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LIAM: That time it’s a three.
MARISHA: That’s a natural one.
MATT: Your horse made it, though.
MARISHA: Hey, Crapper!
MATT: That is 14 points of acid damage to both of
you. The horse takes seven. It’s hurt, still
surviving. That’s going to end their go. It’s now
the horses’ turn.
SAM: The horses’ turn?
MATT: Yeah.
ASHLY: I got worse initiative than the horse?
MATT: This one’s running. Yep. And it’s going to
run off the battlefield there.
SAM: Run, Crapper, run!
MATT: He’s dead.
SAM: Run like the wind!
MATT: All righty. That’s going to end their go.
Caleb and Keg, you guys are up.
LIAM: Oh, guests first.
ASHLY: Oh, thank you. So how far can I go on this
horse?
MATT: On horseback?
ASHLY: Yes.
MATT: That’s a fairly good distance speed of 60
feet.
SAM: Wow.
MATT: That’ll get you up to… we’ll say up to
there. Pretty much right to the edge of where that
is there.
ASHLY: So I can’t get up on any of these boys?
MATT: I’ll say because a horse doesn’t get any
attack on– and it would normally get an action,
I’ll let the horse dash.
ASHLY: Ey!
SAM: That’s nice.
MATT: So that’ll get you right up next to this
one.
ASHLY: Okay. So can I leap off the horse and come
down with the axe?
MARISHA: Yes!
MATT: Yeah. Just for the hell of it, make an
acrobatics check for me.
ASHLY: Okay! Why not?
MATT: What could possibly go wrong?
ASHLY: Natural 20.
(cheering)
SAM: That’s like Cirque du Soleil shit.
MATT: So as the horse is galloping, you watch–
ASHLY: She goes like this.
MATT: You watch as Keg gets up on top, holding the
reins. (hoofbeats) Pulls the warhammer out and
then at the right moment just leaps off while
pulling the battleaxe out, doing a flip in the
air, landing and coming down with both weapons. Go
ahead and make your attacks on the opposite side
of it.
ASHLY: 17?