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@startuml node "Client" as client node "Load Balancer 1" as lb1 node "Kubernetes Cluster" { component "Service 1" as service1 node "Node 1" as node1 { component "Pod 1 - 1" as pod11 } node "Node 2" as node2 { component "Pod 1 - 2" as pod12 } } client -right-> lb1 lb1 -up-> node1 lb1 -up-> node2 node1 --> service1 node2 --> service1 service1 --> pod11 service1 --> pod12 @enduml
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@startuml ' syntax: ' https://plantuml.com/use-case-diagram skinparam actorStyle awesome :Player: --> (Make a move) :Player: --> (Save game) :Player: --> (Load game) @enduml
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@startuml interface AbstractProductA interface AbstractProductB Class ConcreteProductA1 Class ConcreteProductA2 Class ConcreteProductB1 Class ConcreteProductB2 interface AbstractFactory Class ConcreteFactoryAB1 Class ConcreteFactoryAB2 Class Client AbstractProductA <|.. ConcreteProductA1 AbstractProductA <|.. ConcreteProductA2 AbstractProductB <|.. ConcreteProductB1 AbstractProductB <|.. ConcreteProductB2 AbstractFactory <|.. ConcreteFactoryAB1 AbstractFactory <|.. ConcreteFactoryAB2 ConcreteFactoryAB1-->ConcreteProductA1 ConcreteFactoryAB1-->ConcreteProductB1 ConcreteFactoryAB2-->ConcreteProductA2 ConcreteFactoryAB2-->ConcreteProductB2 Client..>AbstractFactory Client..>AbstractProductA Client..>AbstractProductB @enduml
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@startuml hide footbox title Authentication : login actor User participant Platform entity AuthenticationService User -> Platform: POST(login, password, role) activate Platform alt try Platform -> AuthenticationService: login(AccountSearch login) activate AuthenticationService AuthenticationService -> Platform: return account deactivate AuthenticationService else catch AccountNotFoundException e Platform -> User : HTTP/404, msg: account not exist deactivate Platform end @enduml
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@startuml DataTransfer class PhotoCreateForm <<ActiveModel>> { + urls_list: ?[] String; + file: FileUpload; + descriptors: ?[] Descriptor; + context: Context; } class PhotoFilter <<ActiveModel>> { + text: String; + descriptors: ? [] Descriptor; + codex_entries: ? [] CodexEntry; } class DescriptorForm <<ActiveModel>> { + image_id: Integer; + descriptors: ?[] Descriptor; + context: Context; } @enduml
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@startuml abstract class "AbstractDialog<T>" as AbstractDialog_T_ [[java:spellit.ui.views.dialogs.AbstractDialog]] { #JFXAlert<T> dialog #StackPane root #JFXDialogLayout layout -VBox contentWrapper -Text title -Text errorMsg -JFXButton cancelBtn -JFXButton okBtn +AbstractDialog(String id, StackPane root, String okBtnText, boolean displayErrors, boolean hasCancelButton) -void setupLayout(boolean displayErrors) -void setupButtons(String okBtnText, boolean hasCancelButton) #void setTitle(String title) #JFXButton getOkButton() #void setError(String error) #void setContent(Node[] elements) #{abstract}void setupDialog() +{abstract}T showDialog() } class PlayerRack [[java:spellit.ui.views.PlayerRack]] { +{static}double TILE_SIZE -Game game -GridPane rack -JFXButton swapBtn -ArrayList<PlayerTile> tiles -Player player +PlayerRack(GameController controller) -void setupLayout() -void setupConstraints() +JFXButton getSwapButton() -void setupInitialRack() -void setupRackLetters() +void onNextTurn() +boolean mouseIntersection(double mouseX, double mouseY) +AbstractTile getIntersectingTile(double mouseX, double mouseY) } class GameController [[java:spellit.ui.controllers.GameController]] { } PlayerRack --> "1" GameController : controller interface NextTurnListener [[java:spellit.core.events.NextTurnListener]] { } NextTurnListener <|.. PlayerRack class GameController [[java:spellit.ui.controllers.GameController]] { } AbstractDialog_T_ --> "1" GameController : controller class App [[java:spellit.ui.App]] { } AbstractDialog_T_ --> "1" App : app class AbstractTile [[java:spellit.ui.views.AbstractTile]] { } AbstractTile <|-- PlayerTile class GameController [[java:spellit.ui.controllers.GameController]] { ~StackPane gamePane ~HBox gameWrapper ~AnchorPane sidebarWrapper ~VBox boardWrapper -Game game -AbstractDialog<?> popup +GameController(App app) +void initialize(URL location, ResourceBundle resources) +Game getGame() +void setGame(Game game) -void initializeComponents() -void setupListeners() -void clear() +AbstractTile getIntersection(DragEvent event) -void connectLogic() +StackPane getRootPane() } class Scoreboard [[java:spellit.ui.views.Scoreboard]] { } GameController --> "1" Scoreboard : scoreboard class Sidebar [[java:spellit.ui.views.Sidebar]] { } GameController --> "1" Sidebar : sidebar class GridContainer [[java:spellit.ui.views.GridContainer]] { } GameController --> "1" GridContainer : gridContainer class PlayerRack [[java:spellit.ui.views.PlayerRack]] { } GameController --> "1" PlayerRack : playerRack class AbstractStateController [[java:spellit.ui.controllers.AbstractStateController]] { } AbstractStateController <|-- GameController class Sidebar [[java:spellit.ui.views.Sidebar]] { -Game game -Text currentPlayer -VBox tilesLeft -JFXButton finishRoundBtn -JFXButton passRoundBtn -JFXButton saveGameBtn -JFXButton loadGameBtn -JFXButton newGameBtn -JFXButton menuBtn +Sidebar(GameController controller) -void setupLayout() +JFXButton getFinishRoundButton() +JFXButton getPassRoundButton() +JFXButton getSaveGameButton() +JFXButton getLoadGameButton() +JFXButton getNewGameButton() +JFXButton getMenuButton() +void onNextTurn() } interface NextTurnListener [[java:spellit.core.events.NextTurnListener]] { } NextTurnListener <|.. Sidebar class App [[java:spellit.ui.App]] { +{static}String TITLE +{static}double WIDTH +{static}double HEIGHT -{static}int LOAD_COUNTER -Game initialGame ~BorderPane container -Scene scene -FXMLLoader loader +void start(Stage stage) +void init() -void parseArgs(List<String> parameters) -Scene setupScene() +void setState(State state) -void loadFonts() +void close() +{static}void main(String[] args) } class State [[java:spellit.ui.State]] { } App --> "1" State : menuState class State [[java:spellit.ui.State]] { } App --> "1" State : gameState class State [[java:spellit.ui.State]] { } App --> "*" State : states class State [[java:spellit.ui.State]] { } App --> "1" State : initialState class Application [[java:com.sun.glass.ui.Application]] { } Application <|-- App class MenuController [[java:spellit.ui.controllers.MenuController]] { ~StackPane menuPane ~AnchorPane menuWrapper ~HBox innerWrapper -AbstractDialog<?> popup +MenuController(App app) +void initialize(URL location, ResourceBundle resources) -void initializeComponents() -void connectLogic() } class MainMenu [[java:spellit.ui.views.MainMenu]] { } MenuController --> "1" MainMenu : mainMenu class AbstractStateController [[java:spellit.ui.controllers.AbstractStateController]] { } AbstractStateController <|-- MenuController class State [[java:spellit.ui.State]] { -String id ~State(String id, AbstractStateController controller) +String getId() +AbstractStateController getController() +Region loadView() } class AbstractStateController [[java:spellit.ui.controllers.AbstractStateController]] { } State --> "1" AbstractStateController : controller class GridTile [[java:spellit.ui.views.GridTile]] { -Game game -int row -int col -TileType tileType -Region icon +GridTile(GameController controller, double size, int row, int col) +TileType getTileType() -void setupLayout() #void setDragTransferState() #void resetDragTransferState(Letter letter) +String toString() } class AbstractTile [[java:spellit.ui.views.AbstractTile]] { } AbstractTile <|-- GridTile class MainMenu [[java:spellit.ui.views.MainMenu]] { -JFXButton newGameBtn -JFXButton loadGameBtn -JFXButton quitBtn +MainMenu() -void setupLayout() +JFXButton getNewGameButton() +JFXButton getLoadGameButton() +JFXButton getQuitButton() } abstract class AbstractStateController [[java:spellit.ui.controllers.AbstractStateController]] { +AbstractStateController(App app) } class App [[java:spellit.ui.App]] { } AbstractStateController --> "1" App : app class Scoreboard [[java:spellit.ui.views.Scoreboard]] { -Game game -Player player1 -Player player2 -Text player1Score -Text player2Score +Scoreboard(GameController controller) -void setupLayout() } class GridContainer [[java:spellit.ui.views.GridContainer]] { -ObservableList<GridTile> tiles +GridContainer(GameController controller) -void setupLayout() -void setupGrid() +void onNextTurn() +String getUserAgentStylesheet() +boolean mouseIntersection(double mouseX, double mouseY) +AbstractTile getIntersectingTile(double mouseX, double mouseY) } class GameController [[java:spellit.ui.controllers.GameController]] { } GridContainer --> "1" GameController : controller interface NextTurnListener [[java:spellit.core.events.NextTurnListener]] { } NextTurnListener <|.. GridContainer abstract class AbstractTile [[java:spellit.ui.views.AbstractTile]] { +{static}DataFormat LETTER_LIST #Text character #Text points #ObjectProperty<Letter> letterProperty -double size +AbstractTile(GameController controller, double size) -void setupLayout() +boolean hasLetter() +Letter getLetter() +void setLetter(Letter letter) #void removeLetter() #{abstract}void setDragTransferState() #{abstract}void resetDragTransferState(Letter letter) #void addLetterStyle() +void setCharacter(char character) #void setPoints(Integer points) -WritableImage createSnapshot() -void setupDragListeners() +String getUserAgentStylesheet() } class GameController [[java:spellit.ui.controllers.GameController]] { } AbstractTile --> "1" GameController : controller @enduml
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@startuml seq skinparam SequenceLifeLineBackgroundColor LightYellow title "Game gets drawn" actor "Player" as player participant ": GameController" as game participant "gameFrame: GameFrame" as gameFrame participant "env: EnvironmentPanel" as env participant "log: LogPanel" as log participant "inv: InventoryListPanel" as inv participant "pls: PlayerListPanel" as pls player -> game ++: startGame() game -> gameFrame ++: <<create>> gameFrame -> gameFrame ++: InitComponent() participant "button: Button" as button gameFrame -> env ++: <<create>> return gameFrame -> log ++: <<create>> return gameFrame -> inv ++: <<create>> return gameFrame -> pls ++: <<create>> return gameFrame -> gameFrame ++: SetPlayerCount(1) deactivate gameFrame deactivate gameFrame gameFrame -> gameFrame ++: InitListeners() deactivate gameFrame return game -> gameFrame ++: UpdateComponent() return return @enduml
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@startuml title __FRAMEWORK's Class Diagram__\n namespace framework { abstract class framework.ComparableCollection { - capacite : int - tabComparable : Comparable[] + ComparableCollection() + ComparableCollection() + add() + addAll() + afficherComparables() + clear() + contains() + containsAll() + first() + getCapacite() + getTabComparable() + isEmpty() + iterator() + last() + remove() + removeAll() + retainAll() + setTabComparables() + size() + toArray() + toArray() ~ getComparable() ~ setComparable() - add() - etendre() - etendre() } } namespace framework { class framework.De { - faceObtenue : int - nbFaces : int + De() + compareTo() + getFaceObtenue() + getNbFaces() + setFaceObtenue() } } namespace framework { class framework.DeCollection { {static} - rand : Random + toutBrasser() } } namespace framework { abstract class framework.Factory { + creerPartie() # creerDes() # creerJeu() {abstract} # strategie() - creerPlayers() } } namespace framework { class framework.Jeu { - nbTours : int - tourActuel : int + Jeu() + calculerLeVainqueur() + calculerScoreTour() + getDes() + getNbTours() + getPlayerActif() + getPlayers() + getStrategie() + getTourActuel() + jouerPartie() + setDes() + setNbTours() + setPlayerActif() + setPlayers() + setStrategie() + setTourActuel() } } namespace framework { class framework.Player { - name : String - score : int + Player() + compareTo() + getName() + getScore() + setName() + setScore() + toString() } } namespace framework { class framework.PlayerCollection { + afficherComparables() + triDecroissant() } } namespace framework { abstract class framework.Strategie { {abstract} + calculerLeVainqueur() {abstract} + calculerScoreTour() } } namespace framework { class framework.TabIterator { ~ position : int - tab : Object[] + TabIterator() + goToHead() + hasNext() + next() + stepBack() } } framework.ComparableCollection .up.|> java.util.Collection framework.De .up.|> java.lang.Comparable framework.DeCollection -up-|> framework.ComparableCollection framework.Jeu o-- framework.DeCollection : des framework.Jeu o-- framework.Player : playerActif framework.Jeu o-- framework.PlayerCollection : players framework.Jeu o-- framework.Strategie : strategie framework.Player .up.|> java.lang.Comparable framework.PlayerCollection -up-|> framework.ComparableCollection framework.TabIterator .up.|> java.util.Iterator right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title __FRAGMENTS's Class Diagram__\n namespace com.myapp.organizeteam.Fragments { class com.myapp.organizeteam.Fragments.MeetingsFragment { ~ activityTransition : ActivityTransition ~ adapter : MeetingsListAdapter ~ bundle : Bundle ~ dataExtraction : DataExtraction ~ inflater : LayoutInflater ~ lv_meetingList : ListView ~ meetingsList : ArrayList<Meeting> ~ rolesList : ArrayList<Role> ~ team : Team ~ user : User + onActivityResult() + onCreateView() + updateList() - createMeetingsList() - setAdapter() } } namespace com.myapp.organizeteam.Fragments { class com.myapp.organizeteam.Fragments.ParticipantsFragment { ~ args : Bundle ~ bundle : Bundle ~ inflater : LayoutInflater ~ tab : TabLayout + onCreateView() } } namespace com.myapp.organizeteam.Fragments { class com.myapp.organizeteam.Fragments.PostsFragment { ~ adapter : PostsListAdapter ~ bundle : Bundle ~ dataExtraction : DataExtraction ~ inflater : LayoutInflater ~ lv_postList : ListView ~ postsList : ArrayList<Post> ~ rolesList : ArrayList<Role> ~ team : Team ~ user : User + onActivityResult() + onCreateView() + updateList() - createMeetingsList() - setAdapter() } } namespace com.myapp.organizeteam.Fragments { class com.myapp.organizeteam.Fragments.RollsListFragment { ~ args : Bundle ~ inflater : LayoutInflater ~ lv_roles : RecyclerView ~ roles : ArrayList<Role> ~ team : Team - listener : RecycleViewClickListener - mLayoutManager : LayoutManager - rolesAdapter : Adapter + onActivityResult() + onCreateView() - setAdapter() - setOnClickListener() } } namespace com.myapp.organizeteam.Fragments { class com.myapp.organizeteam.Fragments.StepFiveRegisterFragment { ~ authorization : Authorization ~ dataExtraction : DataExtraction ~ fileManage : FileManage ~ input : InputManagement ~ mStepperLayout : StepperLayout ~ mv_userLogo : ImageView ~ progressBar : Loading ~ stepper : Stepper ~ transformation : ActivityTransition ~ tv_email : TextView ~ tv_name : TextView ~ tv_phone : TextView ~ tv_prevStep : TextView ~ user : User ~ userData : Map<String, Object> + onCreateView() + onError() + onSelected() + verifyStep() - menuAdapt() - updateUserData() } } namespace com.myapp.organizeteam.Fragments { class com.myapp.organizeteam.Fragments.StepFourRegisterFragment { ~ authorization : Authorization ~ btn_next : Button ~ ccp : CountryCodePicker ~ codeVerification : String ~ dataExtraction : DataExtraction ~ ed_phone : EditText ~ fileManage : FileManage ~ input : InputManagement ~ mStepperLayout : StepperLayout ~ pb : ProgressBar ~ progressBar : Loading ~ stepper : Stepper ~ telephonyManager : TelephonyManager ~ tokenVerification : ForceResendingToken ~ tv_prevStep : TextView ~ tv_skipButton : TextView - mCallbacks : OnVerificationStateChangedCallbacks + onCreateView() + onError() + onSelected() + verifyStep() - createDialogVerification() - getPhoneNumber() - sendVerificationCodeToUser() - setCountryNumber() - verifyCode() } } namespace com.myapp.organizeteam.Fragments { class com.myapp.organizeteam.Fragments.StepOneRegisterFragment { ~ authorization : Authorization ~ btn_create : Button ~ ed_confirmPassword : EditText ~ ed_email : EditText ~ ed_password : EditText ~ input : InputManagement ~ mStepperLayout : StepperLayout ~ pb : ProgressBar ~ progressBar : Loading ~ stepper : Stepper + onCreateView() + onError() + onSelected() + verifyStep() - saveUserInformation() } } namespace com.myapp.organizeteam.Fragments { class com.myapp.organizeteam.Fragments.StepThreeRegisterFragment { ~ authorization : Authorization ~ btn_next : Button ~ dataExtraction : DataExtraction ~ ed_name : EditText ~ fileManage : FileManage ~ imageUriResult : Uri ~ input : InputManagement ~ isImageUploaded : boolean ~ isNameUploaded : boolean ~ mStepperLayout : StepperLayout ~ mv_userLogo : ImageView ~ pb : ProgressBar ~ progressBar : Loading ~ stepper : Stepper ~ user : User ~ userData : Map<String, Object> {static} - PERMISSION_CODE : int + onActivityResult() + onCreateView() + onError() + onRequestPermissionsResult() + onSelected() + verifyStep() - getUserData() - next() - uploadPicture() } } namespace com.myapp.organizeteam.Fragments { class com.myapp.organizeteam.Fragments.StepTwoRegisterFragment { ~ authorization : Authorization ~ btn_verify : Button ~ input : InputManagement ~ mStepperLayout : StepperLayout ~ mv_verify : ImageView ~ pb : ProgressBar ~ progressBar : Loading ~ stepper : Stepper ~ tv_statusVerification : TextView ~ verified : boolean + onCreateView() + onError() + onSelected() + verifyStep() - updateUI() } } namespace com.myapp.organizeteam.Fragments { class com.myapp.organizeteam.Fragments.TasksFragment { ~ adapter : TasksListAdapter ~ bundle : Bundle ~ dataExtraction : DataExtraction ~ inflater : LayoutInflater ~ lv_taskList : ListView ~ myContext : TeamPageActivity ~ rolesList : ArrayList<Role> ~ tasksList : ArrayList<Mission> ~ team : Team ~ user : User + onActivityResult() + onAttach() + onCreateView() - createTasksList() - setAdapter() } } namespace com.myapp.organizeteam.Fragments { class com.myapp.organizeteam.Fragments.UsersListFragment { ~ args : Bundle ~ fileManage : FileManage ~ inflater : LayoutInflater ~ lv_requests : RecyclerView ~ lv_users : RecyclerView ~ manager : User ~ mv_managerLogo : ImageView ~ requestsList : ArrayList<User> ~ team : Team ~ tv_managerName : TextView ~ usersList : ArrayList<User> - listener : RecycleViewClickListener - mLayoutManager : LayoutManager - requestsAdapter : Adapter - usersAdapter : Adapter + onCreateView() + updateList() - setAdapter() - setOnClickListener() - updateManagerUI() } } com.myapp.organizeteam.Fragments.StepFiveRegisterFragment .up.|> Step com.myapp.organizeteam.Fragments.StepFourRegisterFragment .up.|> Step com.myapp.organizeteam.Fragments.StepOneRegisterFragment .up.|> Step com.myapp.organizeteam.Fragments.StepThreeRegisterFragment .up.|> Step com.myapp.organizeteam.Fragments.StepTwoRegisterFragment .up.|> Step right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title "List of Transactions" autonumber 10 10 "<b><color blue>[LoT-000]</color></b>" actor psu box "PsuUserAgent" #LightGray participant "FinTechUI" as FinTechUI 'participant "ConsentAuthorisationUI" as ConsentAuthorisationUI 'participant "OnlineBankingUI" as OnlineBankingUI end box box "FinTechDC" #DarkSeaGreen participant "FinTechApi" as FinTechApi end box box "TppDC" #LightGray participant "TppBankingApi" as TppBankingApi participant "BankingProtocolFacade" as BankingProtocolFacade 'participant "TppBankSearchApi" as TppBankSearchApi 'participant "ConsentAuthorisationApi" as ConsentAuthorisationApi participant "BankingProtocol" as BankingProtocol 'participant "RedirectSessionStoreApi" as RedirectSessionStoreApi end box box "AspspDC" #LightSkyBlue participant "AspspBankingApi" as AspspBankingApi 'participant "OnlineBankingApi" as OnlineBankingApi end box FinTechUI --> psu : displayBankAccount(BankAccount) autonumber 20 1 "<b><color blue>[LoA-000]" psu -> FinTechUI ++ : selectService(listOfTransactions) FinTechUI -> FinTechUI : readRedirectUrls(\nFintech-Redirect-URL-OK,\nFintech-Redirect-URL-NOK) autonumber 30 1 "<b><color blue>[LoT-000]" FinTechUI -> FinTechApi ++ : GET:listOfTransactions\n[SessionCookie,\nX-XSRF-TOKEN,\nX-Request-ID, \nFintech-Redirect-URL-OK,\nFintech-Redirect-URL-NOK]\n()<p:bank-id, p:account-id, \nq:dateFrom, q:dateTo,\nq:entryReferenceFrom,\nq:bookingStatus, q:deltaList> FinTechApi -> FinTechApi : checkAuthorization(SessionCookie,\nX-XSRF-TOKEN):psu-id@fintech FinTechApi -> FinTechApi : userAgentContext():UserAgentContext alt repeatingServiceRequest FinTechApi -> FinTechApi : loadServiceSession(psu-id@fintech,\n"listOfTransactions",X-Request-ID)\n:service-session-id end autonumber 40 1 "<b><color blue>[LoT-000]" FinTechApi -> TppBankingApi ++ : listOfTransactions\n[UserAgentContext,\nFintech-User-ID:psu-id@fintech,\nService-Session-ID:service-session-id,\nBank-ID:bank-id,\nFintech-Redirect-URL-OK,\nFintech-Redirect-URL-NOK,\nAuthorization:FinTechContext]()\n<p:account-id, \nq:dateFrom, q:dateTo ,\nq:entryReferenceFrom,\nq:bookingStatus, q:deltaList> TppBankingApi -> TppBankingApi : checkAuthorization(FinTechContext):finTechId TppBankingApi -> TppBankingApi : serviceSpec(account-id, \ndateFrom, dateTo ,\nentryReferenceFrom,\nbookingStatus, deltaList):ServiceSpec TppBankingApi -> TppBankingApi : serviceContext(\nService-Id="listOfTransactions",\nFintech-User-ID=psu-id@fintech,\nService-Session-ID=service-session-id,\nBank-ID=bank-id,\nFinTech-ID=finTechId,\nFintech-Redirect-URL-OK-TPL<p:$AUTH-ID,q:state>,\nFintech-Redirect-URL-NOK-TPL<p:$AUTH-ID,q:state>,\nService-Spec=ServiceSpec,\nUser-Agent-Context=UserAgentContext)\n:ServiceContext autonumber 50 1 "<b><color blue>[LoT-000]" TppBankingApi -> BankingProtocolFacade ++ : service(ServiceContext) alt repeatingServiceRequest\n ServiceContext["Service-Session-ID"]!=null BankingProtocolFacade -> BankingProtocolFacade : selectBankingProtocol\n(ServiceContext["Service-Session-ID"])\n:BankingProtocol else newServiceRequest \nServiceContext["Service-Session-ID"]==null BankingProtocolFacade -> BankingProtocolFacade : selectBankingProtocol\n(ServiceContext["Bank-ID","Service-Id"])\n:BankingProtocol end autonumber 60 1 "<b><color blue>[LoT-000]" BankingProtocolFacade -> BankingProtocol ++ : service(ServiceContext) BankingProtocol -> BankingProtocol : define \nserviceSessionID=ServiceContext["Service-Session-ID"];\nbankID=ServiceContext["Bank-ID"];\nfintechID=ServiceContext["FinTech-ID"];\nserviceId=ServiceContext["Service-ID"];\nfintechUserId=ServiceContext["Fintech-User-ID"] alt repeatingServiceRequest(serviceSessionID!=null) BankingProtocol -> BankingProtocol : introspectServiceSessionId(serviceSessionID):\n[bpServiceSessionID,bpServiceSessionKey] BankingProtocol -> BankingProtocol : loadServiceSession\n(bpServiceSessionID, bpServiceSessionKey):ServiceSession else newServiceRequest(serviceSessionID==null) BankingProtocol -> BankingProtocol : newServiceSession(ServiceContext):\n[ServiceSession,bpServiceSessionKey] end BankingProtocol -> BankingProtocol : externalId(ServiceSession.bpServiceSessionID, bpServiceSessionKey):\nserviceSessionID BankingProtocol -> BankingProtocol : findMatchingConsent(ServiceSession):ServiceConsent BankingProtocol -> BankingProtocol : updateServiceSession\n(bpServiceSessionKey,ServiceSession,ServiceConsent):ServiceSession alt ServiceSession.noConsentPresent() autonumber 70 1 "<b><color blue>[LoT-000]" BankingProtocol -> BankingProtocol : newAuthSession\n(bpServiceSessionKey, ServiceSession, exp)\n:auth-id BankingProtocol -> BankingProtocol : deprecated BankingProtocol -> BankingProtocol : newRedirectCode\n(serviceSessionID,\nauth-id, redirectExp)\n:redirectCode //enc & signed BankingProtocol -> BankingProtocol : define tppConsentEntryPoint=\nConsentAuthorisationApi.auth<q:redirectCode> return BankingProtocolResponse<RedirectToTpp>\n(authId,serviceSessionID,tppConsentEntryPoint,redirectExp) return BankingProtocolResponse<RedirectToTpp>\n(authId,serviceSessionID,tppConsentEntryPoint,redirectExp) return 202_Accepted(authId,serviceSessionID,\ntppConsentEntryPoint,redirectExp) FinTechApi -> FinTechApi : storeServiceSessionId(fintechUserId,serviceSessionID) FinTechApi -> FinTechApi : expireSessionCookie(SessionCookie):DeletedSessionCookie FinTechApi -> FinTechApi : createRedirectCookie\n(path:v1/authId,exp:redirectExp)\n:RedirectCookie return 202_ToConsentAuthApi\n[tppConsentEntryPoint,\nRedirectCookie, \nDeletedSessionCookie]() else ServiceSession.consentPresent() autonumber 90 1 "<b><color blue>[LoT-000]" activate BankingProtocol BankingProtocol -> BankingProtocol : loadAisConsent(ServiceSession)\n:AisConsent BankingProtocol -> AspspBankingApi ++ : listOfTransactions[UserAgentContext,\nTppContext](AisConsent) return 200_Accounts[](ListOfTransactionsResponse) BankingProtocol --> BankingProtocolFacade ++: BankingProtocolResponse<ListOfTransactions> deactivate BankingProtocol BankingProtocolFacade --> TppBankingApi ++: BankingProtocolResponse<ListOfTransactions> deactivate BankingProtocolFacade TppBankingApi --> FinTechApi ++ : 200_Accounts[](ListOfTransactionsResponse) deactivate TppBankingApi FinTechApi -> FinTechApi : storeServiceSessionId(fintechUserId,serviceSessionID) FinTechApi --> FinTechUI : 200_Accounts\n[SessionCookie,X-XSRF-TOKEN]\n(ListOfTransactionsResponse) deactivate FinTechApi return displayListOfTransactions(ListOfTransactionsResponse) end @enduml
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@startuml autonumber actor user user->linebot:login linebot->user:personal menu(RichMenu) user->linebot:click webcam linebot->webcam_server:Authentication request webcam_server->linebot:Authentication Response \n allow: video streaming \n deny: rejection message linebot->user:liff @enduml
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@startuml switch port deleted SwitchPort->Topology:switch_port_deleted(self,switch_port) activate Topology note over Topology Changes in ovs port status will be monitored by ovsdb monitor thread and notified to topology. This method is the entrance port to process port offline event @param switch_port: @return : None end note alt switch_port.type not in _SWITCH_PORT_TYPES SwitchPort->LOG:info("Unmanaged port offline: %r", switch_port) Topology-->SwitchPort end alt Topology->Topology:_handle_switch_port_deleted(switch_port) else except Exception SwitchPort->LOG:exception("Exception occurred when handling ""ovs port offline event") end deactivate @enduml
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@startuml doc-files/core07_02_search_multi_2.png actor user participant "UIController" as UI participant "SearchAction" as sa participant "Search" as s participant "SearchPanel" as panel participant "SpreadsheetTable" as st user -> UI: choose "Edit -> Search and Replace" activate UI UI -> sa: actionListener() deactivate UI activate sa sa -> user: String or Regular expression to search user -> sa: Input sa -> s: search(input) activate s s -> sa: List of Matches deactivate s sa -> panel: initComps() sa -> panel: addAddressList() activate panel user -> panel: Select Match panel -> st:changeSelection(match_address) deactivate panel @enduml * */
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@startuml interface InputStreamSource interface Resource extends InputStreamSource abstract class AbstractResource implements Resource class InputStreamResource extends AbstractResource abstract class AbstractFileResolvingResource extends AbstractResource class BeanDefinitionResource extends AbstractResource class DescriptiveResource extends AbstractResource class FileSystemResource extends AbstractResource implements WritableResource interface WritableResource extends Resource class PathResource extends AbstractResource implements WritableResource class ServletContextResource extends AbstractFileResolvingResource implements ContextResource class VfsResource extends AbstractResource class ClassPathResource extends AbstractFileResolvingResource @enduml
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@startuml class Employee class Machine enum MachineType class Material class Product class Production Product "1" --- "*" Production Employee "1" --- "*" Production Machine "1" --- "*" Production Product "*" --- "1" Material class Employee { + name + age + salary + hireDate + canOperate } class Machine { + machineType } enum MachineType { HEAVY, MEDIUM, LIGHT } class Material { + name + code + inStock } class Product { + name + material + requiredMachineType } class Production { + employee + machine + product } @enduml
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@startuml actor User User -> LoginView LoginView -> LoginController LoginController -> LoginService LoginService -> LoginRepository LoginRepository -> UserEntity @enduml
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@startuml class Pizza{ prepare():void bake():void cut():void box():void } class CheesePizza class GreekPizza class OrderPizza class PepperPizza class SimplFactory class OrderPizza2 class OrderPizza3 OrderPizza o-- SimplFactory OrderPizza2 o-- SimplFactory OrderPizza3 o-- SimplFactory GreekPizza --|>Pizza CheesePizza --|>Pizza PepperPizza --|>Pizza @enduml
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@startuml [*] -down-> started: start_payment started -right-> inspected: inspect_payment inspected -right-> 3ds: high risk 3ds --> auth: 3ds succeess 3ds --> error: timeout inspected --> auth: low risk auth -right-> authorized: bank authorization success auth --> error: bank auth error authorized --> [*]: timeout @enduml
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@startuml () "age group" as age () "ST Max care" as stmax () "client requests" as requests age -u-> requests requests -r-> stmax age --> stmax @enduml
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@startuml title __MEMBERFACTORY's Class Diagram__\n namespace MemberFactory { class MemberFactory.BasicMember { } } namespace MemberFactory { class MemberFactory.LibraryMember { + LibraryMember() + createMember() } } namespace MemberFactory { class MemberFactory.LoyalMember { } } namespace MemberFactory { class MemberFactory.Member { ~ address : ArrayList<String> ~ age : int ~ duration : int ~ name : String + getName() } } namespace MemberFactory { class MemberFactory.MemberFactory { + createMember() } } namespace MemberFactory { class MemberFactory.MemberFactoryDriver { {static} + main() } } namespace MemberFactory { class MemberFactory.OAPMember { } } namespace MemberFactory { class MemberFactory.StudentMember { + StudentMember() } } MemberFactory.BasicMember -up-|> MemberFactory.Member MemberFactory.LibraryMember o-- MemberFactory.MemberFactory : factory MemberFactory.LoyalMember -up-|> MemberFactory.Member MemberFactory.OAPMember -up-|> MemberFactory.Member MemberFactory.StudentMember -up-|> MemberFactory.Member right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml auto dump participant watchdog participant mosn loop every 5 seconds watchdog -> mosn: send http request get g num watchdog -> ps: get mosn process cpu/mem usage watchdog -> watchdog: alt cpu/mem/g exceed threshold watchdog -> mosn: request mosn HTTP API, get heap/g/cpu profile watchdog -> watchdog: save profile else threshold is not meet watchdog -> watchdog: do nothing end @enduml
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@startuml 'https://plantuml.com/sequence-diagram class Ex46{ - String fileLocation - BufferedReader read - String fileContents + readInput(); + main() } class AnalyzeFile{ - String fileContents - String[] arrayOfContents - ArrayList<String> occurringWords - boolean matchIndicator - ArrayList<Integer> wordCount - ArrayList<Object> info - ArrayList<ArrayList<String>> occurringWords2 - ArrayList<ArrayList<Integer>> wordCount2 - String tempString + ArrayList<String> wordList(fileContents) + ArrayList<Integer> wordCounter(arrayOfContents, occurringWords) - void output(occurringWords, wordCount) - ArrayList<Object> sortWordCount(wordCount, occurringWords) } Ex46 -- AnalyzeFile @enduml
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@startuml Gender o-- Person Person *-- Employee class Person { Long id String firstName String lastName String middleName Date birthDate Gender gender String passportNumber } class Employee{ Person person Date employeeDate Date dismissalDate } enum Gender { MALE FEMALE } @enduml
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@startuml strategy_pattern interface IStrategy { doSomthing(inputs) } class ConcreteStrategyA { +doSomething(inputs) } note left: doSomething in A way class ConcreteStrategyB { +doSomething(inputs) } note left: doSomething in B way class Context { -IStrategy strategy +void setStrategy(IStrategy) +doSomething(inputs) } note right doSomething(inputs) { strategy.doSomething(inputs); } end note class Client { context.setStrategy(new ConcreteStrategyA()); context.doSomething(inputs); } (ConcreteStrategyA, ConcreteStrategyB) ..> IStrategy : implements Context *.. IStrategy Client *.. Context hide empty members @enduml
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@startuml title __DATABASEUTIL's Class Diagram__\n package Twitter { package Twitter.DatabaseUtil { class DBConnection { {static} - connection : Connection {static} - DRIVER : String {static} - USER : String {static} - PASS : String {static} + getConnection() } } } package Twitter { package Twitter.DatabaseUtil { class DBController { {static} - statement : Statement {static} - resultSet : ResultSet {static} + searchQuery() {static} + updateQuery() } } } package Twitter { package Twitter.DatabaseUtil { class DataLoader { {static} + dataLoader : DataLoader ~ conn : Connection + DataLoader() - isImage() {static} + getDataLoader() + loadImage() + returnPerson() + returnFollow() + returnPostList() + returnFollowingPostList() + returnHashTags() + insertPost() + genericSearchQuery() + genericUpdateQuery() + checkIfFollows() + refresh() + retrieveAllUsers() } } } package Twitter { package Twitter.DatabaseUtil { enum FollowType { FOLLOWER FOLLOWING } } } package Twitter { package Twitter.DatabaseUtil { interface Facade { {abstract} + loadThisPerson() } } } package Twitter { package Twitter.DatabaseUtil { class PersonLoader { + loadThisPerson() } } } DataLoader +-down- FollowType PersonLoader -up-|> Facade right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title __EJEMPLOS's Class Diagram__\n namespace main.java.Ejemplos { class AgentTry { # setup() # takeDown() } } namespace main.java.Ejemplos { class ContadorExternoBehaviour { - agent : Agent - contador : int + ContadorExternoBehaviour() + action() + done() + onStart() } } namespace main.java.Ejemplos { class ContadorExternoCyclicBehaviour { - agent : Agent - contador : int + ContadorExternoCyclicBehaviour() + action() + onStart() } } AgentTry -up-|> jade.core.Agent ContadorExternoBehaviour -up-|> jade.core.behaviours.Behaviour ContadorExternoCyclicBehaviour -up-|> jade.core.behaviours.CyclicBehaviour right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam monochrome true skinparam shadowing false interface Attemptable Attemptable : void attempt() Retry : int count Retry : int interval Retry : TimeUnit unit note right: You can create a Retry with\n how many times you want\n to retry and what's the\n interval between each retry Retry : void attempt(Attemptable) Retry -- Attemptable : attempt > note right: You can implement the logic to be retried on failure\n inside the attempt method of Attemptable @enduml
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@startuml title "Diagramna de secuencia de Arquitectura Angular General" actor User control GETRoute boundary "Component" as View control "Service" as Controller entity Model User -> GETRoute GETRoute -> View View -> Controller : get/set() Controller -> Model : get/set() View <- Controller : return Model/Result User <-- View : show @enduml
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@startuml autonumber actor User participant Browser participant SpringFramework activate SpringFramework box "LocalServer" #LightBlue participant LocalServerFilter participant LocalServerLogic end box box "RemoteServer" #Green participant RemoteServerFilter participant RemoteServerLogic end box User -> Browser Browser -> SpringFramework activate LocalServerFilter SpringFramework -> LocalServerFilter : POST /session/challenge { email,password } LocalServerFilter -> LocalServerFilter : check_csrf_header() \n check_credentials(email, password) LocalServerFilter --> Browser : csrf-header was not previously set \n or null credentials LocalServerFilter -> LocalServerLogic activate LocalServerLogic LocalServerLogic -> RemoteServerFilter : POST /session/challenge { email } activate RemoteServerFilter RemoteServerFilter -> RemoteServerFilter : check_headers() \n check_if_present() RemoteServerFilter --> LocalServerLogic : <200 OK: authenticated> RemoteServerFilter --> RemoteServerLogic : POST /session/challenge{ email } activate RemoteServerLogic RemoteServerLogic -> DB : findByUserEmail( email ) activate DB DB -> RemoteServerLogic : { salt, verifier } RemoteServerLogic <- RemoteServerLogic : server.step1(email, salt, verifier) RemoteServerLogic -> LocalServerLogic : {salt, B} LocalServerLogic -> LocalServerLogic : client.step1(email,password)\nclient.step2(salt,B) LocalServerLogic -> RemoteServerLogic : POST /session/authenticate { email, A, M1 } RemoteServerLogic -> DB : findBySessionEmail( email ) RemoteServerLogic <- RemoteServerLogic : server.step2(A, M1) RemoteServerLogic --> LocalServerLogic : <200 Authorization header: Access-Token> \n LocalServerLogic --> Browser : <200 Authorization header: Access-Token> @enduml
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@startuml ReadFile --|> TextReplacer TextReplacer --|> WriteFile class WriteFile { output: List createFile(); writeToFile(); } class TextReplacer { output: String replaceWord(); } class ReadFile { input: List cur_string: String readFile(); } @enduml
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@startuml title __SEND's Class Diagram__\n namespace com.example.edelhome { namespace ui.send { class com.example.edelhome.ui.send.SendFragment { + onCreateView() } } } namespace com.example.edelhome { namespace ui.send { class com.example.edelhome.ui.send.SendViewModel { - mText : MutableLiveData<String> + SendViewModel() + getText() } } } com.example.edelhome.ui.send.SendFragment -up-|> androidx.fragment.app.Fragment com.example.edelhome.ui.send.SendFragment o-- com.example.edelhome.ui.send.SendViewModel : sendViewModel com.example.edelhome.ui.send.SendViewModel -up-|> androidx.lifecycle.ViewModel right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml autoactivate on Client -> Controller: getCertDn() Controller -> Controller: authenticate Controller -> Request Controller <-- Request Controller <-- Controller Controller -> Controller: authorize Controller <-- Controller Client <-- Controller @enduml
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@startuml class MapGUI { renderPlayerMap() renderOponentMap() renderMonster() renderSpell() renderTower() } class Map { isOponentMap: bool mapData: int [][] creatureList: Creature [] towerList: Tower [] getCreatureList() getTowerList() } class PlayGUI { renderDeck() } class GamePlayManager { mapGUI: MapGUI playerMap: Map oponentMap: Map cardDeck: BattleCardList generateMap() addMapData() spawnMonster() addAndCheckSpell() addOnPlaceCardEvent() updateMonster() updateTower() onPlaceCard() checkSpellEffect() } GamePlayManager -- MapGUI: have GamePlayManager -- PlayGUI: have GamePlayManager -- BattleCardList: have GamePlayManager -- Tower: have GamePlayManager -- Creature: have GamePlayManager -- Map: have GamePlayManager -- Network class Lobby { cardManager: CardManager battleScreen: Inventory shop: Shop render() } class BattleScreen { chessBox: ChestBox onGetUserInfo() onGetUserChestBoxInfo() render() renderUserInfo() renderUserChestBoxInfo() onStartFindingMatch() } Lobby--Inventory: have Lobby--BattleScreen: have Lobby--Shop: have BattleScreen--ChestBox: have Lobby- FindMatchView class Spell { time: int attribute: SpellAttribute {static} create() render() checkTarget() effectTarget() } class FireBall { render() effectTarget() } class Heal { render() effectTarget() } class Strength { render() effectTarget() } class SpeedUp { render() effectTarget() } class Frozen { render() effectTarget() } class Trap { render() effectTarget() } class EffectZone { effectType: int effectValue: float effectTime: float existTime: float damageIncrease: float speedIncrease: float ' FindTargetTower() ' FindTargetMonsters() ' BuffEffectTower() ' DoEffectMonster() } Spell<|--Heal Spell<|--SpeedUp Spell<|--Frozen Spell<|--Trap Spell<|--Strength Spell<|--FireBall Heal -- EffectZone SpeedUp -- EffectZone Frozen -- EffectZone Strength -- EffectZone FireBall -- EffectZone Spell - SpellAttribute: have LoginView - Lobby GamePlayManager--Creature GamePlayManager--Tower GamePlayManager--Spell class PlayerInfo{ id: int name: string Ava: img credit: int gold: Gold g: G == void getter() void setter() } class Attribute{ } class TowerAttribute{ name: string type: int impactIndex: float distance: float buildingTime: timespan } class SpellAttribute { type: int effectType: int impactIndex: float effectRange: float effectTime: float existTime: float damageIncrease: float speedIncrease: float triggerTime: float } class CreatureAttribute{ name: string type: int maxHp: int baseSpeed: float gainingEnergy: int damage: int size: float weight: int } class MonsterAttribute{ consumingEnergy: int baseAmount: int damage: 1 } class BossAttribute { damage: 5 } class MinionAttribute { damage: 1 } class Card{ name: string id: int requiredEnergy: int level: int avt: string attribute: Attribute size: int evolutionaryLv: int description: string == void showGUI() void closeGUI() void levelUp() int checklevelUp() void showEvolution() void showInfo() void closeInfo() } class TowerCard{ ability: Ability == void showAbility() bool checkAbility() } class MonsterCard{ } class SpellCard{ } class Ability{ icon: string == void showGUI() void closeGUI() } class CardList{ cards: Card[] name: string == void sort(int) Card getCard() void removeCard() void insertCard(int) int size() void showGUI() void closeGUI() } class BattleCardList{ cards: Card[8] } class Inventory{ battlecards: BattleCardList savecards: CardList == void showGUI() void closeGUI() void levelup() void checklvup() void selectaCard(int id) void startswapcard() void swapCard(int id, int id) } Attribute <|-- TowerAttribute Attribute <|-- SpellAttribute Attribute <|-- CreatureAttribute CreatureAttribute <|-- MonsterAttribute CreatureAttribute <|-- MinionAttribute CreatureAttribute <|-- BossAttribute Card "1" -- "1" Attribute Card <|-- SpellCard Card <|-- MonsterCard Card <|-- TowerCard CardList <|-- BattleCardList CardList "1" -- "1.." Card Inventory "1" -- "1.." CardList TowerCard "1" -- "1" Ability class Chest{ name: string icon: string state: int time: time minGold: Gold maxGold: Gold openPrice: Currency cards: Card[] cardtype: int[] == void open() void showGUI() void closeGUI() void showInfo() void closeInfo() void checkG() void unlock() void unlocknow() void showReceive(Currency, Card[]) void closeReceive() void showCountdown() } class ChestBox{ chests: Chest[4] == void openChest(int) int checkFull() bool addChest(mingold, maxgold, cards[]) void showFullDialog() void closeFullDialog() void removeChest(chestPos) } ChestBox "1" -- "4" Chest class Currency{ amount: int icon: string == int add(Currency) int minus(Currency) } class Gold{} class G{} class ShopItem{ objects: Object price: Currency == void setter() void getter() void showInfo() void closeInfo() bool checkBuy() Object buy() void showGUI() void closeGUI() void showReceive() void closeReceive() } class OnceShopItem{ state: bool } class ShopItemList{ items: ShopItem[] name: string == void ShowGUI() void closeGUI() } class TimedShopItemList{ renewTime: time == void renew() } class Shop{ list: ShopItemList[] == void showGUI() void closeGUI() } Currency <|-- Gold Currency <|-- G ShopItem <|-- OnceShopItem ShopItem "1" -- "1" Currency ShopItemList <|-- TimedShopItemList ShopItem "1.." -- "1" ShopItemList Shop "1" -- "1.." ShopItemList class Login{ id: string == void callLogin() } class sPlayerInfo{ id: int pw: char[60] name: char[15] Ava: img credit: int login_time: time logout_time: time gold: Gold g: G == void getter() void setter() } class sAttribute{ type: int } class sTowerAttribute{ type: int damage: int speed: int distance: int shotType: int target: int buildingTime: timespan } class sSpellAttribute { type: int effectNumber: float effectTime: int existTime: int damageIncrease: float speedIncrease: float startTime: int } class sMonsterAttribute{ type: int maxHp: int speed: float gainingEnergy: int damage: int size: float weight: int summoner: int consumingEnergy: int baseAmount: int damage: int dodgeRate: float } class sBossAttribute { type: int maxHp: int speed: float gainingEnergy: int damage: int size: float weight: int } class sAbility{ icon: string type: int } class sCard{ name: string id: int requiredEnergy: int level: int avt: string attribute: sAttribute size: int evolutionaryLv: int description: string == void levelUp() bool checklvup() } class sCardList{ cards: Card[] name: string == void sort(int) void removeCard() void insertCard(int type) } class sBattleCardList{ cards: Card[8] } class sInventory{ battlecards: BattleCardList savecards: CardList == void swapCard(int id, int id); void addCard(int id); void levelupCard(int id); } sAttribute <|-- sTowerAttribute sAttribute <|-- sMonsterAttribute sAttribute <|-- sSpellAttribute sAbility <|-- sBossAttribute sCard <|-- sTowerCard sCard <|-- sMonsterCard sCard <|-- sSpellCard sCardList -- sCard sCardList <|-- sBattleCardList sInventory -- sCardList sCard -- sAttribute sTowerCard -- sAbility class sChestBox{ chests: Chest[4] == void openChest(int) int checkFull() bool addChest(mingold, maxgold, cards[]) void removeChest(chestPos) } class sChest{ name: string icon: string state: int time: time minGold: Gold maxGold: Gold minCard: int openPrice: Currency cards: Card[] cardtype: int[] == pair<Gold, Card[]> open() void unlock() void unlocknow() bool checkG() void checkTime() } sChestBox "1" -- "4" sChest class sCurrency{ amount: int icon: string == int add(sCurrency) int minus(sCurrency) } class sGold{} class sG{} class sShopItem{ objects: Object price: sCurrency == bool checkBuy() void buy() } class sOnceShopItem{ state: bool } class sShopItemList{ items: ShopItem[] name: string } class sTimedShopItemList{ renewTime: time == void checkrenew() void renew() } class sShop{ list: ShopItemList[] == void checkrenewTime() } sCurrency <|-- sGold sCurrency <|-- sG sShopItem -- sCurrency sShopItem <|-- sOnceShopItem sShopItemList -- sShopItem sTimedShopItemList --|> sShopItemList sShop -- sShopItemList class Creature{ id: int isActive: bool target: int position: Point hp: int speed: float == AttackBase() moveOn() moveTo() GetHit() GetEffect() GetKilled() Generate() GetBuff() } class Monster{ attribute: MonsterAttribute summoner: int dodgeRate: float isBallonMonster: bool } interface I_BalloonMonster{ isBalloonMonster: true balloonCountDown: timespan gesture: string == GetBalloonBuff() } interface I_InfantryCreature{ isFlyer: false == FindPath() Collide() } class InfantryMonster{ } class FlyingMonster{ isFlyer: true } class Swordsman{ type: 1 } class Assassin{ type: 2 } class Giant{ type: 3 } class Ninja{ type: 4 == Burrow() } class Bat{ type: 5 } class Minion{ attribute: MinionAttribute } class Boss{ attribute: BossAttribute == MoveEffect() } class InfantryBoss{ } class DarkGiant{ type: 1 } class Satyr{ type: 2 } class DesertKing{ type: 3 } class Iceman{ type: 4 } class Golem{ type: 5 } class DemonTree{ type: 6 } Creature <|-- Monster Creature <|-- Minion Creature <|-- Boss Monster <|-- InfantryMonster Monster <|-- FlyingMonster InfantryMonster <|-- Swordsman InfantryMonster <|-- Assassin InfantryMonster <|-- Giant InfantryMonster <|-- Ninja FlyingMonster <|-- Bat Boss <|-- InfantryBoss InfantryBoss <|-- DarkGiant InfantryBoss <|-- Satyr InfantryBoss <|-- DesertKing InfantryBoss <|-- Iceman InfantryBoss <|-- Golem InfantryBoss <|-- DemonTree I_BalloonMonster <|.. Monster I_InfantryCreature <|.. InfantryMonster I_InfantryCreature <|.. InfantryBoss I_InfantryCreature <|.. Minion class Tower { id: int isActive: bool summoner: int position: Point evolutedLevel: int attribute: TowerAttribute Build() Destroy() GetEffect() GetBuff() Upgrade() checkUpgradeCondition() } class AttackTower { towerClass: 1 targetDeterminingMethod: int shootingSpeed: float AttackTarget() DetermineTarget() ChangeTargetDeterminingMethod() } class MagicTower { towerClass: 2 shootingSpeed: float MagicalAttack() } class SupportTower { towerClass: 3 ActiveBuffEffectZone() } class Cannon { type: 1 } class Wizard { type: 2 } class Boomerang { type: 3 } class OilGun { type: 4 } class IceGun { type: 5 } class AttackSpeed { type: 6 } class Damage { type: 7 } class Cannon_Bullet { type: 1 } class Wizard_Bullet { type: 2 } class Boomerang_Bullet { type: 3 } class Oilgun_Bullet { type: 4 } class Icegun_Bullet { type: 5 } class AttackSpeed_Zone { type: 6 } class Damage_Zone { type: 7 } class Bullet { startPos: Point desinationPos: Point targetType: int damageType: int targetLockType: int effectRange: float bulletSpeed: int effectType: int Shoot() Destroy() moveToTarget() } class BuffEffectZone { targetType: int damageType: int effectType: int ' BuffEffectTower() ' FindTargetTower() ' FindTargetMonsters() ' DoEffectMonster() } class ActiveZone { centerPoint: Point effectRadius: float Destroy() } Tower <|-- AttackTower Tower <|-- MagicTower Tower <|-- SupportTower AttackTower <|-- Cannon AttackTower <|-- Wizard AttackTower <|-- Boomerang MagicTower <|-- OilGun MagicTower <|-- IceGun SupportTower <|-- AttackSpeed SupportTower <|-- Damage Cannon -- Cannon_Bullet Wizard -- Wizard_Bullet Boomerang -- Boomerang_Bullet OilGun -- Oilgun_Bullet IceGun -- Icegun_Bullet AttackSpeed -- AttackSpeed_Zone Damage -- Damage_Zone Cannon_Bullet --|> Bullet Wizard_Bullet --|> Bullet Boomerang_Bullet --|> Bullet Oilgun_Bullet --|> Bullet Icegun_Bullet --|> Bullet AttackSpeed_Zone --|> BuffEffectZone Damage_Zone --|> BuffEffectZone ActiveZone <|-- BuffEffectZone ActiveZone <|-- EffectZone Cannon -- ActiveZone Wizard -- ActiveZone Boomerang -- ActiveZone OilGun -- ActiveZone IceGun – ActiveZone package Client{ class BattleListManager { battleList: priorityQueuePool<UserID> waitTime: Time playerBattleId: string findMatchView: FindMatchView rankConstraint: int joinBattle(UserID: string): void onReceiveAcceptPacket(): void getBattleList(): void checkBattle(UserID: string): void increaseRankConstraint(): void initGamePlayManager() } class FindMatchView { duration: int view: Scene showView(): void onClickFightButton() onClickLeaveButton() } class WinMatchView { view: Scene reward: Reward showView(): void onClickLeaveButton() initView(Reward) } class BattleMatchView { view: Scene showView() addOnClickEvent() } class AlertView { view: Scene showView() } class GameClient{ _tcpClient: GsnClient packetFactory: InPacketFactory receivePacketSignal: Signals == void ctor() GsnClient getNetwork() void connect() void onFinishConnect() void sendPacket(pk) getInPacket(cmd, pk) Packet getOutPacket(cmd) void _onReceived(cmd, pkg) void onReceivedPacket(cmd, packet) void battle() } class Packet{ {static} CMD.HAND_SHAKE: 0 {static} CMD.USER_LOGIN: 1 {static} CMD.USER_LOGOUT: 2 {static} CMD.USER_INFO: 3 {static} CMD.USER_INFO: 1001 {static} CMD.MOVE: 2001 } class outPacket{ == void ctor() void reset() void putInt(int) void putUnsignedShort(short) void putShort(short) void putString(str) void putDouble(double) void putBytes(char, int) int getData() void initData(int) int getCmdId() void setCmdId(int) void pack() } class CmdSendHandshake{ == } class CmdSendUserInfo{ == } class CmdSendLogin{ } class CmdSendLogout{ } class CmdSendUpgradeCard{ card: int } class CmdSendSwapCard{ card1: int card2: int } class CmdSendOpenChest{ chestOrder: int } class CmdSendUnclockNowChest{ chestOrder: int } class CmdSendBuy{ itemId: int } class CmdDoneRenewItem{ done: bool } class inPacket{ == void ctor() void init() int getCmdId() char getByte() long getLong() Bool getBool() int getInt() string getString() short getUnsignedShort() short getShort() string getCharArray(int) } class Network{ gameClient = gameClient() packetMap = [] Packet[CMD.HAND_SHAKE]: inPacket Packet[CMD.USER_LOGIN]: inPacket Packet[CMD.USER_LOGOUT]: inPacket Packet[CMD.USER_INFO]: inPacket Packet[CMD.ADD_CARD]: inPacket Packet[CMD.SWAP_CARD]: inPacket Packet[CMD.UPGRADE_CARD]: inPacket Packet[CMD.UPDATE_GOLD]: inPacket Packet[CMD.UPDATE_G]: inPacket Packet[CMD.REMOVE_SHOPITEM]: inPacket Packet[CMD.UPDATE_ITEM]: inPacket Packet[CMD.ADD_ITEM]: inPacket Packet[CMD.OPEN_CHEST]: inPacket Packet[CMD.BATTLE_LIST]: inPacket Packet[CMD.OFFER_BATTLE]: inPacket Packet[CMD.ACCEPT_BATTLE]: inPacket Packet[CMD.ROOM_INFO]: inPacket Packet[CMD.PLAYER_INFO]: inPacket Packet[CMD.BUILD_TOWER]: inPacket Packet[CMD.FINISH_TOWER]: inPacket Packet[CMD.CAST_SPELL]: inPacket Packet[CMD.SPAWN_CREATURE]: inPacket Packet[CMD.CHECK_DISCONNECT]: inPacket Packet[CMD.WINNER]: inPacket Packet[CMD.REWARD]: inPacket Packet[CMD.EVENT_NOT_VALID]: inPacket CmdGetBattleList: outPacket CmdGetRoomInfo: outPacket CmdBattleRequest: outPacket CmdCastSpell: outPacket CmdBuildTower: outPacket CmdSpawnCreature: outPacket CmdCastSpell: outPacket CmdCheckWin: outPacket CmdCheckLose: outPacket CmdIsConnect: outPacket == void onReceivedPacket(cmd, pk) void sendGetUserInfo() void sendLogini_() void sendLogouti_() void SendUpgradeCard() void SendSwapCard() void SendOpenChest() void SendUnclockNowChest() void SendBuy() void sendGetBattleList() void sendBattleRequest() void sendGetRoomInfo() void sendSpawnCreature() void sendCastSpell() void sendCheckWin() void sendCheckLose() void sendConnect() } Packet <|-- inPacket Packet <|-- outPacket outPacket <|-- CmdSendHandshake outPacket <|-- CmdSendUserInfo outPacket <|-- CmdSendLogin outPacket <|-- CmdSendLogout outPacket <|-- CmdSendUpgradeCard outPacket <|-- CmdSendSwapCard outPacket <|-- CmdSendOpenChest outPacket <|-- CmdSendUnclockNowChest outPacket <|-- CmdSendBuy Network -- GameClient Network -- Packet GameClient -- GamePlayManager BattleListManager *-- FindMatchView GameClient o- BattleListManager Network -o GameClient GamePlayManager -- WinMatchView GamePlayManager -- AlertView GamePlayManager -- BattleMatchView GamePlayManager -- Network } package Server{ class BaseMsg{ id: int error: int == void ctor(type, error) short getId() ByteBuffer makeBuffer() byte[] packBuffer() void putStr(ByteBuffer, String) void putLong(ByteBuffer, long) void putIntArray(ByteBuffer, int[]) ... void createData() void unpackData() } class o_UserInfo{ playerinfo: PlayerInfo == void ctor(sPlayerInfo) void createData() } class o_AddCard{ cardId: int amount: int } class o_SwapCard{ card1: int card2: int } class o_UpgradeCard{ cardId: int } class o_UpdateGold{ Newamount: int } class o_UpdateG{ Newamount: int } class o_RemoveShopItem{ itemID: int } class o_UpdateShopItem{ itemType: int cardIds: int[] cardAmount: int[] gold: int price: int pricetype: int } class o_AddShopItem{ listId: int itemType: int cardIds: int[] cardAmount: int[] gold: int price: int pricetype: int } class o_OpenChest{ chestId: int } class o_CountDownChest{ chestId: int } class o_AcceptBattle { playerID: int opponentID:int } class o_OfferBattle { opponentID:int } class o_ResponseOpponentInfo { playerInfo: PlayerInfo createData() } class o_BuildTower { tower: sTower createData() } class o_FinishTower { tower: sTower createData() } class o_SpawnCreature { creature: sCreature createData() } class o_CastSpell { spell: sSpell createData() } class o_CheckDisconnect { } class o_Winner { playerID: int } class o_Reward { reward: sReward } class o_RequestBattleList { userList: List<UserID> } class o_Map { map: sMap createData() } class o_EventNotValid { alert: bool } o_AcceptBattle --|> BaseMsg o_OfferBattle --|> BaseMsg o_ResponseOpponentInfo --|> BaseMsg o_BuildTower --|> BaseMsg o_FinishTower --|> BaseMsg o_SpawnCreature --|> BaseMsg o_FinishTower --|> BaseMsg o_CastSpell --|> BaseMsg o_CheckDisconnect --|> BaseMsg o_Winner --|> BaseMsg o_Reward --|> BaseMsg BaseMsg <|-- o_RequestBattleList BaseMsg <|-- o_EventNotValid BaseMsg <|-- o_i_UserInfo BaseMsg <|-- o_AddCard BaseMsg <|-- o_SwapCard BaseMsg <|-- o_UpgradeCard BaseMsg <|-- o_UpdateG BaseMsg <|-- o_UpdateGold BaseMsg <|-- o_RemoveShopItem BaseMsg <|-- o_UpdateShopItem BaseMsg <|-- o_AddShopItem BaseMsg <|-- o_OpenChest BaseMsg <|-- o_CountDownChest class BaseCmd{ id: int == void ctor(byte[]) int getId() string readString() byte readByte() ... } class i_Login{ session: string userid: string } class i_UserInfo{ userId: int } class i_UpgradeCard{ cardId: int } class i_SwapCard{ card1: int card2: int } class i_OpenChest{ chestPos: int } class i_UnlocknowChest{ chestPos: int } class i_Buy{ itemId: int } class i_RequestBattle { playerID: int opponentID: int } class i_RequestBuildTower { playerID: int roomID: int unpackData(): sTower } class i_RequestFinishTower { playerID: int roomID: int unpackData(): sTower } class i_RequestSpawnCreature { playerID: int roomID: int unpackData(): sCreature } class i_RequestCastSpell { playerID: int roomID: int unpackData(): sSpell } class i_CheckWin { playerID: int roomID: int unpackData(): bool } class i_CheckLose { playerID: int roomID: int unpackData(): bool } class i_Connect { } class i_RequestRoomInfo { } i_RequestBattle --|> BaseCmd i_RequestBuildTower --|> BaseCmd i_RequestFinishTower --|> BaseCmd i_RequestSpawnCreature --|> BaseCmd i_RequestCastSpell --|> BaseCmd i_CheckWin --|> BaseCmd i_CheckLose --|> BaseCmd i_Connect --|> BaseCmd i_RequestRoomInfo --|> BaseCmd BaseCmd <|-- i_Login BaseCmd <|-- i_UpgradeCard BaseCmd <|-- i_SwapCard BaseCmd <|-- i_OpenChest BaseCmd <|-- i_UnlocknowChest BaseCmd <|-- i_Buy class UserInfo{ userid: String username: String firstname: String gender: String ... === void setter() void getter() } class BZExtension{} class Extension{ battleQueue: BattleRequestHandler oomsHandler: RoomsHandler == addRequestHandler() addEventHandler() void doLogin(short cmdId, ISession session, DataCmd objData) UserInfo getUserInfo(String username, int userId, String ipAddress) } class Handler{ } BZExtension <|-- Extension class BattleRequestHandler { battleList: priorityQueue<UserID, WaitTime> battleMatch: HashMap<UserID, OpponentID> findPlayersWithRank(numOfPlayer: int, rank: int): int handleServerEvent() initRoomHandler() onReceiveBattleRequest(userID, opponentID) isBattleAccepted(UserID): bool startRoom() sendBattleList(UserID) } class RoomsHandler { roomList: List<Room> initRoom(List<UserID>) onReceiveGetRoomInfo(UserID): RoomID onReceiveEvent(UserID, RoomID, BaseMsg) checkRoomTerminateEvent(RoomID) initBotRoom(UserID) } class Room { roomID: int playerInfoList: HashMap<UserID, sPlayerInfo> responseTime: HashMap<UserID, Time> isBot: false gameplaymanager: sGameplayManager initGamePlayManager() getRoomID(UserID) getOpponentInfo(UserID, RoomID): sPlayerInfo getPacketForEvent(cmdID): packet sendPacketForEvent(cmdID, UserID) createPlayerEvent() forwardPacket(packet, UserID) createPacket(cmdID, packet) checkDisconnect(waitPacketTime): packet addTimeUpEvent() addTerminateEvent() } class RoomBot { isBot: true bot: Bot initBot() } class Bot { fakePlayerInfo: sPlayerInfo initFakeInfo() botState: int initTower(): void initMonster(): void initSpell(): void findOptimalPath(): void action(): Action } Interface Action { +Energy: int } class Attack { spell(): sSpell createCreature(): sCreature } class Defense { buildTower(): sTower } class sPlayerInfo{ id: int pw: char[60] name: char[15] Ava: img credit: int login_time: time logout_time: time == void getter() void setter() } class sMap { mapData: int [][] creatureList: sCreature [] towerList: sTower [] getCreatureList() getTowerList() } class sTower { id: int towerClass: int position: Point evolutedLevel: int startBuildTime: Time Energy: int } class sCreature { id: int type: int path: int [][] findPath() } class sMonster { attribute: sMonsterAtrribute checkValidAttribute(): bool } class sBoss { attribute: sBossAttribute checkValidAttribute(): bool } class sMinion { attribute: sMinionAttribute checkValidAttribute(): bool } class sSpell { startTime: int attribute: sSpellAttribute checkValidAttribute(): bool } class sMonsterAtrribute { consumingEnergy: int isFlyer: bool } class sBossAttribute { } class sMinionAttribute { } class sSpellAttribute { type: int effectType: int } class sReward { currency: List<Currency> } class sGamePlayManager { mapList: HashMap<UserID, sMap> onUpdateTowerEvent(UserID, sTower) onSpawnMonsterEvent(UserID, sMonster) onCastSpellEvent(UserID, sSpell) updateMonsterPath() generateMap() updateMap() addMapData() handleEventMsg() unpackEventData(packet) packEventData(cmdID): packet isEventValid(cmdID): bool checkWin(): UserID } Extension - BattleRequestHandler o_AcceptBattle -- BattleRequestHandler o_OfferBattle -- BattleRequestHandler RequestBattle -- BattleRequestHandler Extension -- RoomsHandler RoomsHandler -- Room Room -- sGamePlayManager Room -- sPlayerInfo sGamePlayManager - sMap sMap - sCreature sMap - sTower sReward - Room sBoss -- sBossAttribute sMinion -- sMinionAttribute sSpell -- sSpellAttribute sMonster -- sMonsterAtrribute } @enduml
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@startuml actor User entity Main_activity entity Team_Activity participant FetchHeartRates participant AWSDatabaseHelper database AWSDatabase ... Team Monitoring Sequence ... User --> Main_activity : Open App activate Main_activity Main_activity -> Team_Activity : GoToTeamActivity deactivate Main_activity activate Team_Activity group Updates at 1S/10s FetchHeartRates -> AWSDatabaseHelper : Query HeartRates activate AWSDatabaseHelper AWSDatabaseHelper -> Team_Activity : ArrayList<HeartRatesDO> hrList deactivate AWSDatabaseHelper Team_Activity -> Team_Activity : Update Listview end ... Monitoring ... @enduml
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@startuml class SettingsBuilder { + SettingsBuilder(testSettingsDeserializer:ITestSettingsDeserializer, logAction:Action<string>, logWarningAction:Action<string>, fileExistsCheck:Func<string, bool>, scriptCompilationFailedCheck:Func<bool>) + BuildApiExecutionSettings(commandLineArgs:string[]) : Api.ExecutionSettings + BuildExecutionSettings(commandLineArgs:string[]) : ExecutionSettings DisplayQuitWarningIfQuitIsGiven(quitIsGiven:bool) : void CheckForScriptCompilationErrors() : void LogParametersForRun(testPlatform:string, testFilters:string[], testCategories:string[], testSettingsFilePath:string) : void GetTestSettings(testSettingsFilePath:string) : ITestSettings {static} SetFilterAndGetBuildTarget(testPlatform:string, filter:Filter) : BuildTarget? } ISettingsBuilder <|-- SettingsBuilder @enduml
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@startuml metadata_sequence_diagram participant Bob participant MetadataNotifier participant ReceiveDatabaseMetadataUpdates participant ApplicationMetadata participant FirestoreDatabaseMetadataRepository participant NavigationNotifier participant AuthNotifier database Firestore Bob -> MetadataNotifier : opens the application activate MetadataNotifier MetadataNotifier -> ReceiveDatabaseMetadataUpdates : get database metadata updates stream activate ReceiveDatabaseMetadataUpdates ReceiveDatabaseMetadataUpdates -> FirestoreDatabaseMetadataRepository : get database metadata stream activate FirestoreDatabaseMetadataRepository FirestoreDatabaseMetadataRepository -> Firestore : get database metadata stream activate Firestore Firestore --> FirestoreDatabaseMetadataRepository : returns database metadata stream deactivate Firestore FirestoreDatabaseMetadataRepository --> ReceiveDatabaseMetadataUpdates : return database metadata updates stream deactivate FirestoreDatabaseMetadataRepository ReceiveDatabaseMetadataUpdates --> MetadataNotifier : return database metadata updates stream deactivate ReceiveDatabaseMetadataUpdates MetadataNotifier -> MetadataNotifier : listen to database metadata updates stream loop receives new database metadata alt database is updating MetadataNotifier -> NavigationNotifier : notifies database updating activate NavigationNotifier NavigationNotifier --> Bob : redirects to the ApplicationUpdatingPage deactivate NavigationNotifier MetadataNotifier -> AuthNotifier : log out user activate AuthNotifier AuthNotifier --> Bob : logs out deactivate AuthNotifier end MetadataNotifier -> ApplicationMetadata : get application version activate ApplicationMetadata ApplicationMetadata --> MetadataNotifier : application version deactivate ApplicationMetadata alt databaseVersion != applicationVersion MetadataNotifier -> NavigationNotifier : notifies database version not compatible activate NavigationNotifier NavigationNotifier --> Bob : redirects to the ApplicationIsOutdatedPage deactivate NavigationNotifier MetadataNotifier -> AuthNotifier : log out user activate AuthNotifier AuthNotifier --> Bob : logs out deactivate AuthNotifier end end @enduml
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@startuml class FileDto { + Id : string <<get>> <<set>> + BucketLink : string <<get>> <<set>> + UserId : string <<get>> <<set>> } @enduml
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@startuml System Component class "5G Core Network" <<5GC>> class "5G Radio Access Network" <<5G-RAN>> class "5G System" <<5GS>> "5G System" *-- "UE" "5G System" *-- "5G Radio Access Network" "5G System" *-- "5G Core Network" "5G Radio Access Network" .left. "5G Core Network" : NG-U/C note "The NG-RAN consists of a set of gNBs connected to the 5GC through the NG interface" as NGRAN_Note NGRAN_Note .. "NG-RAN" "5G Radio Access Network" *-- "NG-RAN" "5G Radio Access Network" *-- "non-3GPP RAN" "NG-RAN" *-- "gNB" "NG-RAN" *-- "ng-eNB" "gNB" .left. "ng-eNB" : Xn @enduml
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@startuml hide footbox box "OpenIG" #lightgrey participant "OpenIG Gateway" as Servlet << Servlet >> participant HelloWorldChain as Chain << Chain >> participant AddHelloHeader as Filter << Filter >> participant HelloHandler as Handler << Handler >> end box [-> Servlet: Incoming request activate Servlet Servlet->Servlet: Setup a new\nExchange Servlet -> Chain: handle(exchange) activate Chain Chain -> Filter: filter(exchange, handler) activate Filter Filter -> Handler: filter(exchange, handler) activate Handler Handler -> Handler: print "Hello" Handler -> Filter deactivate Handler Filter -> Filter: add `X-Hello` header Filter -> Chain deactivate Filter Chain -> Servlet deactivate Chain [<- Servlet: Outgoing response deactivate Servlet @enduml
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@startuml Fix <|- Sighting class Sighting { body date time altitude height temperature pressure artificialHorizon +Sighting(member definitions) +getBody() +getDate() +getTime() +getAltitude() +getHeight() +getTemperature() +getPressure() +isArtificialHorizon() +getAltitudeCorrection() -calculateDip() -calculateRefractionFactor() -calculateRefractionAmount() } class Fix { +Fix() +getSightings(file): List Sighting } @enduml
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@startuml resume_usecase state OUT_GAME state INITIAL state EXIT state requested as " " state allowed as " " [*] --> OUT_GAME OUT_GAME --> requested: Player request to resume a new game requested --> allowed: System requests to continue allowed --> INITIAL: Player introduces yes allowed --> EXIT: Player introduces no INITIAL --> [*] EXIT --> [*] @enduml
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@startuml !define NO_LEGEND !includeurl https://raw.githubusercontent.com/skleanthous/C4-PlantumlSkin/master/build/output/c4.puml actor Internal <<Internal>> actor External <<External>> actor InternalPerson <<Internal Person>> actor ExternalPerson <<External Person>> External -down-> Internal Internal -right-> InternalPerson InternalPerson -up-> ExternalPerson @end
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@startuml doc-files/ipc_04_02_analysis_sequence_export.png actor User participant "<<analysis>>\nImportExportUI" as UI participant "<<analysis>>\nImportationExportationLinkController" as ctrl participant "<<analysis>>\nExport" as export participant "<<analysis>>\nCell" as cell participant "<<analysis>>\nFile" as file User -> UI : startImpExpLink() UI -> ctrl : export() ctrl -> export : export() export -> file : exportFile(name_file) loop cleansheet runs alt cells modified export -> file: exportFile(name_file) end alt end @enduml
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@startuml participant Migrator as p_mig participant "Destination\nCloud" as p_dst_cloud participant "Destination\nConv. Host" as p_dst_host participant "Source\nCloud" as p_src_cloud participant "Source\nConv. Host" as p_src_host activate p_mig p_mig -> p_mig: Validate p_mig -> p_mig: Filter p_mig --> p_dst_host: Connectivity check p_mig --> p_src_host: Connectivity check hnote over p_mig For each workload: endhnote p_mig -> p_mig: Initialize logs p_mig --> p_dst_cloud: Check prerequisites p_mig --> p_dst_cloud ++: Stop source VM (optional) return p_mig --> p_src_cloud: Check source VM state p_mig -> p_src_cloud ++: Create snapshot (as applicable) return p_mig -> p_src_cloud ++: Attach volumes to source conv. host return p_mig -> p_src_host ++: Export volumes as localhost NBDs (network block devices) return p_mig -> p_dst_cloud ++: Create empty volumes return p_mig -> p_dst_cloud ++: Attach volumes to destination conv. host return p_mig -> p_dst_host ++: Copy volume data p_dst_host --> p_src_host: SSH-forward NBD ports p_dst_host --> p_src_host: Sparsify data p_dst_host --> p_src_host: Copy data (NBD => volume) p_dst_host --> p_src_host: Stop SSH port forwarding return p_mig -> p_dst_cloud ++: Create destination VM (w/ volumes as applicable) return p_mig -> p_src_host ++: Stop NBD exports return p_mig -> p_src_cloud ++: Delete temporary snapshots (as applicable) return p_mig -> p_src_cloud ++: Re-attach volumes to source VM (as applicable) return hnote over p_mig (end for each) endhnote ' Hidden message to make the above hnote appear before deactivation of p_mig p_mig -[hidden]-> p_dst_cloud deactivate p_mig @enduml
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title Authentication skinparam monochrome true skinparam backgroundColor #fefefe participant Server participant Agent participant DB Agent -> Server: Authenticate, present Agent TLS Server --> Server: Validate client TLS Server --> OCSP: Check for blocked certs opt if Agent cert is blocked OCSP --> Server: Invalid Server --> Agent: Invalid cert response end Server --> Agent: Preset Server TLS Agent --> Agent: Validate server TLS Agent -> OCSP: Check for blocked certs of server opt if Server cert is blocked OCSP --> Agent: Invalid Agent --> Agent: Log invalid server and exit end
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@startuml package eth { class EthConnector class StatefulContract EthConnector <|-- StatefulContract } package ipfs { class IPFSConnector } package stdlib #lightgrey { class Thread } package patterns { class StateMachine class Singleton StateMachine <|-left- StatefulContract } package node { class NodeActions class WorkerNode StatefulContract <|-- NodeActions NodeActions <|-- WorkerNode } package job { class JobGetters class CognitiveJob StatefulContract <|-- JobGetters JobGetters <|-- CognitiveJob } package entities { class Entity class Kernel class Dataset EthConnector <|-- Entity Entity <|-- Kernel Entity <|-- Dataset IPFSConnector o-down- Entity } package processor { class Processor Thread <|-up- Processor Kernel o-- Processor Dataset o-- Processor } package webapi { class WebAPIServer Thread <|-up- WebAPIServer } class Broker Singleton <|-- Broker Broker *--o WorkerNode Broker *--o WebAPIServer Broker *--o "∞" CognitiveJob Broker *--o "∞" Processor @enduml
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@startuml title Predict and Correct Bugs (WP4) actor "Application Ops Expert" as ops participant "SODALITE IDE" as sic participant "Bug Predictor and Fixer" as bp participant "Semantic Knowledge Base" as skb participant "Predictive Model Builder" as pmb participant "IaC Quality Assessor" as iqa == Anti Patterns and Smells Based Bug Prediction == ops-> sic: Predict Bugs (IaC models) activate sic sic-> bp: Predict Bugs (IaC models) activate bp bp -> pmb: Build Ontological Predictive Models activate pmb pmb -> skb: Retrieve Bug Prediction Knowledge activate skb skb --> pmb: Bug Prediction Knowledge deactivate skb alt Model Building Errors pmb --> bp: Model Building Errors bp --> sic: Model Building Errors sic --> ops: Model Building Errors else Model Building Success pmb --> bp: Ontological Predictive Models deactivate pmb bp -> bp: Predict Bugs In Topology bp -> bp: Predict Bugs In Provisioning Workflow bp -> sic: Bugs (with confidence levels) sic -> ops: Bugs loop Bugs ops -> sic: Find Fixes (bug) sic -> bp: Find Fixes (bug) bp-> skb: Retrieve Bug Correction Knowledge skb -> bp: Bug Correction Knowledge bp -> sic: Fixes (with ratings) ops -> sic: Fixes (with ratings) ops -> ops: Select the Best Fix ops -> sic: Fix Bug (bug, fix) sic -> bp : Apply Fix (bug, fix) bp -> bp : Apply Fix via Model Transformation bp --> sic: Corrected IaC sic --> ops: Corrected IaC end end deactivate bp deactivate sic == Metrics based Bug Proneness Prediction == ops -> bp: build Bug Proneness Prediction Model (IaC dataset, IaC metrics) activate bp bp -> pmb: train Model (IaC dataset, IaC metrics) activate pmb pmb --> bp: bug proneness prediction model deactivate pmb bp --> ops: bug proneness prediction model deactivate bp ops -> sic: predict Bug Proneness (IaC models) activate sic sic -> bp: predict Bug Proneness (IaC models) activate bp bp --> iqa: calculate IaC Metrics (IaC models) activate iqa iqa --> bp: Iac metrics deactivate iqa bp -> bp : predict Bug Proneness index (Iac metrics) bp --> sic: bug proneness index deactivate bp sic --> ops: bug proneness index deactivate sic @enduml
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@startuml skinparam class { BackgroundColor<<association>> Darkorange BackgroundColor<<concept>> Snow } package Saturn_3 <<Folder>> { } package Saturn_4 <<Folder>> { class "Saturn_1/T_IN" as T_IN <<concept>> class "Saturn_1/T_OUT" as T_OUT <<concept>> class MI <<concept>> { } class MO <<concept>> { } class agents_in <<concept>> { } MI <|-- agents_in class agents_out <<concept>> { } MO <|-- agents_out class TT <<concept>> { } agents_in "0..1" -- "1" TT : > (agents_in, TT) .. VIN class VIN <<association>> { } object s_in_l <<maplet>> <<variable>> VIN *-- s_in_l : individualOf object s_in_r <<maplet>> VIN *-- s_in_r : individualOf agents_out "0..1" -- "1" TT : > (agents_out, TT) .. VOUT class VOUT <<association>> { } object s_out_l <<maplet>> <<variable>> VOUT *-- s_out_l : individualOf object s_out_r <<maplet>> VOUT *-- s_out_r : individualOf VIN "0..1" -- "1" T_IN : vec_to_in > VOUT "0..1" -- "1" T_OUT : vec_to_out > VIN "*" -- "1" VOUT : VBF > } Saturn_3 <|-- Saturn_4 @enduml
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@startuml rectangle Database rectangle "Organisation" { usecase UC1 as "Get capital cities in continent by largest population to smallest" usecase UCa as "Print: Name, Country, Population" } User - UC1 UC1 ..> UCa : include UC1 - Database @enduml
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@startuml title __FRAGMENTS's Class Diagram__\n package com.apps.jivory.googlemaps { package com.apps.jivory.googlemaps.fragments { class EditPostFragment { {static} + TAG : String - editTextPostTitle : EditText - editTextPostDescription : EditText - editTextLocation : EditText - btnPostSave : Button - amtUser : Spinner - view : View - spinnerListener : OnItemSelectedListener + EditPostFragment() + EditPostFragment() + onCreateView() + onAttach() + onViewCreated() - initViews() - savePost() - createPost() } } } package com.apps.jivory.googlemaps { package com.apps.jivory.googlemaps.fragments { interface EditPostFragmentListener { {abstract} + onPostSaved() } } } package com.apps.jivory.googlemaps { package com.apps.jivory.googlemaps.fragments { class MapFragment { {static} + TAG : String {static} - DEFAULT_ZOOM : float {static} - latLngBounds : LatLngBounds - PLACE_PICKER_REQUEST : int - editTextSearch : AutoCompleteTextView - mMap : GoogleMap - mFusedLocationClient : FusedLocationProviderClient - view : View - currentMarker : Marker - posts : HashMap<String, Post> - markers : HashMap<String, Marker> - locationSearchItemClickListener : OnItemClickListener - createEventListener : OnClickListener - infoWindowClickListener : OnInfoWindowClickListener + MapFragment() + MapFragment() + onCreateView() - initializeViews() + onAttach() + onViewCreated() + onMapReady() + refresh() + onActivityResult() + showPlaces() + showPlaces() - geoLocate() - getDeviceLocation() - moveCamera() - moveCamera() - moveCamera() - resetCamera() + onConnectionFailed() - closeKeyboard() + onChanged() } } } package com.apps.jivory.googlemaps { package com.apps.jivory.googlemaps.fragments { interface MapListener { {abstract} + onMapPostUpdated() } } } package com.apps.jivory.googlemaps { package com.apps.jivory.googlemaps.fragments { class PostsFragment { {static} + TAG : String - recyclerView : RecyclerView - view : View + PostsFragment() + PostsFragment() + onCreateView() + onAttach() + onViewCreated() - refresh() - initializeViews() - deletePost() + onDestroy() + onChanged() } } } package com.apps.jivory.googlemaps { package com.apps.jivory.googlemaps.fragments { class UserFragment { {static} + TAG : String - view : View - editTextDOB : EditText - editTextFirstName : EditText - editTextLastName : EditText - editTextEmailAddress : EditText - textViewFullName : TextView - date : Date + UserFragment() + UserFragment() + onCreateView() + onAttach() + onViewCreated() - init() + onDestroy() - refresh() - updateUser() + onDateSet() - deleteUser() + onChanged() } } } package com.apps.jivory.googlemaps { package com.apps.jivory.googlemaps.fragments { interface UserFragmentListener { {abstract} + onUserSave() {abstract} + onUserDelete() } } } EditPostFragment -up-|> DialogFragment EditPostFragment o-- EditPostFragmentListener : listener EditPostFragment o-- Post : post EditPostFragment +-down- EditPostFragmentListener SavedState -up-|> Parcelable MapFragment -up-|> OnMapReadyCallback MapFragment -up-|> OnConnectionFailedListener MapFragment -up-|> FirebaseObserver MapFragment -up-|> Fragment MapFragment o-- MapListener : listener MapFragment o-- PlacesAutoCompleteAdapter : placesAutoCompleteAdapter MapFragment o-- UsersHashMap : users MapFragment o-- PostHashMap : postHashMap MapFragment o-- User : currentUser MapFragment +-down- MapListener SavedState -up-|> Parcelable PostsFragment -up-|> FirebaseObserver PostsFragment -up-|> Fragment PostsFragment o-- MainViewModel : mainViewModel PostsFragment o-- PostAdapter : adapter PostsFragment o-- PostHashMap : posts PostsFragment o-- UsersHashMap : users PostsFragment o-- User : currentUser SavedState -up-|> Parcelable UserFragment -up-|> OnDateSetListener UserFragment -up-|> FirebaseObserver UserFragment -up-|> Fragment UserFragment o-- UserFragmentListener : listener UserFragment o-- CurrentUser : currentUserHolder UserFragment o-- User : currentUser UserFragment +-down- UserFragmentListener SavedState -up-|> Parcelable right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml Input -> ToDoItemService: Send ToDoDTO to Service ToDoItemService --> Output: create a new ToDoItem ToDoItemService --> Output: update ToDoDTO a new ToDoItem ToDoItemService --> Output: delete ToDoDTO a new ToDoItem ToDoItemService --> Output: complete ToDoDTO a new ToDoItem @enduml
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@startuml box "Participants Encompass" #LightBlue participant Bob participant Alice end box participant Other Bob -> Alice : Bob to Alice Alice -> Other : Alice to Other @enduml
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@startuml Title Logging in state Loggedinascostumer{ state basket.jsp } State Logging [*] -> LoggedIn @enduml
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@startuml title "Client+WebApp" scenario autonumber Client -> WebApp: Resource request\nhttp://localhost:35712/info activate WebApp WebApp -> WebApp: Check authentication:\nFAILED Client <-- WebApp: Redirect to authentication\nhttps://login.microsoftonline.com deactivate WebApp Client -> AzureAd: Authentication request\nhttps://login.microsoftonline.com activate AzureAd AzureAd -> AzureAd: Authenticate client Client <-- AzureAd: Redirect with Auth Code\nhttp://localhost:35712/redirect deactivate AzureAd Client -> WebApp: Open\nhttp://localhost:35712/redirect activate WebApp WebApp -> AzureAd: Get Access Token by Auth Code activate AzureAd WebApp <-- AzureAd: Access Token deactivate AzureAd Client <-- WebApp: Redirect to\nhttp://localhost:35712/info deactivate WebApp Client -> WebApp: Resource request\nhttp://localhost:35712/info activate WebApp WebApp -> WebApp: Check authentication:\nSUCCESS WebApp -> WebApp: Prepare Resource activate WebApp WebApp -> AzureGraph: Get User info\nhttps://graph.microsoft.com/v1.0/me activate AzureGraph WebApp <-- AzureGraph: User info deactivate AzureGraph WebApp <-- WebApp: HTML deactivate WebApp Client <-- WebApp: Resource deactivate WebApp @enduml
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@startuml Actor PowerUser -> EnergyConsumptionUI: selectDevices EnergyConsumptionUI -> inputHelperUI: getInputDevice inputHelperUI --> EnergyConsumptionUI: return Device EnergyConsumptionUI -> EnergyConsumptionController: listContainsDevice(selectedDevices, device) EnergyConsumptionController -> DeviceList: contains(device) DeviceList --> EnergyConsumptionUI: return true / false alt if not yet selected EnergyConsumptionUI -> EnergyConsumptionController: addDeviceToList(selectedDevices, device) EnergyConsumptionController -> DeviceList: add(device) DeviceList -> EnergyConsumptionUI: return true/false else if already selected EnergyConsumptionUI -> PowerUser: remove device? PowerUser -> EnergyConsumptionUI: remove device EnergyConsumptionUI -> EnergyConsumptionController: removeDeviceFromList(selectedDevices, device) EnergyConsumptionController -> DeviceList: remove(device) DeviceList -> EnergyConsumptionUI: return true/false end EnergyConsumptionUI -> PowerUser: display feedback message @enduml
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@startuml 'https://plantuml.com/sequence-diagram autonumber skinparam guillemet false participant "Famous Bob" as Bob << Generated >> participant Alice << (C,#ADD1B2) Testable >> Bob->Alice:First message @enduml
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@startuml title __SELENIUMJAVATPOINT's Class Diagram__\n namespace seleniumjavatpoint { class seleniumjavatpoint.BasePage { } } namespace seleniumjavatpoint { class seleniumjavatpoint.GoogleAboutPage { } } namespace seleniumjavatpoint { class seleniumjavatpoint.GoogleMainPage { } } seleniumjavatpoint.GoogleAboutPage -up-|> seleniumjavatpoint.BasePage seleniumjavatpoint.GoogleMainPage -up-|> seleniumjavatpoint.BasePage right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam classAttributeIconSize 0 hide methods left to right direction class Address { -String Street -String PostalCode -String GeographicalLocation -Integer doorNumber } class Pharmacy { -Integer id -String designation } /'------------------------------------------------------------------------------------ '/ Pharmacy "1" -- "1..*" Park: has > Pharmacy "1" -- "1..*" Vehicle: has > Pharmacy "1" -- "*" Product: has > Pharmacy "1" -- "1" Address: has > @enduml
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@startuml '/* ' * UCF COP3330 Fall 2021 Assignment 4 Solutions ' * Copyright 2021 Jeanne Moore ' */ class Solution45 { -inputFilePath: String +main() } class ReadListFromFile { +readFromFile(String fileName): List<String> +convertList(List<String> list): List<String> } class PrintListToFile { -getFileName(): String +printToFile(List<String> list), String outFile): void +readAndProcessList(String inFile): void } class ProcessList { +findStrings(List<String> list): List<String> +replaceStrings(String replacer, String replaced, List<String> list): void } Solution45 --o PrintListToFile PrintListToFile --o ReadListFromFile PrintListToFile --o ProcessList @enduml
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@startuml casos_de_uso left to right direction ' --Atores actor "Usuário do sistema" as sist_user actor "Visitante" as visitor actor "Estudante" as student actor "Educador" as prof actor "Administrador do sistema" as adm ' --Heranças sist_user <|-- visitor sist_user <|-- student student <|-- prof prof <|-- adm ' --Casos de uso ' Componente de gestão usecase "Gerenciar aulas" as UC3 usecase "Gerenciar estudantes" as UC4 usecase "Gerenciar disciplinas" as UC6 usecase "Gerenciar educadores" as UC7 usecase "Gerenciar sistema" as UC8 usecase "Encerrar período de uma disciplina" as UC11 ' Componente de conteúdo usecase "Gerenciar conteúdo" as UC12 usecase "Criar uma disciplina" as UC13 usecase "Disponibilizar aula" as UC14 usecase "Remover aula" as RUC14 usecase "Disponibilizar prova" as UC15 usecase "Remover prova" as RUC15 usecase "Disponibilizar material de apoio" as UC16 usecase "Remover material de apoio" as RUC16 usecase "Iniciar livestream" as UC17 ' Componente de usuário usecase "Gerenciar matrícula" as UC18 usecase "Buscar conteúdo" as UC19 usecase "Assistir conteúdo" as UC20 usecase "Interagir com o conteúdo" as UC22 usecase "Listar informações" as UC23 usecase "Fazer matrícula" as UC24 usecase "Cancelar matrícula" as UC25 usecase "Buscar aulas" as UC26 usecase "Buscar disciplinas" as UC27 usecase "Buscar educador" as UC28 usecase "Assitir aula" as UC29 usecase "Assistir livestream" as UC30 usecase "Avaliar uma aula positivamente" as UC31 usecase "Avaliar uma aula negativamente" as UC32 usecase "Trocar mensagens com um educador" as UC34 usecase "Fazer provas" as UC35 usecase "Listar aulas de uma disciplina" as UC36 usecase "Listar disciplinas de um educador" as UC37 usecase "Listar disciplinas matriculadas" as UC38 usecase "Listar material de apoio de uma disciplina" as UC39 usecase "Listar notas do usuário em uma disciplina" as UCNotas usecase "Realizar cadastro" as UC40 usecase "Lidar com estudantes" as UC43 usecase "Listar todos os estudantes matriculados em uma disciplina sua" as UC44 usecase "Procurar estudante matriculado em uma de suas disciplinas" as UC45 usecase "Trocar mensagens com um estudante" as UC46 usecase "Avaliar conteúdo" as UC47 usecase "Responder conteúdo" as UC48 usecase "Submeter trabalho" as UC49 usecase "Listar informações de uma disciplina" as UC50 usecase "Listar informações de um educador" as UC51 usecase "Listar informações do usuário logado" as UC52 usecase "Listar livestreams de uma disciplina" as UC53 usecase "Listar informações básicas" as UC54 usecase "Listar informações de cadastro" as UC55 usecase "Alterar informações de cadastro" as UC56 usecase "Tornar-se educador" as UC57 usecase "Fazer login" as UC58 ' --Associações adm --> UC8 prof --> UC12 prof --> UC43 visitor --> UC40 visitor --> UC20 visitor --> UC58 student --> UC18 student --> UC19 student --> UC20 student --> UC22 student --> UC23 student --> UC56 student --> UC57 ' --Extends e includes ' Componente de gestão UC8--UC3:extend UC8--UC4:extend UC8--UC6:extend UC8--UC7:extend UC12--UC11:extend ' Componente de conteúdo UC12--UC13:extend UC12--UC14:extend UC12--RUC14:extend UC12--UC15:extend UC12--RUC15:extend UC12--UC16:extend UC12--RUC16:extend UC12--UC17:extend ' Componente de usuário UC18--UC24:extend UC18--UC25:extend UC19--UC26:extend UC19--UC27:extend UC19--UC28:extend UC20--UC29:extend UC20--UC30:extend UC22--UC48:extend UC22--UC47:extend UC22--UC34:extend UC23--UC50:extend UC23--UC51:extend UC23--UC52:extend UC43--UC44:extend UC43--UC45:extend UC43--UC46:extend UC47--UC31:extend UC47--UC32:extend UC48--UC35:extend UC48--UC49:extend UC50--UC39:extend UC50--UC36:extend UC50--UCNotas:extend UC50--UC53:extend UC51--UC37:extend UC51--UC54:extend UC52--UC38:extend UC52--UC55:extend ' --Observações note right of UC8 Funções: Procurar; Listar; Remover; Registrar endnote @enduml
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@startuml skinparam usecase { FontName Aapex BackgroundColor Aquamarine BorderColor DarkCyan ArrowColor DarkCyan } skinparam actor{ FontName Aapex BackgroundColor Aquamarine BorderColor DarkCyan } left to right direction skinparam packageStyle rectangle actor User rectangle database as "Database" rectangle "Code Review 4" { usecase UC2 as "Display capital cities in the world organised by largest to smallest population." usecase UC3 as "Display capital cities in a continent organised by largest population to smallest." usecase UC4 as "Display capital cities in a region organised by largest to smallest." usecase UC5 as "Display top populated capital cities in the world provided by user." usecase UC6 as "Display top populated capital cities in a continent provided by user." usecase UC7 as "Display top populated countries in a region provided by user." usecase UC8 as "Display population of people living and not living in cities in each continent." usecase UC9 as "Display population of people living and not living in cities in each region." usecase UC10 as "Display population of people living and not living in cities in each country." User -- UC2 User -- UC3 User -- UC4 User -- UC5 User -- UC6 User -- UC7 User -- UC8 User -- UC9 User -- UC10 } UC2 -- database UC3 -- database UC4 -- database UC5 -- database UC6 -- database UC7 -- database UC8 -- database UC9 -- database UC10 -- database @enduml
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@startuml class org.accordproject.payment.fulluponsignature.PaymentReceivedRequest << (T,yellow) >> { } org.accordproject.payment.fulluponsignature.PaymentReceivedRequest --|> org.accordproject.cicero.runtime.Request class org.accordproject.payment.fulluponsignature.PaymentReceivedResponse << (T,yellow) >> { } org.accordproject.payment.fulluponsignature.PaymentReceivedResponse --|> org.accordproject.cicero.runtime.Response class org.accordproject.payment.fulluponsignature.FullPaymentUponSignatureState << (A,green) >> { + ContractLifecycleStatus status } org.accordproject.payment.fulluponsignature.FullPaymentUponSignatureState --|> org.accordproject.cicero.contract.AccordContractState class org.accordproject.payment.fulluponsignature.ContractLifecycleStatus << (E,grey) >> { + INITIALIZED + OBLIGATION_EMITTED + COMPLETED } class org.accordproject.payment.fulluponsignature.FullPaymentUponSignatureContract << (A,green) >> { + AccordParty buyer + AccordParty seller + MonetaryAmount amount } org.accordproject.payment.fulluponsignature.FullPaymentUponSignatureContract --|> org.accordproject.cicero.contract.AccordContract @enduml
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@startuml title __DTO's Class Diagram__\n namespace ru.omegapps.wisherapp { namespace dto { class ru.omegapps.wisherapp.dto.Wish { - text : String - title : String - uuid : String + Wish() + getText() + getTitle() + getUuid() + setText() + setTitle() + setUuid() } } } namespace ru.omegapps.wisherapp { namespace dto { class ru.omegapps.wisherapp.dto.WishBlock { - filters : ArrayList<String> - isPublic : boolean - tags : ArrayList<String> - userUuid : String - uuid : String - wishText : String + WishBlock() + getFilters() + getTags() + getUserUuid() + getUuid() + getWishText() + isPublic() + setFilters() + setPublic() + setTags() + setUserUuid() + setUuid() + setWishText() } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class LabOne.AccountData { - {static} Account[] accounts + {static} Account[] getAccountsData() } class LabOne.AtmException { + <<Create>> AtmException(String) } class LabOne.Account { - {static} double annualInterestRate - int _id - double _balance ~ <<Create>> Account() ~ <<Create>> Account(int,double) + {static} double getAnnualInterestRate() + {static} void setAnnualInterestRate(double) + int getId() + void setId(int) + double getBalance() - void setBalance(double) + double getMonthlyInterest() + void withdraw(double) + void deposit(double) } class LabOne.AtmTest { + {static} void main(String[]) } class LabOne.AtmSimulator { - AtmUserInterface _atmUserInterface - Account _currentAccount - List<AtmMethodHandler> _methods + <<Create>> AtmSimulator() + Account getCurrentAccount() + void setCurrentAccount(Account) + List<AtmMethodHandler> getMethods() + void checkBalance() + void withdraw() + void deposit() + void exit() - void registerMethods() + void Update() + boolean checkAccountId(int) + Account getAccount(int) + void readCurrentAccount() } class LabOne.AccountTest { + {static} void main(String[]) } class LabOne.AtmUserInterface { - Scanner _scaner - AtmSimulator _atmSimulator ~ <<Create>> AtmUserInterface(AtmSimulator) + void show(String) + void showMenu() + void showLine() + double getInputDouble(String) + int getInputInt(String) } class LabOne.AccountException { - AccountExceptionType exceptionType + <<Create>> AccountException(String,AccountExceptionType) + AccountExceptionType getExceptionType() } interface LabOne.IMethod { ~ void execute() } class LabOne.AtmMethodHandler { - String _methodName - IMethod _method + <<Create>> AtmMethodHandler(String,IMethod) + String getMethodName() + void execute() } LabOne.Exception <|-- LabOne.AtmException LabOne.Exception <|-- LabOne.AccountException @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ShippingMethodReference [[ShippingMethodReference.svg]] extends Reference { typeId: [[ReferenceTypeId.svg ReferenceTypeId]] id: String obj: [[ShippingMethod.svg ShippingMethod]] } interface Reference [[Reference.svg]] { typeId: [[ReferenceTypeId.svg ReferenceTypeId]] id: String } interface ShippingDraft [[ShippingDraft.svg]] { key: String shippingMethod: [[ShippingMethodReference.svg ShippingMethodReference]] shippingAddress: [[BaseAddress.svg BaseAddress]] shippingRateInput: [[ShippingRateInputDraft.svg ShippingRateInputDraft]] externalTaxRate: [[ExternalTaxRateDraft.svg ExternalTaxRateDraft]] deliveries: [[DeliveryDraft.svg List<DeliveryDraft>]] custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] } interface ShippingInfo [[ShippingInfo.svg]] { shippingMethodName: String price: [[CentPrecisionMoney.svg CentPrecisionMoney]] shippingRate: [[ShippingRate.svg ShippingRate]] taxedPrice: [[TaxedItemPrice.svg TaxedItemPrice]] taxRate: [[TaxRate.svg TaxRate]] taxCategory: [[TaxCategoryReference.svg TaxCategoryReference]] shippingMethod: [[ShippingMethodReference.svg ShippingMethodReference]] deliveries: [[Delivery.svg List<Delivery>]] discountedPrice: [[DiscountedLineItemPrice.svg DiscountedLineItemPrice]] shippingMethodState: [[ShippingMethodState.svg ShippingMethodState]] } ShippingMethodReference --> ShippingDraft #green;text:green : "shippingMethod" ShippingMethodReference --> ShippingInfo #green;text:green : "shippingMethod" @enduml
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@startuml 'https://plantuml.com/class-diagram ' Normally, this class or one of my classes would implement Serializable ' I was having issues time and understanding wise with converting ' non Serializable objects into ones that could be (like ObservableList/SimpleStringProperty) class Application class ToDoListMainMenu{ start(Stage primaryStage) } ToDoListMainMenu-> Application ToDoListMainMenu o-- MainMenuController class MainMenuController implements Initializable{ initialize(URL location, ResourceBundle resources) public ObservableList<Items> getTheItems() public void ValidateButtonPushed(ActionEvent event) public void addItemButtonPushed(ActionEvent event) public void DeleteButtonPushed(ActionEvent event) public void changeCompleteStatusCellEvent(TableColumn.CellEditEvent editedCell) public void changeItemNameCellEvent(TableColumn.CellEditEvent editedCell) public void changeDueDateCellEvent(TableColumn.CellEditEvent editedCell) public void changeDescriptionCellEvent(TableColumn.CellEditEvent editedCell) public void displayIncompleteButtonPushed(ActionEvent event) public void displayCompleteButtonPushed(ActionEvent event) public void displayAllButtonPushed(ActionEvent event) public void SaveButtonPushed(ActionEvent event) public void LoadButtonPushed(ActionEvent event) } MainMenuController *-- Items MainMenuController *-- MemoryLists class Items implements Serializable{ ' variables private SimpleStringProperty name; private SimpleStringProperty Description; private String Due_Date; private SimpleStringProperty Complete; ' constructor public Items(String name,String due_Date,String description, String Complete) ' Methods public static boolean removeItems(ObservableList<Items> selected, ObservableList<Items> all) public static ObservableList<String> GetTheOldDisplay(ObservableList<String> items) public static ObservableList<String> displayIncomplete(ObservableList<Items> all_items, ObservableList<String> name_items) public static ObservableList<String> displayComplete(ObservableList<Items> all_items, ObservableList<String> name_items) public static boolean validItem(int desc_length, int title_length, String due_date) public static ObservableList<Items> addItem(ObservableList<Items> items, Items newItem) public String ChangedStrings(String initial_complete, String final_complete) public String ChangeDueDate(Items itemSelected, String new_Date) } class MemoryLists{ private ObservableList<Items> Item_List private String name private static final long serialVersionUID setters() getters() } class WriteObject{ public void serializeLists(ObservableList<Items> save_the_list) } @enduml
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@startuml skinparam ActivityFontSize 30 skinparam ArrowFontSize 30 (*) --> [nextValue()] "randomNodeOrEdge" if file for component is present -left-> [Yes] read component from file --> get kind of component --> if component is -left-> [Node] if file for nodes is present --> [Yes] read node identifier from file --> return component else --> [No] get maximum node identifier from GraphDataGenerator --> pick random node identifier in range [1..maxNodeId] --> return component endif else -right-> [Edge] if file for edges is present --> [No] get maximum edge identifier from GraphDataGenerator --> pick random edge identifier in range [1..maxEdgeId] --> return component else --> [Yes] read edge identifier from file --> return component endif endif else -right-> [No] pick node or edge randomly --> get kind of component "return component" --> (*) @enduml
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@startuml Page class AccessMysql{ -{static} Connection connection {static} + AccessMysql instance(String bbdd, String user, String password) + Connection getConnection() } class GetConnectionMySql{ -AccessMysql accessMysql #Connection connection } class CallerPage{ +addVisit(String) +getPage(String) +getcountVisit(String) } class IndexController{ +String: html } IndexController o-- CallerPage CallerPage <|-- GetConnectionMySql GetConnectionMySql *-- AccessMysql @enduml
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@startuml autonumber actor "Utilizador Não Registado" as UNR participant ":Registar\nOrganizacaoUI" as UI participant ":RegistarOrganizacao\nController" as CTRL participant ":Plataforma" as PLAT participant "ro:Registo\nOrganizacoes" as ORGS participant "Organizacao" as _ORG participant "org:Organizacao" as ORG participant "end:EnderecoPostal" as END participant "colab:Colaborador" as COLAB UNR -> UI : introduz os dados solicitados activate UI UI -> CTRL : novaOrganizacao(nome,NIF,endLocal,endCodPostal,\nendLocalidade,tlf,site,email,nomeG,função,tlfG, emailG) activate CTRL CTRL -> PLAT: ro = getRegistoOrganizacoes() activate PLAT deactivate PLAT CTRL -> ORGS: org = novaOrganizacao(nome,NIF,endLocal,endCodPostal,\nendLocalidade,tlf,site,email,nomeG,função,tlfG,emailG) activate ORGS ORGS -> _ORG: end=novoEndereco(endLocal,endCodPostal,endLocalidade) activate _ORG _ORG --> END ** : create(endLocal,endCodPostal,endLocalidade) deactivate _ORG ORGS -> _ORG: colab=novoColaborador(nomeG,função,tlfG, emailG) activate _ORG _ORG --> COLAB ** : create(nomeG,função,tlfG, emailG) deactivate _ORG ORGS --> ORG ** : create(nome,NIF,end,tlf,site,email,colab) deactivate ORGS CTRL -> ORGS : validaOrganizacao(org) activate ORGS deactivate ORGS deactivate CTRL UI --> UNR : apresenta dados e solicita confirmação deactivate UI UNR -> UI : confirma activate UI UI -> CTRL: registaOrganizacao() activate CTRL CTRL -> ORGS: registaOrganizacao(org) activate ORGS ORGS -> ORGS: validaOrganizao(org) ref over ORGS, COLAB, PLAT UC1_SD_RegistarGestorComoUtilizador end ref ORGS -> ORGS: addOrganizao(org) deactivate ORGS deactivate CTRL UI --> UNR : operação bem sucedida deactivate UI deactivate UNR @enduml
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@startuml scale 2 'left to right direction actor User as user rectangle "Jenkins Pipeline" as jp rectangle "Pact Broker" as pb rectangle "MGP" { rectangle "Service Call\nCode Generator\nService" as cg rectangle "BDD Parser\nService" as ua rectangle "MGP React App" as react rectangle "Cucumber Report Service" as crs rectangle "Regression\nTest Agent" as ta rectangle "MGP Service" as mgp { rectangle "Controller" as con rectangle "Regression\nPicker" as rp rectangle "Graph\nService" as gs rectangle "MPD\nReader" as mr rectangle "Service Call\nCode Generator\nFacade" as cgf rectangle "BDD Parser\nFacade" as uf rectangle "Pact Broker\nFacade" as pbf rectangle "Test Report" as tr database Neo4j as neo database MongoDB as mon } react .> con crs .> con ta .> con con -d-> rp con -d-> gs con -d-> mr con -d-> uf con -d-> pbf con -d-> tr gs -d-> cgf gs -d-> uf gs -d-> pbf gs -d-> mr tr -d-> gs rp -d-> pbf rp -d-> uf gs -d-> neo mr -d-> mon uf -d-> mon pbf -d-> mon tr -d-> mon mr -[hidden]d-> neo } react .l.> crs jp .d.> ta jp .d.> con jp .[hidden].> react user .> ta user .> react cgf .> cg uf .> ua pbf .> pb neo -[hidden]> cg neo -[hidden]> ua neo -[hidden]> pb @enduml
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@startuml package "Policy Manager" #lightgreen {} package "Environment Manager" #lightgreen {} package "Application Orchestrator" #lightgreen {} package "Artifact Repository" #lightgreen { class ServiceStack { } } package "Application Manager" #lightblue { interface "Application Manager" { stack() app() service() } class Application { } class Service { } class Config { Map values; } class ApplicationInstance { } Application "1" *--> "n" Config Application "1" o--> "1" ServiceStack } "CLI" ()-- "Application Manager" "REST API" ()-- "Application Manager" "Portal" ()-- "Application Manager" "Application Manager" --> "Artifact Repository" "Application Manager" --> "Policy Manager" "Application Manager" --> "Application Orchestrator" "Application Manager" --> "Environment Manager" @enduml
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@startuml package "Planning and booking" { [Traveler] -- [Travel right] [Travel right] -- [Asset] } package "Trip execution" { [Travel right] -right- [Operations] } package "Support" { [Travel right] -- [Support requests] } package "Payment" { [Travel right] -- [Journal entries] } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface CartValueType [[CartValueType.svg]] extends ShippingRateInputType { type: [[ShippingRateTierType.svg ShippingRateTierType]] } interface ShippingRateInputType [[ShippingRateInputType.svg]] { type: [[ShippingRateTierType.svg ShippingRateTierType]] } @enduml
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@startuml title: Request flow voor een standaard request naar de interne webstek Actor Browser Boundary nginx Browser --> nginx Database Databeest nginx -> apache2 apache2 -> index.php: ""?c=<Controller>"" note over apache2 In ""htdocs/.htaccess"" wordt de routing naar de goede controller geregeld. end note index.php -> configuratie.include.php : ""include"" configuratie.include.php -> configuratie.include.php : Setup autoloader\nSetup foutmelding handlers\nSetup DB\nCheck DB\nSetup PHP configuratie.include.php -> index.php index.php -> LoginModel : ""LoginModel::mag(P_LOGGED_IN)"" note right In ""htdocs/index.php"" is een lijst met controllers die geen ""P_LOGGED_IN"" nodig hebben. end note LoginModel <--> Databeest LoginModel -> index.php index.php -> Controller : ""$controller->performAction()"" Controller -> LoginModel : ""LoginModel::mag($this->acl[$this->action])"" LoginModel <--> Databeest LoginModel -> Controller Controller -> Action : ""call_user_func_array([$this, $this->action], $args)"" note over Action Hier wordt de specifieke logica voor deze actie uitgevoerd, hier worden calls naar het model gemaakt. Er wordt een object gecreerd die alles bevat wat de view nodig heeft. Er wordt een view gecreerd welke wordt terug gegeven aan de Controller end note Action -> Controller : ""$view"" Controller -> index.php : ""$view"" Controller -> View : ""$view->view()"" View -> Blade : render View -> apache2 : echo apache2 -> nginx nginx --> Browser @enduml
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@startuml title __SERVER's Class Diagram__\n namespace Application { class Application.Application { } } namespace Controller { class Controller.AuthenticationController { } } namespace Controller { class Controller.CommunicationProtocol { } } namespace Controller { class Controller.GraphController { } } namespace Controller { class Controller.JGraphXAdapter { } } namespace Controller { class Controller.MainController { } } namespace Controller { class Controller.ParcelController { } } namespace Controller { class Controller.QueryHandler { } } namespace Controller { class Controller.Serializer { } } namespace DataAccessLayer { class DataAccessLayer.AbstractDAO { } } namespace DataAccessLayer { class DataAccessLayer.ConnectionBuilder { } } namespace DataAccessLayer { class DataAccessLayer.ParcelDAO { } } namespace DataAccessLayer { class DataAccessLayer.UserDAO { } } namespace Model { class Model.Administrator { } } namespace Model { class Model.Coordinator { } } namespace Model { class Model.Parcel { } } namespace Model { class Model.Postman { } } namespace Model { class Model.User { } } Controller.AuthenticationController o-- Controller.MainController : mainController Controller.AuthenticationController o-- DataAccessLayer.UserDAO : userDAO Controller.CommunicationProtocol .up.|> java.io.Serializable Controller.JGraphXAdapter .up.|> org.jgrapht.event.GraphListener Controller.JGraphXAdapter -up-|> com.mxgraph.view.mxGraph Controller.MainController o-- Controller.AuthenticationController : authenticationController Controller.MainController o-- Controller.ParcelController : parcelController Controller.MainController o-- DataAccessLayer.UserDAO : userDAO Controller.ParcelController o-- Controller.GraphController : graphController Controller.ParcelController o-- Controller.MainController : mainController Controller.ParcelController o-- DataAccessLayer.ParcelDAO : parcelDAO Controller.QueryHandler o-- Controller.AuthenticationController : authenticationController Controller.QueryHandler o-- Model.User : loggedUser Controller.QueryHandler o-- Controller.MainController : mainController Controller.QueryHandler o-- Controller.ParcelController : parcelController DataAccessLayer.ParcelDAO -up-|> DataAccessLayer.AbstractDAO DataAccessLayer.UserDAO -up-|> DataAccessLayer.AbstractDAO Model.Administrator .up.|> java.io.Serializable Model.Administrator -up-|> Model.User Model.Coordinator .up.|> java.io.Serializable Model.Coordinator -up-|> Model.User Model.Parcel .up.|> java.io.Serializable Model.Postman .up.|> java.io.Serializable Model.Postman -up-|> Model.User Model.User .up.|> java.io.Serializable Model.User o-- Model.User.Type : type right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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class
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@startuml title Main Design package "Parent Module"{ [rest] as rest [domain] as domain [app] as app [integration] as integration [persistence] as persistence app -down-* integration app -down-* persistence app -down-* domain app -down-* rest HTTP -right..> rest: call rest -up..> domain persistence -up..> domain integration -up..> domain persistence -up..> database: use database "database" { } } @enduml
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accordproject/cicero-template-library
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@startuml class org.accordproject.payment.onetime.OneTimePaymentState << (A,green) >> { + ContractLifecycleStatus status } org.accordproject.payment.onetime.OneTimePaymentState --|> org.accordproject.cicero.contract.AccordContractState class org.accordproject.payment.onetime.ContractLifecycleStatus << (E,grey) >> { + UNINITIALIZED + OBLIGATION_EMITTED + COMPLETED } class org.accordproject.payment.onetime.OneTimePaymentContract << (A,green) >> { + AccordParty buyer + AccordParty seller + MonetaryAmount totalPurchasePrice } org.accordproject.payment.onetime.OneTimePaymentContract --|> org.accordproject.cicero.contract.AccordContract @enduml
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@startuml class Sim { + renderer + scene + horloge: Number + chrono + init(params) + createScene(params) + update() + isOutOfGround(Actor): Boolean + addActor() + findActor(): Actor + removeActor() + addTrigger() + findTrigger(): Trigger + removeTrigger() } class Component { + constructor(actor) + update(dt) } class Actor { + velocityMax: Number + forceMax: Number + mass: Number + position: Number + orientation: Number + visible: Boolean + setObject3d(THREE.Object3d) + update(dt) + isOutOfGround(): Boolean + applyForce(THREE.Vector3) + addComponent(componentType, options) + removeComponent(componentType) + getComponent(componentType) + setTrigger(triggerType, regionType, regionOptions={}, observedFilter=[]) + getTrigger(triggerType=null) + onTriggerEnter(triggerType, observed, coef) + onTriggerStay(triggerType, observed, coef) + onTriggerExit(triggerType, observed, coef) } class Trigger <<abstract>> { + observedFilter: Array<ActorClass> + diff(previousChanged, newChanged) + setRegion(regionType, options={}) + eval() + coef(observed) + testOnObserved(observed) + notify(observed) + addObserved(observed) + findObserved(observed): Actor + removeObserved(observed) } class Nimbus { + notify(observed): Object + coef(observed): Number } class Focus { + notify(observed): Object + coef(observed): Number } class Area { + notify(observed): Object + testOnObserved(observed): THREE.Vector3 } class RegionTrigger { + object3d + test(THREE.Vector3): Boolean } class RegionTriggerAngularArea { + object3d + test(THREE.Vector3): Boolean } class RegionTriggerSphere { + object3d + test(THREE.Vector3): Boolean } class RegionTriggerCylinder { + object3d + test(THREE.Vector3): Boolean } Sim "1" -down- "1" Actor: sim Sim "1" *-down- "*" Actor: actors Sim "1" *- "*" Trigger: triggers Sim "1" *- "1" THREE.Scene: scene Sim "1" *- "1" THREE.WebGLRenderer: renderer Sim "1" *- "1" THREE.Clock: chrono Actor "1" *-- "*" Component: components Actor "1" -- "1" THREE.Object3d: object3d Actor "1" *-right- "1" THREE.Vector3: velocity Actor "1" *-right- "1" THREE.Vector3: acceleration Actor "1" *-right- "1" THREE.Vector3: target Actor "1" -left-* "1" Trigger: parent Actor "*" -left- "1" Trigger: observed Actor "*" -left- "1" Trigger: previousObserved Actor "1" --- "*" Trigger: trigger Trigger <|-up- Nimbus Trigger <|-up- Focus Trigger <|-up- Area Trigger "1" *-- "1" RegionTrigger: region RegionTrigger <|-- RegionTriggerSphere RegionTrigger <|-- RegionTriggerCylinder RegionTrigger <|-- RegionTriggerAngularArea @enduml
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@startuml title __LIGHT's Class Diagram__\n namespace cn.zhanghub.designPattern.command.cmd1.light { class cn.zhanghub.designPattern.command.cmd1.light.ALight { + closeLight() + openLight() } } namespace cn.zhanghub.designPattern.command.cmd1.light { class cn.zhanghub.designPattern.command.cmd1.light.BLight { + closeLight() + openLight() } } namespace cn.zhanghub.designPattern.command.cmd1.light { interface cn.zhanghub.designPattern.command.cmd1.light.Light { {abstract} + closeLight() {abstract} + openLight() } } cn.zhanghub.designPattern.command.cmd1.light.ALight .up.|> cn.zhanghub.designPattern.command.cmd1.light.Light cn.zhanghub.designPattern.command.cmd1.light.BLight .up.|> cn.zhanghub.designPattern.command.cmd1.light.Light right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class Server{ - List<Message> messageLog; - HashList<Client> clientList; - final int MAX_CLIENT; - final int MAX_LOG_MESSAGE; - final String PORT; - final String serverIP; + Server(serverPort, ip, maxClient, maxLogMes); + Server(serverPort, ip); + Server(XML file); () + bool start(); + bool close(); + bool restart(); () - bool initFromXml(XML file); + XML getXMLSetting(); - bool readClientListFromXML(XML); + XML getXMLClientList(); () - void initDefServer(); - void initServer(); - bool checkClient(client); - void addClient(object); - void removeClient(Client); - void waitClient(); - void listenClient(client); - bool closeClient(client); - void errorCloseClient(client); - String getClntMes(String message); - String getServMes(String message); } class Client{ - string name; - Socket socket; + Client(name, socket); + bool connect(ip, serverPort); + bool disconnect(); + bool sendMessage(string); () - bool errorDis(); } class ConsoleServerControl{ + ConsoleServerControl(server); } class ConsoleClientControl{ + ConsoleClientControl(client); } class XMLHelper{ + bool XMLReader(String path) + ? SAXParser(XML file); + ? DOMParser(XML file); + bool XMLWriter(string path); } class ClientStr{ Socket socket String name int id; Client(name, socket, id) bool sendMessage(string message); } class Message{ + string text + string data + string ip + string status } ConsoleClientControl *-- Client ConsoleServerControl *-- Server Server *-- Message XMLHelper <|-- Server Server *-- ClientStr @enduml
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@startuml skinparam defaultTextAlignment left caption Behavior of thing LED [*] --> LED state LED{ state READY_2{ READY_2 : ctrl?led_ON / \naction ...\n READY_2 : ctrl?led_OFF / \naction ...\n } [*] --> READY_2 LED : entry / ...\n } @enduml
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@startuml note "pattern Observer : creer une dependance entre un objet\net des observateurs afin de les notifier lors d'une modification\npour que ces derniers mettent à jour leur état.Ici, on va mettre à\njour l'affichage du catalogue lorsque l'on modifie un vehicule.\nOn lie un vehicule et sa vue pour modifier la vue quand on modifie\nl'etat du vehicule" as N0 abstract class Sujet{ +ajoute(observateur) +retire(observateur) +notifie() } interface Observateur{ +actualise() } class Vehicule{ #description #prix +getDescription() +setDescription(description) +getPrix() +setPrix(prix) } class VueVehicule{ +actualise() +redessine() } Sujet --> "0..* #observateurs" Observateur Vehicule "1 #sujet" <-- VueVehicule Vehicule ..|> Observateur Vehicule --|> Sujet note left of Sujet : for(Observateur o : observateurs)\no.actualise(); note left of Vehicule : this.description = description;\notifie();\nou\nthis.prix=prix;\nnotifie(); @enduml
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@startuml Actor Pengguna Boundary MainActivity Boundary TahunActivity Boundary PengabdianActivity Boundary FormPengabdianActivity Control PengabdianAdapter Control ViewPagerAdapter Entity ModelPengabdian Pengguna ->MainActivity:Membuka Tampilan MainActivity-> MainActivity: onCreate() Pengguna -> MainActivity : onNavigationItemSelected(Pengabdian) MainActivity->TahunActivity:Intent(this,TahunActivity.class) TahunActivity->TahunActivity:onCreate() TahunActivity -> Pengguna: Tampilkan Tahun Pengajuan Pengguna -> TahunActivity:onItemSelected() TahunActivity -> PengabdianActivity:Intent(TahunActivity.this,PengabdianAcitivity.class) PengabdianActivity->ViewPagerAdapter:setFragment(TerbaruFragment) ViewPagerAdapter ->ViewPagerAdapter:onCreateView() ViewPagerAdapter -> PengabdianAdapter:listPengabdian() PengabdianAdapter -> ModelPengabdian: getListPengabdian() ModelPengabdian -> PengabdianAdapter: Berhasil Memuat Data PengabdianAdapter->PengabdianActivity:setAdapter() PengabdianActivity->Pengguna:Menampilkan List Surat Pengabdian Pengguna -> PengabdianActivity:onItemTouchListener() PengabdianActivity->Pengguna:Menampilkan Rincian Surat Pengguna -> PengabdianActivity:btnEdit.setOnClickListener() PengabdianActivity->FormPengabdianActivity:Intent(this,FormPengabdianActivity.class) FormPengabdianActivity->FormPengabdianActivity:onCreate() FormPengabdianActivity->Pengguna:Menampilkan form yang sudah terisi dari data yg sudah ada untuk diedit Pengguna->FormPengabdianActivity:btnSimpan.setOnClickListener() FormPengabdianActivity->PengabdianAdapter:editPengabdian() PengabdianAdapter->ModelPengabdian:setPengabdian(position) ModelPengabdian->PengabdianAdapter:Memperbarui Data PengabdianAdapter->MainActivity:Berhasil Memperbarui Data MainActivity->Pengguna: Menampilkan Toast Berhasil Memperbarui Data @enduml
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OzBenDev/designs
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2023-08-07T14:00:41.829442
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@startuml participant ChatAutocompleteView participant ReadoutSendView participant SpeecherView participant User User -> ReadoutSendView: Clicks On the Voice input button ReadoutSendView -> ReadoutSendView: setState(State.Speech) rnote over ChatAutocompleteView, ReadoutSendView #Gold State Speech endrnote User -> SpeecherView: Speaks SpeecherView -> ChatAutocompleteView: onPrepared ChatAutocompleteView -> ChatAutocompleteView: Start Voice input indication User -> SpeecherView: Stops speaking SpeecherView -> ChatAutocompleteView: onStop ChatAutocompleteView -> ChatAutocompleteView: Stop Voice input indication SpeecherView -> SpeecherView: started counting <i>SilenceTimeBeforeMessageSend</i> sec group #ivory User keeps quiet while waiting for the message to be sent automatically SpeecherView -> ReadoutSendView: done waiting ReadoutSendView -> ChatAutocompleteView: onSendClicked group #darkseagreen text.isNotEmpty() ChatAutocompleteView -> ChatAutocompleteView: onSendInput.invoke(text) ChatAutocompleteView -> ReadoutSendView: setState(State.Speech) rnote over ChatAutocompleteView, ReadoutSendView #Gold State Speech endrnote note Right <b>If the User used Voice input only:</b> The statement is being automatically sent and the State stays Speech (Keeps on listening) end note else ChatAutocompleteView -> ReadoutSendView: setState(State.None) rnote over ChatAutocompleteView, ReadoutSendView #Gold State None endrnote end end @enduml
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sequence
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/ClassDiagram.puml
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cassiogomes00/sa-soilcorrection
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refs/heads/main
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@startuml class edu.utfpr.cp.dacom.sa.soilcorrection.MainClass class edu.utfpr.cp.dacom.sa.soilcorrection.EquilibrioCorrecaoCTC.EquilibrioCorrecaoCTC class edu.utfpr.cp.dacom.sa.soilcorrection.conversores.ConverteCMolcDm3EmMgDm3 class edu.utfpr.cp.dacom.sa.soilcorrection.conversores.ConverteKgHaEmK2O class edu.utfpr.cp.dacom.sa.soilcorrection.conversores.ConverteKgHaEmP2O5 class edu.utfpr.cp.dacom.sa.soilcorrection.conversores.ConverteMgDm3EmKgHa class edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.CorrecaoCalcioMagnesio class edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.CorrecaoFosforo class edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.CorrecaoPotassio class edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.NutrienteAdicional enum edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FonteCalcioMagnesio enum edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FonteFosforo enum edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FontePotassio enum edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.NomeNutrienteAdicional enum edu.utfpr.cp.dacom.sa.soilcorrection.nutrienteTextura.TexturaSolo interface edu.utfpr.cp.dacom.sa.soilcorrection.conversores.Conversao interface edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.ICorrecaoNutriente interface edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.ICorrecaoNutrienteQuantidadeAplicar interface edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.IFonteNutriente edu.utfpr.cp.dacom.sa.soilcorrection.conversores.ConverteCMolcDm3EmMgDm3 --|> edu.utfpr.cp.dacom.sa.soilcorrection.conversores.Conversao edu.utfpr.cp.dacom.sa.soilcorrection.conversores.ConverteKgHaEmK2O --|> edu.utfpr.cp.dacom.sa.soilcorrection.conversores.Conversao edu.utfpr.cp.dacom.sa.soilcorrection.conversores.ConverteKgHaEmP2O5 --|> edu.utfpr.cp.dacom.sa.soilcorrection.conversores.Conversao edu.utfpr.cp.dacom.sa.soilcorrection.conversores.ConverteMgDm3EmKgHa --|> edu.utfpr.cp.dacom.sa.soilcorrection.conversores.Conversao edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.CorrecaoCalcioMagnesio ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FonteCalcioMagnesio edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.CorrecaoCalcioMagnesio --|> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.ICorrecaoNutriente edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.CorrecaoFosforo ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FonteFosforo edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.CorrecaoFosforo --|> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.ICorrecaoNutriente edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.CorrecaoFosforo --|> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.ICorrecaoNutrienteQuantidadeAplicar edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.CorrecaoPotassio ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FontePotassio edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.CorrecaoPotassio --|> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.ICorrecaoNutriente edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.CorrecaoPotassio --|> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.ICorrecaoNutrienteQuantidadeAplicar edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FonteCalcioMagnesio ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.NutrienteAdicional edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FonteCalcioMagnesio ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.NomeNutrienteAdicional edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FonteCalcioMagnesio --|> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.IFonteNutriente edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FonteFosforo ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.NutrienteAdicional edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FonteFosforo ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.NomeNutrienteAdicional edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FonteFosforo --|> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.IFonteNutriente edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FontePotassio ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.NutrienteAdicional edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FontePotassio ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.NomeNutrienteAdicional edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.FontePotassio --|> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.IFonteNutriente edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.ICorrecaoNutriente ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.NutrienteAdicional edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.ICorrecaoNutriente ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.IFonteNutriente edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.Fonte.Correcao.ICorrecaoNutrienteQuantidadeAplicar ..> edu.utfpr.cp.dacom.sa.soilcorrection.correcaoEFonte.IFonteNutriente @enduml
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class
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AY2021S2-CS2113-F10-1/HdBuy
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2023-04-08T13:32:36.117777
2021-04-12T07:51:44
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Java
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@startuml 'https://plantuml.com/sequence-diagram hide footbox loop not exit activate ":HdBuy" ":HdBuy" -> ":TextUi": readCommand() activate ":TextUi" ":HdBuy" <-- ":TextUi": fullCommand deactivate ":TextUi" ":HdBuy" -> ":Parser": parse(fullCommand) activate ":Parser" ":Parser" -> ":CommandEvaluator": extractInfo(fullCommand) activate ":CommandEvaluator" ":Parser" <-- ":CommandEvaluator": keyCommand deactivate ":CommandEvaluator" create "{abstract} \n :Command" ":Parser" -> "{abstract} \n :Command": matching keyCommand activate "{abstract} \n :Command" ":Parser" <-- "{abstract} \n :Command": command deactivate ":HdBuy" <-- ":Parser": command deactivate ":Parser" ref over ":HdBuy", "{abstract} \n :Command": execute command end deactivate ":HdBuy" @enduml
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sequence
f39f4ac0ac59a31fea6d8fad9cf39bdab05aa771
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nunocasteleira/switch-2020-group1
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2023-06-12T11:26:52.733943
2021-07-09T13:11:57
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@startuml :Family Member: as famMem :Family Administrator: as famAdmin :System Manager: as sysMan (US001 To Create a Standard Category) as (US001) (US002 To Consult the Standard Categories Tree) as (US002) (US010 To Create a Family) as (US010) (US011 To Add a Family Administrator) as (US011) (US101 To Add Family Members) as (US101) (US104 To List Family Members and Their Relations) as (US104) (US105 To Create a Relation Between Two Family Members) as (US105) (US110 To List Family Categories Tree) as (US110) (US120 To Create a Family Cash Account) as (US120) (US150 To Consult My Profile) as (US150) (US151 To Add an Email Account To My Profile) as (US151) left to right direction sysMan --> (US001) sysMan --> (US002) sysMan --> (US010) sysMan --> (US011) famAdmin --> (US101) famAdmin --> (US104) famAdmin --> (US105) famAdmin --> (US110) famAdmin --> (US120) famMem --> (US150) famMem --> (US151) @enduml
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SeraphinaMJ/Reformed
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namespace SceneManagement { Component --> ComponentType }
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component
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bobcyw/code_search
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refs/heads/master
2022-11-08T06:03:19.123317
2020-06-23T10:00:20
2020-06-23T10:00:20
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@startuml package "Application" { } package "Domain" { package "Jinshan" { [scan-jinshan] [Grep Properties] } package "code-clone" { [Clone Properties] } package "project-meta" { [Get info from Gitlab] } } package "Infrastructure" { [Script] [Grep] [Gitlab] [Git] [Clone Project] } @enduml
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AyoubMoujane/SplitPay
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2021-01-17T07:26:19
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@startuml make_payment package view <<Folder>> { class AddGroupView { } class GroupView { } class EditGroupView {} } package controller <<Folder>> { class AddGroupController { label: TextField } class GroupController { listCard: ListView } class EditGroupController { } } package facade <<Folder>> { class GroupFacade { +getInstance() : GroupFacade +addGroup(label:String): void +deleteGroup( label:String): void +addFriendToGroup( label : String, friend : User): void +deleteFriendFromGroup(label: String, friend: User): void } class NormalUserFacade { +getInstance() : UserFacade } GroupFacade ..> NormalUserFacade : uses > } package dao <<Folder>> { class DAOFactory { #{static}connection : Connection +createGroupDao() : GroupDao +{static}getConnection() : Connection } package mysql <<Folder>> { class MySqlDAOFactory {} MySqlDAOFactory .> MySqlGroupDAO : creates } class GroupDAO { +getConnection() : Connection +addGroup(label:String): void +deleteGroup(label:String): void +addFriendToGroup(label :String, friend:User): void +deleteFriendFromGroup(label: String, friend:String): void } DAOFactory <|-- MySqlDAOFactory GroupDAO <|-- MySqlGroupDAO } package model <<Folder>> { class Group { -label: String } } AddGroupController .down.> GroupFacade GroupController .down.> GroupFacade GroupView .down. GroupController AddGroupView .down. AddGroupController EditGroupView .down. EditGroupController EditGroupController .down.> GroupFacade GroupFacade -down-> GroupDAO GroupFacade .down.> DAOFactory @enduml
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