RecurrReason / BLOCK_WORLD.md
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Block World

Rearrange blocks in stacks from initial to goal configuration


Overview

Block World is a classical planning puzzle that tests sequential reasoning and dependency analysis. The puzzle involves uniquely labeled blocks (A, B, C, etc.) arranged in K stacks, where the objective is to rearrange blocks from an initial configuration to a specified goal configuration.

Difficulty Rating: ⭐⭐ (Moderate)


📊 Statistics

Metric Value
Total Puzzles 849
Total Moves 5,827
Training Puzzles (N=1-7) 549
Test Puzzles (N=8-10) 300
Difficulty Parameter N (number of blocks)
Number of Stacks K = 3
Solution Length L(N) = O(N) (linear)
Transition Locality O(1) - only check top of stacks

🎯 Puzzle Rules

Objective

Move blocks from the initial configuration to the goal configuration following movement constraints.

Constraints

  1. Top Block Movement: Only the topmost block from any stack can be moved
  2. Valid Placement: A block can only be placed:
    • On an empty stack position, OR
    • On top of another block

Why Block World is Interesting

Block World is the most learnable puzzle in the RecurrReason benchmark for three key reasons:

  1. O(1) Transition Locality: Verifying whether a move is legal requires checking only the top of two stacks (source and destination), independent of total problem size
  2. Linear Solution Length: L(N) = O(N), meaning solution length grows linearly with difficulty
  3. Dense Training Signal: All 549 training puzzles share the same movement grammar, providing consistent learning opportunities

📋 State Representation

States are represented as lists of K lists, where each inner list represents one stack containing blocks ordered from bottom to top.

Format

[['B'], [], ['A', 'C']]

This represents:

  • Stack 0: Block B (bottom)
  • Stack 1: Empty
  • Stack 2: Block A (bottom), Block C (top)

Move Representation

['C', 2, 0]

This represents: Move block C from stack 2 to stack 0

Format: [block_name, source_stack_index, destination_stack_index]


🖼️ Example Puzzle

Block World Example

Example Trajectory

Initial State: [['B'], [], ['A', 'C']]
Goal State: [['B'], ['A'], ['C']]
Optimal Solution Length: 3 moves

Step-by-step solution:

Step Current State Next State Move Description
0 [['B'], [], ['A', 'C']] [['B', 'C'], [], ['A']] ['C', 2, 0] Move C from stack 2 to stack 0
1 [['B', 'C'], [], ['A']] [['B', 'C'], ['A'], []] ['A', 2, 1] Move A from stack 2 to stack 1
2 [['B', 'C'], ['A'], []] [['B'], ['A'], ['C']] ['C', 0, 2] Move C from stack 0 to stack 2
3 [['B'], ['A'], ['C']] [['B'], ['A'], ['C']] ['_', '_', '_'] Goal reached!

Note: The final row with ['_', '_', '_'] indicates puzzle completion (sentinel move).


📁 CSV Column Descriptions

Columns

Column Type Description
N int Number of blocks in the puzzle (difficulty parameter)
K int Number of stacks (always 3 in this dataset)
start_state string Initial configuration of all stacks
goal_state string Target configuration to achieve
current_state string State before this move
next_state string State after applying this move
move string Action taken: [block, source_stack, dest_stack]
num_moves int Total number of moves in the optimal solution

Data Format

Each row represents one move in a solution trajectory. A complete puzzle solution consists of multiple rows (one per move) plus a final row indicating completion.

Example CSV rows:

N,K,start_state,goal_state,current_state,next_state,move,num_moves
3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B'],[],['A','C']]","[['B','C'],[],['A']]","['C',2,0]",3
3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B','C'],[],['A']]","[['B','C'],['A'],[]]","['A',2,1]",3
3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B','C'],['A'],[]]","[['B'],['A'],['C']]","['C',0,2]",3
3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B'],['A'],['C']]","[['B'],['A'],['C']]","['_','_','_']",3

💡 Usage Tips

For Model Training

  1. Start with Block World: It's the most learnable puzzle—ideal for validating your training pipeline
  2. Use full trajectories: Train on complete state→action→next_state sequences
  3. Implement early stopping: Monitor validation accuracy, stop when plateaus
  4. Try curriculum learning: Train progressively from N=1 → N=7

For Evaluation

from datasets import load_dataset

# Load Block World
dataset = load_dataset("gmannem/RecurrReason", "block_world")

# Evaluation metrics to track:
# 1. Success Rate: % of puzzles solved correctly
# 2. Move Validity: % of generated moves that are legal
# 3. Optimality Gap: (|solution| - |optimal|) / |optimal|
# 4. Termination: Reaches goal within 2×optimal steps?

def evaluate_trajectory(model, example):
    """
    Autoregressive rollout evaluation.
    
    Start from initial state, generate next states until:
    - Goal reached (success!)
    - Invalid move generated (constraint violation)
    - Loop detected (repeated state)
    - Horizon exceeded (2× optimal length)
    """
    current = example['start_state']
    goal = example['goal_state']
    visited = set()
    steps = 0
    max_steps = 2 * example['num_moves']
    
    while steps < max_steps:
        # Generate next state
        next_state = model.predict(current, goal)
        
        # Check termination conditions
        if next_state == goal:
            return "SUCCESS", steps
        if next_state in visited:
            return "LOOP", steps
        if not is_valid_state(next_state):
            return "INVALID", steps
            
        visited.add(next_state)
        current = next_state
        steps += 1
    
    return "TIMEOUT", steps

🔬 Research Directions

Based on our findings, promising research directions include:

  1. Architecture Search: Why does bidirectional attention help so much? Can we design minimal architectural changes for goal-conditioning?

  2. Length Generalization: Block World shows gradual OOD degradation—can we improve N=8-10 performance further?

  3. Transfer Learning: Does Block World skill transfer to other local-structure planning tasks?

  4. Hybrid Approaches: Combining neural models with explicit state-space search


📚 References

Main Paper:

@inproceedings{mannem2026recurrent,
  title={Recurrent Reasoning on Symbolic Puzzles with Sequence Models},
  author={Gowrav Mannem and Chowdhury Marzia Mahjabin and Jason Chen and Shivank Garg and Kevin Zhu},
  booktitle={ICLR 2026 Workshop on Logical Reasoning of Large Language Models},
  year={2026}
}

Original Puzzle Introduction:

@article{shojaee2025illusion,
  title={The illusion of thinking: Understanding the strengths and limitations of reasoning models via the lens of problem complexity},
  author={Shojaee, Parshin and Mirzadeh, Iman and Alizadeh, Keivan and Horton, Maxwell and Bengio, Samy and Farajtabar, Mehrdad},
  journal={arXiv preprint arXiv:2506.06941},
  year={2025}
}

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