| # Decision record — shipping `WalkerFactory` with four of six registered walkers |
|
|
| > ## ✅ RESOLVED 2026-08-06 — this decision no longer applies |
| > The user re-cooked `WalkerFactory` in Unreal, keeping **only** the four shipped walkers |
| > (`astronaut`, `boar`, `deliveryrobot`, `firefighter`) plus CARLA's native `0001`–`0051`, |
| > and removing every other imported entry — `soldier`, `wheelchair`, `caneman`, |
| > `crutcheswoman`, `cow`, `tire`. |
| > |
| > The pack was rebuilt against that clean factory on 2026-08-06. Verified: zero phantom |
| > blueprint IDs in the shipped tarball; `props` and `walkers-ccbync` byte-identical to the |
| > previous build; only `walkers-ccby` changed (521 bytes smaller). The authors' evaluation |
| > build was never modified — the rebuild used a hardlinked staging root — so every |
| > published number remains reproducible. |
| > |
| > **Consequence:** the silent-failure path this record describes is gone. A user who |
| > installs the pack and runs a route needing a non-shipped prop now gets a *loud* failure |
| > (unregistered blueprint) rather than a quiet one (registered, contentless). The analysis |
| > below is retained as the record of why the factory must ship at all. |
|
|
| **Status:** decided and implemented for v0.9. The open item in §7 is resolved at v1.0. |
| **Date:** 2026-08-04 · **Version stamp:** pack v0.9 ↔ arXiv v1 |
|
|
| --- |
|
|
| ## 1. The problem |
|
|
| The two static props in this pack self-register: CARLA reads |
| `Content/<Name>/Config/<Name>.Package.json` and the `props[]` entry creates |
| `static.prop.<name>`. Dropping the content directory in is sufficient, and nothing in |
| CARLA's base content is touched. |
|
|
| The four walkers do **not** work that way. Their `Package.json` also has a `walkers[]` |
| entry, but that entry is consumed at *cook* time, not at runtime. At runtime the walker |
| blueprint IDs come from the cooked base-content asset |
| `Content/Carla/Blueprints/Walkers/WalkerFactory.{uasset,uexp}`. Verified: the string |
| `astronaut` appears in `WalkerFactory.uexp`, and `/Game/Astronaut/Blueprints/BP_Astronaut` |
| appears in `WalkerFactory.uasset`'s import table. |
|
|
| So shipping the four walkers requires shipping `WalkerFactory` — and the `WalkerFactory` |
| in the build that produced every published number also registers **nine other walkers** |
| whose content this pack does not include, including the two non-redistributable benchmark |
| props `walker.pedestrian.soldier` and `walker.pedestrian.wheelchair`. |
|
|
| Producing a WalkerFactory that registers only the four would require opening the CARLA |
| UE4 project, editing the factory blueprint and re-cooking base content. **Re-cooking in |
| Unreal Engine is forbidden this wave**, so that option was not available. |
|
|
| --- |
|
|
| ## 2. Options considered |
|
|
| | # | Option | Verdict | |
| |---|---|---| |
| | A | Ship `WalkerFactory` as-is | **CHOSEN.** Measured below. | |
| | B | Do not ship `WalkerFactory`; ship walker content only | **Rejected — actively dangerous.** See §4. | |
| | C | Binary-patch the cooked `.uasset`/`.uexp` to delete the two entries | **Rejected.** Requires rewriting a serialised `TArray` plus the export table offsets, import table and package summary of a cooked UE4 package, with no way to validate short of running it. A corrupt factory registers nothing and fails exactly as silently as the problem it is trying to fix. Not a defensible thing to do by hand. | |
| | D | Author stub content for the two absent walkers | **Rejected.** Authoring a blueprint is UE work. | |
| | E | Drop the walkers from v0.9; ship the two static props only | **Rejected here, but it is a real option** — it contradicts the locked 2026-08-04 decision that v0.9 ships all six, so it is not mine to take. It would cost 72 of the 237 runnable routes. Recorded for completeness. | |
|
|
| --- |
|
|
| ## 3. Measurement, not inference |
|
|
| I did not want to guess what a factory entry pointing at absent content does, so I |
| measured it. A CARLA build root was assembled out of symlinks to the build that produced |
| every published number (read-only; nothing in it was modified), with `Content/` |
| containing **only** base `Content/Carla` plus the six shipped directories — i.e. exactly |
| what a user gets after installing this pack over stock CARLA 0.9.15. The |
| `CarlaUE4-Linux-Shipping` binary was copied (not symlinked) so that UE resolved the |
| project root to the test tree rather than following `/proc/self/exe` back to the original. |
|
|
| Result, CARLA 0.9.15 server, Town10HD: |
|
|
| ``` |
| WALKER_REGISTERED astronaut = True SPAWN OK extent=(0.213,0.213,0.930) |
| WALKER_REGISTERED firefighter = True SPAWN OK extent=(0.190,0.190,0.930) |
| WALKER_REGISTERED deliveryrobot = True SPAWN OK extent=(0.432,0.432,0.650) |
| WALKER_REGISTERED boar = True SPAWN OK extent=(0.470,0.470,0.610) |
| WALKER_REGISTERED soldier = True SPAWN -> None |
| WALKER_REGISTERED wheelchair = True SPAWN -> None |
| ``` |
|
|
| Three things follow, all of them load-bearing: |
|
|
| 1. **A missing import does not take the package down.** The `WalkerFactory` package loads, |
| and every walker whose content *is* present registers and spawns normally. Option A |
| does not endanger the four assets we ship. |
| 2. **The two absent walkers become "phantoms":** present in |
| `world.get_blueprint_library()`, findable by `.find()`, carrying the full walker |
| attribute set (`gender`, `age`, `speed`, …) — and unspawnable. |
| `world.try_spawn_actor(...)` returns `None`; `world.spawn_actor(...)` raises |
| `RuntimeError: Spawn failed because of invalid actor description`. |
| 3. **Static props behave differently and better.** The four non-shipped props |
| (`roadclosedsign`, `trafficarrowboard`, `trafficmessageboard`, |
| `europianarrowboardtrailer`) are simply absent from the blueprint library, because |
| props are registered by their own `Package.json` and there is no shared factory. |
|
|
| --- |
|
|
| ## 4. Why option B is worse, and by how much |
|
|
| This is the part that decided it. The relevant code path is |
| `CarlaDataProvider.create_blueprint()` in |
| `scenario_runner/srunner/scenariomanager/carla_data_provider.py`: |
|
|
| ```python |
| try: |
| blueprints = CarlaDataProvider._blueprint_library.filter(model) |
| ... |
| blueprint = CarlaDataProvider._rng.choice(blueprints) |
| except ValueError: |
| # The model is not part of the blueprint library. Let's take a default one |
| new_model = _actor_blueprint_categories[actor_category] # 'car' -> vehicle.tesla.model3 |
| print("WARNING: Actor model {} not available. Using instead {}".format(model, new_model)) |
| blueprint = CarlaDataProvider._rng.choice(CarlaDataProvider._blueprint_library.filter(bp_filter)) |
| ``` |
|
|
| `_rng` is `numpy.random.RandomState`, and `RandomState.choice([])` raises **`ValueError`** |
| (verified), so the `except` branch is live. Every pedestrian scenario in this benchmark |
| calls `request_new_actor(self._pedestrian_blueprint, transform)` with no |
| `actor_category`, and the parameter defaults to `"car"`. Verified at all four call sites |
| (`dynamic_object_crossing_modified.py`, `pedestrian_crossing_stop.py`, |
| `vehicle_turning_route_pedestrian_modified.py`, `obstacle_approaching_ego.py`). |
|
|
| Therefore: |
|
|
| | | What the harness does | Outcome | |
| |---|---|---| |
| | **Option B** — walker content shipped, factory not | ID absent from library → `filter()` → `[]` → `ValueError` → **substitutes `vehicle.tesla.model3`** with a stdout warning | A **Tesla Model 3 drives at the ego as the "crossing pedestrian"**. Route completes. Driving Score is plausible. **72 routes × every model silently mis-measured.** | |
| | **Option A** — factory shipped | ID present → `try_spawn_actor` → `None` → `request_new_actor` returns `None` → scenario hits `if adversary is None: raise ValueError("Failed to spawn pedestrian")` | The route **errors out** and is recorded as failed. | |
|
|
| Option B converts our four *good* assets into silent Tesla substitutions. Option A leaves |
| two IDs that fail noisily. That is not a close call. |
|
|
| --- |
|
|
| ## 5. What we are actually shipping, and its precise consequence |
|
|
| `ood-perceptionbench-walkers-ccby-v0.9.tar.gz` contains |
| `CarlaUE4/Content/Carla/Blueprints/Walkers/WalkerFactory.{uasset,uexp}`, taken byte-for-byte |
| from the build that produced every published number |
| (`sha256(WalkerFactory.uexp) = f5f418f1b39a0100dd1d33bebf3fcc0566ae2ee2f607995c2c5c3fb94045957c`). |
|
|
| **Consequence, stated precisely:** |
|
|
| > Installing this pack overwrites one file in CARLA's base content. Afterwards the |
| > blueprint library advertises **nine walker blueprint IDs whose content is not in the |
| > pack**: `soldier`, `wheelchair`, `ball`, `caneman`, `cow`, `crutcheswoman`, `deer`, |
| > `labrador`, `tire`. All nine are *unspawnable*: `try_spawn_actor` returns `None` and |
| > `spawn_actor` raises. They cannot silently produce a wrong prop, but they can waste your |
| > time if you try to use them. Two of them — `soldier` and `wheelchair` — are referenced by |
| > 36 of the benchmark's 475 route XMLs, and those 36 routes are **not runnable at v0.9**. |
| > The other seven belong to unrelated experiments and appear in no benchmark route. |
| > |
| > Because this file overwrites base content, the pack is **hard-locked to CARLA 0.9.15**. |
| > Do not install it over any other CARLA version. |
| |
| `tools/verify_pack.py` asserts all of this — that the six shipped IDs spawn, and that |
| every phantom does *not*. |
|
|
| --- |
|
|
| ## 6. The clean fix, and why it is nearly free |
|
|
| The right artefact is a `WalkerFactory` registering only the walkers actually shipped. |
| That needs one UE editor session: open the CARLA project, delete the unwanted rows from |
| the factory blueprint's parameter array, re-cook base content. |
|
|
| **A batched Unreal Engine session is already on the v1.0 critical path** (replacing the two |
| unlicensable walkers, refused-vehicle swaps, the `vehicle.ood.*` rename and its |
| `VehicleFactory` re-cook, plus a `WalkerFactory` re-cook for the replaced walkers). Trimming |
| the factory is a few minutes inside a session that must happen anyway. **Recommend folding |
| it in rather than scheduling separate work.** After that session the phantom list should |
| drop to zero and this document can be retired. |
|
|
| --- |
|
|
| ## 7. Open item |
|
|
| This is a known, accepted defect of v0.9, not an oversight: the pack ships a |
| `WalkerFactory` that advertises nine unusable blueprint IDs, because the alternative (§4) |
| silently substitutes a Tesla Model 3 for a pedestrian across 72 routes. It is scheduled to |
| be fixed in the v1.0 UE session described in §6, after which the phantom list should be |
| empty and this document can be retired. |
|
|
| --- |
|
|
| ## Appendix — incidental findings from this investigation |
|
|
| **A. The `vehicle.ood.*` rename has not reached the cooked `VehicleFactory`.** |
| `Content/Carla/Blueprints/Vehicles/VehicleFactory.uexp` still contains `Tohoku`, `Inkas`, |
| `Caterpillar`, `Hamm`, `Sedane`, `Hatchback`, `DumpTruck`, `RoadRoller`. The `ood.*` rename |
| landed in the route XMLs, the route generator and `vehicle_classification.json`, but the |
| blueprint IDs a running CARLA actually serves are still the old trademarked ones. This is |
| consistent with the fact that a vehicle rename needs a full re-cook, scheduled for the |
| v1.0 UE session) and is not a v0.9 blocker — no vehicle asset ships at v0.9 — but it does |
| mean the shipped route XMLs reference six vehicle blueprint IDs that exist in **no** |
| current build. The frozen route set and the acceptance goldens both expect that. |
| |
| **B. `Content/Boar/Animations/` contains 60.3 MB of uncooked editor assets.** Seven |
| `.uasset` files with no `.uexp` sibling (`alerted`, `digging_feeding`, `observing`, |
| `sniffing`, `trot`, `wake_up`, `wound`), dated 2025-12-09 rather than the 2026-07-07 cook. |
| The shipping runtime cannot load them and no cooked package imports them — the boar's |
| locomotion uses `walk`/`run`/`sleeping` via `BS_Boar` and `laydown` via `BP_Boar`, all four |
| of which are properly cooked and shipped. Excluded from the pack; hashes recorded in |
| `build/EXCLUSIONS.tsv`. |
|
|
| **C. `Content/Firefighter/Blueprints/` has a case-insensitive filename collision.** |
| `BP_Firefighter.uasset` and `BP_FireFighter.uasset` differ only in one letter's case. On |
| Linux both exist and `BP_Firefighter_v2` correctly inherits from the lower-case one; on |
| macOS or Windows one silently overwrites the other during extraction, and the surviving |
| file's internal package name may not match the path UE looks it up by — which would take |
| the firefighter down. The upper-case `BP_FireFighter` is referenced by nothing (that exact |
| string occurs in exactly one file in the whole build: itself), so it is excluded from the |
| pack and the collision is gone. |
|
|