| --- |
| license: cc-by-4.0 |
| task_categories: |
| - visual-question-answering |
| - robotics |
| tags: |
| - spatial-reasoning |
| - navigation |
| - vision-language-models |
| - benchmark |
| - cognitive-graph |
| size_categories: |
| - 10K<n<100K |
| --- |
| |
| # GraphNav: Benchmarking Spatial Cognitive Graph Reasoning in Vision-Language Models |
|
|
| ## Overview |
|
|
| GraphNav is a controlled benchmark designed to evaluate spatial cognitive-graph reasoning in vision-language models (VLMs) # GraphNav: Benchmarking Spatial Cognitive Graph Reasoning in Vision-Language Models |
|
|
| ## Overview |
|
|
| GraphNav is a controlled benchmark designed to evaluate spatial cognitive-graph reasoning in vision-language models (VLMs) by isolating high-level topological reasoning from execution-level confounds. The benchmark comprises **420 procedurally generated 3D maze environments** and **37,443 navigation paths** across three navigation tasks. |
|
|
| - **Paper**: Submitted to NeurIPS 2026 Evaluations and Datasets Track |
| - **License**: CC BY 4.0 |
|
|
| ## Tasks |
|
|
| | Task | Description | |
| |------|-------------| |
| | Repeated Navigation | Reproduce a previously explored path in the original direction | |
| | Reversed Navigation | Travel the same path in the opposite direction | |
| | Shortcut Discovery | Find the shortest path using partially observed topology | |
|
|
| ## Confound Isolation |
|
|
| GraphNav isolates three execution-level confounds that entangle prior benchmarks: |
|
|
| | Confound | Isolation Strategy | |
| |----------|-------------------| |
| | Vision-Action Alignment | Four visual annotation conditions (C1–C4) | |
| | Visual Place Recognition | Distinctive 3D landmarks at every key node (127 unique models) | |
| | Distance-Angle Estimation | Discrete graph-node movement (no continuous metric estimation) | |
|
|
| ## Dataset Structure |
|
|
| ``` |
| graphnav-dataset/ |
| ├── mazes/ # 420 maze layout definitions (.txt) |
| │ ├── Maze_5x5_D0_T4_J2+0.txt |
| │ ├── Maze_7x7_D1_T6_J3+1.txt |
| │ ├── ... |
| │ └── Maze_17x17_*.txt |
| ├── paths/ # 37,443 navigation paths (.jsonl) |
| │ ├── repeated/ |
| │ ├── reversed/ |
| │ └── shortcut/ |
| ├── images/ # Rendered observation images |
| │ ├── maze_nodes_noLabel/ # C1: Unlabeled |
| │ │ ├── 5x5/ |
| │ │ ├── 7x7/ |
| │ │ ├── 9x9/ |
| │ │ ├── 11x11/ |
| │ │ └── 13x13/ |
| │ ├── maze_nodes_Arrow/ # C2: Arrow annotations (←, ↑, →) |
| │ │ ├── 5x5/ |
| │ │ ├── 7x7/ |
| │ │ ├── 9x9/ |
| │ │ ├── 11x11/ |
| │ │ └── 13x13/ |
| │ ├── maze_nodes_LFR/ # C3: Semantic letter annotations (L, F, R) |
| │ │ ├── 5x5/ |
| │ │ ├── 7x7/ |
| │ │ ├── 9x9/ |
| │ │ ├── 11x11/ |
| │ │ └── 13x13/ |
| │ └── maze_nodes_Num/ # C4: Numeric annotations (1, 2, 3) |
| │ ├── 5x5/ |
| │ ├── 7x7/ |
| │ ├── 9x9/ |
| │ ├── 11x11/ |
| │ └── 13x13/ |
| └── README.md |
| ``` |
|
|
| ## Maze Format (.txt) |
|
|
| Each maze is defined as a text file on a discrete S × S grid (S ∈ {5, 7, 9, 11, 13, 15, 17}). |
|
|
| **Naming convention**: `Maze_{S}x{S}_D{density}_T{topology}_J{junctions}+{loops}.txt` |
|
|
| Example (`Maze_5x5_D0_T4_J2+0.txt`): |
|
|
| ``` |
| // Maze Grid: 5x5 |
| // Name: Maze_5x5_D0_T4_J2+0 |
| // 0=Wall, 1=Path |
| 0 1 1 1 1 |
| 0 1 0 0 1 |
| 0 1 1 1 1 |
| 0 1 0 0 1 |
| 0 1 1 1 1 |
| ``` |
|
|
| - `0` = Wall |
| - `1` = Path (navigable) |
| - Lines starting with `//` are metadata comments (grid size, maze name, legend) |
|
|
| ## Path Format (.jsonl) |
|
|
| Navigation paths are stored in JSONL format (one JSON object per line). Each record contains: |
|
|
| ```json |
| { |
| "maze_name": "Maze_5x5_D0_T4_J2+0", |
| "episode_id": 1, |
| "explore_path_len_target": 5, |
| "explore_path": [[1,4], [4,4], [4,2], [1,2], [1,0]], |
| "explore_arrivals": [null, 1, 2, 3, 2], |
| "start_idx": 0, |
| "goal_idx": 3, |
| "start": [1, 4], |
| "goal": [1, 2], |
| "explore_subpath": [[1,4], [4,4], [4,2], [1,2]], |
| "ideal_path": [[1,4], [1,2]], |
| "explore_len_steps": 3, |
| "ideal_len_steps": 1, |
| "junctions_on_ideal": 0, |
| "constraints": { |
| "state_space": "key_nodes_only", |
| "observed_graph": "full_explore_path", |
| "visibility": "LFR", |
| "min_gap": 2, |
| "min_savings": 1, |
| "min_junctions_on_ideal": 1, |
| "ideal_is_global_shortest_on_key_graph": true, |
| "ideal_has_junction_deg_ge_3_on_key_graph": true, |
| "junction_include_endpoints": false |
| } |
| } |
| ``` |
|
|
| ### Field Descriptions |
|
|
| | Field | Type | Description | |
| |-------|------|-------------| |
| | `maze_name` | string | Identifier linking to the corresponding maze `.txt` file | |
| | `episode_id` | int | Unique episode index within the maze | |
| | `explore_path_len_target` | int | Target length for the exploration path | |
| | `explore_path` | list[list[int]] | Full sequence of key nodes visited during exploration (row, col) | |
| | `explore_arrivals` | list[int\|null] | Arrival direction at each node (0=N, 1=E, 2=S, 3=W; null for start) | |
| | `start_idx` | int | Index into `explore_path` for the navigation start node | |
| | `goal_idx` | int | Index into `explore_path` for the navigation goal node | |
| | `start` | list[int] | Start node coordinates (row, col) | |
| | `goal` | list[int] | Goal node coordinates (row, col) | |
| | `explore_subpath` | list[list[int]] | Subsegment of `explore_path` from `start_idx` to `goal_idx` | |
| | `ideal_path` | list[list[int]] | Ground-truth optimal path from start to goal | |
| | `explore_len_steps` | int | Number of steps in the explore subpath | |
| | `ideal_len_steps` | int | Number of steps in the ideal path | |
| | `junctions_on_ideal` | int | Number of junction nodes along the ideal path | |
| | `constraints` | object | Generation constraints and validation flags (see below) | |
|
|
| ### Constraints Object |
|
|
| | Field | Description | |
| |-------|-------------| |
| | `state_space` | Movement restricted to key nodes only | |
| | `observed_graph` | Graph scope used for path planning | |
| | `visibility` | Visual annotation condition | |
| | `min_gap` | Minimum index gap between start and goal on explore path | |
| | `min_savings` | Minimum step savings of ideal path vs. explore subpath | |
| | `min_junctions_on_ideal` | Minimum junctions required on ideal path | |
| | `ideal_is_global_shortest_on_key_graph` | Whether ideal path is globally shortest | |
| | `ideal_has_junction_deg_ge_3_on_key_graph` | Whether ideal path passes through a degree ≥ 3 junction | |
| | `junction_include_endpoints` | Whether endpoints count as junctions | |
|
|
| ## Image Conditions |
|
|
| Each observation is a stitched triple-perspective image (left, front, right views) rendered from the agent's current position. Four annotation conditions control the level of vision-action alignment scaffolding: |
|
|
| | Condition | Folder | Annotation | Description | |
| |-----------|--------|------------|-------------| |
| | C1 | `maze_nodes_noLabel/` | None | Raw triple-perspective image | |
| | C2 | `maze_nodes_Arrow/` | ← ↑ → | Arrow overlays on each sub-view | |
| | C3 | `maze_nodes_LFR/` | L F R | Semantic letter labels on each sub-view | |
| | C4 | `maze_nodes_Num/` | 1 2 3 | Numeric labels on each sub-view | |
|
|
| Each condition folder contains 5 maze sizes (5×5, 7×7, 9×9, 11×11, 13×13), with rendered node-level observation images for the corresponding mazes. |
|
|
| ## Benchmark Statistics |
|
|
| | Property | Value | |
| |----------|-------| |
| | Grid sizes | 5, 7, 9, 11, 13, 15, 17 | |
| | Total mazes | 420 | |
| | Total paths | 37,443 | |
| | Paths per maze | ~90 (avg ~30 per task) | |
| | Landmark catalog | 127 unique 3D models | |
| | Action space | {left, front, right} | |
| | Navigation tasks | 3 (repeated, reversed, shortcut) | |
|
|
| ## Environment Generation |
|
|
| Mazes are procedurally generated using the Unity engine with a modified Prim-style randomized carving algorithm. The generation process controls: |
|
|
| - **Branching factor**: Interpolates between high branching and long corridors |
| - **Loop and junction control**: Bounded loop probability and junction counts |
| - **Landmark placement**: Distinct 3D objects from a 127-model catalog at every salient node |
| - **Geometric constraints**: Step-length, straight-corridor caps, wall-thickness minima |
|
|
| The Unity project for environment generation is available in the accompanying code repository. |
|
|
| ## How to Use |
|
|
| ### 1. Loading Maze Definitions |
|
|
| The maze grid loader skips comment lines (`//`, `#`) and retains only pure 0/1 rows. The grid is stored as `grid[x][y]` with the y-axis inverted (y increases upward in world coordinates). |
|
|
| ```python |
| def load_maze_grid(grid_path): |
| """Load maze grid from .txt file. |
| Returns: grid (2D list, grid[x][y]), width, height |
| """ |
| with open(grid_path, "r", encoding="utf-8") as f: |
| lines = f.readlines() |
| |
| data_lines = [] |
| for line in lines: |
| line = line.strip() |
| if not line or line.startswith("//") or line.startswith("#"): |
| continue |
| toks = line.split() |
| if toks and all(t in ("0", "1") for t in toks): |
| data_lines.append(toks) |
| |
| height = len(data_lines) |
| width = len(data_lines[0]) |
| |
| # grid[x][y], y increases upward (row 0 in file = top = max y) |
| grid = [[0] * height for _ in range(width)] |
| for row_idx in range(height): |
| for x in range(width): |
| grid_y = height - 1 - row_idx |
| grid[x][grid_y] = int(data_lines[row_idx][x]) |
| |
| return grid, width, height |
| |
| grid, w, h = load_maze_grid("mazes/Maze_5x5_D0_T4_J2+0.txt") |
| print(f"Grid size: {w}x{h}") |
| # grid[x][y] == 1 means navigable path; 0 means wall |
| ``` |
|
|
| ### 2. Loading Navigation Episodes |
|
|
| Episodes are stored in JSONL format (one JSON object per line). Each file may contain multiple episodes for the same maze. |
|
|
| ```python |
| import json |
| |
| def load_episodes(filepath): |
| """Load all episodes from a .jsonl file.""" |
| episodes = [] |
| with open(filepath, "r", encoding="utf-8") as f: |
| for line in f: |
| line = line.strip() |
| if line: |
| episodes.append(json.loads(line)) |
| return episodes |
| |
| episodes = load_episodes("paths/shortcut/Maze_5x5_D0_T4_J2+0.jsonl") |
| print(f"Loaded {len(episodes)} episodes") |
| |
| ep = episodes[0] |
| print(f"Maze: {ep['maze_name']}") |
| print(f"Start: {ep['start']}, Goal: {ep['goal']}") |
| print(f"Explore path ({ep['explore_path_len_target']} nodes): {ep['explore_path']}") |
| print(f"Ideal path ({ep['ideal_len_steps']} steps): {ep['ideal_path']}") |
| ``` |
|
|
| ### 3. Running VLM Evaluation |
|
|
| The full evaluation code (environment, agent, prompt construction, metrics) is available in the accompanying code repository: |
|
|
| > **Code**: [https://anonymous.4open.science/r/paper-code-submission-2026-5FF4](https://anonymous.4open.science/r/paper-code-submission-2026-5FF4) |
|
|
| The codebase is organized as: |
|
|
| - `toolKit_core.py` / `toolKit_core_forward.py` — shared utilities: maze environment, navigation graph, image indexing, episode execution, metrics |
| - `maze_NUM_*.py` — C4 (numeric 1-2-3) agent and prompt |
| - `maze_LFR_*.py` — C3 (letter L-F-R) agent and prompt |
| - `maze_Arrow_*.py` — C2 (arrow ←↑→) agent and prompt |
| - `maze_noLabel_*.py` — C1 (unlabeled) agent and prompt |
|
|
| Quick start: |
|
|
| ```python |
| import toolKit_core as core |
| |
| # Configure variant (num / lfr / arrow / nolabel) |
| core.configure("num") |
| |
| # Load maze environment |
| env = core.MazeEnv("Maze_5x5_D0_T4_J2+0") |
| |
| # Load episodes |
| episodes = core.load_episodes_for_maze("Maze_5x5_D0_T4_J2+0", core.PRECOMPUTED_EPISODES_ROOT) |
| ``` |
|
|
| See the code repository README for detailed setup instructions, API configuration, and full reproduction steps. |
|
|
| ### 4. Navigation Loop |
|
|
| At each step, the VLM agent receives a multimodal prompt containing: |
|
|
| 1. **Task instructions** — navigation goal description |
| 2. **Few-shot examples** — wall vs. path image examples |
| 3. **Exploration experience** — sequence of triple-perspective images with action labels from the learned path |
| 4. **History** — images and actions taken so far in the current trip |
| 5. **Destination** — overview image of the goal node |
| 6. **Current observation** — triple-perspective stitched image at the current position |
|
|
| The agent outputs a single action token (`1`/`2`/`3` for C4, `L`/`F`/`R` for C3, `←`/`↑`/`→` for C2, or `left`/`front`/`right` for C1), which is mapped to a relative direction and executed in the maze environment. Invalid actions trigger a retry with explicit feedback. |
|
|
| ### 5. Metrics |
|
|
| | Metric | Task | Description | |
| |--------|------|-------------| |
| | **SR** (Success Rate) | All | Fraction of episodes where the agent reaches the goal within the step budget | |
| | **PFS** (Path Fidelity Score) | Repeated Nav., Reversed Nav. | Overlap of directed edges between actual and ideal paths, normalized by actual path length; 0 if goal not reached | |
| | **SPL** (Success weighted by Path Length) | Shortcut Discovery | Ratio of ideal to actual path length, scaled by success indicator | |
| | **DPS** (Directional Progress Score) | Shortcut Discovery | Average cosine similarity between movement vectors and goal vectors across all steps | |
|
|
|
|
| ## License |
|
|
| This dataset is released under the [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) license. |
|
|