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@startuml arquitectura package usantatecla.mastermind #DDDDDD { } usantatecla.mastermind .down.> usantatecla.mastermind.views.console usantatecla.mastermind .down.> usantatecla.mastermind.views.graphics usantatecla.mastermind .down.> usantatecla.mastermind.models package usantatecla.mastermind.views #DDDDDD { } usantatecla.mastermind.views .down.> usantatecla.mastermind.models usantatecla.mastermind.views .down.> usantatecla.mastermind.types package usantatecla.mastermind.models #DDDDDD { } usantatecla.mastermind.models .down.> usantatecla.mastermind.types package usantatecla.mastermind.types #DDDDDD { } package java.util{ } usantatecla.mastermind.models .down.> java.util package usantatecla.utils #DDDDDD { } package java.io{ } usantatecla.utils .down.> java.io package usantatecla.mastermind.views.console #DDDDDD { } usantatecla.mastermind.views.console .down.> usantatecla.mastermind.models usantatecla.mastermind.views.console .down.> usantatecla.mastermind.types usantatecla.mastermind.views.console .down.> usantatecla.utils usantatecla.mastermind.views.console .down.> usantatecla.mastermind.views package usantatecla.mastermind.views.graphics #DDDDDD { } package java.awt{ } package java.awt.event{ } package javax.swing{ } usantatecla.mastermind.views.graphics .down.> usantatecla.mastermind.views usantatecla.mastermind.views.graphics .down.> usantatecla.mastermind.models usantatecla.mastermind.views.graphics .down.> usantatecla.mastermind.types usantatecla.mastermind.views.graphics .down.> java.awt usantatecla.mastermind.views.graphics .down.> java.awt.event usantatecla.mastermind.views.graphics .down.> javax.swing @enduml
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@startuml class BeanDefinition { Object bean Class beanClass String beanClassName PropertyValues propertyValues getBean(String name) void setBean(Object bean) void setBeanClassName(String beanClassName) void setPropertyValues(PropertyValues propertyValues) } interface BeanFactory { getBean(String name) registryBeanDefinition(String name,BeanDefinition beanDefinition); } abstract class AbstractBeanFactory{ Map<String,BeanDefinition> concurrentHashMap getBean(String name) registryBeanDefinition(String name,BeanDefinition beanDefinition) abstract Object doCreateBean(BeanDefinition beanDefinition); } BeanFactory <|-- AbstractBeanFactory class AutowireCapableBeanFactory{ Object doCreateBean(BeanDefinition beanDefinition); createBeanInstance(BeanDefinition beanDefinition) applyPropertyValues(Bean bean,BeanDefinition beanDefinition) } note left createBeanInstance: Object bean = beanDefinition.getBeanClass().newInstance(); applyPropertyValues: protected void applyPropertyValues(Object bean, BeanDefinition mbd) throws Exception { for (PropertyValue propertyValue : mbd.getPropertyValues().getPropertyValues()) { Field declaredField = bean.getClass().getDeclaredField(propertyValue.getName()); declaredField.setAccessible(true); declaredField.set(bean, propertyValue.getValue()); } } end note AbstractBeanFactory <|-- AutowireCapableBeanFactory class PropertyValues{ List<PropertyValue> propertyValueArrayList } class PropertyValue{ String name Object value } @enduml
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@startuml abstract class AccountState{ #acc:Account +{abstract} deposit(double amount) : void +{abstract} withdraw(double amount) : void +{abstract} computeInterest() : void +{abstract} stateCheck() : void } class OverdraftState{ +OverdraftState(AccountState state) +deposit(double amount) : void +withdraw(double amount) : void +computeInterest() : void +stateCheck() : void } class NormalState{ +NormalState(AccountState state) +deposit(double amount) : void +withdraw(double amount) : void +computeInterest() : void +stateCheck() : void } class RestrictedState{ +RestrictedState(AccountState state) +deposit(double amount) : void +withdraw(double amount) : void +computeInterest() : void +stateCheck() : void } class Account{ -state : AccountState -owner : String -balance : double =0 +Account(String owner,double init) +getBalance() : double +setBalance(double balance) :void +setState(AccountState state) :void +deposit(double amount) :void +withdraw(double amount) :void +computeInterest() : void } NormalState -up-|>AccountState RestrictedState -up-|>AccountState OverdraftState -up-|>AccountState Account -right->AccountState:state AccountState -left->Account:acc @enduml
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@startuml sprite $MaterialsVideogameAssetLg [20x20/16z] lOv50i9054EJSKcR-vyMTzW1VIFV1LkG-Wi97BPAzPr1okuCgy_KF4HgKKEOEda7aO--J09ai-TKP7toDOQXkJxL5g3PdeypbCjo5FoqowUT3_09_9uz sprite $MaterialsVideogameAssetMd [14x14/16z] ZOt50K0n34ARGbso_xJVzPPtYGBE3lW0Xw4vwSa0LUddtYSKCaC4INkFakzfmhSsUNrkpTYwlyi_mSuA !procedure MaterialsVideogameAsset($id, $name="Videogame Asset", $tech="") CloudElement($id, 'materials/Hardware/MaterialsVideogameAsset', $name, $tech) !endprocedure !procedure MaterialsVideogameAssetCard($id, $funcName="", $content="") CloudCard($id, '<$MaterialsVideogameAssetMd>', 'Videogame Asset', $funcName, $content) !endprocedure @enduml
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@startuml(id=DWHBDevelopment-RepositorydbProjectB-Component) title DWH B Development - Repository db (Project B) - Components skinparam { shadowing false arrowFontSize 10 defaultTextAlignment center wrapWidth 200 maxMessageSize 100 } hide stereotype top to bottom direction skinparam rectangle<<11>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam rectangle<<12>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam rectangle<<13>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam rectangle<<14>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam rectangle<<15>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam rectangle<<16>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam database<<17>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam rectangle<<6>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam rectangle<<7>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam rectangle<<8>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam rectangle<<9>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam rectangle<<10>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } skinparam rectangle<<21>> { BackgroundColor #dddddd FontColor #000000 BorderColor #9A9A9A } database "==DWH db Development (Project B)\n<size:10>[Container: Database]</size>" <<17>> as 17 rectangle "==GUI\n<size:10>[Container: GUI]</size>\n\nGraphical User Interface" <<21>> as 21 package "Repository db (Project B)\n[Container: Database]" { rectangle "==Configuration\n<size:10>[Component]</size>\n\nConnection with DWH database and various settings for the behavior of the processes in the repository." <<7>> as 7 rectangle "==Inheritance\n<size:10>[Component]</size>\n\nInheritance or determination of extended properties for RepoObjects or RepoObject columns, based on references" <<11>> as 11 rectangle "==Persistence Generator\n<size:10>[Component]</size>\n\nViews or tables can be persisted in tables, with or without history with temporal tables. Code for performing the persistations is created." <<13>> as 13 rectangle "==Reference\n<size:10>[Component]</size>\n\nDetermination and management of references (dependencies) between RepoObjects or RepoObject columns" <<10>> as 10 rectangle "==RepoObject\n<size:10>[Component]</size>\n\nCentral construct to represent objects (tables, views, procedures, functions, index, ...) and their subunits (columns, index columns, procedure parameters, ...), their properties and relationships between them." <<8>> as 8 rectangle "==SqlParser\n<size:10>[Component]</size>\n\nParse the code of views to extract column-level references or other logic from them" <<9>> as 9 rectangle "==Synonyms\n<size:10>[Component]</size>\n\nSynonyms are used to connect the repository database with the corresponding DWH database" <<6>> as 6 rectangle "==USP Generator\n<size:10>[Component]</size>\n\nusp (userdefined stored procedures) can be generated in a formalized way: containing optional logging and some workflow elements (sub procedures, conditions, parent-child logic)" <<12>> as 12 rectangle "==View Generator\n<size:10>[Component]</size>\n\nNot yet implemented" <<14>> as 14 rectangle "==Visualization\n<size:10>[Component]</size>\n\npreparation for Visualization of data lineage (references), real and virtual PK, FK-PK" <<16>> as 16 rectangle "==Workflow\n<size:10>[Component]</size>\n\nA workflow executes procedures in a specific and necessary order." <<15>> as 15 } 17 .[#707070].> 8 : "RepoObject correspond with extended properties" 21 .[#707070].> 16 : "uses" 11 .[#707070].> 10 : "" 11 .[#707070].> 8 : "" 13 .[#707070].> 10 : "" 13 .[#707070].> 8 : "" 13 .[#707070].> 12 : "" 10 .[#707070].> 8 : "" 10 .[#707070].> 9 : "" 8 .[#707070].> 17 : "" 8 .[#707070].> 6 : "" 9 .[#707070].> 6 : "" 6 .[#707070].> 17 : "Synonyms link to DWH System Views" 12 .[#707070].> 8 : "" 14 .[#707070].> 8 : "" 14 .[#707070].> 9 : "" 16 .[#707070].> 10 : "" 15 .[#707070].> 10 : "" @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface OrderSetDeliveryAddressCustomTypeAction [[OrderSetDeliveryAddressCustomTypeAction.svg]] extends OrderUpdateAction { action: String deliveryId: String deliveryKey: String type: [[TypeResourceIdentifier.svg TypeResourceIdentifier]] fields: [[FieldContainer.svg FieldContainer]] } interface OrderUpdateAction [[OrderUpdateAction.svg]] { action: String } @enduml
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@startuml autonumber actor "Administrativo" as CO activate CO CO -> ":Sistema" : nova categoria de tarefa activate ":Sistema" ":Sistema" --> CO : solicita dados \n(descrição , área de atividade) deactivate ":Sistema" CO -> ":Sistema" : introduz os dados solicitados activate ":Sistema" ":Sistema" --> CO : apresenta as listas de competências disponíveis e solicita as competências obrigatórias e opcionais . deactivate ":Sistema" loop CO -> ":Sistema" : seleciona as competências opcionais e as obrigatórias activate ":Sistema" end ":Sistema" --> CO : valida os dados e solicita confirmação deactivate ":Sistema" CO -> ":Sistema" : confirma os dados activate ":Sistema" ":Sistema" --> CO : informa o sucesso da operação deactivate ":Sistema" @enduml
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@startuml title __STYLESHEET's Class Diagram__\n package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.results.stylesheet { class MissingHeadElementTest { + process() - removeIrrelevantElements() - removeIrrelevantStylesheet() - removeIrrelevantMetadata() - removeIrrelevantFooter() } } } } package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.results.stylesheet { class StylesheetTest { - outputDocument : Element + processDocument() + getRelativePosition() - indexOfFirstChildWithName() + elementTextContains() } } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title <b><size:45>Web Usercase Diagram</size></b> skinparam usecase { BackgroundColor #6CFFAE BorderColor Black BackgroundColor<<Site>> #73A0DC BackgroundColor<<Application server>> YellowGreen ArrowColor Green ArrowFontName Impact ArrowFontColor #777777 } skinparam cloud { BackgroundColor White BorderColor Black } User << User >> (Web) << Site >> (Tomcat) << Application server >> (PAM) << Authorization data >> cloud "Data bus" as D_Bus (Messages) << Controller messages >> (Managment) << Managment plane >> (Kernel) << Kernel space >> (Storage) << Storage disk >> (ZULU) << Control daemon >> User --> (Web) (Web) <--> (Tomcat) : RPC (Tomcat) - PAM (Tomcat) .(0). D_Bus D_Bus .(0). (Messages) (Messages) <-> (ZULU) (Messages) <--> (Managment) (Managment) <--> (Kernel) (Managment) <--> (Storage) @enduml
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@startuml class PDFGenerator { -questionCount : int -variantCount : int -themesOut : List<String> +generatePDF(qc: int, vc: int, themes: List<String>) : PDFFile } GeneratingFrame --> PDFGenerator : use > PDFGenerator --> QuestionManager : use > @enduml
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Input signals: * enable * disable * bfd-up * bfd-down * bfd-kill Output signals: * bfd-up * bfd-down * bfd-kill @startuml title BFD global toggle [*] --> DOWN_ENABLED : [enabled] [*] --> DOWN_DISABLED : [disabled] DOWN_ENABLED -r-> DOWN_DISABLED : disable DOWN_ENABLED --> UP_ENABLED : bfd-up DOWN_ENABLED : bfd-kill / proxy bfd-kill DOWN_DISABLED -l-> DOWN_ENABLED : enable DOWN_DISABLED --> UP_DISABLED : bfd-up UP_ENABLED -r-> UP_DISABLED : disable / emit bfd-kill UP_ENABLED -u-> DOWN_ENABLED : bfd-down / proxy bfd-down\nbfd-kill / proxy bfd-kill UP_ENABLED : enter / emit bfd-up UP_DISABLED -l-> UP_ENABLED : enable UP_DISABLED -u-> DOWN_DISABLED : bfd-down @enduml
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@startuml Basic usage - Stream processing with Stream Analytics !pragma revision 2 !define Puml https://raw.githubusercontent.com/larryr/UsePlantUML/master/dist !includeurl Puml/Common.puml !includeurl Puml/Analytics/Databricks.puml !includeurl Puml/Analytics/StreamAnalytics.puml !includeurl Puml/Networking/DNS.puml !includeurl Puml/Networking/VPNGateway.puml left to right direction agent "Device Simulator" as devices #fff DNS(dns, "Output Database", "1,000 RUs") VPNGateway(vpn, "Fare Data", "PK: Medallion HackLicense VendorId; 3 TUs") Databricks(databricks, "Trip Data", "PK: Medallion HackLicense VendorId; 3 TUs") StreamAnalytics(streamAnalytics, "Stream Processing", "6 SUs") devices --> dns devices --> vpn vpn --> streamAnalytics streamAnalytics --> databricks @enduml
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@startuml title hub and spoke wfm mk7 error in hub hide footbox participant NB participant "Kafka" as bus box "Hub" #LightBlue participant "Spout" as sp_hub participant "Bolt" as bolt_hub end box participant "Coordinator\nBolt" as coordinator NB ->> bus : request sp_hub <<- bus sp_hub ->> bolt_hub bolt_hub ->> coordinator : register callback request bolt_hub -> bolt_hub : prepare async jobs bolt_hub ->x] : some error ... hub operation timeout ... coordinator ->> bolt_hub : callback alt retry loop bolt_hub ->> bolt_hub: rerun all failed operations end else cleanup if retry failed bolt_hub -> bolt_hub : cleanup bolt_hub ->> coordinator : cancel callback bolt_hub ->> bus: error response bus ->> NB: error response end @enduml
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@startuml interface Printer{ +void print(Document) } interface Scanner{ +void scan(Document) } class SimplePrinter { +void print(Document) } class SimplePrinterScanner { +void print(Document) +void scan(Document) } Printer <|..down SimplePrinter Printer <|..down SimplePrinterScanner Scanner <|..down SimplePrinterScanner @enduml
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@startuml AbstractFactory *-- ProductA AbstractFactory *-- ProductB interface ProductA { +void operationA() } class ConcreteProductA1 implements ProductA { +void operationA() } class ConcreteProductA2 implements ProductA { +void operationA() } interface ProductB { +void operationB() } class ConcreteProductB1 implements ProductB { +void operationB() } class ConcreteProductB2 implements ProductB { +void operationB() } interface AbstractFactory { +ProductA createProductA() +ProductB createProductB() } class ConcreteFactory1 implements AbstractFactory { +ProductA createProductA() +ProductB createProductB() } class ConcreteFactory2 implements AbstractFactory { +ProductA createProductA() +ProductB createProductB() } @enduml
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@startuml actor User database Database User -> System: Registrer for gitt arrangement System -> System: Valider forespørsel alt Suksess System -> Database: Lagre registrering alt Suksess Database -> System: Suksess else Error Database -> System: ERROR System -> User: Vis ERROR end else ERROR System -> User: Vis ERROR end @enduml
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@startuml participant client participant "curl library" as curl box server participant "/longPolling" as server_get participant "/post" as server_post end box title Test with libcurl #842f73d - normal operation client->curl: GET /longPolling Request curl --> server_get: Send header (stream-1) note right of curl GET /longPolling HTTP/2 Host: 127.0.0.1:8081 accept: */* end note activate server_get server_get --> curl: header note left of server_get HTTP/2 200 content-type: multipart/related; boundary=... date: Mon, 06 Sep 2021 00:51:44 GMT end note server_get --> curl: data note left of server_get --example-boundary-1234 end note ... <b>after 7 seconds</b> ... client->curl: POST /post Request curl --> server_post: Send header (stream-3) note right of curl POST /post HTTP/2 Host: 127.0.0.1:8081 accept: */* content-type: multipart/form-data; boundary=... end note activate server_post curl -> client: CURLOPT_READFUNCTION callback activate client return return 100 bytes curl --> server_post: Send data (100 bytes) curl -> client: CURLOPT_READFUNCTION callback activate client return return 100 bytes curl --> server_post: Send data (100 bytes) ... cont ... curl -> client: CURLOPT_READFUNCTION callback activate client return return 74 bytes curl -> server_post: Send data (74 bytes) curl -> client: CURLOPT_READFUNCTION callback activate client return return 0 bytes server_post --> curl: header note left of server_post HTTP/2 200 date: Mon, 06 Sep 2021 00:51:51 GMT end note ... <b>after 3 seconds</b> ... server_get --> curl: data note left of server_get "GET-FINISHED" end note deactivate server_get ... <b>after 2 seconds</b> ... server_post --> curl: data note left of server_post "POST-FINISHED" end note @enduml
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@startuml autonumber 'hide footbox actor "Medical lab technician" as MLT participant ":RecordSampleUI" as RSUI participant ":RecordSampleController" as RSC participant "Company" as COMP participant ":TestStore" as TESTSTORE participant ":testMapper" as TESTMAP participant ":SampleStore" as SAMPSTORE participant ":BarcodeAdapter" as BAR participant ":External API" as BARAPI activate MLT MLT -> RSUI : Asks to record the samples collected in the scope of a given test activate RSUI deactivate RSC RSUI -> MLT : Asks to select the test deactivate RSUI MLT -> RSUI : Choose a test and how many samples you have to record activate RSUI ref over RSUI : US5_SD_TestDTO ||| ref over RSUI : US5_SD_ClientDTO loop until all samples are created RSUI -> RSC : CreateSample(testID) activate RSC RSC -> BAR : CreateBarcode() activate BAR BAR -> BARAPI : CreateBarcode() activate BARAPI deactivate BAR deactivate BARAPI RSC -> SAMPSTORE : CreateSample(testID,barcode) activate SAMPSTORE deactivate SAMPSTORE deactivate BARAPI deactivate BAR deactivate RSC end RSUI -> MLT : Asks to confirm data deactivate RSUI MLT -> RSUI : Confirms data activate RSUI RSUI -> RSC : saveSample(sample) activate RSC RSC -> SAMPSTORE : saveSample(sample) activate SAMPSTORE SAMPSTORE -> SAMPSTORE : validateSample(sample) activate SAMPSTORE deactivate SAMPSTORE SAMPSTORE -> SAMPSTORE : addSample() activate SAMPSTORE deactivate SAMPSTORE deactivate SAMPSTORE deactivate RSC RSUI -> MLT : Shows the generated barcode and informs operation success deactivate RSUI @enduml
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@startuml hide footbox title Ship mine when core is empty actor Tester as Tester participant ship as ship <<SpaceShip>> participant a as a <<Asteroid>> Tester -> ship : Mine() activate ship ship -> a ++: Mine(ship) a --> ship --: null ship --> Tester deactivate ship @enduml
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@startuml title __CORE VIEW HOME's Class Diagram__\n namespace com.soundlab.dockerizedjavaapi { namespace core.view.home { class com.soundlab.dockerizedjavaapi.core.view.home.HomeViewRequestSearch { - content : String + HomeViewRequestSearch() + equals() + getContent() + getType() + hashCode() + setContent() + setType() + toString() # canEqual() } } } namespace com.soundlab.dockerizedjavaapi { namespace core.view.home { class com.soundlab.dockerizedjavaapi.core.view.home.HomeViewResponseContent { - messages : String - vagasBusca : List<ViewResponseVagaLight> - vagasUsuario : List<HomeViewResponseVaga> + HomeViewResponseContent() + equals() + getMessages() + getVagasBusca() + getVagasUsuario() + hashCode() + setMessages() + setVagasBusca() + setVagasUsuario() + toString() # canEqual() } } } namespace com.soundlab.dockerizedjavaapi { namespace core.view.home { interface com.soundlab.dockerizedjavaapi.core.view.home.HomeViewResponseVaga { {abstract} + getCity() {abstract} + getExpirationDate() {abstract} + getId() {abstract} + getLongDescription() {abstract} + getShortDescription() {abstract} + getState() } } } namespace com.soundlab.dockerizedjavaapi { namespace core.view.home { enum SearchType { ALL ANY NONE description id } } } com.soundlab.dockerizedjavaapi.core.view.home.HomeViewRequestSearch o-- com.soundlab.dockerizedjavaapi.core.view.home.SearchType : type right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam dpi 300 skinparam shadowing false (*) --> "Inicializa variáveis" if "Botão de pânico pressionado?" then --> [verdadeiro] "Envia mensagens para contatos\nde emergência" --> "Exibe alerta, notificando o usuário" --> (*) else -> [falso] "Não faz nada" -> (*) @enduml
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guapo832/CS4010FinalProject
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@startuml annotation java.lang.Override annotation javax.servlet.annotation.MultipartConfig annotation javax.servlet.annotation.WebServlet class Utilities.DBHelper class Utilities.Encoding class Utilities.FileUploadHelper class Utilities.Membership class com.sun.media.jfxmediaimpl.MediaUtils class controllers.CreateIngredient class controllers.CreateRecipe class controllers.DeleteIngredient class controllers.DeleteRecipe class controllers.Index class controllers.MyRecipes class controllers.ReadRecipe class controllers.SignOut class controllers.SignUp class controllers.UpdateIngredient class controllers.UpdateRecipe class controllers.signin class java.io.FileNotFoundException class java.io.IOException class java.io.InputStream class java.io.OutputStream class java.io.PrintWriter class java.sql.Connection class java.sql.DriverManager class java.sql.PreparedStatement class java.sql.ResultSet class java.sql.SQLException class java.sql.Statement class java.util.ArrayList class java.util.HashSet class java.util.Set class java.util.logging.Level class java.util.logging.Logger class javax.servlet.RequestDispatcher class javax.servlet.ServletContext class javax.servlet.ServletContextEvent class javax.servlet.ServletException class javax.servlet.http.HttpServlet class javax.servlet.http.HttpServletRequest class javax.servlet.http.HttpServletResponse class javax.servlet.http.HttpSession class javax.servlet.http.Part class listeners.myServletListener class models.Ingredient class models.Recipe class models.User class servlet1 interface java.io.Serializable interface javax.servlet.ServletContextListener Utilities.DBHelper ..> controllers.Index Utilities.DBHelper ..> java.sql.Connection Utilities.DBHelper ..> java.sql.PreparedStatement Utilities.DBHelper ..> java.sql.ResultSet Utilities.DBHelper ..> java.sql.SQLException Utilities.DBHelper ..> java.sql.Statement Utilities.DBHelper ..> java.util.ArrayList Utilities.DBHelper ..> java.util.HashSet Utilities.DBHelper ..> java.util.Set Utilities.DBHelper ..> java.util.logging.Level Utilities.DBHelper ..> java.util.logging.Logger Utilities.DBHelper ..> models.Ingredient Utilities.DBHelper ..> models.Recipe Utilities.DBHelper ..> models.User Utilities.FileUploadHelper ..> controllers.Index Utilities.FileUploadHelper ..> java.io.FileNotFoundException Utilities.FileUploadHelper ..> java.io.InputStream Utilities.FileUploadHelper ..> java.io.OutputStream Utilities.FileUploadHelper ..> java.util.logging.Level Utilities.FileUploadHelper ..> java.util.logging.Logger Utilities.FileUploadHelper ..> javax.servlet.ServletContext Utilities.FileUploadHelper ..> javax.servlet.ServletException Utilities.FileUploadHelper ..> javax.servlet.http.HttpServletRequest Utilities.FileUploadHelper ..> javax.servlet.http.Part Utilities.Membership ..> javax.servlet.http.HttpSession Utilities.Membership ..> models.User controllers.CreateIngredient ..> java.lang.Override controllers.CreateIngredient ..> Utilities.DBHelper controllers.CreateIngredient ..> java.io.IOException controllers.CreateIngredient ..> java.sql.Connection controllers.CreateIngredient ..> java.sql.SQLException controllers.CreateIngredient ..> java.util.logging.Level controllers.CreateIngredient ..> java.util.logging.Logger controllers.CreateIngredient ..> javax.servlet.RequestDispatcher controllers.CreateIngredient ..> javax.servlet.ServletException controllers.CreateIngredient --|> javax.servlet.http.HttpServlet controllers.CreateIngredient ..> javax.servlet.http.HttpServletRequest controllers.CreateIngredient ..> javax.servlet.http.HttpServletResponse controllers.CreateIngredient ..> models.Ingredient controllers.CreateRecipe ..> java.lang.Override controllers.CreateRecipe ..> javax.servlet.annotation.MultipartConfig controllers.CreateRecipe ..> javax.servlet.annotation.WebServlet controllers.CreateRecipe ..> Utilities.DBHelper controllers.CreateRecipe ..> Utilities.FileUploadHelper controllers.CreateRecipe ..> java.io.IOException controllers.CreateRecipe ..> java.io.PrintWriter controllers.CreateRecipe ..> java.sql.Connection controllers.CreateRecipe ..> java.sql.SQLException controllers.CreateRecipe ..> javax.servlet.RequestDispatcher controllers.CreateRecipe ..> javax.servlet.ServletContext controllers.CreateRecipe ..> javax.servlet.ServletException controllers.CreateRecipe --|> javax.servlet.http.HttpServlet controllers.CreateRecipe ..> javax.servlet.http.HttpServletRequest controllers.CreateRecipe ..> javax.servlet.http.HttpServletResponse controllers.CreateRecipe ..> javax.servlet.http.Part controllers.CreateRecipe ..> models.Recipe controllers.CreateRecipe ..> models.User controllers.DeleteIngredient ..> java.lang.Override controllers.DeleteIngredient ..> Utilities.DBHelper controllers.DeleteIngredient ..> java.io.IOException controllers.DeleteIngredient ..> java.io.PrintWriter controllers.DeleteIngredient ..> java.sql.Connection controllers.DeleteIngredient ..> javax.servlet.ServletException controllers.DeleteIngredient --|> javax.servlet.http.HttpServlet controllers.DeleteIngredient ..> javax.servlet.http.HttpServletRequest controllers.DeleteIngredient ..> javax.servlet.http.HttpServletResponse controllers.DeleteRecipe ..> java.lang.Override controllers.DeleteRecipe ..> javax.servlet.annotation.WebServlet controllers.DeleteRecipe ..> Utilities.DBHelper controllers.DeleteRecipe ..> java.io.IOException controllers.DeleteRecipe ..> java.sql.Connection controllers.DeleteRecipe ..> javax.servlet.ServletException controllers.DeleteRecipe --|> javax.servlet.http.HttpServlet controllers.DeleteRecipe ..> javax.servlet.http.HttpServletRequest controllers.DeleteRecipe ..> javax.servlet.http.HttpServletResponse controllers.Index ..> java.lang.Override controllers.Index ..> java.io.IOException controllers.Index ..> java.io.PrintWriter controllers.Index ..> java.sql.Connection controllers.Index ..> java.sql.SQLException controllers.Index ..> java.util.ArrayList controllers.Index ..> javax.servlet.RequestDispatcher controllers.Index ..> javax.servlet.ServletException controllers.Index --|> javax.servlet.http.HttpServlet controllers.Index ..> javax.servlet.http.HttpServletRequest controllers.Index ..> javax.servlet.http.HttpServletResponse controllers.Index ..> models.Recipe controllers.Index ..> models.User controllers.MyRecipes ..> java.lang.Override controllers.MyRecipes ..> java.io.IOException controllers.MyRecipes ..> java.io.PrintWriter controllers.MyRecipes ..> java.sql.Connection controllers.MyRecipes ..> java.sql.SQLException controllers.MyRecipes ..> java.util.ArrayList controllers.MyRecipes ..> javax.servlet.RequestDispatcher controllers.MyRecipes ..> javax.servlet.ServletException controllers.MyRecipes --|> javax.servlet.http.HttpServlet controllers.MyRecipes ..> javax.servlet.http.HttpServletRequest controllers.MyRecipes ..> javax.servlet.http.HttpServletResponse controllers.MyRecipes ..> javax.servlet.http.HttpSession controllers.MyRecipes ..> models.Recipe controllers.MyRecipes ..> models.User controllers.ReadRecipe ..> java.lang.Override controllers.ReadRecipe ..> Utilities.DBHelper controllers.ReadRecipe ..> java.io.IOException controllers.ReadRecipe ..> java.sql.Connection controllers.ReadRecipe ..> java.util.ArrayList controllers.ReadRecipe ..> javax.servlet.RequestDispatcher controllers.ReadRecipe ..> javax.servlet.ServletException controllers.ReadRecipe --|> javax.servlet.http.HttpServlet controllers.ReadRecipe ..> javax.servlet.http.HttpServletRequest controllers.ReadRecipe ..> javax.servlet.http.HttpServletResponse controllers.ReadRecipe ..> models.Ingredient controllers.ReadRecipe ..> models.Recipe controllers.ReadRecipe ..> models.User controllers.SignOut ..> java.lang.Override controllers.SignOut ..> java.io.IOException controllers.SignOut ..> java.io.PrintWriter controllers.SignOut ..> javax.servlet.ServletException controllers.SignOut --|> javax.servlet.http.HttpServlet controllers.SignOut ..> javax.servlet.http.HttpServletRequest controllers.SignOut ..> javax.servlet.http.HttpServletResponse controllers.SignOut ..> models.User controllers.SignUp ..> java.lang.Override controllers.SignUp ..> Utilities.DBHelper controllers.SignUp ..> com.sun.media.jfxmediaimpl.MediaUtils controllers.SignUp ..> java.io.IOException controllers.SignUp ..> java.io.PrintWriter controllers.SignUp ..> java.sql.Connection controllers.SignUp ..> java.sql.SQLException controllers.SignUp ..> java.util.HashSet controllers.SignUp ..> java.util.Set controllers.SignUp ..> java.util.logging.Level controllers.SignUp ..> java.util.logging.Logger controllers.SignUp ..> javax.servlet.RequestDispatcher controllers.SignUp ..> javax.servlet.ServletException controllers.SignUp --|> javax.servlet.http.HttpServlet controllers.SignUp ..> javax.servlet.http.HttpServletRequest controllers.SignUp ..> javax.servlet.http.HttpServletResponse controllers.SignUp ..> models.User controllers.UpdateIngredient ..> java.lang.Override controllers.UpdateIngredient ..> javax.servlet.annotation.WebServlet controllers.UpdateIngredient ..> Utilities.DBHelper controllers.UpdateIngredient ..> java.io.IOException controllers.UpdateIngredient ..> java.io.PrintWriter controllers.UpdateIngredient ..> java.sql.Connection controllers.UpdateIngredient ..> java.util.HashSet controllers.UpdateIngredient ..> javax.servlet.RequestDispatcher controllers.UpdateIngredient ..> javax.servlet.ServletException controllers.UpdateIngredient --|> javax.servlet.http.HttpServlet controllers.UpdateIngredient ..> javax.servlet.http.HttpServletRequest controllers.UpdateIngredient ..> javax.servlet.http.HttpServletResponse controllers.UpdateIngredient ..> models.Ingredient controllers.UpdateIngredient ..> models.Recipe controllers.UpdateRecipe ..> java.lang.Override controllers.UpdateRecipe ..> javax.servlet.annotation.WebServlet controllers.UpdateRecipe ..> Utilities.DBHelper controllers.UpdateRecipe ..> java.io.IOException controllers.UpdateRecipe ..> java.sql.Connection controllers.UpdateRecipe ..> javax.servlet.RequestDispatcher controllers.UpdateRecipe ..> javax.servlet.ServletException controllers.UpdateRecipe --|> javax.servlet.http.HttpServlet controllers.UpdateRecipe ..> javax.servlet.http.HttpServletRequest controllers.UpdateRecipe ..> javax.servlet.http.HttpServletResponse controllers.UpdateRecipe ..> models.Recipe controllers.UpdateRecipe ..> models.User controllers.signin ..> java.lang.Override controllers.signin ..> java.io.IOException controllers.signin ..> java.sql.Connection controllers.signin ..> javax.servlet.RequestDispatcher controllers.signin ..> javax.servlet.ServletException controllers.signin --|> javax.servlet.http.HttpServlet controllers.signin ..> javax.servlet.http.HttpServletRequest controllers.signin ..> javax.servlet.http.HttpServletResponse controllers.signin ..> javax.servlet.http.HttpSession controllers.signin ..> models.User listeners.myServletListener ..> java.lang.Override listeners.myServletListener ..> java.sql.Connection listeners.myServletListener ..> java.sql.DriverManager listeners.myServletListener ..> java.sql.SQLException listeners.myServletListener ..> java.util.logging.Level listeners.myServletListener ..> java.util.logging.Logger listeners.myServletListener ..> javax.servlet.ServletContext listeners.myServletListener ..> javax.servlet.ServletContextEvent listeners.myServletListener --|> javax.servlet.ServletContextListener models.Ingredient ..> java.util.ArrayList models.Recipe ..> Utilities.Encoding models.User --|> java.io.Serializable servlet1 ..> javax.servlet.ServletException servlet1 --|> javax.servlet.http.HttpServlet servlet1 ..> javax.servlet.http.HttpServletRequest servlet1 ..> javax.servlet.http.HttpServletResponse @enduml
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@startuml package "ControlHub" { node "Pilot Workspace" { component "Ticket Component" } interface "ch-ticket-api" } package "GitHub" { component "GitHub repository" interface "GitHub API" } package "Redmine" { interface "Redmine Rest Service" component "Redmine ticket management" database "Redmine ticket database" } package "ODA" { interface "feedback API" component "Hapi Server" component "Log Server" component "ODA Application feedback" } cloud Internet [Ticket Component] <--> [ch-ticket-api] [ch-ticket-api] <--> [Redmine Rest Service] [ch-ticket-api] <-- [feedback API] [feedback API] <-- [Hapi Server] [feedback API] <-- [Log Server] [Redmine Rest Service] <-- [Redmine ticket management] [Redmine ticket management] <--> [GitHub API] [Redmine ticket management] <--> [Redmine ticket database] [GitHub API] <--> [GitHub repository] [Internet] --> [Redmine ticket management] [Internet] --> [ODA Application feedback] [ODA Application feedback] --> [Hapi Server] [ODA Application feedback] --> [Log Server] @enduml
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@startuml participant "Resource Owner" participant "Javascript Application" participant "Authorization Server" participant "Resource Server" "Javascript Application" -> "Authorization Server": Access Token Request activate "Authorization Server" #FFBBBB rnote over "Authorization Server" Needs //**client_id**// //**redirect_uri**// //**response_type = <color #red>token</color>**// [//**scope**//] [//**state**//] endrnote "Resource Owner" -> "Authorization Server": Login & Consent "Javascript Application" <-- "Authorization Server": Access Token deactivate "Authorization Server" ...... "Javascript Application" -> "Authorization Server": Access Token Info Request activate "Authorization Server" #FFBBBB "Javascript Application" <-- "Authorization Server": Access Token Info deactivate "Authorization Server" "Javascript Application" -> "Javascript Application": Validate client_id loop "Javascript Application" -> "Resource Server": Call API with Access Token activate "Resource Server" #DarkSalmon rnote over "Resource Server" Must Implement CORS for Cross-Domain Requests endrnote "Javascript Application" <-- "Resource Server": Response With Data[<color #A209E1>**Unauthorized**</color>|<color #darkGreen>**Real wanted**</color>] deactivate "Resource Server" end ...subsequent as you wish ... @enduml
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@startuml topMashupColorSort [->"Agent": top:MashupColorSort() activate "Agent" note over "Agent" defaultInput false set property isRobotBusy end note note over "Agent" defaultInput false set property isObjectPresent1 end note note over "Agent" defaultInput false set property isObjectPresent2 end note group strict par "Agent" -> "StepperMotor1" : invokeAction: "startBeltForward" activate "StepperMotor1" "StepperMotor1" --> "Agent" : output deactivate "StepperMotor1" else "Agent" -> "InfraredSensor1" : subscribeEvent: "detectedObject" activate "InfraredSensor1" "InfraredSensor1" --> "Agent" : confirmation "InfraredSensor1" ->> "Agent" : data-pushed note over "Agent" set property isObjectPresent1 end note end par "Agent" -> "StepperMotor1" : invokeAction: "stopBelt" end end group strict par "Agent" -> "StepperMotor2" : invokeAction: "startBeltForward" activate "StepperMotor2" "StepperMotor2" --> "Agent" : output deactivate "StepperMotor2" else "Agent" -> "InfraredSensor2" : subscribeEvent: "detectedObject" activate "InfraredSensor2" "InfraredSensor2" --> "Agent" : confirmation "InfraredSensor2" ->> "Agent" : data-pushed note over "Agent" set property isObjectPresent2 end note end par "Agent" -> "StepperMotor2" : invokeAction: "stopBelt" end end loop every 500ms ref over "Agent" function:ColorSort1 end ref ref over "Agent" function:ColorSort2 end ref end [<-"Agent" deactivate "Agent" @enduml @startuml functionColorSort1 [->"Agent": function:ColorSort1() activate "Agent" alt allOf(not(property isRobotBusy), property isObjectPresent1) note over "Agent" defaultInput true set property isRobotBusy end note group strict par "Agent" -> "DobotMagician" : invokeAction: "pickObjectPosition1" activate "DobotMagician" "DobotMagician" --> "Agent" : output deactivate "DobotMagician" end par "Agent" -> "DobotMagician" : invokeAction: "moveToColorSensor1" else "Agent" -> "VirtualColorSensor1" : invokeAction: "lightUpLeds" note over "Agent" defaultInput "ON" end note end end group strict par "Agent" -> "VirtualColorSensor1" : invokeAction: "readColor" activate "VirtualColorSensor1" "VirtualColorSensor1" --> "Agent" : output deactivate "VirtualColorSensor1" note over "Agent" set property recColor1 end note end par "Agent" -> "VirtualColorSensor1" : invokeAction: "lightUpLeds" note over "Agent" defaultInput "OFF" end note end end alt variable recColor1 == "Red" group strict par "Agent" -> "DobotMagician" : invokeAction: "moveObjectRed" activate "DobotMagician" "DobotMagician" --> "Agent" : output deactivate "DobotMagician" end par "Agent" -> "StepperMotor1" : invokeAction: "startBeltForward" end end else else alt variable recColor1 == "Green" group strict par "Agent" -> "DobotMagician" : invokeAction: "moveObjectGreen" activate "DobotMagician" "DobotMagician" --> "Agent" : output deactivate "DobotMagician" end par "Agent" -> "StepperMotor1" : invokeAction: "startBeltForward" end end else else alt variable recColor1 == "Blue" group strict par "Agent" -> "DobotMagician" : invokeAction: "moveObjectBlue" activate "DobotMagician" "DobotMagician" --> "Agent" : output deactivate "DobotMagician" end par "Agent" -> "StepperMotor1" : invokeAction: "startBeltForward" end end else else group strict par "Agent" -> "DobotMagician" : invokeAction: "moveObjectNone" activate "DobotMagician" "DobotMagician" --> "Agent" : output deactivate "DobotMagician" end par "Agent" -> "StepperMotor1" : invokeAction: "startBeltForward" end end end end end note over "Agent" defaultInput false set property isRobotBusy end note note over "Agent" defaultInput false set property isObjectPresent1 end note else else end [<-"Agent" deactivate "Agent" @enduml @startuml functionColorSort2 [->"Agent": function:ColorSort2() activate "Agent" alt allOf(not(property isRobotBusy), property isObjectPresent2) note over "Agent" defaultInput true set property isRobotBusy end note group strict par "Agent" -> "DobotMagician" : invokeAction: "pickObjectPosition2" activate "DobotMagician" "DobotMagician" --> "Agent" : output deactivate "DobotMagician" end par "Agent" -> "DobotMagician" : invokeAction: "moveToColorSensor2" "Agent" -> "VirtualColorSensor2" : invokeAction: "lightUpLeds" note over "Agent" defaultInput "ON" end note end end group strict par "Agent" -> "VirtualColorSensor2" : invokeAction: "readColor" activate "VirtualColorSensor2" "VirtualColorSensor2" --> "Agent" : output deactivate "VirtualColorSensor2" note over "Agent" set property recColor2 end note end par "Agent" -> "VirtualColorSensor2" : invokeAction: "lightUpLeds" note over "Agent" defaultInput "OFF" end note end end alt variable recColor2 == "Red" group strict par "Agent" -> "DobotMagician" : invokeAction: "moveObjectRed" activate "DobotMagician" "DobotMagician" --> "Agent" : output deactivate "DobotMagician" end par "Agent" -> "StepperMotor2" : invokeAction: "startBeltForward" end end else else alt variable recColor2 == "Green" group strict par "Agent" -> "DobotMagician" : invokeAction: "moveObjectGreen" activate "DobotMagician" "DobotMagician" --> "Agent" : output deactivate "DobotMagician" end par "Agent" -> "StepperMotor2" : invokeAction: "startBeltForward" end end else else alt variable recColor2 == "Blue" group strict par "Agent" -> "DobotMagician" : invokeAction: "moveObjectBlue" activate "DobotMagician" "DobotMagician" --> "Agent" : output deactivate "DobotMagician" end par "Agent" -> "StepperMotor2" : invokeAction: "startBeltForward" end end else else group strict par "Agent" -> "DobotMagician" : invokeAction: "moveObjectNone" activate "DobotMagician" "DobotMagician" --> "Agent" : output deactivate "DobotMagician" end par "Agent" -> "StepperMotor2" : invokeAction: "startBeltForward" end end end end end note over "Agent" defaultInput false set property isRobotBusy end note note over "Agent" defaultInput false set property isObjectPresent2 end note else else end [<-"Agent" deactivate "Agent" @enduml
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@startuml interface ITeacherDao { void teach(); String write(String name); } class TeacherDao implements ITeacherDao { public void teach() public String write(String name) } class ProxyFactory { private Object target; public ProxyFactory(Object target) public Object getProxyInstance() } class Client { TeacherDao target; ITeacherDao proxyInstance; } ProxyFactory <.. Client TeacherDao <.. Client @enduml
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@startuml class Artist { String artistName String currentLabel } class Song { String songname String genre } class Interpretation{ Song song Artist artists int bpm int songDuration } class StreamingPlatform { Platform platform int unit } enum Platform{ Youtube Spotify Apple Music Deezer } Artist "1"-right-"*" Song : composes > Artist "1"-down-"*" Interpretation : interprets > Song "1"-down-"*" Interpretation : is in > Interpretation "1"-down-"*" StreamingPlatform : is sold at > StreamingPlatform -right- Platform : is in < @enduml
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@startuml sprite $bProcess jar:archimate/business-process sprite $aService jar:archimate/application-service sprite $aComponent jar:archimate/application-component rectangle "Handle claim" as HC <<$bProcess>> #yellow rectangle "Capture Information" as CI <<$bProcess>> #yellow rectangle "Notify\nAdditional Stakeholders" as NAS <<$bProcess>> #yellow rectangle "Validate" as V <<$bProcess>> #yellow rectangle "Investigate" as I <<$bProcess>> #yellow rectangle "Pay" as P <<$bProcess>> #yellow HC *-down- CI HC *-down- NAS HC *-down- V HC *-down- I HC *-down- P CI -right->> NAS NAS -right->> V V -right->> I I -right->> P rectangle "Scanning" as scanning <<$aService>> #A9DCDF rectangle "Customer admnistration" as customerAdministration <<$aService>> #A9DCDF rectangle "Claims admnistration" as claimsAdministration <<$aService>> #A9DCDF rectangle Printing <<$aService>> #A9DCDF rectangle Payment <<$aService>> #A9DCDF scanning -up-> CI customerAdministration -up-> CI claimsAdministration -up-> NAS claimsAdministration -up-> V claimsAdministration -up-> I Printing -up-> V Printing -up-> P Payment -up-> P rectangle "Document\nManagement\nSystem" as DMS <<$aComponent>> #A9DCDF rectangle "General\nCRM\nSystem" as CRM <<$aComponent>> #A9DCDF rectangle "Home & Away\nPolicy\nAdministration" as HAPA <<$aComponent>> #A9DCDF rectangle "Home & Away\nFinancial\nAdministration" as HFPA <<$aComponent>> #A9DCDF DMS .up.|> scanning DMS .up.|> Printing CRM .up.|> customerAdministration HAPA .up.|> claimsAdministration HFPA .up.|> Payment legend left Example from the "Archisurance case study" (OpenGroup). See == <$bProcess> :business process == <$aSrv> : application service == <$aComp> : appplication component endlegend @enduml
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@startuml ' uncomment the line below if you're using computer with a retina display ' skinparam dpi 300 !define Table(name,desc) class name as "desc" << (T,#FFAAAA) >> !define ForeignTable(name,desc) class name as "desc" << (T,#ada6a6) >> !define TranslationTable(name,desc) class name as "desc" << (I,#4286f4) >> ' we use bold for primary key ' green color for unique ' and underscore for not_null !define primary_key(x) <b>x</b> !define unique(x) <color:green>x</color> !define not_null(x) <u>x</u> ' other tags available: ' <i></i> ' <back:COLOR></color>, where color is a color name or html color code ' (#FFAACC) ' see: http://plantuml.com/classes.html#More hide methods hide stereotypes hide empty members skinparam backgroundColor #FFFFFF ' entities Table(ShopwareCoreFrameworkApiAclRoleAclRoleDefinition, "acl_role\n(Acl role)") { primary_key(id) id not_null(createdAt) createdAt updatedAt updatedAt not_null(name) string description longText not_null(privileges) list } Table(ShopwareCoreFrameworkApiAclRoleAclUserRoleDefinition, "acl_user_role\n(M:N Mapping)") { primary_key(userId) foreignKey primary_key(aclRoleId) foreignKey not_null(createdAt) createdAt updatedAt updatedAt } ForeignTable(ShopwareCoreFrameworkAppAppDefinition, "app") { } ForeignTable(ShopwareCoreSystemIntegrationAggregateIntegrationRoleIntegrationRoleDefinition, "integration_role") { } ForeignTable(ShopwareCoreSystemUserUserDefinition, "user") { } ' relationshipd ShopwareCoreFrameworkApiAclRoleAclUserRoleDefinition --> ShopwareCoreFrameworkApiAclRoleAclRoleDefinition ShopwareCoreFrameworkApiAclRoleAclRoleDefinition --> ShopwareCoreFrameworkAppAppDefinition ShopwareCoreFrameworkApiAclRoleAclRoleDefinition --> ShopwareCoreSystemIntegrationAggregateIntegrationRoleIntegrationRoleDefinition ShopwareCoreFrameworkApiAclRoleAclUserRoleDefinition --> ShopwareCoreSystemUserUserDefinition @enduml
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@startuml title __PIZZA's Class Diagram__\n namespace Prototype_AbstractFactory { namespace Pizza { class Prototype_AbstractFactory.Pizza.Pizza_Calzone { + Bake() + Clone() + Pizza_Calzone() } } } namespace Prototype_AbstractFactory { namespace Pizza { class Prototype_AbstractFactory.Pizza.Pizza_Classic { + Bake() + Clone() + Pizza_Classic() } } } Prototype_AbstractFactory.Pizza.Pizza_Calzone -up-|> Prototype_AbstractFactory.Pizza.Abstracts.Pizza Prototype_AbstractFactory.Pizza.Pizza_Classic -up-|> Prototype_AbstractFactory.Pizza.Abstracts.Pizza right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface CustomerSetLastNameAction [[CustomerSetLastNameAction.svg]] extends CustomerUpdateAction { action: String lastName: String } interface CustomerUpdateAction [[CustomerUpdateAction.svg]] { action: String } @enduml
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@startuml skinparam linetype ortho skinparam monochrome true skinparam classAttributeIconSize 0 interface IEvent { + timeStamp : Date + issuingModule : number + type : EventType + serialize() : string } IEvent .RIGHT.> EventType : uses enum EventType { Navigation OpenTab CloseTab SwitchTab TextInput ButtonClick Hover TextSelection Download Generic } @enduml
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@startuml abstract class Component { +Operation() } Class ConcreteComponent { +Operation() } abstract class Decorator { +Operation() } Component <|-- ConcreteComponent Component <|-- Decorator Component *-- Decorator class ConcreteDecoratorA { -addedState +Operation() } class ConcreteDecoratorB { +Operation() +AddedBehavior() } Decorator <|-- ConcreteDecoratorA Decorator <|-- ConcreteDecoratorB @enduml
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@startuml class Region { + regionCode: String + regionName: String } class CustomerRegion { + status: CustomerRegionStatus + kycStatusMap: [KycType, KycStatus] } class Identity { + id: String + type: String } class Identifies { + provider: String } class Customer { + customerId: UUID + nickname: String + contactEmail: Email + analyticsId: UUID + referralId: UUID -- getAvailableProducts():[ProductID] } class Bundle { + balance: Long } class SimProfile { + ICCID: String + status: String + alias: String } class Subscription { + MSISDN: String } class Segment note left: Visible to Admin Only class Offer note left: Visible to Admin Only class ProductClass { + id: UUID + path: String } class Price { + currency: String + amount: Int } class Product { + SKU: UUID + price: Price } class PurchaseRecord { + id: UUID + timestamp: Long } class Plan { + id: String + stripePlanId: String? + stripeProductId: String? + interval: String + intervalCount: Long } Identity "1" -- "1" Identifies Customer "1" -- "1" Identifies Customer "1" -- "*" Customer Customer "1" -- "*" CustomerRegion Region "1" -- "*" CustomerRegion Customer "1" -- "*" Bundle SimProfile "*" -- "1" Region SimProfile "1" -- "*" Subscription Subscription "*" -- "1" Customer Subscription "*" -- "*" Bundle Customer "*" -- "*" Segment Segment "*" -- "*" Offer Offer "*" -- "*" Product Product "1" -- "1" Price Product "*" -- "1" ProductClass PurchaseRecord "*" -- "1" Product Customer "1" -- "*" PurchaseRecord PurchaseRecord "1" -- "1" Payment Customer "1" -- "*" Plan @enduml
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@startuml title User Accord Lifecycle actor User as M participant "Client" as U participant "Google Auth" as G participant "Accord Server" as A U -> G: Login for domain G -> U: oauth2.Token U -> M: Save oauth2.Token U -> A: UserAuth(oauth2.Token) A -> G: Validate AccessKey from oauth2.Token activate A G -> A: TokenInfo (Server confirms email address) A -> U: UserAuthResponse == For all Public Keys == U -> A: UserCert() with principals ||| A -> U: Send Signed certificates U -> M: Save cert A -> U: HostCA U -> M: Save HostCA deactivate A ||45|| deactivate U @enduml
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@startuml 'https://plantuml.com/class-diagram hide members hide circle package "storageforcapcalculator" #DDD{ class ModuleStorage } package "parserforcapcalculator" { class ParserForCapCalculator UiText -- ParserForCapCalculator } @enduml
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' SPDX-FileCopyrightText: 2021 Hyperledger ' SPDX-License-Identifier: CC-BY-4.0 @startuml settle_virtual !pragma teoz true hide footbox skinparam SequenceMessageAlign center participant "Alice\n(Proposer)" as alice participant "Ingrid\n(Common\nIntermediary)" as ingrid participant "Bob\n(Proposee)" as bob opt if latest off-chain state is finalized alice -> alice: Generate an update on\nparent ledger channel 1\n(between alice &ingrid)\nthat unlocks the funds\nfor the virtual channel ID\nas per final balance &bob -> bob: Generate an update on\nparent ledger channel 2\n(between bob &ingrid)\nthat unlocks the funds\nfor the virtual channel ID\nas per final balance alice -> ingrid: Send the update on the\nparent ledger channel 1 ingrid -> ingrid: Wait for matching\nupdate from Bob opt ingrid <- bob: (Matching update)\nSend the update on the\nparent ledger channel 2 end opt when matching update is received withing expected time ingrid -> ingrid: Validate the two updates\n(Finalized state of virtual channel\nin both must match) opt if valid note over ingrid #LightGray Both participants have already finalized the virtual channel. So, automatically accept both updates without involving the user (ingrid). end note ingrid -> ingrid: Accept else else ingrid -> ingrid: Reject end else else ingrid -> ingrid: Reject note over ingrid #LightGray For the participant from whom update was received, reject immediately. For other participants, reject when a matching update is received. end note end alt if accept alice <- ingrid: Accept the update on\nparent ledger channel 1 &ingrid -> bob: Accept the update on\nparent ledger channel 2 alice -> alice: Virtual channel is\nwithdrawn for alice &bob -> bob: Virtual channel is\nwithdrawn for bob else if reject alice <- ingrid: Reject the update on\nparent ledger channel 1 &ingrid -> bob: Reject the update on\nparent ledger channel 2 alice -> alice: Virtual channel \nwithdrawal failed &bob -> bob: Virtual channel \nwithdrawal failed end note over alice, bob #LightGray In this case, the virtual channel should be settled by registering a dispute on the blockchain. end note end @enduml
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@startuml addToFridgeSystem actor User autonumber participant ": Front" as frontend participant ": Back" as backend User -> frontend: cliquer sur "Ajout au Frigo" activate frontend frontend -> backend: GET /foods activate backend backend --> frontend: liste des légumes deactivate backend User <-- frontend: afficher liste des légumes deactivate frontend User -> frontend: chercher le légume X activate frontend User <-- frontend: afficher légume X deactivate frontend User -> frontend: appuyer sur le "+" 2 fois activate frontend User <-- frontend: afficher 2 quantités du légume x deactivate frontend User -> frontend: cliquer sur "Enregistrer" activate frontend activate backend frontend -> backend: POST /fridge/addition backend --> backend: addToFridge() frontend --> frontend: rediriger vers le "Frigo" deactivate backend User <-- frontend: afficher le frigo deactivate frontend @enduml
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/'***** License -------------- Copyright © 2017 Bill & Melinda Gates Foundation The Mojaloop files are made available by the Bill & Melinda Gates Foundation under the Apache License, Version 2.0 (the "License") and you may not use these files except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, the Mojaloop files are distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. Contributors -------------- This is the official list of the Mojaloop project contributors for this file. Names of the original copyright holders (individuals or organizations) should be listed with a '*' in the first column. People who have contributed from an organization can be listed under the organization that actually holds the copyright for their contributions (see the Gates Foundation organization for an example). Those individuals should have their names indented and be marked with a '-'. Email address can be added optionally within square brackets <email>. * Gates Foundation - Name Surname <name.surname@gatesfoundation.com> * ModusBox - Georgi Georgiev <georgi.georgiev@modusbox.com> -------------- ******'/ @startuml ' declate title title 2.1.2. Settlement Model Handler Consume autonumber ' Actor Keys: ' boundary - APIs/Interfaces, etc ' collections - Kafka Topics ' control - Kafka Consumers ' entity - Database Access Objects ' database - Database Persistance Store ' declare actors collections "topic-\nsettlement-model" as TOPIC_SETMODEL control "Settlement Model\nHandler" as SETMODEL_HANDLER collections "topic-event" as TOPIC_EVENT entity "Settlement DAO" as SET_DAO database "Central Store" as DB box "Central Service" #LightYellow participant TOPIC_SETMODEL participant SETMODEL_HANDLER participant TOPIC_EVENT participant SET_DAO participant DB end box ' start flow activate SETMODEL_HANDLER group Settlement Model Handler Consume alt Consume Single Message TOPIC_SETMODEL <- SETMODEL_HANDLER: Consume settlement model\nevent message activate TOPIC_SETMODEL deactivate TOPIC_SETMODEL break group Validate Event SETMODEL_HANDLER <-> SETMODEL_HANDLER: Validate event - Rule: type == 'setmodel' && action == 'commit'\n<color #FF0000><b>Error codes:</b> 2001</color> end end group Persist Event Information ||| SETMODEL_HANDLER -> TOPIC_EVENT: Publish event information ref over SETMODEL_HANDLER, TOPIC_EVENT: Event Handler Consume\n ||| end SETMODEL_HANDLER -> SET_DAO: Assign transferParicipant state(s)\n<color #FF0000><b>Error code:</b> 2003</color> activate SET_DAO group <color #blue>DB TRANSACTION</color> SET_DAO -> DB: Fetch transfer participant entries activate DB hnote over DB #lightyellow transferParticipant end note DB --> SET_DAO: Return **transferParticipantRecords** deactivate DB loop for each transferParticipant note right of SET_DAO #lightgrey Settlement models caching to be considered end note SET_DAO -> DB: Get settlement model by currency and ledger entry activate DB hnote over DB #lightyellow settlementModel end note DB --> SET_DAO: Return **settlementModel** deactivate DB opt settlementModel.delay == 'IMMEDIATE' && settlementModel.granularity == 'GROSS' SET_DAO -> DB: Set states: CLOSED->PENDING_SETTLEMENT->SETTLED activate DB hnote over DB #lightyellow transferParticipantStateChange transferParticipant end note deactivate DB else SET_DAO -> DB: Set state: OPEN activate DB hnote over DB #lightyellow transferParticipantStateChange transferParticipant end note deactivate DB end end end SETMODEL_HANDLER <-- SET_DAO: Return success deactivate SET_DAO else Consume Batch Messages note left of SETMODEL_HANDLER #lightblue To be delivered by future story end note end end deactivate SETMODEL_HANDLER @enduml
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@startuml /' It is a source file for SDL SAD sequence diagram. For further information, please, follow http://plantuml.com/ '/ participant "Protocol handler" as PH participant "Application Manager" as AM participant "Plugin Manager" as PM participant "Plugin 1" as P1 participant "Plugin 2" as P2 PH -> AM : Send message AM -> PM : Find Plugin to process message alt Some plugin able to Process Message PM -> AM : Plugin1 AM -> P1 : Process P1 -> Commands : Send Message to HMI/Mobile else RPC is not supported by any plugin PM -> AM : Unable to process AM -> Commands : Send INVALID_DATA to mobile end skinparam defaultFontSize 16 skinparam sequence { ArrowColor Blue ArrowFontColor #2027E8 ArrowFontStyle bold LifeLineBorderColor black ParticipantBorderColor black ParticipantBackgroundColor white ParticipantFontSize 17 ParticipantFontColor black ActorBorderColor black ActorBackgroundColor white ActorFontColor Blue ActorFontSize 17 ActorFontName Blue sequenceArrowFontSize 16 DividerBackgroundColor #FEFECE } @enduml
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@startuml class Prenda { tipoPrenda material colorPrincipal colorSecundario trama categoria() } class TipoPrenda { tipoDePrenda categoria categoria() } enum Categoria { PARTE_SUPERIOR, CALZADO, PARTE_INFERIOR, ... } enum Material { CUERO, JEAN, ALGODON, ... } class Color { rojo verde azul } enum Trama { LISO, RAYADO, ESTAMPADO, ... } enum TipoDePrenda { ZAPATO, REMERA, CAMISA, ... } class Borrador { tipoPrenda material colorPrincipal colorSecundario trama cargarTipoDePrenda(tipo) cargarDatosRestantes(colorP,colorS,material,trama) crearPrenda() } class Sugerencia { uniformeSugerido } class Uniforme { parteSuperior parteInferior calzado } class Institucion { nombre uniforme } Prenda --> TipoPrenda Prenda --> Material Prenda --> " 1,2 "Color TipoPrenda --> Categoria Prenda --> Trama TipoPrenda --> TipoDePrenda Borrador ..> Prenda Sugerencia --> Uniforme Uniforme --> Prenda Uniforme --> Prenda Uniforme --> Prenda Institucion --> Uniforme @enduml
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@startuml title __MODEL's Class Diagram__\n namespace com.model { class com.model.Reservation { - dateDebut : Date - dateFin : Date - heureDebut : LocalTime - heureFin : LocalTime + Reservation() + getDateDebut() + getDateFin() + getHeureDebut() + getHeureFin() + getSalle() + getUtilisateur() + setDateDebut() + setDateFin() + toString() } } namespace com.model { class com.model.Salle { - id : int - nomSalle : String + Salle() + Salle() + getId() + getNomSalle() } } namespace com.model { class com.model.Utilisateur { - mail : String - motdepasse : String - nom : String - prenom : String - reservations : List<Reservation> + Utilisateur() + Utilisateur() + addReservation() + deleteReservation() + getMail() + getMotdepasse() + getNom() + getPrenom() + getReservations() + getSalle() + setMail() + setNom() + setPrenom() + setReservations() } } namespace com.model { abstract class com.model.Utils { {static} - connection : Connection {static} - lastMail : String {static} - properties : Properties {static} + connectUser() {static} + connection() {static} + getAllReservations() {static} + getLastMail() {static} + getPassword() {static} + getProperties() {static} + getReservations() {static} + getSalle() {static} + getSalles() {static} + hashPassword() {static} + registerUser() {static} + validMail() {static} ~ addReservation() {static} ~ annulerReservationSalle() {static} - addReservations() {static} - getSalle() {static} - reserveSalle() } } com.model.Reservation o-- com.model.Salle : salle com.model.Reservation o-- com.model.Utilisateur : utilisateur right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml package com.iluwatar.servicelayer.hibernate { class HibernateUtil { - sessionFactory : SessionFactory {static} - HibernateUtil() + dropSession() {static} + getSessionFactory() : SessionFactory {static} } } package com.iluwatar.servicelayer.common { abstract class BaseEntity { - version : Long + BaseEntity() + getId() : Long {abstract} + getName() : String {abstract} + setId(Long) {abstract} + setName(String) {abstract} } interface Dao<E extends BaseEntity> { + delete(E extends BaseEntity) {abstract} + find(Long) : E extends BaseEntity {abstract} + findAll() : List<E extends BaseEntity> {abstract} + merge(E extends BaseEntity) : E extends BaseEntity {abstract} + persist(E extends BaseEntity) {abstract} } abstract class DaoBaseImpl<E extends BaseEntity> { # persistentClass : Class<E extends BaseEntity> + DaoBaseImpl<E extends BaseEntity>() + delete(entity : E extends BaseEntity) + find(id : Long) : E extends BaseEntity + findAll() : List<E extends BaseEntity> # getSession() : Session + merge(entity : E extends BaseEntity) : E extends BaseEntity + persist(entity : E extends BaseEntity) } } package com.iluwatar.servicelayer.magic { interface MagicService { + findAllSpellbooks() : List<Spellbook> {abstract} + findAllSpells() : List<Spell> {abstract} + findAllWizards() : List<Wizard> {abstract} + findWizardsWithSpell(String) : List<Wizard> {abstract} + findWizardsWithSpellbook(String) : List<Wizard> {abstract} } class MagicServiceImpl { - spellDao : SpellDao - spellbookDao : SpellbookDao - wizardDao : WizardDao + MagicServiceImpl(wizardDao : WizardDao, spellbookDao : SpellbookDao, spellDao : SpellDao) + findAllSpellbooks() : List<Spellbook> + findAllSpells() : List<Spell> + findAllWizards() : List<Wizard> + findWizardsWithSpell(name : String) : List<Wizard> + findWizardsWithSpellbook(name : String) : List<Wizard> } } package com.iluwatar.servicelayer.wizard { interface WizardDao { + findByName(String) : Wizard {abstract} } class Wizard { - id : Long - name : String - spellbooks : Set<Spellbook> + Wizard() + Wizard(name : String) + addSpellbook(spellbook : Spellbook) + getId() : Long + getName() : String + getSpellbooks() : Set<Spellbook> + setId(id : Long) + setName(name : String) + setSpellbooks(spellbooks : Set<Spellbook>) + toString() : String } class WizardDaoImpl { + WizardDaoImpl() + findByName(name : String) : Wizard } } package com.iluwatar.servicelayer.app { class App { + App() + initData() {static} + main(args : String[]) {static} + queryData() {static} } } package com.iluwatar.servicelayer.spellbook { interface SpellbookDao { + findByName(String) : Spellbook {abstract} } class SpellbookDaoImpl { + SpellbookDaoImpl() + findByName(name : String) : Spellbook } class Spellbook { - id : Long - name : String - spells : Set<Spell> - wizards : Set<Wizard> + Spellbook() + Spellbook(name : String) + addSpell(spell : Spell) + getId() : Long + getName() : String + getSpells() : Set<Spell> + getWizards() : Set<Wizard> + setId(id : Long) + setName(name : String) + setSpells(spells : Set<Spell>) + setWizards(wizards : Set<Wizard>) + toString() : String } } package com.iluwatar.servicelayer.spell { class SpellDaoImpl { + SpellDaoImpl() + findByName(name : String) : Spell } interface SpellDao { + findByName(String) : Spell {abstract} } class Spell { - id : Long - name : String - spellbook : Spellbook + Spell() + Spell(name : String) + getId() : Long + getName() : String + getSpellbook() : Spellbook + setId(id : Long) + setName(name : String) + setSpellbook(spellbook : Spellbook) + toString() : String } } MagicServiceImpl --> "-wizardDao" WizardDao MagicServiceImpl --> "-spellbookDao" SpellbookDao MagicServiceImpl --> "-spellDao" SpellDao Spellbook --> "-spells" Spell Spellbook --> "-wizards" Wizard SpellDaoImpl ..|> SpellDao SpellDaoImpl --|> DaoBaseImpl SpellbookDao --|> Dao WizardDao --|> Dao SpellbookDaoImpl ..|> SpellbookDao SpellbookDaoImpl --|> DaoBaseImpl MagicServiceImpl ..|> MagicService SpellDao --|> Dao Spell --|> BaseEntity Spellbook --|> BaseEntity Wizard --|> BaseEntity WizardDaoImpl ..|> WizardDao WizardDaoImpl --|> DaoBaseImpl DaoBaseImpl ..|> Dao @enduml
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@startuml class Client{} abstract class Abstraction{ - pImp : Implementor + operation() :void +Abstraction(Implementor):void } interface Implementor { + operationImp():void } class RefinedAbstraction { + operation():void + RefinedAbstraction(Implementor)() } class ConcreteImplementorA{ + operationImp() : void } class ConcreteImplementorB{ + operationImp() : void } RefinedAbstraction --|> Abstraction ConcreteImplementorA ..|> Implementor ConcreteImplementorB ..|> Implementor Abstraction o--> Implementor Client ..> Abstraction @enduml
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@startuml abstract class CharacterStyle { +abstract void updateDrawState(TextPaint tp) } abstract class MetricAffectingSpan{ +abstract void updateMeasureState(TextPaint textPaint) } CharacterStyle <|-- MetricAffectingSpan @enduml
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@startuml class Arkivstruktur.Arkiv <Arkivenhet> { +tittel : string +beskrivelse : string [0..1] +arkivstatus : Arkivstatus [0..1] +dokumentmedium : Dokumentmedium [0..1] +oppbevaringssted : string [0..*] +avsluttetDato : datetime [0..1] +avsluttetAv : string [0..1] +referanseAvsluttetAv : SystemID [0..1] } @enduml
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@startuml interaction diagram skinparam frame { borderColor Red } caption <b>System Interaction Diagram</b> footer Last Update: 2020-11-12 actor user as "user" frame "You are here" { boundary http_ingress as "HTTP Ingress" #FFCD28 } queue nats as "Nats" entity python_worker as "Python Worker" entity python_api as "Python API" user -> http_ingress : <i>REST into k8s</i> http_ingress -> nats python_worker ..> nats nats ..> python_worker python_worker -> python_api python_api -> python_worker @enduml
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@startuml left to right direction skinparam shadowing false hide methods hide fields package "click" <<Frame>> { } package hexrec { package utils { } package xxd { } package blocks { class block <<tuple>> { + address: int + data: bytes } show block fields class SparseItems <<bytearray>> { + blocks: block[] } show SparseItems fields SparseItems o-- "*" block } package records { abstract class Record { + address: int + tag: enum + data: bytes + count: int + checksum: int } show Record fields class BinaryRecord class IntelRecord class MotorolaRecord class TektronixRecord Record <|-left- BinaryRecord Record <|-down- IntelRecord Record <|-down- MotorolaRecord Record <|-down- TektronixRecord enum MotorolaTag enum IntelTag enum TektronixTag MotorolaRecord .down.> MotorolaTag IntelRecord .down.> IntelTag TektronixRecord .down.> TektronixTag } package cli { } records ..> blocks cli ..> SparseItems cli ..> records cli ..> click cli ..> xxd } @enduml
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@startuml skinparam monochrome true participant "cargo build" as B participant "build-script" as C participant "build-deps" as D participant "filesystem" as E activate B B -> B: Check Entity-List changed,\n conditional rerun create C B -> C: execute activate C create D C -> D: rerun-if-changed_paths (filter) activate D D -> E: readDirectories D <- E: DirectoryEntities D -> D: filter Entities B <- D: rerun-if-changed(Entities) C <-- D: deactivate D B <-- C: deactivate C B -> B: store Entity-List @enduml
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@startuml left to right direction :UnRegistered User: as nrUser :User: as User Rectangle uTrack { (UC1. Sign Up) as (SignUp) (UC2. Sign in) as (SignIn) (UC3. Start Training) as (ETraining) (UC3.1 Pause Training) as (PTraining) (UC3.3 Resume Training) as (RTraining) (UC3.2 Stop Training) as (STraining) (UC3.4 Do Recommended Exercise) as (DTraining) (UC4. Finish Training) as (FTraining) (UC4.1 Save Training) as (saveTraining) (UC4.2 Delete Training) as (deleteTraining) (UC4.3 Stop Recommended Exercise) as (STrainingRecomended) (UC5 Visualise Data) as (VData) (UC5.2 Delete Data) as (DData) (UC5.1 Export Data) as (EData) (UC6 Configure App) as (GApp) (UC6.2 Configure Bicycle) as (GBicycle) (UC6.3 See Information) as (SInformation) (UC6.1 Configure Account) as (GAccount) } nrUser -- (SignUp) User -- (SignIn) User -- (ETraining) User -- (VData) User -- (GApp) ETraining <.. STraining: <<extends>> ETraining <.. PTraining: <<extends>> ETraining <|-- RTraining RTraining .right.> PTraining: <<extends>> RTraining .left.> STraining: <<extends>> FTraining ..> STraining: <<extends>> STraining <.. DTraining: <<extends>> FTraining <.. saveTraining: <<extends>> FTraining <.. deleteTraining: <<extends>> DTraining <.left. STrainingRecomended: <<extends>> VData <.. DData: <<extends>> VData <.. EData: <<extends>> GApp <.. GAccount: <<extends>> GApp <.. GBicycle: <<extends>> GApp <.. SInformation: <<extends>> @enduml
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@startuml Validator package "com.example.demo.error" #999999 { enum ErrorValidate { ERROR_name(num, spanish, english), } } package "com.example.demo.validate.validable" #999999 { package "regexp" #DDDDDD { class RegularExpressionValidation { #Boolean validate(String value, String patron) } class AddressValidate{ +ErrorValidate validate(String string) +String getValidateName() } class BirthdayValidate{ +ErrorValidate validate(String string) +String getValidateName() } } package "validable" #DDDDDD { class SizeValidate{ +ErrorValidate validate(String string, int min, int max) +String getValidateName() } } interface Validable { String getValidateName() } interface ValidableLength { ErrorValidate validate(String string, int min, int max) } interface ValidableValue{ ErrorValidate validate(String string) } } RegularExpressionValidation <|-- AddressValidate RegularExpressionValidation <|-- BirthdayValidate Validable <|-- ValidableValue Validable <|-- ValidableLength ValidableValue <|-- AddressValidate ValidableValue <|-- BirthdayValidate ErrorValidate -- ValidableValue : asociacion ErrorValidate -- ValidableLength : asociacion ValidableLength <|-- SizeValidate @enduml
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@startuml title Cars - Class diagram end title skinparam class { BackgroundColor STRATEGY ArrowColor DarkSlateGray BorderColor DarkSlateGray } skinparam linetype ortho class Voiture { + id : int + brand : String + model : String + mpg : double getLitersPer100Kilometers() : String } class Publication { + langue : Langue } enum Langue { FR EN } Voiture "0..*" ---o "0..*" Publication @enduml
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@startuml Director o-> Builder Builder <|-- ConcreteBuilder ConcreteBuilder .> Product class Director{ + Construct() } note left of Director for all objects in structure { builder -> buildPart() } end note class Builder{ + buildPart() } class ConcreteBuilder{ + buildPart() + getResult() } class Product{ } @enduml
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@startuml interface Bird{ + fly() + molt() } class Eagle class Penguin{ + swim() } Bird <|-- Eagle Bird <|-- Penguin @enduml
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@startuml activate ":TestCase" ":TestCase" -> ":TestCase": setup create "s :SensorTemperatura" ":TestCase" -> "s :SensorTemperatura": <<constructor>> activate "s :SensorTemperatura" "s :SensorTemperatura" -> ":Usuario": verificar(usuario, password) activate ":Usuario" alt password == this->password && usuario == this->usuario ":Usuario" --> "s :SensorTemperatura": [ok] else ":Usuario" --> "s :SensorTemperatura": [error] end deactivate ":Usuario" "s :SensorTemperatura" --> ":TestCase": [error] deactivate "s :SensorTemperatura" ":TestCase" -> ":TestCase": tearDown ":TestCase" -> "s :SensorTemperatura" !! : delete @enduml
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@startuml ' color to use ' #FFB05A ' #FFB05A ' #D5E821 ' #31FFB4 ' #514BEF skinparam handwritten true skinparam interface { backgroundColor RosyBrown borderColor orange } skinparam component { ArrowColor DeepSkyBlue ActorBorderColor DeepSkyBlue BackgroundColor<<Apache>> Red BorderColor<<Apache>> #FF6655 FontName Courier BackgroundColor <<Blue>> DeepSkyBlue BorderColor black BackgroundColor gold ArrowFontName Impact ArrowColor #996655 ArrowFontColor #777777 } header <font color=red>Warning:</font> Draft endheader center footer Tenant,User,Workspace,Application and Component package "Tenant" { frame "User" { cloud "Workspace 1" { node "Application 1" { database "Service 1" { interface ServiceFront [Front 1] #FFB05A [Front 2] #FFB05A } database "Service 2" { interface ServiceBack [Back 1] #D5E821 [Back 2] #D5E821 } database "Service 3" { [Job] #514BEF } HTTP - ServiceFront HTTP - ServiceBack ServiceFront -> [Front 1] <<Blue>> [Front 1]-->ServiceBack ServiceBack-->[Back 1]<<Blue>> ServiceBack-->[Back 2] ServiceFront-->[Front 2] [Front 2]-->ServiceBack [Job]-->ServiceBack } node "Application 2" { database "Service 4" { interface ServiceFront2 [Front 4] #FF749A } ServiceFront2 -> [Front 4] [Front 4]-->ServiceBack } } } @enduml
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@startuml actor "Caller\n(anyone or anything)" as CPS participant CityMap as CM participant DeliveryGraph as DG participant "startWayPoint : AbstractWayPoint" as SWP participant "successor : Intersection" as S participant "minimalGreyIntersection : Intersection" as MGI CPS -> CM : computeDeliveryGraph(**request**: DeliveryRequest) activate CM CM -> CM : mappedRoutes = new TreeMap<AbstractWayPoint, Map<AbstractWayPoint, Route>>(); loop for (AbstractWayPoint startPoint : pointsContainedInRequest) CM -> SWP : getIntersection() activate SWP CM <- SWP : startWayPointIntersection deactivate SWP CM -> CM : predecessors = new Intersection[intersections.size()] CM -> CM : durations = new int[intersections.size()] CM -> CM : greys.add(startWayPointIntersection) loop while (greys.size() != 0) CM -> CM : minimalGreyIntersection = getMinimalGreyIntersection(index, greys, durations) loop for (Intersection successor : getNeighbourIntersection(minimalGreyIntersection)) CM -> S : getId() activate S CM <- S : successorId deactivate S alt !blacks.containsKey(successorId) CM -> CM : streetSection = getStreetSection(minimalGreyIntersection, successor) CM -> CM : release(index, streetSection, predecessors, durations) note left durations and predecessors arrays are updated here end note alt whites.containsKey(successorId) CM -> CM : whites.remove(successorId) CM -> CM : greys.add(successor) end end end CM -> CM : greys.remove(minimalGreyIntersection) CM -> MGI : getId() activate MGI CM <- MGI : minimalGreyIntersectionId deactivate MGI CM -> CM : blacks.put(minimalGreyIntersectionId, minimalGreyIntersection) end note left of CM use predecessors array to fill mappedRoutes end note end create DG CM -> DG : <<create>>(mappedRoutes) CPS <- CM : deliveryGraph deactivate CM @enduml
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@startuml class Verify < modules > { - self - __private: {} .. library .. - logger - db - logic.block - logic.transaction .. modules .. - accounts - blocks - delegates - transactions -- Methods -- + Verify (logger, block, transaction, db) + verifyBlock (block) + processBlock (block, broadcast, cb, saveBlock) + onBind (scope) .. __private .. - checkTransaction (block, transaction, cb) } @enduml
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@startuml left to right direction class Main { {static} +main() } class RunDatastax { +run() } class RunDatastaxNative { +run() } class RunKundera { +run() } class RunAchilles { +run() } class UserDatastax class UserKundera class UserAchilles RunDatastax --> UserDatastax: uses RunKundera --> UserKundera: uses RunAchilles --> UserAchilles: uses Main --> RunDatastax: uses Main --> RunDatastaxNative: uses Main --> RunKundera: uses Main --> RunAchilles: uses @enduml
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@startuml 6_ObjectDiagram title Diagramme d'Objets object Commande { Date Etat Liste Pizza/Quantité Boutique Paiement Type/Etat Client (Agent d'accueil) Prix (Prévoir un algo si offres spéciales) } object Recette { Désignation Liste Ingrédients/Quantité Prix unitaire Temps de préparation moyen Description pour pizzaiolo Description pour client } object Ingredient { Désignation Unité Prix pour unité Alergène Quantité par boutique } object Client { nom/prenom mail (utilisé pour la connection) mot de passe numéro de telephone liste des commandes } @enduml
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@startuml title __MODEL's Class Diagram__\n namespace com.github.barteksc.pdfviewer { namespace model { class com.github.barteksc.pdfviewer.model.LinkTapEvent { - documentX : float - documentY : float - link : Link - mappedLinkRect : RectF - originalX : float - originalY : float + LinkTapEvent() + getDocumentX() + getDocumentY() + getLink() + getMappedLinkRect() + getOriginalX() + getOriginalY() } } } namespace com.github.barteksc.pdfviewer { namespace model { class com.github.barteksc.pdfviewer.model.PagePart { - cacheOrder : int - page : int - pageRelativeBounds : RectF - renderedBitmap : Bitmap - thumbnail : boolean + PagePart() + equals() + getCacheOrder() + getPage() + getPageRelativeBounds() + getRenderedBitmap() + isThumbnail() + setCacheOrder() } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml doc-files/general_design_client.png participant "Controller" as Controller participant "<UDP or TCP>Service" as Service participant "Volt.<Udp or Tcp>Client" as Volt Controller->Service: server() Service->AppSettings: getApplicationKey() Service->MessageEncryptionChannel: create(applicationKey) Service->Volt: channel(route, encryptionChannel) Service->Volt: Expect for routes and stream the service ... @enduml
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@startuml class std::runtime_exception class ChorbRoundDanceException extends std::runtime_exception class InvalidDirectionException extends ChorbRoundDanceException class InvalidCommandException extends ChorbRoundDanceException class NonExistingDancerException extends ChorbRoundDanceException @enduml
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@startuml title __DATABASE's Class Diagram__\n package com.alestrio.isotope { package com.alestrio.isotope.database { enum DB_TYPE { INTEG TEXT NUMERIC SERIAL s } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class Database { # name : String # columns : List<DbColumn> - tableM : TableView<Material> - modifyButton : Button - delButton : Button - duplButton : Button - totalValueButton : Button + setPct() + Database() + setColumns() + getName() + setName() + getColumns() + addColumn() + addDb() - createColumnsFx() + getDatabaseUiElements() } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class DbColumn { - name : String - tc : TableColumn - value : String + tf : TextField + getValue() + setValue() + getName() + setName() + getDbt() + setDbt() ~ DbColumn() + getTableColumn() } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class DbItem { {static} # add() } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class DbItemProperty { - name : String - integerProperty : SimpleIntegerProperty - doubleProperty : SimpleDoubleProperty - simpleStringProperty : SimpleStringProperty - whichProperty : int - DbItemProperty() ~ DbItemProperty() ~ DbItemProperty() ~ DbItemProperty() + getProperty() + getName() } } } package com.alestrio.isotope { package com.alestrio.isotope.database { enum PriceCount_type { CUBICCM SQUARECM UNIT i } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class XmlHandler { - node : String - aldb : ArrayList<Database> + startDocument() + endDocument() + startElement() + getArrayOfDatabases() } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class XmlSettings { - DBList : ArrayList<Database> {static} - handler : XmlHandler {static} + parseFile() } } } Database o-- DB : db Database o-- PriceCount_type : pct DbColumn o-- DB_TYPE : dbt DbItem -up-|> Database XmlHandler -up-|> DefaultHandler XmlHandler o-- Database : db XmlSettings o-- Database : db right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class de.haw.tree.TreeNode { - T data # List<TreeNode<T>> children + T getData() + List<TreeNode<T>> getChildren() + boolean isEmpty() + boolean isLeaf() + void setData(T) + void removeChildren() + void addChild(TreeNode<T>) + TreeNode<T> copy() + String toString() + Iterator<TreeNode<T>> iterator() + boolean equals(Object) + int hashCode() } class de.haw.tree.TreeNodeIterator { - Deque<TreeNode<T>> queue + boolean hasNext() + TreeNode<T> next() + void remove() } de.haw.tree.Iterable <|.. de.haw.tree.TreeNode java.util.Iterator <|.. de.haw.tree.TreeNodeIterator @enduml
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@startuml title __USERDEVELOPMENT's Class Diagram__\n namespace com.example.foodonate { namespace account { namespace userDevelopment { interface com.example.foodonate.account.userDevelopment.UserAPI { {abstract} + getUser() {abstract} + putUser() } } } } namespace com.example.foodonate { namespace account { namespace userDevelopment { class com.example.foodonate.account.userDevelopment.UserBLL { - firstName : String - lastName : String - password : String - phoneNo : String - profilePicture : String - response : Response<UserResponse> + UserBLL() + UserBLL() + UserBLL() + checkGetUser() + checkUpdateProfile() + returnUser() } } } } namespace com.example.foodonate { namespace account { namespace userDevelopment { class com.example.foodonate.account.userDevelopment.UserResponse { - firstName : String - lastName : String - phoneNo : String - profilePicture : String + UserResponse() + getFirstName() + getLastName() + getPhoneNo() + getProfilePicture() + setFirstName() + setLastName() + setPhoneNo() + setProfilePicture() } } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml allowmixing 'https://plantuml.com/class-diagram class Controller{ httpMethod() } class Request collections Requests collections Results class Result class API<< (S,#FF7700) Singleton >>{ Attach*Handler() } class Startup interface IRequestHandler{ TResult ProcessRequest(TRequest) } IRequestHandler --> Result IRequestHandler --> Request Controller <-up- Startup Controller --> API Requests -> Request Results -> Result API -> IRequestHandler @enduml
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@startuml package Facelift { class InterfaceBase { Base C++ class for all generated interfaces } class QMLAdapterBase { Base C++ class for all generated QML frontends } class IPCServiceAdapterBase { Base C++ for class for all generated IPC adapters } } abstract class Interface #88CCDD { C++ abstract class defining the interface ... generated from IDL } abstract class InterfaceImplementationBase #88CCDD { Abstract helper class which contains boilerplate code to help writing concrete interface implementations ... generated from IDL } class InterfaceDummy #88CCDD { generated from IDL } class InterfaceIPCProxy #88CCDD { generated from IDL } class InterfaceQMLAdapter #88CCDD { Implements the interface exposed to the QML engine, to be used by the UI code Turns data from the interface implementation into QML-compatible types ... generated from IDL } class InterfaceImplementation { concrete class implementing the interface } Interface <|-- InterfaceImplementationBase InterfaceImplementationBase <|-- InterfaceImplementation InterfaceImplementationBase <|-- InterfaceDummy InterfaceImplementationBase <|-- InterfaceIPCProxy IPCServiceAdapterBase <|-- InterfaceIPCProxy InterfaceQMLAdapter "provider" --> Interface InterfaceBase <|-- Interface QMLAdapterBase <|-- InterfaceQMLAdapter @enduml note left a note can also be defined on several lines end note
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@startuml Client ..> Invoker class Receiver{ action():void } Client ..> Receiver class ConcreteCommand{ execute():void undo():void } Client ..> ConcreteCommand interface Command{ execute():void undo():void } Invoker o-- Command Command <|.. ConcreteCommand ConcreteCommand o-- Receiver @enduml
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@startuml 'https://plantuml.com/sequence-diagram class Word_Finder{ +{static}readFile: BufferedReader +{static}writeFile: BufferedWriter +{static}oldWord: String +{static}newWord: String +{static} fileLines :ArrayList<String> + main(arg: String[]): void + fileRead(inout inputFile: BufferedReader, fileName: String): ArrayList<String> + fileWriter (inout outputFile: BufferedWriter, sortedString: ArrayList<String> , String fileName): BufferedWriter + createFileName(newFileName: String): String + wordReplacer(fileLines: ArrayList<String> , oldWord: String, newWord String): ArrayList<String> } @enduml
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@startuml hide empty members package social.utils { package utility { class UtilityRuleSet { int calculateUtility(Context context) List<UtilityRule> getTriggeredRules(Context context) } class UtilityRule { String description int modifier int getUtilityModifier(Context context) } } package condition { interface Condition { bool evaluate(Context context) } } } UtilityRuleSet "1" *-- "*" UtilityRule UtilityRule "1" *-- "*" Condition @enduml
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@startuml skinparam roundcorner 20 skinparam monochrome true package "session layer" <<Rectangle>> { class uxrCommunication } interface uxrCommunication { void* instance +virtual bool <b>send_msg_func()</b> = 0 +virtual bool <b>recv_msg_func()</b> = 0 +virtual uint8_t <b>comm_error_func()</b> = 0 uint16_t mtu } package "transport layer" <<Rectangle>> { class uxrUDPTransport } interface uxrUDPTransport { uxrCommunication comm uxrUDPPlatform* platform uint8_t buffer[mtu_size] ---- +bool <b>send_udp_message()</b> override +bool <b>recv_udp_message()</b> override +bool <b>get_udp_error()</b> override .... +bool <b>uxr_init_udp_transport()</b> +bool <b>uxr_close_udp_transport()</b> .... -virtual bool <b>uxr_init_udp_platform()</b> = 0 -virtual bool <b>uxr_close_udp_platform()</b> = 0 -virtual size_t <b>uxr_write_udp_data_platform()</b> = 0 -virtual size_t <b>uxr_read_udp_data_platform()</b> = 0 } package "platform layer" <<Rectangle>> { class "uxrUDPPlatform <<Linux>>" class "uxrUDPPlatform <<Windows>>" } class "uxrUDPPlatform <<Linux>>" { -struct sockaddr remote_addr -struct pollfd poll_fd -bool <b>uxr_init_udp_platform()</b> override -bool <b>uxr_close_udp_platform()</b> override -size_t <b>uxr_write_udp_data_platform()</b> override -size_t <b>uxr_read_udp_data_platform()</b> override } class "uxrUDPPlatform <<Windows>>" { -struct sockaddr remote_addr -WSAPOLLFD pollfd poll_fd -bool <b>uxr_init_udp_platform()</b> override -bool <b>uxr_close_udp_platform()</b> override -size_t <b>uxr_write_udp_data_platform()</b> override -size_t <b>uxr_read_udp_data_platform()</b> override } uxrCommunication <|-- uxrUDPTransport uxrUDPTransport <|-- "uxrUDPPlatform <<Linux>>" uxrUDPTransport <|-- "uxrUDPPlatform <<Windows>>" @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface OrderCustomLineItemQuantityChangedMessage [[OrderCustomLineItemQuantityChangedMessage.svg]] extends OrderMessage { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] customLineItemId: String customLineItemKey: String quantity: Long oldQuantity: Long } interface OrderMessage [[OrderMessage.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] } @enduml
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@startuml class NBNSSpoofer { # <<override>> Protocol : string <<get>> + NBNSSpoofer(controller:IWorkerController, settings:SpooferSettings, socketType:Models.SocketType) # <<override>> GetPacket(data:byte[], ip:byte[]) : IPacket # <<override>> CheckRules(state:SpooferPacket) : bool # <<override>> GetName(state:SpooferPacket) : string - {static} DecodeName(bytes:byte[]) : string } BaseSpoofer <|-- NBNSSpoofer @enduml
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@startuml title __CONTROLLER's Class Diagram__\n namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.ControllerUtil { {static} ~ getErrors() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.MainController { - uploadPath : String + add() + main() + updateMessage() + userMessages() - saveFile() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.OrderApplicationController { - uploadPath : String + Update() + apply() + changeOrderStatus() + editApplication() + getApplication() + getArtistOrders() + getCustomerOrders() + newArtistApplication() + newArtistApplicationForm() + newCustomerApplication() + newCustomerApplicationForm() - saveFile() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.RegistrationController { + addUser() + registration() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.SearchController { + getSettings() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.SettingsController { - passwordEncoder : PasswordEncoder - uploadPath : String + addSite() + changeAvatar() + changeStatus() + deleteSite() + getSettings() + setSettings() - saveFile() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.UserController { + getSettings() + profile() + subscribe() + unsubscribe() + updateSettings() + userEditForm() + userList() + userList() + userSave() ~ getCustomerOrders() ~ getOrders() ~ getSubscriptions() } } } com.kate_chaus.art_orders.controller.MainController o-- com.kate_chaus.art_orders.repos.MessageRepo : messageRepo com.kate_chaus.art_orders.controller.MainController o-- com.kate_chaus.art_orders.repos.OrderRepo : orderRepo com.kate_chaus.art_orders.controller.OrderApplicationController o-- com.kate_chaus.art_orders.repos.OrderApplicationRepo : orderApplicationRepo com.kate_chaus.art_orders.controller.OrderApplicationController o-- com.kate_chaus.art_orders.repos.OrderRepo : orderRepo com.kate_chaus.art_orders.controller.OrderApplicationController o-- com.kate_chaus.art_orders.repos.UserRepo : userRepo com.kate_chaus.art_orders.controller.RegistrationController o-- com.kate_chaus.art_orders.service.UserService : userService com.kate_chaus.art_orders.controller.SearchController o-- com.kate_chaus.art_orders.repos.OrderApplicationRepo : orderApplicationRepo com.kate_chaus.art_orders.controller.SettingsController o-- com.kate_chaus.art_orders.repos.SiteRepo : siteRepo com.kate_chaus.art_orders.controller.SettingsController o-- com.kate_chaus.art_orders.repos.UserRepo : userRepo com.kate_chaus.art_orders.controller.UserController o-- com.kate_chaus.art_orders.repos.OrderRepo : orderRepo com.kate_chaus.art_orders.controller.UserController o-- com.kate_chaus.art_orders.service.UserService : userService right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class Ordinateur_Portable { prix valeur_actuelle } class clavier as "Clavier" { TypeClavier type } class Type { } Azerty --|> Type Qwerty --|> Type class touche as "Touche" class propriétaire as "Proprietaire" Ordinateur_Portable "0..1" --- "1" propriétaire : appartenir Ordinateur_Portable " " --- "1" clavier : possède clavier "1" --- "*" touche clavier " " -- "1" Type @enduml
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@startuml Header Git Workflow: Development-QA-Main with non-deployment target group Adding a feature feature <-- pr_approved: Cut feature branch feature ->o pr_approved: After approval, merge feature pr_approved ->o development: Optionally merge to development for testing end group Promoting a feature pr_approved ->o qa: Merge pr_approved into qa pr_approved ->o main : Merge pr_approved into main hnote over main: Git tag vX.X.X end @enduml
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@startuml !theme plain skinparam classFontSize 10 class "MainActivity" as main { -DrawerLayout drawer -BroadcastReceiver airplaneNagger -void finishCourse() -void setMenuItemWhite(MenuItem item) } class "FirstTimeActivity" as fta { -void moveToNextActivity() #boolean {static} isInCourse(Context ctx) #void {static} beginCourse(Context ctx) #void {static} endCourse(Context ctx) } class "SplashScreenActivity" as splash { -String {static} SPLASH_PREF_STRING #void {static} wasSplashShownBefore(Activity act) #void {static} setSplashShown(Activity act) -void moveToNextActivity() } class "ViewerActivity" as view { +boolean onOptionsItemSelected(MenuItem item) } class "ListFragment" as list { -String {static} LIST_FRAGMENT_TYPE -String {static} LIST_FRAGMENT_TYPE_ARTICLE -String {static} LIST_FRAGMENT_TYPE_EXERCISE } class "ReplFragment" as repl { -Globals globalEnv; -ByteArrayOutputStream stdout; -PrintStream pOStream; -PipedInputStream stdin; -PipedOutputStream stdinWriteStream; -EditText inputBox; -TextView textView; +void close() } class "AddContentFragment" as content class "AddArticleFragment" as addArticle { -EditText articleContent -EditText articleTitle -CheckBox isHardCheckbox } class "AddExerciseFragment" as addExercise { -EditText exerciseInstructions; -EditText exerciseTitle; -EditText exerciseTest; -EditText exerciseTemplate; -CheckBox isHardCheckbox; } class "ExerciseFragment" as exercise { -int id -String test -TextView resultsView -EditText codeView } class "ArticleFragment" as article { -int id +void onDestroyView() } class CreatingArticlesInfoFragment {} class CreatingExercisesInfoFragment {} splash --> fta : Click "Next" button (or instantly if opened before) fta --> main : Click "Join Course" or "Create Course" (or instantly if in a course) fta <-- main : Click "Publish Course" or "Exit Course" in options menu main --> list : Select "Exercises" or "Articles" in drawer list --> view : Click on card (Listing) view --> list : Click on "Back" button view --> article view --> exercise main --> repl : Select "REPL" in drawer main --> content : Select "Add Article or Exercise" in drawer content --> addArticle : Select "Add Article" radio button content --> addExercise : Select "Add Exercise" radio button main --> CreatingArticlesInfoFragment : Select "Get Help - Articles" in drawer main --> CreatingExercisesInfoFragment : Select "Get Help - Exercises" in drawer @enduml
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@startuml abstract class TemplateLesson { + ConductLesson() : void + {abstract} Lecture() : void + {abstract} Test() : void + {abstract} ResultsAnnounce() : void } @enduml
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PlayerWhite PlayerBlack King Queen Rook Knight Bishop Pawn @startuml abstract class Piece { String color bool isValidMove(Coordinate origin, Coordinate destination) } class Board { Cell getCell(Coordinate c) } class Turn { void makeMovement(Player p, Coordinate origin, Coordinate destination) } class Player { String color } Game --> "2" Player Game --> "1" Board : Is played in Game --> Turn : Manages Piece <|-- King Piece <|-- Queen Piece <|-- Rook Piece <|-- Knight Piece <|-- Bishop Piece <|-- Pawn Piece --> Player Piece "0..1" <--> "1" Cell : Is in a Player --> "1" King Player --> "0..1" Queen Player --> "0..2" Rook Player --> "0..2" Knight Player --> "0..2" Bishop Player --> "0..8" Pawn Player ..> Turn : uses Cell ..> Coordinate : Is located by Board o--> "64" Cell : Has a 8x8 Matrix Board ..> Coordinate @enduml
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@startuml package com.adrenalinici.adrenaline.server <<Folder>> { class "GameBootstrapper" class "JsonUtils" class "StartServerDialogController" } package com.adrenalinici.adrenaline.server.controller <<Folder>> { interface "ControllerFlowNode" class "DecoratedAlternativeEffectGun" class "DecoratedBaseEffectGun" class "DecoratedEffect" abstract class "DecoratedGun" class "GameController" interface "GunFactory" class "GunLoader" interface "StatelessControllerFlowNode" } package com.adrenalinici.adrenaline.server.controller.guns <<Folder>> { abstract class "AlternativeEffectGunFactory" abstract class "BaseEffectGunFactory" class "CyberbladeGunFactory" class "ElectroscytheGunFactory" class "FlamethrowerGunFactory" class "FurnaceGunFactory" class "GrenadeLauncherGunFactory" class "HeatseekerGunFactory" class "HellionGunFactory" class "LockRifleGunFactory" class "MachineGunGunFactory" class "PlasmaGunGunFactory" class "PowerGloveGunFactory" class "RailgunGunFactory" class "RocketLauncherGunFactory" class "ShockwaveGunFactory" class "ShotgunGunFactory" class "SledgehammerGunFactory" class "ThorGunFactory" class "TractorBeamGunFactory" class "VortexCannonGunFactory" class "WhisperGunFactory" class "ZX2GunFactory" } package com.adrenalinici.adrenaline.server.controller.nodes <<Folder>> { class "ApplyNewtonFlowNode" class "ApplyTeleporterFlowNode" class "ChooseActionFlowNode" class "ChooseGunFlowNode" class "ChooseMovementFlowNode" class "FirstTurnFlowNode" class "NewTurnFlowNode" class "PickupFlowNode" class "ReloadFlowNode" class "RespawnFlowNode" } package com.adrenalinici.adrenaline.server.controller.nodes.guns <<Folder>> { interface "AlternativeEffectGunFlowState" class "AlternativeEffectGunFlowStateImpl" class "AlternativeGunChooseMovementFlowNode" class "ApplyAlternativeGunFlowNode" class "ApplyBaseGunFlowNode" class "ApplyGrenadeLauncherEffectFlowNode" class "ApplyScopeFlowNode" interface "BaseEffectGunFlowState" class "BaseEffectGunFlowStateImpl" class "BaseGunChooseMovementFlowNode" class "ChooseAlternativeEffectForGunFlowNode" class "ChooseBaseEffectForGunFlowNode" class "ChooseCellToHitFlowNode" class "ChoosePlayersToHitFlowNode" class "ChooseRoomToHitFlowNode" class "GunChooseEnemyMovementFlowNode" interface "GunFlowState" abstract class "GunFlowStateImpl" interface "SkippableGunFlowNode" class "TagbackGrenadeFlowNode" } package com.adrenalinici.adrenaline.server.flow <<Folder>> { interface "FlowContext" interface "FlowNode" interface "FlowOrchestrator" interface "FlowState" interface "StatelessFlowNode" } package com.adrenalinici.adrenaline.server.flow.impl <<Folder>> { abstract class "BaseFlowContext" class "FlowOrchestratorImpl" class "VoidState" } package com.adrenalinici.adrenaline.server.model <<Folder>> { abstract class "BaseDashboardCell" class "CardDeck" class "Dashboard" interface "DashboardCell" class "PickupDashboardCell" class "PlayerDashboard" class "RespawnDashboardCell" } package com.adrenalinici.adrenaline.server.network <<Folder>> { interface "MessageHandler" class "ServerContext" class "ServerMessageRouter" abstract class "ServerNetworkAdapter" } package com.adrenalinici.adrenaline.server.network.handlers <<Folder>> { class "ChosenMatchMessageHandler" class "ConnectedPlayerMessageHandler" class "DisconnectedPlayerMessageHandler" class "HandlerUtils" class "NewMatchMessageHandler" class "ViewEventMessageHandler" } package com.adrenalinici.adrenaline.server.network.rmi <<Folder>> { class "SenderRunnable" } package com.adrenalinici.adrenaline.server.network.socket <<Folder>> { abstract class "BaseSocketRunnable" class "SocketEventLoopRunnable" } abstract class "AlternativeEffectGunFactory" { getDecoratedGun(String, ObjectNode) : DecoratedAlternativeEffectGun getDecoratedGun(String, ObjectNode) : DecoratedGun getModelGun(String, ObjectNode) : Gun getModelGun(String, ObjectNode) : AlternativeEffectGun } interface "AlternativeEffectGunFlowState" { getChosenGun() : DecoratedGun resolvePhaseConfiguration(String) : ObjectNode setChosenEffect(DecoratedEffect, boolean) : AlternativeEffectGunFlowState } class "AlternativeEffectGunFlowStateImpl" { firstEffect : Boolean chosenEffect : DecoratedEffect getChosenGun() : DecoratedGun resolvePhaseConfiguration(String) : ObjectNode setChosenEffect(DecoratedEffect, boolean) : AlternativeEffectGunFlowState } class "AlternativeGunChooseMovementFlowNode" { handleEvent(ViewEvent, AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) } class "ApplyAlternativeGunFlowNode" { nodeId : String consumer : TriConsumer<AlternativeEffectGunFlowState, GameModel, ControllerFlowContext> handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ApplyBaseGunFlowNode" { nodeId : String consumer : TriConsumer<BaseEffectGunFlowState, GameModel, ControllerFlowContext> handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ApplyGrenadeLauncherEffectFlowNode" { beenHere : boolean handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) } class "ApplyNewtonFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(VoidState, GameView, GameModel, ControllerFlowContext) } class "ApplyScopeFlowNode" { handleEvent(ViewEvent, GunFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(GunFlowState, GameView, GameModel, ControllerFlowContext) } class "ApplyTeleporterFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(VoidState, GameView, GameModel, ControllerFlowContext) } abstract class "BaseDashboardCell" { playersInCell : List<PlayerColor> northDashboardCellBoundType : DashboardCellBoundType southDashboardCellBoundType : DashboardCellBoundType eastDashboardCellBoundType : DashboardCellBoundType westDashboardCellBoundType : DashboardCellBoundType cellColor : CellColor line : int cell : int dashboard : Dashboard addPlayer(PlayerColor) removePlayer(PlayerColor) } abstract class "BaseEffectGunFactory" { getDecoratedGun(String, ObjectNode) : DecoratedBaseEffectGun getDecoratedGun(String, ObjectNode) : DecoratedGun getModelGun(String, ObjectNode) : Gun getModelGun(String, ObjectNode) : BaseEffectGun } interface "BaseEffectGunFlowState" { getChosenGun() : DecoratedGun resolvePhaseConfiguration(String) : ObjectNode setActivatedFirstExtraEffect(boolean) : BaseEffectGunFlowState setActivatedSecondExtraEffect(boolean) : BaseEffectGunFlowState } class "BaseEffectGunFlowStateImpl" { activatedFirstExtraEffect : boolean activatedSecondExtraEffect : boolean getChosenGun() : DecoratedGun resolvePhaseConfiguration(String) : ObjectNode setActivatedFirstExtraEffect(boolean) : BaseEffectGunFlowState setActivatedSecondExtraEffect(boolean) : BaseEffectGunFlowState } abstract class "BaseFlowContext" { actualNode : FlowNode actualState : FlowState actualPhaseId : String phasesQueue : List<String> orchestrator : FlowOrchestrator additionalNodesToExecuteAlways : List<String> actualIndex : int actualFlowNode() : FlowNode actualNode() : FlowNode actualPhase() : String addPhases(String[]) addPhasesToEnd(String[]) end(GameView) handleEvent(ViewEvent, GameView) jump(String, GameView, FlowState) nextPhase(GameView, FlowState) replayNode(GameView) replayPhase(GameView) } class "BaseGunChooseMovementFlowNode" { distance : int handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, GunChooseMovementFlowState, GameView, GameModel, ControllerFlowContext) id() : String mapState(FlowState) : GunChooseMovementFlowState mapState(FlowState) : FlowState onJump(FlowState, GameView, GameModel, FlowContext) onJump(GunChooseMovementFlowState, GameView, GameModel, ControllerFlowContext) } abstract class "BaseSocketRunnable" { connectedClients : Map<Socket, String> } class "CardDeck" { deck : List<T> addCard(T) size() : int } class "ChooseActionFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(VoidState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ChooseAlternativeEffectForGunFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ChooseBaseEffectForGunFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ChooseCellToHitFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, GunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(GunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ChooseGunFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(VoidState, GameView, GameModel, ControllerFlowContext) } class "ChooseMovementFlowNode" { distance : int handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(VoidState, GameView, GameModel, ControllerFlowContext) } class "ChoosePlayersToHitFlowNode" { handleEvent(ViewEvent, GunFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String onJump(GunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ChooseRoomToHitFlowNode" { handleEvent(ViewEvent, GunFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(GunFlowState, GameView, GameModel, ControllerFlowContext) } class "ChosenMatchMessageHandler" { handleMessage(ChosenMatchMessage, String, ServerContext) handleMessage(InboxMessage, String, ServerContext) } class "ConnectedPlayerMessageHandler" { handleMessage(ConnectedPlayerMessage, String, ServerContext) handleMessage(InboxMessage, String, ServerContext) } interface "ControllerFlowNode" class "CyberbladeGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "Dashboard" { dashboardCells : DashboardCell[][] dashboardChoice : DashboardChoice calculateCardinalDirection(Position, Position) : CardinalDirection calculateDistance(Position, Position) : int calculateIfVisible(Position, Position) : boolean calculateMovements(Position, int) : List<Position> calculateMovementsInOneDirection(Position, int) : List<Position> cells() : int getDashboardCell(Position) : DashboardCell light() : LightDashboard lines() : int stream() : Stream<DashboardCell> } interface "DashboardCell" { addPlayer(PlayerColor) hasEastDashboardCell() : boolean hasEastWall() : boolean hasNorthDashboardCell() : boolean hasNorthWall() : boolean hasSouthDashboardCell() : boolean hasSouthWall() : boolean hasWestDashboardCell() : boolean hasWestWall() : boolean light() : LightDashboardCell removePlayer(PlayerColor) visit(Consumer<RespawnDashboardCell>, Consumer<PickupDashboardCell>) } class "DecoratedAlternativeEffectGun" { firstEffect : DecoratedEffect secondEffect : DecoratedEffect get() : AlternativeEffectGun get() : Gun } class "DecoratedBaseEffectGun" { baseEffect : DecoratedEffect firstExtraEffect : DecoratedEffect secondExtraEffect : DecoratedEffect get() : BaseEffectGun get() : Gun hasFirstExtraEffect() : boolean hasSecondExtraEffect() : boolean } class "DecoratedEffect" { effect : Effect additionalPhases : List<String> requiredAmmos : List<AmmoColor> get() : Effect } abstract class "DecoratedGun" { gun : Gun phases : List<String> get() : Gun visit(Consumer<AlternativeEffectGun>, Consumer<BaseEffectGun>) } class "DisconnectedPlayerMessageHandler" { handleMessage(DisconnectedPlayerMessage, String, ServerContext) handleMessage(InboxMessage, String, ServerContext) } class "ElectroscytheGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "FirstTurnFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(VoidState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "FlamethrowerGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } interface "FlowContext" { actualFlowNode() : FlowNode actualNode() : FlowNode actualPhase() : String addPhases(String[]) addPhasesToEnd(String[]) end(GameView) handleEvent(ViewEvent, GameView) jump(String, GameView, FlowState) nextPhase(GameView, FlowState) nextPhase(GameView) replayNode(GameView) replayPhase(GameView) } interface "FlowNode" { handleEvent(ViewEvent, S, GameView, GameModel, C) id() : String mapState(FlowState) : S onJump(S, GameView, GameModel, C) skip(S, C) : boolean } interface "FlowOrchestrator" { handleEvent(ViewEvent, GameView) onEnd(GameView) resolveNode(String) : FlowNode startNewFlow(GameView, T) } class "FlowOrchestratorImpl" { nodes : Map<String, ? extends com.adrenalinici.adrenaline.server.flow.FlowNode> actualContext : T model : GameModel onEndCallback : Consumer<GameView> handleEvent(ViewEvent, GameView) onEnd(GameView) resolveNode(String) : FlowNode startNewFlow(GameView, T) } interface "FlowState" class "FurnaceGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "GameBootstrapper" { inbox : BlockingQueue<InboxEntry> outboxRmi : BlockingQueue<OutboxEntry> outboxSocket : BlockingQueue<OutboxEntry> rmiNetworkAdapter : ServerNetworkAdapter socketNetworkAdapter : ServerNetworkAdapter serverMessageRouter : ServerMessageRouter serverMessageRouterThread : Thread rmiPort : int socketPort : int turnTimerSeconds : long start() stop() } class "GameController" { gameModel : GameModel flowOrchestrator : FlowOrchestrator<ControllerFlowContext> firstTurn : boolean onEvent(Object) onEvent(DecoratedEvent<ViewEvent, GameView>) startMatch(GameView) } class "GrenadeLauncherGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "GunChooseEnemyMovementFlowNode" { distance : int handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, GunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(GunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } interface "GunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> getDecoratedGun(String, ObjectNode) : DecoratedGun getModelGun(String, ObjectNode) : Gun } interface "GunFlowState" { applyHitAndMarkPlayers(GameModel, ControllerFlowContext) hitPlayer(PlayerColor, int) markPlayer(PlayerColor, int) resolvePhaseConfiguration(String) : ObjectNode } abstract class "GunFlowStateImpl" { chosenGun : DecoratedGun chosenCellsToHit : List<Position> chosenPlayersToHit : List<PlayerColor> hitPlayers : Map<PlayerColor, Integer> markPlayers : Map<PlayerColor, Integer> applyHitAndMarkPlayers(GameModel, ControllerFlowContext) hitPlayer(PlayerColor, int) markPlayer(PlayerColor, int) } class "GunLoader" { factories : List<GunFactory> guns : Map<String, Gun> decoratedGuns : Map<String, DecoratedGun> nodes : Map<String, List<ControllerFlowNode>> getAdditionalNodes(String) : List<ControllerFlowNode> getDecoratedGun(String) : DecoratedGun getModelGun(String) : Gun } class "HandlerUtils" class "HeatseekerGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "HellionGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "JsonUtils" class "LockRifleGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "MachineGunGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } interface "MessageHandler" { handleMessage(T, String, ServerContext) } class "NewMatchMessageHandler" { turnTimerSeconds : long handleMessage(NewMatchMessage, String, ServerContext) handleMessage(InboxMessage, String, ServerContext) } class "NewTurnFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(VoidState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "PickupDashboardCell" { ammoCard : AmmoCard light() : LightDashboardCell removeAmmoCard() setAmmoCard(AmmoCard) visit(Consumer<RespawnDashboardCell>, Consumer<PickupDashboardCell>) } class "PickupFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(VoidState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "PlasmaGunGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "PlayerDashboard" { player : PlayerColor ammos : List<AmmoColor> damages : List<PlayerColor> marks : List<PlayerColor> guns : HashMap<String, Boolean> powerUpCards : List<PowerUpCard> skullsNumber : int points : int flipped : boolean addAmmo(AmmoColor) addDamages(List<PlayerColor>) addGun(String) addMarks(List<PlayerColor>) addPoints(int) addPowerUpCard(PowerUpCard) : boolean hasVenomGrenade() : boolean incrementSkullsNumber() light() : LightPlayerDashboard reloadGun(String) removeAllDamages() removeAmmos(List<AmmoColor>) removeAmmosIncludingPowerups(List<AmmoColor>) : List<PowerUpCard> removeGun(String) removeMarks(List<PlayerColor>) removePowerUpCard(PowerUpCard) : boolean setFlipped(boolean) : PlayerDashboard unloadGun(String) } class "PowerGloveGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "RailgunGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "ReloadFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(VoidState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "RespawnDashboardCell" { availableGuns : Set<String> addAvailableGun(String) light() : LightDashboardCell removeAvailableGun(String) visit(Consumer<RespawnDashboardCell>, Consumer<PickupDashboardCell>) } class "RespawnFlowNode" { handleEvent(ViewEvent, RespawnFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String mapState(FlowState) : RespawnFlowState mapState(FlowState) : FlowState onJump(FlowState, GameView, GameModel, FlowContext) onJump(RespawnFlowState, GameView, GameModel, ControllerFlowContext) } class "RocketLauncherGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "SenderRunnable" { connectedClients : Map<String, GameRmiClient> viewOutbox : BlockingQueue<OutboxEntry> run() } class "ServerContext" { inbox : BlockingQueue<InboxEntry> outboxRmi : BlockingQueue<OutboxEntry> outboxSocket : BlockingQueue<OutboxEntry> playerMatchMap : Map<String, String> matchesMap : Map<String, RemoteView> matchesControllersMap : Map<String, GameController> addConnectionToMatch(String, String) addMatch(RemoteView, GameController) broadcastToMatch(String, OutboxMessage) enqueueInboxMessage(String, InboxMessage) getConnectionMatch(String) : RemoteView onDisconnection(String) removeMatch(String) send(String, OutboxMessage) } class "ServerMessageRouter" { inbox : BlockingQueue<InboxEntry> context : ServerContext handlers : Map<Class<? extends com.adrenalinici.adrenaline.common.network.inbox.InboxMessage>, MessageHandler> run() withHandler(Class<? extends com.adrenalinici.adrenaline.common.network.inbox.InboxMessage>, Function<ServerContext, MessageHandler>) : ServerMessageRouter withHandler(Class<? extends com.adrenalinici.adrenaline.common.network.inbox.InboxMessage>, MessageHandler) : ServerMessageRouter } abstract class "ServerNetworkAdapter" { viewInbox : BlockingQueue<InboxEntry> viewOutbox : BlockingQueue<OutboxEntry> start() stop() } class "ShockwaveGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "ShotgunGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } interface "SkippableGunFlowNode" { skip(T, ControllerFlowContext) : boolean skip(FlowState, FlowContext) : boolean } class "SledgehammerGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "SocketEventLoopRunnable" { viewOutbox : BlockingQueue<OutboxEntry> viewInbox : BlockingQueue<InboxEntry> remainingWrites : Map<String, Queue<ByteBuffer>> remainingReads : Map<String, ByteBuffer> selector : Selector connectedClients : Map<Socket, String> lastKeepAlive : Map<String, Long> run() } class "StartServerDialogController" { rmiPortTextField : TextField socketPortTextField : TextField turnTimeoutTextField : TextField startMatchButton : Button initialize() onStartMatchClicked(MouseEvent) showErrorAlert() } interface "StatelessControllerFlowNode" interface "StatelessFlowNode" { mapState(FlowState) : VoidState mapState(FlowState) : FlowState } class "TagbackGrenadeFlowNode" { handleEvent(ViewEvent, TagbackGrenadeFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String mapState(FlowState) : FlowState mapState(FlowState) : TagbackGrenadeFlowState onJump(TagbackGrenadeFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ThorGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "TractorBeamGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "ViewEventMessageHandler" { handleMessage(InboxMessage, String, ServerContext) handleMessage(ViewEventMessage, String, ServerContext) } class "VoidState" class "VortexCannonGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "WhisperGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "ZX2GunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } "AlternativeEffectGunFactory" --> "DecoratedAlternativeEffectGun" : use "AlternativeEffectGunFactory" --> "DecoratedGun" : use "AlternativeEffectGunFactory" <|-- "ElectroscytheGunFactory" "AlternativeEffectGunFactory" <|-- "FlamethrowerGunFactory" "AlternativeEffectGunFactory" <|-- "FurnaceGunFactory" "AlternativeEffectGunFactory" <|-- "HellionGunFactory" "AlternativeEffectGunFactory" <|-- "PowerGloveGunFactory" "AlternativeEffectGunFactory" <|-- "RailgunGunFactory" "AlternativeEffectGunFactory" <|-- "ShockwaveGunFactory" "AlternativeEffectGunFactory" <|-- "ShotgunGunFactory" "AlternativeEffectGunFactory" <|-- "SledgehammerGunFactory" "AlternativeEffectGunFactory" <|-- "TractorBeamGunFactory" "AlternativeEffectGunFactory" <|-- "ZX2GunFactory" "AlternativeEffectGunFlowState" <-> "AlternativeEffectGunFlowStateImpl" "AlternativeEffectGunFlowState" --> "DecoratedEffect" : use "AlternativeEffectGunFlowState" --> "DecoratedGun" : use "AlternativeEffectGunFlowStateImpl" --> "DecoratedEffect" : chosenEffect "AlternativeEffectGunFlowStateImpl" --> "DecoratedGun" : use "AlternativeGunChooseMovementFlowNode" --> "AlternativeEffectGunFlowState" : use "AlternativeGunChooseMovementFlowNode" --> "FlowContext" : use "AlternativeGunChooseMovementFlowNode" --> "FlowState" : use "ApplyAlternativeGunFlowNode" --> "AlternativeEffectGunFlowState" : consumer "ApplyAlternativeGunFlowNode" --> "FlowContext" : use "ApplyAlternativeGunFlowNode" --> "FlowState" : use "ApplyBaseGunFlowNode" --> "BaseEffectGunFlowState" : consumer "ApplyBaseGunFlowNode" --> "FlowContext" : use "ApplyBaseGunFlowNode" --> "FlowState" : use "ApplyGrenadeLauncherEffectFlowNode" --> "BaseEffectGunFlowState" : use "ApplyGrenadeLauncherEffectFlowNode" --> "FlowContext" : use "ApplyGrenadeLauncherEffectFlowNode" --> "FlowState" : use "ApplyNewtonFlowNode" --> "FlowContext" : use "ApplyNewtonFlowNode" --> "FlowState" : use "ApplyNewtonFlowNode" --> "VoidState" : use "ApplyScopeFlowNode" --> "FlowContext" : use "ApplyScopeFlowNode" --> "FlowState" : use "ApplyScopeFlowNode" --> "GunFlowState" : use "ApplyTeleporterFlowNode" --> "FlowContext" : use "ApplyTeleporterFlowNode" --> "FlowState" : use "ApplyTeleporterFlowNode" --> "VoidState" : use "BaseDashboardCell" --> "Dashboard" : dashboard "BaseDashboardCell" <|-- "PickupDashboardCell" "BaseDashboardCell" <|-- "RespawnDashboardCell" "BaseEffectGunFactory" <|-- "CyberbladeGunFactory" "BaseEffectGunFactory" --> "DecoratedBaseEffectGun" : use "BaseEffectGunFactory" --> "DecoratedGun" : use "BaseEffectGunFactory" <|-- "GrenadeLauncherGunFactory" "BaseEffectGunFactory" <|-- "HeatseekerGunFactory" "BaseEffectGunFactory" <|-- "LockRifleGunFactory" "BaseEffectGunFactory" <|-- "MachineGunGunFactory" "BaseEffectGunFactory" <|-- "PlasmaGunGunFactory" "BaseEffectGunFactory" <|-- "RocketLauncherGunFactory" "BaseEffectGunFactory" <|-- "ThorGunFactory" "BaseEffectGunFactory" <|-- "VortexCannonGunFactory" "BaseEffectGunFactory" <|-- "WhisperGunFactory" "BaseEffectGunFlowState" <-> "BaseEffectGunFlowStateImpl" "BaseEffectGunFlowState" --> "DecoratedGun" : use "BaseEffectGunFlowStateImpl" --> "DecoratedGun" : use "BaseFlowContext" --> "FlowNode" : actualNode "BaseFlowContext" --> "FlowOrchestrator" : orchestrator "BaseFlowContext" --> "FlowState" : actualState "BaseGunChooseMovementFlowNode" --> "FlowContext" : use "BaseGunChooseMovementFlowNode" --> "FlowState" : use "ChooseActionFlowNode" --> "FlowContext" : use "ChooseActionFlowNode" --> "FlowState" : use "ChooseActionFlowNode" --> "VoidState" : use "ChooseAlternativeEffectForGunFlowNode" --> "AlternativeEffectGunFlowState" : use "ChooseAlternativeEffectForGunFlowNode" --> "FlowContext" : use "ChooseAlternativeEffectForGunFlowNode" --> "FlowState" : use "ChooseBaseEffectForGunFlowNode" --> "BaseEffectGunFlowState" : use "ChooseBaseEffectForGunFlowNode" --> "FlowContext" : use "ChooseBaseEffectForGunFlowNode" --> "FlowState" : use "ChooseCellToHitFlowNode" --> "FlowContext" : use "ChooseCellToHitFlowNode" --> "FlowState" : use "ChooseCellToHitFlowNode" --> "GunFlowState" : use "ChooseGunFlowNode" --> "FlowContext" : use "ChooseGunFlowNode" --> "FlowState" : use "ChooseGunFlowNode" --> "VoidState" : use "ChooseMovementFlowNode" --> "FlowContext" : use "ChooseMovementFlowNode" --> "FlowState" : use "ChooseMovementFlowNode" --> "VoidState" : use "ChoosePlayersToHitFlowNode" --> "FlowContext" : use "ChoosePlayersToHitFlowNode" --> "FlowState" : use "ChoosePlayersToHitFlowNode" --> "GunFlowState" : use "ChooseRoomToHitFlowNode" --> "FlowContext" : use "ChooseRoomToHitFlowNode" --> "FlowState" : use "ChooseRoomToHitFlowNode" --> "GunFlowState" : use "ChosenMatchMessageHandler" --> "ServerContext" : use "ConnectedPlayerMessageHandler" --> "ServerContext" : use "ControllerFlowNode" <|-- "AlternativeGunChooseMovementFlowNode" "ControllerFlowNode" <|-- "ApplyAlternativeGunFlowNode" "ControllerFlowNode" <|-- "ApplyBaseGunFlowNode" "ControllerFlowNode" <|-- "ApplyGrenadeLauncherEffectFlowNode" "ControllerFlowNode" <|-- "ApplyScopeFlowNode" "ControllerFlowNode" <|-- "BaseGunChooseMovementFlowNode" "ControllerFlowNode" <|-- "ChooseAlternativeEffectForGunFlowNode" "ControllerFlowNode" <|-- "ChooseBaseEffectForGunFlowNode" "ControllerFlowNode" <|-- "ChooseCellToHitFlowNode" "ControllerFlowNode" <|-- "ChoosePlayersToHitFlowNode" "ControllerFlowNode" <|-- "ChooseRoomToHitFlowNode" "ControllerFlowNode" <|-- "GunChooseEnemyMovementFlowNode" "ControllerFlowNode" <|-- "RespawnFlowNode" "ControllerFlowNode" <|-- "SkippableGunFlowNode" "ControllerFlowNode" <|-- "TagbackGrenadeFlowNode" "CyberbladeGunFactory" --> "*" "ControllerFlowNode" : use "DashboardCell" <|-- "BaseDashboardCell" "DashboardCell" <|-- "PickupDashboardCell" "DashboardCell" --> "PickupDashboardCell" : use "DashboardCell" --> "RespawnDashboardCell" : use "DashboardCell" <|-- "RespawnDashboardCell" "Dashboard" --> "DashboardCell" : use "DecoratedAlternativeEffectGun" --> "DecoratedEffect" : firstEffect/secondEffect "DecoratedBaseEffectGun" --> "DecoratedEffect" : baseEffect/firstExtraEffect/secondExtraEffect "DecoratedGun" <|-- "DecoratedAlternativeEffectGun" "DecoratedGun" <|-- "DecoratedBaseEffectGun" "DisconnectedPlayerMessageHandler" --> "ServerContext" : use "ElectroscytheGunFactory" --> "*" "ControllerFlowNode" : use "FirstTurnFlowNode" --> "FlowContext" : use "FirstTurnFlowNode" --> "FlowState" : use "FirstTurnFlowNode" --> "VoidState" : use "FlamethrowerGunFactory" --> "*" "ControllerFlowNode" : use "FlowContext" <|-- "BaseFlowContext" "FlowContext" <-> "FlowNode" : use "FlowContext" --> "FlowState" : use "FlowNode" <|-- "AlternativeGunChooseMovementFlowNode" "FlowNode" <|-- "ApplyAlternativeGunFlowNode" "FlowNode" <|-- "ApplyBaseGunFlowNode" "FlowNode" <|-- "ApplyGrenadeLauncherEffectFlowNode" "FlowNode" <|-- "ApplyNewtonFlowNode" "FlowNode" <|-- "ApplyScopeFlowNode" "FlowNode" <|-- "ApplyTeleporterFlowNode" "FlowNode" <|-- "BaseGunChooseMovementFlowNode" "FlowNode" <|-- "ChooseActionFlowNode" "FlowNode" <|-- "ChooseAlternativeEffectForGunFlowNode" "FlowNode" <|-- "ChooseBaseEffectForGunFlowNode" "FlowNode" <|-- "ChooseCellToHitFlowNode" "FlowNode" <|-- "ChooseGunFlowNode" "FlowNode" <|-- "ChooseMovementFlowNode" "FlowNode" <|-- "ChoosePlayersToHitFlowNode" "FlowNode" <|-- "ChooseRoomToHitFlowNode" "FlowNode" <|-- "ControllerFlowNode" "FlowNode" <|-- "FirstTurnFlowNode" "FlowNode" --> "FlowState" : use "FlowNode" <|-- "GunChooseEnemyMovementFlowNode" "FlowNode" <|-- "NewTurnFlowNode" "FlowNode" <|-- "PickupFlowNode" "FlowNode" <|-- "ReloadFlowNode" "FlowNode" <|-- "RespawnFlowNode" "FlowNode" <|-- "SkippableGunFlowNode" "FlowNode" <|-- "StatelessControllerFlowNode" "FlowNode" <|-- "StatelessFlowNode" "FlowNode" <|-- "TagbackGrenadeFlowNode" "FlowOrchestrator" --> "FlowContext" : use "FlowOrchestrator" --> "FlowNode" : use "FlowOrchestrator" <|-- "FlowOrchestratorImpl" "FlowOrchestratorImpl" --> "FlowContext" : actualContext "FlowOrchestratorImpl" --> "FlowNode" : use "FlowState" <|-- "AlternativeEffectGunFlowState" "FlowState" <|-- "AlternativeEffectGunFlowStateImpl" "FlowState" <|-- "BaseEffectGunFlowState" "FlowState" <|-- "BaseEffectGunFlowStateImpl" "FlowState" <|-- "GunFlowState" "FlowState" <|-- "GunFlowStateImpl" "FlowState" <|-- "VoidState" "FurnaceGunFactory" --> "*" "ControllerFlowNode" : use "GameBootstrapper" --> "ServerMessageRouter" : serverMessageRouter "GameBootstrapper" --> "ServerNetworkAdapter" : rmiNetworkAdapter/socketNetworkAdapter "GameController" --> "FlowOrchestrator" : flowOrchestrator "GrenadeLauncherGunFactory" --> "*" "ControllerFlowNode" : use "GunChooseEnemyMovementFlowNode" --> "FlowContext" : use "GunChooseEnemyMovementFlowNode" --> "FlowState" : use "GunChooseEnemyMovementFlowNode" --> "GunFlowState" : use "GunFactory" <|-- "AlternativeEffectGunFactory" "GunFactory" <|-- "BaseEffectGunFactory" "GunFactory" --> "*" "ControllerFlowNode" : use "GunFactory" <|-- "CyberbladeGunFactory" "GunFactory" --> "DecoratedGun" : use "GunFactory" <|-- "ElectroscytheGunFactory" "GunFactory" <|-- "FlamethrowerGunFactory" "GunFactory" <|-- "FurnaceGunFactory" "GunFactory" <|-- "GrenadeLauncherGunFactory" "GunFactory" <|-- "HeatseekerGunFactory" "GunFactory" <|-- "HellionGunFactory" "GunFactory" <|-- "LockRifleGunFactory" "GunFactory" <|-- "MachineGunGunFactory" "GunFactory" <|-- "PlasmaGunGunFactory" "GunFactory" <|-- "PowerGloveGunFactory" "GunFactory" <|-- "RailgunGunFactory" "GunFactory" <|-- "RocketLauncherGunFactory" "GunFactory" <|-- "ShockwaveGunFactory" "GunFactory" <|-- "ShotgunGunFactory" "GunFactory" <|-- "SledgehammerGunFactory" "GunFactory" <|-- "ThorGunFactory" "GunFactory" <|-- "TractorBeamGunFactory" "GunFactory" <|-- "VortexCannonGunFactory" "GunFactory" <|-- "WhisperGunFactory" "GunFactory" <|-- "ZX2GunFactory" "GunFlowState" <|-- "AlternativeEffectGunFlowState" "GunFlowState" <|-- "AlternativeEffectGunFlowStateImpl" "GunFlowState" <|-- "BaseEffectGunFlowState" "GunFlowState" <|-- "BaseEffectGunFlowStateImpl" "GunFlowState" <|-- "GunFlowStateImpl" "GunFlowStateImpl" <|-- "AlternativeEffectGunFlowStateImpl" "GunFlowStateImpl" <|-- "BaseEffectGunFlowStateImpl" "GunFlowStateImpl" --> "DecoratedGun" : chosenGun "GunLoader" --> "*" "ControllerFlowNode" : use "GunLoader" --> "DecoratedGun" : decoratedGuns "GunLoader" --> "*" "GunFactory" : factories "HeatseekerGunFactory" --> "*" "ControllerFlowNode" : use "HellionGunFactory" --> "*" "ControllerFlowNode" : use "LockRifleGunFactory" --> "*" "ControllerFlowNode" : use "MachineGunGunFactory" --> "*" "ControllerFlowNode" : use "MessageHandler" <|-- "ChosenMatchMessageHandler" "MessageHandler" <|-- "ConnectedPlayerMessageHandler" "MessageHandler" <|-- "DisconnectedPlayerMessageHandler" "MessageHandler" <|-- "NewMatchMessageHandler" "MessageHandler" --> "ServerContext" : use "MessageHandler" <|-- "ViewEventMessageHandler" "NewMatchMessageHandler" --> "ServerContext" : use "NewTurnFlowNode" --> "FlowContext" : use "NewTurnFlowNode" --> "FlowState" : use "NewTurnFlowNode" --> "VoidState" : use "PickupDashboardCell" <-> "RespawnDashboardCell" : use "PickupFlowNode" --> "FlowContext" : use "PickupFlowNode" --> "FlowState" : use "PickupFlowNode" --> "VoidState" : use "PlasmaGunGunFactory" --> "*" "ControllerFlowNode" : use "PowerGloveGunFactory" --> "*" "ControllerFlowNode" : use "RailgunGunFactory" --> "*" "ControllerFlowNode" : use "ReloadFlowNode" --> "FlowContext" : use "ReloadFlowNode" --> "FlowState" : use "ReloadFlowNode" --> "VoidState" : use "RespawnFlowNode" --> "FlowContext" : use "RespawnFlowNode" --> "FlowState" : use "RocketLauncherGunFactory" --> "*" "ControllerFlowNode" : use "ServerContext" --> "GameController" : matchesControllersMap "ServerMessageRouter" --> "MessageHandler" : handlers "ServerMessageRouter" --> "ServerContext" : context "ShockwaveGunFactory" --> "*" "ControllerFlowNode" : use "ShotgunGunFactory" --> "*" "ControllerFlowNode" : use "SkippableGunFlowNode" <|-- "AlternativeGunChooseMovementFlowNode" "SkippableGunFlowNode" <|-- "BaseGunChooseMovementFlowNode" "SkippableGunFlowNode" --> "FlowContext" : use "SkippableGunFlowNode" --> "FlowState" : use "SkippableGunFlowNode" <|-- "GunChooseEnemyMovementFlowNode" "SkippableGunFlowNode" --> "GunFlowState" : use "SledgehammerGunFactory" --> "*" "ControllerFlowNode" : use "StatelessControllerFlowNode" <|-- "ApplyNewtonFlowNode" "StatelessControllerFlowNode" <|-- "ApplyTeleporterFlowNode" "StatelessControllerFlowNode" <|-- "ChooseActionFlowNode" "StatelessControllerFlowNode" <|-- "ChooseGunFlowNode" "StatelessControllerFlowNode" <|-- "ChooseMovementFlowNode" "StatelessControllerFlowNode" <|-- "FirstTurnFlowNode" "StatelessControllerFlowNode" <|-- "NewTurnFlowNode" "StatelessControllerFlowNode" <|-- "PickupFlowNode" "StatelessControllerFlowNode" <|-- "ReloadFlowNode" "StatelessFlowNode" <|-- "ApplyNewtonFlowNode" "StatelessFlowNode" <|-- "ApplyTeleporterFlowNode" "StatelessFlowNode" <|-- "ChooseActionFlowNode" "StatelessFlowNode" <|-- "ChooseGunFlowNode" "StatelessFlowNode" <|-- "ChooseMovementFlowNode" "StatelessFlowNode" <|-- "FirstTurnFlowNode" "StatelessFlowNode" --> "FlowState" : use "StatelessFlowNode" <|-- "NewTurnFlowNode" "StatelessFlowNode" <|-- "PickupFlowNode" "StatelessFlowNode" <|-- "ReloadFlowNode" "StatelessFlowNode" <|-- "StatelessControllerFlowNode" "StatelessFlowNode" --> "VoidState" : use "TagbackGrenadeFlowNode" --> "FlowContext" : use "TagbackGrenadeFlowNode" --> "FlowState" : use "ThorGunFactory" --> "*" "ControllerFlowNode" : use "TractorBeamGunFactory" --> "*" "ControllerFlowNode" : use "ViewEventMessageHandler" --> "ServerContext" : use "VortexCannonGunFactory" --> "*" "ControllerFlowNode" : use "WhisperGunFactory" --> "*" "ControllerFlowNode" : use "ZX2GunFactory" --> "*" "ControllerFlowNode" : use @enduml
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@startuml PublishAppService participant HMIProvider participant Core HMIProvider -> Core: AppService.PublishAppService\n(MEDIA, "HMI Media Service") Core ->> HMIProvider : BasicCommunication.OnSystemCapabilityUpdated\n(APP_SERVICES, PUBLISHED) Core --> HMIProvider: AppService.PublishAppService Response\n(serviceId: "service1") @enduml
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@startuml abstract class checkrbl.CheckResource annotation java.lang.Override class checkrbl.CheckRBL class checkrbl.CheckSpameatingmonkey class checkrbl.CheckSpamhaus class checkrbl.Provider enum checkrbl.CheckType interface checkrbl.CallbackAction checkrbl.CheckRBL --|> checkrbl.CallbackAction checkrbl.CheckSpameatingmonkey --|> checkrbl.CheckResource checkrbl.CheckSpameatingmonkey ..> java.lang.Override checkrbl.CheckSpameatingmonkey ..> java.net.InetAddress checkrbl.CheckSpameatingmonkey ..> java.net.UnknownHostException checkrbl.CheckSpamhaus --|> checkrbl.CheckResource checkrbl.CheckSpamhaus ..> java.lang.Override checkrbl.CheckSpamhaus ..> java.net.InetAddress checkrbl.CheckSpamhaus ..> java.net.UnknownHostException checkrbl.CheckSpamhaus ..> java.util.Collections checkrbl.CheckSpamhaus ..> java.util.HashMap checkrbl.CheckSpamhaus ..> java.util.Map @enduml
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@startuml hide footbox title SpaceShip exitHiding when used space actor Tester as Tester participant s as s <<SpaceShip>> participant currentAsteroid as currentAsteroid <<Asteroid>> Tester -> s : ExitHiding() activate s s -> currentAsteroid ++: Exit() currentAsteroid -> currentAsteroid : hiddenVessel = null currentAsteroid --> s -- s -> s : isHidden = false s--> Tester deactivate s @enduml
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