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Sultan Ayzar | Sultan Ayzar Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Ex-Monarch Personal Details Gender Male Sultan Ayzar was the previous ruler of the Sarranid Sultanate before Sultan Hakim. Arwa the Pearled One was his slave that earned so much respect in his eyes, he loved her like a daughter, and put her in charge of managing his realm. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina |
Sultan Hakim | Sultan Hakim Appears in Official Information Faction Sarranid Sultanate Title Sultan Fiefs Shariz Culture Sarranid Sultan Hakim is the ruler of the Sarranid Sultanate and initial lord of Shariz. Hakim usurped Arwa the Pearled One's claim to rule; she was intended to become the next ruler of the Sarranid Sultanate as the Sarranid nobles saw her fit for her to rule the throne, being the favorite slave of the previous ruler, Sultan Ayzar, for she was beautiful and intelligent. The nobles of the Sarranid Sultanate allowed her to rule on the condition that she marry general Baybak, a Sarranid noble. Hakim's claim was to prevent tyranny and civil war with the belief that having a woman on the throne would cause too much discord. His right to rule was backed up by the fact that he was the nephew of general Baybak, Arwa's co-ruling husband, whilst Arwa was merely an adopted daughter from the slave market. Sultan Hakim's accusations of Arwa went as far as calling her a witch, who had presumably enchanted her husband and the former Sultan into having favorable feelings for her. After general Baybak was killed in a skirmish, Hakim was able to manipulate the lords and force himself onto the Sarranid throne. Sultan Hakim is relatively generous as ruler, so as long as he keeps hold of his fief, Shariz, he does not keep excessive fiefs for himself. He will not usually be swayed by the opinions of others, meaning if you want a fief, it is best to speak to Sultan Hakim directly. Trivia[] The name ḥākim (حكيم) means "wise" in Arabic. Hakim's banner is a flame above a crescent. This is in stark contrast with Arwa's, whose banner is the head of a desert eagle, a prominent Sarranid sigil featured in their emblem. The eagle could be the sigil of Sultan Ayzar, Hakim's predecessor, and since Hakim is only connected to him through Baybak (who in turn is connected to the sultan through Arwa), it would make sense for the banner to be different from the Sultan's. Hakim's banner, meanwhile, could be related to that of his late uncle, Baybak. Since there are two distinct ways Arwa could have gained hers, it is very hard to tell. Hakim's claim thus hinges on Baybak, who was Sultan in the eyes of many but not all, while Arwa's hinges on the old dynasty. Sultan Hakim - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Sarranid Mail Coif Body Mamluke Mail Hand Mail Mittens Foot Plated Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Sarranid Cavalry Sword Ranged ? Shield Elite Cavalry Shield Mount Sarranian War Horse Gallery[] Sultan Hakim in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina |
Sumbuja | Sumbuja Settlement Information Type Village Kingdom Vaegir Fortification ReyvadinRadoghir Castle World Map Mount&BladeSumbujaReyvadinTemplate:World Map/Mount&BladeWarbandSumbujaRadoghir CastleTemplate:World Map/Warband Sumbuja is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the village, standing aside some tables under a roof. Sumbuja is built next to a large hill with the path to the village encircling it and trees positioned decoratively along it, in addition to moderate natural foliage. It has a total of five structures. There are some fields here growing Wheat, Cabbages, and squash. Bread and a basket of marrows may also be found. A notable feature is a sizable, but mostly empty pit surrounded on most sides by fences. If sent here during a Hunt Down Fugitive quest, the target may be found on the far side of the pit from where the player enters. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin |
Sumpter Horse | The Sumpter Horse is one of the worst Horses in the game and the cheapest horse available. Unless you just started the game, or you want to give a cheap mount to one of your companions, you won't want to use this horse in battle. The only combat advantage this horse has is that it is slightly less fragile than a Saddle Horse, but this is only a minor advantage. At level one riding skill, a Sumpter Horse is just barely fast enough to allow for the use of a couched lance if the slope of the terrain is in its favour. The best use of this horse is stacking them in your inventory to improve Party Speed. Note that the party speed is base value + mean value of average unit speed, so stacking them may decrease party speed in some cases. This will most likely be the cheapest horse that can be bought in any of the towns across Calradia. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Sumpter Horse 14 37 39 9 100 1 134 |
Sungetche Castle | Sungetche Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Tismirr Bhulaban Sieges with... Tower Port No World Map Mount&BladeSungetche CastleTismirrTemplate:World Map/Mount&BladeWarbandSungetche CastleBhulabanTemplate:World Map/Warband Sungetche Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Sungetche Castle lies north of Ichamur at the top of a mountain pass between the Khergit Khanate and the Kingdom of Vaegirs. Its village is Tismirr which lies at the base of the mountain pass to the northeast. Warband[] As with Mount&Blade, Sungetche Castle lies north of Ichamur at the top of a mountain pass between the Khanate and the Kingdom of Vaegirs. Its village is Bhulaban which lies at the base of the mountain pass to the north. Layout[] Player Keep Dungeon Breach Siege[] Besieging Sungetche Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush |
Suno | Suno Settlement Information Type Town Kingdom Kingdom of Swadia Villages RulunsElberlYalibeIyindahRuluns Sieges with... Ladders Port No World Map Mount&BladeSunoRulunsElberlYalibeTemplate:World Map/Mount&BladeWarbandSunoRulunsIyindahTemplate:World Map/Warband Suno is a town of the Kingdom of Swadia. Its initial lord is Count Klargus. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Ruluns, Elberl, and Yalibe. Warband[] Its villages are Ruluns and Iyindah. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Suno is located up the stairs to the castle, and around the corner to the right when 'Take a walk around the streets' is selected. Another method of finding him quickly is to go to the castle and leave via the door instead of the tab key, at which point he is directly in front of the player. Suno is one of two towns (Dhirim is the other) that does not have a door to the arena accessible from the streets. If the player enters the arena, and then uses the exit in the arena to reach the streets, the player will find themselves out of bounds, embedded within the buildings of the city. Unlike Dhirim, there is nowhere to explore while out of bounds, as the building is surrounded by normally-accessible streets. Siege[] Besieging Suno requires the construction of ladders. Tournaments[] If you take part in a Tournament in Suno, you can be given any of the following sets of equipment: Sword & Shield Axe & Shield Lance & Shield Heavy Sword Not all participants are on horses. Economy[] <a href=" class="image"><img alt="2013-10-31 00006" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-31 00006.jpg" data-image-key="2013-10-31_00006.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Suno produces: Bread Ale Wine Leatherwork Tools Velvet Wool Cloth Oil Suno sells Oil cheaply. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Support an Imperial Faction | This article is a stub. You can help out by expanding it. Support an Imperial Faction is a quest in Bannerlord, given by Istiana and part of the Dragon Banner questline. It is activated at the same time as Assemble the Dragon Banner and ends when that quest does. Questline[] Preceded by (and concurrent with) Assemble the Dragon Banner Followed by Eliminate Aserai Eliminate Vlandia Eliminate Battania Objectives[] Istiana suggested that you should support an imperial faction by offering them the Dragon Banner. Walkthrough[] Upon assembling all three pieces of the Dragon Banner and then speaking with Istiana, you will be given the option to support an existing imperial faction. To do so, speak with one of the imperial leaders: Lucon Osticos Rhagaea Pethros Garios Comnos To complete the quest, simply pledge your support to one of those three. Once you have defeated the three non-imperial factions that declare war, the other imperial factions will rally to your cause and join your faction. |
Svanhild | Svanhild Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Svanhild is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Siblings: Hersir Harald Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Svear Elite Vikingr | Svear Elite Vikingr Troop Information Culture Norse Wages 90 Acquired from... Liberating prisoners, recruiting prisoners Upgrades to... N/A Upgrade Cost N/A Sviar Elite Vikingarnir (singular: Svear Elite Vikingr) are bandits in Viking Conquest that can be found in raiding parties on the sea. Stats and Equipment[] Svear Elite Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head Norse Helm, Norse Helm with Nasal, Simple Norse Helm Body Scale Lorica, Norse Hringserks, Norse Tunic, Norse Light Armor, Norse Gambeson, Norse Long Gambeson Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 10 Power Strike 7 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 10 Athletics 0 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 6 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 280 Two Handed Weapons 150 Polearms 280 Archery 50 Crossbows 0 Throwing 245 Slings 170 Weapons Melee Sword, Seax, Short Hand Axe, Axe, Big Hand Axe, Light Long Spear Ranged Throwing Spears Shield Round Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr |
Sverre | Sverre Sverre is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that Calradia was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band." Stats[] Sverre - Default Stats and Equipment Attributes Stat Points Level 21 Strength 15 Agility 15 Intelligence 12 Charisma 12 Health 60 Armor Head Nordic fighter helmet Body Byrnie Hand Leather gloves Foot Leather boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw 4 Power Draw 2 Weapon Master 5 Shield 4 Athletics 5 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 130 Polearms 110 Archery 80 Crossbows 15 Throwing 110 Weapons Melee Long axe, Nordic sword (28c) Ranged Light throwing axes Shield Heavy round shield Mount ? |
Swadian Crossbowman | Swadian Crossbowman Troop Information Culture Kingdom of Swadia Wages 18-9 denars Acquired from... Swadian Skirmisher Upgrades to... Swadian Sharpshooter Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Swadian Crossbowmen are Swadian soldiers who make use of the crossbow. They wield either Light Crossbows or Crossbows, using them with standard Bolts. Tactics[] While being relatively unskilled skirmishers, they are used to harass and taunt enemies into charging before they are ready. Crossbowmen are intended to isolate and eliminate sections of infantry with a hail of deadly bolts, capable of punching even through full Plate Armor. Given a clear lane of fire, crossbowmen will destroy advancing infantry, even those with shields. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Crossbowman - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Helmet with Cap, Segmented Helmet Body Leather Jerkin, Red Gambeson Hand ? Foot Leather Boots, Ankle Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 100 Throwing 90 Weapons Melee Fighting Pick, Sword, Voulge Ranged Crossbow, Light Crossbow, Bolts Shield (Possible): Plain Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter |
Swadian Crossbowman (multiplayer) | The Swadian Crossbowman is the ranged class of the Kingdom of Swadia in Multiplayer games. With melee proficiencies greater than the typical archer (except Nord archers, with whom they are tied) and good armor, they supplement their crossbow abilities with some survivability in close combat. They should avoid dueling with archers at range in the open, as the archers' rapid arrow shots will interrupt reloading while quickly sapping the crossbowman's health. Stats[] Attributes Stat Points Level 19 Strength 14 Agility 15 Intelligence 30 Charisma 30 Health 53 Relevant Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 0 Power Draw 0 Shield 5 Athletics 4 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 60 Crossbows 180 Throwing 90 Equipment[] Swadian crossbowmen face some tough choices. The most conservative option is the sword, shield, crossbow, and bolts, leaving the crossbowman capable at both ranged and melee combat. For a prolonged fight, the extra ammunition of a crossbow, two bags of bolts, and a secondary shortsword (hopefully replaced by something better looted from a fallen melee soldier, like a greatsword or spear) might be good. Some player prefer to take several crossbows -- loaded opportunistically, and discharged in rapid succession, most likely combined with minimal armor so that a crossbowman so equipped can run away quickly. Such a crossbowman might take two crossbows, bolts, and a sword, or even three crossbows and a single bag of bolts -- a risky playing style, but potentially fun (although skirmish-based fighting style can make you unpopular with other players). Helmets Helmet Price Arming cap 5 Helmet with cap 110 Helmet with neckguard 142 Flat topped helmet 203 Guard helmet 555 Torso Armors Armor Price Red shirt free Leather armor 65 Aketon 297 Haubergeon 863 Shoes Shoes Price Ankle boots free Leather boots 156 Mail chausses 424 Gloves Gloves Price Leather glovees 90 Weapons Weapon Price Melee Weapons Short sword free 27c Sword 130 28c Sword 194 Ranged Weapons Crossbow free Heavy crossbow 349 Siege crossbow 683 Bolts free Steel bolts 210 Shields Old heater shield free Plain heater shield 74 Heater shield 160 Swadian crossbowmen have no mounts. Bot Swadian Crossbowmen[] Swadian Crossbowman (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Footman's helmet Body Leather armor, leather jerkin Hand ? Foot Ankle boots Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics 6 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 90 Polearms 100 Archery 0 Crossbows 100 Throwing 0 Weapons Melee Sword (type 1) Ranged Crossbow, bolts Shield Plain heater shield Mount ? |
Swadian Footman | Swadian Footman Troop Information Culture Kingdom of Swadia Wages 10-5 denars Acquired from... Swadian Militia Upgrades to... Swadian Infantry-or-Swadian Man-at-Arms Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Swadian Footmen are the first trained melee units in the Swadian army. They are commonly stationed as guards and watchmen in Swadian towns. Their armor has been significantly upgraded in Warband: from Padded Leather to Mail with Tunic, making them on par with Nord Trained Footmen. Tactics[] Despite being far less reliable than their higher-tier counterparts, Swadian Footmen are a good choice for making up the backbone of an early army. Due to their low wage, they can be trained and kept in mass while maintaining financial stability. Because of their mediocre weapons and armor however, they will be easily cut through by mid to high-tier enemies. If facing a cavalry charge, it would be wise to group your Footmen close together and take up a defensive formation to reduce losses and ideally, to swarm the cavalrymen. Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Footman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Mail Coif, Helmet with Cap Body Mail with Tunic Hand ? Foot Ankle Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Spear, Fighting Pick, Short Sword, Sword Ranged ? Shield Plain Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter |
Swadian Infantry | Swadian Infantry Troop Information Culture Kingdom of Swadia Wages 19-10 denars Acquired from... Swadian Footman Upgrades to... Swadian Sergeant Upgrade Cost 80 denars XP for Kill 180 xp Ransom Value 150 denars Swadian Infantry are veteran Swadian foot-troops. They are capable men, proven in battle, matched only by elite infantry units or a strong cavalry charge. Tactics[] There is generally no wrong way to apply your Swadian Infantry. They are equipped with chain armor and possess finely-honed weapons. Their Heater Shields don't provide the protection of Board Shields, but afford exceptional mobility and protect all vital areas from enemy archers. Unless flanked, even a middling commander should be able to command a line of Swadian Infantry well. They are also quite versatile in terms of weaponry, having a chance to wield pikes to halt rival cavalry, as well as picks and swords to fend off infantry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Infantry - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Segmented Helmet, Flat Topped Helmet, Helmet with Neckguard Body Mail with Surcoat, Haubergeon Hand ? Foot Mail Chausses, Leather Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics 3 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 105 Polearms 115 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Pike, Fighting Pick, Bastard Sword, Sword, Short Sword Ranged ? Shield Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter |
Swadian Infantry (multiplayer) | Swadian Infantry is the melee infantry class of the Kingdom of Swadia in Multiplayer games. Although they do have access to a few awlpikes and darts, for the most part, the Swadian infantry arsenal consists of swords, swords, and more swords. Skillful Swadian infantry with lightning-fast two-handed swords can truly dominate the battlefield — so long as they avoid ranged attacks and the lances on enemy cavalry. Swadian infantrymen receive armor at a lower cost than other classes, but they cannot equip elite armor like the infantry of other factions. Stats[] Attributes Stat Points Level 20 Strength 15 Agility 15 Intelligence 30 Charisma 30 Health 60 Relevant Skills Skill Points Ironflesh 5 Power Strike 4 Power Throw 2 Power Draw 0 Shield 4 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 105 Two Handed Weapons 130 Polearms 110 Archery 40 Crossbows 60 Throwing 110 Equipment[] The array of swords that Swadian infantry received can be bewildering. Bastard swords -- heavy and standard -- can be a temptation, but bear in mind that the stats are for two-handed use. One-handed, they are significantly slower and less damaging. Nonetheless, they can be useful, for example, on approaching an archer with shield up, while retaining the ability to put away the shield for serious two-handed combat. Working toward the arming sword is better if you want to fight sword-and-board continuously, while the great sword is devastating as a dedicated two-handed weapon. Darts aren't the mightiest of thrown weapons, but at least they're cheap. A long awlpike is generally advisable if expecting cavalry -- although some are confident that a great sword and some skillful dodging and jumping will allow them to prevail against mount assaults. Swadian infantry has a good set of armor, often at a discount. (For example, boots seem to generally be about 20% cheaper for Swadian infantry than for others, and Brigandine is 25% cheaper than it "should" be. Helmets Helmet Price Arming cap 5 Helmet with cap 110 Helmet with neckguard 142 Flat topped helmet 203 Guard helmet 555 Great helmet 980 Torso Armors Armor Price Red tunic free Leather armor 65 Red gambeson 206 Haubergeon 863 Brigandine 1372 Shoes Shoes Price Ankle boots free Leather boots 156 Mail chausses 424 Splinted greaves 682 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Gauntlets 1040 Weapons Weapon Price Melee Weapons 27c Sword free Short sword 121 28c Sword 194 Short arming sword 194 Arming sword 328 Bastard sword 249 Heavy bastard sword 341 Two handed sword 670 Great sword 1123 Awlpike 276 Long awlpike 346 Ranged Weapons Darts 77 War darts 142 Shields Old heater shield free Plain heater shield 74 Heater shield 160 Heavy heater shield 265 Swadian infantry have no mounts. Bot Swadian Infantry[] Swadian Infantry (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Flat topped helmet Body Studded leather coat Hand ? Foot Ankle boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 4 Athletics 4 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 105 Polearms 115 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Bastard sword, pike Ranged ? Shield Heater shield Mount ? |
Swadian Knight | Swadian Knight Troop Information Culture Kingdom of Swadia Wages 38 denars 59-31 denars Acquired from... Swadian Man-at-Arms Upgrades to... N/A Upgrade Cost N/A XP for Kill 288 xp Ransom Value 240 denars Swadian Knights are a heavy cavalry unit. They are the strongest cavalry unit in Mount&Blade, though they have been rivaled in Warband with the addition of Sarranid Mamlukes. The Mamluke is a very similar unit, with small differences including wages and stats, and of course, choice of equipment. Along with Vaegir Knights, Nord Huscarls, and Slaver Chiefs, Swadian Knights require 120 denars to be upgraded from their lower tiers. Tactics[] Swadian Knights can be used to charge the front line of enemy troops, as they have heavy armor and are not that vulnerable to the attacks of enemy infantry. One of the most effective tactics to use with the Swadian Knights is to have your infantry hold ground, creating a defensive wall. When the enemy are advancing towards your infantry, tell your cavalry to follow you and flank to the left or right until you are behind the coming enemy. When they are within charging distance, charge both your cavalry and your infantry at the same time. Timing here can be very important, as ideally both troop divisions need to hit the enemy simultaneously. This attack will greatly weaken the enemy as their attention will be split in two directions at once, halving their combat effectiveness. It is recommended not to use flanking tactics on a hilly battlefield since the Knights' horses won't be able to run at full speed and will be taken down more easily. Instead, try to let the battle take place on a flat piece of ground or keep your Knights together with your infantrymen. Their greatest weakness is fighting Khergits. Due to the Knights' relatively low speed, they have trouble engaging Khergits, and can only fight them when the horse archers run out of ammo. It is possible to loot and burn a village without casualties given that you have a medium level character and 5 Swadian Knights. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Knight - Default Stats and Equipment Attributes Stat Points Level 28 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Guard Helmet, Great Helmet, Bascinet Body Coat of Plates, Cuir Bouilli Hand Gauntlets, Mail Mittens Foot Plate Boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 130 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Heavy Lance, Two Handed Sword, Long Arming Sword, Morningstar Ranged ? Shield Knightly Heater Shield Mount Charger, War Horse Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter |
Swadian Man-at-Arms | Swadian Man-at-Arms Troop Information Culture Kingdom of Swadia Wages 36-19 denars Acquired from... Swadian Footman Upgrades to... Swadian Knight Upgrade Cost 120 denars XP for Kill 192 xp Ransom Value 160 denars Swadian Men-at-Arms are mounted troops of Kingdom of Swadia. Tactics[] Swadian Men-at-Arms are well-trained medium cavalry who are great on open fields against infantry. Do not use Men-at-Arms for siege battles as they usually take many losses. Use Nord Huscarls or other high-tier infantry for this role instead. Men-at-Arms are easy to train, and you can use them in battle as they are or wait for them to upgrade to Swadian Knights. They use heavy War Horses, allowing them to blend in with heavier cavalry, but they will often have trouble pursuing other cavalry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Man-at-Arms - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Helmet with Cap, Mail Coif, Flat Topped Helmet, Helmet with Neckguard Body Haubergeon, Mail with Surcoat Hand ? Foot Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Lance, Fighting Pick, Heavy Bastard Sword, Sword, Short Arming Sword Ranged ? Shield Horseman's Heater Shield Mount War Horse, Hunter Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter |
Swadian Man-at-Arms (multiplayer) | The Swadian Man-at-Arms is the mounted class of the Kingdom of Swadia in Multiplayer games. Perhaps the most feared and iconic class in Mount&Blade, men-at-arms have access to the great lance -- the longest weapon in the game, except for the pike. In addition to good skill with lances, they actually have the highest one-handed weapon proficiency in the game. They have no throwing skill, but their accuracy with thrown weapons doesn't seem too negatively affected by this -- although their rate of throwing isn't good. Stats[] Attributes Stat Points Level 20 Strength 14 Agility 16 Intelligence 30 Charisma 30 Health 55 Relevant Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 2 Power Draw 0 Shield 2 Athletics 3 Riding 5 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 130 Two Handed Weapons 110 Polearms 120 Archery 0 Crossbows 0 Throwing 0 Equipment[] The great lance is an interesting tradeoff. Its cost is only slightly higher than a heavy lance, and for a skilled player, it can give a mounted man-at-arms extreme range and power in a charge. However, it is awkward to wield. If a man-at-arms dismounts, he will find a great lance very difficult to use to ward off cavalry charges, while regular or heavy lance is still to some degree usable as an infantry spear. Helmets Helmet Price Arming cap 5 Helmet with cap 110 Helmet with neckguard 142 Flat topped helmet 203 Guard helmet 555 Great helmet 980 Torso Armors Armor Price Red tunic free Leather armor 65 Aketon 297 Mail with surcoat 1544 Coat of plates 3828 Shoes Shoes Price Ankle boots free Leather boots 156 Mail chausses 424 Splinted greaves 682 Plate boots 1416 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Guantlets 1040 Weapons Weapon Price Melee Weapons 27c Sword free Short sword 121 28c Sword 194 Short arming sword 194 Arming sword 328 Bastard sword 249 Heavy bastard sword 341 Lance free Heavy lance 360 Great lance 410 Ranged Weapons Darts 77 War darts 142 Shields Old heater shield free Plain heater shield 74 Heater shield 160 Heavy heater shield 265 Mounts Mount Price Saddle horse 240 Courser 540 Hunter 607 War horse 1224 Charger 1811 Bot Swadian men-at-arms[] Swadian Man-at-Arms (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Helmet with cap Body Mail with surcoat Hand ? Foot Hide boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 4 Athletics 1 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Bastard sword, lance Ranged ? Shield Horseman's heater shield Mount Hunter |
Swadian Militia | Swadian Militia Troop Information Culture Kingdom of Swadia Wages 4-2 denars Acquired from... Swadian Recruit Upgrades to... Swadian Skirmisher-or-Swadian Footman Upgrade Cost 20 denars XP for Kill 72 xp Ransom Value 60 denars Swadian Militia are the common men of the Kingdom of Swadia who have been drilled and instructed in basic combat.Though classified as infantry, a good deal of them wield Hunting Crossbows, making them surprisingly well armed for their level. Swadian Militia and Swadian Footmen are often seen guarding Swadian towns, keeping watch in the streets. If you fail at sneaking into a hostile Swadian-controlled town, several Militia will show up to detain you. Tactics[] Able commanders should position these men on a hill, behind the main line of infantry, to provide a hail of support fire on advancing opposition. However, one should take care to use these men as they were intended, and to commit them to the melee once the lines clash. Due to their relative lack of armor, Militia are effective only when supported by higher quality troops or when engaging low quality enemies such as the Forest Bandits that prowl the wooded areas of Swadia. Swadian Militia can be used as good cannon fodder or a skirmishing force, in case your proper archer force has been destroyed or if you have an absence of archers. They can also be used as missile soakers, absorbing hostile archer fire with their shields of average quality, and stand in as light infantry to engage in hand-to-hand combat with missile units and other light infantry. Swadian Militia can also be used to bulk up an army and support heavier, better troops such as Swadian Footmen. Militia are also good for tactics like swarming, if you have lot of them. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Militia - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Arming Cap Body Aketon, Red Gambeson Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Spiked Club, Fighting Pick, Boar Spear Ranged (Possible): Hunting Crossbow, Bolts Shield Old Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter |
Swadian Recruit | Swadian Recruit Troop Information Culture Kingdom of Swadia Wages 1 denar Acquired from... Swadian Villages-or-Forest Bandit Upgrades to... Swadian Militia Upgrade Cost 10 denars XP for Kill 38 xp Ransom Value 32 denars Swadian Recruits are the first-tier troops of Kingdom of Swadia. These units are little more than able-bodied young men hailing from the numerous farming communities dotting the Swadian plains. Tactics[] Swadian Recruits, more often than not, represent the weak link in your battle line. These lads know precious little of the ways of war, and their weapons and gear are usually no better than refitted tools of agriculture such as pitch forks or leather aprons. They draw a tiny salary compared to more able troops, but their mouths are just as hungry, and a commander should be wary of taking too many Recruits on a serious campaign. Also, a large number of these units will severely slow down a party because of their very low Athletics skill. If the player or their companions have high Trainer skill, it may be a good strategy to have many Recruits garrisoned in towns and castles. It works for every faction and obviously depends on what high-tier troops you want to have later. High numbers in a garrison will make sieges less frequent since the AI will focus on a weakly defended position with little regard for quality, and the Recruits' low upkeep cost is advantageous. Should combat effectiveness be required, in the event of a siege for example, having them in the party will make them decent troops in a few days. Of course, they should be at the very bottom of the battle order if you don't want them to get exterminated during a serious fight. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Recruit - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Leather Cap, Felt Hat Body Shirt, Tunic with vest, Leather Apron Hand ? Foot (Possible): Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Scythe, Hatchet, Pickaxe, Club Ranged (Possible): Stones Shield (Possible): Old Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter |
Swadian Sergeant | Swadian Sergeant Troop Information Culture Kingdom of Swadia Wages 29-15 denars Acquired from... Swadian Infantry Upgrades to... N/A Upgrade Cost N/A XP for Kill 244 xp Ransom Value 204 denars A Swadian Sergeant ready for battle. Swadian Sergeants are Swadian heavy infantry and are the top-tier infantry unit in the Swadian troop tree. Swadian Sergeants are hardened, veteran warriors that tend to wield sharpened awlpikes, morningstars and other vicious weapons. Compared to other units, Swadian Sergeants are the footman equivalent of Swadian Knights and even look very similar to dismounted Knights. They are not as durable as the Nord Huscarl, but they do sometimes spawn with better armor. Swadian Sergeants are much better in close combat than Rhodok Sergeants, but are weaker in defense due to their smaller shields. They are also much better than Vaegir Guards, and generally have higher-tier armor which allows them to last in a melee for longer. Swadian keeps are staffed by Swadian Sergeants. Tactics[] One field tactic is to use the mobility of Swadian Knights to get all the way behind the enemy lines, then attack with Sergeants and Knights at the same time, crushing enemies in between. This is most effective against slow-moving Nord and Rhodok armies that don't have any cavalry. Also, your Knights can wipe out archers/crossbowmen before they get off too many shots. Another field tactic is to deploy Knights at the forefront, backed up closely behind by Sergeants. When the enemy gets close, charge with your Knights and Sergeants. The former will hit the enemy first then the Sergeants will back them up with added power. This is good for fighting Vaegirs or Sarranids, and is also good against Khergits that are free charging, but not if they are running circles around you. They are also good in sieges, especially against Nords. Their morningstars can crush through blocks, making the Nord shield wall less effective. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Sergeant - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Flat Topped Helmet, Guard Helmet Body Brigandine, Coat of Plates (black) Hand (Possible): Mail Mittens, Gauntlets Foot Mail Boots, Iron Greaves Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 4 Athletics 4 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 155 Two Handed Weapons 135 Polearms 145 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Awlpike, Heavy Bastard Sword, Morningstar, Arming Sword Ranged ? Shield Heavy Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter |
Swadian Sharpshooter | Swadian Sharpshooter Troop Information Culture Kingdom of Swadia Wages 27-14 denars Acquired from... Swadian Crossbowman Upgrades to... N/A Upgrade Cost N/A XP for Kill 230 xp Ransom Value 192 denars Swadian Sharpshooters are the elite ranged units of the Kingdom of Swadia. Tactics[] Swadian Sharpshooters suffer a little when compared to Rhodok Sharpshooters as they are not as good in melee or hit points, which renders them weak against open assault. Their melee disadvantage is not because of low combat skills, but because they use large and slow melee weapons, so they respond much slower when the enemy is close. Sharpshooters' crossbows are also weaker compared to the Rhodoks' and their proficiency lower as well. Swadian Sharpshooters do, however, shoot a little faster, which makes them somewhat more independent in a pure fire support role, relying less on quicker shooting archers to suppress enemies. Always protect your Sharpshooters with melee troops. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Sharpshooter - Default Stats and Equipment Attributes Stat Points Level 24 Strength 14 Agility 10 Intelligence 4 Charisma 4 Health 51 Armor Head Kettle Hat, Helmet with Neckguard Body Haubergeon, Arena Armor Red Hand (Possible): Leather Gloves Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 120 Throwing 100 Weapons Melee Short Sword, Sword, Voulge Ranged Crossbow, Heavy Crossbow, Bolts, Arrows Shield (Possible): Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter |
Swadian Skirmisher | Swadian Skirmisher Troop Information Culture Kingdom of Swadia Wages 10-5 denars Acquired from... Swadian Militia Upgrades to... Swadian Crossbowman Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Swadian Skirmishers are the first specialized ranged fighter for the Kingdom of Swadia. They are similar in appearance and ability to their lower Militia counterparts, but have a definite chance of a crossbow and generally better armor and weapons. Tactics[] A wise commander will keep these men behind the main line of infantry once the melee begins, on a hill if at all possible. Swadian Skirmishers tend to suppress the enemy with barrages of decent crossbow bolts. Normally, when put in melee combat they are just as good as the Militia, except with the guarantee that they will have a crossbow. However, Skirmishers are not as powerful as Rhodok Crossbowmen and could be a waste of Swadian Recruits instead of upgrading them to Swadian Knights, arguably the strongest cavalry units in the game. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Skirmisher - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Arming Cap Body Red Gambeson, Aketon Hand ? Foot Ankle Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Club, Voulge Ranged Light Crossbow, Hunting Crossbow, Bolts Shield (Possible): Old Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter |
Swedish Dragoon | For the Polish unit of the same name, see Polish Dragoon. Swedish Dragoon Troop Information Culture Kingdom of Sweden Wages 8 thalers Acquired from... Commander Upgrades to... Swedish Dragoon (veteran) Upgrade Cost ? thalers XP for Kill ? xp Ransom Value ? thalers The Swedish Dragoon is a light missile cavalry unit employed by the Kingdom of Sweden in Mount&Blade: With Fire & Sword. Dragoons are also employed by the Polish Commonwealth. All nations (except the Crimean Khanate) have one type of mounted firearm-wielding troop. Even though the Muscovite Tsardom and the Cossack Hetmanate do not have units with the name "Dragoon", they have missile cavalry units that use late dragoon tactics: Moscow Reiters and Watchmen, respectively. The Swedish Dragoon resembles the Musketeer except for its uniform's color. They are armed with a Thrusting Sword, a Simple Wheelock Carbine, and ride Saddle Horses. Contents 1 Tactics 2 Stats and Equipment 3 Gallery 4 Trivia Tactics[] Dragoons wield carbines and have relatively good armor. However, there are substantial differences between the Polish and Swedish versions in terms of their melee weapons and effectiveness on horseback. Arguably, the Polish Dragoon is better at engaging in melee combat than his Swedish counterpart due to his shield, which adds extra protection against enemy blows, especially during sieges, when swarms of enemies block the entrance to the fort/town. The Swedish Dragoon's Thrusting Sword, though, is quicker at hitting the enemy but is still problematic during sieges. The tactical importance of dragoons in With Fire & Sword is much like horse archers to the Crimean Khanate (or the Khergit Khanate). Harassing the enemy with gunfire and, when the enemy threatens them, riding away. This has become a less potent strategy in With Fire & Sword, however, due to more infantry wielding pikes and guns. One strategy to use their mobility - and still have all the benefits of not riding into your enemy in battle - is to build your army out of only dragoons (or mounted ranged soldiers) and dismounting in the beginning of all battles. Downsides are only restricted to weakness to cavalry, and less athletics due to them being horsemen. Take up positions on a hill or on a field with long distance to your enemy and, if possible, in front of a river. It is recommended to use 'fire at my command', to make sure they will be able to fire when the enemy is very near. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swedish Dragoon - Default Stats and Equipment Attributes Stat Points Level 8 Strength 8 Agility 8 Intelligence 0 Charisma 0 Health 43 Armor Head Hat Body Swedish Dragoon Uniform Hand Infantry Gloves Foot Old Jackboots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics ? Riding 2 Shooting from Horseback 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 75 Polearms 85 Archery 0 Firearms 130 Throwing 0 Weapons Melee Sword Ranged Simple Wheellock Carbine, Bullets Shield ? Mount Saddle Horse Gallery[] Swedish Dragoon firing his carbine while mounted.Swedish Dragoon firing his carbine while dismounted. Trivia[] Dragoons get their name from the pistol form of the blunderbuss, the dragon, which was frequently used by French Army dragoons. Most nations in the Western World raised at least one dragoon regiment between the 17th and 19th centuries. Historically, dragoons were trained in both mounted and infantry combat. They were also originally used as mounted infantry, riding to the battlefield and then dismounting to fight. As time went on, though, they evolved into proper cavalry. Wikipedia has an article on this subject at:Dragoon Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Swedish Dragoon (veteran) | For the Polish unit of the same name, see Polish Dragoon (veteran). Swedish Dragoon (veteran) Troop Information Culture Kingdom of Sweden Wages ? thalers Acquired from... Swedish Dragoon Upgrades to... None Upgrade Cost None XP for Kill ? xp Ransom Value ? thalers The Swedish Dragoon (veteran) is a veteran light missile cavalry unit employed by the Kingdom of Sweden in Mount&Blade: With Fire & Sword. Dragoons are also employed by the Polish Commonwealth. All nations (except the Crimean Khanate) have one type of mounted firearm-wielding troop. Even though the Muscovite Tsardom and the Cossack Hetmanate do not have units with the name "Dragoon", they have missile cavalry units that use late dragoon tactics: Moscow Reiters and Watchmen, respectively. Tactics[] Dragoons wield carbines and have relatively good armor. They are used to skirmish the enemy and fire from range whilst running if an enemy chases after them, making them very effective against infantry. The tactical importance of dragoons in With Fire & Sword is much like horse archers to the Crimean Khanate (or the Khergit Khanate). Harassing the enemy with gunfire and, when the enemy threatens them, riding away. This has become a less potent strategy in With Fire & Sword, however, due to more infantry wielding pikes and guns. One strategy to use their mobility - and still have all the benefits of not riding into your enemy in battle - is to build your army out of only dragoons (or mounted ranged soldiers) and dismounting in the beginning of all battles. Downsides are only restricted to weakness to cavalry, and less athletics due to them being horsemen. Take up positions on a hill or on a field with long distance to your enemy and, if possible, in front of a river. It is recommended to use 'fire at my command', to make sure they will be able to fire when the enemy is very near. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swedish Dragoon (veteran) - Default Stats and Equipment Attributes Stat Points Level 11 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 46 Armor Head Hat Body Swedish Dragoon Uniform Hand Leather Gloves Foot Old Jackboots Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics ? Riding 3 Shooting from Horseback 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 90 Polearms 100 Archery 0 Firearms 145 Throwing 0 Weapons Melee Sword Ranged Wheellock Carbine, Bullets Shield ? Mount Saddle Horse Trivia[] Dragoons get their name from the pistol form of the blunderbuss, the dragon, which was frequently used by French Army dragoons. Most nations in the Western World raised at least one dragoon regiment between the 17th and 19th centuries. Historically, dragoons were trained in both mounted and infantry combat. They were also originally used as mounted infantry, riding to the battlefield and then dismounting to fight. As time went on, though, they evolved into proper cavalry. Wikipedia has an article on this subject at:Dragoon Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Swedish Pikeman | For other uses, see Pikeman. Swedish Pikeman Troop Information Culture Kingdom of Sweden Wages 4-8 thalers Acquired from... Commander Upgrades to... Swedish Pikeman (veteran) Upgrade Cost ? thalers XP for Kill ? exp Ransom Value ? thalers Swedish Pikemen are the pike infantry of the Kingdom of Sweden in Mount&Blade: With Fire & Sword. Hence their name, these infantrymen carry pikes, a long polearm which they use with two hands, and are especially deadly against cavalry but vulnerable to musket fire. The Swedish Pikeman, the German Pikeman, and the German Infantry Pikeman are the most reliable as heavy pikemen units, while the New Order Spearman, the Marksman Spearman, and the Polish Pikeman tend to be more fragile as light pikemen units. Militia Pikeman units, armed with shorter Simple Pikes, tend to be less useful. There is a second version of the Swedish Pikeman in Multiplayer Captain modes, equipped with worse armor and a sword instead of a pike. Tactics[] Pikemen are likely one of the most important units in the game. They wield pikes, the longest melee weapon available, and it is specifically developed to stop enemy shock cavalry. Awlpikes existed in Warband but, especially in With Fire & Sword, horses will immediately stop with the slightest poke from a pike. Pikemen's main job is to protect vulnerable Musketeers from enemy cavalry, so they are best utilized in a line formation, either behind the Musketeers (or any ranged units) or in front of them if the terrain is adequate. When ordered to hold a position, some Pikemen will automatically crouch, and so they form a hedgehog-like formation. If invested in large numbers, it is almost impossible for the enemy AI cavalry to "slip through" the line. Similarly, it is not advised for the mounted player to even attempt going through the enemy Pikemen. In sieges, Pikemen units switch their pikes with swords, with Western European heavy pikemen using broadswords, Eastern European light pikemen using sabers, and Militia Pikemen using thrusting swords. With more protection, Western European heavy pikemen are more reliable at defending and besieging fortifications, while Militia Pikemen are the least reliable. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swedish Pikeman - Default Stats and Equipment Attributes Stat Points Level 7 Strength 8 Agility 6 Intelligence 0 Charisma 0 Health 43 Armor Head Simple Morion Body Swedish Pikeman Uniform Hand Infantry Gloves Foot Shoes with Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 0 Firearms 0 Throwing 0 Weapons Melee Simple Pike Ranged ? Shield ? Mount ? Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Sword | The Sword is a common, straight bladed weapon. Like all straight swords, it can thrust for piercing damage to try and reach a bit further out and get through armor. The stronger of the two standard swords has a special, tarnished texture when it has the Rusty modifier. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Sword Sister | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Sword Sister Troop Information Culture Mercenaries Wages 38-20 denars Acquired from... Camp Defender Upgrades to... N/A Upgrade Cost N/A XP for Kill 204 xp Ransom Value 170 denars Sword Sisters are elite female mercenary cavalry. Despite slowly evolving from initially vulnerable and unarmed women, Sword Sisters are powerful fighters on par with Mercenary Cavalry. Sword Sisters demand significantly lower wages compared to their male counterparts, therefore procuring them can be very worthwhile from a financial point of view. The most reliable way to acquire Sword Sisters is by upgrading Refugees and Peasant Women. These units are difficult to acquire as they can only be hired from a defeated party's prisoners or captured by attacking traveling villagers, so for most players, this troop line will be very rare. Tactics[] Sword Sisters ride fast Coursers and often pack Crossbows, so they excel against other light and medium cavalry or scattered archers. However, densely packed formations of infantry should best be countered with the heavier mounted units such as Vaegir and Swadian Knights or Mercenary Cavalry. They wear Plate Armor, making them extremely durable, but strangely they sometimes appear without helmets - this results in occasional deaths from a single shot to the head. This drawback is most inconvenient when attacking castles and towns, where your Sword Sisters are especially vulnerable to archer fire from above. Also note that the Sisters ride unarmored horses, so they are unhorsed more often than other cavalry of similar levels. They also have low Ironflesh and Power Strike skills for an elite unit. Sword Sisters should not be underestimated, because their heavy armor, fast horses, and sabres make them formidable combatants. They can be one of the most effective mounted units against light cavalry. However, if you only have a few Sword Sisters, their speedy mounts are a disadvantage as they will rush out in front of your slower forces and take the full force of the initial clash. If this is a problem, give your troops orders that will force them to stay together at least until you meet the enemy. Sword Sisters are vulnerable to large amounts of infantry which exploit their biggest weakness, the courser's weak armor and lack of hit points. In castle sieges, their occasional random crossbow can be useful and their plate armor allows them enough defence to cut down most lightly-armored units with ease. Once unhorsed, Sword Sisters perform reasonably well in fighting withdrawals, where they pull back to join any infantry holding position. Their shields permit them to weather enemy attacks and their fast blades give them a good chance at counter-attacking foes armed with slower weapons. If unhorsed on the wrong side of an enemy formation however, they will likely be overwhelmed and dispatched. While very difficult to acquire, a full-sized army of Sword Sisters is extremely deadly and a lot cheaper to finance than one made of Swadian Knights. It is interesting to note that an army of all women will not cheer out loud after a victorious battle as there's no audio file recorded for them, resulting in a peculiar sudden calm as soon as the swords stop clashing and all the horses are brought to a halt. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sword Sister - Default Stats and Equipment Attributes Stat Points Level 22 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Guard Helmet, Helmet with Neckguard Body Plate Armor, Coat of Plates (black) Hand Leather Gloves Foot Plate Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Weapons Melee Sword, Sabre Ranged (Possible): Crossbow, Bolts Shield Plate Covered Round Shield, Elite Cavalry Shield Mount Courser Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister |
Sword/Warband | Sword SwordOne-handedBase value: 163 denarsWeight: 1.5Swing: 27cThrust: 22pSpeed rating: 99Weapon reach: 95Warband Sword SwordOne-handedBase value: 243 denarsWeight: 1.5Swing: 28cThrust: 23pSpeed rating: 99Weapon reach: 95Warband |
Sword of Damocles | Sword of Damocles is a Mod that introduces an extensive faction, ruling and management system. It introduces new mercenaries, a new faction, over 600 new items, and 100+ new troop types, as well as a completely redone map. Contents 1 Lead Intro from Site 2 Features 2.1 Detached Regiments 2.2 Bandit Progression 2.3 Badboy Rate 3 Official Site Lead Intro from Site[] Sword of Damocles is most complex and advanced kingdom management mod. It does not simply add player's kingdom and lords under his command but it also tries to simulate kingdom management by adding population to fiefs, health, ability to create laws, reworking economy and adding new buildings. It also allows you to choose your faith which heavily influence your kingdom, allow you to build religious structures and eventually if you spread your faith ardently enough to upgrade your elite troops to unmatched holy warriors. Features[] Major Kingdom management additions. Large scale invasion on a timer. Numerous troop additions 6 New factions: Antarian Empire - Proud aristocratic country, army focused on heavy armored foot melee, its lords are Paladins. Republic of Marina - Trade faction basing its army on mercenaries, foot based mixed army, excellent at sieges, its lords are Condottieri. Kingdom of Aden - Feudal country with strong cavalry traditions, its lords are Magnates. Villianese Duchy - Idyllic clan based realm with skilled foot melee soldiers and unmatched archers, its lords are High Chiefs. Zerrikanian Sultanate - Proud nation with strong cavalry tradition, similar to Khergits in some ways, its lords are High Dvors. Imperial Legion - Faction with good infantry and excellent cavalry, its lords are Centurions. Secondary exploration map (not traversable) 6 Mercenary groups Graduated Ransoms Detached Regiments[] Troops in your party can be split off into their own map unit and assigned independent tasks ranging from just following you to patrolling areas. Unlike AI lords, the regiment tends to perform as ordered until retrieved or defeated. One side benefit to this system is increased party map speed (since some of your troops are in the regiment). A drawback is that each party may be defeated independently, a possibility made more likely by the smaller party sizes. Bandit Progression[] Bandits in Sword of Damocles upgrade into more specialized versions. With very reasonable wages they fill out garrisons and armies very cost effectively. Bandit Specialization Melee Ranged Cutthroat Brigand Thug Reaver Badboy Rate[] In this mod you can get badboy points for conquering and converting people into your faith. The more badboy points you have the more other factions will hate you. Your badboy rating will decrease every week and could be decreased even more by building universities in your towns. Official Site[] Sword of Damocles Last Known Version: Gold v5.0 |
Sword of War | The Sword of War is the longest two-handed weapon in the game. It shares its model with the second Great Sword but has slightly higher damage, range, and value than its twin. Warband Mount&Blade See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Sword of War/Mount&Blade | Sword of War Sword of WarTwo-handedBase value: 524 denarsWeight: 3.0Swing: 40cThrust: 31pSpeed rating: 94Weapon reach: 130Requires strength: 11Mount&Blade |
Sword of War/Warband | Sword of War Sword of WarTwo-handedBase value: 524 denarsWeight: 3.0Swing: 40cThrust: 31pSpeed rating: 94Weapon reach: 130Requires strength: 11Warband |
Swords of Damocles: Warlords | Sword of Damocles: Warlords Is a mod for Warband based on Sword of Damocles. The developers have treated the mod as an expansion, not a sequel. Warlords expands the deep economic system (for example, the tournaments became far more profitable) of the main game and makes the Imperial Legion a playable faction. The mod also includes firearms and new varieties of armour. It is considered to be one of the most popular and highly rated mods available for Warband. It has one of the biggest maps among mods, encompassing about ninety cities. Gallery[] Trailer[] Sword of Damocles Warlords 2.4 Trailer |
Swordsman (disambiguation) | This article is a disambiguation page for Swordsman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Swordsman may refer to: Mercenary Swordsman Swordsman (veteran) Scottish Swordsman (veteran) Vlandian Swordsman Mercenary Swordsman |
Syndicating | Syndicating in Warband means corrupting groups of nobles for your interest. This can have many benefits, such as messing up the kingdom's unity, convincing lords to join your side and turn against their king, or forcing someone to be rejected and exiled from the kingdom, meaning that he joins another. But it can be problematic if the lords who joined you have rivalries, and you must do your best to prevent it and keep your subjects loyal to you. In order to obtain a Syndicate Lord, you must gain their favor (most often through completing tasks for them), and subsequently causing them to doubt their current liege. This is quite difficult without a high Charisma and Persuasion level. A high Right to rule helps, as does being a kind and just king, for example rewarding Vassals for their efforts, protecting and strengthening villages/castles/towns, and refraining from needlessly provoking enemies. Most importantly it takes time, most lords require large amounts of work in order to be turned traitor, so just pick a handful of lords you would like to have and work at sowing the seeds of corruption. An excellent way to do this is to never take lords you have captured prisoner. You gain several relationship points each time you free one, although certain lords (sadistic and quarrelsome/bad-tempered lords) will take freedom as an insult and you will lose relation the next time you meet up with them. A final, and sometimes dramatic, benefit to this technique is when a lord comes over to your side he brings all his properties with him. If you have chosen well and he controls castles and towns this can include a sizable portion of an enemy faction's holdings. |
Tactics | This article is a disambiguation page for Tactics The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Tactics may refer to: The Tactics skill. Strategy and tactics — concerning troops and combat. Player tactics — tricks and tips to gain an advantage. Hero tactics — how to efficiently manage companions. Hints — provided by the game on loading screens. |
Tadsamesh | Tadsamesh Settlement Information Type Village Kingdom VaegirsSwadia Fortification Jeirbe CastleTilbaut Castle World Map Mount&BladeTadsameshJeirbe CastleTemplate:World Map/Mount&BladeWarbandTadsameshTilbaut CastleTemplate:World Map/Warband Tadsamesh is a village of Tilbaut Castle, initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building on the left from where the player enters, standing next to a stool and small table. Yaragar is built on a relatively flat area in hilly terrain with plenty of trees. It has a total of five structures, as well as several stone walls. There are two fields here growing cabbages, grapes, squash, and small shrubs of some sort. There is a water well in the middle of the village and an outdoor over which may be used for baking bread, though none is visible. There are a number of furs in storage and loaded in a wagon and pelts cover the walls of one of the buildings. An outdoor structure has a stove inside and may be a smokehouse, though no meat or fish can be seen. If sent here during a Hunt Down Fugitive quest, the target may be found standing out in the open on the opposite side of the village from where the player enters. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Tagars | Tagars Faction Location Location unknown The Tagars were a minor faction appearing in the game files of the very early versions of Warrider and Mount&Blade. Description[] Almost nothing is known about the Tagars. From the game files, they were meant to be hostile to another removed minor faction - the Antler Knights - as well as to bandits. They were neutral when it came to the player. Their only confirmed appearance is in the module_factions.py/factions.txt files and no known Tagar troops or parties can be found anywhere. It is possible the game was meant to spawn placeholder Khergit parties, labelled as 'Tagars', during a minor quest but it is currently impossible to confirm. Trivia[] The Tagars apparently take their name the real-world Bronze Age Tagar culture that existed between the 8th and 1st centuries BCE in south Siberia. It is unclear why the Tagars were removed. Some in the community assume they were an early concept for a faction that was abandoned before anything could be done with them. It is plausible as, given how the real-world Tagar culture existed between the 8th and 1st centuries BCE, their presence in the Middle Ages, when the games are set, would have been strange. It is possible that Tagars could be retconned as a minor Calradic culture that was at some point destroyed or assimilated by a larger culture, hence why they disappeared without a trace. While unlikely, it is possible the Tagars got a soft retcon as the Sturgian clan Togaroving in Bannerlord. If Sturgia survived into the future, it is possible the clan became the Tagars. |
Tahlberl | Tahlberl Settlement Information Type Village Kingdom Swadia Fortification Haringoth CastleUxkhal World Map Mount&BladeTahlberlHaringoth CastleTemplate:World Map/Mount&BladeWarbandTahlberlUxkhalTemplate:World Map/Warband Tahlberl is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building on the left from where the player enters, standing next to a stool and small table. Tahlberl is set in a narrow valley in mountainous terrain with a few scattered trees. It has a total of seven structures and a few stone walls around the edges. There are three fields here growing cabbages, grapes, squash, and wheat, as well as a fully-enclosed animal pen. There is beef, wool, and jugs found in storage, as well as multiple outdoor ovens and a water well. A couple wagons and numerous spare wheels can also be found throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing between a curved wall and structure at the bottom of a steep cliffside. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Taiga Bandit | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Taiga Bandit Troop Information Culture Bandits Wages 11-6 denars/week Acquired from... Prisoners Upgrades to... Vaegir Recruit Upgrade Cost 40 denars XP for Kill 124 experience Ransom Value 104 denars Taiga Bandits are bandit archers in Mount&Blade: Warband. Tactics[] Roaming the snowy plains south of Rivacheg and east of Khudan, they spawn in groups of 4-58. Taiga Bandits' standard tactic is to swarm the enemy, launching arrows and javelins at them before closing in with their melee weapons. Much like Mountain Bandits in Warband, Taiga Bandits with bows will stay back to shoot at their enemy while the rest of the group rushes ahead with swords, lances, and javelins. When encountered en masse, Taiga Bandits can hit disproportionately hard as they are very proficient archers as well as employing deadly jarids when they close in. Lacking heavy armor, they are very easily beaten by cavalry charges and heavy infantry. As they are not mounted, they are one of the ways to safely acquire a lance for free. Default Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Taiga Bandit - Default Stats and Equipment Attributes Stat Points Level 15 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Cap With Fur (Possible) Steppe Cap Body Nomad ArmorLeather Jerkin Hand None Foot Nomad BootsHide Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw 3 Power Draw 4 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Light LanceSpearNomad SabreFlanged Mace Ranged Nomad BowShort BowArrowsJavelinsJarids Shield (Possible) Leather Covered Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr |
TaleWorlds | TaleWorlds Founded in 2005 HQ Ankara, Turkey Key People Armağan Yavuzİpek YavuzCem Çimenbiçerer No. of Employees 131 (2020) Products Mount&Blade series Website TaleWorlds Entertainment is an independent Turkish video game development studio based in Ankara, Turkey. It is a brand of İkisoft Software Company. The studio has started its life with a garage project called Mount&Blade, which was developed with limited resources, but which nevertheless displayed the team's principles of good game design, fresh ideas, and deep open-ended gameplay. An alpha version of Mount&Blade was released to the public in 2005 and it quickly gained a significant fanbase among gamers. TaleWorlds continued to work on the game, eventually partnering with Paradox Interactive to bring out a retail version. The studio also grew with the game and is continuing to add talented graphics artists and programmers to its core team. Games[] Mount&Blade Mount&Blade: Warband Mount&Blade: With Fire & Sword Mount&Blade II: Bannerlord External Links[] TaleWorlds' official website TaleWorlds' official forums |
Talivel | Talivel Settlement Information Type Village Kingdom Vlandia Fortification Talivel Castle Talivel is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Talivel Castle and known to produce Olives. Talivel lies in the middle of the Trand valley in the heartland of Calradia. Villagers plant olives here on the hillsides. Trivia[] Talivel is presumed to be the forerunner to the Swadian village of Tahlberl from Mount&Blade: Warband. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Talivel Castle | Talivel Castle Settlement Information Type Castle Kingdom Vlandia Villages TalivelRodetan Talivel Castle is a castle in Vlandia owned by King Derthert of House dey Meroc. The castle serves as a frontier stronghold for the Vlandians, guarding one of the key mountain passes leading into Battania, and is thus at risk of being attacked first should it come to war. The villages of Talivel and Rodetan are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Tamnuh | Tamnuh Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durquba World Map WarbandTamnuhDurqubaTemplate:World Map/Warband For the Bannerlord village, see Tamnuh (Bannerlord). Tamnuh is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Tamnuh is built on some hills in empty desert with the only palm trees around the village itself. It has a total of six structures as well as a tent. There is one field here, growing wheat. There is a well and shadoof near the tent where two horses, a courser and saddle horse, are stationed. The Village Elder is standing at the entrance of a warehouse full of straw on the right side of the village from where the player starts, next to a desert plant. If sent here during a Hunt Down Fugitive quest, the target may be found in the back of the same warehouse where the Village Elder is standing, behind the piles of straw. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Tamnuh (Bannerlord) | For the village in Warband, see Tamnuh. Tamnuh Settlement Information Type Village Kingdom Aserai Fortification Tamnuh Castle Tamnuh is a village of the Aserai owned by Emir Hashan of the Banu Habbab. The village is bound to Tamnuh Castle and known to produce Clay. Description[] Tamnuh sits near a large lagoon, cut off from the Perassic Sea by a sandspit. Villagers scrape clay from the shallow waters to sell to the region's potters.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry "Tamnuh" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Tansugai Noyan | Tansugai Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tansugai Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Belir Noyan, Lady Ravin Siblings: Lady Ruha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tansugai Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Cavalry Helmet Body Ragged Outfit, Khergit Lamellar Vest Hand ? Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Heavy Sabre, Two Handed Sabre Ranged ? Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Tash Kulun | Tash Kulun Settlement Information Type Village Kingdom KhergitKhergit Fortification Malayurg CastleMalayurg Castle World Map Mount&BladeTash KulunMalayurg CastleTemplate:World Map/Mount&BladeWarbandTash KulunMalayurg CastleTemplate:World Map/Warband Tash Kulun is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building to the right from where the player enters. Tash Kulun is constructed in a sloping valley between two long hills with a few scattered trees. It has a total of seven structures with one on the far side of the village being larger than the others, which are short enough and on enough of a slope to allow one to walk onto their roofs. There is a single unfenced field growing Wheat behind the largest building, beyond this one small field, the village appears quite barren. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing with his back to a large tree. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush |
Tatar Arrows | With Fire & Sword See Also Khergit Arrows (same id) Bow Ammunitions (List) Ammunitions (List) Weapons (List) |
Tatar Bow | With Fire & Sword See Also Bows (List) Ranged Weapons (List) Weapons (List) |
Tatar Raider | Tatar Raider Troop Information Culture Bandits Wages 3 thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 13 thalers Tatar Raiders are bandit horse archers in With Fire & Sword. Tactics[] They are mounted and use tactics similar to the Crimean Khanate: hit-and-run tactics with bows and arrows or charging straight towards you with spears and sabers. Tatar Raiders should not be encountered by new or inexperienced players - they usually attack small groups of farmers, scouts, and foragers but will target you too if your party is rather small. They spawn in groups of 3-60. The prevalence of Tatar Raiders makes traveling Crimean lands dangerous to new and low-level players since they typically do not have enough cavalry, horses, or Path-finding skill to outrun them nor the means to defeat them in battle. Once the player has acquired a party of 15-20 troops, Tatar Raiders will run away from them, making access to lucrative trade routes to Azaq-kale, Bakhchisaray, and by extension the general Crimean area, much safer. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tatar Raider - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head None Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 4 Shooting from Horseback 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Firearms 70 Throwing 70 Weapons Melee Cavalry LanceSimple Tatar Saber Ranged LongbowArrows Shield None Mount Saddle Horse Trivia[] Tatar Raiders could, in a sense, be considered the With Fire & Sword equivalent of Steppe Bandits, seeing as they are horse archers that roam around the Crimean steppe. Among other khanates established after the collapse of the Mongol Empire in Europe and the Middle East, the Crimean Khanate was a nation-state founded and dominated by Tatars. Wikipedia has an article on this subject at:Tatars Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr |
Tatar Saber | With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Tavern | For the Viking Conquest version, see Mead Hall. The interior of the tavern of Reyvadin Taverns, in addition to marketplaces, are a primary place to trade for information, help, and services. They are populated by a rotating cast of characters and reset periodically. Some quests originate and terminate within taverns. Taverns are not linked, so each town's tavern is a separate entity with the same characters rotating through them. Taverns are the only places to recruit new & unmet companions, sell prisoners, and buy books. They are also the only places where mercenaries may be directly recruited. Many taverns have bedrooms in the back or upstairs. While most of the activity is in the main room of a tavern, it is sometimes worth checking the other rooms to see if more NPCs are present. The Nord taverns in Sargoth, Tihr, and Wercheg all have a second floor while Suno does not have a second floor at all. People you might meet in a tavern include: A tavern keeper in Praven Tavern Keepers: Tavern keepers welcome those who keep the peace. Life as a tavern keeper is one possible outcome of a player's retirement. Players can offer to buy everyone's drinks for the night, at the cost of 1000 denars. This raises the player's reputation with the town by one, but this offer can only be made to one town per day. Tavern keepers are also the masters of gossip in their factions, and will let the player know if specific lords need to rescue family members, if lords need bandit camps cleared out, if other lords need unspecified (and generally unsavory) work done, and if Guild Masters have set bounties on any bandits. Players deliver ale for Guild Masters directly to tavern keepers of destination towns Tavern keepers have stored reputation, affected only by bar fights. The purpose of this reputation is unknown. Mercenaries: Groups of 3-7 (2-9 in With Fire & Sword) men looking to fight loyally for pay, represented by a head mercenary in the tavern. The player can choose to hire some or all of them for a hefty fee. They all come from the mercenary tier tree. Once hired, mercenaries disappear from that tavern until a new band moves in. Travellers: Travellers roam the land of Calradia, brokering information and gossip about the entire realm. They offer the player advice about life in Calradia. They also offer information on where to find claimants and lost companions for a 30-denar fee. Ransom Brokers: Ransom brokers buy prisoners (in Warband they pay different prices based on the prisoner's level) from the player. They also provide information about the whereabouts of imprisoned party companions and the possibility to ransom them. Ramun the Slave Trader is a special ransom broker who has traded in galley slaves ever since Zendar burned down, and is glad to teach players the manhunter trade. Wandering Poets: Going by various names (Wandering Ashik, Wandering Bard, Wandering Troubadour, Wandering Skald), poets are the masters of Calradian romance (Warband only). Poets provide all of a kingdom's gossip on courtships. They provide details on the personality of eligible ladies, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player's character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duel to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marrying in Calradia. Poets teach players poems, based on their specific poem set, that are used during courtship. These poems cost 300 denars and time will pass as they are taught. There are only a total of five poems. Belligerent Drunks: Men who drank too much and are looking to fight. Players with high renown can coax drunks into submission and to leave the tavern. Otherwise, the player has a bar fight on their hands (no projectile weapons by order of management). Killing or incapacitating the drunk will yield the player the drunk's Nordic Sword and 200 denars, along with either a slight positive or negative reputation gain with the tavern keeper (-1 for calling drunk 'animal' or killing him without a chance to draw his weapon, +1 for killing/knocking him unconscious after he draws his sword, or apologizing). A bar fight will also send all tavern occupants scrambling for cover. Book Merchants: Educated men peddling books for those who wish to better themselves. Books are expensive but often well worth the benefit. Quest Merchants: A merchant of the town, this local merchant will guide the player through his or her first steps in the dangerous world. After meeting the merchant in his home, he continues to support and offer tutorial quests to the player from the town's tavern. Companions: The backbone of a player party, all companions are initially met and recruited at a tavern. companions lost from a party, either from a loss in battle or over a disagreement with the player, after trying and failing to make it in Calradia will eventually wind up in taverns. The player may only attempt to recruit a companion a number of times in one day. Farmers: A farmer from a nearby village who asks the player for help "evicting" a band of marauding bandits. The farmer gives no direct rewards, rather a choice of rewards will be offered by the saved village. The quest he gives is called Save the village from marauding bandits. Hired Assassin: Very rare. Assassins are hired by enemy lords (with less than -20 relation) that have a sadistic (harsh) personality. They become active without notice once the player comes close to them. At most, they appear once every 7 days. |
Taxes | Taxes may be collected every week from the populace of your fiefs. In Mount&Blade, taxes accumulate so you don't have to visit every week. Warband improved on tax collection by removing the need to visit at all, as you automatically receive taxes along with your weekly payments. Contents 1 Base income 2 Variables 3 Tax inefficiency 3.1 Strategy Base income[] Towns earn the most base taxes, villages and castles earn less. Fief type Base income / Towns 2400 1000 3600 Castles 1200 250 2200 Villages 1200 500 1700 Variables[] The prosperity of each fief also affects the amount of taxes they produce. You can raise the prosperity of a town by making sure that its caravans reach their destinations, and by completing quests from its Guild Master. For villages, stop them from being raided, kill bandits if they do invade, build improvements, and complete quests given by the Village Elders. Also, when repeatedly purchasing imported goods from a town or village, the prosperity will eventually drop due to the lack of these goods. The import items will no longer be available until caravans have returned them, which can take a rather long time. Tax inefficiency[] Affects only rents and tariffs of all the player's fiefs. Tax inefficiency depends on how many fiefs you personally own, and the campaign AI setting. You can hold certain amount of fiefs before tax inefficiency kicks in, and each fief increases inefficiency by a percent. Campaign AI Threshold / Inefficiency gain / Good 2/5% 2/10% Average 4/4% 4/8% Poor 6/3% 6/6% Note: In Warband and Viking Conquest, each town counts as 2 fiefs. The maximum efficiency loss on any difficulty is 65%. In Viking Conquest you can reduce tax inefficiency by owning a kingdom and hiring tax enforcement from advisor for 3000 a week. Strategy[] As a result of tax inefficiency, it is advisable once a strong economic basis is established (such as with Productive Enterprises), that you refuse villages and castles as fiefs (which often cost more than they're worth to defend anyway) and only accept towns. However, gaining towns often requires besieging them yourself and having high renown if you do not own your own kingdom. Alternatively, if you plan to capture the entire map or a large part of it, you may consider to keep all fiefs for yourself. since the minimum tax efficiency is 35%, the more fiefs you have, the more that 35% represents in actual taxes, and at some point, those taxes will be more than you can get from 2 to 6 fiefs at maximum efficiency. You will need about 3 times as many fiefs that you could manage at 100% efficiency to get the same tax revenue, any fiefs that you get after that are pure 35% profit per fief compared to the 100% efficiency strategy. The only reason, in that case, to have lords, is so that they can help 'police' your territory. If you give a lord only a single village, they will still be able to raise and support a 250-man army. This is very cheap and very helpful. Figure out a unit type that is cheap, but all have good/decent armor, and put 70-100 per fort and 150-200 per town to keep the guard cost low. They are only there to hold out long enough for you to help them fight off a siege. |
Tazjunat | Tazjunat Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Sharwa Castle World Map WarbandTazjunatSharwa CastleTemplate:World Map/Warband Tazjunat is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is standing in front of the second building on the left from where the player enters, near an empty basket. Tazjunat is built in a relatively flat area in hilly terrain with scattered clusters of palm trees. It has a total of seven structures. There are three fields here, growing beans, cabbages, grapes, and wheat. There is also a well with a shadoof on one side of village between two of the fields. If sent here during a Hunt Down Fugitive quest, the target may be found behind the vineyard on the opposite side of the village from where the player enters, standing near a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Team Deathmatch Mode | Team Deathmatch Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is a returning game mode from its predecessor Mount&Blade: Warband. Description[] Jump straight into the action in this medieval take on a classic PvP game mode. Players: 50 vs 50. Average Playtime: 20 minutes. Rounds: Best of 1. Round Time: 20 minutes. Objectives: Earn gold and points by killing enemies and assisting your teammates as you race against the opposing team to victory. Troops: Spawn with better troops by using gold depending on your kills on the battlefield. |
Tebandra | Tebandra Settlement Information Type Village Kingdom Vaegir Fortification Dramug Castle World Map Mount&BladeTebandraTemplate:World Map/Mount&BladeWarbandTebandraDramug CastleTemplate:World Map/Warband Tebandra is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located on the right side of the village from where the player enters, standing next to a bench on a covered porch. Tebandra is built in a valley with slopes rising on all sides with moderate tree coverage. It has a total of eight structures. There are a few fields here, though nothing is growing, they are instead full of haystacks. There are many carts and extra wagon wheels, a large number of wooden barrels, and a pile of tables and benches found here which may indicate a focus on carpentry in this village. If sent here during a Hunt Down Fugitive quest, the target may be found quite close to the Village Elder on the right side of the village from where the player enters, standing next to a ladder. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin |
Tehlrog Castle | Tehlrog Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Ambean Vayejeg Sieges with... Ladders Port No World Map Mount&BladeTehlrog CastleAmbeanTemplate:World Map/Mount&BladeWarbandTehlrog CastleVayejegTemplate:World Map/Warband Tehlrog Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tehlrog Castle lies to the southwest of Sargoth on the border with the Kingdom of Swadia, lying closer to Suno than any Nordic Towns. Its village is Ambean which is to the northwest. Warband[] Tehlrog Castle lies southeast of Sargoth between the two rivers flowing through Nordic territory. It is on the border with the Kingdom of Vaegirs. Its village is Vayejeg which is to the southeast, resting in the middle of one of the snaking river bends. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tehlrog Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Tehlrog castle's design is similar to a motte-and-bailey fort, featuring wooden buildings in an open courtyard atop a walled-in hill. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Temp:BodyArmorBannerlord | These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 BodyArmor 2 Modifiers 2.1 chain 2.2 cloth 2.3 leather 2.4 cloth_unarmoured 2.5 plate BodyArmor[] Item Armor Arm Armor Body Armor Leg Material Weight Modifiers Culture Long Southern Robe 1 2 2 Cloth 0.6 #cloth_unarmoured Aserai Layered Robe 2 8 3 Cloth 14.0 #cloth_unarmoured Aserai Southern Robe 1 3 1 Cloth 1.8 #cloth_unarmoured Aserai Southern Tunic Waistcoat 1 3 2 Cloth 0.8 #cloth_unarmoured Aserai Thick Sleeved Robe 1 4 3 Cloth 1.0 #cloth_unarmoured Aserai Southern Villager Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Aserai Fine Southern Dress 2 3 2 Cloth 0.7 #cloth_unarmoured Aserai Southern Dress With Robes 3 5 3 Cloth 0.9 #cloth_unarmoured Aserai Southern Dress with Waistband 1 3 2 Cloth 0.8 #cloth_unarmoured Aserai Southern Robe with Waistband 1 6 1 Cloth 0.8 #cloth_unarmoured Aserai Southern Robe with Leather Belt 2 4 2 Cloth 1.1 #cloth_unarmoured Aserai Colored Southern Robe 1 3 1 Cloth 0.9 #cloth_unarmoured Aserai Colored Bisht 2 3 1 Cloth 1.0 #cloth_unarmoured Aserai Thawb 2 3 1 Cloth 1.1 #cloth_unarmoured Aserai Southern Peasant Robe 2 3 1 Cloth 1.1 #cloth_unarmoured Aserai Tassled Southern Robes 2 3 2 Cloth 0.9 #cloth_unarmoured Aserai Southern Silk Clothing 2 3 2 Cloth 0.4 #cloth_unarmoured Aserai Southern Short Padded Robe 2 12 3 Cloth 1.0 #cloth Aserai Southern Padded Cloth 2 12 3 Cloth 1.3 #cloth Aserai Southern Studded Leather Coat 3 15 4 Leather 1.6 #leather Aserai Leather Strips Over Padded Robe 3 17 6 Cloth 4.1 #cloth Aserai Southern Robe With Mail 12 34 12 Cloth 8.2 #cloth Aserai Long Padded Robe 3 14 6 Cloth 22.3 #cloth Aserai Southern Horseman Armor 3 20 2 Leather 4.4 #leather Aserai Southern Ring Mail 6 22 6 Chainmail 10.5 #chain Aserai Southern Archer Armor 14 32 6 Cloth 9.3 #cloth Aserai Southern Robe Over Mail 8 34 12 Chainmail 8.9 #chain Aserai Southern Lamellar Armor 14 40 6 Plate 9.4 #plate Aserai Southern Scale Armor 16 48 18 Plate 14.4 #plate Aserai Stitched Leather Over Mail 14 36 14 Chainmail 11.1 #chain Aserai Sturgia Cavalry Armor 14 40 16 Plate 9.4 #plate Sturgia Southern Lamellar Armor 4 28 6 Plate 8.8 #plate Aserai Baggy Trunks 0 6 Leather 0.2 #leather Battania Armored Baggy Trunks 1 1 8 Leather 0.3 #leather Battania Sleeveless Studded Fur Armor 1 8 2 Leather 0.4 #leather Battania Studded Fur Armor 2 10 3 Leather 0.6 #leather Looters Tattered Rags 0 3 1 Cloth 0.3 #cloth_unarmoured Battania Burlap Waistcoat 1 3 2 Cloth 0.4 #cloth_unarmoured Battania Woodland Garments 4 14 6 Leather 1.2 #leather Battania Highland Peasant Dress 2 4 1 Cloth 0.9 #cloth_unarmoured Battania Highland Dress 2 4 1 Cloth 0.8 #cloth_unarmoured Battania Highland Plaid Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Highland Tunic 1 1 1 Cloth 0.6 #cloth Battania Highland Villager Tunic 1 2 1 Leather 0.4 #leather Battania Highland Townsmans Tunic 1 3 1 Leather 0.6 #leather Battania Highland Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Highland Villager Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Fur Armor With Strap 2 8 6 Leather 1.6 #leather Battania Fur Armor 2 13 3 Leather 13.6 #leather Battania Long Fur Coat 2 10 3 Leather 2.6 #leather Battania Highland Cloth 1 8 2 Cloth 9.0 #cloth Battania battanian_savage_armor 1 1 8 Cloth 0.8 #cloth Battania Highland Scale Mail 2 24 4 Plate 11.3 #plate Battania Kilt Over Plated Leather 8 44 8 Leather 10.8 #leather Battania Woodland Chainmail 8 34 10 Chainmail 10.3 #chain Battania Ranger Mail 8 32 8 Chainmail 12.0 #chain Battania Highland Mercenary Armor 12 40 12 Chainmail 11.6 #chain Battania Highland Scale Armor 2 24 4 Plate 10.7 #plate Battania Highland Noble Armor 3 40 2 Chainmail 11.6 #chain Battania Highland Warlord Armor 14 46 12 Plate 12.4 #plate Battania Eastern Steppe Armor 1 6 2 Cloth 0.6 #cloth_unarmoured Khuzait Eastern Steppe Robe 1 2 1 Cloth 0.4 #cloth_unarmoured Khuzait Studded Leather Waistcoat 0 8 2 Leather 0.7 #leather Khuzait Common Eastern Dress 2 4 3 Cloth 0.8 #cloth_unarmoured Khuzait Eastern Dress with Fur 1 8 3 Cloth 0.9 #cloth_unarmoured Khuzait Eastern Envelope Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Khuzait Eastern Rich Coat 0 6 1 Leather 2.7 #leather Khuzait Eastern Thick Coat 0 6 1 Leather 2.7 #leather Khuzait Reinforced Suede Armor 2 16 5 Cloth 2.3 #cloth Khuzait Studded Steppe Leather 3 12 3 Leather 2.4 #leather Khuzait Belted Leather Cuirass 2 14 4 Leather 1.9 #leather Khuzait Crude Eastern Leather Armor 3 10 3 Leather 2.4 #leather Khuzait Eastern Leather With Belt 2 6 3 Leather 2.4 #leather Khuzait Eastern Reinforced Armor 2 16 5 Leather 2.4 #leather Khuzait Eastern Mirrored Leather Armor 2 15 4 Leather 2.4 #leather Khuzait Eastern Stitched Leather Coat 2 26 10 Leather 13.9 #leather Khuzait Eastern Leather Lamellar Armor 3 22 6 Leather 2.6 #leather Khuzait Studded Leather Over Aketon 8 26 8 Leather 3.8 #leather Khuzait Eastern Lamellar Armor 4 34 12 Plate 5.8 #plate Khuzait Eastern Strapped Lamellar Armor 2 24 8 Plate 7.3 #plate Khuzait Eastern Plated Leather Vest 2 24 4 Plate 14.2 #plate Khuzait Eastern Brass Lamellar Over Mail 16 44 16 Chainmail 11.4 #chain Khuzait Eastern Plated Leather 14 36 14 Plate 21.5 #plate Khuzait Sackcloth Tunic 1 2 1 Cloth 0.6 #cloth_unarmoured Vlandia Western Cloth Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Vlandia Long Hemp Tunic 2 4 2 Cloth 0.6 #cloth_unarmoured Vlandia Long Woolen Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Vlandia Western Noble Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Vlandia Western Common Dress 1 2 1 Cloth 0.7 #cloth_unarmoured Vlandia Western Corseted Dress 1 2 2 Cloth 0.5 #cloth_unarmoured Vlandia Scholars Robe 1 2 2 Cloth 0.5 #cloth_unarmoured Vlandia Padded Leather Shirt 3 10 2 Leather 1.8 #leather Vlandia Western Padded Coat 6 24 8 Cloth 2.4 #cloth Vlandia Leather Coat Over Cloth 3 12 4 Cloth 0.7 #cloth_unarmoured Vlandia Western Gambeson 3 12 3 Cloth 2 #cloth Vlandia Western Aketon 3 13 3 Cloth 12.4 #cloth Vlandia Western Leather Coat 2 9 2 Leather 2.3 #leather Vlandia Sleeveless Padded Short Coat 2 15 2 Cloth 2.0 #cloth Vlandia Sleeveless Padded Coat 2 15 7 Cloth 2.2 #cloth Vlandia Padded Short Coat 7 15 2 Cloth 2.2 #cloth Vlandia Leather Scale Armor 6 18 6 Leather 8.6 #leather Vlandia Woven Leather Vest 1 16 2 Leather 4.7 #leather Vlandia Western Chainmail 12 24 12 Chainmail 10.0 #chain Vlandia Western Hauberk 10 32 10 Chainmail 7.3 #chain Vlandia White Tabard Over Mail 12 34 12 Chainmail 9.6 #chain Vlandia Red Tabard Over Mail 12 34 12 Chainmail 8.6 #chain Vlandia Fortified Mercenary Armor 4 24 8 Chainmail 8.2 #chain Vlandia Western Mail Shirt 8 30 10 Chainmail 7.5 #chain Vlandia Plated Leather Coat 14 40 16 Plate 12.7 #plate Vlandia Coat of Plates Over Mail 18 46 14 Chainmail 25.11 #chain Vlandia Banded Leather Over Mail 6 30 6 Chainmail 8.6 #chain Vlandia Northern Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Sturgia Northern Luxery Tunic 1 3 2 Cloth 0.6 #cloth_unarmoured Sturgia Northern Belted Tunic 1 4 1 Cloth 0.3 #cloth_unarmoured Sturgia Roughcloth Shortcoat 1 5 1 Cloth 0.4 #cloth_unarmoured Sturgia Northern Dress 1 2 2 Cloth 0.7 #cloth_unarmoured Sturgia Laced Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Sturgia Cut Dress 2 2 Cloth 0.6 #cloth_unarmoured Sturgia Cut Dress With Pouch 3 2 Cloth 0.5 #cloth_unarmoured Sturgia Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Sturgia Plain Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Sturgia Heavy Northern Tunic 1 6 2 Cloth 1.0 #cloth_unarmoured Sturgia Northern Sloven Leather 2 9 2 Leather 2.9 #leather Sturgia Northern Heavy Coat 1 7 2 Cloth 0.9 #cloth_unarmoured Sturgia Northern Padded Gambeson 2 10 2 Cloth 1.5 #cloth Sturgia Northern Padded Cloth 2 8 3 Cloth 1.6 #cloth Sturgia Northern Layered Cloth 2 8 1 Cloth 1.1 #cloth Sturgia Northern Leather Vest 1 7 2 Leather 0.9 #leather Sturgia Stitched Leather Vest 3 12 2 Leather 1.5 #leather Sturgia Northern Leather Over Heavy Cloth 2 12 2 Leather 1.8 #leather Sturgia Layered Leather Tunic 4 14 5 Leather 1.2 #leather Sturgia Northern Leather Tabard 2 20 6 Leather 1.7 #leather Sturgia Northern Lamellar Armor 4 26 6 Cloth 1.9 #cloth Sturgia Decorated Northern Hauberk 12 32 12 Chainmail 20.5 #chain Sturgia Northern Leather Tabard Over Mail 6 30 4 Chainmail 8.4 #chain Sturgia Northern Hauberk 10 32 10 Chainmail 8.3 #chain Sturgia Leather Armor with Iron Plates 4 22 4 Plate 9.6 #plate Sturgia Northern Coat Of Plates 4 48 8 Plate 14.2 #plate Sturgia Northern Bronze Scale Vest Over Gambeson 6 28 12 Plate 15 #plate Sturgia Northern Bronze Scale Vest 2 25 4 Plate 12 #plate Sturgia Northern Brigandine Over Hauberk 20 46 34 Plate 28.6 #plate Sturgia Northern Brass Lamellar Over Mail 16 44 16 Plate 23.6 #plate Sturgia Northern Lamellar Over Mail 12 44 20 Plate 24 #plate Sturgia Northern Lamellar Over Hauberk 20 44 22 Plate 28 #plate Sturgia Northern Decorated Hauberk 10 32 10 Chainmail 9.3 #chain Sturgia Northern Decorated Mail 6 22 8 Chainmail 8.3 #chain Sturgia Commoner Clothes 1 3 2 Cloth 0.5 #cloth_unarmoured Empire Rich Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Empire Hemp Tunic 1 1 1 Cloth 0.4 #cloth_unarmoured Empire Tied Cloth Tunic 1 4 1 Cloth 0.4 #cloth_unarmoured Empire Imperial Rich Dress 1 3 1 Cloth 0.5 #cloth_unarmoured Empire Ladies Dress 2 2 1 Cloth 0.7 #cloth_unarmoured Empire Red Dress 2 3 2 Cloth 0.6 #cloth_unarmoured Empire Military Tunic 3 8 3 Cloth 0.6 #cloth_unarmoured Empire Tunic With Shoulder Pads 3 8 2 Cloth 0.6 #cloth_unarmoured Empire Tunic With Rolled Cloth 3 6 4 Cloth 0.7 #cloth_unarmoured Empire Imperial Robes 2 4 2 Cloth 0.9 #cloth_unarmoured Empire Padded Cloth With Strips 2 14 7 Cloth 2.2 #cloth Empire Leather Tunic 2 12 7 Leather 2.1 #leather Empire Patched Gambeson 2 8 1 Cloth 2.4 #cloth Empire Imperial Padded Cloth 3 10 3 Cloth 2.8 #cloth Empire Imperial Stitched Leather 0 13 1 Leather 2.5 #leather Empire Imperial Gambeson 1 12 1 Cloth 2.1 #cloth Empire Imperial Gambeson With Skirts 2 14 5 Cloth 2.0 #cloth Empire Imperial Gambeson With Straps 0 14 1 Cloth 1.6 #cloth Empire Imperial Long Gambeson 1 12 3 Cloth 1.5 #cloth Empire Imperial Auxiliary Armor 5 17 5 Cloth 1.9 #cloth Empire Imperial Auxiliary Armor With Straps 6 18 7 Cloth 2.0 #cloth Empire Imperial Studded Leather 6 26 8 Leather 3.0 #leather Empire Imperial Simple Leather Armor 6 22 6 Leather 3.1 #leather Empire Woven Leather Coat 10 19 2 Leather 5.1 #leather Empire Imperial Gambeson Over Leather Jacket 4 16 5 Cloth 1.8 #cloth Empire Imperial Mail Over Stripped Leather 10 30 10 Chainmail 10.2 #chain Empire Imperial Cavalry Armor 10 32 12 Chainmail 8.3 #chain Empire Imperial Mail Over Leather 9 30 8 Chainmail 8.6 #chain Empire Imperial Mail Vest 12 34 12 Chainmail 9.8 #chain Empire Imperial Scale Armor 20 50 20 Plate 12.7 #plate Empire Imperial Lamellar Over Leather 7 28 6 Plate 11.6 #plate Empire Lamellar With Scale Skirt 16 48 22 Plate 12.4 #plate Empire Legionary Mail 12 40 12 Chainmail 10.5 #chain Empire Imperial Lamellar 14 44 16 Plate 22.1 #plate Empire Dummy Min Armor 0 0 0 Cloth 10 #cloth Looters Dummy Lower Average 12 12 12 Leather 20 #leather Looters Dummy Higher Average 37 37 37 Chainmail 30 #chain Looters Dummy Max Armor 55 55 55 Plate 40 #plate Looters Burlap Dress 1 1 1 Cloth 0.5 #cloth_unarmoured Looters Commoners Shirt 1 3 2 Cloth 0.5 #cloth_unarmoured Looters Torn Padded Garments 1 2 1 Cloth 0.5 #cloth_unarmoured Looters Commoners Tunic 2 4 2 Cloth 0.6 #cloth_unarmoured Looters Sleeveless Enveloped Padded Garments 1 2 1 Cloth 0.5 #cloth_unarmoured Looters Old Fur Armor 7 1 Cloth 0.9 #cloth_unarmoured Looters Old Fur Coat 6 0 Cloth 1.0 #cloth_unarmoured Looters Empire Short Tunic 4 0 Cloth 1.0 #cloth_unarmoured Empire Fur Skirt 2 5 Leather 0.6 #leather Looters Fur Skirt With Tunic 1 4 3 Leather 0.9 #leather Looters Ragged Robes 1 3 1 Cloth 0.9 #cloth_unarmoured Looters Fur Waistcoat Over Tunic 2 6 2 Leather 2.3 #leather Looters Sleeveless Fur Coat 0 6 1 Leather 1.8 #leather Looters Fur Coat Over Tunic 2 6 2 Leather 2.1 #leather Looters Rugged Gambeson 1 6 1 Cloth 0.9 #cloth_unarmoured Looters Rough Fur Armor 3 14 5 Leather 1.3 #leather Looters Padded Leather Overcoat 3 16 4 Leather 3.2 #leather Looters Cheap Paddings 1 5 1 Leather 2.9 #leather Looters Cheap Colored Clothes 2 4 1 Leather 1.8 #leather Looters Torn Robe 1 1 Leather 0.4 #leather Looters Rough Fur Over Chain 8 36 10 Chainmail 14.0 #chain Looters Buckled Wildsman Armor 8 28 4 Chainmail 12.3 #chain Looters Cloth Apron 0 3 1 Cloth 0.8 #cloth_unarmoured Neutral_culture Half Apron 0 3 1 Cloth 0.7 #cloth_unarmoured Neutral_culture Merchant's Fur Coat 2 5 2 Leather 2.9 #leather Neutral_culture Leather Apron 2 4 2 Leather 2.5 #leather Neutral_culture Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0 |
Temp:CapeBannerlord | These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 Cape 2 Modifiers 2.1 chain 2.2 cloth_unarmoured 2.3 leather 2.4 cloth 2.5 plate Cape[] Item Armor Arm Armor Body Material Weight Modifiers Culture Brass Scale Shoulders 4 18 Plate 2.2 #plate Aserai Southern Wrapped Scarf 2 Cloth 0.5 #cloth_unarmoured Aserai Southern Shawl 2 Cloth 0.4 #cloth_unarmoured Aserai Desert Fabric Shoulderpad 5 Cloth 1.8 #cloth_unarmoured Aserai Southern Ringmail Shoulder 9 Leather 2.5 #leather Aserai Leopard Pelt 7 Leather 2.0 #leather Aserai Desert Leather Shoulderpad 7 Leather 1.8 #leather Aserai Southern Scale Shoulders 8 18 Plate 4.4 #plate Aserai Highland Shoulder Straps 8 Leather 1.0 #leather Battania Highland Cloak with Shoulder Straps 10 Leather 1.3 #leather Battania Highland Cloak 2 Cloth 0.5 #cloth_unarmoured Battania Wolf Shoulder 2 14 Leather 1.8 #leather Battania Battania Woodland Cloak 3 6 Leather 1.4 #leather Battania Bear Pelt 4 16 Leather 2.3 #leather Battania Highland Furred Cloak 3 13 Leather 1.5 #leather Battania Highland Warlord Pauldrons 10 20 Plate 4.0 #plate Battania Highland Cloak 2 Cloth 4.0 #cloth_unarmoured Battania Highland Shoulder Fur 9 Leather 1.6 #leather Battania Highland Furred Cloak 3 13 Leather 1.5 #leather Battania Leopard Pelt 7 Leather 2.0 #leather Aserai Rough Bearskin 4 16 Leather 2.3 #leather Battania Highland Cape 3 Cloth 4.5 #cloth Battania Armored Bearskin 16 Cloth 7.0 #cloth Battania Bolted Leather Strips 8 Leather 0.5 #leather Khuzait Eastern Leather Shoulders 3 12 Leather 0.7 #leather Khuzait Reinforced Suede Shoulders 7 Leather 0.9 #leather Khuzait Eastern Studded Shoulders 4 17 Leather 2.3 #leather Khuzait Eastern Leather Pauldrons 3 13 Leather 1.5 #leather Khuzait Lamellar Shoulders 8 18 Plate 5.0 #plate Khuzait Brass Lamellar Shoulders 6 16 Plate 5.0 #plate Khuzait Northern Lamellar Shoulders 6 16 Plate 5.0 #plate Sturgia Green Hood 3 Cloth 0.5 #cloth_unarmoured Vlandia Leather Lamellar Shoulders 4 14 Leather 2.3 #leather Khuzait Western Hood 2 Cloth 0.4 #cloth_unarmoured Vlandia Padded Leather Shoulders 2 12 Cloth 1.4 #cloth Vlandia Stitched Leather Shoulders 8 Leather 1.5 #leather Sturgia Scarf 2 Cloth 0.5 #cloth_unarmoured Sturgia Woman's Hood 2 Cloth 0.5 #cloth_unarmoured Sturgia Woman's Scarf 4 Cloth 0.6 #cloth_unarmoured Sturgia Mail Shoulders 2 18 Chainmail 2.7 #chain Sturgia Brass Scale Shoulders 4 18 Plate 2.2 #plate Sturgia Imperial Long Cape 4 16 Plate 3.5 #plate Empire Imperial Padded Shoulders 4 14 Leather 1.6 #leather Empire Woven Leather Shoulders 4 6 Leather 1.6 #leather Empire Imperial Studded Strip Shoulders 8 16 Plate 4.1 #plate Empire Imperial Lamellar Shoulders 10 20 Plate 3.5 #plate Empire Studded Imperial Neckguard 7 14 Plate 3.6 #plate Empire Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0 |
Temp:HandArmorBannerlord | These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 HandArmor 2 Modifiers 2.1 chain 2.2 leather 2.3 cloth 2.4 cloth_unarmoured 2.5 plate HandArmor[] Item Armor Hand Material Weight Modifiers Culture Guarded Padded Vambrace 14 Cloth 0.6 #cloth Aserai Ragged Armwraps 4 Cloth 0.4 #cloth_unarmoured Battania Armwraps 4 Cloth 0.2 #cloth_unarmoured Battania Guarded Armwraps 7 Cloth 0.4 #cloth Battania Rough Tied Bracers 30 Cloth 0.6 #cloth Battania Buttoned Leather Bracers 8 Leather 0.5 #leather Battania Strapped Leather Bracers 5 Leather 0.5 #leather Battania Roughtied Leather Bracers 14 Leather 0.5 #leather Battania Highland Noble Bracers 18 Leather 0.6 #leather Battania Highland Gloves 9 Leather 0.8 #leather Battania Highland Warlord Bracers 25 Plate 1.5 #plate Battania Eastern Wrapped Armguards 5 Cloth 0.3 #cloth Khuzait Eastern Leather Vambraces 12 Leather 0.5 #leather Khuzait Studded Leather Vambraces 11 Leather 0.9 #leather Khuzait Studded Vambraces 10 Leather 0.7 #leather Khuzait Eastern Plated Leather Vambraces 24 Plate 1.7 #plate Khuzait Leather Gloves 9 Leather 0.4 #leather Vlandia Padded Vambrace 9 Cloth 0.1 #cloth Vlandia Mail Mitten 25 Chainmail 1.4 #chain Vlandia Reinforced Mail Mitten 28 Chainmail 1.6 #chain Vlandia Heavy Mail Mittens 30 Chainmail 1.7 #chain Vlandia Reinforced Leather Vambraces 20 Plate 1.0 #plate Vlandia Northern Plated Gloves 26 Plate 1.5 #plate Sturgia Northern Brass Bracers 22 Plate 1.3 #plate Sturgia Woven Leather Bracers 11 Leather 0.8 #leather Empire Padded Mittens 16 Cloth 0.6 #cloth Empire Plated Striped Gauntlets 22 Plate 1.4 #plate Empire Lamellar Plate Gauntlets 32 Plate 1.8 #plate Empire Decorated Imperial Gauntlets 28 Plate 1.5 #plate Empire Lordly Padded Mittens 18 Cloth 1.3 #cloth Empire Reinforced Padded Mittens 18 Cloth 0.9 #cloth Empire Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0 |
Temp:HeadArmorBannerlord | These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 HeadArmor 2 Modifiers 2.1 chain 2.2 leather 2.3 cloth 2.4 cloth_unarmoured 2.5 plate HeadArmor[] Item Armor Material Weight Modifiers Culture Hijab 3 Cloth 0.5 #cloth_unarmoured Aserai Open Head Scarf 5 Cloth 0.6 #cloth_unarmoured Aserai Woven Turban 6 Cloth 0.8 #cloth_unarmoured Aserai Turban 4 Cloth 0.5 #cloth_unarmoured Aserai Southern Cap 8 Cloth 0.4 #cloth_unarmoured Aserai Wrapped Southern Cap 6 Cloth 0.5 #cloth_unarmoured Aserai Southern Rural Headdress 3 Cloth 0.2 #cloth_unarmoured Aserai Southern Tribal Turban 6 Cloth 0.6 #cloth_unarmoured Aserai Brown Hijab 2 Cloth 0.1 #cloth_unarmoured Aserai Desert Headdress 4 Cloth 0.2 #cloth_unarmoured Aserai Female Head Wrap 5 Cloth 0.4 #cloth_unarmoured Aserai Desert Headscarf 5 Cloth 0.4 #cloth_unarmoured Aserai Southern Half Headscarf 5 Cloth 0.4 #cloth_unarmoured Aserai Kefiyyeh With Silken Band 2 Cloth 0.1 #cloth_unarmoured Aserai Southern Leather Hood 4 Leather 0.1 #leather Aserai Colored Turban 4 Cloth 0.1 #cloth_unarmoured Aserai Brown Kefiyyeh 2 Cloth 0.1 #cloth_unarmoured Aserai Roughspun Kefiyyeh 2 Cloth 0.1 #cloth_unarmoured Aserai Kefiyyeh with Brown Band 2 Cloth 0.1 #cloth_unarmoured Aserai Tied Head Wrapping 8 Cloth 0.5 #cloth_unarmoured Aserai Tight Head Scarf 8 Cloth 0.7 #cloth_unarmoured Aserai Closed Head Scarf 8 Cloth 0.6 #cloth_unarmoured Aserai Open Southern Helmet 16 Plate 1.3 #plate Aserai Closed Southern Helmet 20 Plate 1.4 #plate Aserai Loose Wrapped Southern Helmet 16 Plate 1.2 #plate Aserai Trailed Southern Helmet 21 Plate 1.1 #plate Aserai Southern Helmet With Mail 28 Plate 1.9 #plate Aserai Southern Helmet 14 Plate 1.2 #plate Aserai Pointed Skullcap Over Mail 26 Plate 1.3 #plate Aserai Pointed Skullcap Over Laced Coif 19 Plate 1.2 #plate Aserai Pointed Skullcap Over Cloth Headwrap 20 Plate 1.1 #plate Aserai Pointed Skullcap Over Mail Coif 26 Plate 3.0 #plate Aserai Closed Southern Helmet With Mail 30 Chainmail 3.2 #chain Aserai Emir's Helmet 28 Chainmail 3.0 #chain Aserai Southern Mail Coif 18 Chainmail 3.0 #chain Aserai Pointed Skullcap with Mail 26 Plate 2.8 #plate Aserai Highland Thinhide Coif 10 Leather 0.5 #leather Battania Highland Wrapped Headcloth 4 Cloth 0.2 #cloth_unarmoured Battania Highland Leather Studded Helm 14 Leather 0.5 #leather Battania Highland Hood 6 Cloth 0.5 #cloth_unarmoured Battania Wolf Head 16 Leather 1.3 #leather Battania Highland Fur Helmet 24 Leather 1.3 #leather Battania Bear Head 24 Leather 1.4 #leather Battania Leather Studdedhelm Over Thinhide 16 Leather 1.2 #leather Battania Leather Studdedhelm Over Headcloth 15 Leather 1.1 #leather Battania Roughscale Helmet 34 Plate 3.2 #plate Battania Ridged Highland helm 30 Plate 3.4 #plate Battania Leather Studdedhelm Over Roughscale 18 Leather 3.6 #leather Battania Upturned Fur Cap 14 Leather 0.6 #leather Khuzait Eastern Fur Hood 12 Leather 0.6 #leather Khuzait Peaked Fur Hood 14 Leather 0.7 #leather Khuzait Nomad Cap 4 Cloth 0.3 #cloth_unarmoured Khuzait Decorated Nomad Cap 5 Cloth 0.4 #cloth_unarmoured Khuzait Eastern Cap 14 Cloth 0.3 #cloth_unarmoured Khuzait Eastern Fur Hat 7 Leather 0.5 #leather Khuzait Nomad Padded Hood 4 Cloth 0.4 #cloth_unarmoured Khuzait Plumed Fur Lined Helmet 24 Plate 1.1 #plate Khuzait Nomad Helmet 26 Plate 1.1 #plate Khuzait Plumed Nomad Helmet 28 Plate 1.1 #plate Khuzait Eastern Helmet 26 Plate 1.2 #plate Khuzait Plumed Lamellar Helmet 30 Plate 3.3 #plate Khuzait Spiked Helmet With Facemask 48 Plate 4.5 #plate Khuzait Spiked Helmet 36 Plate 4.5 #plate Khuzait Eastern Vendel Helmet 42 Chainmail 4 #chain Khuzait Padded Coif 7 Cloth 0.2 #cloth Vlandia Padded Half Coif 6 Cloth 0.5 #cloth Vlandia Laced Coif 9 Cloth 0.4 #cloth Vlandia Cloth Headwrap 6 Cloth 0.4 #cloth_unarmoured Vlandia Padded Cap 6 Cloth 0.2 #cloth Vlandia Leather Coif 14 Cloth 0.3 #cloth_unarmoured Vlandia Open Padded Coif 11 Cloth 0.3 #cloth Vlandia Western Scarf 5 Cloth 0.2 #cloth_unarmoured Vlandia Western Head Wrap 4 Cloth 0.3 #cloth_unarmoured Vlandia Western Loose Head Scarf 5 Cloth 0.5 #cloth_unarmoured Vlandia Western Head Scarf 4 Cloth 0.3 #cloth_unarmoured Vlandia Western Head Wrap 2 Cloth 0.1 #cloth_unarmoured Vlandia Western Head Wrapping 4 Cloth 0.05 #cloth_unarmoured Vlandia Cervelliere Over Arming Coif 18 Plate 0.9 #plate Vlandia Kettle Helmet With Leather 23 Plate 1.0 #plate Vlandia Kettle Helmet Over Padded Coif 22 Plate 1.3 #plate Vlandia Kettle Helmet Over Laced Coif 21 Plate 1.2 #plate Vlandia Kettle Helmet Over Padded Cap 20 Plate 1.2 #plate Vlandia Kettle Helmet Over Padded Cloth 21 Plate 1.1 #plate Vlandia Kettle Hat Over Padded Coif 23 Plate 1.4 #plate Vlandia Guard's Kettle Over Padded Coif 26 Plate 1.5 #plate Vlandia Guard's Kettle Over Laced Coif 24 Plate 1.4 #plate Vlandia Nasal Helmet Over Padded Coif 16 Plate 1.4 #plate Vlandia Nasal Helmet Over Laced Coif 15 Plate 1.3 #plate Vlandia Nasal Helmet Over Cloth Headwrap 15 Plate 1.1 #plate Vlandia Nasal Helmet Over Padded Cloth 17 Plate 1.2 #plate Vlandia Segmented Skullcap Over Padded Coif 20 Plate 1.3 #plate Vlandia Segmented Skullcap Over Laced Coif 19 Plate 1.2 #plate Vlandia Segmented Skullcap Over Padded Cloth 22 Plate 1.1 #plate Vlandia Peaked Helmet Over Laced Coif 27 Plate 1.1 #plate Vlandia Peaked Helmet Over Padded Cloth 28 Plate 1.0 #plate Vlandia Segmented Cervelliere Over Padded Cloth 14 Plate 1.2 #plate Vlandia Cervelliere Over Cloth Headwrap 12 Plate 1.0 #plate Vlandia Cervelliere Over Laced Coif 13 Plate 1.1 #plate Vlandia Cervelliere Over Padded Cap 14 Plate 1.0 #plate Vlandia Nasal Cervelliere Over Padded Coif 18 Plate 1.2 #plate Vlandia Nasal Cervelliere Over Laced Coif 16 Plate 1.1 #plate Vlandia Nasal Cervelliere Over Padded Cap 15 Plate 1.0 #plate Vlandia Padded Leather Cape 11 Plate 1.0 #plate Vlandia Kettle Helmet Over Arming Coif 25 Plate 1.0 #plate Vlandia Peaked Helmet Over Mail Coif 34 Plate 2.7 #plate Vlandia Nasal Cervelliere Over Mail Coif 22 Plate 2.6 #plate Vlandia Guard's Kettle Over Mail Coif 32 Plate 3.2 #plate Vlandia Full Helm Over Arming Coif 40 Plate 3.0 #plate Vlandia Visored Helmet Over Padded Cloth 34 Plate 2.3 #plate Vlandia Visored Helmet Over Padded Coif 35 Plate 2.5 #plate Vlandia Segmented Cevelliere Over Laced Coif 15 Plate 1.3 #plate Vlandia Kettle Hat Over Padded Cloth 24 Plate 1.2 #plate Vlandia Kettle Hat Over Mail Coif 26 Chainmail 2.9 #chain Vlandia Visored Helmet Over Mail Coif 40 Plate 3.6 #plate Vlandia Nasal Helmet Over Mail Coif 22 Plate 2.7 #plate Vlandia Full Helm Over Mail Coif 46 Plate 4.5 #plate Vlandia Full Helm Over Laced Coif 42 Plate 3.5 #plate Vlandia Full Helm Over Cloth Headwrap 41 Plate 3.2 #plate Vlandia Full Helm Over Padded Cap 42 Plate 3.1 #plate Vlandia Full Helm Over Padded Cloth 42 Plate 3.1 #plate Vlandia Segmented Cevelliere Over Mail Coif 24 Plate 3.2 #plate Vlandia Kettle Helmet Over Mail 27 Plate 3.1 #plate Vlandia Nasal Helmet Over Mail 22 Plate 3.1 #plate Vlandia Segmented Skullcap Over Mail Coif 24 Plate 3.5 #plate Vlandia Peaked Helmet Over Mail 34 Plate 2.6 #plate Vlandia Segmented Cevelliere Over Mail 22 Plate 3.3 #plate Vlandia Kettle Helmet With Mail 27 Plate 2.7 #plate Vlandia Northern Style Head Wrap 2 Cloth 0.2 #cloth_unarmoured Sturgia Northern Leather Cap 8 Leather 0.4 #leather Sturgia Northern Cap 10 Leather 0.3 #leather Sturgia Northern Fur Cap 11 Leather 0.5 #leather Sturgia Northern Roughhide Cap 13 Cloth 0.5 #cloth_unarmoured Sturgia Northern Helmet Over Leather 24 Plate 1.4 #plate Sturgia Northern Nasalhelm Over Leather 17 Plate 1.4 #plate Sturgia Sturgia Heavy Cavalry Helmet 26 Plate 2.8 #plate Sturgia Northern Nasal Helmet 14 Plate 1.8 #plate Sturgia Spangenhelm With Leather 20 Plate 1.2 #plate Sturgia Nasal Helmet With Leather 16 Plate 1.2 #plate Sturgia Nasal Helmet With Mail 22 Plate 1.5 #plate Sturgia Spangenhelm With Padded Cloth 18 Plate 1.3 #plate Sturgia Northern Visored Helmet 42 Chainmail 4.2 #chain Sturgia Northern Visored Cap 34 Chainmail 4.1 #chain Sturgia Northern Decorated Visored Helmet 40 Chainmail 4.2 #chain Sturgia Northern Closed Helmet 42 Chainmail 4.1 #chain Sturgia Northern Closed Helmet Over Mail 44 Chainmail 4.4 #chain Sturgia Northern Warlord Helmet Over Full Mail 48 Chainmail 4.3 #chain Sturgia Northern Warlord Helmet 44 Plate 3.6 #plate Sturgia Nasalhelm Over Mail 22 Plate 1.8 #plate Sturgia Goggled Helmet Over Mail 26 Plate 1.8 #plate Sturgia Northern Warlord Helmet Over Mail 47 Plate 1.9 #plate Sturgia Northern Goggled Helmet 20 Plate 1.8 #plate Sturgia Northern Helmet Closed 41 Plate 1.8 #plate Sturgia Northern Open Helmet 35 Plate 1.8 #plate Sturgia Northern Helmet 31 Plate 1.8 #plate Sturgia Northern Open Helmet 36 Plate 1.8 #plate Sturgia Northern Closed Helmet 45 Plate 3 #plate Sturgia Imperial Padded Coif 12 Cloth 0.5 #cloth Empire Laced Cloth Coif 8 Cloth 0.4 #cloth_unarmoured Empire Imperial Leather Coif 14 Leather 0.3 #leather Empire Imperial Cloth Coif 12 Cloth 0.2 #cloth_unarmoured Empire Leather Cap 12 Leather 0.4 #leather Empire Tall Helmet 28 Plate 1.8 #plate Empire Imperial Mail Coif 18 Chainmail 1.7 #chain Empire Imperial Nasal Helm 25 Plate 2.2 #plate Empire Bronze Nasalhelm Over Imperial Leather 34 Plate 1.9 #plate Empire Bronze Feathered Spangenhelm Over Leather 36 Plate 1.7 #plate Empire Bronze Roundkettle 24 Plate 1.8 #plate Empire Roundkettle Over Imperial Padding 22 Plate 1.4 #plate Empire Roundkettle Over Laced Cloth 18 Plate 1.3 #plate Empire Roundkettle Over Imperial Leather 25 Plate 1.3 #plate Empire Bronze Roundkettle Over Imperial Leather 34 Plate 1.4 #plate Empire Roundkettle Over Imperial Cloth 23 Plate 1.2 #plate Empire Spiked Kettle Over Imperial Padding 17 Plate 1.5 #plate Empire Imperial Open Mail Coif 14 Chainmail 1.5 #chain Empire Mail Coif 14 Chainmail 1.7 #chain Empire Open Mail Coif 13 Chainmail 1.6 #chain Empire Iron Roundkettle Over Imperial Leather 25 Plate 3.1 #plate Empire empire_crown 26 Plate 3.1 #plate Empire Heavy Nasalhelm Over Imperial Mail 40 Plate 3.6 #plate Empire Iron Nasalhelm Over Imperial Coif 34 Plate 4.1 #plate Empire Bronze Nasalhelm Over Imperial Mail 38 Plate 3.7 #plate Empire Iron Nasalhelm Over Imperial Mail 39 Plate 3.9 #plate Empire Iron Feathered Spangenhelm 30 Plate 3.2 #plate Empire Feathered Spangenhelm Over Imperial Coif 32 Plate 3.1 #plate Empire Bronze Feathered Spangenhelm Over Mail 40 Plate 3.4 #plate Empire Iron Feathered Spangenhelm Over Mail 40 Plate 3.3 #plate Empire Roundkettle Over Imperial Mail 28 Plate 3.3 #plate Empire Helmet With Faceguard 30 Plate 3.5 #plate Empire Heavy Nasalhelm Over Imperial Padding 30 Plate 3.2 #plate Empire Heavy Nasalhelm Over Laced Cloth 29 Plate 3.1 #plate Empire Heavy Nasalhelm Over Imperial Leather 32 Plate 3.0 #plate Empire Iron Feathered Spangenhelm Over Leather 35 Plate 2.8 #plate Empire Bronze Roundkettle Over Imperial Mail 27 Plate 3.4 #plate Empire Iron Roundkettle Over Imperial Mail 28 Plate 3.6 #plate Empire Spiked Kettle Over Imperial Mail 27 Plate 3.6 #plate Empire Iron Spiked Kettle Over Mail 26 Plate 3.8 #plate Empire Iron Nasalhelm Over Imperial Padding 27 Plate 3.4 #plate Empire Iron Nasalhelm Over Imperial Cloth 26 Plate 3.2 #plate Empire Plumed Helmet 32 Plate 2.9 #plate Empire Rough Padded Cap 12 Plate 2.5 #plate Looters Hide Cap 12 Plate 2.5 #plate Looters Merchant's Hat 2 Leather 0.1 #leather Neutral_culture Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0 |
Temp:LegArmorBannerlord | These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 LegArmor 2 Modifiers 2.1 leather 2.2 cloth_unarmoured 2.3 chain 2.4 plate LegArmor[] Item Armor Leg Material Weight Modifiers Culture Southern Moccasins 2 Cloth 0.5 #cloth_unarmoured Aserai Wrapped Shoes 17 Cloth 0.8 #cloth_unarmoured Aserai Highland Leg Wrappings 14 Cloth 1.0 #cloth_unarmoured Battania Rough Tied Boots 14 Leather 0.9 #leather Battania Highland Leather Boots 16 Leather 1.0 #leather Battania Woodland Boots 12 Leather 1.0 #leather Battania Highland Fur Boots 19 Leather 1.5 #leather Battania Ragged Boots 8 Cloth 0.8 #cloth_unarmoured Battania Highland Boots 10 Leather 1.0 #leather Battania Wrapped Leather Boots 17 Leather 1.0 #leather Battania Belted Leather Boots 13 Leather 1.1 #leather Battania Turndown Leather Boots 9 Leather 0.9 #leather Battania Highland Warlord Boots 26 Plate 2.6 #plate Battania Eastern Leather Boots 13 Leather 1.1 #leather Khuzait Eastern Curved Boots 12 Leather 0.9 #leather Khuzait Woven Leather Boots 14 Leather 0.7 #leather Khuzait Eastern Steppe Leather Boots 13 Leather 0.8 #leather Khuzait Reinforced Suede Boots 20 Leather 1.0 #leather Khuzait Eastern Leather Boots 14 Leather 0.8 #leather Khuzait Strapped Shoes 4 Cloth 0.7 #cloth_unarmoured Vlandia Leather Cavalier Boots 16 Leather 0.9 #leather Vlandia Mail Cavalier Boots 23 Chainmail 1.8 #chain Vlandia Mail Chausses 22 Chainmail 2.9 #chain Sturgia Strapped Mail Chausses 23 Chainmail 3.0 #chain Sturgia Northern Plated Boots 30 Plate 2.9 #plate Sturgia Lady's Shoes 2 Cloth 0.6 #cloth_unarmoured Empire Fine Town Boots 4 Leather 0.5 #leather Empire Folded Town Boots 8 Leather 1.0 #leather Empire Leather Shoes 3 Leather 0.7 #leather Empire Imperial Horseman Boots 12 Leather 0.8 #leather Empire Strapped Leather Boots 14 Cloth 0.9 #cloth_unarmoured Empire Splint Boots 22 Plate 2.7 #plate Empire Decorated Imperial Boots 24 Plate 2.3 #plate Empire Lamellar Plate Boots 32 Plate 3.5 #plate Empire Modifiers[] leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0 |
Teramma Castle | Teramma Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Shibal Zumr Sieges with... Siege Tower Port No World Map WarbandTeramma CastleShibal ZumrTemplate:World Map/Warband Teramma Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Teramma Castle lies west of Durquba on the peak of a tall desert hill. Its village is Shibal Zumr, which is within a small cluster of trees to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Teramma Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Tevarin Castle | Tevarin Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Iyindah Balanli Sieges with... Ladders Port No World Map Mount&BladeTevarin CastleIyindahTemplate:World Map/Mount&BladeWarbandTevarin CastleBalanliTemplate:World Map/Warband Tevarin Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tevarin Castle lies southwest of Uxkhal at the base of the mountain pass that connects to the steppelands of the Khergit Khanate. Its village is Iyindah which is to the north, next to Uxkhal. Warband[] Tevarin Castle lies northwest of Praven. It is on the very tip of the coastal outcropping of Swadia’s west side, overlooking the encompassing ocean. It is the westernmost castle on the map. Facing the Castle's east wall is a ruined Mill and a Catapult Its village is Balanli which is nearby to the southwest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tevarin Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Laying siege to Tevarin Castle can be daunting at times as the field you need to cross to get to the ladder faces a long wall which will inevitably be filled with archers, putting you under constant suppression. The castle is built on a steep slope, so any attacker who manages to move to the right hand side of the fortress past ranged attackers in the battlements, can use arrows more effectively, as the elevation of the hill negates the advantage of wall height. An attacker will lose far fewer men when assaulting this castle in such a manner. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
The Last Days of the Third Age | The Last Days of the Third Age Version Mount&Blade 1.011 and Warband Type Single Player Links Download pageSteam WorkshopDiscordTwitter feedOriginal forumModDB profileTrello to-do list The Last Days of the Third Age is a module for the original Mount&Blade— later ported to Warband— set in J.R.R. Tolkien's Middle-earth, the fantasy setting of The Lord of the Rings novels. The mod lets the player participate as a soldier on either side of the War of the Ring as a man, Elf, Dwarf, Orc, Uruk, or Isengard Uruk-hai. Players can fight against the dark lord Sauron as member of one of several good-aligned factions, or they can join the forces of Sauron or the wizard Saruman as an Orc or evil human. The developers based the module upon the text of J.R.R. Tolkien's The Lord of the Rings. The appearances, the music, and the story are also based on J.R.R. Tolkien and not on Peter Jackson's Lord of the Rings film trilogy, though some inspiration from the films was taken for aspects of the module. Contents 1 Features 1.1 Races and factions 1.2 Currency 1.3 Setting 1.4 Combat 1.5 Music 1.6 Items and Equipment 1.7 Glitches 2 Reviews 3 Trailer Features[] The Last Days features a number of noteworthy changes to character creation and game mechanics from the standard Mount&Blade game. Races and factions[] Players can fill the role of the pillaging orc in TLD. At game start, the player can choose to fight for "The Dawn of a New Era" (good) or "The Twilight of Man" (evil). From there, the player can choose his or her race and homeland. Each of those choices brings different starting equipment as well as an alignment with one of the game's 19 factions. For instance, a player could choose to be a man from the fortress city of Minas Tirith, an orc in the service of Saruman, a dwarf from the Iron Hills, or any of several other race and homeland combinations. Also, there are unique faces and skins for every faction and you can't make an orc look like an elf or vice versa. Each choice at character creation brings with it some benefits and drawbacks. The developers state that, by design, the factions are not balanced. According to the manual for TLD, "Some factions provide excellent soldiers, but in small numbers. Some have weak troops, but you can hire many. Smaller orcs can't wear armors designed for big guys, but can ride some beasts instead. Dwarves have exceptional gear, but can't ride mounts." These elements allow for very different playing experiences depending on a character's race and faction. Quest givers in each faction also take their inspiration from the novels, including major characters such as Elrond of Rivendell or King Theoden of Rohan to minor characters like Gothmog the orc or the dwarven King Dain Ironfoot. Currency[] A player kneels before King Theoden of Rohan. There is no monetary currency in TLD. Instead, the module uses a system called "resource points," which reflect a player's reputation and influence within a faction. Players earn resource points and influence within a faction by completing quests and winning battles within a faction's geographical region. One important difference between the economy in TLD and in the original Mount&Blade is that a player's resource points in one faction do not carry over to other factions. Thus, a player who has 5,000 resource points accumulated by doing quests for the Gondor faction may find that he only has 50 resource points to spend if he tries to purchase items from vendors in the kingdom of Rohan. Influence points are another form of currency. These points can be used to gain special items from faction leaders. These are gained by doing missions for commanders or the elders/guild leaders of the cities. These are needed to get special items from the faction leaders, to get other smaller NPC squads or even the other commanders to follow you, and to recruit heroes. Setting[] The overland map features custom icons inspired by Middle-earth lore. Fans of The Lord of the Rings novels and films will appreciate the attention to detail the TLD developers put into recreating Middle-earth in Mount&Blade. The overland map is limited to areas of Middle-earth east of the Misty Mountains, but recreates the setting with unique icons for important locations such as Minas Tirith, Isengard, or Edoras. The module also renders many famous and important locations from the novels in great detail, offering a number of unique villages and towns to explore. For instance, players can see the White Tree of Gondor in the highest level of Minas Tirith, stand in the shadow of the Black Gate of Mordor, or walk the bridges in the tree city of Caras Galadhon, to name a few. Hidden locations on the overland map (and their accompanying walkaround maps) can be made available through conversations with citizens in towns and cities. Combat[] Fighting in TLD is similar to the original Mount&Blade with a few exceptions. The first difference the player will notice is that troops are stationary at the beginning of a battle and will wait on the player's orders to attack. A second difference is that, rather than earning gear from fallen foes after a battle, players earn metal scraps of varying quality, which can then be sold to faction vendors for resource points. A major change from the standard Mount&Blade mechanics is that players cannot initiate a siege on their own; rather, they can only participate when a faction leader decides to assault an enemy city or encampment. When players begin the module, the War of the Ring has not yet begun. Once the player is notified the war has started, however, the war looms large over each battle. The module monitors and reports when a faction grows stronger or weaker through its military encounters. This makes it possible to "win" The Last Days module. When a faction reaches its lowest status, enemy leaders can decide to storm its capital and defeat that faction completely. Music[] TLD features a stunning orchestral soundtrack of approx 180min written by Composer Vladan (Pagan) Zivanovic. A mod achievement in its own right. The score ranges from epic to ambient in a music system which is greatly evolved over Mount&Blade's. The score will follow the player across the map as they move from one region to another, from map to town, or from map to battle. Changing as you play, in a very natural fashion. Each region and its settlements have their own music dependant on its history or inhabitants and several scenes (Erebor for example) draw the player into Middle-Earth like very few games achieve. When the beautiful score merges with lovingly crafted scenes, TLD is at its finest, and players will find themselves simply viewing the world as often as running around and fighting in it. Items and Equipment[] <a href=" class="image"><img alt="Shield of Gondor" src=" decoding="async" loading="lazy" width="157" height="246" class="thumbimage" data-image-name="Shield of Gondor.jpg" data-image-key="Shield_of_Gondor.jpg" data-relevant="1" data-src=" /></a> The White Tree of Gondor adorns many of that faction's items. The Last Days features a high number of custom armors and items which further draw the player into the world of Middle-earth. Saruman's orcs will bear his symbol of the White Hand, while the soldiers of Gondor wear the icon of the White Tree. These items are typically available from faction vendors and provide distinct appearance options to each faction. Items also draw their inspiration from Tolkien's writings, such as having orc characters begin the game with "maggoty bread" as a foodstuff. Other unique items from the novels can be obtained by earning influence within the various factions. By default, TLD does not permit so-called "cross-dressing" to stay true to Lord of the Rings lore. In Tolkien's writings, an elven warrior would never don orcish armor or wield orcish weapons. Glitches[] Orcs can riot in any city, but supporters of rebellion will be defeated every time if player doesn't interfere. In the Troll Cave, You can find a troll that will tell the player something about the mod and the game and will always end her speech with TROLOLOL. In a far corner of the map (where the player cannot reach without cheating), there is a city called Barad'dur which represents Sauron. This city is bugged. If player reaches here, will speak with himself An elephant can be buy in the Cheatmenu (Find an item menu) but it requires 255 rider skill Reviews[] The Last Days has been extremely well received by the community, earning a 9.6/10 rating from respondents on Mod Database . PC Gamer also featured a short article on The Last Days module in November 2011. PC Gamer noted the ambition and attention to detail the developers put into the mod, saying TLD "looks amazing" and features "top notch custom armour sets." Trailer[] The Last Days of the Third Age Trailer (HD) The Last Days of the Third Age Trailer |
The Red Wars | The Red Wars is a mod for Mount&Blade: Warband 1.172. Its current version is 1.90. Contents 1 Summary 2 Factions 3 Features 4 Links Summary [] In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare. Factions[] Swazi Reich United Federation of The Vaegirs People's Republic of The Khergit Republic of The Nords Rhodokian Nationalist Workers Union Sarranid Islamic Confederation Kingdom of Helvetia Confederate States of Balion New Albion Republica Socialista de San Gevera Features[] Calradia in the 20th century. Four additional factions. Firearms including pistols, assault rifles, sniper rifles, and machine guns. Explosives such as stick grenades. Trains, pay a fee to transport your army from one town to another. Links[] ModDB |
Thiaderd | Thiaderd when encountered Thiaderd is a character shortly involved in the storyline of Viking Conquest. In the story, he has started a Friesian rebellion to overthrow their Danish masters so that Friese can be an independent nation. Jarl Hrodulf Haraldsson sends you to kill him and put an end to the rebellion. You can choose to talk to him beforehand; however, Reginhard, one of his former subjects, will try to talk to him as well which will anger Thiaderd and cause the rebels to attack you. The reason for this is that Reginhard used to be a rebel but betrayed them to Jarl Hrodulf Haraldsson, which ultimately led to the torture by blood eagle and death of Thiaderd's brother. After his death, along with his army, the player decides what to do with the families of the rebels. Reginhard shows great remorse for killing them, stating that they were good people and that this all wouldn't have happened if he hadn't betrayed them. |
Thomund | Thomund Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Arromanc Personal Details Gender Male Siblings SilvindLasand Thomund is a nobleman of Vlandia and a member of House dey Arromanc. He is the son of Baroness Calatild and Unthery and the brother of Silvind and Lasand. Trivia[] He is apparently a formidable warrior as, by default, he is the champion with the most tournament wins at the arena leaderboard. |
Thorunn Ketilsdottir | Thorunn Ketilsdottir Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Thorunn Ketilsdottir is a noblewoman initially of the Kingdom of Northvegr. She is 18 years old. Family[] Parents: Hersir Ketill Bjornsson, Yngvild Siblings: Hersir Bjorn Ketilsson Husband: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild |
Throwing Axe | Throwing Axes are a one of the thrown weapons available in the Mount&Blade series. They come in three different sizes: Light, "Regular", and Heavy. Heavy Throwing Axes are one of the ranged weapons carried by Nord Huscarls. The Huscarls carry five at a time and can take down unsuspecting enemies and even horses in a single hit. In multiplayer, throwing axes are among the most disruptive projectiles when thrown into groups of melee combatants thanks to the characteristic loud whoosh they make as they pass as well as their reputation for dealing heavy damage to anyone they hit. On the other hand, throwing axes have an unusually tall hitbox when compared to other projectiles but also the highest melee damage when compared to the best swords. So they can be used to shoot at the last moment, when the enemy has already prepared to strike, and then immediately switch to melee - the third hit is never required. A notable weakness of throwing axes is in dealing with fleeing enemies, particularly cavalry, as their low projectile speed coupled with the speed of their target can result in unimpressive damage against lightly armored foes and at worst completely nonexistent damage to moderately or heavily armored enemies. Stats[] Weapon Stack Amount Power Throw Throw Damage Swing Attack Speed Missile Speed Weight Price Modifiers Light Throwing Axes 4 2 35(cut) 26(cut) 99 18 5.0 360 Large BagBalancedBent Throwing Axes 4 3 39(cut) 29(cut) 98 18 5.0 490 Large BagBalancedBent Heavy Throwing Axes 4 4 44(cut) 32(cut) 97 18 5.0 620 Large BagBalancedBent |
Throwing Axes | Throwing Axes have an unusually tall hit area compared to other projectiles. Like all types of throwing axes, they have a low velocity, limiting their range and reducing damage slightly. Warband Mount&Blade See Also Thrown Weapons (List) One-handed Weapons (List) Weapons (List) |
Throwing Axes/Warband | Throwing Axes Throwing AxesThrown/One-handed(4 / 4)Base value: 490 denarsWeight: 5.0Ranged: 39cSpeed rating: 98One-handedSwing: 29cSpeed rating: 98Requires Power Throw: 3Warband |
Throwing Daggers | Warband Mount&Blade See Also Thrown Weapons (List) Weapons (List) |
Throwing Daggers/Warband | Throwing Daggers Throwing Daggers(13 / 13)Base value: 193 denarsWeight: 2.5Damage: 25cSpeed rating: 110Warband |
Throwing Knives | Warband Mount&Blade See Also Thrown Weapons (List) Weapons (List) |
Throwing Knives/Warband | Throwing Knives Throwing Knives(14 / 14)Base value: 76 denarsWeight: 2.5Damage: 19cSpeed rating: 121Warband |
Throwing Spears | Warband See Also Thrown Weapons (List) Polearms (List) Weapons (List) |
Throwing Spears/Warband | Throwing Spears Throwing SpearsThrown/Polearm(4 / 4)Base value: 525 denarsWeight: 3.0Ranged: 44pSpeed rating: 87PolearmSwing: 18cThrust: 23pSpeed rating: 91Requires Power Throw: 2Warband |
Thrown weapons | Thrown Weapons are ranged weapons cast directly from the hand. Like crossbows, their reticle does not expand over time compared to bows. Like them, they get their damage augmented by a skill, specifically Power Throw. Thrown weapons have the lowest projectile speeds out of all ranged weapons, making long-range use nearly impossible for players who cannot predict their opponents' movements, but they are also some of the fastest ranged weapons at short range. Some thrown weapons also tumble as they travel through the air, increasing their vertical profile and making it easier to hit targets. Thrown weapons suffer from very low ammunition counts and can be quite expensive but offer excellent damage. The weapons are munitions themselves and therefore do not require another item, like arrows or bolts, in order to be used. Some throwing weapons, like Stones, cannot be retrieved after they have been thrown and missed their target. Those that can be retrieved are picked up by interacting with the weapon, with the location being dependent on the weapon. Axes, knives, and daggers are picked up from the head or tip of the weapon, where the blade is, while most javelins and spears can be picked up anywhere along the shaft. All thrown weapons are single-handed, so they may be used with a shield and on horseback. These weapons have the smallest accuracy penalty while moving out of all ranged weapons, both on foot and on horseback. When used with a shield, readying the weapon to be thrown places the shield in front of its user, albeit at an angle that makes it less likely to block incoming projectiles. The arc when throwing from horseback appears to cover a perfect 180 degrees, starting 70 degrees to your right and ending 110 degrees to your left. Something to remember when throwing in first person is that your camera is locked to your character's head. Because of how much your character's body moves when throwing, your aim will be thrown off slightly to the left and below where you were aiming when you started the throw. When the "Toggle Weapon Mode" key ("X" by default) is pressed, some throwing weapons turn into melee weapons. With the exception of Throwing Spears, polearm/throwing weapons are generally useless in melee while throwing axes are only slightly behind normal one handed axes because of slightly shorter reach. List of Thrown Weapons[] ▼ Show/Hide Thrown weapons ▼ Weapon Stack Amount Power Throw Throw Damage Attack Damage Attack Speed Missile Speed Weight Price Modifiers Stones 18 - 11(blunt) - 97 30 4.0 1 Large Bag Throwing Knives 14 - 19(cut) - 121 25 3.5 76 Large BagBalancedHeavyBent Throwing Daggers 13 - 25(cut) - 110 24 3.5 193 Large BagBalancedHeavyBent Darts 7 1 22(pierce) - 95 28 5.0 155 Large BagBalancedHeavyBent War Darts 7 1 25(pierce) - 93 27 5.0 285 Large BagBalancedHeavyBent Javelins 5 1 34(pierce) SWING12(cut)THRUST14(pierce) SWING91THRUST95 25 5.0 300 Large BagBalancedHeavyBent Throwing Spears 4 2 44(pierce) SWING18(cut)THRUST23(pierce) SWING87THRUST91 22 4.0 525 Large BagBalancedHeavyBent Jarids 4 2 45(pierce) SWING16(cut)THRUST20(pierce) SWING89THRUST93 24 4.0 560 Large BagBalancedHeavyBent Light Throwing Axes 4 2 35(cut) SWING26(cut)THRUSTNone 99 18 5.0 360 Large BagBalancedBent Throwing Axes 4 3 39(cut) SWING29(cut)THRUSTNone 98 18 5.0 490 Large BagBalancedBent Heavy Throwing Axes 4 4 44(cut) SWING32(cut)THRUSTNone 97 18 5.0 620 Large BagBalancedBent ▲ Show/Hide Thrown weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Thrusting Sword | With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Tigrit | Tigrit Official Information Faction Khuzait Leader Hurunag Beg Fiefs AkkalatAkiser Castle Tier ? Wealth ? The Tigrit are a clan of the Khuzait led by Hurunag Beg. Members[] Hurunag (leader) Chambui Unagen Suran Mehir Settlements[] Towns Akkalat Castles Akiser Castle Villages Karakalat Tismil Akiser Kamshar Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit |
Tihr | Tihr Settlement Information Type Town Kingdom Kingdom of Nords Villages BuillinFenadaGisimOdasanAldelenHaenKulum Sieges with... Ladders World Map Mount&BladeTihrBuillinFenadaGisimOdasanTemplate:World Map/Mount&BladeWarbandTihrAldelenHaenKulumTemplate:World Map/Warband Tihr is a town initially belonging to the Kingdom of Nords. In the Tavern, you can usually find Ramun the Slave Trader (if he is not present, he will be found in Yalen). This is quite convenient in that he is the only prisoner trader who can be found with reliability. He will only pay you 50 denars per slave; this is the same fee as Ransom Brokers pay in classic Mount&Blade, but in Warband the Ransom Brokers' fees vary depending on the rank of the prisoner. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Mount&Blade[] Its villages are Buillin, Fenada, Gisim, and Odasan. Warband[] Its villages are Aldelen, Haen, and Kulum. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Tihr is located directly behind and to the left of the player when 'Take a walk around the streets' is selected. He is standing on a terraced area of a large building. Siege[] Besieging Tihr require construction of Siege Ladders. This town is infamous for being particularly difficult to besiege, as it possesses not one, but two walls to overcome. Tournaments[] Tournaments hosted in Tihr feature the following equipment: Heavy Sword Bow & Arrows, Dagger Axe & Shield None of the participants are on horses. Economy[] Tihr sells low: Smoked Fish, Salt (Warband) Tihr buys high: Oil, Spice, Iron, Pottery, Salt (Mount&Blade) Tihr produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Linen Pottery Salt Trivia[] Pieces of the Strange set are found here in Mount&Blade, but the chest can only be found in Warband by using Editing mode. It is possible that the Nordic town of Tihr has a connection to the Vlandian noble clan of dey Tihr, the ruling house of the town of Pravend 173 years earlier as featured in Mount & Blade II: Bannerlord. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Tilbaut Castle | Tilbaut Castle Settlement Information Type Castle Kingdom VaegirsSwadia Villages MechinTadsamesh Sieges with... Ladders Port No World Map Mount&BladeTilbaut CastleMechinTemplate:World Map/Mount&BladeWarbandTilbaut CastleTadsameshTemplate:World Map/Warband Tilbaut Castle is a castle featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tilbaut Castle belongs to the Kingdom of Vaegirs. It lies west of Reyvadin on top of a mountainous rise near the river that seperates the Vaegirs from the Kingdom of Nords. Its village is Mechin which is to the south, at the base of the mountains. Warband[] Tilbaut Castle belongs to the Kingdom of Swadia. It lies northeast of Dhirim. It is on the border with the Kingdom of Vaegirs. Its village is Tadsamesh which is nearby to the north. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tilbaut Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] Tilbaut Castle is the only castle to have switched initial ownership between Mount&Blade and Warband. A comment in the source suggests Tilbaut Castle was supposed to be stolen territory held by the Kingdom of Vaegirs and claimed by the Kingdom of Swadia. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Tilimsal | Tilimsal Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandTilimsalSharizTemplate:World Map/Warband Tilimsal is a village of the Sarranid Sultanate and is initially owned by Emir Tilimsan. Its fortification is Shariz. Layout[] Player Elder Fugitive The Village Elder is located in front of a warehouse on the right side of the village from where the player enters, next to a couple stools. Tilimsal is located on mostly flat terrain, with an abundance of palm trees. It has a total of six structures as well as a tent. There are two fields here, both growing wheat. A horse-driving mill sits at the top of a small rise and there are two separate horse stations with coursers and hunters standing at water troughs. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing under a tree behind the tent covering. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Tirby | Tirby Settlement Information Type Village Kingdom Vlandia Fortification Tirby Castle Tirby is a village in Vlandia owned by the baron, Ospir of the House dey Gunric. The village is bound to Tirby Castle and known to produce Silver Ore. Tirby sits in the cold misty waters that lie off of the Ebor peninsula. The low-lying lands on the northern side of the Ebor are suited to the growing of flax. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Tirby Castle | Tirby Castle Settlement Information Type Castle Kingdom Vlandia Villages Tirby and Sirindac Tirby Castle is a castle in Vlandia owned by the baron, Ospir of the House dey Gunric. The villages of Tirby and Sirindac are both bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Tirida Noyan | Tirida Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tirida Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Asugan Noyan, Lady Chedina Siblings: Lady Kefra Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tirida Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Guard Helmet Body Tribal Warrior Outfit, Khergit Elite Armor Hand Leather Gloves Foot Hide Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Two Handed Sabre, Lance Ranged Khergit Bow, Arrows Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Tismil | For the village in Warband, see Tismirr. Tismil Settlement Information Type Village Kingdom Khuzait Fortification Akkalat Tismil is a village of the Khuzait owned by Hurunag Beg of the Tigrit. The village is bound to Akkalat and known to produce Sheep. Description[] Tismil sits on the Ozu river, which drains the southern end of the Devseg plateau. The people of this land are sheep-herders, who have thrived under Khuzait overlordship as the khans keep nomadic raiders at bay.[1] References[] ↑ Encyclopedia Calradia, entry "Tismil" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
Tismirr | Tismirr Settlement Information Type Village Kingdom KhergitVaegir Fortification Sungetche CastleKhudan World Map Mount&BladeTismirrSungetche CastleTemplate:World Map/Mount&BladeWarbandTismirrKhudanTemplate:World Map/Warband Tismirr is a village initially owned by the Khergit Khanate in the original Mount&Blade and the Kingdom of Vaegirs in Warband. Layout[] Player Elder Fugitive The Village Elder is located through the village and up the hill, standing directly in front of the large building next to a woodpile. Tismirr is located on uneven land with many low hills and valleys spotted with tall pine trees. It has a total of eight structures within the village, one of which is positioned quite some distance apart from the rest, down a slope. There are signs of a couple fields here, though they are buried in snow and not currently growing anything. There are also several covered areas throughout the village that appear to be for holding horses. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building set apart from the main village. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin |
Tonju Noyan | Tonju Noyan Appears in Official Information Faction Khergit Khanate Title Noyan Fiefs Ichamur Culture Khergit Personality Martial Character Background Spouse Lady Mahraz Children Hugu NoyanLady Ayasu Tonju Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is also the lord of Ichamur at the beginning of the game, and will often give the player quests to destroy steppe bandit lairs. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tonju Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Cavalry Helmet Body Nomad Vest, Lamellar Armor Hand Lamellar Gauntlets, Leather Gloves Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Two Handed Sabre Ranged Khergit Bow, Arrows Shield Round Cavalry Shield Mount Courser Gallery[] Tonju Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Tools | Tools Classic/Warband Viking Conquest Games Base value 410 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Iron Made Into... N/A Tools are a type of trade good that are generally quite valuable to buy and sell, however they are heavy and may affect party speed. Tools can be made from iron if an ironworks is constructed. It will produce two tools from two units of iron per week (the player may buy the iron themselves). You can buy one in game. It has an initial cost of 3,500 denars and upkeep costs 60 denars per week. the average profit is 232 denars per week with a return of 6.6%. Most villages do not sell tools, so a town like Dhirim is the best place to buy this item. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Torch | Torches are one-handed weapons that are only obtainable using cheats or editing. Their item icon looks like the club or cudgel, but is slightly larger. When equipped on the field, they have a constant flame effect rising from the end, but are otherwise very low resolution objects. Stats[] Weapon Str Speed Reach Swing Thrust Weight True Value Torch - 95 95 11b - 2.5 11 |
Tosdhar | Tosdhar Settlement Information Type Village Kingdom Swadia Fortification PravenDerchios Castle World Map Mount&BladeTosdharPravenTemplate:World Map/Mount&BladeWarbandTosdharDerchios CastleTemplate:World Map/Warband Tosdhar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the first building on the left from where the player starts, standing on a porch next some barrels and stools. Tosdhar is built in hilly terrain with abundant tree cover. It has a total of five structures, one including a tall tower. There are four fields here growing apples, cabbages, grapes, squash, wheat, and two different kinds of small shrubs. Raw meat and dried meat can be found hanging in a storage shed along with baskets of fruit and cabbages. There are multiple outdoor ovens which might be used to bake bread, though no loaves are visible here. There is a single animal pelt decorating the side of one wall. There are a couple of wagons here, but a very large number of spare wheels scattered throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found next to the structure farthest to the right from where the player starts, wedged in a corner between the house and haymow. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Tournaments | This article is a disambiguation page for Tournaments The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Tournaments may refer to: Tournaments (classic) — Tournaments in Mount&Blade and Mount&Blade: Warband Tournaments (Bannerlord) — Tournaments in Mount&Blade II: Bannerlord |
Tournaments (Bannerlord) | For tournaments in Mount&Blade or Warband, see Tournaments (classic). Tournaments are an optional feature in Mount&Blade II: Bannerlord that allows the player to fight in an arena at a chance to win prizes. Contents 1 Betting 2 Strategy 3 Prizes 3.1 Helms 3.2 Capes 3.3 Body Armor 3.4 Gloves 3.5 Boots 3.6 Mounts 3.7 1-Handed Weapons 3.8 2-Handed Weapons 3.9 Banners Betting[] Just before each tournament round, the player may place a bet, up to 150 denars (300 denars if they take the appropriate Roguery perk, Deep Pockets). The amount the player will earn if they win the tournament is shown just below. Bear in mind, that profit only applies to that bet and only that bet; any bets in future rounds will feature a lower potential profit, as the odds against the player winning have gone down. As the player's standing in the global leaderboard goes up, the odds against them are permanently lower, meaning that they will experience diminishing returns in their betting profits if they win tournaments too often (not giving other participants the chance to earn more wins and decrease the player's relative standing). Once the player is leading the pack, they can ultimately only earn only 160 denars per tournament. Of course, the most lucrative aspect is always the tournament prize, regardless of betting, so at the end of the day, winning every possible tournament is still very profitable in absolute terms. Strategy[] There are some mechanics that one should be aware of, especially when focusing on tournaments as part of their character development and economy. A moment before joining the Tournament, a brief notification will tell you about how many "Lords with renowned fighting skills" are going to participate in the Tournament. This will determine the quality of the prize. "Renowned fighting skills" is determined by minimum 100 point skills in either one-handed or two handed weapons proficiency. So make sure to train your companions/spouse/ any clan members in those skill to yield better prize. The betting odds are calculated based on the player's standing in the global arena leaderboard (this can be checked at any Arena Master). The higher the player character goes on this list, the far less favorable the odds are from a betting perspective (i.e. any character at the top of the leaderboard can be expected to win most tournaments). These can still vary however, if the player is pitted against other heroes that are also very high on the leaderboard. Whomever progresses to the next tournament round is determined simply by what order in which their team was eliminated. The first and second teams to be eliminated will never make it to the next round. This will be important for some niche strategies (see below). First priority for participation goes to any warrior nobles (as opposed to courtiers such as dependents and certain ladies) currently in-town. Second comes all other heroes in-town (including companions in your party and those waiting to be hired). Normal troops (pulled randomly from the Town's garrison) fill in the remaining roster to a total of 16 participants. It is worth remembering that any heroes in the player's party often receive a percentage damage reduction from not only enemy attacks, but also from the player themselves and each other. This is because the game's difficulty settings by default reduce incoming damage to the player by 75 percent and friendly units by 50 percent. This means that companions and other clan members are often harder to kill on principle (unless the player has changed the difficulty to reduce the damage handicap to 0 percent) above and beyond being well-armored on average (assuming the player outfits them optimally). Because of this advantage, friendly heroes will often tend to survive into the later rounds. And while fights with them are more tedious, it does mean that the player stands a better chance of taking the Ridgedultimate prize (see below). On the other hand, if the player is frequently annoyed by having to deal with their nearly invincible allies, they can make a point of eliminating their team early in the first round to ensure that companions and fellow clan members are quickly eliminated from the rest of the tournament. The ultimate prize is always awarded to the winner of the tournament. However, if the tournament champion is a companion under arms, the prize is automatically handed over to the player instead. This can be exploited to allow the player to intentionally throw matches, either of their own volition or in relation to the quest Betting Fraud, but still take home the most valuable prize. Especially once the player is leading seven or more experienced, well-equipped companions, it actually becomes rather likely that most tournaments will favor the player taking the ultimate prize, even if they go down in the first round. Prizes[] Once you have visited an arena in any town, you will be able to to compete in tournaments. When the player competes at lower levels, the prizes will reflect this and become progressively better as the player competes at a higher level. The value of the prize gear is very volatile. For example, some of the helmets or swords can be sold for around 1000 denars, whereas some of the mounts can be sold for up to 17000 denars. The prizes are set when the player looks at them, so saving before looking at the prizes would allow you to reroll them by reloading the save. Below are a list of prizes for winning a tournament. Helms[] Name Tier Head Armor Closed Warlord Helm 6 53 Spiked Helmet with Facemask 6 51 Heavy Nasalhelm over Mail 6 51 Warlord Helmet with Cheek Guards 6 47 Crowned Helmet 6 46 Ridged Helm 6 46 Wrapped Helmet with Mail Coif 6 46 Full Helm over Laced Coif 6 45 Plumed Nomad Helmet 4 32 Roundkettle over Cloth 4 28 Spiked Kettle over Mail 3 27 Helmet with Open Turban 3 26 Feathered Spangenhelm 3 26 Segmented Cervelliere over Mail 3 26 Helmet with Faceguard 3 25 Plumed Fur Lined Helmet 3 24 Nasalhelm over Leather 3 23 Capes[] Name Tier BodyArmor ArmArmor Heavy Warlord Pauldrons 5 20 10 Neckguard with Bronze Plate Pauldrons 3 8 11 Legionary Reinforced Studded Harness 3 6 11 Bronze Scale Shoulder Guards 3 9 8 Legionary Cape 2 7 9 Bronze Pauldrons with Neck Guard 2 5 9 Body Armor[] Name Tier BodyArmor ArmArmor LegArmor White Tabard over Mail Hauberk 5 34 12 12 Southern Decorated Chain Mail 5 27 13 13 Highland Mail Shirt 3 23 4 4 Gloves[] Name Tier Arm Armor Bronze Bracers 3 23 Plated Striped Vambraces 3 22 Decorated Imperial Gauntlets 3 20 Reinforced Padded Mittens 3 18 Boots[] Name Tier Armor Splint Boots 3 22 Decorated Plate Boots 3 20 Mounts[] Name Tier Riding Charge Speed Maneuver Health Wadar Hotblood 6 95 24 68 78 230 Asaligat 6 90 24 63 82 245 Royal Destrier 6 80 36 52 73 270 Tyal Horse 6 80 31 56 76 250 Cossian 6 90 31 62 71 230 Battanian Thoroughbred 5 80 26 55 72 320 Husnphree 4 65 28 48 69 290 1-Handed Weapons[] Name Tier Class SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Bamboo Axe 4 Axe 84 79 - - 73 83 1.21 Dawnbreaker 4 Sword 84 72 87 42 98 87 1.9 Scalpel 4 Sword 82 73 90 36 120 84 1.5 Tyrhung 4 Sword 85 71 87 41 96 89 2.0 Winds Fury 4 Sword 87 76 90 38 107 87 1.6 Judgement 3 Mace 94 52 - - 57 100 1.83 Knight's Fall 3 Mace 95 50 - - 50 90 1.9 Bone Crusher 4 Mace 97 55 - - 71 97 1.49 Militia Pernach 4 Mace 101 54 - - 51 107 1.76 The Ambassador 4 Sword 81 77 89 38 114 83 1.69 Spatha 4 Sword 91 64 92 45 103 92 1.41 2-Handed Weapons[] Name Tier Class SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Black Heart 5 2H Axe 77 123 - - 119 70 1.6 Early Retirement 6 2H Sword 86 74 93 44 115 86 1.3 Cataphract Lance 4 2H Polearm - - 88 42 246 51 2.04 Banners[] Name Effect Amount Banner of Steel Shields Decreased Taken Shield Damage 30% Standard of Wrath Increased Melee Damage 15% Standard of Discipline Decreased Morale Shock 30% Marksman's Flag Increased Ranged Damage 8% Horse Bane Flag Increase Damage Against Mounted Troops 10% Pike Wall Banner Increase Damage Against Mounted Troops 10% Banner of the Knight Increased Charge Damage 30% Banner of Dust Devils Increased Troop Movement Speed 30% Strider's Flag Increased Troop Movement Speed 30% Testudo Standard Decreased Taken Ranged Attack Damage 15% Banner of Sultan's Eagle Decreased Ranged Accuracy Penalty 8% Tug of the Whistling Arrow Decreased Ranged Accuracy Penalty 8% Tug of the Endless Steppe Increased Mount Movement Speed 10% Locked Shields Banner Decreased Taken Ranged Attack Damage 15% Steel Banner Decreased Taken Melee Attack Damage 15% Iron Banner Decreased Taken Melee Attack Damage 10% Bowman's Flag Increased Ranged Damage 6% |
Tournaments (classic) | For tournaments in Bannerlord, see Tournaments (Bannerlord). A tournament master. Tournaments are two different kinds of contests that can be found in any town. "Melee fights" are a free-for-all cluster of warriors of different ranks that is always available during the day. The main tournament is a high-risk, high-reward bout with progressions, but is not always available except when accompanying a feast. Arenas close at night, so if you arrive at a town hosting a tournament at the wrong time, you will need to wait until morning to participate. While tournaments have been around since the first Mount&Blade, and were improved upon in Warband, they were removed from With Fire & Sword. Contents 1 Melee Fights 1.1 Rewards 2 Tournaments 2.1 Equipment 2.2 Rewards 2.3 Tips 2.4 Tournament Regulars 2.5 Trivia Melee Fights[] Every town holds melee fights all day long, every day. If you talk to the Tournament Master, he can tell you the rules, as well as put you into a fight. There aren't really any rules though, and there are no teams; it is essentially just a brawl. All contestants start with no armor and a randomly generated practice weapon which may include a sword and shield, two-handed sword, staff, or a bow and arrows. The only aim is to survive and knock out as many opponents as possible. At the end of the fight, you will receive a certain amount of money, depending on how many opponents you knocked out. Other than the fighters that spawn initially, combatants only spawn one at a time, giving the player a good chance. When around 10 contestants are left from your kill count in the top left corner, they all spawn in quick succession. You can hang back and let them fight each other for an easier win, but the AI will band together against the player if they wait too long. Rewards[] A melee fight. Melee fights are generally a poor source of income, but it can be good for new players to level up their proficiencies without wasting points or risk losing a real battle. The amount of money and experience you get when you're knocked out depends on the number of enemies you defeated during the fight. You get the best rewards if you manage to be the champion, the last one standing. Enemies Denars Experience 0-2 0 0 3-5 5 5 6-9 10 10 10-19 25 10 20+ 60 10 Champion 250 200 Tournaments[] A tournament match. Larger tournaments are sponsored by a town and are one of the best ways to make money in the game. To find the locations of these tournaments, you can ask the Tournament Master in any Arena. Tournaments are often held in a town which also has an ongoing feast in the castle, but you cannot enter the castle due to the feast, unless you have high renown, are a lord of a faction that isn't at war with the faction owning the town, or if you win the tournament (you will be invited to the feast if you win the tournament). Tournaments will run for 12-14 days. The game will try to have up to three active tournaments at a time. If there are less than three, every 24 hours, it will pick a random town to receive a 30% chance of hosting a tournament. If the randomly selected town already has a running tournament, its remaining days will be reset. There will be 2-4 teams total in the arena and you will be on one of those teams. Note: you can still give your teammates orders (F1, F2, F3, etc.) as you would your regular troops. Each team can have anywhere from 1-8 contestants during each round causing fights to range from a 1 on 1 to a 32-man brawl. Your weapons will be decided for you and you won't have access to your inventory, but you can pick up weapons from fallen opponents who are knocked unconscious during the battle. Unlike melee fights, losing will not automatically end the tournament, if you have proven yourself worthy enough, you may continue on to the next round anyway. You only need to defeat one person to advance past the first tier, the second and third require you to knock out two people each time, and you will lose if you get knocked out from then on. Oddly, knocking out your own teammates may count toward your requirement to advance. Equipment[] The items you get depends on which faction owned the town at the beginning of the game. In Swadian tournaments, you will always get a lance and a horse In Rhodok tournaments you will often get a one-handed sword and a crossbow In Khergit tournaments you will often get a horse and a bow/javelins In Vaegir tournaments, you will often get an axe and shield In Nord tournaments, you will not get a horse or helmet In player's faction tournaments you will often get a random melee weapon Rewards[] You can win up to 4180 denars after winning a tournament, as long as you make cleverly-placed maximum bets on yourself each round. You must win 1st place to make any money and to be able to dedicate the win to a lady. In each of the six tiers, you may bet 5, 10, 20, 50, or 100 denars on yourself, earning you extra cash if you win the entire tournament. If you place a 100 denar bet on yourself every round, you can win up to 3980 extra from the tournament. Without betting, the standard winnings are normally just 200 denars making a total of 4180 possible. When you place the bet, it will tell you the odds of victory, the worse the odds, the greater the reward. The odds will automatically start out with you having an equal chance of winning with all the other contestants. If you lose the tournament it will not change, but if you win, your odds will increase causing future bets at the tournament to be less money. The increased odds will decrease over time so as long as you don't go to another tournament at that town for a while, with enough time, you can earn the full 4180 again. The amount of renown you gain for winning a tournament uses the same formula as all renown gains, giving 20 - (Current Renown / 200 [rounded down]). Your relation with the town in which the tournament was held will also increase by 1. This is still a decent way to get renown in the mid to late game, as the renown reward will not be reduced to 0 until you have at least 4000 renown. If the tournament is held during a feast, it will actually be held 3 or 4 times a day until the feast ends allowing you to join it multiple times. Whether or not you win the tournament, leave the town and move away from it until the garrison of the town no longer shows and then move back to it. When you re-enter the town, you can join the tournament again. If you won previously, however, you won't win as much for winning again. This can be a pretty good way of making money. It is especially effective if you find the tournament when it starts to maximize the number of times you fight in it. If you belong to a faction (other than your own), you will be invited to a feast every once in a while. If the feast is in a town, it will always have a tournament to go along with it. This way you can always know when a tournament starts and you can proceed winning it repeatedly. Each time you win, you can dedicate the win to a lady, so this can be a good way to court them as well. Tips[] The following practices might help you win a tournament: If you get a weapon you're not comfortable with (especially during the early stages), drag behind your teammates and grab a weapon when someone else falls in combat, but if you prioritize this too much, your enemies may disturb you from picking up the weapons. If you start out on foot in a match against mounted participants, you can steal a horse if anyone is dismounted. Particularly if you start out with only a bow and knife, you can be very vulnerable in a melee without the capacity to block. However, knives are still able to be used for chamber blocking. Remember that you can use team strategies (F1, F2, etc.). If you don't control the battle, you can often find your teammates splitting up and running against larger opposition. This is mostly useful when 3-4 teams are present - in this case holding position and waiting for the other teams to engage each other might be a good idea. Try to get rid of the mounted enemies first. If you remain the only mounted unit, you have a huge advantage! If you have no horse and a lancer is chasing you, try to make him run into a wall. This also applies in 1v1 mounted melee situation. If you are caught in the open, you can also block with your shield or parry to avoid a couched lance strike, and hitting a lancer with a ranged weapon just before he can strike you temporarily interrupts his couched lance status. During the early stages when you get a free pass for 1-2 knockouts, try to grab easy kills - drag behind a teammate and finish their weakened targets. Think before you attack. Attack the team with the most contenders alive. Let the enemies distract each other, and stab an enemy focusing on another target in the back when you have a free shot. Look around often! Lancers can take you down in a single hit if you're not observant. Also consider making lancers, or at least their horses, a priority target. Most ranged weapons have unusually large amounts of ammunition, and even though most enemies will have excellent shield skills, their shields will still break fairly easily. If you have or can steal a horse, then even if you are unskilled in the weapon you have, you can generally eliminate the enemy's horse first, breakthrough their shield second, then finally finish them off with unskilled and wild ranged attacks while your horse keeps circling away from the enemy at a steady trot. Victory is all that matters, nobody cares how unsporting it is for you to spend five minutes running away and throwing things at opponents with no horses and no ranged weapons. To this end, it is still a good idea to be at least passably compentent with ranged weapons. Some points invested into power draw/throw and at least 80 proficiency in each ranged weapon will greatly speed things up. Dismounted lancers may easily be ignored in favor of more serious targets, but be aware that they can still jab you for a lot of damage if you get into the right range. Alternatively, you may hold down the block button to block down. The following tips could be considered exploits as they take advantage of the AI and/or game mechanic in ways that go beyond general strategy: If you are fighting with a lance on horseback against enemies with lances on horseback, avoid charging straight at them. Even though it might seem normal since it would be like jousting, you are endangering your victory. Instead, circle around to your right and continually poke sideways until their horse dies. The computer AI is incapable of hitting you if you do it correctly and once their horse is dead, you can run them down with a couched lance. And if there is a lancer charging on you and you can't avoid him just hit him with an ordinary strike. It has a larger range than a couched lance strike so you would interrupt him. Enemies with lances do not seem to understand how ineffective lances are at very close range, and will repeatedly try to poke you for 0 damage while you are standing right in front of them. Enemy horse and lance units can also be run into a wall and will stand still to fight as long as you stay very close to them. In early rounds or rounds with at least 4 horses, you can make a horse fort. Park up your horse, get another one, park it up there, and then rinse and repeat until you have at least 4 horses forming an enclosed area. Since tournament horses are invulnerable when no rider is on them, your fort is easily indestructible and you can shoot away from the safely of your horse fort. Tournament Regulars[] There are three named NPCs that frequently participate in the tournaments, but do not show up elsewhere. They were originally supposed to be found in Zendar, but when that town was removed from the game, their existence was also reduced to nothing more than the tournaments. Dranton Kradus Xerina Note: These characters are extremely good at fighting. If you see that they are against you, you should fight them with extreme caution or, if possible, not at all. Even when you have extremely favorable weaponry, you may get hit and take unexpectedly high damage from their power strike. Furthermore, their high proficiencies mean that they swing very fast, or shoot accurately. Another strategy can be used when they are on your team in the tournament. Any fighter in the round you are in abides by the same rules as you for making it to the next round (though they might need only one knockout to make it to the next round instead of two), so if you have a ranged weapon and see that Dranton, for instance, is on your team, you can take him out before he gets any knockouts and you won't have to fight him in a later round. Don't be too greedy with this, since knocking out your teammates may make the current round very difficult. Other common participants are: Mercenary Swordsmen Hired Blades Sword Sisters Regular Fighters Veteran Fighters Champion Fighters Vassals (if present where the tournament is being held) Monarchs (if present where the tournament is being held) Heroes that are in your party Trivia[] If you disguise and sneak into an enemy town where a tournament is being held, you can still take part. If you win, you will gain honor and your relationship with the town will increase, but you won't be captured even though your cover should have been blown. In the Khergit tournaments, the AI is supposed to use the javelins' melee ability when they run out, but instead, after they run out, they start punching you because they can't pick up weapons, and the game gives them nothing else other than the javelins. If you participate in a tournament then talk to a lady in that same town, she will say that she saw you in the tournament and will skip introducing yourself. If you win, you can then tell her that you dedicate your victory to her, giving a small relationship boost. Tournament horses may be hurt as normal when mounted, but are invulnerable when dismounted. |
Towan Blystra | This article is a stub. You can help out by expanding it. Towan Blystra Settlement Information Type Castle Kingdom Kingdom of Cornubia Villages Tref Towan Port No Towan Blystra is a castle of the Kingdom of Cornubia. It has the village Tref Towan. Trivia[] Towan Blystra is based on the modern day town of Newquay, Cornwall. There is a public house in Newquay with the name The Towan Blystra. In game, Towan Blystra is more inland than its real life counterpart, which is a coastal town. Wikipedia has an article on this subject at:Newquay Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West |
Towns | For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). For towns in Mount&Blade II: Bannerlord, see Towns (Bannerlord). Towns are commerce and industrial centers in Mount&Blade. They are supported by raw materials from the surrounding villages and trade caravans from other towns. The player will interact with towns frequently to rest, sell loot, purchase goods and equipment, and establish businesses. Classic Mount&Blade had 18 towns in Calradia. Warband added one more faction, the Sarranid Sultanate, along with its four new towns, increasing the total to 22. Towns Khergit HalmarIchamurNarraTulga Nord SargothTihrWercheg Rhodok JelkalaVelucaYalen Swadia DhirimPravenSunoUxkhal Vaegir CurawKhudanReyvadinRivacheg Sarranid AhmerradBariyyeDurqubaShariz Note: Zendar was a neutral city where players began the game in, positioned between the Nords and Vaegirs. It was removed from the game in version 0.950. In order to take control of a town, you must besiege it or convince the owner to join your faction. Once you have successfully won control of a town, you can manage it and station a garrison there. Each town also grants control of two or more villages. Contents 1 Actions in Town 2 Guild Master 3 Buildings 4 Gallery 5 See Also Actions in Town[] Periodically a town may host a tournament: Join the tournament: Victory offers good betting profits and will improve your reputation with the town. If the controlling faction isn't hostile, you can do the following at a town: Go to the castle: This lets you enter the castle keep, where you can interact with nobles currently in the castle. Take a walk around the streets: From here, you can talk to villagers, trade with merchants, or visit the Guild Master to obtain quests. Visit the tavern: Here you can recruit mercenaries or heroes, interact with travellers, and sell prisoners to Ransom Brokers. You can also approach the tavern keeper and pay 1000 denars to make residents like you more by buying a drink for everyone. Enter the arena: Here, you can compete in melee tournaments. You must fight a large group of men and survive. You will gain some gold depending on how many men you have knocked unconscious. This ranges from 5 denars (if you defeat 3 men) to 250 denars (if you are the last one standing). Go to the marketplace: Here you can buy or sell arms, armor, horses, food, or goods. You can also assess local prices, which indicates opportunities to make money by trading. Wait for some time: If you own the town, this is free. If you do not own the town, waiting will cost 1 denar per 4 troops in your party per night. Buy land for a Productive Enterprise: This option was added in a recent update and appears if you talk the guildmaster. If you own the town, you can do the following as well: Station a garrison here: You may put soldiers from your party into the town as garrisons. They will defend the town from siege and make it less likely for prisoners to escape. You can also put captured prisoners in the city. Manage this town: You can build a Messenger Post (which lets you know when enemies are nearby) or a Prison Tower (which reduces the chance of prisoners escaping). If you are also a monarch of your own faction, you gain one more option (unless the town is already your capital): Move your court here: You may relocate the royal court of your kingdom to this city. This requires Velvet and Tools. Guild Master[] Guild Masters allow you to do multiple things within a town. If your reputation with the town and its lord is above zero, or you are the town's ruler, you may buy land within the town for a productive enterprise, which will earn a profit each week based upon a myriad of factors. Guild Masters can also give you jobs and quests, which increase your reputation with the town. Some quests can improve the prosperity of the town, which influences goods prices and taxes. A full quest list can be found on the quests page, but some of these jobs are: Escort caravan Bring ale/wine to tavern Rescue kidnapped girl Deal with looters (multiple small groups of nearby looters) Hunt down bandits (find and kill a small, fast group of bandits) Deal with troublesome bandits (kill a medium sized group of nearby bandits; very troublesome in Khergit or Sarranid towns where you will fight all-horsemen bandits) Bring cattle herd (to another town) When a faction is at war, a city may want you to silence warmongers preventing peace within the warring factions, giving you many Denars for doing so. Guild Masters also give you information about the politics of Calradia and inform you of the prosperity of the town and surrounding areas. They also guide you as to which towns are most dangerous for your own trade enterprise. With Fire & Sword replaces Guild Masters with Mayors and lets you build buildings and employ men for special jobs through them. Buildings[] In Mount&Blade and Warband, you can construct two buildings: Prison Tower: Decreases the chance of escape for imprisoned lords. Captured lords have a 50% chance to escape in your party and a 30% chance to escape while in prison. A prisoner tower reduces this chance to 5%. Messenger Post: Notifies you of nearby enemy movement even if you're far away. This building is identical to the village improvement. Gallery[] Temperate TownSnowy TownDesert Town See Also[] Fortifications List of towns |
Towns (Bannerlord) | For towns in Mount&Blade, see Towns. For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). Towns are the largest settlements present in Mount&Blade II: Bannerlord. Each town has a kingdom, clan, and lord that controls it. Each town has several villages attached to it. There are several characters in each town who represent different aspects of the town and may have tasks for the player. There is a lord's hall where lords and nobles may gather; however, if the player character is not a significant character of that faction, they must pay a bribe to enter. There is a total of 53 towns: Towns Northern Empire Amprela Argoron Diathma Epicrotea Myzea Saneopa Southern Empire Danustica Lycaron Onira Phycaon Poros Syronea Vostrum Western Empire Amitatys Jalmarys Lageta Ortysia Rhotae Zeonica Aserai Askar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala Battania Car Banseth Dunglanys Marunath Pen Cannoc Seonon Khuzait Akkalat Baltakhand Chaikand Makeb Odokh Ortongard Sturgia Balgard Omor Revyl Sibir Tyal Varcheg Varnovapol Vlandia Charas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot Sneaking Into Towns[] Player's Chance to Sneak into Towns is determined by the following formula: Sneak Chance = (0.3 + ( Roguery Skill × 3) ÷ 1000 − 0.005 × GAUL − Max(0,15; PlayerRenown × 0,00015)) × 1.5[Two-Faced] where GAUL - Garrison's Average Unit Level. All units in the game have levels. Tier 0 = lvl 1, Tier 1 = lvl 6, Tier 2 = lvl 11, Tier 3 = lvl 16, Tier 4 = lvl 21, Tier 5 = lvl 26, Tier 6 = level 31. [Two-Faced] - the 1.5 multiplier is only applied if player character has Two Faced (Roguery 75) perk. Renown in this calculation being uncapped means that a Clan Tier 6+ player with over 6000 (6600 to be precise) renown will fully negate the bonus from even a maxed-out Roguery skill, inevitably leading to sneak chance permanently becoming 0. |
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