| #if defined _INC_a_samp
|
| #endinput
|
| #endif
|
| #if defined _INC_a_npc
|
| #error Include `<a_samp>` or `<a_npc>`, not both.
|
| #endif
|
| #define _INC_a_samp
|
| #define _samp_included
|
| #define SAMP_CONST_CORRECT
|
| #pragma tabsize 4
|
| #if !defined MAX_PLAYER_NAME
|
| #define MAX_PLAYER_NAME (24)
|
| #endif
|
| #if !defined MAX_PLAYERS
|
| #define MAX_PLAYERS (1000)
|
| #endif
|
| #if !defined MAX_VEHICLES
|
| #define MAX_VEHICLES (2000)
|
| #endif
|
| #if !defined MAX_ACTORS
|
| #define MAX_ACTORS (1000)
|
| #endif
|
| #if !defined MAX_OBJECTS
|
| #define MAX_OBJECTS (2000)
|
| #endif
|
| #if !defined MAX_GANG_ZONES
|
| #define MAX_GANG_ZONES (1024)
|
| #endif
|
| #if !defined MAX_TEXT_DRAWS
|
| #define MAX_TEXT_DRAWS (Text:2048)
|
| #endif
|
| #if !defined MAX_PLAYER_TEXT_DRAWS
|
| #define MAX_PLAYER_TEXT_DRAWS (PlayerText:256)
|
| #endif
|
| #if !defined MAX_MENUS
|
| #define MAX_MENUS (Menu:128)
|
| #endif
|
| #if !defined MAX_3DTEXT_GLOBAL
|
| #define MAX_3DTEXT_GLOBAL (Text3D:1024)
|
| #endif
|
| #if !defined MAX_3DTEXT_PLAYER
|
| #define MAX_3DTEXT_PLAYER (PlayerText3D:1024)
|
| #endif
|
| #if !defined MAX_PICKUPS
|
| #define MAX_PICKUPS (4096)
|
| #endif
|
| #define NO_TEAM (255)
|
| #define INVALID_PLAYER_ID (0xFFFF)
|
| #define INVALID_VEHICLE_ID (0xFFFF)
|
| #define INVALID_ACTOR_ID (0xFFFF)
|
| #define INVALID_OBJECT_ID (0xFFFF)
|
| #define INVALID_MENU (Menu:0xFF)
|
| #define INVALID_TEXT_DRAW (Text:0xFFFF)
|
| #define INVALID_PLAYER_TEXT_DRAW (PlayerText:0xFFFF)
|
| #define INVALID_GANG_ZONE (-1)
|
| #define INVALID_3DTEXT_ID (Text3D:0xFFFF)
|
| #define INVALID_PLAYER_3DTEXT_ID (PlayerText3D:0xFFFF)
|
| #define PLAYER_STATE_NONE (0)
|
| #define PLAYER_STATE_ONFOOT (1)
|
| #define PLAYER_STATE_DRIVER (2)
|
| #define PLAYER_STATE_PASSENGER (3)
|
| #define PLAYER_STATE_EXIT_VEHICLE (4)
|
| #define PLAYER_STATE_ENTER_VEHICLE_DRIVER (5)
|
| #define PLAYER_STATE_ENTER_VEHICLE_PASSENGER (6)
|
| #define PLAYER_STATE_WASTED (7)
|
| #define PLAYER_STATE_SPAWNED (8)
|
| #define PLAYER_STATE_SPECTATING (9)
|
| #define PLAYER_MARKERS_MODE_OFF (0)
|
| #define PLAYER_MARKERS_MODE_GLOBAL (1)
|
| #define PLAYER_MARKERS_MODE_STREAMED (2)
|
| #define UNKNOWN_WEAPON (-1)
|
| #define WEAPON_FIST (0)
|
| #define WEAPON_BRASSKNUCKLE (1)
|
| #define WEAPON_GOLFCLUB (2)
|
| #define WEAPON_NITESTICK (3)
|
| #define WEAPON_KNIFE (4)
|
| #define WEAPON_BAT (5)
|
| #define WEAPON_SHOVEL (6)
|
| #define WEAPON_POOLSTICK (7)
|
| #define WEAPON_KATANA (8)
|
| #define WEAPON_CHAINSAW (9)
|
| #define WEAPON_DILDO (10)
|
| #define WEAPON_DILDO2 (11)
|
| #define WEAPON_VIBRATOR (12)
|
| #define WEAPON_VIBRATOR2 (13)
|
| #define WEAPON_FLOWER (14)
|
| #define WEAPON_CANE (15)
|
| #define WEAPON_GRENADE (16)
|
| #define WEAPON_TEARGAS (17)
|
| #define WEAPON_MOLTOV (18)
|
| #define WEAPON_COLT45 (22)
|
| #define WEAPON_SILENCED (23)
|
| #define WEAPON_DEAGLE (24)
|
| #define WEAPON_SHOTGUN (25)
|
| #define WEAPON_SAWEDOFF (26)
|
| #define WEAPON_SHOTGSPA (27)
|
| #define WEAPON_UZI (28)
|
| #define WEAPON_MP5 (29)
|
| #define WEAPON_AK47 (30)
|
| #define WEAPON_M4 (31)
|
| #define WEAPON_TEC9 (32)
|
| #define WEAPON_RIFLE (33)
|
| #define WEAPON_SNIPER (34)
|
| #define WEAPON_ROCKETLAUNCHER (35)
|
| #define WEAPON_HEATSEEKER (36)
|
| #define WEAPON_FLAMETHROWER (37)
|
| #define WEAPON_MINIGUN (38)
|
| #define WEAPON_SATCHEL (39)
|
| #define WEAPON_BOMB (40)
|
| #define WEAPON_SPRAYCAN (41)
|
| #define WEAPON_FIREEXTINGUISHER (42)
|
| #define WEAPON_CAMERA (43)
|
| #define WEAPON_PARACHUTE (46)
|
| #define WEAPON_VEHICLE (49)
|
| #define WEAPON_DROWN (53)
|
| #define WEAPON_COLLISION (54)
|
| #define KEY_ACTION (1)
|
| #define KEY_CROUCH (2)
|
| #define KEY_FIRE (4)
|
| #define KEY_SPRINT (8)
|
| #define KEY_SECONDARY_ATTACK (16)
|
| #define KEY_JUMP (32)
|
| #define KEY_LOOK_RIGHT (64)
|
| #define KEY_HANDBRAKE (128)
|
| #define KEY_LOOK_LEFT (256)
|
| #define KEY_SUBMISSION (512)
|
| #define KEY_LOOK_BEHIND (512)
|
| #define KEY_WALK (1024)
|
| #define KEY_ANALOG_UP (2048)
|
| #define KEY_ANALOG_DOWN (4096)
|
| #define KEY_ANALOG_LEFT (8192)
|
| #define KEY_ANALOG_RIGHT (16384)
|
| #define KEY_YES (65536)
|
| #define KEY_NO (131072)
|
| #define KEY_CTRL_BACK (262144)
|
| #define KEY_UP (-128)
|
| #define KEY_DOWN (128)
|
| #define KEY_LEFT (-128)
|
| #define KEY_RIGHT (128)
|
| #define DIALOG_STYLE_MSGBOX (0)
|
| #define DIALOG_STYLE_INPUT (1)
|
| #define DIALOG_STYLE_LIST (2)
|
| #define DIALOG_STYLE_PASSWORD (3)
|
| #define DIALOG_STYLE_TABLIST (4)
|
| #define DIALOG_STYLE_TABLIST_HEADERS (5)
|
| #define TEXT_DRAW_FONT_SPRITE_DRAW (4)
|
| #define TEXT_DRAW_FONT_MODEL_PREVIEW (5)
|
| #define SERVER_VARTYPE_NONE (0)
|
| #define SERVER_VARTYPE_INT (1)
|
| #define SERVER_VARTYPE_STRING (2)
|
| #define SERVER_VARTYPE_FLOAT (3)
|
| #define DOWNLOAD_REQUEST_EMPTY (0)
|
| #define DOWNLOAD_REQUEST_MODEL_FILE (1)
|
| #define DOWNLOAD_REQUEST_TEXTURE_FILE (2)
|
| #define CLICK_SOURCE_SCOREBOARD (0)
|
| #define EDIT_RESPONSE_CANCEL (0)
|
| #define EDIT_RESPONSE_FINAL (1)
|
| #define EDIT_RESPONSE_UPDATE (2)
|
| #define SELECT_OBJECT_GLOBAL_OBJECT (1)
|
| #define SELECT_OBJECT_PLAYER_OBJECT (2)
|
| #define BULLET_HIT_TYPE_NONE (0)
|
| #define BULLET_HIT_TYPE_PLAYER (1)
|
| #define BULLET_HIT_TYPE_VEHICLE (2)
|
| #define BULLET_HIT_TYPE_OBJECT (3)
|
| #define BULLET_HIT_TYPE_PLAYER_OBJECT (4)
|
| #if MAX_PLAYER_NAME < 3 || MAX_PLAYER_NAME > 24
|
| #error MAX_PLAYER_NAME must be >= 3 and <= 24
|
| #endif
|
| #if MAX_PLAYERS < 1 || MAX_PLAYERS > 1000
|
| #error MAX_PLAYERS must be >= 1 and <= 1000
|
| #endif
|
| #if MAX_VEHICLES < 1 || MAX_VEHICLES > 2000
|
| #error MAX_VEHICLES must be >= 1 and <= 2000
|
| #endif
|
| #if MAX_ACTORS < 1 || MAX_ACTORS > 1000
|
| #error MAX_ACTORS must be >= 1 and <= 1000
|
| #endif
|
| #if MAX_OBJECTS < 1 || MAX_OBJECTS > 2000
|
| #error MAX_OBJECTS must be >= 1 and <= 2000
|
| #endif
|
| #if MAX_GANG_ZONES < 1 || MAX_GANG_ZONES > 1024
|
| #error MAX_GANG_ZONES must be >= 1 and <= 1024
|
| #endif
|
| #if MAX_TEXT_DRAWS < Text:1 || MAX_TEXT_DRAWS > Text:2048
|
| #error MAX_TEXT_DRAWS must be >= 1 and <= 2048
|
| #endif
|
| #if MAX_PLAYER_TEXT_DRAWS < PlayerText:1 || MAX_PLAYER_TEXT_DRAWS > PlayerText:256
|
| #error MAX_PLAYER_TEXT_DRAWS must be >= 1 and <= 256
|
| #endif
|
| #if MAX_MENUS < Menu:1 || MAX_MENUS > Menu:128
|
| #error MAX_MENUS must be >= 1 and <= 128
|
| #endif
|
| #if MAX_3DTEXT_GLOBAL < Text3D:1 || MAX_3DTEXT_GLOBAL > Text3D:1024
|
| #error MAX_3DTEXT_GLOBAL must be >= 1 and <= 1024
|
| #endif
|
| #if MAX_3DTEXT_PLAYER < PlayerText3D:1 || MAX_3DTEXT_PLAYER > PlayerText3D:1024
|
| #error MAX_3DTEXT_PLAYER must be >= 1 and <= 1024
|
| #endif
|
| #if MAX_PICKUPS < 1 || MAX_PICKUPS > 4096
|
| #error MAX_PICKUPS must be >= 1 and <= 4096
|
| #endif
|
| public const SAMP_INCLUDES_VERSION = 0x037030;
|
| #pragma unused SAMP_INCLUDES_VERSION
|
| #include <core>
|
| #include <float>
|
| #include <string>
|
| #include <file>
|
| #include <time>
|
| #include <datagram>
|
| #tryinclude <console>
|
| #include <a_players>
|
| #include <a_vehicles>
|
| #include <a_objects>
|
| #include <a_actor>
|
| #include <a_sampdb>
|
| #include <a_http>
|
| #if !defined _console_included
|
| #define _console_included
|
| native print(const string[]);
|
| native printf(const format[], {Float,_}:...);
|
| #endif
|
| native format(output[], len = sizeof output, const format[], {Float,_}:...);
|
| native SendClientMessage(playerid, color, const message[]);
|
| native SendClientMessageToAll(color, const message[]);
|
| native SendPlayerMessageToPlayer(playerid, senderid, const message[]);
|
| native SendPlayerMessageToAll(senderid, const message[]);
|
| native SendDeathMessage(killer, killee, weapon);
|
| native SendDeathMessageToPlayer(playerid, killer, killee, weapon);
|
| native GameTextForAll(const string[], time, style);
|
| native GameTextForPlayer(playerid, const string[], time, style);
|
| native SetTimer(const funcname[], interval, repeating);
|
| native SetTimerEx(const funcname[], interval, repeating, const format[], {Float,_}:...);
|
| native KillTimer(timerid);
|
| native GetTickCount();
|
| native GetMaxPlayers();
|
| native CallRemoteFunction(const function[], const format[], {Float,_}:...);
|
| native CallLocalFunction(const function[], const format[], {Float,_}:...);
|
| native Float:VectorSize(Float:x, Float:y, Float:z);
|
| native Float:asin(Float:value);
|
| native Float:acos(Float:value);
|
| native Float:atan(Float:value);
|
| native Float:atan2(Float:y, Float:x);
|
| native GetPlayerPoolSize();
|
| native GetVehiclePoolSize();
|
| native GetActorPoolSize();
|
| native SHA256_PassHash(const password[], const salt[], ret_hash[], ret_hash_len = sizeof ret_hash);
|
| native SetSVarInt(const varname[], int_value);
|
| native GetSVarInt(const varname[]);
|
| native SetSVarString(const varname[], const string_value[]);
|
| native GetSVarString(const varname[], string_return[], len = sizeof string_return);
|
| native SetSVarFloat(const varname[], Float:float_value);
|
| native Float:GetSVarFloat(const varname[]);
|
| native DeleteSVar(const varname[]);
|
| native GetSVarsUpperIndex();
|
| native GetSVarNameAtIndex(index, ret_varname[], ret_len = sizeof ret_varname);
|
| native GetSVarType(const varname[]);
|
| native SetGameModeText(const string[]);
|
| native SetTeamCount(count);
|
| native AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
|
| native AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
|
| native AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
|
| native AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren=0);
|
| native AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0);
|
| native CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0);
|
| native DestroyPickup(pickup);
|
| native ShowNameTags(show);
|
| native ShowPlayerMarkers(mode);
|
| native GameModeExit();
|
| native SetWorldTime(hour);
|
| native GetWeaponName(weaponid, weapon[], len = sizeof weapon);
|
| native EnableTirePopping(enable);
|
| native EnableVehicleFriendlyFire();
|
| native AllowInteriorWeapons(allow);
|
| native SetWeather(weatherid);
|
| native Float:GetGravity();
|
| native SetGravity(Float:gravity);
|
| native AllowAdminTeleport(allow);
|
| native SetDeathDropAmount(amount);
|
| native CreateExplosion(Float:X, Float:Y, Float:Z, type, Float:Radius);
|
| native EnableZoneNames(enable);
|
| native UsePlayerPedAnims();
|
| native DisableInteriorEnterExits();
|
| native SetNameTagDrawDistance(Float:distance);
|
| native DisableNameTagLOS();
|
| native LimitGlobalChatRadius(Float:chat_radius);
|
| native LimitPlayerMarkerRadius(Float:marker_radius);
|
| native ConnectNPC(const name[], const script[]);
|
| native IsPlayerNPC(playerid);
|
| native AddCharModel(baseid, newid, const dffname[], const txdname[]);
|
| native AddSimpleModel(virtualworld, baseid, newid, const dffname[], const txdname[]);
|
| native AddSimpleModelTimed(virtualworld, baseid, newid, const dffname[], const txdname[], timeon, timeoff);
|
| native FindModelFileNameFromCRC(crc, retstr[], retstr_size = sizeof retstr);
|
| native FindTextureFileNameFromCRC(crc, retstr[], retstr_size = sizeof retstr);
|
| native RedirectDownload(playerid, const url[]);
|
| native IsPlayerAdmin(playerid);
|
| native Kick(playerid);
|
| native Ban(playerid);
|
| native BanEx(playerid, const reason[]);
|
| native SendRconCommand(const command[]);
|
| native GetPlayerNetworkStats(playerid, retstr[], retstr_size = sizeof retstr);
|
| native GetNetworkStats(retstr[], retstr_size = sizeof retstr);
|
| native GetPlayerVersion(playerid, version[], len = sizeof version);
|
| native BlockIpAddress(const ip_address[], timems);
|
| native UnBlockIpAddress(const ip_address[]);
|
| native GetServerVarAsString(const varname[], buffer[], len = sizeof buffer);
|
| native GetServerVarAsInt(const varname[]);
|
| native GetServerVarAsBool(const varname[]);
|
| native GetConsoleVarAsString(const varname[], buffer[], len = sizeof buffer);
|
| native GetConsoleVarAsInt(const varname[]);
|
| native GetConsoleVarAsBool(const varname[]);
|
| native GetServerTickRate();
|
| native NetStats_GetConnectedTime(playerid);
|
| native NetStats_MessagesReceived(playerid);
|
| native NetStats_BytesReceived(playerid);
|
| native NetStats_MessagesSent(playerid);
|
| native NetStats_BytesSent(playerid);
|
| native NetStats_MessagesRecvPerSecond(playerid);
|
| native Float:NetStats_PacketLossPercent(playerid);
|
| native NetStats_ConnectionStatus(playerid);
|
| native NetStats_GetIpPort(playerid, ip_port[], ip_port_len = sizeof ip_port);
|
| native Menu:CreateMenu(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0);
|
| native DestroyMenu(Menu:menuid);
|
| native AddMenuItem(Menu:menuid, column, const menutext[]);
|
| native SetMenuColumnHeader(Menu:menuid, column, const columnheader[]);
|
| native ShowMenuForPlayer(Menu:menuid, playerid);
|
| native HideMenuForPlayer(Menu:menuid, playerid);
|
| native IsValidMenu(Menu:menuid);
|
| native DisableMenu(Menu:menuid);
|
| native DisableMenuRow(Menu:menuid, row);
|
| native Menu:GetPlayerMenu(playerid);
|
| native Text:TextDrawCreate(Float:x, Float:y, const text[]);
|
| native TextDrawDestroy(Text:text);
|
| native TextDrawLetterSize(Text:text, Float:x, Float:y);
|
| native TextDrawTextSize(Text:text, Float:x, Float:y);
|
| native TextDrawAlignment(Text:text, alignment);
|
| native TextDrawColor(Text:text, color);
|
| native TextDrawUseBox(Text:text, use);
|
| native TextDrawBoxColor(Text:text, color);
|
| native TextDrawSetShadow(Text:text, size);
|
| native TextDrawSetOutline(Text:text, size);
|
| native TextDrawBackgroundColor(Text:text, color);
|
| native TextDrawFont(Text:text, font);
|
| native TextDrawSetProportional(Text:text, set);
|
| native TextDrawSetSelectable(Text:text, set);
|
| native TextDrawShowForPlayer(playerid, Text:text);
|
| native TextDrawHideForPlayer(playerid, Text:text);
|
| native TextDrawShowForAll(Text:text);
|
| native TextDrawHideForAll(Text:text);
|
| native TextDrawSetString(Text:text, const string[]);
|
| native TextDrawSetPreviewModel(Text:text, modelindex);
|
| native TextDrawSetPreviewRot(Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0);
|
| native TextDrawSetPreviewVehCol(Text:text, color1, color2);
|
| native GangZoneCreate(Float:minx, Float:miny, Float:maxx, Float:maxy);
|
| native GangZoneDestroy(zone);
|
| native GangZoneShowForPlayer(playerid, zone, color);
|
| native GangZoneShowForAll(zone, color);
|
| native GangZoneHideForPlayer(playerid, zone);
|
| native GangZoneHideForAll(zone);
|
| native GangZoneFlashForPlayer(playerid, zone, flashcolor);
|
| native GangZoneFlashForAll(zone, flashcolor);
|
| native GangZoneStopFlashForPlayer(playerid, zone);
|
| native GangZoneStopFlashForAll(zone);
|
| native Text3D:Create3DTextLabel(const text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, virtualworld, testLOS=0);
|
| native Delete3DTextLabel(Text3D:id);
|
| native Attach3DTextLabelToPlayer(Text3D:id, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ);
|
| native Attach3DTextLabelToVehicle(Text3D:id, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ);
|
| native Update3DTextLabelText(Text3D:id, color, const text[]);
|
| native PlayerText3D:CreatePlayer3DTextLabel(playerid, const text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, attachedplayer=INVALID_PLAYER_ID, attachedvehicle=INVALID_VEHICLE_ID, testLOS=0);
|
| native DeletePlayer3DTextLabel(playerid, PlayerText3D:id);
|
| native UpdatePlayer3DTextLabelText(playerid, PlayerText3D:id, color, const text[]);
|
| native ShowPlayerDialog(playerid, dialogid, style, const caption[], const info[], const button1[], const button2[]);
|
| native gpci(playerid, serial[], maxlen);
|
| forward OnGameModeInit();
|
| forward OnGameModeExit();
|
| forward OnFilterScriptInit();
|
| forward OnFilterScriptExit();
|
| forward OnPlayerConnect(playerid);
|
| forward OnPlayerDisconnect(playerid, reason);
|
| forward OnPlayerSpawn(playerid);
|
| forward OnPlayerDeath(playerid, killerid, reason);
|
| forward OnVehicleSpawn(vehicleid);
|
| forward OnVehicleDeath(vehicleid, killerid);
|
| forward OnPlayerText(playerid, text[]);
|
| forward OnPlayerCommandText(playerid, cmdtext[]);
|
| forward OnPlayerRequestClass(playerid, classid);
|
| forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
|
| forward OnPlayerExitVehicle(playerid, vehicleid);
|
| forward OnPlayerStateChange(playerid, newstate, oldstate);
|
| forward OnPlayerEnterCheckpoint(playerid);
|
| forward OnPlayerLeaveCheckpoint(playerid);
|
| forward OnPlayerEnterRaceCheckpoint(playerid);
|
| forward OnPlayerLeaveRaceCheckpoint(playerid);
|
| forward OnRconCommand(cmd[]);
|
| forward OnPlayerRequestSpawn(playerid);
|
| forward OnObjectMoved(objectid);
|
| forward OnPlayerObjectMoved(playerid, objectid);
|
| forward OnPlayerPickUpPickup(playerid, pickupid);
|
| forward OnVehicleMod(playerid, vehicleid, componentid);
|
| forward OnEnterExitModShop(playerid, enterexit, interiorid);
|
| forward OnVehiclePaintjob(playerid, vehicleid, paintjobid);
|
| forward OnVehicleRespray(playerid, vehicleid, color1, color2);
|
| forward OnVehicleDamageStatusUpdate(vehicleid, playerid);
|
| forward OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
|
| forward OnPlayerSelectedMenuRow(playerid, row);
|
| forward OnPlayerExitedMenu(playerid);
|
| forward OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
|
| forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
|
| forward OnRconLoginAttempt( ip[], password[], success );
|
| forward OnPlayerUpdate(playerid);
|
| forward OnPlayerStreamIn(playerid, forplayerid);
|
| forward OnPlayerStreamOut(playerid, forplayerid);
|
| forward OnVehicleStreamIn(vehicleid, forplayerid);
|
| forward OnVehicleStreamOut(vehicleid, forplayerid);
|
| forward OnActorStreamIn(actorid, forplayerid);
|
| forward OnActorStreamOut(actorid, forplayerid);
|
| forward OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
|
| forward OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
|
| forward OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
|
| forward OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart);
|
| forward OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
|
| forward OnPlayerClickTextDraw(playerid, Text:clickedid);
|
| forward OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
|
| forward OnIncomingConnection(playerid, ip_address[], port);
|
| forward OnTrailerUpdate(playerid, vehicleid);
|
| forward OnVehicleSirenStateChange(playerid, vehicleid, newstate);
|
| forward OnPlayerFinishedDownloading(playerid, virtualworld);
|
| forward OnPlayerRequestDownload(playerid, type, crc);
|
| forward OnPlayerClickPlayer(playerid, clickedplayerid, source);
|
| forward OnPlayerEditObject( playerid, playerobject, objectid, response,
|
| Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ );
|
| forward OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid,
|
| Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ,
|
| Float:fRotX, Float:fRotY, Float:fRotZ,
|
| Float:fScaleX, Float:fScaleY, Float:fScaleZ );
|
| forward OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
|
| forward OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
|
| forward OnClientCheckResponse(playerid, actionid, memaddr, retndata);
|
| forward OnScriptCash(playerid, amount, source); |