Includes-Samp / weapon-config.inc
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#if defined _INC_WEAPON_CONFIG
#endinput
#endif
#define _INC_WEAPON_CONFIG
#tryinclude <open.mp>
#if !defined _INC_open_mp
#include <a_samp>
#endif
#if !defined WC_DEBUG
#define WC_DEBUG false
#endif
#if !defined WC_DEBUG_SILENT
#define WC_DEBUG_SILENT false
#endif
#if !defined WC_MAX_REJECTED_HITS
#define WC_MAX_REJECTED_HITS 15
#endif
#if !defined WC_MAX_DAMAGE_RANGES
#define WC_MAX_DAMAGE_RANGES 5
#endif
#if !defined WC_DEATH_WORLD
#define WC_DEATH_WORLD 0x00DEAD00
#endif
#if !defined WC_FEED_HEIGHT
#define WC_FEED_HEIGHT 5
#endif
#if !defined WC_FEED_GIVEN_COLOR
#define WC_FEED_GIVEN_COLOR 0x30FF50FF
#endif
#if !defined WC_FEED_TAKEN_COLOR
#define WC_FEED_TAKEN_COLOR 0x33CCFFFF
#endif
#if !defined WC_USE_STREAMER
#define WC_USE_STREAMER false
#endif
#if !defined WC_MAX_CLASSES
#define WC_MAX_CLASSES 320
#endif
#if !defined WC_MAX_WEAPON_NAME
#define WC_MAX_WEAPON_NAME 21
#endif
#if !defined WC_CUSTOM_VENDING_MACHINES
#define WC_CUSTOM_VENDING_MACHINES true
#endif
#if !defined WC_HEALTH_BAR_FG_COLOR
#define WC_HEALTH_BAR_FG_COLOR 0xB4191DFF
#endif
#if !defined WC_HEALTH_BAR_BG_COLOR
#define WC_HEALTH_BAR_BG_COLOR 0x5A0C0EFF
#endif
#if WC_USE_STREAMER && !defined Streamer_IncludeFileVersion
#error streamer.inc is required when WC_USE_STREAMER=true
#endif
#if defined _INC_open_mp
#tryinclude <Pawn.RakNet>
#if !defined PAWNRAKNET_INC_
#error Pawn.RakNet plugin is required
#endif
#elseif !defined _INC_SKY && !defined PAWNRAKNET_INC_
#tryinclude <SKY>
#if !defined _INC_SKY
#tryinclude <Pawn.RakNet>
#if !defined PAWNRAKNET_INC_
#error SKY or Pawn.RakNet plugin is required
#endif
#endif
#endif
#if !defined _Y_ITERATE_LOCAL_VERSION && !defined _FOREACH_LOCAL_VERSION
#tryinclude <YSI_Data\y_iterate>
#if !defined _Y_ITERATE_LOCAL_VERSION
#tryinclude <foreach>
#endif
#endif
#if !defined _INC_y_va && defined _INC_open_mp
#tryinclude <YSI_Coding\y_va>
#endif
#if !defined CHAIN_ORDER
#define CHAIN_ORDER() 0
#endif
#define CHAIN_HOOK(%0) forward @CO_%0();public @CO_%0(){return CHAIN_ORDER()+1;}
#define CHAIN_NEXT(%0) @CO_%0
#define CHAIN_FORWARD:%0_%2(%1)=%3; \
forward %0_%2(%1); \
public %0_%2(%1) <_ALS : _ALS_x0, _ALS : _ALS_x1> { return (%3); } \
public %0_%2(%1) <> { return (%3); }
#define CHAIN_PUBLIC:%0(%1) %0(%1) <_ALS : _ALS_go>
CHAIN_HOOK(WC)
#undef CHAIN_ORDER
#define CHAIN_ORDER CHAIN_NEXT(WC)
static stock _WC_IncludeStates() <_ALS : _ALS_x0, _ALS : _ALS_x1, _ALS : _ALS_x2, _ALS : _ALS_x3> {}
static stock _WC_IncludeStates() <_ALS : _ALS_go> {}
#if !defined SAMP_CONST_CORRECT
#define WC_CONST
#else
#define WC_CONST const
#endif
#if !defined _INC_open_mp
#if !defined BULLET_HIT_TYPE
#define BULLET_HIT_TYPE: _:
#endif
#if !defined FORCE_SYNC
#define FORCE_SYNC: _:
#endif
#if !defined KEY
#define KEY: _:
#endif
#if !defined PLAYER_STATE
#define PLAYER_STATE: _:
#endif
#if !defined SPECIAL_ACTION
#define SPECIAL_ACTION: _:
#endif
#if !defined SPECTATE_MODE
#define SPECTATE_MODE: _:
#endif
#if !defined TEXT_DRAW_ALIGN
#define TEXT_DRAW_ALIGN: _:
#endif
#if !defined TEXT_DRAW_FONT
#define TEXT_DRAW_FONT: _:
#endif
#if !defined WEAPON
#define WEAPON: _:
#endif
#if !defined WEAPON_SLOT
#define WEAPON_SLOT: _:
#endif
#if !defined PlayerTextDrawBoxColour
#define PlayerTextDrawBoxColour PlayerTextDrawBoxColor
#endif
#if !defined PlayerTextDrawBackgroundColour
#define PlayerTextDrawBackgroundColour PlayerTextDrawBackgroundColor
#endif
#if !defined PlayerTextDrawColour
#define PlayerTextDrawColour PlayerTextDrawColor
#endif
#if !defined TextDrawBoxColour
#define TextDrawBoxColour TextDrawBoxColor
#endif
#if !defined TextDrawBackgroundColour
#define TextDrawBackgroundColour TextDrawBackgroundColor
#endif
#if !defined TextDrawColour
#define TextDrawColour TextDrawColor
#endif
#endif
enum {
WC_NO_ERROR,
WC_NO_ISSUER,
WC_NO_DAMAGED,
WC_INVALID_DAMAGE,
WC_INVALID_DISTANCE
}
enum {
DAMAGE_TYPE_MULTIPLIER,
DAMAGE_TYPE_STATIC,
DAMAGE_TYPE_RANGE_MULTIPLIER,
DAMAGE_TYPE_RANGE
}
enum E_DAMAGE_FEED_HIT {
e_Issuer,
e_Name[MAX_PLAYER_NAME],
Float:e_Amount,
WEAPON:e_Weapon,
e_Tick
}
enum E_REJECTED_HIT {
e_Time,
e_Hour,
e_Minute,
e_Second,
WEAPON:e_Weapon,
e_Reason,
e_Info1,
e_Info2,
e_Info3,
e_Name[MAX_PLAYER_NAME]
}
enum {
HIT_NO_DAMAGEDID,
HIT_INVALID_WEAPON,
HIT_LAST_SHOT_INVALID,
HIT_MULTIPLE_PLAYERS,
HIT_MULTIPLE_PLAYERS_SHOTGUN,
HIT_DYING_PLAYER,
HIT_SAME_TEAM,
HIT_UNSTREAMED,
HIT_INVALID_HITTYPE,
HIT_BEING_RESYNCED,
HIT_NOT_SPAWNED,
HIT_OUT_OF_RANGE,
HIT_TOO_FAR_FROM_SHOT,
SHOOTING_RATE_TOO_FAST,
SHOOTING_RATE_TOO_FAST_MULTIPLE,
HIT_RATE_TOO_FAST,
HIT_RATE_TOO_FAST_MULTIPLE,
HIT_TOO_FAR_FROM_ORIGIN,
HIT_INVALID_DAMAGE,
HIT_SAME_VEHICLE,
HIT_OWN_VEHICLE,
HIT_INVALID_VEHICLE,
HIT_DISCONNECTED
}
stock const g_HitRejectReasons[][] = {
"None or invalid player shot",
"Invalid weapon",
"Last shot invalid",
"One bullet hit %d players",
"Hit too many players with shotgun: %d",
"Hit a dying player",
"Hit a teammate",
"Hit someone that can't see you (not streamed in)",
"Invalid hit type: %d",
"Hit while being resynced",
"Hit when not spawned or dying",
"Hit out of range (%f > %f)",
"Hit player too far from hit position (dist %f)",
"Shooting rate too fast: %d (%d samples, max %d)",
"Shooting rate too fast: %d (%d samples, multiple weapons)",
"Hit rate too fast: %d (%d samples, max %d)",
"Hit rate too fast: %d (%d samples, multiple weapons)",
"Damage inflicted too far from current position (dist %f)",
"Invalid weapon damage (%.4f)",
"Hit a player in the same vehicle",
"Hit the vehicle you're in",
"Hit invalid vehicle: %d",
"Hit a disconnected player ID: %d"
};
#if WC_CUSTOM_VENDING_MACHINES
enum E_VENDING_MACHINE {
e_Model,
e_Interior,
Float:e_PosX,
Float:e_PosY,
Float:e_PosZ,
Float:e_RotX,
Float:e_RotY,
Float:e_RotZ,
Float:e_FrontX,
Float:e_FrontY
}
#endif
enum E_RESYNC_DATA {
Float:e_Health,
Float:e_Armour,
e_Skin,
e_Team,
Float:e_PosX,
Float:e_PosY,
Float:e_PosZ,
Float:e_PosA,
WEAPON:e_Weapon,
WEAPON:e_WeaponId[13],
e_WeaponAmmo[13]
}
enum E_SHOT_INFO {
e_Tick,
WEAPON:e_Weapon,
e_HitType,
e_HitId,
e_Hits,
Float:e_X,
Float:e_Y,
Float:e_Z,
Float:e_OX,
Float:e_OY,
Float:e_OZ,
Float:e_HX,
Float:e_HY,
Float:e_HZ,
Float:e_Length,
bool:e_Valid
}
enum E_HIT_INFO {
e_Tick,
e_Issuer,
WEAPON:e_Weapon,
Float:e_Amount,
Float:e_Health,
Float:e_Armour,
e_Bodypart
}
enum E_SPAWN_INFO {
e_Skin,
e_Team,
Float:e_PosX,
Float:e_PosY,
Float:e_PosZ,
Float:e_Rot,
WEAPON:e_Weapon1,
e_Ammo1,
WEAPON:e_Weapon2,
e_Ammo2,
WEAPON:e_Weapon3,
e_Ammo3
}
forward OnInvalidWeaponDamage(playerid, damagedid, Float:amount, WEAPON:weaponid, bodypart, error, bool:given);
forward OnPlayerDamage(&playerid, &Float:amount, &issuerid, &WEAPON:weapon, &bodypart);
forward OnPlayerDamageDone(playerid, Float:amount, issuerid, WEAPON:weapon, bodypart);
forward OnPlayerPrepareDeath(playerid, animlib[32], animname[32], &anim_lock, &respawn_time);
forward OnPlayerDeathFinished(playerid, bool:cancelable);
forward OnRejectedHit(playerid, hit[E_REJECTED_HIT]);
#if WC_CUSTOM_VENDING_MACHINES
forward OnPlayerUseVendingMachine(playerid, &Float:health_given);
#endif
#define BODY_PART_UNKNOWN 0
#define WEAPON_UNARMED (WEAPON:0)
#define WEAPON_VEHICLE_M4 (WEAPON:19)
#define WEAPON_VEHICLE_MINIGUN (WEAPON:20)
#define WEAPON_VEHICLE_ROCKETLAUNCHER (WEAPON:21)
#define WEAPON_PISTOLWHIP (WEAPON:48)
#define WEAPON_HELIBLADES (WEAPON:50)
#define WEAPON_EXPLOSION (WEAPON:51)
#define WEAPON_CARPARK (WEAPON:52)
#if defined WEAPON_UNKNOWN
#undef WEAPON_UNKNOWN
#endif
#define WEAPON_UNKNOWN (WEAPON:55)
#if !defined _INC_SKY
const WC_PLAYER_SYNC = 207;
const WC_VEHICLE_SYNC = 200;
const WC_PASSENGER_SYNC = 211;
const WC_AIM_SYNC = 203;
const WC_RPC_CLEAR_ANIMATIONS = 87;
const WC_RPC_REQUEST_SPAWN = 129;
#endif
#if defined _INC_open_mp && defined PAWNRAKNET_INC_
const WC_RPC_SET_POS_FIND_Z = 13;
#endif
#if WC_DEBUG_SILENT
static s_DebugMsgBuf[512];
#define DebugMessage(%1,%2) \
format(s_DebugMsgBuf,512,%2),printf("(wc:%d) %s",%1,s_DebugMsgBuf)
#define DebugMessageRed(%1,%2) \
format(s_DebugMsgBuf,512,%2),printf("(wc:%d) WARN: %s",%1,s_DebugMsgBuf)
#define DebugMessageAll(%1) \
printf("(wc) " %1)
#define DebugMessageRedAll(%1) \
printf("(wc) WARN: " %1)
#elseif WC_DEBUG
static s_DebugMsgBuf[512];
#define DebugMessage(%1,%2) \
format(s_DebugMsgBuf,512,"(wc) " %2),SendClientMessage(%1,-1,s_DebugMsgBuf), \
format(s_DebugMsgBuf,512,%2),printf("(wc:%d) %s",%1,s_DebugMsgBuf)
#define DebugMessageRed(%1,%2) \
format(s_DebugMsgBuf,512,"(wc) " %2),SendClientMessage(%1,0xcc0000ff,s_DebugMsgBuf), \
format(s_DebugMsgBuf,512,%2),printf("(wc:%d) WARN: %s",%1,s_DebugMsgBuf)
#define DebugMessageAll(%1) \
format(s_DebugMsgBuf,512,"(wc) " %1),SendClientMessageToAll(-1,s_DebugMsgBuf), \
printf("(wc) " %1)
#define DebugMessageRedAll(%1) \
format(s_DebugMsgBuf,512,"(wc) " %1),SendClientMessageToAll(0xcc0000ff,s_DebugMsgBuf), \
printf("(wc) WARN: " %1)
#else
#define DebugMessage(%1);
#define DebugMessageRed(%1);
#define DebugMessageAll(%1);
#define DebugMessageRedAll(%1);
#endif
static const s_ValidDamageGiven[] = {
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
1,
0,
0,
1,
1,
0,
0,
0,
1
};
static const s_ValidDamageTaken[] = {
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
2,
1,
0,
0,
1,
1,
0,
0,
0,
1,
0,
0,
2,
2,
2,
0,
2,
2
};
static Float:s_WeaponDamage[] = {
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
82.5,
0.0,
1.0,
9.9,
46.2,
82.5,
8.25,
13.2,
46.2,
3.3,
3.3,
4.95,
6.6,
8.25,
9.9,
9.9,
6.6,
24.75,
41.25,
82.5,
82.5,
1.0,
46.2,
82.5,
0.0,
0.33,
0.33,
0.0,
0.0,
0.0,
0.0,
0.0,
2.64,
9.9,
330.0,
82.5,
1.0,
1.0,
165.0
};
#assert DAMAGE_TYPE_MULTIPLIER == 0
#assert DAMAGE_TYPE_STATIC == 1
static s_DamageType[] = {
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
1,
1,
0,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
1,
0,
0,
1,
1,
0,
0,
0,
0,
0,
1,
1,
1,
0,
0,
0,
0
};
static Float:s_WeaponRange[] = {
1.76,
1.76,
1.76,
1.76,
1.76,
1.76,
1.6,
1.76,
1.76,
1.76,
1.76,
1.76,
1.76,
1.76,
1.76,
1.76,
40.0,
40.0,
40.0,
90.0,
75.0,
0.0,
35.0,
35.0,
35.0,
40.0,
35.0,
40.0,
35.0,
45.0,
70.0,
90.0,
35.0,
100.0,
320.0,
55.0,
55.0,
5.1,
75.0,
40.0,
25.0,
6.1,
10.1,
100.0,
100.0,
100.0,
1.76
};
static s_MaxWeaponShootRate[] = {
250,
250,
250,
250,
250,
250,
250,
250,
250,
30,
250,
250,
250,
250,
250,
250,
0,
0,
0,
90,
20,
0,
160,
120,
120,
800,
120,
120,
50,
90,
90,
90,
50,
800,
800,
0,
0,
0,
20,
0,
0,
10,
10,
0,
0,
0,
0,
0,
400
};
static s_DamageArmour[][2] = {
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{1, 1},
{1, 1},
{0, 0},
{1, 1},
{1, 1},
{1, 1},
{1, 1},
{1, 1},
{1, 1},
{1, 1},
{1, 1},
{1, 1},
{1, 1},
{1, 1},
{1, 1},
{1, 1},
{0, 0},
{0, 0},
{0, 0},
{1, 1},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{1, 0},
{1, 0},
{1, 0},
{1, 0},
{1, 0},
{0, 0},
{0, 0},
{0, 1},
{0, 0},
{0, 0},
{0, 0},
{0, 0}
};
stock const g_WeaponName[57][WC_MAX_WEAPON_NAME] = {
{"Fist" }, {"Brass knuckles"}, {"Golf club" },
{"Nightstick" }, {"Knife" }, {"Bat" },
{"Shovel" }, {"Pool cue" }, {"Katana" },
{"Chainsaw" }, {"Purple dildo" }, {"Dildo" },
{"Vibrator" }, {"Vibrator" }, {"Flowers" },
{"Cane" }, {"Grenade" }, {"Tear gas" },
{"Molotov" }, {"Vehicle gun" }, {"Vehicle gun" },
{"Vehicle gun" }, {"Colt 45" }, {"Silenced pistol" },
{"Deagle" }, {"Shotgun" }, {"Sawn-off shotgun" },
{"Combat shotgun" }, {"Mac-10" }, {"MP5" },
{"AK-47" }, {"M4" }, {"Tec-9" },
{"Cuntgun" }, {"Sniper" }, {"Rocket launcher" },
{"Heat seeking RPG" }, {"Flamethrower" }, {"Minigun" },
{"Satchel" }, {"Detonator" }, {"Spraycan" },
{"Fire extinguisher"}, {"Camera" }, {"Night vision goggles"},
{"Infrared goggles" }, {"Parachute" }, {"Fake pistol" },
{"Pistol whip" }, {"Vehicle" }, {"Helicopter blades" },
{"Explosion" }, {"Car parking" }, {"Drowning" },
{"Collision" }, {"Splat" }, {"Unknown" }
};
#if WC_CUSTOM_VENDING_MACHINES
static const Float:sc_VendingMachines[][E_VENDING_MACHINE] = {
{955, 0, -862.82, 1536.60, 21.98, 0.00, 0.00, 180.00, -862.84, 1537.60},
{956, 0, 2271.72, -76.46, 25.96, 0.00, 0.00, 0.00, 2271.72, -77.46},
{955, 0, 1277.83, 372.51, 18.95, 0.00, 0.00, 64.00, 1278.73, 372.07},
{956, 0, 662.42, -552.16, 15.71, 0.00, 0.00, 180.00, 662.41, -551.16},
{955, 0, 201.01, -107.61, 0.89, 0.00, 0.00, 270.00, 200.01, -107.63},
{955, 0, -253.74, 2597.95, 62.24, 0.00, 0.00, 90.00, -252.74, 2597.95},
{956, 0, -253.74, 2599.75, 62.24, 0.00, 0.00, 90.00, -252.74, 2599.75},
{956, 0, -76.03, 1227.99, 19.12, 0.00, 0.00, 90.00, -75.03, 1227.99},
{955, 0, -14.70, 1175.35, 18.95, 0.00, 0.00, 180.00, -14.72, 1176.35},
{1977, 7, 316.87, -140.35, 998.58, 0.00, 0.00, 270.00, 315.87, -140.36},
{1775, 17, 373.82, -178.14, 1000.73, 0.00, 0.00, 0.00, 373.82, -179.14},
{1776, 17, 379.03, -178.88, 1000.73, 0.00, 0.00, 270.00, 378.03, -178.90},
{1775, 17, 495.96, -24.32, 1000.73, 0.00, 0.00, 180.00, 495.95, -23.32},
{1776, 17, 500.56, -1.36, 1000.73, 0.00, 0.00, 0.00, 500.56, -2.36},
{1775, 17, 501.82, -1.42, 1000.73, 0.00, 0.00, 0.00, 501.82, -2.42},
{956, 0, -1455.11, 2591.66, 55.23, 0.00, 0.00, 180.00, -1455.13, 2592.66},
{955, 0, 2352.17, -1357.15, 23.77, 0.00, 0.00, 90.00, 2353.17, -1357.15},
{955, 0, 2325.97, -1645.13, 14.21, 0.00, 0.00, 0.00, 2325.97, -1646.13},
{956, 0, 2139.51, -1161.48, 23.35, 0.00, 0.00, 87.00, 2140.51, -1161.53},
{956, 0, 2153.23, -1016.14, 62.23, 0.00, 0.00, 127.00, 2154.03, -1015.54},
{955, 0, 1928.73, -1772.44, 12.94, 0.00, 0.00, 90.00, 1929.73, -1772.44},
{1776, 1, 2222.36, 1602.64, 1000.06, 0.00, 0.00, 90.00, 2223.36, 1602.64},
{1775, 1, 2222.20, 1606.77, 1000.05, 0.00, 0.00, 90.00, 2223.20, 1606.77},
{1775, 1, 2155.90, 1606.77, 1000.05, 0.00, 0.00, 90.00, 2156.90, 1606.77},
{1775, 1, 2209.90, 1607.19, 1000.05, 0.00, 0.00, 270.00, 2208.90, 1607.17},
{1776, 1, 2155.84, 1607.87, 1000.06, 0.00, 0.00, 90.00, 2156.84, 1607.87},
{1776, 1, 2202.45, 1617.00, 1000.06, 0.00, 0.00, 180.00, 2202.43, 1618.00},
{1776, 1, 2209.24, 1621.21, 1000.06, 0.00, 0.00, 0.00, 2209.24, 1620.21},
{1776, 3, 330.67, 178.50, 1020.07, 0.00, 0.00, 0.00, 330.67, 177.50},
{1776, 3, 331.92, 178.50, 1020.07, 0.00, 0.00, 0.00, 331.92, 177.50},
{1776, 3, 350.90, 206.08, 1008.47, 0.00, 0.00, 90.00, 351.90, 206.08},
{1776, 3, 361.56, 158.61, 1008.47, 0.00, 0.00, 180.00, 361.54, 159.61},
{1776, 3, 371.59, 178.45, 1020.07, 0.00, 0.00, 0.00, 371.59, 177.45},
{1776, 3, 374.89, 188.97, 1008.47, 0.00, 0.00, 0.00, 374.89, 187.97},
{1775, 2, 2576.70, -1284.43, 1061.09, 0.00, 0.00, 270.00, 2575.70, -1284.44},
{1775, 15, 2225.20, -1153.42, 1025.90, 0.00, 0.00, 270.00, 2224.20, -1153.43},
{955, 0, 1154.72, -1460.89, 15.15, 0.00, 0.00, 270.00, 1153.72, -1460.90},
{956, 0, 2480.85, -1959.27, 12.96, 0.00, 0.00, 180.00, 2480.84, -1958.27},
{955, 0, 2060.11, -1897.64, 12.92, 0.00, 0.00, 0.00, 2060.11, -1898.64},
{955, 0, 1729.78, -1943.04, 12.94, 0.00, 0.00, 0.00, 1729.78, -1944.04},
{956, 0, 1634.10, -2237.53, 12.89, 0.00, 0.00, 0.00, 1634.10, -2238.53},
{955, 0, 1789.21, -1369.26, 15.16, 0.00, 0.00, 270.00, 1788.21, -1369.28},
{956, 0, -2229.18, 286.41, 34.70, 0.00, 0.00, 180.00, -2229.20, 287.41},
{955, 256, -1980.78, 142.66, 27.07, 0.00, 0.00, 270.00, -1981.78, 142.64},
{955, 256, -2118.96, -423.64, 34.72, 0.00, 0.00, 255.00, -2119.93, -423.40},
{955, 256, -2118.61, -422.41, 34.72, 0.00, 0.00, 255.00, -2119.58, -422.17},
{955, 256, -2097.27, -398.33, 34.72, 0.00, 0.00, 180.00, -2097.29, -397.33},
{955, 256, -2092.08, -490.05, 34.72, 0.00, 0.00, 0.00, -2092.08, -491.05},
{955, 256, -2063.27, -490.05, 34.72, 0.00, 0.00, 0.00, -2063.27, -491.05},
{955, 256, -2005.64, -490.05, 34.72, 0.00, 0.00, 0.00, -2005.64, -491.05},
{955, 256, -2034.46, -490.05, 34.72, 0.00, 0.00, 0.00, -2034.46, -491.05},
{955, 256, -2068.56, -398.33, 34.72, 0.00, 0.00, 180.00, -2068.58, -397.33},
{955, 256, -2039.85, -398.33, 34.72, 0.00, 0.00, 180.00, -2039.86, -397.33},
{955, 256, -2011.14, -398.33, 34.72, 0.00, 0.00, 180.00, -2011.15, -397.33},
{955, 2048, -1350.11, 492.28, 10.58, 0.00, 0.00, 90.00, -1349.11, 492.28},
{956, 2048, -1350.11, 493.85, 10.58, 0.00, 0.00, 90.00, -1349.11, 493.85},
{955, 0, 2319.99, 2532.85, 10.21, 0.00, 0.00, 0.00, 2319.99, 2531.85},
{956, 0, 2845.72, 1295.04, 10.78, 0.00, 0.00, 0.00, 2845.72, 1294.04},
{955, 0, 2503.14, 1243.69, 10.21, 0.00, 0.00, 180.00, 2503.12, 1244.69},
{956, 0, 2647.69, 1129.66, 10.21, 0.00, 0.00, 0.00, 2647.69, 1128.66},
{1209, 0, -2420.21, 984.57, 44.29, 0.00, 0.00, 90.00, -2419.21, 984.57},
{1302, 0, -2420.17, 985.94, 44.29, 0.00, 0.00, 90.00, -2419.17, 985.94},
{955, 0, 2085.77, 2071.35, 10.45, 0.00, 0.00, 90.00, 2086.77, 2071.35},
{956, 0, 1398.84, 2222.60, 10.42, 0.00, 0.00, 180.00, 1398.82, 2223.60},
{956, 0, 1659.46, 1722.85, 10.21, 0.00, 0.00, 0.00, 1659.46, 1721.85},
{955, 0, 1520.14, 1055.26, 10.00, 0.00, 0.00, 270.00, 1519.14, 1055.24},
{1775, 6, -19.03, -57.83, 1003.63, 0.00, 0.00, 180.00, -19.05, -56.83},
{1775, 18, -16.11, -91.64, 1003.63, 0.00, 0.00, 180.00, -16.13, -90.64},
{1775, 16, -15.10, -140.22, 1003.63, 0.00, 0.00, 180.00, -15.11, -139.22},
{1775, 17, -32.44, -186.69, 1003.63, 0.00, 0.00, 180.00, -32.46, -185.69},
{1775, 16, -35.72, -140.22, 1003.63, 0.00, 0.00, 180.00, -35.74, -139.22},
{1776, 6, -36.14, -57.87, 1003.63, 0.00, 0.00, 180.00, -36.16, -56.87},
{1776, 18, -17.54, -91.71, 1003.63, 0.00, 0.00, 180.00, -17.56, -90.71},
{1776, 16, -16.53, -140.29, 1003.63, 0.00, 0.00, 180.00, -16.54, -139.29},
{1776, 17, -33.87, -186.76, 1003.63, 0.00, 0.00, 180.00, -33.89, -185.76}
};
#endif
static s_LagCompMode;
static Float:s_PlayerMaxHealth[MAX_PLAYERS] = {100.0, ...};
static Float:s_PlayerHealth[MAX_PLAYERS] = {100.0, ...};
static Float:s_PlayerMaxArmour[MAX_PLAYERS] = {100.0, ...};
static Float:s_PlayerArmour[MAX_PLAYERS] = {0.0, ...};
static s_LastSentHealth[MAX_PLAYERS];
static s_LastSentArmour[MAX_PLAYERS];
static bool:s_DamageArmourToggle[2] = {false, ...};
static WEAPON:s_LastExplosive[MAX_PLAYERS] = {WEAPON_UNARMED, ...};
static s_PlayerTeam[MAX_PLAYERS] = {NO_TEAM, ...};
static s_Spectating[MAX_PLAYERS] = {INVALID_PLAYER_ID, ...};
static s_LastUpdateTick[MAX_PLAYERS];
static s_LastVehicleEnterTime[MAX_PLAYERS];
static s_LastVehicleTick[MAX_PLAYERS];
static bool:s_EnableHealthBar[MAX_PLAYERS] = {true, ...};
static bool:s_HealthBarVisible[MAX_PLAYERS] = {false, ...};
static Text:s_HealthBarBorder = Text:INVALID_TEXT_DRAW;
static Text:s_HealthBarBackground = Text:INVALID_TEXT_DRAW;
static PlayerText:s_HealthBarForeground[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
static s_DamageFeed = true;
static s_DamageFeedPlayer[MAX_PLAYERS] = {-1, ...};
static s_DamageFeedHideDelay = 3000;
static s_DamageFeedMaxUpdateRate = 250;
static PlayerText:s_DamageFeedTaken[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
static PlayerText:s_DamageFeedGiven[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
static s_DamageFeedHitsGiven[MAX_PLAYERS][WC_FEED_HEIGHT][E_DAMAGE_FEED_HIT];
static s_DamageFeedHitsTaken[MAX_PLAYERS][WC_FEED_HEIGHT][E_DAMAGE_FEED_HIT];
static s_DamageFeedUpdateTick[MAX_PLAYERS];
static s_DamageFeedTimer[MAX_PLAYERS];
static bool:s_InternalTextDraw[Text:MAX_TEXT_DRAWS];
static bool:s_InternalPlayerTextDraw[MAX_PLAYERS][PlayerText:MAX_PLAYER_TEXT_DRAWS];
static s_DamageTakenSound = 1190;
static s_DamageGivenSound = 17802;
static s_CustomFallDamage = false;
static Float:s_FallDeathVelocity = -0.6;
static s_LastAnim[MAX_PLAYERS] = {-1, ...};
static Float:s_LastZVelo[MAX_PLAYERS] = {0.0, ...};
static Float:s_LastZ[MAX_PLAYERS] = {0.0, ...};
static s_LastStopTick[MAX_PLAYERS];
static bool:s_CbugGlobal = true;
static bool:s_CbugDeathDelay = true;
static bool:s_CbugAllowed[MAX_PLAYERS] = {true, ...};
static s_CbugFroze[MAX_PLAYERS];
static s_MaxShootRateSamples = 4;
static s_MaxHitRateSamples = 4;
static s_ShotsFired[MAX_PLAYERS];
static s_HitsIssued[MAX_PLAYERS];
static s_LastShot[MAX_PLAYERS][E_SHOT_INFO];
static s_LastShotTicks[MAX_PLAYERS][10];
static s_LastShotWeapons[MAX_PLAYERS][10];
static s_LastShotIdx[MAX_PLAYERS];
static s_LastHitTicks[MAX_PLAYERS][10];
static s_LastHitWeapons[MAX_PLAYERS][10];
static s_LastHitIdx[MAX_PLAYERS];
static s_RejectedHits[MAX_PLAYERS][WC_MAX_REJECTED_HITS][E_REJECTED_HIT];
static s_RejectedHitIdx[MAX_PLAYERS];
static s_PreviousHits[MAX_PLAYERS][10][E_HIT_INFO];
static s_PreviousHitIdx[MAX_PLAYERS];
static Float:s_DamageDoneHealth[MAX_PLAYERS];
static Float:s_DamageDoneArmour[MAX_PLAYERS];
#if WC_CUSTOM_VENDING_MACHINES
static bool:s_AlreadyConnected[MAX_PLAYERS];
static bool:s_FirstSpawn[MAX_PLAYERS] = {true, ...};
static bool:s_CustomVendingMachines = true;
#if WC_USE_STREAMER
static STREAMER_TAG_OBJECT:s_VendingMachineObject[sizeof(sc_VendingMachines)] = {STREAMER_TAG_OBJECT:INVALID_STREAMER_ID, ...};
#else
static s_VendingMachineObject[sizeof(sc_VendingMachines)] = {INVALID_OBJECT_ID, ...};
#endif
static s_VendingUseTimer[MAX_PLAYERS];
#endif
static s_DamageRangeSteps[55];
static Float:s_DamageRangeRanges[55][WC_MAX_DAMAGE_RANGES];
static Float:s_DamageRangeValues[55][WC_MAX_DAMAGE_RANGES];
static bool:s_IsDying[MAX_PLAYERS] = {false, ...};
static bool:s_TrueDeath[MAX_PLAYERS] = {true, ...};
static s_RespawnTime = 3000;
static s_World[MAX_PLAYERS];
static s_LastDeathTick[MAX_PLAYERS];
static s_DelayedDeathTimer[MAX_PLAYERS];
static s_DeathTimer[MAX_PLAYERS];
static bool:s_InClassSelection[MAX_PLAYERS] = {false, ...};
static bool:s_ForceClassSelection[MAX_PLAYERS] = {false, ...};
static s_ClassSpawnInfo[WC_MAX_CLASSES][E_SPAWN_INFO];
static s_PlayerSpawnInfo[MAX_PLAYERS][E_SPAWN_INFO];
static s_PlayerFallbackSpawnInfo[MAX_PLAYERS][E_SPAWN_INFO];
static s_PlayerClass[MAX_PLAYERS] = {-2, ...};
static bool:s_SpawnInfoModified[MAX_PLAYERS] = {false, ...};
static s_DeathSkip[MAX_PLAYERS];
static s_DeathSkipTick[MAX_PLAYERS];
static bool:s_BeingResynced[MAX_PLAYERS] = {false, ...};
static bool:s_SpawnForStreamedIn[MAX_PLAYERS] = {false, ...};
static s_KnifeTimeout[MAX_PLAYERS];
static s_SyncData[MAX_PLAYERS][E_RESYNC_DATA];
static s_VehiclePassengerDamage = false;
static s_VehicleUnoccupiedDamage = false;
static bool:s_VehicleAlive[MAX_VEHICLES] = {false, ...};
static s_LastVehicleShooter[MAX_VEHICLES] = {INVALID_PLAYER_ID, ...};
static s_VehicleRespawnTimer[MAX_VEHICLES];
#if !defined _INC_SKY
static s_FakeHealth[MAX_PLAYERS char];
static s_FakeArmour[MAX_PLAYERS char];
static Float:s_FakeQuat[MAX_PLAYERS][4];
static bool:s_SyncDataFrozen[MAX_PLAYERS];
static s_LastSyncData[MAX_PLAYERS][PR_OnFootSync];
static s_TempSyncData[MAX_PLAYERS][PR_OnFootSync];
static bool:s_TempDataWritten[MAX_PLAYERS];
static s_DisableSyncBugs = true;
static s_KnifeSync = true;
static s_GogglesUsed[MAX_PLAYERS];
static s_GogglesTick[MAX_PLAYERS];
#endif
#if defined _INC_open_mp
static bool:s_RestorePlayerTeleport[MAX_PLAYERS];
#if defined PAWNRAKNET_INC_
static bool:s_BlockAdminTeleport[MAX_PLAYERS];
#endif
#endif
native WC_IsValidVehicle(vehicleid) = IsValidVehicle;
stock IsBulletWeapon(WEAPON:weaponid)
{
return (WEAPON_COLT45 <= weaponid <= WEAPON_SNIPER) || weaponid == WEAPON_MINIGUN;
}
stock IsHighRateWeapon(WEAPON:weaponid)
{
switch (weaponid) {
case WEAPON_FLAMETHROWER, WEAPON_SPRAYCAN, WEAPON_FIREEXTINGUISHER,
WEAPON_CARPARK, WEAPON_DROWN: {
return true;
}
}
return false;
}
stock IsMeleeWeapon(WEAPON:weaponid)
{
return (WEAPON_UNARMED <= weaponid <= WEAPON_CANE) || weaponid == WEAPON_PISTOLWHIP;
}
stock WC_IsPlayerSpawned(playerid)
{
if (s_IsDying[playerid] || s_BeingResynced[playerid]) {
return false;
}
if (s_InClassSelection[playerid] || s_ForceClassSelection[playerid]) {
return false;
}
switch (GetPlayerState(playerid)) {
case PLAYER_STATE_ONFOOT .. PLAYER_STATE_PASSENGER,
PLAYER_STATE_SPAWNED: {
return true;
}
}
return false;
}
stock WC_IsPlayerPaused(playerid)
{
return (GetTickCount() - s_LastUpdateTick[playerid] > 2000);
}
stock AverageShootRate(playerid, shots, &multiple_weapons = 0)
{
if (playerid == INVALID_PLAYER_ID || s_ShotsFired[playerid] < shots) {
return -1;
}
new total = 0, idx = s_LastShotIdx[playerid];
multiple_weapons = false;
for (new i = shots - 2, prev, prev_weap, prev_idx, this_idx; i >= 0; i--) {
prev_idx = (idx - i - 1) % sizeof(s_LastShotTicks[]);
if (prev_idx < 0) {
prev_idx += sizeof(s_LastShotTicks[]);
}
prev = s_LastShotTicks[playerid][prev_idx];
prev_weap = s_LastShotWeapons[playerid][prev_idx];
this_idx = (idx - i) % sizeof(s_LastShotTicks[]);
if (this_idx < 0) {
this_idx += sizeof(s_LastShotTicks[]);
}
if (prev_weap != s_LastShotWeapons[playerid][this_idx]) {
multiple_weapons = true;
}
total += s_LastShotTicks[playerid][this_idx] - prev;
}
return shots == 1 ? 1 : (total / (shots - 1));
}
stock AverageHitRate(playerid, hits, &multiple_weapons = 0)
{
if (playerid == INVALID_PLAYER_ID || s_HitsIssued[playerid] < hits) {
return -1;
}
new total = 0, idx = s_LastHitIdx[playerid];
multiple_weapons = false;
for (new i = hits - 2, prev, prev_weap, prev_idx, this_idx; i >= 0; i--) {
prev_idx = (idx - i - 1) % sizeof(s_LastHitTicks[]);
if (prev_idx < 0) {
prev_idx += sizeof(s_LastHitTicks[]);
}
prev = s_LastHitTicks[playerid][prev_idx];
prev_weap = s_LastHitWeapons[playerid][prev_idx];
this_idx = (idx - i) % sizeof(s_LastHitTicks[]);
if (this_idx < 0) {
this_idx += sizeof(s_LastHitTicks[]);
}
if (prev_weap != s_LastHitWeapons[playerid][this_idx]) {
multiple_weapons = true;
}
total += s_LastHitTicks[playerid][this_idx] - prev;
}
return hits == 1 ? 1 : (total / (hits - 1));
}
stock SetRespawnTime(ms)
{
s_RespawnTime = max(0, ms);
}
stock GetRespawnTime()
{
return s_RespawnTime;
}
stock ReturnWeaponName(WEAPON:weaponid)
{
new name[sizeof(g_WeaponName[])];
WC_GetWeaponName(weaponid, name);
return name;
}
stock EnableHealthBarForPlayer(playerid, bool:enable)
{
if (IsPlayerConnected(playerid))
{
s_EnableHealthBar[playerid] = enable;
SetHealthBarVisible(playerid, enable);
#if WC_DEBUG
DebugMessage(playerid, "health bar is %s for player", (s_EnableHealthBar[playerid]) ? ("enabled") : ("disabled"));
#endif
return true;
}
return false;
}
stock SetWeaponDamage(WEAPON:weaponid, damage_type, Float:amount, Float:...)
{
if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(s_WeaponDamage)) {
return 0;
}
if (damage_type == DAMAGE_TYPE_RANGE || damage_type == DAMAGE_TYPE_RANGE_MULTIPLIER) {
if (!IsBulletWeapon(weaponid)) {
return 0;
}
new args = numargs();
if (!(args & 0b1)) {
return 0;
}
new steps = (args - 1) / 2;
s_DamageType[weaponid] = damage_type;
s_DamageRangeSteps[weaponid] = steps;
for (new i = 0; i < steps; i++) {
if (i) {
s_DamageRangeRanges[weaponid][i] = Float:getarg(1 + i * 2);
s_DamageRangeValues[weaponid][i] = Float:getarg(2 + i * 2);
} else {
s_DamageRangeValues[weaponid][i] = amount;
}
}
return 1;
} else if (damage_type == DAMAGE_TYPE_MULTIPLIER || damage_type == DAMAGE_TYPE_STATIC) {
s_DamageType[weaponid] = damage_type;
s_DamageRangeSteps[weaponid] = 0;
s_WeaponDamage[weaponid] = amount;
return 1;
}
return 0;
}
stock Float:GetWeaponDamage(WEAPON:weaponid)
{
if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(s_WeaponDamage)) {
return 0.0;
}
return s_WeaponDamage[weaponid];
}
stock SetCustomArmourRules(bool:armour_rules, bool:torso_rules = false)
{
s_DamageArmourToggle[0] = armour_rules;
s_DamageArmourToggle[1] = torso_rules;
}
stock SetWeaponArmourRule(WEAPON:weaponid, bool:affects_armour, bool:torso_only = false)
{
if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(s_WeaponDamage)) {
return 0;
}
s_DamageArmour[weaponid][0] = affects_armour;
s_DamageArmour[weaponid][1] = torso_only;
return 1;
}
stock SetDamageSounds(taken, given)
{
s_DamageTakenSound = taken;
s_DamageGivenSound = given;
}
stock SetCbugAllowed(bool:enabled, playerid = INVALID_PLAYER_ID)
{
if (playerid == INVALID_PLAYER_ID) {
s_CbugGlobal = enabled;
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
s_CbugAllowed[i] = enabled;
}
} else {
s_CbugAllowed[playerid] = enabled;
}
return enabled;
}
stock bool:GetCbugAllowed(playerid = INVALID_PLAYER_ID)
{
if (playerid == INVALID_PLAYER_ID) {
return s_CbugGlobal;
}
return s_CbugAllowed[playerid];
}
stock SetCustomFallDamage(bool:toggle, Float:damage_multiplier = 25.0, Float:death_velocity = -0.6)
{
s_CustomFallDamage = toggle;
if (toggle) {
s_WeaponDamage[54] = damage_multiplier;
s_FallDeathVelocity = -floatabs(death_velocity);
}
}
#if WC_CUSTOM_VENDING_MACHINES
stock SetCustomVendingMachines(bool:toggle)
{
s_CustomVendingMachines = toggle;
if (toggle) {
CreateVendingMachines();
} else {
DestroyVendingMachines();
}
}
#endif
stock SetVehiclePassengerDamage(bool:toggle)
{
s_VehiclePassengerDamage = toggle;
}
stock SetVehicleUnoccupiedDamage(bool:toggle)
{
s_VehicleUnoccupiedDamage = toggle;
}
stock SetDamageFeedForPlayer(playerid, toggle = -1)
{
if (IsPlayerConnected(playerid))
{
s_DamageFeedPlayer[playerid] = toggle;
DamageFeedUpdate(playerid);
return 1;
}
return 0;
}
stock IsDamageFeedActive(playerid = -1)
{
if (playerid != -1) {
return s_DamageFeedPlayer[playerid] == 1 || s_DamageFeed && s_DamageFeedPlayer[playerid] != 0;
}
return s_DamageFeed;
}
stock SetDamageFeed(bool:toggle)
{
s_DamageFeed = toggle;
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
DamageFeedUpdate(i);
}
}
stock SetWeaponShootRate(WEAPON:weaponid, max_rate)
{
if (_:WEAPON_UNARMED <= _:weaponid < sizeof(s_MaxWeaponShootRate)) {
s_MaxWeaponShootRate[weaponid] = max_rate;
return 1;
}
return 0;
}
stock GetWeaponShootRate(WEAPON:weaponid)
{
if (_:WEAPON_UNARMED <= _:weaponid < sizeof(s_MaxWeaponShootRate)) {
return s_MaxWeaponShootRate[weaponid];
}
return 0;
}
stock IsPlayerDying(playerid)
{
if (0 <= playerid < MAX_PLAYERS) {
return s_IsDying[playerid];
}
return false;
}
stock SetWeaponMaxRange(WEAPON:weaponid, Float:range)
{
if (!IsBulletWeapon(weaponid)) {
return 0;
}
s_WeaponRange[weaponid] = range;
return 1;
}
stock Float:GetWeaponMaxRange(WEAPON:weaponid)
{
if (!IsBulletWeapon(weaponid)) {
return 0.0;
}
return s_WeaponRange[weaponid];
}
stock SetPlayerMaxHealth(playerid, Float:value)
{
if (0 <= playerid < MAX_PLAYERS) {
s_PlayerMaxHealth[playerid] = value;
}
}
stock SetPlayerMaxArmour(playerid, Float:value)
{
if (0 <= playerid < MAX_PLAYERS) {
s_PlayerMaxArmour[playerid] = value;
}
}
stock Float:GetPlayerMaxHealth(playerid)
{
if (0 <= playerid < MAX_PLAYERS) {
return s_PlayerMaxHealth[playerid];
}
return 0.0;
}
stock Float:GetPlayerMaxArmour(playerid)
{
if (0 <= playerid < MAX_PLAYERS) {
return s_PlayerMaxArmour[playerid];
}
return 0.0;
}
stock Float:GetLastDamageHealth(playerid)
{
if (0 <= playerid < MAX_PLAYERS) {
return s_DamageDoneHealth[playerid];
}
return 0.0;
}
stock Float:GetLastDamageArmour(playerid)
{
if (0 <= playerid < MAX_PLAYERS) {
return s_DamageDoneArmour[playerid];
}
return 0.0;
}
stock DamagePlayer(playerid, Float:amount, issuerid = INVALID_PLAYER_ID, WEAPON:weaponid = WEAPON_UNKNOWN, bodypart = BODY_PART_UNKNOWN, bool:ignore_armour = false)
{
if (playerid < 0 || playerid > MAX_PLAYERS || !IsPlayerConnected(playerid)) {
return 0;
}
if (amount < 0.0) {
return 0;
}
if (weaponid < WEAPON_UNARMED || weaponid > WEAPON_UNKNOWN) {
weaponid = WEAPON_UNKNOWN;
}
if (issuerid < 0 || issuerid > MAX_PLAYERS || !IsPlayerConnected(issuerid)) {
issuerid = INVALID_PLAYER_ID;
}
InflictDamage(playerid, amount, issuerid, weaponid, bodypart, ignore_armour);
return 1;
}
stock GetRejectedHit(playerid, idx, output[], maxlength = sizeof(output))
{
if (idx >= WC_MAX_REJECTED_HITS) {
return 0;
}
new real_idx = (s_RejectedHitIdx[playerid] - idx) % WC_MAX_REJECTED_HITS;
if (real_idx < 0) {
real_idx += WC_MAX_REJECTED_HITS;
}
if (!s_RejectedHits[playerid][real_idx][e_Time]) {
return 0;
}
new
reason = s_RejectedHits[playerid][real_idx][e_Reason],
hour = s_RejectedHits[playerid][real_idx][e_Hour],
minute = s_RejectedHits[playerid][real_idx][e_Minute],
second = s_RejectedHits[playerid][real_idx][e_Second],
i1 = s_RejectedHits[playerid][real_idx][e_Info1],
i2 = s_RejectedHits[playerid][real_idx][e_Info2],
i3 = s_RejectedHits[playerid][real_idx][e_Info3],
WEAPON:weapon = s_RejectedHits[playerid][real_idx][e_Weapon];
new weapon_name[32];
WC_GetWeaponName(weapon, weapon_name);
switch (reason) {
case SHOOTING_RATE_TOO_FAST,
HIT_RATE_TOO_FAST: {
format(output, maxlength, g_HitRejectReasons[reason], i1, i2, i3);
}
case HIT_OUT_OF_RANGE,
SHOOTING_RATE_TOO_FAST_MULTIPLE,
HIT_RATE_TOO_FAST_MULTIPLE: {
format(output, maxlength, g_HitRejectReasons[reason], i1, i2);
}
case HIT_MULTIPLE_PLAYERS,
HIT_MULTIPLE_PLAYERS_SHOTGUN,
HIT_INVALID_HITTYPE,
HIT_TOO_FAR_FROM_SHOT,
HIT_TOO_FAR_FROM_ORIGIN,
HIT_INVALID_DAMAGE,
HIT_INVALID_VEHICLE,
HIT_DISCONNECTED: {
format(output, maxlength, g_HitRejectReasons[reason], i1);
}
default: {
format(output, maxlength, "%s", g_HitRejectReasons[reason]);
}
}
format(output, maxlength, "[%02d:%02d:%02d] (%s -> %s) %s", hour, minute, second, weapon_name, s_RejectedHits[playerid][real_idx][e_Name], output);
return 1;
}
stock ResyncPlayer(playerid)
{
SaveSyncData(playerid);
s_BeingResynced[playerid] = true;
SpawnPlayerInPlace(playerid);
}
stock SetCbugDeathDelay(bool:toggle)
{
s_CbugDeathDelay = toggle;
}
#if !defined _INC_SKY
stock SetDisableSyncBugs(toggle)
{
s_DisableSyncBugs = !!toggle;
}
stock SetKnifeSync(toggle)
{
s_KnifeSync = !!toggle;
}
#endif
stock WC_SpawnPlayer(playerid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) {
return 0;
}
if (s_PlayerHealth[playerid] == 0.0) {
s_PlayerHealth[playerid] = s_PlayerMaxHealth[playerid];
}
SpawnPlayer(playerid);
return 1;
}
stock PLAYER_STATE:WC_GetPlayerState(playerid)
{
if (s_IsDying[playerid]) {
return PLAYER_STATE_WASTED;
}
return GetPlayerState(playerid);
}
stock Float:WC_GetPlayerHealth(playerid, &Float:health = 0.0)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) {
health = 0.0;
return 0.0;
}
health = s_PlayerHealth[playerid];
return health;
}
stock WC_SetPlayerHealth(playerid, Float:health, Float:armour = -1.0)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) {
return 0;
}
if (health <= 0.0) {
s_PlayerArmour[playerid] = 0.0;
s_PlayerHealth[playerid] = 0.0;
if (IsPlayerNPC(playerid)) {
UpdateHealthBar(playerid, true);
} else {
InflictDamage(playerid, 0.0);
}
} else {
if (armour != -1.0) {
if (armour > s_PlayerMaxArmour[playerid]) {
armour = s_PlayerMaxArmour[playerid];
}
s_PlayerArmour[playerid] = armour;
}
if (health > s_PlayerMaxHealth[playerid]) {
health = s_PlayerMaxHealth[playerid];
}
s_PlayerHealth[playerid] = health;
UpdateHealthBar(playerid, true);
}
return 1;
}
stock Float:WC_GetPlayerArmour(playerid, &Float:armour = 0.0)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) {
armour = 0.0;
return 0.0;
}
armour = s_PlayerArmour[playerid];
return armour;
}
stock WC_SetPlayerArmour(playerid, Float:armour)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) {
return 0;
}
if (armour > s_PlayerMaxArmour[playerid]) {
armour = s_PlayerMaxArmour[playerid];
}
s_PlayerArmour[playerid] = armour;
UpdateHealthBar(playerid, true);
return 1;
}
stock WC_GetPlayerTeam(playerid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) {
return NO_TEAM;
}
if (!IsPlayerConnected(playerid)) {
return NO_TEAM;
}
return s_PlayerTeam[playerid];
}
stock WC_SetPlayerTeam(playerid, team)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) {
return 0;
}
s_PlayerTeam[playerid] = team;
SetPlayerTeam(playerid, team);
return 1;
}
stock WC_SendDeathMessage(killer, killee, weapon)
{
switch (weapon) {
case WEAPON_VEHICLE_M4: {
weapon = WEAPON_M4;
}
case WEAPON_VEHICLE_MINIGUN: {
weapon = WEAPON_MINIGUN;
}
case WEAPON_VEHICLE_ROCKETLAUNCHER: {
weapon = WEAPON_ROCKETLAUNCHER;
}
case WEAPON_PISTOLWHIP: {
weapon = WEAPON_UNARMED;
}
case WEAPON_CARPARK: {
weapon = WEAPON_VEHICLE;
}
case WEAPON_UNKNOWN: {
weapon = WEAPON_DROWN;
}
}
SendDeathMessage(killer, killee, weapon);
return 1;
}
stock SetWeaponName(WEAPON:weaponid, const name[])
{
if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(g_WeaponName)) {
return 0;
}
strunpack(g_WeaponName[weaponid], name, sizeof(g_WeaponName[]));
return 1;
}
stock WC_GetWeaponName(WEAPON:weaponid, weapon[], len = sizeof(weapon))
{
if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(g_WeaponName)) {
format(weapon, len, "Weapon %d", weaponid);
} else {
strunpack(weapon, g_WeaponName[weaponid], len);
}
return 1;
}
stock WC_ApplyAnimation(playerid, WC_CONST animlib[], WC_CONST animname[], Float:fDelta, loop, lockx, locky, freeze, time, FORCE_SYNC:forcesync = FORCE_SYNC:0)
{
if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) {
return 0;
}
return ApplyAnimation(playerid, animlib, animname, fDelta, !!loop, !!lockx, !!locky, !!freeze, time, forcesync);
}
stock WC_ClearAnimations(playerid, FORCE_SYNC:forcesync = FORCE_SYNC:1)
{
if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) {
return 0;
}
s_LastStopTick[playerid] = GetTickCount();
return ClearAnimations(playerid, forcesync);
}
stock WC_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, WEAPON:weapon1 = WEAPON_UNARMED, weapon1_ammo = 0, WEAPON:weapon2 = WEAPON_UNARMED, weapon2_ammo = 0, WEAPON:weapon3 = WEAPON_UNARMED, weapon3_ammo = 0)
{
new classid = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
if (0 <= classid < WC_MAX_CLASSES) {
s_ClassSpawnInfo[classid][e_Skin] = modelid;
s_ClassSpawnInfo[classid][e_Team] = 0x7FFFFFFF;
s_ClassSpawnInfo[classid][e_PosX] = spawn_x;
s_ClassSpawnInfo[classid][e_PosY] = spawn_y;
s_ClassSpawnInfo[classid][e_PosZ] = spawn_z;
s_ClassSpawnInfo[classid][e_Rot] = z_angle;
s_ClassSpawnInfo[classid][e_Weapon1] = weapon1;
s_ClassSpawnInfo[classid][e_Ammo1] = weapon1_ammo;
s_ClassSpawnInfo[classid][e_Weapon2] = weapon2;
s_ClassSpawnInfo[classid][e_Ammo2] = weapon2_ammo;
s_ClassSpawnInfo[classid][e_Weapon3] = weapon3;
s_ClassSpawnInfo[classid][e_Ammo3] = weapon3_ammo;
}
return classid;
}
stock WC_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, WEAPON:weapon1 = WEAPON_UNARMED, weapon1_ammo = 0, WEAPON:weapon2 = WEAPON_UNARMED, weapon2_ammo = 0, WEAPON:weapon3 = WEAPON_UNARMED, weapon3_ammo = 0)
{
new classid = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
if (0 <= classid < WC_MAX_CLASSES) {
s_ClassSpawnInfo[classid][e_Skin] = modelid;
s_ClassSpawnInfo[classid][e_Team] = teamid;
s_ClassSpawnInfo[classid][e_PosX] = spawn_x;
s_ClassSpawnInfo[classid][e_PosY] = spawn_y;
s_ClassSpawnInfo[classid][e_PosZ] = spawn_z;
s_ClassSpawnInfo[classid][e_Rot] = z_angle;
s_ClassSpawnInfo[classid][e_Weapon1] = weapon1;
s_ClassSpawnInfo[classid][e_Ammo1] = weapon1_ammo;
s_ClassSpawnInfo[classid][e_Weapon2] = weapon2;
s_ClassSpawnInfo[classid][e_Ammo2] = weapon2_ammo;
s_ClassSpawnInfo[classid][e_Weapon3] = weapon3;
s_ClassSpawnInfo[classid][e_Ammo3] = weapon3_ammo;
}
return classid;
}
stock WC_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, WEAPON:weapon1 = WEAPON_UNARMED, weapon1_ammo = 0, WEAPON:weapon2 = WEAPON_UNARMED, weapon2_ammo = 0, WEAPON:weapon3 = WEAPON_UNARMED, weapon3_ammo = 0)
{
if (SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)) {
s_PlayerClass[playerid] = -1;
s_SpawnInfoModified[playerid] = false;
s_PlayerSpawnInfo[playerid][e_Skin] = skin;
s_PlayerSpawnInfo[playerid][e_Team] = team;
s_PlayerSpawnInfo[playerid][e_PosX] = x;
s_PlayerSpawnInfo[playerid][e_PosY] = y;
s_PlayerSpawnInfo[playerid][e_PosZ] = z;
s_PlayerSpawnInfo[playerid][e_Rot] = rotation;
s_PlayerSpawnInfo[playerid][e_Weapon1] = weapon1;
s_PlayerSpawnInfo[playerid][e_Ammo1] = weapon1_ammo;
s_PlayerSpawnInfo[playerid][e_Weapon2] = weapon2;
s_PlayerSpawnInfo[playerid][e_Ammo2] = weapon2_ammo;
s_PlayerSpawnInfo[playerid][e_Weapon3] = weapon3;
s_PlayerSpawnInfo[playerid][e_Ammo3] = weapon3_ammo;
return 1;
}
return 0;
}
stock WC_TogglePlayerSpectating(playerid, toggle)
{
if (TogglePlayerSpectating(playerid, !!toggle)) {
if (toggle) {
if (s_DelayedDeathTimer[playerid]) {
KillTimer(s_DelayedDeathTimer[playerid]);
s_DelayedDeathTimer[playerid] = 0;
}
if (s_DeathTimer[playerid]) {
KillTimer(s_DeathTimer[playerid]);
s_DeathTimer[playerid] = 0;
}
#if WC_CUSTOM_VENDING_MACHINES
if (s_VendingUseTimer[playerid]) {
KillTimer(s_VendingUseTimer[playerid]);
s_VendingUseTimer[playerid] = 0;
}
#endif
s_IsDying[playerid] = false;
#if defined _INC_open_mp
if (s_RestorePlayerTeleport[playerid]) {
s_RestorePlayerTeleport[playerid] = false;
AllowPlayerTeleport(playerid, true);
}
#endif
}
return 1;
}
return 0;
}
stock WC_TogglePlayerControllable(playerid, toggle)
{
if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) {
return 0;
}
s_LastStopTick[playerid] = GetTickCount();
return TogglePlayerControllable(playerid, !!toggle);
}
stock WC_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
{
if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) {
return 0;
}
s_LastStopTick[playerid] = GetTickCount();
return SetPlayerPos(playerid, x, y, z);
}
stock WC_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
{
if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) {
return 0;
}
s_LastStopTick[playerid] = GetTickCount();
return SetPlayerPosFindZ(playerid, x, y, z);
}
stock WC_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
{
if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) {
return 0;
}
if (X == 0.0 && Y == 0.0 && Z == 0.0) {
s_LastStopTick[playerid] = GetTickCount();
}
return SetPlayerVelocity(playerid, X, Y, Z);
}
stock WC_SetPlayerVirtualWorld(playerid, worldid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) {
return 0;
}
s_World[playerid] = worldid;
if (s_IsDying[playerid]) {
return 1;
}
return SetPlayerVirtualWorld(playerid, worldid);
}
stock WC_GetPlayerVirtualWorld(playerid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) {
return 0;
}
new worldid = GetPlayerVirtualWorld(playerid);
if (worldid == WC_DEATH_WORLD) {
return s_World[playerid];
}
return worldid;
}
stock WC_PlayerSpectatePlayer(playerid, targetplayerid, SPECTATE_MODE:mode = SPECTATE_MODE_NORMAL)
{
if (PlayerSpectatePlayer(playerid, targetplayerid, mode)) {
s_Spectating[playerid] = targetplayerid;
return 1;
}
return 0;
}
stock WC_DestroyVehicle(vehicleid)
{
if (DestroyVehicle(vehicleid)) {
s_LastVehicleShooter[vehicleid] = INVALID_PLAYER_ID;
s_VehicleAlive[vehicleid] = false;
if (s_VehicleRespawnTimer[vehicleid]) {
KillTimer(s_VehicleRespawnTimer[vehicleid]);
s_VehicleRespawnTimer[vehicleid] = 0;
}
return 1;
}
return 0;
}
stock WC_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay, addsiren = 0)
{
new id = CreateVehicle(modelid, x, y, z, angle, color1, color2, respawn_delay, !!addsiren);
if (0 < id < MAX_VEHICLES) {
s_VehicleAlive[id] = true;
}
return id;
}
stock WC_AddStaticVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2)
{
new id = AddStaticVehicle(modelid, x, y, z, angle, color1, color2);
if (0 < id < MAX_VEHICLES) {
s_VehicleAlive[id] = true;
}
return id;
}
stock WC_AddStaticVehicleEx(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay, addsiren = 0)
{
new id = AddStaticVehicleEx(modelid, x, y, z, angle, color1, color2, respawn_delay, !!addsiren);
if (0 < id < MAX_VEHICLES) {
s_VehicleAlive[id] = true;
}
return id;
}
stock WC_IsPlayerInCheckpoint(playerid)
{
if (!WC_IsPlayerSpawned(playerid)) {
return 0;
}
return IsPlayerInCheckpoint(playerid);
}
stock WC_IsPlayerInRaceCheckpoint(playerid)
{
if (!WC_IsPlayerSpawned(playerid)) {
return 0;
}
return IsPlayerInRaceCheckpoint(playerid);
}
stock WC_SetPlayerSpecialAction(playerid, SPECIAL_ACTION:actionid)
{
if (!WC_IsPlayerSpawned(playerid)) {
return 0;
}
return SetPlayerSpecialAction(playerid, actionid);
}
#if defined _INC_y_va
#if defined _INC_open_mp
stock Text:WC_TextDrawCreate(Float:x, Float:y, const text[], OPEN_MP_TAGS:...)
#else
stock Text:WC_TextDrawCreate(Float:x, Float:y, WC_CONST text[], GLOBAL_TAG_TYPES:...)
#endif
#else
stock Text:WC_TextDrawCreate(Float:x, Float:y, WC_CONST text[])
#endif
{
#if defined _INC_y_va
new Text:td = TextDrawCreate(x, y, text, ___(3));
#else
new Text:td = TextDrawCreate(x, y, text);
#endif
if (td != Text:INVALID_TEXT_DRAW) {
s_InternalTextDraw[td] = false;
}
return td;
}
stock WC_TextDrawDestroy(Text:text)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawDestroy(text);
}
stock WC_TextDrawLetterSize(Text:text, Float:x, Float:y)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawLetterSize(text, x, y);
}
stock WC_TextDrawTextSize(Text:text, Float:x, Float:y)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawTextSize(text, x, y);
}
stock WC_TextDrawAlignment(Text:text, TEXT_DRAW_ALIGN:alignment)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawAlignment(text, alignment);
}
stock WC_TextDrawColor(Text:text, color)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawColor(text, color);
}
stock WC_TextDrawUseBox(Text:text, use)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawUseBox(text, !!use);
}
stock WC_TextDrawBoxColor(Text:text, color)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawBoxColor(text, color);
}
stock WC_TextDrawSetShadow(Text:text, size)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawSetShadow(text, size);
}
stock WC_TextDrawSetOutline(Text:text, size)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawSetOutline(text, size);
}
stock WC_TextDrawBackgroundColor(Text:text, color)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawBackgroundColor(text, color);
}
stock WC_TextDrawFont(Text:text, TEXT_DRAW_FONT:font)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawFont(text, font);
}
stock WC_TextDrawSetProportional(Text:text, set)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawSetProportional(text, !!set);
}
stock WC_TextDrawSetSelectable(Text:text, set)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawSetSelectable(text, !!set);
}
stock WC_TextDrawShowForPlayer(playerid, Text:text)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawShowForPlayer(playerid, text);
}
stock WC_TextDrawHideForPlayer(playerid, Text:text)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawHideForPlayer(playerid, text);
}
stock WC_TextDrawShowForAll(Text:text)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawShowForAll(text);
}
stock WC_TextDrawHideForAll(Text:text)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawHideForAll(text);
}
#if defined _INC_y_va
#if defined _INC_open_mp
stock WC_TextDrawSetString(Text:text, const string[], OPEN_MP_TAGS:...)
#else
stock WC_TextDrawSetString(Text:text, WC_CONST string[], GLOBAL_TAG_TYPES:...)
#endif
#else
stock WC_TextDrawSetString(Text:text, WC_CONST string[])
#endif
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
#if defined _INC_y_va
return TextDrawSetString(text, string, ___(2));
#else
return TextDrawSetString(text, string);
#endif
}
stock WC_TextDrawSetPreviewModel(Text:text, modelindex)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawSetPreviewModel(text, modelindex);
}
stock WC_TextDrawSetPreviewRot(Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawSetPreviewRot(text, fRotX, fRotY, fRotZ, fZoom);
}
stock WC_TextDrawSetPreviewVehCol(Text:text, color1, color2)
{
if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0;
return TextDrawSetPreviewVehCol(text, color1, color2);
}
#if defined _INC_y_va
#if defined _INC_open_mp
stock PlayerText:WC_CreatePlayerTextDraw(playerid, Float:x, Float:y, const text[], OPEN_MP_TAGS:...)
#else
stock PlayerText:WC_CreatePlayerTextDraw(playerid, Float:x, Float:y, WC_CONST text[], GLOBAL_TAG_TYPES:...)
#endif
#else
stock PlayerText:WC_CreatePlayerTextDraw(playerid, Float:x, Float:y, WC_CONST text[])
#endif
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return PlayerText:INVALID_TEXT_DRAW;
#if defined _INC_y_va
new PlayerText:td = CreatePlayerTextDraw(playerid, x, y, text, ___(4));
#else
new PlayerText:td = CreatePlayerTextDraw(playerid, x, y, text);
#endif
if (td != PlayerText:INVALID_TEXT_DRAW) {
s_InternalPlayerTextDraw[playerid][td] = false;
}
return td;
}
stock WC_PlayerTextDrawDestroy(playerid, PlayerText:text)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawDestroy(playerid, text);
}
stock WC_PlayerTextDrawLetterSize(playerid, PlayerText:text, Float:x, Float:y)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawLetterSize(playerid, text, x, y);
}
stock WC_PlayerTextDrawTextSize(playerid, PlayerText:text, Float:x, Float:y)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawTextSize(playerid, text, x, y);
}
stock WC_PlayerTextDrawAlignment(playerid, PlayerText:text, TEXT_DRAW_ALIGN:alignment)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawAlignment(playerid, text, alignment);
}
stock WC_PlayerTextDrawColor(playerid, PlayerText:text, color)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawColor(playerid, text, color);
}
stock WC_PlayerTextDrawUseBox(playerid, PlayerText:text, use)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawUseBox(playerid, text, !!use);
}
stock WC_PlayerTextDrawBoxColor(playerid, PlayerText:text, color)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawBoxColor(playerid, text, color);
}
stock WC_PlayerTextDrawSetShadow(playerid, PlayerText:text, size)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawSetShadow(playerid, text, size);
}
stock WC_PlayerTextDrawSetOutline(playerid, PlayerText:text, size)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawSetOutline(playerid, text, size);
}
stock WC_PlayerTextDrawBackgroundColo(playerid, PlayerText:text, color)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawBackgroundColor(playerid, text, color);
}
stock WC_PlayerTextDrawFont(playerid, PlayerText:text, TEXT_DRAW_FONT:font)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawFont(playerid, text, font);
}
stock WC_PlayerTextDrawSetProportiona(playerid, PlayerText:text, set)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawSetProportional(playerid, text, !!set);
}
stock WC_PlayerTextDrawSetSelectable(playerid, PlayerText:text, set)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawSetSelectable(playerid, text, !!set);
}
stock WC_PlayerTextDrawShow(playerid, PlayerText:text)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawShow(playerid, text);
}
stock WC_PlayerTextDrawHide(playerid, PlayerText:text)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawHide(playerid, text);
}
#if defined _INC_y_va
#if defined _INC_open_mp
stock WC_PlayerTextDrawSetString(playerid, PlayerText:text, const string[], OPEN_MP_TAGS:...)
#else
stock WC_PlayerTextDrawSetString(playerid, PlayerText:text, WC_CONST string[], GLOBAL_TAG_TYPES:...)
#endif
#else
stock WC_PlayerTextDrawSetString(playerid, PlayerText:text, WC_CONST string[])
#endif
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
#if defined _INC_y_va
return PlayerTextDrawSetString(playerid, text, string, ___(3));
#else
return PlayerTextDrawSetString(playerid, text, string);
#endif
}
stock WC_PlayerTextDrawSetPreviewMode(playerid, PlayerText:text, modelindex)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawSetPreviewModel(playerid, text, modelindex);
}
stock WC_PlayerTextDrawSetPreviewRot(playerid, PlayerText:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawSetPreviewRot(playerid, text, fRotX, fRotY, fRotZ, fZoom);
}
stock WC_PlayerTextDrawSetPreviewVehC(playerid, PlayerText:text, color1, color2)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0;
return PlayerTextDrawSetPreviewVehCol(playerid, text, color1, color2);
}
#if defined _INC_open_mp
stock WC_AllowPlayerTeleport(playerid, bool:allow)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) {
return 0;
}
if (s_IsDying[playerid]) {
s_RestorePlayerTeleport[playerid] = allow;
return 1;
}
return AllowPlayerTeleport(playerid, allow);
}
stock bool:WC_IsPlayerTeleportAllowed(playerid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (s_RestorePlayerTeleport[playerid]) return true;
return IsPlayerTeleportAllowed(playerid);
}
#if __namemax > 31
stock bool:WC_TextDrawSetPreviewVehicleColours(Text:textid, colour1, colour2)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawSetPreviewVehicleColours(textid, colour1, colour2);
}
#endif
stock bool:WC_IsValidTextDraw(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return IsValidTextDraw(textid);
}
stock bool:WC_IsTextDrawVisibleForPlayer(playerid, Text:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return IsTextDrawVisibleForPlayer(playerid, textid);
}
stock bool:WC_TextDrawGetString(Text:textid, string[], stringSize = sizeof(string))
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawGetString(textid, string, stringSize);
}
stock bool:WC_TextDrawSetPos(Text:textid, Float:x, Float:y)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawSetPos(textid, x, y);
}
stock bool:WC_TextDrawGetLetterSize(Text:textid, &Float:width, &Float:height)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawGetLetterSize(textid, width, height);
}
stock bool:WC_TextDrawGetTextSize(Text:textid, &Float:width, &Float:height)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawGetTextSize(textid, width, height);
}
stock bool:WC_TextDrawGetPos(Text:textid, &Float:x, &Float:y)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawGetPos(textid, x, y);
}
stock WC_TextDrawGetColour(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0;
return TextDrawGetColour(textid);
}
stock WC_TextDrawGetBoxColour(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0;
return TextDrawGetBoxColour(textid);
}
stock WC_TextDrawGetBackgroundColour(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0;
return TextDrawGetBackgroundColour(textid);
}
stock WC_TextDrawGetShadow(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0;
return TextDrawGetShadow(textid);
}
stock WC_TextDrawGetOutline(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0;
return TextDrawGetOutline(textid);
}
stock TEXT_DRAW_FONT:WC_TextDrawGetFont(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return UNKNOWN_TEXT_DRAW_FONT;
return TextDrawGetFont(textid);
}
stock bool:WC_TextDrawIsBox(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawIsBox(textid);
}
stock bool:WC_TextDrawIsProportional(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawIsProportional(textid);
}
stock bool:WC_TextDrawIsSelectable(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawIsSelectable(textid);
}
stock TEXT_DRAW_ALIGN:WC_TextDrawGetAlignment(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return UNKNOWN_TEXT_DRAW_ALIGN;
return TextDrawGetAlignment(textid);
}
stock WC_TextDrawGetPreviewModel(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0;
return TextDrawGetPreviewModel(textid);
}
stock bool:WC_TextDrawGetPreviewRot(Text:textid, &Float:rotationX, &Float:rotationY, &Float:rotationZ, &Float:zoom)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawGetPreviewRot(textid, rotationX, rotationY, rotationZ, zoom);
}
#if __namemax > 31
stock bool:WC_TextDrawGetPreviewVehicleColours(Text:textid, &colour1, &colour2)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawGetPreviewVehicleColours(textid, colour1, colour2);
}
#endif
#if defined _INC_y_va
stock bool:WC_TextDrawSetStringForPlayer(Text:textid, playerid, const format[], OPEN_MP_TAGS:...)
#else
stock bool:WC_TextDrawSetStringForPlayer(Text:textid, playerid, const format[])
#endif
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
#if defined _INC_y_va
return TextDrawSetStringForPlayer(textid, playerid, format, ___(3));
#else
return TextDrawSetStringForPlayer(textid, playerid, format);
#endif
}
#if __namemax > 31
stock bool:WC_PlayerTextDrawSetPreviewVehicleColours(playerid, PlayerText:textid, colour1, colour2)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawSetPreviewVehicleColours(playerid, textid, colour1, colour2);
}
#endif
stock bool:WC_IsValidPlayerTextDraw(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return IsValidPlayerTextDraw(playerid, textid);
}
stock bool:WC_IsPlayerTextDrawVisible(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return IsPlayerTextDrawVisible(playerid, textid);
}
stock bool:WC_PlayerTextDrawGetString(playerid, PlayerText:textid, string[], stringSize = sizeof(string))
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawGetString(playerid, textid, string, stringSize);
}
stock bool:WC_PlayerTextDrawSetPos(playerid, PlayerText:textid, Float:x, Float:y)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawSetPos(playerid, textid, x, y);
}
stock bool:WC_PlayerTextDrawGetLetterSize(playerid, PlayerText:textid, &Float:width, &Float:height)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawGetLetterSize(playerid, textid, width, height);
}
stock bool:WC_PlayerTextDrawGetTextSize(playerid, PlayerText:textid, &Float:width, &Float:height)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawGetTextSize(playerid, textid, width, height);
}
stock bool:WC_PlayerTextDrawGetPos(playerid, PlayerText:textid, &Float:x, &Float:y)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawGetPos(playerid, textid, x, y);
}
stock WC_PlayerTextDrawGetColour(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0;
return PlayerTextDrawGetColour(playerid, textid);
}
stock WC_PlayerTextDrawGetBoxColour(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0;
return PlayerTextDrawGetBoxColour(playerid, textid);
}
#if __namemax > 31
stock WC_PlayerTextDrawGetBackgroundColour(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0;
return PlayerTextDrawGetBackgroundColour(playerid, textid);
}
#endif
stock WC_PlayerTextDrawGetShadow(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0;
return PlayerTextDrawGetShadow(playerid, textid);
}
stock WC_PlayerTextDrawGetOutline(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0;
return PlayerTextDrawGetOutline(playerid, textid);
}
stock TEXT_DRAW_FONT:WC_PlayerTextDrawGetFont(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return UNKNOWN_TEXT_DRAW_FONT;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return UNKNOWN_TEXT_DRAW_FONT;
return PlayerTextDrawGetFont(playerid, textid);
}
stock bool:WC_PlayerTextDrawIsBox(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawIsBox(playerid, textid);
}
stock bool:WC_PlayerTextDrawIsProportional(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawIsProportional(playerid, textid);
}
stock bool:WC_PlayerTextDrawIsSelectable(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawIsSelectable(playerid, textid);
}
stock TEXT_DRAW_ALIGN:WC_PlayerTextDrawGetAlignment(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return UNKNOWN_TEXT_DRAW_ALIGN;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return UNKNOWN_TEXT_DRAW_ALIGN;
return PlayerTextDrawGetAlignment(playerid, textid);
}
stock WC_PlayerTextDrawGetPreviewMode(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0;
return PlayerTextDrawGetPreviewModel(playerid, textid);
}
stock bool:WC_PlayerTextDrawGetPreviewRot(playerid, PlayerText:textid, &Float:rotationX, &Float:rotationY, &Float:rotationZ, &Float:zoom)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawGetPreviewRot(playerid, textid, rotationX, rotationY, rotationZ, zoom);
}
#if __namemax > 31
stock bool:WC_PlayerTextDrawGetPreviewVehicleColours(playerid, PlayerText:textid, &colour1, &colour2)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawGetPreviewVehicleColours(playerid, textid, colour1, colour2);
}
#endif
stock WC_TextDrawGetColor(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0;
return TextDrawGetColor(textid);
}
stock WC_TextDrawGetBoxColor(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0;
return TextDrawGetBoxColor(textid);
}
stock WC_TextDrawGetBackgroundColor(Text:textid)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0;
return TextDrawGetBackgroundColor(textid);
}
stock bool:WC_TextDrawGetPreviewVehCol(Text:textid, &colour1, &colour2)
{
if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false;
return TextDrawGetPreviewVehCol(textid, colour1, colour2);
}
stock WC_PlayerTextDrawGetColor(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0;
return PlayerTextDrawGetColor(playerid, textid);
}
stock WC_PlayerTextDrawGetBoxColor(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0;
return PlayerTextDrawGetBoxColor(playerid, textid);
}
stock WC_PlayerTextDrawGetBackgroundC(playerid, PlayerText:textid)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0;
return PlayerTextDrawGetBackgroundCol(playerid, textid);
}
stock bool:WC_PlayerTextDrawGetPreviewVehC(playerid, PlayerText:textid, &colour1, &colour2)
{
if (playerid < 0 || playerid >= MAX_PLAYERS) return false;
if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false;
return PlayerTextDrawGetPreviewVehCol(playerid, textid, colour1, colour2);
}
stock WC_EditPlayerClass(classid, team, skin, Float:spawnX, Float:spawnY, Float:spawnZ, Float:angle, WEAPON:weapon1 = WEAPON_FIST, ammo1 = 0, WEAPON:weapon2 = WEAPON_FIST, ammo2 = 0, WEAPON:weapon3 = WEAPON_FIST, ammo3 = 0)
{
if (EditPlayerClass(classid, team, skin, spawnX, spawnY, spawnZ, angle, weapon1, ammo1, weapon2, ammo2, weapon3, ammo3)) {
s_ClassSpawnInfo[classid][e_Skin] = modelid;
s_ClassSpawnInfo[classid][e_Team] = teamid;
s_ClassSpawnInfo[classid][e_PosX] = spawn_x;
s_ClassSpawnInfo[classid][e_PosY] = spawn_y;
s_ClassSpawnInfo[classid][e_PosZ] = spawn_z;
s_ClassSpawnInfo[classid][e_Rot] = z_angle;
s_ClassSpawnInfo[classid][e_Weapon1] = weapon1;
s_ClassSpawnInfo[classid][e_Ammo1] = weapon1_ammo;
s_ClassSpawnInfo[classid][e_Weapon2] = weapon2;
s_ClassSpawnInfo[classid][e_Ammo2] = weapon2_ammo;
s_ClassSpawnInfo[classid][e_Weapon3] = weapon3;
s_ClassSpawnInfo[classid][e_Ammo3] = weapon3_ammo;
return 1;
}
return 0;
}
#endif
public OnGameModeInit()
{
state _ALS : _ALS_go;
ScriptInit();
return WC_OnGameModeInit();
}
public OnGameModeExit()
{
ScriptExit();
return WC_OnGameModeExit();
}
public OnFilterScriptInit()
{
state _ALS : _ALS_go;
ScriptInit();
return WC_OnFilterScriptInit();
}
public OnFilterScriptExit()
{
ScriptExit();
return WC_OnFilterScriptExit();
}
public OnPlayerConnect(playerid)
{
new tick = GetTickCount();
s_PlayerMaxHealth[playerid] = 100.0;
s_PlayerHealth[playerid] = 100.0;
s_PlayerMaxArmour[playerid] = 100.0;
s_PlayerArmour[playerid] = 0.0;
s_LastExplosive[playerid] = WEAPON_UNARMED;
s_LastShotIdx[playerid] = 0;
s_LastShot[playerid][e_Tick] = 0;
s_LastHitIdx[playerid] = 0;
s_RejectedHitIdx[playerid] = 0;
s_ShotsFired[playerid] = 0;
s_HitsIssued[playerid] = 0;
s_PlayerTeam[playerid] = NO_TEAM;
s_IsDying[playerid] = false;
s_BeingResynced[playerid] = false;
s_SpawnForStreamedIn[playerid] = false;
s_World[playerid] = 0;
s_LastAnim[playerid] = -1;
s_LastZVelo[playerid] = 0.0;
s_LastZ[playerid] = 0.0;
s_LastUpdateTick[playerid] = tick;
s_DamageFeedTimer[playerid] = 0;
s_DamageFeedUpdateTick[playerid] = tick;
s_Spectating[playerid] = INVALID_PLAYER_ID;
s_HealthBarVisible[playerid] = false;
s_LastSentHealth[playerid] = 0;
s_LastSentArmour[playerid] = 0;
s_LastStopTick[playerid] = tick;
s_LastVehicleEnterTime[playerid] = 0;
s_TrueDeath[playerid] = true;
s_InClassSelection[playerid] = false;
s_ForceClassSelection[playerid] = false;
s_PlayerClass[playerid] = -2;
s_SpawnInfoModified[playerid] = false;
s_PlayerFallbackSpawnInfo[playerid][e_Skin] = -1;
s_DeathSkip[playerid] = 0;
s_LastVehicleTick[playerid] = 0;
s_PreviousHitIdx[playerid] = 0;
s_CbugAllowed[playerid] = s_CbugGlobal;
s_CbugFroze[playerid] = 0;
s_DeathTimer[playerid] = 0;
s_DelayedDeathTimer[playerid] = 0;
s_DamageFeedPlayer[playerid] = -1;
s_EnableHealthBar[playerid] = true;
#if !defined _INC_SKY
s_FakeHealth{playerid} = 255;
s_FakeArmour{playerid} = 255;
s_TempDataWritten[playerid] = false;
s_SyncDataFrozen[playerid] = false;
s_GogglesUsed[playerid] = 0;
#endif
#if defined _INC_open_mp
s_RestorePlayerTeleport[playerid] = false;
#if defined PAWNRAKNET_INC_
s_BlockAdminTeleport[playerid] = false;
#endif
#endif
if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) {
s_InternalPlayerTextDraw[playerid][s_HealthBarForeground[playerid]] = false;
s_HealthBarForeground[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
if (s_DamageFeedGiven[playerid] != PlayerText:INVALID_TEXT_DRAW) {
s_InternalPlayerTextDraw[playerid][s_DamageFeedGiven[playerid]] = false;
s_DamageFeedGiven[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
if (s_DamageFeedTaken[playerid] != PlayerText:INVALID_TEXT_DRAW) {
s_InternalPlayerTextDraw[playerid][s_DamageFeedTaken[playerid]] = false;
s_DamageFeedTaken[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
for (new i = 0; i < sizeof(s_PreviousHits[]); i++) {
s_PreviousHits[playerid][i][e_Tick] = 0;
}
for (new i = 0; i < sizeof(s_RejectedHits[]); i++) {
s_RejectedHits[playerid][i][e_Time] = 0;
}
for (new i = 0; i < sizeof(s_DamageFeedHitsGiven[]); i++) {
s_DamageFeedHitsGiven[playerid][i][e_Tick] = 0;
s_DamageFeedHitsTaken[playerid][i][e_Tick] = 0;
}
SetPlayerTeam(playerid, s_PlayerTeam[playerid]);
FreezeSyncPacket(playerid, .toggle = false);
SetFakeFacingAngle(playerid, _);
DamageFeedUpdate(playerid);
#if WC_CUSTOM_VENDING_MACHINES
if (!s_AlreadyConnected[playerid]) {
RemoveDefaultVendingMachines(playerid);
}
s_AlreadyConnected[playerid] = false;
s_FirstSpawn[playerid] = true;
#endif
return WC_OnPlayerConnect(playerid);
}
public OnPlayerDisconnect(playerid, reason)
{
WC_OnPlayerDisconnect(playerid, reason);
#if WC_CUSTOM_VENDING_MACHINES
if (s_VendingUseTimer[playerid]) {
KillTimer(s_VendingUseTimer[playerid]);
s_VendingUseTimer[playerid] = 0;
}
#endif
if (s_DelayedDeathTimer[playerid]) {
KillTimer(s_DelayedDeathTimer[playerid]);
s_DelayedDeathTimer[playerid] = 0;
}
if (s_DeathTimer[playerid]) {
KillTimer(s_DeathTimer[playerid]);
s_DeathTimer[playerid] = 0;
}
if (s_KnifeTimeout[playerid]) {
KillTimer(s_KnifeTimeout[playerid]);
s_KnifeTimeout[playerid] = 0;
}
if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawDestroy(playerid, s_HealthBarForeground[playerid]);
s_HealthBarForeground[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
if (s_DamageFeedGiven[playerid] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawDestroy(playerid, s_DamageFeedGiven[playerid]);
s_DamageFeedGiven[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
if (s_DamageFeedTaken[playerid] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawDestroy(playerid, s_DamageFeedTaken[playerid]);
s_DamageFeedTaken[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
if (s_DamageFeedTimer[playerid]) {
KillTimer(s_DamageFeedTimer[playerid]);
s_DamageFeedTimer[playerid] = 0;
}
SetHealthBarVisible(playerid, false);
s_Spectating[playerid] = INVALID_PLAYER_ID;
for (new i = 0; i < sizeof(s_LastVehicleShooter); i++) {
if (s_LastVehicleShooter[i] == playerid) {
s_LastVehicleShooter[i] = INVALID_PLAYER_ID;
}
}
for (new i = 0; i < sizeof(s_InternalPlayerTextDraw[]); i++) {
s_InternalPlayerTextDraw[playerid][PlayerText:i] = false;
}
new j = 0;
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
for (j = 0; j < sizeof(s_PreviousHits[]); j++) {
if (s_PreviousHits[i][j][e_Issuer] == playerid) {
s_PreviousHits[i][j][e_Issuer] = INVALID_PLAYER_ID;
}
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
s_TrueDeath[playerid] = false;
s_InClassSelection[playerid] = false;
if (s_DeathTimer[playerid]) {
KillTimer(s_DeathTimer[playerid]);
s_DeathTimer[playerid] = 0;
}
if (s_ForceClassSelection[playerid]) {
DebugMessage(playerid, "Being forced into class selection");
ForceClassSelection(playerid);
SetPlayerHealth(playerid, 0.0);
return 1;
}
new tick = GetTickCount();
s_LastUpdateTick[playerid] = tick;
s_LastStopTick[playerid] = tick;
if (s_BeingResynced[playerid]) {
s_BeingResynced[playerid] = false;
UpdateHealthBar(playerid);
SetPlayerPos(playerid, s_SyncData[playerid][e_PosX], s_SyncData[playerid][e_PosY], s_SyncData[playerid][e_PosZ]);
SetPlayerFacingAngle(playerid, s_SyncData[playerid][e_PosA]);
SetPlayerSkin(playerid, s_SyncData[playerid][e_Skin]);
SetPlayerTeam(playerid, s_SyncData[playerid][e_Team]);
for (new i = 0; i < 13; i++) {
if (s_SyncData[playerid][e_WeaponId][i]) {
GivePlayerWeapon(playerid, s_SyncData[playerid][e_WeaponId][i], s_SyncData[playerid][e_WeaponAmmo][i]);
}
}
SetPlayerArmedWeapon(playerid, s_SyncData[playerid][e_Weapon]);
return 1;
}
if (s_SpawnInfoModified[playerid]) {
new spawn_info[E_SPAWN_INFO], classid = s_PlayerClass[playerid];
s_SpawnInfoModified[playerid] = false;
if (classid == -1) {
spawn_info = s_PlayerSpawnInfo[playerid];
} else if (classid == -2) {
spawn_info = s_PlayerFallbackSpawnInfo[playerid];
} else {
if (s_ClassSpawnInfo[classid][e_Skin] == -1 && s_PlayerFallbackSpawnInfo[playerid][e_Skin] != -1) {
spawn_info = s_PlayerFallbackSpawnInfo[playerid];
} else {
spawn_info = s_ClassSpawnInfo[classid];
}
}
if (spawn_info[e_Skin] != -1) {
SetSpawnInfo(
playerid,
spawn_info[e_Team],
spawn_info[e_Skin],
spawn_info[e_PosX],
spawn_info[e_PosY],
spawn_info[e_PosZ],
spawn_info[e_Rot],
spawn_info[e_Weapon1],
spawn_info[e_Ammo1],
spawn_info[e_Weapon2],
spawn_info[e_Ammo2],
spawn_info[e_Weapon3],
spawn_info[e_Ammo3]
);
}
} else {
s_PlayerFallbackSpawnInfo[playerid][e_Team] = s_PlayerTeam[playerid];
s_PlayerFallbackSpawnInfo[playerid][e_Skin] = GetPlayerActualSkin(playerid);
GetPlayerPos(
playerid,
s_PlayerFallbackSpawnInfo[playerid][e_PosX],
s_PlayerFallbackSpawnInfo[playerid][e_PosY],
s_PlayerFallbackSpawnInfo[playerid][e_PosZ]
);
GetPlayerFacingAngle(playerid, s_PlayerFallbackSpawnInfo[playerid][e_Rot]);
}
if (s_IsDying[playerid]) {
s_IsDying[playerid] = false;
#if defined _INC_open_mp
if (s_RestorePlayerTeleport[playerid]) {
s_RestorePlayerTeleport[playerid] = false;
AllowPlayerTeleport(playerid, true);
}
#endif
}
if (s_PlayerHealth[playerid] == 0.0) {
s_PlayerHealth[playerid] = s_PlayerMaxHealth[playerid];
}
UpdatePlayerVirtualWorld(playerid);
UpdateHealthBar(playerid, true);
FreezeSyncPacket(playerid, .toggle = false);
SetFakeFacingAngle(playerid, _);
DamageFeedUpdate(playerid);
if (GetPlayerTeam(playerid) != s_PlayerTeam[playerid]) {
SetPlayerTeam(playerid, s_PlayerTeam[playerid]);
}
new animlib[32], animname[32];
if (s_DeathSkip[playerid] == 2) {
new WEAPON:w, a;
GetPlayerWeaponData(playerid, WEAPON_SLOT:0, w, a);
DebugMessage(playerid, "Death skipped");
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
SetPlayerArmedWeapon(playerid, w);
ClearAnimations(playerid);
animlib = "PED", animname = "IDLE_stance";
ApplyAnimation(playerid, animlib, animname, 4.1, true, false, false, false, 1, FORCE_SYNC:1);
s_DeathSkip[playerid] = 1;
s_DeathSkipTick[playerid] = tick;
return 1;
}
#if WC_CUSTOM_VENDING_MACHINES
if (s_FirstSpawn[playerid]) {
s_FirstSpawn[playerid] = false;
if (s_CustomVendingMachines) {
animlib = "VENDING", animname = "null";
ApplyAnimation(playerid, animlib, animname, 0.0, false, false, false, false, 0, FORCE_SYNC:0);
}
}
#endif
return WC_OnPlayerSpawn(playerid);
}
public OnPlayerRequestClass(playerid, classid)
{
DebugMessage(playerid, "Requested class: %d", classid);
if (s_DeathTimer[playerid]) {
KillTimer(s_DeathTimer[playerid]);
s_DeathTimer[playerid] = 0;
}
if (s_DeathSkip[playerid]) {
DebugMessage(playerid, "Skipping death - class selection skipped");
SpawnPlayer(playerid);
return 0;
}
if (s_ForceClassSelection[playerid]) {
s_ForceClassSelection[playerid] = false;
}
if (s_BeingResynced[playerid]) {
s_TrueDeath[playerid] = false;
SpawnPlayerInPlace(playerid);
return 0;
}
if (s_IsDying[playerid]) {
OnPlayerDeathFinished(playerid, false);
s_IsDying[playerid] = false;
#if defined _INC_open_mp
if (s_RestorePlayerTeleport[playerid]) {
s_RestorePlayerTeleport[playerid] = false;
AllowPlayerTeleport(playerid, true);
}
#endif
}
if (s_TrueDeath[playerid]) {
if (!s_InClassSelection[playerid]) {
DebugMessage(playerid, "True death class selection");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
RemoveBuildingForPlayer(playerid, 1484, x, y, z, 350.0),
RemoveBuildingForPlayer(playerid, 1485, x, y, z, 350.0),
RemoveBuildingForPlayer(playerid, 1486, x, y, z, 350.0);
s_InClassSelection[playerid] = true;
}
UpdatePlayerVirtualWorld(playerid);
if (WC_OnPlayerRequestClass(playerid, classid)) {
s_PlayerClass[playerid] = classid;
return 1;
} else {
return 0;
}
} else {
DebugMessage(playerid, "Not true death - being respawned");
s_ForceClassSelection[playerid] = true;
SetPlayerVirtualWorld(playerid, WC_DEATH_WORLD);
SpawnPlayerInPlace(playerid);
return 0;
}
}
public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
s_TrueDeath[playerid] = true;
s_InClassSelection[playerid] = false;
#if WC_CUSTOM_VENDING_MACHINES
if (s_VendingUseTimer[playerid]) {
KillTimer(s_VendingUseTimer[playerid]);
s_VendingUseTimer[playerid] = 0;
}
#endif
if (s_DeathTimer[playerid]) {
KillTimer(s_DeathTimer[playerid]);
s_DeathTimer[playerid] = 0;
}
if (s_BeingResynced[playerid] || s_ForceClassSelection[playerid]) {
return 1;
}
if (s_IsDying[playerid]) {
DebugMessageRedAll("death while dying %d", playerid);
return 1;
}
if (killerid != INVALID_PLAYER_ID && !IsPlayerStreamedIn(killerid, playerid)) {
killerid = INVALID_PLAYER_ID;
}
DebugMessageRedAll("OnPlayerDeath(%d died by %d from %d)", playerid, reason, killerid);
if (reason < WEAPON_UNARMED || reason > WEAPON_UNKNOWN) {
reason = WEAPON_UNKNOWN;
}
new vehicleid = GetPlayerVehicleID(playerid);
if (vehicleid != INVALID_VEHICLE_ID && WC_IsValidVehicle(vehicleid)) {
reason = WEAPON_EXPLOSION;
killerid = INVALID_PLAYER_ID;
if (!HasSameTeam(playerid, s_LastVehicleShooter[vehicleid])) {
killerid = s_LastVehicleShooter[vehicleid];
}
}
new Float:amount = 0.0, bodypart = BODY_PART_UNKNOWN;
if (reason == WEAPON_PARACHUTE) {
reason = WEAPON_COLLISION;
}
if (OnPlayerDamage(playerid, amount, killerid, reason, bodypart)) {
if (reason < WEAPON_UNARMED || reason > WEAPON_UNKNOWN) {
reason = WEAPON_UNKNOWN;
}
if (amount == 0.0) {
amount = s_PlayerHealth[playerid] + s_PlayerArmour[playerid];
}
if (reason == WEAPON_COLLISION || reason == WEAPON_DROWN || reason == WEAPON_CARPARK) {
if (amount <= 0.0) {
amount = s_PlayerHealth[playerid];
}
s_PlayerHealth[playerid] -= amount;
} else {
if (amount <= 0.0) {
amount = s_PlayerHealth[playerid] + s_PlayerArmour[playerid];
}
s_PlayerArmour[playerid] -= amount;
}
if (s_PlayerArmour[playerid] < 0.0) {
s_DamageDoneArmour[playerid] = amount + s_PlayerArmour[playerid];
s_DamageDoneHealth[playerid] = -s_PlayerArmour[playerid];
s_PlayerHealth[playerid] += s_PlayerArmour[playerid];
s_PlayerArmour[playerid] = 0.0;
} else {
s_DamageDoneArmour[playerid] = amount;
s_DamageDoneHealth[playerid] = 0.0;
}
if (s_PlayerHealth[playerid] <= 0.0) {
amount += s_PlayerHealth[playerid];
s_DamageDoneHealth[playerid] += s_PlayerHealth[playerid];
s_PlayerHealth[playerid] = 0.0;
}
OnPlayerDamageDone(playerid, amount, killerid, reason, bodypart);
}
if (s_PlayerHealth[playerid] <= 0.0005) {
s_PlayerHealth[playerid] = 0.0;
s_PlayerArmour[playerid] = 0.0;
s_IsDying[playerid] = true;
s_LastDeathTick[playerid] = GetTickCount();
#if defined _INC_open_mp
if (IsPlayerTeleportAllowed(playerid)) {
s_RestorePlayerTeleport[playerid] = true;
AllowPlayerTeleport(playerid, false);
}
#endif
new animlib[32], animname[32], anim_lock, respawn_time;
OnPlayerPrepareDeath(playerid, animlib, animname, anim_lock, respawn_time);
WC_OnPlayerDeath(playerid, killerid, reason);
OnPlayerDeathFinished(playerid, false);
} else {
if (vehicleid || WasPlayerInVehicle(playerid, 10000)) {
new Float:x, Float:y, Float:z, Float:r;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z);
SaveSyncData(playerid);
if (vehicleid) {
GetVehicleZAngle(vehicleid, r);
} else {
GetPlayerFacingAngle(playerid, r);
}
s_DeathSkip[playerid] = 2;
new WEAPON:w, a, skin;
GetPlayerWeaponData(playerid, WEAPON_SLOT:0, w, a);
skin = GetPlayerActualSkin(playerid);
ForceClassSelection(playerid);
SetSpawnInfo(playerid, s_PlayerTeam[playerid], skin, x, y, z, r, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0);
TogglePlayerSpectating(playerid, true);
TogglePlayerSpectating(playerid, false);
SetSpawnInfo(playerid, s_PlayerTeam[playerid], skin, x, y, z, r, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0);
TogglePlayerControllable(playerid, true);
SetPlayerArmedWeapon(playerid, w);
} else {
SpawnPlayerInPlace(playerid);
}
}
UpdateHealthBar(playerid, .forcesync = true);
return 1;
}
static Float:AngleBetweenPoints(Float:x1, Float:y1, Float:x2, Float:y2);
forward WC_CbugPunishment(playerid, WEAPON:weapon);
public WC_CbugPunishment(playerid, WEAPON:weapon) {
FreezeSyncPacket(playerid, .toggle = false);
SetPlayerArmedWeapon(playerid, weapon);
if (!s_IsDying[playerid]) {
ClearAnimations(playerid, FORCE_SYNC:1);
}
}
public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys)
{
new animlib[32], animname[32];
if (!s_CbugAllowed[playerid] && !s_IsDying[playerid] && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
if (newkeys & KEY_CROUCH) {
new tick = GetTickCount(), diff = tick - s_LastShot[playerid][e_Tick];
if (s_LastShot[playerid][e_Tick] && diff < 1200 && !s_CbugFroze[playerid]) {
PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
if (s_LastShot[playerid][e_Valid] && floatabs(s_LastShot[playerid][e_HX]) > 1.0 && floatabs(s_LastShot[playerid][e_HY]) > 1.0) {
SetPlayerFacingAngle(playerid, AngleBetweenPoints(
s_LastShot[playerid][e_HX],
s_LastShot[playerid][e_HY],
s_LastShot[playerid][e_OX],
s_LastShot[playerid][e_OY]
));
}
new WEAPON:w, a;
GetPlayerWeaponData(playerid, WEAPON_SLOT:0, w, a);
animlib = "PED", animname = "IDLE_stance";
ClearAnimations(playerid, FORCE_SYNC:1);
ApplyAnimation(playerid, animlib, animname, 4.1, true, false, false, false, 0, FORCE_SYNC:1);
FreezeSyncPacket(playerid, .toggle = true);
SetPlayerArmedWeapon(playerid, w);
SetTimerEx("WC_CbugPunishment", 600, false, "ii", playerid, GetPlayerWeapon(playerid));
s_CbugFroze[playerid] = tick;
new j = 0, Float:health, Float:armour;
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
for (j = 0; j < sizeof(s_PreviousHits[]); j++) {
if (s_PreviousHits[i][j][e_Issuer] == playerid && tick - s_PreviousHits[i][j][e_Tick] <= 1200) {
s_PreviousHits[i][j][e_Issuer] = INVALID_PLAYER_ID;
health = WC_GetPlayerHealth(i);
armour = WC_GetPlayerArmour(i);
if (s_IsDying[i]) {
if (!s_DelayedDeathTimer[i]) {
continue;
}
KillTimer(s_DelayedDeathTimer[i]);
s_DelayedDeathTimer[i] = 0;
ClearAnimations(i, FORCE_SYNC:1);
SetFakeFacingAngle(i, _);
FreezeSyncPacket(i, .toggle = false);
s_IsDying[i] = false;
#if defined _INC_open_mp
if (s_RestorePlayerTeleport[i]) {
s_RestorePlayerTeleport[i] = false;
AllowPlayerTeleport(i, true);
}
#endif
if (s_DeathTimer[i]) {
KillTimer(s_DeathTimer[i]);
s_DeathTimer[i] = 0;
}
}
health += s_PreviousHits[i][j][e_Health];
armour += s_PreviousHits[i][j][e_Armour];
WC_SetPlayerHealth(i, health, armour);
}
}
}
}
}
}
if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
#if WC_CUSTOM_VENDING_MACHINES
if (s_CustomVendingMachines
&& newkeys == KEY_SECONDARY_ATTACK
&& !oldkeys
&& !s_VendingUseTimer[playerid]
&& GetPlayerAnimationIndex(playerid) != 1660) {
new bool:failed = false;
if (GetPlayerMoney(playerid) <= 0 || s_PlayerHealth[playerid] >= s_PlayerMaxHealth[playerid]) {
failed = true;
}
new Float:z;
GetPlayerPos(playerid, z, z, z);
for (new i = 0, Float:health_given; i < sizeof(sc_VendingMachines); i++) {
if (floatabs(z - sc_VendingMachines[i][e_PosZ]) > 1.5) {
continue;
}
if (IsPlayerInRangeOfPoint(playerid, 0.5, sc_VendingMachines[i][e_FrontX], sc_VendingMachines[i][e_FrontY], z)) {
if (failed) {
PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
break;
}
health_given = 35.0;
if (OnPlayerUseVendingMachine(playerid, health_given)) {
s_VendingUseTimer[playerid] = SetTimerEx("WC_VendingMachineUsed", 2500, false, "if", playerid, health_given);
animlib = "VENDING", animname = "VEND_USE";
SetPlayerFacingAngle(playerid, sc_VendingMachines[i][e_RotZ]);
SetPlayerPos(playerid, sc_VendingMachines[i][e_FrontX], sc_VendingMachines[i][e_FrontY], z);
ApplyAnimation(playerid, animlib, animname, 4.1, false, false, true, false, 0, FORCE_SYNC:1);
PlayerPlaySound(playerid, 42600, 0.0, 0.0, 0.0);
} else {
PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
}
break;
}
}
}
#endif
if (newkeys & KEY_FIRE) {
new WEAPON:weap = GetPlayerWeapon(playerid);
switch (weap) {
case WEAPON_BOMB, WEAPON_SATCHEL: {
s_LastExplosive[playerid] = WEAPON_SATCHEL;
}
case WEAPON_ROCKETLAUNCHER, WEAPON_HEATSEEKER, WEAPON_GRENADE: {
s_LastExplosive[playerid] = weap;
}
}
}
}
if (!s_IsDying[playerid]) {
return WC_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
} else {
return 0;
}
}
public OnPlayerStreamIn(playerid, forplayerid)
{
if (s_IsDying[playerid] || s_InClassSelection[playerid]) {
SendLastSyncPacket(playerid, forplayerid, .animation = 0x2e040000 + 1151);
}
return WC_OnPlayerStreamIn(playerid, forplayerid);
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
#if WC_CUSTOM_VENDING_MACHINES
if (s_VendingUseTimer[playerid]) {
KillTimer(s_VendingUseTimer[playerid]);
s_VendingUseTimer[playerid] = 0;
}
#endif
s_LastVehicleEnterTime[playerid] = gettime();
s_LastVehicleTick[playerid] = GetTickCount();
if (s_IsDying[playerid]) {
TogglePlayerControllable(playerid, false);
ApplyAnimation(playerid, "PED", "KO_skid_back", 4.1, false, false, false, true, 0, FORCE_SYNC:1);
}
return WC_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
s_LastVehicleTick[playerid] = GetTickCount();
return WC_OnPlayerExitVehicle(playerid, vehicleid);
}
public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate)
{
if (s_Spectating[playerid] != INVALID_PLAYER_ID && newstate != PLAYER_STATE_SPECTATING) {
s_Spectating[playerid] = INVALID_PLAYER_ID;
}
#if WC_CUSTOM_VENDING_MACHINES
if (s_VendingUseTimer[playerid]) {
KillTimer(s_VendingUseTimer[playerid]);
s_VendingUseTimer[playerid] = 0;
}
#endif
if (s_IsDying[playerid] && (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)) {
TogglePlayerControllable(playerid, false);
}
if (oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER) {
s_LastVehicleTick[playerid] = GetTickCount();
if (newstate == PLAYER_STATE_ONFOOT) {
new Float:vx, Float:vy, Float:vz;
GetPlayerVelocity(playerid, vx, vy, vz);
if (vx * vx + vy * vy + vz * vz <= 0.05) {
#if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED
foreach (new i : StreamedPlayer[playerid]) {
#elseif defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
#if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED
SendLastSyncPacket(playerid, i);
ClearAnimationsForPlayer(playerid, i);
#else
if (i != playerid && IsPlayerStreamedIn(playerid, i)) {
SendLastSyncPacket(playerid, i);
ClearAnimationsForPlayer(playerid, i);
}
#endif
}
}
}
}
switch (newstate) {
case PLAYER_STATE_ONFOOT,
PLAYER_STATE_DRIVER,
PLAYER_STATE_PASSENGER: {
SetHealthBarVisible(playerid, true);
}
default: {
SetHealthBarVisible(playerid, false);
}
}
return WC_OnPlayerStateChange(playerid, newstate, oldstate);
}
#if defined OnPlayerPickUpDynamicPickup
#if defined STREAMER_ENABLE_TAGS
public OnPlayerPickUpDynamicPickup(playerid, DynamicPickup:pickupid)
#else
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
#endif
{
if (!WC_IsPlayerSpawned(playerid)) {
return 0;
}
return WC_OnPlayerPickUpDynamicPickup(playerid, pickupid);
}
#endif
public OnPlayerPickUpPickup(playerid, pickupid)
{
if (!WC_IsPlayerSpawned(playerid)) {
return 0;
}
return WC_OnPlayerPickUpPickup(playerid, pickupid);
}
public OnPlayerUpdate(playerid)
{
#if !defined _INC_SKY
if (s_TempDataWritten[playerid]) {
if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
s_LastSyncData[playerid] = s_TempSyncData[playerid];
s_TempDataWritten[playerid] = false;
}
}
#endif
if (s_IsDying[playerid]) {
return 1;
}
if (s_ForceClassSelection[playerid]) {
return 0;
}
new tick = GetTickCount();
if (s_DeathSkip[playerid] == 1) {
if (s_DeathSkipTick[playerid]) {
if (tick - s_DeathSkipTick[playerid] > 1000) {
new Float:x, Float:y, Float:z, Float:r;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, r);
SetSpawnInfo(playerid, s_PlayerTeam[playerid], GetPlayerActualSkin(playerid), x, y, z, r, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0);
s_DeathSkipTick[playerid] = 0;
new animlib[] = "PED", animname[] = "IDLE_stance";
ApplyAnimation(playerid, animlib, animname, 4.1, true, false, false, false, 1, FORCE_SYNC:1);
}
} else {
if (GetPlayerAnimationIndex(playerid) != 1189) {
s_DeathSkip[playerid] = 0;
WC_DeathSkipEnd(playerid);
DebugMessage(playerid, "Death skip end");
}
}
}
if (s_SpawnForStreamedIn[playerid]) {
WC_SpawnForStreamedIn(playerid);
s_SpawnForStreamedIn[playerid] = false;
}
s_LastUpdateTick[playerid] = tick;
if (s_CustomFallDamage) {
new Float:vz, Float:z;
GetPlayerVelocity(playerid, vz, vz, vz);
GetPlayerPos(playerid, z, z, z);
new surfing = GetPlayerSurfingVehicleID(playerid);
if (surfing == INVALID_VEHICLE_ID) {
surfing = GetPlayerSurfingObjectID(playerid) != INVALID_OBJECT_ID;
} else {
surfing = 1;
}
if (surfing || tick - s_LastStopTick[playerid] < 2000) {
vz = 0.0;
s_LastZVelo[playerid] = 0.0;
} else {
if (vz != 0.0) {
s_LastZVelo[playerid] = vz;
}
if (z - s_LastZ[playerid] > 1.0) {
s_LastZVelo[playerid] = 0.1;
vz = 0.1;
}
}
s_LastZ[playerid] = z;
new anim = GetPlayerAnimationIndex(playerid);
if (anim != s_LastAnim[playerid]) {
new prev = s_LastAnim[playerid];
s_LastAnim[playerid] = anim;
if (((prev == 1130 && vz == 0.0) || 1128 <= anim <= 1134 || anim == 1208)) {
new Float:amount = -1.0;
DebugMessage(playerid, "vz: %f anim: %d prev: %d", vz, anim, prev);
vz = s_LastZVelo[playerid];
if (vz <= s_FallDeathVelocity) {
amount = 0.0;
} else if (vz <= -0.2) {
if (vz == -0.2) {
amount = s_WeaponDamage[WEAPON_COLLISION] * 0.2;
} else {
amount = (vz + 0.2) / (s_FallDeathVelocity + 0.2);
amount *= s_WeaponDamage[WEAPON_COLLISION];
}
}
if (GetPlayerWeapon(playerid) == WEAPON_PARACHUTE && anim == 1134) {
amount = -1.0;
}
if (amount >= 0.0) {
DebugMessage(playerid, "fall dmg: %.5f (vz: %f, anim: %d, prev: %d)", amount, vz, anim, prev);
InflictDamage(playerid, amount, INVALID_PLAYER_ID, WEAPON_COLLISION, 3);
}
}
}
}
return WC_OnPlayerUpdate(playerid);
}
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, WEAPON:weaponid, bodypart)
{
if (!IsHighRateWeapon(weaponid)) {
DebugMessage(playerid, "OnPlayerGiveDamage(%d gave %f to %d using %d on bodypart %d)", playerid, amount, damagedid, weaponid, bodypart);
}
if (!IsPlayerConnected(damagedid)) {
OnInvalidWeaponDamage(playerid, damagedid, amount, weaponid, bodypart, WC_NO_DAMAGED, true);
AddRejectedHit(playerid, damagedid, HIT_NO_DAMAGEDID, weaponid);
return 0;
}
if (s_IsDying[damagedid]) {
AddRejectedHit(playerid, damagedid, HIT_DYING_PLAYER, weaponid);
return 0;
}
if (!s_LagCompMode) {
new npc = IsPlayerNPC(damagedid);
if (weaponid == WEAPON_KNIFE && _:amount == _:0.0) {
if (damagedid == playerid) {
return 0;
}
if (s_KnifeTimeout[damagedid]) {
KillTimer(s_KnifeTimeout[damagedid]);
}
s_KnifeTimeout[damagedid] = SetTimerEx("WC_SetSpawnForStreamedIn", 2500, false, "i", damagedid);
}
if (!npc) {
return 0;
}
}
if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(s_ValidDamageGiven) || !s_ValidDamageGiven[weaponid]) {
if (weaponid != WEAPON_FLAMETHROWER && weaponid != WEAPON_VEHICLE) {
AddRejectedHit(playerid, damagedid, HIT_INVALID_WEAPON, weaponid);
}
return 0;
}
new tick = GetTickCount();
if (tick == 0) tick = 1;
if (!WC_IsPlayerSpawned(playerid) && tick - s_LastDeathTick[playerid] > 80) {
if (!IsBulletWeapon(weaponid) || s_LastShot[playerid][e_Valid]) {
AddRejectedHit(playerid, damagedid, HIT_NOT_SPAWNED, weaponid);
}
return 0;
}
new npc = IsPlayerNPC(damagedid);
if (_:amount == _:1833.33154296875) {
return 0;
}
if (weaponid == WEAPON_KNIFE) {
if (_:amount == _:0.0) {
new WEAPON:w, a;
GetPlayerWeaponData(playerid, WEAPON_SLOT:0, w, a);
if (damagedid == playerid) {
return 0;
}
if (npc || HasSameTeam(playerid, damagedid)) {
if (s_KnifeTimeout[damagedid]) {
KillTimer(s_KnifeTimeout[damagedid]);
}
s_KnifeTimeout[damagedid] = SetTimerEx("WC_SpawnForStreamedIn", 150, false, "i", damagedid);
ClearAnimations(playerid, FORCE_SYNC:1);
SetPlayerArmedWeapon(playerid, w);
return 0;
} else {
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if (GetPlayerDistanceFromPoint(damagedid, x, y, z) > s_WeaponRange[weaponid] + 2.0) {
if (s_KnifeTimeout[damagedid]) {
KillTimer(s_KnifeTimeout[damagedid]);
}
s_KnifeTimeout[damagedid] = SetTimerEx("WC_SpawnForStreamedIn", 150, false, "i", damagedid);
ClearAnimations(playerid, FORCE_SYNC:1);
SetPlayerArmedWeapon(playerid, w);
return 0;
}
}
if (!OnPlayerDamage(damagedid, amount, playerid, weaponid, bodypart)) {
if (s_KnifeTimeout[damagedid]) {
KillTimer(s_KnifeTimeout[damagedid]);
}
s_KnifeTimeout[damagedid] = SetTimerEx("WC_SpawnForStreamedIn", 150, false, "i", damagedid);
ClearAnimations(playerid, FORCE_SYNC:1);
SetPlayerArmedWeapon(playerid, w);
return 0;
}
s_DamageDoneHealth[playerid] = s_PlayerHealth[playerid];
s_DamageDoneArmour[playerid] = s_PlayerArmour[playerid];
OnPlayerDamageDone(damagedid, s_PlayerHealth[damagedid] + s_PlayerArmour[damagedid], playerid, weaponid, bodypart);
ClearAnimations(damagedid, FORCE_SYNC:1);
new animlib[32] = "KNIFE", animname[32] = "KILL_Knife_Ped_Damage";
PlayerDeath(damagedid, animlib, animname, _, 5200);
SetTimerEx("WC_SecondKnifeAnim", 2200, false, "i", damagedid);
WC_OnPlayerDeath(damagedid, playerid, weaponid);
DebugMessage(damagedid, "being knifed by %d", playerid);
DebugMessage(playerid, "knifing %d", damagedid);
new Float:angle, forcesync = 2;
GetPlayerFacingAngle(damagedid, angle);
SetPlayerFacingAngle(playerid, angle);
SetPlayerVelocity(damagedid, 0.0, 0.0, 0.0);
SetPlayerVelocity(playerid, 0.0, 0.0, 0.0);
if (747 < GetPlayerAnimationIndex(playerid) > 748) {
DebugMessageRed(playerid, "applying knife anim for you too (current: %d)", GetPlayerAnimationIndex(playerid));
forcesync = 1;
}
animname = "KILL_Knife_Player";
ApplyAnimation(playerid, animlib, animname, 4.1, false, true, true, false, 1800, FORCE_SYNC:forcesync);
return 0;
}
}
if (HasSameTeam(playerid, damagedid)) {
AddRejectedHit(playerid, damagedid, HIT_SAME_TEAM, weaponid);
return 0;
}
if ((!IsPlayerStreamedIn(playerid, damagedid) && !WC_IsPlayerPaused(damagedid)) || !IsPlayerStreamedIn(damagedid, playerid)) {
AddRejectedHit(playerid, damagedid, HIT_UNSTREAMED, weaponid, damagedid);
return 0;
}
new Float:bullets, err;
if ((err = ProcessDamage(damagedid, playerid, amount, weaponid, bodypart, bullets))) {
if (err == WC_INVALID_DAMAGE) {
AddRejectedHit(playerid, damagedid, HIT_INVALID_DAMAGE, weaponid, _:amount);
}
if (err != WC_INVALID_DISTANCE) {
OnInvalidWeaponDamage(playerid, damagedid, amount, weaponid, bodypart, err, true);
}
return 0;
}
new idx = (s_LastHitIdx[playerid] + 1) % sizeof(s_LastHitTicks[]);
if (idx < 0) {
idx += sizeof(s_LastHitTicks[]);
}
s_LastHitIdx[playerid] = idx;
s_LastHitTicks[playerid][idx] = tick;
s_LastHitWeapons[playerid][idx] = weaponid;
s_HitsIssued[playerid] += 1;
#if WC_DEBUG
if (s_HitsIssued[playerid] > 1) {
new prev_tick_idx = (idx - 1) % sizeof(s_LastHitTicks[]);
if (prev_tick_idx < 0) {
prev_tick_idx += sizeof(s_LastHitTicks[]);
}
new prev_tick = s_LastHitTicks[playerid][prev_tick_idx];
DebugMessage(playerid, "(hit) last: %d last 3: %d", tick - prev_tick, AverageHitRate(playerid, 3));
}
#endif
new multiple_weapons, avg_rate = AverageHitRate(playerid, s_MaxHitRateSamples, multiple_weapons);
if (avg_rate != -1) {
if (multiple_weapons) {
if (avg_rate < 100) {
AddRejectedHit(playerid, damagedid, HIT_RATE_TOO_FAST_MULTIPLE, weaponid, avg_rate, s_MaxHitRateSamples);
return 0;
}
} else if (s_MaxWeaponShootRate[weaponid] - avg_rate > 20) {
AddRejectedHit(playerid, damagedid, HIT_RATE_TOO_FAST, weaponid, avg_rate, s_MaxHitRateSamples, s_MaxWeaponShootRate[weaponid]);
return 0;
}
}
new valid = true;
if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
if (WEAPON_UZI <= weaponid <= WEAPON_MP5 || weaponid == WEAPON_TEC9) {
new vehicleid = GetPlayerVehicleID(playerid);
if (!IsVehicleBike(vehicleid)) {
new KEY:keys, ud, lr;
GetPlayerKeys(playerid, keys, ud, lr);
valid = (keys & KEY_LOOK_RIGHT) || (keys & KEY_LOOK_LEFT);
}
} else {
valid = false;
}
} else if (IsBulletWeapon(weaponid) && _:amount != _:2.6400001049041748046875) {
if (!s_LastShot[playerid][e_Valid] || tick - s_LastShot[playerid][e_Tick] > 1500 && weaponid != WEAPON_SNIPER) {
valid = false;
DebugMessageRed(playerid, "last shot not valid");
} else if (WEAPON_SHOTGUN <= weaponid <= WEAPON_SHOTGSPA) {
if (s_LastShot[playerid][e_Hits] >= 2) {
valid = false;
AddRejectedHit(playerid, damagedid, HIT_MULTIPLE_PLAYERS_SHOTGUN, weaponid, s_LastShot[playerid][e_Hits] + 1);
}
} else if (s_LastShot[playerid][e_Hits] > 0) {
if (s_LastShot[playerid][e_Hits] >= 6 || s_LastShot[playerid][e_Hits] >= 3 && weaponid != WEAPON_SNIPER) {
valid = false;
AddRejectedHit(playerid, damagedid, HIT_MULTIPLE_PLAYERS, weaponid, s_LastShot[playerid][e_Hits] + 1);
} else {
DebugMessageRed(playerid, "hit %d players with 1 shot", s_LastShot[playerid][e_Hits] + 1);
}
}
if (valid && weaponid != WEAPON_SNIPER) {
new Float:dist = GetPlayerDistanceFromPoint(damagedid, s_LastShot[playerid][e_HX], s_LastShot[playerid][e_HY], s_LastShot[playerid][e_HZ]);
if (dist > 20.0) {
new in_veh = IsPlayerInAnyVehicle(damagedid) || GetPlayerSurfingVehicleID(damagedid) != INVALID_VEHICLE_ID;
if ((!in_veh && GetPlayerSurfingObjectID(damagedid) == INVALID_OBJECT_ID) || dist > 50.0) {
valid = false;
AddRejectedHit(playerid, damagedid, HIT_TOO_FAR_FROM_SHOT, weaponid, _:dist);
}
}
}
s_LastShot[playerid][e_Hits] += 1;
}
if (!valid) {
return 0;
}
if (npc) {
OnPlayerDamageDone(damagedid, amount, playerid, weaponid, bodypart);
} else {
InflictDamage(damagedid, amount, playerid, weaponid, bodypart);
}
return 0;
}
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart)
{
if (IsPlayerNPC(playerid)) {
return 0;
}
UpdateHealthBar(playerid, true);
if (!WC_IsPlayerSpawned(playerid)) {
return 0;
}
if (!IsHighRateWeapon(weaponid)) {
DebugMessage(playerid, "OnPlayerTakeDamage(%d took %f from %d by %d on bodypart %d)", playerid, amount, issuerid, weaponid, bodypart);
}
if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(s_ValidDamageTaken) || !s_ValidDamageTaken[weaponid]) {
return 0;
}
if (weaponid == WEAPON_COLLISION && _:amount == _:0.0) {
return 0;
}
if (_:amount == _:1833.33154296875) {
return 0;
}
if (weaponid == WEAPON_COLLISION) {
if (s_CustomFallDamage) {
return 0;
}
new anim = GetPlayerAnimationIndex(playerid);
if (1061 <= anim <= 1067) {
DebugMessage(playerid, "climb bug prevented");
return 0;
}
} else if (weaponid == WEAPON_KNIFE) {
if (_:amount == _:0.0) {
if (issuerid == playerid) {
return 0;
}
if (s_KnifeTimeout[playerid]) {
KillTimer(s_KnifeTimeout[playerid]);
s_KnifeTimeout[playerid] = 0;
}
if (issuerid == INVALID_PLAYER_ID || HasSameTeam(playerid, issuerid)) {
ResyncPlayer(playerid);
return 0;
} else {
new Float:x, Float:y, Float:z;
GetPlayerPos(issuerid, x, y, z);
if (GetPlayerDistanceFromPoint(playerid, x, y, z) > s_WeaponRange[weaponid] + 2.0) {
ResyncPlayer(playerid);
return 0;
}
}
if (!OnPlayerDamage(playerid, amount, issuerid, weaponid, bodypart)) {
ResyncPlayer(playerid);
return 0;
}
weaponid = WEAPON_KNIFE;
amount = 0.0;
s_DamageDoneHealth[playerid] = s_PlayerHealth[playerid];
s_DamageDoneArmour[playerid] = s_PlayerArmour[playerid];
OnPlayerDamageDone(playerid, s_PlayerHealth[playerid] + s_PlayerArmour[playerid], issuerid, weaponid, bodypart);
new animlib[32] = "KNIFE", animname[32] = "KILL_Knife_Ped_Die";
PlayerDeath(playerid, animlib, animname, _, 4000 - GetPlayerPing(playerid));
WC_OnPlayerDeath(playerid, issuerid, weaponid);
SetPlayerHealth(playerid, Float:0x7f7fffff);
DebugMessage(playerid, "being knifed by %d", issuerid);
DebugMessage(issuerid, "knifing %d", playerid);
new Float:a, forcesync = 2;
GetPlayerFacingAngle(playerid, a);
SetPlayerFacingAngle(issuerid, a);
SetPlayerVelocity(playerid, 0.0, 0.0, 0.0);
SetPlayerVelocity(issuerid, 0.0, 0.0, 0.0);
if (GetPlayerAnimationIndex(issuerid) != 747) {
DebugMessageRed(issuerid, "applying knife anim for you too (current: %d)", GetPlayerAnimationIndex(issuerid));
forcesync = 1;
}
animname = "KILL_Knife_Player";
ApplyAnimation(issuerid, animlib, animname, 4.1, false, true, true, false, 1800, FORCE_SYNC:forcesync);
return 0;
}
}
if (s_LagCompMode && s_ValidDamageTaken[weaponid] != 2) {
if (issuerid != INVALID_PLAYER_ID
&& (weaponid == WEAPON_M4 || weaponid == WEAPON_MINIGUN)
&& GetPlayerState(issuerid) == PLAYER_STATE_DRIVER) {
new vehicleid = GetPlayerVehicleID(issuerid);
if (IsVehicleArmedWithWeapon(vehicleid, weaponid)) {
if (weaponid == WEAPON_MINIGUN) {
weaponid = WEAPON_VEHICLE_MINIGUN;
} else {
weaponid = WEAPON_VEHICLE_M4;
}
} else {
return 0;
}
} else if (!IsPlayerNPC(issuerid)) {
return 0;
}
}
if (issuerid != INVALID_PLAYER_ID && IsPlayerConnected(issuerid)) {
if (HasSameTeam(playerid, issuerid)) {
return 0;
}
if (s_IsDying[issuerid] && (IsBulletWeapon(weaponid) || IsMeleeWeapon(weaponid)) && GetTickCount() - s_LastDeathTick[issuerid] > 80) {
DebugMessageRed(playerid, "shot/punched by dead player (%d)", issuerid);
return 0;
}
if (s_BeingResynced[issuerid]) {
return 0;
}
if (weaponid == WEAPON_COLLISION
|| weaponid == WEAPON_DROWN) {
return 0;
}
if (weaponid == WEAPON_VEHICLE
|| weaponid == WEAPON_HELIBLADES) {
if (GetPlayerState(issuerid) != PLAYER_STATE_DRIVER) {
return 0;
}
}
if ((!IsPlayerStreamedIn(playerid, issuerid) && !WC_IsPlayerPaused(issuerid)) || !IsPlayerStreamedIn(issuerid, playerid)) {
if (s_LagCompMode) {
issuerid = INVALID_PLAYER_ID;
} else {
AddRejectedHit(playerid, issuerid, HIT_UNSTREAMED, weaponid, issuerid);
return 0;
}
}
}
new Float:bullets = 0.0, err;
if ((err = ProcessDamage(playerid, issuerid, amount, weaponid, bodypart, bullets))) {
if (err == WC_INVALID_DAMAGE) {
AddRejectedHit(issuerid, playerid, HIT_INVALID_DAMAGE, weaponid, _:amount);
}
if (err != WC_INVALID_DISTANCE) {
OnInvalidWeaponDamage(issuerid, playerid, amount, weaponid, bodypart, err, false);
}
return 0;
}
if (IsBulletWeapon(weaponid)) {
new Float:x, Float:y, Float:z, Float:dist;
GetPlayerPos(issuerid, x, y, z);
dist = GetPlayerDistanceFromPoint(playerid, x, y, z);
if (dist > s_WeaponRange[weaponid] + 2.0) {
AddRejectedHit(issuerid, playerid, HIT_OUT_OF_RANGE, weaponid, _:dist, _:s_WeaponRange[weaponid]);
return 0;
}
}
InflictDamage(playerid, amount, issuerid, weaponid, bodypart);
return 0;
}
public OnPlayerWeaponShot(playerid, WEAPON:weaponid, BULLET_HIT_TYPE:hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
#if WC_CUSTOM_VENDING_MACHINES
if (s_VendingUseTimer[playerid]) {
KillTimer(s_VendingUseTimer[playerid]);
s_VendingUseTimer[playerid] = 0;
}
#endif
s_LastShot[playerid][e_Valid] = false;
new tick = GetTickCount();
if (tick == 0) tick = 1;
if (s_CbugFroze[playerid] && tick - s_CbugFroze[playerid] < 900) {
return 0;
}
s_CbugFroze[playerid] = 0;
new damagedid = INVALID_PLAYER_ID;
if (hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID) {
if (!IsPlayerConnected(hitid)) {
AddRejectedHit(playerid, hitid, HIT_DISCONNECTED, weaponid, hitid);
return 0;
}
damagedid = hitid;
}
if (hittype < BULLET_HIT_TYPE_NONE || hittype > BULLET_HIT_TYPE_PLAYER_OBJECT) {
AddRejectedHit(playerid, damagedid, HIT_INVALID_HITTYPE, weaponid, hittype);
return 0;
}
#if WC_DEBUG
if (hittype == BULLET_HIT_TYPE_PLAYER) {
DebugMessage(playerid, "OnPlayerWeaponShot(%d shot %d with %d at %f, %f, %f)", playerid, hitid, weaponid, fX, fY, fZ);
} else if (hittype) {
DebugMessage(playerid, "OnPlayerWeaponShot(%d shot %d %d with %d at %f, %f, %f)", playerid, hittype, hitid, weaponid, fX, fY, fZ);
} else {
DebugMessage(playerid, "OnPlayerWeaponShot(%d shot with %d at %f, %f, %f)", playerid, weaponid, fX, fY, fZ);
}
#endif
if (s_BeingResynced[playerid]) {
AddRejectedHit(playerid, damagedid, HIT_BEING_RESYNCED, weaponid);
return 0;
}
if (!WC_IsPlayerSpawned(playerid) && tick - s_LastDeathTick[playerid] > 80) {
AddRejectedHit(playerid, damagedid, HIT_NOT_SPAWNED, weaponid);
return 0;
}
if (!IsBulletWeapon(weaponid)) {
AddRejectedHit(playerid, damagedid, HIT_INVALID_WEAPON, weaponid);
return 0;
}
new
Float:fOriginX, Float:fOriginY, Float:fOriginZ,
Float:fHitPosX, Float:fHitPosY, Float:fHitPosZ,
Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ);
new
Float:length = VectorSize(fOriginX - fHitPosX, fOriginY - fHitPosY, fOriginZ - fHitPosZ),
Float:origin_dist = VectorSize(fOriginX - x, fOriginY - y, fOriginZ - z);
if (origin_dist > 15.0) {
new in_veh = IsPlayerInAnyVehicle(playerid) || GetPlayerSurfingVehicleID(playerid) != INVALID_VEHICLE_ID;
if ((!in_veh && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID) || origin_dist > 50.0) {
AddRejectedHit(playerid, damagedid, HIT_TOO_FAR_FROM_ORIGIN, weaponid, _:origin_dist);
return 0;
}
}
if (hittype != BULLET_HIT_TYPE_NONE) {
if (length > s_WeaponRange[weaponid]) {
if (hittype == BULLET_HIT_TYPE_PLAYER) {
AddRejectedHit(playerid, damagedid, HIT_OUT_OF_RANGE, weaponid, _:length, _:s_WeaponRange[weaponid]);
}
return 0;
}
if (hittype == BULLET_HIT_TYPE_PLAYER) {
if (IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleID(playerid) == GetPlayerVehicleID(hitid)) {
AddRejectedHit(playerid, damagedid, HIT_SAME_VEHICLE, weaponid);
return 0;
}
new
Float:dist = GetPlayerDistanceFromPoint(hitid, fHitPosX, fHitPosY, fHitPosZ),
in_veh = IsPlayerInAnyVehicle(hitid) || GetPlayerSurfingVehicleID(hitid) != INVALID_VEHICLE_ID;
if (dist > 20.0) {
if ((!in_veh && GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID) || dist > 50.0) {
AddRejectedHit(playerid, damagedid, HIT_TOO_FAR_FROM_SHOT, weaponid, _:dist);
return 0;
}
}
}
}
new idx = (s_LastShotIdx[playerid] + 1) % sizeof(s_LastShotTicks[]);
if (idx < 0) {
idx += sizeof(s_LastShotTicks[]);
}
s_LastShotIdx[playerid] = idx;
s_LastShotTicks[playerid][idx] = tick;
s_LastShotWeapons[playerid][idx] = weaponid;
s_ShotsFired[playerid] += 1;
#if WC_DEBUG
if (s_ShotsFired[playerid] > 1) {
new prev_tick_idx = (idx - 1) % sizeof(s_LastShotTicks[]);
if (prev_tick_idx < 0) {
prev_tick_idx += sizeof(s_LastShotTicks[]);
}
new prev_tick = s_LastShotTicks[playerid][prev_tick_idx];
DebugMessage(playerid, "(shot) last: %d last 3: %d", tick - prev_tick, AverageShootRate(playerid, 3));
}
#endif
s_LastShot[playerid][e_Tick] = tick;
s_LastShot[playerid][e_Weapon] = weaponid;
s_LastShot[playerid][e_HitType] = hittype;
s_LastShot[playerid][e_HitId] = hitid;
s_LastShot[playerid][e_X] = fX;
s_LastShot[playerid][e_Y] = fY;
s_LastShot[playerid][e_Z] = fZ;
s_LastShot[playerid][e_OX] = fOriginX;
s_LastShot[playerid][e_OY] = fOriginY;
s_LastShot[playerid][e_OZ] = fOriginZ;
s_LastShot[playerid][e_HX] = fHitPosX;
s_LastShot[playerid][e_HY] = fHitPosY;
s_LastShot[playerid][e_HZ] = fHitPosZ;
s_LastShot[playerid][e_Length] = length;
s_LastShot[playerid][e_Hits] = 0;
new multiple_weapons, avg_rate = AverageShootRate(playerid, s_MaxShootRateSamples, multiple_weapons);
if (avg_rate != -1) {
if (multiple_weapons) {
if (avg_rate < 100) {
AddRejectedHit(playerid, damagedid, SHOOTING_RATE_TOO_FAST_MULTIPLE, weaponid, avg_rate, s_MaxShootRateSamples);
return 0;
}
} else if (s_MaxWeaponShootRate[weaponid] - avg_rate > 20) {
AddRejectedHit(playerid, damagedid, SHOOTING_RATE_TOO_FAST, weaponid, avg_rate, s_MaxShootRateSamples, s_MaxWeaponShootRate[weaponid]);
return 0;
}
}
if (hittype == BULLET_HIT_TYPE_VEHICLE) {
if (hitid < 0 || hitid > MAX_VEHICLES || !WC_IsValidVehicle(hitid)) {
AddRejectedHit(playerid, damagedid, HIT_INVALID_VEHICLE, weaponid, hitid);
return 0;
}
if (!IsVehicleStreamedIn(hitid, playerid)) {
AddRejectedHit(playerid, damagedid, HIT_UNSTREAMED, weaponid, hitid);
return 0;
}
new vehicleid = GetPlayerVehicleID(playerid);
if (hitid == vehicleid) {
AddRejectedHit(playerid, damagedid, HIT_OWN_VEHICLE, weaponid);
return 0;
}
if (s_VehiclePassengerDamage) {
new has_driver = false, has_passenger = false, seat;
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new otherid : Player) {
#else
for (new otherid = 0; otherid != MAX_PLAYERS; otherid++) {
#endif
if (otherid == playerid) {
continue;
}
if (GetPlayerVehicleID(otherid) != hitid) {
continue;
}
seat = GetPlayerVehicleSeat(otherid);
if (seat == 0) {
has_driver = true;
} else {
has_passenger = true;
}
}
if (!has_driver && has_passenger) {
new Float:health;
GetVehicleHealth(hitid, health);
if (WEAPON_SHOTGUN <= weaponid <= WEAPON_SHOTGSPA) {
health -= 120.0;
} else {
health -= s_WeaponDamage[weaponid] * 3.0;
}
if (health <= 0.0) {
health = 0.0;
}
SetVehicleHealth(hitid, health);
}
}
if (s_VehicleUnoccupiedDamage) {
new has_occupant = false;
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new otherid : Player) {
#else
for (new otherid = 0; otherid != MAX_PLAYERS; otherid++) {
#endif
if (otherid == playerid) {
continue;
}
if (GetPlayerVehicleID(otherid) != hitid) {
continue;
}
has_occupant = true;
}
if (!has_occupant) {
new Float:health;
GetVehicleHealth(hitid, health);
if (health >= 250.0) {
if (WEAPON_SHOTGUN <= weaponid <= WEAPON_SHOTGSPA) {
health -= 120.0;
} else {
health -= s_WeaponDamage[weaponid] * 3.0;
}
if (health < 250.0) {
if (!s_VehicleRespawnTimer[hitid]) {
health = 249.0;
s_VehicleRespawnTimer[hitid] = SetTimerEx("WC_KillVehicle", 6000, false, "ii", hitid, playerid);
}
}
SetVehicleHealth(hitid, health);
}
}
}
}
new retval = WC_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
s_LastShot[playerid][e_Valid] = !!retval;
if (retval) {
if (hittype == BULLET_HIT_TYPE_VEHICLE) {
s_LastVehicleShooter[hitid] = playerid;
}
}
return retval;
}
forward WC_KillVehicle(vehicleid, killerid);
public WC_KillVehicle(vehicleid, killerid)
{
OnVehicleDeath(vehicleid, killerid);
s_VehicleRespawnTimer[vehicleid] = SetTimerEx("WC_OnDeadVehicleSpawn", 10000, false, "i", vehicleid);
return 1;
}
forward WC_OnDeadVehicleSpawn(vehicleid);
public WC_OnDeadVehicleSpawn(vehicleid)
{
s_VehicleRespawnTimer[vehicleid] = 0;
return SetVehicleToRespawn(vehicleid);
}
public OnVehicleSpawn(vehicleid)
{
if (s_VehicleRespawnTimer[vehicleid]) {
KillTimer(s_VehicleRespawnTimer[vehicleid]);
s_VehicleRespawnTimer[vehicleid] = 0;
}
s_VehicleAlive[vehicleid] = true;
s_LastVehicleShooter[vehicleid] = INVALID_PLAYER_ID;
return WC_OnVehicleSpawn(vehicleid);
}
public OnVehicleDeath(vehicleid, killerid)
{
if (s_VehicleRespawnTimer[vehicleid]) {
KillTimer(s_VehicleRespawnTimer[vehicleid]);
s_VehicleRespawnTimer[vehicleid] = 0;
}
if (s_VehicleAlive[vehicleid]) {
s_VehicleAlive[vehicleid] = false;
return WC_OnVehicleDeath(vehicleid, killerid);
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if (!WC_IsPlayerSpawned(playerid)) {
return 0;
}
return WC_OnPlayerEnterCheckpoint(playerid);
}
public OnPlayerLeaveCheckpoint(playerid)
{
if (s_IsDying[playerid]) {
return 0;
}
return WC_OnPlayerLeaveCheckpoint(playerid);
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
if (!WC_IsPlayerSpawned(playerid)) {
return 0;
}
return WC_OnPlayerEnterRaceCheckpoint(playerid);
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
if (s_IsDying[playerid]) {
return 0;
}
return WC_OnPlayerLeaveRaceCheckpoint(playerid);
}
#if defined _INC_open_mp
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
{
if (IsAdminTeleportAllowed() && IsPlayerAdmin(playerid) || WC_IsPlayerTeleportAllowed(playerid)) {
if (!s_IsDying[playerid]) {
s_LastStopTick[playerid] = GetTickCount();
}
#if defined PAWNRAKNET_INC_
else {
s_BlockAdminTeleport[playerid] = true;
}
#endif
}
return WC_OnPlayerClickMap(playerid, fX, fY, fZ);
}
#endif
#if !defined _INC_SKY
IPacket:WC_PLAYER_SYNC(playerid, BitStream:bs)
{
new onFootData[PR_OnFootSync];
BS_IgnoreBits(bs, 8);
BS_ReadOnFootSync(bs, onFootData);
if (onFootData[PR_weaponId] == _:WEAPON_BOMB) {
onFootData[PR_keys] &= ~_:KEY_HANDBRAKE;
}
if (s_DisableSyncBugs) {
if (IsBulletWeapon(WEAPON:onFootData[PR_weaponId])) {
if (1222 <= onFootData[PR_animationId] <= 1236
|| onFootData[PR_animationId] == 1249
|| 1275 <= onFootData[PR_animationId] <= 1287
|| onFootData[PR_animationId] == 459
|| 908 <= onFootData[PR_animationId] <= 909
|| onFootData[PR_animationId] == 1274
|| onFootData[PR_animationId] == 1266
|| 1241 <= onFootData[PR_animationId] <= 1242
|| 17 <= onFootData[PR_animationId] <= 27
|| 745 <= onFootData[PR_animationId] <= 760
|| 1545 <= onFootData[PR_animationId] <= 1554
|| 471 <= onFootData[PR_animationId] <= 507 || 1135 <= onFootData[PR_animationId] <= 1151) {
if (onFootData[PR_keys] & _:KEY_HANDBRAKE) {
onFootData[PR_keys] &= ~_:KEY_ACTION;
}
onFootData[PR_keys] &= ~_:KEY_FIRE;
onFootData[PR_keys] &= ~_:KEY_HANDBRAKE;
}
} else if (onFootData[PR_weaponId] == _:WEAPON_SPRAYCAN
|| onFootData[PR_weaponId] == _:WEAPON_FIREEXTINGUISHER
|| onFootData[PR_weaponId] == _:WEAPON_FLAMETHROWER) {
if (!(1160 <= onFootData[PR_animationId] <= 1167)) {
if (onFootData[PR_keys] & _:KEY_HANDBRAKE) {
onFootData[PR_keys] &= ~_:KEY_ACTION;
}
onFootData[PR_keys] &= ~_:KEY_FIRE;
onFootData[PR_keys] &= ~_:KEY_HANDBRAKE;
}
} else if (onFootData[PR_weaponId] == _:WEAPON_GRENADE) {
if (!(644 <= onFootData[PR_animationId] <= 646)) {
onFootData[PR_keys] &= ~_:KEY_ACTION;
}
}
}
if (s_SyncDataFrozen[playerid]) {
onFootData = s_LastSyncData[playerid];
} else {
s_TempSyncData[playerid] = onFootData;
s_TempDataWritten[playerid] = true;
}
if (s_FakeHealth{playerid} != 255) {
onFootData[PR_health] = s_FakeHealth{playerid};
}
if (s_FakeArmour{playerid} != 255) {
onFootData[PR_armour] = s_FakeArmour{playerid};
}
if (s_FakeQuat[playerid][0] == s_FakeQuat[playerid][0]) {
onFootData[PR_quaternion] = s_FakeQuat[playerid];
}
if (onFootData[PR_weaponId] == _:WEAPON_KNIFE && !s_KnifeSync) {
onFootData[PR_keys] &= ~_:KEY_HANDBRAKE;
} else if (44 <= onFootData[PR_weaponId] <= 45) {
onFootData[PR_keys] &= ~_:KEY_FIRE;
s_GogglesTick[playerid] = GetTickCount();
s_GogglesUsed[playerid] = 1;
} else if (s_GogglesUsed[playerid]) {
if (s_GogglesUsed[playerid] == 2 && GetTickCount() - s_GogglesTick[playerid] > 40) {
s_GogglesUsed[playerid] = 0;
} else {
onFootData[PR_keys] &= ~_:KEY_FIRE;
s_GogglesTick[playerid] = GetTickCount();
s_GogglesUsed[playerid] = 2;
}
}
BS_SetWriteOffset(bs, 8);
BS_WriteOnFootSync(bs, onFootData);
return 1;
}
IPacket:WC_VEHICLE_SYNC(playerid, BitStream:bs)
{
new inCarData[PR_InCarSync];
BS_IgnoreBits(bs, 8);
BS_ReadInCarSync(bs, inCarData);
if (s_FakeHealth{playerid} != 255) {
inCarData[PR_playerHealth] = s_FakeHealth{playerid};
}
if (s_FakeArmour{playerid} != 255) {
inCarData[PR_armour] = s_FakeArmour{playerid};
}
BS_SetWriteOffset(bs, 8);
BS_WriteInCarSync(bs, inCarData);
return 1;
}
IPacket:WC_PASSENGER_SYNC(playerid, BitStream:bs)
{
new passengerData[PR_PassengerSync];
BS_IgnoreBits(bs, 8);
BS_ReadPassengerSync(bs, passengerData);
if (s_FakeHealth{playerid} != 255) {
passengerData[PR_playerHealth] = s_FakeHealth{playerid};
}
if (s_FakeArmour{playerid} != 255) {
passengerData[PR_playerArmour] = s_FakeArmour{playerid};
}
BS_SetWriteOffset(bs, 8);
BS_WritePassengerSync(bs, passengerData);
return 1;
}
IPacket:WC_AIM_SYNC(playerid, BitStream:bs)
{
new aimData[PR_AimSync];
BS_IgnoreBits(bs, 8);
BS_ReadAimSync(bs, aimData);
if (_:WEAPON_SNIPER <= s_LastSyncData[playerid][PR_weaponId] <= _:WEAPON_HEATSEEKER
|| s_LastSyncData[playerid][PR_weaponId] == _:WEAPON_CAMERA) {
aimData[PR_aimZ] = -aimData[PR_camFrontVec][2];
if (aimData[PR_aimZ] > 1.0) {
aimData[PR_aimZ] = 1.0;
} else if (aimData[PR_aimZ] < -1.0) {
aimData[PR_aimZ] = -1.0;
}
}
BS_SetWriteOffset(bs, 8);
BS_WriteAimSync(bs, aimData);
return 1;
}
#if defined _INC_open_mp
ORPC:WC_RPC_SET_POS_FIND_Z(playerid, BitStream:bs)
{
if (s_BlockAdminTeleport[playerid]) {
s_BlockAdminTeleport[playerid] = false;
return 0;
}
return 1;
}
#endif
#endif
static ScriptInit()
{
new version[16];
GetConsoleVarAsString("version", version, sizeof(version));
if (strfind(version, "open.mp") != -1) {
s_LagCompMode = GetConsoleVarAsInt("game.lag_compensation_mode");
} else {
s_LagCompMode = GetConsoleVarAsInt("lagcompmode");
}
if (s_LagCompMode) {
SetKnifeSync(false);
} else {
s_DamageTakenSound = 0;
SetKnifeSync(true);
}
for (new i = 0; i < sizeof(s_ClassSpawnInfo); i++) {
s_ClassSpawnInfo[i][e_Skin] = -1;
}
s_HealthBarBorder = TextDrawCreate(546.0, 66.7, "LD_SPAC:white");
if (s_HealthBarBorder == Text:INVALID_TEXT_DRAW) {
printf("(wc) WARN: Unable to create healthbar border textdraw");
} else {
s_InternalTextDraw[s_HealthBarBorder] = true;
TextDrawTextSize (s_HealthBarBorder, 61.7, 8.4);
TextDrawColour (s_HealthBarBorder, 255);
TextDrawFont (s_HealthBarBorder, TEXT_DRAW_FONT_SPRITE_DRAW);
}
s_HealthBarBackground = TextDrawCreate(548.0, 68.8, "LD_SPAC:white");
if (s_HealthBarBackground == Text:INVALID_TEXT_DRAW) {
printf("(wc) WARN: Unable to create healthbar background textdraw");
} else {
s_InternalTextDraw[s_HealthBarBackground] = true;
TextDrawTextSize (s_HealthBarBackground, 57.8, 4.7);
TextDrawColour (s_HealthBarBackground, WC_HEALTH_BAR_BG_COLOR);
TextDrawFont (s_HealthBarBackground, TEXT_DRAW_FONT_SPRITE_DRAW);
}
#if WC_CUSTOM_VENDING_MACHINES
if (s_CustomVendingMachines) {
CreateVendingMachines();
}
#endif
new worldid, tick = GetTickCount();
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new playerid : Player) {
#else
for (new playerid = 0; playerid != MAX_PLAYERS; playerid++) {
#endif
s_PlayerTeam[playerid] = GetPlayerTeam(playerid);
SetPlayerTeam(playerid, s_PlayerTeam[playerid]);
DamageFeedUpdate(playerid);
worldid = GetPlayerVirtualWorld(playerid);
if (worldid == WC_DEATH_WORLD) {
worldid = 0;
SetPlayerVirtualWorld(playerid, worldid);
}
s_World[playerid] = worldid;
s_LastUpdateTick[playerid] = tick;
s_DamageFeedUpdateTick[playerid] = tick;
s_LastStopTick[playerid] = tick;
s_LastVehicleEnterTime[playerid] = 0;
s_TrueDeath[playerid] = true;
s_InClassSelection[playerid] = true;
s_PlayerFallbackSpawnInfo[playerid][e_Skin] = -1;
#if WC_CUSTOM_VENDING_MACHINES
s_AlreadyConnected[playerid] = true;
RemoveDefaultVendingMachines(playerid);
#endif
if (PLAYER_STATE_ONFOOT <= GetPlayerState(playerid) <= PLAYER_STATE_PASSENGER) {
GetPlayerHealth(playerid, s_PlayerHealth[playerid]);
GetPlayerArmour(playerid, s_PlayerArmour[playerid]);
if (s_PlayerHealth[playerid] == 0.0) {
s_PlayerHealth[playerid] = s_PlayerMaxHealth[playerid];
}
UpdateHealthBar(playerid);
}
switch (GetPlayerState(playerid)) {
case PLAYER_STATE_ONFOOT,
PLAYER_STATE_DRIVER,
PLAYER_STATE_PASSENGER,
PLAYER_STATE_SPAWNED: {
SetHealthBarVisible(playerid, true);
}
default: {
SetHealthBarVisible(playerid, false);
}
}
}
}
static ScriptExit()
{
SetKnifeSync(true);
#if WC_CUSTOM_VENDING_MACHINES
DestroyVendingMachines();
#endif
new Float:health;
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new playerid : Player) {
#else
for (new playerid = 0; playerid != MAX_PLAYERS; playerid++) {
#endif
#if WC_CUSTOM_VENDING_MACHINES
if (s_VendingUseTimer[playerid]) {
KillTimer(s_VendingUseTimer[playerid]);
s_VendingUseTimer[playerid] = 0;
}
#endif
SetPlayerTeam(playerid, s_PlayerTeam[playerid]);
if (PLAYER_STATE_ONFOOT <= GetPlayerState(playerid) <= PLAYER_STATE_PASSENGER) {
health = s_PlayerHealth[playerid];
if (health == 0.0) {
health = s_PlayerMaxHealth[playerid];
}
SetPlayerHealth(playerid, health);
SetPlayerArmour(playerid, s_PlayerArmour[playerid]);
}
SetFakeHealth(playerid, 255);
SetFakeArmour(playerid, 255);
FreezeSyncPacket(playerid, .toggle = false);
SetFakeFacingAngle(playerid, _);
SetHealthBarVisible(playerid, false);
if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawDestroy(playerid, s_HealthBarForeground[playerid]);
s_InternalPlayerTextDraw[playerid][s_HealthBarForeground[playerid]] = false;
s_HealthBarForeground[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
if (s_DamageFeedGiven[playerid] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawDestroy(playerid, s_DamageFeedGiven[playerid]);
s_InternalPlayerTextDraw[playerid][s_DamageFeedGiven[playerid]] = false;
s_DamageFeedGiven[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
if (s_DamageFeedTaken[playerid] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawDestroy(playerid, s_DamageFeedTaken[playerid]);
s_InternalPlayerTextDraw[playerid][s_DamageFeedTaken[playerid]] = false;
s_DamageFeedTaken[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
}
if (s_HealthBarBorder != Text:INVALID_TEXT_DRAW) {
TextDrawDestroy(s_HealthBarBorder);
s_InternalTextDraw[s_HealthBarBorder] = false;
}
if (s_HealthBarBackground != Text:INVALID_TEXT_DRAW) {
TextDrawDestroy(s_HealthBarBackground);
s_InternalTextDraw[s_HealthBarBackground] = false;
}
}
static UpdatePlayerVirtualWorld(playerid)
{
new worldid = GetPlayerVirtualWorld(playerid);
if (worldid == WC_DEATH_WORLD) {
worldid = s_World[playerid];
} else if (worldid != s_World[playerid]) {
s_World[playerid] = worldid;
}
SetPlayerVirtualWorld(playerid, worldid);
}
static HasSameTeam(playerid, otherid)
{
if (otherid < 0 || otherid >= MAX_PLAYERS || playerid < 0 || playerid >= MAX_PLAYERS) {
return 0;
}
if (s_PlayerTeam[playerid] == NO_TEAM || s_PlayerTeam[otherid] == NO_TEAM) {
return 0;
}
return (s_PlayerTeam[playerid] == s_PlayerTeam[otherid]);
}
static Float:WC_CalculateBar(Float:width, Float:max, Float:value)
{
return ((width / max) * value);
}
static UpdateHealthBar(playerid, bool:force = false, bool:forcesync = false)
{
if (s_BeingResynced[playerid] || s_ForceClassSelection[playerid]) {
return;
}
new
health = floatround(s_PlayerHealth[playerid] / s_PlayerMaxHealth[playerid] * 100.0, floatround_ceil),
armour = floatround(s_PlayerArmour[playerid] / s_PlayerMaxArmour[playerid] * 100.0, floatround_ceil);
if (s_IsDying[playerid]) {
health = 0;
armour = 0;
} else {
if (health > 100) {
health = 100;
}
if (armour > 100) {
armour = 100;
}
}
if (force) {
s_LastSentHealth[playerid] = -1;
s_LastSentArmour[playerid] = -1;
} else if (s_HealthBarVisible[playerid] && s_HealthBarForeground[playerid] == PlayerText:INVALID_TEXT_DRAW && !s_IsDying[playerid]) {
s_LastSentHealth[playerid] = -1;
} else if (health == s_LastSentHealth[playerid] && armour == s_LastSentArmour[playerid]) {
return;
}
SetFakeHealth(playerid, health);
SetFakeArmour(playerid, armour);
if (forcesync || WC_IsPlayerPaused(playerid)) {
UpdateSyncData(playerid);
}
if (health != s_LastSentHealth[playerid]) {
s_LastSentHealth[playerid] = health;
SetPlayerHealth(playerid, 8000000.0 + float(health));
if (s_HealthBarVisible[playerid] && !s_IsDying[playerid]) {
if (s_HealthBarForeground[playerid] == PlayerText:INVALID_TEXT_DRAW) {
s_HealthBarForeground[playerid] = CreatePlayerTextDraw(
playerid,
548.0,
68.8,
"LD_SPAC:white"
);
if (s_HealthBarForeground[playerid] == PlayerText:INVALID_TEXT_DRAW) {
printf("(wc) WARN: Unable to create player healthbar foreground");
} else {
s_InternalPlayerTextDraw[playerid][s_HealthBarForeground[playerid]] = true;
PlayerTextDrawTextSize(playerid,
s_HealthBarForeground[playerid],
WC_CalculateBar(
57.8,
100.0,
float(health)),
4.7
);
PlayerTextDrawColour(playerid, s_HealthBarForeground[playerid], WC_HEALTH_BAR_FG_COLOR);
PlayerTextDrawFont(playerid, s_HealthBarForeground[playerid], TEXT_DRAW_FONT_SPRITE_DRAW);
PlayerTextDrawShow(playerid, s_HealthBarForeground[playerid]);
}
} else if (s_InternalPlayerTextDraw[playerid][s_HealthBarForeground[playerid]]) {
PlayerTextDrawTextSize(playerid,
s_HealthBarForeground[playerid],
WC_CalculateBar(
57.8,
100.0,
float(health)),
4.7
);
PlayerTextDrawShow(playerid, s_HealthBarForeground[playerid]);
}
} else if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawDestroy(playerid, s_HealthBarForeground[playerid]);
s_InternalPlayerTextDraw[playerid][s_HealthBarForeground[playerid]] = false;
s_HealthBarForeground[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
}
if (armour != s_LastSentArmour[playerid]) {
s_LastSentArmour[playerid] = armour;
SetPlayerArmour(playerid, float(armour));
}
}
static SetHealthBarVisible(playerid, bool:toggle)
{
if (!s_EnableHealthBar[playerid]) {
toggle = false;
}
if (s_HealthBarVisible[playerid] == toggle) {
return;
}
s_HealthBarVisible[playerid] = toggle;
if (toggle) {
if (s_HealthBarBorder != Text:INVALID_TEXT_DRAW) {
TextDrawShowForPlayer(playerid, s_HealthBarBorder);
}
if (s_HealthBarBackground != Text:INVALID_TEXT_DRAW) {
TextDrawShowForPlayer(playerid, s_HealthBarBackground);
}
UpdateHealthBar(playerid, true);
} else {
if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawHide(playerid, s_HealthBarForeground[playerid]);
}
if (s_HealthBarBorder != Text:INVALID_TEXT_DRAW) {
TextDrawHideForPlayer(playerid, s_HealthBarBorder);
}
if (s_HealthBarBackground != Text:INVALID_TEXT_DRAW) {
TextDrawHideForPlayer(playerid, s_HealthBarBackground);
}
}
}
static SpawnPlayerInPlace(playerid) {
new Float:x, Float:y, Float:z, Float:r;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, r);
SetSpawnInfo(playerid, s_PlayerTeam[playerid], GetPlayerActualSkin(playerid), x, y, z, r, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0);
s_SpawnInfoModified[playerid] = true;
SpawnPlayer(playerid);
}
static Float:AngleBetweenPoints(Float:x1, Float:y1, Float:x2, Float:y2)
{
return -(90.0 - atan2(y1 - y2, x1 - x2));
}
static UpdateSyncData(playerid)
{
if (!IsPlayerConnected(playerid) || GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) {
return;
}
#if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED
foreach (new i : StreamedPlayer[playerid]) {
#elseif defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
#if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED
SendLastSyncPacket(playerid, i);
#else
if (i != playerid && IsPlayerStreamedIn(playerid, i)) {
SendLastSyncPacket(playerid, i);
}
#endif
}
}
static IsVehicleBike(vehicleid)
{
switch (GetVehicleModel(vehicleid)) {
case 448, 461, 462, 463, 468, 471, 481,
509, 510, 521, 522, 523, 581, 586: {
return true;
}
}
return false;
}
static IsVehicleArmedWithWeapon(vehicleid, WEAPON:weaponid)
{
switch (GetVehicleModel(vehicleid)) {
case 425: {
return (weaponid == WEAPON_MINIGUN || weaponid == WEAPON_ROCKETLAUNCHER);
}
case 447, 464, 476: {
return (weaponid == WEAPON_M4);
}
case 432, 520: {
return (weaponid == WEAPON_ROCKETLAUNCHER);
}
}
return false;
}
static WasPlayerInVehicle(playerid, time) {
if (!s_LastVehicleTick[playerid]) {
return false;
}
if (GetTickCount() - time < s_LastVehicleTick[playerid]) {
return true;
}
return false;
}
#if WC_CUSTOM_VENDING_MACHINES
static RemoveDefaultVendingMachines(playerid)
{
RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 20000.0);
RemoveBuildingForPlayer(playerid, 956, 0.0, 0.0, 0.0, 20000.0);
RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 20000.0);
RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 20000.0);
RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 20000.0);
RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 20000.0);
RemoveBuildingForPlayer(playerid, 1977, 0.0, 0.0, 0.0, 20000.0);
for (new i = 0; i < sizeof(sc_VendingMachines); i++) {
RemoveBuildingForPlayer(
playerid,
sc_VendingMachines[i][e_Model],
sc_VendingMachines[i][e_PosX],
sc_VendingMachines[i][e_PosY],
sc_VendingMachines[i][e_PosZ],
1.0
);
}
}
static CreateVendingMachines()
{
DestroyVendingMachines();
for (new i = 0; i < sizeof(sc_VendingMachines); i++) {
#if WC_USE_STREAMER
s_VendingMachineObject[i] = CreateDynamicObject(
sc_VendingMachines[i][e_Model],
sc_VendingMachines[i][e_PosX],
sc_VendingMachines[i][e_PosY],
sc_VendingMachines[i][e_PosZ],
sc_VendingMachines[i][e_RotX],
sc_VendingMachines[i][e_RotY],
sc_VendingMachines[i][e_RotZ],
.interiorid = sc_VendingMachines[i][e_Interior]
);
#else
s_VendingMachineObject[i] = CreateObject(
sc_VendingMachines[i][e_Model],
sc_VendingMachines[i][e_PosX],
sc_VendingMachines[i][e_PosY],
sc_VendingMachines[i][e_PosZ],
sc_VendingMachines[i][e_RotX],
sc_VendingMachines[i][e_RotY],
sc_VendingMachines[i][e_RotZ]
);
#endif
}
}
static DestroyVendingMachines()
{
for (new i = 0; i < sizeof(s_VendingMachineObject); i++) {
#if WC_USE_STREAMER
if (_:s_VendingMachineObject[i] != INVALID_STREAMER_ID) {
DestroyDynamicObject(s_VendingMachineObject[i]);
s_VendingMachineObject[i] = STREAMER_TAG_OBJECT:INVALID_STREAMER_ID;
}
#else
if (s_VendingMachineObject[i] != INVALID_OBJECT_ID) {
DestroyObject(s_VendingMachineObject[i]);
s_VendingMachineObject[i] = INVALID_OBJECT_ID;
}
#endif
}
}
#endif
forward WC_DeathSkipEnd(playerid);
public WC_DeathSkipEnd(playerid)
{
TogglePlayerControllable(playerid, true);
ResetPlayerWeapons(playerid);
for (new i = 0; i < 13; i++) {
if (s_SyncData[playerid][e_WeaponId][i]) {
GivePlayerWeapon(playerid, s_SyncData[playerid][e_WeaponId][i], s_SyncData[playerid][e_WeaponAmmo][i]);
}
}
SetPlayerArmedWeapon(playerid, s_SyncData[playerid][e_Weapon]);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
}
forward WC_SpawnForStreamedIn(playerid);
public WC_SpawnForStreamedIn(playerid)
{
if (!IsPlayerConnected(playerid)) {
return;
}
SpawnPlayerForWorld(playerid);
#if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED
foreach (new i : StreamedPlayer[playerid]) {
#elseif defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
#if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED
SendLastSyncPacket(playerid, i);
ClearAnimationsForPlayer(playerid, i);
#else
if (i != playerid && IsPlayerStreamedIn(playerid, i)) {
SendLastSyncPacket(playerid, i);
ClearAnimationsForPlayer(playerid, i);
}
#endif
}
}
forward WC_SetSpawnForStreamedIn(playerid);
public WC_SetSpawnForStreamedIn(playerid)
{
s_SpawnForStreamedIn[playerid] = true;
}
static ProcessDamage(&playerid, &issuerid, &Float:amount, &WEAPON:weaponid, &bodypart, &Float:bullets)
{
if (amount < 0.0) {
return WC_INVALID_DAMAGE;
}
switch (amount) {
case 3.63000011444091796875,
5.940000057220458984375,
5.610000133514404296875: {
amount = 2.6400001049041748046875;
}
case 3.30000019073486328125: {
if (weaponid != WEAPON_SHOTGUN && weaponid != WEAPON_SAWEDOFF) {
amount = 2.6400001049041748046875;
}
}
case 4.950000286102294921875: {
if (IsMeleeWeapon(weaponid)) {
amount = 2.6400001049041748046875;
}
}
case 6.270000457763671875,
6.93000030517578125,
7.2600002288818359375,
7.9200000762939453125,
8.5799999237060546875,
9.24000072479248046875,
11.88000011444091796875,
11.22000026702880859375: {
amount = 2.6400001049041748046875;
}
case 9.90000057220458984375: {
switch (weaponid) {
case WEAPON_VEHICLE, WEAPON_VEHICLE_M4, WEAPON_AK47,
WEAPON_M4, WEAPON_SHOTGUN, WEAPON_SAWEDOFF, WEAPON_SHOTGSPA: {}
default: {
amount = 6.6000003814697265625;
}
}
}
}
if (weaponid == WEAPON_HELIBLADES && _:amount != _:330.0) {
weaponid = WEAPON_CARPARK;
}
if (IsHighRateWeapon(weaponid)) {
if (weaponid == WEAPON_DROWN) {
if (amount > 10.0) amount = 10.0;
} else if (amount > 1.0) {
amount = 1.0;
}
if (_:s_WeaponDamage[weaponid] != _:1.0) {
amount *= s_WeaponDamage[weaponid];
}
if (weaponid == WEAPON_SPRAYCAN || weaponid == WEAPON_FIREEXTINGUISHER || (weaponid == WEAPON_CARPARK && issuerid != INVALID_PLAYER_ID)) {
if (issuerid == INVALID_PLAYER_ID) {
return WC_NO_ISSUER;
}
new Float:x, Float:y, Float:z, Float:dist;
GetPlayerPos(issuerid, x, y, z);
dist = GetPlayerDistanceFromPoint(playerid, x, y, z);
if (weaponid == WEAPON_CARPARK) {
if (dist > 15.0) {
AddRejectedHit(issuerid, playerid, HIT_TOO_FAR_FROM_ORIGIN, WEAPON:weaponid, _:dist);
return WC_INVALID_DISTANCE;
}
} else {
if (dist > s_WeaponRange[weaponid] + 2.0) {
AddRejectedHit(issuerid, playerid, HIT_TOO_FAR_FROM_ORIGIN, WEAPON:weaponid, _:dist, _:s_WeaponRange[weaponid]);
return WC_INVALID_DISTANCE;
}
}
}
return WC_NO_ERROR;
}
if (issuerid == INVALID_PLAYER_ID && (IsBulletWeapon(weaponid) || IsMeleeWeapon(weaponid))) {
return WC_NO_ISSUER;
}
if (weaponid == WEAPON_PARACHUTE) {
weaponid = WEAPON_UNARMED;
} else if (weaponid == WEAPON_COLLISION) {
if (amount > 165.0) {
amount = 1.0;
} else {
amount /= 165.0;
}
} else if (weaponid == WEAPON_EXPLOSION) {
amount /= 82.5;
if (issuerid != INVALID_PLAYER_ID) {
if (GetPlayerState(issuerid) == PLAYER_STATE_DRIVER) {
new vehicleid = GetPlayerVehicleID(issuerid);
if (IsVehicleArmedWithWeapon(vehicleid, WEAPON_ROCKETLAUNCHER)) {
weaponid = WEAPON_VEHICLE_ROCKETLAUNCHER;
}
} else if (s_LastExplosive[issuerid]) {
weaponid = s_LastExplosive[issuerid];
}
} else if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
new vehicleid = GetPlayerVehicleID(playerid);
if (IsVehicleArmedWithWeapon(vehicleid, WEAPON_ROCKETLAUNCHER)) {
weaponid = WEAPON_VEHICLE_ROCKETLAUNCHER;
}
}
}
switch (weaponid) {
case WEAPON_COLT45 .. WEAPON_SNIPER,
WEAPON_MINIGUN, WEAPON_SPRAYCAN, WEAPON_FIREEXTINGUISHER: {
if (_:amount == _:2.6400001049041748046875) {
bodypart = weaponid;
weaponid = WEAPON_PISTOLWHIP;
}
}
}
new melee = IsMeleeWeapon(weaponid);
if (melee && IsPlayerInAnyVehicle(issuerid)) {
return WC_INVALID_DAMAGE;
}
if (weaponid != WEAPON_PISTOLWHIP) {
switch (amount) {
case 1.32000005245208740234375,
1.650000095367431640625,
1.980000019073486328125,
2.3100001811981201171875,
2.6400001049041748046875,
2.9700000286102294921875,
3.96000003814697265625,
4.28999996185302734375,
4.62000036239624023437,
5.280000209808349609375: {
if (!melee) {
DebugMessage(issuerid, "weapon changed from %d to melee (punch & swap)", weaponid);
weaponid = WEAPON_UNARMED;
melee = true;
}
}
case 6.6000003814697265625: {
if (!melee) {
switch (weaponid) {
case WEAPON_UZI, WEAPON_TEC9,
WEAPON_SHOTGUN, WEAPON_SAWEDOFF: {}
default: {
DebugMessage(issuerid, "weapon changed from %d to melee (punch & swap)", weaponid);
weaponid = WEAPON_UNARMED;
melee = true;
}
}
}
}
case 54.12000274658203125: {
if (!melee) {
DebugMessage(issuerid, "weapon changed from %d to melee (punch & swap)", weaponid);
melee = true;
weaponid = WEAPON_UNARMED;
amount = 1.32000005245208740234375;
}
if (GetPlayerFightingStyle(issuerid) != FIGHT_STYLE_KNEEHEAD) {
return WC_INVALID_DAMAGE;
}
}
default: {
if (melee && weaponid != WEAPON_CHAINSAW) {
return WC_INVALID_DAMAGE;
}
}
}
}
if (melee) {
new Float:x, Float:y, Float:z, Float:dist;
GetPlayerPos(issuerid, x, y, z);
dist = GetPlayerDistanceFromPoint(playerid, x, y, z);
if (_:WEAPON_UNARMED <= _:weaponid < sizeof(s_WeaponRange) && dist > s_WeaponRange[weaponid] + 2.0) {
AddRejectedHit(issuerid, playerid, HIT_TOO_FAR_FROM_ORIGIN, WEAPON:weaponid, _:dist, _:s_WeaponRange[weaponid]);
return WC_INVALID_DISTANCE;
}
}
switch (weaponid) {
case WEAPON_SHOTGSPA: {
bullets = amount / 4.950000286102294921875;
if (8.0 - bullets < -0.05) {
return WC_INVALID_DAMAGE;
}
}
case WEAPON_SHOTGUN, WEAPON_SAWEDOFF: {
bullets = amount / 3.30000019073486328125;
if (15.0 - bullets < -0.05) {
return WC_INVALID_DAMAGE;
}
}
}
if (_:bullets) {
new Float:f = floatfract(bullets);
if (f > 0.01 && f < 0.99) {
return WC_INVALID_DAMAGE;
}
amount /= bullets;
}
if (weaponid == WEAPON_CHAINSAW) {
switch (amount) {
case 6.6000003814697265625,
13.5300006866455078125,
16.1700000762939453125,
26.40000152587890625,
27.060001373291015625: {}
default: {
return WC_INVALID_DAMAGE;
}
}
} else if (weaponid == WEAPON_DEAGLE) {
switch (amount) {
case 46.200000762939453125,
23.1000003814697265625: {}
default: {
return WC_INVALID_DAMAGE;
}
}
}
new Float:def_amount = 0.0;
switch (weaponid) {
case WEAPON_COLT45,
WEAPON_MP5: def_amount = 8.25;
case WEAPON_SILENCED: def_amount = 13.200000762939453125;
case WEAPON_UZI,
WEAPON_TEC9: def_amount = 6.6000003814697265625;
case WEAPON_AK47,
WEAPON_M4,
WEAPON_VEHICLE_M4: def_amount = 9.90000057220458984375;
case WEAPON_RIFLE: def_amount = 24.7500019073486328125;
case WEAPON_SNIPER: def_amount = 41.25;
case WEAPON_MINIGUN,
WEAPON_VEHICLE_MINIGUN: def_amount = 46.200000762939453125;
case WEAPON_VEHICLE: def_amount = 9.90000057220458984375;
}
if (_:def_amount && _:def_amount != _:amount) {
return WC_INVALID_DAMAGE;
}
switch (s_DamageType[weaponid]) {
case DAMAGE_TYPE_MULTIPLIER: {
if (_:s_WeaponDamage[weaponid] != _:1.0) {
amount *= s_WeaponDamage[weaponid];
}
}
case DAMAGE_TYPE_STATIC: {
if (_:bullets) {
amount = s_WeaponDamage[weaponid] * bullets;
} else {
amount = s_WeaponDamage[weaponid];
}
}
case DAMAGE_TYPE_RANGE,
DAMAGE_TYPE_RANGE_MULTIPLIER: {
new Float:length = 0.0;
if (s_LagCompMode) {
length = s_LastShot[issuerid][e_Length];
} else {
new Float:X, Float:Y, Float:Z;
GetPlayerPos(issuerid, X, Y, Z);
length = GetPlayerDistanceFromPoint(playerid, X, Y, Z);
}
for (new i = s_DamageRangeSteps[weaponid] - 1; i >= 0; i--) {
if (i == 0 || length >= s_DamageRangeRanges[weaponid][i]) {
if (s_DamageType[weaponid] == DAMAGE_TYPE_RANGE_MULTIPLIER) {
if (_:s_DamageRangeValues[weaponid][i] != _:1.0) {
amount *= s_DamageRangeValues[weaponid][i];
}
} else {
if (_:bullets) {
amount = s_DamageRangeValues[weaponid][i] * bullets;
} else {
amount = s_DamageRangeValues[weaponid][i];
}
}
break;
}
}
}
}
return WC_NO_ERROR;
}
static InflictDamage(playerid, Float:amount, issuerid = INVALID_PLAYER_ID, WEAPON:weaponid = WEAPON_UNKNOWN, bodypart = BODY_PART_UNKNOWN, bool:ignore_armour = false)
{
if (!WC_IsPlayerSpawned(playerid) || amount < 0.0) {
return;
}
if (!OnPlayerDamage(playerid, amount, issuerid, weaponid, bodypart)) {
UpdateHealthBar(playerid, true);
if (weaponid < WEAPON_UNARMED || weaponid > WEAPON_UNKNOWN) {
weaponid = WEAPON_UNKNOWN;
}
#if WC_DEBUG
new Float:length = 0.0;
if (issuerid != INVALID_PLAYER_ID) {
if (s_LagCompMode && IsBulletWeapon(weaponid)) {
length = s_LastShot[issuerid][e_Length];
} else {
new Float:X, Float:Y, Float:Z;
GetPlayerPos(issuerid, X, Y, Z);
length = GetPlayerDistanceFromPoint(playerid, X, Y, Z);
}
}
if (!IsHighRateWeapon(weaponid)) {
DebugMessageAll("!InflictDamage(%d, %.4f, %d, %d, %d) length = %f", playerid, amount, issuerid, weaponid, bodypart, length);
}
#endif
return;
}
if (weaponid < WEAPON_UNARMED || weaponid > WEAPON_UNKNOWN) {
weaponid = WEAPON_UNKNOWN;
}
#if WC_DEBUG
new Float:length = 0.0;
if (issuerid != INVALID_PLAYER_ID) {
if (s_LagCompMode && IsBulletWeapon(weaponid)) {
length = s_LastShot[issuerid][e_Length];
} else {
new Float:X, Float:Y, Float:Z;
GetPlayerPos(issuerid, X, Y, Z);
length = GetPlayerDistanceFromPoint(playerid, X, Y, Z);
}
}
if (!IsHighRateWeapon(weaponid)) {
DebugMessageAll("InflictDamage(%d, %.4f, %d, %d, %d) length = %f", playerid, amount, issuerid, weaponid, bodypart, length);
}
#endif
if (!ignore_armour && weaponid != WEAPON_COLLISION && weaponid != WEAPON_DROWN && weaponid != WEAPON_CARPARK && weaponid != WEAPON_UNKNOWN
&& (!s_DamageArmourToggle[0] || (s_DamageArmour[weaponid][0] && (!s_DamageArmourToggle[1] || ((s_DamageArmour[weaponid][1] && bodypart == 3) || (!s_DamageArmour[weaponid][1])))))) {
if (amount <= 0.0) {
amount = s_PlayerHealth[playerid] + s_PlayerArmour[playerid];
}
s_PlayerArmour[playerid] -= amount;
} else {
if (amount <= 0.0) {
amount = s_PlayerHealth[playerid];
}
s_PlayerHealth[playerid] -= amount;
}
if (s_PlayerArmour[playerid] < 0.0) {
s_DamageDoneArmour[playerid] = amount + s_PlayerArmour[playerid];
s_DamageDoneHealth[playerid] = -s_PlayerArmour[playerid];
s_PlayerHealth[playerid] += s_PlayerArmour[playerid];
s_PlayerArmour[playerid] = 0.0;
} else {
s_DamageDoneArmour[playerid] = amount;
s_DamageDoneHealth[playerid] = 0.0;
}
if (s_PlayerHealth[playerid] <= 0.0) {
amount += s_PlayerHealth[playerid];
s_DamageDoneHealth[playerid] += s_PlayerHealth[playerid];
s_PlayerHealth[playerid] = 0.0;
}
OnPlayerDamageDone(playerid, amount, issuerid, weaponid, bodypart);
new animlib[32] = "PED", animname[32];
if (s_PlayerHealth[playerid] <= 0.0005) {
new vehicleid = GetPlayerVehicleID(playerid);
if (vehicleid) {
TogglePlayerControllable(playerid, false);
if (IsVehicleBike(vehicleid)) {
new Float:vx, Float:vy, Float:vz;
GetVehicleVelocity(vehicleid, vx, vy, vz);
if (vx * vx + vy * vy + vz * vz >= 0.4) {
animname = "BIKE_fallR";
PlayerDeath(playerid, animlib, animname, false);
} else {
animname = "BIKE_fall_off";
PlayerDeath(playerid, animlib, animname, false);
}
} else {
if (GetPlayerVehicleSeat(playerid) & 1) {
animname = "CAR_dead_LHS";
PlayerDeath(playerid, animlib, animname);
} else {
animname = "CAR_dead_RHS";
PlayerDeath(playerid, animlib, animname);
}
}
} else if (GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
animname = "KO_skid_back";
PlayerDeath(playerid, animlib, animname, .freeze_sync = false);
} else {
if (gettime() - s_LastVehicleEnterTime[playerid] < 10) {
TogglePlayerControllable(playerid, false);
}
new anim = GetPlayerAnimationIndex(playerid);
if (anim == 1250 || (1538 <= anim <= 1544) || weaponid == WEAPON_DROWN) {
animname = "Drown";
PlayerDeath(playerid, animlib, animname);
} else if (1195 <= anim <= 1198) {
animname = "KO_skid_back";
PlayerDeath(playerid, animlib, animname);
} else if (WEAPON_SHOTGUN <= weaponid <= WEAPON_SHOTGSPA) {
if (IsPlayerBehindPlayer(issuerid, playerid)) {
animname = "KO_shot_front";
MakePlayerFacePlayer(playerid, issuerid, true);
PlayerDeath(playerid, animlib, animname);
} else {
animname = "BIKE_fall_off";
MakePlayerFacePlayer(playerid, issuerid);
PlayerDeath(playerid, animlib, animname);
}
} else if (WEAPON_RIFLE <= weaponid <= WEAPON_SNIPER) {
if (bodypart == 9) {
animname = "KO_shot_face";
PlayerDeath(playerid, animlib, animname);
} else if (IsPlayerBehindPlayer(issuerid, playerid)) {
animname = "KO_shot_front";
PlayerDeath(playerid, animlib, animname);
} else {
animname = "KO_shot_stom";
PlayerDeath(playerid, animlib, animname);
}
} else if (IsBulletWeapon(weaponid)) {
if (bodypart == 9) {
animname = "KO_shot_face";
PlayerDeath(playerid, animlib, animname);
} else {
animname = "KO_shot_front";
PlayerDeath(playerid, animlib, animname);
}
} else if (weaponid == WEAPON_PISTOLWHIP) {
animname = "KO_spin_R";
PlayerDeath(playerid, animlib, animname);
} else if (weaponid == WEAPON_CARPARK || IsMeleeWeapon(weaponid) && weaponid != WEAPON_CHAINSAW) {
animname = "KO_skid_front";
PlayerDeath(playerid, animlib, animname);
} else if (weaponid == WEAPON_SPRAYCAN || weaponid == WEAPON_FIREEXTINGUISHER) {
animlib = "KNIFE", animname = "KILL_Knife_Ped_Die";
PlayerDeath(playerid, animlib, animname);
} else {
animname = "KO_skid_back";
PlayerDeath(playerid, animlib, animname);
}
}
if (s_CbugAllowed[playerid] || !s_CbugDeathDelay) {
WC_OnPlayerDeath(playerid, issuerid, weaponid);
} else {
if (s_DelayedDeathTimer[playerid]) {
KillTimer(s_DelayedDeathTimer[playerid]);
}
s_DelayedDeathTimer[playerid] = SetTimerEx(#WC_DelayedDeath, 1200, false, "iii", playerid, issuerid, weaponid);
}
}
UpdateHealthBar(playerid, true);
}
forward WC_DelayedDeath(playerid, issuerid, WEAPON:reason);
public WC_DelayedDeath(playerid, issuerid, WEAPON:reason) {
if (s_DelayedDeathTimer[playerid]) {
KillTimer(s_DelayedDeathTimer[playerid]);
s_DelayedDeathTimer[playerid] = 0;
}
WC_OnPlayerDeath(playerid, issuerid, reason);
}
static PlayerDeath(playerid, animlib[32], animname[32], bool:anim_lock = false, respawn_time = -1, bool:freeze_sync = true, bool:anim_freeze = true)
{
s_PlayerHealth[playerid] = 0.0;
s_PlayerArmour[playerid] = 0.0;
s_IsDying[playerid] = true;
if (s_DelayedDeathTimer[playerid]) {
KillTimer(s_DelayedDeathTimer[playerid]);
s_DelayedDeathTimer[playerid] = 0;
}
#if defined _INC_open_mp
if (IsPlayerTeleportAllowed(playerid)) {
s_RestorePlayerTeleport[playerid] = true;
AllowPlayerTeleport(playerid, false);
}
#endif
s_LastDeathTick[playerid] = GetTickCount();
new SPECIAL_ACTION:action = GetPlayerSpecialAction(playerid);
if (action != SPECIAL_ACTION_NONE && action != SPECIAL_ACTION_DUCK) {
if (action == SPECIAL_ACTION_USEJETPACK) {
ClearAnimations(playerid);
}
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
if (action == SPECIAL_ACTION_USEJETPACK) {
new Float:vx, Float:vy, Float:vz;
GetPlayerVelocity(playerid, vx, vy, vz);
SetPlayerVelocity(playerid, vx, vy, vz);
}
}
OnPlayerPrepareDeath(playerid, animlib, animname, anim_lock, respawn_time);
UpdateHealthBar(playerid, .forcesync = true);
FreezeSyncPacket(playerid, .toggle = freeze_sync);
if (respawn_time == -1) {
respawn_time = s_RespawnTime;
}
if (animlib[0] && animname[0]) {
ApplyAnimation(playerid, animlib, animname, 4.1, false, anim_lock, anim_lock, anim_freeze, 0, FORCE_SYNC:1);
}
if (s_DeathTimer[playerid]) {
KillTimer(s_DeathTimer[playerid]);
}
s_DeathTimer[playerid] = SetTimerEx("WC_PlayerDeathRespawn", respawn_time, false, "i", playerid);
if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawHide(playerid, s_HealthBarForeground[playerid]);
}
if (IsPlayerInCheckpoint(playerid)) {
WC_OnPlayerLeaveCheckpoint(playerid);
}
if (IsPlayerInRaceCheckpoint(playerid)) {
WC_OnPlayerLeaveRaceCheckpoint(playerid);
}
}
public OnPlayerPrepareDeath(playerid, animlib[32], animname[32], &anim_lock, &respawn_time)
{
return WC_OnPlayerPrepareDeath(playerid, animlib, animname, anim_lock, respawn_time);
}
public OnRejectedHit(playerid, hit[E_REJECTED_HIT])
{
#if WC_DEBUG
new
output[256],
reason = hit[e_Reason],
i1 = hit[e_Info1],
i2 = hit[e_Info2],
i3 = hit[e_Info3],
WEAPON:weapon = hit[e_Weapon];
new weapon_name[32];
WC_GetWeaponName(weapon, weapon_name);
format(output, sizeof(output), "(%s -> %s) %s", weapon_name, hit[e_Name], g_HitRejectReasons[reason]);
format(output, sizeof(output), output, i1, i2, i3);
DebugMessageRed(playerid, "Rejected hit: %s", output);
#endif
WC_OnRejectedHit(playerid, hit);
}
public OnPlayerDeathFinished(playerid, bool:cancelable)
{
if (s_PlayerHealth[playerid] == 0.0) {
s_PlayerHealth[playerid] = s_PlayerMaxHealth[playerid];
}
if (s_DeathTimer[playerid]) {
KillTimer(s_DeathTimer[playerid]);
s_DeathTimer[playerid] = 0;
}
new retval = WC_OnPlayerDeathFinished(playerid, cancelable);
if (!retval && cancelable) {
return 0;
}
ResetPlayerWeapons(playerid);
return 1;
}
#if WC_CUSTOM_VENDING_MACHINES
public OnPlayerUseVendingMachine(playerid, &Float:health_given) {
return WC_OnPlayerUseVendingMachine(playerid, health_given);
}
forward WC_VendingMachineUsed(playerid, Float:health_given);
public WC_VendingMachineUsed(playerid, Float:health_given)
{
s_VendingUseTimer[playerid] = 0;
if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT && !s_IsDying[playerid]) {
new Float:health = s_PlayerHealth[playerid];
health += health_given;
if (health > s_PlayerMaxHealth[playerid]) {
health = s_PlayerMaxHealth[playerid];
}
WC_SetPlayerHealth(playerid, health);
}
}
#endif
forward WC_DamageFeedUpdate(playerid);
public WC_DamageFeedUpdate(playerid)
{
s_DamageFeedTimer[playerid] = 0;
if (IsPlayerConnected(playerid) && IsDamageFeedActive(playerid)) {
DamageFeedUpdate(playerid, true);
}
}
static DamageFeedUpdate(playerid, bool:modified = false)
{
if (!IsDamageFeedActive(playerid)) {
if (s_DamageFeedGiven[playerid] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawDestroy(playerid, s_DamageFeedGiven[playerid]);
s_InternalPlayerTextDraw[playerid][s_DamageFeedGiven[playerid]] = false;
s_DamageFeedGiven[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
if (s_DamageFeedTaken[playerid] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawDestroy(playerid, s_DamageFeedTaken[playerid]);
s_InternalPlayerTextDraw[playerid][s_DamageFeedTaken[playerid]] = false;
s_DamageFeedTaken[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
return;
}
if (s_DamageFeedGiven[playerid] == PlayerText:INVALID_TEXT_DRAW) {
new PlayerText:td = CreatePlayerTextDraw(playerid, 200.0, 365.0, "_");
if (td == PlayerText:INVALID_TEXT_DRAW) {
printf("(wc) WARN: Unable to create damage feed textdraw");
} else {
s_InternalPlayerTextDraw[playerid][td] = true;
PlayerTextDrawLetterSize(playerid, td, 0.2, 0.9);
PlayerTextDrawColour(playerid, td, WC_FEED_GIVEN_COLOR);
PlayerTextDrawAlignment(playerid, td, TEXT_DRAW_ALIGN:2);
PlayerTextDrawSetOutline(playerid, td, 1);
PlayerTextDrawBackgroundColour(playerid, td, 0x0000001A);
s_DamageFeedGiven[playerid] = td;
}
}
if (s_DamageFeedTaken[playerid] == PlayerText:INVALID_TEXT_DRAW) {
new PlayerText:td = CreatePlayerTextDraw(playerid, 440.0, 365.0, "_");
if (td == PlayerText:INVALID_TEXT_DRAW) {
printf("(wc) WARN: Unable to create damage feed textdraw");
} else {
s_InternalPlayerTextDraw[playerid][td] = true;
PlayerTextDrawLetterSize(playerid, td, 0.2, 0.9);
PlayerTextDrawColour(playerid, td, WC_FEED_TAKEN_COLOR);
PlayerTextDrawAlignment(playerid, td, TEXT_DRAW_ALIGN:2);
PlayerTextDrawSetOutline(playerid, td, 1);
PlayerTextDrawBackgroundColour(playerid, td, 0x0000001A);
s_DamageFeedTaken[playerid] = td;
}
}
new tick = GetTickCount();
if (tick == 0) tick = 1;
new lowest_tick = tick + 1;
for (new i = 0, j = 0; i < sizeof(s_DamageFeedHitsGiven[]) - 1; i++) {
if (!s_DamageFeedHitsGiven[playerid][i][e_Tick]) {
break;
}
if (tick - s_DamageFeedHitsGiven[playerid][i][e_Tick] >= s_DamageFeedHideDelay) {
modified = true;
for (j = i; j < sizeof(s_DamageFeedHitsGiven[]) - 1; j++) {
s_DamageFeedHitsGiven[playerid][j][e_Tick] = 0;
}
break;
}
if (s_DamageFeedHitsGiven[playerid][i][e_Tick] < lowest_tick) {
lowest_tick = s_DamageFeedHitsGiven[playerid][i][e_Tick];
}
}
for (new i = 0, j = 0; i < sizeof(s_DamageFeedHitsTaken[]) - 1; i++) {
if (!s_DamageFeedHitsTaken[playerid][i][e_Tick]) {
break;
}
if (tick - s_DamageFeedHitsTaken[playerid][i][e_Tick] >= s_DamageFeedHideDelay) {
modified = true;
for (j = i; j < sizeof(s_DamageFeedHitsTaken[]) - 1; j++) {
s_DamageFeedHitsTaken[playerid][j][e_Tick] = 0;
}
break;
}
if (s_DamageFeedHitsTaken[playerid][i][e_Tick] < lowest_tick) {
lowest_tick = s_DamageFeedHitsTaken[playerid][i][e_Tick];
}
}
if (s_DamageFeedTimer[playerid]) {
KillTimer(s_DamageFeedTimer[playerid]);
}
if (tick - s_DamageFeedUpdateTick[playerid] < s_DamageFeedMaxUpdateRate && modified) {
s_DamageFeedTimer[playerid] = SetTimerEx("WC_DamageFeedUpdate", s_DamageFeedMaxUpdateRate - (tick - s_DamageFeedUpdateTick[playerid]), false, "i", playerid);
} else {
if (lowest_tick == tick + 1) {
s_DamageFeedTimer[playerid] = 0;
modified = true;
} else {
s_DamageFeedTimer[playerid] = SetTimerEx("WC_DamageFeedUpdate", s_DamageFeedHideDelay - (tick - lowest_tick) + 10, false, "i", playerid);
}
if (modified) {
DamageFeedUpdateText(playerid);
s_DamageFeedUpdateTick[playerid] = tick;
}
}
}
static DamageFeedUpdateText(playerid)
{
new buf[64 * WC_FEED_HEIGHT] = "";
for (new i = 0, weapon[32]; i < sizeof(s_DamageFeedHitsGiven[]) - 1; i++) {
if (!s_DamageFeedHitsGiven[playerid][i][e_Tick]) {
break;
}
if (_:s_DamageFeedHitsGiven[playerid][i][e_Weapon] == -1) {
weapon = "Multiple";
} else {
WC_GetWeaponName(s_DamageFeedHitsGiven[playerid][i][e_Weapon], weapon);
}
if (s_DamageFeedHitsGiven[playerid][i][e_Issuer] == INVALID_PLAYER_ID) {
format(
buf,
sizeof(buf),
"%s%s +%.2f~n~",
buf,
weapon,
s_DamageFeedHitsGiven[playerid][i][e_Amount] + 0.009
);
} else {
format(
buf,
sizeof(buf),
"%s%s - %s +%.2f (%.2f)~n~",
buf,
s_DamageFeedHitsGiven[playerid][i][e_Name],
weapon,
s_DamageFeedHitsGiven[playerid][i][e_Amount] + 0.009,
s_PlayerHealth[s_DamageFeedHitsGiven[playerid][i][e_Issuer]]
);
}
}
if (s_DamageFeedGiven[playerid] == PlayerText:INVALID_TEXT_DRAW) {
printf("(wc) WARN: Doesn't have feed textdraw when needed");
} else if (s_InternalPlayerTextDraw[playerid][s_DamageFeedGiven[playerid]]) {
if (buf[0]) {
PlayerTextDrawSetString(playerid, s_DamageFeedGiven[playerid], buf);
PlayerTextDrawShow(playerid, s_DamageFeedGiven[playerid]);
} else {
PlayerTextDrawHide(playerid, s_DamageFeedGiven[playerid]);
}
}
buf = "";
for (new i = 0, weapon[32]; i < sizeof(s_DamageFeedHitsTaken[]) - 1; i++) {
if (!s_DamageFeedHitsTaken[playerid][i][e_Tick]) {
break;
}
if (_:s_DamageFeedHitsTaken[playerid][i][e_Weapon] == -1) {
weapon = "Multiple";
} else {
WC_GetWeaponName(s_DamageFeedHitsTaken[playerid][i][e_Weapon], weapon);
}
if (s_DamageFeedHitsTaken[playerid][i][e_Issuer] == INVALID_PLAYER_ID) {
format(
buf,
sizeof(buf),
"%s%s -%.2f (%.2f)~n~",
buf,
weapon,
s_DamageFeedHitsTaken[playerid][i][e_Amount] + 0.009,
s_PlayerHealth[playerid]
);
} else {
format(
buf,
sizeof(buf),
"%s%s - %s -%.2f (%.2f)~n~",
buf,
s_DamageFeedHitsTaken[playerid][i][e_Name],
weapon,
s_DamageFeedHitsTaken[playerid][i][e_Amount] + 0.009,
s_PlayerHealth[s_DamageFeedHitsGiven[playerid][i][e_Issuer]]
);
}
}
if (s_DamageFeedTaken[playerid] == PlayerText:INVALID_TEXT_DRAW) {
printf("(wc) WARN: Doesn't have feed textdraw when needed");
} else if (s_InternalPlayerTextDraw[playerid][s_DamageFeedTaken[playerid]]) {
if (buf[0]) {
PlayerTextDrawSetString(playerid, s_DamageFeedTaken[playerid], buf);
PlayerTextDrawShow(playerid, s_DamageFeedTaken[playerid]);
} else {
PlayerTextDrawHide(playerid, s_DamageFeedTaken[playerid]);
}
}
}
static DamageFeedAddHitGiven(playerid, issuerid, Float:amount, WEAPON:weapon)
{
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
if (s_Spectating[i] == playerid && i != playerid) {
DamageFeedAddHit(s_DamageFeedHitsGiven[i], i, issuerid, amount, weapon);
}
}
DamageFeedAddHit(s_DamageFeedHitsGiven[playerid], playerid, issuerid, amount, weapon);
}
static DamageFeedAddHitTaken(playerid, issuerid, Float:amount, WEAPON:weapon)
{
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
if (s_Spectating[i] == playerid && i != playerid) {
DamageFeedAddHit(s_DamageFeedHitsTaken[i], i, issuerid, amount, weapon);
}
}
DamageFeedAddHit(s_DamageFeedHitsTaken[playerid], playerid, issuerid, amount, weapon);
}
static DamageFeedAddHit(arr[WC_FEED_HEIGHT][E_DAMAGE_FEED_HIT], playerid, issuerid, Float:amount, WEAPON:weapon)
{
if (!IsDamageFeedActive(playerid)) {
return;
}
new tick = GetTickCount();
if (tick == 0) tick = 1;
new idx = -1;
for (new i = 0; i < sizeof(arr) - 1; i++) {
if (!arr[i][e_Tick]) {
break;
}
if (tick - arr[i][e_Tick] >= s_DamageFeedHideDelay) {
DamageFeedRemoveHit(arr, i);
break;
}
if (arr[i][e_Issuer] == issuerid) {
if (arr[i][e_Weapon] != weapon) {
}
amount += arr[i][e_Amount];
idx = i;
break;
}
}
if (idx == -1) {
idx = 0;
for (new i = sizeof(arr) - 1; i >= 1; i--) {
arr[i] = arr[i - 1];
}
}
arr[idx][e_Tick] = tick;
arr[idx][e_Amount] = amount;
arr[idx][e_Issuer] = issuerid;
arr[idx][e_Weapon] = weapon;
GetPlayerName(issuerid, arr[idx][e_Name], MAX_PLAYER_NAME);
DamageFeedUpdate(playerid, true);
}
static DamageFeedRemoveHit(arr[WC_FEED_HEIGHT][E_DAMAGE_FEED_HIT], idx)
{
for (new i = 0; i < WC_FEED_HEIGHT; i++) {
if (i >= idx) {
arr[i][e_Tick] = 0;
}
}
}
static SaveSyncData(playerid)
{
GetPlayerHealth(playerid, s_SyncData[playerid][e_Health]);
GetPlayerArmour(playerid, s_SyncData[playerid][e_Armour]);
GetPlayerPos(playerid, s_SyncData[playerid][e_PosX], s_SyncData[playerid][e_PosY], s_SyncData[playerid][e_PosZ]);
GetPlayerFacingAngle(playerid, s_SyncData[playerid][e_PosA]);
s_SyncData[playerid][e_Skin] = GetPlayerActualSkin(playerid);
s_SyncData[playerid][e_Team] = GetPlayerTeam(playerid);
s_SyncData[playerid][e_Weapon] = GetPlayerWeapon(playerid);
for (new WEAPON_SLOT:i; _:i < 13; i++) {
GetPlayerWeaponData(playerid, i, s_SyncData[playerid][e_WeaponId][i], s_SyncData[playerid][e_WeaponAmmo][i]);
}
}
static MakePlayerFacePlayer(playerid, targetid, opposite = false, forcesync = true)
{
new
Float:x1, Float:y1, Float:z1,
Float:x2, Float:y2, Float:z2;
GetPlayerPos(playerid, x1, y1, z1);
GetPlayerPos(targetid, x2, y2, z2);
new Float:angle = AngleBetweenPoints(x2, y2, x1, y1);
if (opposite) {
angle += 180.0;
if (angle > 360.0) angle -= 360.0;
}
if (angle < 0.0) angle += 360.0;
if (angle > 360.0) angle -= 360.0;
SetPlayerFacingAngle(playerid, angle);
if (forcesync) {
SetFakeFacingAngle(playerid, angle);
UpdateSyncData(playerid);
}
}
static IsPlayerBehindPlayer(playerid, targetid, Float:diff = 90.0)
{
new
Float:x1, Float:y1, Float:z1,
Float:x2, Float:y2, Float:z2,
Float:ang, Float:angdiff;
GetPlayerPos(playerid, x1, y1, z1);
GetPlayerPos(targetid, x2, y2, z2);
GetPlayerFacingAngle(targetid, ang);
angdiff = AngleBetweenPoints(x1, y1, x2, y2);
if (angdiff < 0.0) angdiff += 360.0;
if (angdiff > 360.0) angdiff -= 360.0;
ang = ang - angdiff;
if (ang > 180.0) ang -= 360.0;
if (ang < -180.0) ang += 360.0;
return floatabs(ang) > diff;
}
static AddRejectedHit(playerid, damagedid, reason, WEAPON:weapon, i1 = 0, i2 = 0, i3 = 0)
{
if (0 <= playerid < MAX_PLAYERS) {
new idx = s_RejectedHitIdx[playerid];
if (s_RejectedHits[playerid][idx][e_Time]) {
idx += 1;
if (idx >= sizeof(s_RejectedHits[])) {
idx = 0;
}
s_RejectedHitIdx[playerid] = idx;
}
new time, hour, minute, second;
time = gettime(hour, minute, second);
s_RejectedHits[playerid][idx][e_Reason] = reason;
s_RejectedHits[playerid][idx][e_Time] = time;
s_RejectedHits[playerid][idx][e_Weapon] = weapon;
s_RejectedHits[playerid][idx][e_Hour] = hour;
s_RejectedHits[playerid][idx][e_Minute] = minute;
s_RejectedHits[playerid][idx][e_Second] = second;
s_RejectedHits[playerid][idx][e_Info1] = _:i1;
s_RejectedHits[playerid][idx][e_Info2] = _:i2;
s_RejectedHits[playerid][idx][e_Info3] = _:i3;
if (0 <= damagedid < MAX_PLAYERS) {
GetPlayerName(damagedid, s_RejectedHits[playerid][idx][e_Name], MAX_PLAYER_NAME);
} else {
s_RejectedHits[playerid][idx][e_Name][0] = '#';
s_RejectedHits[playerid][idx][e_Name][1] = '\0';
}
OnRejectedHit(playerid, s_RejectedHits[playerid][idx]);
}
}
static GetPlayerActualSkin(playerid)
{
#if defined GetPlayerCustomSkin
new skin = GetPlayerCustomSkin(playerid);
if (skin == 0) {
skin = GetPlayerSkin(playerid);
}
return skin;
#else
return GetPlayerSkin(playerid);
#endif
}
#if !defined _INC_SKY
static SpawnPlayerForWorld(playerid)
{
if (!IsPlayerConnected(playerid)) {
return 0;
}
new BitStream:bs = BS_New();
BS_WriteValue(bs, PR_UINT32, playerid);
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
if (i != playerid) {
PR_SendRPC(bs, i, WC_RPC_REQUEST_SPAWN);
}
}
BS_Delete(bs);
return 1;
}
static FreezeSyncPacket(playerid, bool:toggle)
{
if (!IsPlayerConnected(playerid)) {
return 0;
}
s_LastSyncData[playerid][PR_keys] = 0;
s_LastSyncData[playerid][PR_udKey] = 0;
s_LastSyncData[playerid][PR_lrKey] = 0;
s_LastSyncData[playerid][PR_specialAction] = SPECIAL_ACTION_NONE;
s_LastSyncData[playerid][PR_velocity][0] = 0.0;
s_LastSyncData[playerid][PR_velocity][1] = 0.0;
s_LastSyncData[playerid][PR_velocity][2] = 0.0;
s_SyncDataFrozen[playerid] = toggle;
return 1;
}
static SetFakeHealth(playerid, health)
{
if (!IsPlayerConnected(playerid)) {
return 0;
}
s_FakeHealth{playerid} = health;
return 1;
}
static SetFakeArmour(playerid, armour)
{
if (!IsPlayerConnected(playerid)) {
return 0;
}
s_FakeArmour{playerid} = armour;
return 1;
}
static GetRotationQuaternion(Float:x, Float:y, Float:z, &Float:qw, &Float:qx, &Float:qy, &Float:qz)
{
new
Float:cx = floatcos(-0.5 * x, degrees),
Float:sx = floatsin(-0.5 * x, degrees),
Float:cy = floatcos(-0.5 * y, degrees),
Float:sy = floatsin(-0.5 * y, degrees),
Float:cz = floatcos(-0.5 * z, degrees),
Float:sz = floatsin(-0.5 * z, degrees);
qw = cx * cy * cz + sx * sy * sz;
qx = cx * sy * sz + sx * cy * cz;
qy = cx * sy * cz - sx * cy * sz;
qz = cx * cy * sz - sx * sy * cz;
}
static SetFakeFacingAngle(playerid, Float:angle = Float:0x7FFFFFFF)
{
if (!IsPlayerConnected(playerid)) {
return 0;
}
if (angle != angle) {
s_FakeQuat[playerid][0] = Float:0x7FFFFFFF;
s_FakeQuat[playerid][1] = Float:0x7FFFFFFF;
s_FakeQuat[playerid][2] = Float:0x7FFFFFFF;
s_FakeQuat[playerid][3] = Float:0x7FFFFFFF;
} else {
GetRotationQuaternion(0.0, 0.0, angle, s_FakeQuat[playerid][0], s_FakeQuat[playerid][1], s_FakeQuat[playerid][2], s_FakeQuat[playerid][3]);
}
return 1;
}
static SendLastSyncPacket(playerid, toplayerid, animation = 0)
{
if (!IsPlayerConnected(playerid) || !IsPlayerConnected(toplayerid)) {
return 0;
}
new BitStream:bs = BS_New();
BS_WriteValue(bs, PR_UINT8, WC_PLAYER_SYNC, PR_UINT16, playerid);
if (s_FakeQuat[playerid][0] == s_FakeQuat[playerid][0]) {
s_LastSyncData[playerid][PR_quaternion] = s_FakeQuat[playerid];
}
if (s_FakeHealth{playerid} != 255) {
s_LastSyncData[playerid][PR_health] = s_FakeHealth{playerid};
}
if (s_FakeArmour{playerid} != 255) {
s_LastSyncData[playerid][PR_armour] = s_FakeArmour{playerid};
}
if (WC_IsPlayerPaused(playerid)) {
s_LastSyncData[playerid][PR_velocity][0] = 0.0;
s_LastSyncData[playerid][PR_velocity][1] = 0.0;
s_LastSyncData[playerid][PR_velocity][2] = 0.0;
}
if (animation) {
s_LastSyncData[playerid][PR_animationId] = animation & 0xFFFF;
s_LastSyncData[playerid][PR_animationFlags] = (animation >> 16) & 0xFFFF;
}
BS_WriteOnFootSync(bs, s_LastSyncData[playerid], true);
PR_SendPacket(bs, toplayerid, _, PR_RELIABLE_SEQUENCED);
BS_Delete(bs);
return 1;
}
static ClearAnimationsForPlayer(playerid, forplayerid)
{
if (!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) {
return 0;
}
new BitStream:bs = BS_New();
BS_WriteValue(bs, PR_UINT16, playerid);
PR_SendRPC(bs, forplayerid, WC_RPC_CLEAR_ANIMATIONS);
BS_Delete(bs);
return 1;
}
#endif
forward WC_SecondKnifeAnim(playerid);
public WC_SecondKnifeAnim(playerid)
{
new animlib[] = "KNIFE", animname[] = "KILL_Knife_Ped_Die";
ApplyAnimation(playerid, animlib, animname, 4.1, false, true, true, true, 3000, FORCE_SYNC:1);
}
forward WC_PlayerDeathRespawn(playerid);
public WC_PlayerDeathRespawn(playerid)
{
if (!s_IsDying[playerid]) {
return;
}
s_IsDying[playerid] = false;
if (!OnPlayerDeathFinished(playerid, true)) {
UpdateHealthBar(playerid);
SetFakeFacingAngle(playerid, _);
FreezeSyncPacket(playerid, .toggle = false);
return;
}
s_IsDying[playerid] = true;
s_TrueDeath[playerid] = false;
if (IsPlayerInAnyVehicle(playerid)) {
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z);
}
SetPlayerVirtualWorld(playerid, WC_DEATH_WORLD);
SetFakeFacingAngle(playerid, _);
TogglePlayerSpectating(playerid, true);
TogglePlayerSpectating(playerid, false);
}
public OnInvalidWeaponDamage(playerid, damagedid, Float:amount, WEAPON:weaponid, bodypart, error, bool:given)
{
DebugMessageRedAll("OnInvalidWeaponDamage(%d, %d, %f, %d, %d, %d, %d)", playerid, damagedid, amount, weaponid, bodypart, error, given);
WC_OnInvalidWeaponDamage(playerid, damagedid, Float:amount, weaponid, bodypart, error, bool:given);
}
public OnPlayerDamageDone(playerid, Float:amount, issuerid, WEAPON:weapon, bodypart)
{
new idx = s_PreviousHitIdx[playerid];
s_PreviousHitIdx[playerid] = (s_PreviousHitIdx[playerid] - 1) % sizeof(s_PreviousHits[]);
if (s_PreviousHitIdx[playerid] < 0) {
s_PreviousHitIdx[playerid] += sizeof(s_PreviousHits[]);
}
s_PreviousHits[playerid][idx][e_Tick] = GetTickCount();
s_PreviousHits[playerid][idx][e_Issuer] = issuerid;
s_PreviousHits[playerid][idx][e_Weapon] = weapon;
s_PreviousHits[playerid][idx][e_Amount] = amount;
s_PreviousHits[playerid][idx][e_Bodypart] = bodypart;
s_PreviousHits[playerid][idx][e_Health] = s_DamageDoneHealth[playerid];
s_PreviousHits[playerid][idx][e_Armour] = s_DamageDoneArmour[playerid];
if (!IsHighRateWeapon(weapon)) {
DebugMessageAll("OnPlayerDamageDone(%d did %f to %d with %d on bodypart %d)", issuerid, amount, playerid, weapon, bodypart);
if (s_DamageTakenSound) {
PlayerPlaySound(playerid, s_DamageTakenSound, 0.0, 0.0, 0.0);
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
if (s_Spectating[i] == playerid && i != playerid) {
PlayerPlaySound(i, s_DamageTakenSound, 0.0, 0.0, 0.0);
}
}
}
if (s_DamageGivenSound && issuerid != INVALID_PLAYER_ID) {
PlayerPlaySound(issuerid, s_DamageGivenSound, 0.0, 0.0, 0.0);
#if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION
foreach (new i : Player) {
#else
for (new i = 0; i != MAX_PLAYERS; i++) {
#endif
if (s_Spectating[i] == issuerid && i != issuerid) {
PlayerPlaySound(i, s_DamageGivenSound, 0.0, 0.0, 0.0);
}
}
}
}
if (issuerid != INVALID_PLAYER_ID) {
DamageFeedAddHitGiven(issuerid, playerid, amount, weapon);
}
DamageFeedAddHitTaken(playerid, issuerid, amount, weapon);
WC_OnPlayerDamageDone(playerid, amount, issuerid, weapon, bodypart);
}
public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &WEAPON:weapon, &bodypart)
{
return WC_OnPlayerDamage(playerid, amount, issuerid, weapon, bodypart);
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit(%0) CHAIN_PUBLIC:WC_OnGameModeInit(%0)
CHAIN_FORWARD:WC_OnGameModeInit() = 1;
#if defined _ALS_OnGameModeExit
#undef OnGameModeExit
#else
#define _ALS_OnGameModeExit
#endif
#define OnGameModeExit(%0) CHAIN_PUBLIC:WC_OnGameModeExit(%0)
CHAIN_FORWARD:WC_OnGameModeExit() = 1;
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit(%0) CHAIN_PUBLIC:WC_OnFilterScriptInit(%0)
CHAIN_FORWARD:WC_OnFilterScriptInit() = 1;
#if defined _ALS_OnFilterScriptExit
#undef OnFilterScriptExit
#else
#define _ALS_OnFilterScriptExit
#endif
#define OnFilterScriptExit(%0) CHAIN_PUBLIC:WC_OnFilterScriptExit(%0)
CHAIN_FORWARD:WC_OnFilterScriptExit() = 1;
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect(%0) CHAIN_PUBLIC:WC_OnPlayerConnect(%0)
CHAIN_FORWARD:WC_OnPlayerConnect(playerid) = 1;
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect(%0) CHAIN_PUBLIC:WC_OnPlayerDisconnect(%0)
CHAIN_FORWARD:WC_OnPlayerDisconnect(playerid, reason) = 1;
#if defined _ALS_OnPlayerStreamIn
#undef OnPlayerStreamIn
#else
#define _ALS_OnPlayerStreamIn
#endif
#define OnPlayerStreamIn(%0) CHAIN_PUBLIC:WC_OnPlayerStreamIn(%0)
CHAIN_FORWARD:WC_OnPlayerStreamIn(playerid, forplayerid) = 1;
#if defined _ALS_OnVehicleDeath
#undef OnVehicleDeath
#else
#define _ALS_OnVehicleDeath
#endif
#define OnVehicleDeath(%0) CHAIN_PUBLIC:WC_OnVehicleDeath(%0)
CHAIN_FORWARD:WC_OnVehicleDeath(vehicleid, killerid) = 1;
#if defined _ALS_OnVehicleSpawn
#undef OnVehicleSpawn
#else
#define _ALS_OnVehicleSpawn
#endif
#define OnVehicleSpawn(%0) CHAIN_PUBLIC:WC_OnVehicleSpawn(%0)
CHAIN_FORWARD:WC_OnVehicleSpawn(vehicleid) = 1;
#if defined _ALS_OnPlayerEnterVehicle
#undef OnPlayerEnterVehicle
#else
#define _ALS_OnPlayerEnterVehicle
#endif
#define OnPlayerEnterVehicle(%0) CHAIN_PUBLIC:WC_OnPlayerEnterVehicle(%0)
CHAIN_FORWARD:WC_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) = 1;
#if defined _ALS_OnPlayerExitVehicle
#undef OnPlayerExitVehicle
#else
#define _ALS_OnPlayerExitVehicle
#endif
#define OnPlayerExitVehicle(%0) CHAIN_PUBLIC:WC_OnPlayerExitVehicle(%0)
CHAIN_FORWARD:WC_OnPlayerExitVehicle(playerid, vehicleid) = 1;
#if defined _ALS_OnPlayerStateChange
#undef OnPlayerStateChange
#else
#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange(%0) CHAIN_PUBLIC:WC_OnPlayerStateChange(%0)
CHAIN_FORWARD:WC_OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate) = 1;
#if defined OnPlayerPickUpDynamicPickup
#if defined _ALS_OnPlayerPickUpDynPickup
#undef OnPlayerPickUpDynamicPickup
#else
#define _ALS_OnPlayerPickUpDynPickup
#endif
#define OnPlayerPickUpDynamicPickup(%0) CHAIN_PUBLIC:WC_OnPlayerPickUpDynamicPickup(%0)
#if defined STREAMER_ENABLE_TAGS
CHAIN_FORWARD:WC_OnPlayerPickUpDynamicPickup(playerid, DynamicPickup:pickupid) = 1;
#else
CHAIN_FORWARD:WC_OnPlayerPickUpDynamicPickup(playerid, pickupid) = 1;
#endif
#endif
#if defined _ALS_OnPlayerPickUpPickup
#undef OnPlayerPickUpPickup
#else
#define _ALS_OnPlayerPickUpPickup
#endif
#define OnPlayerPickUpPickup(%0) CHAIN_PUBLIC:WC_OnPlayerPickUpPickup(%0)
CHAIN_FORWARD:WC_OnPlayerPickUpPickup(playerid, pickupid) = 1;
#if defined _ALS_OnPlayerUpdate
#undef OnPlayerUpdate
#else
#define _ALS_OnPlayerUpdate
#endif
#define OnPlayerUpdate(%0) CHAIN_PUBLIC:WC_OnPlayerUpdate(%0)
CHAIN_FORWARD:WC_OnPlayerUpdate(playerid) = 1;
#if defined _ALS_OnPlayerSpawn
#undef OnPlayerSpawn
#else
#define _ALS_OnPlayerSpawn
#endif
#define OnPlayerSpawn(%0) CHAIN_PUBLIC:WC_OnPlayerSpawn(%0)
CHAIN_FORWARD:WC_OnPlayerSpawn(playerid) = 1;
#if defined _ALS_OnPlayerRequestClass
#undef OnPlayerRequestClass
#else
#define _ALS_OnPlayerRequestClass
#endif
#define OnPlayerRequestClass(%0) CHAIN_PUBLIC:WC_OnPlayerRequestClass(%0)
CHAIN_FORWARD:WC_OnPlayerRequestClass(playerid, classid) = 1;
#if defined _ALS_OnPlayerDeath
#undef OnPlayerDeath
#else
#define _ALS_OnPlayerDeath
#endif
#define OnPlayerDeath(%0) CHAIN_PUBLIC:WC_OnPlayerDeath(%0)
CHAIN_FORWARD:WC_OnPlayerDeath(playerid, killerid, WEAPON:reason) = 1;
#if defined _ALS_OnPlayerKeyStateChange
#undef OnPlayerKeyStateChange
#else
#define _ALS_OnPlayerKeyStateChange
#endif
#define OnPlayerKeyStateChange(%0) CHAIN_PUBLIC:WC_OnPlayerKeyStateChange(%0)
CHAIN_FORWARD:WC_OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys) = 1;
#if defined _ALS_OnPlayerWeaponShot
#undef OnPlayerWeaponShot
#else
#define _ALS_OnPlayerWeaponShot
#endif
#define OnPlayerWeaponShot(%0) CHAIN_PUBLIC:WC_OnPlayerWeaponShot(%0)
CHAIN_FORWARD:WC_OnPlayerWeaponShot(playerid, WEAPON:weaponid, BULLET_HIT_TYPE:hittype, hitid, Float:fX, Float:fY, Float:fZ) = 1;
#if defined _ALS_OnPlayerEnterCheckpoint
#undef OnPlayerEnterCheckpoint
#else
#define _ALS_OnPlayerEnterCheckpoint
#endif
#define OnPlayerEnterCheckpoint(%0) CHAIN_PUBLIC:WC_OnPlayerEnterCheckpoint(%0)
CHAIN_FORWARD:WC_OnPlayerEnterCheckpoint(playerid) = 1;
#if defined _ALS_OnPlayerLeaveCheckpoint
#undef OnPlayerLeaveCheckpoint
#else
#define _ALS_OnPlayerLeaveCheckpoint
#endif
#define OnPlayerLeaveCheckpoint(%0) CHAIN_PUBLIC:WC_OnPlayerLeaveCheckpoint(%0)
CHAIN_FORWARD:WC_OnPlayerLeaveCheckpoint(playerid) = 1;
#if defined _ALS_OnPlayerEnterRaceCP
#undef OnPlayerEnterRaceCheckpoint
#else
#define _ALS_OnPlayerEnterRaceCP
#endif
#define OnPlayerEnterRaceCheckpoint(%0) CHAIN_PUBLIC:WC_OnPlayerEnterRaceCheckpoint(%0)
CHAIN_FORWARD:WC_OnPlayerEnterRaceCheckpoint(playerid) = 1;
#if defined _ALS_OnPlayerLeaveRaceCP
#undef OnPlayerLeaveRaceCheckpoint
#else
#define _ALS_OnPlayerLeaveRaceCP
#endif
#define OnPlayerLeaveRaceCheckpoint(%0) CHAIN_PUBLIC:WC_OnPlayerLeaveRaceCheckpoint(%0)
CHAIN_FORWARD:WC_OnPlayerLeaveRaceCheckpoint(playerid) = 1;
#if defined _INC_open_mp
#if defined _ALS_OnPlayerClickMap
#undef OnPlayerClickMap
#else
#define _ALS_OnPlayerClickMap
#endif
#define OnPlayerClickMap(%0) CHAIN_PUBLIC:WC_OnPlayerClickMap(%0)
CHAIN_FORWARD:WC_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) = 1;
#endif
#if defined _ALS_OnInvalidWeaponDamage
#undef OnInvalidWeaponDamage
#else
#define _ALS_OnInvalidWeaponDamage
#endif
#define OnInvalidWeaponDamage(%0) CHAIN_PUBLIC:WC_OnInvalidWeaponDamage(%0)
CHAIN_FORWARD:WC_OnInvalidWeaponDamage(playerid, damagedid, Float:amount, WEAPON:weaponid, bodypart, error, bool:given) = 1;
#if defined _ALS_OnPlayerDamageDone
#undef OnPlayerDamageDone
#else
#define _ALS_OnPlayerDamageDone
#endif
#define OnPlayerDamageDone(%0) CHAIN_PUBLIC:WC_OnPlayerDamageDone(%0)
CHAIN_FORWARD:WC_OnPlayerDamageDone(playerid, Float:amount, issuerid, WEAPON:weapon, bodypart) = 1;
#if defined _ALS_OnPlayerDamage
#undef OnPlayerDamage
#else
#define _ALS_OnPlayerDamage
#endif
#define OnPlayerDamage(%0) CHAIN_PUBLIC:WC_OnPlayerDamage(%0)
CHAIN_FORWARD:WC_OnPlayerDamage(&playerid, &Float:amount, &issuerid, &WEAPON:weapon, &bodypart) = 1;
#if defined _ALS_OnPlayerPrepareDeath
#undef OnPlayerPrepareDeath
#else
#define _ALS_OnPlayerPrepareDeath
#endif
#define OnPlayerPrepareDeath(%0) CHAIN_PUBLIC:WC_OnPlayerPrepareDeath(%0)
CHAIN_FORWARD:WC_OnPlayerPrepareDeath(playerid, animlib[32], animname[32], &anim_lock, &respawn_time) = 1;
#if defined _ALS_OnRejectedHit
#undef OnRejectedHit
#else
#define _ALS_OnRejectedHit
#endif
#define OnRejectedHit(%0) CHAIN_PUBLIC:WC_OnRejectedHit(%0)
CHAIN_FORWARD:WC_OnRejectedHit(playerid, hit[E_REJECTED_HIT]) = 1;
#if WC_CUSTOM_VENDING_MACHINES
#if defined _ALS_OnPlayerUseVendingMachine
#undef OnPlayerUseVendingMachine
#else
#define _ALS_OnPlayerUseVendingMachine
#endif
#define OnPlayerUseVendingMachine(%0) CHAIN_PUBLIC:WC_OnPlayerUseVendingMachine(%0)
CHAIN_FORWARD:WC_OnPlayerUseVendingMachine(playerid, &Float:health_given) = 1;
#endif
#if defined _ALS_OnPlayerDeathFinished
#undef OnPlayerDeathFinished
#else
#define _ALS_OnPlayerDeathFinished
#endif
#define OnPlayerDeathFinished(%0) CHAIN_PUBLIC:WC_OnPlayerDeathFinished(%0)
CHAIN_FORWARD:WC_OnPlayerDeathFinished(playerid, bool:cancelable) = 1;
#if defined _ALS_SpawnPlayer
#undef SpawnPlayer
#else
#define _ALS_SpawnPlayer
#endif
#define SpawnPlayer WC_SpawnPlayer
#if defined _ALS_SetPlayerHealth
#undef SetPlayerHealth
#else
#define _ALS_SetPlayerHealth
#endif
#define SetPlayerHealth WC_SetPlayerHealth
#if defined _ALS_GetPlayerState
#undef GetPlayerState
#else
#define _ALS_GetPlayerState
#endif
#define GetPlayerState WC_GetPlayerState
#if defined _ALS_GetPlayerHealth
#undef GetPlayerHealth
#else
#define _ALS_GetPlayerHealth
#endif
#define GetPlayerHealth WC_GetPlayerHealth
#if defined _ALS_SetPlayerArmour
#undef SetPlayerArmour
#else
#define _ALS_SetPlayerArmour
#endif
#define SetPlayerArmour WC_SetPlayerArmour
#if defined _ALS_GetPlayerArmour
#undef GetPlayerArmour
#else
#define _ALS_GetPlayerArmour
#endif
#define GetPlayerArmour WC_GetPlayerArmour
#if defined _ALS_GetPlayerTeam
#undef GetPlayerTeam
#else
#define _ALS_GetPlayerTeam
#endif
#define GetPlayerTeam WC_GetPlayerTeam
#if defined _ALS_SetPlayerTeam
#undef SetPlayerTeam
#else
#define _ALS_SetPlayerTeam
#endif
#define SetPlayerTeam WC_SetPlayerTeam
#if defined _ALS_SendDeathMessage
#undef SendDeathMessage
#else
#define _ALS_SendDeathMessage
#endif
#define SendDeathMessage WC_SendDeathMessage
#if defined _ALS_GetWeaponName
#undef GetWeaponName
#else
#define _ALS_GetWeaponName
#endif
#define GetWeaponName WC_GetWeaponName
#if defined _ALS_ApplyAnimation
#undef ApplyAnimation
#else
#define _ALS_ApplyAnimation
#endif
#define ApplyAnimation WC_ApplyAnimation
#if defined _ALS_ClearAnimations
#undef ClearAnimations
#else
#define _ALS_ClearAnimations
#endif
#define ClearAnimations WC_ClearAnimations
#if defined _ALS_AddPlayerClass
#undef AddPlayerClass
#else
#define _ALS_AddPlayerClass
#endif
#define AddPlayerClass WC_AddPlayerClass
#if defined _ALS_AddPlayerClassEx
#undef AddPlayerClassEx
#else
#define _ALS_AddPlayerClassEx
#endif
#define AddPlayerClassEx WC_AddPlayerClassEx
#if defined _ALS_SetSpawnInfo
#undef SetSpawnInfo
#else
#define _ALS_SetSpawnInfo
#endif
#define SetSpawnInfo WC_SetSpawnInfo
#if defined _ALS_TogglePlayerSpectating
#undef TogglePlayerSpectating
#else
#define _ALS_TogglePlayerSpectating
#endif
#define TogglePlayerSpectating WC_TogglePlayerSpectating
#if defined _ALS_TogglePlayerControllable
#undef TogglePlayerControllable
#else
#define _ALS_TogglePlayerControllable
#endif
#define TogglePlayerControllable WC_TogglePlayerControllable
#if defined _ALS_SetPlayerPos
#undef SetPlayerPos
#else
#define _ALS_SetPlayerPos
#endif
#define SetPlayerPos WC_SetPlayerPos
#if defined _ALS_SetPlayerPosFindZ
#undef SetPlayerPosFindZ
#else
#define _ALS_SetPlayerPosFindZ
#endif
#define SetPlayerPosFindZ WC_SetPlayerPosFindZ
#if defined _ALS_SetPlayerVelocity
#undef SetPlayerVelocity
#else
#define _ALS_SetPlayerVelocity
#endif
#define SetPlayerVelocity WC_SetPlayerVelocity
#if defined _ALS_SetPlayerVirtualWorld
#undef SetPlayerVirtualWorld
#else
#define _ALS_SetPlayerVirtualWorld
#endif
#define SetPlayerVirtualWorld WC_SetPlayerVirtualWorld
#if defined _ALS_GetPlayerVirtualWorld
#undef GetPlayerVirtualWorld
#else
#define _ALS_GetPlayerVirtualWorld
#endif
#define GetPlayerVirtualWorld WC_GetPlayerVirtualWorld
#if defined _ALS_PlayerSpectatePlayer
#undef PlayerSpectatePlayer
#else
#define _ALS_PlayerSpectatePlayer
#endif
#define PlayerSpectatePlayer WC_PlayerSpectatePlayer
#if defined _ALS_DestroyVehicle
#undef DestroyVehicle
#else
#define _ALS_DestroyVehicle
#endif
#define DestroyVehicle WC_DestroyVehicle
#if defined _ALS_CreateVehicle
#undef CreateVehicle
#else
#define _ALS_CreateVehicle
#endif
#define CreateVehicle WC_CreateVehicle
#if defined _ALS_AddStaticVehicle
#undef AddStaticVehicle
#else
#define _ALS_AddStaticVehicle
#endif
#define AddStaticVehicle WC_AddStaticVehicle
#if defined _ALS_AddStaticVehicleEx
#undef AddStaticVehicleEx
#else
#define _ALS_AddStaticVehicleEx
#endif
#define AddStaticVehicleEx WC_AddStaticVehicleEx
#if defined _ALS_IsPlayerInCheckpoint
#undef IsPlayerInCheckpoint
#else
#define _ALS_IsPlayerInCheckpoint
#endif
#define IsPlayerInCheckpoint WC_IsPlayerInCheckpoint
#if defined _ALS_IsPlayerInRaceCheckpoint
#undef IsPlayerInRaceCheckpoint
#else
#define _ALS_IsPlayerInRaceCheckpoint
#endif
#define IsPlayerInRaceCheckpoint WC_IsPlayerInRaceCheckpoint
#if defined _ALS_SetPlayerSpecialAction
#undef SetPlayerSpecialAction
#else
#define _ALS_SetPlayerSpecialAction
#endif
#define SetPlayerSpecialAction WC_SetPlayerSpecialAction
#if defined _ALS_TextDrawCreate
#undef TextDrawCreate
#else
#define _ALS_TextDrawCreate
#endif
#define TextDrawCreate WC_TextDrawCreate
#if defined _ALS_TextDrawDestroy
#undef TextDrawDestroy
#else
#define _ALS_TextDrawDestroy
#endif
#define TextDrawDestroy WC_TextDrawDestroy
#if defined _ALS_TextDrawLetterSize
#undef TextDrawLetterSize
#else
#define _ALS_TextDrawLetterSize
#endif
#define TextDrawLetterSize WC_TextDrawLetterSize
#if defined _ALS_TextDrawTextSize
#undef TextDrawTextSize
#else
#define _ALS_TextDrawTextSize
#endif
#define TextDrawTextSize WC_TextDrawTextSize
#if defined _ALS_TextDrawAlignment
#undef TextDrawAlignment
#else
#define _ALS_TextDrawAlignment
#endif
#define TextDrawAlignment WC_TextDrawAlignment
#if defined _ALS_TextDrawColor
#undef TextDrawColor
#else
#define _ALS_TextDrawColor
#endif
#define TextDrawColor WC_TextDrawColor
#if !defined _INC_open_mp
#undef TextDrawColour
#define TextDrawColour WC_TextDrawColor
#endif
#if defined _ALS_TextDrawUseBox
#undef TextDrawUseBox
#else
#define _ALS_TextDrawUseBox
#endif
#define TextDrawUseBox WC_TextDrawUseBox
#if defined _ALS_TextDrawBoxColor
#undef TextDrawBoxColor
#else
#define _ALS_TextDrawBoxColor
#endif
#define TextDrawBoxColor WC_TextDrawBoxColor
#if !defined _INC_open_mp
#undef TextDrawBoxColour
#define TextDrawBoxColour WC_TextDrawBoxColor
#endif
#if defined _ALS_TextDrawSetShadow
#undef TextDrawSetShadow
#else
#define _ALS_TextDrawSetShadow
#endif
#define TextDrawSetShadow WC_TextDrawSetShadow
#if defined _ALS_TextDrawSetOutline
#undef TextDrawSetOutline
#else
#define _ALS_TextDrawSetOutline
#endif
#define TextDrawSetOutline WC_TextDrawSetOutline
#if defined _ALS_TextDrawBackgroundColor
#undef TextDrawBackgroundColor
#else
#define _ALS_TextDrawBackgroundColor
#endif
#define TextDrawBackgroundColor WC_TextDrawBackgroundColor
#if !defined _INC_open_mp
#undef TextDrawBackgroundColour
#define TextDrawBackgroundColour WC_TextDrawBackgroundColor
#endif
#if defined _ALS_TextDrawFont
#undef TextDrawFont
#else
#define _ALS_TextDrawFont
#endif
#define TextDrawFont WC_TextDrawFont
#if defined _ALS_TextDrawSetProportional
#undef TextDrawSetProportional
#else
#define _ALS_TextDrawSetProportional
#endif
#define TextDrawSetProportional WC_TextDrawSetProportional
#if defined _ALS_TextDrawSetSelectable
#undef TextDrawSetSelectable
#else
#define _ALS_TextDrawSetSelectable
#endif
#define TextDrawSetSelectable WC_TextDrawSetSelectable
#if defined _ALS_TextDrawShowForPlayer
#undef TextDrawShowForPlayer
#else
#define _ALS_TextDrawShowForPlayer
#endif
#define TextDrawShowForPlayer WC_TextDrawShowForPlayer
#if defined _ALS_TextDrawHideForPlayer
#undef TextDrawHideForPlayer
#else
#define _ALS_TextDrawHideForPlayer
#endif
#define TextDrawHideForPlayer WC_TextDrawHideForPlayer
#if defined _ALS_TextDrawShowForAll
#undef TextDrawShowForAll
#else
#define _ALS_TextDrawShowForAll
#endif
#define TextDrawShowForAll WC_TextDrawShowForAll
#if defined _ALS_TextDrawHideForAll
#undef TextDrawHideForAll
#else
#define _ALS_TextDrawHideForAll
#endif
#define TextDrawHideForAll WC_TextDrawHideForAll
#if defined _ALS_TextDrawSetString
#undef TextDrawSetString
#else
#define _ALS_TextDrawSetString
#endif
#define TextDrawSetString WC_TextDrawSetString
#if defined _ALS_TextDrawSetPreviewModel
#undef TextDrawSetPreviewModel
#else
#define _ALS_TextDrawSetPreviewModel
#endif
#define TextDrawSetPreviewModel WC_TextDrawSetPreviewModel
#if defined _ALS_TextDrawSetPreviewRot
#undef TextDrawSetPreviewRot
#else
#define _ALS_TextDrawSetPreviewRot
#endif
#define TextDrawSetPreviewRot WC_TextDrawSetPreviewRot
#if defined _ALS_TextDrawSetPreviewVehCol
#undef TextDrawSetPreviewVehCol
#else
#define _ALS_TextDrawSetPreviewVehCol
#endif
#define TextDrawSetPreviewVehCol WC_TextDrawSetPreviewVehCol
#if defined _ALS_CreatePlayerTextDraw
#undef CreatePlayerTextDraw
#else
#define _ALS_CreatePlayerTextDraw
#endif
#define CreatePlayerTextDraw WC_CreatePlayerTextDraw
#if defined _ALS_PlayerTextDrawDestroy
#undef PlayerTextDrawDestroy
#else
#define _ALS_PlayerTextDrawDestroy
#endif
#define PlayerTextDrawDestroy WC_PlayerTextDrawDestroy
#if defined _ALS_PlayerTextDrawLetterSize
#undef PlayerTextDrawLetterSize
#else
#define _ALS_PlayerTextDrawLetterSize
#endif
#define PlayerTextDrawLetterSize WC_PlayerTextDrawLetterSize
#if defined _ALS_PlayerTextDrawTextSize
#undef PlayerTextDrawTextSize
#else
#define _ALS_PlayerTextDrawTextSize
#endif
#define PlayerTextDrawTextSize WC_PlayerTextDrawTextSize
#if defined _ALS_PlayerTextDrawAlignment
#undef PlayerTextDrawAlignment
#else
#define _ALS_PlayerTextDrawAlignment
#endif
#define PlayerTextDrawAlignment WC_PlayerTextDrawAlignment
#if defined _ALS_PlayerTextDrawColor
#undef PlayerTextDrawColor
#else
#define _ALS_PlayerTextDrawColor
#endif
#define PlayerTextDrawColor WC_PlayerTextDrawColor
#if !defined _INC_open_mp
#undef PlayerTextDrawColour
#define PlayerTextDrawColour WC_PlayerTextDrawColor
#endif
#if defined _ALS_PlayerTextDrawUseBox
#undef PlayerTextDrawUseBox
#else
#define _ALS_PlayerTextDrawUseBox
#endif
#define PlayerTextDrawUseBox WC_PlayerTextDrawUseBox
#if defined _ALS_PlayerTextDrawBoxColor
#undef PlayerTextDrawBoxColor
#else
#define _ALS_PlayerTextDrawBoxColor
#endif
#define PlayerTextDrawBoxColor WC_PlayerTextDrawBoxColor
#if !defined _INC_open_mp
#undef PlayerTextDrawBoxColour
#define PlayerTextDrawBoxColour WC_PlayerTextDrawBoxColor
#endif
#if defined _ALS_PlayerTextDrawSetShadow
#undef PlayerTextDrawSetShadow
#else
#define _ALS_PlayerTextDrawSetShadow
#endif
#define PlayerTextDrawSetShadow WC_PlayerTextDrawSetShadow
#if defined _ALS_PlayerTextDrawSetOutline
#undef PlayerTextDrawSetOutline
#else
#define _ALS_PlayerTextDrawSetOutline
#endif
#define PlayerTextDrawSetOutline WC_PlayerTextDrawSetOutline
#if defined _ALS_PlayerTextDrawBackgroundCo
#undef PlayerTextDrawBackgroundColor
#else
#define _ALS_PlayerTextDrawBackgroundCo
#endif
#define PlayerTextDrawBackgroundColor WC_PlayerTextDrawBackgroundColo
#if !defined _INC_open_mp
#undef PlayerTextDrawBackgroundColour
#define PlayerTextDrawBackgroundColour WC_PlayerTextDrawBackgroundColo
#endif
#if defined _ALS_PlayerTextDrawFont
#undef PlayerTextDrawFont
#else
#define _ALS_PlayerTextDrawFont
#endif
#define PlayerTextDrawFont WC_PlayerTextDrawFont
#if defined _ALS_PlayerTextDrawSetProportio
#undef PlayerTextDrawSetProportional
#else
#define _ALS_PlayerTextDrawSetProportio
#endif
#define PlayerTextDrawSetProportional WC_PlayerTextDrawSetProportiona
#if defined _ALS_PlayerTextDrawSetSelectabl
#undef PlayerTextDrawSetSelectable
#else
#define _ALS_PlayerTextDrawSetSelectabl
#endif
#define PlayerTextDrawSetSelectable WC_PlayerTextDrawSetSelectable
#if defined _ALS_PlayerTextDrawShow
#undef PlayerTextDrawShow
#else
#define _ALS_PlayerTextDrawShow
#endif
#define PlayerTextDrawShow WC_PlayerTextDrawShow
#if defined _ALS_PlayerTextDrawHide
#undef PlayerTextDrawHide
#else
#define _ALS_PlayerTextDrawHide
#endif
#define PlayerTextDrawHide WC_PlayerTextDrawHide
#if defined _ALS_PlayerTextDrawSetString
#undef PlayerTextDrawSetString
#else
#define _ALS_PlayerTextDrawSetString
#endif
#define PlayerTextDrawSetString WC_PlayerTextDrawSetString
#if defined _ALS_PlayerTextDrawSetPreviewMo
#undef PlayerTextDrawSetPreviewModel
#else
#define _ALS_PlayerTextDrawSetPreviewMo
#endif
#define PlayerTextDrawSetPreviewModel WC_PlayerTextDrawSetPreviewMode
#if defined _ALS_PlayerTextDrawSetPreviewRo
#undef PlayerTextDrawSetPreviewRot
#else
#define _ALS_PlayerTextDrawSetPreviewRo
#endif
#define PlayerTextDrawSetPreviewRot WC_PlayerTextDrawSetPreviewRot
#if defined _ALS_PlayerTextDrawSetPreviewVe
#undef PlayerTextDrawSetPreviewVehCol
#else
#define _ALS_PlayerTextDrawSetPreviewVe
#endif
#define PlayerTextDrawSetPreviewVehCol WC_PlayerTextDrawSetPreviewVehC
#if defined _INC_open_mp
#if defined _ALS_AllowPlayerTeleport
#undef AllowPlayerTeleport
#else
#define _ALS_AllowPlayerTeleport
#endif
#define AllowPlayerTeleport WC_AllowPlayerTeleport
#if defined _ALS_IsPlayerTeleportAllowed
#undef IsPlayerTeleportAllowed
#else
#define _ALS_IsPlayerTeleportAllowed
#endif
#define IsPlayerTeleportAllowed WC_IsPlayerTeleportAllowed
#if __namemax > 31
#if defined _ALS_TextDrawSetPreviewVehicleColours
#undef TextDrawSetPreviewVehicleColours
#else
#define _ALS_TextDrawSetPreviewVehicleColours
#endif
#define TextDrawSetPreviewVehicleColours WC_TextDrawSetPreviewVehicleColours
#endif
#if defined _ALS_IsValidTextDraw
#undef IsValidTextDraw
#else
#define _ALS_IsValidTextDraw
#endif
#define IsValidTextDraw WC_IsValidTextDraw
#if defined _ALS_IsTextDrawVisibleForPlayer
#undef IsTextDrawVisibleForPlayer
#else
#define _ALS_IsTextDrawVisibleForPlayer
#endif
#define IsTextDrawVisibleForPlayer WC_IsTextDrawVisibleForPlayer
#if defined _ALS_TextDrawGetString
#undef TextDrawGetString
#else
#define _ALS_TextDrawGetString
#endif
#define TextDrawGetString WC_TextDrawGetString
#if defined _ALS_TextDrawSetPos
#undef TextDrawSetPos
#else
#define _ALS_TextDrawSetPos
#endif
#define TextDrawSetPos WC_TextDrawSetPos
#if defined _ALS_TextDrawGetLetterSize
#undef TextDrawGetLetterSize
#else
#define _ALS_TextDrawGetLetterSize
#endif
#define TextDrawGetLetterSize WC_TextDrawGetLetterSize
#if defined _ALS_TextDrawGetTextSize
#undef TextDrawGetTextSize
#else
#define _ALS_TextDrawGetTextSize
#endif
#define TextDrawGetTextSize WC_TextDrawGetTextSize
#if defined _ALS_TextDrawGetPos
#undef TextDrawGetPos
#else
#define _ALS_TextDrawGetPos
#endif
#define TextDrawGetPos WC_TextDrawGetPos
#if defined _ALS_TextDrawGetColour
#undef TextDrawGetColour
#else
#define _ALS_TextDrawGetColour
#endif
#define TextDrawGetColour WC_TextDrawGetColour
#if defined _ALS_TextDrawGetBoxColour
#undef TextDrawGetBoxColour
#else
#define _ALS_TextDrawGetBoxColour
#endif
#define TextDrawGetBoxColour WC_TextDrawGetBoxColour
#if defined _ALS_TextDrawGetBackgroundColou
#undef TextDrawGetBackgroundColour
#else
#define _ALS_TextDrawGetBackgroundColou
#endif
#define TextDrawGetBackgroundColour WC_TextDrawGetBackgroundColour
#if defined _ALS_TextDrawGetShadow
#undef TextDrawGetShadow
#else
#define _ALS_TextDrawGetShadow
#endif
#define TextDrawGetShadow WC_TextDrawGetShadow
#if defined _ALS_TextDrawGetOutline
#undef TextDrawGetOutline
#else
#define _ALS_TextDrawGetOutline
#endif
#define TextDrawGetOutline WC_TextDrawGetOutline
#if defined _ALS_TextDrawGetFont
#undef TextDrawGetFont
#else
#define _ALS_TextDrawGetFont
#endif
#define TextDrawGetFont WC_TextDrawGetFont
#if defined _ALS_TextDrawIsBox
#undef TextDrawIsBox
#else
#define _ALS_TextDrawIsBox
#endif
#define TextDrawIsBox WC_TextDrawIsBox
#if defined _ALS_TextDrawIsProportional
#undef TextDrawIsProportional
#else
#define _ALS_TextDrawIsProportional
#endif
#define TextDrawIsProportional WC_TextDrawIsProportional
#if defined _ALS_TextDrawIsSelectable
#undef TextDrawIsSelectable
#else
#define _ALS_TextDrawIsSelectable
#endif
#define TextDrawIsSelectable WC_TextDrawIsSelectable
#if defined _ALS_TextDrawGetAlignment
#undef TextDrawGetAlignment
#else
#define _ALS_TextDrawGetAlignment
#endif
#define TextDrawGetAlignment WC_TextDrawGetAlignment
#if defined _ALS_TextDrawGetPreviewModel
#undef TextDrawGetPreviewModel
#else
#define _ALS_TextDrawGetPreviewModel
#endif
#define TextDrawGetPreviewModel WC_TextDrawGetPreviewModel
#if defined _ALS_TextDrawGetPreviewRot
#undef TextDrawGetPreviewRot
#else
#define _ALS_TextDrawGetPreviewRot
#endif
#define TextDrawGetPreviewRot WC_TextDrawGetPreviewRot
#if __namemax > 31
#if defined _ALS_TextDrawGetPreviewVehicleColours
#undef TextDrawGetPreviewVehicleColours
#else
#define _ALS_TextDrawGetPreviewVehicleColours
#endif
#define TextDrawGetPreviewVehicleColours WC_TextDrawGetPreviewVehicleColours
#endif
#if defined _ALS_TextDrawSetStringForPlayer
#undef TextDrawSetStringForPlayer
#else
#define _ALS_TextDrawSetStringForPlayer
#endif
#define TextDrawSetStringForPlayer WC_TextDrawSetStringForPlayer
#if __namemax > 31
#if defined _ALS_PlayerTextDrawSetPreviewVehicleColours
#undef PlayerTextDrawSetPreviewVehicleColours
#else
#define _ALS_PlayerTextDrawSetPreviewVehicleColours
#endif
#define PlayerTextDrawSetPreviewVehicleColours WC_PlayerTextDrawSetPreviewVehicleColours
#endif
#if defined _ALS_IsValidPlayerTextDraw
#undef IsValidPlayerTextDraw
#else
#define _ALS_IsValidPlayerTextDraw
#endif
#define IsValidPlayerTextDraw WC_IsValidPlayerTextDraw
#if defined _ALS_IsPlayerTextDrawVisible
#undef IsPlayerTextDrawVisible
#else
#define _ALS_IsPlayerTextDrawVisible
#endif
#define IsPlayerTextDrawVisible WC_IsPlayerTextDrawVisible
#if defined _ALS_PlayerTextDrawGetString
#undef PlayerTextDrawGetString
#else
#define _ALS_PlayerTextDrawGetString
#endif
#define PlayerTextDrawGetString WC_PlayerTextDrawGetString
#if defined _ALS_PlayerTextDrawSetPos
#undef PlayerTextDrawSetPos
#else
#define _ALS_PlayerTextDrawSetPos
#endif
#define PlayerTextDrawSetPos WC_PlayerTextDrawSetPos
#if defined _ALS_PlayerTextDrawGetLetterSiz
#undef PlayerTextDrawGetLetterSize
#else
#define _ALS_PlayerTextDrawGetLetterSiz
#endif
#define PlayerTextDrawGetLetterSize WC_PlayerTextDrawGetLetterSize
#if defined _ALS_PlayerTextDrawGetTextSize
#undef PlayerTextDrawGetTextSize
#else
#define _ALS_PlayerTextDrawGetTextSize
#endif
#define PlayerTextDrawGetTextSize WC_PlayerTextDrawGetTextSize
#if defined _ALS_PlayerTextDrawGetPos
#undef PlayerTextDrawGetPos
#else
#define _ALS_PlayerTextDrawGetPos
#endif
#define PlayerTextDrawGetPos WC_PlayerTextDrawGetPos
#if defined _ALS_PlayerTextDrawGetColour
#undef PlayerTextDrawGetColour
#else
#define _ALS_PlayerTextDrawGetColour
#endif
#define PlayerTextDrawGetColour WC_PlayerTextDrawGetColour
#if defined _ALS_PlayerTextDrawGetBoxColour
#undef PlayerTextDrawGetBoxColour
#else
#define _ALS_PlayerTextDrawGetBoxColour
#endif
#define PlayerTextDrawGetBoxColour WC_PlayerTextDrawGetBoxColour
#if __namemax > 31
#if defined _ALS_PlayerTextDrawGetBackgroundColour
#undef PlayerTextDrawGetBackgroundColour
#else
#define _ALS_PlayerTextDrawGetBackgroundColour
#endif
#define PlayerTextDrawGetBackgroundColour WC_PlayerTextDrawGetBackgroundColour
#endif
#if defined _ALS_PlayerTextDrawGetShadow
#undef PlayerTextDrawGetShadow
#else
#define _ALS_PlayerTextDrawGetShadow
#endif
#define PlayerTextDrawGetShadow WC_PlayerTextDrawGetShadow
#if defined _ALS_PlayerTextDrawGetOutline
#undef PlayerTextDrawGetOutline
#else
#define _ALS_PlayerTextDrawGetOutline
#endif
#define PlayerTextDrawGetOutline WC_PlayerTextDrawGetOutline
#if defined _ALS_PlayerTextDrawGetFont
#undef PlayerTextDrawGetFont
#else
#define _ALS_PlayerTextDrawGetFont
#endif
#define PlayerTextDrawGetFont WC_PlayerTextDrawGetFont
#if defined _ALS_PlayerTextDrawIsBox
#undef PlayerTextDrawIsBox
#else
#define _ALS_PlayerTextDrawIsBox
#endif
#define PlayerTextDrawIsBox WC_PlayerTextDrawIsBox
#if defined _ALS_PlayerTextDrawIsProportion
#undef PlayerTextDrawIsProportional
#else
#define _ALS_PlayerTextDrawIsProportion
#endif
#define PlayerTextDrawIsProportional WC_PlayerTextDrawIsProportional
#if defined _ALS_PlayerTextDrawIsSelectable
#undef PlayerTextDrawIsSelectable
#else
#define _ALS_PlayerTextDrawIsSelectable
#endif
#define PlayerTextDrawIsSelectable WC_PlayerTextDrawIsSelectable
#if defined _ALS_PlayerTextDrawGetAlignment
#undef PlayerTextDrawGetAlignment
#else
#define _ALS_PlayerTextDrawGetAlignment
#endif
#define PlayerTextDrawGetAlignment WC_PlayerTextDrawGetAlignment
#if defined _ALS_PlayerTextDrawGetPreviewMo
#undef PlayerTextDrawGetPreviewModel
#else
#define _ALS_PlayerTextDrawGetPreviewMo
#endif
#define PlayerTextDrawGetPreviewModel WC_PlayerTextDrawGetPreviewMode
#if defined _ALS_PlayerTextDrawGetPreviewRo
#undef PlayerTextDrawGetPreviewRot
#else
#define _ALS_PlayerTextDrawGetPreviewRo
#endif
#define PlayerTextDrawGetPreviewRot WC_PlayerTextDrawGetPreviewRot
#if __namemax > 31
#if defined _ALS_PlayerTextDrawGetPreviewVehicleColours
#undef PlayerTextDrawGetPreviewVehicleColours
#else
#define _ALS_PlayerTextDrawGetPreviewVehicleColours
#endif
#define PlayerTextDrawGetPreviewVehicleColours WC_PlayerTextDrawGetPreviewVehicleColours
#endif
#if defined _ALS_TextDrawGetColor
#undef TextDrawGetColor
#else
#define _ALS_TextDrawGetColor
#endif
#define TextDrawGetColor WC_TextDrawGetColor
#if defined _ALS_TextDrawGetBoxColor
#undef TextDrawGetBoxColor
#else
#define _ALS_TextDrawGetBoxColor
#endif
#define TextDrawGetBoxColor WC_TextDrawGetBoxColor
#if defined _ALS_TextDrawGetBackgroundColor
#undef TextDrawGetBackgroundColor
#else
#define _ALS_TextDrawGetBackgroundColor
#endif
#define TextDrawGetBackgroundColor WC_TextDrawGetBackgroundColor
#if defined _ALS_TextDrawGetPreviewVehCol
#undef TextDrawGetPreviewVehCol
#else
#define _ALS_TextDrawGetPreviewVehCol
#endif
#define TextDrawGetPreviewVehCol WC_TextDrawGetPreviewVehCol
#if defined _ALS_PlayerTextDrawGetColor
#undef PlayerTextDrawGetColor
#else
#define _ALS_PlayerTextDrawGetColor
#endif
#define PlayerTextDrawGetColor WC_PlayerTextDrawGetColor
#if defined _ALS_PlayerTextDrawGetBoxColor
#undef PlayerTextDrawGetBoxColor
#else
#define _ALS_PlayerTextDrawGetBoxColor
#endif
#define PlayerTextDrawGetBoxColor WC_PlayerTextDrawGetBoxColor
#if defined _ALS_PlayerTextDrawGetBackgroun
#undef PlayerTextDrawGetBackgroundCol
#else
#define _ALS_PlayerTextDrawGetBackgroun
#endif
#define PlayerTextDrawGetBackgroundCol WC_PlayerTextDrawGetBackgroundC
#if defined _ALS_PlayerTextDrawGetPreviewVe
#undef PlayerTextDrawGetPreviewVehCol
#else
#define _ALS_PlayerTextDrawGetPreviewVe
#endif
#define PlayerTextDrawGetPreviewVehCol WC_PlayerTextDrawGetPreviewVehC
#if defined _ALS_EditPlayerClass
#undef EditPlayerClass
#else
#define _ALS_EditPlayerClass
#endif
#define EditPlayerClass WC_EditPlayerClass
#endif