| #if defined _INC_a_npc
|
| #endinput
|
| #endif
|
| #if defined _INC_a_samp
|
| #error Include `<a_samp>` or `<a_npc>`, not both.
|
| #endif
|
| #define _INC_a_npc
|
| #define _samp_included
|
| #define SAMP_CONST_CORRECT
|
| #pragma tabsize 4
|
| #if !defined MAX_PLAYER_NAME
|
| #define MAX_PLAYER_NAME (24)
|
| #endif
|
| #if !defined MAX_PLAYERS
|
| #define MAX_PLAYERS (1000)
|
| #endif
|
| #if !defined MAX_VEHICLES
|
| #define MAX_VEHICLES (2000)
|
| #endif
|
| #if !defined MAX_OBJECTS
|
| #define MAX_OBJECTS (2000)
|
| #endif
|
| #if !defined MAX_GANG_ZONES
|
| #define MAX_GANG_ZONES (1024)
|
| #endif
|
| #if !defined MAX_TEXT_DRAWS
|
| #define MAX_TEXT_DRAWS (Text:2048)
|
| #endif
|
| #if !defined MAX_MENUS
|
| #define MAX_MENUS (Menu:128)
|
| #endif
|
| #define NO_TEAM (255)
|
| #define INVALID_PLAYER_ID (0xFFFF)
|
| #define INVALID_VEHICLE_ID (0xFFFF)
|
| #define INVALID_OBJECT_ID (0xFFFF)
|
| #define INVALID_MENU (Menu:0xFF)
|
| #define INVALID_TEXT_DRAW (Text:0xFFFF)
|
| #define INVALID_GANG_ZONE (-1)
|
| #define PLAYER_STATE_NONE (0)
|
| #define PLAYER_STATE_ONFOOT (1)
|
| #define PLAYER_STATE_DRIVER (2)
|
| #define PLAYER_STATE_PASSENGER (3)
|
| #define PLAYER_STATE_WASTED (7)
|
| #define PLAYER_STATE_SPAWNED (8)
|
| #define PLAYER_STATE_SPECTATING (9)
|
| #define WEAPON_BRASSKNUCKLE (1)
|
| #define WEAPON_GOLFCLUB (2)
|
| #define WEAPON_NITESTICK (3)
|
| #define WEAPON_KNIFE (4)
|
| #define WEAPON_BAT (5)
|
| #define WEAPON_SHOVEL (6)
|
| #define WEAPON_POOLSTICK (7)
|
| #define WEAPON_KATANA (8)
|
| #define WEAPON_CHAINSAW (9)
|
| #define WEAPON_DILDO (10)
|
| #define WEAPON_DILDO2 (11)
|
| #define WEAPON_VIBRATOR (12)
|
| #define WEAPON_VIBRATOR2 (13)
|
| #define WEAPON_FLOWER (14)
|
| #define WEAPON_CANE (15)
|
| #define WEAPON_GRENADE (16)
|
| #define WEAPON_TEARGAS (17)
|
| #define WEAPON_MOLTOV (18)
|
| #define WEAPON_COLT45 (22)
|
| #define WEAPON_SILENCED (23)
|
| #define WEAPON_DEAGLE (24)
|
| #define WEAPON_SHOTGUN (25)
|
| #define WEAPON_SAWEDOFF (26)
|
| #define WEAPON_SHOTGSPA (27)
|
| #define WEAPON_UZI (28)
|
| #define WEAPON_MP5 (29)
|
| #define WEAPON_AK47 (30)
|
| #define WEAPON_M4 (31)
|
| #define WEAPON_TEC9 (32)
|
| #define WEAPON_RIFLE (33)
|
| #define WEAPON_SNIPER (34)
|
| #define WEAPON_ROCKETLAUNCHER (35)
|
| #define WEAPON_HEATSEEKER (36)
|
| #define WEAPON_FLAMETHROWER (37)
|
| #define WEAPON_MINIGUN (38)
|
| #define WEAPON_SATCHEL (39)
|
| #define WEAPON_BOMB (40)
|
| #define WEAPON_SPRAYCAN (41)
|
| #define WEAPON_FIREEXTINGUISHER (42)
|
| #define WEAPON_CAMERA (43)
|
| #define WEAPON_PARACHUTE (46)
|
| #define WEAPON_VEHICLE (49)
|
| #define WEAPON_DROWN (53)
|
| #define WEAPON_COLLISION (54)
|
| #define KEY_ACTION (1)
|
| #define KEY_CROUCH (2)
|
| #define KEY_FIRE (4)
|
| #define KEY_SPRINT (8)
|
| #define KEY_SECONDARY_ATTACK (16)
|
| #define KEY_JUMP (32)
|
| #define KEY_LOOK_RIGHT (64)
|
| #define KEY_HANDBRAKE (128)
|
| #define KEY_LOOK_LEFT (256)
|
| #define KEY_SUBMISSION (512)
|
| #define KEY_LOOK_BEHIND (512)
|
| #define KEY_WALK (1024)
|
| #define KEY_ANALOG_UP (2048)
|
| #define KEY_ANALOG_DOWN (4096)
|
| #define KEY_ANALOG_RIGHT (16384)
|
| #define KEY_ANALOG_LEFT (8192)
|
| #define KEY_UP (-128)
|
| #define KEY_DOWN (128)
|
| #define KEY_LEFT (-128)
|
| #define KEY_RIGHT (128)
|
| #define PLAYER_RECORDING_TYPE_NONE (0)
|
| #define PLAYER_RECORDING_TYPE_DRIVER (1)
|
| #define PLAYER_RECORDING_TYPE_ONFOOT (2)
|
| #if MAX_PLAYER_NAME < 1 || MAX_PLAYER_NAME > 24
|
| #error MAX_PLAYER_NAME must be >= 1 and <= 24
|
| #endif
|
| #if MAX_PLAYERS < 1 || MAX_PLAYERS > 1000
|
| #error MAX_PLAYERS must be >= 1 and <= 1000
|
| #endif
|
| #if MAX_VEHICLES < 1 || MAX_VEHICLES > 2000
|
| #error MAX_VEHICLES must be >= 1 and <= 2000
|
| #endif
|
| #if MAX_OBJECTS < 1 || MAX_OBJECTS > 2000
|
| #error MAX_OBJECTS must be >= 1 and <= 2000
|
| #endif
|
| #if MAX_GANG_ZONES < 1 || MAX_GANG_ZONES > 1024
|
| #error MAX_GANG_ZONES must be >= 1 and <= 1024
|
| #endif
|
| #if MAX_TEXT_DRAWS < Text:1 || MAX_TEXT_DRAWS > Text:2048
|
| #error MAX_TEXT_DRAWS must be >= 1 and <= 2048
|
| #endif
|
| #if MAX_MENUS < Menu:1 || MAX_MENUS > Menu:128
|
| #error MAX_MENUS must be >= 1 and <= 128
|
| #endif
|
| public const SAMP_INCLUDES_VERSION = 0x037030;
|
| #include <core>
|
| #include <float>
|
| #include <string>
|
| #include <file>
|
| #include <time>
|
| #include <datagram>
|
| #tryinclude <console>
|
| #if !defined _console_included
|
| #define _console_included
|
| native print(const string[]);
|
| native printf(const format[], {Float,_}:...);
|
| #endif
|
| native format(output[], len = sizeof output, const format[], {Float,_}:...);
|
| native SetTimer(const funcname[], interval, repeating);
|
| native KillTimer(timerid);
|
| native GetTickCount();
|
| native Float:asin(Float:value);
|
| native Float:acos(Float:value);
|
| native Float:atan(Float:value);
|
| native Float:atan2(Float:y, Float:x);
|
| native SendChat(const msg[]);
|
| native SendCommand(const commandtext[]);
|
| native GetPlayerState(playerid);
|
| native GetPlayerPos(playerid, &Float:x, &Float:y, &Float:z);
|
| native GetPlayerVehicleID(playerid);
|
| native GetPlayerArmedWeapon(playerid);
|
| native GetPlayerHealth(playerid);
|
| native GetPlayerArmour(playerid);
|
| native GetPlayerSpecialAction(playerid);
|
| native IsPlayerStreamedIn(playerid);
|
| native IsVehicleStreamedIn(vehicleid);
|
| native GetPlayerKeys(playerid, &keys, &updown, &leftright);
|
| native GetPlayerFacingAngle(playerid, &Float:ang);
|
| native GetMyPos(&Float:x, &Float:y, &Float:z);
|
| native SetMyPos(Float:x, Float:y, Float:z);
|
| native GetMyFacingAngle(&Float:ang);
|
| native SetMyFacingAngle(Float:ang);
|
| native GetDistanceFromMeToPoint(Float:X, Float:Y, Float:Z, &Float:Distance);
|
| native IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z);
|
| native GetPlayerName(playerid, name[], len = sizeof name);
|
| native IsPlayerConnected(playerid);
|
| native StartRecordingPlayback(playbacktype, const recordname[]);
|
| native StopRecordingPlayback();
|
| native PauseRecordingPlayback();
|
| native ResumeRecordingPlayback();
|
| forward OnNPCModeInit();
|
| forward OnNPCModeExit();
|
| forward OnNPCConnect(myplayerid);
|
| forward OnNPCDisconnect(reason[]);
|
| forward OnNPCSpawn();
|
| forward OnNPCEnterVehicle(vehicleid, seatid);
|
| forward OnNPCExitVehicle();
|
| forward OnClientMessage(color, text[]);
|
| forward OnPlayerDeath(playerid);
|
| forward OnPlayerText(playerid, text[]);
|
| forward OnPlayerStreamIn(playerid);
|
| forward OnPlayerStreamOut(playerid);
|
| forward OnVehicleStreamIn(vehicleid);
|
| forward OnVehicleStreamOut(vehicleid);
|
| forward OnRecordingPlaybackEnd(); |