| # Block World |
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| **Rearrange blocks in stacks from initial to goal configuration** |
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| --- |
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| ## Overview |
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| Block World is a classical planning puzzle that tests sequential reasoning and dependency analysis. The puzzle involves uniquely labeled blocks (A, B, C, etc.) arranged in K stacks, where the objective is to rearrange blocks from an initial configuration to a specified goal configuration. |
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| ### Difficulty Rating: ⭐⭐ (Moderate) |
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| --- |
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| ## 📊 Statistics |
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| | Metric | Value | |
| |--------|-------| |
| | **Total Puzzles** | 849 | |
| | **Total Moves** | 5,827 | |
| | **Training Puzzles (N=1-7)** | 549 | |
| | **Test Puzzles (N=8-10)** | 300 | |
| | **Difficulty Parameter** | N (number of blocks) | |
| | **Number of Stacks** | K = 3 | |
| | **Solution Length** | L(N) = O(N) (linear) | |
| | **Transition Locality** | O(1) - only check top of stacks | |
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| --- |
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| ## 🎯 Puzzle Rules |
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| ### Objective |
| Move blocks from the **initial configuration** to the **goal configuration** following movement constraints. |
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| ### Constraints |
| 1. **Top Block Movement**: Only the topmost block from any stack can be moved |
| 2. **Valid Placement**: A block can only be placed: |
| - On an empty stack position, OR |
| - On top of another block |
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| ### Why Block World is Interesting |
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| Block World is the **most learnable** puzzle in the RecurrReason benchmark for three key reasons: |
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| 1. **O(1) Transition Locality**: Verifying whether a move is legal requires checking only the top of two stacks (source and destination), independent of total problem size |
| 2. **Linear Solution Length**: L(N) = O(N), meaning solution length grows linearly with difficulty |
| 3. **Dense Training Signal**: All 549 training puzzles share the same movement grammar, providing consistent learning opportunities |
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| --- |
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| ## 📋 State Representation |
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| States are represented as **lists of K lists**, where each inner list represents one stack containing blocks ordered from **bottom to top**. |
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| ### Format |
| ```python |
| [['B'], [], ['A', 'C']] |
| ``` |
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| This represents: |
| - **Stack 0**: Block B (bottom) |
| - **Stack 1**: Empty |
| - **Stack 2**: Block A (bottom), Block C (top) |
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| ### Move Representation |
| ```python |
| ['C', 2, 0] |
| ``` |
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| This represents: **Move block C from stack 2 to stack 0** |
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| Format: `[block_name, source_stack_index, destination_stack_index]` |
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| --- |
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| ## 🖼️ Example Puzzle |
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|  |
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| ### Example Trajectory |
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| **Initial State**: `[['B'], [], ['A', 'C']]` |
| **Goal State**: `[['B'], ['A'], ['C']]` |
| **Optimal Solution Length**: 3 moves |
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| **Step-by-step solution:** |
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| | Step | Current State | Next State | Move | Description | |
| |------|--------------|-----------|------|-------------| |
| | 0 | `[['B'], [], ['A', 'C']]` | `[['B', 'C'], [], ['A']]` | `['C', 2, 0]` | Move C from stack 2 to stack 0 | |
| | 1 | `[['B', 'C'], [], ['A']]` | `[['B', 'C'], ['A'], []]` | `['A', 2, 1]` | Move A from stack 2 to stack 1 | |
| | 2 | `[['B', 'C'], ['A'], []]` | `[['B'], ['A'], ['C']]` | `['C', 0, 2]` | Move C from stack 0 to stack 2 | |
| | 3 | `[['B'], ['A'], ['C']]` | `[['B'], ['A'], ['C']]` | `['_', '_', '_']` | Goal reached! | |
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| **Note**: The final row with `['_', '_', '_']` indicates puzzle completion (sentinel move). |
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| --- |
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| ## 📁 CSV Column Descriptions |
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| ### Columns |
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| | Column | Type | Description | |
| |--------|------|-------------| |
| | `N` | int | Number of blocks in the puzzle (difficulty parameter) | |
| | `K` | int | Number of stacks (always 3 in this dataset) | |
| | `start_state` | string | Initial configuration of all stacks | |
| | `goal_state` | string | Target configuration to achieve | |
| | `current_state` | string | State before this move | |
| | `next_state` | string | State after applying this move | |
| | `move` | string | Action taken: `[block, source_stack, dest_stack]` | |
| | `num_moves` | int | Total number of moves in the optimal solution | |
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| ### Data Format |
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| Each row represents one **move** in a solution trajectory. A complete puzzle solution consists of multiple rows (one per move) plus a final row indicating completion. |
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| **Example CSV rows:** |
| ```csv |
| N,K,start_state,goal_state,current_state,next_state,move,num_moves |
| 3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B'],[],['A','C']]","[['B','C'],[],['A']]","['C',2,0]",3 |
| 3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B','C'],[],['A']]","[['B','C'],['A'],[]]","['A',2,1]",3 |
| 3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B','C'],['A'],[]]","[['B'],['A'],['C']]","['C',0,2]",3 |
| 3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B'],['A'],['C']]","[['B'],['A'],['C']]","['_','_','_']",3 |
| ``` |
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| --- |
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| ## 💡 Usage Tips |
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| ### For Model Training |
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| 1. **Start with Block World**: It's the most learnable puzzle—ideal for validating your training pipeline |
| 2. **Use full trajectories**: Train on complete state→action→next_state sequences |
| 3. **Implement early stopping**: Monitor validation accuracy, stop when plateaus |
| 4. **Try curriculum learning**: Train progressively from N=1 → N=7 |
| |
| ### For Evaluation |
| |
| ```python |
| from datasets import load_dataset |
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| # Load Block World |
| dataset = load_dataset("gmannem/RecurrReason", "block_world") |
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| # Evaluation metrics to track: |
| # 1. Success Rate: % of puzzles solved correctly |
| # 2. Move Validity: % of generated moves that are legal |
| # 3. Optimality Gap: (|solution| - |optimal|) / |optimal| |
| # 4. Termination: Reaches goal within 2×optimal steps? |
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| def evaluate_trajectory(model, example): |
| """ |
| Autoregressive rollout evaluation. |
| |
| Start from initial state, generate next states until: |
| - Goal reached (success!) |
| - Invalid move generated (constraint violation) |
| - Loop detected (repeated state) |
| - Horizon exceeded (2× optimal length) |
| """ |
| current = example['start_state'] |
| goal = example['goal_state'] |
| visited = set() |
| steps = 0 |
| max_steps = 2 * example['num_moves'] |
| |
| while steps < max_steps: |
| # Generate next state |
| next_state = model.predict(current, goal) |
| |
| # Check termination conditions |
| if next_state == goal: |
| return "SUCCESS", steps |
| if next_state in visited: |
| return "LOOP", steps |
| if not is_valid_state(next_state): |
| return "INVALID", steps |
| |
| visited.add(next_state) |
| current = next_state |
| steps += 1 |
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| return "TIMEOUT", steps |
| ``` |
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| --- |
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| ## 🔬 Research Directions |
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| Based on our findings, promising research directions include: |
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| 1. **Architecture Search**: Why does bidirectional attention help so much? Can we design minimal architectural changes for goal-conditioning? |
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| 2. **Length Generalization**: Block World shows gradual OOD degradation—can we improve N=8-10 performance further? |
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| 3. **Transfer Learning**: Does Block World skill transfer to other local-structure planning tasks? |
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| 4. **Hybrid Approaches**: Combining neural models with explicit state-space search |
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| --- |
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| ## 📚 References |
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| **Main Paper:** |
| ```bibtex |
| @inproceedings{mannem2026recurrent, |
| title={Recurrent Reasoning on Symbolic Puzzles with Sequence Models}, |
| author={Gowrav Mannem and Chowdhury Marzia Mahjabin and Jason Chen and Shivank Garg and Kevin Zhu}, |
| booktitle={ICLR 2026 Workshop on Logical Reasoning of Large Language Models}, |
| year={2026} |
| } |
| ``` |
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| **Original Puzzle Introduction:** |
| ```bibtex |
| @article{shojaee2025illusion, |
| title={The illusion of thinking: Understanding the strengths and limitations of reasoning models via the lens of problem complexity}, |
| author={Shojaee, Parshin and Mirzadeh, Iman and Alizadeh, Keivan and Horton, Maxwell and Bengio, Samy and Farajtabar, Mehrdad}, |
| journal={arXiv preprint arXiv:2506.06941}, |
| year={2025} |
| } |
| ``` |
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| --- |
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| [← Back to Main README](README.md) |