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Digital first is a communication theory that publishers should release content into new media channels in preference to old media. The premise behind the theory is that after the advent of Internet, most established media organizations continued to give priority to traditional media. Over time, those organizations faced a choice to either publish first in digital media or traditional media | https://huggingface.co/datasets/fmars/wiki_stem |
Digital journalism, also known as netizen journalism or online journalism, is a contemporary form of journalism where editorial content is distributed via the Internet, as opposed to publishing via print or broadcast. What constitutes digital journalism is debated by scholars; however, the primary product of journalism, which is news and features on current affairs, is presented solely or in combination as text, audio, video, or some interactive forms like storytelling stories or newsgames, and disseminated through digital media technology. Fewer barriers to entry, lowered distribution costs, and diverse computer networking technologies have led to the widespread practice of digital journalism | https://huggingface.co/datasets/fmars/wiki_stem |
Digital painting is an established art medium that typically combines a computer, a graphics tablet, and software of choice. The artist uses painting and drawing with the stylus that comes with the graphics tablet to create 2D paintings within a digital art software. Digital artists utilize multiple techniques and tools, the main one being digital brushes | https://huggingface.co/datasets/fmars/wiki_stem |
The digital supply chain is a new media term which encompasses the process of the delivery of digital media, be it music or video, by electronic means, from the point of origin (content provider) to destination (consumer). In much the same manner a physical medium must go through a “supply chain” process in order to mature into a consumable product, digital media must pass through various stages in processing to get to a point in which the consumer can enjoy the music or video on a computer or television set.
A broader definition of the term "digital supply chain" is given in a book chapter by Tony Hines where the term was coined in 2001 to explain a transformation from what he called analogue supply chains to his new conception - the digital supply chain | https://huggingface.co/datasets/fmars/wiki_stem |
Discoverability is the degree to which something, especially a piece of content or information, can be found in a search of a file, database, or other information system. Discoverability is a concern in library and information science, many aspects of digital media, software and web development, and in marketing, since products and services cannot be used if people cannot find it or do not understand what it can be used for.
Metadata, or "information about information," such as a book's title, a product's description, or a website's keywords, affects how discoverable something is on a database or online | https://huggingface.co/datasets/fmars/wiki_stem |
An ebook (short for electronic book), also known as an e-book or eBook, is a book publication made available in digital form, consisting of text, images, or both readable on the flat-panel display of computers or other electronic devices. Although sometimes defined as "an electronic version of a printed book", some e-books exist without a printed equivalent. E-books can be read on dedicated e-reader devices, but also on any computer device that features a controllable viewing screen, including desktop computers, laptops, tablets and smartphones | https://huggingface.co/datasets/fmars/wiki_stem |
Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. A work of electronic literature can be defined as "a construction whose literary aesthetics emerge from computation", "work that could only exist in the space for which it was developed/written/coded—the digital space". This means that these writings cannot be easily printed, or cannot be printed at all, because elements crucial to the text are unable to be carried over onto a printed version | https://huggingface.co/datasets/fmars/wiki_stem |
Electronic music is a genre of music that employs electronic musical instruments, digital instruments, or circuitry-based music technology in its creation. It includes both music made using electronic and electromechanical means (electroacoustic music). Pure electronic instruments depended entirely on circuitry-based sound generation, for instance using devices such as an electronic oscillator, theremin, or synthesizer | https://huggingface.co/datasets/fmars/wiki_stem |
Electronic sell-through /ɪˌlɛkˈtrɑnɪk ˈsel θru/ (EST) is a method of media distribution whereby consumers pay a one-time fee to download a media file for storage on a hard drive. Although EST is often described as a transaction that grants content "ownership" to the consumer, the content may become unusable after a certain period and may not be viewable using competing platforms. EST is used by a wide array of digital media products, including movies, television, music, games, and mobile applications | https://huggingface.co/datasets/fmars/wiki_stem |
An explorable explanation (often shortened to explorable) is a form of informative media where an interactive computer simulation of a given concept is presented, along with some form of guidance (usually prose) that suggests ways that the audience can learn from the simulation. Explorable explanations encourage users to discover things about the concept for themselves, and test their expectations of its behaviour against its actual behaviour, promoting a more active form of learning than reading or listening.
Definition
The term "explorable explanation" was first used in passing by Peter Brusilovsky in a 1994 paper, but did not enter into common use until 2011, when Bret Victor published an eponymous essay (the essay included an explorable explanation of a digital filter) | https://huggingface.co/datasets/fmars/wiki_stem |
Glitch art is the practice of using digital or analog errors for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices. Glitches appear in visual art such as the film A Colour Box (1935) by Len Lye, the video sculpture TV Magnet (1965) by Nam June Paik and more contemporary work such as Panasonic TH-42PWD8UK Plasma Screen Burn (2007) by Cory Arcangel.
History of the term
As a technical word, a glitch is the unexpected result of a malfunction, especially occurring in software, video games, images, videos, audio, and other digital artefacts | https://huggingface.co/datasets/fmars/wiki_stem |
Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
Etymology
The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation | https://huggingface.co/datasets/fmars/wiki_stem |
Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way. Works of this kind of art frequently feature computers, interfaces and sometimes sensors to respond to motion, heat, meteorological changes or other types of input their makers have programmed the works to respond to | https://huggingface.co/datasets/fmars/wiki_stem |
Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various forms of interactive media have emerged with impacts on educational and commercial markets. With the rise of decision-driven media, concerns surround the impacts of cybersecurity and societal distraction | https://huggingface.co/datasets/fmars/wiki_stem |
The International Academy of Digital Arts and Sciences or IADAS is an organization founded in 1998 in New York City with a purpose to recognize and acknowledge excellence in interactive content across emerging technologies. According to the organization, the academy was founded to help drive the creative, technical, and professional progress of the Internet and evolving forms of interactive and new media.
History
The academy selects the Nominees and Winners for the Webby Awards and the Lovie Awards, which have been described as the leading honors for websites and individual achievement in technology and creativity | https://huggingface.co/datasets/fmars/wiki_stem |
The International Academy of Web Television (IAWTV) was founded in 2008 and is devoted to the advancement of the arts and sciences of streaming television and web series production.
Since 2011, the academy has hosted an annual awards ceremony called the IAWTV Awards, which honors web series creators and talent in over a dozen categories, voted on by the IAWTV membership.
Background
In the past, IAWTV membership was by invitation only, however, membership is now open to a range of digital professionals through an online application form | https://huggingface.co/datasets/fmars/wiki_stem |
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing | https://huggingface.co/datasets/fmars/wiki_stem |
Internet pornography is any pornography that is accessible over the internet; primarily via websites, FTP connections, peer-to-peer file sharing, or Usenet newsgroups. The greater accessibility of the World Wide Web from the late 1990s led to an incremental growth of internet pornography, the use of which among adolescents and adults has since become increasingly popular.
Danni's Hard Drive started in 1995 by Danni Ashe is considered one of the earliest online pornographic websites | https://huggingface.co/datasets/fmars/wiki_stem |
Internet science is an interdisciplinary science that examines all aspects of the co-evolution in Internet networks and society. It works in the intersection of and in the gaps among a wide range of disciplines that have had to respond to the impact of the Internet on their 'home turf' and/or offer specific conceptual or methodological contributions. These include many natural sciences (e | https://huggingface.co/datasets/fmars/wiki_stem |
iPhone art is a form of Interactive art that takes place on the screen of the iPhone, iPad, or iPod Touch. It is distinct from pictorial works of art produced with an iPhone using paint apps such as Brushes or ArtRage.
iPhone Art evolved from screen-based interactive art that formerly appeared on PC computer screens or on wall-mounted displays in galleries and museums | https://huggingface.co/datasets/fmars/wiki_stem |
Written in 2003, and published by Taylor & Francis Group, Gunther Kress' book Literacy in the New Media Age explores how the introduction of modern technology has impacted the way individuals interact with their culture through written and oral communication. Expanding upon the idea of the evolution of media and writing in a digital medium, Kress looks at the impacts of media communications on societies and cultures and vice versa.
Contents
The History and future of literacy
Kress' work seeks to expand the idea of writing as something that works in conjunction with culture throughout history | https://huggingface.co/datasets/fmars/wiki_stem |
In journalism, mainstream media (MSM) is a term and abbreviation used to refer collectively to the various large mass news media that influence many people and both reflect and shape prevailing currents of thought. The term is used to contrast with alternative media.
The term is often used for large news conglomerates, including newspapers and broadcast media, that underwent successive mergers in many countries | https://huggingface.co/datasets/fmars/wiki_stem |
The media phone represents a new category of broadband multimedia devices that has the potential to become the 4th screen in the home, complementing the PC, TV, and mobile phone handset.
Features
The original "Media Phone" and many of its features were invented and conceptualised in 2008 by Roy A. Tindle of Elkhart, IN, and was introduced to potential investors, engineers and other interested parties under non-disclosure at that time | https://huggingface.co/datasets/fmars/wiki_stem |
Media on demand (MOD) is a new generation of video on demand which not only allows users to watch and listen to audio and video content such as movies and TV shows, but also provides facilities including real-time information, interactive games, attractions guidance, route information, advertising systems, and services for shopping and ordering. Users can select content whenever they want, rather than having to watch it at a specific broadcast time.
In the transportation industry, media-on-demand technology was first applied by FUNTORO, which offer media on demand as in-vehicle infotainment to bus and railway passengers through high-definition interactive monitors embedded in seatback or armrest | https://huggingface.co/datasets/fmars/wiki_stem |
As coined by Alan Kay and Adele Goldberg, metamedia refers to new relationships between form and content in the development of new technologies and new media. In the late 20th and early 21st centuries, the term was taken up by writers such as Douglas Rushkoff and Lev Manovich. Contemporary metamedia, such as at Stanford, has been expanded to describe, "a short circuit between the academy, the art studio and information science exploring media and their archaeological materiality | https://huggingface.co/datasets/fmars/wiki_stem |
A mobile phone (or cellphone) is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area, as opposed to a fixed-location phone (landline phone). The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture and therefore mobile telephones are called cellphones (or "cell phones") in North America | https://huggingface.co/datasets/fmars/wiki_stem |
New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts (i. e | https://huggingface.co/datasets/fmars/wiki_stem |
The New Media Consortium (NMC) was an international 501(c)3 not-for-profit consortium of learning-focused organizations dedicated to the exploration and use of new media and new technologies.
History
The New Media Consortium (NMC) was founded in 1993 by a group of hardware manufacturers, software developers, and publishers who felt that the ultimate success of their multimedia-capable products depended upon their acceptance by the higher education community.
Those 22 institutions initiated a number of collaborative activities, and their working group — then called the New Media Centers — quickly evolved into an independent not-for-profit 501(c)3 corporation by early 1994, with headquarters in San Francisco | https://huggingface.co/datasets/fmars/wiki_stem |
The New Media Reader is a new media textbook edited by Noah Wardrip-Fruin and Nick Montfort and published through The MIT Press. The reader features essays from a variety of contributors such as Lev Manovich, Richard Stallman, and Alan Turing. It is currently in use at multiple college campuses including Brown University
", Duke University, and the University of California at Santa Cruz | https://huggingface.co/datasets/fmars/wiki_stem |
Nsumi, or "Nsumi Collective" is an art collective, initially formed as a New School student association called Nsumiscope in the fall of 2001 the week directly following September 11th. Their projects last for years at a time, and are not always documented or publicized.
Nsumi's work occurs mostly within the back-end of the art world where ideas wobble around before becoming embodied as art | https://huggingface.co/datasets/fmars/wiki_stem |
Old media, or legacy media, are the mass media institutions that dominated prior to the Information Age; particularly print media, film studios, music studios, advertising agencies, radio broadcasting, and television. Old media institutions are centralized and communicate with one-way technologies to a generally anonymous mass audience. By definition, it is often dichotomized with New media, more often computer technologies that are interactive and comparatively decentralized; they enable people to telecommunicate with one another, due to their mass use and availability, namely through internet | https://huggingface.co/datasets/fmars/wiki_stem |
An online book is a resource in book-like form that is only available to read on the Internet. It differs from the common idea of an e-book, which is usually available for users to download and read locally on a computer, smartphone or on an e-reader. "Book-like" means information is presented in a page format; pages are normally available to read sequentially (though "flipping" to another page is possible using a mouse, keyboard or other controllers); and pages are read passively, with little or no interaction or multimedia | https://huggingface.co/datasets/fmars/wiki_stem |
Open publishing is a term used by Matthew Arnison in March 2001 to describe the online process of creating text, audio and video news by methods that are fully transparent to the readers. In the early 2000s, the term was widely associated with the online Indymedia network.
History
The aim of open publishing described by Matthew Arnison was that anybody could contribute a story and see it instantly appear in the pool of stories publicly available | https://huggingface.co/datasets/fmars/wiki_stem |
Personal media are media of communication which are used by an individual rather than by a corporation or institution. They are generally contrasted with mass media which are produced by teams of people and broadcast to a general population. : 1–7 In other words, personal media allow individuals, as opposed to corporate entities, to contribute knowledge and opinion to the public | https://huggingface.co/datasets/fmars/wiki_stem |
Radio art is an aural art form made with sound. Artists use radio technology (i. e | https://huggingface.co/datasets/fmars/wiki_stem |
In music production, the recording studio is often treated as a musical instrument when it plays a significant role in the composition of music. Sometimes called "playing the studio", the approach is typically embodied by artists or producers who favor the creative use of studio technology in record production, as opposed to simply documenting live performances in studio. Techniques include the incorporation of non-musical sounds, overdubbing, tape edits, sound synthesis, audio signal processing, and combining segmented performances (takes) into a unified whole | https://huggingface.co/datasets/fmars/wiki_stem |
ReRites (also known as RERITES, ReadingRites, Big Data Poetry) is a literary work of "Human + A. I. poetry" by David Jhave Johnston that used neural network models trained to generate poetry which the author then edited | https://huggingface.co/datasets/fmars/wiki_stem |
Restaurant media is an emerging form of retail media advertising used in cafeterias, fast food and family restaurants and diners and that reaches consumers while they dine.
For decades most fast food restaurant chains employed various in-store advertising media such as billboards, posters and paper tray covers and these media are rapidly being replaced by digital signage. The concept of delivering multimedia content to customers of fast food restaurants and food courts emerged in the early 1990s and became increasingly popular in recent years | https://huggingface.co/datasets/fmars/wiki_stem |
Retail media is marketing to consumers at or near their point of purchase, or point of choice between competing brands or products. Common techniques include in-store advertising, online advertising, sampling, loyalty cards and coupons or vouchers.
The planning and use of retail media is a key component in the delivery of shopper marketing campaigns | https://huggingface.co/datasets/fmars/wiki_stem |
Social information architecture, also known as social iA, is a sub-domain of information architecture which deals with the social aspects of conceptualizing, modeling and organizing information. It has become more relevant because of the rise of social media and Web 2. 0 in recent times | https://huggingface.co/datasets/fmars/wiki_stem |
Somewhere is a multi-disciplinary UK-based creative organisation founded in 2001 by the artists and film-makers Karen Guthrie (born 1970) and Nina Pope (born 1968).
After studying together at Edinburgh College of Art, Pope and Guthrie completed MAs in London and began collaborating as artists in 1995, with their installation "Somewhere Over the TV" at the Collective Gallery in Edinburgh, followed by their live online travelogue "A Hypertext Journal" in March 1996.
Somewhere has long-term collaborators including the composer Tim Olden and the technologist Dorian Moore | https://huggingface.co/datasets/fmars/wiki_stem |
Streaming television is the digital distribution of television content, such as television shows and films, as streaming media delivered over the Internet. Streaming television stands in contrast to dedicated terrestrial television delivered by over-the-air aerial systems, cable television, and/or satellite television systems.
History
Up until the 1990s, it was not thought possible that a television programme could be squeezed into the limited telecommunication bandwidth of a copper telephone cable to provide a streaming service of acceptable quality, as the required bandwidth of a digital television signal was around 200 Mbit/s, which was 2,000 times greater than the bandwidth of a speech signal over a copper telephone wire | https://huggingface.co/datasets/fmars/wiki_stem |
Tastemade, Inc. is a video network that offers food- and travel-related programming for online audiences.
Overview
Founded in 2012 by Larry Fitzgibbon, Steven Kydd and Joe Perez in Santa Monica, California, Tastemade is a global, digital food and travel network for millennials that lets users explore cuisine from around the world through a mix of original content and user-submitted videos | https://huggingface.co/datasets/fmars/wiki_stem |
User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion forums and wikis. It is a product consumers create to disseminate information about online products or the firms that market them. User-generated content is used for a wide range of applications, including problem processing, news, entertainment, customer engagement, advertising, gossip, research and many more | https://huggingface.co/datasets/fmars/wiki_stem |
User-Generated Television or UGTV refers to TV footage that was originally created by a member of the public and then uploaded to the internet. Often the process of selecting such footage for broadcast includes the input of web users. UGTV can refer to TV show content or to advertisements | https://huggingface.co/datasets/fmars/wiki_stem |
Web 2. 0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i. e | https://huggingface.co/datasets/fmars/wiki_stem |
A web series (also known as a web show) is a series of scripted or non-scripted online videos, generally in episodic form, released on the Internet, which first emerged in the late 1990s and became more prominent in the early 2000s. A single instance of a web series program can be called an episode or a "webisode"; however, the term is not always used. In general, web series can be watched on a range of platforms and devices, including desktop, laptop, tablets and smartphones | https://huggingface.co/datasets/fmars/wiki_stem |
Webcomics (also known as online comics or Internet comics) are comics published on a website or mobile app. While many are published exclusively on the web, others are also published in magazines, newspapers, or comic books.
Webcomics can be compared to self-published print comics in that anyone with an Internet connection can publish their own webcomic | https://huggingface.co/datasets/fmars/wiki_stem |
The Zettabyte Era or Zettabyte Zone is a period of human and computer science history that started in the mid-2010s. The precise starting date depends on whether it is defined as when the global IP traffic first exceeded one zettabyte, which happened in 2016, or when the amount of digital data in the world first exceeded a zettabyte, which happened in 2012. A zettabyte is a multiple of the unit byte that measures digital storage, and it is equivalent to 1,000,000,000,000,000,000,000 (1021) bytes | https://huggingface.co/datasets/fmars/wiki_stem |
Optical disc authoring, including CD, DVD, and Blu-ray Disc authoring, is the process of assembling source material—video, audio or other data—into the proper logical volume format to then be recorded ("burned") onto an optical disc (typically a compact disc or DVD). This act is usually done illegally, by pirating copyrighted material without permission from the original artists.
Process
To burn an optical disc, one usually first creates an optical disc image with a full file system, of a type designed for the optical disc, in temporary storage such as a file in another file system on a disk drive | https://huggingface.co/datasets/fmars/wiki_stem |
Mastering, a form of audio post production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device (the master), the source from which all copies will be produced (via methods such as pressing, duplication or replication). In recent years digital masters have become usual, although analog masters—such as audio tapes—are still being used by the manufacturing industry, particularly by a few engineers who specialize in analog mastering. Mastering requires critical listening; however, software tools exist to facilitate the process | https://huggingface.co/datasets/fmars/wiki_stem |
CD publishing is the use of CD duplication systems to create a large number of unique discs. For instance, storing a unique serial number on each copy of a software application disc would be considered CD publishing.
The term CD publishing is believed to have been coined by the Rimage Corporation as part of a marketing program which referred to CD-R discs as "digital paper | https://huggingface.co/datasets/fmars/wiki_stem |
Compact disc manufacturing is the process by which commercial compact discs (CDs) are replicated in mass quantities using a master version created from a source recording. This may be either in audio form (CD-DA) or data form (CD-ROM). This process is used in the mastering of read-only compact discs | https://huggingface.co/datasets/fmars/wiki_stem |
Disc Description Protocol (DDP) is a format for specifying the content of optical discs, including CDs and DVDs.
DDP is commonly used for delivery of disc premasters for duplication. DDP is a proprietary format and is the property of DCA | https://huggingface.co/datasets/fmars/wiki_stem |
A disk image is a snapshot of a storage device's structure and data typically stored in one or more computer files on another storage device. Traditionally, disk images were bit-by-bit copies of every sector on a hard disk often created for digital forensic purposes, but it is now common to only copy allocated data to reduce storage space. Compression and deduplication are commonly used to reduce the size of the image file set | https://huggingface.co/datasets/fmars/wiki_stem |
An EcoDisc is a patented type of DVD which is thinner than a conventional DVD because it is made from a single layer of polycarbonate instead of two layers glued together. Because it contains less material, its manufacture produces only around half of the carbon dioxide of a conventional DVD, and the absence of a
non-biodegradable toxic glue layer makes it easier to recycle. Ecodiscs are prone to breakage (accidental or otherwise) since they are, as of May 2011, much less stiff than regular discs | https://huggingface.co/datasets/fmars/wiki_stem |
Finalizing (also spelled finalising) an optical disc is the process of writing out support data such as DVD menus, directory data, and the like to an optical disc in order to make it playable on a system other than the one it was recorded on. As a general rule, finalization means that the disc cannot have any additional data written to it. It is the last step in the DVD authoring process | https://huggingface.co/datasets/fmars/wiki_stem |
ISO 9660 (also known as ECMA-119) is a file system for optical disc media. The file system is an international standard available from the International Organization for Standardization (ISO). Since the specification is available for anybody to purchase, implementations have been written for many operating systems | https://huggingface.co/datasets/fmars/wiki_stem |
NationStates (formerly Jennifer Government: NationStates) is a multiplayer government simulation browser game created and developed by Max Barry. Based loosely on Barry's novel Jennifer Government, the game was publicly released on 13 November 2002 with the site originally founded as an independent vehicle publicizing the novel one week before its release. NationStates continues to promote books written by Barry, but has developed to be a sizable online community, with an accompanying forum board | https://huggingface.co/datasets/fmars/wiki_stem |
The New York Times Spelling Bee, or simply the Spelling Bee, is a word game distributed in print and electronic format by The New York Times. Created by Frank Longo, the game debuted in a weekly print format in 2014, with a digital daily version with an altered scoring system launching on May 9, 2018.
Gameplay
The game presents players with a grid of 7 letters arrayed in a honeycomb structure | https://huggingface.co/datasets/fmars/wiki_stem |
OGame is a browser-based, money-management and space-war themed massively multiplayer online browser game with over two million accounts. OGame was created in 2002 and is produced and maintained by Gameforge. OGame is available in multiple languages, and different nationalities have their own communities | https://huggingface.co/datasets/fmars/wiki_stem |
Online skill-based games are online games in which the outcome of the game is determined by the player's physical skill (like fast reaction or dexterity) or mental skill (logic abilities, strategic thinking, trivia knowledge). As in off-line games of skill, the definition has legal meaning, as playing games of chance for money is an illegal act in several countries.
Categories
Most skill-based games, or skillgames, fall into five categories:
Arcade games involve quick fingers and quick thinking | https://huggingface.co/datasets/fmars/wiki_stem |
An online text-based role playing game is a role-playing game played online using a solely text-based interface. Online text-based role playing games date to 1978, with the creation of MUD1, which began the MUD heritage that culminates in today's MMORPGs. Some online-text based role playing games are video games, but some are organized and played entirely by humans through text-based communication | https://huggingface.co/datasets/fmars/wiki_stem |
The Password Game is a 2023 puzzle browser game developed by Neal Agarwal. Gameplay involves creating a password that follows increasingly unusual and complicated rules. Based on Agarwal's experience with password policies, the game was developed in two months, releasing in June | https://huggingface.co/datasets/fmars/wiki_stem |
Pirate Galaxy is a free-to-play, massive multiplayer online game written in Java. Players can operate spaceships, explore a collection of planets, mine minerals, and fight other players and enemies in the planetary combat. The game features 3D graphics and runs from a downloadable client | https://huggingface.co/datasets/fmars/wiki_stem |
Pirates: Tides of Fortune is a massively multiplayer online real-time strategy game developed and published by Plarium. The game was released for web browser in 2012. The game is set in on fictional desert island where players build their own pirate bay, ships and fight against each other in sea-based battles | https://huggingface.co/datasets/fmars/wiki_stem |
Planetarion (commonly referred to as PA) is a browser-based massively multiplayer online game. Created by Fifth Season AS in early 2000, then bought by Jolt in 2003, and then purchased by Renegade Games in 2009; it is now currently owned by Jagex. The game places players in control of a planet, with the ability to mine its asteroids for resources, enabling them to construct a fleet of spaceships to attack other players' planets | https://huggingface.co/datasets/fmars/wiki_stem |
Pocket Legends is an iOS and Android mobile 3D MMO developed by Spacetime Studios. It has variously been described as the first cross-platform, mobile 3D MMO.
Gameplay
Pocket Legends is a level-based CORPG (Co-Operative Role-Playing Game) similar in design to PC MMO Diablo II for Dungeon crawl gameplay and traditional side-quests found in other MMOs | https://huggingface.co/datasets/fmars/wiki_stem |
Queers in love at the End of the World, also stylized as queers in love at the end of the world, is a hypertext game created with Twine. Developed by Anna Anthropy in 2013 for the Ludum Dare Game Jam, the short, ten-second narrative faces players with how to interact with their partner before „(e)verything is wiped away”. As of 2023, the game is hosted on Anthropy's Itch | https://huggingface.co/datasets/fmars/wiki_stem |
Rat Chaos is a 2012 stream of consciousness art and browser game created by Winter Lake.
Development
While learning the software Twine, author Winter Lake made the game "in a couple hours" on July 18, 2012. Originally, the game was available via Winter Lake's website monster killers | https://huggingface.co/datasets/fmars/wiki_stem |
Red Light Center (RLC) is an online virtual world was made available to the public in 2005 by Utherverse Inc. Its tag line is "EXPAND Your Fantasy". Red Light Center is modeled after Amsterdam's Red Light District | https://huggingface.co/datasets/fmars/wiki_stem |
The Room Tribute (also known as The Room: The Game) is a point-and-click adventure game released on September 3, 2010, that serves as an unofficial adaptation of the 2003 film The Room directed by Tommy Wiseau. It was programmed by Newgrounds founder Tom Fulp, with artwork by Newgrounds staff member Jeff "JohnnyUtah" Bandelin, and music by animator Chris "OneyNG" O'Neill. The game was designed in the style of 16-bit graphics, much like similar games based on the films Tremors and The Hunger Games for Newgrounds' own 2010 and 2012 April Fools jokes | https://huggingface.co/datasets/fmars/wiki_stem |
Shift is a Flash game series created and developed by Antony Lavelle and published by Armor Games. The game has been ported to several platforms, including iOS and PlayStation Minis. The gameplay revolves around pressing the shift key to flip the room | https://huggingface.co/datasets/fmars/wiki_stem |
The Sims Carnival was a casual games series created by Electronic Arts. The Sims Carnival had two separate product lines. First, it was an online community of crowd-sourced games | https://huggingface.co/datasets/fmars/wiki_stem |
Sissy's Magical Ponycorn Adventure is a 2011 indie graphic adventure game developed by Untold Entertainment Inc. founder Ryan Creighton and illustrated and voiced by his then-five-year-old daughter Cassie Creighton. It was released as a browser game on computers, and later released on the iPad and BlackBerry PlayBook | https://huggingface.co/datasets/fmars/wiki_stem |
Soda Constructor is the Java based physics engine, central to Soda's collaborative learning environment Sodaplay. com. It was created by Ed Burton, Soda's Research and development Director, in April 2000 and won an Interactive Arts BAFTA Award in 2001 | https://huggingface.co/datasets/fmars/wiki_stem |
Soldiers Inc. is a Massively multiplayer online real-time strategy game (MMORTS) developed and published by Plarium. The game was released in 2013 and is designed for use on web browsers | https://huggingface.co/datasets/fmars/wiki_stem |
Spewer is a 2009 browser-based puzzle-platform game. It uses liquid physics through regurgitation as its core mechanic. Taking the role of a mysterious test subject, code named "Spewer", the player must vomit their way through over 60 levels while learning new abilities, changing forms and piecing together their purpose in the game | https://huggingface.co/datasets/fmars/wiki_stem |
Star Wars Combine (SWC) is a real-time massively multiplayer online browser game, set in the Star Wars universe as a persistent world. It was released in December 1998 as a sort of continuation of a game that existed between the mid-90s and summer 1998 known as Star Wars Simulation. When the Sim Master disappeared suddenly - and the servers were shut down soon after - some players of that stranded community decided to create their own version of the game that evolved a lot through the years and took its own path | https://huggingface.co/datasets/fmars/wiki_stem |
Strimko is a logic number puzzle invented by the Grabarchuk Family in 2008. It is based on the idea of Latin squares described by the Swiss mathematician and physicist Leonhard Euler in the 18th century.
All Strimko puzzles are solvable with pure logic; no special knowledge is required | https://huggingface.co/datasets/fmars/wiki_stem |
Superstruct is an alternate reality game (ARG) created for the purpose of calling attention to, and to spark interest in preparing the world for catastrophic events. Superstruct is the world's first massively multiplayer forecasting game. The primary creative vision behind Superstruct is Jane McGonigal, along with the Institute for the Future (IFTF) who have created similar games in line with Superstruct | https://huggingface.co/datasets/fmars/wiki_stem |
Surviv. io was a browser-based multiplayer online 2D battle royale game created by Justin Kim and Nick Clark. It was released in October 2017 on its website for desktop browsers, and in October and November 2018 respectively for iOS and Android devices | https://huggingface.co/datasets/fmars/wiki_stem |
The Temple of No is a 2016 text adventure game by Studio Crows Crows Crows. It was written and voice acted by William Pugh, creator of The Stanley Parable and The Beginner's Guide. Developed in Twine, it was published for free on Itch | https://huggingface.co/datasets/fmars/wiki_stem |
Today I Die is a short 2008 Flash game created by Argentinian game designer Daniel Benmergui. The game has been classified as an art game and requires the player to pull apart and reconstruct a poem by clicking on a number of words contained within it, changing its narrative meaning piece by piece. Kevin Veale has referred to it as an example of "interactive cinema | https://huggingface.co/datasets/fmars/wiki_stem |
Toy Defense is a tower defense game developed by Melesta Games. The first release of the game took place on October 17, 2012. The first two games in the series are dedicated to the World Wars, while the third takes place in a fictional location | https://huggingface.co/datasets/fmars/wiki_stem |
Trash Tycoon was an upcycling social network game developed by Guerillapps in 2011. The game applies traditional social gameplay features with the issues of waste, water, and green. Gameplay includes cleaning a town overrun by trash, recycling, and constructing products and decorations out of recycled material | https://huggingface.co/datasets/fmars/wiki_stem |
A temperate forest is a forest found between the tropical and boreal regions, located in the temperate zone. It is the second largest biome on our planet, covering 25% of the world's forest area, only behind the boreal forest, which covers about 33%. These forests cover both hemispheres at latitudes ranging from 25 to 50 degrees, wrapping the planet in a belt similar to that of the boreal forest | https://huggingface.co/datasets/fmars/wiki_stem |
Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to make it habitable for humans to live on.
The concept of terraforming developed from both science fiction and actual science. Carl Sagan, an astronomer, proposed the planetary engineering of Venus in 1961, which is considered one of the first accounts of the concept | https://huggingface.co/datasets/fmars/wiki_stem |
Terrestrial ecosystems are ecosystems that are found on land. Examples include tundra, taiga, temperate deciduous forest, tropical rain forest, grassland, deserts. Terrestrial ecosystems differ from aquatic ecosystems by the predominant presence of soil rather than water at the surface and by the extension of plants above this soil/water surface in terrestrial ecosystems | https://huggingface.co/datasets/fmars/wiki_stem |
Total human ecosystem (THE) is an eco-centric concept initially proposed by ecology professors Zeev Naveh and Arthur S. Lieberman in 1994.
History of the concept
Naveh and Lieberman (1994) proposed the holistic, eco-centric concept of the Total Human Ecosystem in order to study the anthropocene ecology and improve land use planning and environmental management, within an integrated and interdisciplinary approach | https://huggingface.co/datasets/fmars/wiki_stem |
Tropical deserts are located in regions between 15 and 30 degrees latitude. The environment is very extreme, and they have the highest average monthly temperature on Earth. Rainfall is sporadic; precipitation may not be observed at all in a few years | https://huggingface.co/datasets/fmars/wiki_stem |
Tropical rainforests are rainforests that occur in areas of tropical rainforest climate in which there is no dry season – all months have an average precipitation of at least 60 mm – and may also be referred to as lowland equatorial evergreen rainforest. True rainforests are typically found between 10 degrees north and south of the equator (see map); they are a sub-set of the tropical forest biome that occurs roughly within the 28-degree latitudes (in the equatorial zone between the Tropic of Cancer and Tropic of Capricorn). Within the World Wildlife Fund's biome classification, tropical rainforests are a type of tropical moist broadleaf forest (or tropical wet forest) that also includes the more extensive seasonal tropical forests | https://huggingface.co/datasets/fmars/wiki_stem |
Salt ponds are a natural feature of both temperate and tropical coastlines. These ponds form a vital buffer zone between terrestrial and marine ecosystems. Contaminants such as sediment, nitrates and phosphates are filtered out by salt ponds before they can reach the ocean | https://huggingface.co/datasets/fmars/wiki_stem |
The Tsakane Clay Grassland is a rare South African vegetation type supporting a unique grassland ecosystem. It is named after the township of Tsakane in Ekurhuleni, Gauteng, in which it is the dominant natural vegetation type. This ecosystem is characterized by its clay-rich soil, which supports a diverse array of flora and fauna, including several endemic and threatened species | https://huggingface.co/datasets/fmars/wiki_stem |
In ecology, urban ecosystems are considered a ecosystem functional group within the intensive land-use biome. They are structurally complex ecosystems with highly heterogeneous and dynamic spatial structure that is created and maintained by humans. They include cities, smaller settlements and industrial areas, that are made up of diverse patch types (e | https://huggingface.co/datasets/fmars/wiki_stem |
The value of Earth, i. e. the net worth of our planet, is a debated concept both in terms of the definition of value, as well as the scope of "Earth" | https://huggingface.co/datasets/fmars/wiki_stem |
A woodland edge or forest edge is the transition zone (ecotone) from an area of woodland or forest to fields or other open spaces. Certain species of plants and animals are adapted to the forest edge, and these species are often more familiar to humans than species only found deeper within forests. A classic example of a forest edge species is the white-tailed deer in North America | https://huggingface.co/datasets/fmars/wiki_stem |
Woody plant encroachment (also called bush encroachment, shrub encroachment, woody encroachment, bush thickening, or woody plant proliferation) is a natural phenomenon characterised by the increase in density of woody plants, bushes and shrubs, at the expense of the herbaceous layer, grasses and forbs. It predominantly occurs in grasslands, savannas and woodlands and can cause biome shifts from open grasslands and savannas to closed woodlands. The term bush encroachment refers to the expansion of native plants and not the spread of alien invasive species | https://huggingface.co/datasets/fmars/wiki_stem |
Zootope is the total habitat available for colonisation within any certain ecotope or biotope by animal life. The community of animals so established constitutes the zoocoenosis of that ecotope.
All these words (ecotope, biotope, zootope and others) describe environmental niches at very small scales of consideration | https://huggingface.co/datasets/fmars/wiki_stem |
The holobiont concept is a renewed paradigm in biology that can help to describe and understand complex systems, like the host-microbe interactions that play crucial roles in marine ecosystems. However, there is still little understanding of the mechanisms that govern these relationships, the evolutionary processes that shape them and their ecological consequences. The holobiont concept posits that a host and its associated microbiota with which it interacts, form a holobiont, and have to be studied together as a coherent biological and functional unit to understand its biology, ecology, and evolution | https://huggingface.co/datasets/fmars/wiki_stem |
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