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MATT: Make a perception check.
SAM: Did you see a way to downstairs?
ASHLY: 14.
MATT: You’re listening right now. You don’t hear
anything, but you’re also on the opposite side of
where anybody else would be. So you have no idea.
LIAM: I saw what the firbolg woman told us about.
There is a trapdoor not too far from us here.
SAM: Why don’t we go try to get down to it?
LIAM: (whispers) Ja, okay, that’s good. We have
to be very quiet.
SUMALEE: There may be murderers inside the trap
door.
LIAM: Here’s what we do. Frumpkin, I take
Frumpkin. Oh, there’s Frumpkin. I place Frumpkin
on your shoulder.
SAM: Yes?
LIAM: You have to go in this door and I’m going to
talk into your ear. I’m going to hold Keg’s
shoulder and I am going to talk into your ear and
tell you which way to go to get you to the
trapdoor. Okay, and you have to be very quiet.
ASHLY: By yourself?
LIAM: Yeah, and see if that trapdoor is open. If
it is, you will put my spider underneath and we
will see what is going on.
SAM: If the trapdoor is open?
LIAM: If it’s unlocked.
SAM: Oh, if it’s unlocked. Okay, got it.
LIAM: Do not go in yourself right away, send in
Frumpkin to look. I will be watching the whole time.
SAM: All right.
MATT: Are you drinking to the point of
intoxication?
SAM: No, just one big swig.
MATT: All righty.
SAM: Okay, let’s go.
MATT: All right.
SAM: Got to pick a lock first, or check the door.
MATT: Make an investigation check on the door.
SAM: 24.
MATT: 24. The door is indeed locked.
SAM: I will try to pick it.
MATT: Go ahead and roll for that. Plus six.
SAM: It was 22.
MATT: That’s still enough, anyways.
SAM: That does not work.
MATT: What did you roll?
SAM: It was a two plus whatever I said before,
seven.
MATT: No. You fear breaking one of your lockpicks;
you remove it.
SAM: I can’t do it!
LIAM: It’s fine.
SAM: Ooh! Push open the door with your massive
strength.
ASHLY: The noise.