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@startuml namespace CalendarAPI { class CalendarCalls << (S,Aquamarine) >> { + getEventList(calendarName string, srv *calendar.Service) (error, string, *calendar.CalendarList) + getDriverEvents(srv *calendar.Service, id string, startTime string, endTime string) []*calendar.Event + GetEvents(srv *calendar.Service, startTime string, endTime string, excludeCalendars []string) ([]*calendar.Event, []string) + GetDriverEventsByEmail(srv *calendar.Service, driver string, startTime string, endTime string) []*calendar.Event + GetFreeDrivers(db *gorm.DB, srv *calendar.Service, startTime *time.Time, duration time.Duration, excludeCalendars []string) ([]string, []int) + CreateCalendarEvent(srv *calendar.Service, summary string, location string, description string, driver string, startTime *time.Time, duration time.Duration) string + UpdateCalendarEvent(srv *calendar.Service, eventId string, summary string, location string, description string, driver string, startTime *time.Time, duration time.Duration, excludeCalendars []string) + GetDriversEmail(srv *calendar.Service, excludeCalendars []string) []string + GetCalendarClient(uid string) *calendar.Service } class FirestoreConnection << (S,Aquamarine) >> { + ConnectFirestore() *firestore.Client + GetRefreshToken(client *firestore.Client, uid string) string + getClientToken(client *firestore.Client, uid string, config *oauth2.Config) *http.Client } } namespace Database { class MySQLConnection << (S,Aquamarine) >> { + CreateConnection(creds, dbpass string) *gorm.DB + GetAllServices(db *gorm.DB) []Model.ServiceView + Summary(db *gorm.DB) string + getEventsMonth(db *gorm.DB, month string) []Model.ServiceView + GetAllServicesClient(db *gorm.DB, clientId int) []Model.ServiceView + GetAllUnpaidServices(db *gorm.DB) []Model.ServiceView + GetAllUnconfirmedServices(db *gorm.DB) []Model.ServiceView + GetEventById(db *gorm.DB, eventId int) Model.Service + GetDriver(db *gorm.DB, driverId int) Model.DriverUser + GetDriverByEmail(db *gorm.DB, emailDriver string) Model.DriverUser + GetFreeDrivers(db *gorm.DB, startTimeString string, endTimeString string) []Model.DriverUser + CreateService(db *gorm.DB, service Model.Service) int + CreateDriverFromList(db *gorm.DB, emails []string) + createDriverUser(db *gorm.DB, driver Model.DriverUser) int + CreateClientUser(db *gorm.DB, client Model.ClientUser) int + UpdateService(db *gorm.DB, service Model.Service) Model.Service + UpdateConfirmedTime(db *gorm.DB, service Model.Service) Model.Service + updatePayedTime(db *gorm.DB, serviceId int) Model.Service + updateEvent(db *gorm.DB, service Model.Service) Model.Service + updateDriver(db *gorm.DB, driver Model.DriverUser) Model.DriverUser + updateClient(db *gorm.DB, client Model.ClientUser) Model.ClientUser + updateDriverForService(db *gorm.DB, driverId int, serviceId int) Model.Service + printServices(services []Model.ServiceView) } } namespace Model { class CalendarRequest << (S,Aquamarine) >> { + Flow string + UserId string + Service Service + Client ClientUser } class ClientUser << (S,Aquamarine) >> { + UserId int + Name string + Email string + Phone string + Country string + Role string } class DateType << (S,Aquamarine) >> { + String() string } class DriverUser << (S,Aquamarine) >> { + UserId int + Name string + Email string + Phone string + Country string + Role string } class FreeDriversResponse << (S,Aquamarine) >> { + DriversIds []int + DriversNames []string } class Model.DateType << (T, #FF7700) >> { } class Service << (S,Aquamarine) >> { + ServiceId int + Origin string + Destination string + ClientId int + DriverId int + Description string + ServiceDatetime *time.Time + CalendarEvent string + PayedDatetime *time.Time + BasePrice float32 + ExtraPrice float32 + ConfirmedDatetime *time.Time + Passengers int + SpecialNeeds string } class ServiceView << (S,Aquamarine) >> { + ServiceId int + Origin string + Destination string + DriverId int + DriverName string + DriverPhone string + DriverMail string + DriverCountry string + ClientId int + ClientName string + ClientPhone string + ClientMail string + ClientCountry string + Description string + ServiceDatetime *time.Time + CalendarEvent string + CalendarDatetime *time.Time + PayedDatetime *time.Time + BasePrice float32 + ExtraPrice float32 + ConfirmedDatetime *time.Time + Passengers int + SpecialNeeds string } class Summary << (S,Aquamarine) >> { + AnualIncome int + MonthlyIncome []int + ActualMonthIncome int + UnconfirmedEvents int } class "time.Time" as timeTime { 'This class was created so that we can correctly have an alias pointing to this name. Since it contains dots that can break namespaces } } "Model.CalendarRequest""uses" o-- "Model.ClientUser" "Model.CalendarRequest""uses" o-- "Model.Service" "Model.Service""uses" o-- "time.Time" "Model.ServiceView""uses" o-- "time.Time" "RabbitMQ.CalendarConsumer""uses" o-- "Database.MySQLConnection" "RabbitMQ.CalendarConsumer""uses" o-- "RabbitMQ.RabbitMQConnection" "RabbitMQ.CalendarConsumer""uses" o-- "Firestore.FirestoreConnection" "RabbitMQ.CalendarConsumer""uses" o-- "CalendarAPI.CalendarCalls" "RabbitMQ.CalendarConsumer""uses" o-- "Model" "CalendarAPI.FirestoreConnection""uses" o-- "Utils.Credentials" namespace RabbitMQ { class CalendarConsumer << (S,Aquamarine) >> { + Consume(body string, db *gorm.DB) string + summary(db *gorm.DB) string + setupDrivers(db *gorm.DB, calendarClient *calendar.Service, excludeEmails []string) string + confirmService(db *gorm.DB, calendarClient *calendar.Service, request Model.CalendarRequest) string + createCalendarEvent(db *gorm.DB, calendarClient *calendar.Service, request Model.CalendarRequest, id int) + modifyService(db *gorm.DB, calendarClient *calendar.Service, request Model.CalendarRequest, excludeEmails []string) + createNewServiceDB(db *gorm.DB, calendarClient *calendar.Service, request Model.CalendarRequest) string + getFreeDrivers(db *gorm.DB, calendarClient *calendar.Service, request Model.CalendarRequest, excludeEmails []string) string + getEventsMonth(calendarClient *calendar.Service, request Model.CalendarRequest, excludeEmails []string) string + getEventById(db *gorm.DB, request Model.CalendarRequest) string } class RabbitMQConnection << (S,Aquamarine) >> { + failOnError(err error, msg string) + Connect(db *gorm.DB) + publishMessage(err error, ch *amqp.Channel, d amqp.Delivery, response string) } } namespace Utils { class Credentials << (S,Aquamarine) >> { - user string - password string - hostname string - port string - database string } } "Model.timeTime" #.. "alias of""Model.DateType" @enduml
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@startuml title __EXCEPTIONS's Class Diagram__\n namespace com.author.kurtkalwin.datastore { namespace Exceptions { class com.author.kurtkalwin.datastore.Exceptions.InvalidKeyException { + exceptionMsg : String + InvalidKeyException() } } } namespace com.author.kurtkalwin.datastore { namespace Exceptions { class com.author.kurtkalwin.datastore.Exceptions.JSONSizeLimitExceededException { } } } namespace com.author.kurtkalwin.datastore { namespace Exceptions { class com.author.kurtkalwin.datastore.Exceptions.LocalStorageSizeExceededException { + LocalStorageSizeExceededException() } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title __SAMPLE's Class Diagram__\n namespace sample { class sample.CommonMethods { {static} + confirmed : boolean {static} + connection : connectionController {static} + disablelogin : boolean {static} + leftpanecolor : String {static} + loggedout : boolean {static} + running : boolean {static} + server : Server {static} + username : String {static} # page : String - initialx : double - initialy : double - loading : boolean - rotatedpane : boolean + btnEffect() + btnExit() + btnHover() + customiseWindowButtons() + disableAllFocus() + displayUserName() + findPane() + handleClose() + loadScene() + logOut() + makeBtnFly() + minimiseWindow() + moveWindow() + popButton() + popNode() + tileExit() + tileHover() - loadLogin() } } namespace sample { class sample.Main { {static} + main() + start() } } namespace sample { class sample.MovieData { - seats : boolean[] - slotid : int - stdnseats : int + MovieData() + getSeats() + getSlotid() + getStdnseats() + getTotalseats() + getVipseats() + setSeats() + setSlotid() + setStdnseats() } } namespace sample { class sample.MovieImages { - id : int - image : Image + MovieImages() + getId() + getImage() } } namespace sample { class sample.MovieObject { - duration : String - id : int - image : Image - name : String - rating : double - repeats : int - slots_seats : Map<String, MovieData> - status : String - ticketsold : int + MovieObject() + addSlot() + getDuration() + getImage() + getName() + getRating() + getRepeats() + getSlots() + getStatus() + getTicketsold() + setDuration() + setImage() + setImage() + setImageUrl() + setName() + setRating() + setRepeats() + setSlots() + setStatus() + setTicketsold() } } namespace sample { class sample.Server { ~ list : ArrayList<MovieObject> ~ movieimages : ArrayList<MovieImages> + Server() + checkLocalImage() + findMovie() + getAvailableSeats() + getBookings() + getCurrentMovieName() + getCurrentTime() + getCurrentTimeslot() + getDefaultMovie() + getDuration() + getEmptySeats() + getImage() + getMovieNames() + getMovieSlot() + getNextMovie() + getNumberOfSlots() + getRating() + getRepeats() + getSlotID() + getStatus() + getTicketSold() + getTitle() + initialise() + setStdBookings() + setVipBookings() } } namespace sample { enum Timetable { SCREEN1_SLOT1 SCREEN1_SLOT2 SCREEN1_SLOT3 SCREEN1_SLOT4 SCREEN2_SLOT1 SCREEN2_SLOT2 SCREEN2_SLOT3 SCREEN2_SLOT4 SCREEN3_SLOT1 SCREEN3_SLOT2 SCREEN3_SLOT3 SCREEN3_SLOT4 x y } } namespace sample { class sample.checkoutController { {static} + adulttickets : int {static} + childtickets : int {static} + ismovieselected : boolean {static} + issuedticket : boolean {static} + isvip : boolean {static} + seatsselected : boolean {static} + selectedmovie : String {static} + selectedscreen : String {static} + selectedtime : String {static} + seniortickets : int {static} + totalprice : double - adultcombo : JFXComboBox - adultprice : double - adultpricelabel : Label - checkbox : JFXCheckBox - checkoutbtn : JFXButton - childcombo : JFXComboBox - childprice : double - childpricelabel : Label - closebtn : JFXButton - datelabel : Label - errorlabel : Label - hided : boolean - homebtn : JFXButton - leftpane : AnchorPane - logoutbtn : JFXButton - mainpane : AnchorPane - minimisebtn : JFXButton - movieCombo : JFXComboBox - movieImage : ImageView - moviePane : AnchorPane - moviescreensbtn : JFXButton - resetbtn : JFXButton - screenlabel : Label - seatscontent : AnchorPane - selectPane : AnchorPane - seniorcombo : JFXComboBox - seniorprice : double - seniorpricelabel : Label - startImage : Rectangle - startText : Label - ticketPriceLabel : Label - timelabel : Label - toppane : AnchorPane - userlabel : Label - viewscreensbtn : JFXButton - vipextra : double - viptogglebtn : JFXToggleButton + checkTimeslots() {static} + getSelectedMovieSlot() + handleChoice() + handleVIP() + initialize() + movieDetails() + resetPage() + showPopUp() + validatePage() - fadeErrorLabel() - setUpLogic() - updatePrices() } } namespace sample { class sample.connectionController { {static} + serverUrl : String ~ client : HttpClient + connectionController() + getData() + getFile() } } namespace sample { class sample.homeController { {static} + viewmovie : boolean {static} + viewmoviename : String - addbtn : JFXButton - closebtn : JFXButton - datelabel : Label - duration1 : Duration - duration2 : Duration - duration3 : Duration - imageshifted : boolean[] - infopanes : AnchorPane[] - issuebtns : JFXButton[] - leftpane : AnchorPane - mainhomepane : AnchorPane - minimisebtn : JFXButton - moviescreensbtn : JFXButton - p1 : AnchorPane - p1shadow : AnchorPane - p2 : AnchorPane - p2shadow : AnchorPane - p3 : AnchorPane - p3shadow : AnchorPane - rotatedpane : boolean - s1availableseats : Label - s1infopane : AnchorPane - s1issuebtn : JFXButton - s1movieduration : Label - s1movieimage : ImageView - s1moviename : Label - s1nextmovie : Label - s1rating : Label - s1repeatsleft : Label - s1status : Label - s1tile1 : AnchorPane - s1tile2 : AnchorPane - s1tile3 : AnchorPane - s1tile4 : AnchorPane - s1tile5 : AnchorPane - s1tile6 : AnchorPane - s1timeremaining : Label - s1timeslot : Label - s2availableseats : Label - s2infopane : AnchorPane - s2issuebtn : JFXButton - s2movieduration : Label - s2movieimage : ImageView - s2moviename : Label - s2nextmovie : Label - s2rating : Label - s2repeatsleft : Label - s2status : Label - s2tile1 : AnchorPane - s2tile2 : AnchorPane - s2tile3 : AnchorPane - s2tile4 : AnchorPane - s2tile5 : AnchorPane - s2tile6 : AnchorPane - s2timeremaining : Label - s2timeslot : Label - s3availableseats : Label - s3infopane : AnchorPane - s3issuebtn : JFXButton - s3movieduration : Label - s3movieimage : ImageView - s3moviename : Label - s3nextmovie : Label - s3rating : Label - s3repeatsleft : Label - s3status : Label - s3tile1 : AnchorPane - s3tile2 : AnchorPane - s3tile3 : AnchorPane - s3tile4 : AnchorPane - s3tile5 : AnchorPane - s3tile6 : AnchorPane - s3timeremaining : Label - s3timeslot : Label - tabpane : JFXTabPane - tiles : AnchorPane[] - timelabel : Label - todaysdate : String - todaystime : String - toppane : AnchorPane - userlabel : Label - x : double - y : double + addShiftImagdeEffect() + getImageShiftTransitions() + initialize() + populateScreens() + rotatePane() + setIssueTicketsActions() + setTimer() + setUpArrays() + setUpTiles() + shiftImage() + transitionImage() + viewMovieScreens() - animate() - displayTime() - popNode() } } namespace sample { class sample.loginController { - closebtn : JFXButton - errorlabel : Label - forgotpassword : Label - loginbtn : JFXButton - loginsuccess : boolean - mainloginpane : AnchorPane - minimisebtn : JFXButton - passfield : JFXPasswordField - progressbar : JFXProgressBar - stackpane : StackPane - userfield : JFXTextField - vanished : boolean + initialize() + showDialog() + staffLogin() - animateLogin() - checkUser() - fieldListners() - loadHome() } } namespace sample { class sample.logoutController { - closebtn : JFXButton - logoutpane : AnchorPane - nobtn : JFXButton - yesbtn : JFXButton + handleConfirmation() + initialize() } } namespace sample { class sample.moviesController { {static} + currentmovie : String {static} + slotseatNo : int - SLOT1 : AnchorPane - SLOT2 : AnchorPane - SLOT3 : AnchorPane - SLOT4 : AnchorPane - addbtn : JFXButton - allschedulesbtn : JFXButton - closebtn : JFXButton - currentslots : int - detailsbtn : JFXButton - faded : boolean - homebtn : JFXButton - issueticketbtn : JFXButton - leftpane : AnchorPane - logoutbtn : JFXButton - mainmoviespane : AnchorPane - minimisebtn : JFXButton - movieduration : Label - movieimage : ImageView - movienames : String[] - moviepane : AnchorPane - movierating : Label - movierepeats : Label - movieticketsold : Label - movietitle : Label - searchfield : JFXTextField - searchicon : JFXButton - showingall : boolean - slot1shadow : AnchorPane - slot2shadow : AnchorPane - slot3shadow : AnchorPane - slot4shadow : AnchorPane - tablepane : AnchorPane - toppane : AnchorPane - userlabel : Label + animate() + fadeEffect() + initialize() + issueTicket() + rollEffect() + showAllSchedule() + slotsEffect() + startSearch() - animateTable() - assignPane() - fadeMovieNodes() - getCurrentPanes() - getLocationOnTable() - getSlotsFadeArray() - goToAddPage() - mouseEnteredEffect() - mouseExitedEffect() - searchMovie() - setDefaultMovie() - setMovie() - setScreenName() - setSubPane() - setTimeName() - setTimeSlots() - viewMovieOnWeb() } } namespace sample { class sample.paymentController { + expmonthbox : JFXComboBox + expyearbox : JFXComboBox {static} + reversemethod : boolean {static} + scene : String - adultslabel : Label - backcardbtn : JFXButton - backcashbtn : JFXButton - cancelbtn : JFXButton - cardfield : JFXTextField - cardimage : ImageView - cardpayment : AnchorPane - cashimage : ImageView - cashpayment : AnchorPane - changefield : JFXTextField - childslabel : Label - closebtn : JFXButton - cvvfield : JFXTextField - emailfield : JFXTextField - errorlabel : Label - firstnamefield : JFXTextField - handledpayment : boolean - hided : boolean - insidepane : AnchorPane - lastnamefield : JFXTextField - mainpane : AnchorPane - methodpane : AnchorPane - moneytaken : boolean - moveto : String - pencefield : JFXTextField - placeorderbtn : JFXButton - poundsfield : JFXTextField - printing : boolean - selectedimage : ImageView - seniorslabel : Label - stackpane : StackPane - toppane : AnchorPane - totalpricelabel : Label - viplabel : Label + animate() + cancelOrder() + handleButtons() + initialize() - fadeErrorLabel() - isValidEmailAddress() - load() - loadUpData() - printReceipt() - processTicketData() - roll() - scaleImage() - setCardpageLogic() - setErrorLabelLogic() - setNumericFieldValidation() - setTextFieldValidation() - setUpCardPage() - setUpCashPage() - showDialog() - updateChangeField() - validateCardPage() - validateCashPage() } } namespace sample { class sample.seatsController { {static} + booked : boolean[] {static} + bookings : boolean[] - E1 : JFXButton - E10 : JFXButton - E2 : JFXButton - E3 : JFXButton - E4 : JFXButton - E5 : JFXButton - E6 : JFXButton - E7 : JFXButton - E8 : JFXButton - E9 : JFXButton - F1 : JFXButton - F10 : JFXButton - F2 : JFXButton - F3 : JFXButton - F4 : JFXButton - F5 : JFXButton - F6 : JFXButton - F7 : JFXButton - F8 : JFXButton - F9 : JFXButton - cancelbtn : JFXButton - confirmbtn : JFXButton - limiterror : Label - mainpane : AnchorPane - maxseats : int - movietitle : Label - numberofseats : int - seats : JFXButton[] - seatsselected : Label - totalprice : Label - totaltickets : Label + handleCancellation() + handleConfirmation() + initialize() - initialiseArray() - popSeat() - setBookedSeats() - setUpSeats() } } sample.Main -up-|> javafx.application.Application sample.checkoutController .up.|> javafx.fxml.Initializable sample.checkoutController -up-|> sample.CommonMethods sample.homeController .up.|> javafx.fxml.Initializable sample.homeController -up-|> sample.CommonMethods sample.loginController .up.|> javafx.fxml.Initializable sample.loginController -up-|> sample.CommonMethods sample.logoutController .up.|> javafx.fxml.Initializable sample.logoutController -up-|> sample.CommonMethods sample.moviesController .up.|> javafx.fxml.Initializable sample.moviesController -up-|> sample.CommonMethods sample.paymentController .up.|> javafx.fxml.Initializable sample.paymentController -up-|> sample.CommonMethods sample.seatsController .up.|> javafx.fxml.Initializable sample.seatsController -up-|> sample.CommonMethods right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class Extensions <<static>> { + {static} Fill(dest:TDest, source:TSource) : TDest } @enduml
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@startuml title __CORE's Class Diagram__\n package com.code.adventure.game { package com.code.adventure.game.entities { class Adventurer { } } } package com.code.adventure.game { package com.code.adventure.game.util { class Assets { } } } package com.code.adventure.game { package com.code.adventure.game.util { class ChaseCam { } } } package com.code.adventure.game { class ChooseLevelScreen { } } package com.code.adventure.game { class CodeAdventureGame { } } package com.code.adventure.game { package com.code.adventure.game.util { class Constants { } } } package com.code.adventure.game { class DeathScreen { } } package com.code.adventure.game { package com.code.adventure.game.overlays { class DoWhileLoop { } } } package com.code.adventure.game { package com.code.adventure.game.entities { class Enemy { } } } package com.code.adventure.game { package com.code.adventure.game.util { class Enums { } } } package com.code.adventure.game { package com.code.adventure.game.overlays { class ForLoop { } } } package com.code.adventure.game { package com.code.adventure.game.overlays { class GamePlayHud { } } } package com.code.adventure.game { class GameplayScreen { } } package com.code.adventure.game { package com.code.adventure.game.entities { class Item { } } } package com.code.adventure.game { package com.code.adventure.game.entities { class Key { } } } package com.code.adventure.game { class Level { } } package com.code.adventure.game { package com.code.adventure.game.util { class LevelLoader { } } } package com.code.adventure.game { class MainMenuScreen { } } package com.code.adventure.game { package com.code.adventure.game.overlays { class OnscreenControls { } } } package com.code.adventure.game { package com.code.adventure.game.entities { class Path { } } } package com.code.adventure.game { package com.code.adventure.game.entities { class Platform { } } } package com.code.adventure.game { class QuizScreen { } } package com.code.adventure.game { package com.code.adventure.game.util { class TextureMapObjectRenderer { } } } package com.code.adventure.game { package com.code.adventure.game.util { class Utils { } } } package com.code.adventure.game { package com.code.adventure.game.overlays { class WhileLoop { } } } Adventurer o-- Level : level Adventurer o-- Direction : facing Adventurer o-- WalkState : walkState Adventurer o-- JumpState : jumpState Adventurer o-- AttackState : attackState Adventurer o-- Enemy : nearEnemy Adventurer o-- Item : item Assets -up-|> Disposable Assets -up-|> AssetErrorListener Assets o-- AdventurerAssets : adventurerAssets Assets o-- GameAssests : gameAssests Assets o-- UiAssests : uiAssests Assets o-- ItemAssests : itemAssests Assets o-- OnscreenControlsAssets : onscreenControlsAssets Assets o-- EnemyAssests : enemyAssests ChaseCam o-- Adventurer : target ChooseLevelScreen -up-|> ScreenAdapter ChooseLevelScreen o-- CodeAdventureGame : game CodeAdventureGame -up-|> Game DeathScreen -up-|> ScreenAdapter DeathScreen o-- CodeAdventureGame : game DoWhileLoop -up-|> Stage Enemy -up-|> Item ForLoop -up-|> Stage GameplayScreen -up-|> InputProcessor GameplayScreen -up-|> ScreenAdapter GameplayScreen o-- CodeAdventureGame : game GameplayScreen o-- Level : level GameplayScreen o-- OnscreenControls : onscreenControls GameplayScreen o-- GamePlayHud : hud GameplayScreen o-- ChaseCam : chaseCam Key -up-|> Item Level o-- GameplayScreen : gameplayScreen MainMenuScreen -up-|> ScreenAdapter MainMenuScreen o-- CodeAdventureGame : game OnscreenControls -up-|> InputAdapter OnscreenControls o-- Adventurer : adventurer Path -up-|> Item QuizScreen -up-|> ScreenAdapter QuizScreen o-- CodeAdventureGame : game TextureMapObjectRenderer -up-|> OrthogonalTiledMapRenderer WhileLoop -up-|> Stage right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml interface INode { + {abstract} eval() : double } class TNode { + eval() : double - m_body : function - m_child_nodes : array<unique_ptr<INode>> } TNode --|> INode @enduml
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@startuml class TopicConf { ' -Topic #Topic #Offset: total offset ' ~method1() ' +method2() } class TopicGroup { #Topic #Group #Offset : current consume offset #ConsumerCount } class TopicDataA { #Topic #Group #Offset: current data offset ' #ConsumerCount } TopicConf <|-- TopicDataA TopicDataA <|-- TopicGroup @enduml
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@startuml ' Copyright (c) 2018, Christian Lanegger (christian.lanegger@epfl.ch) ' ' @license zlib license ' ' This file is licensed under the terms of the zlib license. ' See the LICENSE.md file in the root of this repository ' for complete details. skinparam ClassBackgroundColor #F3EFEB/E1D5E7 skinparam ClassBorderColor #5F4869 skinparam ClassArrowColor #5F4869 skinparam NoteBackgroundColor #F3EFEB skinparam NoteBorderColor #5F4869 skinparam NoteFontColor #5F4869 skinparam PackageFontSize 12 skinparam ClassFontSize 11 package ROSpace_core #F5F5F5{ package rospace_nodes.propagator #DDEBD8 { class PropagatorNode << (N,#3F8DCD) >> interface Builder { +{abstract} _buid_state() +{abstract} _build_integrator() +{abstract} _build_propagator() +{abstract} _get_propagator() } class PropagatorBuilder { + _build_force_model_X() } class OrekitPropagator { +propagator_num : NumericalPropagator -external_torque : numpy.array -induced_thrust : numpy.array -isp_value : float +init_jvm() +initialize(spc_name : String, prop_settings : Dict, init_coords : Dict, epoch : datetime) +propagate(epoch : datetime) -_calculate_thrust() -_calculate_external_torque() -_calculate_magnetic_field(date : AbsoluteDate) : Vector3D -_write_satellite_state(state : SpacecraftState) : List } class NumericalPropagator { +state : SpacecraftState +propagate(epoch : AbsoluteDate) +getAttitude(orbit : OrbitType , epoch : AbsoluteDate, frame : Frame) +getInitialState() : SpacecraftState +setInitialState() : SpacecraftState } interface AttitudeProvider { +{abstract}getAttitude(pvProv : PVCoordinatesProvider, epoch : AbsoluteDate, frame : Frame) } class AttitudePropagation { } class StateObserver { +state : SpacecraftState } interface ForceModel { +{abstract}addContribution(s : SpacecraftState, adder :) } interface DisturbanceTorques { +{abstract}compute_torques(rot : Rotation, spin : numpy.array, dt : float) : Vector3D -{abstract}compute_gravity_torque(epoch : AbsoluteDate) -{abstract}compute_magnetic_torque(epoch : AbsoluteDate) -{abstract}compute_solar_torque(epoch : AbsoluteDate) -{abstract}compute_aero_torque(epoch : AbsoluteDate , spin : numpy.array) } class DisturbanceTorquesArray { +update_satellite_state(integration_date : AbsoluteDate) -_initialize_dipole_model(model : Dict) } } package rospace_lib #DDEBD8 { package misc #D5E8E4 { class FileDataHandler { -_data_checklist : Dict -_mag_field_coll : Collection -_mg_field_model : GeoMagneticField +{static}load_magnetic_field_models(epoch : AbsoluteDate) +{static}create_data_validity_checklist() +{static}check_data_availability(epoch : datetime) } abstract Spacecrafts { +mass : Float +propagator_settings : Dict +init_coords : Dict -_last_state : List -_propagator : NumericalPropagator +build_propagator(init_epoch : datetime) +propagate(epoch_now : datetime) } class Simulator_Spacecraft { +publishers : Publisher +build_communication() +publish() } } package clock #D5E8E4 { class SimTimePublisher { -updater : SimTimeUpdater -service : SimTimeService +set_up_simulation_time() +update_simulation_time() : Datetime +sleep_to_keep_frequency() } } } package Rospy #DDEBD8 { class Publisher { +publish(msg : Message) } class Subscriber } Spacecrafts <|-- Simulator_Spacecraft Simulator_Spacecraft --> OrekitPropagator Publisher <-- Simulator_Spacecraft Subscriber <-- Simulator_Spacecraft ' Simulator_Spacecraft --> Publisher ' Simulator_Spacecraft --> Subscriber Simulator_Spacecraft --* PropagatorNode SimTimePublisher <-- PropagatorNode PropagatorNode o-- FileDataHandler OrekitPropagator --> NumericalPropagator OrekitPropagator o-- PropagatorBuilder PropagatorBuilder ..|> Builder PropagatorBuilder --> NumericalPropagator NumericalPropagator *-- AttitudePropagation AttitudePropagation ..|> AttitudeProvider AttitudePropagation --> DisturbanceTorquesArray AttitudePropagation *-- StateObserver DisturbanceTorquesArray ..|> DisturbanceTorques StateObserver ..|> ForceModel ' OrekitPropagator .[hidden]up. PropagatorNode @enduml
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@startuml class GameManager { + gameBoard: GameBoard + players: Player[2] + gameType: GameType + view: View --- } class GameBoard { + grid: Cell[3][3] + pawns: Pawn[2][3] + previousMove: Move --- } class Player { + color: Color + selector: Selector + isTurnActive: boolean --- } class ArtificialIntelligence extends Player { + deepness: int --- } class View { pygame images --- } class Cell { + position: Position + type: string --- } class Square extends Cell { --- } class Pawn extends Cell { + color: Color --- } class Selector { + position: Position + minLine: int + maxLine: int + isActive: boolean + activeCell: Cell --- } class Position { + x: int + y: int --- } enum Color { + BLACK + WHITE } enum Config { + RESEARCH_DEPTH_PLAYER_VS_AI + RESEARCH_DEPTH_AI_VS_AI + AI_PAUSE_TIME } enum Direction { + UP + DOWN + LEFT + RIGHT } class GameStatus { + status: StatusType + winType: WinType + winner: Color --- } enum GameType { + QUIT + PLAYER_VS_PLAYER + PLAYER_VS_AI + AI_VS_AI } class Move { + start: Position + end: Position + moveType: MoveType + direction: Direction --- } enum MoveType { + PUT_UNUSED_PAWN_ON_SQUARE + PUT_USED_PAWN_ON_SQUARE + SIMPLE_SLIDE + DOUBLE_SLIDE } enum StatusType { + ONGOING + END } enum Window { + WIDTH + HEIGHT + GRID_WIDTH + GRID_HEIGHT } enum WinType { + LINE + COLUMN + DIAGONAL + REVERSE_COLUMN } GameManager *-- GameBoard GameManager *-- Player GameManager *-- View GameBoard *-- Cell Player *-- Selector Player *-- Color Cell *-- Position Pawn *-- Color Selector *-- Position GameStatus *-- Color GameStatus *-- StatusType GameStatus *-- WinType Move *-- Position Move *-- MoveType Move *-- Direction GameManager <.. Config GameManager <.. GameType GameManager <.. StatusType View <.. Window GameBoard <.. GameStatus GameBoard <.. Move Selector <.. Move @enduml
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'----------------------------------- ' UML concepts illustrated ' JMB 2014 '----------------------------------- @startuml '----------------------------------- class ETUDIANTS { nomEtu prenomEtu numEtu } class INTERVENANTS { nomInt prenomInt numInt } class GROUPES { numGr } class SUJETS { idSujet nomSuj titreSuj } ETUDIANTS -- GROUPES INTERVENANTS -- GROUPES GROUPES -- SUJETS (GROUPES, SUJETS) .. PROJET '----------------------------------- @enduml '-----------------------------------
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@startuml devfile class Devfile { - specVersion - name - commands - tools - projects } together { class Tool class Command class Project } Devfile *-- "n" Tool Devfile *-- "n" Command Devfile *-- "n" Project class Tool { - type - alias } Tool <|-.. Dockerimage Tool <|-.. Openshift Tool <|-.. Kubernetes Tool <|-.. ChePlugin Tool <|-.. CheEditor class Command { - name - actions } Command *-- "n" CommandAction CommandAction o-- Tool class CommandAction { - type - tool - command } class Project { - name - source } Project o-- "1" ProjectSource class ProjectSource { - type - location } Project -[hidden]> Tool Tool -[hidden]> Command ProjectSource -[hidden]> CommandAction class Dockerimage { - image - memoryLimit - mountSources - volumes - env - endpoints - command - args } class Openshift { - local - localContent - selector - entrypoints } class Kubernetes { - local - localContent - selector - entrypoints } class ChePlugin #yellow { - id } note bottom of ChePlugin: Che specific class CheEditor #yellow { - id } note bottom of CheEditor: Che specific ChePlugin -[hidden]> CheEditor CheEditor -[hidden]> Dockerimage @enduml
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@startuml 'https://plantuml.com/class-diagram namespace nav2_util{ class GeometryUtils{ -- public method -- inline geometry_msgs::msg::Quaternion orientationAroundZAxis(double angle) inline double euclidean_distance inline double euclidean_distance(pos1, pos2) inline double euclidean_distance(pos1,pos2) } } @enduml
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@startuml skinparam monochrome true skinparam classBackgroundColor transparent skinparam style strictuml abstract class Drawable{ setLevel(int level) '返回的单位是dp public int getIntrinsicWidth() public int getIntrinsicHeight() } class ShapeDrawable{ } abstract class Shape{ } class RectShape{ } VectorDrawable -up-|>Drawable class AnimatedVectorDrawable { private final AnimatorSet mAnimatorSet = new AnimatorSet(); private AnimatedVectorDrawableState mAnimatedVectorState; } AnimatedVectorDrawable -up-|> Drawable AnimatedVectorDrawable .up.|> Animatable2 AnimatedStateListDrawable -up-|> StateListDrawable /' M moveto  移动到(x y)+ Z closepath  关闭路径(none) L lineto  画线到 (x y)+ H horizontal lineto  水平线到x+ V vertical lineto  垂直线到 y+ C curveto  三次贝塞尔曲线到 (x1 y1 x2 y2 x y)+ S smooth curveto  光滑三次贝塞尔曲线到 (x2 y2 x y)+ Q quadratic Bézier curveto  二次贝塞尔曲线到 (x1 y1 x y)+ T smooth quadratic Bézier curveto  光滑二次贝塞尔曲线到 (x y)+ A elliptical arc  椭圆弧 (rx ry x-axis-rotation large-arc-flag sweep-flag x y)+ M = moveto(M X,Y) :将画笔移动到指定的坐标位置 L = lineto(L X,Y) :画直线到指定的坐标位置 H = horizontal lineto(H X):画水平线到指定的X坐标位置 V = vertical lineto(V Y):画垂直线到指定的Y坐标位置 C = curveto(C X1,Y1,X2,Y2,ENDX,ENDY):三次贝赛曲线 S = smooth curveto(S X2,Y2,ENDX,ENDY) Q = quadratic Belzier curve(Q X,Y,ENDX,ENDY):二次贝赛曲线 T = smooth quadratic Belzier curveto(T ENDX,ENDY):映射 A = elliptical Arc(A RX,RY,XROTATION,FLAG1,FLAG2,X,Y):弧线 Z = closepath():关闭路径 文/eclipse_xu(简书作者) 原文链接:http://www.jianshu.com/p/e3614e7abc03 著作权归作者所有,转载请联系作者获得授权,并标注“简书作者”。 '/ LayerDrawable -up-|>Drawable LayerDrawable +--ChildDrawable ChildDrawable -up->Drawable ShapeDrawable -up-|>Drawable BitmapDrawable -up-|>Drawable ColorDrawable -up-|>Drawable ScaleDrawable -up-|>Drawable RotateDrawable -up-|>Drawable DrawableContainer -up-|>Drawable AnimationDrawable -up-|>DrawableContainer StateListDrawable -up-|> DrawableContainer LevelListDrawable -up-|> DrawableContainer AnimationDrawable ..|>Animatable RectShape-up-|>Shape RoundRectShape-up-|>RectShape BitmapShader-up-|>Shader LinearGradient-up-|>Shader ComposeShader-up-|>Shader SweepGradient-up-|>Shader RadialGradient-up-|>Shader PorterDuffXfermode-up-|>Xfermode ColorMatrixColorFilter-up-|>ColorFilter PathDashPathEffect -up-|>PathEffect CornerPathEffect-up-|>PathEffect DashPathEffect-up-|>PathEffect SumPathEffect-up-|>PathEffect DiscretePathEffect-up-|>PathEffect ComposePathEffect-up-|>PathEffect @enduml
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@startuml class TimelineMarkerClusterGUI { + TimelineMarkerClusterGUI(guis:List<TimelineMarkerGUI>, parent:IRowGUI, zOrderProvider:IZOrderProvider, layerZOrder:LayerZOrder) + <<override>> start : double <<get>> + <<override>> end : double <<get>> + <<override>> Select() : void + <<override>> Deselect() : void + <<override>> Draw(trackRect:Rect, trackRectChanged:bool, state:WindowState) : void + <<override>> RectToTimeline(trackRect:Rect, state:WindowState) : Rect + CycleTop() : void OnDragTopMarker() : void SortMarkers() : void RegisterRect(state:WindowState) : void + {static} CanCycleMarkers() : bool + {static} CycleMarkers() : void } class "List`1"<T> { } TimelineItemGUI <|-- TimelineMarkerClusterGUI TimelineMarkerClusterGUI --> "m_MarkerGUIs<TimelineMarkerGUI>" "List`1" TimelineMarkerClusterGUI --> "m_ZOrderProvider" IZOrderProvider TimelineMarkerClusterGUI --> "topMarker" TimelineMarkerGUI TimelineMarkerClusterGUI --> "m_ManipulatedMarker" TimelineMarkerGUI TimelineMarkerClusterGUI --> "item" ITimelineItem @enduml
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@startuml namespace Symfony.Component.Console.Input { class InputDefinition { +<b>__construct</b>(array) +<b>setDefinition</b>(array) +string <b>getSynopsis</b>([bool]) -- +<b>setArguments</b>(InputArgument[]) +<b>addArguments</b>(InputArgument[]) +<b>addArgument</b>(InputArgument) +bool <b>hasArgument</b>(string) +InputArgument <b>getArgument</b>(string) +InputArgument[] <b>getArguments</b>() +int <b>getArgumentCount</b>() +int <b>getArgumentRequiredCount</b>() +array <b>getArgumentDefaults</b>() -- +<b>setOptions</b>(InputOption[]) +<b>addOptions</b>(InputOption[]) +<b>addOption</b>(InputOption) +bool <b>hasOption</b>(string) +InputOption <b>getOption</b>(string) +InputOption[] <b>getOptions</b>() +bool <b>hasShortcut</b>(string) +InputOption <b>getOptionForShortcut</b>(string) +array <b>getOptionDefaults</b>() } } @enduml
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@startuml Sequence Diagram - Transaction title Hyperledger Cactus\nSequence Diagram - Transaction left to right direction frame "Hyperledger Cactus" as 1cactus { package "Core" as 2core <<package>> #LightSlateGray { interface "IStoragePlugin" as 3istorageplugin <<interface>> { } interface "Connector" as 3connector <<abstract class>> { } interface "LedgerResolver" as 3ledgerresolver <<abstract class>> { } interface "IdentityPlugin" as 3identityplugin <<abstract class>> { } } package "Persistence" as 2persistence <<package>> #LightGreen { class "TransactionLogger" as 3transactionlogger <<class>> { } } package "Validator" as 2validator <<package>> { class "ValidatorNode" as 3validatornode <<class>> { } } frame Connectors { package "ConnectorFabric" as 2connectorfabric <<package>> { ConnectorFabric ..> 3connector : <<implements>> } package "ConnectorQuorum" as 2connectorquorum <<package>> { ConnectorQuorum ..> 3connector: <<implements>> } package "ConnectorCorda" as 2connectorcorda <<package>> { ConnectorCorda ..> 3connector : <<implements>> } package "ConnectorBesu" as 2connectorbesu <<package>> { ConnectorBesu ..> 3connector : <<implements>> } } package "API Server" as 2apiserver <<package>> #LightCyan { class "RequestValidator" as 3requestvalidator <<class>> { } class "ExchangeProposal<T>" as 3exchangeproposal <<abstract class>> { } } package "StoragePluginFabric" as 2storagepluginfabric <<package>> #LightPink { StoragePluginFabric ..> 3istorageplugin : <<implements>> } frame "Identity" { package "IdentityPluginIndy" as 2identitypluginindy <<package>> #LightPink { IdentityPluginIndy ..> 3identityplugin: <<implements>> } package "IdentityPluginWeb" as 2identitypluginweb <<package>> #LightPink { IdentityPluginWeb ..> 3identityplugin: <<implements>> } package "IdentityPluginOAuth" as 2identitypluginoauth <<package>> #LightPink { IdentityPluginOAuth ..> 3identityplugin: <<implements>> } } } @enduml
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------解释器设计模式------ #给定一个语言, #定义它文法的一种表示, #并定义一个解释器, #这个解释器使用该表示来解释语言中的句子 @startuml abstract class AbstractExpression{ + {abstract} void interpret(Context context) } class TerminalExpression class NonterminalExpression AbstractExpression <|-- TerminalExpression : extends AbstractExpression <|-- NonterminalExpression : extends NonterminalExpression o-- AbstractExpression : Aggregation @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface StagedOrderRemoveLineItemAction [[StagedOrderRemoveLineItemAction.svg]] extends StagedOrderUpdateAction { action: String lineItemId: String lineItemKey: String quantity: Long externalPrice: [[Money.svg Money]] externalTotalPrice: [[ExternalLineItemTotalPrice.svg ExternalLineItemTotalPrice]] shippingDetailsToRemove: [[ItemShippingDetailsDraft.svg ItemShippingDetailsDraft]] } interface StagedOrderUpdateAction [[StagedOrderUpdateAction.svg]] { action: String } @enduml
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@startuml title __DIETDIARY's Class Diagram__\n package com.shneddy.dietdiary { class DiaryEntryDAOTest { + rule : MockitoRule + mInstantTaskExecutorRule : InstantTaskExecutorRule + setUp() + insert() + update() + delete() + tearDown() } } package com.shneddy.dietdiary { class FoodDAOTest { + rule : MockitoRule + mInstantTaskExecutorRule : InstantTaskExecutorRule + setUp() + insertFood() + updateFood() + deleteFood() + tearDown() } } package com.shneddy.dietdiary { class FoodTypeDAOTest { + rule : MockitoRule + mInstantTaskExecutorRule : InstantTaskExecutorRule - observer : Observer<List<FoodType>> + setUp() + insertFoodType() + updateFoodType() + deleteFoodType() + tearDown() } } DiaryEntryDAOTest o-- FoodDiaryDatabase : database DiaryEntryDAOTest o-- FoodDAO : foodDAO DiaryEntryDAOTest o-- FoodTypeDAO : foodTypeDAO DiaryEntryDAOTest o-- DiaryEntryDAO : entryDAO FoodDAOTest o-- FoodDiaryDatabase : database FoodDAOTest o-- FoodDAO : foodDAO FoodDAOTest o-- FoodTypeDAO : foodTypeDAO FoodTypeDAOTest o-- FoodDiaryDatabase : database FoodTypeDAOTest o-- FoodTypeDAO : foodTypeDAO right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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'Versao com saldo da conta publico para ver a importancia de metodos para acesso @startuml Banco -- Conta Cliente -- Conta class Banco{ String nome; List<Conta> contas; List<Cliente> clientes; cadastrarCliente(); cadastrarConta(); List<Conta> getContas(); List<Cliente> getClientes(); } class Conta{ private String numero; private String agencia; private Cliente cliente; public Double saldo; transferir(Conta origem, Conta destino, Double valor); } class ContaBonificada extends Conta{ private Double porcentagemBonificacao; bonificar(); } class Cliente{ String nome; String cpf; } @enduml
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@startuml Sintomas abstract class Sintomas{ -tiposSintomas: List -diagnostico: DiagnosticoCovid +agregarSintoma(unSintoma: String): Sintomas +agregarSintomaHabitual(unSintoma: String): Sintomas +agregarSintomaNoHabitual(unSintoma: String): Sintomas +conSintomas(listaSintomas : List) +contactoEstrechoNoPuedeCircular(): Boolean +diagnostico(): String +pincharBurbuja(unaBurbuja: Burbja) +puedeCircular(): Boolean } Sintomas <|-- SinSintomas Sintomas <|--- UnSintomaHabitual Sintomas <|--- UnSintomaNoHabitual Sintomas <|---- DosSintomasConHabituales Sintomas <|---- DosSintomasSinHabituales Sintomas <|----- TresSintomasConHabituales Sintomas <|----- TresSintomasSinHabituales Sintomas <|----- CuatroSintomasOMas SinSintomas ..> UnSintomaHabitual SinSintomas ..> UnSintomaNoHabitual UnSintomaHabitual ..> DosSintomasConHabituales UnSintomaNoHabitual ..> DosSintomasSinHabituales UnSintomaNoHabitual ..> DosSintomasConHabituales DosSintomasSinHabituales ..> TresSintomasConHabituales DosSintomasSinHabituales ..> TresSintomasSinHabituales DosSintomasConHabituales ..> TresSintomasConHabituales TresSintomasSinHabituales ..> CuatroSintomasOMas TresSintomasConHabituales ..> CuatroSintomasOMas @enduml
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@startuml class Ligne { Point a Point b } class Ligne { float x float y } Ligne - Point @enduml
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@startuml title Kitchen Management Diagram package "parent" { together { class Cooking { } abstract class Employee { - name: String - birthDate: String - salary: Double + Employee(): Employee + getName(): String + getSalary(): Double + setSalary(): void + createTaxReport(): void + getTaxReport(): Double } interface KnifeAvailability { + isWithKnife(): } } together { class Chef { - ingredients: ArrayList<String> - hasKnife: boolean + askForIngredient(String): String } class Cook { - hasKnife: boolean + cook(): void } class KitchenHelper { - id: int - ingredients: hashMap + getId(): int + setId(): void + getIngredients(): hashMap + hasIngredient(String): boolean } } class Chef extends Employee class Chef implements KnifeAvailability class Cook extends Employee class Cook implements KnifeAvailability class KitchenHelper extends Employee } @enduml
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@startuml TP_exception package Java { class Exception } class DepassementCapaciteException extends Exception class Operation { {static}+ajouter(a: int, b: int): int {static}+soustraire(a: int, b: int): int {static}+multiplier(a: int, b: int): int } class Calculatrice { {static}+main(argv: String[*]): void } Operation ..> DepassementCapaciteException: throw > Calculatrice .> Operation @enduml ' return a + b; ' int => 32 bits => 2^32 ' long => 64 bits => 2^64 int ajouter(int a, int b) { long aLong = (long) a; long bLong = (long) b; int retour = a + b; if (-294 967 296 != 4 000 000 00) { throw ... } if (20 != 20) { } if (retour != aLong + bLong) { throw new DepassementCapaciteException(); } return a + b; } 4 => 0100 4 => 0000 0100
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface OrderSetLineItemCustomFieldAction [[OrderSetLineItemCustomFieldAction.svg]] extends OrderUpdateAction { action: String lineItemId: String lineItemKey: String name: String value: [[Object.svg Object]] } interface OrderUpdateAction [[OrderUpdateAction.svg]] { action: String } @enduml
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@startuml 'https://plantuml.com/sequence-diagram class Todolist{ +main() +start() } class TodoListController{ model: TDList 'GUI functions' } class TDList{ List_Name: String ListItems: ArrayList +SaveList() +Save_All_Lists() +Load_Multiple_Lists() +Load_List() +Delete_Item() +Search() } class ListItems{ Name: String Due_Date: String Description_Item: String +Delete_Item() +getname() +setname(String name) +getDue_date() +setDue_date(String due_date) +getDescription_item() +setDescription_item() +modify_Description_Item() } class ModifyItemListController{ } class NewTodoListController{ } class NewTodoListItemController{ } org.javafx.Application <|-- Todolist Todolist -- TodoListController TodoListController *-- TDList ModifyItemListController *-- TDList NewTodoListController *-- TDList NewTodoListItemController *-- TDList TDList *-- ListItems TodoListController --ModifyItemListController TodoListController -- NewTodoListItemController TodoListController -- NewTodoListController @enduml
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@startuml interface Submap { // 一张独立自地图, 在子地图帧有一个 'local_pose' , 跟踪有多少'range data'被插入 并且当插入完成时表示该地图不在改变并且准备好闭环 === -const transform::Rigid3d local_pose_; -int num_range_data_; -bool insertion_finished_; } class Submap2D { std::unique_ptr<Grid2D> grid_; ValueConversionTables* conversion_tables_; } Submap2D --> Submap @enduml
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@startuml 'https://plantuml.com/sequence-diagram class App { - imported File - output File + importFile (imported) + scanFile (imported) + printFile (output) } class Names { - name String - nameList List<String> - convertedList String[] + createArrayList (names) + addNames (String) + createArrayOfStrings (nameList) + convertArrayList (nameList) + sortArray (convertedList) } App o--> Names @enduml
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@startuml interface IAdminFulfillmentManager { GetOrdersToFulfill() : AdminOpenOrdersResponse FulfillOrder(orderId:int) : AdminFulfillmentResponse } IServiceContractBase <|-- IAdminFulfillmentManager @enduml
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@startuml interface PhysType { } note top of PhysType 行的物理类型 SQL行的类型可以通过getRowType方法获得,对应的java类型可以通过 getJavaRowType获得.包含生成表达式以访问字段,生成记录等的方法。 records封装如何将逻辑类型转换为物理类型 end note @enduml
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@startuml title __MAIN's Class Diagram__\n namespace Main { class Main.Bot { {static} + main() } } namespace Main { class Main.Controller { - waiter : EventWaiter + Controller() + getCmdMap() + processMessage() - addCommands() } } namespace Main { class Main.EventListener { {static} + prefix : char + EventListener() + getPrefix() + onGuildBan() + onGuildJoin() + onGuildMessageReceived() + onRoleCreate() {static} + setPrefix() } } namespace Main { class Main.Token { - token : String + Token() + getToken() } } Main.Controller o-- Commands.CommandMap : cmdMap Main.Controller o-- EconomyModule.EconomyController : economyController Main.Controller o-- Commands.ErrorCommand : error Main.Controller o-- ModerationModule.ModerationController : modCtrl Main.Controller o-- MusicModule.MusicController : musicController Main.Controller o-- QuizModule.QuizCommand : quizCommand Main.Controller o-- Main.Token : token Main.EventListener -up-|> net.dv8tion.jda.api.hooks.ListenerAdapter Main.EventListener o-- Main.Controller : ctrl Main.EventListener o-- Commands.ErrorCommand : error right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam classAttributeIconSize 0 enum CreditTarget { MORTGAGE LEASE CONSUMER BUSINESS } class Credit { -bankName : String -target : CreditTarget -rate : BigDecimal -termInMonths : int -maxSum : BigDecimal -isEarlyRepayment : boolean } @enduml
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@startuml skinparam nodesep 100 hide circle class Kodelister.Arkivdelstatus <<codelist>> { +Aktiv periode = A +Overlappingsperiode = O +Avsluttet periode = P +Uaktuelle mapper = U } @enduml
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@startuml class BeanDefinition { Object bean Class beanClass String beanClassName PropertyValues propertyValues getBean(String name) void setBean(Object bean) void setBeanClassName(String beanClassName) void setPropertyValues(PropertyValues propertyValues) } interface BeanFactory { getBean(String name) registryBeanDefinition(String name,BeanDefinition beanDefinition); } abstract class AbstractBeanFactory{ Map<String,BeanDefinition> concurrentHashMap getBean(String name) registryBeanDefinition(String name,BeanDefinition beanDefinition) abstract Object doCreateBean(BeanDefinition beanDefinition); } BeanFactory <|-- AbstractBeanFactory class AutowireCapableBeanFactory{ Object doCreateBean(BeanDefinition beanDefinition); createBeanInstance(BeanDefinition beanDefinition) applyPropertyValues(Bean bean,BeanDefinition beanDefinition) } note left createBeanInstance: Object bean = beanDefinition.getBeanClass().newInstance(); applyPropertyValues: protected void applyPropertyValues(Object bean, BeanDefinition mbd) throws Exception { for (PropertyValue propertyValue : mbd.getPropertyValues().getPropertyValues()) { Field declaredField = bean.getClass().getDeclaredField(propertyValue.getName()); declaredField.setAccessible(true); declaredField.set(bean, propertyValue.getValue()); } } end note AbstractBeanFactory <|-- AutowireCapableBeanFactory class PropertyValues{ List<PropertyValue> propertyValueArrayList } class PropertyValue{ String name Object value } @enduml
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@startuml abstract class AccountState{ #acc:Account +{abstract} deposit(double amount) : void +{abstract} withdraw(double amount) : void +{abstract} computeInterest() : void +{abstract} stateCheck() : void } class OverdraftState{ +OverdraftState(AccountState state) +deposit(double amount) : void +withdraw(double amount) : void +computeInterest() : void +stateCheck() : void } class NormalState{ +NormalState(AccountState state) +deposit(double amount) : void +withdraw(double amount) : void +computeInterest() : void +stateCheck() : void } class RestrictedState{ +RestrictedState(AccountState state) +deposit(double amount) : void +withdraw(double amount) : void +computeInterest() : void +stateCheck() : void } class Account{ -state : AccountState -owner : String -balance : double =0 +Account(String owner,double init) +getBalance() : double +setBalance(double balance) :void +setState(AccountState state) :void +deposit(double amount) :void +withdraw(double amount) :void +computeInterest() : void } NormalState -up-|>AccountState RestrictedState -up-|>AccountState OverdraftState -up-|>AccountState Account -right->AccountState:state AccountState -left->Account:acc @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface OrderSetDeliveryAddressCustomTypeAction [[OrderSetDeliveryAddressCustomTypeAction.svg]] extends OrderUpdateAction { action: String deliveryId: String deliveryKey: String type: [[TypeResourceIdentifier.svg TypeResourceIdentifier]] fields: [[FieldContainer.svg FieldContainer]] } interface OrderUpdateAction [[OrderUpdateAction.svg]] { action: String } @enduml
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@startuml title __STYLESHEET's Class Diagram__\n package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.results.stylesheet { class MissingHeadElementTest { + process() - removeIrrelevantElements() - removeIrrelevantStylesheet() - removeIrrelevantMetadata() - removeIrrelevantFooter() } } } } package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.results.stylesheet { class StylesheetTest { - outputDocument : Element + processDocument() + getRelativePosition() - indexOfFirstChildWithName() + elementTextContains() } } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class PDFGenerator { -questionCount : int -variantCount : int -themesOut : List<String> +generatePDF(qc: int, vc: int, themes: List<String>) : PDFFile } GeneratingFrame --> PDFGenerator : use > PDFGenerator --> QuestionManager : use > @enduml
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@startuml interface Printer{ +void print(Document) } interface Scanner{ +void scan(Document) } class SimplePrinter { +void print(Document) } class SimplePrinterScanner { +void print(Document) +void scan(Document) } Printer <|..down SimplePrinter Printer <|..down SimplePrinterScanner Scanner <|..down SimplePrinterScanner @enduml
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@startuml AbstractFactory *-- ProductA AbstractFactory *-- ProductB interface ProductA { +void operationA() } class ConcreteProductA1 implements ProductA { +void operationA() } class ConcreteProductA2 implements ProductA { +void operationA() } interface ProductB { +void operationB() } class ConcreteProductB1 implements ProductB { +void operationB() } class ConcreteProductB2 implements ProductB { +void operationB() } interface AbstractFactory { +ProductA createProductA() +ProductB createProductB() } class ConcreteFactory1 implements AbstractFactory { +ProductA createProductA() +ProductB createProductB() } class ConcreteFactory2 implements AbstractFactory { +ProductA createProductA() +ProductB createProductB() } @enduml
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@startuml title __CORE VIEW HOME's Class Diagram__\n namespace com.soundlab.dockerizedjavaapi { namespace core.view.home { class com.soundlab.dockerizedjavaapi.core.view.home.HomeViewRequestSearch { - content : String + HomeViewRequestSearch() + equals() + getContent() + getType() + hashCode() + setContent() + setType() + toString() # canEqual() } } } namespace com.soundlab.dockerizedjavaapi { namespace core.view.home { class com.soundlab.dockerizedjavaapi.core.view.home.HomeViewResponseContent { - messages : String - vagasBusca : List<ViewResponseVagaLight> - vagasUsuario : List<HomeViewResponseVaga> + HomeViewResponseContent() + equals() + getMessages() + getVagasBusca() + getVagasUsuario() + hashCode() + setMessages() + setVagasBusca() + setVagasUsuario() + toString() # canEqual() } } } namespace com.soundlab.dockerizedjavaapi { namespace core.view.home { interface com.soundlab.dockerizedjavaapi.core.view.home.HomeViewResponseVaga { {abstract} + getCity() {abstract} + getExpirationDate() {abstract} + getId() {abstract} + getLongDescription() {abstract} + getShortDescription() {abstract} + getState() } } } namespace com.soundlab.dockerizedjavaapi { namespace core.view.home { enum SearchType { ALL ANY NONE description id } } } com.soundlab.dockerizedjavaapi.core.view.home.HomeViewRequestSearch o-- com.soundlab.dockerizedjavaapi.core.view.home.SearchType : type right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml interface ITeacherDao { void teach(); String write(String name); } class TeacherDao implements ITeacherDao { public void teach() public String write(String name) } class ProxyFactory { private Object target; public ProxyFactory(Object target) public Object getProxyInstance() } class Client { TeacherDao target; ITeacherDao proxyInstance; } ProxyFactory <.. Client TeacherDao <.. Client @enduml
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@startuml class Artist { String artistName String currentLabel } class Song { String songname String genre } class Interpretation{ Song song Artist artists int bpm int songDuration } class StreamingPlatform { Platform platform int unit } enum Platform{ Youtube Spotify Apple Music Deezer } Artist "1"-right-"*" Song : composes > Artist "1"-down-"*" Interpretation : interprets > Song "1"-down-"*" Interpretation : is in > Interpretation "1"-down-"*" StreamingPlatform : is sold at > StreamingPlatform -right- Platform : is in < @enduml
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@startuml title __PIZZA's Class Diagram__\n namespace Prototype_AbstractFactory { namespace Pizza { class Prototype_AbstractFactory.Pizza.Pizza_Calzone { + Bake() + Clone() + Pizza_Calzone() } } } namespace Prototype_AbstractFactory { namespace Pizza { class Prototype_AbstractFactory.Pizza.Pizza_Classic { + Bake() + Clone() + Pizza_Classic() } } } Prototype_AbstractFactory.Pizza.Pizza_Calzone -up-|> Prototype_AbstractFactory.Pizza.Abstracts.Pizza Prototype_AbstractFactory.Pizza.Pizza_Classic -up-|> Prototype_AbstractFactory.Pizza.Abstracts.Pizza right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface CustomerSetLastNameAction [[CustomerSetLastNameAction.svg]] extends CustomerUpdateAction { action: String lastName: String } interface CustomerUpdateAction [[CustomerUpdateAction.svg]] { action: String } @enduml
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@startuml skinparam linetype ortho skinparam monochrome true skinparam classAttributeIconSize 0 interface IEvent { + timeStamp : Date + issuingModule : number + type : EventType + serialize() : string } IEvent .RIGHT.> EventType : uses enum EventType { Navigation OpenTab CloseTab SwitchTab TextInput ButtonClick Hover TextSelection Download Generic } @enduml
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@startuml abstract class Component { +Operation() } Class ConcreteComponent { +Operation() } abstract class Decorator { +Operation() } Component <|-- ConcreteComponent Component <|-- Decorator Component *-- Decorator class ConcreteDecoratorA { -addedState +Operation() } class ConcreteDecoratorB { +Operation() +AddedBehavior() } Decorator <|-- ConcreteDecoratorA Decorator <|-- ConcreteDecoratorB @enduml
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@startuml class Region { + regionCode: String + regionName: String } class CustomerRegion { + status: CustomerRegionStatus + kycStatusMap: [KycType, KycStatus] } class Identity { + id: String + type: String } class Identifies { + provider: String } class Customer { + customerId: UUID + nickname: String + contactEmail: Email + analyticsId: UUID + referralId: UUID -- getAvailableProducts():[ProductID] } class Bundle { + balance: Long } class SimProfile { + ICCID: String + status: String + alias: String } class Subscription { + MSISDN: String } class Segment note left: Visible to Admin Only class Offer note left: Visible to Admin Only class ProductClass { + id: UUID + path: String } class Price { + currency: String + amount: Int } class Product { + SKU: UUID + price: Price } class PurchaseRecord { + id: UUID + timestamp: Long } class Plan { + id: String + stripePlanId: String? + stripeProductId: String? + interval: String + intervalCount: Long } Identity "1" -- "1" Identifies Customer "1" -- "1" Identifies Customer "1" -- "*" Customer Customer "1" -- "*" CustomerRegion Region "1" -- "*" CustomerRegion Customer "1" -- "*" Bundle SimProfile "*" -- "1" Region SimProfile "1" -- "*" Subscription Subscription "*" -- "1" Customer Subscription "*" -- "*" Bundle Customer "*" -- "*" Segment Segment "*" -- "*" Offer Offer "*" -- "*" Product Product "1" -- "1" Price Product "*" -- "1" ProductClass PurchaseRecord "*" -- "1" Product Customer "1" -- "*" PurchaseRecord PurchaseRecord "1" -- "1" Payment Customer "1" -- "*" Plan @enduml
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@startuml class Prenda { tipoPrenda material colorPrincipal colorSecundario trama categoria() } class TipoPrenda { tipoDePrenda categoria categoria() } enum Categoria { PARTE_SUPERIOR, CALZADO, PARTE_INFERIOR, ... } enum Material { CUERO, JEAN, ALGODON, ... } class Color { rojo verde azul } enum Trama { LISO, RAYADO, ESTAMPADO, ... } enum TipoDePrenda { ZAPATO, REMERA, CAMISA, ... } class Borrador { tipoPrenda material colorPrincipal colorSecundario trama cargarTipoDePrenda(tipo) cargarDatosRestantes(colorP,colorS,material,trama) crearPrenda() } class Sugerencia { uniformeSugerido } class Uniforme { parteSuperior parteInferior calzado } class Institucion { nombre uniforme } Prenda --> TipoPrenda Prenda --> Material Prenda --> " 1,2 "Color TipoPrenda --> Categoria Prenda --> Trama TipoPrenda --> TipoDePrenda Borrador ..> Prenda Sugerencia --> Uniforme Uniforme --> Prenda Uniforme --> Prenda Uniforme --> Prenda Institucion --> Uniforme @enduml
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/src/com/model/model.plantuml
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lanaflonPerso/ReservationDeSalles
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@startuml title __MODEL's Class Diagram__\n namespace com.model { class com.model.Reservation { - dateDebut : Date - dateFin : Date - heureDebut : LocalTime - heureFin : LocalTime + Reservation() + getDateDebut() + getDateFin() + getHeureDebut() + getHeureFin() + getSalle() + getUtilisateur() + setDateDebut() + setDateFin() + toString() } } namespace com.model { class com.model.Salle { - id : int - nomSalle : String + Salle() + Salle() + getId() + getNomSalle() } } namespace com.model { class com.model.Utilisateur { - mail : String - motdepasse : String - nom : String - prenom : String - reservations : List<Reservation> + Utilisateur() + Utilisateur() + addReservation() + deleteReservation() + getMail() + getMotdepasse() + getNom() + getPrenom() + getReservations() + getSalle() + setMail() + setNom() + setPrenom() + setReservations() } } namespace com.model { abstract class com.model.Utils { {static} - connection : Connection {static} - lastMail : String {static} - properties : Properties {static} + connectUser() {static} + connection() {static} + getAllReservations() {static} + getLastMail() {static} + getPassword() {static} + getProperties() {static} + getReservations() {static} + getSalle() {static} + getSalles() {static} + hashPassword() {static} + registerUser() {static} + validMail() {static} ~ addReservation() {static} ~ annulerReservationSalle() {static} - addReservations() {static} - getSalle() {static} - reserveSalle() } } com.model.Reservation o-- com.model.Salle : salle com.model.Reservation o-- com.model.Utilisateur : utilisateur right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml package com.iluwatar.servicelayer.hibernate { class HibernateUtil { - sessionFactory : SessionFactory {static} - HibernateUtil() + dropSession() {static} + getSessionFactory() : SessionFactory {static} } } package com.iluwatar.servicelayer.common { abstract class BaseEntity { - version : Long + BaseEntity() + getId() : Long {abstract} + getName() : String {abstract} + setId(Long) {abstract} + setName(String) {abstract} } interface Dao<E extends BaseEntity> { + delete(E extends BaseEntity) {abstract} + find(Long) : E extends BaseEntity {abstract} + findAll() : List<E extends BaseEntity> {abstract} + merge(E extends BaseEntity) : E extends BaseEntity {abstract} + persist(E extends BaseEntity) {abstract} } abstract class DaoBaseImpl<E extends BaseEntity> { # persistentClass : Class<E extends BaseEntity> + DaoBaseImpl<E extends BaseEntity>() + delete(entity : E extends BaseEntity) + find(id : Long) : E extends BaseEntity + findAll() : List<E extends BaseEntity> # getSession() : Session + merge(entity : E extends BaseEntity) : E extends BaseEntity + persist(entity : E extends BaseEntity) } } package com.iluwatar.servicelayer.magic { interface MagicService { + findAllSpellbooks() : List<Spellbook> {abstract} + findAllSpells() : List<Spell> {abstract} + findAllWizards() : List<Wizard> {abstract} + findWizardsWithSpell(String) : List<Wizard> {abstract} + findWizardsWithSpellbook(String) : List<Wizard> {abstract} } class MagicServiceImpl { - spellDao : SpellDao - spellbookDao : SpellbookDao - wizardDao : WizardDao + MagicServiceImpl(wizardDao : WizardDao, spellbookDao : SpellbookDao, spellDao : SpellDao) + findAllSpellbooks() : List<Spellbook> + findAllSpells() : List<Spell> + findAllWizards() : List<Wizard> + findWizardsWithSpell(name : String) : List<Wizard> + findWizardsWithSpellbook(name : String) : List<Wizard> } } package com.iluwatar.servicelayer.wizard { interface WizardDao { + findByName(String) : Wizard {abstract} } class Wizard { - id : Long - name : String - spellbooks : Set<Spellbook> + Wizard() + Wizard(name : String) + addSpellbook(spellbook : Spellbook) + getId() : Long + getName() : String + getSpellbooks() : Set<Spellbook> + setId(id : Long) + setName(name : String) + setSpellbooks(spellbooks : Set<Spellbook>) + toString() : String } class WizardDaoImpl { + WizardDaoImpl() + findByName(name : String) : Wizard } } package com.iluwatar.servicelayer.app { class App { + App() + initData() {static} + main(args : String[]) {static} + queryData() {static} } } package com.iluwatar.servicelayer.spellbook { interface SpellbookDao { + findByName(String) : Spellbook {abstract} } class SpellbookDaoImpl { + SpellbookDaoImpl() + findByName(name : String) : Spellbook } class Spellbook { - id : Long - name : String - spells : Set<Spell> - wizards : Set<Wizard> + Spellbook() + Spellbook(name : String) + addSpell(spell : Spell) + getId() : Long + getName() : String + getSpells() : Set<Spell> + getWizards() : Set<Wizard> + setId(id : Long) + setName(name : String) + setSpells(spells : Set<Spell>) + setWizards(wizards : Set<Wizard>) + toString() : String } } package com.iluwatar.servicelayer.spell { class SpellDaoImpl { + SpellDaoImpl() + findByName(name : String) : Spell } interface SpellDao { + findByName(String) : Spell {abstract} } class Spell { - id : Long - name : String - spellbook : Spellbook + Spell() + Spell(name : String) + getId() : Long + getName() : String + getSpellbook() : Spellbook + setId(id : Long) + setName(name : String) + setSpellbook(spellbook : Spellbook) + toString() : String } } MagicServiceImpl --> "-wizardDao" WizardDao MagicServiceImpl --> "-spellbookDao" SpellbookDao MagicServiceImpl --> "-spellDao" SpellDao Spellbook --> "-spells" Spell Spellbook --> "-wizards" Wizard SpellDaoImpl ..|> SpellDao SpellDaoImpl --|> DaoBaseImpl SpellbookDao --|> Dao WizardDao --|> Dao SpellbookDaoImpl ..|> SpellbookDao SpellbookDaoImpl --|> DaoBaseImpl MagicServiceImpl ..|> MagicService SpellDao --|> Dao Spell --|> BaseEntity Spellbook --|> BaseEntity Wizard --|> BaseEntity WizardDaoImpl ..|> WizardDao WizardDaoImpl --|> DaoBaseImpl DaoBaseImpl ..|> Dao @enduml
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@startuml class Client{} abstract class Abstraction{ - pImp : Implementor + operation() :void +Abstraction(Implementor):void } interface Implementor { + operationImp():void } class RefinedAbstraction { + operation():void + RefinedAbstraction(Implementor)() } class ConcreteImplementorA{ + operationImp() : void } class ConcreteImplementorB{ + operationImp() : void } RefinedAbstraction --|> Abstraction ConcreteImplementorA ..|> Implementor ConcreteImplementorB ..|> Implementor Abstraction o--> Implementor Client ..> Abstraction @enduml
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@startuml class App{ String parseFile() } class Json{ void parseJson() } App <|-- Json Json <|-- App @enduml
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AndroidDog/SpanSample
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@startuml abstract class CharacterStyle { +abstract void updateDrawState(TextPaint tp) } abstract class MetricAffectingSpan{ +abstract void updateMeasureState(TextPaint textPaint) } CharacterStyle <|-- MetricAffectingSpan @enduml
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@startuml title 观察者模式 interface Subject{ -List<Observer> list; +registerObserver(Observer observer); +removeObserver(Observer observer); +notifyObservers(); } class ConcreteSubject{ registerObserver(Observer observer) removeObserver(Observer observer) notifyObservers(){for list then observer.update()} setState(){notifyObservers()} } Subject <|-- ConcreteSubject interface Observer{ +update(Object obj); } class ConcreteObserver{ -Subject concreteSubject; update(Object obj); } Observer <|-- ConcreteObserver Subject -> Observer ConcreteSubject <- ConcreteObserver @enduml
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@startuml class Arkivstruktur.Arkiv <Arkivenhet> { +tittel : string +beskrivelse : string [0..1] +arkivstatus : Arkivstatus [0..1] +dokumentmedium : Dokumentmedium [0..1] +oppbevaringssted : string [0..*] +avsluttetDato : datetime [0..1] +avsluttetAv : string [0..1] +referanseAvsluttetAv : SystemID [0..1] } @enduml
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@startuml left to right direction skinparam shadowing false hide methods hide fields package "click" <<Frame>> { } package hexrec { package utils { } package xxd { } package blocks { class block <<tuple>> { + address: int + data: bytes } show block fields class SparseItems <<bytearray>> { + blocks: block[] } show SparseItems fields SparseItems o-- "*" block } package records { abstract class Record { + address: int + tag: enum + data: bytes + count: int + checksum: int } show Record fields class BinaryRecord class IntelRecord class MotorolaRecord class TektronixRecord Record <|-left- BinaryRecord Record <|-down- IntelRecord Record <|-down- MotorolaRecord Record <|-down- TektronixRecord enum MotorolaTag enum IntelTag enum TektronixTag MotorolaRecord .down.> MotorolaTag IntelRecord .down.> IntelTag TektronixRecord .down.> TektronixTag } package cli { } records ..> blocks cli ..> SparseItems cli ..> records cli ..> click cli ..> xxd } @enduml
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@startuml class ClassA { } class StructA <<struct>> { } interface InterfaceA { } abstract class AbstractClass { } class StaticClass <<static>> { } class ClassB <<sealed>> <<partial>> { } enum EnumType { Apple, Orange, Grape, } @enduml
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@startuml Validator package "com.example.demo.error" #999999 { enum ErrorValidate { ERROR_name(num, spanish, english), } } package "com.example.demo.validate.validable" #999999 { package "regexp" #DDDDDD { class RegularExpressionValidation { #Boolean validate(String value, String patron) } class AddressValidate{ +ErrorValidate validate(String string) +String getValidateName() } class BirthdayValidate{ +ErrorValidate validate(String string) +String getValidateName() } } package "validable" #DDDDDD { class SizeValidate{ +ErrorValidate validate(String string, int min, int max) +String getValidateName() } } interface Validable { String getValidateName() } interface ValidableLength { ErrorValidate validate(String string, int min, int max) } interface ValidableValue{ ErrorValidate validate(String string) } } RegularExpressionValidation <|-- AddressValidate RegularExpressionValidation <|-- BirthdayValidate Validable <|-- ValidableValue Validable <|-- ValidableLength ValidableValue <|-- AddressValidate ValidableValue <|-- BirthdayValidate ErrorValidate -- ValidableValue : asociacion ErrorValidate -- ValidableLength : asociacion ValidableLength <|-- SizeValidate @enduml
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@startuml title Cars - Class diagram end title skinparam class { BackgroundColor STRATEGY ArrowColor DarkSlateGray BorderColor DarkSlateGray } skinparam linetype ortho class Voiture { + id : int + brand : String + model : String + mpg : double getLitersPer100Kilometers() : String } class Publication { + langue : Langue } enum Langue { FR EN } Voiture "0..*" ---o "0..*" Publication @enduml
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@startuml title 基于GitHub的实验管理平台--类图 abstract class User{ int id string name string github(github地址) string sex } User<|--Student class Student{ int studentNumber(学号) string nation(民族) } User<|--Teacher class Teacher{ int teacherNumber(工号) string title(职称) } class Login{ int id int username(学生账号就是学号,老师账号是工号) string password int role(角色) } class Term{ int id int term(学期) } class Scoreitem{ int id string desc(评分项) int value(分值) } class Course{ int id string name float credit(学分) int term_id(与Term类的id关联) } class Experiment{ int id string name(实验名) Date date(实验发布时间) string desc(实验描述) int course_id(与Course类的id关联) } class Score{ int id float score(成绩) string comment(评论) int student_id(学生id) int experiment_id(实验id) int scoreitem_id(评分项id) } note right:该类的实例代表学生\n某一个实验的某一项的得分 class Electivecourse{ int id int teacher_id int student_id int course_id } note right:“选课”类,teacher_id和\nstudent_id总是有一个为空,\n表示学生或老师的选课 Course "n" -- "1" Term Electivecourse "1" -- "1" Course Student "1" -- "n" Electivecourse Teacher "1" -- "n" Electivecourse Experiment "n" -- "1" Course Score "n" -- "1" Scoreitem Score "n" -- "1" Student Score "n" -- "1" Experiment @enduml
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@startuml Director o-> Builder Builder <|-- ConcreteBuilder ConcreteBuilder .> Product class Director{ + Construct() } note left of Director for all objects in structure { builder -> buildPart() } end note class Builder{ + buildPart() } class ConcreteBuilder{ + buildPart() + getResult() } class Product{ } @enduml
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@startuml interface IFactory<<数据库工厂类>> { + createUser() : IUser + createDepartment() : IDepartment } interface IUser<<操作数据库User表的接口>>{ + insert(User user) : void + getUserById(int userId): User } interface IDepartment<<操作数据库Department表的接口>>{ + insert(Department department) : void + getDepartmentById(int departmentId): Department } IFactory ..> IUser : 依赖 IFactory ..> IDepartment : 依赖 class MysqlFactory{ + createUser() : IUser + createDepartment() : IDepartment } class OracleFactory { + createUser() : IUser + createDepartment() : IDepartment } class MysqlUser { + insert(User user) : void + getUserById(int userId) : User } class OracleUser { + insert(User user) : void + getUserById(int userId) : User } class MysqlDepartment { + insert(Department department) : void + getDepartmentById(int departmentId) : Department } class OracleDepartment { + insert(Department department) : void + getDepartmentById(int departmentId) : Department } IFactory <|.. MysqlFactory : 实现 IFactory <|.. OracleFactory : 实现 IUser <|.. MysqlUser : 实现 IUser <|.. OracleUser : 实现 IDepartment <|.. MysqlDepartment : 实现 IDepartment <|.. OracleDepartment : 实现 MysqlFactory ..> IUser : 依赖 MysqlFactory ..> IDepartment : 依赖 OracleFactory ..> IUser : 依赖 OracleFactory ..> IDepartment : 依赖 @enduml
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@startuml interface Bird{ + fly() + molt() } class Eagle class Penguin{ + swim() } Bird <|-- Eagle Bird <|-- Penguin @enduml
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@startuml 'https://plantuml.com/sequence-diagram Table <-- Solution42 class Solution42{ ArrayList: userinput takes in input from the input txt } class Table { takes in userinput from Solution42 seperates the commas in parser prints it out to the output txt -parser(userinput) -tableOutput(SeperatedInput) } @enduml
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@startuml ProtoDDD package "Application" as app #DDDDDD { class Discord{ DiscordClient Client Login(String) SendMessage(Chan,Message) } package StoreDiscord{ class Conf{ String Token String Prefix Role Admin Role Modo String IdChanNotif } class Role{ Array<String> User Array<String> Role } } } package "Domain" as domain { package ModelDomain{ class AHomeWork{ Int Id String Label Date Created String By Date Return String Content } } class HandlerHomeWork{ getHomeWork() : Array<IHomeWork> getHomeWork(Id) : IHomeWork createHomeWork(IHomeWork) : boolean editHomeWork(Id,IHomeWork) : boolean deleteHomeWork(Id) : boolean } interface Idb } package "Infrastructure" as infra{ class Db package "Model"{ class HomeWork } package "AppConf"{ interface Store{ getDataByKey(string) hasDataForKey(string) putDataToKey(string) connectStore(Env) initStore(Env) } class StoreRedis class StoreInMemory Class StoreInFileFactory package StoreInFile{ class StoreInFileYaml class StoreInFileJson } } } IHomeWork <|-- HomeWork Idb <|-- Db Store <|-- StoreRedis Store <|-- StoreInMemory Store <|-- StoreInFileFactory StoreInFileFactory <-- StoreInFile domain <-- infra domain <-- app infra <--> app @enduml
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@startuml class SoundEffectManager { OnEnable() : void donPlay() : void kaPlay() : void } MonoBehaviour <|-- SoundEffectManager SoundEffectManager --> "GameManager" GameManager SoundEffectManager --> "DonPlayer" AudioSource SoundEffectManager --> "KaPlayer" AudioSource @enduml
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@startuml 'https://plantuml.com/class-diagram abstract class AbstractList abstract AbstractCollection interface List interface Collection List <|-- AbstractList Collection <|-- AbstractCollection Collection <|- List AbstractCollection <|- AbstractList AbstractList <|-- ArrayList class ArrayList { Object[] elementData size() } enum TimeUnit { DAYS HOURS MINUTES } MyClass -> ArrayList class MyClass{ ArrayList[] lists getAll() } @enduml
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@startuml class Verify < modules > { - self - __private: {} .. library .. - logger - db - logic.block - logic.transaction .. modules .. - accounts - blocks - delegates - transactions -- Methods -- + Verify (logger, block, transaction, db) + verifyBlock (block) + processBlock (block, broadcast, cb, saveBlock) + onBind (scope) .. __private .. - checkTransaction (block, transaction, cb) } @enduml
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@startuml class AbstractSerialStateHolder implements Externalizable { # {abstract} Object createDeserializationProxy(Object target, Map<String, ResultLoaderMap.LoadPair> unloadedProperties, ObjectFactory objectFactory, List<Class<?>> constructorArgTypes, List<Object> constructorArgs) } note bottom of AbstractSerialStateHolder 包含懒加载对象的现场(序列化)对象 end note 代理对象 -> 现场对象:保存现场 现场对象 -> 代理对象:恢复现场 class CglibSerialStateHolder extends AbstractSerialStateHolder note bottom of CglibSerialStateHolder 使用cglib创建代理对象 end note class JavassistSerialStateHolder extends AbstractSerialStateHolder note bottom of JavassistSerialStateHolder 使用javassist创建代理对象 end note @enduml
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'' '' Theme based off of the colors used by Amazon Web Services '' '' Author: Brett Schwarz '' !$PUML_THEME = "aws-blue" !$THEME = "aws-blue" '' '' User can specify the PUML_BGCOLOR via command line or set this variable before '' loading this theme file. PUML_BGCOLOR is the background color of the image that is '' generated by plantuml '' !if %not(%variable_exists("$PUML_BGCOLOR")) !$PUML_BGCOLOR = "transparent" !endif '' '' If no gradient is given, default to 20 '' !if %not(%variable_exists("$PUML_GRADIENT")) !$PUML_GRADIENT = 20 !endif '' '' User can specify the PUML_MODE via command line or set this variable before '' loading this theme file. PUML_MODE is either 'light' PUML_MODE or 'dark' PUML_MODE. '' !if %not(%variable_exists("$PUML_MODE")) !$PUML_MODE = "light" !endif '' '' User can specify the PUML_OUTLINE via command line or set this variable before '' loading this theme file. PUML_OUTLINE is either 'true' or 'false'. '' !if %not(%variable_exists("$PUML_OUTLINE")) !$PUML_OUTLINE = "false" !endif '' skinparam BackgroundColor $PUML_BGCOLOR skinparam useBetaStyle false '' '' Supplementary Colors '' !$WHITE = "#FFF" !$GRAY_LIGHT = "#eeeeee" !$GRAY = "#444444" !$PRIMARY = "#0073bb" !$WARNING = "#ECDD00" !$LIGHT = "#abb6c2" !$DARK = "#333333" '' '' define colors based on PUML_MODE '' !if ($PUML_MODE == "light") !$SECONDARY = "#eeeeee" '' hardcode $SECONDARY_LIGHT since it is so close to white !$SECONDARY_LIGHT = "ffffff" !$SUCCESS = "#1D8102" !$INFO = "#0073bb" !$NOTE_TEXT = $DARK !$DANGER = "#d13212" !$SECONDARY_TEXT = $DARK !$FGCOLOR = $DARK !$DIAMOND_BD = %darken($SECONDARY, $PUML_GRADIENT) !$ARROW = %lighten($GRAY, 40) !$BOXBG = "#EEEEEE30" !$NOTEBG = "#EEEEEE80" '' '' Assume if the background is transparent, that the '' background will be dark for this theme '' !assume transparent light !else !$PRIMARY = "#00a1c9" !$SECONDARY = "#444444" !$SECONDARY_LIGHT = %lighten($SECONDARY, $PUML_GRADIENT) !$SUCCESS = "#6aaf35" !$INFO = "#00a1c9" !$NOTE_TEXT = $WHITE !$DANGER = "#eb6f6f" !$SECONDARY_TEXT = $WHITE !$FGCOLOR = $WHITE !$DIAMOND_BD = %lighten($SECONDARY, $PUML_GRADIENT) !$ARROW = $GRAY_LIGHT !$LIGHT = "#333333" !$DARK = "#abb6c2" !$BOXBG = "#EEEEEE30" !$NOTEBG = "#EEEEEE30" '' '' Assume if the background is transparent, that the '' background will be dark for this theme '' !assume transparent dark !endif '' '' *_DARK = tint (lighter) of the main color '' *_LIGHT = shade (darker) of the main color '' !$PRIMARY_DARK = %darken($PRIMARY, $PUML_GRADIENT) !$PRIMARY_LIGHT = %lighten($PRIMARY, $PUML_GRADIENT) !$SECONDARY_DARK = %darken($SECONDARY, $PUML_GRADIENT) !$SUCCESS_DARK = %darken($SUCCESS, $PUML_GRADIENT) !$SUCCESS_LIGHT = %lighten($SUCCESS, $PUML_GRADIENT) !$INFO_DARK = %darken($INFO, $PUML_GRADIENT) !$INFO_LIGHT = %lighten($INFO, $PUML_GRADIENT) !$INFO_LIGHT2 = %lighten($INFO_LIGHT, $PUML_GRADIENT) !$DANGER_DARK = %darken($DANGER, $PUML_GRADIENT) !$DANGER_LIGHT = %lighten($DANGER, $PUML_GRADIENT) !$WARNING_DARK = %darken($WARNING, $PUML_GRADIENT) !$WARNING_LIGHT = %lighten($WARNING, $PUML_GRADIENT) !$DARK_DARK = %darken($DARK, $PUML_GRADIENT) !$DARK_LIGHT = %lighten($DARK, $PUML_GRADIENT) !$LIGHT_DARK = %darken($LIGHT, $PUML_GRADIENT) !$LIGHT_LIGHT = %lighten($LIGHT, $PUML_GRADIENT) '' '' Set text colors '' !$INFO_TEXT = $WHITE !$SUCCESS_TEXT = $WHITE !$WARNING_TEXT = $WHITE !$DANGER_TEXT = $WHITE !$PRIMARY_TEXT = $WHITE !$HEADER_TEXT = $WHITE '' !if ($PUML_OUTLINE == "true") '!$HEADER_TEXT = $PRIMARY_TEXT !$PRIMARY_TEXT = $PRIMARY_LIGHT !$INFO_TEXT = $INFO_LIGHT !$WARNING_TEXT = $WARNING_LIGHT !$DARK_BG = $PUML_BGCOLOR !$INFO_BG = $PUML_BGCOLOR !$DANGER_BG = $PUML_BGCOLOR !$WARNING_BG = $PUML_BGCOLOR !$SECONDARY_BG = $PUML_BGCOLOR !else !$DARK_BG = $DARK !$INFO_BG = $INFO_LIGHT !$DANGER_BG = $DANGER !$WARNING_BG = $WARNING !$SECONDARY_BG = $SECONDARY !endif '' '' Called to make the text in the color of SUCCESS '' !procedure $success($msg) <font color=$SUCCESS><b>$msg !endprocedure '' '' Called to make the text in the color of DANGER '' !procedure $failure($msg) <font color=$DANGER><b>$msg !endprocedure '' '' Called to make the text in the color of WARNING '' !procedure $warning($msg) <font color=$WARNING><b>$msg !endprocedure '' '' Called to use the primary color scheme '' Different colors based on if PUML_OUTLINE '' is true or not '' !procedure $primary_scheme() !if ($PUML_OUTLINE == "true") FontColor $PRIMARY BorderColor $PRIMARY BackgroundColor $PUML_BGCOLOR !else FontColor $PRIMARY_TEXT BorderColor $PRIMARY BackgroundColor $PRIMARY_LIGHT-$PRIMARY !endif !endprocedure '' '' Called to use the secondary color scheme '' !procedure $secondary_scheme() !if ($PUML_OUTLINE == "true") FontColor $SECONDARY_DARK BorderColor $SECONDARY_DARK BackgroundColor $PUML_BGCOLOR !else FontColor $SECONDARY_TEXT BorderColor $SECONDARY_DARK BackgroundColor $SECONDARY_LIGHT-$SECONDARY !endif !endprocedure '' '' HTTP Methods '' !_POST = "<color #007a3e>POST</color>" !_PUT = "<color #ea7400>PUT</color>" !_DELETE = "<color #cf2a2a>DELETE</color>" !_GET = "<color #009fdb>GET</color>" !_PATCH = "<color #b5bd00>PATCH</color>" !_HEAD = "<color #9012fe>HEAD</color>" '' '' Global Default Values '' skinparam defaultFontName "Verdana" skinparam defaultFontSize 12 skinparam dpi 100 skinparam shadowing false skinparam roundcorner 30 skinparam ParticipantPadding 40 skinparam BoxPadding 40 skinparam Padding 14 skinparam ArrowColor $DARK skinparam stereotype { CBackgroundColor $SECONDARY_LIGHT CBorderColor $SECONDARY_DARK ABackgroundColor $SUCCESS_LIGHT ABorderColor $SUCCESS_DARK IBackgroundColor $DANGER_LIGHT IBorderColor $DANGER_DARK EBackgroundColor $WARNING_LIGHT EBorderColor $WARNING_DARK NBackgroundColor $INFO_LIGHT NBorderColor $INFO_DARK } skinparam title { FontSize 20 BorderRoundCorner 30 BorderThickness 1 BackgroundColor $SECONDARY_LIGHT-$SECONDARY FontColor $PRIMARY BorderColor $SECONDARY } skinparam legend { $secondary_scheme() BackgroundColor transparent } !startsub swimlane skinparam swimlane { BorderColor $INFO BorderThickness 2 TitleBackgroundColor $SECONDARY_LIGHT-$SECONDARY TitleFontColor $PRIMARY } !endsub ' <style> ' mindmapDiagram { ' Padding 15 ' Margin 10 ' FontSize 12 ' FontName Verdana ' Shadowing 0.0 ' LineThickness 1.5 ' FontColor $PRIMARY_TEXT ' LineColor $PRIMARY_DARK ' node { ' LineColor $PRIMARY ' BackGroundColor $PRIMARY_LIGHT-$PRIMARY ' } ' } ' </style> !startsub activity skinparam activity { $primary_scheme() BarColor $SUCCESS StartColor $INFO EndColor $INFO '' DiamondBackgroundColor $SECONDARY_BG DiamondBorderColor $DIAMOND_BD DiamondFontColor $SECONDARY_TEXT } !endsub !startsub participant skinparam participant { $primary_scheme() ParticipantBorderThickness 2 } !endsub !startsub actor skinparam actor { $primary_scheme() FontColor $FGCOLOR } !endsub !startsub arrow skinparam arrow { Thickness 2 Color $ARROW FontColor $FGCOLOR } !endsub !startsub sequence skinparam sequence { ArrowThickness 2 BorderColor $PRIMARY ' For some reason sequence title font color does not pick up from global TitleFontColor $PRIMARY BackgroundColor $PUML_BGCOLOR StartColor $PRIMARY EndColor $PRIMARY '' BoxBackgroundColor $PUML_BGCOLOR BoxBorderColor $DARK BoxFontColor $DARK '' DelayFontColor $DARK '' LifeLineBorderColor $DARK LifeLineBorderThickness 2 LifeLineBackgroundColor $LIGHT_DARK '' GroupBorderColor $DARK GroupFontColor $DARK GroupHeaderFontColor $INFO GroupBackgroundColor $SECONDARY GroupBodyBackgroundColor $PUML_BGCOLOR GroupHeaderBackgroundColor $PUML_BGCOLOR '' DividerBackgroundColor $DARK DividerBorderColor $DARK DividerBorderThickness 2 DividerFontColor $LIGHT '' ReferenceBackgroundColor $PUML_BGCOLOR ReferenceBorderColor $DARK ReferenceFontColor $DARK ReferenceHeaderFontColor $INFO ReferenceHeaderBackgroundColor $SECONDARY '' StereotypeFontColor $PRIMARY_TEXT StereotypeFontSize 12 } !endsub !startsub partition skinparam partition { BorderColor $PRIMARY FontColor $PRIMARY BackgroundColor $PUML_BGCOLOR } !endsub !startsub collections skinparam collections { $primary_scheme() } !endsub !startsub control skinparam control { $primary_scheme() FontColor $DARK } !endsub !startsub entity skinparam entity { $primary_scheme() FontColor $DARK } !endsub !startsub boundary skinparam boundary { $primary_scheme() FontColor $DARK } !endsub !startsub agent skinparam agent { BackgroundColor $WARNING BorderColor $WARNING_LIGHT FontColor $DARK } !endsub !startsub note skinparam note { BorderThickness 3 BackgroundColor $NOTEBG BorderColor $INFO_DARK FontColor $NOTE_TEXT } !endsub !startsub artifact skinparam artifact { BackgroundColor $DARK_BG BorderColor $DARK_DARK FontColor $LIGHT } !endsub !startsub component skinparam component { $primary_scheme() } !endsub !startsub interface skinparam interface { BackgroundColor $DANGER_DARK BorderColor $DANGER FontColor $DARK } !endsub !startsub storage skinparam storage { BackgroundColor $WARNING_BG BorderColor $WARNING_DARK FontColor $WARNING_TEXT } !endsub !startsub node skinparam node { BackgroundColor $PUML_BGCOLOR BorderColor $LIGHT FontColor $LIGHT } !endsub !startsub cloud skinparam cloud { BackgroundColor transparent BorderColor $DARK FontColor $FGCOLOR } !endsub !startsub database skinparam database { $primary_scheme() FontColor $FGCOLOR StereotypeFontColor $FGCOLOR } !endsub !startsub class skinparam class { $primary_scheme() FontColor $HEADER_TEXT HeaderBackgroundColor $PRIMARY_LIGHT-$PRIMARY_DARK StereotypeFontColor $DARK BorderThickness 1 AttributeFontColor $PRIMARY_TEXT AttributeFontSize 11 } !endsub !startsub object skinparam object { $primary_scheme() StereotypeFontColor $DARK BorderThickness 1 AttributeFontColor $PRIMARY_TEXT AttributeFontSize 11 } !endsub !startsub usecase skinparam usecase { $primary_scheme() BorderThickness 2 StereotypeFontColor $PRIMARY } !endsub !startsub rectangle skinparam rectangle { BackgroundColor $PUML_BGCOLOR FontColor $SECONDARY_TEXT BorderColor $SECONDARY_TEXT BorderThickness 2 StereotypeFontColor $PRIMARY } !endsub !startsub package skinparam package { BackgroundColor $PUML_BGCOLOR BorderColor $SECONDARY_TEXT FontColor $SECONDARY_TEXT BorderThickness 2 } !endsub !startsub folder skinparam folder { BackgroundColor $SECONDARY_BG BorderColor $WARNING FontColor $WARNING BorderThickness 2 } !endsub !startsub frame skinparam frame { BackgroundColor $SECONDARY_BG BorderColor $INFO FontColor $INFO BorderThickness 2 } !endsub !startsub state skinparam state { $primary_scheme() StartColor $INFO EndColor $INFO AttributeFontColor $SECONDARY_TEXT AttributeFontSize 11 } !endsub !startsub queue skinparam queue { $primary_scheme() } !endsub !startsub card skinparam card { BackgroundColor $INFO_BG BorderColor $INFO_DARK FontColor $INFO_TEXT } !endsub !startsub file skinparam file { BackgroundColor $SECONDARY_BG BorderColor $LIGHT FontColor $FGCOLOR } !endsub !startsub stack skinparam stack { $primary_scheme() } !endsub !startsub map skinparam map { $primary_scheme() } !endsub '' '' When mixing skinparam and <style>, it is very important to put <style> after skinparam '' '' Style settings '' <style> wbsDiagram, mindmapDiagram { root { BackgroundColor $PUML_BGCOLOR FontColor $PRIMARY_TEXT HyperLinkColor $INFO_BG LineColor $PRIMARY_LIGHT LineThickness 1 Margin 10 Padding 6 FontSize 12 Shadowing 0.0 } node { $primary_scheme() Padding 15 RoundCorner 30 } LeafNode { FontSize 10 } caption { LineThickness 0 } footer { LineThickness 0 } groupHeader { BackgroundColor $SECONDARY_BG FontColor $INFO_BG FontStyle bold } header { LineThickness 0 } referenceHeader { BackgroundColor $PUML_BGCOLOR FontColor $DARK_BG FontStyle bold } separator { BackgroundColor $FGCOLOR FontColor $PUML_BGCOLOR FontStyle bold } title { FontSize 20 BorderRoundCorner 30 BorderThickness 1 BackgroundColor $SECONDARY_LIGHT-$SECONDARY_BG FontColor $PRIMARY_TEXT BorderColor $SECONDARY_BG } } nwdiagDiagram { network { $primary_scheme() LineColor $PRIMARY_BG LineThickness 1.0 FontColor $PRIMARY_DARK } server { $primary_scheme() } arrow { FontColor $PRIMARY_DARK LineColor $PRIMARY_DARK } group { BackGroundColor $LIGHT_BG LineColor $LIGHT_DARK LineThickness 2.0 Margin 5 Padding 5 } } ganttDiagram { task { $primary_scheme() LineColor $PRIMARY_BG Margin 10 Padding 6 } note { FontColor $INFO_TEXT LineColor $INFO_DARK BackGroundColor $INFO_BG } separator { LineColor $SECONDARY_BG BackGroundColor $secondary_scheme() FontColor $SECONDARY_TEXT } milestone { FontColor $INFO_BG FontSize 16 FontStyle italic BackGroundColor $DIAMOND_BG LineColor $SECONDARY_DARK } timeline { BackgroundColor $SECONDARY_BG FontColor $SECONDARY_TEXT } closed { BackgroundColor $WARNING_DARK FontColor $WARNING_TEXT } } sequenceDiagram { RoundCorner 30 } </style>
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@startuml left to right direction class Main { {static} +main() } class RunDatastax { +run() } class RunDatastaxNative { +run() } class RunKundera { +run() } class RunAchilles { +run() } class UserDatastax class UserKundera class UserAchilles RunDatastax --> UserDatastax: uses RunKundera --> UserKundera: uses RunAchilles --> UserAchilles: uses Main --> RunDatastax: uses Main --> RunDatastaxNative: uses Main --> RunKundera: uses Main --> RunAchilles: uses @enduml
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@startuml title __MODEL's Class Diagram__\n namespace com.github.barteksc.pdfviewer { namespace model { class com.github.barteksc.pdfviewer.model.LinkTapEvent { - documentX : float - documentY : float - link : Link - mappedLinkRect : RectF - originalX : float - originalY : float + LinkTapEvent() + getDocumentX() + getDocumentY() + getLink() + getMappedLinkRect() + getOriginalX() + getOriginalY() } } } namespace com.github.barteksc.pdfviewer { namespace model { class com.github.barteksc.pdfviewer.model.PagePart { - cacheOrder : int - page : int - pageRelativeBounds : RectF - renderedBitmap : Bitmap - thumbnail : boolean + PagePart() + equals() + getCacheOrder() + getPage() + getPageRelativeBounds() + getRenderedBitmap() + isThumbnail() + setCacheOrder() } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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Isotope-Software/Isotope-StockManager
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@startuml title __DATABASE's Class Diagram__\n package com.alestrio.isotope { package com.alestrio.isotope.database { enum DB_TYPE { INTEG TEXT NUMERIC SERIAL s } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class Database { # name : String # columns : List<DbColumn> - tableM : TableView<Material> - modifyButton : Button - delButton : Button - duplButton : Button - totalValueButton : Button + setPct() + Database() + setColumns() + getName() + setName() + getColumns() + addColumn() + addDb() - createColumnsFx() + getDatabaseUiElements() } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class DbColumn { - name : String - tc : TableColumn - value : String + tf : TextField + getValue() + setValue() + getName() + setName() + getDbt() + setDbt() ~ DbColumn() + getTableColumn() } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class DbItem { {static} # add() } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class DbItemProperty { - name : String - integerProperty : SimpleIntegerProperty - doubleProperty : SimpleDoubleProperty - simpleStringProperty : SimpleStringProperty - whichProperty : int - DbItemProperty() ~ DbItemProperty() ~ DbItemProperty() ~ DbItemProperty() + getProperty() + getName() } } } package com.alestrio.isotope { package com.alestrio.isotope.database { enum PriceCount_type { CUBICCM SQUARECM UNIT i } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class XmlHandler { - node : String - aldb : ArrayList<Database> + startDocument() + endDocument() + startElement() + getArrayOfDatabases() } } } package com.alestrio.isotope { package com.alestrio.isotope.database { class XmlSettings { - DBList : ArrayList<Database> {static} - handler : XmlHandler {static} + parseFile() } } } Database o-- DB : db Database o-- PriceCount_type : pct DbColumn o-- DB_TYPE : dbt DbItem -up-|> Database XmlHandler -up-|> DefaultHandler XmlHandler o-- Database : db XmlSettings o-- Database : db right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class de.haw.tree.TreeNode { - T data # List<TreeNode<T>> children + T getData() + List<TreeNode<T>> getChildren() + boolean isEmpty() + boolean isLeaf() + void setData(T) + void removeChildren() + void addChild(TreeNode<T>) + TreeNode<T> copy() + String toString() + Iterator<TreeNode<T>> iterator() + boolean equals(Object) + int hashCode() } class de.haw.tree.TreeNodeIterator { - Deque<TreeNode<T>> queue + boolean hasNext() + TreeNode<T> next() + void remove() } de.haw.tree.Iterable <|.. de.haw.tree.TreeNode java.util.Iterator <|.. de.haw.tree.TreeNodeIterator @enduml
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rakesh-gyawali/FooDonate_User
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@startuml title __USERDEVELOPMENT's Class Diagram__\n namespace com.example.foodonate { namespace account { namespace userDevelopment { interface com.example.foodonate.account.userDevelopment.UserAPI { {abstract} + getUser() {abstract} + putUser() } } } } namespace com.example.foodonate { namespace account { namespace userDevelopment { class com.example.foodonate.account.userDevelopment.UserBLL { - firstName : String - lastName : String - password : String - phoneNo : String - profilePicture : String - response : Response<UserResponse> + UserBLL() + UserBLL() + UserBLL() + checkGetUser() + checkUpdateProfile() + returnUser() } } } } namespace com.example.foodonate { namespace account { namespace userDevelopment { class com.example.foodonate.account.userDevelopment.UserResponse { - firstName : String - lastName : String - phoneNo : String - profilePicture : String + UserResponse() + getFirstName() + getLastName() + getPhoneNo() + getProfilePicture() + setFirstName() + setLastName() + setPhoneNo() + setProfilePicture() } } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml allowmixing 'https://plantuml.com/class-diagram class Controller{ httpMethod() } class Request collections Requests collections Results class Result class API<< (S,#FF7700) Singleton >>{ Attach*Handler() } class Startup interface IRequestHandler{ TResult ProcessRequest(TRequest) } IRequestHandler --> Result IRequestHandler --> Request Controller <-up- Startup Controller --> API Requests -> Request Results -> Result API -> IRequestHandler @enduml
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@startuml package Facelift { class InterfaceBase { Base C++ class for all generated interfaces } class QMLAdapterBase { Base C++ class for all generated QML frontends } class IPCServiceAdapterBase { Base C++ for class for all generated IPC adapters } } abstract class Interface #88CCDD { C++ abstract class defining the interface ... generated from IDL } abstract class InterfaceImplementationBase #88CCDD { Abstract helper class which contains boilerplate code to help writing concrete interface implementations ... generated from IDL } class InterfaceDummy #88CCDD { generated from IDL } class InterfaceIPCProxy #88CCDD { generated from IDL } class InterfaceQMLAdapter #88CCDD { Implements the interface exposed to the QML engine, to be used by the UI code Turns data from the interface implementation into QML-compatible types ... generated from IDL } class InterfaceImplementation { concrete class implementing the interface } Interface <|-- InterfaceImplementationBase InterfaceImplementationBase <|-- InterfaceImplementation InterfaceImplementationBase <|-- InterfaceDummy InterfaceImplementationBase <|-- InterfaceIPCProxy IPCServiceAdapterBase <|-- InterfaceIPCProxy InterfaceQMLAdapter "provider" --> Interface InterfaceBase <|-- Interface QMLAdapterBase <|-- InterfaceQMLAdapter @enduml note left a note can also be defined on several lines end note
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@startuml Client ..> Invoker class Receiver{ action():void } Client ..> Receiver class ConcreteCommand{ execute():void undo():void } Client ..> ConcreteCommand interface Command{ execute():void undo():void } Invoker o-- Command Command <|.. ConcreteCommand ConcreteCommand o-- Receiver @enduml
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@startuml 'https://plantuml.com/sequence-diagram class Word_Finder{ +{static}readFile: BufferedReader +{static}writeFile: BufferedWriter +{static}oldWord: String +{static}newWord: String +{static} fileLines :ArrayList<String> + main(arg: String[]): void + fileRead(inout inputFile: BufferedReader, fileName: String): ArrayList<String> + fileWriter (inout outputFile: BufferedWriter, sortedString: ArrayList<String> , String fileName): BufferedWriter + createFileName(newFileName: String): String + wordReplacer(fileLines: ArrayList<String> , oldWord: String, newWord String): ArrayList<String> } @enduml
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@startuml hide empty members package social.utils { package utility { class UtilityRuleSet { int calculateUtility(Context context) List<UtilityRule> getTriggeredRules(Context context) } class UtilityRule { String description int modifier int getUtilityModifier(Context context) } } package condition { interface Condition { bool evaluate(Context context) } } } UtilityRuleSet "1" *-- "*" UtilityRule UtilityRule "1" *-- "*" Condition @enduml
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@startuml skinparam roundcorner 20 skinparam monochrome true package "session layer" <<Rectangle>> { class uxrCommunication } interface uxrCommunication { void* instance +virtual bool <b>send_msg_func()</b> = 0 +virtual bool <b>recv_msg_func()</b> = 0 +virtual uint8_t <b>comm_error_func()</b> = 0 uint16_t mtu } package "transport layer" <<Rectangle>> { class uxrUDPTransport } interface uxrUDPTransport { uxrCommunication comm uxrUDPPlatform* platform uint8_t buffer[mtu_size] ---- +bool <b>send_udp_message()</b> override +bool <b>recv_udp_message()</b> override +bool <b>get_udp_error()</b> override .... +bool <b>uxr_init_udp_transport()</b> +bool <b>uxr_close_udp_transport()</b> .... -virtual bool <b>uxr_init_udp_platform()</b> = 0 -virtual bool <b>uxr_close_udp_platform()</b> = 0 -virtual size_t <b>uxr_write_udp_data_platform()</b> = 0 -virtual size_t <b>uxr_read_udp_data_platform()</b> = 0 } package "platform layer" <<Rectangle>> { class "uxrUDPPlatform <<Linux>>" class "uxrUDPPlatform <<Windows>>" } class "uxrUDPPlatform <<Linux>>" { -struct sockaddr remote_addr -struct pollfd poll_fd -bool <b>uxr_init_udp_platform()</b> override -bool <b>uxr_close_udp_platform()</b> override -size_t <b>uxr_write_udp_data_platform()</b> override -size_t <b>uxr_read_udp_data_platform()</b> override } class "uxrUDPPlatform <<Windows>>" { -struct sockaddr remote_addr -WSAPOLLFD pollfd poll_fd -bool <b>uxr_init_udp_platform()</b> override -bool <b>uxr_close_udp_platform()</b> override -size_t <b>uxr_write_udp_data_platform()</b> override -size_t <b>uxr_read_udp_data_platform()</b> override } uxrCommunication <|-- uxrUDPTransport uxrUDPTransport <|-- "uxrUDPPlatform <<Linux>>" uxrUDPTransport <|-- "uxrUDPPlatform <<Windows>>" @enduml
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commercetools/commercetools-api-reference
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface OrderCustomLineItemQuantityChangedMessage [[OrderCustomLineItemQuantityChangedMessage.svg]] extends OrderMessage { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] customLineItemId: String customLineItemKey: String quantity: Long oldQuantity: Long } interface OrderMessage [[OrderMessage.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] } @enduml
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fisboger/Thesis
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@startuml class NBNSSpoofer { # <<override>> Protocol : string <<get>> + NBNSSpoofer(controller:IWorkerController, settings:SpooferSettings, socketType:Models.SocketType) # <<override>> GetPacket(data:byte[], ip:byte[]) : IPacket # <<override>> CheckRules(state:SpooferPacket) : bool # <<override>> GetName(state:SpooferPacket) : string - {static} DecodeName(bytes:byte[]) : string } BaseSpoofer <|-- NBNSSpoofer @enduml
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cy-pointer/designpattern
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@startuml title 工厂模式 scale 1.5 package factory{ interface Shape{ +void draw(); } class Circle{ +void draw(); } class Square{ +void draw(); } class Rectangle{ +void draw(); } } class ShapeFactory{ + Shape getShape(); } class FactoryPatternDemo{ +void main(); } Circle -up-|>Shape : implements > Square -up-|>Shape : implements > Rectangle -up-|>Shape :implements > ShapeFactory <..right. factory : < creates FactoryPatternDemo ..> ShapeFactory : asks > @enduml
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KateChaus/fate
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@startuml title __CONTROLLER's Class Diagram__\n namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.ControllerUtil { {static} ~ getErrors() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.MainController { - uploadPath : String + add() + main() + updateMessage() + userMessages() - saveFile() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.OrderApplicationController { - uploadPath : String + Update() + apply() + changeOrderStatus() + editApplication() + getApplication() + getArtistOrders() + getCustomerOrders() + newArtistApplication() + newArtistApplicationForm() + newCustomerApplication() + newCustomerApplicationForm() - saveFile() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.RegistrationController { + addUser() + registration() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.SearchController { + getSettings() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.SettingsController { - passwordEncoder : PasswordEncoder - uploadPath : String + addSite() + changeAvatar() + changeStatus() + deleteSite() + getSettings() + setSettings() - saveFile() } } } namespace com.kate_chaus.art_orders { namespace controller { class com.kate_chaus.art_orders.controller.UserController { + getSettings() + profile() + subscribe() + unsubscribe() + updateSettings() + userEditForm() + userList() + userList() + userSave() ~ getCustomerOrders() ~ getOrders() ~ getSubscriptions() } } } com.kate_chaus.art_orders.controller.MainController o-- com.kate_chaus.art_orders.repos.MessageRepo : messageRepo com.kate_chaus.art_orders.controller.MainController o-- com.kate_chaus.art_orders.repos.OrderRepo : orderRepo com.kate_chaus.art_orders.controller.OrderApplicationController o-- com.kate_chaus.art_orders.repos.OrderApplicationRepo : orderApplicationRepo com.kate_chaus.art_orders.controller.OrderApplicationController o-- com.kate_chaus.art_orders.repos.OrderRepo : orderRepo com.kate_chaus.art_orders.controller.OrderApplicationController o-- com.kate_chaus.art_orders.repos.UserRepo : userRepo com.kate_chaus.art_orders.controller.RegistrationController o-- com.kate_chaus.art_orders.service.UserService : userService com.kate_chaus.art_orders.controller.SearchController o-- com.kate_chaus.art_orders.repos.OrderApplicationRepo : orderApplicationRepo com.kate_chaus.art_orders.controller.SettingsController o-- com.kate_chaus.art_orders.repos.SiteRepo : siteRepo com.kate_chaus.art_orders.controller.SettingsController o-- com.kate_chaus.art_orders.repos.UserRepo : userRepo com.kate_chaus.art_orders.controller.UserController o-- com.kate_chaus.art_orders.repos.OrderRepo : orderRepo com.kate_chaus.art_orders.controller.UserController o-- com.kate_chaus.art_orders.service.UserService : userService right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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Kozova1/sw-engineering-school-book
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@startuml !theme plain skinparam classFontSize 10 class "MainActivity" as main { -DrawerLayout drawer -BroadcastReceiver airplaneNagger -void finishCourse() -void setMenuItemWhite(MenuItem item) } class "FirstTimeActivity" as fta { -void moveToNextActivity() #boolean {static} isInCourse(Context ctx) #void {static} beginCourse(Context ctx) #void {static} endCourse(Context ctx) } class "SplashScreenActivity" as splash { -String {static} SPLASH_PREF_STRING #void {static} wasSplashShownBefore(Activity act) #void {static} setSplashShown(Activity act) -void moveToNextActivity() } class "ViewerActivity" as view { +boolean onOptionsItemSelected(MenuItem item) } class "ListFragment" as list { -String {static} LIST_FRAGMENT_TYPE -String {static} LIST_FRAGMENT_TYPE_ARTICLE -String {static} LIST_FRAGMENT_TYPE_EXERCISE } class "ReplFragment" as repl { -Globals globalEnv; -ByteArrayOutputStream stdout; -PrintStream pOStream; -PipedInputStream stdin; -PipedOutputStream stdinWriteStream; -EditText inputBox; -TextView textView; +void close() } class "AddContentFragment" as content class "AddArticleFragment" as addArticle { -EditText articleContent -EditText articleTitle -CheckBox isHardCheckbox } class "AddExerciseFragment" as addExercise { -EditText exerciseInstructions; -EditText exerciseTitle; -EditText exerciseTest; -EditText exerciseTemplate; -CheckBox isHardCheckbox; } class "ExerciseFragment" as exercise { -int id -String test -TextView resultsView -EditText codeView } class "ArticleFragment" as article { -int id +void onDestroyView() } class CreatingArticlesInfoFragment {} class CreatingExercisesInfoFragment {} splash --> fta : Click "Next" button (or instantly if opened before) fta --> main : Click "Join Course" or "Create Course" (or instantly if in a course) fta <-- main : Click "Publish Course" or "Exit Course" in options menu main --> list : Select "Exercises" or "Articles" in drawer list --> view : Click on card (Listing) view --> list : Click on "Back" button view --> article view --> exercise main --> repl : Select "REPL" in drawer main --> content : Select "Add Article or Exercise" in drawer content --> addArticle : Select "Add Article" radio button content --> addExercise : Select "Add Exercise" radio button main --> CreatingArticlesInfoFragment : Select "Get Help - Articles" in drawer main --> CreatingExercisesInfoFragment : Select "Get Help - Exercises" in drawer @enduml
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@startuml title Try11 namespace cancel { class DomainService << (S, lightcyan) >> { def apply(...): Option[Error] } class Order { OrderStatus OrderKind def validate(): Option[OrderError] } class Item { ItemStatus def validate(): Option[ItemError] } interface Error enum OrderError { OrderedOnly ClothesOnly } enum ItemError { WaitingOnly } DomainService --> Order DomainService --> Item Order --> OrderError Item --> ItemError OrderError -r-|> Error ItemError -l-|> Error } namespace change_deliver_to { class DomainService << (S, lightcyan) >> { def apply(...): Option[Error] } class Order { OrderStatus def validate(): Option[OrderError] } class Item { ItemStatus def validate(): Option[ItemError] } interface Error enum OrderError { OrderedOnly } enum ItemError { WaitingOnly } DomainService --> Order DomainService --> Item Order --> OrderError Item --> ItemError OrderError -r-|> Error ItemError -l-|> Error } namespace change_arrival_at { class DomainService << (S, lightcyan) >> { def apply(...): Option[Error] } class Order { OrderStatus OrderKind def validate(): Option[OrderError] } class Item { ItemStatus def validate(): Option[ItemError] } class User { Plan def validate(): Option[UserError] } interface Error enum OrderError { OrderedOnly ClothesOnly } enum ItemError { WaitingOrPackedOnly } enum UserError { PremiumOnly } DomainService --> Order DomainService --> Item DomainService --> User Order --> OrderError Item --> ItemError User --> UserError OrderError --|> Error ItemError --|> Error UserError --|> Error } cancel.ItemError -[hidden]d-> change_arrival_at.DomainService @enduml
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@startuml 'https://plantuml.com/class-diagram class FrequencyFinder(){ String textStr Word: WordList findWordsFrequency() addFrequencyToWord() addWord() displayHistogram() } class Word(){ String word int frequency } @enduml
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@startuml abstract class TemplateLesson { + ConductLesson() : void + {abstract} Lecture() : void + {abstract} Test() : void + {abstract} ResultsAnnounce() : void } @enduml
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PlayerWhite PlayerBlack King Queen Rook Knight Bishop Pawn @startuml abstract class Piece { String color bool isValidMove(Coordinate origin, Coordinate destination) } class Board { Cell getCell(Coordinate c) } class Turn { void makeMovement(Player p, Coordinate origin, Coordinate destination) } class Player { String color } Game --> "2" Player Game --> "1" Board : Is played in Game --> Turn : Manages Piece <|-- King Piece <|-- Queen Piece <|-- Rook Piece <|-- Knight Piece <|-- Bishop Piece <|-- Pawn Piece --> Player Piece "0..1" <--> "1" Cell : Is in a Player --> "1" King Player --> "0..1" Queen Player --> "0..2" Rook Player --> "0..2" Knight Player --> "0..2" Bishop Player --> "0..8" Pawn Player ..> Turn : uses Cell ..> Coordinate : Is located by Board o--> "64" Cell : Has a 8x8 Matrix Board ..> Coordinate @enduml
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@startuml package com.adrenalinici.adrenaline.server <<Folder>> { class "GameBootstrapper" class "JsonUtils" class "StartServerDialogController" } package com.adrenalinici.adrenaline.server.controller <<Folder>> { interface "ControllerFlowNode" class "DecoratedAlternativeEffectGun" class "DecoratedBaseEffectGun" class "DecoratedEffect" abstract class "DecoratedGun" class "GameController" interface "GunFactory" class "GunLoader" interface "StatelessControllerFlowNode" } package com.adrenalinici.adrenaline.server.controller.guns <<Folder>> { abstract class "AlternativeEffectGunFactory" abstract class "BaseEffectGunFactory" class "CyberbladeGunFactory" class "ElectroscytheGunFactory" class "FlamethrowerGunFactory" class "FurnaceGunFactory" class "GrenadeLauncherGunFactory" class "HeatseekerGunFactory" class "HellionGunFactory" class "LockRifleGunFactory" class "MachineGunGunFactory" class "PlasmaGunGunFactory" class "PowerGloveGunFactory" class "RailgunGunFactory" class "RocketLauncherGunFactory" class "ShockwaveGunFactory" class "ShotgunGunFactory" class "SledgehammerGunFactory" class "ThorGunFactory" class "TractorBeamGunFactory" class "VortexCannonGunFactory" class "WhisperGunFactory" class "ZX2GunFactory" } package com.adrenalinici.adrenaline.server.controller.nodes <<Folder>> { class "ApplyNewtonFlowNode" class "ApplyTeleporterFlowNode" class "ChooseActionFlowNode" class "ChooseGunFlowNode" class "ChooseMovementFlowNode" class "FirstTurnFlowNode" class "NewTurnFlowNode" class "PickupFlowNode" class "ReloadFlowNode" class "RespawnFlowNode" } package com.adrenalinici.adrenaline.server.controller.nodes.guns <<Folder>> { interface "AlternativeEffectGunFlowState" class "AlternativeEffectGunFlowStateImpl" class "AlternativeGunChooseMovementFlowNode" class "ApplyAlternativeGunFlowNode" class "ApplyBaseGunFlowNode" class "ApplyGrenadeLauncherEffectFlowNode" class "ApplyScopeFlowNode" interface "BaseEffectGunFlowState" class "BaseEffectGunFlowStateImpl" class "BaseGunChooseMovementFlowNode" class "ChooseAlternativeEffectForGunFlowNode" class "ChooseBaseEffectForGunFlowNode" class "ChooseCellToHitFlowNode" class "ChoosePlayersToHitFlowNode" class "ChooseRoomToHitFlowNode" class "GunChooseEnemyMovementFlowNode" interface "GunFlowState" abstract class "GunFlowStateImpl" interface "SkippableGunFlowNode" class "TagbackGrenadeFlowNode" } package com.adrenalinici.adrenaline.server.flow <<Folder>> { interface "FlowContext" interface "FlowNode" interface "FlowOrchestrator" interface "FlowState" interface "StatelessFlowNode" } package com.adrenalinici.adrenaline.server.flow.impl <<Folder>> { abstract class "BaseFlowContext" class "FlowOrchestratorImpl" class "VoidState" } package com.adrenalinici.adrenaline.server.model <<Folder>> { abstract class "BaseDashboardCell" class "CardDeck" class "Dashboard" interface "DashboardCell" class "PickupDashboardCell" class "PlayerDashboard" class "RespawnDashboardCell" } package com.adrenalinici.adrenaline.server.network <<Folder>> { interface "MessageHandler" class "ServerContext" class "ServerMessageRouter" abstract class "ServerNetworkAdapter" } package com.adrenalinici.adrenaline.server.network.handlers <<Folder>> { class "ChosenMatchMessageHandler" class "ConnectedPlayerMessageHandler" class "DisconnectedPlayerMessageHandler" class "HandlerUtils" class "NewMatchMessageHandler" class "ViewEventMessageHandler" } package com.adrenalinici.adrenaline.server.network.rmi <<Folder>> { class "SenderRunnable" } package com.adrenalinici.adrenaline.server.network.socket <<Folder>> { abstract class "BaseSocketRunnable" class "SocketEventLoopRunnable" } abstract class "AlternativeEffectGunFactory" { getDecoratedGun(String, ObjectNode) : DecoratedAlternativeEffectGun getDecoratedGun(String, ObjectNode) : DecoratedGun getModelGun(String, ObjectNode) : Gun getModelGun(String, ObjectNode) : AlternativeEffectGun } interface "AlternativeEffectGunFlowState" { getChosenGun() : DecoratedGun resolvePhaseConfiguration(String) : ObjectNode setChosenEffect(DecoratedEffect, boolean) : AlternativeEffectGunFlowState } class "AlternativeEffectGunFlowStateImpl" { firstEffect : Boolean chosenEffect : DecoratedEffect getChosenGun() : DecoratedGun resolvePhaseConfiguration(String) : ObjectNode setChosenEffect(DecoratedEffect, boolean) : AlternativeEffectGunFlowState } class "AlternativeGunChooseMovementFlowNode" { handleEvent(ViewEvent, AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) } class "ApplyAlternativeGunFlowNode" { nodeId : String consumer : TriConsumer<AlternativeEffectGunFlowState, GameModel, ControllerFlowContext> handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ApplyBaseGunFlowNode" { nodeId : String consumer : TriConsumer<BaseEffectGunFlowState, GameModel, ControllerFlowContext> handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ApplyGrenadeLauncherEffectFlowNode" { beenHere : boolean handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) } class "ApplyNewtonFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(VoidState, GameView, GameModel, ControllerFlowContext) } class "ApplyScopeFlowNode" { handleEvent(ViewEvent, GunFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(GunFlowState, GameView, GameModel, ControllerFlowContext) } class "ApplyTeleporterFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(VoidState, GameView, GameModel, ControllerFlowContext) } abstract class "BaseDashboardCell" { playersInCell : List<PlayerColor> northDashboardCellBoundType : DashboardCellBoundType southDashboardCellBoundType : DashboardCellBoundType eastDashboardCellBoundType : DashboardCellBoundType westDashboardCellBoundType : DashboardCellBoundType cellColor : CellColor line : int cell : int dashboard : Dashboard addPlayer(PlayerColor) removePlayer(PlayerColor) } abstract class "BaseEffectGunFactory" { getDecoratedGun(String, ObjectNode) : DecoratedBaseEffectGun getDecoratedGun(String, ObjectNode) : DecoratedGun getModelGun(String, ObjectNode) : Gun getModelGun(String, ObjectNode) : BaseEffectGun } interface "BaseEffectGunFlowState" { getChosenGun() : DecoratedGun resolvePhaseConfiguration(String) : ObjectNode setActivatedFirstExtraEffect(boolean) : BaseEffectGunFlowState setActivatedSecondExtraEffect(boolean) : BaseEffectGunFlowState } class "BaseEffectGunFlowStateImpl" { activatedFirstExtraEffect : boolean activatedSecondExtraEffect : boolean getChosenGun() : DecoratedGun resolvePhaseConfiguration(String) : ObjectNode setActivatedFirstExtraEffect(boolean) : BaseEffectGunFlowState setActivatedSecondExtraEffect(boolean) : BaseEffectGunFlowState } abstract class "BaseFlowContext" { actualNode : FlowNode actualState : FlowState actualPhaseId : String phasesQueue : List<String> orchestrator : FlowOrchestrator additionalNodesToExecuteAlways : List<String> actualIndex : int actualFlowNode() : FlowNode actualNode() : FlowNode actualPhase() : String addPhases(String[]) addPhasesToEnd(String[]) end(GameView) handleEvent(ViewEvent, GameView) jump(String, GameView, FlowState) nextPhase(GameView, FlowState) replayNode(GameView) replayPhase(GameView) } class "BaseGunChooseMovementFlowNode" { distance : int handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, GunChooseMovementFlowState, GameView, GameModel, ControllerFlowContext) id() : String mapState(FlowState) : GunChooseMovementFlowState mapState(FlowState) : FlowState onJump(FlowState, GameView, GameModel, FlowContext) onJump(GunChooseMovementFlowState, GameView, GameModel, ControllerFlowContext) } abstract class "BaseSocketRunnable" { connectedClients : Map<Socket, String> } class "CardDeck" { deck : List<T> addCard(T) size() : int } class "ChooseActionFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(VoidState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ChooseAlternativeEffectForGunFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(AlternativeEffectGunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ChooseBaseEffectForGunFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(BaseEffectGunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ChooseCellToHitFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, GunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(GunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ChooseGunFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(VoidState, GameView, GameModel, ControllerFlowContext) } class "ChooseMovementFlowNode" { distance : int handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(VoidState, GameView, GameModel, ControllerFlowContext) } class "ChoosePlayersToHitFlowNode" { handleEvent(ViewEvent, GunFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String onJump(GunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ChooseRoomToHitFlowNode" { handleEvent(ViewEvent, GunFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String onJump(FlowState, GameView, GameModel, FlowContext) onJump(GunFlowState, GameView, GameModel, ControllerFlowContext) } class "ChosenMatchMessageHandler" { handleMessage(ChosenMatchMessage, String, ServerContext) handleMessage(InboxMessage, String, ServerContext) } class "ConnectedPlayerMessageHandler" { handleMessage(ConnectedPlayerMessage, String, ServerContext) handleMessage(InboxMessage, String, ServerContext) } interface "ControllerFlowNode" class "CyberbladeGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "Dashboard" { dashboardCells : DashboardCell[][] dashboardChoice : DashboardChoice calculateCardinalDirection(Position, Position) : CardinalDirection calculateDistance(Position, Position) : int calculateIfVisible(Position, Position) : boolean calculateMovements(Position, int) : List<Position> calculateMovementsInOneDirection(Position, int) : List<Position> cells() : int getDashboardCell(Position) : DashboardCell light() : LightDashboard lines() : int stream() : Stream<DashboardCell> } interface "DashboardCell" { addPlayer(PlayerColor) hasEastDashboardCell() : boolean hasEastWall() : boolean hasNorthDashboardCell() : boolean hasNorthWall() : boolean hasSouthDashboardCell() : boolean hasSouthWall() : boolean hasWestDashboardCell() : boolean hasWestWall() : boolean light() : LightDashboardCell removePlayer(PlayerColor) visit(Consumer<RespawnDashboardCell>, Consumer<PickupDashboardCell>) } class "DecoratedAlternativeEffectGun" { firstEffect : DecoratedEffect secondEffect : DecoratedEffect get() : AlternativeEffectGun get() : Gun } class "DecoratedBaseEffectGun" { baseEffect : DecoratedEffect firstExtraEffect : DecoratedEffect secondExtraEffect : DecoratedEffect get() : BaseEffectGun get() : Gun hasFirstExtraEffect() : boolean hasSecondExtraEffect() : boolean } class "DecoratedEffect" { effect : Effect additionalPhases : List<String> requiredAmmos : List<AmmoColor> get() : Effect } abstract class "DecoratedGun" { gun : Gun phases : List<String> get() : Gun visit(Consumer<AlternativeEffectGun>, Consumer<BaseEffectGun>) } class "DisconnectedPlayerMessageHandler" { handleMessage(DisconnectedPlayerMessage, String, ServerContext) handleMessage(InboxMessage, String, ServerContext) } class "ElectroscytheGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "FirstTurnFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(VoidState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "FlamethrowerGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } interface "FlowContext" { actualFlowNode() : FlowNode actualNode() : FlowNode actualPhase() : String addPhases(String[]) addPhasesToEnd(String[]) end(GameView) handleEvent(ViewEvent, GameView) jump(String, GameView, FlowState) nextPhase(GameView, FlowState) nextPhase(GameView) replayNode(GameView) replayPhase(GameView) } interface "FlowNode" { handleEvent(ViewEvent, S, GameView, GameModel, C) id() : String mapState(FlowState) : S onJump(S, GameView, GameModel, C) skip(S, C) : boolean } interface "FlowOrchestrator" { handleEvent(ViewEvent, GameView) onEnd(GameView) resolveNode(String) : FlowNode startNewFlow(GameView, T) } class "FlowOrchestratorImpl" { nodes : Map<String, ? extends com.adrenalinici.adrenaline.server.flow.FlowNode> actualContext : T model : GameModel onEndCallback : Consumer<GameView> handleEvent(ViewEvent, GameView) onEnd(GameView) resolveNode(String) : FlowNode startNewFlow(GameView, T) } interface "FlowState" class "FurnaceGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "GameBootstrapper" { inbox : BlockingQueue<InboxEntry> outboxRmi : BlockingQueue<OutboxEntry> outboxSocket : BlockingQueue<OutboxEntry> rmiNetworkAdapter : ServerNetworkAdapter socketNetworkAdapter : ServerNetworkAdapter serverMessageRouter : ServerMessageRouter serverMessageRouterThread : Thread rmiPort : int socketPort : int turnTimerSeconds : long start() stop() } class "GameController" { gameModel : GameModel flowOrchestrator : FlowOrchestrator<ControllerFlowContext> firstTurn : boolean onEvent(Object) onEvent(DecoratedEvent<ViewEvent, GameView>) startMatch(GameView) } class "GrenadeLauncherGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "GunChooseEnemyMovementFlowNode" { distance : int handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, GunFlowState, GameView, GameModel, ControllerFlowContext) id() : String onJump(GunFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } interface "GunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> getDecoratedGun(String, ObjectNode) : DecoratedGun getModelGun(String, ObjectNode) : Gun } interface "GunFlowState" { applyHitAndMarkPlayers(GameModel, ControllerFlowContext) hitPlayer(PlayerColor, int) markPlayer(PlayerColor, int) resolvePhaseConfiguration(String) : ObjectNode } abstract class "GunFlowStateImpl" { chosenGun : DecoratedGun chosenCellsToHit : List<Position> chosenPlayersToHit : List<PlayerColor> hitPlayers : Map<PlayerColor, Integer> markPlayers : Map<PlayerColor, Integer> applyHitAndMarkPlayers(GameModel, ControllerFlowContext) hitPlayer(PlayerColor, int) markPlayer(PlayerColor, int) } class "GunLoader" { factories : List<GunFactory> guns : Map<String, Gun> decoratedGuns : Map<String, DecoratedGun> nodes : Map<String, List<ControllerFlowNode>> getAdditionalNodes(String) : List<ControllerFlowNode> getDecoratedGun(String) : DecoratedGun getModelGun(String) : Gun } class "HandlerUtils" class "HeatseekerGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "HellionGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "JsonUtils" class "LockRifleGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "MachineGunGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } interface "MessageHandler" { handleMessage(T, String, ServerContext) } class "NewMatchMessageHandler" { turnTimerSeconds : long handleMessage(NewMatchMessage, String, ServerContext) handleMessage(InboxMessage, String, ServerContext) } class "NewTurnFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(VoidState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "PickupDashboardCell" { ammoCard : AmmoCard light() : LightDashboardCell removeAmmoCard() setAmmoCard(AmmoCard) visit(Consumer<RespawnDashboardCell>, Consumer<PickupDashboardCell>) } class "PickupFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(VoidState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "PlasmaGunGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "PlayerDashboard" { player : PlayerColor ammos : List<AmmoColor> damages : List<PlayerColor> marks : List<PlayerColor> guns : HashMap<String, Boolean> powerUpCards : List<PowerUpCard> skullsNumber : int points : int flipped : boolean addAmmo(AmmoColor) addDamages(List<PlayerColor>) addGun(String) addMarks(List<PlayerColor>) addPoints(int) addPowerUpCard(PowerUpCard) : boolean hasVenomGrenade() : boolean incrementSkullsNumber() light() : LightPlayerDashboard reloadGun(String) removeAllDamages() removeAmmos(List<AmmoColor>) removeAmmosIncludingPowerups(List<AmmoColor>) : List<PowerUpCard> removeGun(String) removeMarks(List<PlayerColor>) removePowerUpCard(PowerUpCard) : boolean setFlipped(boolean) : PlayerDashboard unloadGun(String) } class "PowerGloveGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "RailgunGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "ReloadFlowNode" { handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) handleEvent(ViewEvent, VoidState, GameView, GameModel, ControllerFlowContext) id() : String onJump(VoidState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "RespawnDashboardCell" { availableGuns : Set<String> addAvailableGun(String) light() : LightDashboardCell removeAvailableGun(String) visit(Consumer<RespawnDashboardCell>, Consumer<PickupDashboardCell>) } class "RespawnFlowNode" { handleEvent(ViewEvent, RespawnFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String mapState(FlowState) : RespawnFlowState mapState(FlowState) : FlowState onJump(FlowState, GameView, GameModel, FlowContext) onJump(RespawnFlowState, GameView, GameModel, ControllerFlowContext) } class "RocketLauncherGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "SenderRunnable" { connectedClients : Map<String, GameRmiClient> viewOutbox : BlockingQueue<OutboxEntry> run() } class "ServerContext" { inbox : BlockingQueue<InboxEntry> outboxRmi : BlockingQueue<OutboxEntry> outboxSocket : BlockingQueue<OutboxEntry> playerMatchMap : Map<String, String> matchesMap : Map<String, RemoteView> matchesControllersMap : Map<String, GameController> addConnectionToMatch(String, String) addMatch(RemoteView, GameController) broadcastToMatch(String, OutboxMessage) enqueueInboxMessage(String, InboxMessage) getConnectionMatch(String) : RemoteView onDisconnection(String) removeMatch(String) send(String, OutboxMessage) } class "ServerMessageRouter" { inbox : BlockingQueue<InboxEntry> context : ServerContext handlers : Map<Class<? extends com.adrenalinici.adrenaline.common.network.inbox.InboxMessage>, MessageHandler> run() withHandler(Class<? extends com.adrenalinici.adrenaline.common.network.inbox.InboxMessage>, Function<ServerContext, MessageHandler>) : ServerMessageRouter withHandler(Class<? extends com.adrenalinici.adrenaline.common.network.inbox.InboxMessage>, MessageHandler) : ServerMessageRouter } abstract class "ServerNetworkAdapter" { viewInbox : BlockingQueue<InboxEntry> viewOutbox : BlockingQueue<OutboxEntry> start() stop() } class "ShockwaveGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "ShotgunGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } interface "SkippableGunFlowNode" { skip(T, ControllerFlowContext) : boolean skip(FlowState, FlowContext) : boolean } class "SledgehammerGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "SocketEventLoopRunnable" { viewOutbox : BlockingQueue<OutboxEntry> viewInbox : BlockingQueue<InboxEntry> remainingWrites : Map<String, Queue<ByteBuffer>> remainingReads : Map<String, ByteBuffer> selector : Selector connectedClients : Map<Socket, String> lastKeepAlive : Map<String, Long> run() } class "StartServerDialogController" { rmiPortTextField : TextField socketPortTextField : TextField turnTimeoutTextField : TextField startMatchButton : Button initialize() onStartMatchClicked(MouseEvent) showErrorAlert() } interface "StatelessControllerFlowNode" interface "StatelessFlowNode" { mapState(FlowState) : VoidState mapState(FlowState) : FlowState } class "TagbackGrenadeFlowNode" { handleEvent(ViewEvent, TagbackGrenadeFlowState, GameView, GameModel, ControllerFlowContext) handleEvent(ViewEvent, FlowState, GameView, GameModel, FlowContext) id() : String mapState(FlowState) : FlowState mapState(FlowState) : TagbackGrenadeFlowState onJump(TagbackGrenadeFlowState, GameView, GameModel, ControllerFlowContext) onJump(FlowState, GameView, GameModel, FlowContext) } class "ThorGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "TractorBeamGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "ViewEventMessageHandler" { handleMessage(InboxMessage, String, ServerContext) handleMessage(ViewEventMessage, String, ServerContext) } class "VoidState" class "VortexCannonGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "WhisperGunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } class "ZX2GunFactory" { canConsume(String, ObjectNode) : boolean getAdditionalNodes(String, ObjectNode) : List<ControllerFlowNode> } "AlternativeEffectGunFactory" --> "DecoratedAlternativeEffectGun" : use "AlternativeEffectGunFactory" --> "DecoratedGun" : use "AlternativeEffectGunFactory" <|-- "ElectroscytheGunFactory" "AlternativeEffectGunFactory" <|-- "FlamethrowerGunFactory" "AlternativeEffectGunFactory" <|-- "FurnaceGunFactory" "AlternativeEffectGunFactory" <|-- "HellionGunFactory" "AlternativeEffectGunFactory" <|-- "PowerGloveGunFactory" "AlternativeEffectGunFactory" <|-- "RailgunGunFactory" "AlternativeEffectGunFactory" <|-- "ShockwaveGunFactory" "AlternativeEffectGunFactory" <|-- "ShotgunGunFactory" "AlternativeEffectGunFactory" <|-- "SledgehammerGunFactory" "AlternativeEffectGunFactory" <|-- "TractorBeamGunFactory" "AlternativeEffectGunFactory" <|-- "ZX2GunFactory" "AlternativeEffectGunFlowState" <-> "AlternativeEffectGunFlowStateImpl" "AlternativeEffectGunFlowState" --> "DecoratedEffect" : use "AlternativeEffectGunFlowState" --> "DecoratedGun" : use "AlternativeEffectGunFlowStateImpl" --> "DecoratedEffect" : chosenEffect "AlternativeEffectGunFlowStateImpl" --> "DecoratedGun" : use "AlternativeGunChooseMovementFlowNode" --> "AlternativeEffectGunFlowState" : use "AlternativeGunChooseMovementFlowNode" --> "FlowContext" : use "AlternativeGunChooseMovementFlowNode" --> "FlowState" : use "ApplyAlternativeGunFlowNode" --> "AlternativeEffectGunFlowState" : consumer "ApplyAlternativeGunFlowNode" --> "FlowContext" : use "ApplyAlternativeGunFlowNode" --> "FlowState" : use "ApplyBaseGunFlowNode" --> "BaseEffectGunFlowState" : consumer "ApplyBaseGunFlowNode" --> "FlowContext" : use "ApplyBaseGunFlowNode" --> "FlowState" : use "ApplyGrenadeLauncherEffectFlowNode" --> "BaseEffectGunFlowState" : use "ApplyGrenadeLauncherEffectFlowNode" --> "FlowContext" : use "ApplyGrenadeLauncherEffectFlowNode" --> "FlowState" : use "ApplyNewtonFlowNode" --> "FlowContext" : use "ApplyNewtonFlowNode" --> "FlowState" : use "ApplyNewtonFlowNode" --> "VoidState" : use "ApplyScopeFlowNode" --> "FlowContext" : use "ApplyScopeFlowNode" --> "FlowState" : use "ApplyScopeFlowNode" --> "GunFlowState" : use "ApplyTeleporterFlowNode" --> "FlowContext" : use "ApplyTeleporterFlowNode" --> "FlowState" : use "ApplyTeleporterFlowNode" --> "VoidState" : use "BaseDashboardCell" --> "Dashboard" : dashboard "BaseDashboardCell" <|-- "PickupDashboardCell" "BaseDashboardCell" <|-- "RespawnDashboardCell" "BaseEffectGunFactory" <|-- "CyberbladeGunFactory" "BaseEffectGunFactory" --> "DecoratedBaseEffectGun" : use "BaseEffectGunFactory" --> "DecoratedGun" : use "BaseEffectGunFactory" <|-- "GrenadeLauncherGunFactory" "BaseEffectGunFactory" <|-- "HeatseekerGunFactory" "BaseEffectGunFactory" <|-- "LockRifleGunFactory" "BaseEffectGunFactory" <|-- "MachineGunGunFactory" "BaseEffectGunFactory" <|-- "PlasmaGunGunFactory" "BaseEffectGunFactory" <|-- "RocketLauncherGunFactory" "BaseEffectGunFactory" <|-- "ThorGunFactory" "BaseEffectGunFactory" <|-- "VortexCannonGunFactory" "BaseEffectGunFactory" <|-- "WhisperGunFactory" "BaseEffectGunFlowState" <-> "BaseEffectGunFlowStateImpl" "BaseEffectGunFlowState" --> "DecoratedGun" : use "BaseEffectGunFlowStateImpl" --> "DecoratedGun" : use "BaseFlowContext" --> "FlowNode" : actualNode "BaseFlowContext" --> "FlowOrchestrator" : orchestrator "BaseFlowContext" --> "FlowState" : actualState "BaseGunChooseMovementFlowNode" --> "FlowContext" : use "BaseGunChooseMovementFlowNode" --> "FlowState" : use "ChooseActionFlowNode" --> "FlowContext" : use "ChooseActionFlowNode" --> "FlowState" : use "ChooseActionFlowNode" --> "VoidState" : use "ChooseAlternativeEffectForGunFlowNode" --> "AlternativeEffectGunFlowState" : use "ChooseAlternativeEffectForGunFlowNode" --> "FlowContext" : use "ChooseAlternativeEffectForGunFlowNode" --> "FlowState" : use "ChooseBaseEffectForGunFlowNode" --> "BaseEffectGunFlowState" : use "ChooseBaseEffectForGunFlowNode" --> "FlowContext" : use "ChooseBaseEffectForGunFlowNode" --> "FlowState" : use "ChooseCellToHitFlowNode" --> "FlowContext" : use "ChooseCellToHitFlowNode" --> "FlowState" : use "ChooseCellToHitFlowNode" --> "GunFlowState" : use "ChooseGunFlowNode" --> "FlowContext" : use "ChooseGunFlowNode" --> "FlowState" : use "ChooseGunFlowNode" --> "VoidState" : use "ChooseMovementFlowNode" --> "FlowContext" : use "ChooseMovementFlowNode" --> "FlowState" : use "ChooseMovementFlowNode" --> "VoidState" : use "ChoosePlayersToHitFlowNode" --> "FlowContext" : use "ChoosePlayersToHitFlowNode" --> "FlowState" : use "ChoosePlayersToHitFlowNode" --> "GunFlowState" : use "ChooseRoomToHitFlowNode" --> "FlowContext" : use "ChooseRoomToHitFlowNode" --> "FlowState" : use "ChooseRoomToHitFlowNode" --> "GunFlowState" : use "ChosenMatchMessageHandler" --> "ServerContext" : use "ConnectedPlayerMessageHandler" --> "ServerContext" : use "ControllerFlowNode" <|-- "AlternativeGunChooseMovementFlowNode" "ControllerFlowNode" <|-- "ApplyAlternativeGunFlowNode" "ControllerFlowNode" <|-- "ApplyBaseGunFlowNode" "ControllerFlowNode" <|-- "ApplyGrenadeLauncherEffectFlowNode" "ControllerFlowNode" <|-- "ApplyScopeFlowNode" "ControllerFlowNode" <|-- "BaseGunChooseMovementFlowNode" "ControllerFlowNode" <|-- "ChooseAlternativeEffectForGunFlowNode" "ControllerFlowNode" <|-- "ChooseBaseEffectForGunFlowNode" "ControllerFlowNode" <|-- "ChooseCellToHitFlowNode" "ControllerFlowNode" <|-- "ChoosePlayersToHitFlowNode" "ControllerFlowNode" <|-- "ChooseRoomToHitFlowNode" "ControllerFlowNode" <|-- "GunChooseEnemyMovementFlowNode" "ControllerFlowNode" <|-- "RespawnFlowNode" "ControllerFlowNode" <|-- "SkippableGunFlowNode" "ControllerFlowNode" <|-- "TagbackGrenadeFlowNode" "CyberbladeGunFactory" --> "*" "ControllerFlowNode" : use "DashboardCell" <|-- "BaseDashboardCell" "DashboardCell" <|-- "PickupDashboardCell" "DashboardCell" --> "PickupDashboardCell" : use "DashboardCell" --> "RespawnDashboardCell" : use "DashboardCell" <|-- "RespawnDashboardCell" "Dashboard" --> "DashboardCell" : use "DecoratedAlternativeEffectGun" --> "DecoratedEffect" : firstEffect/secondEffect "DecoratedBaseEffectGun" --> "DecoratedEffect" : baseEffect/firstExtraEffect/secondExtraEffect "DecoratedGun" <|-- "DecoratedAlternativeEffectGun" "DecoratedGun" <|-- "DecoratedBaseEffectGun" "DisconnectedPlayerMessageHandler" --> "ServerContext" : use "ElectroscytheGunFactory" --> "*" "ControllerFlowNode" : use "FirstTurnFlowNode" --> "FlowContext" : use "FirstTurnFlowNode" --> "FlowState" : use "FirstTurnFlowNode" --> "VoidState" : use "FlamethrowerGunFactory" --> "*" "ControllerFlowNode" : use "FlowContext" <|-- "BaseFlowContext" "FlowContext" <-> "FlowNode" : use "FlowContext" --> "FlowState" : use "FlowNode" <|-- "AlternativeGunChooseMovementFlowNode" "FlowNode" <|-- "ApplyAlternativeGunFlowNode" "FlowNode" <|-- "ApplyBaseGunFlowNode" "FlowNode" <|-- "ApplyGrenadeLauncherEffectFlowNode" "FlowNode" <|-- "ApplyNewtonFlowNode" "FlowNode" <|-- "ApplyScopeFlowNode" "FlowNode" <|-- "ApplyTeleporterFlowNode" "FlowNode" <|-- "BaseGunChooseMovementFlowNode" "FlowNode" <|-- "ChooseActionFlowNode" "FlowNode" <|-- "ChooseAlternativeEffectForGunFlowNode" "FlowNode" <|-- "ChooseBaseEffectForGunFlowNode" "FlowNode" <|-- "ChooseCellToHitFlowNode" "FlowNode" <|-- "ChooseGunFlowNode" "FlowNode" <|-- "ChooseMovementFlowNode" "FlowNode" <|-- "ChoosePlayersToHitFlowNode" "FlowNode" <|-- "ChooseRoomToHitFlowNode" "FlowNode" <|-- "ControllerFlowNode" "FlowNode" <|-- "FirstTurnFlowNode" "FlowNode" --> "FlowState" : use "FlowNode" <|-- "GunChooseEnemyMovementFlowNode" "FlowNode" <|-- "NewTurnFlowNode" "FlowNode" <|-- "PickupFlowNode" "FlowNode" <|-- "ReloadFlowNode" "FlowNode" <|-- "RespawnFlowNode" "FlowNode" <|-- "SkippableGunFlowNode" "FlowNode" <|-- "StatelessControllerFlowNode" "FlowNode" <|-- "StatelessFlowNode" "FlowNode" <|-- "TagbackGrenadeFlowNode" "FlowOrchestrator" --> "FlowContext" : use "FlowOrchestrator" --> "FlowNode" : use "FlowOrchestrator" <|-- "FlowOrchestratorImpl" "FlowOrchestratorImpl" --> "FlowContext" : actualContext "FlowOrchestratorImpl" --> "FlowNode" : use "FlowState" <|-- "AlternativeEffectGunFlowState" "FlowState" <|-- "AlternativeEffectGunFlowStateImpl" "FlowState" <|-- "BaseEffectGunFlowState" "FlowState" <|-- "BaseEffectGunFlowStateImpl" "FlowState" <|-- "GunFlowState" "FlowState" <|-- "GunFlowStateImpl" "FlowState" <|-- "VoidState" "FurnaceGunFactory" --> "*" "ControllerFlowNode" : use "GameBootstrapper" --> "ServerMessageRouter" : serverMessageRouter "GameBootstrapper" --> "ServerNetworkAdapter" : rmiNetworkAdapter/socketNetworkAdapter "GameController" --> "FlowOrchestrator" : flowOrchestrator "GrenadeLauncherGunFactory" --> "*" "ControllerFlowNode" : use "GunChooseEnemyMovementFlowNode" --> "FlowContext" : use "GunChooseEnemyMovementFlowNode" --> "FlowState" : use "GunChooseEnemyMovementFlowNode" --> "GunFlowState" : use "GunFactory" <|-- "AlternativeEffectGunFactory" "GunFactory" <|-- "BaseEffectGunFactory" "GunFactory" --> "*" "ControllerFlowNode" : use "GunFactory" <|-- "CyberbladeGunFactory" "GunFactory" --> "DecoratedGun" : use "GunFactory" <|-- "ElectroscytheGunFactory" "GunFactory" <|-- "FlamethrowerGunFactory" "GunFactory" <|-- "FurnaceGunFactory" "GunFactory" <|-- "GrenadeLauncherGunFactory" "GunFactory" <|-- "HeatseekerGunFactory" "GunFactory" <|-- "HellionGunFactory" "GunFactory" <|-- "LockRifleGunFactory" "GunFactory" <|-- "MachineGunGunFactory" "GunFactory" <|-- "PlasmaGunGunFactory" "GunFactory" <|-- "PowerGloveGunFactory" "GunFactory" <|-- "RailgunGunFactory" "GunFactory" <|-- "RocketLauncherGunFactory" "GunFactory" <|-- "ShockwaveGunFactory" "GunFactory" <|-- "ShotgunGunFactory" "GunFactory" <|-- "SledgehammerGunFactory" "GunFactory" <|-- "ThorGunFactory" "GunFactory" <|-- "TractorBeamGunFactory" "GunFactory" <|-- "VortexCannonGunFactory" "GunFactory" <|-- "WhisperGunFactory" "GunFactory" <|-- "ZX2GunFactory" "GunFlowState" <|-- "AlternativeEffectGunFlowState" "GunFlowState" <|-- "AlternativeEffectGunFlowStateImpl" "GunFlowState" <|-- "BaseEffectGunFlowState" "GunFlowState" <|-- "BaseEffectGunFlowStateImpl" "GunFlowState" <|-- "GunFlowStateImpl" "GunFlowStateImpl" <|-- "AlternativeEffectGunFlowStateImpl" "GunFlowStateImpl" <|-- "BaseEffectGunFlowStateImpl" "GunFlowStateImpl" --> "DecoratedGun" : chosenGun "GunLoader" --> "*" "ControllerFlowNode" : use "GunLoader" --> "DecoratedGun" : decoratedGuns "GunLoader" --> "*" "GunFactory" : factories "HeatseekerGunFactory" --> "*" "ControllerFlowNode" : use "HellionGunFactory" --> "*" "ControllerFlowNode" : use "LockRifleGunFactory" --> "*" "ControllerFlowNode" : use "MachineGunGunFactory" --> "*" "ControllerFlowNode" : use "MessageHandler" <|-- "ChosenMatchMessageHandler" "MessageHandler" <|-- "ConnectedPlayerMessageHandler" "MessageHandler" <|-- "DisconnectedPlayerMessageHandler" "MessageHandler" <|-- "NewMatchMessageHandler" "MessageHandler" --> "ServerContext" : use "MessageHandler" <|-- "ViewEventMessageHandler" "NewMatchMessageHandler" --> "ServerContext" : use "NewTurnFlowNode" --> "FlowContext" : use "NewTurnFlowNode" --> "FlowState" : use "NewTurnFlowNode" --> "VoidState" : use "PickupDashboardCell" <-> "RespawnDashboardCell" : use "PickupFlowNode" --> "FlowContext" : use "PickupFlowNode" --> "FlowState" : use "PickupFlowNode" --> "VoidState" : use "PlasmaGunGunFactory" --> "*" "ControllerFlowNode" : use "PowerGloveGunFactory" --> "*" "ControllerFlowNode" : use "RailgunGunFactory" --> "*" "ControllerFlowNode" : use "ReloadFlowNode" --> "FlowContext" : use "ReloadFlowNode" --> "FlowState" : use "ReloadFlowNode" --> "VoidState" : use "RespawnFlowNode" --> "FlowContext" : use "RespawnFlowNode" --> "FlowState" : use "RocketLauncherGunFactory" --> "*" "ControllerFlowNode" : use "ServerContext" --> "GameController" : matchesControllersMap "ServerMessageRouter" --> "MessageHandler" : handlers "ServerMessageRouter" --> "ServerContext" : context "ShockwaveGunFactory" --> "*" "ControllerFlowNode" : use "ShotgunGunFactory" --> "*" "ControllerFlowNode" : use "SkippableGunFlowNode" <|-- "AlternativeGunChooseMovementFlowNode" "SkippableGunFlowNode" <|-- "BaseGunChooseMovementFlowNode" "SkippableGunFlowNode" --> "FlowContext" : use "SkippableGunFlowNode" --> "FlowState" : use "SkippableGunFlowNode" <|-- "GunChooseEnemyMovementFlowNode" "SkippableGunFlowNode" --> "GunFlowState" : use "SledgehammerGunFactory" --> "*" "ControllerFlowNode" : use "StatelessControllerFlowNode" <|-- "ApplyNewtonFlowNode" "StatelessControllerFlowNode" <|-- "ApplyTeleporterFlowNode" "StatelessControllerFlowNode" <|-- "ChooseActionFlowNode" "StatelessControllerFlowNode" <|-- "ChooseGunFlowNode" "StatelessControllerFlowNode" <|-- "ChooseMovementFlowNode" "StatelessControllerFlowNode" <|-- "FirstTurnFlowNode" "StatelessControllerFlowNode" <|-- "NewTurnFlowNode" "StatelessControllerFlowNode" <|-- "PickupFlowNode" "StatelessControllerFlowNode" <|-- "ReloadFlowNode" "StatelessFlowNode" <|-- "ApplyNewtonFlowNode" "StatelessFlowNode" <|-- "ApplyTeleporterFlowNode" "StatelessFlowNode" <|-- "ChooseActionFlowNode" "StatelessFlowNode" <|-- "ChooseGunFlowNode" "StatelessFlowNode" <|-- "ChooseMovementFlowNode" "StatelessFlowNode" <|-- "FirstTurnFlowNode" "StatelessFlowNode" --> "FlowState" : use "StatelessFlowNode" <|-- "NewTurnFlowNode" "StatelessFlowNode" <|-- "PickupFlowNode" "StatelessFlowNode" <|-- "ReloadFlowNode" "StatelessFlowNode" <|-- "StatelessControllerFlowNode" "StatelessFlowNode" --> "VoidState" : use "TagbackGrenadeFlowNode" --> "FlowContext" : use "TagbackGrenadeFlowNode" --> "FlowState" : use "ThorGunFactory" --> "*" "ControllerFlowNode" : use "TractorBeamGunFactory" --> "*" "ControllerFlowNode" : use "ViewEventMessageHandler" --> "ServerContext" : use "VortexCannonGunFactory" --> "*" "ControllerFlowNode" : use "WhisperGunFactory" --> "*" "ControllerFlowNode" : use "ZX2GunFactory" --> "*" "ControllerFlowNode" : use @enduml
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@startuml skinparam classAttributeIconSize 0 class parcel{ deliver(): void } abstract class Delivery{ - deliveryType: WayOfDelivery - message: String abstract deliver(): void } interface WayOfDelivery{ - howToDeliver() } class postbox{ - howToDeliver() } class motel{ - howToDeliver() } class signature{ - howToDeliver() } class noDrop{ - howToDeliver() } parcel o-- Delivery Delivery o-- WayOfDelivery WayOfDelivery <|.. postbox WayOfDelivery <|.. motel WayOfDelivery <|.. signature WayOfDelivery <|.. noDrop @enduml
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@startuml class RegistarOrganizacaoUI{ } class RegistarOrganizacaoController{ +registarOrganizacao(String nomeOrg, int nif, String website, int telefone,String email, String rua, \nString localidade, String codigoPostal,String nomeGestor, int telefoneGestor, String emailGestor) } class Organizacao{ -String nome -NIF nif -Telefone telefone -Email email -Website website -- +Organizacao(nome,NIF,webSite,telefone,email,endereco,gestorColaborador) +EnderecoPostal novoEndereco(local,codPostal,localidade) +Colaborador novoColaborador(nome,funcao,tlf,email) } class RepositorioOrganizacao{ +Organizacao criarOrganizacao(String nomeOrg, int nif, String website, int telefone, \nString email, String rua, String localidade, String codigoPostal) -getInstance() -addOrganizacao(Organizacao org) -getOrganizacaoByGestor(Colaborador colaborador) -getOrganizacaoByEmail(Email email) -ArrayList<Organizacao> listarOrganizacoes() -registaGestorComoUtilizador(Colaborador colab) -enviaPwd(String emailG, String pwd) } class Plataforma{ -String designacao -- +RepositorioColaborador getRepoColab() +RepositorioOrganizacao getRepoOrg() +UsersAPI +AlgoritmoGeradorPasswords getAlgoritmoGeradorPwd() } class EnderecoPostal{ -String local -String codPostal -String localidade -- +EnderecoPostal(local,codPostal,localidade) } class Colaborador{ -String nome -String funcao -String telefone -String email -- +Colaborador(nome,função,tlf,email) +String getNome() +String getEmail() } class UsersAPI{ +registerUserWithRoles(String username, String email, String password, String rolenames) } class UsersAPIAdapter{ +registerUserWithRoles(String username, String email, String password, String rolenames) } class AlgoritmoGeradorPasswords{ +String geraPassword() } class AuthenticationController{ +registarGestorComoUtilizador(Colaborador colaborador) } class RepositorioColaborador{ +getInstance() +Colaborador criarGestor(String nomeGestor,int contactoGestor, String emailGestor, Organizacao org) +addColaborador(Colaborador colaborador) } RegistarOrganizacaoUI ..> RegistarOrganizacaoController RegistarOrganizacaoController ..> Organizacao RegistarOrganizacaoController ..> RepositorioOrganizacao RegistarOrganizacaoController ..> Plataforma RegistarOrganizacaoController ..> AuthenticationController RegistarOrganizacaoController ..> RepositorioColaborador AuthenticationController ..> UsersAPI UsersAPI --> AlgoritmoGeradorPasswords : Usa UsersAPI ..> UsersAPIAdapter Plataforma "1" --> "1" RepositorioColaborador : tem RepositorioColaborador "1"--> "1..*" Colaborador : tem RepositorioOrganizacao "1" --> "*" Organizacao : tem registadas RepositorioOrganizacao ..> UsersAPI RepositorioOrganizacao ..> AlgoritmoGeradorPasswords Organizacao "1" --> "1" EnderecoPostal : localizada em Organizacao "1" --> "1..*" Colaborador : tem Organizacao "1" --> "1" Colaborador: tem gestor RepositorioOrganizacao ..> Colaborador RepositorioOrganizacao ..> EnderecoPostal @enduml
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@startuml ci_integrations_config_validator_class_diagram package integration.interface { package base.config { abstract class ConfigValidator<T extends Config, V extends ValidationDelegate, R extends ValidationResult> { + validationDelegate : V + validationResultBuilder : ValidationResultBuilder<R> + Future<R> validate(T config) } } package destination.config as interface_config { package validation_delegate as interface_delegate { interface DestinationValidationDelegate { + Future<InteractionResult> validateAuth(AuthorizationBase auth) + Future<InteractionResult> validateDestinationProjectId(String destinationProjectId) } } package validator_factory as interface_factory { interface ConfigValidatorFactory<V extends ConfigValidator> { + V create() } } package model as interface_model { package builder { abstract class DestinationValidationResultBuilder { + authValidationResult : FieldValidationResult + destinationProjectIdValidationResult : FieldValidationResult + void setAuthValidationResult(FieldValidationResult authValidationResult) + void setDestinationProjectIdValidationResult(FieldValidationResult projectIdValidationResult) } } interface DestinationValidationResult { + authValidationResult : FieldValidationResult + destinationProjectIdValidationResult : FieldValidationResult } } } } package destination.cool_integration { package party { class CoolIntegrationDestinationParty { + validatorFactory : CoolIntegrationValidatorFactory } } package config as cool_integration_config { package validator as cool_integration_validator { class CoolIntegrationDestinationValidator { + validationResultBuilder : CoolIntegrationDestinationValidationResultBuilder + validationDelegate : CoolIntegrationDestinationValidationDelegate + Future<CoolIntegrationDestinationValidationResult> validate(T config) } } package validator_factory as cool_integration_validator_validator_factory { class CoolIntegrationValidatorFactory {} } package validation_delegate { class CoolIntegrationDestinationValidationDelegate { - _client: CoolIntegrationClient + Future<InteractionResult> validateExtraField() } } package model as cool_integration_model { package builder as cool_integration_builder { class CoolIntegrationDestinationValidationResultBuilder { + coolFieldValidationResult : FieldValidationResult + setCoolFieldValidationResult(FieldValidationResult coolFieldValidationResult) } } class CoolIntegrationDestinationValidationResult { + coolFieldValidationResult : FieldValidationResult } } } } package client.cool_integration as client_cool_integration { class CoolIntegrationClient {} } package cli.command { abstract class CiIntegrationCommand {} class ValidateCommand { + name : String + description : String + supportedParties : SupportedIntegrationParties - _integrationConfigParser : RawIntegrationConfigParser + void run() } } CoolIntegrationDestinationValidator --> CoolIntegrationDestinationValidationDelegate : uses CoolIntegrationDestinationValidationDelegate --> CoolIntegrationClient : uses CoolIntegrationValidatorFactory --> CoolIntegrationDestinationValidator : creates CoolIntegrationValidatorFactory --> CoolIntegrationClient : creates CoolIntegrationValidatorFactory --> CoolIntegrationDestinationValidationDelegate : creates ValidateCommand -down-|> CiIntegrationCommand ValidateCommand -left-> CoolIntegrationDestinationValidator : uses ValidateCommand -left-> CoolIntegrationValidatorFactory : uses ValidateCommand -left-> CoolIntegrationDestinationParty : uses CoolIntegrationDestinationParty -right-> CoolIntegrationValidatorFactory : provides CoolIntegrationDestinationValidationDelegate .left.|> DestinationValidationDelegate CoolIntegrationDestinationValidationResult -down-|> DestinationValidationResult CoolIntegrationDestinationValidationResultBuilder -down-|> DestinationValidationResultBuilder CoolIntegrationDestinationValidator --> CoolIntegrationDestinationValidationResultBuilder : uses CoolIntegrationDestinationValidator --> CoolIntegrationDestinationValidationResult : provides CoolIntegrationDestinationValidator -down-|> ConfigValidator CoolIntegrationDestinationValidationResultBuilder -right-> CoolIntegrationDestinationValidationResult : builds CoolIntegrationValidatorFactory ..|> ConfigValidatorFactory CoolIntegrationValidatorFactory -[hidden]left-> CoolIntegrationClient DestinationValidationDelegate -[hidden]right-> DestinationValidationResult DestinationValidationResult -[hidden]left-> CoolIntegrationDestinationValidationResultBuilder @enduml
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@startuml Defines abstract class Defines { \n \n \n } Defines *--left> "*" ValDef : vals Defines *--up> " * " DefDef : "\n defs" Defines *--> "*" VarDef : vars Defines *--> " * " TypeDef : types Defines *--> " \n*" Class : classes Defines *--> "\n*" Enum : enums Defines *--up> " * \n" Object : "\nobjects" Defines *--right> "*" Given : givens hide circle hide members skinparam class { BackgroundColor White ArrowColor Black BorderColor Black } @enduml
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@startuml class LoginActivity LoginActivity "isLoggedIn()" .right.|> MapPage : [ Yes ] LoginActivity ..|> FacebookApi : [ No ] FacebookApi --|> UserDataPage class LoginActivity extends BaseActivity { - FirebaseAuth mAuth; - Button loginButton; boolean isLoggedIn = AccessToken.getCurrentAccessToken() == null; CallbackManager mCallbackManager; } class BaseActivity { protected Context mContext; setStatusBar(); } @enduml 'note right: 這是顯示在右邊的備註 'note left: 這是顯示在右邊的備註 '--> 向下 '-> 向右 '..> '--|> '..|> ': '- '# '~ '+ '#99FF99
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@startuml title __MAROMO's Class Diagram__\n namespace net.maromo { class net.maromo.Carro { - ano : int - modelo : String - placa : String - valor : double + getAno() + getModelo() + getPlaca() + getValor() + imprimirDadosCarro() + setAno() + setModelo() + setPlaca() + setValor() } } namespace net.maromo { class net.maromo.GerenciarCarros { ~ listadeCarros : List<Carro> ~ listadePessoas : List<Pessoa> + GerenciarCarros() + adicionarCarroParaProprietario() + cadastrarPessoa() + cadastrarVeiculo() + listarCarros() + listarPessoas() {static} + main() + transferirPropriedade() } } namespace net.maromo { class net.maromo.Pessoa { - carros : List<Carro> - codPessoa : int - dataNascimento : LocalDate - endereco : String - nome : String - telefone : String + adicionarCarroAdquirido() + getCarros() + getCodPessoa() + getDataNascimento() + getEndereco() + getNome() + getTelefone() + imprimirDadosDaPessoa() + setCarros() + setCodPessoa() + setDataNascimento() + setEndereco() + setNome() + setTelefone() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml package com.qvidmi.factory.method { together { interface Blacksmith { + manufactureWeapon(WeaponType) : Weapon {abstract} } class ElfBlacksmith { } class OrcBlacksmith { } } together { class ElfWeapon { - weaponType : WeaponType -- + ElfWeapon(weaponType : WeaponType) } class OrcWeapon { - weaponType : WeaponType -- + OrcWeapon(weaponType : WeaponType) } interface Weapon { + getWeaponType() : WeaponType {abstract} } enum WeaponType { + SHORT_SWORD {static} + SPEAR {static} + AXE {static} + UNDEFINED {static} -- + WeaponType(title : String) -- - title : String } } } ElfWeapon --> WeaponType OrcWeapon --> WeaponType ElfBlacksmith ..|> Blacksmith ElfWeapon ..|> Weapon OrcBlacksmith ..|> Blacksmith OrcWeapon ..|> Weapon Weapon -[hidden]- WeaponType @enduml
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@startuml title __EDITPOST's Class Diagram__\n namespace com.architectica.socialcomponents { namespace main.post { namespace editPost { class com.architectica.socialcomponents.main.post.editPost.EditPostActivity { {static} + EDIT_POST_REQUEST : int {static} + POST_EXTRA_KEY : String {static} - TAG : String + createPresenter() + onCreateOptionsMenu() + onOptionsItemSelected() + openMainActivity() # onCreate() # onStart() # onStop() - fillUIFields() - loadPostDetailsImage() } } } } namespace com.architectica.socialcomponents { namespace main.post { namespace editPost { class com.architectica.socialcomponents.main.post.editPost.EditPostPresenter { + addCheckIsPostChangedListener() + closeListeners() + setPost() # getSaveFailMessage() # isImageRequired() # savePost() ~ EditPostPresenter() - updatePostIfChanged() } } } } namespace com.architectica.socialcomponents { namespace main.post { namespace editPost { interface com.architectica.socialcomponents.main.post.editPost.EditPostView { {abstract} + openMainActivity() } } } } com.architectica.socialcomponents.main.post.editPost.EditPostActivity .up.|> com.architectica.socialcomponents.main.post.editPost.EditPostView com.architectica.socialcomponents.main.post.editPost.EditPostActivity -up-|> com.architectica.socialcomponents.main.post.BaseCreatePostActivity com.architectica.socialcomponents.main.post.editPost.EditPostPresenter -up-|> com.architectica.socialcomponents.main.post.BaseCreatePostPresenter com.architectica.socialcomponents.main.post.editPost.EditPostPresenter o-- com.architectica.socialcomponents.model.Post : post right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml