference { typeId: [[ReferenceTypeId.svg ReferenceTypeId]] id: String obj: [[QuoteRequest.svg QuoteRequest]] } interface Reference [[Reference.svg]] { typeId: [[ReferenceTypeId.svg ReferenceTypeId]] id: String } interface QuoteRequestReference [[QuoteRequestReference.svg]] { typeId: [[ReferenceTypeId.svg ReferenceTypeId]] id: String obj: [[QuoteRequest.svg QuoteRequest]] } interface Quote [[Quote.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime key: String lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] quoteRequest: [[QuoteRequestReference.svg QuoteRequestReference]] stagedQuote: [[StagedQuoteReference.svg StagedQuoteReference]] customer: [[CustomerReference.svg CustomerReference]] customerGroup: [[CustomerGroupReference.svg CustomerGroupReference]] validTo: DateTime sellerComment: String buyerComment: String store: [[StoreKeyReference.svg StoreKeyReference]] lineItems: [[LineItem.svg List<LineItem>]] customLineItems: [[CustomLineItem.svg List<CustomLineItem>]] totalPrice: [[TypedMoney.svg TypedMoney]] taxedPrice: [[TaxedPrice.svg TaxedPrice]] shippingAddress: [[Address.svg Address]] billingAddress: [[Address.svg Address]] inventoryMode: [[InventoryMode.svg InventoryMode]] taxMode: [[TaxMode.svg TaxMode]] taxRoundingMode: [[RoundingMode.svg RoundingMode]] taxCalculationMode: [[TaxCalculationMode.svg TaxCalculationMode]] country: String shippingInfo: [[ShippingInfo.svg ShippingInfo]] paymentInfo: [[PaymentInfo.svg PaymentInfo]] shippingRateInput: [[ShippingRateInput.svg ShippingRateInput]] itemShippingAddresses: [[Address.svg List<Address>]] directDiscounts: [[DirectDiscount.svg List<DirectDiscount>]] custom: [[CustomFields.svg CustomFields]] quoteState: [[QuoteState.svg QuoteState]] state: [[StateReference.svg StateReference]] purchaseOrderNumber: String businessUnit: [[BusinessUnitKeyReference.svg BusinessUnitKeyReference]] } interface StagedQuote [[StagedQuote.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime key: String lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] stagedQuoteState: [[StagedQuoteState.svg StagedQuoteState]] customer: [[CustomerReference.svg CustomerReference]] quoteRequest: [[QuoteRequestReference.svg QuoteRequestReference]] quotationCart: [[CartReference.svg CartReference]] validTo: DateTime sellerComment: String custom: [[CustomFields.svg CustomFields]] state: [[StateReference.svg StateReference]] purchaseOrderNumber: String businessUnit: [[BusinessUnitKeyReference.svg BusinessUnitKeyReference]] } QuoteRequestReference --> QuoteRequestReference #blue;text:blue : "typeId : quote-request" QuoteRequestReference --> Quote #green;text:green : "quoteRequest" QuoteRequestReference --> StagedQuote #green;text:green : "quoteRequest" @enduml
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@startuml class BookingRequest { String id String callbackUrl } BookingRequest -- "0..1" Place : from > BookingRequest -- "0..1" Place : to > BookingRequest -- "0..1" Customer : customer > class Place { String name StopReference[] stopReference String stationId +Coordinates coordinates Address physicalAddress Object extraInfo } class Customer <<traveler>> { +String id String travelerReference String initials String firstName String lastName String middleName String prefix String postfix Phone[] phones String email String birthDate Address address String photo Card[] cards License[] licenses } @enduml
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@startuml hide footbox participant "Policy Source" as PS participant "Policy Repository" as PR PS -> PR : AddPolicy Request activate PR PR --> PS : AddPolicy Request Response deactivate PR ||| PS -> PR : UpdatePolicy Request activate PR PR --> PS : UpdatePolicy Request Response deactivate PR ||| PS -> PR : DeletePolicy Request activate PR PR --> PS : DeletePolicy Request Response deactivate PR @enduml
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@startuml class User { string name string email } class Training { string name string description void CreateExercice(TrainingHistory) } class Programm { string name } ProgrammHistory -- User ProgrammHistory -- Programm ProgrammHistory *-- Session User -- TrainingHistory Training -- TrainingHistory Programm *-- Training @enduml
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@startuml title Core Business-Agnostic Core skinparam shadowing false skinparam NoteBackgroundColor White skinparam class { BackgroundColor White ArrowColor SeaGreen NoteBackgroundColor White } skinparam object { BackgroundColor White ArrowColor SeaGreen NoteBackgroundColor White } left to right direction ' --- BEGIN Requests payloads --- interface Request { nonce: Long } interface Response { nonce: Long } class Authorised<Payload> { } AtomicRequest *--> "*" Request: has 2 or more AtomicResponse *--> "*" Response: has 2 or more interface Ledger { invoke(request: Authorised<Request>) : Response } Ledger ..> Request: consumes Ledger ..> Response: responds with Ledger ..> Authorised: authorised by AtomicRequest --|> Request: is a AtomicResponse --|> Response: is a ' --- BEGIN Authentication --- class AuthenticatedUser { token: String } class User { userId: String } interface AuthService { authenticate(credentials): AuthenticatedUser } AuthService ..> AuthenticatedUser : generates User "*" <..> "*" Business User "*" <..> "*" Role Role "*" <..> "*" Permission Authorised *--> "1" Request: payload Authorised *--> "1" AuthenticatedUser AuthenticatedUser *--> User CreateUserRequest --|> Request CreateRoleRequest --|> Request CreateBusinessRequest --|> Request CreateUserResponse --|> Response CreateRoleResponse --|> Response CreateBusinessResponse --|> Response CreateUserRequest <..> CreateUserResponse CreateRoleRequest <..> CreateRoleResponse CreateBusinessRequest <..> CreateBusinessResponse @enduml
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@startuml object BookAdmin BookAdmin : bookadminid=1 BookAdmin : bookadminname="dad" BookAdmin : bookadminphone="123" BookAdmin : bookadmiaddress="dading" @enduml
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@startuml title President suspends student for 1 or 2 terms (or indefinitely) based\non number of incidences of cheating in a course while at UBC.\nThis requires that students be banned from registering during suspension,\na zero is entered in the course and a record of the incident is \nentered on their transcript and recorded in Deans office (Case 8) actor Professor as prof actor Student as student actor President as pres boundary SSC as ssc entity Shibboleth as shib database Database as db prof -> ssc : Login request activate prof activate ssc ssc -> shib : Authentication request activate shib shib -> prof : Credential request prof -> shib : Provide credentials shib -> prof : Provide access token deactivate shib prof -> ssc : Login with access token group Professor Authenticated prof -> ssc : Submit Statement of Case deactivate prof ssc -> db : Send Statement of Case activate db db -> db : Store Statement of Case deactivate db end ssc -> student : Request Statement of Response deactivate ssc ...Until deadline for Statement of Response... student -> ssc : Login request activate student activate ssc ssc -> shib : Authentication request activate shib shib -> student : Credential request student -> shib : Provide credentials shib -> student : Provide access token deactivate shib student -> ssc : Login with access token group Student Authenticated ssc -> student : Show notification for misconduct case student -> ssc : Submit Statement of Response deactivate student ssc -> db : Send Statement of Response deactivate ssc activate db db -> db : Store Statement of Response deactivate db end ssc -> pres : Notify president of case activate pres pres -> pres : Investigate case pres -> pres : Arrange hearing pres -> student : Notify student of hearing pres -> prof : Notify professor of hearing deactivate pres ...Until hearing... pres -> student : Notify student of verdict activate pres pres -> prof : Notify professor of verdict alt guilty verdict pres -> ssc : Login request activate ssc ssc -> shib : Authentication request activate shib shib -> pres : Credential request pres -> shib : Provide credentials shib -> pres : Provide access token deactivate shib pres -> ssc : Login with access token group President Authenticated pres -> ssc : Override course grade to zero alt first offense pres -> ssc : Suspend student for 1 term else second offsense pres -> ssc : Suspend student for 2 terms else third offsense or greater pres -> ssc : Expel student deactivate pres end ssc -> db : Submit new course grade and suspension status activate db deactivate ssc db -> db : Store course grade and suspension status deactivate db end end student -> ssc : Login request activate student activate ssc ssc -> shib : Authentication request activate shib shib -> student : Credential request student -> shib : Provide credentials shib -> student : Provide access token deactivate shib student -> ssc : Login with access token group Student Authenticated ssc -> student : Show notification for suspension student -> ssc : Request course catalog ssc -> student : Show course catalog student -> ssc : Search for/select course code ssc -> db : Request course information activate db db -> db : Retrieve course information db -> ssc : Provide course information deactivate db ssc -> student : Show course page student -> ssc : Registration request ssc -> db : Attempt registration activate db db -> ssc : Notify SSC that student is suspended deactivate db ssc -> student : Notify student of suspension deactivate student deactivate ssc end @enduml
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@startuml abstract class TrackAction { + {abstract} Execute(state:WindowState, tracks:TrackAsset[]) : bool + {static} Invoke(state:WindowState, tracks:TrackAsset[]) : void + {static} GetMenuEntries(state:WindowState, mousePos:Vector2?, tracks:TrackAsset[], items:List<MenuActionItem>) : void + {static} HandleShortcut(state:WindowState, evt:Event, tracks:TrackAsset[]) : bool } class EditTrackInAnimationWindow { + {static} Do(state:WindowState, track:TrackAsset) : bool + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool {static} CreateTimeControlClipData(track:TrackAsset) : TimelineWindowTimeControl.ClipData } class LockSelectedTrack { + {static} <<readonly>> LockSelectedTrackOnlyText : string + {static} <<readonly>> UnlockSelectedTrackOnlyText : string + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool + {static} Lock(state:WindowState, tracks:TrackAsset[], shouldlock:bool) : void } class LockTrack { + {static} <<readonly>> UnlockText : string + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool + {static} SetLockState(tracks:TrackAsset[], shouldLock:bool, state:WindowState) : void } class ShowHideMarkers { + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool {static} ShowHide(state:WindowState, tracks:TrackAsset[], shouldLock:bool) : void } class MuteSelectedTrack { + {static} <<readonly>> UnmuteSelectedText : string + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool + {static} Mute(state:WindowState, tracks:TrackAsset[], shouldMute:bool) : void } class MuteTrack { + {static} <<readonly>> UnMuteText : string + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool + {static} Mute(state:WindowState, tracks:TrackAsset[], shouldMute:bool) : void } class DeleteTracks { + {static} Do(timeline:TimelineAsset, track:TrackAsset) : void + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } class CopyTracksToClipboard { + {static} Do(state:WindowState, tracks:TrackAsset[]) : bool + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } class DuplicateTracks { + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } class RemoveInvalidMarkersAction { + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } class "List`1"<T> { } MenuItemActionBase <|-- TrackAction TrackAction --> "s_ActionClasses<TrackAction>" "List`1" TrackAction --> "actions<TrackAction>" "List`1" TrackAction <|-- EditTrackInAnimationWindow TrackAction <|-- LockSelectedTrack TrackAction <|-- LockTrack TrackAction <|-- ShowHideMarkers TrackAction <|-- MuteSelectedTrack TrackAction <|-- MuteTrack TrackAction <|-- DeleteTracks TrackAction <|-- CopyTracksToClipboard TrackAction <|-- DuplicateTracks TrackAction <|-- RemoveInvalidMarkersAction @enduml
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@startuml title "Messages - Webhook - database" actor Input boundary "WebhookServer" as Webhook control "Pokemon Service" as PokemonService control "Raid Service" as RaidService control "Egg Service" as EggService entity PokemonWithSpawnpoint entity RaidAtGym entity EggAtGym database database Input -> Webhook : incoming json message Webhook --> database : transform every incoming message to java entity and write to database Webhook -> PokemonWithSpawnpoint : transform to java entity PokemonWithSpawnpoint -> database : To database Webhook -> PokemonService : triggerPokemonMessage PokemonService <-> database: from/to database Webhook -> RaidAtGym : transform to java entity RaidAtGym -> database: To database Webhook -> RaidService : triggerRaidMessage RaidService <-> database: from/to database Webhook -> EggAtGym : transform to java entity EggAtGym -> database: To database Webhook -> EggService : triggerEggMessage EggService <-> database: from/to database @enduml
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@startuml 'https://plantuml.com/sequence-diagram class ToDoManager { main() start() } javafx.Application <|-- ToDoManager class ToDoManagerController{ - ToDoList: List - String: Desc, Date - int: currentCommand, validInput @FXML + DisplayList + UserPrompt + UserInput public newItemClicked() public NewToDoListClicked() public deleteItemClicked() public editDescriptionClicked() public editDateClicked() public markDoneClicked() public ShowAllClicked() public ShowIncompleteClicked() public ShowCompletedClicked() public SaveClicked() public LoadClicked() public PreviousItemClicked() public NextItemClicked() public EnterListener() private CurrentCommand() public getDateInput() public getDescInput() public createDisplay() @Override initialize() } ToDoManager - ToDoManagerController ToDoManagerController <-- ToDoList class ToDoList { - ArrayList: ToDoItem - int: CurrentItem Constructor ToDoList() public newItem() public nextItem() public prevItem() public editItemDate() public editItemDesc() public editItemDone() public getItem() public ItemSize() public isDone() public removeItem() public clearItemList() } class ToDoItem { - String: Done - String: description - String: Date Constructor ToDoItem() public String getDate() public void setDate() public String getDesc() public void setDesc() public String getDone() public void setDone() public setTrue() } ToDoList <-- ToDoItem class FileManager { public ListToFile() public FileToList() } ToDoManagerController <-- FileManager @enduml
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@startuml skinparam style strictuml skinparam classAttributeIconSize 0 skinparam monochrome true actor actor participant p1 as "bailarin:Participante" participant pp1 as "presentacionBailarin:Presentacion" participant p2 as "normal:Participante" participant pp2 as "presentacionNormal:Presentacion" participant hab as "bailar:HabilidadBailar" participant hab2 as "ninguna:SinHabilidad" participant coach as "coach:Coach" participant bat as "primerBatalla:Batalla" actor ++ actor -> p1 ** actor -> hab ** actor -> p1 ++: setHabilidad( bailar ) return actor -> p2 ** p2++ p2 -> hab2 ** p2-- actor -> coach ++ : asignarParticipantes( [bailarin, normal] ) return actor -> coach ++: batallaEntre(bailarin, normal) coach -> bat ** coach -> bat ++: entre(bailarin, normal) bat -> p1 ++: presentaMejorQue( normal ) p1 -> pp1 ** : new Presentacion(bailarin) note over pp1 : comete 0 errores p1 -> p2 ++: presentaMejorQue( bailarin, presentacionBailarin ) p2 -> pp2 ** : new Presentacion(ninguna) note over pp2 : comete 0 errores p2 -> pp2 ++: presentaMejorQue( normal,bailarin, presentacionBailarin ) pp2 -> pp1 ++: errores() return pp2 -> pp2 : comparar errores note over pp2 : ninguno cometio errores pp2 -> pp1 ++: masHabilQue( bailarin, normal, ninguna ) pp1 -> hab ++: masHabilQue( bailarin, normal, ninguna ) return bailarin return bailarin return bailarin return bailarin return bailarin bat -> bat ++ : setGanador(bailarin) return bat -> bat ++ : setPerdedor(normal) return return bailarin return bailarin @enduml
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@startuml_dss_uc2 title UC2 - Diagrama de sequência de sistema actor Administrativo participant Sistema activate Administrativo Administrativo -> Sistema: 1 nova área de atividade activate Sistema Sistema --> Administrativo: 2 solicita dados (código, descrição breve e detalhada) deactivate Sistema Administrativo -> Sistema: 3 introduz os dados solicitados activate Sistema Sistema --> Administrativo: 4 apresenta dados e operação bem sucedida deactivate Sistema deactivate Administrativo @enduml_dss_uc2
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@startuml title __TASKMAN's Class Diagram__\n package taskman { class Initiator { {static} + vois main(String[]) } package taskman.frontend { interface MethodCall { {abstract} + void call() } class UserInterface { + UserInterface(Controller) + void start() - void startMenu() - void login() - void showUsers() - void createUser() - removeUser() - void importFromFile() - void exportToFile() - void loggedInMenu() - void showProjectsAndTasks() - void createProject() - void createTask() - void planTask() - void updateTaskStatus() - void addAlternativeToTask() - void addDependencyToTask() - void createResourceType() - void createConstraint() - void createResource() - void showTime() - void advanceTime() - ProjectWrapper void selectProject(boolean, String) - TaskWrapper selectTask(boolean, String, ProjectWrapper) - void simulationMenu() - void cancelSimulation() - void executeSimulation() } package taskman.frontend.sections { class Cancel { } class FormSection { - withCancel : Boolean - questions : List<String> - answers : List<String> + FormSection(boolean, String ...) + void show() + boolean hasAnswers() + String getAnswer(int) - void resetAnswers() } class MenuSection { - selectionSection : SelectionSection<MethodCall> + MenuSection() + MenuSection(String) + void addOption(String, MethodCall) + void show() + void executeChoice() } abstract class Section { {abstract} + void show() ~ void print() ~ void println() ~ String inputString() ~ String inputAnswer(String) ~ String inputValidAnswer(String, Collection<String>) } class SelectionSection { - withCancel : Boolean - cancelText : String - optionNames : List<String> - optionObjects : List<Type> - answer : Integer + SelectionSection(boolean) + SelectionSection(boolean, String) + void addOption(String) + void addOption(String, Type) + void addOptions(Collection<String>) + void addOptions(List<String>, List<Type>) + void addOptions(Map<String, Type<) + void show() + Boolean hasAnswer() + StringgetAnswer() + Type getAnswerObject() + void resetAnswer() } class TextSection { - text : String - isBlocking : boolean + TextSection(String, boolean) + void addLine(String) + void show() } class TitleSection { + TitleSection(String) - String repeat(char, int) + void show() } } } package taskman.backend { class Controller { + Controller(Clock, UserManager, ProjectOrganizer, ResourceManager, SimulationManager) + LocalDateTime getTime() + void updateTime(LocalDateTime) + UserWrapper getCurrentUser() + List<UserWrapper> getUsers() + Collection<String> getUserTypes() + void createUser(String, String, String, LocalTime) + void removeUser(UserWrapper, String) + void login(String, String) + void logout() + List<ProjectWrapper> getProjects() + String getProjectStatus(ProjectWrapper) + void createProject(String, String, LocalDateTime) + List<TaskWrapper> getTasks(ProjectWrapper) + void createTask(ProjectWrapper, String, String, long, double, Map<ResourceTypeWrapper, Integer>) + Iterator<LocalDateTIme> getStartingsTimes(TaskWrapper) + void initializePlan(TaskWrapper, LocalDateTime) + List<ResourceWrapper> getPlannedResources(TaskWrapper) + List<ResourceWrapper> getAlternativeResources(TaskWrapper, ResourceWrapper) + void changeResource(TaskWrapper, ResourceWrapper, resourceWrapper) + void cancelPlan(TaskWrapper) + List<ResourceTypeWrapper> getResourceTypes() + void createResourceType(String) + void createConstraint(String) + void createResource(ResourceTypeWrapper, String) + void addAlternativeToTask(TaskWrapper, TaskWrapper) + void addDependencyToTask(TaskWrapper, TaskWrapper) + void addRequirementToTask(TaskWrapper, ResourceTypeWrapper, int) + void endTaskExecution(TaskWrapper, LocalDateTime, LocalDateTime, String) + void makeExecuting(TaskWrapper) + void exportSystem(String) + void importSystem(String) + void startSimulation() + void cancelSimulation() + void executeSimulation() - void setClock(Clock) - void setUserManager(UserManager) - void setProjectOrganizer(ProjectOrganizer) - void setResourceManager(ResourceManager) } package taskman.backend.wrappers { interface AvailabilityPeriodWrapper { {abstract} + LocalDateTime getStartTime() {abstract} + LocalDateTime getEndTime() } interface ProjectWrapper { {abstract} + String getName() {abstract} + String getDescription() {abstract} + LocalDateTime getCreationTime() {abstract} + LocalDateTime getDueTime() } interface ResourceTypeWrapper { {abstract} + String getName() {abstract} + Lisst<ResourceWrapper> getResources() } interface ResourceWrapper { {abstract} + String getName() {abstract} + ResourceTypeWrapper getType() } interface TaskWrapper { {abstract} + String getName() {abstract} + String getDescription() {abstract} + long getEstimatedDuration() {abstract} + double getAcceptableDeviation() {abstract} + String getStatus() {abstract} + boolean canBePlanned() {abstract} + boolean canBeUpdated() {abstract} + long getDelay() {abstract} + TaskWrapper getAlternative() {abstract} + TaskWrapper getDependencies() } interface TimeSpanWrapper { {abstract} + LocalDateTime getStartTime() {abstract} + LocalDateTime getEndTime() } interface UserWrapper { {abstract} + String getName() {abstract} + String getUserType() } } package taskman.backend.importexport { class ImportExportException { + ImportExportException(String) } class XmlObject { - xstream : XStream + XmlObject(ProjectOrganizer, UserManager, ResourceManager, Clock) + ResourceManager getResourceManager() + UserManager getUserManager() + ProjectOrganizer getProjectOrganizer() + Clock getClock() {static} - XStream createXstream() + String toXMLString() {static} + XmlObject fromXMLString(String) + void saveToFile(String) {static} + XmlObject restoreFromFile(String) } } package taskman.backend.project { class Project { - taskList : ArrayList<Task> - name : String - description : String - creationTime : LocalDateTime - dueTime : LocalDateTime + Project(String, String, LocalDateTime, LocalDateTIme, User) + Lisst<Task> getTasks(User) + List<Task> getTasks() + Task getTask(String) + void createTask(String, String, long, double, User) - void addTask(Task) - void removeTask(Task) + boolean hasAccessTo(User) + StringgetName() - void setName(String) + String getDescription() - void setDescription(String) + LocalDateTIme getCreationTime() - void setCreationTime(LocalDateTIme) + LocalDateTime getDueTime() - void setDueTime(LocalDateTime) + String getStatus(LocalDateTIme) } class ProjectOrganizer { - projects : Collection<Project> + ProjectOrganizer() + List<Project> getProjects() + List<Project> getProjects(User) + Project getProject(String) + void createProject(String, String, LocalDateTime, LocalDateTIme, uUser) - boolean projectExists(String) } } package taskman.backend.constraint { enum AmountComparator { EQUALS NOT_EQUALS GREATER_THAN GREATER_THAN_OR_EQUALS SMALLER_THAN SMALLER_THAN_OR_EQUALS + boolean evaluate(int, int) } class AndConstraint { + AndConstraint(ConstraintComponent, ConstraintComponent) + ConstraintComponent getConstraint1() - setConstraint1(ConstraintComponent) + ConstraintComponent getConstraint2() - setConstraint2(ConstraintComponent) + boolean solution(Map<ResourceType, Integer>) } class Constraint { - amount : int + Constraint(ResourceType, AmountComparator, Integer) + ResourceType getResourceType() - setResourceType(ResourceType) + AmountComparator getAmountComparator() - setAmountComparator(AmountComparator) + int getAmount() - setAmount(int) + boolen solution(Map<ResourceType, Integer>) } interface ConstraintComponent { {abstract} + boolean solution(Map<ResourceType, Integer>) {static} + ConstraintComponent parseConstraint(String, ResourceManager) } class IfThenConstraint { + IfThenConstraint(ConstraintComponent, ConstraintComponent) + ConstraintComponent getIfConstraint() - setIfConstraint(ConstraintComponent) + ConstraintComponent getThenConstraint() - setThenConstraint(ConstraintComponent) + boolean solution(Map<ResourceType, Integer>) } class NotConstraint { + NotConstraint(ConstraintComponent) + ConstraintComponent getConstraint() - setConstraint(ConstraintComponent) + boolean solution(Map<ResourceType, Integer>) } class OrConstraint { + OrConstraint(ConstraintComponent, ConstraintComponent) + ConstraintComponent getConstraint1() - setConstraint1(ConstraintComponent) + ConstraintComponent getConstraint2() - setConstraint2(ConstraintComponent) + boolean solution(Map<ResourceType, Integer>) } } package taskman.backend.resource { class DeveloperResource { + DeveloperResource(String, ResourceType, LocalTime, Developer) + LocalTime getBreakTime() - void setBreakTime(AvailabilityPeriod) + void addBreakTime(LocalTIme) + boolean isAvailable(TimeSpan) - boolean overlapsWithBreak(TimeSpan) - void setDeveloper(Developer) + Developer getDeveloper() } class Plan { - requirements : Map<ResourceType, Integer> - reservations : List<Reservation> + Plan(Task) + Task getTask() - void setTask(Task) + Map<ResourceType, Integer> getRequirements() + void addRequirement(ResourceType, int) + List<REservation> getReservations() + void createReservation(Resource, LocalDateTime, LocalDateTime) + void createReservations(Lisst<Resource>, LocalDateTIme) + void createSpecificReservation(Resource, LocalDateTIme, LocalDateTime) + void removeReservation(Reservation) + List<Resource> getPlannedResources() + void changeResource(Resource, Resource) + Boolean isDeveloperFromPlan(User) + void finish(LocalDateTime) + void emptyPlan() } class Reservation { - userSpecific : boolean + Reservation(Resource, LocalDateTIme, LocalDateTIme) + Resource getResource() - void setResource(Resource) + TimeSpan getTimeSpan() - setTimeSpan(TimeSpan) + boolean overlaps(TimeSpan) + void finishEarlier(LocalDateTime) + boolean isUserSpecific() + void setUserSpecific() + void delete() } class Resource { - name : String - reservations : ArrayList<Reservation> + Resource(String, ResourceType) + String getName() + ResourceType getType() + setType(ResourceType) + List<Reservation> getReservations() + void addReservation(Reservation) + void deleteReservation(Reservation) + boolean isAvailable(TimeSpan) + boolean canRemove() } class ResourceManager { - resourceTypes : Set<ResourceType> - constraints : List<ConstraintComponent> + ResourceManager() + ResourceType getResourceType(String) + List<REsourceType> getResourceTypes() + void createResourceType(String) - List<ConstraintComponent> getConstraint() - void addConstraint(ConstraintComponent) + void createConstraint(String) + Iterator<LocalDAteTIme> getStartingTimes(plan, long, LocalDateTIme) - boolean isAvailableStartingTime(plan, long, LocalDateTIme) + void testRequirements(Map<ResourceType, Integer>) - boolean checkRequirements(Map<ResourceType, Integer) + void addRequirement(plan, ResourceType, int) + void createResourceForUser(User, LocalTime) + void removeResourceForUser(User) + void initializePlan(Plan, long, LocalDateTime) + void reschedulePlan(Plan, TimeSpan) + void canBeRescheduled(Plan, TimeSpan) + List<Resource> getAlternativeResources(Resource, TimeSpan) } class ResourceType { - name : String - availability : HashMap<Integer, AvailabilityPeriod> - resources : ArrayList<Resource> + ResourceType(String) + String getName() - void setName(String) + int hashCode() - Map<Integer, AvailabilityPeriod> getAvailability() + AvailabilityPeriod getAvailabilityPeriod(int) + List<Resource> getResources() + int getNbOfResources() + boolean hasResource(String) + Resource getResource(String) - void addResource(Resource) + void createResource(String) + void createResourceFromUser(String, LocalTime, Developer) + void removeResource(Resource) + boolean hasAvailableResources(TimeSpan, int) + List<REsource> getAvailableResources(TimeSpan) + void addAvailability(int, AvailabilityPeriod) } } package taskman.backend.simulation { class SimulationManager { - previousState : String + SimulationManager() - String getPreviousState() - void setPreviousState(String) + void startSimulation(ProjectOrganizer, UserManager, ResourceManager, Clock, User) + XmlObject cancelSimulation() + void executeSimulation() } } package taskman.backend.task { class Task { - name : String - description : String - estimatedDuration : long - acceptableDeviation : double - dependencies : ArrayList<Task> + Task(String, String, long, double) + String getName() - void setName(String) + String getDescription() - void setDescription(String) + long getEstimatedDuration() - void setEstimatedDuration(long) + double getAcceptableDeviation() - void setAcceptableDeviation(double) + TimeSpan getTimeSpan() # void setTimeSpan(TimeSpan) - void setTimeSpan(LocalDateTime, LocalDAteTime) + TaskState getState() # void setState(TaskSTate) + String getStatus() + boolean canBePlanned() + boolean canBeUpdated() + void endExecution(LocalDateTime, LocalDateTime, String, User) + void makeExecuting(ResourceManager, LocalDateTime, User) + boolean isAvailable(ResourceManager, LocalDateTIme) + boolean isFinished() + long getDelay() + Task getAlternative() # void setAlternativeTask(Task) + void setAlternative(Task) + List<Task> getDependencies() # void addDependencyTask(Task) + void addDependency(Task) + void removeDependency(TAsk) + Plan getPlan() + void initializePlan(ResourceManager, LocalDateTime) + List<REsource> getPlannedResources() + List<Resource> getAlternativeResources(REsourceManager, Resource) + void changeResource(Resource, Resource) + void cancelPlan() + void addRequirement(ResourceManager, ResourceType, int) {static} # boolean containsLoop(Task, Task) + boolean hasAccessTo(User) } abstract class TaskState { - status : String + String getStatus() # void setStatus(String) + boolean canBePlanned() + boolean canBeUpdated() + long getDelay() + void execute(Task, ResourceManager, LocalDateTime) + void endExecution(TAsk, LocalDateTime, LocalDateTime) + void setAlternative(Task, Task) + void addDependency(TAsk, Task) + void addRequirement(ResourceManager, TAsk, ResourceType, int) + void isAvailable(ResourceManager, Task, LocalDateTime) + boolean isFinished() + void initializePlan(TAsk, ResourceManager, LocalDateTIme) + List<REsource> getPlannedResources(Task) + List<Resources> getAlternativeResources(ResourceManager, Task, Resource) + void changeResource(TAsk, REsource, REsource) + void cancelPlan(TAsk) } class TaskStateExecuting { + TaskStateExecuting() + void endExecution(Task, LocalDateTime, LocalDateTime, String) } class TaskStateFailed { + TaskStateFailed() + void setAlternative(TAsk, TAsk) } class TaskStateFinished { + TaskStateFinished() + boolean isFinished() + long getDelay(Task) } class TaskStatePlanned { + TaskStatePlanned() + boolean canBeUpdated() + List<Resource> getPlannedResources(TAsk) + List<REsource> getAlternativeResources(ResourceManager, Task, Resource) + void changeResource(Task, Resource, REsource) + void cancelPlan(Task) + void execute(Task, ResourceManager, LocalDateTime) + booleanisAvailable(ResourceManager, Task, LocalDateTime) } class TaskStateUnavailable { + TaskStateUnavailable() + addDependency(TAsk, TAsk) + boolean canBePlanned() + void addRequirement(ResourceManager, Task, ResourceType, int) + void initializePlan(Task, REsourceManager, LocalDateTime) } } package taskman.backend.time { class AvailabilityPeriod { - startTime : LocalTime - endTime : LocalTime + AvailabilityPeriod(LocalDateTime, LocalDateTime) + LocalDateTime getStartTime() - void setStartTime(LocalDateTime) + LocalDateTime getEndTime() - void setEndTime(LocalDateTIme) + boolean canHaveAsEndTime(LocalTime) + overlaps(TimeSpan) } class Clock { - time : LocalDateTime + LocalDateTime getTime() + void updateTime(LocalDateTime) } class TimeParser { {static} - DATE_TIME_FORMATTER : DateTimeFormatter {static} - DATE_FORMATTER : DateTimeFormatter {static} + String convertLocalDateTimeToString(LocalDAteTime) {static} + LocalDateTimeconvertStringToLocalDateTime(String) {static} + String convertLocalTimeToString(LocalTime) {static} + LocalTime convertStringToLocalTime(String) {static} + LocalDateTime roundUpLocalDateTime(LocalDateTime) {static} + roundUpLocalTime() } class TimeSpan { - startTime : LocalDateTime - endTime : LocalDateTime + TimeSpan(LocalDateTime, LocalDAteTime) + LocalDateTime getStartTime() - void setStartTime(LocalDateTIme) + LocalDateTime getEndTime() - void setEndTime(LocalDateTime) + boolean canHaveAsEndTime(LocalDateTime) + boolean equals(TimeSpan) } } package taskman.backend.user { class Developer { + Developer(String, String) + String getUserType() } class OperationNotPermittedException { + OperationNotPermittedException(String) } class ProjectManager { + ProjectManager(String, String) + String getUserType() } abstract class User { - name : String - password : String + User(String, String) + String getName() - void setName(String) + String getPassword() - void setPassword(String) {abstract} + String getUserType() } class UserManager { - users : List<User> + UserManager() + List<User> getUsers() + User getUser(String) + boolean hasUser(String) + void createUser(String, String, String, LocalTime, ResourceManager) - void createDeveloper(String, String) - void createProjectManager(String, String) + void removeUser(User, String, ResourceManager, ) + Collection<String> getUserTypes() + User getCurrentUser() - void setCurrentUser(User) + boolean hasCurrentUser() + void login(String, String) + void logout() } } } } AndConstraint -up-|> ConstraintComponent AndConstraint o-- ConstraintComponent : constraint1 AndConstraint o-- ConstraintComponent : constraint2 Constraint -up-|> ConstraintComponent Constraint o-- ResourceType : resourceType Constraint o-- AmountComparator : amountComparator IfThenConstraint -up-|> ConstraintComponent IfThenConstraint o-- ConstraintComponent : ifConstraint IfThenConstraint o-- ConstraintComponent : thenConstraint NotConstraint -up-|> ConstraintComponent NotConstraint o-- ConstraintComponent : constraint OrConstraint -up-|> ConstraintComponent OrConstraint o-- ConstraintComponent : constraint1 OrConstraint o-- ConstraintComponent : constraint2 UserInterface o-- Controller : controller FormSection -up-|> Section MenuSection -up-|> Section SelectionSection -up-|> Section TextSection -up-|> Section TitleSection -up-|> Section TitleSection o-- TextSection : textSection Controller o-- Clock : clock Controller o-- UserManager : userManager Controller o-- ProjectOrganizer : projectOrganizer Controller o-- ResourceManager : resourceManager Controller o-- SimulationManager : simulationManager XmlObject o-- ResourceManager : resourceManager XmlObject o-- UserManager : userManager XmlObject o-- ProjectOrganizer : projectOrganizer XmlObject o-- Clock : clock Project -up-|> ProjectWrapper DeveloperResource -up-|> Resource DeveloperResource o-- AvailabilityPeriod : breakTime DeveloperResource o-- Developer : developer Plan o-- Task : task Reservation o-- Resource : resource Reservation o-- TimeSpan : timeSpan Resource -up-|> ResourceWrapper Resource o-- ResourceType : type ResourceType -up-|> ResourceTypeWrapper Task -up-|> TaskWrapper Task o-- TimeSpan : timeSpan Task o-- TaskState : state Task o-- Task : alternative Task o-- Plan : plan TaskStateExecuting -up-|> TaskState TaskStateFailed -up-|> TaskState TaskStateFinished -up-|> TaskState TaskStatePlanned -up-|> TaskState TaskStateUnavailable -up-|> TaskState AvailabilityPeriod -up-|> AvailabilityPeriodWrapper TimeSpan -up-|> TimeSpanWrapper Developer -up-|> User ProjectManager -up-|> User User -up-|> UserWrapper UserManager o-- User : currentUser @enduml
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@startuml title Clan Assistant DM - Commands participant "Clan Assistant DM (Bot)" as dm participant "Message View" as view participant "DM Controller" as controller participant "Persistence Model" as persistence dm --> controller: command, discord_user activate dm activate controller controller -> persistence: is_verified(discord_user) activate persistence return status alt not verified controller -> view: get_decline_message() activate view return message controller -> view: get_verification_instruction() activate view return instruction controller --> dm: send(message) controller --> dm: send(instruction) else verified controller -> controller: result = process(command) controller -> view: format(result) activate view return result controller --> dm: send(result) deactivate dm deactivate controller end @enduml
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@startuml Ejercicio1 skinparam packageStyle rectangle actor socio actor cliente actor fabrica fabrica ..> socio : include rectangle venta{ (Productos) -- socio : retira socio -- (beneficios) : obtienen (venta producto) --- socio (venta producto) <... (en tienda propia) : extends (venta producto) <... (a un socio) : extends (venta producto) <... (en tienda de fabrica) : extends (venta producto) <... (app web) : extends (beneficios) <. (venta producto) : include fabrica -- (Productos) : elabora cliente -- (app web) : consultar cliente -- (compra producto) (compra producto) -- (venta producto) } @enduml
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@startuml autonumber hide footbox title Melihat Kontrol SPT BKD Actor AdminTU boundary Dashborad_V boundary KontrolSPTBKD_V control Admin_C control KontrolSPT_C Entity SuratPerintahTugas_E Admin_C --> Dashborad_V: load->view() Dashborad_V --> AdminTU: Halaman Dashborad AdminTU --> Dashborad_V: klik Menu SPT BKD Dashborad_V --> KontrolSPT_C: index() KontrolSPT_C --> SuratPerintahTugas_E: SuratPerintahTugas_E --> KontrolSPT_C: KontrolSPT_C --> KontrolSPTBKD_V: load->view() KontrolSPTBKD_V --> AdminTU: Halaman Kontrol SPT BKD @enduml
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@startuml interface ISeniorEmployee { + SeniorEmployeeRaise() : void } IMinorEmployee <|-- ISeniorEmployee @enduml
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@startuml skinparam BackGroundColor #3c3f41 skinparam class { BorderColor #cbd5d6 ArrowColor #589df6 BackGroundColor #645e4d } interface EventLoop{ EventLoopGroup parent(); } class AbstractEventLoop{ EventLoop next() } interface EventExecutor{ boolean inEventLoop(Thread thread) <V> Promise<V> newPromise() <V> Future<V> newSucceededFuture(V result) <V> Future<V> newFailedFuture(Throwable cause) } interface Channel{ EventLoop eventLoop(); Channel parent(); Unsafe unsafe(); ChannelPipeline pipeline(); ByteBufAllocator alloc(); } interface Unsafe{ } class AbstractChannel{ - Channel parent - Unsafe unsafe - DefaultChannelPipeline pipeline - SocketAddress localAddress - SocketAddress remoteAddress - EventLoop eventLoop EventLoop eventLoop() ChannelFuture write(Object msg) } class AbstractNioChannel{ - SelectableChannel ch - int readInterestOp - Runnable clearReadPendingRunnable boolean readPending Runnable clearReadPendingRunnable ChannelPromise connectPromise ScheduledFuture<?> connectTimeoutFuture SocketAddress requestedRemoteAddress SelectableChannel javaChannel() NioUnsafe unsafe() NioEventLoop eventLoop() void doRegister() void doDeregister() abstract boolean doConnect(SocketAddress remoteAddress, SocketAddress localAddress) ByteBuf newDirectBuffer(ByteBuf buf) ByteBuf newDirectBuffer(ReferenceCounted holder, ByteBuf buf) void doClose() } class AbstractNioByteChannel{ AbstractNioUnsafe newUnsafe() int doWrite0(ChannelOutboundBuffer in) int doWriteInternal(ChannelOutboundBuffer in, Object msg) void doWrite(ChannelOutboundBuffer in) Object filterOutboundMessage(Object msg) void incompleteWrite(boolean setOpWrite) long doWriteFileRegion(FileRegion region) int doReadBytes(ByteBuf buf) int doWriteBytes(ByteBuf buf) } class NioSocketChannel{ static final SelectorProvider DEFAULT_SELECTOR_PROVIDER SocketChannel newSocket(SelectorProvider provider) SocketChannel javaChannel() ChannelFuture shutdownOutput( ChannelFuture shutdownInput() ChannelFuture shutdown() void doBind(SocketAddress localAddress) boolean doConnect(SocketAddress remoteAddress, SocketAddress localAddress) int doReadBytes(ByteBuf byteBuf) int doWriteBytes(ByteBuf buf) long doWriteFileRegion(FileRegion region) void doWrite(ChannelOutboundBuffer in) AbstractNioUnsafe newUnsafe() } class SocketChannel{ ServerSocketChannel parent() InetSocketAddress localAddress() InetSocketAddress remoteAddress() } class ServerSocketChannel{ InetSocketAddress localAddress() InetSocketAddress remoteAddress() } class EpollServerSocketChannel{ } interface DuplexChannel{ ChannelFuture shutdownInput() ChannelFuture shutdownOutput() } class AbstractEpollServerChannel{ } interface ServerChannel{ } interface UnixChannel class DefaultEventLoop{ void run() } class SingleThreadEventLoop{ int DEFAULT_MAX_PENDING_TASKS Queue<Runnable> tailTasks ChannelFuture register(final ChannelPromise promise) void executeAfterEventLoopIteration(Runnable task) } class SingleThreadEventExecutor{ int DEFAULT_MAX_PENDING_EXECUTOR_TASKS Queue<Runnable> taskQueue Executor executor RejectedExecutionHandler rejectedExecutionHandler Runnable takeTask() void addTask(Runnable task) abstract void run() void execute(Runnable task) void reject(Runnable task) void doStartThread() } class EpollEventLoop{ FileDescriptor epollFd FileDescriptor epollFd FileDescriptor eventFd FileDescriptor timerFd IntObjectMap<AbstractEpollChannel> channels EpollEventArray events SelectStrategy selectStrategy void run() void processReady(EpollEventArray events, int ready) void add(AbstractEpollChannel ch) void modify(AbstractEpollChannel ch) void remove(AbstractEpollChannel ch) int epollWait(boolean oldWakeup) } class NioEventLoop{ Selector selector Selector unwrappedSelector SelectedSelectionKeySet selectedKeys SelectorProvider provider SelectStrategy selectStrategy SelectorTuple openSelector() void register(final SelectableChannel ch, final int interestOps, final NioTask<?> task) void register0(SelectableChannel ch, int interestOps, NioTask<?> task) void rebuildSelector() void run() void processSelectedKeys() void processSelectedKeysPlain(Set<SelectionKey> selectedKeys) void processSelectedKeysOptimized() void processSelectedKey(SelectionKey k, NioTask<SelectableChannel> task) void select(boolean oldWakenUp) } class AbstractScheduledEventExecutor{ Comparator<ScheduledFutureTask<?>> SCHEDULED_FUTURE_TASK_COMPARATOR PriorityQueue<ScheduledFutureTask<?>> scheduledTaskQueue PriorityQueue<ScheduledFutureTask<?>> scheduledTaskQueue() void cancelScheduledTasks() Runnable pollScheduledTask() Runnable pollScheduledTask(long nanoTime) ScheduledFuture<?> schedule(Runnable command, long delay, TimeUnit unit) ScheduledFuture<?> scheduleAtFixedRate(Runnable command, long initialDelay, long period, TimeUnit unit) ScheduledFuture<?> scheduleWithFixedDelay(Runnable command, long initialDelay, long delay, TimeUnit unit) } class AbstractEventExecutor{ EventExecutorGroup parent Future<?> submit(Runnable task) <T> RunnableFuture<T> newTaskFor(Runnable runnable, T value) ScheduledFuture<?> schedule(Runnable command, long delay,TimeUnit unit) ScheduledFuture<?> scheduleAtFixedRate(Runnable command, long initialDelay, long period, TimeUnit unit) ScheduledFuture<?> scheduleWithFixedDelay(Runnable command, long initialDelay, long delay, TimeUnit unit) } class EventExecutorGroup{ Iterator<EventExecutor> iterator() Future<?> submit(Runnable task) ScheduledFuture<?> schedule(Runnable command, long delay, TimeUnit unit) ScheduledFuture<?> scheduleAtFixedRate(Runnable command, long initialDelay, long period, TimeUnit unit) ScheduledFuture<?> scheduleWithFixedDelay(Runnable command, long initialDelay, long delay, TimeUnit unit) } class NioServerSocketChannel{ SelectorProvider DEFAULT_SELECTOR_PROVIDER ServerSocketChannel newSocket(SelectorProvider provider) ServerSocketChannel javaChannel() void doBind(SocketAddress localAddress) int doReadMessages(List<Object> buf) boolean doConnect(SocketAddress remoteAddress, SocketAddress localAddress) boolean doWriteMessage(Object msg, ChannelOutboundBuffer in) } AbstractEventExecutor -up-|> AbstractExecutorService : extend AbstractEventExecutor -up-|> EventExecutor : implement AbstractEventLoop -up-|> EventLoop : implement AbstractEventLoop -up-|> AbstractEventExecutor : extend AbstractChannel -up-|> Channel : implement AbstractNioChannel -up-|> AbstractChannel : extend AbstractNioByteChannel -up-|> AbstractNioChannel : extend NioSocketChannel -up-|> AbstractNioByteChannel : extend NioSocketChannel -up-|> SocketChannel : implement SocketChannel -up-|> DuplexChannel : extend DuplexChannel -up-|> Channel : extend Channel -up-|> ChannelOutboundInvoker : extend Channel -up-|> AttributeMap : extend Channel -up-|> Comparable : extend AbstractNioMessageChannel -up-|> AbstractNioChannel : extend NioServerSocketChannel -up-|> AbstractNioMessageChannel : extend NioServerSocketChannel -up-|> ServerSocketChannel : implement ServerSocketChannel -up-|> ServerChannel : extend ServerChannel -up-|> Channel : extend EpollServerSocketChannel -up-|> ServerSocketChannel : implement EpollServerSocketChannel -up-|> AbstractEpollServerChannel : extend AbstractEpollServerChannel -up-|> AbstractEpollChannel : extend AbstractEpollServerChannel -up-|> ServerChannel : implement AbstractEpollChannel -up-|> AbstractChannel : extend AbstractEpollChannel -up-|> UnixChannel : implement UnixChannel -up-|> Channel : extend SingleThreadEventLoop -up-|> EventLoop : implement SingleThreadEventLoop -up-|> SingleThreadEventExecutor : implement SingleThreadEventExecutor -up-|> AbstractScheduledEventExecutor : extend AbstractScheduledEventExecutor -up-|> AbstractEventExecutor : extend DefaultEventLoop -up-|> SingleThreadEventLoop : extend EventLoop -up-|> EventLoopGroup : extend EventLoopGroup -up-|> EventExecutorGroup : extend EventExecutorGroup -up-|> ScheduledExecutorService : extend EventLoop -up-|> OrderedEventExecutor : extend OrderedEventExecutor -up-|> EventExecutor : extend EpollEventLoop -up-|> SingleThreadEventLoop : extend NioEventLoop -up-|> SingleThreadEventLoop : extend KQueueEventLoop -up-|> SingleThreadEventLoop : extend EventExecutor -up-|> EventExecutorGroup : extend @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface NoMatchingProductDiscountFoundError [[NoMatchingProductDiscountFoundError.svg]] extends ErrorObject { code: String message: String } interface ErrorObject [[ErrorObject.svg]] { code: String message: String } interface NoMatchingProductDiscountFoundError [[NoMatchingProductDiscountFoundError.svg]] { code: String message: String } NoMatchingProductDiscountFoundError --> NoMatchingProductDiscountFoundError #blue;text:blue : "code : NoMatchingProductDiscountFound" @enduml
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@startuml !define DARKBLUE # change color here E.g. DARKBLUE, LIGHTBLUE ... GREEN ... RED ... !include https://raw.githubusercontent.com/Drakemor/RedDress-PlantUML/master/style.puml?fbclid=IwAR2eYqwxf9YIa7oSDWJCumJRDLLnBYEORYICuyi295mYOxN-H-SCRLoa30c entity users { + id : int + lastname : varchar<60> + firstname : varchar<60> + middle_name : varchar<60> nullable + address : varchar<120> + zip_code : varchar<10> + birth_date : timestamp + date_hired : timestamp + created_at : timestamp + updated_at : timestamp + deleted_at : timestamp + userable_id : int + userable_type : string } entity countries { + id : int + country_code : varchar<5> + name : varchar<60> + created_at : timestamp + updated_at : timestamp + deleted_at : timestamp } entity states { + id : int + country_id : FK + name : varchar<60> + created_at : timestamp + updated_at : timestamp + deleted_at : timestamp } entity cities { + id : int + state_id : FK + name : varchar<60> + created_at : timestamp + updated_at : timestamp + deleted_at : timestamp } entity departments { + id : int + name : varchar<60> + created_at : timestamp + updated_at : timestamp + deleted_at : timestamp } 'relations 'relation of user cities }o-- users states }o-- users departments }o-- users countries ||-- users 'relation of contry states }o-- countries users ||-- countries 'relation of states cities }o-- states @enduml
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@startuml actor "User" as user node "Hangman" { component "View" as view component "Service" as service component "Repository" as repository } user --> view view <--> service service <--> repository @enduml
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@startuml participant application participant AiDefiniton participant AiWrapper participant WebWorker participant Tank == Initialization == application -> AiDefiniton : aiDef = new AiDefiniton() application -> Tank : tank = new Tank() application -> AiWrapper : new AiWrapper(aiDef, tank) application -> AiWrapper : activate() AiWrapper -> WebWorker : aiWorker = new WebWorker() AiWrapper --[#blue]>> WebWorker : {command: 'init'} WebWorker --[#blue]>> AiWrapper : {type: 'init', settings: ...} AiWrapper -> Tank : init(settings) == Repetition in simulationLoop == application -> AiWrapper : simulationStep() AiWrapper --[#blue]>> WebWorker : {command: 'update', state: ...} WebWorker --[#blue]>> AiWrapper : {controlData} AiWrapper -> Tank : setThrottle() AiWrapper -> Tank : setBoost() AiWrapper -> Tank : setTurn() AiWrapper -> Tank : setRadarTurn() AiWrapper -> Tank : setGunTurn() AiWrapper -> Tank : shoot() == Repetition in simulationLoop (Tank) == application -> Tank : simulationStep() Tank -> Tank : move() Tank -> Tank : controlRadar() Tank -> Tank : controlGun() @enduml
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@startuml skinparam defaultTextAlignment left caption Behavior of thing Blink1 [*] --> Blink1 state Blink1{ state OFF{ OFF : entry / 'digitalWrite(12, LOW);'\n OFF --> ON : clock?tic } state ON{ ON : entry / 'digitalWrite(12, HIGH);'\n ON --> OFF : clock?tic } [*] --> OFF Blink1 : entry / 'pinMode(12, OUTPUT);'\n } @enduml
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