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your current goal of freeing your friends and
seeking vengeance against the Iron Shepherds, as
they currently work for a competitive family to
the Mardun house, and in response to them
destroying parts of the trade route that the
Mardun family enjoys through the center and
southern sides of the empire, they wish you to
instill damage upon their traders as well, by
eliminating the Iron Shepherds. You were given
some ideas as to where you might find some help,
you gathered your things, made your way north into
the seemingly corrupted and haunted Savalierwood,
to seek information about these Iron Shepherds and
where they are. You narrowly avoided two large,
immensely mutated, bone-spurred bear creatures.
You sought out and cased the exterior of the Sour
Nest, which is the fortress that was given to the
Iron Shepherds by the family that pays them and
keeps them in their employ. You decided to send
your new druid friend, Nila, in the form of a
small mouse, over the wall, delivery via owl. She
snuck through some portions of the fortress to
gather intel, and to get an idea of where you were
going and what may reside within. A few close
calls, and some discovery of what can be expected
within the interior, you made your way back,
safely, to join your friends.
ASHLY: I forgot about the baby. (sigh)
SAM: Oh yeah.
ASHLY: Sorry, the meal that Lorenzo was having.
MARISHA: Oh, yeah.
ASHLY: Sorry. That just occurred to me.
MATT: Upon accidentally spooking one of the outer
guards who were walking the perimeter of the wall
that surrounds the Sour Nest, you immediately
picked up what you had, fled south, back through
the Savalierwood, on your way to Shadycreek Run to
look for means of possibly finding more help for
this endeavor when nightfall hits, and whatever
else you can do to prepare for the necessary
evacuation of your allies. And that’s where we
left off. Mighty Nein, as you’ve charged back
through the purplish-gray corrupted Savalierwood,
the midday sun barely visible through slight
peaking cracks through the canopy above you,
leaping and hearing these large growling sounds
and hoots, you beeline it as best you can, and as
quickly as you can, before you breach into the
outskirts of the northern side of the North Clover
area. You’re now between some of the nearby
buildings, and you immediately begin to see some
of the relatively shady denizens of this north
side of Shadycreek Run that glance over their
shoulder, their hooded selves watching you as you
pass. You slow your gait, as you are no longer
fleeing, per se, but you have made your way back
to the town. What would you like to do?
SAM: What time is it?
MATT: At this point it would be midday, a little
bit in the afternoon.
SAM: Okay. Oh god! It’s midday! What do we do?
ASHLY: We’re trying to gather allies right?
MARISHA: Yeah.