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@startuml title US631 Class Diagram - Web Controller Version skinparam titleBorderRoundCorner 10 skinparam titleBorderThickness 2 skinparam titleBorderColor indianred skinparam titleBackgroundColor Snow skinparam FontName quicksand skinparam titleFontSize 10 skinparam roundcorner 10 skinparam class { BorderColor indianred BackgroundColor indianred BackgroundColor Snow roundcorner 10 ArrowFontName Verdana ArrowColor indianred ArrowFontColor darkslategrey FontSize 12 } HTTPClient -- HouseMonitoringControllerWeb : > HouseMonitoringControllerWeb -- GeographicAreaHouseService : > GeographicAreaHouseService -- GeographicAreaRepository : > GeographicAreaRepository -- GeographicAreaCrudRepo : > GeographicAreaRepository -- GeographicArea : > GeographicAreaCrudRepo -right- GeographicArea : > GeographicAreaHouseService -- HouseRepository : > HouseRepository -- HouseCrudRepo : > HouseRepository -- House : > HouseCrudRepo -right- House : > GeographicArea "1" -- "0.*" AreaSensor : may have > House"1.*" -right- "1" Localization : in in > AreaSensor"1.*" -right- "1" Localization : is in > AreaSensor "1" -left- "0.*" Reading : may have > AreaSensor -- SensorUtils : > AreaSensor"0.*" -- "1"SensorType : has a > Reading -left- ReadingUtils : > SensorUtils -left- ReadingUtils : > class HouseMonitoringControllerWeb { GeographicAreaHouseService; getHottestDay(DateIntervalDTO) } class GeographicAreaHouseService{ GeographicAreaRepository; HouseRepository; getClosestAreaSensorOfGivenType(String, House, GeographicArea) getMinDistanceToSensorOfGivenType(List<AreaSensor, House) getAreaSensorsByDistanceToHouse(List<AreaSensor>, House, double) getAreaSensorsDistanceToHouse(List<AreaSensor>, double) calculateDistanceToSensor(AreaSensor, House) validateIntervalDTO(DateIntervalDTO) } class House{ motherAreaID; Localization; getMotherAreaID() getLocalization() } class GeographicArea{ Long ID; List<AreaSensor>; getID() getSensors() } class SensorUtils{ getSensorsOfGivenType(List<AreaSensor>, String) getMostRecentlyUsedSensor(List<AreaSensor>) getAreaSensorsWithReadings(List<AreaSensor>) } class AreaSensor{ String SensorType; Localization; List<Reading>; getSensorType() getReadings() getLocalization() getLastColdestDayInGivenInterval(Date, Date) getDaysWithReadingsWithReadingsBetweenDates(Date, Date) getReadingValueOnGivenDay(Date) getReadingListBetweenDates(Date,Date) } class SensorType{ type; getType() } class Localization{ double latitude; double longitude; getLinearDistanceBetweenLocalsInKm(Location) } class ReadingUtils{ getFirstSecondOfDay(Date) getLastSecondOfDay(Date) getReadingDate() isReadingDateBetweenTwoDates(Date, Date) getValuesOfSpecificDayReadings(Date) compareMonthDayAndYearBetweenDates(Date,Date) getReadingValue(List<Reading>,int) } class Reading{ Date date; double value; getDate() getValue() } class GeographicAreaRepository{ GeographicAreaCrudRepo; getByID() } Interface GeographicAreaCrudRepo{ findByID() } class HouseRepository{ HouseCrudRepo; getAll() } Interface HouseCrudRepo{ findAll() } @enduml
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@startuml !theme vibrant database Data { } [Front-end] sum - [BFF] : 8081/8445 getSum - [Backend] : 8082/8444 getjwt - [Users] : 8080/8443 [Front-end] --> getjwt : (1) Users --> Data : (2) [Front-end] --> sum : (3) sum --> getSum : (4) @enduml
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@startuml skinparam componentStyle uml2 package "'ServiceProviderContext' Aggregate" <<Rectangle>> { class ServiceProviderContext <<(A,#fffab8) Aggregate Root>> { String serviceProviderBusinessNeeds String serviceProviderData BusinessNeeds businessNeeds BusinessCharacteristics businessData ServiceProviderValueExpectation invoke() ServiceProviderCustomerJourney provideData() ServiceProviderCustomerJourney informEngagementDesign() } class BusinessNeeds <<(E,DarkSeaGreen) Entity>> { String businessOperation String customerData String smartIntegration BusinessCharacteristics businessData LegalObligations requiredFunctionalities ServiceProviderContext shapes() } class BusinessCharacteristics <<(E,DarkSeaGreen) Entity>> { String branch String sizeOfBusiness String location String visitorData BusinessNeeds impact() } class LegalObligations <<(E,DarkSeaGreen) Entity>> { String hygieneMeasures String attendanceLimits String visitorTracing BusinessNeeds invokes() } } package "'ValueSpaceServiceProvider' Aggregate" <<Rectangle>> { class SimplyGoValueProposition1 <<(E,DarkSeaGreen) Entity>> { String legalCompliance String businessOperation ServiceProviderValueExpectation inspiration ServiceProviderValueExpectation proposeSolutions() } class ServiceProviderValueExpectation <<(A,#fffab8) Aggregate Root>> { String profit String businessOperation ServiceProviderContext businessNeeds SimplyGoValueProposition1 valueProposition SimplyGoValueProposition1 openSolutionSpace() ServiceProviderEngagementDesign dictate() } } package "'ServiceProviderCustomerJourney' Aggregate" <<Rectangle>> { class ServiceProviderServiceForServiceExchange <<(A,#fffab8) Aggregate Root>> { String serviceExperience ServiceProviderValueExpectation expectations ServiceProviderContext engagementPreferences ServiceProviderResourceIntegration businessData ServiceProviderResourceExchange externalData } class ServiceProviderResourceIntegration <<(V,DarkSeaGreen) Value Object>> { String businessData String customerData ServiceProviderEngagementDesign customerJourney provide businessData() } class ServiceProviderEngagementDesign <<(E,DarkSeaGreen) Entity>> { String mobileApp ServiceProviderResourceIntegration integrateResources() ServiceProviderResourceExchange enableResourceExchange() } class ServiceProviderResourceExchange <<(E,DarkSeaGreen) Entity>> { String customerData String legalObligations ServiceProviderEngagementDesign externalResourceAccess void integrateExternalResources() } } ServiceProviderContext --> BusinessNeeds : businessNeeds ServiceProviderContext --> BusinessCharacteristics : businessData BusinessNeeds --> BusinessCharacteristics : businessData BusinessNeeds --> LegalObligations : requiredFunctionalities SimplyGoValueProposition1 --> ServiceProviderValueExpectation : inspiration ServiceProviderValueExpectation --> ServiceProviderContext : businessNeeds ServiceProviderValueExpectation --> SimplyGoValueProposition1 : valueProposition ServiceProviderServiceForServiceExchange --> ServiceProviderValueExpectation : expectations ServiceProviderServiceForServiceExchange --> ServiceProviderContext : engagementPreferences ServiceProviderServiceForServiceExchange --> ServiceProviderResourceIntegration : businessData ServiceProviderServiceForServiceExchange --> ServiceProviderResourceExchange : externalData ServiceProviderResourceIntegration --> ServiceProviderEngagementDesign : customerJourney ServiceProviderResourceExchange --> ServiceProviderEngagementDesign : externalResourceAccess legend left This bounded context implements the subdomain 'ServiceProviderDomain'. end legend @enduml
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@startuml !pragma teoz true title PISP Linking: Unlinking participant "PISP" as PISP box "Mojaloop" participant Switch participant "Auth Service" as Auth end box participant "DFSP" as DFSP autonumber 1 "<b>UNLINK-#</b>" activate PISP ... note over PISP, DFSP In this scenario the PISP is triggering the unlinking, however it could just as easily be the DFSP. end note ... PISP -> Switch ++: ""POST /consents/123/revoke"" Switch --> PISP: ""202 Accepted"" deactivate PISP ' TODO: Do we include the ALS lookup here to figure out which Auth service is ' responsible for the given Consent? Switch -> Auth ++: ""POST /consents/123/revoke"" Auth --> Switch: ""202 Accepted"" deactivate Switch Auth -> Auth: Delete the record of the consent. Auth -> Switch ++: ""PATCH /consents/123 \n{ status: string,\n revokedAt: string (of timestamp)}"" Switch --> Auth: ""200 OK"" deactivate Auth Switch -> PISP ++: ""PATCH /consents/123 \n{ status: string,\n revokedAt: string}"" & Switch -> DFSP ++: ""PATCH /consents/123 \n{ status: string,\n revokedAt: string}"" PISP --> Switch: ""200 OK"" & DFSP --> Switch: ""200 OK"" @enduml
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@startuml top to bottom direction skinparam headerFontSize 30 skinparam headerFontStyle bold skinparam classAttributeIconSize 0 scale 1.0 package default_pack { class Board { .. Fields .. +allEnemiesRemoved : boolean ~board : GameObject[][] +bombs : ArrayList +enemies : ArrayList +fires : ArrayList .. Methods .. +addEnemy(Enemy) : void +draw(Graphics) : void +getBlockAt(int, int) : Block +readLevel() : void -removeDiedEnemies() : void -removedDiedBombsAndFires() : void +reset() : void +setBlockBlockAt(int, int, Block) : void +update() : void -updateBombs() : void -updateEnemies() : void -updateFires() : void .. Static .. + {static} BLOCKNUMBER : int } class Block <? extends GameObject> { .. Methods .. -burnSolid() : void +burnable() : boolean +changeState(BlockState) : void +changeStateTo(char) : void +closeFireAt(int, int, int) : void +draw(Graphics) : void -sendCloseFireDown(int) : void -sendCloseFireLeft(int) : void -sendCloseFireRight(int) : void -sendCloseFireUp(int) : void -sendFireDown(int) : void -sendFireLeft(int) : void -sendFireRight(int) : void -sendFireUp(int) : void +solid() : boolean +spreadFireAt(int, int, int) : void } class SoftBlock <? extends BlockState> { .. Fields .. ~image : BufferedImage .. Methods .. +burnable() : boolean ~getImage() : BufferedImage +solid() : boolean } class KeyboardHandler <<KeyListener>> { .. Fields .. ~bomber : Bomber .. Methods .. +keyPressed(KeyEvent) : void +keyReleased(KeyEvent) : void +keyTyped(KeyEvent) : void } class FireState <? extends BlockState> { .. Fields .. ~image : BufferedImage .. Methods .. +burnable() : boolean ~getImage() : BufferedImage +solid() : boolean +toString() : String } class Bomb <? extends GameObject> { .. Fields .. +board : Board +counter : int +range : int +removed : boolean .. Methods .. +burnable() : boolean +changeState(BlockState) : void -colisionWithFire() : boolean +draw(Graphics) : void +solid() : boolean +update() : void .. Static .. + {static} MAXTIME : int } class ResourceLoader { .. Fields .. .. Methods .. .. Static .. + {static} PATH : String + {static} loadImage() : BufferedImage } class TextureAtlas { .. Fields .. .. Methods .. .. Static .. + {static} cut() : BufferedImage ~ {static} image : BufferedImage } class Enemy <? extends MovingObject> { .. Fields .. ~count : int ~freq : int ~frequency : int ~random : Random .. Methods .. -changeDirection() : void -moveForwad() : void +moveOtherwise() : void +update() : void .. Static .. ~ {static} MAXSPEED : int } class AutomaticHandler <? extends MovingObject> { .. Fields .. ~count : int ~frequency : int .. Methods .. +go() : void +update() : void .. Static .. ~ {static} BOMB : int ~ {static} DOWN : int ~ {static} LEFT : int ~ {static} RIGHT : int ~ {static} UP : int ~ {static} bomber : Bomber ~ {static} di : int ~ {static} image : BufferedImage ~ {static} random : Random } class Bomber <? extends MovingObject> { .. Fields .. ~image : BufferedImage .. Methods .. -BlockAvailable() : boolean -colisionWithEnemy() : boolean +getBoard() : Board ~putBomb() : void +reset() : void +update() : void } class HardBlock <? extends BlockState> { .. Fields .. ~image : BufferedImage .. Methods .. +burnable() : boolean ~getImage() : BufferedImage +solid() : boolean } class MovingObject <? extends GameObject> { .. Fields .. +board : Board +dir : int +isAlive : boolean +speed : int +xd : int +yd : int .. Methods .. +burnable() : boolean #canWalk() : boolean +colisionWithFire() : boolean +draw(Graphics) : void +goDown() : void +goLeft() : void +goRight() : void +goUp() : void +move(int, int) : void +moveOtherwise() : void +solid() : boolean +stopDown() : void +stopLeft() : void +stopRight() : void +stopUp() : void +toString() : String .. Static .. ~ {static} DOWN : int ~ {static} LEFT : int ~ {static} RIGHT : int ~ {static} SPEED : int ~ {static} UP : int } class Fire <? extends GameObject> { .. Fields .. +board : Board +counter : int -d : int -downFireable : int ~image : BufferedImage -l : int -leftFireable : int -r : int +range : int +removed : boolean -rightFireable : int -u : int -upFireable : int .. Methods .. +burnable() : boolean -changeFiredTo(BlockState) : void +changeState(BlockState) : void +draw(Graphics) : void +solid() : boolean +update() : void .. Static .. + {static} MAXTIME_FIRE : int } abstract class GameObject { .. Fields .. ~board : Board ~image : BufferedImage +isAlive : boolean +removed : boolean ~state : BlockState ~x : int ~y : int .. Methods .. + {abstract} burnable() : boolean +changeState(BlockState) : void + {abstract} draw(Graphics) : void +getState() : BlockState +getX() : int +getY() : int +setX(int) : void +setY(int) : void + {abstract} solid() : boolean +update() : void .. Static .. + {static} SIZE : int } class BombBlock <? extends BlockState> { .. Fields .. ~image : BufferedImage .. Methods .. +burnable() : boolean ~getImage() : BufferedImage +solid() : boolean } class Menu { .. Fields .. ~choice_bot : boolean ~choice_player : boolean ~dim : Dimension +keyboardHandler : KeyboardHandler .. Methods .. +PanelVisible(boolean) : void -drawMenuScreen() : void -startComponents(int, boolean) : void .. Static .. + {static} FrameVisible() : void - {static} openingPictureLabel : JLabel - {static} openingPicturePanel_lvl_chioce : JPanel - {static} openningPicturePanel : JPanel ~ {static} frame : JFrame } class BomberGame { .. Fields .. ~automaticHandler : AutomaticHandler +board : Board ~bomber : Bomber -choice : boolean -completed : boolean -gameTimer : Timer -image : BufferedImage -keyboardHandler : KeyboardHandler -levelLoader : LevelLoader -levelNo : int -running : boolean -ups : int .. Methods .. +addEnemy(Enemy) : void -draw() : void +getBlockAt(int, int) : Block +nextLevelExist() : boolean +paint(Graphics) : void -run() : void +setBlockAt(int, int, Block) : void +setCompleted(boolean) : void +setRunning(boolean) : void ~update() : void .. Static .. + {static} HEIGHT : int + {static} LASTLEVEL : int + {static} WIDTH : int + {static} main() : void ~ {static} FREQ : int } class Utils { .. Methods .. .. Static .. + {static} resize() : BufferedImage } class EmptyBlock <? extends BlockState> { .. Fields .. +image : BufferedImage .. Methods .. +burnable() : boolean ~getImage() : BufferedImage +solid() : boolean } abstract class BlockState { .. Methods .. + {abstract} burnable() : boolean ~ {abstract} getImage() : BufferedImage + {abstract} solid() : boolean +toString() : String } class LevelLoader { .. Fields .. ~game : BomberGame ~image : BufferedImage -levelInStr : String .. Methods .. +loadLevel(int) : void +loadLevel() : void +readLevel(int) : void +start() : void } } Board *-- "0..*" Enemy GameObject <|-- Block BlockState <|-- SoftBlock KeyboardHandler o-- "1..1" Bomber BlockState <|-- FireState GameObject <|-- Bomb MovingObject <|-- Enemy MovingObject <|-- AutomaticHandler AutomaticHandler o-- "1..1" Bomber MovingObject <|-- Bomber BlockState <|-- HardBlock GameObject <|-- MovingObject MovingObject o-- "1..1" Board GameObject <|-- Fire GameObject o-- "1..1" BlockState BlockState <|-- BombBlock Menu o-- "1..1" KeyboardHandler BomberGame o-- "1..1" Bomber BomberGame o-- "1..1" Board BomberGame o-- "1..1" KeyboardHandler BomberGame o-- "1..1" AutomaticHandler BlockState <|-- EmptyBlock Board "1..1" *..o "0..*" GameObject Board "1..1" *..o "0..*" Bomb Board "1..1" *..o "0..*" Fire BomberGame "1..1" o..o "1..1" LevelLoader @enduml
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@startuml skinparam ClassBackgroundColor #HoneyDew skinparam ClassFontColor #HoneyDew skinparam ClassBorderColor #HoneyDew skinparam ClassStereotypeFontSize 0 skinparam CircledCharacterFontSize 0 skinparam CircledCharacterRadius 0 skinparam ClassBorderThickness 0 skinparam Shadowing false class Dummy @enduml
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@startuml class TestRunnerResult { + id : string + uniqueId : string + name : string + fullName : string + duration : float + messages : string + output : string + stacktrace : string + notRunnable : bool + ignoredOrSkipped : bool + description : string + isSuite : bool + parentId : string + parentUniqueId : string + notOutdated : bool + Update(result:TestRunnerResult) : void + SetResultChangedCallback(resultUpdated:Action<TestRunnerResult>) : void + <<override>> ToString() : string + Id : string <<get>> + FullName : string <<get>> + ParentId : string <<get>> + IsSuite : bool <<get>> + Clear() : void } class "List`1"<T> { } enum ResultStatus { NotRun, Passed, Failed, Inconclusive, Skipped, } TestRunnerResult o-> "resultStatus" ResultStatus TestRunnerResult --> "categories<string>" "List`1" TestRunnerResult --> "Categories<string>" "List`1" TestRunnerResult +-- ResultStatus @enduml
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title Getting all sensor data participant SensorDeviceActivity participant NetworkManager box "Application" #LightBlue participant SensorDeviceActivity participant NetworkManager end box database Backend SensorDeviceActivity -> NetworkManager: getAllSensorValues(Device, Callback) NetworkManager -[#0000FF]> Backend : API call NetworkManager <[#0000FF]- Backend : SensorValues SensorDeviceActivity<- NetworkManager : SensorValues SensorDeviceActivity-> SensorDeviceActivity: Update SensorDeviceActivity\nwith the new sensor data.
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@startuml 'https://plantuml.com/sequence-diagram class parsingDataFile { - static ArrayList<String> info - static ArrayList<String> firstNames - static ArrayList<String> lastNames - static ArrayList<Integer> salary +main() +setInfo() +setData() +print() } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface AssociateMissingPermissionError [[AssociateMissingPermissionError.svg]] extends ErrorObject { code: String message: String associate: [[CustomerResourceIdentifier.svg CustomerResourceIdentifier]] businessUnit: [[BusinessUnitResourceIdentifier.svg BusinessUnitResourceIdentifier]] associateOnBehalf: [[CustomerResourceIdentifier.svg CustomerResourceIdentifier]] permissions: [[Permission.svg List<Permission>]] } interface ErrorObject [[ErrorObject.svg]] { code: String message: String } @enduml
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@startuml Diagramme de classe skinparam style strictuml abstract class EnemyShip class UFOEnemyShip extends EnemyShip class RocketEnemyShip extends EnemyShip class BigUFOEnemyShip extends UFOEnemyShip class EnemyShipFactory { makeEnemyShip(String type): EnemyShip } EnemyShipFactory -right->EnemyShip @enduml
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@startuml class FeatureManager { } interface Feature { getName(); } class FeatureState { Feature feature; boolean enabled; String strategyId; Map<String, String> parameters; } class ActivationStrategy { String id; boolean isActive(); } FeatureState -down-> Feature FeatureState -> ActivationStrategy @enduml
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@startuml autonumber title Delete SubMenu\n in CMS v2 actor User participant FrontendCMSv2 participant Radiality_BE database RethinkDB User -> FrontendCMSv2 : Delete SubMenu FrontendCMSv2 -> Radiality_BE : DELETE 'menu' item\n (<b>Item_ID) Radiality_BE -> RethinkDB : Recursively DELETE\n ALL children\n in 'menu' table note left If Child_ID is not in 'menu' table DO NOTHING (Article, Product etc.) end note Radiality_BE -> RethinkDB : DELETE 'menu'\n Item Radiality_BE -> RethinkDB : Give all records\n in 'menu' table RethinkDB --> Radiality_BE : 'menu' table\n cursor Radiality_BE -> Radiality_BE : Create list (?) Radiality_BE --> FrontendCMSv2 : List of all items FrontendCMSv2 -> FrontendCMSv2 : Parse response\n and create 'tree' (?) FrontendCMSv2 -> FrontendCMSv2 : Render UI FrontendCMSv2 --> User : Show menu @enduml
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@startuml title VSCP-framework package "Core Modules" as core_modules { component "VSCP logger" as logger component "VSCP core" as core component "VSCP device data" as device_data component "VSCP decision matrix" as dm component "VSCP decision matrix NG" as dm_ng component "VSCP transport" as transport component "VSCP utilities" as utilities component "VSCP persistent memory" as ps } package "Adaption Modules" as adaption_modules { component "VSCP timer" as timer #LightBlue component "VSCP transport adapter" as transport_adapter #LightBlue component "VSCP action" as action #LightBlue component "VSCP portable" as portable #LightBlue component "VSCP application register" as application_register #LightBlue component "VSCP persistent memory access" as ps_access #LightBlue } component "CAN" as can #LightGray component "EEPROM" as eeprom #LightGray component "Application" as app app ..> logger: uses app ..> core: process and uses app ..> timer: process logger .> core: uses logger ..> ps: uses core ..> timer: uses core ..> application_register: read and write core ..> portable: uses core ..> device_data: read and write core ..> dm: forward events core ..> dm_ng: forward events core ..> transport: send and receive events core ..> ps: read and write dm ..> action: execute dm ..> portable: uses dm ..> ps: read dm_ng ..> ps: read dm_ng ..> action: execute ps ..> ps_access: read and write transport .> utilities: uses transport ..> transport_adapter: read and write device_data ..> ps: read device_data ..> portable: read transport_adapter ..> can: read and write ps_access ..> eeprom: read and write application_register .left.> ps_access: read and write note right of eeprom Use a real EEPROM or a EEPROM emulation in the flash. end note note right of can Just an example. Other physical transports are possible as well. end note @enduml
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@startuml skinparam shadowing false abstract class Base { created_by: FK user created_on: datetime modified_by: FK user modified_by: datetime deleted: soft-deletion flag } abstract class Comment << versioned >> { n_votes: cache value content followers: M2M voters: M2M } abstract class Image { title caption height width image ordering } abstract class Commentable { n_comments: cache value commenting: disallow, registered, anonymous } class Hearing { opens_on: datetime closes_on: datetime heading: heading of the hearing abstract: abstract of the hearing borough: borough which the hearing concerns servicemap_url: url to the map to embed at http://palvelukartta.hel.fi latitude: coordinate for position longitude: coordinate for position } class HearingLabel { label } class Section { type - `introduction`, `section`, `scenario`, `area`, possibly others in the future position heading abstract content ordering } Base <|-- Hearing Base <|-- Section Base <|-- Comment Base <|-- Image Hearing *-- "many" Section : contains Commentable <|-- Hearing Commentable <|-- Section Hearing *-- "many" Comment Hearing *-- "many" Image Hearing *-- "many" HearingLabel Section *-- "many" Comment Section *-- "many" Image @enduml
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/'***** License -------------- Copyright © 2017 Bill & Melinda Gates Foundation The Mojaloop files are made available by the Bill & Melinda Gates Foundation under the Apache License, Version 2.0 (the "License") and you may not use these files except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, the Mojaloop files are distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. Contributors -------------- This is the official list of the Mojaloop project contributors for this file. Names of the original copyright holders (individuals or organizations) should be listed with a '*' in the first column. People who have contributed from an organization can be listed under the organization that actually holds the copyright for their contributions (see the Gates Foundation organization for an example). Those individuals should have their names indented and be marked with a '-'. Email address can be added optionally within square brackets <email>. * Gates Foundation - Name Surname <name.surname@gatesfoundation.com> * Shashikant Hirugade <shashikant.hirugade@modusbox.com> * Georgi Georgiev <georgi.georgiev@modusbox.com> * Rajiv Mothilal <rajiv.mothilal@modusbox.com> * Samuel Kummary <sam@modusbox.com> * Miguel de Barros <miguel.debarros@modusbox.com> -------------- ******'/ @startuml ' declate title title 1.1.1.a. Prepare Handler Consume (single message) autonumber ' Actor Keys: ' boundary - APIs/Interfaces, etc ' collections - Kafka Topics ' control - Kafka Consumers ' entity - Database Access Objects ' database - Database Persistance Store ' declare actors collections "topic-transfer-prepare" as TOPIC_TRANSFER_PREPARE control "Prepare Event Handler" as PREP_HANDLER collections "topic-transfer-position" as TOPIC_TRANSFER_POSITION collections "Event-Topic" as TOPIC_EVENTS collections "Notification-Topic" as TOPIC_NOTIFICATIONS entity "Position DAO" as POS_DAO entity "Participant DAO" as PARTICIPANT_DAO database "Central Store" as DB box "Central Service" #LightYellow participant TOPIC_TRANSFER_PREPARE participant PREP_HANDLER participant TOPIC_TRANSFER_POSITION participant TOPIC_EVENTS participant TOPIC_NOTIFICATIONS participant POS_DAO participant PARTICIPANT_DAO participant DB end box ' start flow activate PREP_HANDLER group Prepare Handler Consume TOPIC_TRANSFER_PREPARE <- PREP_HANDLER: Consume Prepare event message activate TOPIC_TRANSFER_PREPARE deactivate TOPIC_TRANSFER_PREPARE break group Validate Event PREP_HANDLER <-> PREP_HANDLER: Validate event - Rule: type == 'prepare' && action == 'prepare'\n<color #FF0000><b>Error codes:</b> 2001</color> end end group Persist Event Information ||| PREP_HANDLER -> TOPIC_EVENTS: Publish event information ref over PREP_HANDLER, TOPIC_EVENTS: Event Handler Consume\n ||| end group Validate Prepare Transfer PREP_HANDLER <-> PREP_HANDLER: <color #AAA>Schema validation of the incoming message</color> PREP_HANDLER <-> PREP_HANDLER: <color #AAA>Verify the message's signature (to be confirmed in future requirement)</color> note right of PREP_HANDLER #lightgrey The above validation steps are already handled by the ML-Adapter for the open source implementation. It may need to be added in future for custom adapters. end note group Validate Duplicate Check ||| PREP_HANDLER -> DB: Request Duplicate Check ref over PREP_HANDLER, DB: Request Duplicate Check\n DB --> PREP_HANDLER: Return { hasDuplicateId: Boolean, hasDuplicateHash: Boolean } end alt hasDuplicateId == TRUE && hasDuplicateHash == TRUE break PREP_HANDLER -> PREP_HANDLER: stateRecord = await getTransferState(transferId) alt endStateList.includes(stateRecord.transferStateId) ||| ref over PREP_HANDLER, TOPIC_NOTIFICATIONS: getTransfer callback\n PREP_HANDLER -> TOPIC_NOTIFICATIONS: Produce message else note right of PREP_HANDLER #lightgrey Ignore - resend in progress end note end end else hasDuplicateId == TRUE && hasDuplicateHash == FALSE note right of PREP_HANDLER #lightgrey Validate Prepare Transfer (failure) - Modified Request end note else hasDuplicateId == FALSE group Validate Payer PREP_HANDLER -> PARTICIPANT_DAO: Request to retrieve Payer Participant details (if it exists) activate PARTICIPANT_DAO PARTICIPANT_DAO -> DB: Request Participant details hnote over DB #lightyellow participant participantCurrency end note activate DB PARTICIPANT_DAO <-- DB: Return Participant details if it exists deactivate DB PARTICIPANT_DAO --> PREP_HANDLER: Return Participant details if it exists deactivate PARTICIPANT_DAO PREP_HANDLER <-> PREP_HANDLER: Validate Payer\n<color #FF0000><b>Error codes:</b> 3202</color> end group Validate Payee PREP_HANDLER -> PARTICIPANT_DAO: Request to retrieve Payee Participant details (if it exists) activate PARTICIPANT_DAO PARTICIPANT_DAO -> DB: Request Participant details hnote over DB #lightyellow participant participantCurrency end note activate DB PARTICIPANT_DAO <-- DB: Return Participant details if it exists deactivate DB PARTICIPANT_DAO --> PREP_HANDLER: Return Participant details if it exists deactivate PARTICIPANT_DAO PREP_HANDLER <-> PREP_HANDLER: Validate Payee\n<color #FF0000><b>Error codes:</b> 3203</color> end alt Validate Prepare Transfer (success) group Persist Transfer State (with transferState='RECEIVED-PREPARE') PREP_HANDLER -> POS_DAO: Request to persist transfer\n<color #FF0000><b>Error codes:</b> 2003</color> activate POS_DAO POS_DAO -> DB: Persist transfer hnote over DB #lightyellow transfer transferParticipant transferStateChange transferExtension ilpPacket end note activate DB deactivate DB POS_DAO --> PREP_HANDLER: Return success deactivate POS_DAO end else Validate Prepare Transfer (failure) group Persist Transfer State (with transferState='INVALID') (Introducing a new status INVALID to mark these entries) PREP_HANDLER -> POS_DAO: Request to persist transfer\n(when Payee/Payer/crypto-condition validation fails)\n<color #FF0000><b>Error codes:</b> 2003</color> activate POS_DAO POS_DAO -> DB: Persist transfer hnote over DB #lightyellow transfer transferParticipant transferStateChange transferExtension transferError ilpPacket end note activate DB deactivate DB POS_DAO --> PREP_HANDLER: Return success deactivate POS_DAO end end end end alt Validate Prepare Transfer (success) note right of PREP_HANDLER #yellow Message: { id: <transferMessage.transferId> from: <transferMessage.payerFsp>, to: <transferMessage.payeeFsp>, type: application/json content: { headers: <transferHeaders>, payload: <transferMessage> }, metadata: { event: { id: <uuid>, responseTo: <previous.uuid>, type: position, action: prepare, createdAt: <timestamp>, state: { status: "success", code: 0 } } } } end note PREP_HANDLER -> TOPIC_TRANSFER_POSITION: Route & Publish Position event for Payer\n<color #FF0000><b>Error codes:</b> 2003</color> activate TOPIC_TRANSFER_POSITION deactivate TOPIC_TRANSFER_POSITION else Validate Prepare Transfer (failure) note right of PREP_HANDLER #yellow Message: { id: <transferMessage.transferId> from: <ledgerName>, to: <transferMessage.payerFsp>, type: application/json content: { headers: <transferHeaders>, payload: { "errorInformation": { "errorCode": <possible codes: [2003, 3100, 3105, 3106, 3202, 3203, 3300, 3301]> "errorDescription": "<refer to section 35.1.3 for description>", "extensionList": <transferMessage.extensionList> } }, metadata: { event: { id: <uuid>, responseTo: <previous.uuid>, type: notification, action: prepare, createdAt: <timestamp>, state: { status: 'error', code: <errorInformation.errorCode> description: <errorInformation.errorDescription> } } } } end note PREP_HANDLER -> TOPIC_NOTIFICATIONS: Publish Notification (failure) event for Payer\n<color #FF0000><b>Error codes:</b> 2003</color> activate TOPIC_NOTIFICATIONS deactivate TOPIC_NOTIFICATIONS end end deactivate PREP_HANDLER @enduml
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@startuml package "Level 1 data" as L1 { (Historical observations\nSource:) as (CD1) } package "Level 2 data" as L2 { (Aggregated time series\nSource:) as (CD2) } package "Level 3 data" as L3 { (Gridded historical weather observations\nSource:) as (CD3) } actor "Producer" as Producer Producer --> (CD1) : Consumes Producer --> (CD2) : Consumes Producer --> (CD3) : Produces @enduml
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@startuml node servidor <<cliente>> node "Navegador Web"<<cliente>> node "Doker host" <<host>>{ circle " puerto 80" circle " puerto 6379" node "aplicacion" <<contenedor>>{ node servicio_de_correo <<imagen>> [---- servicio de correo ---- Node.js, Express.js] node servicio_de_persistencia <<imagen>> [---- servicio de persistencia ---- Node.js, Express.js] node api_gateway <<imagen>> [---- api gateway ---- Node.js, Express.js] database "redis" <<imagen>> node "redis-comander" <<imagen>> } } servidor --> [ puerto 80]: http [Navegador Web]--> [ puerto 6379]: http [ puerto 80]--> api_gateway [ puerto 6379]--> [redis-comander] api_gateway --- servicio_de_correo : http api_gateway --- servicio_de_persistencia : http servicio_de_persistencia --- redis: http redis--- [redis-comander]: http @enduml http://www.plantuml.com/plantuml/png/dPDFImCn4CNl-HHXpwu8Wd-aB3tejLSFPIdJP6YZsoHCqgf8lxkpPbqthYlgN5fulpVl4MRd8GB5_QuHrccK0UbWj2Cvcwd6e8rOLKaf5d303RJQFQwBiNxh7f7areLOiBlzhQfN8NcK8TKm8Ndy7YawUNLMJ4aNvvVNIKnxmJT6WJBEjdkLuqoBNAFTpbYQp_8ChZIkb2D2nmQpWmtQgfBBakV3qBEIVOdjfOnRyEBJXt0YxvuzOGZyl_uXrYC54xYXCl2xyA7ZtnN0czK68Zx1otGgGxA3_XBKoneYh26WB0Yr2SKWAM-Jz5Av7LYDD0AFuYX4VsbboKMpqwXlv3P6BvRPoTK9p0-bH_C5Z6Pl8hxwqhAyPos6blPflhke53YDZgwWCqpfoVtUf2DJgx8SzUlqELhD7-mR
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@startuml left to right direction skinparam backgroundColor transparent skinparam arrowFontColor royalblue skinparam arrowColor royalblue 'https://plantuml.com/class-diagram class Prenda{ Map<String,Atributo> atributos categoria() : Categoria agregarAtributo(Atributo atributo) crearBorrador() : Borrador } class Tipo{ getCategoria() } class Color{ int red int green int blue } enum Material{ GABARDINA, NYLON, ALGODON } enum Categoria{ SUPERIOR, CALZADO, INFERIOR, ACCESORIO } enum Trama{ LISA,RAYADA,CON_LUNARES,A_CUADROS,ESTAMPADO } interface Atributo{ } Prenda --right> "1" Tipo Prenda --> "*" Atributo Material ..up|> Atributo Categoria ..up|> Atributo Trama ..up|> Atributo Color ..up|> Atributo class Atuendo{ List<Prenda> prendas agregarPrenda(Prenda prenda) } Atuendo --> "*" Prenda class Uniforme{ String nombreInstitucion } Uniforme --left|> Atuendo @enduml
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@startuml 'worked with Bradley WindyBank on UML Diagrams' 'Also Sourced from reference document' ' style tweaks to make the diagram a little more readable skinparam { Style strictuml RoundCorner 8 Sequence { ' make activations yellow too LifeLineBackgroundColor #FDFDCD ' make stereotypes less ugly Stereotype { Font { Size 11 Style plain } } } DatabaseBorderColor #A80036 } title Search Products (using DB dao) actor User as user participant "Administration" as main << main >> participant "MainMenu" as menu << frame >> participant "ProductReportDialog" as dialog << dialog >> participant "ProductDatabaseDAO" as dao << ProductDAO >> participant "SimpleListModel\n:model" as model database "Database" as db main++ create menu main -> menu : « construct » user ->> menu : clicks 'View Products' menu++ create dialog menu -> dialog++ : « construct » create dao dialog -> dao : « construct » dialog -> dao++ : getProducts() dao -> db++ : select * from product return ResultSet dao -> dao : reconstruct products\nfrom ResultSet return products create model dialog -> model : « construct » dialog -> model++ : updateItems(products) model-- dialog -> dialog-- : lstProducts.setModel(model) note left : products now\nvisible to user user -> dialog++ : search for product using id opt if txtIDSearch value is not null dialog -> dialog : txtIDSearch.getValue() dialog -> dao++ : productSearch(id) dao -> db++ : select * from product return ResultSet dao -> dao : construct product\nfrom ResultSet return product dialog -> model++ : updateItems(product) model-- dialog -> dialog-- : lstProducts.setModel(model) note left : product now\nvisible to user if exists else No value entered dialog -> dialog++ : alert the user\nthat no value was entered dialog-- end @enduml
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@startuml class Score { Start() : void Update() : void + button_click() : void HpParamete(hp:float) : void } MonoBehaviour <|-- Score Score --> "LessHpGage" Slider Score --> "MoreHpGage" Slider Score --> "HanteiText" Text Score --> "ScoreText" Text Score --> "scorenum" ScoreNum @enduml
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@startuml class User { public name: String; public id: Number; } class Competition{ public id: Number; public dates: any; public name: String; public detail_link: string; public icon: string; public information_link: string; } class Rink{ String name } abstract class Session{ public name: string public date: date public time_start: string public time_end: string public slots_registered: number; public slots_available: number; public type_key: string; } class CompetitionService{ } class Event{ } class PracticeIce{ } class Resurface{ } class Credits { public UPI: Number public OPI: Number public WU: Number } Credits --* User Competition "1..*" --o CompetitionService (Competition,CompetitionService) --. User Arena "1..*" ---* Competition Session "1..*" --* Arena Event "0..*" --o User PracticeIce "0..*" --o User Event --|> Session PracticeIce --|> Session Resurface --|> Session @enduml
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@startuml (*) --> "Screen press" as DOWN if "" then -down->[move left/right] "Rotate left/right" as MOVE else -down->[long press] "Accelerate" as THRUST else -down->[short press] "Fire" as FIRE MOVE -->[pause movement] THRUST THRUST -->[move left/right] MOVE MOVE --> "Screen press ends" as UP THRUST --> UP FIRE --> UP UP --> (*) @enduml
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@startuml Vistor Sample class Node { {method} +TypeCheck() {method} +GenerateCode() {method} +PrettyPrint() } class VariableRefNode { {method} +TypeCheck() {method} +GenerateCode() {method} +PrettyPrint() } class AssignmentNode { {method} +TypeCheck() {method} +GenerateCode() {method} +PrettyPrint() } Node <|-- VariableRefNode Node <|-- AssignmentNode @enduml
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@startuml title __CHESS's Class Diagram__\n namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.Bishop { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.Board { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.ChessModel { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.King { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.Knight { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.LostPieces { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.MoveUtil { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.Pawn { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.Piece { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.Queen { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.Rook { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.Timer { } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.Undo { } } namespace fr.rphstudio.chess.interf { class fr.rphstudio.chess.interf.ChessException { } } namespace fr.rphstudio.chess.interf { class fr.rphstudio.chess.interf.EmptyCellException { } } namespace fr.rphstudio.chess.interf { interface fr.rphstudio.chess.interf.IChess { } } namespace fr.rphstudio.chess.interf { interface fr.rphstudio.chess.interf.IMove { } } namespace fr.rphstudio.chess.interf { class fr.rphstudio.chess.interf.OutOfBoardException { } } namespace fr.rphstudio.chess.launcher { class fr.rphstudio.chess.launcher.ChessFontManager { } } namespace fr.rphstudio.chess.launcher { class fr.rphstudio.chess.launcher.ChessGameController { } } namespace fr.rphstudio.chess.launcher { class fr.rphstudio.chess.launcher.MainLauncher { } } fr.rphstudio.chess.game.Bishop .up.|> fr.rphstudio.chess.interf.IMove fr.rphstudio.chess.game.ChessModel .up.|> fr.rphstudio.chess.interf.IChess fr.rphstudio.chess.game.ChessModel o-- fr.rphstudio.chess.game.Board : board fr.rphstudio.chess.game.ChessModel o-- fr.rphstudio.chess.game.LostPieces : lostPieces fr.rphstudio.chess.game.ChessModel o-- fr.rphstudio.chess.game.Timer : timer fr.rphstudio.chess.game.King .up.|> fr.rphstudio.chess.interf.IMove fr.rphstudio.chess.game.Knight .up.|> fr.rphstudio.chess.interf.IMove fr.rphstudio.chess.game.Pawn .up.|> fr.rphstudio.chess.interf.IMove fr.rphstudio.chess.game.Piece o-- fr.rphstudio.chess.interf.IChess.ChessColor : color fr.rphstudio.chess.game.Piece o-- fr.rphstudio.chess.interf.IMove : imove fr.rphstudio.chess.game.Piece o-- fr.rphstudio.chess.interf.IChess.ChessPosition : position fr.rphstudio.chess.game.Piece o-- fr.rphstudio.chess.interf.IChess.ChessType : type fr.rphstudio.chess.game.Queen .up.|> fr.rphstudio.chess.interf.IMove fr.rphstudio.chess.game.Rook .up.|> fr.rphstudio.chess.interf.IMove fr.rphstudio.chess.game.Undo o-- fr.rphstudio.chess.interf.IChess.ChessPosition : finalPosition fr.rphstudio.chess.game.Undo o-- fr.rphstudio.chess.game.Piece : pieceToMove fr.rphstudio.chess.game.Undo o-- fr.rphstudio.chess.game.Piece : removedPiece fr.rphstudio.chess.game.Undo o-- fr.rphstudio.chess.interf.IChess.ChessPosition : sourcePosition fr.rphstudio.chess.interf.EmptyCellException -up-|> fr.rphstudio.chess.interf.ChessException fr.rphstudio.chess.interf.OutOfBoardException -up-|> fr.rphstudio.chess.interf.ChessException fr.rphstudio.chess.launcher.ChessGameController -up-|> org.newdawn.slick.state.BasicGameState fr.rphstudio.chess.launcher.ChessGameController o-- fr.rphstudio.chess.interf.IChess : board fr.rphstudio.chess.launcher.ChessGameController o-- fr.rphstudio.chess.launcher.ChessFontManager : chessFont fr.rphstudio.chess.launcher.ChessGameController o-- fr.rphstudio.chess.interf.IChess.ChessColor : currentColor fr.rphstudio.chess.launcher.ChessGameController o-- fr.rphstudio.chess.interf.IChess.ChessPosition : selectPos fr.rphstudio.chess.launcher.MainLauncher -up-|> org.newdawn.slick.state.StateBasedGame right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml Actor Utilisateur as U participant Application as app U -> app : appuie sur s'enregistrer app --> U : envoit le formulaire pour s'enregistrer loop tant que l'utilisateur ne valide pas les informations demandé U -> app : remplit les informations pour s'enregistrer alt les informations remplissent les conditions affichées case app -> U : Peut appuyer sur le bouton valider U --> app : appuie sur le bouton valider else U -> app : doit corriger les informations demandées end end app -> app : Enregistre l'utilisateur app --> U : Renvoit à la page d'accueil @enduml
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@startuml title "Sun Steps" actor Controller as CTR participant ": SunController" as sunController participant "a: Asteroid" as asteroid actor Tester as TST CTR -> sunController ++ : Step() loop for all a in asteroids sunController -> asteroid ++ : ReactToSunNearby() asteroid --> sunController -- end loop for all a in asteroids sunController -> TST ++ : Should this asteroid be near sun? <<Input>> TST --> sunController -- : newSunNearby sunController -> asteroid ++ : SetIsNearby(newSunNearby) asteroid --> sunController -- end sunController -> TST ++ : Should I start a sunstorm? <<Input>> TST --> sunController -- : startSunStorm alt startSunStorm loop for all a in asteroids sunController -> asteroid ++ : ReactToSunstorm() asteroid --> sunController -- end end sunController --> CTR -- @enduml
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@startuml viewResource class ViewResourceForm { - token: string - resource_id: bigint + view_resource(token, resource_id) } class IResourceForm <<interface>> { + view_resource(token, resource_id) } class ResourceController { + view_resource(token, resource_id) } class ClassroomMember { - id: bigint - user_id: bigint - classroom_id: bigint - created_at: datetime + get_id(): bigint + get_user_id(): bigint + set_user_id(bigint) + get_classroom_id(): bigint + set_classroom_id(bigint) + get_created_at(): datetime + get_updated_at(): datetime } class IClassroomMemberDB <<interface>> { + create(classroom_id, user_id): void + read(classroom_id) + read(user_id) + read(classroom_member_id) + read(classroom_id, user_id) + update_rollcall(classroom_member_id, created_at, is_presented) + update_bonus_point(classroom_member_id, created_at, point) + update_score(classroom_member_id, created_at, test_title, score) + delete(classroom_id, user_id) + get_user(classroom_member) + get_classroom(classroom_member) } class Resource { -id: bigint -classroom_id: bigint -uploaded_by: bigint -resource: string -created_at: datetime + get_id(): bigint + get_user_id(): bigint + set_user_id(bigint) + get_classroom_id(): bigint + set_classroom_id(bigint) + get_created_at(): datetime + get_updated_at(): datetime } class IResourceDB <<interface>> { + save_resource() + get_resource_url() + create(classroom_id, uploaded_by, resource_url) + read(classroom_id) + read(uploaded_by) + read(resource_id) + delete(resource_id) } hide ViewResourceForm circle hide IResourceForm <<interface>> circle hide ResourceController circle hide IClassroomMemberDB <<interface>> circle hide ClassroomMember circle hide IResourceDB <<interface>> circle hide Resource circle IResourceForm .down.> ViewResourceForm IClassroomMemberDB .down.> ClassroomMember IResourceDB .down.> Resource IResourceForm "1"-left-"1" ResourceController ResourceController "1"-left-"1" IClassroomMemberDB ResourceController "1"-left-"1" IResourceDB @enduml
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@startuml class Robot { -name : String +Robot(Name : String) +getName() : String +move() : void +attack() : void +setMovingStrategy(movingStrategy : MovingStrategy) : void +setAttackStrategy(attackStrategy : AttackStrategy) : void } class Atom { +Atom(name : String) } class TaekwonV { +TaekwonV(name : String) } Robot <|-- Atom Robot <|-- TaekwonV interface MovingStrategy { +move() : void } class WalkingStrategy { +move() : void } class FlyingStrategy { +move() : void } MovingStrategy <|-- WalkingStrategy MovingStrategy <|-- FlyingStrategy MovingStrategy <-- Robot interface AttackStrategy { +move() : void } class PunchStrategy { +move() : void } class MissileStrategy { +move() : void } AttackStrategy <|-- PunchStrategy AttackStrategy <|-- MissileStrategy AttackStrategy <-- Robot @enduml
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@startuml interface Clock_Data <<Client_Server_Interface>> { Gathers operations allowing to access the data of a clock. -- {abstract} +Get_Date( OUT day:E_Day, OUT hour:uint8, OUT minute:uint8, OUT second:uint8 ) {abstract} +Get_Day( OUT day:E_Day ) {abstract} +Get_Hour( OUT hour:uint8 ) {abstract} +Get_Minute( OUT minute:uint8 ) {abstract} +Get_Second( OUT second:uint8 ) } @enduml
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@startuml !theme bluegray Title: ACS with Intelligence Services on EKS using S3, RDS and MQ Helm Deployment Overview skinparam componentStyle uml2 skinparam linetype ortho skinparam rectangle { BorderStyle dashed FontSize 15 FontStyle none BackgroundColor Azure } skinparam cloud { BorderThickness 3 BorderColor Orange BackgroundColor white CloudFontSize 15 } actor Client frame "alfresco namespace" { component "NGINX ingress-controller" as nginx together { component "Alfresco Digital Workspace \n (with AI config)" as adw component "Alfresco Share \n (with AI AMP)" as share } component "Alfresco Content Services \n (with AI AMP)" as acs component "Alfresco Search Services" as ass component "Alfresco Sync Service" as sync rectangle "Alfresco Transform Service" as ats { component "Transform Router \n (with AI config)" as tr component "Shared File Store" as sfs component "Alfresco PDF Renderer" as pdfr component "LibreOffice" as libr component "ImageMagick" as img component "Tika" as tika component "TransformMisc" as misc component "AI T-Engine" as aiEngine } } cloud "Amazon Web Services" { rectangle "S3 buckets" { storage "ACS" as s3acs #Orange storage "AI" as s3ai #Orange } database "Aurora RDS" as db #Orange rectangle "GP2/3" { storage "EBS Volume" as ebs #Orange } rectangle "EFS CSI" { storage "EFS Volume Claim" as vc #Orange } queue "Amazon MQ" as mq #Orange node "Comprehend" as comp #Orange node "Rekognition" as rek #Orange node "Textract" as tex #Orange } acs -[hidden]- ats Client -->> nginx nginx -->> acs nginx -->> share nginx -->> adw ass -->> ebs sfs -->> vc acs -->> s3acs ass <<->> acs acs -->> db acs -->> pdfr acs -->> libr acs -->> img acs -->> tika acs -->> misc acs -->> sfs acs <<-->> mq tr -up->> pdfr tr -up->> libr tr -up->> img tr -up->> tika tr -up->> misc tr -up->> aiEngine tr <<-->> mq pdfr -->> sfs libr -->> sfs img -->> sfs tika -->> sfs misc -->> sfs share -->> acs adw -->> acs sync <<->> acs sync -->> db sync -->> mq aiEngine -->> sfs aiEngine -->> s3ai aiEngine -->> comp aiEngine -->> rek aiEngine -->> tex center footer Copyright 2021 Alfresco Software Inc @enduml
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@startuml participant ACM_Runtime participant Participant participant Participant_API ACM_Runtime -> Participant: [ASYNC] Lock AC Element Instances for this AC Instance loop over AC Element Instances in AC Instance alt Does the primed Participant ID on this AC Element Instance\nmatch my Participant ID? alt Is this AC Element Instance administrative state not UNLOCKED ACM_Runtime <- Participant: [ASYNC] WARN: AC Element is not UNLOCKED else Participant -> Participant: Set AC Element Instance administrative state to SHUTTING_DOWN Participant -> Participant_API: Lock AC Element Instance activate Participant_API Participant <- Participant_API: Lock AC Element Instance Response deactivate Participant_API alt AC Element locked successfully Participant -> Participant: Set AC Element Instance administrative state to LOCKED ACM_Runtime <- Participant: [ASYNC] INFO: AC Element has been locked else ACM_Runtime <- Participant: [ASYNC] ERROR: AC Element was not locked end end else note left of participant Ignore this AC Element instance as its for another participant end note end end @enduml
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@startuml interface IAssetsDatabaseHelper { OpenAssetInItsDefaultExternalEditor(assetPath:string, line:int) : void } @enduml
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@startuml abstract class IgoChessman{ +{abstract} String getColor(); +{abstract} void display(); } class IgoChessmanFactory{ -IgoChessmanFactory instance; -Hashtable ht; -IgoChessmanFactory(); +IgoChessmanFactory getInstance(); +IgoChessman getLgoChessman(String color); } class BlackIgoChessman{ +String getColor(); } class WhiteIgoChessman{ +String getColor(); } BlackIgoChessman -up-|>IgoChessman WhiteIgoChessman -up-|>IgoChessman IgoChessmanFactory ..>IgoChessman @enduml
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@startuml autonumber "<b> [000]" participant "Nymi Band API" as Nymi participant "Relying Party Terminal (NEA)" as Terminal participant "Relying Party Server" as Server title Nymi Band as a Roaming Authenticator == Roaming Authentication == Terminal -> Nymi: Request list of visible Nymi Bands Nymi --> Terminal: List of visible Nymi Bands Terminal -> Nymi: Start roaming authentication with specific Band Nymi --> Terminal: Advertising nonce [16 bytes] Terminal -> Server: Advertising nonce Server -> Server: Generate new server nonce [32 bytes] Server -> Server: Concatinate advertising and server nonces, \ncreate SHA 256 hash and sign (ECDSA/NIST-256P) \nwith RP private key Server -> Terminal: Server nonce, RP public key, \nServer signature Terminal -> Nymi: Server nonce, RP public key, Server signature Nymi -> Nymi: Verify Server signature using RP public key Nymi -> Nymi: Sign server nonce with Nymi Band (NB) private key Nymi -> Terminal: NB signature, NB public key ID Terminal -> Server: NB signature, NB public key ID Server -> Server: Locate NB public key by ID Server -> Server: Verify SIG using NB public key Server -> Server: Retrieve profile associated with NB public key ID Server -> Terminal: Authorize user @enduml
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@startuml object FactoryTag{ footer(params) p(params) button(params) span(params) section(params) article(params) image(params) text(params) svg(params) a(params) } object FactoryLogo{ logoInformatica() logoHarnina() logoMarcaAgua() } object FactoryBranding{ brandingIndex() } object FactoryHeader{ } object FactoryButton{ hamburgerButton() } object FactoryFooter{ } object Index{ } FactoryFooter *-- FactoryButton FactoryHeader *-- FactoryBranding FactoryBranding*-- FactoryLogo FactoryButton *-- FactoryTag FactoryLogo *-- FactoryTag Index o-- FactoryFooter : footer Index o-- FactoryHeader : header @enduml
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@startuml class InfiniteRuntimeClip { + InfiniteRuntimeClip(playable:Playable) + <<override>> enable : bool <<set>> + <<override>> EvaluateAt(localTime:double, frameData:FrameData) : void } RuntimeElement <|-- InfiniteRuntimeClip InfiniteRuntimeClip --> "intervalStart" Int64 InfiniteRuntimeClip --> "intervalEnd" Int64 @enduml
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@startuml actor Developer as dev node PC { package Docker { [nginx] as nginx frame Application { [websh_server] as server [websh_remover] as remover } [shellgeibot] as bot } [file_system] as fs } dev -down-> nginx : POST http://localhost/api/shellgei nginx -down-> server : proxy server -left-> bot : POST server -down-> fs : read / write file bot -> fs : write file remover -> fs : remove file @enduml
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@startuml object Etudiants { idE groupe nom prenom } object Sujets{ idS nom titre } object Intervenants{ idI prenom nom } object Projets{ idP client superviseur support_technique } object Groupes{ idG } Projets "1"--"1" Groupes : Appartenir Groupes "1"--"0..1" Sujets : Affecter Intervenants "*"--"*" Projets : Intervenir Etudiants "1..*"--"1" Groupes : Composer @enduml
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@startuml class SQLiteDialectIdentityColumnSupport { [[SQLiteDialectIdentityColumnSupport.html]] +supportsIdentityColumns(): boolean +hasDataTypeInIdentityColumn(): boolean +getIdentitySelectString(String, String, int): String +getIdentityColumnString(int): String } @enduml
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@startuml ttally class ttally{ -int id //remove -int dip_nr -byte device_health -trgb afront_color -trgb aback_color -trgb efront_color -trgb eback_color -tip tally_ip //remove -byte emode -byte eanimation -byte amode -byte aanimation -bool push_update -bool online +create(_id: integer) +create_dummy() +void decode_tally_info(msg: array of byte) +void set_front_color(_front_color:trgb) +void set_back_color(_back_color:trgb) +void set_online(_online:boolean) +void init_tally(_msg: array of byte) +bool is_online() +int get_id() +int get_dip_nr() +byte get_device_health() +trgb get_front_color() +trgb get_back_color() +trgb get_efront_color() +trgb get_eback_color() +string get_tally_ip() //remove +tip get_tally_ip_bin() //remove +bool new_data() +string get_instr_str(msg_type:byte) } @enduml
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@startuml annotation java.lang.Override annotation javafx.fxml.FXML class java.io.File class java.io.FileInputStream class java.io.FileNotFoundException class java.io.FileOutputStream class java.io.FileWriter class java.io.IOException class java.io.ObjectInputStream class java.io.ObjectOutputStream class java.net.URL class java.nio.file.Files class java.util.LinkedList class java.util.ResourceBundle class java.util.Scanner class java.util.stream.Collectors class javafx.application.Application class javafx.event.ActionEvent class javafx.fxml.FXMLLoader class javafx.scene.Parent class javafx.scene.Scene class javafx.scene.canvas.Canvas class javafx.scene.canvas.GraphicsContext class javafx.scene.control.Button class javafx.scene.control.ComboBox class javafx.scene.control.RadioButton class javafx.scene.image.Image class javafx.scene.input.MouseButton class javafx.scene.input.MouseEvent class javafx.scene.layout.AnchorPane class javafx.scene.layout.GridPane class javafx.scene.paint.Color class javafx.stage.Stage class javax.swing.JFileChooser class teobaldo.Teobaldo class teobaldo.controller.ArquivoController class teobaldo.controller.InterfaceController class teobaldo.controller.ObjetoController class teobaldo.controller.RevolveController class teobaldo.controller.SolidoController class teobaldo.model.Aresta class teobaldo.model.Arquivos class teobaldo.model.Face class teobaldo.model.Lista class teobaldo.model.Objeto class teobaldo.model.Solido class teobaldo.model.Vertice interface java.io.Serializable interface java.lang.Cloneable interface javafx.fxml.Initializable teobaldo.Teobaldo ..> java.lang.Override teobaldo.Teobaldo --|> javafx.application.Application teobaldo.Teobaldo ..> javafx.fxml.FXMLLoader teobaldo.Teobaldo ..> javafx.scene.Parent teobaldo.Teobaldo ..> javafx.scene.Scene teobaldo.Teobaldo ..> javafx.scene.image.Image teobaldo.Teobaldo ..> javafx.stage.Stage teobaldo.controller.ArquivoController ..> java.io.File teobaldo.controller.ArquivoController ..> java.io.FileInputStream teobaldo.controller.ArquivoController ..> java.io.FileNotFoundException teobaldo.controller.ArquivoController ..> java.io.FileOutputStream teobaldo.controller.ArquivoController ..> java.io.FileWriter teobaldo.controller.ArquivoController ..> java.io.IOException teobaldo.controller.ArquivoController ..> java.io.ObjectInputStream teobaldo.controller.ArquivoController ..> java.io.ObjectOutputStream teobaldo.controller.ArquivoController ..> java.nio.file.Files teobaldo.controller.ArquivoController ..> java.util.LinkedList teobaldo.controller.ArquivoController ..> java.util.Scanner teobaldo.controller.ArquivoController ..> java.util.stream.Collectors teobaldo.controller.ArquivoController ..> javafx.scene.paint.Color teobaldo.controller.ArquivoController ..> javax.swing.JFileChooser teobaldo.controller.ArquivoController ..> teobaldo.model.Objeto teobaldo.controller.ArquivoController ..> teobaldo.model.Vertice teobaldo.controller.InterfaceController ..> 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teobaldo.controller.InterfaceController ..> javafx.scene.input.MouseButton teobaldo.controller.InterfaceController ..> javafx.scene.input.MouseEvent teobaldo.controller.InterfaceController ..> javafx.scene.layout.AnchorPane teobaldo.controller.InterfaceController ..> javafx.scene.layout.GridPane teobaldo.controller.InterfaceController ..> javafx.scene.paint.Color teobaldo.controller.InterfaceController ..> javafx.stage.Stage teobaldo.controller.InterfaceController ..> teobaldo.model.Aresta teobaldo.controller.InterfaceController ..> teobaldo.model.Objeto teobaldo.controller.InterfaceController ..> teobaldo.model.Vertice teobaldo.controller.InterfaceController --|> javafx.fxml.Initializable teobaldo.controller.ObjetoController ..> java.util.LinkedList teobaldo.controller.ObjetoController ..> javafx.scene.canvas.Canvas teobaldo.controller.ObjetoController ..> javafx.scene.canvas.GraphicsContext teobaldo.controller.ObjetoController ..> teobaldo.model.Aresta teobaldo.controller.ObjetoController ..> teobaldo.model.Objeto teobaldo.controller.ObjetoController ..> teobaldo.model.Vertice teobaldo.controller.ObjetoController --|> java.lang.Cloneable teobaldo.controller.RevolveController ..> java.lang.Override teobaldo.controller.RevolveController ..> java.net.URL teobaldo.controller.RevolveController ..> java.util.ResourceBundle teobaldo.controller.RevolveController ..> javafx.stage.Stage teobaldo.controller.RevolveController --|> javafx.fxml.Initializable teobaldo.controller.SolidoController ..> java.util.LinkedList teobaldo.controller.SolidoController ..> javafx.scene.canvas.Canvas teobaldo.controller.SolidoController ..> javafx.scene.canvas.GraphicsContext teobaldo.controller.SolidoController ..> teobaldo.model.Objeto teobaldo.controller.SolidoController ..> teobaldo.model.Solido teobaldo.model.Aresta ..> java.lang.Override teobaldo.model.Arquivos ..> java.io.FileNotFoundException teobaldo.model.Arquivos ..> java.util.Scanner teobaldo.model.Arquivos ..> javax.swing.JFileChooser teobaldo.model.Face ..> java.util.LinkedList teobaldo.model.Lista ..> java.util.LinkedList teobaldo.model.Lista --|> java.io.Serializable teobaldo.model.Objeto ..> java.lang.Override teobaldo.model.Objeto ..> java.util.LinkedList teobaldo.model.Objeto ..> javafx.scene.canvas.GraphicsContext teobaldo.model.Objeto ..> javafx.scene.paint.Color teobaldo.model.Objeto --|> java.io.Serializable teobaldo.model.Objeto --|> java.lang.Cloneable teobaldo.model.Solido ..> java.util.LinkedList teobaldo.model.Vertice ..> java.lang.Override teobaldo.model.Vertice --|> java.io.Serializable teobaldo.model.Vertice --|> java.lang.Cloneable @enduml
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@startuml package Angular { interface AfterViewInit { + ngAfterViewInit() } interface OnInit { + ngOnInit() } } class EditorComponent extends AbstractGameBoardComponent { # map: EditorMap + setBridges: boolean = false + islandSize: number + gameWidth: number + gameHeight: number + valid: boolean = false + exportData # initGame(design: AbstractDesign) + setTool(tool: string) # toggleIsland(e) {async} - hasConnectionOnTile(x: number, y: number): boolean + drawGameBoard() + submitGitHub() + playMap() + importModal(content) + import(data) {async} + export() # save() + onTouchDown(e) + onTouchUp(e) + onTouchMove(e) } class GameComponent extends AbstractGameBoardComponent implements AfterViewInit { # map: AbstractMap + message: string + islandSize: number + ngAfterViewInit() + restart() {async} + help(content) + print() + drawGameBoard() + onTouchDown(e) + onTouchUp(e) + onTouchMove(e) } class GameHelpComponent class LevelSelectComponent { levels: AbstractMap[] } abstract class AbstractGameBoardComponent implements OnInit, AfterViewInit { # map: AbstractMap # canvasBg: ElementRef # canvas: ElementRef # canvasContext: CanvasRenderingContext2D # canvasBgContext: CanvasRenderingContext2D # gameWidth_default: number # gameHeight_default: number + islandSize: number {abstract} + gameWidth: number + gameHeight: number # design: AbstractDesign # started: boolean # startPosition: Coords # stopPosition: Coords # gameBoardConfig + ngOnInit() + ngAfterViewInit() # removeConnectionOnCursorPos(e) {async} # getConnectionsFromCursorPos(e): Connection[] # initGame(design: AbstractDesign) + onTouchDown(e) {abstract} + onTouchUp(e) {abstract} + onTouchMove(e) {abstract} # clearGameBoard() # drawGrid() + drawGameBoard() } AbstractGameBoardComponent --> Coords AbstractGameBoardComponent --> GameGUI AbstractGameBoardComponent --> GameEngine AbstractGameBoardComponent - "0..*" Connection : "drawnConnections" class GameGUI { - map: AbstractMap + setMap(map: AbstractMap) + removeBridge(connection: Connection) + putBridge(start: Coords, stop: Coords) + getTile(x, y, islandsOnly = true): Island + hasIsland(x, y, islandsOnly = true): boolean - getLineDirection(start: Coords, stop: Coords) - getIslandInRange(start: Coords, stop: Coords): Set<Island> } GameGUI --> Coords GameGUI -> GameEngine class GameEngine { # connections: IGameEngineConnection[] {static} + setConnections(connections: IGameEngineConnection[]) {static} - getIslandPos(island1: Island, island2: Island, direction: BoardDirections) {static} - connectionObstructed(island1: Island, island2: Island, direction: BoardDirections): boolean {static} + connectIslands(island1: Island, island2: Island, direction: BoardDirections, editorMode = false) {static} + disconnectIslands(island1: Island, island2: Island, direction: BoardDirections, editorMode = false) {static} } GameEngine --> "0..*" IGameEngineConnection interface IGameEngineConnection { direction: BoardDirections; start: number; end: number; otherAxis: number; island: Island; connectedIsland: Island; } interface Connection extends IGameEngineConnection { startPx: number; endPx: number; otherAxisPx: number; } class AbstractMap { + title: string + themeName: string # data: Array<Array<Island>> + timer: number # timerActive: boolean - depthSearchMarkers: Set<Coords> + startTimer() + stopTimer() + importFromJSON(object: any) + exportObject() + reset() + isSolved(): boolean + getData(): Array<Array<Island>> - depthSearch(island: Island) + isConnectedGraph(): boolean } AbstractMap --> Coords AbstractMap --> Island interface Coords { x: number y: number } class Island { constructor(bridges: number = 0) + init: boolean = false + bridges: number + tileCoords: Coords + pxCoordsStart: Coords + pxCoordsEnd: Coords + connections: object + countConnections(): number + isComplete(): boolean } Island --> Coords @enduml
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@startuml class UnityLogCheckDelegatingCommand { + UnityLogCheckDelegatingCommand(innerCommand:TestCommand) + <<override>> Execute(context:ITestExecutionContext) : TestResult + ExecuteEnumerable(context:ITestExecutionContext) : IEnumerable {static} CaptureException(result:TestResult, action:Action) : bool {static} ExecuteAndCheckLog(logScope:LogScope, result:TestResult, action:Action) : bool {static} PostTestValidation(logScope:LogScope, command:TestCommand, result:TestResult) : void {static} CheckLogs(result:TestResult, logScope:LogScope) : bool {static} CheckFailingLogs(logScope:LogScope, result:TestResult) : bool {static} CheckExpectedLogs(logScope:LogScope, result:TestResult) : bool {static} MustExpect(method:MemberInfo) : bool } class "Dictionary`2"<T1,T2> { } DelegatingTestCommand <|-- UnityLogCheckDelegatingCommand IEnumerableTestMethodCommand <|-- UnityLogCheckDelegatingCommand UnityLogCheckDelegatingCommand o-> "s_AttributeCache<object,bool?>" "Dictionary`2" @enduml
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@startuml left to right direction class AbstractScesimModel<T extends AbstractScesimData> class Background<BackgroundData> class Simulation<Scenario> AbstractScesimData <|- BackgroundData AbstractScesimData <|- Scenario AbstractScesimModel ---* AbstractScesimData AbstractScesimModel ---* SimulationDescriptor Background -|> AbstractScesimModel Simulation -|> AbstractScesimModel ScenarioSimulationModel -* Simulation ScenarioSimulationModel -* Background ScenarioSimulationModel -* Settings ScenarioSimulationModel -* Imports @enduml
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@startuml skinparam style strictuml skinparam classAttributeIconSize 0 skinparam monochrome true actor actor participant p1 as "unParticipante:Participante" participant pp1 as "unaPresentacion:Presentacion" participant p2 as "otroParticipante:Participante" participant pp2 as "otraPresentacion:Presentacion" participant coach as "coach:Coach" participant bat as "tercerBatalla:Batalla" participant bat2 as "segundaBatalla:Batalla" participant p3 as "carismatico:Participante" participant coach2 as "ladron:Coach" participant coach3 as "otroLadron:Coach" actor ++ note over bat2 : viene de antes actor -> coach2 ++ : robarDe( segundaBatalla ) coach2 -> bat2 ++ : robarPor( ladron ) bat2 -> coach2 ++ : asignarParticipantes( [carismatico] ) coach2 -> p3 ++ : asignarCoach(ladron) note over coach : siempre fue el mismo p3 -> coach ++ : perderParticipante( carismatico ) return return return return return actor -> p1 ** actor -> p2 ** actor -> coach ++ : asignarParticipantes( [unParticipante, otroParticipante] ) return actor -> coach ++: batallaEntre( unParticipante, otroParticipante) coach -> bat ** coach -> bat ++: entre(unParticipante, otroParticipante) bat -> p1 ++: presentaMejorQue( otroParticipante ) p1 -> pp1 ** note over pp1 : comete 1 error p1 -> p2 ++: presentaMejorQue( unParticipante, unaPresentacion ) p2 -> pp2 ** note over pp2 : cometio 0 errores p2 -> pp2 ++: presentaMejorQue( otroParticipante,unParticipante, unaPresentacion ) pp2 -> pp1 ++: errores() return pp2 -> pp2 : comparar errores note over pp2 : otroParticipante cometio menos errores return otroParticipante return otroParticipante return otroParticipante bat -> bat ++ : setGanador(otroParticipante) return bat -> bat ++ : setPerdedor(unParticipante) return return otroParticipante return otroParticipante actor -> coach2 ++ : robarDe( tercerBatalla ) note over coach2 : ya Robo return actor -> coach3 ++ : robarDe( tercerBatalla ) coach3 -> bat ++ : robarPor( otroLadron ) bat -> coach3 ++ : asignarParticipantes( [unParticipante] ) coach3 -> p1 ++ : asignarCoach(otroLadron) p1 -> coach ++ : perderParticipante( unParticipante ) return return return return return @enduml
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group FIDO Enrollment note over Server TODO: Add API resource names and params/body to this section end note autonumber 1 "<b>ENROL-#</b>" activate App App -> Switch: I'd like to register a key for Alice's Account #1. deactivate App activate Switch Switch -> DFSP: Can you confirm that Alice has granted consent to act on her behalf with PISPA activate DFSP DFSP --> Switch: Yes, Alice granted consent a few slides back deactivate DFSP Switch -> FIDO: PISP wants to register.\nCan you generate a challenge? activate FIDO FIDO --> Switch: Here's a challenge. Send it back signed\nalong with the public key. deactivate FIDO Switch -> Server: Here's a challenge. Send it back signed\nalong with the public key. deactivate Switch activate Server Server -> App: Here's a challenge. Send it back signed\nalong with the public key. deactivate Server activate App App -> App: ""Authenticator.generateKeypair()"" App -> App: ""Authenticator.sign(challenge)"" App --> Alice: Register your fingerprint to authenticate\nwhen transacting in future activate Alice Alice -> App: <scan fingerprint> deactivate Alice end
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@startuml left to right direction hide circle scale 1500 width skinparam classAttributeIconSize 0 skinparam BoxPadding 20 skinparam shadowing false skinparam package<<Layout>> { borderColor Transparent backgroundColor Transparent fontColor Transparent stereotypeFontColor Transparent } rectangle Logic { package p1 <<Layout>> { } package p2 <<Layout>> { } package p3 <<Layout>> { } class ParamChecker <<Singleton>>{ + checkAndReturnDate(paramType : String) : LocalDate + checkAndReturnTime(paramType : String) : LocalTime + checkAndReturnIndex(paramType : String, list : ArrayList) : Integer + checkAndReturnDouble(paramType : String) : Double + checkAndReturnInt(paramType : String) : Integer + checkAndReturnCategory(paramType : String) : String } p1 -[hidden] p2 p2 -[hidden] p3 p2 -[hidden] ParamChecker rectangle "CommandHandlers" { abstract class ParamHandler { + handleParams(packet : CommandPacket) : void + {abstract} handleSingleParam(packet : CommandPacket, paramType : String) } rectangle "Ledger CommandHandlers" { class createLedgerHandler <<Singleton>>{ + handlePacket() : void + handleSingleParams(paramType : String) : void + handleParams(packet : CommandPacket) : void } class retrieveLedgerHandler <<Singleton>>{ + handlePacket() : void + handleSingleParams(paramType : String) : void + handleParams(packet : CommandPacket) : void } } package p4 <<Layout>> { } rectangle "Entry CommandHandlers" { class createEntryHandler <<Singleton>>{ + handlePacket() : void + handleSingleParams(paramType : String) : void + handleParams(packet : CommandPacket) : void } class editEntryHandler <<Singleton>>{ + handlePacket() : void + handleSingleParams(paramType : String) : void + handleParams(packet : CommandPacket) : void } class retrieveEntryHandler <<Singleton>>{ + handlePacket() : void + handleSingleParams(paramType : String) : void + handleParams(packet : CommandPacket) : void } } "Entry CommandHandlers" -[hidden]- p4 ParamChecker -[hidden]- ParamHandler } ParamChecker "1" <... createLedgerHandler #line:blue;text:black : < Verifies params using ParamChecker "1" <... retrieveLedgerHandler #line:blue;text:black : < Verifies params using ParamChecker "1" <... createEntryHandler #line:blue;text:black : < Verifies params using ParamChecker "1" <... editEntryHandler #line:blue;text:black : < Verifies params using ParamChecker "1" <... retrieveEntryHandler #line:blue;text:black : < Verifies params using ParamHandler <|--- createLedgerHandler #line:purple;line.bold;text:red ParamHandler <|--- retrieveLedgerHandler #line:purple;line.bold;text:red ParamHandler <|--- createEntryHandler #line:purple;line.bold;text:red ParamHandler <|----- retrieveEntryHandler #line:purple;line.bold;text:red ParamHandler <|--- editEntryHandler #line:purple;line.bold;text:red } @enduml
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@startuml title __INJECTION's Class Diagram__\n namespace com { namespace cleanup.todoc { namespace injection { class com.cleanup.todoc.injection.Injection { {static} + provideExecutor() {static} + provideProjectDataSource() {static} + provideTaskDataSource() {static} + provideViewModelFactory() } } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml "Publish a Composite Datastream" actor ProducerOrganization actor ConsumerOrganization1 actor ConsumerOrganizationN group Prerequisite ProducerOrganization <- ThingBook: Subscribe <<SensorThings>> end ProducerOrganization -> ThingBook : Observation <<SensorThings>> ConsumerOrganization1 <- ThingBook : Observation <<SensorThings>> ConsumerOrganizationN <- ThingBook : Observation <<SensorThings>> hide footbox @enduml
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@startuml skinparam linetype ortho left to right direction skinparam nodesep 30 'title: FerryTix Class Diagram skinparam monochrome true scale 1.5 class Payment { 'issuedBy: Union<null, VendingMachine> uuid: UUID issuedAt: DateTime amount: Integer 'details: PaymentDetails 'method: PaymentMethod } Payment "*" -- "1" VendingMachine ' TicketSale "1" -- "1" Payment class MachineConfiguration { 'forMachine: VendingMachine maxBicycles: Integer maxBicyclesTolerance: Integer maxPassengers: Integer maxPassengersTolerance: Integer 'fares: [Fare] } MachineConfiguration "1" -- "1…*" VendingMachine MachineConfiguration "*" -- "*" Fare class Fare { ' ticketClass: TicketClass fare: Integer } enum MachineLocation { Bislich Xanten } class VendingMachine { uuid: UUID publicKey: PublicKey 'location: MachineLocation } MachineLocation "1" -- "*" VendingMachine class MachineStatus { vending: Boolean ' waiting: [WaitingPassenger] batteryCharge: float estimatedReceiptPaperFillLevel: float receiptPaperRollLength: float cpuTemperature: float 'ticketsSoldToday: volumeOfSalesToday: integer saleCounter: integer } WaitingPassenger "*" - "1" MachineStatus class WaitingPassenger { ticketClass: TicketClass waitingSince: DateTime } WaitingPassenger "*" -- "1" TicketClass VendingMachine "1" - "1" MachineStatus @enduml
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javax.swing.SwingUtilities class javax.swing.UIManager class javax.swing.table.AbstractTableModel class javax.swing.table.DefaultTableModel class javax.swing.table.TableModel class jdk.nashorn.internal.scripts.JO class view.CustomerFrame class view.LoginForm class view.ProductFrame enum com.Enum.RoleType interface com.dao.UserDao interface javax.swing.table.TableCellRenderer com.DaoImpl.UserDaoImpl ..> java.lang.Override com.DaoImpl.UserDaoImpl ..> com.db.DataBaseConnection com.DaoImpl.UserDaoImpl ..> com.model.User com.DaoImpl.UserDaoImpl ..> java.sql.Connection com.DaoImpl.UserDaoImpl ..> java.sql.PreparedStatement com.DaoImpl.UserDaoImpl ..> java.sql.ResultSet com.DaoImpl.UserDaoImpl ..> java.sql.Statement com.DaoImpl.UserDaoImpl ..> java.util.ArrayList com.DaoImpl.UserDaoImpl ..> java.util.List com.DaoImpl.UserDaoImpl ..> javax.swing.table.DefaultTableModel com.DaoImpl.UserDaoImpl ..> view.CustomerFrame com.DaoImpl.UserDaoImpl ..> com.Enum.RoleType com.DaoImpl.UserDaoImpl --|> com.dao.UserDao com.dashboard.Dashboard ..> java.lang.SuppressWarnings com.dashboard.Dashboard ..> com.DaoImpl.UserDaoImpl com.dashboard.Dashboard ..> com.dto.UserModelTable com.dashboard.Dashboard ..> com.model.User com.dashboard.Dashboard ..> java.util.List com.dashboard.Dashboard --|> javax.swing.JFrame com.dashboard.Dashboard ..> javax.swing.JOptionPane com.dashboard.Dashboard ..> javax.swing.JScrollPane com.dashboard.Dashboard ..> javax.swing.JTable com.dashboard.Dashboard ..> view.CustomerFrame com.dashboard.Dashboard ..> view.LoginForm com.dashboard.Dashboard ..> view.ProductFrame com.dashboard.Dashboard ..> com.Enum.RoleType com.dashboard.Dashboard ..> com.dao.UserDao com.db.DataBaseConnection ..> java.sql.Connection com.db.DataBaseConnection ..> java.sql.DriverManager com.db.DataBaseConnection ..> java.sql.SQLException com.dto.UserModelTable ..> java.lang.Override com.dto.UserModelTable ..> com.model.User com.dto.UserModelTable ..> java.util.ArrayList com.dto.UserModelTable ..> java.util.List com.dto.UserModelTable --|> javax.swing.table.AbstractTableModel com.model.User ..> com.Enum.RoleType com.utils.ButtonEditor ..> java.lang.Override com.utils.ButtonEditor ..> java.awt.Component com.utils.ButtonEditor ..> java.awt.event.ActionEvent com.utils.ButtonEditor ..> java.awt.event.ActionListener com.utils.ButtonEditor --|> javax.swing.DefaultCellEditor com.utils.ButtonEditor ..> javax.swing.JButton com.utils.ButtonEditor ..> javax.swing.JCheckBox com.utils.ButtonEditor ..> javax.swing.JOptionPane com.utils.ButtonEditor ..> javax.swing.JTable com.utils.ButtonRenderer ..> java.lang.Override com.utils.ButtonRenderer ..> java.awt.Component com.utils.ButtonRenderer ..> java.awt.event.ActionEvent com.utils.ButtonRenderer ..> java.awt.event.ActionListener com.utils.ButtonRenderer ..> javax.swing.DefaultCellEditor com.utils.ButtonRenderer --|> javax.swing.JButton com.utils.ButtonRenderer ..> javax.swing.JCheckBox com.utils.ButtonRenderer ..> javax.swing.JFrame com.utils.ButtonRenderer ..> javax.swing.JOptionPane com.utils.ButtonRenderer ..> javax.swing.JScrollPane com.utils.ButtonRenderer ..> javax.swing.JTable com.utils.ButtonRenderer ..> javax.swing.SwingUtilities com.utils.ButtonRenderer ..> javax.swing.UIManager com.utils.ButtonRenderer ..> javax.swing.table.DefaultTableModel com.utils.ButtonRenderer --|> javax.swing.table.TableCellRenderer com.utils.TableWithButtonDemo ..> com.DaoImpl.UserDaoImpl com.utils.TableWithButtonDemo ..> com.model.User com.utils.TableWithButtonDemo ..> java.awt.Color com.utils.TableWithButtonDemo ..> java.awt.Component com.utils.TableWithButtonDemo ..> java.awt.EventQueue com.utils.TableWithButtonDemo ..> java.awt.event.ActionEvent com.utils.TableWithButtonDemo ..> java.awt.event.ActionListener com.utils.TableWithButtonDemo ..> java.util.List com.utils.TableWithButtonDemo ..> javax.swing.DefaultCellEditor com.utils.TableWithButtonDemo ..> javax.swing.JButton com.utils.TableWithButtonDemo ..> javax.swing.JCheckBox com.utils.TableWithButtonDemo ..> javax.swing.JFrame com.utils.TableWithButtonDemo ..> javax.swing.JOptionPane com.utils.TableWithButtonDemo ..> javax.swing.JScrollPane com.utils.TableWithButtonDemo ..> javax.swing.JTable com.utils.TableWithButtonDemo ..> javax.swing.UIManager com.utils.TableWithButtonDemo ..> javax.swing.table.DefaultTableModel com.utils.TableWithButtonDemo ..> javax.swing.table.TableModel com.utils.TableWithButtonDemo ..> com.dao.UserDao com.utils.TableWithButtonDemo ..> javax.swing.table.TableCellRenderer view.CustomerFrame ..> java.lang.SuppressWarnings view.CustomerFrame ..> com.DaoImpl.UserDaoImpl view.CustomerFrame ..> com.dashboard.Dashboard view.CustomerFrame ..> com.db.DataBaseConnection view.CustomerFrame ..> com.dto.UserModelTable view.CustomerFrame ..> com.model.User view.CustomerFrame ..> com.utils.ButtonEditor view.CustomerFrame ..> com.utils.ButtonRenderer view.CustomerFrame ..> com.utils.TableWithButtonDemo view.CustomerFrame ..> java.sql.Connection view.CustomerFrame ..> java.sql.PreparedStatement view.CustomerFrame ..> java.sql.ResultSet view.CustomerFrame ..> java.sql.SQLException view.CustomerFrame ..> java.sql.Statement view.CustomerFrame ..> java.util.List view.CustomerFrame ..> javax.swing.JButton view.CustomerFrame ..> javax.swing.JCheckBox view.CustomerFrame --|> javax.swing.JFrame view.CustomerFrame ..> javax.swing.JLabel view.CustomerFrame ..> javax.swing.JOptionPane view.CustomerFrame ..> javax.swing.JPanel view.CustomerFrame ..> javax.swing.JPasswordField view.CustomerFrame ..> javax.swing.JScrollPane view.CustomerFrame ..> javax.swing.JTable view.CustomerFrame ..> javax.swing.JTextField view.CustomerFrame ..> javax.swing.table.DefaultTableModel view.CustomerFrame ..> com.Enum.RoleType view.CustomerFrame ..> com.dao.UserDao view.LoginForm ..> java.lang.SuppressWarnings view.LoginForm ..> com.DaoImpl.UserDaoImpl view.LoginForm ..> com.dashboard.Dashboard view.LoginForm ..> com.model.User view.LoginForm --|> javax.swing.JFrame view.LoginForm ..> javax.swing.JOptionPane view.LoginForm ..> jdk.nashorn.internal.scripts.JO view.LoginForm ..> com.dao.UserDao view.ProductFrame ..> java.lang.SuppressWarnings view.ProductFrame ..> com.dashboard.Dashboard view.ProductFrame ..> com.model.User view.ProductFrame --|> javax.swing.JFrame com.dao.UserDao ..> com.model.User com.dao.UserDao ..> java.util.List @enduml
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@startuml left to right direction skinparam usecase { BackgroudnColor #ffffaa BackgroundColor<<Main>> #lightblue } actor :User: <<Person>> actor :SubSystem: <<Person>> rectangle "Service-Stack/Application-Development-Framework" { UseCase UC1 <<Main>> as "Use Case1" UseCase UC2 as "Use Case2" User --> UC1 UC1 --> UC2 UC2 --> SubSystem } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ProductTypeUpdate [[ProductTypeUpdate.svg]] { version: Long actions: [[ProductTypeUpdateAction.svg List<ProductTypeUpdateAction>]] } @enduml
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@startuml package "Subject" { interface Subject { +register(Observer observer) +remove(Observer observer) +notify(Observer observer) } class ConcreteSubject extends Subject { } } package "Observer" { interface Observer { +update() } class ConcreteObserver extends Observer { } } Subject --> Observer : notify ConcreteObserver ..> ConcreteSubject : pull @enduml
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@startuml skinparam monochrome true actor Bob <<Application>> actor Alice <<Application>> participant API participant "Push Notification \nService Provider" as PUSH box "PCU\nPrimary Care Unit" participant "AirSync" as AIR database "JHCIS\nDatabase" as J actor Lisa <<JHCIS>> end box == Initialization == Bob -> PUSH : Subscribe as Client Alice -> PUSH : Subscribe as Client AIR -> PUSH : Subscribe as AirSync == Operation == Alice -> API : Make update via Application hnote over API : isSynced=false API -> PUSH : Push notification to \norganization's server (AirSync) PUSH -> AIR : broadcast to subscriber (AirSync)\n with Data type and ID AIR -> API : Ask for Update data API --> AIR : Response update data AIR -> J : Update data to \nlocal database J -> Lisa : See changed via JHCIS AIR -> API : Confirm sync data completed hnote over API : isSynced=true API -> PUSH : Push notification to \nall client in organization PUSH -> Alice : broadcast to subscriber (Client) PUSH -> Bob : broadcast to subscriber (Client) newpage == Initialization == AIR -> J : Start database monitoring activate J == Operation == Lisa -> J : Make change via JHCIS J --> AIR : Receive changed data AIR -> API : Send update hnote over API : isSynced=true API -> PUSH : Push notification to \nall client in organization PUSH -> Alice : broadcast to subscriber (Client) PUSH -> Bob : broadcast to subscriber (Client) @enduml
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@startuml scale 600 width [*] --> TrackedOp : track() TrackedOp: setCycle(cycle) TrackedOp: setWaitTime(delay) TrackedOp: start() TrackedOp: TrackedOp: setData(data) TrackedOp: getData() TrackedOp: skip(reason) State InProtocol { TrackedOp --> StartedOp : start() StartedOp: getCycle() StartedOp: setData(data) StartedOp: getData() StartedOp: succeed(status) StartedOp: StartedOp: retry() StartedOp: fail(status) StartedOp: getStartedAtNanos() StartedOp: getCurrentServiceTimeNanos() StartedOp: getCurrentResponseTimeNanos() StartedOp -> StartedOp : retry() StartedOp --> SucceededOp : succeed() SucceededOp: getCycle() SucceededOp: getResult() SucceededOp: getTries() SucceededOp: getStartedAtNanos() SucceededOp: getServiceTimeNanos() SucceededOp: getResponseTimeNanos() StartedOp --> FailedOp: fail() FailedOp: getCycle() FailedOp: getResult() FailedOp: getTries() FailedOp: getStartedAtNanos() FailedOp: getServiceTimeNanos() FailedOp: getResponseTimeNanos() } TrackedOp --> SkippedOp : skip() SkippedOp: getSkippedReason() SkippedOp: SkippedOp: getCycle() SkippedOp: getResult() SkippedOp: getStartedAtNanos() SkippedOp: getData() SkippedOp: setData(data) SucceededOp --> [*] FailedOp --> [*] SkippedOp --> [*] @enduml
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@startuml skinparam linetype polyline top to bottom direction title Arbeitsweise Compiler package "Frontend" as F{ rectangle "lexikalische Analyse" as LA package "Parsing" as P { rectangle "Syntaxanalyse" as SY rectangle "Semantische Analyse" as SA } rectangle "Zwischencodeerzeugung" as ZW } [Quellcode] -down->LA LA -down-> SY SY -down-> SA SA -down->ZW ZW -down-> [Zwischencode] package "Backend" as B{ rectangle "Codeoptimierung" as CO rectangle "Codeerzeugung" as CG } [Zwischencode] -down-> CO CO -down->CG CG -down->[Maschinencode / Bytecode ] @enduml
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@startuml !theme cerulean-outline hide footbox autonumber title "Using a Passenger web-app for search requests" actor Viewer as Vi box "Document-hosting Server" #EEEEEE participant "Web Server" as Webserv participant "Passenger" as Pass participant "Search script\n(Web app)" as Searcher note over of Searcher This could eg be a sinatra-based application that use the ""Giblish::RequestManager"" class. end note database "Search index" as Index end box Vi -> Webserv : Search Query\n(html POST) Webserv -> Pass : hand over\nPOST request Pass -> Searcher : hand over\nPOST request Searcher -> Index : Search the\nindex Searcher -> Pass : Return search\nresult (html) note right Giblish contains help classes fthat provide most of the heavy lifting for retrieving and formatting the search result. end note Pass -> Webserv : Return search\nresult (html) Webserv -> Vi : Return search\nresult (html) @enduml
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@startuml 'skinparam linetype polyline 'skinparam linetype ortho left to right direction namespace userservice { class User { + login + password } class Principal { } class Teacher { + name + passportNumber + phoneNumber + email + status + salary + bonus } class Parent { + name + phoneNumber + email } class Pupil { + name + age + grade + phoneNumber + email } class Address { + city + street + house + apartment + zipCode } User <|- Principal User <|-- Teacher User <|-- Parent User <|-- Pupil Principal "1" o- "1" Address : lives by > Pupil "1" o- "1" Address : lives by > Parent "1" o- "1" Address : lives by > Teacher "1" o-- "1" Address : lives by > Pupil "*" -l- "*" Parent: \n\thas\n > } together { namespace scheduleservice { class userservice.Teacher { + name } class Schedule { + year } class Lesson { + date + marks + absentPupils } class HomeWork { + description } Schedule "1" *-l> "*" Lesson : \ncontains\n Lesson "1" *-l> "1" HomeWork : \ncontains\n } namespace curriculumservice { class Curriculum { + grade } class Course { + lessonCount } class Subject { + name } Curriculum "1" *-u> "*" Course : \ncontains\n Course "1" *-u> "1" Subject : \ncontains\n } } namespace schoolclassservice { class SchoolClass { + letter + grade + year } } schoolclassservice .-> userservice : gets info about teachers schoolclassservice .-> userservice : gets info about pupils scheduleservice .-> curriculumservice : gets info about courses scheduleservice .-r> schoolclassservice : gets info about classes @enduml
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@startuml mastermind class View as "usantatecla.\nmastermind.views.\nView" class ConsoleView as "usantatecla.\nmastermind.views.\nconsole.ConsoleView" class GraphicsView as "usantatecla.\nmastermind.views.\nconsole.GraphicsView" class Logic as "usantatecla.\nmastermind.controllers.\nLogic" abstract class Controller as "usantatecla.\nmastermind.controllers.\nController" class usantatecla.mastermind.ConsoleMastermind{ + {static} main(String[]) # createView(): View } usantatecla.mastermind.Mastermind <|-down- usantatecla.mastermind.ConsoleMastermind usantatecla.mastermind.ConsoleMastermind .down.> ConsoleView class usantatecla.mastermind.GraphicsMastermind{ + {static} main(String[]) # createView(): View } usantatecla.mastermind.Mastermind <|-down- usantatecla.mastermind.GraphicsMastermind usantatecla.mastermind.GraphicsMastermind .down.> GraphicsView abstract class usantatecla.mastermind.Mastermind{ # Mastermind() # {abstract} createView(): View # play() } usantatecla.mastermind.Mastermind *-down-> View usantatecla.mastermind.Mastermind *-down-> Logic usantatecla.mastermind.Mastermind .down.> Controller @enduml @startuml usantatecla.mastermind.views abstract class Controller as "usantatecla.\nmastermind.controllers.\nController" enum Color as "usantatecla.\nmastermind.types.\nColor" enum Error as "usantatecla.\nmastermind.types.\nError" abstract class usantatecla.mastermind.views.ColorView{ + {static} INITIALS: char[] # ColorView() # ColorView(Color) + {static} getInstance(char): Color + allInitials(): String # {abstract} resultInitials(int): String } usantatecla.mastermind.views.ColorView *-down-> Color abstract class usantatecla.mastermind.views.ErrorView{ + MESSAGES: String[] # ErrorView() + ErrorView(Error) # {abstract} colorInitials(): String } usantatecla.mastermind.views.ErrorView *-down-> Error enum usantatecla.mastermind.views.Message{ + ATTEMPTS + SECRET + RESUME + RESULT + PROPOSED_COMBINATION + TITLE + WINNER + LOOSER - message: String ~ MessageView(String) + getMessage(): String } abstract class usantatecla.mastermind.views.View{ + {abstract} interact(Controller) } usantatecla.mastermind.views.View .down.> Controller @enduml @startuml usantatecla.mastermind.console abstract class Controller as "usantatecla.\nmastermind.controllers.\nController" class StartController as "usantatecla.\nmastermind.controllers.\nStartController" class ProposalController as "usantatecla.\nmastermind.controllers.\nProposalController" class ResumeController as "usantatecla.\nmastermind.controllers.\nResumeController" enum Error as "usantatecla.\nmastermind.types.\nError" enum Color as "usantatecla.\nmastermind.types.\nColor" abstract class View as "usantatecla.\nmastermind.views.\nView" abstract class ColorView as "usantatecla.\nmastermind.views.\nColorView" abstract class ErrorView as "usantatecla.\nmastermind.views.\nErrorView" enum Message as "usantatecla.\nmastermind.views.\nMessageView" class Console as "usantatecla.utils.\nConsole" class YesNoDialog as "usantatecla.utils.\nYesNoDialog" enum ColorCode as "usantatecla.utils.\nColorCode" class usantatecla.mastermind.views.console.ConsoleView { + ConsoleView() + interact(Controller) } usantatecla.mastermind.views.console.ConsoleView -up-|> View usantatecla.mastermind.views.console.ConsoleView *-down-> usantatecla.mastermind.views.console.StartView usantatecla.mastermind.views.console.ConsoleView *-down-> usantatecla.mastermind.views.console.ProposalView usantatecla.mastermind.views.console.ConsoleView *-down-> usantatecla.mastermind.views.console.ResumeView usantatecla.mastermind.views.console.ConsoleView .down.> Controller usantatecla.mastermind.views.console.ConsoleView .down.> StartController usantatecla.mastermind.views.console.ConsoleView .down.> ProposalController usantatecla.mastermind.views.console.ConsoleView .down.> ResumeController class usantatecla.mastermind.views.console.ResumeView { ~ interact(ResumeController) } usantatecla.mastermind.views.console.ResumeView .down.> ResumeController usantatecla.mastermind.views.console.ResumeView .down.> Message usantatecla.mastermind.views.console.ResumeView .down.> YesNoDialog class usantatecla.mastermind.views.console.StartView { ~ interact(StartController) } usantatecla.mastermind.views.console.StartView *-down-> usantatecla.mastermind.views.console.SecretCombinationView usantatecla.mastermind.views.console.StartView .down.> Console usantatecla.mastermind.views.console.StartView .down.> StartController usantatecla.mastermind.views.console.StartView .down.> Message class usantatecla.mastermind.views.console.ProposalView { ~ interact(ProposalController) } usantatecla.mastermind.views.console.ProposalView .down.> usantatecla.mastermind.views.console.GameView usantatecla.mastermind.views.console.ProposalView .down.> usantatecla.mastermind.views.console.ProposedCombinationView usantatecla.mastermind.views.console.ProposalView .down.> usantatecla.mastermind.views.console.ErrorView usantatecla.mastermind.views.console.ProposalView .down.> ProposalController usantatecla.mastermind.views.console.ProposalView .down.> Color usantatecla.mastermind.views.console.ProposalView .down.> Error class usantatecla.mastermind.views.console.GameView { ~ GameView(ProposalController) ~ write() } usantatecla.mastermind.views.console.GameView *-down-> ProposalController usantatecla.mastermind.views.console.GameView .down.> usantatecla.mastermind.views.console.AttemptsView usantatecla.mastermind.views.console.GameView .down.> usantatecla.mastermind.views.console.SecretCombinationView usantatecla.mastermind.views.console.GameView .down.> usantatecla.mastermind.views.console.ProposedCombinationView usantatecla.mastermind.views.console.GameView .down.> usantatecla.mastermind.views.console.ResultView usantatecla.mastermind.views.console.GameView .down.> Message usantatecla.mastermind.views.console.GameView .down.> Console class usantatecla.mastermind.views.console.ProposedCombinationView { + ProposedCombinationView(ProposalController) + write(int) + read(): List<Color> } usantatecla.mastermind.views.console.ProposedCombinationView *-down-> ProposalController usantatecla.mastermind.views.console.ProposedCombinationView .down.> usantatecla.mastermind.views.console.ColorView usantatecla.mastermind.views.console.ProposedCombinationView .down.> Color usantatecla.mastermind.views.console.ProposedCombinationView .down.> Message usantatecla.mastermind.views.console.ProposedCombinationView .down.> Console class usantatecla.mastermind.views.console.SecretCombinationView { ~ SecretCombinationView(Controller) ~ writeln() } usantatecla.mastermind.views.console.SecretCombinationView *-down-> Controller usantatecla.mastermind.views.console.SecretCombinationView ..> Message usantatecla.mastermind.views.console.SecretCombinationView ..> Console class usantatecla.mastermind.views.console.ResultView { + ResultView(ProposalController) + writeln(int) } usantatecla.mastermind.views.console.ResultView *-down-> ProposalController usantatecla.mastermind.views.console.ResultView .down.> Message usantatecla.mastermind.views.console.ResultView .down.> Console class usantatecla.mastermind.views.console.AttemptsView { ~ AttemptsView(ProposalController) ~ writeln() } usantatecla.mastermind.views.console.AttemptsView *-down-> ProposalController usantatecla.mastermind.views.console.AttemptsView .down.> Console usantatecla.mastermind.views.console.AttemptsView .down.> Message class usantatecla.mastermind.views.console.ColorView { + ColorView() + ColorView(Color) # resultInitials(int) : String + write() } usantatecla.mastermind.views.console.ColorView -up-|> ColorView usantatecla.mastermind.views.console.ColorView .down.> ColorCode usantatecla.mastermind.views.console.ColorView .down.> Console usantatecla.mastermind.views.console.ColorView .down.> Color class usantatecla.mastermind.views.console.ErrorView { ~ ErrorView() + ErrorView(Error) + writeln() # colorInitials() : String } usantatecla.mastermind.views.console.ErrorView -up-|> ErrorView usantatecla.mastermind.views.console.ErrorView .down.> Error usantatecla.mastermind.views.console.ErrorView .down.> Console usantatecla.mastermind.views.console.ErrorView .down.> usantatecla.mastermind.views.console.ColorView @enduml @startuml usantatecla.mastermind.controllers abstract class Combination as "usantatecla.\nmastermind.models.\nCombination" class Game as "usantatecla.\nmastermind.models.\nGame" class State as "usantatecla.\nmastermind.models.\nState" class ProposedCombination as "usantatecla.\nmastermind.models.\nProposedCombination" enum StateValue as "usantatecla.\nmastermind.models.\nStateValue" enum Error as "usantatecla.\nmastermind.types.\nError" enum Color as "usantatecla.\nmastermind.types.\nColor" abstract class usantatecla.mastermind.controllers.Controller{ ~ Controller(Game, State) + getWidth(): int } usantatecla.mastermind.controllers.Controller *-down-> Game usantatecla.mastermind.controllers.Controller *-down-> State usantatecla.mastermind.controllers.Controller .down.> Combination class usantatecla.mastermind.controllers.Logic{ + Logic() + getController(): Controller } usantatecla.mastermind.controllers.Logic *-down-> usantatecla.mastermind.controllers.Controller usantatecla.mastermind.controllers.Logic *-down-> Game usantatecla.mastermind.controllers.Logic *-down-> State usantatecla.mastermind.controllers.Logic *-down-> StateValue usantatecla.mastermind.controllers.Logic .down.> usantatecla.mastermind.controllers.ResumeController usantatecla.mastermind.controllers.Logic .down.> usantatecla.mastermind.controllers.StartController usantatecla.mastermind.controllers.Logic .down.> usantatecla.mastermind.controllers.PlayController class usantatecla.mastermind.controllers.PlayController{ + ProposalController(Game, State) + addProposedCombination(List<Color>): Error + isWinner(): boolean + isLooser(): boolean + getAttempts(): int + getColors(int): List<Color> + getBlacks(int): int + getWhites(int): int } usantatecla.mastermind.controllers.Controller <|-down- usantatecla.mastermind.controllers.PlayController usantatecla.mastermind.controllers.PlayController .down.> Combination usantatecla.mastermind.controllers.PlayController .down.> Game usantatecla.mastermind.controllers.PlayController .down.> State usantatecla.mastermind.controllers.PlayController .down.> ProposedCombination usantatecla.mastermind.controllers.PlayController .down.> Error usantatecla.mastermind.controllers.PlayController .down.> Color class usantatecla.mastermind.controllers.ResumeController{ + ResumeController(Game, State) + resume(boolean) } usantatecla.mastermind.controllers.Controller <|-down- usantatecla.mastermind.controllers.ResumeController usantatecla.mastermind.controllers.ResumeController .down.> Game usantatecla.mastermind.controllers.ResumeController .down.> State class usantatecla.mastermind.controllers.StartController{ + StartController(Game, State) + start() } usantatecla.mastermind.controllers.Controller <|-down- usantatecla.mastermind.controllers.StartController usantatecla.mastermind.controllers.StartController .down.> Game usantatecla.mastermind.controllers.StartController .down.> State @enduml @startuml usantatecla.mastermind.models enum Color as "usantatecla.\nmastermind.types.\nColor" class usantatecla.mastermind.models.State { - stateValue: StateValue + state() + next() + reset() + getValueState(): StateValue } usantatecla.mastermind.models.State *-down-> usantatecla.mastermind.models.StateValue enum usantatecla.mastermind.models.StateValue { + INITIAL + IN_GAME + FINAL + EXIT } abstract class usantatecla.mastermind.models.Combination { - {static} WIDTH: int # Combination() + {static} getWidth(): int } usantatecla.mastermind.models.Combination *-down-> "*" Color class usantatecla.mastermind.models.Game { - {static} MAX_LONG: int - attempts: int + Game() + clear() + addProposeCombination(ProposedCombination) + isLooser(): boolean + isWinner(): boolean + getAttempts(): int + getProposedCombination(int): ProposedCombination + getResult(int): Result } usantatecla.mastermind.models.Game *-down-> usantatecla.mastermind.models.SecretCombination usantatecla.mastermind.models.Game *-down-> "0..*" usantatecla.mastermind.models.Result usantatecla.mastermind.models.Game *-down-> "0..*" usantatecla.mastermind.models.ProposedCombination class usantatecla.mastermind.models.ProposedCombination { ~ contains(Color, int): boolean ~ contains(Color): boolean + getColors(): List<Color> } usantatecla.mastermind.models.Combination <|-down- usantatecla.mastermind.models.ProposedCombination usantatecla.mastermind.models.ProposedCombination .down.> Color class usantatecla.mastermind.models.SecretCombination { ~ SecretCombination() ~ getResult(ProposedCombination): Result } usantatecla.mastermind.models.Combination <|-down- usantatecla.mastermind.models.SecretCombination usantatecla.mastermind.models.SecretCombination .down.> usantatecla.mastermind.models.Result usantatecla.mastermind.models.SecretCombination .down.> usantatecla.mastermind.models.ProposedCombination usantatecla.mastermind.models.SecretCombination .down.> Color class usantatecla.mastermind.models.Result { - blacks: int - whites: int ~ Result(int, int) ~ isWinner(): boolean + getBlacks(): int + getWhites(): int } usantatecla.mastermind.models.Result .down.> usantatecla.mastermind.models.Combination @enduml @startuml usantatecla.mastermind.types enum usantatecla.mastermind.types.Color { + RED + BLUE + YELLOW + GREEN + ORANGE + PURPLE + NULL ~ {static} length(): int + isNull(): boolean } enum usantatecla.mastermind.types.Error { + DUPLICATED + WRONG_CHARACTERS + WRONG_LENGTH + NULL + isNull(): boolean } @enduml @startuml usantatecla.utils class BufferedReader as "java.io.BufferedReader"{} enum usantatecla.utils.views.ColorCode{ + RED + BLUE + YELLOW + GREEN + ORANGE + PURPLE + RESET_COLOR - color: String ~ ColorCode(String) + getColor(): String + {static} getColorByIndex(int): String } class usantatecla.utils.views.Console{ - {static} console: Console + {static} getInstance(): Console + readString(String): String + readString(): String + readInt(String): int + readChar(String): char + writeln() + write(String) + writeln(String) + write(char) - writeError(String) } usantatecla.utils.views.Console *-down-> BufferedReader class usantatecla.utils.views.YesNoDialog{ - {static} AFIRMATIVE: char - {static} NEGATIVE: char - {static} QUESTION: String - {static} MESSAGE: String + YesNoDialog() + read(String): boolean - {static} isAfirmative(char): boolean - {static} isNegative(char): boolean } usantatecla.utils.views.YesNoDialog ..> usantatecla.utils.views.Console @enduml
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@startuml dm.png skinparam handwritten true skinparam monochrome true skinparam packageStyle rect skinparam defaultFontName FG Virgil skinparam shadowing false hide empty methods class NaryOperation << (C,yellow) >> { -Expression[] operands +NaryOperation(operator, operands) +evaluate() +accept() +getOperands() } interface NaryOperator << (I, yellow) >>{ -applyTo() } NaryOperation o-- NaryOperator @enduml
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@startuml title __COMPONENT's Class Diagram__\n namespace View.component { class View.component.ConsultationDrugsView { - drugs : VBox - searchButton : Button + ConsultationDrugsView() + addDrug() + clearDrug() + initialize() + onChangeModel() + setListener() - fireSearch() } } namespace View.component { class View.component.ConsultationPratitionnersView { - pratitionners : VBox - searchButton : Button + ConsultationPratitionnersView() + addPratitionner() + clearPratitionners() + initialize() + setListener() - fireSearch() } } namespace View.component { class View.component.ConsultationRapportVisiteView { - date : Label - description : Label - drugPresentations : HBox - pratitionner : Label - region : Label + ConsultationRapportVisiteView() + getConsultationRapportVisiteModel() + onRapportVisiteChange() + setConsultationRapportVisiteModel() } } namespace View.component { class View.component.ConsultationRapportVisitesView { - consultationRapportVisitesListeners : Collection<ConsultationRapportVisitesListener> - rapportVisites : VBox - searchSubmit : Button + ConsultationRapportVisitesView() + addConsultationRapportVisitesListener() + getConsultationRapportVisitesModel() + getRouteListener() + initialize() + onRapportVisitesChange() + removeConsultationRapportVisitesListener() + setConsultationRapportVisitesModel() + setRouteListener() - fireRequestConsultationRapportVisite() - fireSearchSubmit() } } namespace View.component { class View.component.DrugPresentationResumeView { - drugName : Label + DrugPresentationResumeView() + setDrugName() } } namespace View.component { class View.component.DrugResumeView { - name : Label + DrugResumeView() + setName() } } namespace View.component { class View.component.LoginView { - gsbLogin : TextField - listeners : Collection<LoginListener> - password : PasswordField - submit : Button + LoginView() + addListener() + initialize() + removeListener() - fireSubmit() } } namespace View.component { class View.component.MainView { {static} + consultationDrugs : int {static} + consultationPratitionners : int {static} + consultationRapportVisite : int {static} + consultationRapportVisites : int {static} + login : int {static} + newReport : int + MainView() + display() + getConsulatationDrugsView() + getConsultationPratitionnersView() + getConsultationReportView() + getConsultationReportsView() + getLoginView() + getMenuView() + getNewReportView() + initialize() } } namespace View.component { class View.component.MenuView { - consulter : MenuItem - drugs : MenuItem - newReport : MenuItem - pratitionners : MenuItem + MenuView() + getListener() + initialize() + onConsulterClick() + onNewReportClick() + setListener() - onDrugsClick() - onPraticionnersClick() } } namespace View.component { class View.component.VisitorPrationnerResumeView { - name : Label + PrationnerResumeView() + setName() } } namespace View.component { class View.component.VisitorRapportVisiteResumeView { - note : Label - ouvrirRapport : Button + RapportVisiteResumeView() + setNote() + setOnOuvrirRapport() } } namespace View.component { class View.component.FormReportView { ~ pratitionnersIdName : Hashtable<Long, String> ~ selectedDrugIds : List<Long> - date : DatePicker - description : TextArea - drugs : MenuButton - pratitionners : ComboBox<Prationner> - submit : Button + SaisirRapportVisiteView() + addDrug() + addPratitionners() + getDate() + getDescription() + getDrugIds() + getListener() + getPrationerId() + initialize() + onSubmit() + setListener() } } View.component.ConsultationDrugsView .up.|> Listener.ConsultationDrugsModelListener View.component.ConsultationDrugsView .up.|> javafx.fxml.Initializable View.component.ConsultationDrugsView -up-|> javafx.scene.layout.AnchorPane View.component.ConsultationDrugsView o-- Listener.ConsultationDrugsViewListener : listener View.component.ConsultationPratitionnersView .up.|> javafx.fxml.Initializable View.component.ConsultationPratitionnersView -up-|> javafx.scene.layout.AnchorPane View.component.ConsultationPratitionnersView o-- Listener.ConsultationPratitionnerViewListener : listener View.component.ConsultationRapportVisiteView .up.|> Listener.ConsultationRapportVisiteModelListener View.component.ConsultationRapportVisiteView -up-|> javafx.scene.layout.VBox View.component.ConsultationRapportVisiteView o-- Model.ConsultationRapportVisiteModel : consultationRapportVisiteModel View.component.ConsultationRapportVisitesView .up.|> Listener.ConsultationRapportVisitesModelListener View.component.ConsultationRapportVisitesView .up.|> javafx.fxml.Initializable View.component.ConsultationRapportVisitesView -up-|> javafx.scene.layout.VBox View.component.ConsultationRapportVisitesView o-- Model.ConsultationRapportVisitesModel : consultationRapportVisitesModel View.component.ConsultationRapportVisitesView o-- Listener.RouteListener : routeListener View.component.DrugPresentationResumeView -up-|> javafx.scene.layout.HBox View.component.DrugResumeView -up-|> javafx.scene.layout.AnchorPane View.component.LoginView .up.|> javafx.fxml.Initializable View.component.LoginView -up-|> javafx.scene.layout.VBox View.component.MainView .up.|> javafx.fxml.Initializable View.component.MainView -up-|> javafx.scene.layout.BorderPane View.component.MainView o-- View.component.ConsultationDrugsView : consultationDrugsView View.component.MainView o-- View.component.ConsultationPratitionnersView : consultationPratitionnersView View.component.MainView o-- View.component.ConsultationRapportVisiteView : consultationReportView View.component.MainView o-- View.component.ConsultationRapportVisitesView : consultationReportsView View.component.MainView o-- View.component.LoginView : loginView View.component.MainView o-- View.component.MenuView : menuView View.component.MainView o-- View.component.FormReportView : newReportView View.component.MenuView .up.|> javafx.fxml.Initializable View.component.MenuView -up-|> javafx.scene.control.MenuBar View.component.MenuView o-- Listener.MenuListener : listener View.component.VisitorPrationnerResumeView -up-|> javafx.scene.layout.AnchorPane View.component.VisitorRapportVisiteResumeView -up-|> javafx.scene.layout.HBox View.component.FormReportView .up.|> javafx.fxml.Initializable View.component.FormReportView -up-|> javafx.scene.layout.VBox View.component.FormReportView o-- Listener.NewReportListener : listener right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title __CHATSERVER's Class Diagram__\n namespace database { class database.AccountManager { } } namespace database { class database.DatabaseControl { } } namespace database { class database.MysqlUser { } } namespace database { class database.User { } } namespace protocol { class protocol.Message { } } namespace protocol { namespace request { class protocol.request.Login { } } } namespace protocol { namespace request { interface protocol.request.Request { } } } namespace server { class server.ChatClientHandler { } } namespace server { class server.ChatClientInHandler { } } namespace server { class server.ChatClientOutHandler { } } namespace server { class server.ChatServer { } } namespace server { class server.DirectMessage { } } namespace server { class server.GroupChat { } } namespace server { class server.Server { } } database.DatabaseControl o-- database.AccountManager : accountManager database.DatabaseControl o-- database.MysqlUser : mysqlUser server.ChatClientHandler o-- server.ChatClientHandler.Output : chatOut server.ChatClientHandler o-- server.ChatClientHandler.ChatQueue : chatQueue server.ChatClientHandler o-- server.ChatServer : chatServer server.ChatClientInHandler .up.|> java.lang.Runnable server.ChatClientInHandler o-- server.ChatClientHandler : chatClientHandler server.ChatClientOutHandler .up.|> java.lang.Runnable server.ChatClientOutHandler o-- server.ChatClientHandler : client server.ChatClientOutHandler o-- protocol.Message : message server.ChatServer o-- server.ChatServer.ChatQueue : chatQueue server.DirectMessage .up.|> java.lang.Runnable server.DirectMessage o-- server.ChatServer : chatServer server.DirectMessage o-- protocol.Message : message right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml enum Logger.Level { [[Logger.Level.html]] {static} +INFO {static} +SEVERE {static} +SUCCESS {static} +WARNING ~color: Logger.ANSIColor -Level(Logger.ANSIColor) +toString(): String } @enduml
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@startuml class AnimalPOJO{} class GazellePOJO{} AnimalPOJO o--"0:1" GazellePOJO:-gaz @enduml
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@startuml autonumber participant "org:Organization" as OR participant "trans:PaymentTransactionList" as TLIST participant "m_ListPay:List<PaymentTransaction>" as LIST participant "transaction:PaymentTransaction" as TRA participant "freel:Freelancer" as FREEL participant "free:Freelancer" as FREE [o-> OR: calculateMeanP(free) activate OR OR -> OR : paymentSum = 0 OR -> OR : cont = 0 OR -> OR : trans = getPaymentTransactionList() OR -> TLIST : m_ListPay = getPaymentTransactions() activate TLIST deactivate TLIST loop [ For each Transaction ] OR -> LIST : transaction = get(i) activate LIST deactivate LIST OR -> TRA : freel = getFreelancer() activate TRA deactivate TRA OR -> FREEL : idFreel = getId() activate FREEL deactivate FREEL OR -> FREE : idFree = getId() activate FREE deactivate FREE opt [ idFree.equals(idFreel) ] OR -> TRA : value = getValue() activate TRA deactivate TRA OR -> OR : paymentSum = paymentSum + value OR -> OR : sum++ end end loop OR -> OR : mean = paymentSum / cont <-- OR : mean deactivate OR @enduml
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@startuml class Client interface Map abstract class AbstractHashMap class HashMap AbstractHashMap ..|> Map HashMap --|> AbstractHashMap class Node Node --* HashMap Client ..> Map Client ..> HashMap @enduml
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@startuml 'https://plantuml.com/sequence-diagram participant GetUsers << (M,#ADD1B2) >> participant "QueryCache<GetUsers>" << (M,#ADD1B2) >> participant CacheActor participant CacheBackend participant DatabaseActor == First request == autonumber 1 GetUsers -> "QueryCache<GetUsers>": into_cache() activate "QueryCache<GetUsers>" "QueryCache<GetUsers>" --> CacheActor: send() activate CacheActor CacheActor --> CacheBackend: send() activate CacheBackend CacheActor <-- CacheBackend: deactivate CacheBackend note right: No cached data found CacheActor --> DatabaseActor: send() activate DatabaseActor CacheActor <-- DatabaseActor deactivate DatabaseActor note right: Return data from database CacheActor --> CacheBackend: update_cache() activate CacheBackend CacheActor <-- CacheBackend deactivate CacheBackend CacheActor -> GetUsers: response deactivate CacheActor deactivate "QueryCache<GetUsers>" == Second request == autonumber 1 GetUsers -> "QueryCache<GetUsers>": into_cache() activate "QueryCache<GetUsers>" "QueryCache<GetUsers>" --> CacheActor: send() activate CacheActor CacheActor --> CacheBackend: send() activate CacheBackend CacheActor <-- CacheBackend: deactivate CacheBackend note right: Return cached data CacheActor -> GetUsers: response deactivate CacheActor deactivate "QueryCache<GetUsers>" @enduml
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@startuml package seProxy.parser <<Frame>> { class ParserWrapper { init(); getParser(); } } package seProxy.rewriter <<Frame>> { interface Rewriter { rewrite(); } } package seProxy.security <<Frame>> { package seProxy.security.cipher <<Frame>> { interface KeyGenerable { getBlockSize(); generateKey(); toKey(); generateIv(); } interface SimpleCipher { byte[] encrypt(plaintext, key); byte[] decrypt(ciphertext, key); } interface IvCipher { byte[] encrypt(plaintext, key, iv); byte[] decrypt(ciphertext, key, iv); } interface OPECipher { BigInteger encrypt(plaintext, key); BigInteger decrypt(ciphertext, key); BigInteger encrypt(plaintext, key, iv); BigInteger decrypt(ciphertext, key, iv); } KeyGenerable <|-- SimpleCipher KeyGenerable <|-- OPECipher SimpleCipher <|-- IvCipher } interface SecurityScheme { encrypt(); decrypt(); middleware(); } SecurityScheme o-- seProxy.security.cipher } package seProxy.proxy <<Frame>> { interface Middleware { getColsFromTable(); getSpecificLevel(); getSpecificIv(); getSpecificKey(); adjustLevel(); initDatabase(); } interface DataSourceManager { executeUpdate(); getConnection(); printSQLException(); printSQLWarnings(); } Middleware o-- DataSourceManager } SecurityScheme o-- Middleware Middleware o-- seProxy.security.cipher Rewriter o-- SecurityScheme Rewriter o-- ParserWrapper @enduml
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@startuml skinparam linetype ortho title TempoTimer implementation ''' Class definitions ''' Package "Domain" { class PlaybackManager { } interface TempoTimer { setTempo(bpm : Integer) clearCounter() start() stop() } } Package "Hardware Abstraction Layer" { class TempoTimer16Bit { } interface Timer16Bit { setPeriod(Integer) setPrescaler(PrescaleOption) clearCounter() start() stop() } } Package "Drivers" { class Timer1 { setPeriod(Integer) setPrescaler(PrescaleOption) clearCounter() start() stop() } } ''' Class relations ''' PlaybackManager --> TempoTimer TempoTimer <|.. TempoTimer16Bit TempoTimer16Bit --> Timer16Bit Timer16Bit <|.. Timer1 @enduml
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