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Glenlithrig | Glenlithrig Settlement Information Type Village Kingdom Battania Fortification Dunglanys Glenlithrig is a village of Battania owned by the chieftain Ergeon of the Clan fen Derngil. The village is bound to Dunglanys and known to produce Hardwood. Glenlithrig, the valley of the slippery stream, lies in the highlands of the northern Uchalion. The villagers here are primarily foresters, supplying timber to the nearby fortress-towns of Dunglanys and Car Banseth. Trivia[] According the game’s settlements.xml file, the village’s name means "The Valley of the Slippery Stream.” Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Glintor | Glintor Settlement Information Type Village Kingdom Battania Fortification Flintolg Castle Glintor is a village within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Flintolg Castle and it is known to produce Horses. The village of Glintor is likely to be the namesake of a breed of horses called the Glintor Pony. Description[] Glintor sits overlooking the rapids of the Fiur river, where the waters of Llyn Tywal descend to enter the Bay of Varcheg. Horses are raised on the downs, much prized by both raiders and traders from the Sturgian lands to the north. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Gloves | For gloves featured in Mount&Blade:With Fire & Sword, see Gloves (With Fire & Sword). Leather Gloves from Mount&Blade and Warband, showing the style change. Gloves are a minor type of Armor that offer small bonuses to the Body Armor statistic. They can be quite expensive for the minimal benefits they provide, even more so in the original Mount&Blade as their prices were decreased for Warband. When modifiers are applied, the price of gloves can increase drastically. Gloves give such a small bonus that sometimes, negative modifiers can completely annul their benefits (e.g.: Tattered or Ragged Leather Gloves will not grant armor, only encumbrance). Despite the high cost, it may be a good idea to buy a set of leather gloves in the early game, as this will noticeably decrease damage taken from Looters and Forest Bandits, the main concern of a player who has just begun a playthrough. In contrast, Viking Conquest only has Leather Gloves, which remain at a low price and have had their body armor rating improved to +6 from +2. They are inexpensive and are upgraded cheaply at armorers, making them a good early investment for extra protection. List of Gloves[] The following is a complete list of all gloves available in Warband: ▼ Show/Hide Gloves ▼ Gloves Body Armor Weight Base Value Modifiers Gauntlets 7 1.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Gauntlets 6 0.75 910 Rusty, Battered, Crude, Thick, Reinforced, Lordly Leather Gloves 2 0.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Mail Mittens 4 0.5 350 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Gauntlets 5 0.75 710 Rusty, Battered, Crude, Thick, Reinforced, Lordly ▲ Show/Hide Gloves ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Gobhann | Gobhann Settlement Information Type Castle Kingdom Kingdom of Alt Clut Villages Tref Gob Port No Gobhann is a castle of the Kingdom of Alt Clut. It has the village Tref Gob. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West |
Godun | Knyaz Godun Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs TyalUrikskala Castle Clan Vagiroving Personal Details Gender Male Age 50 Spouse Erta Children LekSvanaOsven Godun is a Knyaz of Sturgia and the leader of clan Vagiroving. He is the owner of Tyal and Urikskala Castle, the husband of Erta, and the father of Lek, Svana, and Osven. He has a turbulent relationship with Grand Prince Raganvad Gundaroving, who does not trust him and appears to think of his clan as perhaps opportunistic. Godun considers Raganvad unpleasant in turn and questions his wisdom as a ruler. Godun is one of the nobles with extended dialogue and may share his thoughts on the Battle of Pendraic. Description[] Godun is lord of the Vagiroving, one of the younger houses of the Sturgians. His people have always been as interested in trade as they have been in war, although Godun himself is everything a prince might want: cooperative, prompt to pay his feudal services, quick to respond to his liege's calls to arms. Yet Raganvad has never fully trusted him, because it is hard to imagine a Vagiroving without his long-term plan for personal aggrandizement. According to his Personality Traits, he is Daring (Valor 1) and Calculating (Calculating 1). He has the reputation of being daring and ambitious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 160 Two Handed 140 Polearm 170 Bow 100 Crossbow 80 Throwing 80 Riding 110 Athletics 110 Tactics 70 Charm 100 Leadership 140 Trade 140 Steward 160 Quotes[] “ Two generations ago, the Sturgian lords entered into a covenant to give their allegiance to a prince. We surrendered our ancient freedoms so that we might be united in war. Was that wise? I have no idea. But I know that if we rupture that covenant now, forging it again would be a long and bloody task. Perhaps an impossible one. ” — on Politics “ Yes. It was madness. The greatest blow struck against the Empire in a lifetime, and we squandered it squabbling among ourselves about a flag. They say Olek the Old had pried the Dragon Banner out of the Emperor's dead hands. But then Prince Raganvad, who had not so much as drawn his sword in the battle, claimed it as a trophy. Olek, who was covered in his enemies' blood, laughed at Raganvad and told him to go find his own toy to play with. Raganvad struck him, so Olek broke the banner staff over his knee and threw it in his prince's face. Or perhaps it was just Raganvad. He was stewing in his anger when up comes the Battanian king, Caladog. The Battanians had taken their time stripping the bodies of the imperial vanguard and the Sturgians were angry at them, so Raganvad called him a coward. Caladog sneers at him and walks off. Insults his most powerful vassal and then insults his most valued ally. A fine day's work, wouldn't you say? But he has grown wiser since, though no more pleasant to spend time with. ” — on the Battle of Pendraic |
Goidelic Priest | Godelic Priest Troop Information Culture Gaels Wages ? Acquired from... ? Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Godelic Priest is the priest unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Goidelic Priest - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 51 Armor Head ? Body Monk Robes Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics 6 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment 4 Surgery 4 First Aid 4 Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 90 Polearms 70 Archery 20 Crossbows 20 Throwing 115 Slings 115 Weapons Melee Hunting Knife Ranged Stones Shield ? Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Goods | Goods are a type of item that can be purchased at villages and towns, or found as loot from caravans, bandit camps and raiding villages. Goods serve several roles in Mount&Blade, including trade, food and production. Contents 1 General 1.1 Weight 1.2 Prices 2 Type of Goods 2.1 Food 2.2 Household Goods 2.3 Trade Goods 3 Goods Table 4 Notes General[] Goods cannot be directly used, although food is consumed automatically, but you can buy them and sell them at other towns or villages for a profit, or if you own a Productive Enterprise, you can give your master craftsman raw materials instead of having him buy them from the market (although he will usually be able to get them for a good price). Likewise, you can tell your master craftsman to hold onto the goods the enterprise produces so that you can trade them yourself for higher profit. Weight[] All goods have a weight and are typically quite heavy, which can slow down your Party Speed. It is worth taking along some extra horses to serve as pack mules to maintain your overland speed if you want to trade and still hunt down bandits, or outrun them, during your trips between towns. Prices[] The prices of goods are highly variable, and based upon an abstract model of Supply and Demand, which is covered in the trade page. All goods have a True Price, this is the game-assigned value of each good. This is rarely ever what the actual price of the goods will be, buy/sale price is modified based upon the local abundance or scarcity of that product. You can purchase goods where they are abundant and cheap, and sell where they are scarce and valuable to earn a profit. If you wish to engage in trade, only purchase goods when they are notably less than the True Value listed unless you are sure that there is a town where the scarcity of the good will drive up the value even further. Type of Goods[] Many goods are not used directly by towns or villages, and are used only as a raw material for the creation of another type of good. Finished products, meanwhile, consume those raw materials in their creation, and part of trade is based around moving supplies of raw materials to the places where they are turned into finished products. Most food items are already a "finished product" as soon as they are created. Grain is unique it can be made into two finished products, and velvet is unique in that it requires two different raw materials. The player can also own a Productive Enterprise which allows the player to convert a small amount of those raw materials into finished products in their cities, as well. Food[] For more info on food, see Food. While all food can be eaten, some, like grain, can be used as raw ingredients to make other items by craftsmen at a Productive Enterprise. Household Goods[] Household goods include food, oil, spice, ale and wine. You should maintain a supply of these goods in your court if you own a fief, so they can be used in Feasts to raise relations to other lords. Trade Goods[] Some goods have no use except in trade, and are just Trade Goods. Goods Table[] The following is a list of household and trade goods, for a complete list of foods, see the food page. For more specific information, see individual good pages. Name Weight Type Made from... Base Values Ale 30 House Grain 84 120 - 280 Date Fruit 40 Trade - - 120 120 - Dyes 10 Trade - - 200 200 - Flax Bundle 40 Trade - - 150 150 280 Furs 40 Trade - 391 391 391 391 Hemp 40 Trade - - - 125 - Hides 40 Trade - - 120 120 320 Iron 60 Trade - 264 264 264 304 Leatherwork 40 Trade Hides - 220 220 - Linen 40 Trade Flax Bundle 250 250 250 365 Oil 50 House Olives 484 450 450 - Pottery 50 Trade - 126 100 100 - Powder 40 Trade - - - 400 - Raw Silk 30 Trade - - 600 600 - Salt 50 House - 255 255 255 305 Shag 40 Trade - - - 400 - Spice 40 House - 880 880 880 - Tools 50 Trade Iron 410 410 410 410 Velvet 40 Trade Dyes, Raw Silk 1025 1025 1025 - Vodka 40 Trade - - - 350 - Wine 30 House Grapes 220 220 220 780 Wool 40 Trade - 130 130 130 230 Wool Cloth 40 Trade Wool - 250 250 250 Notes[] Some trading goods may be requested by nobles of a realm to improve relations. (collect velvet and furs to make a robe for a noble whom you have bad relations with) Some village elder or guild master quests will require the player to either purchase/find goods (e.g. wheat for a village) and deliver them to the village or to carry some goods (e.g. wine) to a tavern in another city. Date Fruit seems to have been intended to have been a type of food, as it has a food quantity, but lacks a morale bonus, and is not actually consumed as food is. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Gothi | Gothi Troop Information Culture Norse Wages 12 Acquired from... Hofs, prisoners Upgrades to... N/A Upgrade Cost N/A For other priest troops/articles, see: Priest (disambiguation). The Gothi is the priest unit of the Norse troop tree in Viking Conquest. Their religion is Pagan (Scandinavian Gods). They can be found roaming the overland map in: a Norse Lord's armies or in Pagan Priests parties. Contents 1 Morale and relation bonus 2 Follower's party 3 Gothi as an NPC in Lord's hall 4 Stats and Equipment Morale and relation bonus[] Gothi (and other priests) are one of the worst combat units (essentially archers/skirmishers) but they can be at times more useful then other (lower tier) combat units if one employs a big army (usually late game) due to their morale enhancing effect through the troop interaction (+3 for 500 penningas, only once per 4 days). Paying the Gothi will also sometimes raise your relation with the "Commoners" faction (which generally encompasses the non-aggressive parties you can see across the map for e.g. Traveler or Trader). Follower's party[] The Gothi can also be sent to the Follower's party (if one employs one) to increase your Surgery (depending on their numbers, 2-5 priests/gothi give +1). Gothi as an NPC in Lord's hall[] You can also find gothis as NPCs in Lord's halls in towns/castles that are Pagan. If your character is Christian, they give you the option to convert to Paganism (Scandinavian Gods) through the dialogue interaction or simply antagonize them (but that does nothing). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Gothi - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 51 Armor Head ? Body Monk Robe Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics 6 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment 4 Surgery 4 First Aid 4 Engineer ? Persuasion ? Leadership ? Trade 2 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 100 Polearms 70 Archery 20 Crossbows 20 Throwing 110 Slings 110 Weapons Melee Seax, Wooden Stick, Club Ranged Stones Shield ? Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard |
Governors | Governors are a feature in Mount&Blade: Bannerlord. Governors are companions or family members assigned to a town or castle that the player owns. Doing so allows those companions use 'Governor' perks that they have to improve said town or castle's characteristics such as Prosperity gain, Loyalty, Security etc. Governor perks[] 25 50 75 100 125 150 175 200 225 250 275 One-Handed Swift Strike: +1 Militia/day Corps-a-corps: +30 Garrison limit To be Blunt: +0,5 Security/day Military Tradition: -5% Garrison wages Stand United: +30% Security from Garrison Two-Handed Berserker: -10% Garrison wages Projectile Deflection: +10% XP to Garrison troops Confidence: +30% build speed to military projects Polearm Guards: +20% XP to Garrison cavalry Drills: +1 Militia/day Keep at Bay: +1 Militia/day Skewer: +1 Security/day Standard Bearer: -20% Garrison infantry wages Bow Merry Men: +1 Militia/day Discipline: +1 Loyalty/day Bulls Eye: +3 Garrison troop XP/day Quick Draw: +5% Taxes Mounted Archery: +20% Security from archers Hunter Clan: -15% Garrison wages Ranger's Swiftness: +20% Security from archers Crossbow Peasant Leader: -20% ranged Garrison troops wages Long Shots: +1 Militia/day Renowned Marksmen: +20% Security from ranged Garrison units Steady: +5% Tariffs Pavise: +30% Ballista accuracy Throwing Focus: +1 Security/day Throwing Competitions: +1 Militia/day Riding Relief Force: +20% Security from mounted Garrison units Breeder: +5% production in bound villages Cavalry Tactics: -50% mounted Garrison troops wages Well Strapped: +0,5 Loyalty/day Shepherd: +15% chance for tier 2 horses in bound villages Mounted Patrols: -50% prisoner escape chance Athletics Durable: 1 Loyalty/day Steady: +10% production in farms, mines, lumber camps, clay pits Energetic: +20% Hearth Growth in bound villages Strong Legs: -20% food consumption under siege Smithing 25 50 75 100 125 150 175 200 225 250 275 Scouting Desert Born: +2,5% Taxes Forest Kin: +10% Taxes from bound villages Village Network: +10% villager party size Tactics Make Them Pay: +25% damage to besieging siege engines On The March: +20% Fortification bonus Pick Them Off The Walls: +25% for double bombardment damage vs besieging troops Gens d'armes: +1 Security/day Roguery Scarface: +5% chance for +1 rel/day with rand. notable One of the Family: +1 recruitment slot for gang leaders Arms Dealer: +2 Militia/Day while under siege Sweet Talker: -20% prisoner escape chance Know-How: +1 Security/day White Lies: +2% chance for +1 rel/day with rand. notable Salt the Earth: +5% Tariffs Dirthy Fighting: +2 Food/Day while under siege Charm In Bloom: +2% chance for +1 rel/day with rand. notable of opposite sex Moral Leader: +1 rel. with notables when a project is completed Parade: +5 Loyalty/day (de facto) Virile: +10% chance for +1 rel/day with rand. notable while cont. proj. is active Meaningful Favors: +5% chance for +1 rel/day with powerful notable Young and Respectful: +2% chance for +1 rel/day with rand. notable of same sex Public Speaker: +10% effect from forums, marketplaces, festivals Leadership Authority: +20% Security from Garrison Citizen Militia: +20% chance to spawn elite militia Raise The Meek: +3 Garrison troop XP/day Heroic Leader: +1 Loyalty/day Veteran's Respect: +20 Garrison limit Trade Toll Gates: +30 Gold/caravan Content Trades: +10% Tariffs Granary Accountant: +20% production of grain, olives, fish, dates in bound villages Self-made Man: +30% build speed for marketplace, workshop, aqueduct Traveling Rumors: +20 Gold/villager party Mercenary Connections: +25% Workshop production Tradeyard Foreman: +20% production of clay, iron, cotton, silver in bound villages Spring of Gold: +20% effect from boosting projects Trickle Down: +2 Prosperity/day while building a project Steward Drill Sergeant: -5% Garrison wages Stiff Upper Lip: -20% Castle Garrison wages Giving Hands: +10% Tariffs Aid Corps: +20% Hearth Growth in bound villages Gourmet: -10% Garrison food cons. under siege Contractors: +10% Town project effects Master of Planning: +20% effect of continuous projects Price of Loyalty: +0,5% Taxes per skill point after 200 Seven Veterans: +1 Militia/day Logistician: +10% Taxes Relocation: +20% effect from boosting projects Forced Labor: +1% construction speed per 3 prisoners Master of Warcraft: -5% food consumption Medicine (+0.1% healing rate per skill point) Triage Tent: -5% food consumption under siege Bush Doctor: +20% Hearth Growth in bound villages Clean Infrastructure: +1 Prosperity/day from civilian projects & +30% recovery from raids in bound villages Battle Hardened: -25% siege attrition loss Pristine Streets: +1 Prosperity/day Perfect Health: +10% animal production in bound villages Physician of People: +1 Loyalty/day Helping Hands: -50% Prosperity loss from starvation Engineering (+0.25% faster building production per skill level) Dungeon Architect: -25% prisoner escape chance Carpenters: +12% project build speed in Towns Dreadful Besieger: +10% siege engine bombardment accuracy Foreman: +100 Prosperity when a project is finished Siege Engineer: +30% HP to defensive siege engines Battlements: +100 max Granary capacity Apprenticeship: +1% Prosperity for each unique project Architecturel Commissions: +20 gold/day for continuous projects Siegeworks: +1 prebuilt Catapult under siege Military Planner: +25% project build speed in Castles Salvager: +0.1% siege ending build speed per Milita Stonecutters: +30% build speed for fortifications, aqueducts and barracks Engineering Guilds: +25% wall HP Clockwork: +20% effect from boosting projects 25 50 75 100 125 150 175 200 225 250 275 Bugs[] Contractors (Steward 200) and Battlements (Engineering 175) are bugged and heavily decrease daily Prosperity gain by significantly decreasing the effect of "Food Surplus" Arms Dealer (Roguery 225) adds flat +2 Militia, not +2% like in-game description says |
Grain | Wheat/Grain Classic/Warband Viking Conquest Games Base value 77 30 30 20 Weight 50.0 30.0 30.0 30.0 Item Quantity 50 50 50 150 Morale Bonus +0 +2 +1 +2 Spoils No Goods Type Food Made From... N/A Made Into... Bread, Ale Grain (or Wheat in classic Mount&Blade, With Fire & Sword, and Viking Conquest) is the most common and basic food source. Its high quantity, low weight, and even lower price make this food ideal in many stages of the game. Grain is readily and cheaply available in almost all towns and villages, but some places (like Reyvadin) will sell it much cheaper than others (Bariyye, Tulga). Buying prices can be as low as 3 in villages, especially around Dhirim. The grain may then be sold for up to 50 in nearby towns, making this process a low-risk way of getting a few hundred denars. The Productive Enterprise option can be used to buy either a mill or a bakery that produces bread from grain at a one-to-one ratio, or to buy a brewery that produces two barrels of ale per one sack of grain. This may boost your profit temporarily depending on how many sacks of grain you use. ( A mill requires 6 sacks of grain each week and has a profit margin of 4.6%. A brewery requires 1 sack of grain each week and has a profit margin of 6.4%.) The ability to have two types of productive enterprise come from grain, and that it is produced in nearly every village and town, makes this item incredibly valuable for money making. Any towns without bread or grain will yield a lot of money for the player if they start an enterprise based on grain. Ale and bread have different values from place to place, so beware of which enterprise is chosen in a city before starting to ensure maximum profit. As with any food, grain is used to feed one's army or other lords during feasts. The Bring wheat to (village) quest is sometimes available from Village Elders, and it involves bringing the village a certain amount of grain/wheat. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Grante Ham | Grante Ham Settlement Information Type Village Kingdom Kingdom of East Engle Fortification Grantebrycge Grante Ham is a village of the Kingdom of East Engle. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South |
Grantebrycge | Grantebrycge Settlement Information Type Castle Kingdom Kingdom of East Engle Villages Grante Ham Grantebrycge is a castle of the Kingdom of East Engle. Its village is Grante Ham to its southeast. This article is a stub. You can help out by expanding it. Wikipedia has an article on this subject at:Cambridge Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South |
Grunwalder Castle | Grunwalder Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Saren Serindiar Sieges with... Ladders Port No Grunwalder Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Grunwalder Castle lies southeast of Jelkala at the tip of the mountain ridge that divides the Khergit Khanate. Its village is Saren which is to the southwest. Warband[] Grunwalder Castle lies east of Veluca. It is on the border with the Kingdom of Swadia further to the east. Its village is Serindiar which is to the northwest at the edge of a forest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Grunwalder Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. The assault of the castle will prove difficult, as it is designed in a manner that gives the defenders a clear ranged advantage, with three points of view looking at the assailants. Besides its design, it is uphill, so the ascent to the actual castle will be slow. Trivia[] According to Bunduk, Grunwalder Castle was named for a war veteran that taught his people how to resist the Swadians that demanded submission from them. Grunwalder was killed, but the castle that was built where he died was named in his memory. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) |
Gudrun | Gudrun Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Gudrun is a married noblewoman of the Kingdom of Northhymbre. Family[] Husband: Jarl Sidroc the Elder Children: Turid Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Gyda Eirikdottir | Gyda Eirikdottir Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Gyda Eirikdottir is a noblewoman initially of the Kingdom of Northvegr. She is 16 years old. Family[] Father: Konungr Eirik Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild |
Habba | Habba Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Samarra Castle World Map WarbandHabbaSamarra CastleTemplate:World Map/Warband Habba is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is standing inside the warehouse to the left from where the player enters, in front of a large metal grate. Habba is built in the middle of flat, open desert, only broken up with scattered clusters of palm trees. It has a total of five structures. There are three fields here, growing beans, cabbages, and wheat. There is also a horse-driven well in the middle of the village. One building may the home of a carpenter as it has several wooden objects around it, including a cart and spare wheel, two shelf-style beds for dungeons, and a large door. If sent here during a Hunt Down Fugitive quest, the target may be found wedged between the two buildings on the right side of the village from where the player enters, standing in front of a leafy desert plant. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Haegelis Ham | Haegelis Ham Settlement Information Type Village Kingdom Kingdom of East Engle Fortification Haegelisdun Haegelis Ham is a village of the Kingdom of East Engle. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South |
Haegelisdun | Haegelisdun Settlement Information Type Castle Kingdom Kingdom of East Engle Villages Haegelis Ham Haegelisdun is a castle of the Kingdom of East Engle. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South |
Hallbera | Hallbera Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Hallbera is a noblewoman initially of the Kingdom of Northvegr. She is 45 years old. Family[] Husband: Jarl Guthorm Haraldrsson Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild |
Halmar | Halmar Settlement Information Type Town Kingdom Khergit Khanate Villages DusturilZagushPeshmi Sieges with... Ladders Port No World Map Mount&BladeHalmarDusturilZagushTemplate:World Map/Mount&BladeWarbandHalmarPeshmiTemplate:World Map/Warband Halmar is a town initially controlled by the Khergit Khanate. Its initial lord is Alagur Noyan. It is speculated that Halmar is the successor settlement of the town of Jalmarys, given their similar name and close proximity on the map as featured in Mount&Blade II: Bannerlord. Should Jalmarys indeed be the precursor of Halmar, the town's known history would be defined by its status as a provincial stronghold of the Western third of the Calradic Empire. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Dusturil and Zagush. Warband[] Its village is Peshmi Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Halmar can be found by immediately facing right after selecting 'Take a walk around the streets'. Siege[] Besieging Halmar requires the construction of a siege ladder. Tournaments[] If you take part in a Tournament in Halmar, you will be given the standard equipment and one of the random equipment sets: Standard equipment: Horse Arena Tunic Steppe Helmet Random equipment sets: 10/31 - Lance & Shield 10/31 - Bow & Arrows, Practice Dagger 6/31 - Javelins & Shield 5/62 - Sword & Shield 5/62 - Heavy Sword Economy[] Halmar sells Pottery cheaply. Halmar produces: Ale Bread Leatherwork Oil Pottery Tools Wine Wool Cloth Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush |
Hamoshawat | Hamoshawat Settlement Information Type Village Kingdom Aserai Fortification Sanala Hamoshawat is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Description[] Hamoshawat lies on the lower Damar River, just before it reaches the Bahr al-Yeshm sea. The rich silt deposits left by the river make this one of the most fertile regions of the Aserai lands. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Hamoshawat" |
Happy Widow | A Happy Widow. Happy Widows are a frequent sight in the Mead Halls of Viking Conquest. For 1500 peningas, they can raise the morale of your party by throwing a big feast for your troops with girls serving them the best mead and fine food along with an accompaniment of bards. Alternatively, for a 'gift' of 100 peningas, you can tell her you don't need anything for your men and hire her company for yourself. This results in a small loss of morale among your troops and an increase in your character's experience by 40 points. Her 'friendship' is offered in the same way regardless whether the player character is male or female. |
Hardwood | Hardwood is a good introduced in Bannerlord and is used for Trade, Smithing, or Refining. It can be refined into charcoal at a smithy. Hardwood can be acquired from smelting weapons or purchased from villages or towns. Locations[] Villages which produce hardwood are concentrated in the northern part of the map, with five in Battania, two in the Khuzait Khanate, one in Sturgia, one in Vlandia, one in the Western Empire, three in the Northern Empire, and two in the Southern Empire at the start of the game: Agalmon - Immediately north of Epicrotea and south-west of Omor. Alebat - To the west of Sibir. Andurn - To the north-west of Seonon. Flintolg - To the west of Uthelaim Castle. Glenlithrig - To the north-west of Dunglanys. Hetania - To the east of Argoron. Mareiven - To the immediate south-east of Ocs Hall. Montos - To the north-west of Lageta. Odrysa - To the east of Onira, on the other side of the mountains. Omrotok - To the east of Ortongard Popsia - To the north-west of Lycaron. Tememos - To the south-east of Amprela and south-west of Syratos Castle. Tepes - To the north of Makeb, right next to Tepes Castle. Tor Leiad - To the south-west of Car Banseth and north-west of Dunglanys. Uthelaim - To the north-east of Seonon. It can be bought very cheaply in Battania (~15 denars in certain towns and villages) and sold at upwards of ~75 denars in certain cities in the Aserai Sultanate, yielding a profit of around 30-60 denars per item. |
Haringoth Castle | Haringoth Castle Settlement Information Type Castle Kingdom Swadia Villages TahlberlNemeja Sieges with... Siege Tower Port No World Map Mount&BladeHaringoth CastleTahlberlTemplate:World Map/Mount&BladeWarbandHaringoth CastleNemejaTemplate:World Map/Warband Haringoth Castle is a castle in the Kingdom of Swadia. It is featured in both Mount&Blade and Warband, albeit situated in different locations. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Haringoth Castle lies southwest of Dhirim, alongside the mountain range that divides the Kingdom of Swadia. Its village is Tahlberl, which is nearby to the southeast. Warband[] Haringoth Castle lies southwest of Praven among a forested area. It overlooks a bridge crossing the river that divides Swadia from the Kingdom of Rhodoks. Due to its location, this castle will be one of the first besieged when the Rhodoks go to war with the Swadians. Its village is Nemeja, which is to the west, where it rests in a clearing encircled by trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Haringoth Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Count Haringoth, its initial owner. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Hawaha | Hawaha Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Weyyah Castle World Map WarbandHawahaWeyyah CastleTemplate:World Map/Warband Hawaha is a village of the Sarranid Sultanate. It is economically tied to Weyyah Castle and is usually one of the most looted villages. If you enter battle near Hawaha, your army will spawn near a hill. Putting your archers on top of it and everything else on the bottom will allow you to win most fights, even when outnumbered. Layout[] Player Elder Fugitive Hawaha is built on flat areas within uneven terrain with clusters of palm trees all around. It has a total of six structures. There are five fields here, all growing wheat. Two stables house several coursers and hunters. The Village Elder is in front of a building on the far right side of the village from where the player enters, standing next to a barrel. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, between a tree and pile of logs. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Heida By | Not to be confused with Heidabyr, the castle to which this village is subordinate. Heida By Settlement Information Type Village Kingdom Kingdom of Danmark Fortification Heidabyr Heida By is a village of the Kingdom of Danmark. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South |
Heidabyr | Not to be confused with Heida By, the village subordinate to this castle. Heidabyr Settlement Information Type Castle Kingdom Kingdom of Danmark Villages Heida By Heidabyr is a castle of the Kingdom of Danmark. Wikipedia has an article on this subject at:Hedeby This article is a stub. You can help out by expanding it. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South |
Helga | Helga Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Helga is a noblewoman initially of the Kingdom of Friese. She is 37 years old. Family[] Husband: Jarl Harald Hemmingsson Children: Ingibjorg Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun |
Helgi | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Helgi Appears in Viking Conquest Character Details Hire Cost 300 peningas Likes Reginhard Dislikes Egil, Clovis, Asbjorn as emissary Disliked by Bodo, Clovis Helgi is one of the heroes in Viking Conquest. He is a Norse pagan Svia Viking from the realm of Svíþjóð (Sweden). In the campaign mode, he can be found in the city of Jorvik, but in the sandbox modes, it could be any city. To hire him, you need to pay 300 peningas. He is not a noble, therefore if made a lord, he will give you -4 relation with other lords. Tactics[] Due to high skill in tactics, navigation and trading, he has some decent support roles for the party, but in the longer term, Agathinos could outmatch him in these roles. In combat, he is a good warrior, skirmisher and he can become a good longbow archer or rider, if the player invests skill points in power draw or riding. Introduction[] "Yes? What do you need?" "Very well. I do not mind. My Name is Helgi, killer of Danes and Slavs." "I am the second son of a hersir from the land east of Northvegr. I am a Svia Viking. I traveled west to seek my fortune in Englaland, unlike many of my compatriots who seek their fortunes in the East with the Rus. I am good at leading assaults and training men in the art of war. Unfortunately, the jarl here has no taste for the disciplinary methods needed to turn that rabble of his into soldiers. I told him it was wiser to flog them now than bury them later,, but he would not listen. Instead, he told me to take my services elsewhere." "So, if you know of any warlord whose goal is to win battles rather than pamper his soldiers, please direct me to him." "I would be pleased to ride with you, at least for a little while, for pay and a share of any loot." "I am a sklled swordsman. I can also instruct your men in fighting, but I warn you that I do not care to fight for a leader who is lax in discipline with his men, for in the long run they will not respect a soft hand." "Ah, one last thing. I would like an initial bounty of 300 peningas before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve." Stats and equipment[] Helgi - Default Stats and Equipment Attributes Stat Points Level 13 Strength 15 Agility 12 Intelligence 12 Charisma 12 Health 64 Armor Head Decorated Phrygian Body Norse Light Armor Hand ? Foot Tattered Leather Shoes Skills Skill Points Sea-King 4 Navigation 6 Ironflesh 7 Power Strike 7 Power Throw 7 Power Draw ? Weapon Maintenance 4 Weapon Master 6 Athletics 4 Riding ? Looting 2 Trainer 3 Tracking ? Tactics ? Path-finding 2 Spotting ? Inventory Management 7 Wound Treatment 2 Surgery 2 First Aid 3 Engineer ? Persuasion 6 Leadership 6 Trade 7 Proficiencies Weapon Type Points One Handed Weapons 117 Two Handed Weapons 72 Polearms 92 Archery 72 Crossbows 72 Throwing 72 Slings 91 Weapons Melee Rusty Axe, Light Spear Ranged Bent Throwing Spears Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig |
Heroes | For the heroes featured in Mount&Blade: With Fire & Sword, see Heroes (With Fire & Sword). For the heroes featured in Viking Conquest, see Heroes (Viking Conquest). For the heroes featured in Bannerlord, see Companions (Bannerlord). Heroes or companions are unique troops with individual names, stories, skills, attributes, and equipment (all of which can be chosen by you). Like the player character, monarchs, and vassals, heroes never die and are only knocked unconscious. You can never station them in garrisons. In all games except for Mount and Blade II: Bannerlord, companions cannot be killed.[1] Every Hero likes one other Hero and hates two others (they will either tell after a battle or during the journey) and also likes/dislikes certain actions. Often, they will talk to you when you are doing something which they do not like, such as failing quests or running low on food. Warband brought many improvements to hero interaction. In the original Mount and Blade, there are a lack of conversation options with the only option of checking their opinion and their story. Warband added options such as the ability to send out heroes to check faction integrity or improve the Player's right to rule. For more detailed information on ideal parties and keeping your heroes happy, see hero tactics. Contents 1 Recruitment 1.1 Departure 2 List of Heroes 3 Skill Chart 4 Customizing 5 Nobles 6 Dislike (Hero) As Emissary 7 Marriage 8 Court Minister and Emissaries 9 References 10 See also Recruitment[] Companions are found in taverns throughout Calradia. Their locations are random and they will change from time to time, so it is important to check back at taverns regularly. Many of them require money (ranging 100 - 500) before they join your party with 5 companions that will join for free. Regardless of recruitment cost, all require the same wages according to their level. Since they do not have a strict level cap, they can eventually exceed the wages of any other troop in the game once leveled high enough. Departure[] There are several ways to (temporarily) lose a hero: If you voluntarily part ways with a hero (via the dialog option or by not taking them back in after a mission), you can just pick them up again (no recruitment cost). You can ask a Traveler in the tavern for the position of each hero that once was in your group, so it is advisable to recruit them all once and then release them if you cannot use them right away. If you are taken prisoner, you have to wait until you are free. When freed, some heroes might be freed with you, but may also be captured and you will need to see a Ransom Broker to get them free for money (in which case they will come to you within 1-2 days) or have to free them like every other prisoner. If one has escaped on their own, were not captured, or released due to a peace treaty, they can be found in taverns as usual. If you keep heroes with dislikes against other heroes in the same group, those heroes might eventually leave "to go back home" or "settle down". They can not be found via traveler as they do not respawn right away. Instead, it takes several weeks before they respawn, at which point they can be found again. If you have trouble finding them that might have to do with renown. Some companions which left on their own decision will not reappear until your renown exceeds the renown at the time when they left + 100 (avg.). After that a traveller should know the location. If you lend a hero to a lord via the Lend companion quest and that lord acquires a hostile relation with you or swears loyalty to another faction, you won't be able to meet that hero unless several in-game weeks have passed. During that time, you can't find the hero via a traveller. The lost hero will eventually find you on their own. List of Heroes[] Name Primary Skills Friend Enemies Objections Town Conn. Noble Raider Level Cost Alayen Power Strike, Weapon Master, Riding Ymira Marnid, Nizar Failing Quests, Retreating, Baheshtur as Emissary Reyvadin ✔ ✔ 2 300 Artimenner Engineer, Trade Lezalit Jeremus, Klethi Failing Quests, Heavy Casualties, Hunger, Katrin as Emissary Durquba ✔ 7 300 Baheshtur Power Draw, Weapon Master, Horse Archery Rolf Katrin, Marnid Heavy Casualties, Hunger, Not Being Paid, Ymira as Emissary Tulga ✔ ✔ 5 400 Borcha Tracking, Pathfinding Marnid Deshavi, Klethi Heavy Casualties, Hunger, Not Being Paid, Alayen as Emissary Ichamur ✔ 3 300 Bunduk Ironflesh, Weapon Master Katrin Lezalit, Rolf Heavy Casualties, Nizar as Emissary Jelkala 9 200 Deshavi Pathfinding, Spotting Klethi Borcha, Rolf Heavy Casualties, Hunger, Bunduk as Emissary Tihr ✔ 2 0 Firentis Athletics Jeremus Katrin, Nizar Failing Quests, Killing Local Merchant, Rolf as Emissary Uxkhal ✔ 6 0 Jeremus Wound Treatment, Surgery, First Aid Firentis Artimenner, Matheld Returning Serfs, Klethi as Emissary Halmar 4 0 Katrin Ironflesh, Trade Bunduk Baheshtur, Firentis Heavy Casualties, Hunger, Not Being Paid, Lezalit as Emissary Praven ✔ 8 100 Klethi Power Throw Deshavi Artimenner, Borcha Retreating, Marnid as Emissary Khudan ✔ 2 200 Lezalit Power Strike, Weapon Master, Trainer Artimenner Bunduk, Ymira Retreating, Borcha as Emissary Dhirim ✔ ✔ 5 400 Marnid Trade Borcha Alayen, Baheshtur Failing Quests, Killing Local Merchant, Returning Serfs, Matheld as Emissary Sargoth 1 0 Matheld Weapon Master, Athletics Nizar Jeremus, Ymira Retreating, Firentis as Emissary Wercheg ✔ ✔ 7 500 Nizar Ironflesh, Power Strike, Weapon Master, Athletics Matheld Alayen, Firentis Retreating, Jeremus as Emissary Suno ✔ 3 300 Rolf Athletics Baheshtur Bunduk, Deshavi Retreating, Artimenner as Emissary Veluca ✔ ✔ 10 300 Ymira Riding, First Aid, Trade Alayen Lezalit, Matheld Killing Local Merchant, Returning Serfs, Deshavi as Emissary Yalen 1 0 Primary Skills are 3+ upon initial recruitment. Friends and Enemies indicate a hero's personality conflicts. Objections are situations/events that will cause the hero lose morale. (Note there may be other objections not listed here.) Town Conn. indicates where the hero's "advantageous connections" are located. Raiders will not object to pillaging villages, or robbing caravans. (Note that non-"raiders" will still accept stealing cattle, and extorting tolls from caravans.) Level refers to the hero's level upon initial recruitment. Skill Chart[] <a href=" class="image"><img alt="WB Hero Stats" src=" decoding="async" loading="lazy" width="658" height="498" class="thumbimage" data-image-name="WB Hero Stats.png" data-image-key="WB_Hero_Stats.png" data-relevant="1" data-src=" /></a> Mount&Blade: Warband Heroes Skill Stats Customizing[] Heroes have the same leveling process as the player, allowing them to increase in stat proficiencies and weapon skills. You can also change the heroes' equipment for your tactical needs. To manage this, go to the party screen (Hotkey: P) and talk to the hero. Ask to "know about them" or ask to "see their equipment" to change these options, respectively. Stats rely on the heroes' performance in battle/experience and their equipment relies on items in your inventory. Both create a domino effect, requiring one to get the other. For example, an armor that requires 9 strength requires more stats. However, a decent weapon is required get enough experience in battle to get that stat required for the better armor. Nobles[] <a href=" class="image"><img alt="Emir Lezalit" src=" decoding="async" loading="lazy" width="206" height="160" class="thumbimage" data-image-name="Emir Lezalit.jpg" data-image-key="Emir_Lezalit.jpg" data-relevant="1" data-src=" /></a> Lezalit recruited back into a party, but maintaining his title and coat of arms. In Mount&Blade: Warband, your companions can be made into lords and given towns, villages or castles. However, other vassals may dislike having a commoner holding a fief. Therefore, the best companions to make into a vassal should be noble (you can look more closely at their story: Matheld, Lezalit, Rolf, Alayen, Baheshtur, and Firentis). If a hero is made into a lord and defects from your faction, and said faction is then defeated, they can again be found in taverns and recruited to your party, but will retain their own coat of arms, their title, and the equipment they had as a lord. Be careful when choosing to appoint a companion as lord, as they replace their body armor with Heraldic Mail with Tabard, shield with Knightly Kite Shield, mount with Courser, and weapons to Arming Sword and Light Lance. They will not replace these items if their current equipment is superior (e.g., if a companion is currently wearing Plate Armor, they will keep it rather than replace it). However, they will always keep the head, hand, and leg armor they currently have equipped. An incredibly rare occurrence of noble companions is when a lord is indicted of treason while they are a prisoner. If the lord goes into exile instead of joining another faction, he will remain imprisoned by his captors. At this point, freeing the captured lord allows the player to attempt to recruit them into their party as a companion. If the lord accepts the offer, they will join the party like a normal companion. This does not appear to be properly implemented, as several normal party dialogue options do not have lines at all. Equipping them is also slightly bugged; you will have to enter the equipment menu, exit, then enter the equipment menu again to properly show their inventory. It is possible to reinstate them into the nobility by granting them a fief, though their female relatives (wives, daughters) will be stuck in a ransom dialog. Dislike (Hero) As Emissary[] In Warband, you can send heroes to improve your right to rule. However, this can have a negative impact on other heroes. The "dislike as emissary" system is a single loop. Each hero in this list dislikes the person immediately after as emissary. Alayen → Baheshtur → Ymira → Deshavi → Bunduk → Nizar → Jeremus → Klethi → Marnid → Matheld → Firentis → Rolf → Artimenner → Katrin → Lezalit → Borcha → Alayen This event only occurs in the Warband. Marriage[] It is possible to marry a hero, but only for female characters. It requires the following steps: Start your own kingdom. Appoint a male hero to a vassal. After male lord declares to be your most ardent admirer, gain relation. Propose and marry. Court Minister and Emissaries[] As a monarch, appointing companions to be your minister is highly recommended, as a prominent citizen is never skilled in politics, and will not give you many options which you can use to manage your realm. All companions have the same capabilities, so choose someone not very useful or someone that constantly deserts your army in your party (for e.g. your wife if married or any companion that does not fit the ideal 8-10 men party that you plan for). One can train companions to be good emissaries by increasing their Persuasion skill, increasing the chance of success. Ymira could be trained in such a way. When she is in your party, she could be a medic next to Jeremus and Katrin, but she could be sent out as emissary from time to time. Note that kings will very often reject truce or goodwill regardless of Persuasion level, even if the skill is at 10. References[] ↑ See also[] Hero tactics |
Heroes (Viking Conquest) | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.0Latest Version: 2.069 Reginhard as an adventurer Heroes (known as Companions in-game) in Viking Conquest are characters with unique backstories, names, skills and attributes. Depending on the circumstances, the player can hire a hero for free, by completing a quest, or payment. If one has chosen to play the storyline, some heroes will join the player's party while progressing through the story, while others must still be purchased. Unlike in other modules, disgruntled heroes with which you have insufficient relationship may choose to strike it on their own as adventurers. Once they become adventurers, they will never be able to join player's party again, becoming mercenaries and eventually lords. Starting Skills and Cost[] Name Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin Clovis Donnchadh Dwywei Egil Helgi Morgant Reginhard Solveig Base Level 6 11 5 6 9 5 5 11 13 11 7 11 13 13 12 10 Religion Christian Christian Pagan Christian Christian Christian Pagan Christian Christian Christian Pagan Pagan Pagan Christian Christian Pagan STR 9 8 14 9 14 9 14 20 15 13 10 17 15 14 16 9 AGI 9 19 12 9 11 10 15 12 12 13 12 12 12 14 13 9 INT 18 10 14 14 10 14 8 6 13 14 12 6 12 9 6 11 CHA 8 8 7 13 14 12 7 11 9 10 12 14 12 8 6 16 Sea-King 0 0 0 0 0 0 0 0 1 1 0 2 4 0 0 0 Navigation 4 0 0 0 0 0 0 0 1 2 0 2 6 0 0 0 Ironflesh 5 6 6 5 7 4 4 9 7 6 3 8 7 6 6 7 Power Strike 4 4 1 0 7 3 3 9 7 3 4 8 7 2 3 4 Power Throw 3 4 5 4 7 4 6 9 7 6 5 8 7 4 4 2 Power Draw 0 4 2 0 0 0 2 0 2 0 5 2 0 0 0 0 Weapon Maintenance 9 5 0 0 3 7 5 3 6 0 2 3 4 2 0 0 Weapon Master 4 9 2 1 5 1 3 6 6 6 6 6 6 4 2 5 Athletics 5 9 4 4 5 5 6 8 4 5 6 6 4 5 4 5 Riding 3 9 4 2 4 0 1 2 4 0 5 3 0 4 0 2 Looting 1 9 0 4 0 5 1 6 0 6 6 0 2 9 7 0 Trainer 0 0 0 0 5 0 0 1 5 0 0 3 3 0 0 1 Tracking 0 0 0 0 0 0 4 0 0 7 3 0 0 0 5 0 Tactics 9 0 2 5 5 0 0 1 6 5 0 4 0 2 2 0 Path-Finding 0 0 0 0 0 0 8 0 0 6 2 0 2 2 7 0 Spotting 0 0 0 0 0 0 8 0 0 6 2 0 0 0 3 2 Inventory Management 5 4 7 5 4 6 3 4 6 6 5 1 7 7 5 4 Wound Treatment 0 0 7 7 0 2 0 0 0 0 4 0 2 0 0 2 Surgery 0 0 7 5 0 0 0 0 0 0 2 0 2 0 0 0 First Aid 1 4 7 7 2 7 1 3 3 1 5 1 3 1 3 4 Engineer 9 1 1 4 0 0 3 0 3 0 0 0 0 1 0 0 Persuasion 4 2 7 7 7 6 3 1 4 3 7 6 6 4 3 9 Leadership 4 2 3 5 7 1 2 3 5 5 5 7 6 2 3 9 Trade 4 4 4 6 1 6 3 2 3 5 3 2 7 6 5 3 One Handed 91 95 91 91 111 91 99 106 101 110 91 98 117 91 91 110 Two Handed 72 72 72 72 91 72 72 91 101 72 72 91 72 72 73 85 Polearms 103 114 91 91 91 91 91 103 101 91 91 110 92 91 125 100 Archery 78 87 80 82 91 80 91 91 92 91 72 91 72 102 91 40 Crossbow 72 72 72 77 91 72 72 91 91 71 95 91 72 72 72 0 Throwing 91 91 82 78 91 91 101 91 100 98 72 91 72 103 91 100 Slings 91 91 91 91 91 100 91 91 91 91 91 91 91 91 91 50 Cost Free 300 Free Free Free Free 8 Wheat 200 300 300 200 Free 300 400 Free Free Likes and Dislikes[] Heroes (Companions) Interactions[] Equipment Using "Let me see your equipment" line from the dialogue, like in other modules, you can see and modify the items that a companion uses. Skills Using "What can you tell me about your skills" line from the dialogue, like in other modules, you can see and assign a companion's current skills. Departure Using "We need to separate for a while" line from the dialogue, like in other modules, they will leave your party and settle in a random Mead Hall. Improve Relation Using "(Give warrior rings and bracelets valued at 3000 penningas)", you will improve your relationship with the companion (generally +4). From the dialogue you can normally only see the morale, if you want to check on the relation, you need to go to Character tab and then Companions - View Companions (from which you can also see a breakdown of each companion status, morale and morale factors). Story Using "I'd like to ask you something" and then "Tell me your story again" you will trigger the companion to tell you again their story/lore. One-time Right to Rule Gathering Using "I'd like to ask you something" and then "I suppose you know that I aspire to be the king of this land" will trigger a dialogue with the companion after which they depart your party in order to help you raise your right to rule to +3(?) upon their return. This is possible only once per hero. Gathering Intel on other Kingdoms Using "I'd like to ask you something" and then "Do you have any connections that we can use to our advantage?" will trigger a dialogue with the companion after which they depart you party in order to obtain information on a specific fixed town and consequently the current owner of that town. For example, Solveig on Tunsberg (and if Tunsberg is still part of Northvegr, it will gain intel on Northvegr), Brunhild on Dorestad (and if Dorestad is still part of Friese then you will gain intel on Friese), etc. The Intel is regarding the percentage of lords that are currently disgruntled. Improving Relations with Settlements Using "I'd like to ask you something" and then "I would like to improve the relation with a settlement", will yeald a useful outcome only when, after establishing your own kingdom, you will have Castles or Towns with which you have negative reputation. The missions takes 10 days to complete after which the companion will automatically return to your party. It will improve your reputation with the location with ?. Turning Companions into Lords Using "I'd like to ask you something" and then "Would you be interested in holding a fief?" will trigger a dialogue with all the available fiefs (unassigned or fiefs that you hold personally) and once assigned, effectively will turn the companion into a lord. Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig |
Hersir Bjorn Ketilsson | Hersir Bjorn Ketilsson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Hersir Bjorn Ketilsson is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Parents: Hersir Ketill Bjornsson, Yngvild Siblings: Thorunn Ketilsdottir Brother-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild |
Hersir Fraena | Hersir Fraena Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Fraena is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Hersir Fraena has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Hersir Gothormr | Hersir Gothormr Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Gothormr is initially a vassal of the Kingdom of Danmark. His startings fiefs are randomly generated. Family[] Hersir Gothormr has no known relatives. Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi |
Hersir Guthred Knutr | Hersir Guthred Knutr Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Guthred Knutr is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Wife: Freydis Children: Sigrunn Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Hersir Harald | Hersir Harald Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Harald is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Sister: Svanhild Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Hersir Helgi Hvassi | Hersir Helgi Hvassi Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Helgi Hvassi is initially a vassal of the Kingdom of Danmark. His startings fiefs are randomly generated. Family[] He has no known relatives. Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi |
Hersir Ketill Bjornsson | Hersir Ketill Bjornsson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Hersir Ketill Bjornsson is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Wife: Yngvild Children: Hersir Bjorn Ketilsson, Thorunn Ketilsdottir Son-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild |
Hersir Rognvald | Hersir Rognvald Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Rognvald is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Children: Sigrid Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Hersir Sidroc the Young | Hersir Sidroc the Young Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Sidroc the Young is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Hersir Sidroc the Young has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Hiblet | Hiblet Settlement Information Type Village Kingdom Aserai Fortification Quyaz Hiblet is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Quyaz and is known to produce Dates. Description[] Hiblet sits at the base of the granite outcrop known as the Jabal Tamar Mountains. Rainwater trapped in cracks in the rock is diverted to the village's date-palm gardens.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Hiblet" |
Hides | Hides Warband Viking Conquest Games Base value 120 120 320 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Leatherwork Hides are a non-consumable trade good. They are used by a tannery to produce leatherwork. You can buy a tannery by talking to the local Guild Master. You can buy the hides your self and give it to your Master Tanner at your tannery and thus you may get a greater weekly profit temporarily depending on how much you give (three hides will be used each week and thus produces 3 leather works). In With Fire and Sword, Hides are generally bought cheaply at villages and sold for high prices at fortresses. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Highwayman | For the Bannerlord version, see Highwayman (Bannerlord). Highwayman Troop Information Culture Bandits Wages 50 peningas/week Acquired from... Robber Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Highwaymen are tier-four bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Highwayman - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Anglo Saxon Helm Body Ragged Common Gambeson Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 8 Athletics 2 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 120 Polearms 220 Archery 20 Crossbows 20 Throwing 150 Slings 145 Weapons Melee Heavy SpearSeax Ranged Throwing Spears Shield Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr |
Highwayman (Bannerlord) | For the Viking Conquest version, see Highwayman. Highwayman Troop Information Culture Bandits Wages ? denars/day Acquired from... Brigand Upgrades to... Vlandian Champion( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Highwaymen are tier-four Mountain Bandit cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss |
Hof | Thor's hof on the map Hofs are locations featured in Viking Conquest. They are temples dedicated to the Norse Scandinavian gods ("pagan" ingame), each hof being named after the god it is dedicated to. There are 2 hofs: Thor's hof (in Danmark) and Odin's hof (in Northvegr). Hofs can be pillaged for slaves or loot, but can also offer services. The player can convert to the Norse Gods ("pagan") at a Hof, they can hire a Gothi to preach to their troops for a morale boost, and can give offerings to the Norse gods in exchange for their favour. With high enough favour, the player will be able to hire Berserkrs, obtain special items and gain skill bonuses. |
Honey | Honey Classic/Warband Viking Conquest Games Base value 136 220 220 220 Weight 5.0 Item Quantity 30 30 30 90 Morale Bonus +10 +6 +3 +6 Spoils No Goods Type Food Made From... N/A Made Into... N/A Honey is a food item that provides a good morale bonus. This item gives the highest bonus available in the original Mount&Blade. The high morale boost it provides is balanced by the fact that honey is a relatively rare food, being much harder to find and more expensive to buy than many other foods. Its bonus was reduced in the later games, but it is still above average. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Hoqqa | Hoqqa Settlement Information Type Village Kingdom Aserai Fortification Huns Fulq Hoqqa is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Husn Fulq and is known to produce Desert Horses. Description[] Hoqqa sits on the far east of the Aserai lands, on the Tiyagis River. The land is mostly desert-steppe. Barren most of the year except for scrub, it is covered in grass and flowers in the spring and is fine grazing for horses.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Hoqqa" |
Hornman | Hornmen are mercenary troops in Viking Conquest. Hornman Troop Information Culture Commoner (Mercenary) Wages 19 Acquired from... Farmer Upgrades to... N/A They can be obtained from upgrading Farmers or by defeating a lord's army and then recruiting them from the prisoners pool. They will raise your tactics skill up to a maximum of 3 (if in sufficient numbers): 0-2 No bonus 3-9 Hornmen = +1 Tactics. 10-29 Hornmen = +2 Tactics. 30 Hornmen = +3 Hornman - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head None Body Tunic Hand None Foot Light Ankle Shoes * Equipped with a horn. Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 6 Athletics 5 Riding 2 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 70 Polearms 120 Archery 30 Crossbows 30 Throwing 145 Slings 120 Weapons Melee Short Battle Axe Ranged Skirmish Javelin Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard |
Horseman | This article is a disambiguation page for Horseman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Horseman may refer to: Khergit Horseman Rhodok Horseman Vaegir Horseman (multiplayer) Mercenary Horseman Sarranid Horseman Mercenary Horseman Angle Horseman (Ridda) Briton Horseman (Marchoc) Frisian Horseman (Riddere) Irish Horseman (Marcach) Pictish Horseman (Marcach) Saxon Horseman (Ridda) Frank Horseman Aserai Tribal Horseman Battanian Horseman Khuzait Horseman Imperial Heavy Horseman Mercenary Horseman |
Horses | Charging on horseback gives you the advantage of delivering couched lance damage Horses are an important factor in combat. They provide players with an advantage in both movement speed and attack speed. Each horse has its own stats so you should choose the one that fits your character. The speed of a horse can increase your attack. However, attacking on a horse while stationary will give you a damage penalty. There is an option to see how much of a penalty you received. When outside of combat, riding a horse will generally increase your movement speed across the overland map unless your Athletics skill is much higher than your riding skill. The horse's attributes also do not matter, meaning a Sumpter Horse has the same utility as a Charger. Adding horses to your inventory can also further improve your overland speed by reducing the speed penalty from heavy items in your inventory (see Party speed). Contents 1 Stats 2 Horse Types 2.1 Classic/Warband 2.2 With Fire & Sword 2.3 Viking Conquest 2.4 Bannerlord 3 Horse Modifiers 4 Notes Stats[] Example of horse stats Horse Type: There are many horse types in Mount&Blade. See tables below for more information. Sell Price: The selling/purchase value of the horse. Armor: Reduces the damage your horse takes in battle. The higher this value is, the better. Typically this attribute is inversely proportionate to speed. Speed: The maximum galloping speed of your horse, not including Riding skill modifiers. All blows delivered at higher speed in the same direction the horse is moving will cause more damage. If a blow is delivered in the opposite direction, it is possible to deal 0 damage, even to lightly armored targets. Couched lance and charge damage (see below) are directly related to this stat. All horses, even lame ones, are faster than foot troops on flat ground. Maneuver: The turn rating of your horse. A horse with a higher maneuver value will make sharper turns and accelerate faster than other horses. This is useful for weaving in and out of danger, dashing away at the last second, and dodging enemy strikes. After an initial charge, a higher maneuver value allows for shorter time in setting up subsequent strikes. Charge: Blunt damage dealt by your horse when it collides with enemy infantry while moving at a sufficient speed. This damage is usually low regardless of how high this value is, though your horse will almost always knock your target over if you are moving at full speed. A horse with a high charge will lose less speed when it hits an enemy and will be able to push its way through more infantry before being forced to stop. Additionally a horse with high charge will not have to be moving as fast to successfully knock your target over. This can be an effective way of taking prisoners if no non-lethal weapons are available. It is also useful for getting out of danger, as a horse with a high charge rating can force itself through crowds of infantry, even after getting bogged down by the mob. Hit Points: The amount of damage your horse can take before being crippled or dying. Requires Riding: The level of Riding skill you need to mount the horse. Horse Types[] A variety of horses are available with a wide range of stats. Your best choice depends on your specific style or needs. Though not shown in the item or shop menus, some horses are larger than others, with heavier horses typically larger than lighter horses. Classic/Warband[] Classic Mount&Blade had a wide assortment of horses while Warband added the Desert Horse, Sarranian War Horse, and Steppe Charger. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 40 44 32 165 4 1811 Courser 12 50 44 12 110 2 600 Desert Horse 10 42 50 12 110 2 550 Hunter 18 43 44 24 160 3 810 Practice Horse 10 40 37 14 100 - 37 Saddle Horse 8 45 44 10 100 1 240 Sarranian War Horse 58 40 44 32 165 4 1811 Sarranid Horse 10 43 54 16 120 3 700 Steppe Charger 40 40 50 28 150 4 1400 Steppe Horse 10 40 51 8 120 2 192 Sumpter Horse 14 37 39 9 100 1 134 War Horse 40 40 41 28 165 4 1224 ▲ Show/Hide Horses ▲ With Fire & Sword[] Many horses in With Fire & Sword have different stats. Due to the common use of firearms, more heavily armoured horses are less useful than they were in Warband. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 39 44 32 165 4 1811 Courser 8 50 48 9 120 4 3500 Saddle Horse 6 40 40 7 100 1 900 Saddle Horse 7 40 45 7 110 2 1200 Saddle Horse 6 44 40 7 110 2 1400 Steppe Horse 7 47 45 7 100 3 2600 Steppe Horse 7 44 52 7 100 3 3000 Sumpter Horse 6 35 38 7 100 - 300 Thoroughbred Horse 10 46 47 16 150 5 3750 Thoroughbred Horse 10 48 52 22 150 5 4250 Troop Horse 10 42 43 12 140 4 2600 Warhorse 40 39 41 28 165 4 1224 ▲ Show/Hide Horses ▲ Viking Conquest[] Mounted troops are less common in the Viking Conquest DLC. There are eight mounts with only two different names. Mounts with saddles are called "common" internally, while those without are called "wild". The stats for all horses are identical, while wild ponies have lower maneuverability and cost. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Pony 10 43 36 12 90 1 3700 Pony 10 43 36 12 90 1 3700 Pony 10 43 31 12 90 1 3600 Pony 10 43 31 12 90 1 3600 ▲ Show/Hide Horses ▲ Bannerlord[] Horses in the inventory will breed automatically and produce more horses over time. ▼ Show/Hide Horses ▼ Mount Weight Riding Tier Charge Speed Maneuver HP Mount Type Weight Bonus Asaligat 450 90 6 24 63 82 245 Noble Mount +20 Askarat 500 65 5 20 65 73 220 Noble Mount +20 Battanion Hobby 380 20 2 20 46 57 250 Mount +20 Battanian Thoroughbred 420 80 5 26 55 72 320 Noble Mount +20 Camel 500 10 1 20 44 60 225 Mount +20 Canterion Charger 460 35 3 26 50 60 210 War Mount +20 Charger 430 30 2 22 48 67 220 War Mount +20 Cossian 500 90 6 31 62 71 230 Noble Mount +20 Darshi Horse 360 35 2 18 51 73 200 War Mount +20 Hunter 390 20 1 16 48 65 215 Mount +20 Husnphree 550 65 4 28 48 69 290 Mount +20 Midlands Palfrey 390 10 1 20 47 55 210 Mount +20 Mule 300 0 0 3 31 48 100 Pack Mount +100 Nahasawi 400 10 1 14 54 59 200 Mount +20 Omor Trotter 500 55 4 27 53 71 240 Noble Mount +20 Pack Camel 520 0 0 4 35 39 230 Pack Mount +100 Palmatian 520 60 5 28 59 66 220 Noble Mount +20 Revyl Chaser 450 40 3 20 57 63 200 War Mount +20 Rouncey 425 15 1 22 44 61 200 Mount +20 Royal Destrier 540 80 6 36 52 73 270 Noble Mount +20 Saddle Horse 420 0 0 12 37 52 260 Pack Mount +100 Sturgian Native 440 20 1 18 49 63 200 Mount +20 Sumpter Horse 430 0 0 4 34 41 260 Pack Mount +100 Tyal Horse 490 80 6 31 56 76 250 Noble Mount +20 Valanby Courser 475 35 3 30 46 58 240 War Mount +20 Wadar Hotblood 485 95 6 24 68 78 230 Noble Mount +20 War Camel 500 45 3 24 48 67 230 War Mount +20 Work Horse 490 0 0 4 35 50 220 Pack Mount +100 Glintor Pony 450 35 3 22 45 66 270 War Mount ? ▲ Show/Hide Horses ▲ Horse Modifiers[] Like weapons and armor, horses also come with modifiers. However, horse modifiers are more varied in what they change, with the "best" modifier being the one that provides boosts in the area you want your horse to excel in. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Notes[] While the Player Character is using a mount and it gets killed, there is 20% chance the mount will become crippled (the beneficial trait is cleared and, if no such trait, a bad one will be added) and 20% chance the mount will be killed. This hazard only exists when the player is sitting atop the mount. Dismounting right before its death will nullify the chance. Lame horses have a chance to recover after spending time in the inventory, and are more likely to if the player or a companion has at least 1 Wound Treatment. However, horses that had any modifier, good or bad, will lose it permanently when lamed, becoming a horse of standard quality when recovered. Lame and Swaybacked horses seem to be more likely to die when they are downed. A lame horse will be unable to reach a high enough speed to couch a lance, the sole exception being a Courser, which has a high enough default speed that the penalty of being lame will not prevent couching. Buying a lame horse is cheap and efficient as it, when kept in inventory, provides more party speed all the time when carrying heavy trade goods, and it has the potential to recover and lose the Lame modifier. Unfortunately, if you later sell the recovered horse, it will not sell higher than what you paid for the lame one, even with 10 Trade. Giving a horse you want to use to a companion and trading mounts at the start of battle means you can take riskier actions, since the traded horse will not count as yours and thus cannot be permanently killed or lamed. Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Hrus Castle | Hrus Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Rizi Rizi Sieges with... Siege Tower Port No World Map Mount&BladeHrus CastleRiziTemplate:World Map/Mount&BladeWarbandHrus CastleRiziTemplate:World Map/Warband Hrus Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Its village is Rizi. Location[] Mount&Blade[] Hrus Castle lies to the southeast of Tihr on a narrow pass wedged between two mountainous peaks. Its village lies to the northwest, at the base of the mountains. Warband[] Hrus Castle lies west of Tihr at the base of the western Nordic peninsula. Its village lies within a forested area to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Hrus Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Hubyar | Hubyar Settlement Information Type Town Kingdom Aserai Villages MahloulLiwasWaltas Port No Hubyar is a town of the Aserai ruled by Emir Tais of the Banu Qild. The villages of Mahloul, Liwas, and Waltas are bound to the town. Description[] The inland city of Hubyar is said to be built on the ruins of a luxurious hunting lodge built by the decadent and cruel king Thuran, whom the patriarch Asera slew in vengeance for the enslavement of his family. This memory may explain the worldview of the fierce and austere Banu Qild, who hold the castle today and who detest all frivolity. But the scent of jasmine that can be detected on the night breezes here carry an undercurrent of temptation. It was here that the hero Nimr came to grief, caught in the chamber of a Banu Qild maiden and left hanging in a cage in the market until he perished.[1] References[] ↑ Encyclopedia Calradia, entry "Hubyar" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Hugu Noyan | Hugu Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Hugu Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Tonju Noyan, Lady Mahraz Siblings: Lady Ayasu Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Hugu Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Guard Helmet Body Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 300 Two Handed Weapons 300 Polearms 300 Archery 300 Crossbows 300 Throwing 300 Weapons Melee Shortened Military Scythe Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Huhelstath | Huhelstath Settlement Information Type Castle Kingdom Kingdom of Danmark Villages Huhelstath By Huhelstath is a castle of the Kingdom of Danmark. Its village is Huhelstath By. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South |
Huhelstath By | Huhelstath By Settlement Information Type Village Kingdom Kingdom of Danmark Fortification Huhelstath Huhelstath By is a village of the Kingdom of Danmark. It is subordinate to Huhelstath, as suggested by the name. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South |
Hunab | Hunab Settlement Information Type Village Kingdom Aserai Fortification Jamayeh Castle Hunab is a village in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The village is bound to Jamayeh Castle and is known to produce Dates. Hunab[] Hunab lies in one of the wadis that cut beneath the weathered mesas of the Jarjara Escarpment. Villagers raise horses here, taking advantage of the brief but lush crop of grass that covers the slopes in the spring. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Hunab" |
Hunter | A Hunter. The Hunter is an excellent all-round horse, with a good balance of stats. It has good speed, charge and maneuverability as well as reasonable armor and hit points. This horse is used by many higher-tier cavalry units such as Vaegir Knights, including the lords of numerous factions (such as King Ragnar). For a new player switching up from their starting horse, the Hunter is faster and more maneuverable than the Swaybacked Saddle Horse that most choices start with, and becomes noticeably more so once your riding skill is higher. When running down enemies, only enemies riding Saddle Horses and Coursers will be able to outrun it. Anyone riding more maneuverable horses like the Steppe Horse, Desert Horse and Sarranid Horse may simply try to out turn and get behind it to the rider's blind spots. This horse is found in every town in the game. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Hunter 18 43 44 24 160 3 810 |
Husn Fulq | Husn Fulq Settlement Information Type Town Kingdom Aserai Villages Abu KhihHoqqa Port No Husn Fulq is a town of the Aserai ruled by Emir Adram of the Banu Sarran. The villages of Abu Khih and Hoqqa are bound to the town. As a frontier town located at a crossroads between the territories of the Khuzait, the Aserai, and the Southern Empire, Husn Fulq is often a likely target of enemy armies in times of war. The town and its outskirts are likely to be the unfortunate victims of perpetual warfare, changing hands many times and thus suffering from low economic prosperity, looted villages, and possible rebellions. Description[] Husn Fulq sits at the southeastern edge of the Calsea, the network of rivers and brackish lagoons linking the Empire to the Aserai lands. Fulq, also known as Phalcos, was a dark-faced mercenary chieftain who came from lands far to the south. He founded a fortress here and then parlayed its strategic location into a forture, taking bribes from the Empire and then from the Aserai to switch sides. After 20 years of playing both sides back and forth he sailed home in a ship laden with gold, but many clans of the Aserai proudly claim descent from him, and the "Tricks of Fulq" are a staple of many a bazaar storyteller's repertoire.[1] References[] ↑ Encyclopedia Calradia, entry "Husn Fulq" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Ibdeles Castle | Ibdeles Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Ibdeles Sieges with... Towers Port No World Map Mount&BladeIbdeles CastleIbdelesTemplate:World Map/Mount&BladeWarbandIbdeles CastleIbdelesTemplate:World Map/Warband Ibdeles Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Its village is Ibdeles. Location[] Mount&Blade[] Ibdeles Castle lies southeast of Yalen on open land. Its village lies to the southwest. Warband[] Ibdeles Castle lies south of Jelkala on the coastal outcropping in the Rhodok territory. It is surrounded by the ocean, mountains, and the river next to Jelkala, making its location very enclosed geographically. Its village lies to the south opposite a line of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ibdeles Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. The siege tower takes a relatively long time to move into position, leaving your troops vulnerable to ranged attacks. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) |
Ibiran | Ibiran Settlement Information Type Village Kingdom Swadia Fortification Derchios CastleUxkhal World Map Mount&BladeIbiranDerchios CastleTemplate:World Map/Mount&BladeWarbandIbiranUxkhalTemplate:World Map/Warband Ibiran is a village initially owned by the Kingdom of Swadia. Its fortification is Derchios Castle in the original Mount&Blade or Uxkhal in Warband. Layout[] Player Elder Fugitive The Village Elder is standing in front of one of the buildings on the right side of the village from where the player starts, near a wooden table and stools. Ibiran is built in a shallow valley in very hilly terrain with moderate tree cover. It has a total of five structures. There are three fields here that have all been harvested, leaving only numerous stacks of straw behind. No evidence of what type of crops were grown or any other type of food can be found in this village. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the building straight forward from where the player starts, standing next to a row of straw stacks. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Ichamur | Ichamur Settlement Information Type Town Kingdom Khergit Khanate Villages AmashkeAda KulunDirigh Aban Sieges with... Ladders Port No World Map Mount&BladeIchamurAmashkeTemplate:World Map/Mount&BladeWarbandIchamurAda KulunDirigh AbanTemplate:World Map/Warband Ichamur is a town of the Khergit Khanate. Its initial lord is Tonju Noyan. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its village is Amashke. Warband[] Its villages are Ada Kulun and Dirigh Aban. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Ichamur can be located by walking straight forward after selecting 'Take a walk around the streets' and then going up the stairs slightly to the player's right. Siege[] Besieging Ichamur requires the construction of Ladders (2 hours with 10 engineering skill). Tournaments[] If you take part in a Tournament in Ichamur, you can be given any of the following sets of equipment: Javelin & Shield Bow & Arrows, Dagger Lance & Shield All contests start mounted on a Horse. Economy[] <a href=" class="image"><img alt="2013-10-30 00001" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-30 00001.jpg" data-image-key="2013-10-30_00001.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Ichamur sells Salt for a low price. Ichamur produces: Ale Bread Leatherwork Oil Pottery Tools Spice Wool Cloth The area around Ichamur is often covered in Steppe Bandits. As such, it is quite dangerous for traders and will often be among the "most affected by bandits" and "least visited" in Calradia. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush |
Imirza Noyan | Imirza Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Imirza Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Spouse: Lady Selik Children: Karaban Noyan, Lady Thalatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Imirza Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Cavalry Helmet Body Tribal Warrior Outfit Hand Lamellar Gauntlets Foot Hide Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy Sabre, Lance Ranged ? Shield Round Cavalry Shield Mount Courser Gallery[] Imirza Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Imlagh | Imlagh Settlement Information Type Village Kingdom Battania Fortification Aster Castle Imlagh is a village within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The village is bound to Aster Castle and known to produce Grapes. Imlagh lies on rolling downs in the middle of the Uchalion massif. The village specializes in white grapes for the making of the sweet Battanian wines. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Ingibjorg | Ingibjorg Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Ingibjorg is a noblewoman initially of the Kingdom of Friese. She is 18 years old. Family[] Parents: Jarl Harald Hemmingsson, Helga Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun |
Ingun | Ingun Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Lady Religion Pagan Personal Details Gender Female Ingun is a noblewoman initially of the Kingdom of Danmark. She is 42 years old. Family[] Husband: Jarl Halfdan Angantyrsson Children: Jarl Bagsecg Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi |
Investigate 'Neretzes' Folly' | Investigate 'Neretzes' Folly' is a quest that you automatically receive immediately following creating a clan. In order to attain the Dragon Banner quests, this must be completed first. There are two stages to this quest: Find 10 Nobles who have knowledge of what happened at Neretzes' Folly. Go to Marunath and Epicrotea and speak to Arzagos and Istiana respectively. After completing this quest, it will lead you to the Dragon Banner Quests. Locating the Nobles[] There are more than 10 Nobles to speak to. They are as follows: Lucon - Empire Rhagaea - Empire Garios - Empire Penton - Empire Derthert - Vlandia Ingalther - Vlandia Unthery - Vlandia Raganvad - Sturgia Olek - Sturgia Godun - Sturgia Caladog - Battania Ergeon - Battania Melidir - Battania Unqid - Aserai Adram - Aserai Tais - Aserai Monchug - Khuzait Mesui - Khuzait Hurunag - Khuzait The best way to track these nobles down is to use the in-game encyclopedia and head to their last known location. However, given the Nobles will be moving, continue to check in Villages/Towns as travelling to receive updates to their location. |
Inveth | Inveth Settlement Information Type Village Kingdom Battania Fortification Ab Comer Castle Inveth is a village in Battania owned by Mormaer Maireas of clan fen Caernacht. The village is bound to Ab Comer Castle and known to produce Grain. Inveth sits where the rivers Trand and Etir come tumbling out of the Uchalion massif, join together, and flow into the plains of central Vlandia. The surrounding hillsides support the growing of wheat. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Iqbayl | Iqbayl Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Bariyye World Map WarbandIqbaylBariyyeTemplate:World Map/Warband Iqbayl is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in the tent on the opposite side of the village from where the player enters, next to a bench. Iqbayl is a small village built around an oasis, with an abundance of palm trees. It has a total of four structures as well as a tent. There are three fields here, two growing wheat and an unfenced, but covered, field of cabbages. If sent here during a Hunt Down Fugitive quest, the target may be found next to the wheat field on the far left side of the village from where the player enters, near a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Irish Bodyguard (Riglach) | Irish Bodyguard (Riglach) Troop Information Culture Gaels Wages ? Acquired from... Irish Champion (Caur) Upgrades to... N/A Upgrade Cost N/A XP for Kill ? Ransom Value ? The Irish Bodyguard (Riglach) is a fifth-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Bodyguard (Riglach) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Helm with Mail, Complete Helm, Helm with Leather, Old Complete Helm Body Goidelic Lorica, Goidelic Gambeson Hand ? Foot Goidelic Shoes, Goidelic Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 190 Polearms 305 Archery 70 Crossbows 30 Throwing 265 Slings 220 Weapons Melee Heavy Spear, Heavy Long Spear, Long War Spear, Goidelic Long Sword Ranged Horseman Javelins Shield Painted Convex Shield Mount Horse Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Irish Champion (Caur) | Irish Champion (Caur) Troop Information Culture Gaels Wages 65 Acquired from... Irish Warrior (Cliarnach) Upgrades to... Irish Bodyguard (Riglach) Upgrade Cost N/A The Irish Champion (Caur) is a fourth-tier unit of the Gaelic troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Champion (Caur) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Helm with Mail, Complete Helm, Helm with Leather, Old Complete Helm Body Goidelic Lorica Hand Leather Gloves Foot Goidelic Shoes, Goidelic Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 290 Two Handed Weapons 200 Polearms 285 Archery 70 Crossbows 30 Throwing 255 Slings 200 Weapons Melee Goidelic Champion Sword, Long Axe Ranged (Possible): Skirmish Javelins Shield (Possible): Painted Convex Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Irish Elite Skirmisher (Fianaige) | Irish Elite Skirmisher (Fianaige) Troop Information Culture Gaels Wages 43 Acquired from... Irish Veteran Skirmisher (Ceithernach) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Elite Skirmisher (Fianaige) is a fourth-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Elite Skirmisher (Fianaige) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Goidelic Tunic, Hooded Goidelic Tunic, Cloaked Goidelic Tunic, Goidelic Gambeson Hand ? Foot Light Ankle Boots, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 5 Power Draw 5 Weapon Maintenance ? Weapon Master 5 Athletics 6 Riding 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 205 Two Handed Weapons 130 Polearms 160 Archery 70 Crossbows 30 Throwing 220 Slings 220 Weapons Melee Goidelic Short Sword, Hunting Knife Ranged Heavy Javelins Shield Small Round Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Irish Freeholder (Ocaire) | Irish Freeholder (Ocaire) Troop Information Culture Gaels Wages 24 Acquired from... Irish Laborer (Bothach) Upgrades to... Irish Veteran (Boaire) or Standard Bearer (Meirgeach) Upgrade Cost 368 XP for Kill ? Ransom Value ? The Irish Freeholder (Ocaire) is a third-tier unit in of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Freeholder (Ocaire) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head ? Body Hooded Goidelic Tunic, Goidelic Rich Cloak, Hooded Goidelic Light Armor, Goidelic Light Armor Hand ? Foot Light Ankle Boots, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 120 Polearms 190 Archery 50 Crossbows 30 Throwing 170 Slings 135 Weapons Melee Long War Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Gael Round Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Irish Laborer (Bothach) | Irish Laborer (Bothach) Troop Information Culture Gaels Wages ? Acquired from... Irish Serf (Senchleithe) Upgrades to... Irish Freeholder (Ocaire) or Irish Warrior (Cliarnach) Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Laborer (Bothach) is a second-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Laborer (Bothach) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head ? Body Hooded Goidelic Tunic, Goidelic Tunic Hand ? Foot Rawhide Shoes, Light Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 6 Athletics 5 Riding 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 100 Polearms 145 Archery 30 Crossbows 30 Throwing 135 Slings 120 Weapons Melee Light Long Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Gael Round Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Irish Noble (Aire) | Irish Noble (Aire) Troop Information Culture Gaels Wages ? Acquired from... Irish Veteran (Boaire) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Noble (Aire) is a fifth-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Noble (Aire) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Helm with Mail, Complete Helm, Noble Helm Body Goidelic Lorica, Cloaked Goidelic Lorica Hand Leather Gloves Foot Goidelic Shoes, Goidelic Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 190 Polearms 300 Archery 70 Crossbows 30 Throwing 260 Slings 220 Weapons Melee Long War Spear, Goidelic Long Sword, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Painted Convex Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Irish Serf (Senchleithe) | Irish Serf (Senchleithe) Troop Information Culture Gaels Wages ? Acquired from... ? Upgrades to... Irish Laborer (Bothach) or Irish Skirmisher (Fer Midboth) Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Serf (Senchleithe) is the first unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Serf (Senchleithe) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head ? Body Goidelic Tunic, Goidelic Long Cloak, Goidelic Trousers, Goidelic Hooded Tunic Hand ? Foot Rawhide Shoes, Light Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 5 Athletics 5 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 70 Polearms 100 Archery 20 Crossbows 20 Throwing 115 Slings 100 Weapons Melee Staff. Short Staff, Pitchfork, Shepherd's Crook, Hunting Knife Ranged Sling, Fustibalus, Sling Rocks, Stones Shield ? Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Irish Skirmisher (Fer Midboth) | Irish Skirmisher (Fer Midboth) Troop Information Culture Gaels Wages ? Acquired from... Irish Serf (Senchleithe) Upgrades to... Irish Veteran Skirmisher (Ceithernach) Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Skirmisher (Fer Midboth) is a second-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Skirmisher (Fer Midboth) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 63 Armor Head ? Body Goidelic Tunic, Hooded Goidelic Tunic, Goidelic Hooded Tunic Hand ? Foot Rawhide Shoes, Light Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 70 Polearms 70 Archery 30 Crossbows 30 Throwing 155 Slings 130 Weapons Melee Goidelic Axe, Goidelic Long Axe, Pictish Axe, Goidelic Hatchet, Hunting Knife Ranged Skirmish Javelins, Sling, Fustibalus, Sling Rocks Shield ? Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Irish Veteran Skirmisher (Ceithernach) | Irish Veteran Skirmisher (Ceithernach) Troop Information Culture Gaels Wages ? Acquired from... Irish Skirmisher (Fer Midboth) Upgrades to... Irish Elite Skirmisher (Fianaige) or Irish Horseman (Marcach) Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Veteran Skirmisher (Ceithernach) is a third-tier unit of the Gaelic troop tree in Viking Conquest. Usage[] As is within their name, they are best employed as skirmishers behind your shield wall. As some skirmishers have shields - and can create a secondary shieldwall - this might pose the issue of them not being able to hold the line properly (unless perhaps they spawn with the long axe which might help a bit). Their ability to break shields though (as axe wielders) could prove useful against enemy's shielded troops, though don't expect them to last long in your rooster unless kept in the back due to their light armor and no shield. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Veteran Skirmisher (Ceithernach) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head ? Body Goidelic Tunic, Hooded Goidelic Tunic, Hooded Goidelic Light Armor, Goidelic Light Armor Hand ? Foot Rawhide Shoes, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 100 Polearms 110 Archery 50 Crossbows 30 Throwing 190 Slings 190 Weapons Melee Goidelic Axe, Goidelic Long Axe, Pictish Axe, Goidelic Hatchet Ranged Heavy Javelins, Military Sling, Military Fustibalus, Sling Lead Shield ? Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Irish Veteran (Boaire) | Irish Veteran (Boaire) Troop Information Culture Gaels Wages ? Acquired from... Irish Freeholder (Ocaire) Upgrades to... Irish Noble (Aire) Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Veteran (Boaire) is a fourth-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Veteran (Boaire) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Goidelic Rich Cloak, Hooded Goidelic Light Armor, Goidelic Light Armor, Goidelic Gambeson Hand ? Foot Light Ankle Boots, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 130 Polearms 230 Archery 70 Crossbows 30 Throwing 175 Slings 180 Weapons Melee Long War Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Painted Convex Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Irish Warrior (Cliarnach) | Irish Warrior (Cliarnach) Troop Information Culture Gaels Wages 42 Acquired from... Irish Laborer (Bothach) Upgrades to... Irish Champion (Caur) Upgrade Cost 1352 The Irish Warrior (Cliarnach) is a third-tier unit of the Gaelic troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Warrior (Cliarnach) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Goidelic Tunic, Hooded Goidelic Tunic, Goidelic Gambeson Hand ? Foot Light Ankle Boots, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 130 Polearms 200 Archery 70 Crossbows 30 Throwing 215 Slings 170 Weapons Melee Short Goidelic Hatchet, Goidelic Long Hatchet, Pictish Axe, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Gael Round Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard |
Iron | Iron Classic/Warband Viking Conquest Games Base value 264 264 264 304 Weight 60.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Tools Iron is a non-consumable trade good. It is used by an ironworks to produce tools. When travelling, significant amounts of iron can have a great impact on party speed due to the item's high weight. This makes iron less attractive to trade with than other goods of equivalent value, such as linen. Dhirim or Curaw is usually the best place to buy iron. In With Fire and Sword, iron can be bought cheaply at eastern cities like Azaq-Kale and Cherkassk and sold for higher prices further west. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Ismirala Castle | Ismirala Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages IsmiralaIsmirala Sieges with... Ladders Port No World Map Mount&BladeIsmirala CastleIsmiralaTemplate:World Map/Mount&BladeWarbandIsmirala CastleIsmiralaTemplate:World Map/Warband Ismirala Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Ismirala. Location[] Mount&Blade[] Ismirala Castle lies west of Curaw at the border of the Vaegir territory and the Kingdom of Swadia. Its village is nearby to the northeast. Warband[] Ismirala Castle lies west of Curaw at the edge of Vaegir territory. It overlooks a bridge crossing the river flowing to the Kingdom of Nords and the ocean from the many tributaries that divide the Kingdom of Vaegirs. Its village is to the east on the bank of the river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ismirala Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] Lezalit claims to have spent a winter as a drill instructor here, until he was relieved of his duty due to disagreements between himself and the lord over Lezalit's brutal training methods. He blames the incident on Vaegir aversion to discipline. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin |
Iyakis | Iyakis Settlement Information Type Town Kingdom Aserai Villages Abba, Bir Seif Port No Iyakis is a town in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The villages of Abba and Bir Seif are bound to the town. Description[] Iyakis sits in a cleft in the Jarjara Escarpment, where the waters of the fierce but brief desert rains can be trapped and used for irrigation. Several generations ago it was an autonomous outpost of the Empire known as Yachios, dominated by the Carasios clan. Fifty years ago however they saw the writing on the wall for imperial dominion in the southlands and began intermarrying themselves with the tribes of the Nahasa. Today, known as the Qaraz, they take their places in the councils of the sultanate like any other family of the Aserai.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Iyakis" |
Iyindah | Iyindah Settlement Information Type Village Kingdom Swadia Fortification Tevarin CastleSuno World Map Mount&BladeIyindahTevarin CastleTemplate:World Map/Mount&BladeWarbandIyindahSunoTemplate:World Map/Warband Iyindah is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is standing next to a wooden chair on the porch of the largest structure, on the left side from where the player enters. Iyindah is built in a flat valley, surrounded by hilly terrain with moderately dense tree cover. It is very small with a total of six structures as well as a graveyard with many parts of the villages enclosed with low stone walls. There are two fields growing wheat and what may be apple trees, although all of the nearby baskets are empty. On the far side of the village are a couple of wagons and a large number of spare wheels, which may indicate the presence of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found behind the walled-in orchard, standing next to the rubble of a small hole in the wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Jaculan | Jaculan Settlement Information Type Town Kingdom Vlandia Villages Arromanc, Mot, Alorstan, and Chornad Sieges with... Battering Ram, Ladders, and Towers Port No Jaculan is a town of the Kingdom of Vlandia. It is initially owned by the Baroness Calatild of the dey Arromanc. Contents 1 Description 2 Territory 3 Points of interest 4 Economy 5 Scene Description[] Jaculan sits in the warmer southern reaches of the Biscan coast, in rolling hills known for their olive trees. It was once a favored resort of the imperial aristocracy, who hunted wild boars amid the oak forests. The independent peasantry of this region are known for their heterodox ideas. The Brotherhood of the Woods is but the latest of a series of rebellions to have broken out here, sometimes aided by an aristocracy that considers them a tool to use against rival Vlandian houses. Territory[] The villages bound to the town are Arromanc, Mot, Alorstan, and Chornad. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Scene[] This is the town scene of Jaculan with level 1 fortifications. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Jahasim | Jahasim Settlement Information Type Village Kingdom Aserai Fortification Sanala Jahasim is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Fish. Description[] Jahasim sits on the southern shore of the sea that the Aserai call the Bahr al-Yeshm. The warm waters abound in tuna, bonito, sardines, and other fish. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Jahasim" |
Jalmarys | Jalmarys Settlement Information Type Town Kingdom Western Empire Villages AegoscaDradios Port No Jalmarys is a town in the Western Empire owned by Emperor Garios of clan Comnos. Given the similar names and location, Jalmarys is presumably the predecessor of Halmar, a town of the Khergit Khanate, as depicted 173 years earlier in Mount&Blade: Warband. Contents 1 Description 2 Points of Interest 3 Territory 4 Economy 5 References Description[] Every realm has a city whose inhabitants are mocked for their provincial unsophistication, and for the Empire that city was Jalmarys. One of the first imperial colonies established inland of the Perassic Sea, it served the Empire as a base to subdue the western Palaic tribes. Paravenos was happy to accept the plunder and slaves sent to them from its garrison, but snickered at them behind their backs. That changed when the Jalmaryan general Carsos staged a military coup. When a senator, stymied by his thick accent, nervously asked him to repeat a decree, he unsheathed his sword and said, "Do you understand this?"[1] Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest. By taking a walk through the streets, you may encounter: Town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Territory[] The villages of Aegosca and Dradios are both bound to the town. Economy[] The town begins the game with an Olive Press, Smithy, and Wool Weavery. References[] ↑ Encyclopedia Calradia, entry "Jalmarys" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Jamayeh | Jamayeh Settlement Information Type Village Kingdom Aserai Fortification Jamayeh Castle Jamayeh is a village in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The village is bound to Jamayeh Castle and is known to produce Olives. Description[] Jamayeh sits on the southern shores of the sea that the Aserai call the Bahr al Yeshm, the Jade Sea. The climate is well-suited to olive trees that thrive despite the short rainy season. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Jamayeh" |
Jamayeh Castle | Jamayeh Castle Settlement Information Type Castle Kingdom Aserai Villages Jamayeh and Hunab Jamayeh Castle is a castle of the Aserai Sultanate ruled by emir Suruq of the Banu Qaraz clan. The villages of Jamayeh and Hunab are bound to the castle. Trivia[] Jamayeh Castle may be the predecessor of the future Sarranid fortress of Jameyyed Castle during the time of Mount&Blade: Warband. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Jameyyed Castle | Jameyyed Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Mazigh Sieges with... Siege Tower Port No World Map WarbandJameyyed CastleMazighTemplate:World Map/Warband For the multiplayer map, see Jameyyed Castle (multiplayer). Jameyyed Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Jameyyed Castle lies northwest of Durquba. It rests between two mountain ranges at the border with the Khergit Khanate. Its village is Mazigh, which is on the other side of a mountain ridge to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jameyyed Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. The cliff that hugs the walls on the left side can be climbed. The player can go all the way up and then cross the walls and enter the castle. The troops cannot follow using that route though. The advantage is that you can snipe at the enemy from two directions. Troops can be lead from inside the walls to the outside using the cliff to perform a counter attack and further thin out the enemy, but players should be careful, as the AI pathfinding is particularly bad in that area and a large group of your troops can and probably will get stuck. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Jamiche Castle | Jamiche Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Jamiche Sieges with... siege tower Port no World Map Mount&BladeJamiche CastleJamicheTemplate:World Map/Mount&BladeWarbandJamiche CastleJamicheTemplate:World Map/Warband Jamiche Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Its village is Jamiche. Location[] Mount&Blade[] Jamiche Castle is southeast of Veluca on the border with the Khergit Khanate. It holds the distinction of being the only non-Khergit castle on the steppes. Its village is nearby to the southwest. Warband[] Jamiche Castle lies east of Jelkala on the border with the Sarranid Sultanate. The ocean and a small mountain separate it from foreign territory. Its village lies to the southwest at the edge of the ocean. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jamiche Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Location[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) |
Janakir Khan | Janakir Khan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Ex-Monarch Personal Details Gender Male Janakir Khan is the former leader of the Khergit Khanate and the father of Sanjar Khan and Dustum Khan. According to Dustum Khan, Janakir left half his herd and land to be divided equally between his sons, however, Sanjar Khan apparently took all his father's properties and declared himself the sole khan of the Khergit Khanate. This angered Dustum, and explains why he intends to overthrow Sanjar for usurping the role which was to be divided between them equally. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Jarl Aedin | Jarl Aedin Appears in Official Information Monarch King Ragnar Title Jarl Fiefs Tihr Culture Nords Personality Martial Character Background Spouse Lady Jadeth Children Jarl Faarn Lady Miar Jarl Aedin is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Jadeth Children: Jarl Faarn, Lady Miar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Aedin - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Huscarl's Helmet Body Rich Outfit, Banded Armor Hand Mail Mittens Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Great Axe Ranged Throwing Axes Shield Heavy Round Shield Mount ? Gallery[] Jarl Aedin in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera |
Jarl Aeric | Jarl Aeric Appears in Official Information Faction Kingdom of Nords Title Jarl Culture Nords Character Background Siblings Lady Afrid Jarl Aeric is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Siblings: Lady Afrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Aeric - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Huscarl's Helmet Body Red Tunic, Banded Armor Hand Mail Mittens Foot Blue Hose, Splinted Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee One Ranged Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera |
Jarl Bagsecg | Jarl Bagsecg Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Bagsecg is initially a vassal of the Kingdom of Danmark. His startings fiefs are randomly generated. Family[] Parents: Ingun Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi |
Jarl Bjorn Ragnarsson | Jarl Bjorn Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Bjorn Ragnarsson is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Bjorn is one of the many sons of the legendary Ragnar Lodbrok. Family[] Jarl Bjorn Ragnarsson has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Jarl Bulba | Jarl Bulba Appears in Official Information Faction Kingdom of Nords Title Jarl Culture Nords Character Background Parents Jarl IryaLady Dria Siblings Lady Glunde Jarl Bulba is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Bulba - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Nordic Helmet Body Leather Vest, Banded Armor Hand Scale Gauntlets Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee Fighting Pick Ranged Throwing Axes Shield Huscarl's Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera |
Jarl Dirigun | Jarl Dirigun Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Dirigun is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Parents: Jarl Reamald, Lady Eir Siblings: Lady Thera Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Dirigun - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Huscarl's Helmet Body Nomad Robe, Banded Armor Hand Mail Mittens Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee War Axe Ranged Throwing Axes Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera |
Jarl Faarn | Jarl Faarn Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Faarn is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Parents: Jarl Aedin, Lady Jadeth Siblings: Lady Miar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Faarn - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Nordic Warlord Helmet Body Rich Outfit, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee War Axe Ranged ? Shield Huscarl's Round Shield Mount War Horse Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera |
Jarl Gearth | Jarl Gearth Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Gearth is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom for Lethwin Far-Seeker. His armor is the blue variant of "Mail with Plate", which is not available to the player without cheats, but can be found in the cheat menu. Family[] Parents: Jarl Gundur, Lady Herjasa Siblings: Lady Svipul Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Gearth - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Segmented Helmet Body Rich Outfit, Mail and Plate Hand Scale Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee Nordic War Sword, Shortened Military Scythe Ranged ? Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera |
Jarl Gerlad | Jarl Gerlad Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Gerlad is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. He is unusual among Nordic lords in that he wears the armor of Swadian nobility, the black coat of plates. Family[] Parents: Jarl Knudarr, Lady Eilif Siblings: Lady Gudrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Gerlad - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Winged Great Helmet Body Courtly Outfit, Coat of Plates Hand Scale Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Great Axe Ranged Throwing Axes Shield Huscarl's Round Shield Mount Hunter Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera |
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