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Modifiers (classic) | For the Bannerlord version, see Modifiers (Bannerlord). Example of how different modifiers can affect an item. Modifiers are labels that precede the name of armor, shields, weapons, or horses, indicating either specific bonuses or penalties to defense, damage, skill, attribute requirements, or speed ratings. Not all modifiers are available on all items. It is a misconception that items can stack modifiers - some unique items have words in their names that sound like modifiers but are actually not (e.g. the "Heavy Bastard Sword" is a different weapon from the "Bastard Sword" and, as such, the "Balanced Heavy Bastard Sword" is a Heavy Bastard Sword with the "Balanced" modifier, not a Bastard Sword carrying both the "Balanced" and "Heavy" modifiers). Some shields also appear to stack modifiers but, as with weapons, these are separate items with modifier-sounding words in their names (e.g. "Old Kite Shield", "Heavy Board Shield", "Plain Heater Shield"). Good modifiers are usually rarer and appear less often on shop inventories or battle loot. Some modifiers can change items skins, such as Saddle Horses ( Heavy, Spirited) and Haubergeons ( Reinforced, Thick). Contents 1 Weapons 2 Ammunition 3 Armor 4 Shields 5 Horses 6 Unused Weapons[] Weapons which have no requirement do not gain one from the Heavy, Strong, or Masterwork modifiers. For instance, while a Masterwork Short Bow has a Power Draw requirement of 5 rather than 1, a Masterwork Hunting Bow, like a standard Hunting Bow, has no Power Draw requirement. Ammunition[] Some thrown weapons can carry the Large Bag (ammunition) as well as either Balanced, Heavy (melee weapons), or Bent ("bent polearms/ranged weapons", not "bent ammunition"). For Large Bag, stack amount increases are mathematically rounded to the nearest integer, with a minimum of +1 (e.g. a Large Bag of Arrows will have 34 in a quiver instead of the standard 30 by 30*1.13=33.9, with 33.9 rounded to 34). Armor[] Cloth and leather can typically be Tattered, Ragged, Sturdy, Thick, or Hardened while metal armor can be Rusty, Battered, Crude, Thick, Reinforced, and Lordly, with Cracked only appearing on heavy metal armor made of plates. Armor modifiers are applied to each protection area (head, body, legs) if they are provided at least 1 armor point but never can armor modifiers grant negative values, with the minimum always being 0. Shields[] Shields described as "Old", "Heavy", or "Plain" are not modified but rather a completely different item that can still carry any one of the available shield modifiers. Contrary to armor, weapon, and projectiles, shield modifiers can be changed - a shield is destroyed in battle may become "deformed", either losing a positive trait or gaining a negative one. A shield interestingly ends up having only 1 durability point - causing it to break in a single hit - if its base durability score is reduced by a negative modifier than can substact a greater-than amount. As an aside, never can shield modifiers grant negative resistance values, with the minimum always being 0. Horses[] Beneficial modifiers are a costly addition to the more expensive horses so one should be careful when using one in combat - a horse "killed" in battle may lose its current modifier (if any) and become Lame. Though it will recover over time if prevented from getting "killed" again, it will never return to being, for example, a Champion horse - simply a standard, modifier-less one. Added on top is risking the horse simply dying outright and thus wasting all the money spent on it. Buying a Lame horse and keeping it in one's inventory until it recovers may prove a good investment since it later results in obtaining a standard horse for less than half the price. The player may also get another "discount" by purposely "killing" a bought Swaybacked horse in battle, making it Lame, and letting it recover - do beware this method, as stated above, carries the added risk of losing the horse altogether. Unused[] Some extra modifiers exist in the game code but are not used - it seems likely that "Old" and "Plain" were intended for shields before those words were simply incorporated into names while "Timid" and "Meek" appear to be for horses. Cheap Deadly Exquisite Fine Meek Old Plain Poor Powerful Rough Sharp Superb Timid Well-Made Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord) |
Monarchs | Monarchs are the initial rulers of each kingdom when you begin the game. They have large amounts of renown (1000+), making their armies generally range anywhere between 200-400 troops strong. Faction monarchs also decide who gets fiefs after they are taken from other factions. If the player aids a claimant in gaining control over a faction, they will become its new monarch if they win. All monarchs have a claim to the throne of Calradia - in Mount&Blade: Warband, the player may also compete for the title of Ruler of All Calradia. Classic/Warband Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Sanjar Khan Khergit Khanate King Ragnar Kingdom of Nords King Graveth Kingdom of Rhodoks King Harlaus Kingdom of Swadia King Yaroglek Kingdom of Vaegirs Sultan Hakim Sarranid Sultanate Past Monarchs[] These monarchs are mentioned within the games but do not appear, as they have already died prior to the player's arrival. List of Past Monarchs Janakir Khan Khergit Khanate King Hakrim Kingdom of Nords King Esterich Kingdom of Swadia King Burelek Kingdom of Vaegirs Sultan Ayzar Sarranid Sultanate Warrider Monarchs[] The following monarchs are from Mount&Blade v0.202, also known as Warrider. List of Warrider Monarchs King Larec Kingdom of Swadia Prince Kurzak Kingdom of Vaegirs Barthai Khan Khergit Khanate Bannerlord Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Emperor LuconNorthern Empire Empress RhagaeaSouthern Empire Emperor GariosWestern Empire Sultan UnqidAserai High King CaladogBattania Monchug KhanKhuzait Grand Prince RaganvadSturgia King DerthertVlandia Past Monarchs[] These monarchs are mentioned within the games, but do not appear as they have already died prior to the player's arrival. List of Past Monarchs Emperor Arenicos (Pethros)Calradic Empire Emperor (Drosios) NeretzesCalradic Empire High King AerilBattania Urkhun KhanKhuzait Grand Prince VadinslavSturgia King Osric Iron-ArmVlandia 17th Century Monarchs[] In Mount&Blade: With Fire & Sword, 17th century Eastern Europe is ruled over by a completely different set of monarchs. List of Monarchs Hetman Bogdan Hmelnitski Cossack Hetmanate Khan Islam Giray Crimean Khanate Tsar Alexei Mikhailovich Muscovite Tsardom King Jan Kasimir Polish Commonwealth King Carl Gustaf Kingdom of Sweden Viking Conquest Monarchs[] There are many more monarchs in Viking Conquest than previous games due to the equally as large number of factions. List of Monarchs Ruire Causantin mac Cinaeda Kingdom of Alban Ri Arthgal map Dumnagual Kingdom of Alt Clut Ri Elisedd map Tewdr Kingdom of Brycheiniog Ruire Mugron mac Cothaid Kingdom of Connachta Ri Dunyart map Eferferdyn Kingdom of Cornubia Konungr Horik Gottfredsson Kingdom of Danmark Konungr Hrorek Hemmingsson Kingdom of Friese Cyning Eadmund Aethelberhting Kingdom of East Engle Ri Hywel map Rhys Kingdom of Glywyssing Ri Rhodri map Merfyn Kingdom of Gwynedd Ruire Dunlaing mac Muiredaig Kingdom of Laigin Konungr Gudrod Ragnarson Kingdom of Laithlind Ruire Donnchad mac Eochocai Kingdom of Mide Cyning Brugred Beorhtwulfing Kingdom of Mierce Ruire Cenn Faelad hua Mugthigirn Kingdom of Mumain Jarl Halfdan Ragnarsson Kingdom of Northhymbre Konungr Harald Halfdanarson Kingdom of Northvegr Ruire Lethlobar mac Loingsig Kingdom of Uladh Brytenwalda Aethelred Aethelwulfing Kingdom of West Seaxe Ruire Cerball mac Dunlainge Tribe of Osraige Ard Ruire Aed mac Niall Ui Neill of Aileach |
Monchug Urkhunait | This article is a stub. You can help out by expanding it. Monchug Urkhunait Official Information Kingdom Khuzait Title Khan Fiefs Makeb Clan Urkhunait Personal Details Gender Male Age 38 Spouse Anat Children BortuChaghanAlijinBolat Monchug Urkhunait is the Khan of the Khuzait and the leader of the Urkhunait. He is the owner of Makeb, the husband of Anat, and the father of Bortu, Chaghan, Alijin, and Bolat. Official Description[] “ The current khan of the Khuzait is Monchug. With the Empire in a state of disarray, he dreams of surpassing his ancestor Urkhun and conquering even deeper into the settled lands. Some of the clans have been decimated by the Urkhunait's wars, however, and feel their sacrifice have not been properly rewarded. They yearn for a khan who is less interested in glory, and more interested in justice. ” Quotes[] “ Yes. The Emperor Neretzes had offered to hire our warriors as mercenaries. I saw nothing wrong with that. The Empire was an old bear. Well-fed, slow-moving. It wanted to keep what it had. The Sturgians were, and are, hungry wolves. Like us. Sometimes wolves hunt in packs, and sometimes they don't. Sometimes one wolf wants the lion to kill his rival. Most of those who went were Khergit. They are a young clan. Their lineage is not like ours. They were always looking to prove themselves. Anyway, at the battle, their noyan, Solun, was slain alongside most of the males of his house. What can I say? A thirst for glory is dangerous, both to the thirsty one and those around him. Clans rise, clans fall. My duty is to all the Khuzait. Look at it this way. Were it not for her husband's death, Lady Mesui would never have inherited the leadership of the Khergit. Death creates opportunity. The survivors of a great battle make a great show of mourning, but inside they rejoice. ” — on the Battle of Pendraic Khuzait Monarch: Claimant: Monchug Khan Unknown Vassals: |
Morale | Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge. Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions. Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster. Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome. Gameplay[] The morale report is accessible by hitting the 'reports' button and will give the player a sense of the factors affecting their troops' morale. The following is a table of ways to gain or lose morale. Normal troops and companions may be affected by different things. Gain Lose Leadership Skill Food Variety Winning Battles Razing Villages Tournaments Completing Quests Starvation Losing Battles Recruiting Prisoners Fighting too many times a day Waging war against faction-based troop's home Failing Quests Party Size Inability to pay wages Killing friendly troops The more troops you have in your party, the higher the morale penalty will be. Note that when removing party members, this penalty will decrease by 1 each, but a temporary 1 point penalty will be incurred to Recent Events. This means you are left with no immediate net change. Enemy morale[] If enemy troops have lowered morale, caused by your forces outmatching them in combat, they will disengage and attempt to flee the battlefield. This is partially determined by the current hitpoints of the enemy troop relative to their current target, as well as whether the enemy as a whole are outnumbered or not. Enemies cannot start running away until at least 45 seconds after the battle has commenced. If the fleeing troops manage to reach the edge of the battlefield, they will disappear and will be recorded in the after action report as "Routed". Routed enemies will attempt to escape into the nearest settlement once you've returned to the overland map after having fled the battle. If you manage to reengage them, they will usually be immediately captured without a fight, though one needs a very fast party as the small size of routed enemy groups makes them quite fast. If your party is small enough, there is a slight chance that they will decide to fight you. |
Morcon | Morcon Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Siblings ErdurandAlaryElys Morcon is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Alary, Elys, and Erdurand. He has a reputation of being just and honest, but unforgiving. |
Morningstar | The Morningstar is an unbalanced one/two-handed weapon that can crush through blocks and deal piercing damage, which is effective against heavily armored opponents. This unique combination of traits makes the Morningstar one of the more versatile weapons in the game. It is one of the best weapons the player can get when starting a new game, as it is relatively cheap for its power - its nature makes it handy even when carrying negative modifiers - and can be very useful in sieges against shield-wielding defenders. Warband Mount&Blade See Also One/Two-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Morningstar/Warband | Morningstar MorningstarOne/Two-handedBase value: 305 denarsWeight: 4.5Swing: 38pSpeed rating: 95Weapon reach: 85Requires strength: 13Warband |
Mot | Mot Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Mot is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Sheep. Mot lies in the Neurval, a valley that runs between the Biscan and Epiric hills. The warm lands of the Vlandian south are well-suited to the growing of olives. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Mount&Blade II: Bannerlord | Mount&Blade II: Bannerlord Developer(s) TaleWorlds Publisher(s) TaleWorldsPrime Matter Version 1.2.12 Platform(s) Microsoft WindowsPlayStation 4PlayStation 5Xbox OneXbox Series X/S Release date(s) Early Access: March 30, 2020Full Release & Consoles: October 25, 2022 Genre(s) Action RPGStrategy Mode(s) Single-playerMultiplayer Mount&Blade II: Bannerlord is a sandbox action-RPG/strategy game and the latest installment in the Mount&Blade series by TaleWorlds, acting as a prequel to Mount&Blade: Warband, and co-published by Prime Matter. The game released in Early Access on Monday 30th March, 2020. Its Early Access experience was overall polished and very stable, but lacking many of the features that would be introduced in the months leading up to release. The game released on October 25, 2022 with consoles ports releasing simultaneously for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Console versions - particularly PlayStation - currently suffer from a few crashes and bugs unique to them. Contents 1 Storyline 2 Kingdoms 3 Multiplayer 4 Changes from Warband 4.1 Gameplay 4.2 Settlements 4.3 Armor and Clothing 4.4 Weapons and Combat 4.5 Graphics 4.6 Overland Map 5 Modding 6 Development 6.1 Current Status 7 Gallery 8 References 9 External Links Storyline[] The events of Bannerlord take place in the in-game year 1084, 173 years before the start of Warband. You witness the latter years of the Calradic Empire and the rise of the kingdoms from which Swadians, Rhodoks, Nords, Vaegirs, Khergits, and Sarranids all claim descent. There are a number of quests in the game which allow the player to shape the storyline as well. Kingdoms[] <a href=" class="image"><img alt="Bannerlord Faction Map" src=" decoding="async" loading="lazy" width="300" height="208" class="thumbimage" data-image-name="Bannerlord Faction Map.png" data-image-key="Bannerlord_Faction_Map.png" data-relevant="1" data-src=" /></a> Campaign map of the kingdoms in Bannerlord, on release. The factions present in Bannerlord are ancestral to those of Warband and have some of their descendant kingdoms' traits. Each kingdom has several noble clans who rule and run their own towns and villages, and have their own castles. Additionally, there are lesser, minor factions akin to bandits and clans of mercenaries for the player to interact with during their exploration of Imperial Calradia. The Calradic Empire finds itself in civil war after Emperor Arenicos Pethros died without an heir. The Southern Empire, led by Arenicos' widowed wife Rhagaea Pethros. She claims that Ira, Arenicos' daughter and only child, should rule. The Northern Empire, led by the aristocratic senator Lucon Osticos. He claims that the Senate should have its ancient right to pick the new emperor restored. The Western Empire, led by the war hero Garios Comnos. He wants Imperial veterans to pick the new emperor. The Vlandians, led by Derthert dey Meroc, are a feudal state that specializes in heavy cavalry. The Battanians, led by Caladog fen Gruffendoc, are famed for their marksmanship as archers throughout Calradia. The Sturgians, led by Raganvad Gundaroving, inhabits the northern woodlands and are lethal axe-men and swordsmen. The Khuzaits, led by Monchug Urkhunait, are a steppe tribe confederacy and makes heavy use of horse archers. The Aserai, led by Unqid Banu Hulyan, inhabit the southern desert lands of Calradia and combine footmen and horsemen in battle. Multiplayer[] Multiplayer is a feature that returns to Mount&Blade II: Bannerlord. It involves a plethora of both old and new features, some which have caused controversy. The game sees the return of its Custom Server List and classic game modes such as Team Deathmatch and Siege. Newer features include a new party system, a Quick Play function for automatically finding and joining a server, brand new game modes such as Captain and Skirmish, a class system and an armoury which allows the player to see what is each class contains. Changes from Warband[] Taleworlds claims there will be "many exciting and highly requested new features" and that it will include "up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before". They affirmed that they will implement what the fans want in Mount&Blade II: Bannerlord. Taleworlds will also be incorporating aspects from mods, such as the Diplomacy mod, to enhance gameplay. Companions are now generated based on a suffix rather than specific characters. Additionally, they no longer have to be balanced against each others' personalities. Particularly competent companions can be tasked to do quests on your behalf or formed into their own parties to operate independently. Gameplay[] Gameplay related features have been improved with a new inventory interface and better artificial intelligence. The siege system is also being improved based on player feedback, with additional tactics made available for sieges. Each of the six factions will have its own Board Games that will be playable. There are also various other changed Concepts. Bartering interfaceUpdated party interfaceSieges are much more complexPlayable boardgames Settlements[] Unlike its predecessor, Bannerlord strives to create a better living atmosphere within its towns and villages. Villages generally see more activity, with improved AI pathfinding to give the appearance of NPCs looking less like AI. Even teens and children can be seen among the adults, and they use different base models instead of being scaled down adults, as in Viking Conquest. Animals, such as chickens can also be seen wandering about. Town scenes also see more activity, with much bigger towns than in earlier titles. A much wider variety of structures and styles are on display. Taverns see a much improved ambiance, with NPCs actively drinking and conversing with one another, as well as walking around. Musicians will also play music in connection with the town's culture. When Early Access released, many Towns, Castles and Villages are missing scenes, including Taverns, Throne Rooms and Arenas. Taleworlds has stated that over time, this will be rectified, with each Town, Castle and Village and buildings within such will have their own unique scenes.[1] Armor and Clothing[] Clothing has also been changed, with the addition of a separate slot for shoulder/back armor (provides additional arm and body armor) as well as horse armor separate from horse types. Bannerlord also introduces the concept of a separate "Civilian" outfit, restricting the ability to wear combat gear inside major settlements but also providing a separate loadout to customize for these scenarios. Character customization interface for exchanging armor. Note the horse has separate armor and many new armor pieces are included. Weapons and Combat[] <a href=" class="image"><img alt="Bannerlord weapon stats" src=" decoding="async" loading="lazy" width="300" height="169" class="thumbimage" data-image-name="Bannerlord weapon stats.jpg" data-image-key="Bannerlord_weapon_stats.jpg" data-relevant="1" data-src=" /></a> Inteface showing a weapon's stats Weapon behavior has been updated to a more physics-based approach, using the physical properties of the weapon to calculate stats like speed and damage. The main physical properties of a weapon are its length, mass, and distribution of weight. From these properties, the weapon's swing and thrust speeds are calculated using a simplified model, based on an article written by George Turner.[2][3] This new system replaces the old Warband method of calculating the speed bonus. Similar to Warband, damage-type is separated into three categories, blunt, pierce, and cut, with blunt being the most useful against armor and cutting being the least useful. As before, maces confer an inherent bonus in the ability to disrupt the stance of the target if successfully struck. Some polearms, such as the Bill can sometimes strike enemies who parry with a weapon (dependent on the exact position of the two fighters). However, crushing through a shield block requires a specific perk from character skills; It is no longer inherent to certain weapons. Weapon crafting is a new feature. As the player crafts new weapons and smelts down ones they find, they have a chance to discover unique parts that can then be applied to new weapons, changing their statistics and appearance. As an example, sword parts that can be discovered are blades, cross-guards, hilts and pommels.[1] This process requires resources which can be expensive to purchase, but smelting and refining can be leveraged to gain the needed materials from loot the player finds. Graphics[] The game's graphics have been significantly improved from its predecessor, having better shading and higher detail models. The character animations are created utilizing motion capture technology, and the facial animations will also be updated to improve upon the portrayal of emotions. The game engine has global illumination.[4] Overland Map[] <a href=" class="image"><img alt="9F86A2F3-15A4-4615-AD98-99F527DAAEE7" src=" decoding="async" loading="lazy" width="250" height="210" class="thumbimage" data-image-name="9F86A2F3-15A4-4615-AD98-99F527DAAEE7.jpeg" data-image-key="9F86A2F3-15A4-4615-AD98-99F527DAAEE7.jpeg" data-relevant="1" data-src=" /></a> Current Political map of Calradia (created by Vesper) <a href=" class="image"><img alt="Bannerlord Calradia Political map" src=" decoding="async" loading="lazy" width="250" height="167" class="thumbimage" data-image-name="Bannerlord Calradia Political map.png" data-image-key="Bannerlord_Calradia_Political_map.png" data-relevant="1" data-src=" /></a> Old political map of Calradia in Bannerlord from pre-Early Access The map of Calradia has been expanded to the south and east. Many towns and villages from Warband return in Bannerlord, some with slightly different names to represent how location names and language in general changes over time. Looking east from PravendLooking southeast from VlandiaLooking south from the eastern half of the Southern EmpireSieges are now better represented on the overland map Modding[] As with the previous games of the series, Bannerlord supports mods. TaleWorlds stated that modding was "a primary consideration when developing Bannerlord". Various modding tools will be released alongside Bannerlord such as the scene, mesh, material, skeleton, replay, particle, atmosphere, cloth, and path editors as well as the model, animation, and resource viewers. A runtime performance tool will also be available. Full Modding Support is said to be excluded from the Early Access period of Bannerlord, with tools set to be released with the full release of the game. [5] Development[] Mount & Blade II: Bannerlord was officially announced 27 September 2012 with a teaser.[6][7] TaleWorlds Entertainment attended E3 2016 and on 12 June 2016, as part of the PC Gaming Show, showed off siege gameplay.[8][9][10] The following year TaleWorlds Entertainment attended E3 2017 where hands-on demonstrations of Bannerlord were offered to press.[11] The new Sergeant game mode, where the player leads a single company of soldiers, was showed off.[12] The development team of Bannerlord comprises of 60 people, as of August 2017.[13] There are five developers in the design team, with two of them being narrative designers.[13] Armagan Yavuz is the lead game designer as well as game director at TaleWorlds Entertainment.[14] Steve Negus is one of the designers.[15] There are 25 artists working across different tasks like concept art, modeling, user interface, and motion capture.[13] The team includes Özgür Saral as the lead artist[16], as well as Fatma Öçba[17], Gökalp Doğan[18], and Ümit Singil.[19] Twelve people responsible for gameplay-related programming such as AI, combat, and multiplayer.[13] This team includes Cem Çimenbiçer as lead programmer[20] as well as Koray Kıyakoğlu[21] and Korneel Guns.[22] Eight programmers are responsible for Bannerlord's game engine, including the editor, performance, cloth physics, and console porting.[13] This team includes Murat Türe as the lead programmer[23] as well as Gökhan Uras.[24] There are 5 programmers working on the campaign itself, including missions, sandbox mechanics, and the user interface.[13] Berat Üstündağ is the lead programmer of the campaign team.[25] Lastly, there are five quality assurance developers.[13] Meriç Neşeli is the lead of the quality assurance team.[26] Development has continued up until the present. An early access release date had been announced for March 31st, 2020. However, due to the coronavirus pandemic, the date was brought a day earlier, March 30th 10am UTC, with an additional 10% discount for anyone who owned a previous Mount&Blade title on select digital stores.[27] The game was expected to be in Early Access "for around a year" according to the Bannerlord early access description on Steam. Currently it has been in Early Access for closer to 2 years. Current Status[] As of v1.6.2 beta, major patches can and will make older saves unplayable, so turning on manual updates might be advisable, especially to players of the singleplayer campaign. Portions of content, such as tavern keeper dialogue, as well as certain options in dialogue with clan heroes and local notables have yet to be implemented. Many scenes in-game, such as battles, sieges and other miscellaneous encounters have yet to be added. Numerous quests are also still in development. The character skill perks aren't all fully implemented, but are nearing completion and those that aren't are noted in-game. Occasional bugs, even game crashes aren't unheard of, but the game is reliably stable and fairly well-optimized; Very playable. Gallery[] Battanians vs imperials in a bloody siege.The Empire and the Vlandians in a battle. References[] ↑ 1.0 1.1 Mount & Blade II: Bannerlord Developer Blog 11 - Some Context. TaleWorlds Entertainment (11 August 2015). Retrieved on 2 March 2018. ↑ Dev Blog - Weapon Physics. TaleWorlds Entertainment (2 November 2017). Retrieved on 2 March 2018. ↑ George Turner. Sword Motions and Impacts - An Investigation and Analysis. Association for Renaissance Martial Arts. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Developer Blog - Engine 1.4. TaleWorlds Entertainment (8 March 2018). Retrieved on 8 March 2018. ↑ Dev Blog - Modding in Bannerlord. TaleWorlds Entertainment (21 September 2017). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord Announcement!. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord - Announcement Teaser. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord at E3 2016. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Bannerlord Sieges Revealed at E3. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2016 Siege Gameplay Extended. TaleWorlds Entertainment (13 June 2016). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Playable At E3 2017. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2017 Cavalry Sergeant Gameplay. TaleWorlds Entertainment (12 June 2016). Retrieved on 2 March 2018. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Dev Blog - Meet the TaleWorlds Team. TaleWorlds Entertainment (10 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Armagan Yavuz. TaleWorlds Entertainment (24 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Steve Negus. TaleWorlds Entertainment (18 January 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Özgür Saral. TaleWorlds Entertainment (1 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Fatma Nadide Öçba. TaleWorlds Entertainment (12 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökalp Doğan. TaleWorlds Entertainment (26 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Ümit Singil. TaleWorlds Entertainment (23 November 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Cem Çimenbiçer. TaleWorlds Entertainment (21 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Koray Kıyakoğlu. TaleWorlds Entertainment (7 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Korneel Guns. TaleWorlds Entertainment (15 March 2018). Retrieved on 15 March 2018. ↑ Dev Blog - Q&A with Murat Türe. TaleWorlds Entertainment (14 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökhan Uras. TaleWorlds Entertainment (22 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Berat Ceren Üstündağ. TaleWorlds Entertainment (7 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Meriç Neşeli. TaleWorlds Entertainment (28 September 2017). Retrieved on 2 March 2018. ↑ News - Early Access Information. TaleWorlds Entertainment (27 March 2020). Retrieved on 29 March 2020. External Links[] Official Site Teaser trailer Steam Store page |
Mount&Blade: Warband | Mount&Blade: Warband Developer(s) TaleWorlds Publisher(s) Paradox Interactive Version 1.174 Engine Dazubo/Mount&blade Platform(s) Windows, Android, Mac, Linux, PS4, Xbox One Release date(s) March 30, 2010 Genre(s) Action RPG, Strategy, Simulation Mode(s) Single-player, Multi-player Mount&Blade: Warband is a stand-alone expansion pack for its predecessor, the action role-playing video game Mount&Blade. The game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010.[1] Paradox Interactive gave publishing rights back to TaleWorlds as of January 31, 2014. Warband is the first stand-alone expansion for Mount&Blade and was first announced in January 2009.[2] Mount&Blade: Warband was released on Xbox One and PlayStation 4 in September 2016. A prequel in terms of game lore, called Mount&Blade II: Bannerlord, released in Early Access in April 2020. It is the latest game in this series. As Warband is an expansion of the original game, there were many improvements made. Contents 1 New Faction 2 Other New Features 3 Multiplayer 4 Balance Changes 5 Mods 6 Trial Version 7 Steam Achievements 8 Downloadable Content 9 Reception 10 Notes and References 11 External link 12 Gallery New Faction[] The expansion includes a new desert-dwelling faction named the Sarranid Sultanate. The Overland map has been completely rearranged to accommodate the new faction. You can also properly create your own kingdom and rule over vassals as can any other kingdom's leader. The vassals of the default kingdoms no longer have the title of Lord, and their titles change depending on the faction they belong to. The only deviation from this are player made factions, where its vassals will retain the old title of Lord. Other New Features[] Bandit Camps New character movement and swordplay animations. New character horseback swordplay mechanics--added the ability to change the side of a held slash. New character fighting mechanics and animations--added the ability to kick. This drops a player block, will damage through enemy blocks, and adds blunt damage. Added a new couched lance mechanic, most importantly being time-limited couches. Added automatic shield blocking of some missiles even when shield is not explicitly held up. Added chamber blocking - attacking at the right time in the right direction will parry an incoming attack and deliver an attack. Horses now have a linear physical presence that makes it impossible to turn on the spot if objects are in the way. To compensate, horsemen AI is greatly improved. Balanced parties (the bigger your party, the bigger the parties of roaming bandits become). Command and found your own kingdom, recruit lords from companions and other factions, and take over Calradia. Prisoner ransom is now differentiated. Skilled prisoners will price more, while brigands and recruits price less (Galley slave merchant in Tihr will buy them for same price of 50 denars regardless of rank). Buy Land for a Productive Enterprise: talk to a guildmaster to set up a business that produces goods from raw materials, e.g. a bakery to make bread from grain. More Quests. The player and other vassals can get married. Multiplayer[] You can now fight against real players all over the world, on battles of 64 players max on official servers. Unofficial servers have supported as many as 250 players. Multiplayer for Mount&Blade: Warband includes a lobby with LAN and internet capabilities and rooms with a maximum of 200 players. In-game you could choose classes below the maximum upgrade. For example you could choose from a Swadian Infantry, Swadian Crossbowman, or a Swadian Man-at-Arms. You can also customize your in-game character with the money that you get from killing other players. The amount of money that you start with is decided by the host. Balance Changes[] The game also received a few balance changes. This is most noticeable in that there is more food available of more types and it generally gives higher morale boosts than in Mount&Blade. The game also sizes bandit parties relative to the player's party size, so if you have 40 troops you'll be more likely to encounter bandit parties of 30-35 troops. Mods[] Warband, like its predecessor, was designed with modding in mind, with even the normal game being a module. As a result, many mods providing new opportunities, settings, characters, dialogue, objects, etc. were constructed by the fans. Trial Version[] All Mount&Blade games can also be downloaded as a "try before you buy" trial version from TaleWorlds' website or the Steam store for free. The trial version allows you to play the single-player game until you reach level 7 at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character and access the multi-player servers. You will not need to download the game again. Within the trial version, one can amass a large amount of experience with the game. This is the period in which a player learns about the game's mechanics and fighting. Eventually the character will understand in-game politics and begin to choose different pathways in character creation to boost their chances of being a vassal. Several players who still rely on the trial version of the game can easily become vassals of their chosen faction due to their experience with the game. Steam Achievements[] When you buy Mount&Blade: Warband (but not the original Mount&Blade) on Steam you may earn achievements. Downloadable Content[] Napoleonic Wars is a multiplayer-only DLC. Viking Conquest is a new DLC that features a storyline campaign, new multiplayer modes, as well as the usual sandbox mode. Reception[] Mount & Blade: Warband receives "mixed or average" reviews on Metacritic getting a metascore of 67/100 on PS4[3] and 59/100 on Xbox One.[4] However its PC version received "generally favorable" reviews holding a metascore of 78/100.[5] As of December 2020, it has Overwhelmingly Positive reviews on the Steam store. Notes and References[] ↑ ↑ ↑ Metascore for Mount & Blade: Warband on PS4, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on Xbox One, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on PC, Metacritic, Retrieved March 13, 2020 External link[] TaleWorlds' website Gallery[] Turkish boxartEuropean boxartAmerican boxart |
Mount&Blade: Warband/Bugs | 1.143[] Unable to talk to prisoners in the Vyincourd Castle and Chalbek Castle prisons. Fix - Enter edit mode and delete the two spr_barrier_8m objects that are blocking interaction with the other side of the bars. Optionally, for realism, add, resize and place a barrier_2m for each vertical baIf If the player kicks the bandits from the village or raids their base after passing lvl 63 using cheats, they will face endless bandits Player kingdoms vassals are saying "My lady "to the male lords If the player rejects a companion 2 times, companion will say " Well i understand what you mean, i take my word back i hope you are satisfied" and player cannot take her or his in army until next time |
Mount&Blade: With Fire & Sword | Mount&Blade: With Fire & Sword Developer(s) Snowberry ConnectionSich StudioTaleWorlds Publisher(s) Paradox Interactive1C Company Version 1.143 Platform(s) PC Release date(s) (NA) May 4, 2011(EU) May 4, 2011(TR) May 5, 2011 Genre(s) Action RPGStrategySimulation Mode(s) Single-playerMultiplayer Mount&Blade: With Fire & Sword is the second sequel to Mount&Blade, released by TaleWorlds Entertainment on the 4th of May 2011 in both North America and Europe. With Fire & Sword is based on the historical fiction novel With Fire and Sword by Polish author Henryk Sienkiewicz and set in the 17th century Polish-Lithuanian Commonwealth. Because of its advanced timeline, many things have changed from previous games. Contents 1 Setting 1.1 Cossack Hetmanate 1.2 Crimean Khanate 1.3 Muscovite Tsardom 1.4 Polish Commonwealth 1.5 Kingdom of Sweden 1.6 Founding One's Own Kingdom 2 Gameplay 3 Types of Troops 4 Trial Version 5 Trivia 6 External Links 7 Gallery 8 References Setting[] “ In the long grass man hunted man, like wolves or antelopes. All might hunt who wished. The outlaw sought refuge in the wild steppes, the shepherd completely armed, guarded his flocks, the knight-errant sought adventures, robbers sought plunder, the Cossack sought the Tatar, and the Tatar sought the Cossack. ” — With Fire and Sword <a href=" class="image"><img alt="MBWFAS Map lq" src=" decoding="async" loading="lazy" width="250" height="249" class="thumbimage" data-image-name="MBWFAS Map lq.jpg" data-image-key="MBWFAS_Map_lq.jpg" data-relevant="1" data-src=" /></a> The game's overland map With Fire & Sword is set in the war-torn lands of 17th Century Eastern Europe. Join the fight for freedom, domination, or riches as five nations battle for control over their destinies. Cossack Hetmanate[] The Cossack Hetmanate is a Ukrainian state comprising wild-spirited independent fighters led by Hetman Bogdan Hmelnitski. With few armored units to speak of, the Hetmanate relies on an army of accurate musketeers, light insurgents and light Djura cavalry. The Cossacks fight against Poland for their freedom. Cossack leader Hetman Bogdan Hmelnitski is forced to seek help from Russia in order to combat the Polish threat. Together the Cossack Hetmanate and Tsardom of Moscow march on the Polish Republic. Crimean Khanate[] A kingdom caught between shifting alliances, the Khanate has been shielded from both the Tsardom of Moscow and the Polish Republic, but soon may find itself vulnerable and desperate. The Crimean Khanate may be forced to betray the Cossack Hetmanate and take its lightning fast army of mounted bowmen elsewhere. Crimean cavalry cost less to maintain than any other nation's, and the Khanate boasts a large assortment of cavalry, ranging from the numerous Bajrak, mounted archer Jasaqs to the heavily armored Asak-bey, Circassian, and the powerful Nokhor. The light Kapikulu archer and the inaccurate-but-armored Seymen are the only native infantry the Crimean Khanate fields, but it has access to elite infantry on loan from the Ottoman Empire (modern Turkey) including Janissaries (elite musketeers), and Azaps (elite light infantry). Muscovite Tsardom[] Born again in this new age of fire and sword, Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Republic. The Muscovite Tsardom is truly a force to be reckoned with as it has a vast army of well equipped troops. Russia boasts a large assortment of troops, reflected in the large assortment of marksmen (Muscovite marksmen include the simple Marksmen, the militia Posad Marksmen, and the elite New Order Marksmen), though it boasts quite good cavalry such as the Noble Guard. All Russian marksmen (Save for the Posad Marksman) deploy the two-handed poleaxe, a heavy weapon with a bonus against shields, giving even marksmen a fair chance against enemy infantry, while Moscow spearmen use a medium between the pike and the sword. This faction most closely resembles the Kingdom of Vaegirs in the previous Mount&Blade games. Polish Commonwealth[] The Polish Commonwealth, also known as the Polish-Lithuanian Republic, is famed for its majestic Winged Cavalry. Dominated by its Winged Hussars (the heaviest cavalry in the game) and supported by competent but unexceptional infantry in the form of Zolniers and Pikemen, the Polish Commonwealth best resembles the Kingdom of Swadia in troop composition. While it possesses a rich army, it is fragile, which could ultimately lead to the Polish Commonwealth's demise. Kingdom of Sweden[] Wealthy and powerful, the Kingdom of Sweden patiently waits to conquer the losing side of the Russian Polish conflict with an army of dreaded dragoons and musketeers. Sweden's army resembles contemporary Western European armies, with many gunpowder units such as the Swedish Reiter and the Lifeguard. In comparison with its peers, Sweden's emphasis on gunpowder weaponry makes it one of the more original factions of With Fire & Sword. Founding One's Own Kingdom[] There are several ways to start a kingdom for yourself and they are similar to the ones in Mount&Blade: Warband, although you will not be able to name your own faction. One way is to become a member of an already existing faction and capturing a castle or a town which you will not be granted by the faction leader. When this happens you can choose to renounce your current oath and leave your faction. This will result in your new faction becoming a rebel faction for that faction. When you have become a rebel for a faction it is a good idea to find the claimant for that faction and proceed to persuade the lords of the original faction to join yours instead. This way works exactly the same as it does in Warband. However, this will not make you king/queen of the new kingdom. Instead you will become the Marshall and the claimant will become the new faction leader. You will have major attacks on your kingdom, which may be what makes the game fun. Another way to become a monarch is to start either The Deluge or The False Dmitry quests. In the middle of the Deluge quest, Colonel Zagloba will ask the player to become king or he'll start a rebellion against King Jan Kasimir. If you choose to become king, then The Deluge in the quest menu is completed and The Final Border quest replaces it. The player also becomes the Polish Republic's permanent marshall (even if they hold an election for it). The end point of the both quests gives the player the task to conquer Eastern Europe as the final quest. Gameplay[] “ Every man is a lord for himself in our Commonwealth, if he has a sabre in his hand and can gather any kind of party. ” — Andrei Kmita in The Deluge <a href=" class="image"><img alt="Pskov Palace" src=" decoding="async" loading="lazy" width="350" height="189" class="thumbimage" data-image-name="Pskov Palace.jpg" data-image-key="Pskov_Palace.jpg" data-relevant="1" data-src=" /></a> Towns and fortresses have larger environments than in previous games. The game is similar to its predecessors, and involves quests, earning trust, and gathering an army of followers. Unlike the original games, which are open-ended in nature, With Fire & Sword offers main questlines for the Cossack, Polish, and Muscovite factions. Perhaps the biggest change from the previous games is the addition of firearms, which are consistent for the historical time period in which With Fire & Sword is set. Firearms deal heavy damage, but take a long time to reload, aren't very accurate, and have more limited ammunition than archery, meaning sword and bow are not yet obsolete. Grenades are also available and can be used to deal damage to groups of clustered enemies, but they do not refill. This technology replaces throwing weapons from previous games, so that now the "Power Throw" skill is replaced with "Grenade Throwing". Warfare techniques are altered greatly by firearms and grenades, and players might find post-battle casualties much heavier than in the original games; indeed, the player himself is at far greater risk of a sudden death due to high-damage muskets or other firearms. Capturing of castles has become more difficult to achieve by force, so the game offers new siege options, such as bribing a guard, poisoning the water supply, or blowing a hole in the wall to provide an advantage based on the player's tactics skill. Another new option is the choice to build a 'wagon fort' fort from the camp menu. A wagon fort is a triangle-shaped barricade which can be jumped over by horses (although the AI will not do this) but forces infantry to go around it. Troop recruitment also has a number of changes from the original games. Faction troops do not have tiered upgrade trees; many troops in With Fire & Sword only upgrade once to a "veteran" version. In villages, you can only recruit weak militia, who provide little in the way of combat ability. Troops recruited from Mercenary Camps are stronger and have more upgrade potential; the player can also customize mercenaries' equipment by visiting the camps. The most effective soldiers are recruited from Commanders in fortifications your faction controls. Unlike in the original Mount&Blade and Warband, when a vassal of, say, Swadia could feature an army of high-level Nord or Rhodok troops, the best troops for each faction in With Fire & Sword only become available once you have allied with that faction and get access to commanders. Walking around the towns, villages and fortresses will reveal a far larger game environment (which could cause lag on lower-end PCs). In towns and fortresses, players have a number of new options available through the new Town Center. They can send companions to town academies to learn new skills. Merchant guilds offer loans and interest on deposits, along with bounties should you fail to pay back your debts. Unique weapons and armor can be crafted from smiths at the town center. Taverns are frequented by the usual visits from travelers, heroes, booksellers, and mercenaries, but also by pub visitors, who may be looking for a fistfight. Players can also organize their own Merchant Caravans to earn profits through trade. Marriage, a feature available in Warband, is no longer available in With Fire & Sword. Players are also unable to rename their own faction. Types of Troops[] Main article: Troop trees Militia: The weakest troops which can be recruited from villages or Commanders. Infantry: Regular infantry troops which can only be recruited from Infantry Commanders. Cavalry: Regular cavalry troops which can only be recruited from Cavalry Commanders. Guards: Elite troops which can only be recruited from a Personal Guard Commander and/or Heavy Cavalry Commander. Mercenaries: Elite troops which can be recruited from a Mercenary Commander. They cannot be recruited from Mercenary Camps or taverns. Special Soldiers: Special troops which can only be recruited in a few fortifications. The commanders vary. Tavern Mercenaries: Mercenaries that can be recruited from taverns. They can best militia but not regulars. Camp Mercenaries: Mercenaries recruited from mercenary camps. Their stats are always lower than similar faction troops but their equipment can be customized. Commanders are found in castles/cities by going to the option "Go to the town center". You must be a lord/vassal/mercenary of that faction to access the commanders. There will often be rumours about commanders, which can suggest what troops are available to be recruited. You must come back to the same commander four days later to pick up your troops by clicking "I want to recruit some men." Heroes: As with previous Mount&Blade games, there are numerous companions that you can employ in your party. Trial Version[] All Mount&Blade games can also be downloaded as a "try before you buy" trial version from TaleWorlds' website for free. The trial version allows you to play the single-player game until you reach level 8 (or until the day 30) at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character and access the multi-player servers. You will not need to download the game again. Trivia[] Some items left over from Warband remain in the game files and can still be accessed. Unlike the previous installments of Mount&Blade, With Fire & Sword takes place in an actual region of the world, with real-world locations, historical figures, and real nations. Many of the game files have strings in Latinized Russian. This is expected, as SiCh Studio is based in Kyiv, Ukraine,[1] where Russian is commonly spoken. Ironically, the Steam version of the game has no Russian localization. External Links[] Polish trailer TaleWorlds official website Gallery[] Mount & Blade With Fire and Sword Launch trailerTurkish boxartPolish boxartRussian boxart References[] ↑ About SiCh Studio |
Mount Dhorak | Mount Dhorak Settlement Information Type Mountain Kingdom Kingdom of Swadia(geographically) World Map Southwest of Clunmarr Keep Mount Dhorak is a geographical feature and a location on the overland map, appearing primarily in Warrider and very early versions of Mount&Blade. Lore[] Mount Dhorak was the place where Akhad Thell, and later Ecatha, were supposed to sacrifice the Khergit princess Uruzuge to the dark deities in order to restore the undead King Harlaus and make him immortal. Technical[] While the location is quest-related, it is actually inaccessible as it uses the 'rock' type terrain, which cannot be walked on. The actual quest takes place in a nearby location called "sacrifice ground". Trivia[] Being a geographical feature, it is technically present in every mainline game, as they are all set in Calradia. It is likely that the mountain is the namesake of Dhorak Pass and Dhorak Keep. |
Mount & Blade Wiki | Welcome to the Mount & Blade Wiki The wiki about Mount&Blade that anyone can edit! Mount&Blade is an open-world action/role-playing series of gameswith both historical and fictional settings and featuringstrategic and tactical medieval combat. Games Features Character creation Heroes Factions Troop trees Battles Sieges Quests Player tactics List of villages List of castles List of towns List of mods Helping out Add a New Page! Not sure where to start? Find out more about the wiki on the About page. If you are new to wikis, check out the tutorial. Adding content Every wiki has two lists of articles that need help called "Stubs" and "Wanted Articles". Don't be shy, get in there. Uploading images is another really easy way to help out - see the Special:Upload page! Be sure to follow the local wiki editing rules. Achievements have been activated! Register and contribute to the wiki to earn Achievements. Win badges and points to earn a rank on the Leaderboard. Please do not make useless contributions in an effort to win more points. Bannerlord Highlights Mount&Blade Wiki Discord If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.Join the Mount&Blade Wiki Discord. Featured Article The current Featured Article is:Gameplay mechanics! Help improve this wiki to feature more articles! |
Mount & Blade Wiki/Past Polls | The following are the results of past polls placed on the main page. Contents 1 2019 1.1 How many heroes do you recruit into your party? 2 2018 2.1 What non-standard battleground do you most enjoy fighting on? 2.2 What is your primary consideration when buying new armor? 3 2017 3.1 What type of terrain do you prefer to fight on? 3.2 Which claimant do you think has the most legitimate claim? 4 2016 4.1 What is your least favorite faction in Warband? 4.2 What type of future Mount&Blade games would you like to see focus on? 4.3 What type of ranged weapons do you prefer? 4.4 What is your first goal in a new game? 5 2015 5.1 How often can you be found playing the Mount&Blade series? 5.2 Where do your loyalties stand? 5.3 How interested are you in current or future Warband DLC? 5.4 How many companions do you usually hire? 6 2014 6.1 What type of terrain do you prefer to fight on? 6.2 Which Agility-based skill do you focus on the most? 6.3 How quickly do you get married in Warband? 6.4 What tournament set do you most prefer? 6.5 What trait is most important to you for your shield? 6.6 What non-faction troops do you like having in your ranks? 7 2013 7.1 What do you value most from villages? 7.2 What do you hope gets more attention in Mount&Blade II: Bannerlord? 7.3 What is your primary goal during peacetime? 7.4 What source of income to you enjoy the most? 7.5 Which attribute do you like to keep highest? 7.6 How many mods have you tried? 8 2012 8.1 What is your preferred melee weapon type? 8.2 How honorable are you? 8.3 What do you look for in your horse? 8.4 Which Mount&Blade do you play the most? 8.5 Who do you fight for? 8.6 How many rival factions have you completely eliminated? 8.7 How many characters have you created? 9 2011 9.1 What combat style do you find the most fun? 9.2 What is most fun about the games? 9.3 What's your favorite fighting in the game? 9.4 What's your favorite Faction? 2019[] How many heroes do you recruit into your party?[] Started by Tephra on 1st of December, 2019 (based on suggestion by Yarrrr) All of them, I like drama Final count: ongoing As many as possible without excessive conflict Final count: ongoing Only a few favorites Final count: ongoing None, I am the only hero necessary in this war Final count: ongoing Total votes: ongoing 2018[] What non-standard battleground do you most enjoy fighting on?[] Started by Tephra on 2nd of July, 2018 Arena Rings Final count: 224 - 11.34% Within Villages Final count: 341 - 17.26 Bandit Camps Final count: 66 - 3.34% On City Streets Final count: 396 - 20.04% Inside Keeps Final count: 949 - 48.03% Total votes: 1976 What is your primary consideration when buying new armor?[] Started by Tephra on 2nd of February, 2018 (based on suggestion by VikingCthulhu) Price - The marketplace is just legal robbery. Final count: 158 - 12.16% Protection - That's what armor is for, right? Final count: 833 - 64.13% Weight - Why endure the hit when you can run away instead? Final count: 39 - 3.0% Cosmetic - Even if I die, I will look good doing it. Final count: 269 - 20.71% Total votes: 1299 2017[] What type of terrain do you prefer to fight on?[] Started by Tephra on 3rd of September, 2017 Flat and empty - Cavalry get in free Final count: 796 - 64.04% Riverside - Fish in boots Final count: 78 - 6.28% Forest - The bark is worse than the fight Final count: 72 - 5.79% Hilly - Where'd that arrow come from? Final count: 229 - 18.42% Mountainous - Horses stop here Final count: 68 - 5.47% Total votes: 1243 Which claimant do you think has the most legitimate claim?[] Started by Tephra on 20th of April, 2017 Dustum Khan (Khergit Khanate) Final count: 32 - 3.24% Lethwin Far-Seeker (Kingdom of Nords) Final count: 190 - 19.25% Lord Kastor of Veluca (Kingdom of Rhodoks) Final count: 48 - 4,86% Lady Isolla of Suno (Kingdom of Swadia) Final count: 572 - 57.95% Prince Valdym the Bastard (Kingdom of Vaegirs) Final count: 65 - 6.59% Arwa the Pearled One (Sarranid Sultanate) Final count: 80 - 8.11% Total votes: 987 2016[] What is your least favorite faction in Warband?[] Started by Tephra on 1st of September, 2016 (based on an anonymous suggestion) Khergit - no heavy infantry Final count: 1415 - 45.93% Nords - weak to cavalry Final count: 244 - 7.92% Rhodoks - slow ranged attack rate Final count: 263 - 8.54% Swadia - too expensive Final count: 262 - 8.50% Vaegirs - no shields Final count: 329 - 10.68% Sarranids - no specialization Final count: 568 - 18.44% Total votes: 3081 What type of future Mount&Blade games would you like to see focus on?[] Started by Tephra on 2nd of July, 2016 Canonical - continuing Calradian lore Final count: 432 - 53.87% Historical - retelling of actual events Final count: 95 - 11.85% Alternate Settings - new lore in a new land Final count: 71 - 8.85% All of the above - keep doing what they're doing Final count: 204 - 25.44% Total votes: 802 What type of ranged weapons do you prefer?[] Started by Tephra on 2nd of April, 2016 Bows - for the traditionalist Final count: 897 - 61.44% Crossbows - no skills required Final count: 286 - 19.59% Thrown weapons - including grenades Final count: 106 - 7.26% Firearms - the weapon of the future Final count: 171 - 11.71% Total votes: 1460 What is your first goal in a new game?[] Started by Tephra on 3rd of January, 2016 Acquiring better gear Final count: 297 - 17.86% Gaining some renown Final count: 91 - 5.47% Making a little money Final count: 532 - 31.99% Recruiting a sizable army Final count: 590 - 35.48% Goals are boring, I do whatever I want Final count: 153 - 9.2% Total votes: 1663 2015[] How often can you be found playing the Mount&Blade series?[] Started by Tephra on 2nd of July, 2015 Nearly every day Final count: 1367 - 49.3% At least once a week Final count: 543 - 19.58% Infrequently, when in the mood Final count: 723 - 26.07% Rarely, a month or more may pass between play Final count: 97 - 5.3% Not at all until the next release Final count: 43 - 1.55% Total votes: 2773 Where do your loyalties stand?[] Started by Tephra on 1st of May, 2015 (based on suggestion by Yarrrr) I am a vassal under one of the established factions Final count: 490 - 33.96% I fight to secure the throne for one of the claimants Final count: 83 - 5.75% I fight for my right to rule my own kingdom Final count: 626 - 43.38% I am a freelancer and am not loyal to any kingdom Final count: 244 - 16.91% Total votes: 1443 How interested are you in current or future Warband DLC?[] Started by Tephra on 1st of March, 2015 I own them all and want more! Final count: 354 - 42.29% I have one and may get more Final count: 240 - 28.67% I don't own any yet, but might get one Final count: 173 - 20.67% I am not interested in the DLC Final count: 70 - 8.36% Total votes: 837 How many companions do you usually hire?[] Started by Tephra on 1st of January, 2015 (based on suggestion by Yarrrr) All of them, they are the invincible backbone of my army Final count: 329 - 20.77% Several, they provide extra support where I need it Final count: 985 - 62.18% One or two, I can easily focus on them without conflicts Final count: 222 - 14.02% None, they aren't worth the effort Final count: 48 - 3.03% Total votes: 1584 2014[] What type of terrain do you prefer to fight on?[] Started by Tephra on 1st of November, 2014 Flat and empty, my horses need to run Final count: 1214 - 49.82% Uneven, I bring tactics into play Final count: 579 - 23.76% Mountainous, the perfect counter to heavy cavalry Final count: 158 - 6.48% Sieges, the castle walls are where real warriors fight Final count: 486 - 19.94% Total votes: 2437 Which Agility-based skill do you focus on the most?[] Started by Tephra on 1st of September, 2014 Weaponmaster Final count: 448 - 42.07% Shield Final count: 79 - 7.42% Riding Final count: 127 - 11.92% Athletics Final count: 111 - 10.42% Horse archery Final count: 198 - 18.59% Looting Final count: 102 - 9.58% Total votes: 1065 How quickly do you get married in Warband?[] Started by Tephra on 1st of July, 2014 As soon as possible, I am a romantic Final count: 225 – 13.42% When well-established, I am practical Final count: 767 – 45.74% When it becomes useful, I am calculative Final count: 445 – 26.54% Never, I am free-spirited Final count: 240 – 14.31% Total votes: 1677 What tournament set do you most prefer?[] Started by Tephra on 1st of May, 2014 Axe with shield Final count: 157 – 8.25% Sword with shield Final count: 768 – 40.45% Heavy sword Final count: 458 – 24.27% Lance with shield Final count: 227 – 12.06% Bow and knife Final count: 104 – 5.58% Crossbow and sword Final count: 129 – 6.84% Javelins with shield Final count: 47 – 2.56% Total votes: 1890 What trait is most important to you for your shield?[] Started by Tephra on 1st of March, 2014 Durability Final count: 225 – 19.05% Resistance Final count: 559 – 47.33% Size Final count: 181 – 15.33% Speed Final count: 32 – 2.71% Don't use a shield Final count: 184 – 15.58% Total votes: 1181 What non-faction troops do you like having in your ranks?[] Started by Tephra on 1st of January, 2014 Bandits Final count: 45 – 2.84% Manhunters Final count: 231 – 14.56% Mercenaries Final count: 526 – 33.17% Women Final count: 783 – 49.43% Total votes: 1585 2013[] What do you value most from villages?[] Started by Tephra on 4th of November, 2013 New recruits to fill my ranks Final count: 1111 – 80.74% An easy target for quick loot Final count: 132 – 9.59% Taxes, I conquer, then I tax Final count: 79 – 5.74% Scenery, sometimes I just like to wander Final count: 54 – 3.92% Total votes: 1376 What do you hope gets more attention in Mount&Blade II: Bannerlord?[] Started by Tephra on 3rd of September, 2013 Storylines and history Final count: 176 – 14.23% Politics and diplomacy Final count: 589 – 47.62% Quests and goals Final count: 110 – 8.89% Items and equipment Final count: 72 – 5.82% Combat and character mechanics Final count: 289 – 23.44% Total votes: 1236 What is your primary goal during peacetime?[] Started by Tephra on 3rd of July, 2013 Gaining more renown Final count: 47 – 3.46% Accumulating wealth and new equipment Final count: 293 – 21.54% Improving relations with lords or locations Final count: 221 – 16.25% Earning exp and recruiting to build your army Final count: 799 – 58.75% Total votes: 1360 What source of income to you enjoy the most?[] Started by Tephra on 4th of May, 2013 Looting enemies Final count: 746 – 53.48% Ransoming prisoners Final count: 244 – 17.49% Trading goods Final count: 87 – 6.24% Productive enterprises Final count: 318 – 22.80% Total votes: 1395 Which attribute do you like to keep highest?[] Started by Tephra on 1st of March, 2013 Strength, don't make me angry... Final count: 279 – 21.43% Agility, a leaf on the wind Final count: 98 – 7.53% Intelligence, smarter than the average bear Final count: 630 – 48.39% Charisma, how you doin'? Final count: 295 – 22.66% Total votes: 1302 How many mods have you tried?[] Started by Tephra on 1st of January, 2013 None, I like the default game just the way it is Final count: 576 – 43.57% One or two, I am not particularly adventurous Final count: 316 – 23.90% Several, this series was designed for mods Final count: 361 – 27.31% Too many, I've forgotten what the native games were about Final count: 69 – 5.22% Total votes: 1322 2012[] What is your preferred melee weapon type?[] Started by Tephra on 8th of November, 2012 One-handed weapons Final count: 630 – 46.74% Two-handed weapons Final count: 439 – 32.57% Polearms Final count: 182 – 13.5% Multi-purpose weapons Final count: 97 – 7.2% Total votes: 1348 How honorable are you?[] Started by Tephra on 4th of September, 2012 I'd save kittens from trees if I could, my honor is always high Final count: 736 – 56.87% I'd put kittens into trees if I could, my honor is always low Final count: 125 – 9.65% I wouldn't notice a kitten in a tree, I pay little attention to honor Final count: 179 – 13.81% I'd put a kitten in a tree and then save it, I keep my honor balanced Final count: 255 – 19.68% Total votes: 1295 What do you look for in your horse?[] Started by Tephra on 8th of July, 2012 I lead my army with a speedy mount Final count: 641 – 30.71 I outsmart the enemy with maneuverability Final count: 269 – 12.89% I charge into the fray and need durability Final count: 854 – 40.92% What horse? I run into battle on my own legs Final count: 323 – 15.48% Total votes: 2087 Which Mount&Blade do you play the most?[] Started by Tephra on 28th of May, 2012 Classic Mount&Blade Final count: 103 – 7.62% Mount&Blade: Warband (or Napoleonic Wars) Final count: 1043 – 77.14% Mount&Blade: With Fire & Sword Final count: 99 – 7.32% Fan-made modules Final count: 107 – 7.91% Total votes: 1352 Who do you fight for?[] Started by Lenopow on 21st of April, 2012 Swadia Final count: 349 – 17.43% Khergit Khanate Final count: 145 – 7.22% Nords Final count: 489 – 24.35% Rhodoks Final count: 228 – 11.35% Sarranid Sultanate Final count: 156 – 7.77% None of them! I fight for myself! Final count: 638 – 31.87% Total votes: 2005 How many rival factions have you completely eliminated?[] Started by Tephra on 19th of March, 2012 None, I shame myself Final count: 295 – 39.92% One, I have tasted victory and it is sweet Final count: 172 – 23.27% Several, I am a force to be feared Final count: 118 – 15.97% All of them, you may refer to me as 'Your Majesty' Final count: 154 – 20.84% Total votes: 739 How many characters have you created?[] Started by Tephra on 10th of February, 2012 Just one, I am a loyalist Final count: 302 – 29.75% A couple, a little variety is good Final count: 438 – 43.25 Several, I can't stop myself Final count: 118 – 11.63% Too many! Call a psychiatrist, I need help Final count: 156 – 15.37% Total votes: 1014 2011[] What combat style do you find the most fun?[] Started by Tephra on 26th of December, 2011 Melee on foot Final count: 382 – 25.43% Ranged on foot Final count: 91 – 6.06% Melee on horseback Final count: 727 – 48.40% Ranged on horseback Final count: 302 – 20.11% Total votes: 1502 What is most fun about the games?[] Started by Lenopow on 31st of October, 2011 Sieges Final count: 278 – 27.25% Expoloring Final count: 36 – 3.53% Fighting Final count: 674 – 66.08% Quests Final count: 32 – 3.14% Total votes: 1020 What's your favorite fighting in the game?[] Started by Lenopow on 23rd of October, 2011 Bow and Arrow Final count: 69 – 19.55% Sword Final count: 207 – 58.64% Spear Final count: 49 – 13.88% Gun (WFAS) Final count: 28 – 7.93% Total votes: 353 What's your favorite Faction?[] Started by Lenopow on 21st of October, 2011 Swadia Final count: 64 – 34.97% Nords Final count: 80 – 43.72% Khergits Final count: 16 – 8.74% Vaegirs Final count: 23 – 12.57% Total votes: 183 |
Mount & Musket | Mount & Musket is a very popular mod for Mount&Blade: Warband. The mod is multiplayer-only and has no singleplayer campaign. You can select historically accurate troop classes from the following factions: Russia, France, Great Britain and Prussia. Regiments[] After the great success of the mod, fans began to organize a regimental system. A regiment is an online group that organizes special training, linebattles etc. Most regiments are by invite only but the best way is to usually ask someone in the regiment to invite you. Linebattles[] After regiments also became a popular part of the system, people decided to organize massive events in which players will form formations such as infantry square, column etc. but most commonly a line. most regiments will have a linebattle once a week but some of the more intense regiments have more. Legacy[] The team that created this mod went on to form Flying Squirrel Entertainment and developed the downloadable content expansion for Warband, Napoleonic Wars. |
Mountain Bandit | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Mountain Bandit Troop Information Culture Bandits Wages 6-3 denars/week Acquired from... Looters- or -Prisoners Upgrades to... Rhodok Tribesman Upgrade Cost 40 denars XP for Kill 88 experience Ransom Value 73 denars Mountain Bandits are bandit infantry in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia 5 Gallery Tactics[] Roaming the mountainous regions of Calradia - especially those controlled by the Kingdom of Rhodoks - they spawn in groups of 4-60. Mountain Bandits are the only outlaw type carrying weapons that can crush through blocks. The combination of heavy weapons and effective shields makes them some of the harder-to-kill bandits. If captured in battle or rescued from another party's prisoners, Mountain Bandits can be upgraded to Rhodok Tribesmen. Quotes[] Mountain Bandits say one of the following lines when encountering the player. "We can do this the easy way, or the hard way..." "Your money or your life!" "We'll have our pay... or we'll have our fun." "My men and I would like a word with you about your purse and your belongings." Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mountain Bandit - Default Stats and Equipment Attributes Stat Points Level 11 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Felt Hat(Possible) Head Wrapping(Possible) Skullcap Body Ragged OutfitRawhide CoatLeather Armor Hand None Foot Hide BootsNomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee SpearMaulNordic SwordFlanged MaceFalchion Ranged (Possible) (Possible) Short Bow(Possible) ArrowsJavelins Shield (Possible) Fur Covered Shield(Possible) Hide Covered Round Shield(Possible) Wooden Shield(Possible) Nordic Shield Mount None Trivia[] While they could spawn riding Steppe Horses or black Saddle Horses in classic Mount&Blade - usually making them hard to fight for lone adventurers and low-level characters - they were converted to infantry-only in Warband. Gallery[] Mountain Bandits charging into battle. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr |
Move cattle herd | Move Cattle Herd Given by Guild Master Time limit 30 days Refresh rate 20 days Reward +3 RelationshipDenars Move Cattle Herd is a quest given by the Guild Masters in towns. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete Summary[] Guildmaster of (town #1) asked you to move a cattle herd to (town #2). You will earn (amount) denars in return. Walkthrough[] It consists of delivering 80 to 120 cattle to a different town. It has a time limit of 30 days and takes 20 days to become available again. This quest is similar to the Deliver Heads of Cattle quest given by Village Elders and Deliver Heads of Cattle from the Marshall. Transcript[] Quest Briefing[] One of the merchants here is looking for herdsmen to take his cattle to the market at (town). The cattle herd must be at (town) within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you (amount) denars for your trouble. Interested? Aye, I can take the herd to (town). Splendid. You can find the herd right outside of town. After you take the animals to (town), return back to me and I will give you your pay. I am sorry, but no. Well, the job will be available for a few more days I guess. Tell me if you decide to take it. Quest Complete[] Good to see you again (player). I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, (amount) denars. |
Multiplayer | Multiplayer is a major and core addition to the Mount&Blade series. In Mount&Blade: Warband, it allows the player to fight against other players or bots (computer-generated and -controlled opponents) in a selected map with seven game modes. The lobby is the main directory for finding servers. It shows the server's name, player count, map, game mode, module currently used and an average latency of the server. After entering the server, the player chooses between two factions. After choosing a faction, the player chooses one of three troop types: ranged specialist (archer/crossbowman), infantry, or cavalry class, then chooses the equipment for a base fund of 1000 denars by default (depends on the server). Equipment must be paid for after every death, and if you are not able to pay for the equipment, you are given lower-tier equipment for your remaining denars. However, the starting equipment is free. Killing a player yields a 200 denar reward, while a completed objective (castle captured, one team left, flag captured) yields a reward of about 1000 denars and this money accumulates on your current life. Mount&Blade: With Fire & Sword also has a multiplayer, which features a new game mode and completely new maps with the singleplayer factions. Firearms and grenades are available. Contents 1 Type of game modes in multiplayer 2 Units (Warband) 3 Units (With Fire & Sword) 4 Maps (With Fire & Sword) Type of game modes in multiplayer[] With Fire & Sword sports vicious, never before seen, 64 player online-play across a multitude of exciting modes. In addition to Warband's 6 gripping modes, With Fire & Sword brings a new mode into play. Prove the steel of your sword, the deftness of your bow, or accuracy of your gun as you fight for online supremacy! Deathmatch — The original 'every man for himself' multiplayer mode now with full 17th-century flavor. Earn gold with every kill to spend on deadlier equipment. In deathmatch you have only yourself to rely on, so keep your wits about you. Captain Team Deathmatch — With Fire & Sword's great new multiplayer mode puts players in charge of their own squad of soldiers. Lead 4 to 24 soldiers into battle. With a total of 16 human captains, all leading squads Captain Team Deathmatch is the mode to look to for massive fun! Team Deathmatch — Show the power of your glorious faction by competing in Team Deathmatch mode, coordinate strategies to keep your faction wealthy and powerful. If you are in a clan, then consider this the mode for you. Captain Co-op — Survive as long as possible against waves of enemies by working with your fellow teammates and hiring up to 6 men. Weapons and mercenaries unlock as you survive each wave. Whenever any of your teammates die, destroy the prisoner cart in the map to revive all your teammates and their mercenaries. After the first 10th wave, the waves will repeat, except with the tag (veteran) over them, which indicates there will be more enemies who have more health. After the veteran waves, the elite waves will come. Battle — A brutal contest in death where the last man standing wins. In 'Battle' the pressure will be on like in no other mode, winning in this mode solidifies your fighting skill in all of Eastern Europe. Siege — Easily the most difficult and competitive mode in With Fire & Sword, Siege mode challenges one side to capture the inside of a keep/castle while the other faction fights besiegers off until the count-down expires. Conquest — Advance on and capture enemy and neutral points while defending your own. The ultimate test of team tactics, 'Conquest' mode requires your side to capture and hold key areas on the map over a period of time. Communication and coordination are the key to winning in 'Conquest'. Capture the Flag — Another classic multiplayer mode finds its way to With Fire & Sword, experience the thrill of riding away with your rival's flag on your steadfast steed! Search and destroy — Defend 2 destructible structures from the enemy. Similar to search and destroy missions in other FPS games (single life elimination, target objectives) but requires you to do the destroying yourself (instead of planting a bomb). Duel — Duel other players on the map to a one on one battle. Units (Warband)[] Ranged Infantry Cavalry Khergit Horse Archer Infantry Lancer Nord Archer Huscarl Scout Rhodok Crossbowman Sergeant Horseman Sarranid Archer Footman Mamluke Swadian Crossbowman Infantry Man-at-Arms Vaegir Archer Spearman Horseman Units (With Fire & Sword)[] Ranged Infantry Cavalry Swedish Infantryman Musketeer Cavalryman Polish Infantryman Musketeer Cavalryman Cossack Infantryman Rifleman Rider Muscovite Infantryman Marksman Cavalryman Crimean Tatar infantryman Mounted Archer Lancer You can choose which one you want to be; after that, you can buy better equipment with your starting money, combat money (money earned by killing enemies) and a round bonus (as administrator you can change these amounts). Maps (With Fire & Sword)[] The following maps are available in all modes except Siege: Trenches Village by the river Road in the forest Forest skirt Marketplace Steppe farmstead Hill road Fields Swamp delta Arena Old castle The following maps are not available in Capture the Flag or Conquest: Tatar town Fortified town Random Plains (Medium/Large) Random Steppe (Medium/Large) A different set of maps are available in Siege: Monastery fortress Oreshek A castle in the hills Vyborg (unrelated to the singleplayer fortress of the same name) Nomad camp |
Multiplayer (Bannerlord) | Multiplayer is a feature that returns in Mount&Blade II: Bannerlord. It involves a plethora of both old and new features, some which have caused controversy. The game sees the return of its Custom Server List and classic game modes such as Team Deathmatch and Siege. Newer features include a new party system, a Quick Play function for automatically finding and joining a server, brand new game modes such as Captain and Skirmish, a class system and an armoury which allows the player to see what each class contains. Multiplayer for Mount&Blade II: Bannerlord started as early as June 2019, in Taleworlds' Private Closed Alpha. Players were invited to play and this continued until the game entered its closed Beta Branch, which was announced at Gamescom 2019 in August. Fans were then given the opportunity to apply to join the Beta with a form on Taleworld's website, in which waves of Beta keys were sent out to people to help test out the game. In the current state of Early Access, the only way to play Multiplayer is through an official server hosted by taleworlds. Skirmish, Captain and Siege Modes require the player to queue in the "Quick Play" lobby, whereas Team Deathmatch is the only game mode which allows the player to currently use the Custom Server List to join a game. The decision on dedication privately hosted servers by players and how they will work has yet to be decided and/or laid out by taleworlds and more information regarding such is expected further down the line in the Early Access development. Game Modes[] Bannerlord features multiple Game Modes, some unseen from its predecessor Warband. Confirmed Game Modes currently are: Siege Mode Team Deathmatch Mode Skirmish Mode Captain Mode Battle Mode Duel Mode Classes[] Unlike its predecessor Warband, Bannerlord uses a class system from which the player can choose from seven different classes divided into Infantry, Ranged, and Cavalry ( Horse Archers for Khuzait only). Aserai The Sultanate of the Aserai's classes feature two Infantry, three Ranged, and two Cavalry. Tribal Warrior Guard Skirmisher Archer Veteran Beduin Mamluke Battania The Kingdom of Battania's classes feature three Infantry, three Ranged, and one Cavalry. Clan Warrior Savage Oathsworn Ranger Wildling Fiann Mounted Warrior Empire The unified (Northern, Southern, Western) Calradic Empire's classes feature two Infantry, three Ranged, and two Cavalry. Menavlion Infantry Legionary Recruit Archer Militia Palatine Guard Courser Cataphract Khuzait The Khuzait Khanate's classes feature two Infantry, two Ranged, two Cavalry, and one Horse Archer. Rabble Spear Infantry Steppe Bow Khan's Guard Nomad Lancer Mounted Archer Sturgia The Principality of Sturgia's classes feature three Infantry, two Ranged, and two Cavalry. Warrior Berserker Varyag Brigand Hunter Raider Druzhinnik Vlandia The Kingdom of Vlandia's classes feature three Infantry, two Ranged, and two Cavalry. Peasant Levy Voulgier Sergeant Arbelist Sharpshooter Vanguard Knight Official Maps[] Bannerlord has a variety of official maps which are used on their official servers. Siege Ayzar Stronghold Baravenos Encirclement Domogtul Castle Skala Landings Castle of fen Altai Team Deathmatch Nord Town Tsagaan Castle Harbour of Ovks Imperial Villa Skirmish Zendyar Urikskalaar Port at Omor Sharis Trading Post Xauna Echerion Town Outskirts Captain Pendaric Streets of Syllianon Ebereth Hillfort Isle of Deriad Cliffs of Akkalat Druimmor Forest Ruins of Jawwali Battle Skolder Hideout Osrac Insurrection Cypegos Blockade Duel Proving Grounds |
Muscovite Mercenary Cavalryman | Camp Location[] Muscovite Mercenaries hail from a camp deep in Muscovite territory, to the southwest of Moscow. Troop Ranks[] Muscovite Mercenary Cavalryman (recruit) Muscovite Mercenary Cavalryman (experienced) Muscovite Mercenary Cavalryman (veteran) Muscovite Mercenary Cavalryman (elite) Tactics[] Muscovite Mercenary Cavalrymen can be customized to match your preferred tactics. Initially armed with bows but, thanks to being able to be equipped with both blunt weapons and shields, they are ideal for creating prisoner-taking heavy cavalry similar to the Manhunters from Mount&Blade and Warband - this essentially makes them a direct upgrade from Marksmen of the Secret Department. Basic Equipment[] Weapons Simple SaberLongbow Head Armor Marksman Cap Body Armor Broadcloth Foot Armor Bast Shoes Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Muscovite mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor 50 Paper Cap Weight 1, +17 to head armor 100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7 121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8 183 Cone Weight 2.75, +34 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 12 Old Boots Weight 4, +4 to leg armor 20 Cossack Boots Weight 2, +5 to leg armor 40 Good Boots Weight 4, +6 to leg armor 60 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields 235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks 250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Muscovite Mercenary Cavalryman (elite) | Muscovite Mercenary Cavalryman (elite) Troop Information Culture Muscovite Tsardom Wages 23 thalers Acquired from... Muscovite Mercenary Cavalryman (veteran)- or -Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? xp Ransom Value ? thalers The Muscovite Mercenary Cavalryman (elite) is a mercenary cavalryman associated with the Muscovite Tsardom but can be hired by any faction at the Muscovite Mercenary Camp near Moscow. Stats and Equipment[] Muscovite Mercenary Cavalryman (elite) - Default Stats and Equipment Attributes Stat Points Level 20 Strength 14 Agility 8 Intelligence 0 Charisma 0 Health ? Armor Head Marksman Cap Body Broadcloth Hand None Foot Bast Shoes Skills Skill Points Ironflesh 6 Power Strike 5 Grenade Throwing 0 Power Draw 4 Weapon Master 5 Shield 0 Athletics 0 Riding 4 Shooting from Horseback 4 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 130 Archery 67 Firearms 82 Throwing 0 Weapons Melee Simple Saber Ranged Arrows, Longbow Shield None Mount Sumpter Horse Tactics[] Muscovite Mercenary Cavalrymen can be customized to match your preferred tactics. Initially armed with bows but, thanks to being able to be equipped with both blunt weapons and shields, they are ideal for creating prisoner-taking heavy cavalry similar to the Manhunters from Mount&Blade and Warband - this essentially makes them a direct upgrade from Marksmen of the Secret Department. Basic Equipment[] Weapons Simple SaberLongbow Head Armor Marksman Cap Body Armor Broadcloth Foot Armor Bast Shoes Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Muscovite mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor 50 Paper Cap Weight 1, +17 to head armor 100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7 121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8 183 Cone Weight 2.75, +34 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 12 Old Boots Weight 4, +4 to leg armor 20 Cossack Boots Weight 2, +5 to leg armor 40 Good Boots Weight 4, +6 to leg armor 60 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields 235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks 250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Muscovite Mercenary Cavalryman (experienced) | Muscovite Mercenary Cavalryman (experienced) Troop Information Culture Muscovite Tsardom Wages 13 thalers Acquired from... Muscovite Mercenary Cavalryman (recruit)- or -Prisoners Upgrades to... Muscovite Mercenary Cavalryman (veteran) Upgrade Cost ? thalers XP for Kill ? xp Ransom Value ? thalers The Muscovite Mercenary Cavalryman (experienced) is a mercenary cavalryman associated with the Muscovite Tsardom but can be hired by any faction at the Muscovite Mercenary Camp near Moscow. Stats and Equipment[] Muscovite Mercenary Cavalryman (experienced) - Default Stats and Equipment Attributes Stat Points Level 10 Strength 12 Agility 6 Intelligence 0 Charisma 0 Health ? Armor Head Marksman Cap Body Broadcloth Hand None Foot Bast Shoes Skills Skill Points Ironflesh 4 Power Strike 3 Grenade Throwing 0 Power Draw 2 Weapon Master 3 Shield 0 Athletics 0 Riding 2 Shooting from Horseback 2 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 100 Archery 45 Firearms 60 Throwing 0 Weapons Melee Simple Saber Ranged Arrows, Longbow Shield None Mount Sumpter Horse Tactics[] Muscovite Mercenary Cavalrymen can be customized to match your preferred tactics. Initially armed with bows but, thanks to being able to be equipped with both blunt weapons and shields, they are ideal for creating prisoner-taking heavy cavalry similar to the Manhunters from Mount&Blade and Warband - this essentially makes them a direct upgrade from Marksmen of the Secret Department. Basic Equipment[] Weapons Simple SaberLongbow Head Armor Marksman Cap Body Armor Broadcloth Foot Armor Bast Shoes Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Muscovite mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor 50 Paper Cap Weight 1, +17 to head armor 100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7 121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8 183 Cone Weight 2.75, +34 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 12 Old Boots Weight 4, +4 to leg armor 20 Cossack Boots Weight 2, +5 to leg armor 40 Good Boots Weight 4, +6 to leg armor 60 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields 235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks 250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Muscovite Mercenary Cavalryman (recruit) | Muscovite Mercenary Cavalryman (recruit) Troop Information Culture Muscovite Tsardom Wages 8 thalers Acquired from... Mercenary Camp- or -Prisoners Upgrades to... Muscovite Mercenary Cavalryman (experienced) Upgrade Cost ? thalers XP for Kill ? xp Ransom Value ? thalers The Muscovite Mercenary Cavalryman (recruit) is a mercenary cavalryman associated with the Muscovite Tsardom but can be hired by any faction at the Muscovite Mercenary Camp near Moscow. Stats and Equipment[] Muscovite Mercenary Cavalryman (recruit) - Default Stats and Equipment Attributes Stat Points Level 5 Strength 10 Agility 5 Intelligence 0 Charisma 0 Health ? Armor Head Marksman Cap Body Broadcloth Hand None Foot Bast Shoes Skills Skill Points Ironflesh 3 Power Strike 2 Grenade Throwing 0 Power Draw 1 Weapon Master 2 Shield 0 Athletics 0 Riding 2 Shooting from Horseback 1 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 85 Archery 39 Firearms 48 Throwing 0 Weapons Melee Simple Saber Ranged Arrows, Longbow Shield None Mount Sumpter Horse Tactics[] Muscovite Mercenary Cavalrymen can be customized to match your preferred tactics. Initially armed with bows but, thanks to being able to be equipped with both blunt weapons and shields, they are ideal for creating prisoner-taking heavy cavalry similar to the Manhunters from Mount&Blade and Warband - this essentially makes them a direct upgrade from Marksmen of the Secret Department. Basic Equipment[] Weapons Simple SaberLongbow Head Armor Marksman Cap Body Armor Broadcloth Foot Armor Bast Shoes Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Muscovite mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor 50 Paper Cap Weight 1, +17 to head armor 100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7 121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8 183 Cone Weight 2.75, +34 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 12 Old Boots Weight 4, +4 to leg armor 20 Cossack Boots Weight 2, +5 to leg armor 40 Good Boots Weight 4, +6 to leg armor 60 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields 235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks 250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Muscovite Mercenary Cavalryman (veteran) | Muscovite Mercenary Cavalryman (veteran) Troop Information Culture Muscovite Tsardom Wages 18 thalers Acquired from... Muscovite Mercenary Cavalryman (experienced)- or -Prisoners Upgrades to... Muscovite Mercenary Cavalryman (elite) Upgrade Cost ? thalers XP for Kill ? xp Ransom Value ? thalers The Muscovite Mercenary Cavalryman (veteran) is a mercenary cavalryman associated with the Muscovite Tsardom but can be hired by any faction at the Muscovite Mercenary Camp near Moscow. Stats and Equipment[] Muscovite Mercenary Cavalryman (veteran) - Default Stats and Equipment Attributes Stat Points Level 15 Strength 13 Agility 7 Intelligence 0 Charisma 0 Health ? Armor Head Marksman Cap Body Broadcloth Hand None Foot Bast Shoes Skills Skill Points Ironflesh 5 Power Strike 4 Grenade Throwing 0 Power Draw 3 Weapon Master 4 Shield 0 Athletics 0 Riding 3 Shooting from Horseback 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 115 Archery 56 Firearms 71 Throwing 0 Weapons Melee Simple Saber Ranged Arrows, Longbow Shield None Mount Sumpter Horse Tactics[] Muscovite Mercenary Cavalrymen can be customized to match your preferred tactics. Initially armed with bows but, thanks to being able to be equipped with both blunt weapons and shields, they are ideal for creating prisoner-taking heavy cavalry similar to the Manhunters from Mount&Blade and Warband - this essentially makes them a direct upgrade from Marksmen of the Secret Department. Basic Equipment[] Weapons Simple SaberLongbow Head Armor Marksman Cap Body Armor Broadcloth Foot Armor Bast Shoes Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Muscovite mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor 50 Paper Cap Weight 1, +17 to head armor 100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7 121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8 183 Cone Weight 2.75, +34 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 12 Old Boots Weight 4, +4 to leg armor 20 Cossack Boots Weight 2, +5 to leg armor 40 Good Boots Weight 4, +6 to leg armor 60 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields 235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks 250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Muscovite Tsardom | Muscovite Tsardom Banner Troops Official Information Ruler Tsar Alexei Mikhailovich Claimant Stepan Razin Faction Location Muscovites in light green “ The Time of Troubles has long since passed in Russia. Now a new dynasty of Tsars, the Romanovs, seek to regain the lands once seized by Poland, and expand their nation with the orthodox lands in the West. Alexei Mikhailovich has resolved to regain all the Russian lands that today are claimed by the Polish Commonwealth. The host of the Tsar is vast, and he plans to drive them forth any day now. ” — Jaques de Clermont The Muscovite Tsardom is one of the nations in Mount&Blade: With Fire & Sword. Born again in this new age of fire and sword, Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Commonwealth. The Muscovite Tsardom was actually called the Tsardom of Russia, the Tsardom of Muscovy, as well as the Tsardom of Rus'. The Tsardom lasted from Ivan the Terrible's assumption of the title of Tsar in 1547 until Peter the Great's foundation of the Russian Empire in 1721. A large part of this time period in Russian history was the Time of Troubles - this period was comprised of the years of interregnum between the death of the last Russian tsar of house Rurikovich, Feodor Ivanovich and the establishment of the Romanov dynasty. With Fire & Sword occurs after the Time of Troubles. The Tsardom of Moscow is truly a force to be reckoned with as it has a vast army of well equipped troops. Its national territory is located at the North-East end of Eastern Europe. The False Dmitry is the main questline for the Muscovite Tsardom. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Tsar Alexei Mikhailovich Initial Ruler Stepan Razin Claimant Vassals[] Warlord Yuri Buynosov-Rostovsky Prince Ivan Sontsov-Zasekin Prince Semyon Prozorovsky Warlord Semyon Rakhmanin Warlord Boris Repnin-Obolevsky Warlord Fyodor Volkonsky Chief Naum Vasiliev Noble Alexei Vorotynsky Prince Yakov Cherkassky Prince Alexei Trubetskoi Warlord Vasiliy Buturlin Noble Vasiliy Sheremetyev Prince Semyon Urusov Prince Yuri Boryatinsky Warlord Fyodor Hvorostinin Prince Andrei Khovansky Warlord Nikita Odoevsky Chief Pavel Neskachikhin Warlord Boris Pushkin Warlord Afanasiy Ordin-Naschokin Tactics[] Strengths[] Excellent heavy cavalry and dragoons. Reliable marksmen who can hold their ground in melee. Sturdy pikemen/spearmen in defense. Weaknesses[] High quality musketeers are not easily available or easy to mass. Infantry is generally lightly armored with no dedicated shock infantry. Lower tier spearmen/pikeman lack pikes and make due with a shorter lance. The Muscovite Tsardom is similar to the Kingdom of Vaegirs faction from Mount&Blade: Warband. Much Like their counterparts in Warband, the Tsardom shares many similarities with the Polish Commonwealth having a well rounded unit roster with a unique flair to them but smaller and worse in some ways. The Tsardom’s mainline troops Marksman and Marksman Spearman may not be the best but they can certainly hold their own en masse. At range Marksmen will perform slightly worse than the Polish Zolnier however they are much more capable in close range combat equipped with a two-handed Pole-Axe. The New Order Marksmen are a direct upgrade in stats and equipment (now sporting a helmet) to the Marksmen, more capable at range than a Zolnier and in close range still equipped with a two-handed Pole-Axe. If close range defense is not a priority for you, consider the mercenary German Infantry Musketeer for one of the best musketeers in the game. Marksman Spearman are effective anti-cavalry but lack a full length pike to be as effective as their deadly New Order Spearman upgrades ( though still lacking body armor), with the mercenary German Infantry Pikeman being better equipped and armored than the alternatives. The Tsardom has two good options for a dragoon role: the regionally available Village Cossack and the heavy Moscow Reiter, which is usually better than its Polish counterpart in charging role as well. Cavalry charges are best performed by the elite and heavily armored Noble Guard, which are generally armed with a Sovnya, Saber or armor-piercing weapon. The Armed Serf and Gentry Cavalryman are both mounted and similar in that they suffer from having a large equipment pool and have unpredictable (albeit generally good and unique) weapons so they’re difficult to use in specialized roles, so they’re best kept for cavalry charges or garrison units where all of their weapons will be useful. The Armed Serf and Gentry Cavalryman can also serve as horse archers, although they do not reliably spawn with bows so that role is best reserved for the mercenary Kalmyk. The Kalmyk is one of the best horse archers in the game with good stats with the heaviest armor of any horse archer by far, they are not to be scoffed at and very survivable. Troop Tree[] Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Territory[] The territory of the Muscovite Tsardom starts with the following towns, fortresses, and villages. Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name rus_man_insult_1.wav rus_man_insult_2.wav rus_man_victory_1.wav rus_man_victory_2.wav rus_man_victory_3.wav rus_man_victory_4.wav rus_man_victory_5.wav rus_man_victory_6.wav Trivia[] The Muscovite Tsardom was initially officially known as the Rus' Tsardom (Русское царство, "Russkoye tsarstvo"), later changed to the Russian Tsardom (Российское царство, Rossiyskoye tsarstvo). In the western Catholic world, however, it was referred to as "Moscovia", while "Russia" referred to the parts of the Rus' that were under Lithuanian rule. The Tsardom had a total of three capitals during its existence: Moscow (1547-1712), Alexandrov Kremlin (1564-1581), and St. Petersburg (1712-1721). Its government was an absolute monarchy and Tsarist autocracy, with the Tsar theoretically wielding unlimited power across the country. In practice, this was rarely the case. In the game's setting, the Tsardom was gradually becoming more and more centralized and autocratic, with the Tsars reigning in both the landed nobility and the bureaucracy under their control as time passed, while simultaneously enforcing serfdom. Also, the Tsardom's eastern borders were rapidly expanding into Siberia with the help of Cossack explorers and Russian settlers. The Moscow court adopted Byzantine terms, rituals, titles, and emblems such as the double-headed eagle, which survives as the coat of arms of Russia. Even the name for Russia, Россия "Rossiya", was readapted from Byzantine Greek Ῥωσία "Rhōsía", itself being originated from the Slavic term Русь "Rus'", which was eventually displaced. The Tsardom and Empire that succeeded it saw itself as the continuation of the Roman Empire, inheriting that legacy from the former Byzantine Empire via intermarriage with the Byzantine Emperors and the various Russian princes. The crowning of Ivan the Terrible as Tsar (Russian: царь, a Slavic adaptation of "Caesar") further cemented the Muscovite belief that it was the Third Rome, succeeding Rome and Constantinople as the center of (Orthodox) Christianity. The Muscovite army of the time is still reliant on feudal levies and knight-like noble cavalry, with a centralized Imperial Army only forming from Peter I's Western-inspired reforms in the 1700s. The "Warlord" title found among Russian lords does not mean a brigand chieftain - it is a translation of the title voivode (Russian: воевода "voyevoda"), which means leader of troops, and is an official military rank. In the game's code, the Muscovite Tsardom is referred to as vaegir, the Kingdom of Vaegirs being similar in that it uses Russian nobility titles. Wikipedia has an article on this subject at:Tsardom of Russia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Nahasa | The Nahasa is the great desert to the south of Calradia. Description[] To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveler coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. It is in these oases that people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor. Trivia[] The Nahasa makes its first, though unnamed, appearance in Mount&Blade: Warband as the region inhabited by the Sarranid Sultanate. In Mount&Blade II: Bannerlord the region got its official name and lore, where it is described as "army-devouring". The Nahasa is geographically neighboured by the Gulf of Charas to the west, the Perassic Sea to the north, and the great steppes to the east- it is unknown what lies further to the south. |
Napoleonic Wars | Napoleonic Wars is a multiplayer-only downloadable content (DLC) expansion pack for Mount&Blade: Warband featuring the last years of the Napoleonic Wars. It features historical battles from the Napoleonic era of up to 250 players with over 220 unique units, such as the invasion of Russia and the battle of Waterloo in one of the five available factions. Napoleonic Wars was released April 19th, 2012, and was developed by Flying Squirrel Entertainment. Features[] Accurate early 19th century weapons, uniforms and environments. Massive multiplayer battles with up to 200 players. Five nations with more than 220 unique units to choose from. A wide range of artillery pieces ranging from field cannons to mortars, capable of firing cannonballs, canister or explosive shells, all fully controllable by players. Destructible environments. Players can use a range of artillery and explosives to destroy various buildings, bridges and other structures. Finely crafted game balance ensuring player skill is the hero of the battlefield, not the gun or the sword. Construct barricades, dig trenches, and rig explosives with the multi-purpose Engineer class. Special musician units with drums, fifes, bagpipes or trumpets; able to play historically accurate tunes. All recorded and played by award winning musicians. More than 40 classical background music tracks. Events such as line battles with several regiments going head to head. External Links[] TaleWorlds Flying Squirrel Entertainment Media[] Napoleonic Wars Announcement trailer |
Narra | Narra Settlement Information Type Town Kingdom Khergit Khanate Villages Ada KulunDashbighaKedelkeZagush Sieges with... Ladders Port No World Map Mount&BladeNarraAda KulunDashbighaTemplate:World Map/Mount&BladeWarbandNarraKedelkeZagushTemplate:World Map/Warband Narra is a town of the Khergit Khanate. Its initial lord is Belir Noyan. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Ada Kulun and Dashbigha. Warband[] Its villages are Kedelke and Zagush. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Narra can be located by turning right 45 degrees after selecting 'Take a walk around the streets' and heading up onto the balcony he is located on. Siege[] Besieging Narra require construction of Ladders. It is highly recommended in Warband to capture Narra as early as possible when starting a new kingdom for a couple of reasons: Narra's wall setup makes it easy to avoid enemy arrows and position skirmishers to fire upward at the defenders. Khergit troops tend to be easier to besiege and defend than the other factions. Narra's position in the world map makes it a major hub for caravans, making it one of the richest towns, even during times of war. A lord controlling Narra can collect up a large amount from tariffs and rent. Sometimes in excess of 10,000 denars. Tournaments[] If you take part in a Tournament in Narra, you can be given any of the following sets of equipment: Bow & arrows Javelin & shield Two handed sword Sword & shield Lance & shield All participants are on horses. Economy[] Narra will buy Salt and sell Pottery at a good price. Narra produces: Ale Bread Oil Pottery Tools Wool Cloth Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush |
Nasugei Noyan | Nasugei Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Nasugei Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Siblings: Lady Mechet Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Nasugei Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Guard Helmet Body Nomad Vest, Lamellar Armor Hand Leather Gloves Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Sabre Ranged ? Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Nations | For the factions of other Mount&Blade games, see Factions. Approximate areas of the five nations in With Fire & Sword. There are five nations in With Fire & Sword that occupy Eastern Europe. They are constantly at war, trying to take over each others' territory and fiefs. Each faction is distinguished by a different style of army - some have excellent infantry, others excellent musketeers/archers or cavalry, or a combination of these. Each nation has a monarch and his subjects, as well as a claimant to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random towns. In various taverns, you can ask a traveller for information on their locations at the cost of 30 thalers. Unlike in other games, claimants can be found in taverns of the nation they are the claimant for. You are not allowed to make your own faction in With Fire & Sword. You can only join a nation (starting out as just a subject) or you can start a rebellion by capturing one of the fiefs of the nation you want to rebel against. Two minor "factions" should be mentioned here as well: bandits and mercenaries. List of Nations Banner Name Color Ruler Claimant Capital Cossack Hetmanate #d76363 Hetman Bogdan Hmelnitski Ivan Barabash Pereyaslav Crimean Khanate #54bf7c Khan Islam Giray Mehmed Giray Bakhchisaray Muscovite Tsardom #add451 Tsar Alexei Mikhailovich Stepan Razin Moscow Polish Commonwealth #e6bf61 King Jan Kasimir Janusz Radziwill Warsaw Kingdom of Sweden #75bbd2 King Carl Gustaf Former Queen Christina Allenstein Castle Trivia[] In the game's code, each nation is referred to by its equivalent faction from classic Mount&Blade. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Nations (Napoleonic Wars) | There are six playable nations in Napoleonic Wars. List of Nations Banner Name Color Austria - France - Prussia - - Rheinbund - Russia - United Kingdom - Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Nelag Castle | Nelag Castle Settlement Information Type Castle Kingdom Vaegir Villages HanunHanun Sieges with... Ladders Port No World Map Mount&BladeNelag CastleHanunTemplate:World Map/Mount&BladeWarbandNelag CastleHanunTemplate:World Map/Warband Nelag Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Hanun. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Nelag Castle lies southeast of Khudan, near the edge of Calradia. It is the easternmost castle on the map. Its village is nearby to the northwest. Warband[] Nelag Castle lies southeast of Khudan. It is on the top of a mountain pass on the border with the Khergit Khanate, rather distant from the heart of Vaegir territory. Its village is to the northeast at the base of the mountain pass. Layout[] Player Keep Dungeon Breach Siege[] Besieging Nelag Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Boyar Nelag, its initial owner. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin |
Nemeja | Nemeja Settlement Information Type Village Kingdom Swadia Fortification DhirimHaringoth Castle World Map Mount&BladeNemejaDhirimTemplate:World Map/Mount&BladeWarbandNemejaHaringoth CastleTemplate:World Map/Warband Nemeja is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the village, standing near a campfire. Nemeja is built on a relatively flat area in mountainous terrain with a forested area on the hill behind it. It has a total of eight structures, one of which is a windmill separate from the rest of the village at the top of a hill. There is one field here growing cabbages and squash, and there is a water well in the center of the village. Although there are no fields growing wheat for the mill, there are a large number of sacks stored alongside some barrels in a covered storage area. There is a strange pen here with wooden spikes pointing outward around it which may serve as an animal pen with spikes to discourage thieves or some kind of arena. Either way, the scene is grisly, with blood soaked ground around a butcher knife below an animal pelt and shackles hanging on the wall. Long chains also connect to the side of one of the buildings with no apparent purpose other than to add to the dangerous atmosphere. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the windmill at the top of the hill. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Neretzes | Neretzes Official Information Faction Northern Empire Culture Calradic Empire Leader Archon PentonEmperor Drosios (formerly) Fiefs SaneopaVaragos CastleGaos Castle Tier ? Wealth ? Neretzes is a clan of the Northern Empire led by Archon Penton. Politics[] The clan held the mantle of leadership within the Calradic Empire under Penton's father, Emperor Drosios, who led the Empire to defeat at the Battle of Pendraic in the year 1077 against a coalition of Battanians, Sturgians, and Vlandians. Drosios died in the battle and the stigma of his defeat was so severe that Penton was shunned from inheriting the imperial diadem, causing it to go to Arenicos Pethros instead. As the Neretzes family adhered to the oligarchic traditionalism within the Empire, Penton cast his support for Lucon Osticos in the Calradic civil war. Members[] Penton (leader) Hylasiana Chason Apolytea Chalia Phadon Eodisia Rhoda Amaliana Drosios (deceased) Settlements[] Towns Saneopa Castles Varagos Castle Gaos Castle Villages Aeoria Crios Enoisa Varagos Gaos Themys Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides |
Nervous Man | Nervous Man Appears in Character Background Background Fugitive The Nervous Man is a fugitive from justice and target during the Hunt Down Fugitive quest. He can only be found in the village of his kin during the daylight hours. The locals will not be helpful in guiding you to his hiding spot and his death will not be appreciated by the village, resulting in a loss of 2 relation with it. It is not possible to complete the quest without offending his village. His name provided by the quest giver is randomly generated from a pool of first names (Joayah, Rulkh, Taarl, etc.) and a second pool of labels (of Jelkala, Star-Eyed, the Tall, etc.) so it is unlikely to see the same name twice. Contents 1 Tactics 2 Default Stats 3 Possible names 3.1 Original and Warband 3.2 With Fire & Sword Tactics[] Although he has somewhat impressive stats, the Nervous Man's equipment is quite low quality and even starting characters shouldn't have too much trouble defeating him. If he manages to defeat the player in combat, the player character will be knocked unconscious and the Nervous Man will escape without permitting a second chance. Default Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nervous Man - Default Stats and Equipment Attributes Stat Points Level 26 Strength 31 Agility 29 Intelligence 4 Charisma 4 Health Armor Head (Possible): Fur Hat, Leather Cap Body Red Tunic, Linen Tunic, Tunic with vest, Tabard, Leather Vest Hand ? Foot Woolen Hose, Nomad Boots, Blue Hose, Wrapping Boots Skills Skill Points Ironflesh 9 Power Strike 6 Power Throw 6 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee Sword Ranged Throwing Daggers Shield ? Mount ? Possible names[] Original and Warband[] First names: Albard, Euscar, Sigmar, Talesqe, Ritmand, Aels, Raurqe, Bragamus, Taarl, Ramin, Shulk, Putar, Tamus, Reichad, Walcheas, Rulkh, Marlund, Auguryn, Daynad, Joayah, Ramar, Caldaran, Brfabas, Kundrin, Pechnak Nicknames: of Uxhal, of Wercheg, of Reyvadin, of Suno, of Jelkala, of Veluca, of Halmar, of Curaw, of Sargoth, of Tihr, of Zendar, of Rivacheg, of Wercheg, of Ehlerdag, of Yaragar, of Burglen, of Shapeshte, of Hanun, of Saren, of Tosdhar, the Long, the Gaunt, Silkybeard, the Sparrow, the Pauper, the Scarred, the Fair, the Grim, the Red, the Black, the Tall, Star-Eyed, the Fearless, the Valorous, the Cunning, the Coward, Bright, the Quick, the Minstrel, the Bold, Hot-Head With Fire & Sword[] First names: Sirko, Mozyra, Filon, Buhalo, Nechuy, Rourk, Asmund, Bjorn, Sigvar, Torgreyr, Gunnstein, Chort, Okun, Noseless, Brawler, Walker, Tabash, Zamora, Gudz, Barnabas, Wojciech, Garsha, Baibak, Bakhmet, Akun Nicknames: Face-mark, the Ripper, the Bullseye, the Lanky, the Squab, the Golden-mouth, the Stormbreaker, the Greyhair, the Greedy, the Goodsoul, the Lofty, the Husky, the Skinny, the Jackal, the Braggart, the Kite, the Spider, the Dunce, Big-ear, the Musket, the White, the Black, the Red, Deathwatch, Ironhand, the Fool, the Old, the Long-armed, the Boar, the Humpback, the Ball, the Fatty, the Cheery, the Gloomy, the Squint, the Bee-master, the Mute, the Marksman, the Ladiesman, the Shroff, the Wolf |
Nevyansk Castle | Nevyansk Castle Settlement Information Type Castle Kingdom Sturgia Villages DninNevyansk Nevyansk Castle is a castle of Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The villages of Dnin and Nevyansk are bound to the castle. Description[] The castle watches over a contentious piece of territory separated from Sturgia proper. Reinforcements must pass through rugged Battanian countryside to reach the castle. At the start of the game, Nevyansk Castle is the initial target of Vlandian invasions. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan |
New Elgante | The cover for the mod. New Elgante is a total conversion mod for Mount&Blade: Warband. It takes place on an island colony known as New Elgante. Overall there are seven factions mainly based on tribes and colonies in Central America. There is no background plot as of yet and the only motivational factor of the mod is to unite New Elgante in an era of peace. However, all of the factions are at odds with each other and peace is impossible until all opposing factions are conquered and assimilated by either the faction you side with or your own faction. Unfortunately this is a very old mod and hasn't been updated for quite a while. However, the mod's creator, under the alias Crossbow Joe, one of New Elgante's companions, claimed to export the mod to the upcoming Bannerlord sequel. Factions[] Elgante Empire[] The Elgante Empire wishes to take resources from the island and establish a colony. Unfortunately, they have had no contact with the mainland empire for over a decade, therefore shortage of said resources. This faction is based on the Spanish Conquistadors and resembles the Kingdom of Swadia in the base game. This is only faction where you can buy firearms, which don't have the correct animation yet. Their Capital is Port Horizon. Tribe of Snakes[] The Tribe of Snakes has the most territory on the island and are based on the Aztecs of Mexico. They are equivalent to the Vaegirs of the base game. They wear very little armor (for now) and prefer to fight with spiked clubs and axes. They have oppressed the smaller tribes of the island for years, but with the Elgante Empire's superior Weaponry and Armor may end the Tribe if there's any Close Contact between the two Factions. The Snake Capital is Snake's Neck. Karkan Tribe[] The vicious Karkan Tribe are a nation of warriors and hunters living in the mountains of New Elgante. While they still live a Neolithic Lifestyle, they have the largest army of warriors that are capable of overwhelming any opposition, although with the hotfix they have been nerfed slightly. The Karkans often wipe out entire armies when on their genocidal campaigns. The Capital resides on the Karkan Ranges. Rebels[] The Rebels are ex-soldiers and mercenaries of the Empire who have decided to create their own nation and are fighting a constant guerilla war against the Elgante Empire. Many view them in a negative light for their tendency to recruit criminals into their army, yet tribes, especially the Karkans, feel as if the rebels are on their side and fighting for equality. Their Capital CIty is Alron. They're the incarnation of the Sarranid Sultanate. Lundmen[] The Lundmen are a relatively peaceful semi-nomadic tribe and were one of the first to make peaceful contact with the Empire. They revere the Elgante horses and most are taught to ride from a very young age, which the Empire regrets for giving said horses during this age. They're the New Elgante Incarnation of the Khergit Khanate. The Lundmen are usually the tribe at peace most often. Their Capital is Lund. The Arlen Factions[] The Arlen are actually two different factions. There is the tiny Arlen Tribe and the Arlen Barony. The tribe are the last remnants of the Arlen's ancestors and eke out a living on the wide open plains. The Arlen Barony on the other hand has been civilized by the Elgante Empire. The barony is similar to the Incan nobility when they began to adopt Spanish customs. Both factions usually make the same decision simultaneously. The Arlen Factions in retrospect is currently the only faction that can war with itself. The capitals are the Arlen Camp for the Tribe and Arlen for the Barony. Features[] As mentioned above, the game also adds firearms and two units (both are exclusive to the Empire) which use said firearms (although the reload animation makes it look like its reloading a Pistol). Heroes can also equip said firearms and there is a weapon profiency for them. Several cosmetic changes have been made to fit the exotic setting. The typical arrowhead cursor has been changed to look like a birds feather. The music and title screen has also changed to fit the mod. The way the player character swings weapons has been changed to fit a more 16th Century dueling style where the wrist flicks slightly (this is purely cosmetic). Download[] A link to Mod DB where New Elgante may be downloaded can be found here. |
Nizar | Nizar Appears in Character Details Found in Random Town Hire Cost 300 denars Likes Matheld Liked by Matheld Dislikes Alayen, Firentis, Jeremus as Emissary, Retreating Disliked by Alayen and Firentis Connections Suno Noble No Character Background Background MercenaryPoet Nizar is a warrior and poet and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment 7 Trivia Biography[] His origin is unknown but he is a mercenary, warrior, and poet. Like the player, he travels around to seek glory. He also wooed and shared the bed of many women as well. One of his notable adventures was in Ergellon Castle. He was in arms with the Swadian force. The Swadians were defeated by the Rhodoks but he managed to escape to the Rhodok highlands where he was sheltered by a beautiful cowherd in a cave. She provided him food and told him the Rhodok legends. He left as soon as he recovered, although he wished to return to the girl but decided not to. He continued his adventure and met the player and teamed up to fight for glory. Personality[] Nizar is a boastful man seeking fame and glory, with an appreciation for art and beauty, particularly that of women. Relationships[] Alayen - Nizar dislike Alayen for his uptight chivalry. Firentis - Firentis is angry at Nizar for throwing insults at the enemy which would 'anger the Gods'. He responded that his sinful action is better than Firentis who killed his own brother. This led to a fight and hostility between the 2 companions. Matheld - He is impressed by Matheld's Nordic songs during battle, he also appreciate the hidden femininity in her and wished to open her heart. Matheld, in turn, admires his talent for poetic craftwork, as he insults his opponents in the form of Old Calradic quatrains. Gameplay[] He is probably best used as a heavy mounted unit, as his courser will probably be the fastest horse on the field for the early stages of the game. With starting points in Ironflesh and Power Strike, it may be useful to use Nizar equipped with a sword and lance, as well as thrown weapons to give him a ranged option. Nizar likes winning against heavy odds and dislikes fleeing battles, so he's a good option for most combat situations. If elevated to lordship, Lord Nizar will recruit whatever troops are available from his fiefs, regardless of nationality. However, most lords will dislike this due to him being considered a commoner. Dialogue[] Main article: Nizar/Interactions Stats and equipment[] Nizar - Default Stats and Equipment Attributes Stat Points Level 3 Strength 7 Agility 7 Intelligence 12 Charisma 8 Health 48 Armor Head ? Body Nomad Robe Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master 3 Shield 1 Athletics 3 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 2 Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Scimitar Ranged ? Shield ? Mount Courser Trivia[] Despite claiming to be skilled in using 'Sword, lance, and bow', Nizar only possesses a scimitar when he is first met, and has no points in Power Draw. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira |
Nizar/Interactions | This is the list of interactions with Nizar Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Ergellon Castle 9 Story Recap 10 Like Quotes 10.1 Matheld 11 Dislike Quotes 11.1 Alayen (Map Dislike) 11.2 Firentis (Battle Dislike) 11.3 Right to Rule Objection: Jeremus 11.4 Retreating 12 As an Enemy Introduction[] "Greetings, traveler. I am Nizar. No doubt you will have heard of me." Um... I don't think so. "You have not? Then perhaps you will have heard of my steed, who cuts across the Calradian plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of the land? I am a warrior by profession. But perhaps you may also have heard of my prowess as a poet, who can move the iciest of maidens to swoon. Or of my prowess in the art of the bedchamber, in which I must confess a modest degree of skill. I confess a modest affection for Calradia, and for the past several years have visited its towns, castles, and villages, making the most of my talents. Which reminds me -- somewhere out there in the city is a rather irate husband. I don't suppose you might consider helping me leave town?" I might be able to use an extra sword in my company. "Indeed? You would do well to enlist me Sword, lance, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform such feats as will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come." Good. Make yourself ready, and we'll be on our way. Before I sign up, there is the small matter of some expenses I have incurred while staying here -- 300 denars. Do you think that you could cover those for me, as a gesture of friendship? Of course, here's 300 denars. Make ready to leave soon. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Actually, on second thought, a fighter overeager for glory is dangerous to have in one's company. (Decline) No, sorry. Nothing I can do for you. (Decline) No, and I can't say that I much want to make your acquaintance. (Decline) Reencounter[] I have been wandering through the cities of Calradia, leaving a string love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and had been thinking myself to more marital pastimes. Retirement[] As the luster of your name grows ever brighter, I fear that my own reputation will seem pale in comparison, as the moon is outshined by the sun. I have decided to strike out on my own. The very best of luck to you! Rehire[] Well hello there, oh valorous one. I had been hoping to see you again. Everywhere I go, I hear tales and songs of your deeds. I will admit that I felt a twinge of regret that we had parted ways, and, I'll confess, a twinge of jealousy as well at your reputation. I thought that once again I might fight by your side, and thus bask in the reflection of your glory. Perhaps we might ride together again, for a little while? Gather Information[] Oh valiant one! With your permission, I was thinking that I might pay a visit to the dales near Suno. I try not to revisit old pastures, but I must confess a certain curiosity as to how a comely shepherdess of my former acquaintance is getting along. On the way, I may attempt to stop in at the castle. I suspect that it would not be terribly difficult for me to charm my way into the lord's hall, and I may be able to provide you with the latest news from (faction). Right to Rule[] That would be a fine thing, sir! Many is the tale of the hero who has proven his worthiness to wear a crown through valor. Perhaps you know the song of Antaran son of Ashdab, who rose from obscurity to become king of Dabarah. A splendid tale! Of course, my lord. Also, as we learn from the tale of Antaran, when claiming a throne, it does not hurt to be the subject of an epic, recited around campfires and hearthfires, describing, describing one's deeds. As you no doubt know, I fancy myself a fair crafter of couplets. Then give me leave for a few weeks, oh gallant one, and I will spin such a tale as would stir even the dullest heart, inspiring admiration for your virtues, compassion for your hardships, and indignation at those who would stand in your way. I assume, of course, that I would be able to take a certain amount of poetic license with the details? Awarding a Fief[] How generous and kind of you, {sire/my lady}. Allow me to express the utmost reverence for your wisdom in selecting me. Truly, your perspicacity exceeds that of King Laminur, who could read the character of a man from a single hair of his head. Your judgment surpasses that of the Emperor Akembra, to whom even the jinns submitted their disputes. Anyway, I accept. Story: Ergellon Castle[] Ah, Castle Ergellon! Such a lovely spot, at the foot of the Rhodok highlands. Such happy days I spent here, the summer before last. I had come up here with a small Swadian force, but they were caught by the Rhodoks in the woods and their horsemen cut down amid the trees. I fled and found shelter up in the high valleys, in the arms of the comeliest cowherd you ever saw. She took me to a cave near the high pastures, and would bring me cheese and berries, and tell me the tales from the hills -- of playful goat-men who guide lost animals back to their flocks, or of ghostly huntsmen who ride the winds, chasing stormclouds. Such rustics they are! Eventually I had to leave, and sometimes I wonder if there is a little herdsboy swaddled on her back, as she takes the cows up to pasture each morning. I'd be tempted to try to find her -- but no, no, one should never look back. Story Recap[] Oh, far away from here, my {lord/lady}, else you would already have heard about me, and would not need to ask such things. Like Quotes[] Matheld[] You have earned your name today, oh valorous one! And Matheld, too! I like that one. She sings the songs of her people as she goes into battle, which appeals to an artistic soul like my own. Also, although I normally prefer the coy to the Amazonesque, I confess that I have also noticed the femininity she tries to hide beneath her martial demeanour. True, she is a bit aloof on the march and in camp, but perhaps my fair words can melt the Nordic ice around her. Dislike Quotes[] Alayen (Map Dislike)[] Captain, I weary of Alayen, who talks of nothing but chivalry and feats of arms. Valorous deeds are all very well, but they are not the only goals worth pursuing in life. Personally, I never trust any man who has not at least once woken up drunk in a ditch, or been beaten by the slipper of his lover. Firentis (Battle Dislike)[] Hello, captain! Firentis is a temperamental one, isn't he? During that last battle, I was merely having a friendly chat with our foes about their mothers as we exchanged swordblows, and it caused him to throw a fit! When all the dust settled, Firentis turned on me and told me not to 'tempt the wrath of the Heavens' with my 'hubris'. I responded that at least I hadn't killed my own brother, which I think bothers the Heavens a lot more than battlefield small talk. Firentis turns red like a baboon's arse and would have struck me had I not artfully dodged out of his way. Tell him to lighten up, will you? Right to Rule Objection: Jeremus[] Oh valiant one -- I hear that you have given leave to Jeremus to produce some testily-worded dissertation that undermines everything the people of this land hold dear, and accuses the old emperors of murder and usupation. Captain -- I know as a poet that people must have heroes to emulate, and a golden age to restore. Will you create a kingdom in which cynics and scholars tell us what we believe? I can think of nothing more dull. Retreating[] Captain, if we can avoid it, I'd prefer not to run from battle. Calradia is a small place, and one's reputation is precious. I would not care for one of my rivals to include this latest unfortunate incident in a satirical verse. As an Enemy[] It is sad to meet you as my enemy, Captain -- but on the other hand, to meet such a titan of the battlefield as yourself in combat is a rare privilege. Truly, the news of our contest today shall keep the bards and poets of Calradia in wine and silver for months to come, do you think? |
No shield | A weapon with the No shield trait. No shield is a trait given to some polearms in Mount&Blade and Warband, which disallows shields to be used with that particular weapon. Weapons with this trait[] Mount&Blade/Warband[] Ashwood Pike Glaive Great Long Bardiche (Warband only) Hafted Blade (Warband only) Long Bardiche (Warband only) Pike Poleaxe Polehammer Voulge (Warband only) War Hammer (Warband only) Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord) |
Noble | This article is a disambiguation page for Noble The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Noble may refer to: A Mount & Blade Wiki Achievement Vassals Vassals Lords Noble Guard Angle Noble (Thegn) Briton Noble (Uchelwr) Irish Noble (Aire) Norse Noble (Hersir) Pictish Noble (Toisech) Saxon Noble (Thegn) Khuzait Noble's Son |
Nogrent | Nogrent Settlement Information Type Village Kingdom Vlandia Fortification Galend Nogrent is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Galend and is known to produce Sheep. Nogrent sits on a slope of the Biscan hills in central Vlandia. Villagers here raise sheep on the pastures between the coastal woods and the high crags of the hills. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Nomad | Nomad Troop Information Culture Crimean Khanate Wages 1 thaler Acquired from... Prisoners or Commander or Villages Upgrades to... Bajrak or Kapikulu Upgrade Cost 10 thalers (recruitment) Ransom Value thaler Nomads are the village recruits of the Crimean Khanate. Tactics[] Like Khergit Khanate tribesmen, Nomads are readily available from villages and commanders. Their primary value is as base troops for upgraded troops such as the Bajrak and Kapikulu. On the battlefield, like most conscripted recruits, Nomads fall quickly to well armed opponents and should be protected as much as possible. Their ready availability does allow commanders to attempt to overwhelm opponents with pure numbers, but this would cause a large loss of troops, especially if you do not keep them tightly together when fighting cavalry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nomad - Default Stats and Equipment Attributes Stat Points Level 3 Strength 6 Agility 7 Intelligence 0 Charisma 0 Health 41 Armor Head Hat Body Robe, Simple Robe Hand ? Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 3 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 40 Polearms 50 Archery 30 Firearms 20 Throwing 0 Weapons Melee Simple Tatar Saber, Simple Saber, Simple Yataghan Ranged (Possible): Longbow, Arrows Shield ? Mount (Possible): Sumpter Horse Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) |
Nomad Bow | The Nomad Bow is the most balanced bow available. It has a fairly low Power Draw requirement, an average rate of fire, and sufficient damage to pose a threat to most enemies that players may encounter while travelling. Warband Mount&Blade See Also Bows (List) Ranged Weapons (List) Weapons (List) |
Nomad Bow/Warband | Nomad Bow Nomad BowBase value: 164 denarsWeight: 1.3Damage: 20pAccuracy: 99Speed rating: 94Requires Power Draw: 2Warband |
Nomad Sabre | The Nomad Sabre is a cheap and effective weapon that can be acquired early in the game. It deals more cutting damage and is faster and longer than the sword that most players will receive when they start, however the Nomad Sabre lacks the thrusting attack of the basic sword. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Nomad Sabre/Warband | Nomad Sabre Nomad SabreOne-handedBase value: 105 denarsWeight: 1.3Swing: 29cSpeed rating: 100Weapon reach: 97Warband |
Nomar | Nomar Settlement Information Type Village Kingdom Swadia Fortification DhirimUxkhal World Map Mount&BladeNomarDhirimTemplate:World Map/Mount&BladeWarbandNomarUxkhalTemplate:World Map/Warband Nomar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is standing in front of a building on the left side of the village from where the player starts, next to a campfire and wooden table and stools. Nomar is built in a narrow valley in very rough terrain with moderate tree cover. It has a total of eight structures. There are three fields here growing apple trees, grapes, and squash. A basket next to the vineyard is full of picked grape bunches and the apple trees have visible apples on them and on the ground. There are also a number of sacks stacked around the village, though there is no evidence of what they might contain and none of the food growing here is the type that would be stored in a sack. If sent here during a Hunt Down Fugitive quest, the target may be found at the top of the hill on the right side of the village from where the player starts, hiding between the two buildings here. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Nord Archer | Nord Archer Troop Information Culture Kingdom of Nords Wages 11-6 denars Acquired from... Nord Huntsman Upgrades to... Nord Veteran Archer Upgrade Cost 40 denars XP for Kill 124 xp Ransom Value 104 denars Nord Archers are troops of the Kingdom of Nords. They are the main ranged unit after the Nord Huntsman, and are effective at medium to long range. These troops carry axes and can be easily killed by adequately armed horsemen and infantry. Their equipment is similar to that of Forest Bandits, and some Archers will look exactly like them. Tactics[] Nord Archers are probably the most heavily-armored archers for their tier, making them useful in battles. These units are equipped with Short Bows and, when upgraded, great armor. They also don't take long to train or find, allowing easy collection of a large mass of archers for a party or castle garrison. Since Nord Archers have bows rather than crossbows, they can fire projectiles at a fast rate. In big numbers, Nord Archers can easily overwhelm the enemy units that are approaching towards them, so building up the line of Nord Archers is very good strategy against enemies that have bigger armies and could easily demolish you in melee fight. The best combination with Nord Archers will be a prepared line of infantry that will be ready to jump in to fight as soon as enemies will get too close. It is also a good idea to have small, but strong heavy cavalry that will be able to juke around enemies while archers will be able to shoot enemies down. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Archer - Default Stats and Equipment Attributes Stat Points Level 15 Strength 11 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head (Possible): Nasal Helmet, Nordic Leather Helmet, Leather Cap Body Padded Leather, Leather Jerkin Hand ? Foot Leather Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics 5 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 95 Crossbows 80 Throwing 80 Weapons Melee Axe Ranged Short Bow, Arrows Shield ? Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl |
Nord Archer (multiplayer) | The Nord Archer is the ranged class of the Kingdom of Nords in Multiplayer games. Although the Nord Archer has a weak selection of bows, it has relatively strong proficiencies in weapons besides bows, and a good melee weapon selection. Nord Archers facing Khergit, Sarranid, or Vaegir opposition should be on the lookout for superior foreign bows to pick up as loot. Stats[] Attributes Stat Points Level 15 Strength 15 Agility 14 Intelligence 30 Charisma 30 Health 54 Relevant Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 0 Power Draw 5 Shield 3 Athletics 3 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 150 Crossbows 60 Throwing 80 Equipment[] The default Nord bow is the short bow. You can upgrade to the long bow for 145 denars. Is it worth it? Well, the price is cheap, but the long bow has an unusually poor speed and damage tradeoff -- worse than any bow in the game. The short bow, in comparison, is more in line with other bows, doing little damage but shooting quickly. Generally, bows from other factions (nomad bows, strong bows, war bows) are good if you can get them. It is probably wiser not to invest too much in a fancy war sword or the like (unless you're rich), and instead look to replace your melee weapon with a good two-hander or polearm, like a great long axe or war spear from a fallen comrade. Helmets Helmet Price +14 Nordic Leather Helmet 40 +20 Nordic Leather Helmet 70 Nordic Footman Helmet 150 Nordic Fighter Helmet 240 Torso Armors Armor Price Blue tunic free Leather jerkin 321 Byrnie 795 Shoes Shoes Price Leather Boots free Splinted leather greaves 310 Mail chausses 530 Mail boots 1250 Weapons Weapon Price Melee Weapons Nordic short sword free 28c swing Nordic sword 147 29c swing Nordic sword 276 Nordic short war sword 280 Nord war sword 394 One handed axe 87 One handed war axe 190 Two handed axe 90 Ranged Weapons Short bow free Long bow 145 Arrows free Barbed arrows 124 Bodkin arrows 350 Nord archers have no gloves or mounts. Bot Nord Archers[] Bot Nord archers have considerably lower archery proficiency than PC Nord archers -- only 110, rather than the standard 150 used by all PC archers (except Khergit horse archers). They are equipped with a short bow and standard arrows -- the least damaging combination possible. They are armored with a simple blue tunic or leather jerkin, and may carry a sword or two handed axe. Nord Archer (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 15 Agility 5 Intelligence 4 Charisma 4 Health 58 Armor Head Leather cap, nasal helmet Body Blue tunic, leather jerkin Hand ? Foot Leather boots Skills Skill Points Ironflesh 4 Power Strike 2 Power Throw ? Power Draw 5 Weapon Master ? Shield 1 Athletics 6 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 80 Polearms 90 Archery 110 Crossbows 0 Throwing 0 Weapons Melee 29c swing Nordic sword, two handed axe Ranged Short bow, arrows Shield ? Mount ? |
Nord Footman | Nord Footman Troop Information Culture Kingdom of Nords Wages 5-3 denars Acquired from... Nord Recruit Upgrades to... Nord Trained Footman Upgrade Cost 40 denars XP for Kill 80 xp Ransom Value 66 denars Nord Footmen are troops of the Kingdom of Nords. They are the second tier of Nord melee units, and fill in a small part of most Nord armies. Nord Footmen are typically hardened villagers clad in fur and leather garb, wielding axes in addition to shields. They carry throwing weapons, similar in the way that their Swadian Militia counterparts may carry crossbows. They guard Nord towns, and you will be assaulted by several Nord Footmen if you fail in an attempt at sneaking into a hostile city or castle. Tactics[] Due to their chance of carrying throwing axes, Nord Footmen are easily the most dangerous second tier infantry unit. A group of these could easily hold off Sea Raiders, and they can be quickly upgraded to the well-armed Nord Trained Footman, who are incredibly dangerous. They are the only Nord unit wielding spears. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Footman - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Leather Cap, Skullcap Body Nomad Vest Hand ? Foot Leather Boots, Nomad Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 2 Power Draw ? Weapon Master ? Shield 1 Athletics 2 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Crossbows 70 Throwing 70 Weapons Melee Fighting Axe, One Handed Axe, Spear Ranged (Possible): Javelins, Throwing Axes Shield Old Round Shield, Plain Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl |
Nord Huntsman | Nord Huntsman Troop Information Culture Kingdom of Nords Wages 6-3 denars Acquired from... Nord Recruit Upgrades to... Nord Archer Upgrade Cost 40 denars XP for Kill 88 xp Ransom Value 73 denars Nord Huntsmen are troops of the Kingdom of Nords. Arguably the worst archer unit in the game, having even less armor than Nord Recruits. They upgrade straight from Nord Recruits, and are the basic Nordic ranged troops. They are the only ranged troop that can be recruited at the second tier, other than the Rhodok Crossbowman, and are basically Looters with bows who always wear Rawhide Coats. Tactics[] Nord Huntsmen are decent troops at range, but they are risky to use as they have very weak armor and very weak weapons. Because of their light Hunting Bows, they can fire faster than nearly any other archer available, allowing large groups of Nord Huntsmen to unleash a nearly continuous storm of arrows on an enemy. The weakness of their bows, however, means that they only pose a serious threat to lightly armored targets and are little more than an annoyance to anything wearing even the lightest of metal armor and shields. Upgrading these units gives them access to better weapons and armor, which they will need in order to do anything more than bandit hunting. As a low tier troop, Nord Huntsmen will level up fairly quickly. Stats and equipment[] Nord Huntsman - Default Stats and Equipment Attributes Stat Points Level 11 Strength 10 Agility 5 Intelligence 4 Charisma 4 Health 47 Armor Head ? Body Rawhide Coat Hand ? Foot Hide Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw 1 Weapon Master ? Shield ? Athletics 2 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 70 Crossbows 60 Throwing 60 Weapons Melee Hatchet Ranged Hunting Bow, Arrows Shield ? Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl |
Nord Huscarl | Nord Huscarl Troop Information Culture Kingdom of Nords Wages 36-19 denars Acquired from... Nord Veteran Upgrades to... N/A Upgrade Cost N/A XP for Kill 288 xp Ransom Value 240 denars Nord Huscarls are the strongest Nord infantry and the only tier six troop in the game. Given their superior equipment, including the Huscarl's Round Shield, they are often regarded as the strongest melee unit available. A good number of Huscarls in a formation can even be superior to equal numbers of Swadian Knights. A notable downside to this line of troops is that they take an extremely long time to train, so patience will be necessary. Their high level can help to some degree, as defeating four Huscarls at a Training Field during sparring will grant most other infantry a very large amount of experience, but will not be a simple task for newer characters. Tactics[] A formidable line of Huscarls in their infamous shield wall. Huscarls excel at assaulting rather than simply standing ground. Their Heavy Throwing Axes and Javelins can take down unsuspecting targets in a single hit, sometimes even taking down a horseman or knight. Their main weapon, the One Handed Battle Axe or Nordic Sword, along with the Huscarl's Round Shield is a strong set for sieges. Even Swadian Sergeants and Rhodok Sergeants have a hard time fighting against them. For some reason, they are sometimes bested by Vaegir Guards. This may be because the Vaegir Guard has a heavy Bardiche, which more often than not can take out the shield in a few shots, leaving the Huscarl little time to stop another killer attack. They will stop every so often to throw their ranged weapon if they have one, and their chance to be given ranged weapons is random upon upgrade from Nord Veterans. Huscarls reach their full potential in siege offense, often 30 or 40 of them are able to take castles or towns very easily. They also have heavy two-handed axes which can break shields, with the caveat that the Huscarl can no longer utilize his own. If a shield is absolutely necessary, such as when under fire from archers while out of the melee, they can be ordered to use blunt weapons to force anyone using a Great Axe to pull out his shield. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Huscarl - Default Stats and Equipment Attributes Stat Points Level 28 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 56 Armor Head Nordic Huscarl's Helmet, Nordic Warlord Helmet Body Banded Armor Hand (Possible): Mail Mittens Foot Mail Boots, Mail Chausses Skills Skill Points Ironflesh 7 Power Strike 7 Power Throw 5 Power Draw ? Weapon Master ? Shield 6 Athletics 7 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 170 Polearms 170 Archery 170 Crossbows 170 Throwing 170 Weapons Melee Nordic War Sword, Nordic Short War Sword, Great Axe, One Handed Battle Axe Ranged (Possible): Throwing Spears, Heavy Throwing Axes Shield Huscarl's Round Shield Mount ? Trivia[] Huscarl or "Housecarl" originally comes from Old Norse, meaning "house man". They were either free manservants (not to be confused with thralls, which were slaves or serfs) or combat retainers. Some of them were even administrators, serving as the king's representatives in peacetime. Huscarls in game accurately represent the Huscarls which were depicted in the Bayeaux Tapestry and by Rus' officials who wrote about their bodyguards in the 10th and 11th centuries. Wikipedia has an article on this subject at:Housecarl Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl |
Nord Huscarl (multiplayer) | The Nord Huscarl is the melee infantry class of the Kingdom of Nords in Multiplayer games. Nord Huscarls have a daunting proficiencies and skills and a deadly arsenal, with very durable shields the fiercest thrown weapons in the hands of the fiercest throwers in the game. However, they are somewhat vulnerable against mounted lancers, with relatively short war spears being their longest weapons, and the bludgeoning damage of their long axes' thrusts often failing to stun horses. They also are unable to equip the top-tier elite armor that is worn by most other factions' infantry. Stats[] Attributes Stat Points Level 24 Strength 17 Agility 15 Intelligence 30 Charisma 30 Health 60 Relevant Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw 4 Power Draw 0 Shield 3 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 135 Polearms 100 Archery 40 Crossbows 60 Throwing 140 Equipment[] (more on Nord huscarl equipment to come) Helmets Helmet Price Nordic leather helmet 70 Nordic footman helmet 150 Nordic fighter helmet 240 Nordic huscarl helmet 390 Nordic warlord helmet 880 Torso Armors Armor Price Blue tunic Free Leather jerkin 321 Mail shirt 1040 Mail hauberk 1320 Banded armor 2710 Shoes Shoes Price Leather boots free Splinted leather greaves 310 Mail chausses 530 Mail boots 1250 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons 28c Nordic sword free Nordic short sword 162 29c Nordic sword 276 Nordic short war sword 280 Nordic war sword 394 One-handed axe free 34c One handed battle axe 142 One handed war axe 190 36c One handed battle axe 230 37c One handed battle axe 550 Two handed axe 90 Two handed war axe 152 Great axe 316 Long axe 390 Long war axe 510 Great long axe 660 Spear 85 War spear 140 Ranged Weapons Light throwing axes 360 Throwing axes 490 Heavy throwing axes 620 Shields Old round shield free Plain round shield 65 Round shield 105 Heavy round shield 210 Huscarl's round shield 430 Nord huscarls have no mounts. Bot Nord Footmen[] The bot equivalent to the PC Nord Huscarl is referred to as a Nord footman. (more to come later) Nord Huscarl (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Nordic fighter helmet, Nordic helmet Body Mail hauberk Hand Leather gloves Foot Leather boots, splinted leather greaves Skills Skill Points Ironflesh 3 Power Strike 5 Power Throw 3 Power Draw ? Weapon Master ? Shield 3 Athletics 5 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee 29c Nordic sword, 36c one handed battle axe, two handed axe Ranged (Possible): Throwing axes Shield Heavy round shield Mount ? |
Nord Recruit | Nord Recruit Troop Information Culture Kingdom of Nords Wages 2-1 denars Acquired from... Villages, Sea Raiders Upgrades to... Nord Footman-or-Nord Huntsman Upgrade Cost 20 denars XP for Kill 50 xp Ransom Value 42 denars Nord Recruits are first-tier troops of the Kingdom of Nords. They are the best armed recruit units in the game, having real weapons instead of clubs, stones and farming equipment. Nord Recruits can be recruited from the villages belonging to the Kingdom of Nords for 10 denars per Recruit. The number of Recruits offered, although somewhat random, is based on your relation with the village. Nord Recruits carry both one-handed or two-handed axes, and sometimes flimsy shields. While Nord Recruits are fairly inferior, they can eventually be upgraded to become one of the top infantry units in the game, the Nord Huscarl. Tactics[] Since Nord Recruits start weak, having them gain experience through your Trainer skill and by fighting Looters or weaker bandits has proven to be effective and is suggested. Sea Raiders will tear right through them, so don't train your Recruits on these stronger bandits even though, in some cases, the two units are closely matched. Nord Recruits have no ranged weapons. They upgrade straight to either an archer (Nord Huntsman) or better infantry (Nord Footman) with no other choices of upgrades, similar to troops of the Kingdom of Rhodoks. Nord villages are relatively few. This means that a player who prefers Nords will have to plan well in advance of battles, constantly recruiting and training their men, while building support in the villages to coax every precious volunteer from them. At the same time, you can't go rushing off into battle because your men are harder to muster and train, and you'll need every one of them alive. Once you do amass a sizable force of Nord Recruits, you may wish to either order them to stand their ground and risk them being slaughtered by higher tier enemy troops, or send them en masse charging against the enemy. The former of the two is the more risky tactic, as there is a considerably high chance that most or all of the Recruits will be slaughtered if not supported by friendly archers or higher tier infantry. The latter of the two is only slightly less risky, as the same risk of most of your recruits being slaughtered is still present. If you soften up the enemy with archer fire and mix in higher tier infantry with the charge, you can lower the risk of your Recruits being wiped out by a significant force. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Recruit - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head ? Body Blue Tunic, Tunic with vest Hand ? Foot Hide Boots, Nomad Boots Skills Skill Points Ironflesh ? Power Strike 1 Power Throw 1 Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Crossbows 50 Throwing 50 Weapons Melee Axe, Hatchet, Spear Ranged ? Shield (Possible): Old Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl |
Nord Scout | The Nord Scout is the mounted class of the Kingdom of Nords in Multiplayer games. With uniformly mediocre proficiencies, a minimal selection of mounts, and no free lance, nor any heavy lances even for money, the Nord Scout does nothing to refute the campaign lore that the power of Nords lies with their infantry. Nonetheless, as scouts, they have a speedy riding skill (surprisingly superior to that of more equestrian factions like the Sarranids, Swadians, and Vaegirs, tying with the Khergit Lancer), they do have some potential, with free javelins and some horse archery skill making them good skirmishers (if other players will tolerate it). Stats[] Attributes Stat Points Level 19 Strength 16 Agility 15 Intelligence 30 Charisma 30 Health 55 Relevant Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 3 Power Draw 0 Shield 1 Athletics 3 Riding 6 Horse Archery 3 Proficiencies Weapon type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 105 Archery 105 Crossbows 105 Throwing 105 Equipment[] Helmets Helmet Price +14 Nordic leather helmet 40 +20 Nordic leather helmet 70 Nordic footman helmet 150 Nordic fighter helmet 240 Nordic huscarl's helmet 390 Torso Armors Armor Price Blue tunic free Leather jerkin 321 Mail shirt 1040 Mail hauberk 1320 Shoes Shoes Price Leather boots free Splinted leather greaves 310 Mail chausses 530 Mail boots 1250 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons 28c Nordic sword free 29c Nordic sword 276 Nordic war sword 394 Two handed axe 90 Two handed war axe 152 Shortened voulge 228 Spear free War spear 140 Light lance 180 Lance 270 Ranged Weapons Javelins free Darts 155 War darts 285 Throwing spear 525 Light throwing axes 360 Throwing axes 490 Shields Plain cavalry shield free Round cavalry shield 195 Elite cavalry shield 370 Mounts Mount Price Saddle horse 240 Courser 600 Hunter 810 Bot Nord Scouts[] (More to come on bot Nord scouts later.) Nord Scout - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head 14 Nordic Leather Helmet, Skullcap Body Leather jerkin Hand ? Foot Leather boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 3 Power Draw ? Weapon Master ? Shield 1 Athletics ? Riding 5 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Nordic sword (type 1), spear, two handed axe Ranged Javelins Shield Old cavalry shield Mount Saddle horse |
Nord Trained Footman | Nord Trained Footman Troop Information Culture Kingdom of Nords Wages 10-5 denars Acquired from... Nord Footman Upgrades to... Nord Warrior Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Nord Trained Footmen are tier three melee troops of the Kingdom of Nords. The best armored unit of the third tier, on pair with the fourth tier infantry of other factions. They are trained fighters making up the majority of Nord jarls' retinues and garrisons. They are tougher than regular peasant soldiers, like basic Footmen and Recruits, but are inferior to the seasoned Nord Warriors and Huscarls. Unlike most Nordic infantry, they do not carry throwing weapons. Tactics[] Due to their lack of throwing weapons, it is best to use these as a backup to your archers in front of your soldiers who don't have ranged weapons. Trained Footmen are capable of fighting off any infantry of their tier. They have large, strong shields to deflect arrow fire and decent axes to break through others' shields. They are best used as "anti-shield" infantry, as they are very capable of breaking shields and the person wielding them in several shots. Possibly their best trait is their overall skill. They are a quick jump from the Nord Footman, who have relatively weak armor. The Trained Footman has some mid-to-high-tier armor that can shrug off some mid-tier weapons, but heavy weaponry and crackshot archers may still pose a threat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Trained Footman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Skullcap, Nasal Helmet, Nordic Footman Helmet Body Byrnie, Studded Leather Coat Hand ? Foot Leather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 2 Power Draw ? Weapon Master ? Shield 2 Athletics 3 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee One Handed Axe, One Handed War Axe, One Handed Battle Axe Ranged ? Shield Plain Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl |
Nord Veteran | Nord Veteran Troop Information Culture Kingdom of Nords Wages 27-14 denars Acquired from... Nord Warrior Upgrades to... Nord Huscarl Upgrade Cost 120 denars XP for Kill 230 xp Ransom Value 192 denars Nord Veterans are troops of the Kingdom of Nords. Veterans are hardy warriors who have seen numerous battles and have slain a good deal of enemies. The Nord Veteran is only one step below the top Nord melee troop, the Nord Huscarl. Veterans have great defensive abilities, though players used to using the more elite Nord Huscarls may feel they are lacking in offensive ability. While they do not have the same powerful weapons as Huscarls, Nord Veterans will always have a shield and can form a much more consistent, if slightly weaker, shield wall. Tactics[] A Veteran (below) and three warriors (above). Note the Veteran's mace, a rarity among Nordic troops. Since Nord Huscarls take a long time to train, you'll end up having a good amount of these troops before you get some Huscarls. They are still heavy infantry though, and still have a chance to get throwing weapons. Some players may choose to keep these Veterans until they get enough money to pay for Huscarls, but it's strongly recommended you upgrade them whenever you can. They do have blunt weapons however, making them good at knocking out the opponent rather than killing them. This way, you can sell captured enemies as prisoners at a later date. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Veteran - Default Stats and Equipment Attributes Stat Points Level 24 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Nordic Helmet, Nordic Fighter Helmet Body Mail Hauberk, Mail Shirt Hand (Possible): Leather Gloves Foot Splinted Leather Greaves, Leather Boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw 4 Power Draw ? Weapon Master ? Shield 4 Athletics 5 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 145 Two Handed Weapons 145 Polearms 145 Archery 145 Crossbows 145 Throwing 145 Weapons Melee Nordic Sword, Nordic Short Sword, One Handed Battle Axe, Spiked Mace Ranged (Possible): Javelins, Throwing Axes Shield Heavy Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl |
Nord Veteran Archer | Nord Veteran Archer Troop Information Culture Kingdom of Nords Wages 18-9 denars Acquired from... Nord Archer Upgrades to... None Upgrade Cost None XP for Kill 168 xp Ransom Value 140 denars Nord Veteran Archers are the top-tier archer unit for the Kingdom of Nords. They are much cheaper than other top-tier archers, but suffer from a slower firing speed. Statistically, they are actually only fourth tier units with above average skill, proficiency, and equipment, making them more disposable than most. In classic Mount&Blade, these archers (as with all Nordic archer units) were weak both in melee and in ranged combat, making them nearly useless in game, with their infantry counterparts being more useful in every way. They have been significantly upgraded in Warband by replacing their Padded Leather armor with a Mail Shirt instead, making them the best armored archer of their level in the game. Tactics[] Nord Veteran Archers are a flexible troop. They are equipped with Mail Shirts which make them sustainable in melee combat for a short time, but don't expect them to replace regular infantry. They also have good melee stats for taking down enemies up close, but it is best to keep them away from heavy infantry and cavalry alike. Their archery skill is good, despite the fact that they shoot slowly. They share the highest Athletics skill of any soldier in the game with Nord Huscarls, making them incredibly agile and fast-moving both in and out of battle. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Veteran Archer - Default Stats and Equipment Attributes Stat Points Level 19 Strength 12 Agility 5 Intelligence 4 Charisma 4 Health 55 Armor Head (Possible): Nordic Leather Helmet, Nordic Leather Helmet (veteran) Body Mail Shirt, Byrnie Hand ? Foot Leather Boots Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw ? Power Draw 5 Weapon Master ? Shield ? Athletics 7 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 95 Polearms 95 Archery 120 Crossbows 95 Throwing 95 Weapons Melee Nordic Sword, Fighting Axe, Two Handed Axe Ranged Long Bow, Bodkin Arrows Shield ? Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl |
Nord Warrior | Nord Warrior Troop Information Culture Kingdom of Nords Wages 18-9 denars Acquired from... Nord Trained Footman Upgrades to... Nord Veteran Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Nord Warriors are troops of the Kingdom of Nords, upgraded from Trained Footmen. Tactics[] These units are equipped well enough to match - or take out - most other troops of their tier in other kingdoms. Most carry throwing weapons, which can be useful in softening up or even occasionally one-hit killing enemy troops before rushing into battle. Trained Warriors are quite capable of holding their own in toe-to-toe melee battles and can block enemy arrows with their shield, making them decent defensively. They are no match for heavy cavalry, though, and will be cut down easily if they are not protected by other troops. Trained Warriors are useful in protecting your archers from melee troops. Elite cavalry charges are a useful counter tactic against them, therefore it would be wise to pair them up with higher tier Nord troops such as Huscarls, or Rhodok Spearmen and Swadian Sergeants. With the re-introduction of throwing weapons among your ranks, you will quickly find the additional firepower, as well as hand-to-hand skill, very useful against any infantry. The Trained Warriors' missile skill is matched by Sarranid Infantry and their hand-to-hand skill is matched by dismounted Swadian Knights, but no soldier matches both, making them some of the most efficient infantry for their pay. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Warrior - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Nordic Footman Helmet, Nordic Fighter Helmet Body Mail Shirt, Studded Leather Coat Hand ? Foot Hunter Boots, Leather Boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 3 Power Draw ? Weapon Master ? Shield 3 Athletics 4 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 115 Polearms 115 Archery 115 Crossbows 115 Throwing 115 Weapons Melee Nordic Sword, One Handed War Axe, One Handed Battle Axe Ranged (Possible): Javelins Shield Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl |
Nordic Short Sword | Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Nordic Short Sword/Warband | Nordic Short Sword Nordic Short SwordOne-handedBase value: 162 denarsWeight: 1.3Swing: 28cThrust: 21pSpeed rating: 103Weapon reach: 85Warband |
Nordic Short War Sword | Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Nordic Short War Sword/Warband | Nordic Short War Sword Nordic Short War SwordOne-handedBase value: 280 denarsWeight: 1.3Swing: 29cThrust: 21pSpeed rating: 103Weapon reach: 86Warband |
Nordic Sword | Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Nordic Sword/Warband | Nordic Sword Nordic SwordOne-handedBase value: 147 denarsWeight: 1.5Swing: 28cThrust: 20pSpeed rating: 99Weapon reach: 94Warband Nordic Sword Nordic SwordOne-handedBase value: 276 denarsWeight: 1.5Swing: 29cThrust: 21pSpeed rating: 99Weapon reach: 95Warband |
Nordic War Sword | Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Nordic War Sword/Warband | Nordic War Sword Nordic War SwordOne-handedBase value: 394 denarsWeight: 1.5Swing: 30cThrust: 21pSpeed rating: 99Weapon reach: 95Warband |
Nordland | Nordland, also known as Jumne, is a land located to the far north of Calradia, beyond the North Sea. The land is said to be icy and is the home of origin for the Nords and Sea Raiders. Nords came to Sturgia to trade in large numbers, where they made alliances and intermarried with the local tribal leaders. It is possible Nordland and Jumne may be different places but similar and neighboring each other, like Norway and Sweden. Mentions of Nordland[] Matheld, a Nord companion, who says Nords came from Nordland. Sverre, a Sea Raider available in Custom Battles, whose description notes that Sea Raiders came from Jumne. |
Norsemen | The Norse are a pagan culture in Viking Conquest. History[] Scandinavian settlement of the British Isles Due to the overpopulation of Northvegr and Danmark, many Northmen and Danes started moving from their homelands to, amongst other, the British Isles. Here there was enough land and enough plunder for men to get rich fast. The Norse were mostly pagan in this time and the rules for Vikings (Old Norse: "vikingr", some who goes on an expedition, a "viking") did not ban one from killing and stealing from the men of the Church. This made them hated across the Christian world, which has in turn given us the view of vikings as barbarians. The Northmen and Danes were expert ship builders and seafarers, travelling as far as Vinland in North America to the west, Persia to the east, and Arabia to the south. Great heroes or legends - like Ragnar Lothbrok - inspired many to go out on Viking expeditions. After the King had been executed by King Ælla of Northymbre, the sons of Ragnar, the Ragnarssons that were looked up to as sons of a great warrior and leader, led the Great Heathen Invasion that conquered Northymbre, East Anglea, and most of Mierce, thereby establishing the Danelaw (Rule of Danes). Factions[] Norsemen are the iconic invaders of the Viking Age. From Scandinavia, the Norse homelands, many men ventured to the kingdoms of Northhymbre and Laithlind - these were the pagan Norse kingdoms of Britannia and Ireland. Northymbre was a kingdom of the Angles but was made a puppet of the Danes by the time of the Great Heathen Invasion. The Norsemen had been raiding and conquering in the Britonnic Isles and Friese for a century before the time of Viking Conquest, with the raids of the Viking Age historically lasting until 1066. Danmark and Northymbre have a significant part in the main storyline yet Northvegr and Laithlind relatively do not. Banner Name Color Ruler Claimant Capital Kingdom of Danmark #800000 Konungr Horik Gottfredsson Jarl Thorgil Ribe Kingdom of Laithlind #e24e2b Konungr Gudrod Ragnarson - Dubh Linn Kingdom of Northhymbre #ff8899 Jarl Halfdan Ragnarsson Aetheling Oswine Eidynburh Kingdom of Northvegr #999999 Konungr Harald Halfdanarson - Tunsberg Troops[] Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard Wikipedia has an article on this subject at:Norsemen Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Northern Empire | Northern Empire Official Information Culture Calradic Empire Capital Diathma Ruler Emperor Lucon Claimant Unknown Ruling Clan Osticos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Northern Empire in light purple The Northern Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Lucon Osticos, an influential senator and aristocrat who wants the Senate to resume its right to appoint the new emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Politics 6 Economy 7 Troop Tree 8 Clans 9 Territory 10 Gallery Overview[] The Northern Empire shares a border with Battania, Sturgia, the Khuzait, and the two other splinter states resulting from the fracturing of the Calradic Empire (Southern and Western). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor LuconOsticos Vassals[] Archon ManteosArgoros Archon PentonNeretzes Archon EncurionImpestores Archon GyphorDolentos Archon NicasorChonis Archon TasynorPhalentes Archon MaritziosVatatzes Archon PorphaliosSerapides Official Description[] “ The Calradic Empire is not a monarchy. The Calradians insist on this. The emperor, formerly just a military commander, may have taken on most other affairs of state as well. Rather than be elected every few years by the Senate, he may now rule for life and often be succeeded by his son. The popular assemblies that once decided key policies may have withered away, and the Senate, a gathering of landowners, may have far less power than it did in centuries past. But it is not a monarchy, because it is absolutely forbidden for Calradians to be ruled by a king. The Empire is what happens when a league of city-states conquers a continent. A community once led by free farmers with relatively equal wealth now has vast gaps between the rich and the poor. Institutions designed to prevent one man from becoming a tyrant come into conflict with the necessities of unending warfare, which require unified command. Without any smooth means of succession, the death of an emperor has always been a potential crisis. Usually, the emperor nominated an heir, the senate ratified his choice, and the people (meaning the army) acclaimed it. But this did not always happen smoothly, and the succession was often settled on the battlefield. The current conflict, which broke out when the late Emperor Arenicos was assassinated, is the latest of these Imperial civil wars. ” Politics[] The Northern Empire stands as the embodiment of the oligarchic Senate, which flocked to Senator Lucon after Garios Comnos and Rhagaea Pethros laid claim on the title of Emperor with their ties in the military and aristocracy, respectively. The bulk of this faction's clans are purportedly ancient lineages with long-held roots in the Senate — and thus this third of the Empire is more traditionalistic and conservative in nature, favoring the supremacy of the Senate over the Emperor and fearing the civil war rift that testifies to the bloated power of the Emperor. The Senate asserts that the Empire's decline is a consequence of alarmingly powerful Emperors who are not held accountable by their electors, and views Garios and Rhagaea as consequences of these monarchic trends. In reference to the old ways of the Empire, Lucon states that "without [our] law, without the written word, there is but tyranny and the mob." Economy[] Low 6 cities 9 castles 32 villages Main products: velvet (main manufacturer), iron, wood, fish Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Territory[] Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos Gallery[] Map of the Northern Empire as of the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Northlands | The Northlands is the setting for Viking Conquest, equivalent to Calradia in the base game. In the northeast is the southern part of Norway controlled by the Kingdom of Northvegr; in the southeast is Jutland under the Kingdom of Danmark, as well as Frisia under the Kingdom of Friese. To the west is the entirety of the British Isles, where all the other factions fight for dominance over the region. External Links[] Interactive map This article is a stub. You can help out by expanding it. "Give us images or taste steel" This article does not have any images.Please help the M&B Wiki by uploading one! |
Northmathr Vikingr | Northmathr Vikingr Troop Information Culture Norse Wages 97 Acquired from... LIberating prisoners, Recruiting prisoners Upgrades to... N/A Upgrade Cost N/A Northmenn Vikingarnir (singular: Northmathr Vikingr) are bandits that can be found in raiding parties on land or sea. Stats and Equipment[] Northmathr Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head ? Body Norse Long Gambeson Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 3 Power Draw 2 Weapon Maintenance ? Weapon Master 9 Athletics 2 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 220 Polearms 290 Archery 50 Crossbows 0 Throwing 240 Slings 255 Weapons Melee ? Ranged ? Shield ? Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr |
Notables | Recruitment window for a village showing which troops can be recruited from two notables Notables are special NPCs which exist within every town and village in Calradia and are a feature introduced in Mount&Blade II: Bannerlord as a means for players to recruit troops, build relations, accept quests, and interact with world in a more personal manner.[1] Contents 1 Overview 1.1 Influence 1.2 Recruitment 1.3 Relations 1.4 Quests 2 Village Notables 3 Town Notables 4 References Overview[] Example of a Sturgian notable ("Temyr the Miller") Notables are randomly named at the start of a player's campaign and remain in a town or village throughout the game even if the town or village is conquered. Notables can identified once a player has entered a town or villages on the campaign map as their portraits appear at the top right of the interface. Recruitment interaction with notables occurs through the village or town menu while interaction for quests requires a player to load into the notable's village or town to speak. Influence[] All notables have a measurement of influence within their communities represented by a numeric value visible when hover over their portraits. These values are accompany by descriptions such as “Regular,” “Influential,” or “Powerful.” Notables with high influence can acquire troops of a higher tier for players to recruit. Recruitment[] Every notable is a liaison for the player (or NPC lord) to recruitable troops within a village or town. Players with good relations with a notable will have access to more recruitable troops while players with low relations maybe unable to recruit any new troops from a notable at all. Relations[] Unlike Warband, a player in the Calradia of Bannerlord does not increase or decrease relations with a village or town a whole. Instead it is the relations with individual notables that a player affects. Quests[] Interaction with a notable for a quest Notables are one of primary sources of quests for players; however, a notable will refuse to give a quest if the player's faction is at war with the notable's faction. Quests often involve one notable acting against the interest of another notable and completing certain quests can boost boost relations with one notable while lowering them with others.[2] Village Notables[] Inside every village are 2 to 3 notables who either have the role of a headman or landowner. Relations with Village Notables will increase from perks, completing quests, and rescuing their traveling villagers from attackers. Relations will decrease for completing quests which target their village or for failing quests. Relations will greatly decrease from attacking villagers, raiding villages, or conscripting villagers.[3] Only notables from villages can provide noble troops. Town Notables[] <a href=" class="image"><img alt="71FFF3BA-8E53-4BBE-B431-C5B160F564A6" src=" decoding="async" loading="lazy" width="275" height="155" class="thumbimage" data-image-name="71FFF3BA-8E53-4BBE-B431-C5B160F564A6.jpeg" data-image-key="71FFF3BA-8E53-4BBE-B431-C5B160F564A6.jpeg" data-relevant="1" data-src=" /></a> Recruitment window in a town showing the display which appears when hovering over a notable's portrait Every town in Calradia has 4 to 6 notables who either have the role of artisan, merchant, or gang leader. Any type of notable can be the owner of one or more of the town's workshops and purchasing a notable's workshop does not damage relations with that notable. Players who wish to create caravans must speak with merchant notables to make the arrangements. All of the caravans throughout Calradia are owned by merchant notables and attacking or stealing from these caravans decreases relations with their owner. References[] ↑ [1] TaleWorlds, Dev Blog 31/05/18 ↑ [2] TaleWorlds, Dev Blog 20/09/18 ↑ [3] TaleWorlds, Dev Blog 20/06/19 |
Nuyukh Khan | Nuyukh Khan Official Information Kingdom Khergits Monarch Himself Title Khan Fiefs Unknown Clan Nuyukh's clan Religion Khergit Religion Personal Details Gender Male Nuyukh was a character in Mount&Blade version .202, aka Warrider. He appears as a minor antagonist during the main questline. Barthai Khan referred to him as a 'rabid dog', and accused him of stealing his cattle, attacking his camp, and finally, kidnapping Uruzuge. Indeed, Nuyukh kidnapped Uruzuge, and later, when the player character caught up to him, explained that he did so on Akhad Thell's behalf, because the latter promised to make him 'the Great Khan in the East'. He regarded the player as an annoyance, but held Akhad Thell in high regard because of his magics. Refusing to surrender Uruzuge to the player, he chose to fight for her, and died in battle. With his last breath he called out to his ancestors, saying that the Black Wolf was coming to take him to them. |
Oburit | Oburit Official Information Faction Khuzait Leader Gusukan Beg Fiefs Hakkun Castle Tier ? Wealth ? The Oburit are a clan of the Khuzait led by Gusukan Beg. Members[] Gusukan (leader) Sevin Altu Mela Settlements[] Castles Erzenur Castle Villages Erzenur Gereden Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit |
Ocs Hall | Ocs Hall Settlement Information Type Town Kingdom Vlandia Villages Mareiven, Oritan, Fregian Sieges with... Battering Ram, Ladders, and Towers Port No Ocs Hall is a town of the Kingdom of Vlandia. It is ruled by the Baron Belgir of the dey Fortes. Given the similar names and information from the game files, Ocs Hall is presumably the precursor of Uxkhal, a town of the Kingdom of Swadia featured 173 years later in Mount & Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] Ocs Hall is one of the few towns in the Vlandian kingdom that was founded after the seizure of the land from the Empire. This valley was once an isolated holdout of Battanians, centered on the Llyn Modris, a lake in a volcanic caldera that was said to be the seat of a giant. This land was conquered by the Vlandian warlord Oca, who also gave his name to the nearby Ocspool lake. The Battanian tribes were driven inland, and took their legends with them. Territory[] The villages bound to Ocs Hall are Mareiven, Oritan and Fregian. Additionally, the castle-bound village of Ormanfard does its trade here. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest. By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] Before the Early Access map changes, Ocs Hall was spelled Oks Hall and before that it was referred to as Sunor, likely referring to the Swadian town of Suno. According to the game's settlement.xml file, Oks Hall is the previous name of Uxkhal, and is Calradic for "Lobster Claw". The theory that Ocs Hall is an earlier depiction of Uxkhal is further supported by comparing the banners of the dey Fortes and the personal banner of Count Delinard, ruler of Uxkhal in Warband. Their banners feature similar imagery, with the the exact same lion design. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Odasan | Odasan Settlement Information Type Village Kingdom Nords Fortification TihrWercheg World Map Mount&BladeOdasanTihrTemplate:World Map/Mount&BladeWarbandOdasanWerchegTemplate:World Map/Warband Odasan is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located to the right from where the player enters, standing in front of the windmill. Odasan is on a relatively flat spot in a hilly area with many steep inclines and tall trees around it. It has a total of six structures, one of which is a windmill, while stone ruins around the perimeter seem to imply it had at one time been a much bigger or more important location. There are several fields here, some growing wheat and squash, though others are vacant. Several piles with wooden poles in them can be seen in the middle of the village that resemble burning stakes. If sent here during a Hunt Down Fugitive quest, the target may be found behind the second building on the right from where the player when they enter, near one of the barren fields. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Oil | Oil Games Base value 484 450 450 Weight 50.0 Item Quantity 50 Morale Bonus +0 Spoils No Goods Type Trade Made From... Olives Made Into... N/A Oil is a moderately high-value, non-consumable trade good found in the first three Mount&Blade games. In Warband, oil is the product of an oil press, which requires olives. Oil is needed to light lamps at feasts in Warband. You can own an oil press with the initial cost of 4,500 denars and a cost of 80 denars per week. it requires an input of 6 olives (is automatically purchased by business, but can be bought by the player for cheaper) and produces 2 oil. The average profit is 220 denars and has a return of 4.9%, but has a high probability of lowering because of the large resource input driving up olive prices. Oil can be bought cheaply at Suno, Uxkhal, and Yalen and can be sold for the most profit in Ahmerrad, Bariyye, Praven, and Sargoth. <a href=" class="image"><img alt="Oil" src=" decoding="async" loading="lazy" width="180" height="104" class="thumbimage" data-image-name="Oil.png" data-image-key="Oil.png" data-relevant="1" data-src=" /></a> Two jars of oil. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Old Broadsword | With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Old Hatchet | With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Old Pike | With Fire & Sword See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Old Short Broadsword | With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Old Thrusting Sword | With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Olives | Olives Games Base value 100 Weight 40.0 Item Quantity 10 Morale Bonus +1 Spoils No Goods Type Raw material Made From... N/A Made Into... Oil Olives are a food good in Warband and With Fire & Sword. They are used by an oil press to produce oil in Warband. Since olives' morale bonus and quantity is so low, their benefit in making the much more profitable oil is generally their best use. As this feature was removed in With Fire & Sword, olives became much less useful. This item's low food value means it will quickly lose that value once eaten. For this reason, unless a short trade route is found, olives should not be relied on for trading. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
One Handed Axe | Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
One Handed Axe/Warband | One Handed Axe One Handed AxeOne-handedBase value: 87 denarsWeight: 1.5Swing: 32cSpeed rating: 98Weapon reach: 71Requires strength: 9Bonus against shieldsWarband |
One Handed Battle Axe | Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
One Handed Battle Axe/Warband | One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 142 denarsWeight: 1.5Swing: 34cSpeed rating: 98Weapon reach: 73Requires strength: 9Bonus against shieldsWarband One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 230 denarsWeight: 1.8Swing: 36cSpeed rating: 98Weapon reach: 72Requires strength: 9Bonus against shieldsWarband One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 550 denarsWeight: 2.0Swing: 37cSpeed rating: 98Weapon reach: 76Requires strength: 9Bonus against shieldsWarband |
One Handed War Axe | Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
One Handed War Axe/Warband | One Handed War Axe One Handed War AxeOne-handedBase value: 190 denarsWeight: 1.5Swing: 34cSpeed rating: 98Weapon reach: 76Requires strength: 9Bonus against shieldsWarband |
One-handed weapons | One-handed weapons are usually fast, light, and can be used with a shield. They have shorter reach and don't deal as much damage as two-handed weapons or polearms but can often be used in much tighter spaces. They also receive no penalty to damage/speed penalty when being used on horseback or with a shield. All starter melee weapons are one-handed unless the player chooses Peddler or Poacher as their adulthood occupation during character creation. List of One-handed Weapons[] ▼ Show/Hide One-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Wooden Stick - 99 63 13(blunt) - 2.5 4 Torch - 95 95 11(blunt) - 2.5 11 - Cheats only Cudgel - 99 70 13(blunt) - 2.5 4 Club - 98 70 20(blunt) - 2.5 11 Spiked Club - 99 70 19(pierce) - 1.5 45 HeavyChippedRusty Spiked Club - 97 70 21(pierce) - 3.0 83 HeavyChippedRusty Iron Mace - 99 73 22(blunt) - 2.0 45 HeavyChippedRusty Knobbed Mace - 98 70 21(blunt) - 2.5 98 HeavyChippedRusty Spiked Mace - 98 70 23(blunt) - 2.8 152 HeavyChippedRusty Spiked Mace - 98 70 28(blunt) - 3.5 180 BalancedHeavyChippedRusty Flanged Mace - 103 70 24(blunt) - 3.5 122 HeavyChippedRusty Winged Mace - 98 70 24(blunt) - 2.5 212 HeavyChippedRusty Hammer - 100 55 24(blunt) - 2.0 7 HeavyChippedRusty Military Hammer - 95 70 31(blunt) - 2.0 317 HeavyChippedRusty Sickle - 99 40 20(cut) - 1.5 9 - Can't be used to block Military Sickle 9 100 75 26(pierce) - 1.0 220 HeavyChippedRusty Hatchet - 97 60 23(cut) - 2.0 13 HeavyChippedRusty Bonus against shields Hand Axe 7 95 75 27(cut) - 2.0 24 HeavyChippedRusty Bonus against shields Fighting Axe 9 92 90 31(cut) - 2.5 77 HeavyChippedRusty Bonus against shields One Handed Axe 9 98 71 32(cut) - 1.5 87 HeavyChippedRusty Bonus against shields One Handed Battle Axe 9 98 73 34(cut) - 1.5 142 HeavyChippedRusty Bonus against shields One Handed Battle Axe 9 98 72 36(cut) - 1.8 230 HeavyChippedRusty Bonus against shields One Handed Battle Axe 9 98 76 37(cut) - 2.0 550 HeavyChippedRusty Bonus against shields Iron Battle Axe 9 97 71 35(cut) - 1.8 250 HeavyChippedRusty Bonus against shields One Handed War Axe 9 98 76 34(cut) - 1.5 190 HeavyChippedRusty Bonus against shields Iron War Axe 9 97 71 38(cut) - 1.8 360 HeavyChippedRusty Bonus against shields Cleaver - 103 35 24(cut) - 1.5 14 - Can't be used to block Soldier's Cleaver - 96 95 31(cut) - 1.5 193 MasterworkTemperedBalancedChippedRusty Military Cleaver - 96 95 35(cut) - 1.5 263 MasterworkTemperedBalancedChippedRusty Knife - 110 40 21(cut) 13(pierce) 0.5 18 TemperedBalancedChippedRusty Can't be used to block Butchering Knife - 108 60 24(cut) 17(pierce) 0.8 23 TemperedBalancedChippedRusty Can't be used to block Dagger - 109 47 22(cut) 19(pierce) 0.8 37 MasterworkTemperedBalancedChippedRusty Can't be used to block Pickaxe - 99 70 19(pierce) - 3.0 27 BalancedHeavyChippedRusty Fighting Pick - 98 70 22(pierce) - 1.0 108 BalancedHeavyChippedRusty Military Pick - 97 70 31(pierce) - 1.5 280 BalancedHeavyChippedRusty Falchion 8 96 73 30(cut) - 2.5 105 TemperedBalancedChippedRusty Nomad Sabre - 100 97 29(cut) - 1.3 105 MasterworkTemperedBalancedChippedRusty Sabre - 99 97 30(cut) - 1.5 191 MasterworkTemperedBalancedChippedRusty Sabre - 99 98 31(cut) - 1.5 294 MasterworkTemperedBalancedChippedRusty Heavy Sabre - 98 96 33(cut) - 1.8 384 MasterworkTemperedBalancedChippedRusty Scimitar - 101 97 30(cut) - 1.5 210 MasterworkTemperedBalancedChippedRusty Elite Scimitar - 100 103 32(cut) - 1.5 290 MasterworkTemperedBalancedChippedRusty Short Sword - 102 85 26(cut) 24(pierce) 1.0 152 MasterworkTemperedBalancedChippedRusty Nordic Short Sword - 103 85 28(cut) 21(pierce) 1.3 162 MasterworkTemperedBalancedChippedRusty Strange Short Sword - 108 65 25(cut) 19(pierce) 1.3 321 - Part of the strange set Sarranid Sword - 99 97 26(cut) 19(pierce) 1.5 108 MasterworkTemperedBalancedChippedRusty Nordic Sword - 99 94 28(cut) 20(pierce) 1.5 147 MasterworkTemperedBalancedChippedRusty Nordic Sword - 99 95 29(cut) 21(pierce) 1.5 276 MasterworkTemperedBalancedChippedRusty Sword - 99 95 27(cut) 22(pierce) 1.5 163 MasterworkTemperedBalancedChippedRusty Sword - 99 95 28(cut) 23(pierce) 1.5 243 MasterworkTemperedBalancedChippedRusty Nordic Short War Sword - 103 86 29(cut) 21(pierce) 1.3 280 MasterworkTemperedBalancedChippedRusty Nordic War Sword - 99 95 30(cut) 21(pierce) 1.5 394 MasterworkTemperedBalancedChippedRusty Short Arming Sword - 103 86 26(cut) 24(pierce) 1.0 243 MasterworkTemperedBalancedChippedRusty Arming Sword - 99 95 29(cut) 24(pierce) 1.5 410 MasterworkTemperedBalancedChippedRusty Arming Sword - 99 100 29(cut) 28(pierce) 1.5 480 MasterworkTemperedBalancedChippedRusty Long Arming Sword - 96 105 33(cut) 28(pierce) 1.8 550 TemperedBalancedChippedRusty Sarranid Arming Sword - 99 97 28(cut) 19(pierce) 1.5 218 MasterworkTemperedBalancedChippedRusty Sarranid Cavalry Sword - 98 105 28(cut) 19(pierce) 1.5 310 MasterworkTemperedBalancedChippedRusty Sarranid Guard Sword - 99 97 30(cut) 20(pierce) 1.5 420 MasterworkTemperedBalancedChippedRusty ▲ Show/Hide One-handed weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Oritan | Oritan Settlement Information Type Village Kingdom Vlandia Fortification Ocs Hall Oritan is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Ocs Hall and is known to produce Clay. Oritan sits on a short river that rushes out of the mountains of the Ebor peninsula and empties into the Ocspool. The river slows as it hits a nearby bend, allowing the collection of potters' clay from the banks. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Ormanfard | Ormanfard Settlement Information Type Village Kingdom Vlandia Fortification Ormanfard Castle Ormanfard is a village in Vlandia owned by Baron Ecarand of House dey Folcun. The village is bound to Ormanfard Castle and known to produce Grain. Description[] Ormanfard sits by a small, fast-flowing river that runs down from the mountains of the Rhennod to fill the lake known as Ocspool. Rains are plentiful and wheat and barley grow well on the hillsides. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Ormanfard Castle | Ormanfard Castle Settlement Information Type Castle Kingdom Vlandia Villages Ormanfard Ormanfard Castle is a castle in Vlandia owned by the baron, Ecarand of House dey Folcun. It guards one of several mountain passes which leads from Battania into Vlandia. The village of Ormanfard is bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Ortongard | Ortongard Settlement Information Type Town Kingdom Khuzait Villages RansamMivanjanUrunjan Sieges with... Battering RamLaddersTowers Port No Ortongard is a town of the Khuzait owned by Tulag Beg of the Arkit. The villages of Ransam, Mivanjan, and Urunjan are bound to the town. Contents 1 Description 2 Tournaments 3 Economy 4 Trivia Description[] Ortongard sits in the dry center of the Devseg plateau, which is dry for most of the year but offers rich grazing in the spring. Founded by Darshi-speaking merchants, it made its wealth buying horses, sheep and cattle from the surrounding herding villages and sending them west to the markets of the Empire in huge drives, accompanied by guards to ward off raiders from the steppes. Neither its walls nor its mercenary armies could withstand the coming of Khan Urkhun, however, who it granted to the Khergit clan in recognition of their valor. Tournaments[] No information is currently known about tournaments. Economy[] Nothing is currently known about the economy. Trivia[] The town's encyclopedia entry states it is under Khergit control despite being owned by the Arkit in-game. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
Ospir | Ospir dey Gunric Official Information Kingdom Vlandia Monarch Derthert dey Meroc Title Baron Fiefs Tirby Castle Clan dey Gunric Personal Details Gender Male Ospir dey Gunric is a Baron of the Kingdom of Vlandia and head of the Clan dey Gunric. He is the owner of Tirby Castle. Description[] |
Osric Iron-Arm | Osric Iron-Arm Official Information Kingdom Vlandia Title King (formerly) Personal Details Gender Male Osric Iron-Arm was a warlord of the Calradic Empire and the first King of Vlandia. He is also the great-grandfather of Derthert dey Meroc, the King of Vlandia by the year 1077. Biography[] Osric Iron-Arm was a lord of the Calradic Empire while it still held the land on the west coast of Calradia. During one recent interregnum of the empire, Iron-Arm declared himself an independent king, seizing the imperial capital of Paravenos as well as a significant portion of the empire's western territory. This new kingdom would soon become known as Vlandia, one of the major factions of Calradia at the time of Mount&Blade II: Bannerlord. |
Ostican | Ostican Settlement Information Type Town Kingdom Vlandia Villages Horsger, Cananc, and Remental Sieges with... Battering Ram, Ladders, and Towers Port No Ostican is a town of the Kingdom of Vlandia. At the start of the Calradic Civil War, the town is ruled by the Baron Hecard of the Clan dey Molarn. Contents 1 Description 2 Territory 3 Points of interest 4 Economy Description[] Ostican was a minor imperial port that became a haven for seafarers of the northern oceans. Many were talented corsairs, employed by imperial factions to harry their foes during the latter empire's intermittent civil wars. Indeed, the some of the first Vlandians to come to Calradia's shores settled in the back alleys of this town, and no doubt sent word to their kinsmen of the riches to be had here should anyone invade in earnest. Territory[] The villages of Horsger, Cananc, and Remental are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] Nothing is currently known about the economy. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
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