| #define KillTimer_ KillTimer | |
| native IsValidTimer(timerid); | |
| native GetActiveTimers(); | |
| native KillPlayerTimer(timerid) = KillTimer; | |
| native KillPlayerTimers(playerid); | |
| native SetTimer_(func[], interval, delay, count); | |
| native SetTimerEx_(func[], interval, delay, count, format[], {Float, _}:...); | |
| native SetPlayerTimer(playerid, func[], interval, repeating); | |
| native SetPlayerTimerEx(playerid, func[], interval, repeating, const format[], {Float,_}:...); | |
| native SetPlayerTimer_(playerid, func[], interval, delay, count); | |
| native SetPlayerTimerEx_(playerid, func[], interval, delay, count, format[], {Float, _}:...); | |
| native GetTimerFunctionName(timerid, func[]); | |
| native SetTimerInterval(timerid, interval); | |
| native GetTimerInterval(timerid); | |
| native GetTimerIntervalLeft(timerid); | |
| native SetTimerDelay(timerid, delay); | |
| native SetTimerCount(timerid, count); | |
| native GetTimerCallsLeft(timerid); | |
| public OnPlayerDisconnect(playerid, reason) { | |
| KillPlayerTimers(playerid); | |
| #if defined TIMERFIX_OnPlayerDisconnect | |
| return TIMERFIX_OnPlayerDisconnect(playerid, reason); | |
| #else | |
| return 1; | |
| #endif | |
| } | |
| #if defined _ALS_OnPlayerDisconnect | |
| #undef OnPlayerDisconnect | |
| #else | |
| #define _ALS_OnPlayerDisconnect | |
| #endif | |
| #define OnPlayerDisconnect TIMERFIX_OnPlayerDisconnect | |
| #if defined TIMERFIX_OnPlayerDisconnect | |
| forward TIMERFIX_OnPlayerDisconnect(playerid, reason); | |
| #endif |