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MATT: It is for your melee. I don’t think it’s for
spells unfortunately.
TRAVIS: That’s right. It is melee. Yeah, I’m
staying right there. Plus six, so that’s a 25.
MATT: Yeah, that hits. Go ahead and roll damage.
SAM: Every time he casts a spell, does it go
(sings Dueling Banjos).
(laughter)
TRAVIS: 13, 14, 15.
MATT: 15?! Slick.
LIAM: From that blast? Sick.
MATT: Because it’s plus–?
TRAVIS: 1d8 plus four, plus two for the Hexblade’s
Curse.
MATT: The hexblade– is that also for a melee
weapon though?
TRAVIS: Bonus to damage rolls against the cursed
target. It equals my proficiency bonus.
MATT: Great, yeah. That’s 15? With that as you
snipe through the pommel of your blade, the energy
blast strikes and the toad– as it impacts, the
shadows seem to grab the bolts of energy and tear
them back towards it’s torso causing additional
damage as it (grunts in pain).
TRAVIS: Can I use the rest of my movement– yeah,
no, I’m good where I am.
MATT: Okay. That’s the end of your turn. Top of
the round. Now the imps go.
SAM: Oh boy.
LAURA: Imps are the top of the round?
MATT: Yep.
LAURA: Jeez louise.
TRAVIS: Times three right?
LIAM: Nope, that’s a mistake. You also don’t mean
to do that.
MATT: Two, three, four.
TRAVIS: Twenty feet speed.
MATT: Oh no, it’s a 40 foot fly speed!
(groans)
MARISHA: Of course it is.
TALIESIN: Opening your mouth right there. That was
so useful! So useful!
MATT: All right, cool.
TRAVIS: My apologies.
MATT: With that, all three are of
them are going to make a sting strike. That’s one
against you, Caleb. That’s a natural three plus
five. That’s eight.
LIAM: Ooh, it almost got me though.
MATT: Misses you. Against Nott, that– Jesus.
Nine.
SAM: No.
MATT: Then Molly. A 17 plus five.
TALIESIN: Yep, that hit me.
(laughter)
TALIESIN: Actually, is it close enough to me that
I would have taken a swipe at it anyways?
MATT: You would have. You take your strike as it
comes into range.