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@startuml title __SERVICES UTILS's Class Diagram__\n namespace com.soundlab.dockerizedjavaapi { namespace services.utils { class com.soundlab.dockerizedjavaapi.services.utils.StringResourcesService { + StringResourcesService() + getMemberBenefits() + getSystemMessages() } } } namespace com.soundlab.dockerizedjavaapi { namespace services.utils { abstract class com.soundlab.dockerizedjavaapi.services.utils.ValueVaultService { {static} # DEFAULT_VALUE : String {static} # LOG : Logger {static} # RENEW_TIME_IN_SECONDS : int {static} # RESOURCES : Map<String, String> {static} # WORKER : Thread # ValueVaultService() # getResource() - fetchData() - updateResources() } } } com.soundlab.dockerizedjavaapi.services.utils.StringResourcesService -up-|> com.soundlab.dockerizedjavaapi.services.utils.ValueVaultService right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam java backgroundColor #ffffff skinparam classAttributeIconSize 0 hide circle abstract class "{abstract}\nCommand" { + {abstract} execute(model : Model) : CommandResult } class "AcademicsCommand" { /' Fields '/ + {static} COMMAND_WORD : String + {static} MESSAGE_USAGE : String /' Methods '/ + execute(model : Model) : CommandResult + equals(Object other) : Boolean } class AcademicsAddCommand { /' Fields '/ + {static} MESSAGE_USAGE : String + {static} MESSAGE_SUCCESS : String + {static} MESSAGE_DUPLICATE_ASSESSMENT : String - toAdd : Assessment /' Methods '/ + execute(model : Model) : CommandResult + equals(Object other) : Boolean } class AcademicsEditCommand { /' Fields '/ + {static} MESSAGE_USAGE : String + {static} MESSAGE_SUCCESS : String + {static} MESSAGE_NOT_EDITED : String + {static} MESSAGE_DUPLICATE_ASSESSMENT : String - index: Index - editAssessmentDescriptor : EditAssessmentDescriptor /' Methods '/ + execute(model : Model) : CommandResult + equals(Object other) : Boolean } class AcademicsDeleteCommand { /' Fields '/ + {static} MESSAGE_USAGE : String + {static} MESSAGE_SUCCESS : String - targetIndex: Index /' Methods '/ + execute(model : Model) : CommandResult + equals(Object other) : Boolean } class AcademicsSubmitCommand { /' Fields '/ + {static} MESSAGE_USAGE : String + {static} MESSAGE_SUCCESS : String - index : Index - students : List<String> /' Methods '/ + execute(model : Model) : CommandResult + equals(Object other) : Boolean } class AcademicsMarkCommand { /' Fields '/ + {static} MESSAGE_USAGE : String + {static} MESSAGE_SUCCESS : String - index : Index - submissions : HashMap<String, Integer> /' Methods '/ + execute(model : Model) : CommandResult + equals(Object other) : Boolean } class AcademicsDisplayCommand { /' Fields '/ + {static} MESSAGE_HOMEWORK_SUCCESS : String + {static} MESSAGE_EXAM_SUCCESS : String + {static} MESSAGE_REPORT_SUCCESS : String - type : String /' Methods '/ + execute(model : Model) : CommandResult + equals(Object other) : Boolean } class AcademicsExportCommand { /' Fields '/ + {static} MESSAGE_USAGE : String + {static} MESSAGE_SUCCESS : String /' Methods '/ + execute(model : Model) : CommandResult + equals(Object other) : Boolean } AcademicsAddCommand --up|> "AcademicsCommand" AcademicsEditCommand --up|> "AcademicsCommand" AcademicsDeleteCommand --up|> "AcademicsCommand" AcademicsSubmitCommand --up|> "AcademicsCommand" AcademicsMarkCommand --up|> "AcademicsCommand" AcademicsDisplayCommand --up|> "AcademicsCommand" AcademicsExportCommand --up|> "AcademicsCommand" AcademicsCommand --up|> "{abstract}\nCommand" @enduml
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@startuml title __GPSTRACK's Class Diagram__\n namespace com.anto.gpstrack { class com.anto.gpstrack.ApplicationConfig { + addCorsMappings() + addResourceHandlers() } } namespace com.anto.gpstrack { class com.anto.gpstrack.GpsTrackApplication { + corsFilter() {static} + main() } } com.anto.gpstrack.ApplicationConfig .up.|> org.springframework.web.servlet.config.annotation.WebMvcConfigurer right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml 'http://plantuml.com/skinparam.html class AddServicoUI { +doShow() } class AddServicoController { +registerServicoTransaction(String codAlfaNum, String descricaoBreve, String descricaoCompletaServico,String feedback, String tempoLimiteFeedback, String titulo, String icone,Set<String> keywords,Criticidade criticidade,String estadoServico) +registerAtributoFormularioSolicitacao(String nomeAtributo, String descricao, String expressaoRegular, String tipoDados, String etiqueta) +registerAtributoFormularioAtividadeManualExecucao(String nomeAtributo, String descricao, String expressaoRegular, String tipoDados, String etiqueta) +registerAtributoFormularioAtividadeManualAprovacao(String nomeAtributo, String descricao, String expressaoRegular, String tipoDados, String etiqueta) +registerFormularioSolicitacao(String codAlfaNum, String nome, String etiqueta, File script) +registerFormularioAtividadeManualExecucao(String codAlfaNum, String nome, String etiqueta, File script) +registerFormularioAtividadeManualAprovacao(String codAlfaNum, String nome, String etiqueta, File script) +registerAtividadeManualExecucao() +registerAtividadeManualAprovacao() +registerAtividadeAutomatica(File script) +registerWorkflow(String diaMudanca) +registerTitulo(String titulo) +registerCodigoAlfaNumerico(String codAlfa) +registerDescricaoBreve(String descricaoBreve) +registerDescricaoCompleta(String descricaoCompleta) +registerIcone(String imageFilename) +findAllCatalogos() +allServices() +changeListaServicoCatalogo(final Catalogo catalogo, final List<Servico> servicos) +allCriticidades() } class Servico { -CodigoAlfaNumerico codAlfaNum -DescricaoBreve descricaoBreve -DescricaoCompletaServico descricaoCompletaServico -String estadoServico -String feedback -Integer tempoLimiteFeedback -Titulo titulo -byte[] icone -Set<String> keywords -Criticidade criticidade -Formulario formularioDeSolicitacao -Workflow workflow; } class Formulario{ -CodigoAlfaNumerico codAlfaNum -Nome nome -Etiqueta etiqueta -File script -Set<AtributoFormulario> atributos } class Atividade{ -Long cod } class AtividadeManual{ -Formulario formularioAtividadeManual } class AtividadeAutomatica{ -File script } class Workflow{ -long id -Calendar diaMudanca -AtividadeManual atividadeAprovacao -AtividadeManual atividadeManual -AtividadeAutomatica atividadeAutomatica } class ServicoRepository{ +save(servico) } class CatalogoRepository{ +save(catalogo) +findAll() } class CriticidadeRepository{ +findAll() } class AtividadeAutomaticaRepository{ +save(atividadeAutomatica) } class AtividadeManualRepository{ +save(atividadeManual) } class WorkflowRepository{ +save(workflow) } class FormularioRepository{ +save(formulario) } AddServicoUI --> AddServicoController : theController AddServicoUI --> Servico : theServico AddServicoUI --> Formulario : theFormulario AddServicoUI --> Workflow : theWorkflow AddServicoUI --> Atividade : theAtividade AddServicoUI --> AtividadeManual : theAtividadeManual AddServicoUI --> AtividadeAutomatica : theAtividadeAutomatica Atividade --> AtividadeManual : é Atividade --> AtividadeAutomatica : é Servico --> Formulario : tem formulario de solicitação de serviço Servico --> Workflow : tem Workflow --> Atividade : tem AtividadeManual --> Formulario : tem AddServicoController --> ServicoRepository : repoServico AddServicoController --> ServicoRepository : repoServico AddServicoController --> CatalogoRepository : repoCatalogo AddServicoController --> CriticidadeRepository : repoCriticidade AddServicoController --> AtividadeAutomaticaRepository : repoAtividadeAutomatica AddServicoController --> AtividadeManualRepository : repoAtividadeManual AddServicoController --> WorkflowRepository : repoWorkflow AddServicoController --> FormularioRepository : repoFormulario AddServicoController --> Servico : theServico @enduml
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@startuml title Livraison d'une commande actor Client actor Systeme collections Commandes collections Plats collections InventaireLiveur actor Livreur Commandes --> Systeme : Reception d'une commande Systeme -> Commandes : Consulter la commande Commandes -> Plats : Consulter les plats associés Plats -> InventaireLiveur : Intéroger inventaire des livreurs InventaireLiveur -> Livreur : Lister les livreurs disponibles Livreur --> Systeme : Liste des livreurs disponibles Systeme -> Livreur : Selectionner un livreur et envoyer mission alt Mission refusée Livreur -> Commandes : Refuser la mission Commandes --> Systeme : Notification mission refusée retour au début hnote right : ** FIN - retour au début de la séquence** else Mission acceptée Livreur -> Commandes : Accepter la mission Commandes --> Livreur : Mise à jour du statut du livreur = En cours de livraison Commandes -> Systeme : Notification au Systeme Commandes -> Client : Notification au client end == ... Livreur en cours de livraison ... == Livreur -> Commandes : Confirmer la livraison Commandes -> InventaireLiveur : Mise à jour de l'inventaire Commandes -> Livreur : Mise à jour du statut du livreur = Disponible @enduml
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@startuml interface Command { + void execute() } class Light { + void on() + void off() } class GarageDoor { + void on() + void off() } class LightOnCommand { Light light + LightOnCommand(Light light) + void execute() } class LightOffCommand { Light light + LightOffCommand(Light light) + void execute() } class GaragrDoorOnCommand { GarageDoor garageDoor + GarageDoorOnCommand(GarageDoor garageDoor) + void execute() } class GaragrDoorOffCommand { GarageDoor garageDoor + GarageDoorOffCommand(GarageDoor garageDoor) + void execute() } class SimpleRemoteControl { Command slot + SimpleRemoteControl() + void setCommand(Command command) + void buttonWasPressed() } Command <.. SimpleRemoteControl Command <|.. LightOnCommand Light <.. LightOnCommand Command <|.. LightOffCommand Light <.. LightOffCommand Command <|.. GaragrDoorOnCommand GarageDoor <.. GaragrDoorOnCommand Command <|.. GaragrDoorOffCommand GarageDoor <.. GaragrDoorOffCommand @enduml
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@startuml object ServeurWeb interface Document abstract class Document { +setContenu(contenu) +dessine() +imprime() } abstract ComposantPDf << Component >> { +pdfFixeContenu(contenu) +pdfPrepareAffichage() +pdfRafraichit() +pdfTermineAffichage() +pdfEnvoieImprimante() } interface DocumentHtml{ +setContenu(contenu) +dessine() +imprime() } interface DocumentPdf{ +setContenu(contenu) +dessine() +imprime() } ServeurWeb ..> Document Document <|.. DocumentHtml Document <|.. DocumentPdf ComposantPDf "1 #outilPdf" <-- DocumentPdf note "outilPdf.pdfFixeContenu()" as N0 note "outilPdf.pdfEnvoieImprimante()" as N1 note "outilPdf.pdfPrepareAffichage();\noutilPdf.pdfRafraichit();\noutilPdf.pdfTermineAffichage();" as N2 note bottom : "Le pattern adapter permet de convertir une interface\nexistante en une interface attendue par les clients" N0 ... DocumentPdf N1 ... DocumentPdf N2 ... DocumentPdf @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface AssociateRoleSetCustomTypeAction [[AssociateRoleSetCustomTypeAction.svg]] extends AssociateRoleUpdateAction { action: String type: [[TypeResourceIdentifier.svg TypeResourceIdentifier]] fields: [[FieldContainer.svg FieldContainer]] } interface AssociateRoleUpdateAction [[AssociateRoleUpdateAction.svg]] { action: String } @enduml
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@startuml participant "0x0000..1111" as 00001111 participant "0x1111..2222" as 11112222 <<Proxy>> participant "0x2222..3333" as 22223333 <<Token Name (Symbol)>><<TokenImplementation>> participant "0x3333..4444" as 33334444 <<Pair>> participant "0x4444..5555" as 44445555 <<Gas Token>> 00001111 --> 11112222: firstCall() note left: proxy call through\nfallback function activate 11112222 11112222 -> 22223333: firstCall() activate 22223333 note right: externally called function return 11112222 -> 00001111: fallback()\n1.23 ETH activate 00001111 note left: value transfer return 11112222 ->o 33334444: create note right: create contract activate 33334444 return 11112222 -> 44445555: functionName() activate 44445555 44445555 -\\ 44445555: Self-Destruct note left: Self-Destruct contract\nand return ETH return return note left: last return of tx @endumls
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface MyBusinessUnitRemoveShippingAddressIdAction [[MyBusinessUnitRemoveShippingAddressIdAction.svg]] extends MyBusinessUnitUpdateAction { action: String addressId: String addressKey: String } interface MyBusinessUnitUpdateAction [[MyBusinessUnitUpdateAction.svg]] { action: String } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface GraphQLContentTooLargeError [[GraphQLContentTooLargeError.svg]] extends GraphQLErrorObject { code: String } interface GraphQLErrorObject [[GraphQLErrorObject.svg]] { code: String } @enduml
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@startuml MyLeague class MyLeague <<sealed>> { - leagueGames : List<Game> = null - leagueYear : int = 0 - leagueTeams : List<Team> = null - numDays : int - currentDay : int = 0 - gameSchedule : Dictionary<Game, int> = null - leaguePlayers : Dictionary<Player, int> = null MyLeague() - {static} <<readonly>> padlock : object - {static} instance : MyLeague = null + {static} Instance : MyLeague <<get>> + setUpSeason() : void + gamesInDay(Day:int) : List<Game> + getLeagueDays() : int + addTeamToLeague(t:Team) : void + listTeams() : void + GetTeam(name:string) : Team + nextDay() : void + displayTeamRecords() : void + addPoints(boxScore:Dictionary<Player, PlayerStats>) : void + showStats(totalGamesPlayed:int) : void + getTopScorer() : void } @enduml
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@startuml autonumber actor User database APIServer control CAPIController control InfraClusterController participant gc_service collections other_services participant network_service participant aws User -> APIServer: delete cluster CAPIController -> APIServer: watch activate CAPIController CAPIController -> APIServer: delete infra (set timestamp) InfraClusterController -> APIServer: watch (delete) activate InfraClusterController InfraClusterController -> other_services: Reconcile Delete other_services -> aws: Delete non-network infra opt if gc feature enabled InfraClusterController -> gc_service: ReconcileDelete opt if gc annotation != false OR "" gc_service -> aws: Delete tenant created resources (lb/sg) end end InfraClusterController -> network_service: Reconcile Delete network_service -> aws: delete network infra InfraClusterController -> InfraClusterController: Remove infra finalizer InfraClusterController -> APIServer: patch deactivate InfraClusterController deactivate CAPIController APIServer -> APIServer: Delete infra cluster @enduml
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@startuml autonumber hide footbox title Mengupload SPT BKA Actor AdministratorTU boundary Dashboard_V boundary KontrolSPTBKA_V boundary UploadSPTBKA_V control Admin_C control KontrolSPT_C Entity SuratPerintahTugas_E Admin_C --> Dashboard_V: load->view() Dashboard_V --> AdministratorTU: Halaman Dashboard AdministratorTU --> Dashboard_V: klik menu SPT BKA Dashboard_V --> KontrolSPT_C: kontrolsptbka() KontrolSPT_C --> SuratPerintahTugas_E: SuratPerintahTugas_E --> KontrolSPT_C: KontrolSPT_C --> KontrolSPTBKA_V: load->view() KontrolSPTBKA_V --> AdministratorTU: Halaman SPT BKA AdministratorTU --> KontrolSPTBKA_V: klik tombol Upload SPT BKA KontrolSPTBKA_V --> KontrolSPT_C: uploadsptbkalengkap() KontrolSPT_C --> UploadSPTBKA_V: load->view() UploadSPTBKA_V --> AdministratorTU: Halaman Upload File Lengkap SPT BKA AdministratorTU --> UploadSPTBKA_V: Mengisi Inputan dan klik tombol upload note right of AdministratorTU Inputan file spt bka lengkap end note UploadSPTBKA_V --> KontrolSPT_C: uploadsptbkalengkap() KontrolSPT_C --> SuratPerintahTugas_E: alt isValid() case SuratPerintahTugas_E --> KontrolSPT_C: isValid() KontrolSPT_C --> KontrolSPTBKA_V: load->view() KontrolSPTBKA_V --> AdministratorTU: Halaman Kontrol SPT BKA else isInvalid() case SuratPerintahTugas_E --> KontrolSPT_C: isInValid() KontrolSPT_C --> UploadSPTBKA_V: load->view() UploadSPTBKA_V --> AdministratorTU: Halaman Upload SPT BKA end @enduml
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@startuml doc-files/simple_extension_image2.png participant ExtensionManager as ExtM participant Class participant "aClass:Class" as aClass participant "extension : ExtensionExample" as EExample ExtM -> Class : aClass = forName("csheets.ext.simple.ExtensionExample"); activate Class create aClass Class -> aClass : new deactivate Class ExtM -> aClass : extension = (Extension)newInstance(); activate aClass create EExample aClass -> EExample : new deactivate aClass ExtM -> EExample : name = getName(); activate EExample deactivate EExample ExtM -> ExtM : extensionMap.put(name, extension) @enduml
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@startuml skinparam sequenceMessageAlign center skinparam sequence { ArrowColor Black ActorBorderColor DarkBlue LifeLineBorderColor black LifeLineBackgroundColor LightGrey ParticipantBorderColor Black ParticipantBackgroundColor LightGrey ParticipantFontStyle Bold ActorBackgroundColor DimGrey ActorFontColor DeepSkyBlue ActorFontStyle Bold ActorFontSize 17 ActorFontName Aapex } autonumber activate User actor User User -> ":ListOfDevicesRoom UI": GetListOfDevicesInARoom activate ":ListOfDevicesRoom UI" ":ListOfDevicesRoom UI" -> ":ListOfDevicesRoom Controller": getRoomNameByPosition() activate ":ListOfDevicesRoom Controller" ":ListOfDevicesRoom Controller" -> ":House": getRoomNameByPosition() activate ":House" ":House" -> ":RoomList": getRoomNameByPosition() activate ":RoomList" ":House" <-- ":RoomList": RoomName deactivate ":RoomList" ":ListOfDevicesRoom Controller" <-- ":House": RoomName deactivate ":House" ":ListOfDevicesRoom UI" <-- ":ListOfDevicesRoom Controller": RoomName deactivate ":ListOfDevicesRoom Controller" User <-- ":ListOfDevicesRoom UI":RoomName deactivate ":ListOfDevicesRoom UI" User -> ":ListOfDevicesRoom UI": int Room (position) activate ":ListOfDevicesRoom UI" ":ListOfDevicesRoom UI" -> ":ListOfDevicesRoom Controller": getDeviceListContent() activate ":ListOfDevicesRoom Controller" ":ListOfDevicesRoom Controller" -> ":House": getDeviceListContentRoom() activate ":House" ":House" -> ":RoomList": getDeviceListContentByPosition() activate ":RoomList" ":House" <-- ":RoomList": DeviceListContent deactivate ":RoomList" ":ListOfDevicesRoom Controller" <-- ":House": DeviceListContent deactivate ":House" ":ListOfDevicesRoom UI" <-- ":ListOfDevicesRoom Controller": DeviceListContent deactivate ":ListOfDevicesRoom Controller" User <-- ":ListOfDevicesRoom UI": DeviceListContent deactivate ":ListOfDevicesRoom UI" @enduml
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@startuml autonumber hide footbox actor "Colaborador de Organização" as ADM participant ":PublicarTarefaUI" as UI participant ":PublicarTarefaController" as CTRL participant "AplicacaoPOT" as _APP participant "app\n:AplicacaoPOT" as APP participant "sessao\n:SessaoUtilizador" as SESSAO participant ":Plataforma" as PLAT participant "rorg\n:RegistoOrganizacoes" as RORGS participant "rreg\n:RegistoTiposRegimento" as RREG participant "org\n:Organizacao" as ORG participant "c\n:Colaborador" as COLAB participant "regA\n:RegistoAnuncios" as REGA participant "ltarefas\n:ListaTarefas" as LTASKS participant "tarefa\n:Tarefa" as TAREFA participant "anu\n:Anuncio" as ANU activate ADM ADM -> UI : inicia a publicação de uma tarefa activate UI UI -> CTRL : lstT=getTarefasParaPublicar() activate CTRL CTRL -> _APP: app = getInstance() activate _APP ||| deactivate _APP CTRL -> APP: sessao = getSessaoAtual() activate APP ||| deactivate APP CTRL -> SESSAO: email = getEmailUtilizador() activate SESSAO ||| deactivate SESSAO CTRL -> PLAT: rorg = getRegistoOrganizacoes() activate PLAT deactivate PLAT CTRL -> RORGS: org = getOrganizacaoByEmailUtilizador(email) activate RORGS deactivate RORGS CTRL -> ORG: c=getColaboradorByEmail(email) activate ORG deactivate ORG CTRL -> ORG: ltarefas=getListaTarefas() activate ORG deactivate ORG CTRL -> LTASKS: lstT=getTarefasParaPublicar(c) activate LTASKS deactivate LTASKS deactivate CTRL UI --> ADM : mostra a lista de tarefas para publicação e pede para selecionar uma deactivate UI ADM -> UI : seleciona a tarefa activate UI UI -> CTRL : selecionaTarefa(ref) activate CTRL CTRL -> LTASKS: tarefa=getTarefaParaPublicarByRef(ref, c) activate LTASKS deactivate LTASKS deactivate CTRL UI --> ADM : solicita os dados \n((i.e. período de publicitação, período de apresentação de candidaturas, \nperíodo de seriação, período de decisão e tipo de regimento) deactivate UI ADM -> UI : introduz os dados solicitados activate UI UI -> CTRL: ltreg = getTiposRegimento() activate CTRL CTRL -> PLAT: rreg = getRegistoTiposRegimento() activate PLAT deactivate PLAT CTRL -> RREG : ltreg = getTiposRegimento() activate RREG deactivate RREG deactivate CTRL UI --> ADM: mostra tipos regimento e pede para selecionar uma deactivate UI ADM -> UI: seleciona tipo regimento activate UI UI -> CTRL : novoAnuncio(dtIniP,dtFimP,dtIniC,dtFimC,dtIniS,dtFimS,desTR) activate CTRL CTRL -> RREG : regT = getTipoRegimentoByDesc(descTR) activate RREG deactivate RREG CTRL -> PLAT: regA = getRegistoAnuncios() activate PLAT deactivate PLAT CTRL -> REGA : anu=novoAnuncio(c, tarefa,dtIniP,dtFimP,dtIniC,dtFimC,dtIniS,dtFimS,regT) activate REGA REGA --> ANU ** : create(c, tarefa,dtIniP,dtFimP,dtIniC,dtFimC,dtIniS,dtFimS,regT) deactivate REGA CTRL -> REGA : validaAnuncio(anu) activate REGA deactivate REGA deactivate CTRL UI --> ADM: apresenta os dados e solicita confirmação deactivate UI ADM -> UI : confirma os dados activate UI UI -> CTRL : registaAnuncio() activate CTRL CTRL -> REGA : registaAnuncio(anu) activate REGA REGA -> REGA : validaAnuncio(anu) REGA -> TAREFA : publicar(anu) activate TAREFA deactivate TAREFA REGA -> REGA: addAnuncio(anu) deactivate REGA deactivate CTRL UI --> ADM : informa do sucesso da operação deactivate ADM @enduml
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@startuml Prototype <-- Client Prototype <|-- ConcretePrototype1 Prototype <|-- ConcretePrototype2 class Client { - Prototype p = prototype->clone(); } class Prototype { - virtual clone() = 0; } class ConcretePrototype1 { - return clone() { new ConcretePrototype1 } } class ConcretePrototype2 { - return clone() { new ConcretePrototype2 } } @enduml
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@startuml class LogAssert <<static>> { + {static} Expect(type:LogType, message:string) : void + {static} Expect(type:LogType, message:Regex) : void + {static} NoUnexpectedReceived() : void + {static} ignoreFailingMessages : bool <<get>> <<set>> } @enduml
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@startuml package org.pho.decorator { package core { abstract class DecoratorDeFiguras { # figuraDecorada : Figura + DecoradorDeFiguras(figura: Figura) } package decorators { class DecoradorDeFigurasPreenchimento { # cor : Cor + DecoradorDeFigurasPreenchimento(Figura, Cor) } class DecoradorDeFigurasLinha { # linha : Linha + DecoradorDeFigurasLinha(Figura, Cor) } package features { enum Cor { VERMELHO, VERDE, AZUL, AMARELO, BRANCO, PRETO, LARANJA, MARROM } enum Linha { SOLIDO, TRACEJADO, PONTILHADO, TRACEJADO_DUPLO, TRACEJADO_ESPACO } } Cor o-- DecoradorDeFigurasPreenchimento Linha o-- DecoradorDeFigurasLinha DecoratorDeFiguras <|-- DecoradorDeFigurasPreenchimento DecoratorDeFiguras <|-- DecoradorDeFigurasLinha } } package figuras { interface Figura { + calcularArea() : double + calcularPerimetro() : double + descricao() : String } package impl { class Circulo class Elipse abstract class Quadrilatero class Retangulo class Quadrado class Trapezio abstract class Triangulo class TrianguloRetangulo class TrianguloIsosceles Figura <|-- Circulo Figura <|-- Quadrilatero Figura <|-- Triangulo Circulo <|-- Elipse Quadrilatero <|-- Retangulo Quadrilatero <|-- Trapezio Retangulo <|-- Quadrado Triangulo <|-- TrianguloRetangulo Triangulo <|-- TrianguloIsosceles } } DecoratorDeFiguras o-- Figura DecoratorDeFiguras <|-- Figura DecoradorDeFigurasPreenchimento o-- Figura DecoradorDeFigurasLinha o-- Figura } @enduml
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@startuml class DefinirCategoriaUI{ } class DefinirCategoriaController{ getAreasAtividade() novaCategoriaTarefa(String desc,String IDArea) getListaCompetenciaTecnica() novaCompetencia(String idComp, boolean obrgComp) registaCategoria() } class Plataforma { lA=getListaAreaAtividade() area=getAreaAtividadeByID(String IDArea) novaCategoriaTarefa(String desc, AreaAtividade area) lc=getListaCompetenciaTecnica() comp=getCompetenciabyID(String idComp) novaCompetenciaTecnica(CompetenciaTecnica comp,boolean obrgComp) registaCategoria(CategoriaTarefa categoria) validaCategoria(CategoriaTarefa categoria) addCategoria(CategoriaTarefa categoria) } class ObrigatoriedadeCT { CompetenciaTecnica comp boolean obrgComp ObrigatoriedadeCT(CompetenciaTecnica comp,boolean obrgComp) } class CategoriaTarefa{ String desc AreaAtividade area boolean obrgComp ObrigatoriedadeCT obrgCT CategoriaTarefa(String desc,AreaAtividade area) addObrigatoriedadeCT(ObrigatoriedadeCT obrgCT) } DefinirCategoriaUI .down.> DefinirCategoriaController DefinirCategoriaController .down.> CategoriaTarefa DefinirCategoriaController .down.> Plataforma Plataforma "1" ---> "*" CategoriaTarefa : possui CategoriaTarefa "1" -- "*" ObrigatoriedadeCT : tem > @enduml
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@startuml Debouncing Pattern class DeviceClient{ oldState: unsigned char eventReceive(): void } class BouncingDevice <<hardware>> { deviceState: unsigned char sendEvent(): void getState(): void } class ApplicationClient{ deviceEventReceive(dState: unsigned char): void } class DebouncingTimer{ delay(delayTime: unsigned int): void } DebouncingTimer "itsDebouncingTimer" <-- DeviceClient BouncingDevice "1" -- "1" DeviceClient DeviceClient --> "itsApplicationClient" ApplicationClient @enduml
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@startuml skinparam monochrome true skinparam shadowing false actor user autonumber 1 "<font color=grey>" user -[#grey]> runtime: <back:white>import ibex.sklearn.linear_model</back> autonumber 2 "<font color=grey>" runtime -[#grey]> ibex: <back:white>import ibex</back> autonumber 3 "<font color=grey>" runtime -[#grey]> ibex.sklearn: <back:white>import ibex.sklearn</back> autonumber 4 "<font color=black>" ibex.sklearn -[#black]> ibex.sklearn: <back:grey>register sys.metapath</back> autonumber 5 "<font color=grey>" runtime -[#grey]> loader: <back:white>import ibex.sklearn.linear_model</back> autonumber 6 "<font color=grey>" loader -[#grey]> sklearn.linear_model: <back:white>dir</back> autonumber 7 "<font color=grey>" sklearn.linear_model -[#grey]> loader: <back:white>members</back> autonumber 8 "<font color=grey>" loader -[#grey]> loader: <back:white>inspect</back> autonumber 9 "<font color=grey>" loader -[#grey]> loader: <back:white>wrap</back> @enduml
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@startuml hide footbox participant Buyer participant Seller Buyer -> Seller : POST {{baseUrl}}/hub with {{callbackUrl}} details Seller --> Buyer: 201 confirmation with {{id}} ... Buyer -> Seller : POST {{baseUrl}}/productOrder (ProductOrder_Create) Seller -> Seller : basic validation alt succesful inquiry Seller --> Buyer : 201 ProductOrder with {{id}}, `acknowledged` state ... group loop [until Product Order in terminal state] Seller -> Buyer: {{callbackUrl}}/listener/productOrderStateChangeEvent ({{id}}) Buyer --> Seller : 204 confirmation Buyer -> Seller : GET {{baseUrl}}/productOrder/{{id}} return 200 ProductOrder in current state end else validation or internal problem Seller --> Buyer : 4xx or 5xx error response end ... Buyer -> Seller : DELETE {{baseUrl}}/hub/{{id}} Seller --> Buyer : 204 confirmation @enduml
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@startuml skinparam shadowing false package "Amazon" { class Amazon::Order class Amazon::LineItem { quantity price } class Amazon::SubmissionService class Amazon::SaleConfiguration } Amazon::Order --> Order package "Ebooks" { class Ebook { } class EbookLineItem { price } class EbookSaleConfiguration { price_tier } } package "iBookstore" { class iBookstoreOrder class iBookstorePrice } iBookstoreOrder --> Order EbookSaleConfiguration --> iBookstorePrice Ebook --> Pages Ebook --> CoverDesign Order --> EbookLineItem class Book { title } class CoverDesign class Pages Book --> CoverDesign Book --> Pages Book --> SaleConfiguration class SaleConfiguration { price paper_type cover_type } class Order class LineItem { price quantity } class PurchasedConfiguration { paper_type cover_type } Order --> LineItem LineItem --> PurchasedConfiguration Order --> Printer Order --> Shipper class Printer class Shipper @enduml
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@startuml title Contact information lookup sequence diagram participant "Consumer service" as consumer #99FF99 participant api database "Notifications\ntable" as notifications_table database "RecipientIdentifier\ntable" as identifiers_table queue "lookup_va_profile_id\ntask queue" as lookup_va_profile_id_queue participant "lookup_va_profile_id\ntask runner" as lookup_va_profile_id_runner queue "lookup_contact_info\ntask queue" as lookup_contact_info_queue participant "lookup_contact_info\ntask runner" as lookup_contact_info_runner queue "deliver_email\ntask queue" as deliver_email_queue participant "deliver_email\ntask runner" as deliver_email_runner box External services #f3f3f3 participant "Master Person Index" as mpi participant "VA Profile" as vaprofile end box consumer -> api : POST to send email with lookup: /v2/notifications/email activate api note right of consumer ""{"" "" templated_id: abcd"" "" recipient_identifier: {"" "" id_type: ICN"" "" value: efgh"" "" }"" ""}"" end note api -> notifications_table: persist notification with blank email address api -> identifiers_table: persist Recipient ID for this notification ID api -> lookup_va_profile_id_queue: enqueue **lookup_va_profile_id** task with notification ID activate lookup_va_profile_id_queue api -> consumer: Partial response note right of consumer ""{"" "" id: xyz"" "" ..."" ""}"" end note deactivate api ... lookup_va_profile_id_runner -> lookup_va_profile_id_queue: dequeue **lookup_va_profile_id** task deactivate lookup_va_profile_id_queue activate lookup_va_profile_id_runner lookup_va_profile_id_runner -> identifiers_table: get Recipient ID for this notification ID identifiers_table -> lookup_va_profile_id_runner: Recipient ID lookup_va_profile_id_runner -> mpi: get VAPROFILEID for this Recipient ID mpi -> lookup_va_profile_id_runner: VAPROFILEID lookup_va_profile_id_runner -> identifiers_table: persist VAPROFILEID for this notification ID lookup_va_profile_id_runner -> lookup_contact_info_queue: enqueue **lookup_contact_info** task with notification ID deactivate lookup_va_profile_id_runner activate lookup_contact_info_queue ... lookup_contact_info_runner -> lookup_contact_info_queue: dequeue **lookup_contact_info** task deactivate lookup_contact_info_queue activate lookup_contact_info_runner lookup_contact_info_runner -> identifiers_table: get VAPROFILEID for this notification ID identifiers_table -> lookup_contact_info_runner: VAPROFILEID lookup_contact_info_runner -> vaprofile: get contact info for this VAPROFILEID vaprofile -> lookup_contact_info_runner: contact info lookup_contact_info_runner -> notifications_table: update notification to persist email address lookup_contact_info_runner -> deliver_email_queue: enqueue **deliver_email** task with notification ID deactivate lookup_contact_info_runner activate deliver_email_queue ... deliver_email_runner -> deliver_email_queue: dequeue **deliver_email** task deactivate deliver_email_queue activate deliver_email_runner deliver_email_runner -> deliver_email_runner rnote right: Send email @enduml
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@startuml 'https://plantuml.com/sequence-diagram class Word_Finder{ +{static}readFile: BufferedReader + main(arg: String[]): void + fileRead(inout inputFile: BufferedReader, fileName: String): ArrayList<String> + wordFrequencyMapCreator(fileContent : ArrayList<String> ) : Map <String, Integer> + printHistogram(sortedMap : SortedSet<Map.Entry<String ,Integer>> ) : void + sortMapsByValue(map: Map<K,V>) : <K,V extends Comparable<? super V>> SortedSet<Map.Entry<K,V>> } class fileReader_WordbyWord { +{static} fileReaderWord(inputFile BufferedReader, fileName String): ArrayList<String> } @enduml
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@startuml class Core { } Warehouse --> Core class Warehouse { addProduct(Product[]) removeProduct(Product[]) } Product <-- Warehouse class Product { } Purchase --> Product Purchase --> Warehouse class Purchase { } Purchase -> Supplier class Supplier { } Selling --> Product Selling --> Warehouse class Selling { } Customer <- Selling class Customer { } @enduml
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@startuml participant "Cron" as cron participant "GitHub PR" as ghPr participant "OpenShift4" as bootstrap participant "Trigger Service" as trigger participant "Pipeline CI" as pipelineCI == Cron Install bootstrap cluster == autonumber cron->bootstrap: Cleanup old OpenShift4 cluster install cron->bootstrap: BootStrap Temporary OpenShift4 cluster bootstrap<-cron: Check until installed cron->bootstrap: Install TektonCD Pipeline/Triggers == Start Nightly CI PR == autonumber cron->ghPr: Nightly PR gets created for validating nightly CI ghPr->bootstrap: Github Webhook Postback to OpenShift Route bootstrap->trigger: Webhook event to TektonCD Trigger route and service trigger->pipelineCI: Trigger create a PipelineRun for CI @enduml
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@startuml autonumber hide footbox box "Home" participant User << (M,#27AE60) >> participant "John Smith" as A #3498DB end box actor B database C User -> A: DoWork activate A == Initialization == A -> B: << createRequest >> activate B autonumber 15 B -> C: DoWork activate C #E74C3C ...5 minutes latter... C --> B: WorkDone destroy C B --> A: RequestCreated deactivate B note right This is **bold** This is //italics// This is ""monospaced"" Thissss is --stroked-- This is __underlined__ end note A -> User: Done deactivate A footer //This is an example of a **sequence diagram**// @enduml
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@startuml partition "Stack-Developer" #cccccc { (*) --> "Start Here" } partition "system.name" #ffaaaa { "Start Here" --> "Here" } @enduml
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@startuml title __API's Class Diagram__\n package org.concordion { package org.concordion.api { abstract class AbstractCommand { + getExamples() + execute() + setUp() + verify() + modifyCommandCallTree() } } } package org.concordion { package org.concordion.api { abstract class AbstractCommandDecorator { - command : Command + AbstractCommandDecorator() + setUp() + execute() + verify() + modifyCommandCallTree() {abstract} # process() } } } package org.concordion { package org.concordion.api { interface AfterExample { } } } package org.concordion { package org.concordion.api { interface AfterSpecification { } } } package org.concordion { package org.concordion.api { interface AfterSuite { } } } package org.concordion { package org.concordion.api { interface BeforeExample { } } } package org.concordion { package org.concordion.api { interface BeforeSpecification { } } } package org.concordion { package org.concordion.api { interface BeforeSuite { } } } package org.concordion { package org.concordion.api { interface Command { {abstract} + setUp() {abstract} + execute() {abstract} + verify() {abstract} + modifyCommandCallTree() } } } package org.concordion { package org.concordion.api { class CommandCall { - children : CommandCallList - command : Command - expression : String - resource : Resource - element : Element - parameters : Map<String, String> - constantsForExecution : Map<String, Object> - bypassExecution : boolean + CommandCall() + setBypassExecution() + bypassExecution() + setConstantForExecution() + getConstantForExecution() + getParent() + setUp() + execute() + verify() + appendChild() + getChildren() + getCommand() + getElement() + getExpression() + getResource() + hasChildCommands() + setElement() + setParameters() + getParameter() + getParameter() + modifyTree() + transferToParent() } } } package org.concordion { package org.concordion.api { class CommandCallList { - commandCalls : List<CommandCall> + isEmpty() + setUp() + execute() + verify() + processSequentially() + append() + size() + get() + asCollection() + remove() } } } package org.concordion { package org.concordion.api { interface CommandFactory { {abstract} + createCommand() } } } package org.concordion { package org.concordion.api { interface ConcordionResources { {abstract} + value() {abstract} + insertType() {abstract} + includeDefaultStyling() } } } package org.concordion { package org.concordion.api { enum InsertType { LINKED EMBEDDED } } } package org.concordion { package org.concordion.api { interface ConcordionScoped { {abstract} + value() } } } package org.concordion { package org.concordion.api { class Element { {static} + XHTML_PREFIX : String {static} + XHTML_URI : String {static} - namespaceMappings : XPathContext - xomElement : Element + Element() + Element() + getText() + addStyleClass() + appendNonBreakingSpace() + appendText() + appendNonBreakingSpaceIfBlank() + prependText() + prependChild() + appendChild() + removeChild() - getChildNodes() + moveChildrenTo() + setId() + addAttribute() + getAttributeValue() + getAttributeValue() + removeAttribute() + removeAttribute() + moveAttributesTo() - isBlank() + toXML() + getRootElement() + getFirstChildElement() + hasChildren() + hashCode() + equals() + getLocalName() + isNamed() + getDescendantElements() - xpathForElementName() + getChildElements() + getChildElements() - wrapXomElements() + getFirstDescendantNamed() + appendSister() + getElementById() + getParentElement() + deepClone() } } } package org.concordion { package org.concordion.api { interface Evaluator { {abstract} + getVariable() {abstract} + setVariable() {abstract} + evaluate() } } } package org.concordion { package org.concordion.api { interface EvaluatorFactory { {abstract} + createEvaluator() } } } package org.concordion { package org.concordion.api { class ExampleCommandCall { - exampleName : String - commandCall : CommandCall + ExampleCommandCall() + getExampleName() + getCommandCall() } } } package org.concordion { package org.concordion.api { interface ExampleName { } } } package org.concordion { package org.concordion.api { interface ExpectedToFail { } } } package org.concordion { package org.concordion.api { interface ExpectedToPass { } } } package org.concordion { package org.concordion.api { interface FailFast { {abstract} + onExceptionType() } } } package org.concordion { package org.concordion.api { interface Fixture { {abstract} + getFixtureObject() {abstract} + getFixtureClass() {abstract} + getClassPathRoots() {abstract} + getClassHierarchyParentFirst() {abstract} + getSpecificationDescription() {abstract} + getFixturePathWithoutSuffix() {abstract} + setupForRun() {abstract} + beforeSuite() {abstract} + afterSuite() {abstract} + beforeSpecification() {abstract} + afterSpecification() {abstract} + beforeProcessExample() {abstract} + beforeExample() {abstract} + afterExample() {abstract} + afterProcessExample() } } } package org.concordion { package org.concordion.api { interface FixtureDeclarations { {abstract} + declaresFullOGNL() {abstract} + declaresFailFast() {abstract} + getDeclaredFailFastExceptions() {abstract} + declaresResources() {abstract} + getDeclaredImplementationStatus() {abstract} + getDeclaredConcordionOptionsParentFirst() } } } package org.concordion { package org.concordion.api { interface FullOGNL { } } } package org.concordion { package org.concordion.api { enum ImplementationStatus { UNIMPLEMENTED EXPECTED_TO_FAIL EXPECTED_TO_PASS tag annotation } } } package org.concordion { package org.concordion.api { class MultiValueResult { {static} - serialVersionUID : long + with() {static} + multiValueResult() } } } package org.concordion { package org.concordion.api { class Resource { - path : String - parts : String[] - name : String - isPackage : boolean + Resource() + getPath() - isPackage() - endsWithSlash() - getPackage() + getParent() + getRelativePath() - getPathPieces() + getName() + getRelativeResource() - removeAnyLeadingDotSlashFrom() + toString() + hashCode() + equals() } } } package org.concordion { package org.concordion.api { enum Result { SUCCESS FAILURE EXCEPTION IGNORED } } } package org.concordion { package org.concordion.api { interface ResultRecorder { {abstract} + record() {abstract} + recordFailFastException() {abstract} + setSpecificationDescription() {abstract} + record() {abstract} + setForExample() {abstract} + setImplementationStatus() {abstract} + getImplementationStatus() } } } package org.concordion { package org.concordion.api { interface ResultSummary { {abstract} + assertIsSatisfied() {abstract} + assertIsSatisfied() {abstract} + hasExceptions() {abstract} + getSuccessCount() {abstract} + getFailureCount() {abstract} + getExceptionCount() {abstract} + getIgnoredCount() {abstract} + print() {abstract} + print() {abstract} + printCountsToString() {abstract} + printCountsToString() {abstract} + getSpecificationDescription() {abstract} + isForExample() {abstract} + getImplementationStatus() } } } package org.concordion { package org.concordion.api { interface RunStrategy { {abstract} + call() } } } package org.concordion { package org.concordion.api { interface Runner { {abstract} + execute() } } } package org.concordion { package org.concordion.api { interface RunnerFactory { {abstract} + createRunner() } } } package org.concordion { package org.concordion.api { enum Scope { EXAMPLE SPECIFICATION } } } package org.concordion { package org.concordion.api { abstract class ScopedObjectHolder { {abstract} # create() # destroy() + get() + isCreated() } } } package org.concordion { package org.concordion.api { interface Source { {abstract} + createInputStream() {abstract} + canFind() {abstract} + readAsString() {abstract} + readResourceAsString() } } } package org.concordion { package org.concordion.api { enum SourceType { SPECIFICATION RESOURCE } } } package org.concordion { package org.concordion.api { interface Specification { {abstract} + process() } } } package org.concordion { package org.concordion.api { interface SpecificationByExample { {abstract} + setFixture() {abstract} + hasExampleCommandNodes() {abstract} + getSpecificationDescription() {abstract} + getExampleNames() {abstract} + processExample() {abstract} + finish() } } } package org.concordion { package org.concordion.api { interface SpecificationConverter { {abstract} + convert() } } } package org.concordion { package org.concordion.api { interface SpecificationLocator { {abstract} + locateSpecification() {abstract} + locateSpecification() } } } package org.concordion { package org.concordion.api { interface SpecificationLocatorWithType { {abstract} + locateSpecification() } } } package org.concordion { package org.concordion.api { interface SpecificationReader { {abstract} + readSpecification() {abstract} + canFindSpecification() {abstract} + setSpecificationConverter() {abstract} + setCopySourceHtmlTarget() } } } package org.concordion { package org.concordion.api { interface Target { {abstract} + write() {abstract} + copyTo() {abstract} + getOutputStream() {abstract} + delete() {abstract} + exists() {abstract} + resolvedPathFor() } } } package org.concordion { package org.concordion.api { interface Unimplemented { } } } AbstractCommand -up-|> Command AbstractCommandDecorator -up-|> Command CommandCall o-- CommandCall : parent ConcordionResources +-down- InsertType ScopedObjectHolder o-- T : value right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml frame Cidade { actor veiculo actor ambulancia actor hospital cloud nuvem veiculo <|-- ambulancia veiculo --> (Emite alerta) nuvem <-- (Emite alerta) nuvem --> (Recebe alerta sobre a ambulancia) veiculo <-- (Recebe alerta sobre a ambulancia) nuvem --> (Perigo a frente) veiculo <-- (Perigo a frente) ambulancia --> (informa trajeto) nuvem <-- (informa trajeto) nuvem --> (perigo a frente) veiculo <-- (perigo a frente) ambulancia --> (informacao do paciente) nuvem <-- (informacao do paciente) hospital <-- (evniar informacao do paciente) nuvem --> (evniar informacao do paciente) } @enduml
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/cdct/diagramme_de_sequence/plantuml/verrouiller.puml
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SKAVALT-io/esidom_doc
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@startuml verrouiller l'application actor "Utilisateur" as u participant "Esidom front-end" as fe participant "Esidom back-end" as m participant "Home Assistant" as ha u -> fe: Verrouiller l'application fe -> m: DELETE /auth\n\ {\n\ token: <String>\n\ } m -> ha: POST /auth/token \n formdata {action: revoke token: {token}} ha --> m: 200 - Ok m --> fe: 204 - No content fe --> u: L'application est verrouillée @enduml
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/src/main/java/com/rezahdrm/behavioral/chainofresponsibility/chainOfResponsibilityUML.puml
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reza-hdrm/DesignPatterns
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@startuml package handler { abstract class MessageHandler { # nextHandler : MessageHandler + {abstract} handle(message:Message) : void } class EmailMessageHandler class FaxMessageHandler class SMSMessageHandler MessageHandler "1"<--*"1" MessageHandler EmailMessageHandler --|> MessageHandler FaxMessageHandler --|> MessageHandler SMSMessageHandler --|> MessageHandler } package service { class MessageService { + sendMessage(message : Message) : void } } class Message{ - value : String - destinationMap : Map<Destination,String> + setters() & getters + {static}getBuilder() : MessageBuilder } enum Destination { SMS, FAX, EMAIL } class MessageBuilder <<static>> { - value : String - destinationMap : Map<Destination,String> + setValue(value:String) : MessageBuilder + addDestination(destination:Destination,value:String) : MessageBuilder + createMessage() : Message } class MessageTest { + messageTest() : void } MessageService ..> Message Destination ---+ Message MessageBuilder ---+ Message MessageTest ..> Message MessageTest ..> MessageService MessageHandler ...> Message @enduml
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/uml/api/TransactionDraft.puml
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commercetools/commercetools-api-reference
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface TransactionDraft [[TransactionDraft.svg]] { timestamp: DateTime type: [[TransactionType.svg TransactionType]] amount: [[Money.svg Money]] interactionId: String state: [[TransactionState.svg TransactionState]] custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] } interface PaymentDraft [[PaymentDraft.svg]] { customer: [[CustomerResourceIdentifier.svg CustomerResourceIdentifier]] anonymousId: String externalId: String interfaceId: String amountPlanned: [[Money.svg Money]] amountAuthorized: [[Money.svg Money]] authorizedUntil: String amountPaid: [[Money.svg Money]] amountRefunded: [[Money.svg Money]] paymentMethodInfo: [[PaymentMethodInfo.svg PaymentMethodInfo]] paymentStatus: [[PaymentStatusDraft.svg PaymentStatusDraft]] transactions: [[TransactionDraft.svg List<TransactionDraft>]] interfaceInteractions: [[CustomFieldsDraft.svg List<CustomFieldsDraft>]] custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] key: String } interface MyPaymentAddTransactionAction [[MyPaymentAddTransactionAction.svg]] { action: String transaction: [[TransactionDraft.svg TransactionDraft]] } interface PaymentAddTransactionAction [[PaymentAddTransactionAction.svg]] { action: String transaction: [[TransactionDraft.svg TransactionDraft]] } TransactionDraft --> PaymentDraft #green;text:green : "transactions" TransactionDraft --> MyPaymentAddTransactionAction #green;text:green : "transaction" TransactionDraft --> PaymentAddTransactionAction #green;text:green : "transaction" @enduml
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DerToaster98/SysProgTIT18
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@startuml (*) --> "Initialise machine" --> ===ACTIVE=== if "Machine active?" then -down->[true] "M&M enters ColourWheel" --> "ColourWheel determines colour" -down-> "Turn on correct LEDs" --> "Turn ColourWheel" if "M&M gone?" then -down->[true] "Position Outlet" --> "Release M&M" --> "Increment counter" -up-> ===ACTIVE=== else -left->[false] "Turn ColourWheel" endif else -left->[false] ===ACTIVE=== endif (*) --> "OnButton" --> "Deactivate interrupts" --> "Toggle machine active" --> "Wait 50ms" --> "Activate interrupts" --> (*) @enduml
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activity
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@startuml (*) --> "Create Comment" --> ==CREATING== ==CREATING== --> "Add to Dashboard" ==CREATING== --> "Add to Thread" "Add to Dashboard"-->==CREATED== "Add to Thread"--> ==CREATED== -->"Send Email" if "" then -->wait 2 days -->"Delete Comment" as Delete -->(*) else -->receive email -->"Display Comment" as Display -->(*) else -->decide on Dashboard if "" -->[Approve] Display else -->[Reject] Delete endif @enduml
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activity
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LRuffati/ing-sw-2019-9
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0a799e9da042808a2bf6319ba7b58e57b7748ff0
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2022-05-28T22:30:23.272515
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@startuml title Classes - Class Diagram package "gamemanager" { class Scoreboard { } class GameBuilder { } class Parser { } class DominationMode { } DominationMode --|> Scoreboard GameBuilder *--> Scoreboard GameBuilder ..> Parser } package "network" { interface ClientInterface { mirror() close() register() reconnect() pick() getMap() poll() modeRequest() } class ObjectMap { - logger {static} - ourInstance - choiceMap - choicesForPlayer - canNotSend {static} + get() - clearChache() - put() - checkPick() - newID() - handlePick() + pick() + poll() + clearCache() } interface ServerInterface { setToken() sendUpdate() sendException() ping() nofifyMap() onConnection() onDisconnection() onStarting() onTimer() onWinner() } class Player { - actor - username - password - color - gameMaster - uid - token - serverInterface - onLine + setActor() + getActor() + setUid() + getUid() + getUsername() + getColor() + isGameMaster() + getToken() + getPassword() + setServerInterface() + getServerInterface() + setOnLine() + isOnLine() + toString() } class Database { - logger {static} - ourInstance - mainController - controllerByToken - usersByToken - usersByUsername - networkByToken - gameMaster - colors - disconnectedToken - connectedToken - wait {static} + get() + setMainController() + getMainController() + getUserByToken() + getNetworkByToken() + getControllerByToken() + login() + login() + logout() + logout() + gameMaster() + getConnectedTokens() + getDisconnectedToken() + getPlayers() + getSlaveControllers() } Database *--> Player Database *--> ServerInterface } package "controller" { class ClientController { - logger - view - network - stack - gameMap - repeatedTask - timerForPolling - polling - normalMode - firstMap - filterWait - timer - signals - stopped + attachView() + login() + login() + quit() + pick() + restartSelection() - rollbackFromServer() + rollback() + onControllerMessage() - elaborate() - emptyPick() - handlePrintMap() - poll() - initPolling() - setPolling() + getMap() + updateMap() + onStarting() + onTimer() + onConnection() + onWinner() + add() + reset() + stop() - quitForDisconnection() } package "controllerclient" { class ControllerMessageClient { + id - type - choiceBoard - changes - sandbox + type() + genView() + getMessage() + sandboxView() + pick() } class ClientControllerClientInterface { pick() restartSelection() rollback() login() login() quit() getMap() attachView() } class ClientControllerNetworkInterface { updateMap() onControllerMessage() onConnection() onStarting() onTimer() onWinner() reset() } } class MainController { - logger {static} - TIME_BEFORE_STARTING {static} - MIN_PLAYER {static} - MAX_PLAYER {static} + TIMEOUT_TIME - closeGameAtEndTurn - numOfPlayer - timerForStarting - timerRunning - gameStarted - scoreboard - gameMap - game - gameMode - slaveControllerList - slaveMap - firstRoundOver - gameOver - normalMode + getSlaveByUID() - checkGameStart() + connect() + reconnect() + canConnect() + isGameStarted() + logout() - notifyConnection() notifyDisconnection() - notifyStarting() - notifyTimer() - notifyWinner() - startGame() - createGame() - timerClose() - timerStart() + bind() {static} + main() - firstRound() + resolveEffect() - broadcastEffectMessage() + endTurn() - startRespawn() endGame() + getGameMap() - setGameMap() + modeRequest() } class SlaveController { - player - network - currentMessage + main - notificationList - onTimeout - timeoutWindow + lockMessageSet + startMainAction() - setPowUps() - getNotifications() + startRespawn() + startTagback() + getInstruction() onConnection() onDisconnection() onStarting() onTimer() onWinner() + isOnline() + getSelf() + addNotification() + sendMap() + getCurrentMessage() + setCurrentMessage() + makeGrabChoice() } ClientController ..> ControllerMessageClient SlaveController *--> Player SlaveController *--> Database SlaveController *--> MainController ClientController *--> ClientInterface ClientController --|> ClientControllerClientInterface ClientController --|> ClientControllerNetworkInterface } package "actions" { package "conditions" { class HasCondition { - negated + checkTarget() } class InCondition { - negated + checkTarget() } class ReachesCondition { - min - max - negate + checkTarget() } class Condition { + checkTarget() } class SeenCondition { - negate + checkTarget() } class DistantCondition { - min - max - negated - logical + checkTarget() } HasCondition --|> Condition InCondition --|> Condition ReachesCondition --|> Condition SeenCondition --|> Condition DistantCondition --|> Condition } package "effects" { enum EffectType { } class MarkTemplate { - targetId - amount + spawn() } class ReloadTemplate { + spawn() } class MarkEffect { - amount - uid + type() + mergeInGameMap() effectString() + targetedPlayers() } class PayWithAmmoEffect { - amountToPay + type() + mergeInGameMap() + newAmmoAvailable() effectString() } interface Effect { type() newWeapons() newLocations() newAmmoAvailable() mergeInGameMap() newUsedPowUp() targetedPlayers() } class GrabEffect { + type + type() + mergeInGameMap() } class GrabTemplate { + spawn() } interface EffectTemplate { spawn() } class PayWithPowUpEffect { - powerup + type() + mergeInGameMap() + newUsedPowUp() effectString() } class Fire { + spawn() } class MoveTemplate { - target - destination + spawn() } class ReloadEffect { - weapon + type() + newWeapons() + mergeInGameMap() effectString() } class DamageEffect { - uid - amount - raw + type() + mergeInGameMap() effectString() + targetedPlayers() } class PayTemplate { - amount + spawn() } class DamageTemplate { - targetId - amount + spawn() } class MoveEffect { - pawn - dest + type() + newLocations() + mergeInGameMap() effectString() + targetedPlayers() } Effect <|-- GrabEffect Effect <|-- PayWithAmmoEffect Effect <|-- PayWithPowUpEffect Effect <|-- DamageEffect Effect <|-- MoveEffect Effect <|-- MarkEffect Effect <|-- ReloadEffect EffectTemplate <|-- GrabTemplate EffectTemplate <|-- PayTemplate EffectTemplate <|-- DamageTemplate EffectTemplate <|-- MoveTemplate EffectTemplate <|-- ReloadTemplate EffectTemplate <|-- Fire EffectTemplate <|-- MarkTemplate EffectType <--* GrabEffect EffectType <.. PayWithAmmoEffect EffectType <.. PayWithPowUpEffect EffectType <.. DamageEffect EffectType <.. MoveEffect EffectType <.. Effect EffectType <.. MarkEffect EffectType <.. Fire EffectType <.. ReloadEffect } package "selectors" { class ReachableSelector { - min - max + select() } class VisibleSelector { + select() } class HasSelector { + select() } class DistanceSelector { - min - max - logical + select() } class IsSelector { + select() } class ContainedSelector { + select() } interface Selector { select() } class ExistSelector { + select() } Selector <|-- ReachableSelector Selector <|-- VisibleSelector Selector <|-- HasSelector Selector <|-- DistanceSelector Selector <|-- IsSelector Selector <|-- ContainedSelector Selector <|-- ExistSelector } package "targeters" { package "interfaces" { class Visible { seen() } class HavingPointLike { filteringHas() } class PointLike { location() tilesSeen() reachableSelector() reachableSelector() distanceSelector() distanceSelector() } class SuperTile { containedTiles() } class TargetedSelector { reachedCondition() distanceCondition() containedSelector() } HavingPointLike --|> Targetable SuperTile --|> Targetable TargetedSelector --|> Targetable Visible --|> Targetable PointLike --|> Targetable } package "targets" { class GroupTarget { - targets + getSelectedPawns() + getSelectedTiles() + generateView() } class RoomTarget { - roomid + getSelectedPawns() + getSelectedTiles() + filteringHas() + containedTiles() + seen() + generateView() } class DominationPointTarget { + tilesSeen() + reachableSelector() } class DirectionTarget { - tiles + getSelectedPawns() + getSelectedTiles() + containedTiles() + filteringHas() + generateView() } class TileTarget { - tileUID + getSelectedPawns() + getSelectedTiles() + filteringHas() + location() + tilesSeen() + distanceSelector() + containedTiles() + reachedCondition() + distanceCondition() + containedSelector() + seen() + generateView() } class BasicTarget { - selfUID {static} + basicFactory() + getSelectedPawns() + getSelectedTiles() + isSelf() + location() + tilesSeen() + distanceSelector() + reachedCondition() + distanceCondition() + containedSelector() + seen() + coexistingTiles() + generateView() } class Targetable { getSelectedPawns() getSelectedTiles() equals() isSelf() generateView() } PointLike <|-- BasicTarget Visible <|-- BasicTarget TargetedSelector <|-- BasicTarget Targetable <|-- GroupTarget PointLike <|-- TileTarget SuperTile <|-- TileTarget TargetedSelector <|-- TileTarget Visible <|-- TileTarget HavingPointLike <|-- TileTarget HavingPointLike <|-- DirectionTarget SuperTile <|-- DirectionTarget Visible <|-- RoomTarget HavingPointLike <|-- RoomTarget SuperTile <|-- RoomTarget BasicTarget <|-- DominationPointTarget } class Targeter { {static} - targetBuilders {static} - groupString - sandbox - selector - filters - master - previousTargets - newTarg - targetID - type - optional - isNew - description + giveChoices() } class TargeterTemplate { selector filters type + optional + newTarg + automatic + description } } package "utils" { class AmmoAmount { {static} - maximumAmmo {static} - limit() + getOnlyColor() } interface WeaponChooser { params() + showOptions() + pick() } interface ChoiceMaker { giveTargets() giveTargetsWithDescr() getDescription() showOptions() pick() } enum AmmoColor { + toRGB() + toColor() } class AmmoAmountUncapped { {static} + zeroAmmo - amounts + getAmounts() + canBuy() # canBeBought() + subtract() + add() + toString() } class WildCardAmmo { + canBuy() # canBeBought() + subtract() } enum PowerUpType { } interface ActionPicker { showActionsAvailable() pickAction() } AmmoAmountUncapped <|-- WildCardAmmo AmmoAmountUncapped <|-- AmmoAmount AmmoColor <--* AmmoAmountUncapped } class ActionInfo { - contempList - name - description - show - actionId - cost - actionRequirements - targetRequirements - masterAction + getName() + getDescription() + isShow() + getActionId() + getCost() + getActionRequirements() + getTargetRequirements() + getMasterAction() + getContempList() } class WeaponUse { - weapon - sandbox - finalizer existingTargets previousActions availableActions - canStop + showActionsAvailable() + pickAction() } class ActionBundle { - finalized - actionsPossible - sandboxFromMap - finalizer + showActionsAvailable() + pickAction() + isFinalized() } class ActionTemplate { - info - targeters - effects + getInfo() - verifyActions() - verifyTargets() - verifyCost() + actionAvailable() + getTargeters() + getEffects() + generate() + generateView() } class Action { - sandbox - info - targeterTemplates - previousTargets - unresolvedEffects - finalizer {static} - spawn() {static} - spawn() - giveChoiceMaker() + iterate() + iterate() } } package "board" { class Room { - roomID - color - tiles + getRoomID() + getColor() + getTiles() } class GameMap { - maxPos - roomUIDMap - tileUIDMap - position - damageableUIDMap - emptyTile - deckOfWeapon - deckOfAmmoCard - deckOfPowerUp {static} + gameMapFactory() + createSandbox() + getTile() + getRoom() + getPawn() + getPosition() + allTiles() + getCoord() + neighbors() + containedPawns() + room() + tile() tilesInRoom() getSurroundings() getVisible() + refill() + getGrabbable() + addGrabbable() + pickUpGrabbable() + pickUpPowerUp() + discardPowerUp() + discardAmmoCard() + discardWeapon() + getDamageable() + getDamageable() + getEmptyTile() + emptyWeaponDeck() - buildPawnForPlayers() + generateView() } class NeighTile { - tile - reachable logical() physical() } class Tile { - spawnPoint - roomID - neighbors + tileID - grabbableSet map + endTurn() # setMap() # getNeighbor() # getDirection() + getGrabbable() # addGrabbable() # pickUpGrabbable() + getColor() + getRoom() # getMapOfNeighbor() + spawnPoint() generateView() + getTileID() } enum Direction { } class Sandbox { - father - roomsTargeted - tilesTargeted - pawnsTargeted - effectsHistory - updatedLocations - updatedWeapons - usedPowerups - updatedAmmoAvailable + pov - map + uid + getUpdatedAmmoAvailable() + getEffectsHistory() + neighbors() + circle() + containedPawns() + room() + room() + tile() + tilesInRoom() + tilesSeen() + allTiles() + getRoom() + getTile() + getBasic() + getArsenal() + powerUpsAvailable() + generateTargetView() + generateTargetView() + generateTargetView() + generateTargetView() + generateView() + getUpdatedTotalAmmoAvailable() + canGrab() } class DominationPointTile { - controlPointActor - pawnID + addTrack() + getControlPointActor() + endTurn() # setMap() } class Coord { - pos + getX() + getY() + toString() + equals() + hashCode() } ParserMap *--> NeighTile ParserMap *--> Room ParserMap *--> Direction DominationPointTile --|> Tile Tile *--> NeighTile Tile *--> Direction GameMap *--> Coord GameMap *--> Room GameMap *--> Tile SandBox *--> GameMap } package "grabbables" { class TagBack { + canUse() + usePowup() } class Teleporter { + canUse() + usePowup() } class Weapon { - buyCost - reloadCost - name - weaponID - description - actions + getWeapon() + getName() + getBuyCost() + getReloadCost() + getActions() + canReload() + canPickUp() + equals() + hashCode() + generateView() + generateView2() } class Newton { + canUse() + usePowup() } class AmmoCard { - ammoAmount - numOfPowerUp + getAmmoAmount() + getNumOfPowerUp() + generateView() + toString() + equals() + hashCode() + getCard() } class Deck <Generic Class>{ - deckIterator - stash - pickedCard + next() + take() + hasNext() + discard() + isPicked() + getDeckState() } class TargScope { + canUse() + usePowup() } class Grabbable { - uid + getId() + equals() + hashCode() + getNumOfPowerUp() + getAmmoAmount() + getWeapon() + getCard() } class PowerUp { - type - color + canUse() + usePowup() + getType() + getAmmo() + toString() + equals() + hashCode() + generateView() + spawnLocation() {static} + powerUpFactory() } Grabbable <|-- PowerUp Grabbable <|-- Weapon Grabbable <|-- AmmoCard PowerUp <|-- TagBack PowerUp <|-- Newton PowerUp <|-- Teleporter PowerUp <|-- TargScope } package "player" { class DominationPoint { - tile - uid + getDominationPointTile() + targetFactory() + getDamageableUID() + move() } class ControlPointActor { - damaged - spawnColor - stepped + damage() + damageRaw() + steppedOn() + addMark() + endTurn() } class Pawn { - tile # actor + damageableUID - map - color - colorString - username setBinding() + move() + getTile() + getActor() + getDamageableUID() + getMap() + setColor() + setColorString() + setUsername() + getUsername() + generateView() - getActorView() - getActorView() + targetFactory() } class ActionTemplateOptions { {static} - muovi3 {static} - muovi4 {static} - grab {static} - shoot {static} - muovi2grab {static} - muovi1spara {static} - muoviricspara {static} - muovi2ricspara {static} - muovi3grab {static} getActionsStandard() {static} getFrenzyActions() } class Actor { - logger {static} - HP {static} - MAX_WEAPON {static} - MAX_PUP - lastInFrenzy - points - numOfDeaths - damageTaken - marks - unloadedWeapon - loadedWeapon - powerUps - ammoAvailable - startingPlayerMarker - gm - pawnID - damagedBy - frenzy - flipBoard - afterFirst + getDamagedBy() + removeDamager() + setBinding() + pawn() + move() + discardPowerUp() + drawPowerUpRaw() + pickUp() + pickUp() + reloadWeapon() + useWeapon() + pay() + pay() + getPoints() + damageRaw() + damage() + getDamageTaken() + addPoints() + getAmmo() + getNumOfDeaths() + getFrenzy() + getMarks() + getGm() + getFirstPlayer() + isDead() + addMark() + numOfMarksApplied() + respawn() + pawnID() + getLoadedWeapon() + getUnloadedWeapon() + getPowerUp() + getActions() + setLastInFrenzy() + isLastInFrenzy() + beginFF() + endTurn() } Actor ..> ActionTemplateOptions ControlPointActor --|> Actor Pawn *--> Actor DominationPoint --|> Pawn } package "uid" { class GrabbableUID { } class RoomUID { } class DamageableUID { } class ObjectUID { - uid + equals() + hashCode() - getUID() } class TileUID { } GrabbableUID --|> ObjectUID RoomUID --|> ObjectUID TileUID --|> ObjectUID DamageableUID --|> ObjectUID DamageableUID <--* Pawn TileUID <--* Pawn } package "viewClasses" { class ActionView { - name - actionId - cost + getName() + getActionId() + getCost() } class ActorView { - colorString - color - username - uid - position - numOfDeaths - score - firstPlayer - ammo - damageTaken - marks - loadedWeapon - unloadedWeapon - powerUp - hp + getHP() + setColor() + setUsername() + setPosition() + setDamageTaken() + setMarks() + setLoadedWeapon() + setUnloadedWeapon() + setPowerUp() + setScore() + setNumOfDeaths() + setFirstPlayer() + setAmmo() + setHp() + color() + name() + position() + damageTaken() + marks() + numOfDeaths() + firstPlayer() + score() + uid() + ammo() + loadedWeapon() + unloadedWeapon() + powerUp() + setColorString() + colorString() + equals() + hashCode() } class AmmoCardView { - numOfRed - numOfBlue - numOfYellow - numOfPowerUp - uid + setAll() + setUid() + numOfBlue() + numOfPowerUp() + numOfRed() + numOfYellow() + uid() } class ActorListView { - actorView + getActorList() } class WeaponView { - name - reloadCost - buyCost - uid - actionDescriptions + name() + buyCost() + reloadCost() + uid() + setName() + setBuyCost() + setReloadCost() + setUid() + setActionDescriptions() + actionDescription() } class TargetView { - gameMapViewId - damageableUIDList - tileUIDList - dedicatedColor + getGameMapViewId() + getDamageableUIDList() + getTileUIDList() + isDedicatedColor() } class TileListView { - tileList + getTileList() } class TileView { - uid - color - spawnPoint - nearTiles - players - weapons - ammoCard + setColor() + setSpawnPoint() + setNearTiles() + setPlayers() + setUid() + setAmmoCard() + setWeapons() + color() + spawnPoint() + nearTiles() + players() + uid() + ammoCard() + weapons() } class GameMapView { - tiles - maxPos - you - players - skullBox - spawnTracker - dominationPointActor - gameMode + maxPos() + allTiles() + getTiles() + allCoord() + getCoord() + getPosition() + players() + you() + skullBox() + spawnTracker() + gameMode() + dominationPointActor() + setTiles() + setTile() + setMax() + setYou() + setPlayers() + setGameMode() + setDominationPointActor() + setSpawnTracker() + setSkullBox() } class PowerUpView { - ammo - type - uid + setAmmo() + setType() + setUid() + type() + ammo() + uid() } TileListView *--> TileView TileView *--> WeaponView TileView *--> AmmoCardView GameMapView *--> TileView ActorListView *--> ActorView GameMapView *--> ActorView ActorView *--> PowerUpView ActorView *--> WeaponView Pawn ..> ActorView Pawn ..> GameMapView } ObjectMap ..> ControllerMessageClient Targeter ..> TargeterTemplate Targeter ..> TargetView ActionBundle ..> ActionView ActionBundle ..> Action WeaponUse ..> Action Action *--> ActionInfo ActionInfo *--> ActionTemplate GameBuilder *--> Deck PowerUp *--> PowerUpType Action ..> ChoiceMaker SlaveController ..> WeaponChooser ActionBundle --|> ActionPicker ObjectMap ..> Database Database ..> MainController @enduml
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@startuml skinparam classAttributeIconSize 0 class party{ {field} id {field} partyname {field} user_id {field} partyAddress {field} partyTown {field} partyCountry } class users{ {field} id {field} name {field} email } class wishlists{ {field} id {field} party_id {field} user_id {field} tickets : boolean } class articles{ {field} id {field} party_id {field} articlename } class articleList{ {field} id {field} user_id {field} articles_id } class mail class participants{ {field} id {field} party_id {field} user_id {field} participate :boolean {field} sendInvitation :date sendMail() } users "1"--"*" party party "1"--"0.." wishlists users "1"--"1" wishlists party "1"--"0..*" participants users "1"--"1" participants wishlists "1"--"*" articles users "1"--"*" articleList articles "1"--"*" articleList @enduml
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@startuml "work-context.png" Package WorkContext { class WorkContext { id: string url: URL.ContextURL schema: URL.HypertyCatalogueURL name = "<username>-work" type = "activity" description = "working" time?: date values: ContextValue[] tag?: string } class WorkTaskContext { id: string url: URL.ContextURL schema: URL.HypertyCatalogueURL name = "<username>-<ContextualCommWorkTask.name>-work" type = "activity" description = "working on <ContextualCommWorkTask.name>" time?: date values: ContextValue[] tag?: string } class WorkTaskUserContext { id: string url: URL.ContextURL schema: URL.HypertyCatalogueURL name = "<username>-<taskname>-<ContextualCommWorkTaskUser.user.profile.username>-work" type = "activity" description = "working with <ContextualCommWorkTaskUser.user.profile.username>" time?: date values: ContextValue[] tag?: string } abstract class AbstractWorkContext { id: string url: URL.ContextURL schema: URL.HypertyCatalogueURL name: string type = "activity" description: string time?: date values: ContextValue[] tag?: string } class TimeActivity { type = "activity" name = "second" unit = "s" value : float time: date updateTime: date } note bottom : value = activity duration \n time = activity start \n updateTime = last time value was updated class LocationLatitude { type = "location" name = "degrees-latitude" unit = "lat" value : float time: date updateTime: date } class LocationLongitude { type = "location" name = "degrees-longitude" unit = "lon" value : float time: date updateTime: date } class Availability { type = "availability" name = "availability" unit = "pres" value : Context.AvailabilityStatus time: date updateTime: date } class UserActivity { type = "user-activity" name = "user-activity" unit = "act" value : Context.UserActivity time: date updateTime: date } class UserCommunication { type = "user-communication" name = "user-communication" unit = "comm" value : Context.UserCommunication time: date updateTime: date } } WorkContext -down-|> AbstractWorkContext WorkTaskContext -down-|> AbstractWorkContext WorkTaskUserContext -down-|> AbstractWorkContext AbstractWorkContext *-- "1..*" TimeActivity AbstractWorkContext *-- "0..*" LocationLatitude AbstractWorkContext *-- "0..*" LocationLongitude AbstractWorkContext *-- "0..*" Availability AbstractWorkContext *-- "0..*" UserActivity AbstractWorkContext *-- "0..*" UserCommunication AbstractWorkContext -right-|> Context.Context TimeActivity -down-|> Context.ContextValue LocationLatitude -down-|> Context.ContextValue LocationLongitude -down-|> Context.ContextValue Availability -down-|> Context.ContextValue UserActivity -down-|> Context.ContextValue UserCommunication -down-|> Context.ContextValue Context.ContextValue ---up[hidden]- Context.Context @enduml
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@startuml box User (Untrusted) participant User participant "Game Client" as Game participant "DLL Bind" as DllBind participant "Windows Registry" as Registry end box box Official Infrastructure (Trusted) #LightBlue participant "Renegade X Website" as AuthServer end box User -> Game: Launch Game -> User: Loading Screen (intro video) group Validate Cached AuthID Game -> DllBind: StartVerifyCachedAuthID() DllBind -> Registry: Read AuthToken activate Registry return AuthToken value alt AuthToken exists DllBind -> AuthServer: Validate AuthID Request DllBind -> Game: True (Request started) loop Wait for response Game -> DllBind: CheckAuthRequest() DllBind --> Game: RequestInProgress end alt Authentication success AuthServer --> DllBind: Authentication Token, ID Game -> DllBind: CheckAuthRequest() DllBind --> Game: Success Game -> User: Go to main menu / join server else Authentication failed AuthServer --> DllBind: Authentication Failed Game -> DllBind: CheckAuthRequest() DllBind --> Game: Failure Game -> User: Go to Login Screen else Authentication Server Offline / No Response Game -> DllBind: CheckAuthRequest() DllBind --> Game: Timeout Game -> User: "Unable to login; continue anyways?" alt User clicks 'Yes' User -> Game: Yes Game -> User: Go to main menu / join server else User clicks 'Exit' User -> Game: Exit Game -> Game: Exit end end else DllBind -> Game: False (No cached credentials) Game -> User: Go to Login end end group Login User -> Game: Login Credentials Game -> DllBind: StartLoginRequest() DllBind -> AuthServer: Authentication Request DllBind --> Game loop Wait for response Game -> DllBind: CheckAuthRequest() DllBind --> Game: RequestInProgress end alt Authentication Success AuthServer --> DllBind: Authentication Token, UserID opt Remember Me Checkbox Checked DllBind -> Registry: Store AuthID, UserID activate Registry return end Game -> DllBind: CheckAuthRequest() DllBind --> Game: Success Game --> User: Login Success; go to main menu / join server else Authentication Failure AuthServer --> DllBind: Authentication Failed Game -> DllBind: CheckAuthRequest() DllBind --> Game: Failure Game --> User: Display error; repeat Login else Authentication Server Offline / No Response Game -> DllBind: CheckAuthRequest() DllBind --> Game: Timeout Game -> User: "Unable to login; continue anyways?" alt User clicks 'Yes' User -> Game: Yes Game -> User: Go to main menu / join server else User clicks 'Exit' Game -> Game: Exit end end end @enduml
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@startuml autonumber hide footbox title Mencari Submenu Actor Admin boundary Dashborad_V boundary Submenu_V control Admin_C control Menu_C Entity Submenu_E Admin_C --> Dashborad_V: load->view() Dashborad_V --> Admin: Halaman Dashborad Admin --> Dashborad_V: tulis keyword yang ingin dicari pada form pencarian Dashborad_V --> Menu_C: searchsubmenu() Menu_C --> Submenu_E: Submenu_E --> Menu_C: Menu_C --> Submenu_V: load->view() Submenu_V --> Admin: Halaman Menu management @enduml
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/'***** License -------------- Copyright © 2017 Bill & Melinda Gates Foundation The Mojaloop files are made available by the Bill & Melinda Gates Foundation under the Apache License, Version 2.0 (the "License") and you may not use these files except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, the Mojaloop files are distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. Contributors -------------- This is the official list of the Mojaloop project contributors for this file. Names of the original copyright holders (individuals or organizations) should be listed with a '*' in the first column. People who have contributed from an organization can be listed under the organization that actually holds the copyright for their contributions (see the Gates Foundation organization for an example). Those individuals should have their names indented and be marked with a '-'. Email address can be added optionally within square brackets <email>. * Gates Foundation - Name Surname <name.surname@gatesfoundation.com> * Samuel Kummary <sam@modusbox.com> -------------- ******'/ @startuml ' declare title title 1.1.0. DFSP1 sends a Bulk Prepare Transfer request to DFSP2 autonumber ' Actor Keys: ' boundary - APIs/Interfaces, etc ' collections - Kafka Topics ' control - Kafka Consumers ' entity - Database Access Objects ' database - Database Persistance Store ' declare actors actor "DFSP1\nPayer" as DFSP1 actor "DFSP2\nPayee" as DFSP2 boundary "Bulk API Adapter" as BULK_API control "Bulk API Notification \nHandler" as NOTIFY_HANDLER collections "mojaloop-\nobject-store\n(**MLOS**)" as OBJECT_STORE boundary "Central Service API" as CSAPI collections "topic-\nbulk-prepare" as TOPIC_BULK_PREPARE control "Bulk Prepare\nHandler" as BULK_PREP_HANDLER collections "topic-\ntransfer-prepare" as TOPIC_TRANSFER_PREPARE control "Prepare Handler" as PREP_HANDLER collections "topic-\ntransfer-position" as TOPIC_TRANSFER_POSITION control "Position Handler" as POS_HANDLER collections "topic-\nbulk-processing" as TOPIC_BULK_PROCESSING control "Bulk Processing\nHandler" as BULK_PROC_HANDLER collections "topic-\nnotifications" as TOPIC_NOTIFICATIONS box "Financial Service Providers" #lightGray participant DFSP1 participant DFSP2 end box box "Bulk API Adapter Service" #LightBlue participant BULK_API participant NOTIFY_HANDLER end box box "Central Service" #LightYellow participant OBJECT_STORE participant CSAPI participant TOPIC_BULK_PREPARE participant BULK_PREP_HANDLER participant TOPIC_TRANSFER_PREPARE participant PREP_HANDLER participant TOPIC_TRANSFER_POSITION participant POS_HANDLER participant TOPIC_BULK_PROCESSING participant BULK_PROC_HANDLER participant TOPIC_NOTIFICATIONS end box ' start flow activate NOTIFY_HANDLER activate BULK_PREP_HANDLER activate PREP_HANDLER activate POS_HANDLER activate BULK_PROC_HANDLER group DFSP1 sends a Bulk Prepare Transfer request to DFSP2 note right of DFSP1 #yellow Headers - transferHeaders: { Content-Length: <int>, Content-Type: <string>, Date: <date>, FSPIOP-Source: <string>, FSPIOP-Destination: <string>, FSPIOP-Encryption: <string>, FSPIOP-Signature: <string>, FSPIOP-URI: <uri>, FSPIOP-HTTP-Method: <string> } Payload - bulkTransferMessage: { bulkTransferId: <uuid>, bulkQuoteId: <uuid>, payeeFsp: <string>, payerFsp: <string>, individualTransfers: [ { transferId: <uuid>, transferAmount: { currency: <string>, amount: <string> }, ilpPacket: <string>, condition: <string>, extensionList: { extension: [ { key: <string>, value: <string> } ] } } ], extensionList: { extension: [ { key: <string>, value: <string> } ] }, expiration: <string> } end note DFSP1 ->> BULK_API: POST - /bulkTransfers activate BULK_API BULK_API -> BULK_API: Validate incoming message\n<color #FF0000><b>Error codes:</b> 3000-3002, 3100-3107</color> loop BULK_API -> OBJECT_STORE: Persist individual transfers in the bulk to\nobject store: **MLOS.individualTransfers** activate OBJECT_STORE OBJECT_STORE --> BULK_API: Return messageId reference to the stored object(s) deactivate OBJECT_STORE end note right of BULK_API #yellow Message: { id: <messageId> to: <payeeFspName>, from: <payerFspName>, type: "application/json" content: { headers: <bulkTransferHeaders>, payload: { bulkTransferId: <uuid>, bulkQuoteId": <uuid>, payerFsp: <string>, payeeFsp: <string>, expiration: <timestamp>, hash: <string> } }, metadata: { event: { id: <uuid>, type: "bulk-prepare", action: "bulk-prepare", createdAt: <timestamp>, state: { status: "success", code: 0 } } } } end note BULK_API -> TOPIC_BULK_PREPARE: Route & Publish Bulk Prepare event \nfor Payer\n<color #FF0000><b>Error code:</b> 2003</color> activate TOPIC_BULK_PREPARE TOPIC_BULK_PREPARE <-> TOPIC_BULK_PREPARE: Ensure event is replicated \nas configured (ACKS=all)\n<color #FF0000><b>Error code:</b> 2003</color> TOPIC_BULK_PREPARE --> BULK_API: Respond replication acknowledgements \nhave been received deactivate TOPIC_BULK_PREPARE BULK_API -->> DFSP1: Respond HTTP - 202 (Accepted) deactivate BULK_API ||| TOPIC_BULK_PREPARE <- BULK_PREP_HANDLER: Consume message ref over TOPIC_BULK_PREPARE, BULK_PREP_HANDLER, TOPIC_TRANSFER_PREPARE: Bulk Prepare Handler Consume \n alt Success BULK_PREP_HANDLER -> TOPIC_TRANSFER_PREPARE: Produce (stream) single transfer message\nfor each individual transfer [loop] else Failure BULK_PREP_HANDLER --> TOPIC_NOTIFICATIONS: Produce single message for the entire bulk end ||| TOPIC_TRANSFER_PREPARE <- PREP_HANDLER: Consume message ref over TOPIC_TRANSFER_PREPARE, PREP_HANDLER, TOPIC_TRANSFER_POSITION: Prepare Handler Consume\n alt Success PREP_HANDLER -> TOPIC_TRANSFER_POSITION: Produce message else Failure PREP_HANDLER --> TOPIC_BULK_PROCESSING: Produce message end ||| TOPIC_TRANSFER_POSITION <- POS_HANDLER: Consume message ref over TOPIC_TRANSFER_POSITION, POS_HANDLER, TOPIC_BULK_PROCESSING: Position Handler Consume\n POS_HANDLER -> TOPIC_BULK_PROCESSING: Produce message ||| TOPIC_BULK_PROCESSING <- BULK_PROC_HANDLER: Consume message ref over TOPIC_BULK_PROCESSING, BULK_PROC_HANDLER, TOPIC_NOTIFICATIONS: Bulk Processing Handler Consume\n BULK_PROC_HANDLER -> OBJECT_STORE: Persist bulk message by destination to the\nobject store: **MLOS.bulkTransferResults** activate OBJECT_STORE OBJECT_STORE --> BULK_PROC_HANDLER: Return the reference to the stored \nnotification object(s): **messageId** deactivate OBJECT_STORE BULK_PROC_HANDLER -> TOPIC_NOTIFICATIONS: Send Bulk Prepare notification ||| TOPIC_NOTIFICATIONS <- NOTIFY_HANDLER: Consume message NOTIFY_HANDLER -> OBJECT_STORE: Retrieve bulk notification(s) by reference & destination:\n**MLOS.bulkTransferResults.messageId + destination** activate OBJECT_STORE OBJECT_STORE --> NOTIFY_HANDLER: Return notification(s) payload deactivate OBJECT_STORE ref over DFSP2, TOPIC_NOTIFICATIONS: Send notification to Participant (Payee)\n NOTIFY_HANDLER -> DFSP2: Send Bulk Prepare notification to Payee ||| end deactivate POS_HANDLER deactivate BULK_PREP_HANDLER deactivate PREP_HANDLER deactivate BULK_PROC_HANDLER deactivate NOTIFY_HANDLER @enduml
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@startuml class TimeFieldDrawer { {static} currentFrameRate : float <<get>> + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void {static} TimeField(rect:Rect, property:SerializedProperty, label:GUIContent) : void {static} TimeFieldWithEditMode(rect:Rect, property:SerializedProperty, label:GUIContent) : void } PropertyDrawer <|-- TimeFieldDrawer TimeFieldDrawer --> "state" WindowState @enduml
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@startuml CategoriasProducto hide circle class CategoriasProducto{ idCategoriaProducto: int categoria: string descripcion: string listarProductos(): List<Productos> } @enduml
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@startuml class VkApplicationInfo { VkStructureType sType; const void* pNext; const char* pApplicationName; uint32_t applicationVersion; const char* pEngineName; uint32_t engineVersion; uint32_t apiVersion; } class VkInstanceCreateInfo { VkStructureType sType; const void* pNext; VkInstanceCreateFlags flags; const VkApplicationInfo* pApplicationInfo; uint32_t enabledLayerCount; const char* const* ppEnabledLayerNames; uint32_t enabledExtensionCount; const char* const* ppEnabledExtensionNames; } class VkDebugUtilsMessengerCreateInfoEXT { VkStructureType sType; const void* pNext; VkDebugUtilsMessengerCreateFlagsEXT flags; VkDebugUtilsMessageSeverityFlagsEXT messageSeverity; VkDebugUtilsMessageTypeFlagsEXT messageType; PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback; void* pUserData; } VkInstanceCreateInfo::pApplicationInfo --> VkApplicationInfo VkInstanceCreateInfo::pNext --> VkDebugUtilsMessengerCreateInfoEXT @enduml
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@startuml class Document { content_id locale } note left: Mutable class Revision { number contents } note bottom: Immutable class Edition { number } note left: Mutable class Status { state } note bottom Initally Immutable end note Document --> Edition : current Document ..> Edition : live Edition -right-> Revision Edition --> Status @enduml
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@startuml skinparam svgLinkTarget _parent skinparam linetype ortho set namespaceSeparator none class "<b><size:14>GameBoardMap</b>\n<size:10>soen6441riskgame.singleton" as soen6441riskgame.singleton.GameBoardMap [[../../soen6441riskgame/singleton/GameBoardMap.html{soen6441riskgame.singleton.GameBoardMap}]] { -PlayersWorldDominationView playersWorldDominationView -String mapName -ArrayList<Continent> continents -ArrayList<Country> countries -int borders +GameBoardMap() +PlayersWorldDominationView getPlayersWorldDominationView() +int getBorders() +void setBorders(int graph) +ArrayList<Continent> getContinents() +void setMapName(String mapName) +String getMapName() +ArrayList<Country> getCountries() +void reset() +void showContinents() +Country getCountryFromName(String countryName) +boolean isCountryExisted(String countryName) +Continent getContinentFromName(String continentName) +boolean isContinentExisted(String continentName) +void updateCountryContinent(Country country,Continent continent) +void printBorders() } class "<b><size:14>GameBoard</b>\n<size:10>soen6441riskgame.singleton" as soen6441riskgame.singleton.GameBoard [[../../soen6441riskgame/singleton/GameBoard.html{soen6441riskgame.singleton.GameBoard}]] { } hide soen6441riskgame.singleton.GameBoard fields hide soen6441riskgame.singleton.GameBoard methods soen6441riskgame.singleton.GameBoard --> "gameBoardMap" soen6441riskgame.singleton.GameBoardMap class "<b><size:14>PlayersWorldDominationView</b>\n<size:10>soen6441riskgame.views" as soen6441riskgame.views.PlayersWorldDominationView [[../../soen6441riskgame/views/PlayersWorldDominationView.html{soen6441riskgame.views.PlayersWorldDominationView}]] #white { } hide soen6441riskgame.views.PlayersWorldDominationView fields hide soen6441riskgame.views.PlayersWorldDominationView methods soen6441riskgame.singleton.GameBoardMap --> "playersWorldDominationView" soen6441riskgame.views.PlayersWorldDominationView class "<b><size:14>Continent</b>\n<size:10>soen6441riskgame.models" as soen6441riskgame.models.Continent [[../../soen6441riskgame/models/Continent.html{soen6441riskgame.models.Continent}]] #white { } hide soen6441riskgame.models.Continent fields hide soen6441riskgame.models.Continent methods soen6441riskgame.singleton.GameBoardMap ..> soen6441riskgame.models.Continent class "<b><size:14>Country</b>\n<size:10>soen6441riskgame.models" as soen6441riskgame.models.Country [[../../soen6441riskgame/models/Country.html{soen6441riskgame.models.Country}]] #white { } hide soen6441riskgame.models.Country fields hide soen6441riskgame.models.Country methods soen6441riskgame.singleton.GameBoardMap ..> soen6441riskgame.models.Country interface "<b><size:14>Resettable</b>\n<size:10>soen6441riskgame.singleton" as soen6441riskgame.singleton.Resettable [[../../soen6441riskgame/singleton/Resettable.html{soen6441riskgame.singleton.Resettable}]] { } hide soen6441riskgame.singleton.Resettable fields hide soen6441riskgame.singleton.Resettable methods soen6441riskgame.singleton.GameBoardMap ..|> soen6441riskgame.singleton.Resettable @enduml
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@startuml title Agile use cases rectangle "System" { usecase LoadCityMap usecase LoadDeliveryRequest usecase ComputePlanning usecase ModifyDeliveryRequest usecase GenerateItineraryText } actor Client actor Deliver actor FileSystem <<Application>> left to right direction Client --> LoadCityMap Client --> LoadDeliveryRequest Client --> ComputePlanning Client --> ModifyDeliveryRequest Client --> GenerateItineraryText Deliver --> GenerateItineraryText LoadCityMap <-- FileSystem LoadDeliveryRequest <-- FileSystem @enduml
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@startuml title Entity States [*] --> Transient : new XyzEntity() [*] --> Persistent : xyzRepository.find() Transient --> Persistent : xyzRepository.add() Persistent --> Transient : xyzRepository.remove() Persistent --> Detached : on closing of the\npersistence context @enduml
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@startuml actor Organisation rectangle Database rectangle "Database System" { usecase UC15 as "Log in" usecase UC15a as "Download database" usecase UC15b as "Sort data" usecase UC15c as "Create reports" usecase UC15d as "Input data" Organisation - UC15 UC15 -> UC15a UC15a ..> UC15b UC15a ..> UC15c UC15a ..> UC15d UC15a - Database } @enduml
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@startuml "Classes" left to right direction note "<b><u>TO DO</u></b>: Hierarquizar tipos de alertas" as N1 class Alerta { - number timerHandler + Date horario + string descricao constructor(desc, hor) + ajustar(hor) + cancelar() } note left of Alerta : Alerta programado.\n\nPossui uma descrição que é\nexibida com a conclusão do\ntimer. @enduml
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@startuml package client{ Class App{ + {static} main(args: string[*]): void } } package cloud{ package api{ Interface Cloud{ getPlans() : Set<DeploymentPlan> deployPlan(DeploymentPlan plan) : boolean startPlan(DeploymentPlan plan) : boolean stopPlan(DeploymentPlan plan) : boolean removePlan(DeploymentPlan plan) : boolean } Cloud --|> NamedElement Interface Component{ getComponentType() : ComponentType } Component ---|> Resource Component ---|> RunnableElement Interface ComponentType{ componentTypeKey() : string createComponent(String name) : Component } ComponentType ---|> Resource Interface ComputeNode{ addVMachine(VirtualMachine machine) : boolean removeVMachine(VirtualMachine machine) : boolean getVMachines() : Set<VirtualMachine> shutDownVMachine(VirtualMachine machine) : boolean startVirtualMachine(VirtualMachine machine) : boolean } ComputeNode ---|> Resource ComputeNode ---|> RunnableElement Interface DeploymentPlan{ newStandardComputeNode(StandardComputeNodeSize size, String name) : ComputeNode newPersonalizedComputeNode(int nbCPU, int memory, String name) : ComputeNode newVirtualMachine(String name) : VirtualMachine newService(String key, String name) : Service newComponent(String key, String name) : Component getNodes() : Set<ComputeNode> getNode(String name) : Optional<ComputeNode> deployVMonNode(VirtualMachine vm, ComputeNode node) : DeploymentPlan deployServiceOnVm(Service service, VirtualMachine vm) : DeploymentPlan attachComponentToService(Component component, Service service) DeploymentPlan isValid() : boolean getReport() : DeploymentPlanReport } DeploymentPlan ---|> NamedElement DeploymentPlan ---|> RunnableElement Interface DeployementReport{ exceptions() : List<Exception> addException(Exception e) : boolean messages() : List<String> } Interface DeploymentShutdown{ setNext(DeploymentPlanShutdown handler) stop(DeploymentPlan plan) : boolean } Interface DeployementPlanStartup{ setNext(DeploymentPlanStartup handler) start(DeploymentPlan plan, boolean bestEffort) : boolean } Interface NamedElement{ name() : string } Interface Resource{ getNbCPU() : int getMemory() : int setNbCPU(int nbCPU) setMemory(int memory) } Resource --|> NamedElement Interface RunnableElement{ start() : boolean stop() : boolean isRunning() : boolean restart() : default boolean } Interface Service{ getComponent() : Component setComponent(Component component); getServiceType() : ServiceType } Service ---|> Resource Service ---|> RunnableElement Interface ServiceType{ serviceTypeKey() : string createService(String name) : Service } ServiceType --|> NamedElement Enum StandardComputeNodeSize{ XSMALL, SMALL, MEDIUM, MEDIUM LARGE, LARGE, XLARGE - nbCPU : int - memory : int - StandardComputeNodeSize(int nbCPU, int memory) + getNbCPU() : int + getMemory() : int } Interface VirtualMachine{ setOS(VmOSName os) getOS() : VmOSName addService(Service service) : boolean removeService(Service service) : boolean getServices() : Set<Service> } VirtualMachine ---|> Resource VirtualMachine ---|> RunnableElement } package impl{ package base{ Class CloudImpl{ - plans : Set<DeploymentPlan> + getPlans() : Set<DeploymentPlan> + deployPlan(DeploymentPlan plan) : boolean + stopPlan(DeploymentPlan plan) : boolean + startPlan(DeploymentPlan plan) : boolean + removePlan(DeploymentPlan plan) : boolean } CloudImpl --|> NamedElementImpl CloudImpl ..|> Cloud Class ComponentImpl{ - runnable : DefaultRunnableElement - resource : DefaultResource + int getNbCPU() : int + int getMemory() : int + setNbCPU(int nbCPU) : void + setMemory(int memory) : void + start() : boolean + stop() : boolean + isRunning() : boolean } ComponentImpl --|> NamedElementImpl ComponentImpl ..|> Component Class ComputeNodeImpl{ - resource : DefaultResource - runnable : DefaultRunnableElement - vmachines : Set<VirtualMachine> - remainingCPU : int - remainingMemory : int + addVMachine(VirtualMachine machine) : boolean + removeVMachine(VirtualMachine machine) : boolean + getVMachines() : Set<VirtualMachine> + shutDownVMachine(VirtualMachine machine) : boolean + startVirtualMachine(VirtualMachine machine) : boolean + getNbCPU() : int + getMemory() : int + setNbCPU(int nbCPU) : void + setMemory(int memory) : void + start() : boolean + stop() : boolean + isRunning() : boolean } ComponentImpl --|> NamedElementImpl ComponentImpl ..|> ComputeNode Class DefaultComputeNode{ + DefaultComputeNode(String name)} DefaultComputeNode ---|> ComputeNodeImpl Class DefaultDeployementPlan DefaultDeployementPlan ---|> DeploymentPlanImpl Class DefaultDeployementPlanReport DefaultDeployementPlanReport ---|> DefaultDeployementPlanReportImpl Class DefaultRessource DefaultRessource ---|> DefaultRessourceImpl Class DefaultRunnableMachine DefaultRunnableMachine ---|> DefaultRunnableMachineImpl Class DefaultVirtualMachine DefaultVirtualMachine ---|> DefaultVirtualMachineImpl Class DeploymentPlanImpl DeploymentPlanImpl --|> NamedElementImpl DeploymentPlanImpl ..|> DeploymentPlan Class DeploymentPlanReportImpl DeploymentPlanReportImpl --|> NamedElementImpl DeploymentPlanReportImpl ..|> DeploymentPlanReport Class DeploymentPlanStartupImpl DeploymentPlanStartumImpl --|> NamedElementImpl DeploymentPlanStartumImpl ..|> DeploymentPlanStartup Class NamedElementImpl NamedElementImpl .|> NamedElement Class ResourceImpl ResourceImpl --|> NamedElementImpl ResourceImpl ..|> Resource Class RunnableElementImpl RunnableElementImpl ..|> RunnableElement Class ServiceImpl ServiceImpl --|> NamedElementImpl ServiceImpl ..|> Service Class ServiceShutdown ServiceShutdown --|> DeploymentPlanShutdownImpl Class ServiceStartup ServiceStartup --|> DeploymentPlanStartupImpl Class VirtualMachineImpl VirtualMachineImpl --|> NamedElementImpl VirtualMachineImpl ..|> VirtualMachine } package shutdown{ Class ApplicationServiceShutdown ApplicationServiceShutdown --|> ServiceShutdown Class ComputeNodeShutdown ComputeNodeShutdown --|> DeploymentPlanShutdownImpl Class LoggingServiceShutdown LoggingServiceShutdown --|> ServiceShutdown Class MonitoringServiceShutdown MonitoringServiceShutdown --|> ServiceShutdown Class StorageServiceShutdown StorageServiceShutdown --|> ServiceShutdown Class VirtualMachineShutdown VirtualMachineShutdown --|> DeploymentPlanShutdownImpl Class WebServiceShutdown WebServiceShutdown --|> ServiceShutdown } package startup{ Class ApplicationServiceStartup ApplicationServiceStartup --|> ServiceStartup Class ComputeNodeStartup ComputeNodeStartup --|> DeploymentPlanStartupImpl Class LoggingServiceStartup LoggingServiceStartup --|> ServiceStartup Class MonitoringServiceStartup MonitoringServiceStartup --|> ServiceStartup Class StorageServiceStartup StorageServiceStartup --|> ServiceStartup Class VirtualMachineStartup VirtualMachineStartup --|> DeploymentPlanStartupImpl Class WebServiceStartup WebServiceStartup --|> ServiceStartup } } } } package componentprovider{ package api{ Interface ApacheComponentType ApacheComponentType --|> ComponentType Interface FlumeComponentType FlumeComponentType --|> ComponentType Interface MongoComponentType MongoComponentType --|> ComponentType Interface MySQLComponentType MySQLComponentType --|> ComponentType Interface NginxComponentType NginxComponentType --|> ComponentType Interface PrometheusComponentType PrometheusComponentType --|> ComponentType Interface TomcatComponentType TomcatComponentType --|> ComponentType } package impl{ Class Apache Apache --|> ComponentImpl Apache ..|> ApacheComponentType Class Flume Flume --|> ComponentImpl Flume ..|> FlumeComponentType Class Mongo Mongo --|> ComponentImpl Mongo ..|> MongoComponentType Class MySQL MySQL --|> ComponentImpl MySQL ..|> MySQLComponentType Class Nginx Nginx --|> ComponentImpl Nginx ..|> NginxComponentType Class Prometheus Prometheus --|> ComponentImpl Prometheus ..|> PrometheusComponentType Class Tomcat Tomcat --|> ComponentImpl Tomcat ..|> TomcatComponentType } } package creation{ package api{ Interface CloudProvider Interface ComponentCreator Interface ComputeNodeCreator Interface DeploymentPlanCreator Interface ServiceCreator Interface VirtualMachineCreator } package cloudproviders{ package amiazon{ Class AmiazonCloud AmiazonCloud --|> CloudImpl Class AmiazonCloudProvider AmiazonCloudProvider ..|> CloudProvider Class AmiazonDeployementPlanCreator AmiazonDeployementPlanCreator ..|> DeploymentPlanCreator } package softcloud{ } } package impl{ Class CloudProviderLoader } } package exception{ Class ResourceAlreadyExistsException } package io{ Class ServiceDefinitionLoader } package registry{ Class ComponentTypeRegistry Class ServiceTypeRegistry } package serviceprovider{ package api{ Interface AppServerServiceType AppServerServiceType --|> ServiceType Enum BasicServiceTypeNames BasicServiceTypeNames ..|> ServiceTypeName Interface LoggingServiceType LoggingServiceType --|> ServiceType Interface MonitoringServiceType MonitoringServiceType --|> ServiceType Interface ServiceTypeName Interface StorageServerServiceType StorageServerServiceType --|> ServiceType Interface WebServerServiceType WebServerServiceType --|> ServiceType } package impl{ Class DefaultAppServerService DefaultAppServerService --|> ServiceImpl DefaultAppServerService ..|> AppServerServiceType Class DefaultLoggingService DefaultLoggingService --|> ServiceImpl DefaultLoggingService ..|> LoggingServiceType Class DefaultMonitoringService DefaultMonitoringService --|> ServiceImpl DefaultMonitoringService ..|> MonitoringServiceType Class DefaultStorageServerService DefaultStorageServerService --|> ServiceImpl DefaultStorageServerService ..|> StorageServerServiceType Class DefaultWebServerService DefaultWebServerService --|> ServiceImpl DefaultWebServerService ..|> WebServerServiceType } } package visitable{ package api{ Interface Visitable } package impl{ Class VisitableImpl VisitableImpl ...|> Visitable } } package visitor{ package api{ Interface Visitor } } package vmosprovider{ package api{ Interface VmOSName Enum DefaultOSName DefaultOSName ..|> VmOSName } } @enduml
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@startuml together { class Uniforme class Prenda class PrendaBuilder class Ayuda } Uniforme "*" -> "1" Prenda Uniforme "*" -> "1" Prenda Uniforme "*" -> "1" Prenda Uniforme ..> Sastre SastreSanJuan ..|> Sastre SastreInstitutoJohnson ..|> Sastre Sastre -[hidden]--> SastreSanJuan Sastre -[hidden]--> SastreInstitutoJohnson PrendaBuilder ..> Prenda PrendaBuilder -[hidden]--> Ayuda Prenda "*" --> "1" Color Prenda "*" --> "1" Color Prenda "*" --> "1" Trama Prenda "*" --> "1" Material Prenda "*" --> "1" TipoDePrenda PrendaBuilder "*" --> "1" Color PrendaBuilder "*" --> "1" Color PrendaBuilder "*" --> "1" Trama PrendaBuilder "*" --> "1" Material PrendaBuilder "*" --> "1" TipoDePrenda TipoDePrenda "*" --> "1" CategoriaDePrenda TipoDePrenda "1" --> "1" Temperatura CategoriaDePrenda -[hidden]--> UnidadDeTemperatura Ropero "*" --> "*" Prenda Ropero ..> Uniforme Ropero "*" --> "1" CondicionesClimaticas CondicionesClimaticas "*" -> "1" AccuWeatherAPI Temperatura "*" -> "1" UnidadDeTemperatura hide Ayuda interface Sastre { +fabricarPrendaSuperior() : Prenda +fabricarPrendaInferior() : Prenda +fabricarCalzado() : Prenda } class SastreSanJuan { -CHOMBA : TipoDePrenda -PANTALON : TipoDePrenda -ZAPATILLAS : TipoDePrenda } class SastreInstitutoJohnson { -CAMISA : TipoDePrenda -PANTALON : TipoDePrenda -ZAPATOS : TipoDePrenda } class Ropero { -prendas : Set<Prenda> -condicionesClimaticas : CondicionesClimaticas +obtenerSugerencia() : Set<Uniforme> } class Uniforme { -prendaSuperior : Prenda -prendaInferior : Prenda -calzado : Prenda +{static} fabricar() : Uniforme } class PrendaBuilder { -tipoDePrenda : TipoDePrenda -material : Material -colorPrimario : Color -colorSecundario : Color -trama : Trama +cargarTipo(TipoDePrenda tipoDePrenda) : void +cargarMaterial() : void +cargarColorPrimario() : void +cargarColorSecundario() : void +cargarTrama() : void +confirmarPrenda() : Prenda } class Prenda { -tipoDePrenda TipoDePrenda -material : Material -colorPrimario : Color -colorSecundario : Color -trama : Trama +categoriaDePrenda() : CategoriaDePrenda } class TipoDePrenda { -categoria : CategoriaDePrenda +sePuedeUsarConTemperatura : Boolean } class Temperatura { -valor; -unidadDeTemperatura UnidadDeTemperatura; +cambiarUnidad() : BigDecimal +esMayorA() : Boolean } enum UnidadDeTemperatura { +F. +C. +{abstract}cambiarUnidad() : BigDecimal; } class AccuWeatherAPI { +getWeather() : List<Map<String, Object>> } class CondicionesClimaticas { -servicioDeClima : AccuWeatherAPI -ultimaConsulta : LocalDateTime -temperaturaConsultada : Temperatura -intervaloDeConsultaEnHoras : Integer -consultarClima() : void -actualizarInformacionSiEsNecesario() : void +getTemperatura : Temperatura } enum CategoriaDePrenda { +PARTESUPERIOR +PARTEINFERIOR +CALZADO +ACCESORIOS } enum Material { +ALGODON +JEAN } class Color { -rojo : Integer -verde : Integer -azul : Integer } class Trama { +LISA +RAYADA +CON_LUNARES +A_CUADROS +ESTAMPADO } @enduml
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@startuml package factory { interface Shape { +void draw() } class Circle { +void draw() } class Square { +void draw() } class Rectangle { +void draw() } Circle <|-- Shape: implements Square <|-- Shape: implements Rectangle <|-- Shape: implements } class ShapeFactory { +Shape getShape() } factory --> ShapeFactory: creates class FactoryPatternDemo { +void main() } FactoryPatternDemo --> ShapeFactory: asks @enduml
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@startuml Interface QueInterface{ isEmpty(): boolean isFull(): boolean dequeue() throws QueueUnderflowException: T size(): int enqueue(T e) throws QueueOverflowException: boolean toString(): String toString(String delimiter): String void fill(ArrayList<T> list) } @enduml
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@startuml class ChatsController { + <<async>> GetChats() : Task<IEnumerable<ChatBase>> + <<async>> GetChat(id:int) : Task<IHttpActionResult> + <<async>> PutChat(id:int, chat:ChatBase) : Task<IHttpActionResult> + <<async>> PostChat(chat:ChatBase) : Task<IHttpActionResult> + <<async>> DeleteChat(id:int) : Task<IHttpActionResult> ChatExists(id:int) : bool <<async>> GetUser(id:int) : Task<User?> } ApiController <|-- ChatsController ChatsController o-> "context" ChatterContext @enduml
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@startuml "Tính lương" left to right direction skinparam packageStyle rectangle actor Manager ' actor User package "Tính lương" { Manager --- (Tạo bảng lương) Manager --- (Xóa bảng lương) Manager --- (Tính lương) Manager --- (Xác nhận bảng lương) Manager --- (Xuất excel bảng lương) Manager --- (Gửi email bảng lương) Manager --- (Quản lý mẫu phiếu lương) note right of (Quản lý mẫu phiếu lương) Thêm, xóa, sửa, nhân bản end note Manager --- (Quản lý chế độ thuế) note right of (Quản lý chế độ thuế) Thêm, xóa, sửa end note Manager --- (Quản lý chế độ bảo hiểm) note right of (Quản lý chế độ bảo hiểm) Thêm, xóa, sửa end note Manager --- (Thay đổi mức lương nhân viên) } @enduml
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@startuml class Parser { + void next() } class Statement { + String type + Object value } class Configuration { - void add(File file) + String serialize() } Parser <-- Statement Configuration <-- Parser Configuration <-- Statement @enduml
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/* * UCF COP3330 Fall 2021 Assignment 3 Solution * Copyright 2021 Yohan Hmaiti */ @startuml class App { + main(String[] args) + InputHandler(ArrayList<String> inputList) } @enduml
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@startuml skinparam nodesep 100 hide circle class Arkivstruktur.Part { +systemID : SystemID [0..1] [1..1] +partRolle : PartRolle [0..1] [1..1] +virksomhetsspesifikkeMetadata : VirksomhetsspesifikkeMetadata [0..1] } class Arkivstruktur.Dokumentbeskrivelse <Arkivenhet> { } Arkivstruktur.Dokumentbeskrivelse *-- "part 0..*" Arkivstruktur.Part class Arkivstruktur.Mappe <Arkivenhet> { } Arkivstruktur.Mappe *-- "part 0..*" Arkivstruktur.Part class VirksomhetsspesifikkeMetadata.VirksomhetsspesifikkeMetadata <<VirksomhetsspesifikkeMetadata>> { } Arkivstruktur.Part *-- VirksomhetsspesifikkeMetadata.VirksomhetsspesifikkeMetadata class Arkivstruktur.PartEnhet <Part> { } Arkivstruktur.Part <|-- Arkivstruktur.PartEnhet class Arkivstruktur.PartPerson <Part> { } Arkivstruktur.Part <|-- Arkivstruktur.PartPerson class Arkivstruktur.Registrering <Arkivenhet> { } Arkivstruktur.Registrering *-- "part 0..*" Arkivstruktur.Part @enduml
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@startuml actor user participant web as "Web Browser" participant mobile as "Mobile Device" participant backend as "Backend" participant db as "Database" user -> web++: Open WhatsClub Web return Login page user -> web++: Click "Login with QR" web -> backend++: Start login with QR session return { sessionId, secret } web -> web: Generate QR code user <-- web: Show QR code with sessionId loop Request backend for login web -> backend++: Logged in? return: Yes or No web-- end user -> mobile++: Open WhatsClub App note over mobile: User has already\nbeen logged in return Homepage user -> mobile++: Click "WhatsClub Web" return QR scanner user -> mobile++: Scan QR code shown by WhatsClub Web mobile -> backend++: Login user by sessionId return OK return Success web++ web -> backend++: Is user logged in? return Yes user <-- web--: Homepage @enduml
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/docs/class_system.puml
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gsnerf/Baud-Bag
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refs/heads/master
2023-06-08T15:55:22.728552
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2018-07-29T06:32:22
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@startuml class BaudBag class Config class Cache enum BagSetType { Backpack, Bank, GuildBank, VoidStorage } class BagSet { BagSetType Type PerformInitialBuild() ApplyConfiguration() } enum ContainerType { Joined, Tabbed } class Container { ContainerType Type Update() SaveCoordinates() } class SubContainer{ number ContainerId Update() } note left of SubContainer : this represents a "Bag" in WoW, see DevReadMe.txt BaudBag *-- Config BaudBag *-- Cache BaudBag *-- BagSet BagSet *-- Container BagSet *-- SubContainer Container *-- SubContainer @enduml
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class
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/docs/Solution/Security-Aspect/Logical.puml
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no_license
CAADE/ADC
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refs/heads/master
2021-06-23T22:20:00.239150
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@startuml package "Security-Aspect" { interface "Security-Aspect" { } CLI ()-- "Security-Aspect" REST ()-- "Security-Aspect" Web ()-- "Security-Aspect" } @enduml
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class
82000ae46d2bbe21a89cc92b0eafc407ce132432
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/DogDoor/out/production/DogDoor/DogDoor.puml
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jackcarroll5/Object-Oriented-Analysis-And-Design
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refs/heads/master
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2019-03-19T14:42:49
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@startuml skinparam classAttributeIconSize 0 Class DogDoor { - boolean open + open() + close() + isOpen() } Class Remote{ - DogDoor door + pressButton() } Class BarkRecogniser{ - DogDoor door + pressButton() + recognise(String bark) } DogDoor "1" <-- "1" Remote : controls DogDoor "1" <-- "1" BarkRecogniser : controls @end num1
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class
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/connect/features/voicecalldetailrecords/VoiceCallDetailRecords_inbound.puml
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[]
no_license
RestComm/restcomm.github.io
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2023-06-13T10:22:34.379817
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@startuml autonumber 10 10 "<b>[000]" participant network participant callmanager participant voiceinterpreter participant appserver participant call participant cdr network -> callmanager: [protocol: SIP,\nmethod:INVITE] callmanager -> voiceinterpreter: [Start Interpreter] callmanager -> call: [Start Call actor] voiceinterpreter -> cdr: [Create CDR,\nStartTime=DateTime.now()] call -> network: [protocol:sip,\nresponse: 180 Ringing] call -> voiceinterpreter: [call state changed: Ringing] note over voiceinterpreter, appserver Ringing time for inbound call is the time between call actor sends 180 Ringing and the response from Application server on the rcml download request, but since the time to get the response is insignificant, CDR for inbound call doesn't include it end note voiceinterpreter -> appserver: [download rcml] alt RCML NO Dial verb appserver -> voiceinterpreter: [download response - RCML - NO Dial verb] voiceinterpreter -> call: [proceed to answer call] ... call in progress... call -> voiceinterpreter: [call completed] voiceinterpreter -> cdr: [on Finish state, Update CDR:\ncall duration=(DateTime.now() - StartTime),\ncall ringing=0] end alt RCML WITH DIAL verb appserver -> voiceinterpreter: [download response - RCML - With Dial verb] voiceinterpreter -> call: [proceed to answer call] voiceinterpreter -> outboundCall: [Create call] outboundCall -> client: [protocol:sip\nmethod:INVITE] client -> outboundCall: [protocol:sip\nreponse:180 Ringing] client -> outboundCall: [protocol:sip\nreponse:180 Ringing] client -> outboundCall: [protocol:sip\nreponse:180 Ringing] ... outbound call ringing time... client -> outboundCall: [protocol:sip\nresponse:200 Ok] call <->outboundCall: [call established] ... call in progress... call -> voiceinterpreter: [call completed] note over voiceinterpreter, appserver In case RCML creates an outbound call, the outbound call ringing duration is used as the inbound call ringing duration. Also the outbound call ringing duration is removed from the inbound call duration. include it end note voiceinterpreter -> cdr: [on Finish state, Update CDR:\ncall duration=((DateTime.now() - StartTime)-OutboundCall RingingTime)\ncall ringing=OutboundCall RingingTime] end @enduml
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