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@startuml class de.thunderfrog.MoodleData { - dateTime : String - lecturer : String - lessonEight : String - lessonFive : String - lessonFour : String - lessonOne : String - lessonSeven : String - lessonSix : String - lessonThree : String - lessonTwo : String - subject : String - weekday : String + getDateTime() + getLecturer() + getLessonEight() + getLessonFive() + getLessonFour() + getLessonOne() + getLessonSeven() + getLessonSix() + getLessonThree() + getLessonTwo() + getSubject() + getWeekday() + setDateTime() + setLecturer() + setLessonEight() + setLessonFive() + setLessonFour() + setLessonOne() + setLessonSeven() + setLessonSix() + setLessonThree() + setLessonTwo() + setSubject() + setWeekday() } de.thunderfrog.App -up-|> javafx.application.Application right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml participant "uPort Mobile App" as uPort participant "uPort::nisaba" as nisaba uPort -> nisaba: Request Fuel Token for New Device Key\nPOST /newDeviceKey note left of nisaba #FFAAAA Authorization: Bearer <jwt token> end note note left of nisaba #FFAAAA { requestToken: <jwt signed by deviceKey> } end note activate nisaba nisaba -> nisaba: Issue fueltoken for newDeviceKey nisaba -> uPort: Return fuel token note left of nisaba #FFAAAA { status: "success", data: <fuel token for newDeviceKey> } end note deactivate nisaba @enduml
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@startuml hide empty members class Client {} interface Handler { + set_next(Handler h) + handler(Request req) } abstract class BaseHandler { - Handler next; -- + set_handler(Handler h) + handle(Request req) } class ConcreteHandler { ... -- + handle(Request req) } Handler <|.down. BaseHandler Handler <..o BaseHandler ConcreteHandler-up-|> BaseHandler Handler <-left- Client @enduml
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@startuml 'skinparam nodesep 10 'skinparam ranksep 20 skinparam linetype ortho title Reachable object and Unreachable object <color:DodgerBlue>Blue is Reachable, <color:Crimson>Red is Unreachable, <color:ForestGreen>Green is Weakly reachable end title rectangle "Root Set of Reference" { rectangle Reference_A { } rectangle Reference_B { } rectangle Reference_C { } Reference_A -[hidden]d- Reference_B Reference_B -[hidden]d- Reference_C ' hide a ' hide b ' hide c } rectangle Heap { card Object_1 #Crimson { } card Object_2 #Crimson { } card Object_3 #Crimson { } card WeakReference_1 #DodgerBlue { } card Object_5 #Crimson { } card Object_6 #ForestGreen { } card Object_7 #Crimson { } card Object_8 #ForestGreen{ } card WeakReference_2 #DodgerBlue{ } card Object_10 #Crimson{ } card Object_11 #DodgerBlue{ } card Object_12 #DodgerBlue{ } Object_1 --> Object_3 #Crimson Object_2 --> Object_5 #Crimson Object_5 --> Object_7 #Crimson Object_7 --> Object_2 #Crimson WeakReference_1 --> Object_6 #DodgerBlue Object_6 --> Object_8 #DodgerBlue Object_10 --> Object_8 #Crimson WeakReference_2 --> Object_11 #DodgerBlue Object_11 --> Object_12 #DodgerBlue Object_1 -[hidden]d-> Object_2 Object_2 -[hidden]d-> WeakReference_1 WeakReference_1 -[hidden]d-> WeakReference_2 } "Root Set of Reference" -[hidden]r- Heap Reference_A -r-> WeakReference_1 #DodgerBlue Reference_B -r-> WeakReference_2 #DodgerBlue Reference_C -r-> Object_11 #DodgerBlue @enduml
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@startuml package entity{ abstract Entity{ - x : int - y : int - hp: int - passThrought: boolean - direction: GlobalDirection + getPosition():(int, int, GlobalDirection) + setPosition(int direction) + setPosition(int x, int y) + canPassThrought(): boolean + {abstract} draw() + behave(GlobalDirection direction): Direction } class Hero { + draw() } class Monster{ + draw() } interface Behavior{ + {abstract} behave(Entity entity, GlobalDirection direction): Direction } class Random{ + behave(Entity entity, GlobalDirection direction): Direction } class HeroBehavior{ + behave(Entity entity, GlobalDirection direction): Direction } } Hero --|> Entity Monster --|> Entity Entity --> "1" Behavior HeroBehavior ..|> Behavior Random ..|> Behavior @enduml
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@startuml Factory Method package "Factory Method Persona"{ abstract class Persona abstract class Empleado abstract class PersonaFactoryMethod{ + crearPersona( id ) } ' Implementacion ' 1 - Cliente ' 2 - Empleado ' 3 - Mecanico class PersonaFactory class Cliente class Mecanico class Oficinista PersonaFactory -left-|> PersonaFactoryMethod PersonaFactory ..> Cliente : <<instancia>> PersonaFactory ..> Mecanico : <<instancia>> PersonaFactory ..> Oficinista : <<instancia>> Cliente --|> Persona Empleado -left-|> Persona Mecanico --|> Empleado Oficinista --|> Empleado } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface LineItemStateTransitionMessage [[LineItemStateTransitionMessage.svg]] extends OrderMessage { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] lineItemId: String lineItemKey: String transitionDate: DateTime quantity: Long fromState: [[StateReference.svg StateReference]] toState: [[StateReference.svg StateReference]] } interface OrderMessage [[OrderMessage.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] } @enduml
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@startuml title __SETTINGS's Class Diagram__\n namespace com.group.project { namespace ui.settings { class com.group.project.ui.settings.SettingsFragment { {static} + ALLOW_PUSH_NOTIFICATIONS : String {static} + NOTIFICATION_TIME : String {static} + NOTIFICATION_TIME_POS : String {static} + PREFS_NAME : String ~ sharedPreferences : SharedPreferences + onCreateView() } } } com.group.project.ui.settings.SettingsFragment -up-|> androidx.fragment.app.Fragment right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml UserA -> PayMo: Make payment to UserB activate PayMo PayMo -> PayMo: Has ever been a transaction \n between userA and userB? \n Return if false PayMo -> PayMo: Does UserA share connections with UserB? PayMo -> PayMo: Has UserA ever make a transaction with common connections (e.g. UserC)? (2nd degree conn.) PayMo -> PayMo: Has UserB ever make a transaction with common connections (e.g. UserC)? (2nd degree conn.) PayMo -> PayMo: Does UserC share common connections with UserA (e.g. UserD)? PayMo -> PayMo: Has UserC ever make a transaction with common connections (e.g. UserD)? (3rd degree conn.) PayMo -> PayMo: Has UserD ever make a transaction with common connections (e.g. UserE)? (4th degree conn.) PayMo --> UserA: Notify UserA: \n "Unverified: this user is not in your Network..." deactivate PayMo PayMo --> UserB: Proceed with payment @enduml
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@startuml class UniversityTeacher #99FFF3 { __modifiers__ isValidContractUnconfirmedTeacher(_teacher: Teacher) isValidContractTeacher(_teacher: Teacher) __ +@ getTeacherNumber(): uint +@ getTeacherContractAddressAt(_index: uint): Teacher +@ getNonApprovedTeacherNumber(): uint +@ getNotApprovedTeacherContractAddressAt(_index: uint): Teacher +@ getTeacherContractFromPublicAddress(_address: address): Teacher +@ isTeacher(_address: address): bool +@ isNotConfirmedTeacher(_address: address): bool +@ getRoleByAddress(_address: address): uint8 + requestTeacherAccount( _name: bytes32, _surname: bytes32) {registrableAddress(msg.sender: address)} + confirmTeacher(_teacher: Teacher) {onlyAdmin, isValidContractUnconfirmedTeacher(_teacher: Teacher)} + denyTeacher(_teacher: Teacher) {onlyAdmin, isValidContractUnconfirmedTeacher(_teacher: Teacher)} + removeTeacher(_teacher: Teacher) {onlyAdmin, isValidContractTeacher(_teacher: Teacher)} } @enduml
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@startuml title narcissism as a stable configuration participant enamored as A participant enamored as B participant narcissist as C A -> B: likes B --> A: no reciprocation B -> C: likes C --> B: no reciprocation C -> C: likes C -> C: reciprocated @enduml
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@startuml Login-sequense hide footbox title Login sequense actor Client participant Server participant GitHub participant Auth_Server ' Login Sequence activate Server Client -> Server: get(auth/github) note left: Client makes a\nlogin with github request\nto the server.\nNo sensitive user data\nis required. Server -> GitHub: OAuth request(clientId, clientSecret, callbackUrl) activate GitHub GitHub -> GitHub: Verify client GitHub -> GitHub: User consent GitHub --> Server: OAuth response(user) redirect(callbackUrl) note left: Redirects to the callbackUrl\nprovided in the request.\nReturns the user profile\nfrom the OAuth provider. deactivate GitHub Server -> Server: User.findOrCreate(user) note left: Check if the user exsists,\notherwise create a new. Server -> Auth_Server: post(/login) request(user.id) note left: Creates a new request to the\nauth server to generate tokens. activate Auth_Server Auth_Server -> Auth_Server: createTokens(user.id) Auth_Server -> Auth_Server: storeRefreshToken(user.id, refreshToken) Auth_Server --> Server: response(accessToken, refreshToken) note right: Handles the token request and\nstores the hashed refresh token\ntied to the user. deactivate Auth_Server Server --> Client: response(accessToken, refreshToken) note left: Client stores the accessToken\nand refreshToken. deactivate Server @enduml
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@startuml interface IBaseViewModel{ @OnLifecycleEvent(Lifecycle.Event.ON_ANY) void onAny(LifecycleOwner owner, Lifecycle.Event event); @OnLifecycleEvent(Lifecycle.Event.ON_CREATE) void onCreate(); @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY) void onDestroy(); @OnLifecycleEvent(Lifecycle.Event.ON_START) void onStart(); @OnLifecycleEvent(Lifecycle.Event.ON_STOP) void onStop(); @OnLifecycleEvent(Lifecycle.Event.ON_RESUME) void onResume(); @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE) void onPause(); } class BaseViewModel implements IBaseViewModel{ protected M mModel; protected UIChangeLiveData mUIChangeLiveData; public void postShowInitLoadViewEvent(boolean show); public void postShowNoDataViewEvent(boolean show); public void postShowTransLoadingViewEvent(boolean show); public void postShowNetWorkErrViewEvent(boolean show); } class BaseRefreshViewModel extends BaseViewModel{ public void postStopRefreshEvent(); public void postAutoRefreshEvent(); public void postStopLoadMoreEvent(); } @enduml
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@startuml actor User participant client participant gatekeeper participant PASTA_service entity LDAP User->client: request:credentials client->gatekeeper: request:credentials gatekeeper->LDAP: bind(credentials) LDAP->gatekeeper: success gatekeeper->gatekeeper: generate:internal_auth_token gatekeeper->gatekeeper: request:add_cookie(internal_auth_token) gatekeeper->PASTA_service: request:internal_auth_token PASTA_service->PASTA_service: authorize(internal_auth_token) PASTA_service->PASTA_service: do_service PASTA_service->gatekeeper: response gatekeeper->gatekeeper: generate:external_auth_token gatekeeper->gatekeeper: response:add_cookie(external_auth_token) gatekeeper->client: response:external_auth_token client->client: to_cache(external_auth_token) client->User: response ... == time delta == ... User->client: request client->client: from_cache:external_auth_token client->gatekeeper: request:external_auth_token gatekeeper->gatekeeper: verify_signature(external_auth_token) gatekeeper->gatekeeper: verify_ttl(external_auth_token) gatekeeper->gatekeeper: create_internal_auth_token(external_auth_token) gatekeeper->gatekeeper: request:add_cookie(internal_auth_token) gatekeeper->PASTA_service: request:internal_auth_token PASTA_service->PASTA_service: authorize(internal_auth_token) PASTA_service->PASTA_service: do_service PASTA_service->gatekeeper: response gatekeeper->client: response client->User: response @enduml
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@startuml actors actor "Real Estate" as prop actor "User" as user actor "Inspector" as verif @enduml
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@startuml hide circle title Class Diagram for Autocomplete class MainWindow class CommandBox class Autocomplete class TextField class ReadOnlyModulePlanner TextField <|-- Autocomplete CommandBox *- Autocomplete MainWindow *- CommandBox ReadOnlyModulePlanner -- Autocomplete @enduml
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@startuml hide circle skinparam classAttributeIconSize 0 class InterfazGrafica { +{static} TECLA_ARRIBA:int +{static} TECLA_IZQUIERDA:int +{static} TECLA_DERECHA:int +{static} TECLA_R:int +leeTeclaPulsada():int +colocaImagen(archivo:String, fila:int, col:int) } class ControlJuego { -nivelEnJuego:int +redibujaNivelActual() +partida() +cargaNiveles() } class Nivel { -filas:int -columnas:int -datosMap:char[][] +inicializar() +getCelda(f:int, c:int):Celda +mueveCabeza() } class Celda { -fila:int -columna:int +intentaPasar(df:int, dc:int):int +getImagen():String +isVacia():boolean +setContenido(c:ContenidoCelda) } class ControlCabeza { -fila:int -columna:int -altura:int +getFila():int +getColumna():int +isLimiteAltura():boolean +actualizaPosicion(df:int, dc:int) } class CargadorNiveles { +{static} carga(rutaFichero:String):List<Nivel> } ArchivoMalFormateadoException <.left. CargadorNiveles: lanza IOException <.right. CargadorNiveles: lanza ControlJuego .up.> CargadorNiveles ControlJuego -left-> InterfazGrafica : gui ControlJuego -> "1..*" Nivel : niveles Nivel --> "filas x columnas" Celda Nivel --> ControlCabeza abstract class "ContenidoCelda\n{abstract}" as ContenidoCelda { +{abstract} getImagen():String +{abstract} intentaPasar(df:int, dc:int):int } Celda --> "0..1" ContenidoCelda: contenido ContenidoCelda <|-right- ControlCabeza @enduml
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@startuml package Sample { class Controller { +Label : nameInstrum +Label : namePotreblenie +Label : nameTimeWork +AnalysisElectriciry : analysisElectriciry + goToAnalys() } class AnalysisElectriciry { + Float : result + getValTimeWork() + getNameInstrum() + getValPotrebl() + setNameInstrum() + setValPotrebl() + setValTimeWork() + analysFunction() + getResult() } class DB_Instrumentation { +String : nameInstrum +Float : valPotreblenie +dataTime2 : timeWork +DB_Instrumentation : instrumentForDb } } DB_Instrumentation --* Controller Controller *-- AnalysisElectriciry @enduml
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@startuml title Decorator class Person{ -name:String +putOn() } class Finery{ #person: Person +putOn() } class BigTrouser{ +putOn() } class LeatherShoes{ +putOn() } class Sneakers{ +putOn() } class Suit{ +putOn() } class Tie{ +putOn() } class TShirts{ +putOn() } Person <|-- Finery Finery o--> Person Finery <|-- BigTrouser Finery <|-- LeatherShoes Finery <|-- Sneakers Finery <|-- Suit Finery <|-- Tie Finery <|-- TShirts @enduml
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@startuml 'https://plantuml.com/class-diagram package com.japhy.design { interface Troll{ + attack(): void + getAttackPower(): int + fleeBattle(): void } class SimpleTroll { + attack(): void + getAttackPower(): int + fleeBattle(): void } class ClubbedTroll { - troll: Troll + attack(): void + getAttackPower(): int + fleeBattle(): void } SimpleTroll ..|> Troll ClubbedTroll ..|> Troll ClubbedTroll *--> Troll } @enduml
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@startuml title __EX6's Class Diagram__\n namespace global.skymind { namespace solution.fundamental.ex6 { class global.skymind.solution.fundamental.ex6.Ex6_LogicalOps { {static} + main() } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml Class App{ - CSS : String - Jss : String - Name : String - Site : String - sc : Scanner {readOnly} --- + main(String[] args : String[]) : void + user_input() : void + Output() : void } Class CreateWebsite{ ~ css : String ~ js : String ~ html : String ~ website : String - InputFile : String {readOnly} --- + Site_Name(name : String) : String + HTML (name : String) : String + JS_FILE(name : String, Script : String) : String + CS_FILE(name: String, Script : String) : String + WriteHTML(Website : String, Author : String) void } App <-- CreateWebsite @enduml
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@startuml autonumber 'hide footbox actor "Administrativo" as ADM participant ":EspecificarCompetenciaTecnicaUI" as UI participant ":EspecificarCompetenciaTecnicaController" as CTRL participant ":Plataforma" as PLAT participant "ct\n:CompetenciaTecnica" as COMPETENCIA participant "la\n:List<AreaAtividade>" as LISTA_AREAS participant "at\n:AreaAtividade" as AREA activate ADM ADM -> UI : inicia a especificação de uma competência técnica activate UI UI --> ADM : solicita os dados \n(código único, descrição breve e detalhada) deactivate UI ADM -> UI : introduz os dados solicitados activate UI UI -> CTRL : la=getAreasAtividade() activate CTRL CTRL -> PLAT : la=getAreasAtividade() activate PLAT UI --> ADM : mostra a lista de áreas de atividade e pede para selecionar uma deactivate CTRL deactivate PLAT deactivate UI ADM -> UI : seleciona uma área de atividade activate UI UI -> CTRL : novaCompetencia(cod,dsBreve,dsDet,atCod) activate CTRL CTRL -> PLAT: at=getAreaAtividadeByCod(atCod) activate PLAT ||| deactivate PLAT CTRL -> PLAT: ct=novaCompetencia(cod,dsBreve,dsDet,at) activate PLAT PLAT --> COMPETENCIA**: create(cod,dsBreve,dsDet,at) deactivate PLAT CTRL --> PLAT : validaCompetencia(ct) activate PLAT UI --> ADM : apresenta os dados e solicita confirmação deactivate PLAT deactivate CTRL deactivate UI ADM -> UI : confirma os dados activate UI UI -> CTRL : registaCompetencia() activate CTRL CTRL -> PLAT : registaCompetencia(ct) activate PLAT PLAT -> PLAT : validaCompetencia(ct) PLAT -> PLAT : addCompetencia(ct) UI --> ADM : informa do sucesso da operação deactivate PLAT deactivate CTRL deactivate UI deactivate ADM @enduml
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@startuml skinparam classAttributeIconSize 0 hide methods left to right direction class Plataforma { -String designacao } class Freelancer { -String nome -String NIF -String telefone -String email } class HabilitacaoAcademica { -String grau -String designacao -String instituicao -String media } class ReconhecimentoCompetenciaTecnica { -String data -String competenciaTecnica -String grauProficiencia } class EnderecoPostal { -String local -String codPostal -String localidade } class Utilizador { -String nome -String email -String password } Plataforma "1" -- "*" Freelancer : tem registados > Freelancer "1" -- "0..*" HabilitacaoAcademica: possui > Freelancer "1" -- "0..*" ReconhecimentoCompetenciaTecnica: possui > Freelancer "1" -- "1" EnderecoPostal: tem > Freelancer "0..1" -- "1" Utilizador: atua como > @enduml
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@startuml skinparam monochrome true title PSSM Temporary Staff Fullfilment\nSequence Diagram\n actor Client as C actor "Contract\nManager" as CM actor "Temporary\nEmployee" as TE actor "PSSM\nEmployee" as PE participant ":Contract" as CO participant ":Staffing\nRequest" as SR participant ":Temp\nEmployee" as TEC group Client Demand C -> CM : Request Temp Staff CM -> CO: validateContract() group Invalid StaffingRequest CO --> CM : Invalid Contract CM --> C : "unable-to-fill", Why Letter end CO --> CM : Valid Contract CM -> SR : createNewStaffingRequest() end group Placement PE -> SR : getStaffingRequest() SR --> PE : StaffingRequest PE -> TEC : getCandidates(StaffingRequest) group No Qualified Candidate Found TEC -> PE : No Candidate Found PE -> PE : Create "unable-to-fill" Memo PE -> SR : attachMemo() SR --> CM : Contract Manager notification CM -> CO : closeStaffingRequest() end TEC --> PE : Display Candidates PE -> TEC : reserveEmployee(StaffingRequest) TEC --> PE : Employee Reserved PE -> TE : Negotiate Placement group No Placement TE --> PE : Placement Not Agreed PE -> CO : fileContract(SR, bill, memo) CO --> CM : Contract Manager notification CM -> C : Client Notification, "unable-to-fill" end TE --> PE : Placement Agreed PE -> SR : updateStaffingRequest(TempEmployee) SR --> PE : StaffingRequest Updated end group Arrangement PE -> TEC : placeEmployee(StaffingRequest) TEC --> PE : Employee Placed CM -> SR : closeStaffingRequest() SR --> CM : Confirmation Message CM --> C: Notify Client, Request Filled end @enduml
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@startuml title __T9_VERNOTSTARTEDYET's Class Diagram__\n package app.spec.t9_verNotStartedYet { class ViewNotStartedYetTest { } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml actor User as user package "Browser" { node "User Interface" as client } user -left-> client package "Application" { node "Application\nServer" as app node "API\nServer" as api } package "Database" { database "Application\nDatabase" as db } interface "Other\nApplications" as other client --> app app -right-> api api -left-> app api <-right-> other app --> db @enduml
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@startuml class Solution42 { +main(String[]) -void writeOutput(String[] employeeList) } class ListParser { +List<String> getInputInfo() +List<String> organizeList(List<String> nameList) +String[] splitList(List<String> nameList) } Solution42 --o ListParser @enduml
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@startuml skinparam titleBorderRoundCorner 10 skinparam titleBorderThickness 3 skinparam titleBorderColor indianred skinparam titleBackgroundColor snow skinparam FontName quicksand skinparam actor { BorderColor indianred backgroundColor Snow } skinparam sequence { LifeLineBackgroundColor indianred ParticipantBackgroundColor snow } skinparam roundcorner 10 skinparam component { arrowThickness 1 ArrowFontName Verdana ArrowColor indianred ArrowFontColor darkslategrey } title US620 \n I want to get the total rainfall in the house area for a given day. autonumber actor "HTTP Client" "HTTP Client" ->> ":SpringResolver": GET ".../houseMonitoring/totalRainfall" \n getTotalRainfallOnGivenDay \n (DateIntervalDTO) activate "HTTP Client" activate ":SpringResolver" ":SpringResolver" ->> ":HouseMonitoringControllerWeb": getTotalRainfallOnGivenDay \n (Date) deactivate ":SpringResolver" activate ":HouseMonitoringControllerWeb" ":HouseMonitoringControllerWeb" ->> ":GeographicAreaHouseService": getTotalRainfallOnGivenDay \n (Date) activate ":GeographicAreaHouseService" ":GeographicAreaHouseService" ->> ":HouseRepository": getHouseByID(id) create ":House" activate ":HouseRepository" ":HouseRepository" ->> ":House" : create ":House" ":HouseRepository" -->> ":GeographicAreaHouseService": return house deactivate ":HouseRepository" ":GeographicAreaHouseService" -->> ":House": getMotherAreaID(Long) activate ":House" ":House" -->> ":GeographicAreaHouseService": return geographicAreaID deactivate ":House" ":GeographicAreaHouseService" ->> ":GeographicAreaRepository": get(id) activate ":GeographicAreaRepository" create ":GeographicArea" ":GeographicAreaRepository" ->> ":GeographicArea": create GeographicArea activate ":GeographicArea" ":GeographicArea" -->> ":GeographicAreaRepository": return GeographicArea deactivate ":GeographicArea" ":GeographicAreaRepository" -->> ":GeographicAreaHouseService": return GeographicArea deactivate ":GeographicAreaRepository" ref over ":GeographicAreaHouseService" get getClosestSensorOfGivenType end ref create ":Sensor" ":GeographicAreaHouseService" ->> ":Sensor": getReadings() activate ":Sensor" ":Sensor" -->":GeographicAreaHouseService":return List<Reading> deactivate ":Sensor" ":GeographicAreaHouseService" -> "ReadingUtils": getValueReadingsInDay(Date, List<Reading>) activate "ReadingUtils" "ReadingUtils" --> ":GeographicAreaHouseService": return double deactivate ":Sensor" deactivate "ReadingUtils" alt AreaSensor with Readings (SUCCESS) ":GeographicAreaHouseService" -->> ":HouseMonitoringControllerWeb": return double ":HouseMonitoringControllerWeb" -->> "HTTP Client": return new ResponseEntity<>(double, HttpStatus.SUCCESS) else if AreaSensor Non-existent or without Readings on the given date ":GeographicAreaHouseService" -->> ":HouseMonitoringControllerWeb": return throw Exception deactivate ":GeographicAreaHouseService" ":HouseMonitoringControllerWeb" -->> "HTTP Client": return new ResponseEntity<>(failed message, HttpStatus.BAD_REQUEST) deactivate "HTTP Client" deactivate ":HouseMonitoringControllerWeb" end @enduml
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@startuml ' Trading NFT ' https://plantuml.com/class-diagram ' https://plantuml.com/sequence-diagram ' https://plantuml-documentation.readthedocs.io/en/latest/formatting/all-skin-params.html ' https://plantuml-documentation.readthedocs.io/en/latest/formatting/all-skin-params.html#class ' https://www.w3schools.com/colors/colors_names.asp skinparam { 'DefaultFontName Consolas DefaultFontName Monaco 'DefaultFontName Lucida Console 'DefaultMonospacedFontName Consolas 'DefaultFontStyle bold BackgroundColor transparent PageMargin 10 BoxPadding 100 ParticipantPadding 20 ArrowFontSize 16 ArrowThickness 1 MinClassWidth 75 ClassFontStyle bold NoteBackgroundColor SeaShell NoteBorderColor transparent NoteShadowing false } skinparam Sequence{ DividerBorderThickness 1.5 ReferenceBorderThickness 1.5 MessageAlignment right ArrowColor DarkSlateGray ArrowThickness 1.3 LifeLineBorderColor DarkSlateGray LifeLineBorderThickness 1.3 ActorBorderColor DarkSlateGray ActorBackgroundColor GhostWhite ParticipantBorderColor DarkSlateGray ParticipantBorderThickness 1.5 ParticipantBackgroundColor GhostWhite BoxBackgroundColor transparent BoxBorderColor transparent GroupBorderThickness 1.3 GroupBorderColor Indigo GroupBodyBackgroundColor LavenderBlush } skinparam Group{ BorderThickness 1.3 BorderShadowing true } hide Circle hide Footbox box Actor "foo:Seller" as seller Actor "bar:Buyer" as buyer end box Participant "broker:Broker" as broker Participant "Registry" as reg Participant "Escrow" as escrow note over registry, escrow : Trust with High Cost ||| seller -> reg ++ : register(a:Asset) seller ++ seller <-- reg -- seller -- seller -> broker ++ : offer(a:Asset,price) seller ++ broker -> reg ++ : owner(a:Asset) broker <-- reg -- : return 'foo' seller <-- broker -- seller -- ||| ||| buyer -> broker ++ : buy(a:Asset, price) buyer ++ ||| note over buyer, broker : Vulnerable by nature, High cost for security and trust group critical buyer -> escrow ++ : deposit(foo,price) buyer ++ seller <<- escrow ++ : notifiy escrow ++ seller -- escrow -- buyer <-- escrow -- : buyer -- seller -> reg ++ : handover(a:Asset,bar) seller ++ seller <-- reg -- seller -- buyer -> reg ++ : takeover(a:Asset) buyer ++ buyer <-- reg -- buyer -- buyer -> escrow ++ : send(foo,price) buyer ++ seller <<- escrow ++ : pay(price) escrow ++ seller -- escrow -- buyer <-- escrow -- buyer -- ||| end ||| buyer <-- broker -- buyer -- ||| @enduml
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@startuml class AddContactDTO { + SenderId : string <<get>> <<set>> + ReceiverId : string <<get>> <<set>> } @enduml
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@startuml class RGBBasis { + port + default_color + interface + rgb_matrix + rgb_bytestream + __init__(..) + init_rgb_matrix() + {static} init_rgb_bytestream() + rgb_matrix_to_rgb_bytestream() + open_interface() + close_interface() + write2rgb() + __str__() + __repr__() } class UART2FPGA { + enable + port + instanz + __init__(..) + open() + write() + close() + __str__() + __repr__() } UART2FPGA .. RGBBasis @enduml // https://useblocks.github.io/posts/daniel/diagramme_mit_plantuml/ // http://plantuml.com/de/class-diagram
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@startuml package "Jetty Server" { interface LifeCycle { +start() } class Server { +Server(port: int) +join() } Server ..|> LifeCycle } package "Server-Tester" { class JettyStarter { {static} +main() } } JettyStarter .> Server @enduml
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@startuml hide footbox skinparam ParticipantPadding 20 participant ":Zoomaster" as Zoomaster participant "<<class>> :Parser" as Parser participant ":HelpCommand" as HelpCommand participant ":Ui" as Ui activate Zoomaster Zoomaster-> Parser : parse(helpCommand) activate Parser create HelpCommand Parser-> HelpCommand : HelpCommand(details) activate HelpCommand opt details isNotEmpty opt details isNotValidCommand note right of HelpCommand : throws exception end opt end opt HelpCommand--> Parser : command deactivate HelpCommand Parser--> Zoomaster : command deactivate Parser Zoomaster-> HelpCommand : execute(bookmarks, timetable, ui) activate HelpCommand alt details is empty ref over Parser, HelpCommand, Ui details is empty end ref else details not empty ref over Parser, HelpCommand, Ui details not empty end ref end alt deactivate Ui destroy HelpCommand @enduml
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/'***** License -------------- Copyright © 2017 Bill & Melinda Gates Foundation The Mojaloop files are made available by the Bill & Melinda Gates Foundation under the Apache License, Version 2.0 (the "License") and you may not use these files except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, the Mojaloop files are distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. Contributors -------------- This is the official list of the Mojaloop project contributors for this file. Names of the original copyright holders (individuals or organizations) should be listed with a '*' in the first column. People who have contributed from an organization can be listed under the organization that actually holds the copyright for their contributions (see the Gates Foundation organization for an example). Those individuals should have their names indented and be marked with a '-'. Email address can be added optionally within square brackets <email>. * Gates Foundation - Name Surname <name.surname@gatesfoundation.com> * ModusBox - Georgi Georgiev <georgi.georgiev@modusbox.com> -------------- ******'/ @startuml ' declate title title 6.1.2. Close Settlement Window (closeSettlementWindow) autonumber ' declare actors actor "Hub Employee" as OPERATOR boundary "Settlement Service API" as SSAPI collections "topic-\nsettlement-window" as TOPIC_SET_WIN control "Settlement Window\nHandler" as SET_WIN_HANDLER collections "topic-event" as TOPIC_EVENT entity "Settlement DAO" as SETTLE_DAO database "Central Store" as DB box "Central HUB" #lightpink participant OPERATOR end box box "Settlement Service" #lightgreen participant SSAPI participant TOPIC_SET_WIN participant SET_WIN_HANDLER participant TOPIC_EVENT participant SETTLE_DAO end box box "Central Services" #lightyellow participant DB end box ' start flow group Close Settlement Window activate OPERATOR activate SET_WIN_HANDLER note right of OPERATOR #yellow { "state": "CLOSED", "reason": <string> } end note OPERATOR -> SSAPI: POST - /settlementWindows/{id} activate SSAPI SSAPI -> SSAPI: Validate payload, existing window,\nstate, assigned transfers, etc. break note right of SSAPI #yellow { "errorInformation": { "errorCode": <integer>, "errorDescription": "FSPIOP Error Description" } } end note OPERATOR <-- SSAPI: Respond HTTP - 400 (Bad Request) end SSAPI -> SETTLE_DAO: Get requested settlementWindow and state\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Get settlementWindow state activate DB hnote over DB #lightyellow SELECT sw.settlementWindowId, swsc.settlementWindowStateId, swsc.reason, sw.createdDate, swsc.createdDate changedDate FROM **settlementWindow** AS sw JOIN **settlementWindowStateChange** AS swsc ON swsc.settlementWindowStateChangeId = sw.currentStateChangeId WHERE sw.settlementWindowId = {id} end hnote deactivate DB SETTLE_DAO --> SSAPI: Return result deactivate SETTLE_DAO alt settlementWindow found && settlementWindowStateId == 'OPEN' group Process settlement window SSAPI -> SETTLE_DAO: Terminate current window and open a new one\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO group <color #blue>DB TRANSACTION: Terminate window usage and initate next</color> note right of SETTLE_DAO #lightgray let **transactionTimestamp** = now() end note SETTLE_DAO -> DB: Terminate requested window activate DB hnote over DB #lightyellow INSERT INTO **settlementWindowStateChange** (settlementWindowId, settlementWindowStateId, reason, createdDate) VALUES ({id}, 'PROCESSING', {payload.reason}, {transactionTimestamp}) end hnote SETTLE_DAO <-- DB: Return **settlementWindowStateChangeId** deactivate DB SETTLE_DAO -> DB: Update pointer to current state change id activate DB hnote over DB #lightyellow UPDATE **settlementWindow** SET currentStateChangeId = {settlementWindowStateChangeId} WHERE settlementWindowId = {id} end hnote deactivate DB SETTLE_DAO -> DB: Create new settlementWindow activate DB hnote over DB #lightyellow INSERT INTO **settlementWindow** (reason, createdDate) VALUES ({payload.reason}, {transactionTimestamp}) end note SETTLE_DAO <-- DB: Return **settlementWindowId** deactivate DB SETTLE_DAO -> DB: Insert intial state for the created window activate DB hnote over DB #lightyellow INSERT INTO **settlementWindowStateChange** (settlementWindowId, settlementWindowStateId, reason, createdDate) VALUES ({settlementWindowId}, 'OPEN', {payload.reason}, {transactionTimestamp}) end note SETTLE_DAO <-- DB: Return **newSettlementWindowStateChangeId** deactivate DB SETTLE_DAO -> DB: Update pointer to current state change id activate DB hnote over DB #lightyellow UPDATE **settlementWindow** SET currentStateChangeId = {newSettlementWindowStateChangeId} WHERE settlementWindowId = {settlementWindowId} end hnote deactivate DB end SSAPI <-- SETTLE_DAO: Return success deactivate SETTLE_DAO end note right of SSAPI #yellow Message: { id: <uuid> from: switch, to: switch, type: application/json content: { payload: { settlementWindowId: {id} } }, metadata: { event: { id: <uuid>, responseTo: null, type: setwin, action: close, createdAt: <timestamp>, state: { status: "success", code: 0 } } } } end note SSAPI -> TOPIC_SET_WIN: Produce Settlement Window\nevent message\n<color #FF0000><b>Error codes:</b> 2003</color> activate TOPIC_SET_WIN deactivate TOPIC_SET_WIN note left of SSAPI #yellow { "id": settlementWindowId, "state": 'OPEN', "reason": payload.reason, "createdDate": transactionTimestamp, "changedDate": transactionTimestamp } end note OPERATOR <-- SSAPI: Respond HTTP - 201 (Created) deactivate SSAPI deactivate OPERATOR group Close settlement window (SettlementWindowHandler) TOPIC_SET_WIN <- SET_WIN_HANDLER: Consume Settlement Window\nevent message activate TOPIC_SET_WIN deactivate TOPIC_SET_WIN group Persist Event Information ||| SET_WIN_HANDLER -> TOPIC_EVENT: Publish event information ref over SET_WIN_HANDLER, TOPIC_EVENT: Event Handler Consume\n ||| end note right of SET_WIN_HANDLER #lightgray let **id** = message.content.payload.settlementWindowId let **windowContentReady** = false let **iter** = 0 end note loop iter < Config.WIN_AGGREGATION_RETRY_COUNT && !windowContentReady note right of SET_WIN_HANDLER #lightgray iter++ end note SET_WIN_HANDLER -> SETTLE_DAO: Check if all transferParticipant records\nfor the requested window have been set\n(currentStateChangeId is NOT NULL).\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Use EXISTS query to find NULL currentStateChangeId records activate DB hnote over DB #lightyellow transferFulfilment transferParticipant end hnote deactivate DB SET_WIN_HANDLER <-- SETTLE_DAO: Return result (success / failure) deactivate SETTLE_DAO opt transferParticipant records have been processed by central-ledger SettlementModelHandler SET_WIN_HANDLER -> SETTLE_DAO: Generate window content and aggregations\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO group <color #blue>DB TRANSACTION: Generate window content and aggregations</color> note right of SETTLE_DAO #lightgray let **transactionTimestamp** = now() end note SETTLE_DAO -> DB: Change all applicable entries to CLOSED state activate DB hnote over DB #lightyellow transferParticipantStateChange transferParticipant end hnote deactivate DB SETTLE_DAO -> DB: Determine window content and insert activate DB hnote over DB #lightyellow INSERT INTO **settlementWindowContent** (settlementWindowId, ledgerAccountTypeId, currencyId, createdDate) SELECT DISTINCT {id} settlementWindowId, pc.ledgerAccountTypeId, pc.currencyId, transactionTimestamp FROM **transferFulfilment** tf JOIN **transferParticipant** tp ON tp.transferId = tf.transferId JOIN **participantCurrency** pc ON pc.participantCurrencyId = tp.participantCurrencyId WHERE tf.settlementWindowId = {id} end hnote deactivate DB SETTLE_DAO -> DB: Aggregate window data and insert activate DB hnote over DB #lightyellow INSERT INTO **settlementContentAggregation** (settlementWindowContentId, participantCurrencyId, transferParticipantRoleTypeId, ledgerEntryTypeId, currentStateId, createdDate, amount) SELECT swc.settlementWindowContentId, pc.participantCurrencyId, tp.transferParticipantRoleTypeId, tp.ledgerEntryTypeId, 'CLOSED', transactionTimestamp, SUM(tp.amount) FROM **transferFulfilment** tf JOIN **transferParticipant** tp ON tf.transferId = tp.transferId JOIN **participantCurrency** pc ON pc.participantCurrencyId = tp.participantCurrencyId JOIN **settlementWindowContent** swc ON swc.settlementWindowId = tf.settlementWindowId AND swc.ledgerAccountTypeId = pc.ledgerAccountTypeId AND swc.currencyId = pc.currencyId WHERE ttf.settlementWindowId = {id} GROUP BY swc.settlementWindowContentId, pc.participantCurrencyId, tp.transferParticipantRoleTypeId, tp.ledgerEntryTypeId end hnote deactivate DB SETTLE_DAO -> DB: Insert initial window content state change activate DB hnote over DB #lightyellow INSERT INTO **settlementWindowContentStateChange** (settlementWindowContentId, settlementWindowStateId) SELECT swc.settlementWindowContentId, 'CLOSED' FROM **settlementWindowContent** swc WHERE swc.settlementWindowId = {id} end hnote deactivate DB SETTLE_DAO -> DB: Update pointers to current state change ids activate DB hnote over DB #lightyellow settlementWindowContent end hnote deactivate DB end SETTLE_DAO --> SET_WIN_HANDLER: Return result (success / failure) deactivate SETTLE_DAO end alt success note right of SET_WIN_HANDLER #lightgray windowContentReady = true end note SET_WIN_HANDLER -> SETTLE_DAO: Close requested window\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Change window state to 'CLOSED' activate DB hnote over DB #lightyellow settlementWindowStateChange settlementWindow.currentStateChangeId end hnote deactivate DB deactivate SETTLE_DAO else failure && iter < Config.WIN_AGGREGATION_RETRY_COUNT note right of SET_WIN_HANDLER #lightgray **sleep** Config.WIN_AGGREGATION_RETRY_INTERVAL seconds end note else failure SET_WIN_HANDLER -> SETTLE_DAO: Fail requested window\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Change window state to 'FAILED' activate DB hnote over DB #lightyellow settlementWindowStateChange settlementWindow.currentStateChangeId end hnote deactivate DB deactivate SETTLE_DAO SET_WIN_HANDLER ->> SET_WIN_HANDLER: Log ERROR event end end end else SSAPI ->> SSAPI: Log ERROR event activate SSAPI note left of SSAPI #yellow { "errorInformation": { "errorCode": <integer>, "errorDescription": "Client error description" } } end note OPERATOR <-- SSAPI: Respond HTTP - 4xx (Client error) deactivate SSAPI activate OPERATOR end deactivate OPERATOR deactivate SET_WIN_HANDLER end @enduml
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/* * UCF COP3330 Summer 2021 Assignment 3 Solution * Copyright 2021 John Peachey */ @startuml 'https://plantuml.com/class-diagram App o-- WebsiteCentral App o-- FileCentral class App { userInput() outputCreator() } class WebsiteCentral{ websiteCreator() } class FileCentral{ directoryMaker() fileMaker() subDirectoryMaker() } @enduml
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@startuml abstract WaterDropScreenPhone abstract LiuHaiScreenPhone abstract WaKongScreenPhone interface Phone class HuaWei class Vivo Phone <|.. WaterDropScreenPhone Phone <|.. LiuHaiScreenPhone Phone <|.. WaKongScreenPhone WaKongScreenPhone <|-- HuaWei WaKongScreenPhone <|-- Vivo 'LiuHaiScreenPhone <|-- HuaWei 'LiuHaiScreenPhone <|-- Vivo @enduml
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@startuml class Teacher <<Entity>> { id: String } class Student <<Entity>> { id: String } package Paper <<Aggregate>> { class Paper <<Aggregate Root>> { id: String blankQuiz: List updatePaper() {static} create(): Paper } class "BlankQuiz" as blankQuiz <<Value Object>>{ id: String question: String referenceAnswer: String score: Number } Paper "1" *-- "n" blankQuiz Paper "n" *-- "1" Teacher } package AnswerSheet <<Aggregate>> { class AnswerSheet <<Aggregate Root>> { id: String studentId: String Score: Number answer: List handInAnswerSheet() reviewedAnswerSheet() {static} create(): AnswerSheet } class Answer <<Entity>>{ id: String blankQuizId: String submitAnswer() } AnswerSheet "1" *-- "1" Student AnswerSheet "1" *-- "n" Answer } package Examination <<Aggregate>> { class Examination <<Aggregate Root>> { id: String paper: Paper blankQuizNumber: Number examTime: Date studentId: List finishExmination() {static} create(): Examination } Examination "1" *-- "1" Teacher Examination "1" *-- "n" Student Examination "1" *-- "1" Paper } @enduml
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@startuml title __TESTS's Class Diagram__\n namespace ro.uaic.info.configuration.tests { class ro.uaic.info.configuration.tests.EngineTest { {static} + main() } } @enduml
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@startuml header SportsGeek title Sign Up skinparam ParticipantPadding 10 skinparam BoxPadding 20 actor User box "SportsGeek System" participant sportsGeek end box box "User Service" participant user end box box "database" database database end box box "email service" participant email end box User -> sportsGeek: Enter the Details to Register activate sportsGeek #lightblue alt #white note right #yellow *params* firstName=xyz lastName=pqr genderId=1 username=xyz112 password=****** email=xyz123@gmail.com mobileNumber=9632587410 availablePoints=500 profilePicture=xyz.png end note sportsGeek -> "user" : Check user exists activate user #lightblue user -> "database" : Check user exists activate "database" #lightblue "database" --> "user" : <font color=darkblue><b>Response not exist user user -> "database" : add user details alt #lightgreen If user added "user" -> email : <font color=darkblue><b>Mail Sent to User "database" --> user : <font color=darkblue><b>Response user added "user" --> sportsGeek : <font color=darkblue><b>Response User Added "sportsGeek" --> User : <font color=darkblue><b>Response User Added else #pink UserName Already Exist "database" --> "user" : <font color=darkblue><b> User exist "user" --> "sportsGeek" : <font color=darkblue><b>Response Username already exist "sportsGeek" --> User : <font color=darkblue><b>Response Username already exist else #pink Email Already Exist "database" --> "user" : <font color=darkblue><b> Email exist "user" --> "sportsGeek" : <font color=darkblue><b>Response Email already exist "sportsGeek" --> User : <font color=darkblue><b>Response Email already exist else #pink Unable to Add User "database" --> "user" : <font color=darkblue><b> Unable to Add User deactivate "database" "user" --> "sportsGeek" : <font color=darkblue><b>Response Unable to Add User deactivate "user" "sportsGeek" --> User : <font color=darkblue><b>Response Unable to Add User deactivate "sportsGeek" end alt end alt @enduml
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@startuml title DigitalPort Class abstract "DigitalPort" as AbstractDigitalPort{ +DigitalPort(port : GPIO_TypeDef*, pin : uint16_t) +~DigitalPort() -Port : GPIO_TypeDef* ''-Pin : uint16_t ''#PullResister : uint32_t ''#Mode : uint32_t +{static}const NUM_OF_PORTS = 4 : uint16_t +{static}const NUM_OF_PINS = 16 : uint16_t -{static}PinUsedStatus[NUM_OF_PORTS][NUM_OF_PINS] : bool +read() : bool +operator bool() #{static}checkPinUsable(port : GPIO_TypeDef, pin : uint16_t) : bool #getPort() : GPIO_TypeDef* #getPin() : uint16_t -{static}updatePinOccupation(port : GPIO_TypeDef*, pin : uint16_t, add : bool) : void -{static}getPortIndex(port : GPIO_TypeDef*) : int -{static}peripheralClockEnable(port : GPIO_TypeDef*) : void -{static}peripheralClockDisable(port : GPIO_TypeDef*) : void #GPIO_InitStruct : GPIO_InitTypeDef } class "DigitalOut" as ClassDigitalOut{ +DigitalOut(port : GPIO_TypeDef*, pin : uint16_t) +write(data : bool) : void +operator =(data : bool) : DigitalOut& +setMode(outMode : OutMode_t) : void } enum "OutMode_t" as EnumOutMode_t{ MODE_PUSH_PULL = GPIO_MODE_OUTPUT_PP MODE_OPEN_DRAIN = GPIO_MODE_OUTPUT_OD } ClassDigitalOut -- EnumOutMode_t class "DigitalIn" as ClassDigitalIn{ +DigitalIn(port : GPIO_TypeDef*, pin : uint16_t) +setPullResister(pullMode : PullRes_t) : void +IRQAttach(irqMode : IRQMode_t, funcPtr : void*) : void +IRQDetach() : void -{static}funcPtr[NUM_OF_PINS] : void* -HAL_GPIO_EXTI_Callback(GPIO_Pin : uint16_t) : void -{static}EXTI_UsedStatus[NUM_OF_PINS] : bool -{static}checkEXTI_Usable() : bool } enum "PullRes_t" as EnumPullReg_t{ PULLRES_PULLUP = GPIO_PULLUP PULLRES_NONE = GPIO_NOPULL PULLRES_PULLDOWN = GPIO_PULLDOWN } ClassDigitalIn -- EnumPullReg_t AbstractDigitalPort <|-- ClassDigitalOut AbstractDigitalPort <|-- ClassDigitalIn @enduml
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@startuml rectangle Database rectangle "Organisation" { usecase UC1 as "Get capital cities in region by largest population to smallest" usecase UCa as "Print: Name, Country, Population" } User - UC1 UC1 ..> UCa : include UC1 - Database @enduml
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@startuml partition "Map 1" { (*) --> if "" then --> "Node 1" else --> "Node 2" endif } partition "Map 2" { "Node 2" --> if "" then --> "Node 3" else --> "Node 4" endif } @enduml
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@startuml top to bottom direction hide empty description state "Partida abierta" as precondicion state " " as s1 state " " as s2 state " " as s3 state " " as s4 state " " as s5 [*] --> precondicion precondicion --> s1: El usuario solicita mover una carta de trabajo a objetivo s1 --> s2: El sistema permite introducir una carta de trabajo s2 --> s3: El usuario introduce la carta del trabajo s3 --> CartaInvalida: [carta != cima de trabajo]\nEl sistema muestra un mensaje de error s3 --> s4: El sistema permite introducir un objetivo destino s4 --> s5: El usuario introduce un objetivo destino s5 --> ObjetivoInvalido: [palo carta != palo objetivo || carta != cima objetivo+1]\nEl sistema muestra un eror s5 --> CartaMovida: El sistema muestra la carta en objetivo destino CartaMovida --> PartidaGanada: [partida ganada?]\nEl sistema muestra un mensaje de partida ganada @enduml
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@startuml package tile{ class Tile{ + draw() + action() + canBeCrossed(): boolean } class Wall{ + draw() + action() + canBeCrossed(): boolean } class Treasure{ + draw() + action() + canBeCrossed(): boolean } class Trap{ + draw() + action() + canBeCrossed(): boolean } abstract Effect{ + {abstract} draw() + {abstract} action() + {abstract} canBeCrossed(): boolean } class TileFactory << (S,#FF7700) Singleton >>{ + getWall(): Tile + getTrap(): Tile + getTreasure(): Tile + getEmptyTile(): Tile } } Wall --|> Effect Effect --|> Tile Effect --> "1" Tile : -decore Trap --|> Effect Treasure --|> Effect TileFactory ..> Tile : create @enduml
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@startuml title "LocalBusiness - Diagrama de Estado (Usuário Comum)" state "Criar Conta" as register state "Login" as login state "Lista Empresas" as list state c <<choice>> state c2 <<choice>> state "Adicionar/Remover\n dos Favoritos" as handleFav state "Autenticado" as loggedOn{ state "Cadastrando Empresa" as cadBusiness state "Dashboard" as dashboard state "Remover Empresa" as delBusiness state "Editar Perfil" as editProfile state "Editar Empresa" as editBusiness } [*] -d-> list [*] -> login login -> c2 c2 -> register : sem cadastro c2 -> dashboard : Já possui conta register -> dashboard : conta criada com sucesso dashboard -> cadBusiness dashboard -d-> editBusiness editBusiness -> delBusiness dashboard -> editProfile list -r-> handleFav handleFav -> c c -> Sucesso : Logado c -> login : Não logado login -d-> handleFav @enduml
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@startuml entity product { id -- name price } entity song { id -- singer writer } entity movie { id -- director actor } entity book { id -- author isbn } product -d- song product -d- movie product -d- book @enduml
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@startuml class Stock { - symbol: String - amountTraded: Long } class Bid { - stock : Stock - quantity: Integer - pricePerShare: BigDecimal - requestTimeStamp : TimeStamp } Bid --> Stock : has a @enduml
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@startuml class GenerateConfigSettings { + TemplateName : string <<get>> <<set>> + TargetFileEncoding : Encoding <<get>> <<set>> + TargetFileEncodingName : string <<get>> <<set>> + HasHeaderRecord : bool <<get>> <<set>> } @enduml
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@startuml package de.gematik.ti.healthcard.control { package de.gematik.ti.healthcard.control.events.healthcard { package de.gematik.ti.healthcard.control.events.healthcard.present { abstract class AbstractEgkHealthCardPresentEvent { # AbstractEgkHealthCardPresentEvent() } } } } package de.gematik.ti.healthcard.control { package de.gematik.ti.healthcard.control.events.healthcard { package de.gematik.ti.healthcard.control.events.healthcard.present { abstract class AbstractHbaHealthCardPresentEvent { # AbstractHbaHealthCardPresentEvent() } } } } package de.gematik.ti.healthcard.control { package de.gematik.ti.healthcard.control.events.healthcard { package de.gematik.ti.healthcard.control.events.healthcard.present { abstract class AbstractHealthCardPresentEvent { # AbstractHealthCardPresentEvent() } } } } package de.gematik.ti.healthcard.control { package de.gematik.ti.healthcard.control.events.healthcard { package de.gematik.ti.healthcard.control.events.healthcard.present { abstract class AbstractSmcbHealthCardPresentEvent { # AbstractSmcbHealthCardPresentEvent() } } } } package de.gematik.ti.healthcard.control { package de.gematik.ti.healthcard.control.events.healthcard { package de.gematik.ti.healthcard.control.events.healthcard.present { class Egk21HealthCardPresentEvent { + Egk21HealthCardPresentEvent() } } } } package de.gematik.ti.healthcard.control { package de.gematik.ti.healthcard.control.events.healthcard { package de.gematik.ti.healthcard.control.events.healthcard.present { class Egk2HealthCardPresentEvent { + Egk2HealthCardPresentEvent() } } } } package de.gematik.ti.healthcard.control { package de.gematik.ti.healthcard.control.events.healthcard { package de.gematik.ti.healthcard.control.events.healthcard.present { class Hba21HealthCardPresentEvent { + Hba21HealthCardPresentEvent() } } } } package de.gematik.ti.healthcard.control { package de.gematik.ti.healthcard.control.events.healthcard { package de.gematik.ti.healthcard.control.events.healthcard.present { class Hba2HealthCardPresentEvent { + Hba2HealthCardPresentEvent() } } } } package de.gematik.ti.healthcard.control { package de.gematik.ti.healthcard.control.events.healthcard { package de.gematik.ti.healthcard.control.events.healthcard.present { class Smcb21HealthCardPresentEvent { + Smcb21HealthCardPresentEvent() } } } } package de.gematik.ti.healthcard.control { package de.gematik.ti.healthcard.control.events.healthcard { package de.gematik.ti.healthcard.control.events.healthcard.present { class Smcb2HealthCardPresentEvent { + Smcb2HealthCardPresentEvent() } } } } package de.gematik.ti.healthcard.control { package de.gematik.ti.healthcard.control.events.healthcard { package de.gematik.ti.healthcard.control.events.healthcard.present { class UnknownCardPresentEvent { + UnknownCardPresentEvent() } } } } AbstractEgkHealthCardPresentEvent -up-|> AbstractHealthCardPresentEvent AbstractHbaHealthCardPresentEvent -up-|> AbstractHealthCardPresentEvent AbstractHealthCardPresentEvent -up-|> AbstractHealthCardEvent AbstractSmcbHealthCardPresentEvent -up-|> AbstractHealthCardPresentEvent Egk21HealthCardPresentEvent -up-|> AbstractEgkHealthCardPresentEvent Egk2HealthCardPresentEvent -up-|> AbstractEgkHealthCardPresentEvent Hba21HealthCardPresentEvent -up-|> AbstractHbaHealthCardPresentEvent Hba2HealthCardPresentEvent -up-|> AbstractHbaHealthCardPresentEvent Smcb21HealthCardPresentEvent -up-|> AbstractSmcbHealthCardPresentEvent Smcb2HealthCardPresentEvent -up-|> AbstractSmcbHealthCardPresentEvent UnknownCardPresentEvent -up-|> AbstractHealthCardPresentEvent @enduml
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@startuml title Rich Schema Presentation Prerequisites participant VDR as L actor Verifier as V actor Holder as H V -> V: check for local pres def alt if no local pres def V -> L: check for existing pres def else if no pres def V->V: create and store pres def opt V->L: anchor cred def end end V->H: request presentation\nusing pres def @enduml
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@startuml class Client class FlyWeight class FlyWeightFactory{ - {field} pool + {method} getFlyWeight } Client --> FlyWeightFactory FlyWeightFactory o--> FlyWeight Client --> FlyWeight @enduml
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@startuml legend <u><b>Legend</b></u> Render Aggregations: true Render Fields: true Render Methods: true Pritave Aggregations: true <b><u>Notes</u></b> -show-options-as-note end legend namespace config { class Config << (S,Aquamarine) >> { + Addr string + Secret string + Issure string + BtcRateEndpoint string } } namespace file { class UserFileRepository << (S,Aquamarine) >> { - pathToSave string - getPathToFileFromHash(hash string) string - createFile(p string) (*os.File, error) + GetByEmail(c context.Context, email string) (*models.User, error) + Save(c context.Context, user models.User) error } } "repositories.IUserRepository" <|-- "implements""file.UserFileRepository" namespace models { class User << (S,Aquamarine) >> { + Email string + Password string } } namespace repositories { interface IUserRepository { + GetByEmail( context.Context, string) (*models.User, error) + Save( context.Context, models.User) error } class MockUserRepository << (S,Aquamarine) >> { + GetByEmail(ctx context.Context, s string) (*models.User, error) + Save(ctx context.Context, user models.User) error } } "repositories.IUserRepository" <|-- "implements""repositories.MockUserRepository" namespace services { class AuthCredentials << (S,Aquamarine) >> { + Email string + Password string } class AuthService << (S,Aquamarine) >> { - userRepository repositories.IUserRepository - jwtService JWTService + Create(c *gin.Context) + SignIn(c *gin.Context) } class BTCService << (S,Aquamarine) >> { + EndpointAPI string + GetPriceBTCInUAH() (float64, error) } interface JWTService { + GenerateToken(email string) string + ValidateToken(token string) (*jwt.Token, error) } class RatesService << (S,Aquamarine) >> { - btcService *services.BTCService + GetRateBTCToUAHHandler(c *gin.Context) } class authCustomClaims << (S,Aquamarine) >> { + Email string } class jwtService << (S,Aquamarine) >> { - secretKey string - issure string + GenerateToken(email string) string + ValidateToken(encodedToken string) (*jwt.Token, error) } } "jwt.StandardClaims" *-- "extends""services.authCustomClaims" "services.JWTService" <|-- "implements""services.jwtService" "services.AuthService""uses" o-- "repositories.IUserRepository" "services.AuthService""uses" o-- "services.JWTService" "services.RatesService""uses" o-- "services.BTCService" @enduml
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@startuml Player Flips Card from Stock state isEmpty <<choice>> state isWasteEmpty <<choice>> hide empty description state "OpenGame" as 0 state " " as 1 state " " as 2 state " " as 3 state " " as 4 state " " as 5 0 -down-> 1: Player selects Stock 1 -down-> isEmpty: Is stock Smpty? isEmpty -down-> 2 isEmpty --> 4: yes 2 --> 3: System move 3 cards from Stock to waste 4 --> isWasteEmpty: Is waste empty? isWasteEmpty -down-> OpenGame : yes isWasteEmpty -down-> 5 5-->2 : Turn down waste 3-down-> OpenGame : Show Game @enduml
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@startuml ' ======= Style / Layout Tweaks ======= hide empty members skinparam { Style StrictUML ' use characters instead of icons for showing visibility ClassAttributeIconSize 0 ' make the stereotypes less ugly ClassStereotypeFont { Size 10 Style plain } ' vertical spacing (make room for labels) RankSep 100 ' horizontal spacing (make room for labels) NodeSep 100 } ' ======= Classes ======= class "Renter" as renter <<domain>>{ -renterId: Integer <<unique>> -renterPassword: String -userName: String -dateOfBirth: Date -renterPhone: String -renterEmail: String -references: String -wishList: ArrayList<<Property>> -- } class "Lanlord" as landlord <<domain>>{ -landlordId: Integer <<unique>> -lanlordPassword: String -userName: String -landlordPhone: String -landlordEmail: String '-properties: <Property>Properties -- } class "Property" as property <<domain>>{ -propertyId: Integer<<unique>> -landlordId: Integer -renterId: Integer -address: String<<unique>> -status: String -- } class "Booking" as booking <<domain>>{ -bookingId: Integer<<unique>> -date: Date -- } ' ======= Relationships ======= title <b>Dunedin Renters Hub Class Diagram</b> booking --> "\t-renter\n1" renter booking --> "-lanlord\n1" landlord booking --> "-property\n1" property @enduml
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@startuml 'https://plantuml.com/class-diagram ' We can call it also State interface Connection { + open () : void + close () : void + log () : void + update () : void } hide Connection members show Connection methods class Accounting implements Connection{ + open () : void + close () : void + log () : void + update () : void } hide Accounting members show Accounting methods class Sales implements Connection{ + open () : void + close () : void + log () : void + update () : void } hide Sales members show Sales methods class Management implements Connection{ + open () : void + close () : void + log () : void + update () : void } hide Management members show Management methods ' We can call it also Context class Controller { + accounting : Accounting + management : Management + sales : Sales - connection : Connection + Controller () + setAccountingConnection () : void + setManagementConnection () : void + setSalesConnection () : void + open () : void + close () : void + log () : void + update () : void } Controller -left-> Connection : uses @enduml
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@startuml !pragma teoz true actor Motor1A as 1A actor Motor1B as 1B actor Motor1C as 1C actor Motor2B as 2B actor Motor2C as 2C actor Motor2D as 2D actor Sensor11 as 11 actor Sensor12 as 12 actor Sensor13 as 13 actor Sensor14 as 14 actor output as out activate 1A activate 2B activate 2C activate 2D 1A -> 1A : R_DRP & 2B -> 2B : R_EJT & 2C -> 2C : R_SRT & 2D -> 2D : R_PRS deactivate 1A deactivate 2B deactivate 2C 2D -> 11 ++ & 2D -> out : 'ready' deactivate 2D 11 -> 12 ++ & 11 -> out : 'next brick' deactivate 11 alt valid_color 12->1A ++ : 'brick ready' deactivate 12 1A -> out : 'brick dropped' & 1A -> 1B & 1A -> 1C 1A -> 13 ++ : 'proximity check' deactivate 1A alt insufficient distance 13 -> out : 'proximity alert' & 13 -> 1B & 13 -> 1C & 13 -> 13 group Wait until area clear 13 -> out : 'area clear' & 13 -> 1B & 13 -> 1C end end 13 -> 1B ++ : 'maybe stuck' deactivate 13 1B -> 14 ++ : 'no stuck brick' deactivate 1B alt brick is build color 14 -> 1B ++ : 'build' 1B -> 2D ++ : 'press=[1 or 2]' deactivate 1B alt press=1 2D -> out : 'ready' & 2D -> 11 else press=2 2D -> out : 'eject' & 2D -> 2B ++ deactivate 2D 2B -> 11 : 'ready' & 2B -> out deactivate 2B end else 14 -> 14 : 'sort' 14 -> 1B ++ : 'sort=[1, 2 or 3]' deactivate 14 1B -> 2C ++ : 'sorted' deactivate 1B 2C -> 11 : 'ready' & 2C -> out deactivate 2C end else activate 12 12->out : 'incorrect brick' 12-> 11 : 'ready' deactivate 12 end @enduml
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@startuml title __LOGIN's Class Diagram__\n namespace com.lobby.login { class com.lobby.login.LoginController { {static} + controller : CommunityController + hostnameTextfield : TextField - borderPane : BorderPane - connectBtn : Button - imageSource : String - imageView : ImageView {static} - instance : LoginController - portTextfield : TextField - scene : Scene - usernameTextfield : TextField - xOffset : double - yOffset : double + LoginController() + closeSystem() + generateAnimation() {static} + getInstance() + initialize() + loginButtonAction() + minimizeWindow() + showErrorDialog() + showScene() } } namespace com.lobby.login { class com.lobby.login.MainLauncher { {static} - primaryStageObj : Stage {static} + getPrimaryStage() {static} + main() + start() } } com.lobby.login.LoginController .up.|> javafx.fxml.Initializable com.lobby.login.MainLauncher -up-|> javafx.application.Application right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml updateScore class UpdateScoreForm { - classroom_member_id: bigint - token: string - test_title: string + update_score(token, classroom_member_id, test_title, score) } class IStudentForm <<interface>> { + update_score(token, classroom_member_id, test_title, score) } class StudentController { + update_score(token, classroom_member_id, test_title, score) } class ClassroomMember { - id: bigint - user_id: bigint - classroom_id: bigint - created_at: datetime + get_id(): bigint + get_user_id(): bigint + set_user_id(bigint) + get_classroom_id(): bigint + set_classroom_id(bigint) + get_created_at(): datetime + get_updated_at(): datetime } class IClassroomMemberDB <<interface>> { + create(classroom_id, user_id): void + read(classroom_id) + read(user_id) + read(classroom_member_id) + read(classroom_id, user_id) + update_rollcall(classroom_member_id, created_at, is_presented) + update_bonus_point(classroom_member_id, created_at, point) + update_score(classroom_member_id, created_at, test_title, score) + delete(classroom_id, user_id) + get_user(classroom_member) + get_classroom(classroom_member) } class ScoreDB { - id: bigint - classroom_member_id: bigint - date: date - test_title: string - score: double - created_at: datetime - updated_at: datetime + get_id(): bigint + get_classroom_member_id(): bigint + set_classroom_member_id(bigint) + get_date(): date + set_date(date) + get_test_title(): string + set_test_title(string) + get_score(): double + set_score(double) + get_created_at(): datetime + get_updated_at(): datetime } class IScoreDB <<interface>> { + create(classroom_member_id, date, test_title, score) + read(classroom_member_id) + read(classroom_member_id, score_id) + delete(classroom_member_id, score_id) } hide UpdateScoreForm circle hide IStudentForm <<interface>> circle hide StudentController circle hide IClassroomMemberDB <<interface>> circle hide ClassroomMember circle hide IScoreDB <<interface>> circle hide ScoreDB circle IStudentForm .down.> UpdateScoreForm IClassroomMemberDB .down.> ClassroomMember IScoreDB .down.> ScoreDB IStudentForm "1"-left-"1" StudentController StudentController "1"-left-"1" IClassroomMemberDB StudentController "1"-down-"1" IScoreDB @enduml
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@startuml interface IPizza { String type() } abstract class AbstractPizza interface IOrderPizza { AbstractPizza createPizza(PizzaTypeEnum pizzaType) } class PizzaHutCheesePizza class PizzaHutClamPizza class LacesarCheesePizza class LacesarClamPizza class PizzaHutOrderPizza class LacesarOrderPizza IPizza <|.. AbstractPizza AbstractPizza <|-- PizzaHutCheesePizza AbstractPizza <|-- PizzaHutClamPizza AbstractPizza <|-- LacesarCheesePizza AbstractPizza <|-- LacesarClamPizza PizzaHutOrderPizza ..> PizzaHutCheesePizza PizzaHutOrderPizza ..> PizzaHutClamPizza LacesarOrderPizza ..> LacesarCheesePizza LacesarOrderPizza ..> LacesarClamPizza IOrderPizza <|.. PizzaHutOrderPizza IOrderPizza <|.. LacesarOrderPizza @enduml
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@startuml 'https://plantuml.com/class-diagram class Task { -LocalDate date; -String description; +toString() +getDate() +setDate(LocalDate date) +getDescription() +setDescription(String description) } @enduml
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@startuml autonumber title Registration flow for DWD clients header Actual at 05.02.2020 actor client participant "Android/Web" as front box "Fxbank" #A9D1EF participant backend as app participant DB as db end box === Request for registration == client -> front++: get welcome page front --> client: welcome page client -> front: get registratio page front --> client: registration page client -> front: Pass required fields and press "register" front -> app++: POST:\n[[ /checkRegistrationPreconditions]] group #EDEFA9 opt app --> front: "AlreadyInUse" code front --> client++: Email is already in use client -> front: Pass new email deactivate client end group front -> app: POST:\n[[/register]] === Registration business logic == app -> app: set roles to user app -> db++: save user app -> db: save player return player entity info === Redirection to start page == group #C5EFA9 alt [Registration is correct] app -> front: OK response with a player/user info\n AND somehow redirect to welcome page front -> client++ : Shows account page else #EFA9A9 Errors occurred app -> front : Response with error code deactivate app front -> client : Shows errors deactivate front deactivate client end @enduml
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@startuml title __GVNESTABLE's Class Diagram__\n package com.vargo.geoff.gvnestable { class ExampleInstrumentedTest { + useAppContext() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml abstract class FormulaireImmatriculation{ +affiche() +genereDocument() +gereSaisie() #controleSaisie() } class FormImmatriculationFrance{ #controleSaisie() } class FormImmatriculationLux{ #controleSaisie() } interface FormulaireImpl{ +dessineTexte() +gereZoneSaisie() } class FormHtmlImpl{ +dessineTexte() +gereZoneSaisie() } class FormAppletimpl{ +dessineTexte() +gereZoneSaisie() } FormulaireImmatriculation <|-- FormImmatriculationFrance FormulaireImmatriculation <|-- FormImmatriculationLux FormulaireImpl "1 #implementation" <|- FormulaireImmatriculation FormulaireImpl <|- FormHtmlImpl FormulaireImpl <|-- FormAppletimpl note "Le pattern Bridge permet de separer\nla representation de l'implementation\npour eviter liaison forte entre representation\ndes objets et leur implem" as N0 note bottom of N0 : "lien entre la classe abstraite et l'implementation\nvia une instance de l'implementation " @enduml
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@startuml skinparam { ClassBackgroundColor White ClassBorderColor Black } class CarrierEthernetExternalInterface { administrativeState: AdminState[1] operationalState: OperationalState[1] externalInterfaceFrameFormat: EthernetFrameFormat[1] linkOam: EnabledDisabled[1] l2cpPeering: L2cpPeering[*] lagLinkMeg: EnabledDisabled[1] aggregationLinkMap: ConversationIdToAggegationLinkMap[*] maxmimumFrameSize: PositiveInteger[1] linkAggregation: LinkAggregation[1] meg: EnabledDisabled[1] } abstract class CarrierEthernetUni { maximumNumberOfEndPoints: PositiveInteger[1] maximumNumberOfCtagVlanIdsPerEndPoint: PositiveInteger[1] tokenShare: EnabledDisabled[1] envelopes: Envelope[*] l2cpAddressSet: L2cpAddressSet[1] } class CarrierEthernetSubscriberUni { "...attributes are not shown" } class CarrierEthernetOperatorUni { "...attributes are not shown" } class CarrierEthernetEnni { "...attributes are not shown" } CarrierEthernetExternalInterface <|-- CarrierEthernetUni CarrierEthernetExternalInterface <|-- CarrierEthernetEnni CarrierEthernetUni <|-- CarrierEthernetSubscriberUni CarrierEthernetUni <|-- CarrierEthernetOperatorUni @enduml
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@startuml abstract class Component{ + operate() : void } abstract class Decorator{ - component : Component + Decorator(Component) + operate() : void } class ConcreteComponent{ + operate() : void } class ConcreteDecoratorA{ + ConcreteDecoratorA(Component) + operate() : void + operateA() : void + operateB() : void } class ConcreteDecoratorB{ + ConcreteDecoratorB(Component) + operate() : void + operateA() : void + operateB() : void } Component <|-left- ConcreteComponent Component <|-right- Decorator Component <.. Decorator Decorator o-- Component Decorator <|-- ConcreteDecoratorA Decorator <|-right- ConcreteDecoratorB @enduml
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@startuml actor Admin boundary list_packs_view control PremiumPackController entity PremiumPackModel Admin -> list_packs_view : view packs list activate Admin activate list_packs_view list_packs_view -> PremiumPackController: request packs list deactivate list_packs_view activate PremiumPackController PremiumPackController -> PremiumPackController : validate PremiumPackController -> PremiumPackModel : get packs list activate PremiumPackModel PremiumPackModel->PremiumPackModel:get all packs PremiumPackModel --> PremiumPackController : packs list deactivate PremiumPackModel PremiumPackController --> list_packs_view: packs list deactivate PremiumPackController activate list_packs_view list_packs_view --> Admin: dislay packs list deactivate list_packs_view deactivate Admin @enduml
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@startuml "contextual-work-comm.png" Package WorkContext { class ContextualCommWork { contexts : ContextualCommWorkTask[] communication : Communication.Communication context : WorkContext.WorkContext } note top : Comm participants are all users of all Tasks class ContextualCommWorkTask { name : string description ?: string contexts : ContextualCommWorkTaskUser[] communication : Communication.Communication context : WorkContext.WorkTaskContext } note right : Comm participants are all users of the Task class ContextualCommWorkTaskUser { users : ContextualComm.ContextualCommUser[] communication : Communication.Communication context : WorkContext.WorkTaskUserContext } note right : Comm participant is user ContextualCommWork -|> ContextualComm.CompositeContextualComm ContextualCommWork *-down- "0..*" ContextualCommWorkTask ContextualCommWorkTask -|> ContextualComm.CompositeContextualComm ContextualCommWorkTask *-- "0..*" ContextualCommWorkTaskUser ContextualCommWorkTaskUser -|> ContextualComm.AtomicContextualComm } @enduml
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@startuml ' Definitions package Frontend as FE { package "End-user Views" as EUV { [Content View] as CV [Bike View] as BV [List Bike View] as LBV [Contact Component] as CC1 [Contract Component] as CC2 } package "Management Views" as MNV { [...] } } package Backend as BE { [End-user API Endpoints] as EUAE [Management API Endpoints] as MNAE } database Database as DB ' Order fixes 'FE -[hidden]down- BE EUV -[hidden]right- MNV EUAE -[hidden]right- MNAE CV -[hidden]right- BV BV -[hidden]right- LBV CV -[hidden]down- CC1 BV -[hidden]down- CC2 CC1 -[hidden]down- BE ' Connections MNV .down.> MNAE EUV .down.> EUAE EUAE .down.> DB MNAE .down.> DB @enduml
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@startuml product-viewer-sequence-diagram skinparam guillemet false skinparam classAttributeIconSize 0 skinparam linetype ortho skinparam style strictuml skinparam sequenceParticipant underline hide circle title Product view product process actor "Staff" as staff participant "Administration" as admin <<main>> staff -> admin: runs program activate admin create "Main Screen" as main <<JFrame>> admin -> main: <<construct>> deactivate admin activate main main --> staff: displays main menu staff -> main: <<UI event>> clicks view product create "View Dialog" as dialog <<JDialog>> main -> dialog: <<construct>> deactivate main create "DB Manage Products" as dao <<DAO>> activate dialog dialog -> dao: <<construct>> activate dao dialog->dao : getProducts() database "Database" as db dao -> db: SELECT * FROM product activate db dao<--db: data deactivate db dao->dao : construct a product list from data dialog <-- dao: Collection<products> deactivate dao create "Simple List Model" as slm <<Helper>> dialog -> slm: <<construct>> activate slm dialog-> slm: updateItems(categories) deactivate slm dialog -> dialog: txt.categorysetModel(simpleListModel) staff <-- dialog: display list of product staff -> dialog: <<UI event>> clicks close dialog -> dialog: dispose() destroy dialog @enduml
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@startuml component max7219_driver[ Max7219 Driver ==== Animasyon modulunden gelen datalari fiziki katman uzerinden gonderir ---- SPI veya bit banging .... ] component rtc_driver[ RTC Driver ==== Gercek zamanli saatten bilgileri alir. ] component rht_driver[ RHT Driver ==== Sicaklik sensorunden bilgileri alir. ] component comms_protocol[ Communication Protocol ==== Dis dunya ile haberlesmede kullanilacak protokol katmani. Paketleme, hata kontrolu ve paket acma islemleri bu katmanda yapilir. ] component uart_driver[ Uart Driver ==== Dis dunya ile haberlesmek icin protokol katmanindan gelen verileri fiziki katmana cevirir. Ayni sekilde fiziki katmandan gelen verileri protokol katmanina gonderir. Cakisma, frame, buffer hatalari burada kontrol edilir. ] component animation_mgr[ Animation Manager ==== Data yoneticisinden gelen bilgiler ile animasyonlari ve zamanlamalari ayarlar, max7219_driver ile ekrana bilgiyi gonderir ] component data_mgr[ Data Manager ==== Sensorden ve saatten veri okumalarini koordine edip animasyon yoneticisine gonderir ] component comms_mgr[ Communication Manager ==== Ic moduller ve dis dunya ile haberlesmeyi saglar. Tum moduller haberlesmeleri Haberlesme yoneticisi uzerinden saglayacaktir ] comms_mgr <----[norank]-> data_mgr comms_mgr <----[norank]-> animation_mgr data_mgr <--> rht_driver data_mgr <--> rtc_driver animation_mgr --> max7219_driver comms_mgr <--> comms_protocol comms_protocol <--> uart_driver @enduml
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@startuml class Round < logic > { ..this.. - scope: {} - t: t .. scope .. - backwards - round - roundOutsiders - roundDelegates - library.logger - modules.accounts - block.generatorPublicKey - block.id - block.height -- Methods -- + Round (scope, t) + mergeBlockGenerator () + updateMissedBlocks () + getVotes () + updateVotes () + markBlockId () + flushRound () + truncateBlocks () + applyRound () + land () } @endtuml
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@startuml title __ZIGZAG_CONVERSION's Class Diagram__\n namespace cn.shui.order { namespace zigzag_conversion { class cn.shui.order.zigzag_conversion.Solution { {static} + main() {static} - convert() {static} - convert2() } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml login package controllers { [LoginController] -> () Validator [loginValidator] -.-> () Validator [loginValidator] -> () EmailValidator } package utils { [EmailValidatorAdapter] } package domain { () Authentication } package usecase { () LoadAccountByEmailRepository <-- [AuthenticationUseCase] () HashComparer <-- [AuthenticationUseCase] () TokenSetGenerator <-- [AuthenticationUseCase] } package gateway { [AccountMongoRepository] [BCryptAdapter] [JwtAdapter] } EmailValidatorAdapter -.-> EmailValidator LoginController --> Authentication AuthenticationUseCase -.-> Authentication AccountMongoRepository -.-> LoadAccountByEmailRepository BCryptAdapter -.-> HashComparer JwtAdapter -.-> TokenSetGenerator @enduml
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@startuml title __CATEGORIE's Class Diagram__\n package modele { package modele.categorie { class Carreau { + Carreau() + toString() } } } package modele { package modele.categorie { class Coeur { + Coeur() + toString() } } } package modele { package modele.categorie { enum Couleur { Rouge Noir couleur } } } package modele { package modele.categorie { class Pique { + Pique() + toString() } } } package modele { package modele.categorie { class Trefle { + Trefle() + toString() } } } Carreau -up-|> Categorie Coeur -up-|> Categorie Pique -up-|> Categorie Trefle -up-|> Categorie right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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namespace Graphics::Rendering { class TextureManager { +GetSimpleTexture() +GetCubeTexture() +UnbindAll() +CreateSimpleTexture() +CreateCubeTexture() } }
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@startuml Use Cases scale 1.0 skinparam backgroundColor Linen skinparam LegendBackgroundColor Strategy skinparam LegendBorderThickness 0 skinparam LegendFontSize 12 skinparam Padding 5 skinparam defaultFontSize 14 skinparam ArrowThickness 2 skinparam shadowing true skinparam rectangle { BackgroundColor #fdf6e0 } skinparam usecase { BackgroundColor LightGreen BorderColor Green BackgroundColor<<USP>> Pink BorderColor<<USP>> HotPink BorderThickness 2 ArrowThickness 2 } rectangle "frag.jetzt | Use Case Diagram" { left to right direction actor "Anonymous User" as AU #linen;line:black;line.bold;text:black actor "Participant" as P #lightgreen;line:green;line.bold;text:green actor "Moderator" as M #lightblue;line:blue;line.bold;text:blue actor "Room Creator" as RC #pink;line:red;line.bold;text:red actor "Registered User" as RU #pink;line:red;line.bold;text:red actor "Admin" as A P -|> AU RU -|> AU M --|> P RC -left-|> M rectangle "frag.jetzt" <<webService>> { together { usecase "Enter a room" as UC1 #white;line:black;line.bold;text:black usecase "Book a room temporarily" as UC2 #white;line:black;line.bold;text:black usecase "Create an account" as UC3 #white;line:black;line.bold;text:black } together { usecase "Write a post" as UC4 usecase "Write a brainstorming idea" as UC5 usecase "Create keywords for a post" as UC6 usecase "Tag a post with a question category" as UC7 usecase "Rate posts of others" as UC8 usecase "Delete own post" as UC9 usecase UC10 as "Present posts using Question Focus" usecase UC11 as "Present keywords using Question Radar" usecase "Navigate to posts of interest" as UC12 usecase UC13 as "Optimize post text using DeepL, LanguageTool, spaCy" usecase "Rate the app" as UC14 usecase UC15 as "Create a quiz rally using antworte.jetzt" usecase UC16 as "Participate in a quiz rally using antworte.jetzt" usecase "Export all published posts" as UC17 usecase "Redeem bonus token" as UC18 } usecase "Create app messages" as UC19 #lightgray;line:gray;line.bold;text:black usecase "Delete spam posts" as UC32 #pink;line:red;line.bold;text:red usecase "Delete room" as UC33 #pink;line:red;line.bold;text:red usecase "Book a room for at least 180 days" as UC34 #pink;line:red;line.bold;text:red usecase "Keep bonus tokens" as UC35 #pink;line:red;line.bold;text:red together { usecase "Block new posts" as UC26 #lightblue;line:blue;line.bold usecase "Delete moderated posts" as UC27 #lightblue;line:blue;line.bold usecase "Delete all posts" as UC28 #lightblue;line:blue;line.bold usecase "Evaluate a post" as UC23 #lightblue;line:blue;line.bold usecase "Mark a post for bonus" as UC24 #lightblue;line:blue;line.bold usecase "Create question categories" as UC20 #lightblue;line:blue;line.bold usecase "Check bonus token" as UC25 #lightblue;line:blue;line.bold usecase "Ban a post" as UC21 #lightblue;line:blue;line.bold usecase "Publish a post" as UC22 #lightblue;line:blue;line.bold usecase "Appoint the role of moderator" as UC29 #lightblue;line:blue;line.bold usecase "Export all published and moderated posts" as UC30 #lightblue;line:blue;line.bold usecase "Open and manage brainstorming session" as UC31 #lightblue;line:blue;line.bold } } AU --> UC1 note right of (UC1) «postCondition» Anonymous User becomes a Participant. end note AU --> UC2 note right of (UC2) «postCondition» Anonymous User becomes a Room Creator. end note AU --> UC3 note right of (UC3) «postCondition» Anonymous User becomes a Registered User. end note P --> UC14 note right of (UC14) «preCondition» User has visited a room and written a post. end note M --> UC29 note right of (UC29) «preCondition» User is registered or has received a moderation link. end note RC --> UC33 note right of (UC33) «preCondition» The bonus archive is empty. end note P --> UC4 P --> UC5 P --> UC6 P --> UC7 P --> UC8 P --> UC9 P --> UC10 P --> UC11 P --> UC13 P --> UC15 P --> UC16 P --> UC17 P --> UC18 M --> UC20 M --> UC21 M --> UC22 M --> UC23 M --> UC24 M --> UC25 M --> UC26 M --> UC27 M --> UC28 M --> UC30 M --> UC31 RU --> UC34 RU --> UC35 RC ---> UC32 UC19 <-- A (UC12) .> (UC11) : <<extends>> } legend right |<img:https://git.thm.de/arsnova/frag.jetzt/-/raw/staging/src/assets/icons/Logo_frag_jetzt_128x128.png> |= \n\n »frag.jetzt« | | Domain glossary | [[https://git.thm.de/arsnova/frag.jetzt/-/raw/staging/docs/diagrams/Glossary.pdf]] | | Production server | [[https://frag.jetzt]] | | Repository | [[https://git.thm.de/arsnova/frag.jetzt/-/blob/staging/README.md]] | | Staging server | [[https://staging.frag.jetzt]] | | UML tool| PlantUML-Server Version 1202202| | Author| Klaus Quibeldey-Cirkel| | Contact| [[mailto:klaus.quibeldey-cirkel@mni.thm.de]] | | Last revision| 04.12.2022 | end legend @enduml
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@startuml skinparam backgroundcolor transparent skinparam classFontSize 18 skinparam noteFontSize 18 skinparam arrowFontSize 18 skinparam classAttributeFontSize 18 skinparam titleFontColor #5cb85c Title Proxy Pattern interface Subject{ + void doAction() } class RealSubject implements Subject{ + void doAction() } class Proxy implements Subject{ + void doAction() } Proxy --> RealSubject: delegate class Client Client --> Subject @enduml
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@startuml 'https://plantuml.com/class-diagram class ReadFile{ Read() } class WordCounter{ wordCounter() } class Histogram{ sort() createHistogram() } WordCounter <|-- ReadFile Histogram <|-- WordCounter @enduml
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'-- @startuml skinparam defaultFontName Hasklig skinparam dpi 150 '== class Coin { - value : double - volume : int - label : string __ ' static const Coin C10; //c++ + {static} C10 : Coin + {static} C25 : Coin + {static} C50 : Coin + {static} C100 : Coin __ - Coin(value: double, volume: int, label: string) __ + getValue() : double + getVolume() : int + getLabel() : string __ ' retorna value:volume + toString() : string } class Item { - label : string - volume : int __ + Item(label : string, volume : int) __ + getLabel() : string + getVolume() : int + setLabel (label : string) + setVolume(volume : int) __ ' retorna label:volume + toString() : String } class Pig { - broken : boolean - coins : Array<Coin> - items : Array<Item> - volumeMax : int __ ' inicializa o volumeMax + Pig(volumeMax : int) ' se nao estiver quebrado e couber, adicione a moeda ao vetor de moedas + addCoin(coin : Coin) : boolean ' se não estiver quebrado e couber, adicione o item ao vetor de itens + addItem(item : Item) : boolean ' se o porco não estiver quebrado, quebre o porco + breakPig() : boolean ' se estiver quebrado, pegue e retorne as moedas ' se não estiver quebrado, retorne um vetor vazio + extractCoins() : double ' se estiver quebrado, pegue e retorne os itens ' se não estiver quebrado, retorne um vetor vazio + extractItems() : Array<String> ' retorna uma string com uma lista de itens, valor, volume / volumeMax, ' e se o porquinho está quebrado ou não + toString() : String __ ' se estiver quebrado ' retorne zero ' se não estiver quebrado ' percorre o vetor de moedas e o vetor de itens somando o volume de cada um + getVolume() : int ' percorre o vetor de moedas somando o valor de cada moeda + getValue() : double ' retorna o volumeMax + getVolumeMax() : int ' retorna se o porquinho está quebrado ou não + isBroken() : boolean } '-- @enduml
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@startuml class EditorClipFactory <<static>> { + {static} GetEditorClip(clip:TimelineClip) : EditorClip + {static} RemoveEditorClip(clip:TimelineClip) : void + {static} Contains(clip:TimelineClip) : bool } class "Dictionary`2"<T1,T2> { } EditorClipFactory o-> "s_EditorCache<TimelineClip,EditorClip>" "Dictionary`2" @enduml
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@startuml Classi class DatabaseGenerator { +DB_PATH: str +CREATED: bool +conn: sqlite3 +c: sqlite3 +execute_query() -create_tables() +close_connection() } interface DatabaseOps { +dbops_init() +dbops_user_signup() +dbops_save_intervento() +dbops_delete_intervento() +dbops_update_intervento() +dbops_get_interventi_by_user() } class LogEvent { +author: str +description: str +query: str +ts: float } class Watchdog { +DB_PATH: str +log() } interface Interventi { +upload_intervento() +update_intervento() +delete_intervento() } interface LoginRequired { +login_required() } class OAuthWrapper { +oauth: OAuth +google: OAuth +get_auth_object() } @enduml
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@startuml class Game{ + void updatePositions(float timeElapsed, WaitingQueue<Notification*>& notis) + void addPlayer(int playerID, WaitingQueue<Notification*>& notis) + bool removePlayer(int playerID) + std::tuple<int, int> moveDoor(int playerID) + void start(int playerID); + void end(WaitingQueue<Notification*>& queue) } class Player{ + void update(float timeElapsed, WaitingQueue<Notification*>& notis, std::list<Updatable*>& updatables) + bool collidesWith(double x, double y) + int attack(float timeElapsed) + int takeDamage(unsigned int damage, WaitingQueue<Notification*>& notis) } class Map{ + Player* traceAttackFrom(Player* attacker, int range) + std::tuple<int, int> moveDoor(Player* p) + bool moveTo(double fromX, double fromY, double x, double y, Player* p, WaitingQueue<Notification*>& notis) } class Tile{ + void applyDamageToPlayers(int damage, int distanceToCenter, WaitingQueue<Notification*>& notif) + bool allowMovement(double x, double y, Player* p, WaitingQueue<Notification*>& notis) } class Item{ + virtual void pickUp(Player* p) + virtual bool canBePickedUpBy(Player* p) } class Weapon{ + unsigned int getRandomDamage() + virtual int getRange() } class Door{ + virtual bool isLocked() + virtual void changeStatus() } class Updatable{ + virtual void update(float timeElapsed, Game& game, WaitingQueue<Notification*>& notif) + virtual bool notify(WaitingQueue<Notification*>& notif) } Game-->Player Game-->Map Player-->Map Map..>Player Map-->Tile Tile-->Player Tile-->Item Player..>Item Item..>Player Player-->Weapon Tile-->Weapon Tile-->Door Game-->Updatable Player..>Updatable @enduml
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@startuml autonumber 'hide footbox actor "Administrator" as AD participant ":RegisterEmployeeUI" as REUI participant ":RegisterEmployeeController" as REC participant "Administrator" as ADMIN participant "LRoles :List<OrgRole>" as LROLE participant "Employee :Receptionist" as RECP participant "Employee :LaboratoryCoordinator" as LC participant "Employee :MedicalLabTechnicians" as MLT participant "Employee :ChemistryTechnologist" as CT participant "Employee :Administrator" as EMPAD participant "Employee :SpecialistDoctor" as SD participant "ReceptionistStore" as RECPSTORE participant "LaboratoryCoordinatorStore" as LCSTORE participant "MedicalLabTechniciansStore" as MLTSTORE participant "ChemistryTechnologistStore" as CTSTORE participant "AdministratorStore" as EMPADSTORE participant "SpecialistDoctorStore" as SDSTORE activate AD AD -> REUI : asks to create a new Employee activate REUI 'REUI -> REC : authenticate(email, password) 'activate REC 'activate AF 'REC -> AF : doLogin(email, password) 'REC -> AF : session = getCurrentSession() 'deactivate AF 'REC -> US : session.isLoggedInWithRole(id) 'activate US ' 'US --> REC : result ' 'deactivate US 'REC --> REUI: result 'deactivate REC deactivate REC REUI -> AD : asks to select the employee role deactivate REUI AD -> REUI : select the intended role activate REUI REUI -> AD : Requests data (name, address, phone number, email, soc, role, ...) deactivate REUI AD -> REUI : types requests data activate REUI REUI -> REC : addEmployee(name, address, phone number, email, soc, role, ...) activate REC REC -> ADMIN : emp = addEmployee(name, address, phone number, email, soc, role, ...) activate ADMIN alt role = Receptionist ADMIN -> RECP** : createReceptionist(name, address, phone number, email, soc, role) else role = LaboratoryCoordinator ADMIN -> LC** : LaboratoryCoordinator(name, address, phone number, email, soc, role) else role = MedicalLabTechnicians ADMIN -> MLT** : createMedicalLabTechnicians(name, address, phone number, email, soc, role) else role = ChemistryTechnologist ADMIN -> CT** : createMedicalLabTechnicians(name, address, phone number, email, soc, role) else role = Administrator ADMIN -> EMPAD** : createAdministrator(name, address, phone number, email, soc, role) else role = SpecialistDoctor ADMIN -> SD** : createSpecialistDoctor(name, address, phone number, email, soc, role,doctorIndexNumber) end ADMIN --> REC : result REC --> REUI : result deactivate ADMIN deactivate REC REUI -> AD : Asks to confirm data deactivate REUI AD -> REUI : Confirms data activate REUI REUI -> REC : saveEmployee(emp) activate REC REC -> ADMIN : saveEmployee(emp) activate ADMIN alt role = Receptionist ADMIN -> ADMIN : validateReceptionist(emp) activate ADMIN deactivate ADMIN ADMIN -> RECPSTORE** : addReceptionist(emp) else role = LaboratoryCoordinator ADMIN -> ADMIN : validateLaboratoryCoordinator(emp) activate ADMIN deactivate ADMIN ADMIN -> LCSTORE** : addLaboratoryCoordinator(emp) else role = MedicalLabTechnicians ADMIN -> ADMIN : validateMedicalLabTechnicians(emp) activate ADMIN deactivate ADMIN ADMIN -> MLTSTORE** : addMedicalLabTechnicians(emp) else role = ChemistryTechnologist ADMIN -> ADMIN : validateChemistryTechnologist(emp) activate ADMIN deactivate ADMIN ADMIN -> CTSTORE** : addChemistryTechnologist(emp) else role = Administrator ADMIN -> ADMIN : validateAdministrator(emp) activate ADMIN deactivate ADMIN ADMIN -> EMPADSTORE** : addAdministrator(emp) else role = SpecialistDoctor ADMIN -> ADMIN : validateSpecialistDoctor(emp) activate ADMIN deactivate ADMIN ADMIN -> SDSTORE** : addSpecialistDoctor(emp) end activate ADMIN deactivate ADMIN ADMIN --> REC : result REC --> REUI : result deactivate REC deactivate ADMIN REUI -> AD : Informs operation success deactivate REUI @enduml
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usecase
ec41df55b0d7397c725ffd7f446f7564e53ebe84
d97b774fd95a8e98e37c46ee1771f6e6e407a148
/uml/api/StandalonePriceSetPriceTiersAction.puml
e0bdbeac431cd4758cbb569a4f72512abd9b4b40
[]
no_license
commercetools/commercetools-api-reference
f7c6694dbfc8ed52e0cb8d3707e65bac6fb80f96
2db4f78dd409c09b16c130e2cfd583a7bca4c7db
refs/heads/main
2023-09-01T05:22:42.100097
2023-08-31T11:33:37
2023-08-31T11:33:37
36,055,991
52
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null
2023-08-22T11:28:40
2015-05-22T06:27:19
RAML
UTF-8
PlantUML
false
false
522
puml
@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface StandalonePriceSetPriceTiersAction [[StandalonePriceSetPriceTiersAction.svg]] extends StandalonePriceUpdateAction { action: String tiers: [[PriceTierDraft.svg List<PriceTierDraft>]] } interface StandalonePriceUpdateAction [[StandalonePriceUpdateAction.svg]] { action: String } @enduml
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class