text stringlengths 0 90 |
|---|
your current goal of freeing your friends and |
seeking vengeance against the Iron Shepherds, as |
they currently work for a competitive family to |
the Mardun house, and in response to them |
destroying parts of the trade route that the |
Mardun family enjoys through the center and |
southern sides of the empire, they wish you to |
instill damage upon their traders as well, by |
eliminating the Iron Shepherds. You were given |
some ideas as to where you might find some help, |
you gathered your things, made your way north into |
the seemingly corrupted and haunted Savalierwood, |
to seek information about these Iron Shepherds and |
where they are. You narrowly avoided two large, |
immensely mutated, bone-spurred bear creatures. |
You sought out and cased the exterior of the Sour |
Nest, which is the fortress that was given to the |
Iron Shepherds by the family that pays them and |
keeps them in their employ. You decided to send |
your new druid friend, Nila, in the form of a |
small mouse, over the wall, delivery via owl. She |
snuck through some portions of the fortress to |
gather intel, and to get an idea of where you were |
going and what may reside within. A few close |
calls, and some discovery of what can be expected |
within the interior, you made your way back, |
safely, to join your friends. |
ASHLY: I forgot about the baby. (sigh) |
SAM: Oh yeah. |
ASHLY: Sorry, the meal that Lorenzo was having. |
MARISHA: Oh, yeah. |
ASHLY: Sorry. That just occurred to me. |
MATT: Upon accidentally spooking one of the outer |
guards who were walking the perimeter of the wall |
that surrounds the Sour Nest, you immediately |
picked up what you had, fled south, back through |
the Savalierwood, on your way to Shadycreek Run to |
look for means of possibly finding more help for |
this endeavor when nightfall hits, and whatever |
else you can do to prepare for the necessary |
evacuation of your allies. And that’s where we |
left off. Mighty Nein, as you’ve charged back |
through the purplish-gray corrupted Savalierwood, |
the midday sun barely visible through slight |
peaking cracks through the canopy above you, |
leaping and hearing these large growling sounds |
and hoots, you beeline it as best you can, and as |
quickly as you can, before you breach into the |
outskirts of the northern side of the North Clover |
area. You’re now between some of the nearby |
buildings, and you immediately begin to see some |
of the relatively shady denizens of this north |
side of Shadycreek Run that glance over their |
shoulder, their hooded selves watching you as you |
pass. You slow your gait, as you are no longer |
fleeing, per se, but you have made your way back |
to the town. What would you like to do? |
SAM: What time is it? |
MATT: At this point it would be midday, a little |
bit in the afternoon. |
SAM: Okay. Oh god! It’s midday! What do we do? |
ASHLY: We’re trying to gather allies right? |
MARISHA: Yeah. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.