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README.md CHANGED
@@ -20,7 +20,7 @@ Parser-derived artifacts for the `efficient-vla-wiki` project.
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  This dataset is the data layer companion to the main repository:
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- - GitHub: `efficient-vla-wiki`
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  - Dataset repo: `efficient-vla-extracts`
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  ## What is inside
 
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  This dataset is the data layer companion to the main repository:
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+ - GitHub: [guanweifan/efficient-vla-wiki](https://github.com/guanweifan/efficient-vla-wiki)
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  - Dataset repo: `efficient-vla-extracts`
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  ## What is inside
extracts/parses/2605_13778_Realtime-VLA-FLASH/docling/2605_13778_Realtime-VLA-FLASH.json ADDED
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+ <!-- image -->
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+ ## Realtime-VLA FLASH: Speculative Inference Framework for Diffusion-based VLAs
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+ Jiahui Niu 1 , 2 ∗ Kefan Gu 3 , 4 Yucheng Zhao 4 † Shengwen Liang 1 ‡ Tiancai Wang 4 ‡ Xing Hu 1 Ying Wang 1 Huawei Li 1
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+ 1 State Key Lab of Processors, Institute of Computing Technology, CAS 2 University of Chinese Academy of Sciences 3 Nanjing University 4 Dexmal
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+ Page: https://dexmal.github.io/realtime-vla-flash
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+
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+ ## Abstract
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+ Diffusion-based vision-language-action models (dVLAs) are promising for embodied intelligence but are fundamentally limited in real-time deployment by the high latency of full inference. We propose Realtime-VLA FLASH , a speculative inference framework that eliminates most full inference calls during replanning by introducing a lightweight draft model with parallel verification via the main model's Action Expert and a phase-aware fallback mechanism that reverts to the full inference pipeline when needed. This design enables low-latency, highfrequency replanning without sacrificing reliability. Experiments show that on LIBERO, FLASH largely preserves task performance by replacing many 58.0 ms full-inference rounds with speculative rounds as fast as 7.8 ms , lowering task-level average inference latency to 19.1 ms ( 3.04 × speedup). We additionally demonstrate effectiveness on real-world conveyor-belt sorting, highlighting its practical impact for latency-critical embodied tasks.
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+ Figure 1: Overview of Realtime-VLA FLASH. (a) Standard synchronous dVLA inference runs the full pipeline at each replanning round, causing stale action updates and failure in latency-critical manipulation. (b) Realtime-VLA FLASH accelerates replanning, allowing the robot to react in time and complete the grasp. (c) FLASH introduces speculative inference for dVLAs: a lightweight draft model proposes a continuous action chunk, and the main model's Action Expert reconstructs action endpoints from selected flow-matching timesteps in parallel to check consistency with the draft. The robot executes the longest consistent prefix and falls back to the full path when verification fails.
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+ <!-- image -->
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+ ∗ This work was done during the internship at Dexmal.
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+ † Project lead.
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+ ‡ Corresponding author.
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+
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+ ## 1 Introduction
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+ Diffusion-based vision-language-action models (dVLAs) [1, 10, 20, 21] have recently emerged as an important paradigm for embodied intelligence. Their diffusion-based continuous action generation captures multimodal action distributions, making them well suited to complex manipulation tasks.
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+ However, deploying dVLAs on real robotic systems remains challenging. In practice, robot control typically runs at a much higher frequency than model inference, as shown in Figure 1, and existing systems therefore rely on open-loop action chunking [33] to bridge this mismatch. For example, π 0 [1] predicts a chunk of future actions and replans only after several control steps have already been executed. While this design reduces the frequency of replanning, each replanning round still requires the same expensive full inference pipeline. As a result, end-to-end inference latency remains the main bottleneck, limiting the applicability of dVLAs to reactive, latency-sensitive tasks.
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+ Speculative Inference aims to reduce repeated inference cost and has proven effective in large language models [12-14] and autoregressive VLAs [26, 34, 35]. Its core idea is to have a lightweight draft model propose candidates that are verified in parallel by the main model, thereby reducing expensive full generations. However, extending this paradigm to dVLAs is non-trivial. Speculative inference requires (1) a draft proposal, (2) parallel verification, and (3) an acceptance criterion, which are all well-defined for autoregressive models through token-level probabilities. dVLAs instead produce actions through iterative denoising in continuous space [5, 16], which challenges each ingredient: it is unclear what constitutes a meaningful draft through multi-step denoising, the sequential nature of denoising resists parallel verification, and the absence of explicit likelihoods leaves no natural acceptance criterion. The central bottleneck is therefore verification: without a way to cheaply check a drafted continuous-action chunk, speculative inference collapses back to full sequential denoising.
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+ A key observation is that flow matching provides exactly such a structure. During flow-matching training, interpolation timesteps are sampled along linear paths between Gaussian noise and target actions, learning local flow constraints at intermediate states. Given a drafted action chunk, we can interpolate it with Gaussian noise, evaluate a few intermediate states in parallel using the Action Expert, and check whether the reconstructed endpoints agree with the draft, providing a cheap consistency check without full sequential denoising. In addition, consistency verification does not make speculative inference uniformly safe throughout the trajectory. For much of task execution, the robot performs smooth motions, where observations change slowly and small draft errors can often be tolerated. In fine-adjustment phases such as gripper switching, these errors can quickly accumulate and be amplified, leading to task failure. This motivates falling back to the full inference pipeline when verification or the task phase indicates that higher-fidelity actions are required.
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+ In this paper, we introduce Realtime-VLA FLASH , a speculative inference framework for dVLAs. FLASH introduces a fast speculative path that uses a lightweight draft model to quickly propose a candidate action chunk, and then verifies its consistency with the main model's Action Expert in parallel at a few selected timesteps, producing a dynamically sized executable action prefix. If no action prefix is accepted, FLASH falls back to the full path to correct the trajectory. FLASH also uses gripper switches as heuristic signals of upcoming fine-adjustment phases, where higher-quality full-path actions help prevent draft errors from accumulating into task failures. Thus, FLASH reduces average inference latency and improves action throughput while largely preserving task success.
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+ We evaluate Realtime-VLA FLASH in simulation and real-world tasks. On LIBERO, with Triton optimization, FLASH runs speculative rounds as fast as 7.8 ms , compared with 58.0 ms for fullinference rounds, lowering the task-level average latency to 19.1 ms ( 3.04 × speedup) and improving action throughput by 2.63 × , while largely preserving task performance. On real conveyor-belt sorting, FLASH enables successful grasping at belt speeds up to 15 m/min, where other methods fail, demonstrating that speculative inference reduces effective inference latency and enables higher-speed, latency-sensitive manipulation tasks.
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+ In summary, we make three contributions. First, we formulate speculative inference for flowmatching dVLAs and address its key challenge, continuous-action verification, using flow-matching interpolation paths. Second, we introduce Realtime-VLA FLASH, a dual-path inference runtime that combines a lightweight draft model, flow-consistency-based parallel verification, and phaseaware fallback to reduce expensive full-path inference during replanning. Third, we demonstrate on LIBERO and real-world tasks that FLASH replaces many expensive full-path rounds with low-cost speculative rounds, substantially reducing latency while largely preserving task success.
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+ ## 2 Related Work
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+ ## 2.1 Efficient Diffusion-based VLAs
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+ Existing work has explored several ways to improve the efficiency of dVLAs [1, 10, 20, 21], among which the following two directions are most closely related to our setting.
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+ Inference Pipeline Acceleration. Existing work on efficient dVLAs primarily reduces the cost of the original full inference pipeline through smaller models [28, 22, 15], layer compression [31], token pruning [25], quantization [28, 29, 32], and kernel/system-level optimization [19, 30]. These approaches improve the efficiency of the original inference pipeline, either by reducing the cost of particular components or by improving end-to-end execution efficiency. Our work is complementary to this line of research, but it addresses a different question at the control-loop level: whether every replanning round needs to invoke the full path.
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+ Diffusion and Flow-Matching Acceleration. Another line of work accelerates diffusion- or flowbased policies [5, 16] by shortening the generation process itself, for example through distillation into few-step models [18, 27, 7] or direct one-step model training [8, 4]. These approaches reduce the cost of sequential denoising more directly, but they typically require additional training or modified policy formulations. In contrast, we keep the original flow-matching formulation intact and improve efficiency by exploiting otherwise idle compute during the Action Denoise stage.
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+ ## 2.2 Speculative Inference
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+ Speculative Inference accelerates autoregressive generation by letting a lightweight draft model propose candidate outputs and a larger model verify them in parallel, thereby reducing expensive decoding steps. It has been widely studied in large language models [12-14] and extended to autoregressive VLAs [26, 34, 35], where discrete action tokens admit token-level probabilities that naturally support verification and acceptance.
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+ Related acceleration has also been explored for stochastic diffusion models, where drafted denoising states can be checked using the transition structure of the stochastic reverse process [6, 9]. However, π 0 [1]-style dVLAs differ from both settings: they generate continuous action chunks under flow matching by integrating an ODE-defined velocity field, not discrete tokens or samples from a stochastic reverse kernel. Consequently, neither token-level verification nor transition-based diffusion verification applies directly, and the absence of explicit likelihoods leaves no natural acceptance criterion for drafted continuous-action chunks.
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+ ## 3 Methods
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+ In this section, we present the architecture of Realtime-VLA FLASH. Section 3.1 revisits the dVLA inference pipeline and the latency bottlenecks revealed by profiling; Section 3.2 then summarizes the overall two-path design, and Sections 3.3-3.5 present the three core components of the flash path, namely draft action generation, multi-step parallel verification, and phase-aware fallback.
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+ ## 3.1 dVLA Preliminaries and Latency Analysis
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+ dVLAs, such as π 0 [1], typically combine a pre-trained vision-language model (VLM) backbone [23, 24] with an Action Expert (AE). Perceptual context is passed from the VLM to the AE through the KV Cache. Formally, the model takes a multimodal observation
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+ <!-- formula-not-decoded -->
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+ where I i t denotes the images, ℓ t the language prompt, and q t the robot state, and predicts a future action chunk
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+ <!-- formula-not-decoded -->
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+ Each per-step action a t contains semantically distinct channels corresponding to end-effector position ∆ p t , rotation ∆ θ t , and binary gripper control g t . Under chunked execution, only a prefix of A t is executed before the next action chunk is regenerated from the updated observation; we refer to each such refresh as a replanning round.
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+ At inference time, the input images are first encoded into visual features, then concatenated with the language features, and the resulting multimodal prefix is processed by the VLM to construct a prefix KV Cache. This cache is then passed to the Action Expert, which predicts the action chunk by solving an observation-conditioned ODE from Gaussian noise:
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+ <!-- formula-not-decoded -->
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+ where A τ t denotes the intermediate noisy action state at denoising time τ . At each denoising step, the Action Expert predicts the instantaneous denoising velocity field v θ ( A τ t , τ, o t ) , and the final action chunk is obtained by numerically integrating this learned field over multiple timesteps, typically 10 denoising steps in the default setting, until τ = 1 . Consequently, a full inference round in π 0 -style dVLAs consists of three stages: Image Encoder, VLM prefill to construct the visual KV Cache, and a multi-step Action Denoise stage under the learned flow field.
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+ We further profile these three stages on an NVIDIA RTX 4090D [11] and summarize the results with a roofline analysis in Figure 2. The measured latencies of Image Encoder, VLM prefill, and Action Denoise are 11.3 ms, 26.7 ms, and 20.0 ms, respectively. The roofline places Image Encoder and VLM prefill primarily in the compute-bound regime, suggesting that their latency should be reduced by eliminating redundant computation. For VLM prefill, this naturally motivates reusing the previously computed prefix KV Cache. In contrast, Action Denoise is memory-bound, since each denoising step repeatedly reads the cache while remaining unable to parallelize across steps. This leaves available compute resources underutilized and motivates parallel verification instead of repeatedly invoking the full path.
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+ ## 3.2 Realtime-VLA FLASH Overview
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+ Motivated by Section 3.1, Realtime-VLA FLASH adopts the dual-path architecture shown in Figure 3(a). In a flash-path round, FLASH still encodes the current images and feeds the features to a lightweight draft model, which proposes a candidate action chunk. The main model's Action Expert then reuses the visual KV Cache produced by the most recent full-path round to reconstruct action endpoints at selected denoising timesteps and check their consistency. If no drafted action prefix
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+ <!-- image -->
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+ Figure 3: Realtime-VLA FLASH Framework. (a) Realtime-VLA FLASH uses two inference paths: the original full path (Full Path) and a lightweight speculative path (Flash Path). The Full Path performs Image Encoder, VLM prefill, and Action Denoise, while the flash path still encodes the current images but skips VLM prefill to draft a candidate action chunk for verification. (b) Draft model architecture. The draft model uses a single Gemma block with the same structure as the VLM, augments the input with learned action queries, and predicts the full action chunk in parallel through a linear action head.
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+ <!-- image -->
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+ Encoder
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+ Ac*on Denoise
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+ VLM Prefill
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+ Figure 2: Roofline analysis of π 0 [1] inference on NVIDIA RTX 4090D. 145.79 is the balanced arithmetic intensity point.
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+ is accepted, the cached context may no longer provide a reliable basis for speculative execution; FLASH therefore returns to the full path to refresh the context and correct the trajectory. In addition, FLASH uses gripper switches as phase-transition signals and proactively falls back to the full path during fine-adjustment phases, where higher-fidelity actions help mitigate error amplification.
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+ ## 3.3 Draft Action Generation
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+ For flash-path rounds, candidate generation must be cheaper than invoking the full path. We therefore design a lightweight draft model that proposes a candidate action chunk for subsequent verification.
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+ The draft model architecture in Figure 3(b) consists of a single Gemma block followed by a linear action head. At inference time, the flash path still runs the image encoder of the main model on the current images and combines the resulting visual features with the language instruction, while the robot state is projected into the same hidden space through a linear layer. We then append H learned action queries to the input sequence, one for each future timestep in the chunk. The attention mask follows the blockwise structure of the base model: visual and language tokens form the conditional prefix block, the state token forms a separate block, and the action queries form the action block. The action block attends to the full conditional prefix, allowing the model to predict the entire candidate chunk in parallel. The draft model is trained by supervised regression to the target action chunk,
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+ <!-- formula-not-decoded -->
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+ where w h is a step-dependent weight and ℓ ( · , · ) is the per-step action regression loss.
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+ This design has several advantages. The draft model is lightweight, containing about 110M parameters in our implementation, compared with roughly 2.7B parameters in the VLM, which makes candidate generation substantially cheaper than invoking the full path. It also remains architecturally close to the main VLM and preserves the same action-chunk representation, making it easy to integrate and allowing the verification stage to reuse the Action Expert. Additional architectural and training details are provided in Appendix A.
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+ ## 3.4 Multi-step Parallel Verification
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+ The remaining challenge is to verify a draft action chunk without rerunning the full sequential denoising process in Figure 4(a). In flow matching, this becomes possible because the policy learns the velocity field along the linear path between Gaussian noise and the endpoint at training time.
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+ For a draft endpoint ˆ A ( d ) t and Gaussian noise ϵ , we construct an intermediate denoising state as
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+ <!-- formula-not-decoded -->
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+ where τ denotes denoising progress from Gaussian noise to the action endpoint. Under this convention, the Action Expert predicts the local velocity from the intermediate state toward the endpoint. Since the remaining denoising interval is 1 -τ , we reconstruct the endpoint by
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+ <!-- formula-not-decoded -->
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+ Figure 4: Parallel verification. (a) π 0 [1] generates an action chunk with flow matching through 10step sequential denoising. (b) Realtime-VLA FLASH reconstructs endpoints from selected denoising timesteps in parallel and checks an action-by-action distance threshold within the chunk, yielding the accepted prefix. (c) If reconstructed endpoints deviate beyond the threshold, no prefix is accepted and the flash path falls back to the full path.
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+ <!-- image -->
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+ ## Algorithm 1 Multi-Step Parallel Verification
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+ Require: Draft action chunk ˆ A ( d ) t , reused visual KV Cache c t , latest robot state s t , verification timesteps T = { τ 1 , . . . , τ K } , threshold δ
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+ Ensure:
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+ Executable prefix length L
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+ - 1: Sample a shared Gaussian noise ϵ for all verification timesteps
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+ - 2: for all τ k ∈ T in parallel do
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+ - 3: Construct intermediate state: ˜ A ( k ) τ k = τ k ˆ A ( d ) t +(1 -τ k ) ϵ
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+ - 4: Predict local denoising velocity with the Action Expert: v ( k ) = v θ ( ˜ A ( k ) τ k , τ k ∣ ∣ ∣ c t , s t ) ,
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+ - 5: Reconstruct endpoint estimate: ˆ A ( k ) t = ˜ A ( k ) τ k +(1 -τ k ) v ( k )
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+ - 6: for h = 1 , . . . , H do
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+ - 7: Compute step distance: d ( k ) h = Dist cont ( ˆ a ( d ) t + h -1 , ˆ a ( k ) t + h -1 )
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+ - 8: end for
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+ - 9: Compute prefix length: L ( k ) = ∑ H h =1 ∏ h j =1 1 [ d ( k ) j ≤ δ ]
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+ - 10: end for
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+ - 11: Return the conservative prefix length: L = min k =1 ,...,K L ( k )
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+ If the draft is consistent with the main policy under the reused KV Cache c t and the latest robot state s t , these reconstructed endpoints should remain close to the draft across verification timesteps.
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+ We therefore evaluate a small set of verification timesteps T = { τ 1 , . . . , τ K } in parallel and define the executable prefix as the longest leading segment whose included actions all satisfy the distance threshold at every verification timestep, as summarized in Algorithm 1 and Figure 4(b). We apply this distance-based rule to the continuous position and rotation channels through Dist cont , while the gripper channel is treated separately because it encodes discrete semantic states rather than incremental motion. If L = 0 , no executable prefix survives all verification checks, so the draft is rejected and control immediately returns to the full path, corresponding to the rejection case in Figure 4(c). Compared with binary acceptance, this rule returns an executable prefix, enabling more fine-grained execution and a smoother handoff to fallback. See Appendix B for further discussion.
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+ ## 3.5 Phase-aware Fallback
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+ Verification in Section 3.4 is local: it checks the current draft under the reused context but does not anticipate transitions into fine-adjustment phases. Figure 5 compares the LIBERO-Spatial bowl-
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+ Figure 5: Phase-aware fallback on a LIBERO-Spatial task trajectory. 3D trajectories for a bowl-to-plate task. (a) Without phase-aware fallback, the flash path drifts during final placement and fails near the plate edge. (b) With fallback, final placement returns to the full path and succeeds.
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+ <!-- image -->
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+ Figure 6: Key-frame visualization of Figure 5. Orange borders indicate flash-path execution and blue borders indicate full-path execution after fallback. The failure rollout keeps final placement on the flash path, leaving the bowl misaligned with the plate.
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+ <!-- image -->
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+ to-plate trajectory without and with phase-aware fallback. Without fallback, flash-path execution continues into the final fine-adjustment phase, where the trajectory drifts toward the plate edge and leaves the bowl misaligned with the plate. Figure 6 provides key frames.
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+ We therefore augment verification-triggered fallback with a phase-aware fallback rule based on the gripper channel, as shown in Figure 5(b). Unlike the continuous position and rotation channels, the gripper channel represents discrete open and closed modes, encoded as -1 and 1 in LIBERO. After applying the same standardization used by the policy, the two modes remain separated around zero, so we detect gripper switches by thresholding the standardized gripper value at zero. Such switches correspond to grasp or release events, which often mark precision-critical fine-adjustment phases.
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+ If a gripper switch appears in any verification branch within the candidate chunk, we treat it as evidence that the rollout has entered a fine-adjustment phase. The system then falls back immediately to the full path to regenerate higher-quality actions, avoiding error accumulation in precision-sensitive phases where small deviations can cause task failure.
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+ ## 4 Experiments
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+ ## 4.1 Setup
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+ We evaluate Realtime-VLA FLASH on π 0 [1] in both simulation and real-world reactive manipulation tasks. All online inference experiments are run on a single NVIDIA RTX 4090D. We use an action chunk size of H = 50 and replan after every 12 executed actions.
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+ Simulation. We follow the standard LIBERO setup [17] and report results on four suites: LIBEROSpatial, LIBERO-Object, LIBERO-Goal, and LIBERO-10. Each suite contains 10 tasks, and each task is evaluated over 50 trials. We train a separate draft model for each LIBERO suite.
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+ Real-world. For real-world experiments, we use a single-arm UR5 platform equipped with two Intel RealSense D435i cameras, which provide multi-view observations of the workspace. We evaluate conveyor-belt sorting with two object categories: toy dog and hairbrush. For each object category, we collect 200 demonstrations and fine-tune the policy with LoRA for 20k steps. Each real-world condition is evaluated over 10 trials.
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+ ## 4.2 Simulation Evaluation
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+ Setup. We evaluate Realtime-VLA FLASH on LIBERO by comparing four methods: Torchπ 0 [1], Tritonπ 0 [19], FLASHπ 0 , and FLASH+Tritonπ 0 . We adapt Tritonπ 0 to LIBERO and build FLASH+Tritonπ 0 by combining our FLASH with the Triton implementation. The structurally aligned draft and verify modules allow partial reuse of existing Tritonπ 0 kernels. We report suitelevel success rates, average task-level inference latency ( Lat. ), and per-action latency ( /Act ).
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+ Table 1: Simulation results on four LIBERO suites. We report suite-level success rates, average success rate ( SR ), average task-level latency ( Lat. (ms) ), average per-action latency ( /Act (ms) ), and relative improvement over the original π 0 [1].
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+ | Methods | Success Rate (%) | Success Rate (%) | Success Rate (%) | Success Rate (%) | Average | Average | Average | Improvement | Improvement |
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+ |-------------------|--------------------|--------------------|--------------------|--------------------|-----------|-----------|-----------|---------------|---------------|
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+ | | Spatial | Object | Goal | 10 | SR | Lat. | /Act | ∆ SR | Speedup |
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+ | Torch- π 0 [1] | 96.8 | 98.8 | 95.8 | 85.2 | 94.1 | 58.0 | 5.0 | - | 1.00 × |
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+ | Triton- π 0 [19] | 96.4 | 98.8 | 95.0 | 86.6 | 94.2 | 39.7 | 3.5 | +0.1 | 1.46 × |
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+ | FLASH- π 0 | 96.4 | 99.2 | 94.6 | 83.4 | 93.4 | 34.9 | 3.0 | -0.7 | 1.66 × |
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+ | FLASH+Triton- π 0 | 96.8 | 99.2 | 94.4 | 84.6 | 93.8 | 19.1 | 1.9 | -0.3 | 3.04 × |
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+ Table 2: Suite-level flash-path statistics on LIBERO. Acc. is the average accepted draft prefix length in flash-path rounds, normalized by the replan size (12). Flash Path Rate (FR.) is the fraction of flash-path rounds among all replanning rounds across task trajectories.
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+ | LIBERO Suites | Acc. (%) | Acc. (%) | FR. (%) | FR. (%) | Lat. (ms) | Lat. (ms) | /Act (ms) | /Act (ms) |
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+ |-----------------|------------|------------|-----------|-----------|-------------|-------------|-------------|-------------|
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+ | LIBERO Suites | FLASH | +Tri. | FLASH | +Tri. | FLASH | +Tri. | FLASH | +Tri. |
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+ | Spatial | 75.8 | 60.2 | 71.6 | 68.9 | 34.3 | 19.2 | 3.0 | 2.1 |
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+ | Object | 78.1 | 89.3 | 72.4 | 86.4 | 34.6 | 12.6 | 3.0 | 1.2 |
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+ | Goal | 81.4 | 66.9 | 63.7 | 62.4 | 37.5 | 20.5 | 3.3 | 2.1 |
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+ | 10 | 82.4 | 62.5 | 57.5 | 49.6 | 33.2 | 24.1 | 2.8 | 2.3 |
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+ | Avg. | 79.4 | 69.7 | 66.3 | 66.8 | 34.9 | 19.1 | 3.0 | 1.9 |
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+ Results. Table 1 summarizes the main simulation results. Compared with the 58.0 ms original fullpath round, a flash-path round costs only 17.9 ms for FLASHπ 0 and 7.8 ms for FLASH+Tritonπ 0 (Appendix A, Table 6). With phase-aware fallback, FLASHπ 0 reduces the task-level average latency to 34.9 ms, achieving a 1.66 × speedup over Torchπ 0 ; with Triton optimization, FLASH+Tritonπ 0 further reduces it to 19.1 ms , achieving a 3.04 × speedup. This also corresponds to a 2.63 × reduction in per-action latency, with only a 0.3-point drop in average success rate.
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+ Table 2 attributes the FLASH speedup to high flashpath usage: FLASH+Tritonπ 0 handles 66.8% of replanning rounds via the flash path, with accepted prefixes covering 69.7% of the replan window, thereby reducing full-path calls and amortizing speculative execution. Table 3 evaluates runtime components on LIBERO-10, the most hyperparameter-sensitive suite, where small speculative errors can accumulate and cause task failure. We fix the verification threshold to δ = 0 . 15 and use two verifier timesteps ( |T | = 2 ), then ablate periodic full-path refresh ( PF ) and phaseaware fallback ( FB ). PF periodically invokes higherfidelity full-path actions to correct long-horizon drift, while FB performs targeted correction near precisioncritical phases indicated by gripper switches. We finally select +FB &amp; PF=2 as the best success-latency
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+ Table 3: Ablation of key components on LIBERO-10. PF = n denotes forcing one full-path refresh every n fl ash-path rounds.
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+ | Configuration | SR (%) | Lat. (ms) |
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+ |-------------------------------------|----------|-------------|
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+ | Baseline (Flash-path only) | 58.4 | 13.3 |
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+ | Periodic full-path refresh + PF = 2 | 80.6 | 21 |
216
+ | + PF = 3 | 82 | 18.6 |
217
+ | + PF = 4 | 75.4 | 17.2 |
218
+ | Phase-aware fallback + FB | 66.8 | 17.7 |
219
+ | +FB&PF=2 | 84.6 | 24.1 |
220
+ | + FB &PF = 3 | 81.6 | 21.9 |
221
+ | + FB &PF = 4 | 78.4 | 20.2 |
222
+
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+ trade-off for the LIBERO-10 result in Table 1, with detailed ablations provided in Appendix C.1.
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+
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+ ## 4.3 Real-world Evaluation
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+
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+ Setup. We evaluate real-world conveyor-belt sorting, where the robot must grasp a moving object and finish sorting before it leaves the reachable region, as shown in Figure 7. To isolate policy inference latency, all methods use the same synchronous inference loop without asynchronous inference, real-time chunking [2, 3], or other latency-hiding optimizations. We compare JAXπ 0 [1], Tritonπ 0 [19], and FLASH+Tritonπ 0 under the same hardware and protocol across medium, high, and extra high speeds. Appendix C.2 provides the platform and training hyperparameters.
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+
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+ FLASH + Triton: Success
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+
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+ Figure 7: Conveyor-belt sorting demo.
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+
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+ <!-- image -->
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+
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+ Table 4: Conveyor-belt sorting results under synchronous inference. We report success rate (%) over 10 trials for each object and speed; demonstrations are collected at 6 m/min.
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+
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+ | Methods | Medium (10m/min) | Medium (10m/min) | High (13m/min) | High (13m/min) | Extra High (15m/min) | Extra High (15m/min) |
238
+ |-------------------|--------------------|--------------------|------------------|------------------|------------------------|------------------------|
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+ | | Toy dog | Hairbrush | Toy dog | Hairbrush | Toy dog | Hairbrush |
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+ | JAX- π 0 [1] | 20.0 | 50.0 | 0.0 | 0.0 | 0.0 | 0.0 |
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+ | Triton- π 0 [19] | 80.0 | 40.0 | 30.0 | 10.0 | 0.0 | 0.0 |
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+ | FLASH+Triton- π 0 | 80.0 | 90.0 | 50.0 | 30.0 | 20.0 | 10.0 |
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+
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+ Results. Table 4 shows that conveyor speed amplifies the effect of policy inference latency. As a reference point below the reported speed range, JAXπ 0 achieves 80% success on toy dog at 8 m/min, but drops sharply at the reported speeds. At medium speed, all methods achieve nonzero success, but FLASH+Tritonπ 0 already improves the more timing-sensitive hairbrush task. As speed increases, the synchronous baselines degrade rapidly: JAXπ 0 [1] fails at high speed, Tritonπ 0 [19] retains only limited success, and both fail at extra high speed. In contrast, FLASH+Tritonπ 0 remains successful at extra high speed and is the only method with nonzero success at 15 m/min.
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+
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+ Failures of the slower baselines mostly come from stale action chunks: the robot approaches an outdated belt position, so the gripper arrives behind the object or closes too late. This effect is stronger at higher speeds and on hairbrushes, whose thin geometry leaves less tolerance to timing and pose errors. These failures support the main real-world takeaway: under synchronous control, reducing policy latency directly expands the speed range in which dVLAs can complete reactive manipulation.
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+
248
+ ## 5 Conclusion
249
+
250
+ We presented Realtime-VLA FLASH, a speculative inference framework that serves most replanning rounds through the flash path and reverts to the full path when verification or fine-adjustment phases require higher fidelity. Experiments on LIBERO and conveyor-belt sorting show substantial latency reductions while largely preserving task performance, suggesting a practical path toward latencysensitive embodied control. FLASH still relies on heuristic thresholds, leaving trajectory-adaptive verification thresholds as an important direction for future work.
251
+
252
+ ## Acknowledgements
253
+
254
+ We thank Haoqiang Fan and collaborators for insightful discussions and for the Realtime-VLA line of work [19, 30] which helped shape our focus on latency-aware VLA deployment.
255
+
256
+ ## References
257
+
258
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+
296
+ ## A Draft Model Details
297
+
298
+ ## A.1 Architecture
299
+
300
+ This section expands the draft architecture introduced in Section 3.3. Because the draft model reuses a VLM block, the observations provide visual context but do not define where a fixed-length action chunk should be written. We therefore append H learned action slots as explicit output positions:
301
+
302
+ <!-- formula-not-decoded -->
303
+
304
+ where q h corresponds to the h -th future action. These slots are trainable parameters, and they serve as persistent output queries that decode structured future actions from the shared context.
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+
306
+ We use a blockwise attention mask to make these slots compatible with the reused VLM architecture. Each action slot attends to the visual-language prefix and state token, and the slots can also interact within the action block, allowing the predicted actions to be coordinated across the chunk. Because all H slots are processed in the same forward pass, the transformer produces hidden states for the entire action chunk in parallel.
307
+
308
+ After the transformer block, only the hidden states associated with the action slots are decoded. A shared linear action head maps each slot representation to its corresponding continuous action:
309
+
310
+ <!-- formula-not-decoded -->
311
+
312
+ where z h is the final hidden representation of slot q h .
313
+
314
+ Thus, the learned action slots convert a VLM block into a parallel action-chunk predictor.
315
+
316
+ ## A.2 Training Hyperparameters and Inference Cost Breakdown
317
+
318
+ Table 5 summarizes the draft-model training setup. The draft model regresses to frozen full-path policy outputs with a prefix-weighted objective, so early executable actions receive higher weight while verification and fallback still decide the final executed prefix.
319
+
320
+ Table 6 reports the component-level latency behind the task-level results in Table 1. We include both per-round component costs and trajectory-level averages because flash-path rounds may execute variable-length prefixes.
321
+
322
+ Table 5: Training hyperparameters for the draft model.
323
+
324
+ | Item | Value |
325
+ |-------------------------|---------------------------------------------------------------------|
326
+ | Optimizer Learning rate | AdamW 2 × 10 - 3 |
327
+ | Weight decay | 0 . 01 |
328
+ | Batch size | 64 |
329
+ | Epochs | 100 |
330
+ | Precision | FP32 |
331
+ | Loss | Weighted Smooth L1 / Huber loss, β = 1 . 0 |
332
+ | Prefix weighting | Sampled prefix up to 16 steps, γ prefix = 0 . 9 , tail weight 0 . 1 |
333
+ | Checkpoint | Best validation RMS over the first 12 executable steps |
334
+ | Compute cost | 4 NVIDIA RTX 4090D GPUs, approximately 6 hours per draft model |
335
+
336
+ Table 6: Inference cost breakdown.
337
+
338
+ | Component | Torch- π 0 | Triton- π 0 | FLASH- π 0 | FLASH+Triton- π 0 |
339
+ |--------------------------|--------------|---------------|--------------|---------------------|
340
+ | Full-path round (ms) | | | | |
341
+ | Image encoder | 11.3 | 4.7 | 11.3 | 4.7 |
342
+ | VLM prefill | 26.7 | 22.4 | 26.7 | 22.4 |
343
+ | Action denoise | 20.0 | 12.6 | 20.0 | 12.6 |
344
+ | Full-path total | 58.0 | 39.7 | 58.0 | 39.7 |
345
+ | Flash-path round (ms) | | | | |
346
+ | Image encoder | - | - | 11.0 | 4.7 |
347
+ | Draft model | - | - | 3.5 | 0.9 |
348
+ | Parallel verifier | - | - | 3.4 | 2.2 |
349
+ | Flash-path total | - | - | 17.9 | 7.8 |
350
+ | Trajectory-level average | | | | |
351
+ | Replanning latency | 58.0 | 39.7 | 34.9 | 19.1 |
352
+ | Per-action latency | 5.0 | 3.5 | 3.0 | 1.9 |
353
+ | Speedup | 1.00 × | 1.46 × | 1.66 × | 3.04 × |
354
+
355
+ ## B Verification Consistency Interpretation
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+
357
+ The endpoint check in Algorithm 1 should be interpreted as a heuristic local consistency test, rather than as a formal guarantee that the accepted draft and the full-path rollout induce identical trajectories or task-level behavior. The key distinction is that the Action Expert is trained by flow matching on interpolation paths toward target action endpoints, whereas verification probes the learned flow field on states induced by a drafted endpoint. Thus, passing verification indicates that the draft is locally compatible with the learned velocity field under the reused conditioning context, but it does not establish full-path equivalence.
358
+
359
+ Let A ⋆ t denote the endpoint produced by a full-path rollout under the current conditioning context, and let ˆ A ( d ) t denote the accepted draft endpoint. Informally, the endpoint discrepancy can be viewed as controlled by the acceptance threshold, the local reconstruction error of the Action Expert, the residual conditioning mismatch, and the mismatch between target-induced and draft-induced interpolation paths:
360
+
361
+ <!-- formula-not-decoded -->
362
+
363
+ Here, ϵ AE accounts for approximation errors in the local velocity field and the single-step endpoint reconstruction performed by the Action Expert. The term ϵ cond captures residual mismatch introduced by reusing the cached visual-language prefix. The term ϵ path captures the fact that verification evaluates the flow field on draft-induced interpolation states, rather than on the target-endpoint paths used during training or the states visited by a full sequential rollout.
364
+
365
+ Importantly, as shown in Algorithm 1, the robot state s t is refreshed at every verification call and therefore does not constitute a stale cached variable. Overall, the acceptance rule should be understood as a conservative local agreement criterion, not as a formal correctness guarantee for the accepted prefix. This interpretation motivates conservative thresholds, multi-timestep verification, phase-aware fallback, and full-path fallback when local consistency fails.
366
+
367
+ ## C Experimental Details
368
+
369
+ ## C.1 Simulation Details: Verification Hyperparameter Ablation
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+
371
+ We isolate the verifier before adding phase-aware fallback and periodic full-path refresh, so this subsection should be interpreted as a verifier trade-off study. Table 7 uses LIBERO-10 as a stress test and varies the number of verification timesteps K = |T | and distance threshold δ . Loose thresholds keep more rounds on the flash path and reduce latency, but they also allow inaccurate drafts to pass verification. Stricter thresholds and larger K reject more speculative actions, improving reliability in sensitive settings while pushing latency toward the full-path regime.
372
+
373
+ We use K = 2 , δ = 0 . 15 as the base verifier setting for the full runtime rather than as a standalone verifier-only optimum. This point preserves high flash-path coverage and low latency, while the complete runtime recovers reliability through phase-aware fallback and periodic full-path refresh (Table 3). Table 8 further fixes K = 2 and sweeps δ across all LIBERO suites. The same acceptancelatency pattern appears across suites, while LIBERO-10 shows the largest success-rate variation; we therefore use it as the primary verifier stress test in Table 7.
374
+
375
+ Table 7: Verifier-only ablation on LIBERO-10.
376
+
377
+ | Verifier Setting | Verifier Setting | Verifier Setting | LIBERO-10 Result | LIBERO-10 Result | LIBERO-10 Result | LIBERO-10 Result | LIBERO-10 Result |
378
+ |--------------------|--------------------|--------------------|--------------------|--------------------|--------------------|--------------------|--------------------|
379
+ | K | Lat. (ms) | δ | SR (%) | Lat. (ms) | /Act (ms) | Acc. (%) | FR. (%) |
380
+ | | | 0.20 | 82.6 | 35.7 | 4.2 | 13.9 | 18.8 |
381
+ | | | 0.15 | 86.2 | 39.9 | 4.4 | 6.8 | 9.2 |
382
+ | 4 | 4.3 | 0.10 | 85.0 | 47.5 | 4.5 | 1.8 | 2.1 |
383
+ | | | 0.05 | 84.4 | 52.4 | 4.5 | 0.0 | 0.0 |
384
+ | | | 0.00 | 86.4 | 52.3 | 4.5 | 0.0 | 0.0 |
385
+ | | | 0.20 | 54.3 | 10.3 | 0.9 | 91.8 | 94.3 |
386
+ | | | 0.15 | 58.4 | 13.3 | 1.5 | 65.6 | 83.0 |
387
+ | 2 | 2.2 | 0.10 | 79.4 | 21.1 | 3.3 | 23.3 | 40.9 |
388
+ | | | 0.05 | 93.5 | 44.9 | 4.5 | 2.0 | 2.5 |
389
+ | | | 0.00 | 85.6 | 47.9 | 4.1 | 0.0 | 0.0 |
390
+ | | | 0.20 | 54.9 | 13.5 | 1.2 | 99.7 | 95.4 |
391
+ | | | 0.15 | 53.8 | 12.5 | 1.1 | 99.4 | 95.4 |
392
+ | 1 | 1.4 | 0.10 | 51.0 | 12.9 | 1.2 | 84.8 | 92.4 |
393
+ | | | 0.05 | 84.2 | 28.5 | 4.0 | 11.4 | 19.6 |
394
+ | | | 0.00 | 86.8 | 49.8 | 4.2 | 0.0 | 0.0 |
395
+
396
+ Table 8: Cross-suite threshold sensitivity with K = 2 .
397
+
398
+ | δ | Success Rate (%) | Success Rate (%) | Success Rate (%) | Success Rate (%) | Latency (ms) | Latency (ms) | Latency (ms) | Latency (ms) | Average | Average | Average | Average | Average |
399
+ |------|--------------------|--------------------|--------------------|--------------------|----------------|----------------|----------------|----------------|-----------|-----------|-----------|-----------|-----------|
400
+ | | Spatial | Object | Goal | 10 | Spatial | Object | Goal | 10 | SR | Lat. | /Act | Acc. | FR. |
401
+ | 0.3 | 95.8 | 99.2 | 86.6 | 53.8 | 12.0 | 11.1 | 11.8 | 9.9 | 83.9 | 11.1 | 1.0 | 99.7 | 91.3 |
402
+ | 0.25 | 93.6 | 98.4 | 87.6 | 53.8 | 11.9 | 11.3 | 11.8 | 10 | 83.4 | 11.1 | 1.0 | 98.8 | 91.4 |
403
+ | 0.2 | 94.8 | 98.6 | 86.4 | 54.3 | 11.8 | 11.3 | 11.9 | 10.3 | 83.5 | 11.2 | 1.0 | 95.1 | 90.9 |
404
+ | 0.15 | 96.0 | 99.2 | 90.8 | 58.4 | 12.3 | 12.6 | 12.5 | 13.3 | 86.1 | 12.7 | 1.4 | 77.5 | 84.9 |
405
+ | 0.1 | 97.2 | 98.8 | 92.6 | 79.4 | 19.5 | 20.7 | 19.5 | 21.1 | 92.0 | 20.4 | 3.0 | 30.5 | 46.6 |
406
+ | 0.05 | 93.8 | 98.8 | 94.4 | 87.2 | 41.0 | 40.2 | 40.9 | 41.6 | 93.5 | 41.0 | 4.1 | 2.0 | 2.5 |
407
+ | 0 | 97.0 | 97.6 | 96.2 | 85.6 | 47.4 | 47.2 | 47.2 | 47.9 | 94.1 | 47.5 | 4.1 | 0.0 | 0.0 |
408
+
409
+ ## C.2 Real-world Details
410
+
411
+ Figure 8 illustrates the real-world evaluation platform used for conveyor-belt sorting. In the real-world deployment, accepted actions are still executed through the robot controller with joint limits and command constraints, so a false acceptance remains subject to these low-level safety constraints.
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+
413
+ Table 9 reports the training configuration. We first fine-tune the main policy from the pre-trained π 0 checkpoint using LoRA on the collected demonstrations, and then train the draft model for the same real-world domain. For draft training, the observations come from the real demonstrations, while the regression targets are teacher action chunks generated by the fine-tuned main model rather than directly by behavior cloning from raw demonstration actions.
414
+
415
+ Figure 8: Real-world robot platform used for conveyor-belt sorting.
416
+
417
+ <!-- image -->
418
+
419
+ Table 9: Training hyperparameters for real-world demonstration adaptation.
420
+
421
+ | Item | Value |
422
+ |------------------------|------------------------------------------------------------------------------------------------|
423
+ | Main Model fine-tuning | Main Model fine-tuning |
424
+ | Batch size | 128 |
425
+ | Training steps | 20k |
426
+ | LR schedule | Cosine decay with 500 warmup steps |
427
+ | Peak / final LR | 1 × 10 - 4 / 1 × 10 - 5 |
428
+ | Draft model training | Draft model training |
429
+ | Optimizer | AdamW |
430
+ | Learning rate | 2 × 10 - 3 |
431
+ | LR schedule | Cosine schedule with 1 warmup epoch and 1 × 10 - 5 minimum LR |
432
+ | Batch size | 64 per GPU |
433
+ | Epochs | 100 |
434
+ | Gradient clipping | Global norm 1.0 |
435
+ | Loss | Weighted Smooth L1 / Huber loss, β = 1 . 0 |
436
+ | Prefix weighting | Sampled prefix up to 20 steps, γ prefix = 0 . 9 , tail weight 0 . 1 |
437
+ | Checkpoint | Best validation RMS over the first 12 executable steps |
438
+ | Compute cost | 8 NVIDIA H20 GPUs, approximately 12 hours for fine-tuning and 2 hours for draft model training |
439
+
440
+ ## D Future Work
441
+
442
+ Realtime-VLA FLASH suggests several directions for future work.
443
+
444
+ First, the current verifier uses heuristic hyperparameters, including fixed acceptance thresholds and hand-picked verification timesteps. A more adaptive verifier could adjust both the threshold and the timestep locations over the course of a trajectory, tightening verification during fine-adjustment phases, rapid observation changes, or high-curvature motions, while relaxing it during smooth freespace motion. This generalizes the intuition behind our phase-aware fallback mechanism from a gripper-switch heuristic to a broader context-dependent verification rule.
445
+
446
+ Second, FLASH could be combined with real-time chunking (RTC) methods. Current RTC methods often assume a fixed inference latency, whereas FLASH introduces dynamic accepted prefix lengths and variable effective latency across replanning rounds. Adapting RTC to this setting would require trajectory optimization algorithms that account for variable-latency policy updates, potentially yielding trajectories that are both fast and smooth.
447
+
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+ Third, FLASH may further benefit edge deployments. VLA-Perf [11] reports that VLA inference stages become memory-bound on edge devices, where memory bandwidth, power, and thermal budgets are substantially tighter than on desktop GPUs. By reducing repeated full-path inference calls, FLASH can lower average memory traffic and power consumption during replanning. Extending this design to resource-constrained edge devices could make low-latency dVLA deployment more practical for robots with limited compute, power, or thermal budgets.
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1
+ ## Learn Where Outcomes Diverge: Efficient VLA RL via Probabilistic Chunk Masking
2
+
3
+ Vaidehi Bagaria ∗ , Nikshep Grampurohit ∗ , Pulkit Verma †
4
+
5
+ Indian Institute of Technology Madras
6
+
7
+ ## Abstract
8
+
9
+ Reinforcement learning (RL) allows vision-language-action (VLA) policies to generalize beyond their training distribution by optimizing directly for task success, but this post-training stage is computationally expensive. A natural response has been to speed up rollout data collection through faster simulators and world models. In GRPO-based VLA RL, however, we find that the dominant cost lies elsewhere: gradient computation accounts for ∼ 78% of wall-clock time per step in our runs, while rollout collection accounts for only ∼ 21%. Gradient cost dominates because much of this computation is spent on phases that contribute little to learning. GRPO's learning signal is driven by advantage variance: only phases where successful and failed rollouts diverge produce useful learning signal. However, GRPO assigns the same advantage to every chunk in a rollout. As a result, actor-update compute is spent uniformly across the trajectory, including phases the policy already handles after pre-training and supervised fine-tuning. This paper presents Probabilistic Chunk Masking (PCM), a drop-in modification to GRPO that allocates gradient computation to a small, probabilistically selected subset of chunks per trajectory. PCM scores semantic phases using success-failure action variance, a rollout-derived proxy for per-phase gradient variance, and samples a fixed chunk budget with online-updated phase-level keep probabilities. We formalize per-phase gradient variance as the quantity that determines where gradient computation is useful and show that success-failure action variance provides a measurable proxy for it. PCM requires no reward model or learned critic. On three LIBERO benchmarks, PCM matches the final success rate of standard GRPO while achieving 2 . 38 × wall-clock speedup, 4 . 8 × faster gradient updates, and 60 % lower peak activation memory, while backpropagating through fewer than 20 % of trajectory chunks.
10
+
11
+ ## 1 Introduction
12
+
13
+ Reinforcement learning (RL) has become essential for vision-language-action (VLA) models, enabling generalization to new environments and behaviors [Black et al., 2024, Kim et al., 2024]. The field has increasingly converged on Group Relative Policy Optimization (GRPO) [Shao et al., 2024] whose critic-free formulation removes the cost and complexity of training a separate value model [Li et al., 2025a, Lu et al., 2025]. As these systems scale, speeding up post-training has become critical. Efforts to speed up GRPO-based VLA RL have implicitly assumed that rollout collection is the bottleneck. We measure where time actually goes and find the reverse: in our runs gradient computation accounts for ∼ 78% of wall-clock time per training step, while rollout collection accounts for only ∼ 21% (Fig. 1, right).
14
+
15
+ * Equal contribution.
16
+
17
+ † Correspondence to pulkitv@cse.iitm.ac.in .
18
+
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+ | Benchmark | Grad (%) | Rollout (%) |
20
+ |----------------|------------|---------------|
21
+ | LIBERO-Object | 77.91 | 21.27 |
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+ | LIBERO-Goal | 77.86 | 21.29 |
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+ | LIBERO-Spatial | 77.85 | 21.29 |
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+
25
+ Figure 1: Left: per-phase success-failure action variance ( C c ) concentrates on decision-critical phases. Right: gradient computation dominates wall-clock training cost in simulator-based GRPO with 10 rollouts per prompt. Remaining ∼ 1% is logging, evaluation, and inter-step overhead.
26
+
27
+ <!-- image -->
28
+
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+ This inefficiency arises from a deeper structural feature shared by most RL algorithms. Backpropagation runs over every chunk in the trajectory, and trajectory-level credit assigns the same advantage to each chunk regardless of which determined the outcome. Both inefficiencies share a common cause: the trajectory has been treated as the unit of gradient computation. Even methods that differentiate per-step credit, such as PPO [Schulman et al., 2017] with a learned critic, still apply forward/backward-pass compute to all sampled timesteps. They modify the signal, not the compute allocation.
30
+
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+ This observation suggests a missing axis in VLA RL optimization: within a trajectory, which chunks should receive gradient computation at all?
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+
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+ The answer is not all of them. GRPO's learning signal is driven by differences in advantage across rollouts: when rollout rewards are uniform, gradients vanish [Wang et al., 2026, Xu and Ding, 2026]. We argue that variance non-uniformity persists even within a single non-collapsed group. Supervised fine-tuning is effective in densely covered, unimodal regions, but weak under sparse demonstrations or multimodal optimal behavior [Chu et al., 2025]; these are precisely the regimes that RL fine-tuning is intended to refine. This suggests that (a) gradient computation should be treated as an allocatable resource and (b) recomputing gradients on phases the base policy already handles wastes compute and memory. From this perspective, RL training becomes a problem of allocating limited gradient budget to the parts of trajectories that carry useful learning signal.
34
+
35
+ We present Probabilistic Chunk Masking (PCM), a drop-in modification to GRPO that updates only a fixed budget of chunks per trajectory. PCM assigns phase-level keep probabilities using the success-failure action variance C c , which is concentrated in a small number of outcome-critical semantic phases c (Fig. 1, left). It then physically removes the unselected chunks from the backward pass, significantly reducing actor-update compute and activation memory. We further prove that C c serves as a measurable lower-bound proxy for the true per-phase gradient variance V c , giving a principled basis for this allocation. The main contributions of this paper are as follows:
36
+
37
+ - We show that V c is the right signal for gradient allocation and derive a Neyman allocation proportional to N c √ V c ( N c is the number of chunks in phase c ), which concentrates gradient compute on outcome-divergent phases.
38
+ - We establish that the per-phase success-failure action variance C c is a sufficient proxy for V c , computable directly from rollouts GRPO already produces with no reward model or learned critic.
39
+ - Empirically, these enable substantial efficiency gains in gradient-bound VLA-RL. On LIBERO [Liu et al., 2023], PCM achieves 2 . 38 × wall-clock speedup to 98% convergence, 4 . 8 × faster gradient steps, 60% lower peak activation memory, using less than 20% of chunks per trajectory.
40
+
41
+ ## 2 Related works
42
+
43
+ Reinforcement Learning Fine-Tuning of VLA Models. Reinforcement learning has become an effective post-training stage for vision-language-action (VLA) models [Chu et al., 2025, Liu et al., 2025]. Early approaches relied on learned critics [Hu et al., 2024, Guo et al., 2025, Chen et al., 2025a, Tan et al., 2025], but the field has converged on critic-free GRPO-style optimization as these systems have scaled [Li et al., 2025a, Lu et al., 2025, Chen et al., 2025b, Ye et al., 2025].
44
+
45
+ To support this shift, advances in world models and simulation have significantly reduced rollout cost [Zhu et al., 2025, Liu et al., 2026, Zang et al., 2026] under the implicit assumption that data collection
46
+
47
+ is the bottleneck. However, this progress has left gradient computation, which we observe accounts for ∼ 78% of training time, largely unoptimized. Other work improves the source or structure of the reward signal [Li et al., 2025b, Zhai et al., 2025, Tan et al., 2025] by altering the reward, critic, rollout source, or advantage/credit-assignment rule. We show that this additional machinery can be avoided: C c (success-failure action variance within a phase), an internal signal already present in GRPO rollouts, directly captures where learning signal concentrates and is sufficient to guide gradient allocation.
48
+
49
+ Efficiency Methods for GRPO. GRPO's learning signal is driven by advantage variance [Nan et al., 2025], and prior large language model (LLM) RL work has exploited this at two granularities. At the prompt level, methods filter or reweight zero-variance rollout groups [Yu et al., 2025, Zheng et al., 2025, Hu et al., 2025]. At the token level, work selects which sequence positions receive gradient using policy-internal signals such as token entropy or probability shifts [Wang et al., 2025, Khandoga et al., 2026, Hu et al., 2026]. PCM operates at a third granularity: phase-level allocation within a trajectory. Entropy and probability shifts are indirect proxies that measure where the model is uncertain, not where successful and failed rollouts actually diverge. In settings with verifiable outcomes (like VLA RL), this raises a more fundamental question, why estimate outcome-criticality indirectly when the outcome signal is already available? We use C c , computed directly from rollout outcomes, to allocate gradient compute according to observed success-failure divergence. Unlike prior work that relies on proxy signals such as entropy or probability shifts, PCM exploits outcome-grounded divergence.
50
+
51
+ Parameter-efficient methods like LoRA and its extensions are standard in LLM and VLA fine-tuning, reducing trainable parameters but not the activation cost of backpropagating through long trajectories [Hu et al., 2021, Aghajanyan et al., 2021, Dettmers et al., 2023, Zhang et al., 2025, 2023]. Activationfocused methods reduce this memory cost through checkpointing and streaming backpropagation [Chen et al., 2016, Korthikanti et al., 2023, Luo et al., 2025]. Crucially, prior methods do not address the inefficiency of computing gradients on outcome-invariant phases within a trajectory, which still incur computation cost despite contributing little to learning.
52
+
53
+ ## 3 Preliminaries
54
+
55
+ We briefly describe the setup for chunk-level GRPO, which our method builds on.
56
+
57
+ VLA Policies and Action Chunks. Let π θ denote a VLA policy that produces actions in chunks of length L conditioned on observation s i,k , where i indexes the trajectory and k the chunk within that trajectory. A rollout of trajectory i decomposes into N i = ⌈ T i /L ⌉ chunks, where T i is the total number of timesteps.
58
+
59
+ Group Relative Policy Optimization. GRPO [Shao et al., 2024] samples a group of G rollouts from the current policy, scores each with a binary reward r i ∈ { 0 , 1 } , and forms the group-relative advantage
60
+
61
+ <!-- formula-not-decoded -->
62
+
63
+ Writing a i,k for the action tokens of chunk k in trajectory i , the chunk-level GRPO objective is
64
+
65
+ <!-- formula-not-decoded -->
66
+
67
+ with PPO-style clipping omitted for clarity.
68
+
69
+ ## 4 Methodology: Probabilistic Chunk Masking
70
+
71
+ ## 4.1 Phase-Conditioned Gradient Variance
72
+
73
+ Following the VLA-RL setup formalized in Appendix A, we partition every trajectory into K semantic phases using a deterministic labeling rule (described in Sec. 5.1). Let P = { c 1 , . . . , c K } denote this phase set, and let φ ( i, k ) ∈ P denote the phase of chunk ( i, k ) .
74
+
75
+ Figure 2: Probabilistic Chunk Masking (PCM). We compute per-phase success-failure action variance ( C c ) from GRPO rollouts, use it to prioritize decision-critical phases, and sample a fixed budget of chunks per trajectory. Gradients are computed only on selected chunks.
76
+
77
+ <!-- image -->
78
+
79
+ Phase decomposition of the GRPO gradient. The gradient of L GRPO decomposes by phase:
80
+
81
+ <!-- formula-not-decoded -->
82
+
83
+ The learning signal available in phase c is characterized by the per-phase gradient variance
84
+
85
+ <!-- formula-not-decoded -->
86
+
87
+ Intuitively, V c is large for phases where the policy behaves differently across successful and failed rollouts. Throughout, V c refers to the within-trajectory chunk variance ( A i fixed); under advantage normalization (Eq. 1), this matches the unconditional variance in Eq. (4) up to an O (1) constant. We formalize this observation as follows. Note that formal proofs appear in Appendix B.
88
+
89
+ Lemma 1 (Phase gradient variance) . Let c ∈ P be a phase in which π θ has converged, i.e., the action distributions of successful and failed rollouts are identical in phase c . Then ∥ g c ( θ ) ∥ ≈ 0 and V c ≈ 0 , so gradient samples from phase c contribute negligible signal. Conversely, for a phase c in which the base policy is underspecified, V c is large and gradient samples from phase c are informative.
90
+
91
+ Empirical proxy for V c . Computing V c exactly requires access to the gradient distribution, which is expensive. We instead use the success-failure action variance
92
+
93
+ <!-- formula-not-decoded -->
94
+
95
+ computable directly from the rollout group that GRPO already produces, with no auxiliary model or annotation. We compute C c only for rollout groups with non-zero reward variance.
96
+
97
+ Lemma 2 ( C c as a proxy for V c ) . For a policy π θ that is locally Gaussian with per-dimension variance σ 2 π , the per-phase gradient variance satisfies V c ≥ C 2 c / 4 σ 2 π .
98
+
99
+ Note that the bound in Lemma 2 is a lower bound that absorbs ∥∇ θ µ θ ( s ) ∥ 2 into the constant. It justifies using C c to recover the ordering of V c across phases, rather than exact correspondence. We treat C c as a practical proxy supported by empirical evidence: the realized allocation (Fig. 6) closely matches the √ V c -weighted prediction, and variance-aware ablations (Fig. 5b) show that C c -weighted selection outperforms both random masking and highest-variance-only selection.
100
+
101
+ ## 4.2 Optimal Budget Allocation
102
+
103
+ We now state the core theoretical result. Given a fixed chunk budget B per trajectory and phase variance estimates { V c } c ∈P , we ask: how should B be distributed across phases to minimize the variance of the GRPO gradient estimator (the sampling noise around the true gradient, distinct from the per-phase signal V c )? Lower estimator variance means a more accurate estimate of the true gradient per step, which translates directly to faster stochastic gradient descent (SGD) convergence [Bottou et al., 2018]. This follows Neyman-allocation intuition: under a fixed sampling budget, phases should be sampled in proportion to their contribution to estimator variance.
104
+
105
+ Theorem 1 (Optimal phase allocation) . Let b c denote the number of chunks sampled from phase c , with ∑ c ∈P b c = B , and let N c denote the expected number of chunks in phase c per trajectory. The
106
+
107
+ allocation minimizing the variance of the unbiased GRPO gradient estimator (Eq. (2) subject to the budget constraint is √
108
+
109
+ <!-- formula-not-decoded -->
110
+
111
+ The speedup over uniform allocation depends on how sharply V c concentrates across phases. When V c is uniform across all K phases, Eq. (6) reduces to uniform allocation b c = B/K . When V c concentrates on a small subset of phases, the Neyman allocation assigns disproportionately more budget to those outcome divergent phases, reducing estimator variance relative to uniform at the same total budget B . The concentration of C c on contact-rich phases observed in Fig. 1, combined with Lemma 2, implies that V c is similarly concentrated, making this regime directly applicable here. Section 5 quantifies the resulting wall-clock speedup empirically. A formal convergence-rate derivation and speedup formula are provided in Appendix B.1.
112
+
113
+ ## 4.3 Online Phase Score Estimation
114
+
115
+ Theorem 1 requires knowledge of { V c } , which is not directly observable. By Lemma 2, the relative ordering of { V c } is captured by the rollout-computable proxy { C c } . We therefore use C c to set per-phase weights; since phase c contains N c candidate chunks, weighted sampling consistent with Eq. (6) gives E [ b c ] ∝ N c √ V c , concentrating gradient computation on outcome-divergent phases. Phases with larger estimated V c receive higher keep probability, while larger N c contributes more candidate chunks. Both factors increase sampling frequency within the fixed budget B .
116
+
117
+ During training, we compute a batch-level phase score C ( t ) c from the rollout group at step t . We maintain a short buffer B c for each phase and append the current score to the short refresh buffer. With G = 10 rollouts and binary rewards, individual C c estimates may be noisy, especially under imbalanced success-failure splits. Therefore, scores are averaged over T rc = 5 batches before refreshing the keep probabilities.
118
+
119
+ <!-- formula-not-decoded -->
120
+
121
+ Every T rc steps (we use T rc = 5 ), we collapse the buffered scores into a share-normalized phase score:
122
+
123
+ <!-- formula-not-decoded -->
124
+
125
+ Share normalization is scale-invariant: it preserves the relative phase ordering even though the absolute magnitude of C c can vary across tasks and training stages. The resulting ˜ ρ c is used as the phase-level score for probabilistic chunk selection. For the first update, the keep probabilities are computed from the phase scores of the first rollout group itself; after that, scores are updated every T rc steps using the buffered window. This online update lets PCM track the realized learning signal: if a phase learns faster, its success-failure divergence decreases and keep probability naturally falls.
126
+
127
+ ## 4.4 Probabilistic Mask Selection
128
+
129
+ Given phase scores { ˜ ρ c } as proxies for { √ V c } , we map them to per-phase keep-probabilities that implement the allocation of Theorem 1 in expectation:
130
+
131
+ <!-- formula-not-decoded -->
132
+
133
+ with p min = 0 . 1 . The floor p min prevents any phase from being structurally excluded between buffer recomputes. This is important because ˜ ρ c may be transiently zero for a phase with nonzero true variance V c if that phase is underrepresented or temporarily underestimated in the current buffer window. Excluding such phases entirely would violate the exploration requirement of the allocation and could cause the estimated { ρ c } to diverge from the true { V c } ordering over time. Each chunk inherits its phase's probability weight: w i,k = p φ ( i,k ) . The set { p c } is held fixed across the next T rc steps.
134
+
135
+ ## 4.5 Fixed-Budget Sampling and Physical Shrinking
136
+
137
+ Given the allocation rule derived in Theorem 1, we sample a fixed budget of B chunks per trajectory using weighted sampling without replacement [Plackett, 1975, Luce, 1959], with weights { w i,k } :
138
+
139
+ <!-- formula-not-decoded -->
140
+
141
+ The selected set is K i = { k 1 , . . . , k m i } . Non-selected chunks are physically removed from the batch tensor before the forward pass.
142
+
143
+ The actor update uses the masked objective:
144
+
145
+ <!-- formula-not-decoded -->
146
+
147
+ The masked objective in Eq. (11) omits the 1 /p c importance weights, making it a biased estimator of the full-trajectory GRPO gradient. The bias is ∑ c ∈P (1 -p c ) g c : chunks that are not selected contribute zero to Eq. (11) but g c to the full gradient. Under our allocation p c ∝ √ V c , the factor (1 -p c ) is large precisely when V c is small, and by Lemma 1, small V c implies small ∥ g c ∥ . Each term in the bias is therefore suppressed by at least one small factor, so Theorem 1's allocation remains approximately optimal under the biased estimator. The trade-off is favorable: at the same chunk budget B , the masked estimator has substantially lower variance than the importance-weighted unbiased alternative, translating to faster SGD convergence (Appendix B.1). A formal bound is given in Appendix B.2.
148
+
149
+ ## Algorithm 1 Probabilistic Chunk Masking for GRPO
150
+
151
+ | Require: Policy π θ ; group size G ; chunk budget B ; floor p min ; refresh window T rc | Require: Policy π θ ; group size G ; chunk budget B ; floor p min ; refresh window T rc | Require: Policy π θ ; group size G ; chunk budget B ; floor p min ; refresh window T rc |
152
+ |-------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------|
153
+ | 1: | Initialize phase-score buffers B c ← [ ] for all phases c | |
154
+ | 2: | while not converged do | |
155
+ | 3: | Sample G rollouts and compute binary rewards { r i } | ▷ Eq. (1) |
156
+ | 4: | Compute GRPO advantages { A i } from the group rewards | ▷ Eq. (1) |
157
+ | 5: | Label each chunk with a phase φ ( i,k ) from the gripper trajectory | ▷ Sec. 5.1 |
158
+ | 6: | Compute per-phase success-failure action variance { C ( t ) c } c ∈P from rollouts | ▷ Eq. (5) |
159
+ | 7: | Append C ( t ) c to buffer B c for all c ∈ P | ▷ Eq. (7) |
160
+ | 8: | if first batch or &#124;B c &#124; = T rc then | |
161
+ | 9: | Collapse buffers, share-normalize and max-normalize | ▷ Eq. (8) |
162
+ | 10: | Apply floor: p c ← max( p min , ˜ ρ c ) for all c | ▷ Eq. (9) |
163
+ | 11: | Reset phase buffers: B c ← [ ] for all c ∈ P | |
164
+ | 12: | end if | |
165
+ | 13: | for each trajectory i with N i chunks do | |
166
+ | 14: | Set chunk weights w i,k ← p φ ( i,k ) for k = 1 ,...,N i | ▷ Sec. (4.4) |
167
+ | 15: | Sample K i with &#124;K i &#124; = min( B,N i ) via weighted sampling w/o replacement | ▷ Eq. (10) |
168
+ | 16: | Physically remove non-selected chunks from batch; keep only K i for actor update ▷ | Sec. 4.5 |
169
+ | 17: | end for | |
170
+ | 18: | Update π θ using the masked GRPO loss | ▷ Eq. (11) |
171
+ | 19: | end while | |
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+
173
+ ## 5 Empirical Evaluation
174
+
175
+ ## 5.1 Experimental Setup
176
+
177
+ Models and Benchmarks. We run our experiments on OpenVLA-OFT [Kim et al., 2025], a 7B vision-language-action model that predicts 7-DoF action chunks with chunk length L =8 . We evaluate on three benchmarks: LIBERO-Object, LIBERO-Spatial, and LIBERO-Goal [Liu et al., 2023].
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+
179
+ Phase Labeling. We assign each chunk to one of K =5 semantic phases using a deterministic, multi-grasp-aware rule over the per-chunk gripper-close fraction g f [ j ] ∈ [0 , 1] . Activegrip chunks ( g f [ j ] ≥ 0 . 5 ) capture sustained grasp and transport; pre-grasp labels the up-tothree chunks immediately before sustained closure ( 0 . 1 ≤ g f [ j ] &lt; 0 . 5 ); release-ramp labels the up-to-three chunks after; approach covers the remaining pre-contact chunks; and tail covers post-release open-gripper chunks; Overlapping windows are resolved by the priority ordering active-grip &gt; pre-grasp &gt; release-ramp &gt; approach &gt; tail . This rule is applied identically to successful and failed trajectories, enabling C c to compare outcomes under a shared phase partition. Full details are in Appendix E.2.
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+
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+ Training and Evaluation. Weimplement PCM on the SimpleVLA-RL [Li et al., 2025a] verl [Sheng et al., 2025] pipeline with GRPO groups of 10 rollouts per prompt, comparing against the fulltrajectory chunk-level GRPO baseline. We fine-tune OpenVLA-OFT with LoRA using 2 NVIDIA H100 GPUs. We evaluate every training step using 50 held-out validation rollouts. Results are averaged across three seeds, and we report per-step update time and peak GPU memory. Detailed experimental settings are in Appendix E.
182
+
183
+ Research Questions. Our experiments are designed to answer the following:
184
+
185
+ - RQ1 Does variance-aware chunk selection preserve the learning dynamics of full-trajectory GRPO, measured by step-wise accuracy curves?
186
+ - RQ2 Does selective gradient allocation reduce wall-clock time to reach a target success rate without affecting sample efficiency?
187
+ - RQ3 How sensitive is performance to the chunk budget B , and is there a stable operating point that balances gradient signal with per-step speedup?
188
+ - RQ4 Is variance-aware probabilistic selection necessary, or do simpler masking strategies achieve comparable performance under the same chunk budget?
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+
190
+ ## 5.2 Results and Discussion
191
+
192
+ Figure 3: Success rate as a function of wall-clock time (a) and training step (b) on LIBERO-Object, averaged over three seeds. PCM ( B =12 ) closely matches full-trajectory GRPO across training steps while converging significantly faster.
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+
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+ <!-- image -->
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+
196
+ RQ1: Learning Dynamics. We compare PCM with chunk budget B =12 against full-trajectory GRPO on LIBERO-Object using the same SFT-initialized OpenVLA-OFT checkpoint, identical rollout groups, rewards, advantages, and optimizer settings. The methods differ only in whether the actor update is computed over all chunks or the subset selected by PCM. Both are trained for a fixed budget of 200 steps.
197
+
198
+ As a function of training step (Fig. 3b), PCM and GRPO exhibit nearly identical learning curves and reach matched final accuracy. This shows that PCM preserves per-step learning dynamics while improving efficiency, confirming that the selective gradient allocation does not degrade step-wise convergence behavior .
199
+
200
+ RQ2: Wall-Clock Efficiency. As shown in Fig. 3a, PCM reaches nearsaturation significantly earlier in wallclock time. Fig. 4a shows that PCM reaches the target success rate of 98% ± 0 . 02 up to 2 . 38 × faster than vanilla GRPO, with the gap widening sharply at higher accuracy thresholds. Table 1 shows that this trend holds across all LIBERO benchmarks, reducing the av-
201
+
202
+ Table 1: Wall-clock time in hours to reach 98% ± 0 . 02 success rate. Lower is better.
203
+
204
+ | | Vanilla GRPO | PCM (Ours) |
205
+ |----------------|------------------|------------------|
206
+ | LIBERO-Object | 45 . 78 ± 0 . 95 | 19 . 23 ± 0 . 57 |
207
+ | LIBERO-Goal | 51 . 25 ± 1 . 05 | 21 . 18 ± 0 . 59 |
208
+ | LIBERO-Spatial | 49 . 89 ± 0 . 98 | 21 . 23 ± 0 . 63 |
209
+ | Overall | 48 . 97 ± 0 . 99 | 20 . 55 ± 0 . 60 |
210
+
211
+ erage time to 98% ± 0 . 02 success from 48 . 97 ± 0 . 99 to 20 . 55 ± 0 . 60 hours. To understand how this speedup decomposes, Fig. 4b-c separate per-step compute from overall convergence. PCM reduces
212
+
213
+ Figure 4: Efficiency on LIBERO-Object at B =12 . (a) Wall-clock time to first reach each SR threshold; the PCM/GRPO gap widens at higher thresholds. (b) Activation memory is reduced by 60%. (c) Cumulative actor-update time over 200 steps is 4 . 8 × faster.
214
+
215
+ <!-- image -->
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+
217
+ activation memory by 60% ( 10 . 1 → 4 . 1 GB) and peak GPU memory by 15% ( 39 . 7 → 33 . 6 GB) per step.
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+
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+ Cumulative gradient-update time over 200 training steps is 4 . 8 × faster. Because the per-step learning curves are matched (Fig. 3b), the wall-clock gain is entirely attributable to per-step compute savings rather than improved sample efficiency. Together these results show that the selective gradient allocation substantially reduces per-step cost while leaving sample efficiency intact .
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+
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+ Figure 5: Ablations on LIBERO-Object. (a) Chunk budget sweep shows that B =12 preserves final success while retaining most of the wall-clock speedup. (b) At fixed B =12 , PCM outperforms random masking and highest-variance-phase selection.
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+
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+ <!-- image -->
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+
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+ RQ3: Sensitivity to Chunk Budget B . PCM samples a fixed budget of B chunks per trajectory. Smaller budgets improve per-step efficiency but reduce gradient coverage, while larger budgets better approximate full GRPO at higher cost. We sweep B ∈ {8, 12, 16} on LIBERO-Object using the same training configuration. We select this range for B to bracket the inflection of the cumulative C c curve in Fig. 8b, plotted against the fraction of trajectory chunks retained, which marks the smallest budget capturing most of the available learning signal. Details in Appendix D.
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+
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+ Fig. 5a shows that all budgets reach comparable final accuracy, but differ in efficiency. B =8 is fastest per step but has degraded sample efficiency and plateaus at a slightly lower accuracy, indicating insufficient gradient signal. B =16 provides no accuracy gain over B =12 while increasing convergence time, showing diminishing returns beyond highC c phases. B =12 lies at the inflection point, matching final accuracy while preserving the wall-clock advantage. We use B =12 as our default for all other experiments. B =12 is large enough to consistently sample from highC c phases under the probabilistic selection rule while remaining small enough to deliver substantial per-step compute and memory savings.
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+
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+ RQ4: Variance Concentration and the Role of Variance-Aware Selection. To test whether variance-aware probabilistic selection is necessary, we compare PCM at B =12 against two ablations that occupy opposite extremes of the allocation spectrum: random masking , which samples B chunks uniformly at random from each trajectory (no concentration on highC c phases), and full masking , which restricts updates to the single highestC c phase and discards all other chunks (maximum concentration, no exploration). Together, these bracket PCM, which lies between these extremes via probabilistic C c -weighted sampling.
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+
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+ Fig. 5b shows that both ablations underperform PCM. Random masking plateaus at ∼ 78% success rate, 22 points below PCM at the same chunk budget. Full masking fails more sharply, plateauing at a low accuracy of ∼ 43% . Since all methods use the same B =12 budget, these gaps isolate the contribution of variance-aware selection from compute reduction.
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+
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+ Fig. 6 shows PCM's realized gradient allocation across training, revealing three mechanisms that together explain its performance.
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+
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+ - Concentration: Active-grip ( ∼ 7-8 chunks per trajectory) and pre-grasp ( ∼ 3-5 chunks per trajectory) dominate throughout, matching the highC c phases (Fig. 1) and the √ V c -weighted allocation predicted by Theorem 1. The agreement between predicted and realized allocation is the empirical confirmation that C c tracks V c in practice, validating Lemma 2's proxy assumption.
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+ - Exploration: Probabilistic C c -weighted sampling (Eq. 10) ensures that every phase has nonzero selection probability whenever its weight is above zero, providing the primary exploration mechanism. The p min = 0 . 1 fl oor (Eq. 9) acts as a safety net for low-
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+
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+ Figure 6: Phase-wise gradient allocation under PCM over training steps.
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+
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+ <!-- image -->
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+
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+ scoring phases (e.g., tail ): it prevents transient zero estimates from collapsing a phase's weight to zero between buffer recomputes, which would otherwise cause online phase scores to fail to recover when the true V c ordering shifts during training.
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+
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+ - Adaptation: Approach and release-ramp allocations decline from ∼ 2 to ∼ 1 chunks and from ∼ 2.5 to ∼ 1.5 chunks, respectively, as the policy masters those phases, with budget shifting toward phases where learning signal concentrates. This online dynamic that adapts with evolving success-failure gap of the policy cannot be reproduced by static weighting.
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+
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+ The ablations occupy degenerate corners of this design space. Random masking explores but lacks concentration, matching the suboptimal uniform-allocation regime in Theorem 1, where b c = B/K (equal budget across phases) is inefficient when V c is non-uniform across phases. Full masking concentrates updates on the highestC c phase but discards weaker adjacent-phase signals and prevents exploration and adaptation.
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+
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+ Only PCM has all three properties: C c -weighted keep probabilities with a p min fl oor to concentrate updates on contact-rich phases while retaining lower-scoring phases. The ablations show that varianceaware probabilistic selection substantially outperforms uninformed masking strategies in exploiting the concentrated structure of C c .
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+
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+ ## 6 Limitations and Future Work
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+
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+ Our evaluation spans the three LIBERO suites (Object, Spatial, Goal), which test transfer of object, spatial, and task knowledge respectively (Table 1). We do not test longer horizons or bimanual coordination; however, the underlying allocation principle applies whenever V c is non-uniform, a structural feature of any GRPO setting where the policy has not converged uniformly. Experiments use a gripper-based phase partition rule. Extension to other settings is straightforward in principle (any consistent decomposition suffices), though we do not validate alternative phase abstractions empirically. We do not directly benchmark against methods targeting sample efficiency through different objectives (e.g., entropy-based token selection or prompt filtering). These methods differ from PCM in both granularity (token vs. phase) and signal (policy-internal uncertainty vs. outcomegrounded divergence); adapting them to the VLA chunk-level setting is beyond the scope of this work.
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+
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+ Future work includes extending PCM to longer-horizon and bimanual tasks, validating learned temporal phase segmenters or LLM-derived phase labelers, and applying the variance-allocation principle to LLM reasoning where C c can be computed against verified outcomes. Combining PCM with orthogonal sample-efficiency methods remains an open direction.
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+
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+
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+ ## Appendix
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+
305
+ ## A Problem Formulation and Assumptions
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+
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+ For clarity, we explicitly restate the problem formulation and assumptions underlying PCM. While these are implicit in the main text, we formalize them here to precisely define the input setting, the chunk-selection objective, and the structural conditions required for the analysis.
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+
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+ Input. A VLA policy π 0 θ initialized from a supervised fine-tuning checkpoint, a simulated environment E , a distribution over tasks T with binary reward r : τ → { 0 , 1 } , and a group of G rollouts { τ i } G i =1 where each trajectory decomposes into N i = ⌈ T i /L ⌉ chunks of length L , and a fixed gradient compute budget B ≪ ∑ i N i .
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+
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+ Output. A chunk selection policy M : { τ i , r i } G i =1 →{ K i ⊆ { 1 , . . . , N i }} G i =1 that minimizes
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+
313
+ <!-- formula-not-decoded -->
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+
315
+ subject to | K i | = B for all i (fixed compute budget), and M using only { τ i , r i } G i =1 without access to auxiliary reward models or learned critics.
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+
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+ Assumptions. We assume the following:
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+
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+ - Binary reward: r : τ → { 0 , 1 } is trajectory-level, with each group containing both successes and failures ( 0 &lt; µ r &lt; 1 ); when all rollouts succeed or fail, advantages collapse and the variance signal is uninformative.
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+ - Fixed chunk length: The policy produces actions in chunks of fixed length L , so the phase decomposition ϕ ( i, k ) is well-defined and consistent across trajectories.
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+ - Deterministic phase labeling: ϕ ( i, k ) ∈ P is computable from the gripper command trajectory alone, requiring no learned model.
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+ - Shared phase structure: Successful and failed rollouts share the same phase partition P , so per-phase action variance compares like with like across outcome groups.
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+ - SFT initialization: π 0 θ is initialized from a supervised fine-tuning checkpoint, ensuring gradient variance concentrates on a small subset of outcome-critical phases.
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+
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+ ## B Theoretical Results
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+
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+ In this section we provide proofs for the formal results in the main paper.
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+
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+ Lemma 1 (Phase gradient variance) . Let c ∈ P be a phase in which π θ has converged, i.e., the action distributions of successful and failed rollouts are identical in phase c . Then ∥ g c ( θ ) ∥ ≈ 0 and V c ≈ 0 , so gradient samples from phase c contribute negligible signal. Conversely, for a phase c in which the base policy is underspecified, V c is large and gradient samples from phase c are informative.
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+
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+ Proof. Since A i is zero-mean by construction (Eq. (1)), we have V c = 0 if and only if π θ ( a i,k | s i,k ) is identical across successful and failed rollouts for every chunk ( i, k ) with φ ( i, k ) = c . This holds exactly when outcomes are independent of the actions taken in phase c . When these conditional action distributions match, positive- and negative-advantage score-function terms are drawn from the same distribution and cancel in expectation, leaving ∥ g c ( θ ) ∥ ≈ 0 . When they diverge, phase c carries useful learning signal.
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+
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+ Lemma 2 ( C c as a proxy for V c ) . For a policy π θ that is locally Gaussian with per-dimension variance σ 2 π , the per-phase gradient variance satisfies V c ≥ C 2 c / 4 σ 2 π .
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+
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+ Proof. Let µ + c = E [ a i,k | r i = 1 , φ ( i, k ) = c ] and µ -c = E [ a i,k | r i = 0 , φ ( i, k ) = c ] . For a Gaussian policy π θ ( · | s ) = N ( µ θ ( s ) , σ 2 π I ) , the score function is ∇ θ log π θ ( a | s ) = ( a -
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+
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+ µ θ ( s )) /σ 2 π · ∇ θ µ θ ( s ) . Conditioning on the outcome group, the variance of the score is lower-bounded by the variance of the mean action across groups. Specifically, for any random variable X and a binary conditioning event E , Var( X ) ≥ Var( E [ X | E ]) by the law of total variance. Applying this with X = A i · ∇ θ log π θ ( a i,k | s i,k ) and E = { r i = 1 } versus { r i = 0 } , and using | A i | ≤ 1 /ε as a finite bound, yields the equation in the lemma after absorbing the gradient norm ∥∇ θ µ θ ∥ 2 and balanced-group constants into σ 2 π . The bound preserves the relative ordering of { V c } across phases.
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+
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+ Theorem 1 (Optimal phase allocation) . Let b c denote the number of chunks sampled from phase c , with ∑ c ∈P b c = B , and let N c denote the expected number of chunks in phase c per trajectory. The allocation minimizing the variance of the unbiased ratio estimator of the GRPO gradient (Eq. (2)) subject to the budget constraint is
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+
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+ <!-- formula-not-decoded -->
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+
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+ Proof. We analyze the idealized stratified ratio estimator with deterministic per-phase budget bc; the masked loss in Eq. (11) implements this allocation in expectation under the sampling rule of Eq. (10), at the cost of a finite-sample bias bounded by the contribution of low-Vc phases (Sec. 4.5). The GRPO gradient decomposes by phase as in Eq. (3). PCM estimates the full phase gradient g c ( θ ) , which sums over all N c chunks in phase c , via the ratio estimator
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+
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+ <!-- formula-not-decoded -->
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+
347
+ where K c ⊆ { k : φ ( i, k ) = c } with | K c | = b c chunks drawn uniformly without replacement from the N c available chunks in phase c . The N c /b c factor scales up the sampled sum to account for the full phase size, making ˆ g c unbiased for g c ( θ ) :
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+
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+ <!-- formula-not-decoded -->
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+
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+ <!-- formula-not-decoded -->
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+
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+ where V c is the per-chunk variance within phase c (Eq. (4)), and the b c in the numerator is the variance of a single-chunk sample, reduced by b c draws.
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+
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+ The total estimator variance across all phases is
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+
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+ <!-- formula-not-decoded -->
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+
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+ We minimize σ 2 ( { b c } ) subject to ∑ c ∈P b c = B , b c ≥ 0 . By the Cauchy-Schwarz inequality,
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+
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+ <!-- formula-not-decoded -->
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+
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+ with equality if and only if N c √ V c / √ b c ∝ √ b c , i.e., b c ∝ N c √ V c . Combining with ∑ c b c = B yields Eq. (13).
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+
365
+ Substituting b ∗ c = B · N c √ V c / ∑ c ′ N c ′ √ V c ′ into Eq. (16), the minimum total variance achieved is
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+
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+ <!-- formula-not-decoded -->
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+
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+ The variance of ˆ g c is
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+
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+ ## B.1 Convergence Derivation for Phase Allocation
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+
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+ We derive the convergence-rate comparison between the optimal allocation of Theorem 1 and uniform allocation. Under standard SGD assumptions (L-smooth objective, bounded per-phase gradient variance V c ), the number of steps to reach an ε -stationary point satisfies [Bottou et al., 2018]
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+
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+ <!-- formula-not-decoded -->
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+
377
+ where σ 2 is the variance of the gradient estimator at sample budget B ; the 1 /B variance reduction from B -sample averaging is incorporated into σ 2 via the per-phase variance formulas.
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+
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+ Optimal allocation. From Theorem 1 and Eq. (17), the minimum achievable estimator variance under budget B is
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+
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+ <!-- formula-not-decoded -->
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+
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+ <!-- formula-not-decoded -->
384
+
385
+ Substituting into Eq. (18):
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+
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+ Uniform allocation. Under b c = B/K for all K phases, the total estimator variance is
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+
389
+ <!-- formula-not-decoded -->
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+
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+ <!-- formula-not-decoded -->
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+
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+ Speedup ratio. Dividing Eq. (22) by Eq. (20):
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+
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+ <!-- formula-not-decoded -->
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+
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+ By the Cauchy-Schwarz inequality,
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+
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+ <!-- formula-not-decoded -->
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+
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+ so ∆ ≥ 1 , with equality if and only if all N 2 c V c are equal across phases. When variance concentrates on few phases such that max c N 2 c V c ≫ 1 K ∑ c N 2 c V c , then ∆ ≫ 1 : the optimal allocation yields substantially fewer convergence steps than uniform allocation at the same chunk budget B .
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+
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+ ## B.2 Bias Analysis of the Masked Estimator
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+
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+ The masked objective in Eq. (11) omits the N c /b c rescaling of the unbiased estimator (Eq. 14), trading a small bias for lower variance. We bound this bias.
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+
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+ Lemma 3 (Bias of the masked estimator). Let p c denote the keep probability for phase c . The bias of the masked estimator relative to the unbiased estimator satisfies
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+
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+ <!-- formula-not-decoded -->
410
+
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+ Substituting into Eq. (18):
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+
413
+ Proof. Under weighted sampling without replacement with inclusion probability p c , the expected contribution of phase c to the masked estimator is p c · g c , while the unbiased estimator yields g c . Summing across phases and applying the triangle inequality gives the bound.
414
+
415
+ Under the allocation p c ∝ √ V c , (1 -p c ) is large only when V c is small, and by Lemma 1, small V c implies ∥ g c ∥ → 0 . Each term in the bound is therefore suppressed by at least one small factor, so Theorem 1's allocation remains approximately optimal under the biased estimator.
416
+
417
+ ## C Methods We Tried That Did Not Work
418
+
419
+ The motivating observation behind this paper was that VLA rollouts on a given task are remarkably similar across trajectories. Most timesteps execute nearly identical motion patterns regardless of whether the trajectory eventually succeeds. A reaching phase looks like a reaching phase across all rollouts; the divergence concentrates on a small number of decision points. This led us to hypothesize that gradient compute was being misallocated: the same per-step budget was being spent on phases that contributed little to the policy update as on phases that determined the outcome. Before arriving at PCM, we explored two alternative directions for exploiting this observation. Both failed, and the failures shaped the eventual design.
420
+
421
+ ## C.1 Branching at Decision Critical Timesteps
422
+
423
+ Our initial approach attempted to increase the rollout signal at high-uncertainty points by branching: at each candidate decision point, fork the rollout into K alternative continuations to give GRPO more contrastive signal in the regions that mattered. Two problems made this infeasible. First, each branch required actually executing a downstream rollout in the simulator to be useful for GRPO, which meant returning to the branch point and continuing the simulation; this added significant rollout-side overhead and partially undid the efficiency motivation. Second, naive branching is exponential in depth, refining beyond the first branch point requires nested branching, and the rollout count grows as K d where d is the number of branches per trajectory. We found no principled way to bound depth without re-introducing the same uniform-allocation problem we were trying to escape.
424
+
425
+ Figure 7: (a) Success vs. training steps for vanilla GRPO vs branching GRPO. (b) Action entropy over trajectory progress at different stages of training, showing weak alignment with outcome-critical phases. The training and evaluation follow the same procedures as Sec. 5.2
426
+
427
+ <!-- image -->
428
+
429
+ .
430
+
431
+ The lesson from this attempt was that any practical method had to operate within the existing rollout structure rather than expanding it. PCM instead reduces gradient computation over rollouts that have already been generated.
432
+
433
+ ## C.2 Entropy as a Signal to Concentrate Learning
434
+
435
+ Our second attempt used per-chunk policy entropy as a proxy for "where the model has room to learn." The hypothesis was the standard one: high-entropy chunks indicate uncertainty, uncertainty indicates a learning opportunity, and concentrating gradient on these chunks should yield faster convergence. We expected that as training progressed, entropy would decrease in initially-uncertain chunks and the gradient allocation would naturally shift toward the remaining noisy regions.
436
+
437
+ Two empirical findings led us to abandon this approach. First, entropy was poorly structured across trajectories: we did not observe consistent concentration on decision-critical phases the way we
438
+
439
+ Figure 8: Cumulative C c captured as a function of the fraction of trajectory chunks retained, with chunks sorted in descending order by phase-level C c . The solid curve shows the empirical cumulative C c , while the dashed diagonal shows the uniform baseline under which C c would scale linearly with chunk count. The gap between the two reflects the uneven distribution of learning signal across the trajectory: a small fraction of chunks captures a disproportionate share of the total C c .
440
+
441
+ <!-- image -->
442
+
443
+ eventually observed for C c (Figure 1). Per-chunk entropy varied substantially across rollouts even within the same task and phase, and the high-entropy chunks did not align with the points where successful and failed rollouts actually diverged. We attribute this to the fact that VLA action distributions are typically already low-entropy after SFT. The supervised pretraining drives the policy toward confident, low-entropy actions, and the residual entropy reflects modeling noise rather than genuine multimodal uncertainty over correct behavior. Second, and more decisively, entropy did not meaningfully decrease over training. Across multiple runs on LIBERO, we measured per-chunk entropy at the start and end of GRPO fine-tuning and found negligible reduction. This is consistent with the known property that GRPO is a relatively weak signal for changing the underlying action distribution: the group-relative advantage primarily reweights existing modes rather than collapsing the policy onto a sharper one. Entropy under SFT-initialized policies is therefore close to a fixed property of the model rather than a quantity RL can drive down. Selecting on entropy would mean repeatedly allocating gradient to the same chunks throughout training regardless of whether they had become well-learned, and would not adapt to the shifting locus of the success-failure gap as training progressed.
444
+
445
+ ## D Analysis of Chunk Budget
446
+
447
+ The compute-signal trade-off. Choosing B reflects a trade-off between two opposing pressures. Lowering B reduces per-step gradient computation linearly: fewer chunks in the backward pass reduce activation memory and accelerate actor updates, which is the source of PCM's wall-clock advantage. Increasing B captures more of the available learning signal: a larger budget includes more chunks from outcome-divergent phases and approaches the gradient quality of full-trajectory GRPO.
448
+
449
+ The cumulative C c curve in Fig. 8 is sharply concave: early chunks, corresponding to highC c phases, deliver disproportionate signal, while additional chunks beyond the knee contribute progressively less. The knee of this curve, the point at which marginal C c capture per chunk drops sharply, occurs at approximately 20% of trajectory chunks. This concavity makes the trade-off non-trivial. Below the knee, each additional chunk yields substantial signal at fixed compute cost, so excluding it sacrifices accuracy for marginal speedup. Above the knee, each additional chunk yields diminishing signal at the same cost, so including it sacrifices speedup for marginal accuracy. The knee marks the point where these pressures balance: the smallest B for which captured C c has largely saturated and further increases primarily incur additional compute cost.
450
+
451
+ Budget range selection. The cumulative C c curve in Fig. 8 is sharply concave, with a knee at approximately 20% of trajectory chunks. We compute captured C c by ranking chunks according
452
+
453
+ to their phase score and measuring the fraction of total chunk-level score mass retained by the top B chunks. Beyond the knee, each additional chunk yields progressively smaller marginal gains in captured C c . We select B ∈ { 8 , 12 , 16 } to bracket this knee, corresponding to 12% , 19% , and 25% of trajectory chunks, respectively.
454
+
455
+ - B = 8 ( 12% of chunks, 50% of C c captured): Below the knee. Tests whether aggressive truncation that falls short of the inflection leads to signal under-coverage and degraded final accuracy.
456
+ - B = 12 ( 19% of chunks, 59% of C c captured): At the knee. Tests the predicted operating point where C c capture is high and marginal returns begin to flatten.
457
+ - B = 16 ( 25% of chunks, 64% of C c captured): Beyond the knee. Tests whether additional budget yields meaningful gains. The extra 5 percentage points of C c capture over B = 12 come at substantially higher per-step compute.
458
+
459
+ The empirical sweep in Sec. 5.2 (RQ3) confirms this curvature: B = 8 underperforms in final accuracy, B = 16 matches B = 12 but at higher cost, and B = 12 emerges as the operating point consistent with the knee of the cumulative C c curve.
460
+
461
+ Choosing B for other domains. The knee of the cumulative C c curve provides a principled approximation for B in any RL setting with a defined phase partition. The reasoning generalizes directly from the compute-signal trade-off: C c is computed from rollouts that GRPO already produces, so the curve can be measured in any domain where outcomes are verifiable and rollouts decompose into phases. The structural assumptions of the method are therefore not specific to manipulation. The knee identifies the operating point at which the two pressures balance, independent of the absolute magnitude of C c or the number of phases, because it is determined by the curvature of the signal.
462
+
463
+ The procedure is the same across domains. For a target domain, compute C c per phase from a single rollout group, plot the cumulative C c curve as in Fig. 8, and select B at the knee, the smallest fraction of chunks at which captured C c has largely saturated. The phase partition itself is domain-specific, such as gripper-state heuristics for manipulation, semantic decomposition for LLM reasoning, or episode segmentation for dialogue. Once defined, the curve and its knee are computed identically. Domains with sharper curvature, where signal concentrates in a few phases, admit smaller B and larger speedups. Flatter curves indicate more uniform signal and require larger B to capture comparable C c , yielding smaller speedups. Only the resulting value of B varies; the selection rule remains unchanged.
464
+
465
+ ## E Implementation Details
466
+
467
+ This appendix provides additional experimental details omitted from the main text, including benchmark construction, training hyperparameters, PCM-specific settings, and evaluation protocol. Unless stated otherwise, PCM and the full-trajectory GRPO baseline use the same rollout, reward, advantage, optimizer, and evaluation configuration.
468
+
469
+ ## E.1 Benchmarks
470
+
471
+ Models and Benchmarks. We evaluate on three LIBERO suites to cover diverse manipulation regimes and test generalization. LIBERO-Object tests object-centric pick-and-place, LIBEROSpatial tests spatial-relation following, and LIBERO-Goal tests goal-conditioned manipulation. The manipulation tasks are specified by natural-language instructions. The following examples illustrate the types of prompts used across the benchmarks:
472
+
473
+ - Object-centric manipulation: 'pick up the mug and place it in the bowl.'
474
+ - Spatial manipulation: 'place the object on the left side of the tray.'
475
+ - Goal-conditioned manipulation: 'move the object to the target location.'
476
+
477
+ The policy receives the language instruction and RGB observation and predicts a sequence of 7-DoF end-effector actions. These suites vary in object identity, spatial layout, goal specification, and task structure, bringing diversity in manipulation regimes and causing phase-level failure patterns to
478
+
479
+ appear with different frequencies across benchmarks. Each benchmark contains 10 tasks with 50 trials per task under different initial object configurations, yielding 500 evaluation trials per benchmark. Trajectories contain a total of 64 chunks. During RL fine-tuning, we use visual augmentations such as brightness changes and image jitter to improve robustness.
480
+
481
+ Training. Our method is implemented based on the SimpleVLA-RL verl pipeline [Sheng et al., 2025]. We initialize from the SimpleVLA-RL 1-trajectory SFT checkpoint, where OpenVLA-OFT is supervised-fine-tuned with one demonstration per task. We then perform RL fine-tuning with LoRA rank r =32 and α =32 on 2 NVIDIA H100 GPUs. We use a prompt batch size of 8 and sample 10 rollouts per prompt, giving 80 trajectories per training step. The trajectory mini-batch size is 4, and the PPO mini-batch size is 2 with micro-batch size 1. We optimize the actor with AdamW using a constant learning rate of 1 × 10 -5 , ( β 1 , β 2 ) = (0 . 9 , 0 . 999) , weight decay 0 , and gradient clipping at 2 . 0 . Following SimpleVLA-RL, we use one PPO epoch per update, asymmetric clipping ( ϵ low , ϵ high ) = (0 . 2 , 0 . 4) , entropy coefficient 10 -3 , and disable the KL penalty. Rollouts are sampled with temperature 1 . 6 , topp = 1 . 0 , and topk = -1 without truncation.
482
+
483
+ For PCM, we use a fixed chunk budget of B =12 chunks per trajectory. Phase keep probabilities are initialized from the success-failure phase scores C c computed from the rollout group, and then recomputed every T rc =5 training steps from the recent phase-score buffer. We clip keep probabilities below by p min =0 . 1 , ensuring that low-variance phases are not completely discarded and preserving a small amount of exploration throughout training. Non-selected chunks are physically removed before the actor forward and backward pass. PCM is simple to integrate into existing GRPO pipelines: it only adds phase-score computation from rollout statistics and a chunk-shrinking step before the actor update. We use the same PCM hyperparameters across all benchmarks without task-specific tuning.
484
+
485
+ ## E.2 Phase Allotment Rules
486
+
487
+ We assign trajectory chunks to semantic phases using a deterministic gripper-based heuristic. For each chunk j , we compute g f [ j ] ∈ [0 , 1] , the fraction of timesteps in the chunk where the gripper-close command is active. We use a sustained-close threshold τ = 0 . 75 to locate grasp intervals, and then assign phase labels around those intervals.
488
+
489
+ - Active-grip. Chunks with substantial gripper closure are labeled active-grip . We use a softer threshold g f [ j ] ≥ 0 . 5 for labeling, so this phase includes both sustained grasp chunks and nearby partial-close chunks. In successful rollouts, this covers grasp and transport while the object is held, or recovery after drop; in failed rollouts, it can also capture drops, re-grasp attempts, or repeated failed closure near the object.
490
+ - Pre-grasp. Up to three chunks immediately before a sustained-close interval are labeled pre-grasp when the gripper has begun closing but has not yet reached sustained closure ( 0 . 1 ≤ g f [ j ] &lt; 0 . 5 ). This phase often captures final alignment and orientation adjustment before contact.
491
+ - Release-ramp. Up to three chunks immediately after a sustained-close interval are labeled release-ramp ( g f [ j ] &lt; 0 . 5 ), capturing the transition from holding the object to releasing it. This phase is important when failures occur because the object is released at the wrong location or does not fall into the target bin.
492
+ - Approach. Chunks before the pre-grasp/active-grip region of a grasp cycle are labeled approach ( g f [ j ] &lt; 0 . 5 ), corresponding to navigation toward the object.
493
+ - Tail Chunks after the final release with an open gripper are labeled tail ( g f [ j ] &lt; 0 . 1 ). These often capture post-release behavior, including cases where the object was not successfully placed and the policy continues hovering or moving after release or attempts.
494
+
495
+ The unified phase set is resolved by priority:
496
+
497
+ <!-- formula-not-decoded -->
498
+
499
+ When multiple phase rules apply due to overlapping windows, we assign the highest-priority label. Phases are distinguished first by their position relative to sustained-close intervals and then by the gripper thresholds above: open-gripper chunks before a future grasp attempt are approach , whereas open-gripper chunks after the final release-ramp window (after a sustained grasp interval) are tail .
500
+
501
+ Figure 9: Successful and failed manipulation rollouts look similar for most of the trajectory, diverging mainly around outcome-critical grasp phases.
502
+
503
+ <!-- image -->
504
+
505
+ Since labels are assigned at the chunk level, averaging the gripper command over the chunk reduces sensitivity to single-timestep noise and makes the thresholding rule more stable.
506
+
507
+ The same rule is applied to successful and failed trajectories. The terminal success label is never used by the phase classifier, so C c compares success and failure trajectories under a shared phase partition. The labeling rule is lightweight, requires no learned phase model, and adds no inference overhead. Other phase allocators, such as task-specific heuristics, temporal semantic phase segmenters, or LLM-based labelers, could be used when gripper state is insufficient.
508
+
509
+ Phase-based failure localization: Figure 9 illustrates how common failures fall naturally into this phase partition. In a missed-grasp failure, the robot may approach the object similarly to successful rollouts but close with poor alignment. The closing chunks are labeled active-grip , while the immediately preceding orientation-adjustment chunks are labeled pre-grasp . This explains why both pre-grasp and active-grip can receive high C c : the failure may be caused not only by the closure itself, but also by the pose and alignment right before contact. After such failures, however, many remaining chunks are downstream consequence states (hovering, searching, colliding, or moving without the object) which are typically labeled tail . These chunks can occupy a large fraction of failed rollouts, but they are less causally informative than the contact error that produced them. PCM therefore keeps them with low nonzero probability while concentrating budget on the grasp phases that prevent the policy from entering these failed states.
510
+
511
+ Other failures are captured by the same heuristic without additional case rules. If the object is grasped but later dropped or repeatedly re-grasped during transport, the corresponding close/hold chunks remain active-grip , making this phase sensitive to transport instability. These chunks provide useful RL signal by penalizing slips, failed recovery and unstable holds while rewarding successful recovery. If the grasp succeeds but placement fails, the error appears around release-ramp : the robot releases at the wrong location or the object misses the bin, making its C c moderately high. Subsequent tail chunks mostly capture open-gripper hovering after release, and are therefore less outcome-discriminative and provide little learning signal. When computing C c , we compare only phases that contain both successful and failed samples in the rollout group; phases absent from one outcome group in a batch are skipped for that update. In the observed rollout groups, failures often diverge during active-grip, making it the most outcome-discriminative phase and causing C c to become largest there. This concentration emerges automatically from the gripper-based phase labels and rollout outcomes, without hand-designed phase weights or task-specific tuning.
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1
+ Learn Where Outcomes Diverge: Efficient VLA RL
2
+ via Probabilistic Chunk Masking
3
+
4
+ arXiv:2605.16154v1 [cs.LG] 15 May 2026
5
+
6
+ Vaidehi Bagaria∗ , Nikshep Grampurohit∗ , Pulkit Verma†
7
+ Indian Institute of Technology Madras
8
+
9
+ Abstract
10
+ Reinforcement learning (RL) allows vision-language-action (VLA) policies to
11
+ generalize beyond their training distribution by optimizing directly for task success, but this post-training stage is computationally expensive. A natural response
12
+ has been to speed up rollout data collection through faster simulators and world
13
+ models. In GRPO-based VLA RL, however, we find that the dominant cost lies
14
+ elsewhere: gradient computation accounts for ∼78% of wall-clock time per step
15
+ in our runs, while rollout collection accounts for only ∼21%. Gradient cost dominates because much of this computation is spent on phases that contribute little
16
+ to learning. GRPO’s learning signal is driven by advantage variance: only phases
17
+ where successful and failed rollouts diverge produce useful learning signal. However, GRPO assigns the same advantage to every chunk in a rollout. As a result,
18
+ actor-update compute is spent uniformly across the trajectory, including phases the
19
+ policy already handles after pre-training and supervised fine-tuning. This paper
20
+ presents Probabilistic Chunk Masking (PCM), a drop-in modification to GRPO
21
+ that allocates gradient computation to a small, probabilistically selected subset of
22
+ chunks per trajectory. PCM scores semantic phases using success-failure action
23
+ variance, a rollout-derived proxy for per-phase gradient variance, and samples a
24
+ fixed chunk budget with online-updated phase-level keep probabilities. We formalize per-phase gradient variance as the quantity that determines where gradient
25
+ computation is useful and show that success-failure action variance provides a
26
+ measurable proxy for it. PCM requires no reward model or learned critic. On
27
+ three LIBERO benchmarks, PCM matches the final success rate of standard GRPO
28
+ while achieving 2.38× wall-clock speedup, 4.8× faster gradient updates, and 60%
29
+ lower peak activation memory, while backpropagating through fewer than 20% of
30
+ trajectory chunks.
31
+
32
+ 1
33
+
34
+ Introduction
35
+
36
+ Reinforcement learning (RL) has become essential for vision-language-action (VLA) models, enabling generalization to new environments and behaviors [Black et al., 2024, Kim et al., 2024].
37
+ The field has increasingly converged on Group Relative Policy Optimization (GRPO) [Shao et al.,
38
+ 2024] whose critic-free formulation removes the cost and complexity of training a separate value
39
+ model [Li et al., 2025a, Lu et al., 2025]. As these systems scale, speeding up post-training has
40
+ become critical. Efforts to speed up GRPO-based VLA RL have implicitly assumed that rollout
41
+ collection is the bottleneck. We measure where time actually goes and find the reverse: in our runs
42
+ gradient computation accounts for ∼78% of wall-clock time per training step, while rollout collection
43
+ accounts for only ∼21% (Fig. 1, right).
44
+ * Equal contribution.
45
+ † Correspondence to pulkitv@cse.iitm.ac.in.
46
+
47
+ Preprint.
48
+
49
+ Benchmark
50
+ LIBERO-Object
51
+ LIBERO-Goal
52
+ LIBERO-Spatial
53
+
54
+ Grad (%) Rollout (%)
55
+ 77.91
56
+ 77.86
57
+ 77.85
58
+
59
+ 21.27
60
+ 21.29
61
+ 21.29
62
+
63
+ Figure 1: Left: per-phase success–failure action variance (Cc ) concentrates on decision-critical
64
+ phases. Right: gradient computation dominates wall-clock training cost in simulator-based GRPO
65
+ with 10 rollouts per prompt. Remaining ∼1% is logging, evaluation, and inter-step overhead.
66
+ This inefficiency arises from a deeper structural feature shared by most RL algorithms. Backpropagation runs over every chunk in the trajectory, and trajectory-level credit assigns the same advantage
67
+ to each chunk regardless of which determined the outcome. Both inefficiencies share a common
68
+ cause: the trajectory has been treated as the unit of gradient computation. Even methods that
69
+ differentiate per-step credit, such as PPO [Schulman et al., 2017] with a learned critic, still apply
70
+ forward/backward-pass compute to all sampled timesteps. They modify the signal, not the compute
71
+ allocation.
72
+ This observation suggests a missing axis in VLA RL optimization: within a trajectory, which chunks
73
+ should receive gradient computation at all?
74
+ The answer is not all of them. GRPO’s learning signal is driven by differences in advantage across
75
+ rollouts: when rollout rewards are uniform, gradients vanish [Wang et al., 2026, Xu and Ding, 2026].
76
+ We argue that variance non-uniformity persists even within a single non-collapsed group. Supervised
77
+ fine-tuning is effective in densely covered, unimodal regions, but weak under sparse demonstrations
78
+ or multimodal optimal behavior [Chu et al., 2025]; these are precisely the regimes that RL fine-tuning
79
+ is intended to refine. This suggests that (a) gradient computation should be treated as an allocatable
80
+ resource and (b) recomputing gradients on phases the base policy already handles wastes compute
81
+ and memory. From this perspective, RL training becomes a problem of allocating limited gradient
82
+ budget to the parts of trajectories that carry useful learning signal.
83
+ We present Probabilistic Chunk Masking (PCM), a drop-in modification to GRPO that updates
84
+ only a fixed budget of chunks per trajectory. PCM assigns phase-level keep probabilities using the
85
+ success-failure action variance Cc , which is concentrated in a small number of outcome-critical
86
+ semantic phases c (Fig. 1, left). It then physically removes the unselected chunks from the backward
87
+ pass, significantly reducing actor-update compute and activation memory. We further prove that
88
+ Cc serves as a measurable lower-bound proxy for the true per-phase gradient variance Vc , giving a
89
+ principled basis for this allocation. The main contributions of this paper are as follows:
90
+ • We show that √
91
+ Vc is the right signal for gradient allocation and derive a Neyman allocation
92
+ proportional to Nc Vc (Nc is the number of chunks in phase c), which concentrates gradient compute
93
+ on outcome-divergent phases.
94
+ • We establish that the per-phase success–failure action variance Cc is a sufficient proxy for Vc ,
95
+ computable directly from rollouts GRPO already produces with no reward model or learned critic.
96
+ • Empirically, these enable substantial efficiency gains in gradient-bound VLA-RL. On
97
+ LIBERO [Liu et al., 2023], PCM achieves 2.38× wall-clock speedup to 98% convergence, 4.8×
98
+ faster gradient steps, 60% lower peak activation memory, using less than 20% of chunks per trajectory.
99
+
100
+ 2
101
+
102
+ Related works
103
+
104
+ Reinforcement Learning Fine-Tuning of VLA Models. Reinforcement learning has become an
105
+ effective post-training stage for vision-language-action (VLA) models [Chu et al., 2025, Liu et al.,
106
+ 2025]. Early approaches relied on learned critics [Hu et al., 2024, Guo et al., 2025, Chen et al., 2025a,
107
+ Tan et al., 2025], but the field has converged on critic-free GRPO-style optimization as these systems
108
+ have scaled [Li et al., 2025a, Lu et al., 2025, Chen et al., 2025b, Ye et al., 2025].
109
+ To support this shift, advances in world models and simulation have significantly reduced rollout cost
110
+ [Zhu et al., 2025, Liu et al., 2026, Zang et al., 2026] under the implicit assumption that data collection
111
+ 2
112
+
113
+ is the bottleneck. However, this progress has left gradient computation, which we observe accounts
114
+ for ∼78% of training time, largely unoptimized. Other work improves the source or structure of
115
+ the reward signal [Li et al., 2025b, Zhai et al., 2025, Tan et al., 2025] by altering the reward, critic,
116
+ rollout source, or advantage/credit-assignment rule. We show that this additional machinery can be
117
+ avoided: Cc (success-failure action variance within a phase), an internal signal already present in
118
+ GRPO rollouts, directly captures where learning signal concentrates and is sufficient to guide gradient
119
+ allocation.
120
+ Efficiency Methods for GRPO. GRPO’s learning signal is driven by advantage variance [Nan
121
+ et al., 2025], and prior large language model (LLM) RL work has exploited this at two granularities.
122
+ At the prompt level, methods filter or reweight zero-variance rollout groups [Yu et al., 2025, Zheng
123
+ et al., 2025, Hu et al., 2025]. At the token level, work selects which sequence positions receive
124
+ gradient using policy-internal signals such as token entropy or probability shifts [Wang et al., 2025,
125
+ Khandoga et al., 2026, Hu et al., 2026]. PCM operates at a third granularity: phase-level allocation
126
+ within a trajectory. Entropy and probability shifts are indirect proxies that measure where the model
127
+ is uncertain, not where successful and failed rollouts actually diverge. In settings with verifiable
128
+ outcomes (like VLA RL), this raises a more fundamental question, why estimate outcome-criticality
129
+ indirectly when the outcome signal is already available? We use Cc , computed directly from
130
+ rollout outcomes, to allocate gradient compute according to observed success–failure divergence.
131
+ Unlike prior work that relies on proxy signals such as entropy or probability shifts, PCM exploits
132
+ outcome-grounded divergence.
133
+ Parameter-efficient methods like LoRA and its extensions are standard in LLM and VLA fine-tuning,
134
+ reducing trainable parameters but not the activation cost of backpropagating through long trajectories
135
+ [Hu et al., 2021, Aghajanyan et al., 2021, Dettmers et al., 2023, Zhang et al., 2025, 2023]. Activationfocused methods reduce this memory cost through checkpointing and streaming backpropagation
136
+ [Chen et al., 2016, Korthikanti et al., 2023, Luo et al., 2025]. Crucially, prior methods do not address
137
+ the inefficiency of computing gradients on outcome-invariant phases within a trajectory, which still
138
+ incur computation cost despite contributing little to learning.
139
+
140
+ 3
141
+
142
+ Preliminaries
143
+
144
+ We briefly describe the setup for chunk-level GRPO, which our method builds on.
145
+ VLA Policies and Action Chunks. Let πθ denote a VLA policy that produces actions in chunks
146
+ of length L conditioned on observation si,k , where i indexes the trajectory and k the chunk within
147
+ that trajectory. A rollout of trajectory i decomposes into Ni = ⌈Ti /L⌉ chunks, where Ti is the total
148
+ number of timesteps.
149
+ Group Relative Policy Optimization. GRPO [Shao et al., 2024] samples a group of G rollouts
150
+ from the current policy, scores each with a binary reward ri ∈ {0, 1}, and forms the group-relative
151
+ advantage
152
+ 1 X
153
+ 1 X
154
+ ri − µr
155
+ Ai =
156
+ ,
157
+ µr =
158
+ rj , σr2 =
159
+ (rj − µr )2 .
160
+ (1)
161
+ σr + ε
162
+ G j
163
+ G j
164
+ Writing ai,k for the action tokens of chunk k in trajectory i, the chunk-level GRPO objective is
165
+ "N
166
+ #
167
+ i
168
+ X
169
+ LGRPO (θ) = −Ei
170
+ Ai · log πθ (ai,k | si,k ) ,
171
+ (2)
172
+ k=1
173
+
174
+ with PPO-style clipping omitted for clarity.
175
+
176
+ 4
177
+
178
+ Methodology: Probabilistic Chunk Masking
179
+
180
+ 4.1
181
+
182
+ Phase-Conditioned Gradient Variance
183
+
184
+ Following the VLA-RL setup formalized in Appendix A, we partition every trajectory into K semantic
185
+ phases using a deterministic labeling rule (described in Sec. 5.1). Let P = {c1 , . . . , cK } denote this
186
+ phase set, and let φ(i, k) ∈ P denote the phase of chunk (i, k).
187
+ 3
188
+
189
+ Figure 2: Probabilistic Chunk Masking (PCM). We compute per-phase success–failure action variance
190
+ (Cc ) from GRPO rollouts, use it to prioritize decision-critical phases, and sample a fixed budget of
191
+ chunks per trajectory. Gradients are computed only on selected chunks.
192
+ The gradient of LGRPO decomposes by phase:
193
+
194
+
195
+ X
196
+ gc (θ) = −Ei Ai
197
+ ∇θ log πθ (ai,k | si,k ) .
198
+ (3)
199
+
200
+ Phase decomposition of the GRPO gradient.
201
+ ∇θ LGRPO =
202
+
203
+ X
204
+
205
+ gc (θ),
206
+
207
+ c∈P
208
+
209
+ k : φ(i,k)=c
210
+
211
+ The learning signal available in phase c is characterized by the per-phase gradient variance
212
+ Vc = Var(Ai · ∇θ log πθ (ai,k | si,k ) | φ(i, k) = c) .
213
+
214
+ (4)
215
+
216
+ Intuitively, Vc is large for phases where the policy behaves differently across successful and failed
217
+ rollouts. Throughout, Vc refers to the within-trajectory chunk variance (Ai fixed); under advantage
218
+ normalization (Eq. 1), this matches the unconditional variance in Eq. (4) up to an O(1) constant. We
219
+ formalize this observation as follows. Note that formal proofs appear in Appendix B.
220
+ Lemma 1 (Phase gradient variance). Let c ∈ P be a phase in which πθ has converged, i.e., the action
221
+ distributions of successful and failed rollouts are identical in phase c. Then ∥gc (θ)∥ ≈ 0 and Vc ≈ 0,
222
+ so gradient samples from phase c contribute negligible signal. Conversely, for a phase c in which the
223
+ base policy is underspecified, Vc is large and gradient samples from phase c are informative.
224
+ Empirical proxy for Vc . Computing Vc exactly requires access to the gradient distribution, which
225
+ is expensive. We instead use the success-failure action variance
226
+ Cc = E[ai,k | ri = 1, φ(i, k) = c] − E[ai,k | ri = 0, φ(i, k) = c] ,
227
+
228
+ (5)
229
+
230
+ computable directly from the rollout group that GRPO already produces, with no auxiliary model or
231
+ annotation. We compute Cc only for rollout groups with non-zero reward variance.
232
+ Lemma 2 (Cc as a proxy for Vc ). For a policy πθ that is locally Gaussian with per-dimension
233
+ variance σπ2 , the per-phase gradient variance satisfies Vc ≥ Cc2 /4σπ2 .
234
+ Note that the bound in Lemma 2 is a lower bound that absorbs ∥∇θ µθ (s)∥2 into the constant. It
235
+ justifies using Cc to recover the ordering of Vc across phases, rather than exact correspondence. We
236
+ treat Cc as a√
237
+ practical proxy supported by empirical evidence: the realized allocation (Fig. 6) closely
238
+ matches the Vc -weighted prediction, and variance-aware ablations (Fig. 5b) show that Cc -weighted
239
+ selection outperforms both random masking and highest-variance-only selection.
240
+ 4.2
241
+
242
+ Optimal Budget Allocation
243
+
244
+ We now state the core theoretical result. Given a fixed chunk budget B per trajectory and phase
245
+ variance estimates {Vc }c∈P , we ask: how should B be distributed across phases to minimize the
246
+ variance of the GRPO gradient estimator (the sampling noise around the true gradient, distinct from the
247
+ per-phase signal Vc )? Lower estimator variance means a more accurate estimate of the true gradient
248
+ per step, which translates directly to faster stochastic gradient descent (SGD) convergence [Bottou
249
+ et al., 2018]. This follows Neyman-allocation intuition: under a fixed sampling budget, phases should
250
+ be sampled in proportion to their contribution to estimator variance.
251
+ Theorem
252
+ P 1 (Optimal phase allocation). Let bc denote the number of chunks sampled from phase c,
253
+ with c∈P bc = B, and let Nc denote the expected number of chunks in phase c per trajectory. The
254
+ 4
255
+
256
+ allocation minimizing the variance of the unbiased GRPO gradient estimator (Eq. (2) subject to the
257
+ budget constraint is
258
+ √
259
+ Nc V c
260
+ √ .
261
+ b∗c = B · P
262
+ (6)
263
+ ′
264
+ Vc′
265
+ c′ ∈P Nc
266
+ The speedup over uniform allocation depends on how sharply Vc concentrates across phases. When
267
+ Vc is uniform across all K phases, Eq. (6) reduces to uniform allocation bc = B/K. When Vc
268
+ concentrates on a small subset of phases, the Neyman allocation assigns disproportionately more
269
+ budget to those outcome divergent phases, reducing estimator variance relative to uniform at the
270
+ same total budget B. The concentration of Cc on contact-rich phases observed in Fig. 1, combined
271
+ with Lemma 2, implies that Vc is similarly concentrated, making this regime directly applicable
272
+ here. Section 5 quantifies the resulting wall-clock speedup empirically. A formal convergence-rate
273
+ derivation and speedup formula are provided in Appendix B.1.
274
+ 4.3
275
+
276
+ Online Phase Score Estimation
277
+
278
+ Theorem 1 requires knowledge of {Vc }, which is not directly observable. By Lemma 2, the relative
279
+ ordering of {Vc } is captured by the rollout-computable proxy {Cc }. We therefore use Cc to set
280
+ per-phase weights; since phase
281
+ √ c contains Nc candidate chunks, weighted sampling consistent with
282
+ Eq. (6) gives E[bc ] ∝ Nc Vc , concentrating gradient computation on outcome-divergent phases.
283
+ Phases with larger estimated Vc receive higher keep probability, while larger Nc contributes more
284
+ candidate chunks. Both factors increase sampling frequency within the fixed budget B.
285
+ (t)
286
+
287
+ During training, we compute a batch-level phase score Cc from the rollout group at step t. We
288
+ maintain a short buffer Bc for each phase and append the current score to the short refresh buffer.
289
+ With G = 10 rollouts and binary rewards, individual Cc estimates may be noisy, especially under
290
+ imbalanced success-failure splits. Therefore, scores are averaged over Trc = 5 batches before
291
+ refreshing the keep probabilities.
292
+ Bc ← Bc ∪ {Cc(t) }.
293
+ (7)
294
+ Every Trc steps (we use Trc = 5), we collapse the buffered scores into a share-normalized phase
295
+ score:
296
+ X
297
+ Sc
298
+ ρc
299
+ Sc =
300
+ Cc(t) ,
301
+ ρc = P
302
+ ,
303
+ ρ̃c =
304
+ ∈ [0, 1].
305
+ (8)
306
+ ′
307
+ S
308
+ max
309
+ c′ ρc′
310
+ c′ c
311
+ (t)
312
+ Cc ∈Bc
313
+
314
+ Share normalization is scale-invariant: it preserves the relative phase ordering even though the
315
+ absolute magnitude of Cc can vary across tasks and training stages. The resulting ρ̃c is used as the
316
+ phase-level score for probabilistic chunk selection. For the first update, the keep probabilities are
317
+ computed from the phase scores of the first rollout group itself; after that, scores are updated every
318
+ Trc steps using the buffered window. This online update lets PCM track the realized learning signal:
319
+ if a phase learns faster, its success–failure divergence decreases and keep probability naturally falls.
320
+ 4.4
321
+
322
+ Probabilistic Mask Selection
323
+
324
+ √
325
+ Given phase scores {ρ̃c } as proxies for { Vc }, we map them to per-phase keep-probabilities that
326
+ implement the allocation of Theorem 1 in expectation:
327
+ pc = max(pmin , ρ̃c ) ∈ [pmin , 1],
328
+ (9)
329
+ with pmin = 0.1. The floor pmin prevents any phase from being structurally excluded between buffer
330
+ recomputes. This is important because ρ̃c may be transiently zero for a phase with nonzero true
331
+ variance Vc if that phase is underrepresented or temporarily underestimated in the current buffer
332
+ window. Excluding such phases entirely would violate the exploration requirement of the allocation
333
+ and could cause the estimated {ρc } to diverge from the true {Vc } ordering over time. Each chunk
334
+ inherits its phase’s probability weight: wi,k = pφ(i,k) . The set {pc } is held fixed across the next Trc
335
+ steps.
336
+ 4.5
337
+
338
+ Fixed-Budget Sampling and Physical Shrinking
339
+
340
+ Given the allocation rule derived in Theorem 1, we sample a fixed budget of B chunks per trajectory
341
+ using weighted sampling without replacement [Plackett, 1975, Luce, 1959], with weights {wi,k }:
342
+ Ki ∼ WeightedSample(wi,1 , . . . , wi,Ni ; min(B, Ni ), w/o replacement) .
343
+ (10)
344
+ 5
345
+
346
+ The selected set is Ki = {k1 , . . . , kmi }. Non-selected chunks are physically removed from the batch
347
+ tensor before the forward pass.
348
+ The actor update uses the masked objective:
349
+ "
350
+ LPCM (θ) = −Ei
351
+
352
+ #
353
+ X
354
+
355
+ Ai · log πθ (ai,k | si,k )
356
+
357
+ (11)
358
+
359
+ k∈Ki
360
+
361
+ The masked objective in Eq. (11) omits the 1/pc importance
362
+ weights, making it a biased estimator
363
+ P
364
+ of the full-trajectory GRPO gradient. The bias is c∈P (1 − pc ) gc : chunks that are not selected
365
+ √
366
+ contribute zero to Eq. (11) but gc to the full gradient. Under our allocation pc ∝ Vc , the factor
367
+ (1 − pc ) is large precisely when Vc is small, and by Lemma 1, small Vc implies small ∥gc ∥. Each term
368
+ in the bias is therefore suppressed by at least one small factor, so Theorem 1’s allocation remains
369
+ approximately optimal under the biased estimator. The trade-off is favorable: at the same chunk
370
+ budget B, the masked estimator has substantially lower variance than the importance-weighted
371
+ unbiased alternative, translating to faster SGD convergence (Appendix B.1). A formal bound is given
372
+ in Appendix B.2.
373
+ Algorithm 1 Probabilistic Chunk Masking for GRPO
374
+ Require: Policy πθ ; group size G; chunk budget B; floor pmin ; refresh window Trc
375
+ 1: Initialize phase-score buffers Bc ← [ ] for all phases c
376
+ 2: while not converged do
377
+ 3:
378
+ Sample G rollouts and compute binary rewards {ri }
379
+ ▷ Eq. (1)
380
+ 4:
381
+ Compute GRPO advantages {Ai } from the group rewards
382
+ ▷ Eq. (1)
383
+ 5:
384
+ Label each chunk with a phase φ(i, k) from the gripper trajectory
385
+ ▷ Sec. 5.1
386
+ (t)
387
+ ▷ Eq. (5)
388
+ 6:
389
+ Compute per-phase success-failure action variance {Cc }c∈P from rollouts
390
+ (t)
391
+ ▷ Eq. (7)
392
+ 7:
393
+ Append Cc to buffer Bc for all c ∈ P
394
+ 8:
395
+ if first batch or |Bc | = Trc then
396
+ 9:
397
+ Collapse buffers, share-normalize and max-normalize
398
+ ▷ Eq. (8)
399
+ 10:
400
+ Apply floor: pc ← max(pmin , ρ̃c ) for all c
401
+ ▷ Eq. (9)
402
+ 11:
403
+ Reset phase buffers: Bc ← [ ] for all c ∈ P
404
+ 12:
405
+ end if
406
+ 13:
407
+ for each trajectory i with Ni chunks do
408
+ 14:
409
+ Set chunk weights wi,k ← pφ(i,k) for k = 1, . . . , Ni
410
+ ▷ Sec. (4.4)
411
+ 15:
412
+ Sample Ki with |Ki | = min(B, Ni ) via weighted sampling w/o replacement ▷ Eq. (10)
413
+ 16:
414
+ Physically remove non-selected chunks from batch; keep only Ki for actor update ▷ Sec. 4.5
415
+ 17:
416
+ end for
417
+ 18:
418
+ Update πθ using the masked GRPO loss
419
+ ▷ Eq. (11)
420
+ 19: end while
421
+
422
+ 5
423
+
424
+ Empirical Evaluation
425
+
426
+ 5.1
427
+
428
+ Experimental Setup
429
+
430
+ Models and Benchmarks. We run our experiments on OpenVLA-OFT [Kim et al., 2025], a 7B
431
+ vision-language-action model that predicts 7-DoF action chunks with chunk length L=8. We evaluate
432
+ on three benchmarks: LIBERO-Object, LIBERO-Spatial, and LIBERO-Goal [Liu et al., 2023].
433
+ Phase Labeling. We assign each chunk to one of K=5 semantic phases using a deterministic, multi-grasp-aware rule over the per-chunk gripper-close fraction gf [j] ∈ [0, 1]. Activegrip chunks (gf [j] ≥ 0.5) capture sustained grasp and transport; pre-grasp labels the up-tothree chunks immediately before sustained closure (0.1 ≤ gf [j] < 0.5); release-ramp labels
434
+ the up-to-three chunks after; approach covers the remaining pre-contact chunks; and tail covers
435
+ post-release open-gripper chunks; Overlapping windows are resolved by the priority ordering
436
+ active-grip > pre-grasp > release-ramp > approach > tail. This rule is applied
437
+ identically to successful and failed trajectories, enabling Cc to compare outcomes under a shared
438
+ phase partition. Full details are in Appendix E.2.
439
+ 6
440
+
441
+ Training and Evaluation. We implement PCM on the SimpleVLA-RL [Li et al., 2025a] verl [Sheng
442
+ et al., 2025] pipeline with GRPO groups of 10 rollouts per prompt, comparing against the fulltrajectory chunk-level GRPO baseline. We fine-tune OpenVLA-OFT with LoRA using 2 NVIDIA
443
+ H100 GPUs. We evaluate every training step using 50 held-out validation rollouts. Results are
444
+ averaged across three seeds, and we report per-step update time and peak GPU memory. Detailed
445
+ experimental settings are in Appendix E.
446
+ Research Questions.
447
+
448
+ Our experiments are designed to answer the following:
449
+
450
+ RQ1 Does variance-aware chunk selection preserve the learning dynamics of full-trajectory
451
+ GRPO, measured by step-wise accuracy curves?
452
+ RQ2 Does selective gradient allocation reduce wall-clock time to reach a target success rate
453
+ without affecting sample efficiency?
454
+ RQ3 How sensitive is performance to the chunk budget B, and is there a stable operating point
455
+ that balances gradient signal with per-step speedup?
456
+ RQ4 Is variance-aware probabilistic selection necessary, or do simpler masking strategies achieve
457
+ comparable performance under the same chunk budget?
458
+ 5.2
459
+
460
+ Results and Discussion
461
+
462
+ Figure 3: Success rate as a function of wall-clock time (a) and training step (b) on LIBERO-Object,
463
+ averaged over three seeds. PCM (B=12) closely matches full-trajectory GRPO across training steps
464
+ while converging significantly faster.
465
+ RQ1: Learning Dynamics. We compare PCM with chunk budget B=12 against full-trajectory
466
+ GRPO on LIBERO-Object using the same SFT-initialized OpenVLA-OFT checkpoint, identical
467
+ rollout groups, rewards, advantages, and optimizer settings. The methods differ only in whether the
468
+ actor update is computed over all chunks or the subset selected by PCM. Both are trained for a fixed
469
+ budget of 200 steps.
470
+ As a function of training step (Fig. 3b), PCM and GRPO exhibit nearly identical learning curves
471
+ and reach matched final accuracy. This shows that PCM preserves per-step learning dynamics while
472
+ improving efficiency, confirming that the selective gradient allocation does not degrade step-wise
473
+ convergence behavior.
474
+ RQ2: Wall-Clock Efficiency. As
475
+ Vanilla GRPO PCM (Ours)
476
+ shown in Fig. 3a, PCM reaches nearsaturation significantly earlier in wallLIBERO-Object 45.78 ± 0.95 19.23 ± 0.57
477
+ clock time. Fig. 4a shows that PCM
478
+ LIBERO-Goal
479
+ 51.25 ± 1.05 21.18 ± 0.59
480
+ LIBERO-Spatial 49.89 ± 0.98 21.23 ± 0.63
481
+ reaches the target success rate of 98% ±
482
+ 0.02 up to 2.38× faster than vanilla
483
+ Overall
484
+ 48.97 ± 0.99 20.55 ± 0.60
485
+ GRPO, with the gap widening sharply
486
+ at higher accuracy thresholds. Table 1
487
+ Table 1: Wall-clock time in hours to reach 98% ± 0.02
488
+ shows that this trend holds across all
489
+ success rate. Lower is better.
490
+ LIBERO benchmarks, reducing the average time to 98% ± 0.02 success from 48.97 ± 0.99 to 20.55 ± 0.60 hours. To understand how this
491
+ speedup decomposes, Fig. 4b-c separate per-step compute from overall convergence. PCM reduces
492
+ 7
493
+
494
+ Figure 4: Efficiency on LIBERO-Object at B=12. (a) Wall-clock time to first reach each SR
495
+ threshold; the PCM/GRPO gap widens at higher thresholds. (b) Activation memory is reduced by
496
+ 60%. (c) Cumulative actor-update time over 200 steps is 4.8× faster.
497
+ activation memory by 60% (10.1 → 4.1 GB) and peak GPU memory by 15% (39.7 → 33.6 GB) per
498
+ step.
499
+ Cumulative gradient-update time over 200 training steps is 4.8× faster. Because the per-step learning
500
+ curves are matched (Fig. 3b), the wall-clock gain is entirely attributable to per-step compute savings
501
+ rather than improved sample efficiency. Together these results show that the selective gradient
502
+ allocation substantially reduces per-step cost while leaving sample efficiency intact.
503
+
504
+ Figure 5: Ablations on LIBERO-Object. (a) Chunk budget sweep shows that B=12 preserves final
505
+ success while retaining most of the wall-clock speedup. (b) At fixed B=12, PCM outperforms
506
+ random masking and highest-variance-phase selection.
507
+ RQ3: Sensitivity to Chunk Budget B. PCM samples a fixed budget of B chunks per trajectory.
508
+ Smaller budgets improve per-step efficiency but reduce gradient coverage, while larger budgets better
509
+ approximate full GRPO at higher cost. We sweep B ∈ {8, 12, 16} on LIBERO-Object using the same
510
+ training configuration. We select this range for B to bracket the inflection of the cumulative Cc curve
511
+ in Fig. 8b, plotted against the fraction of trajectory chunks retained, which marks the smallest budget
512
+ capturing most of the available learning signal. Details in Appendix D.
513
+ Fig. 5a shows that all budgets reach comparable final accuracy, but differ in efficiency. B=8
514
+ is fastest per step but has degraded sample efficiency and plateaus at a slightly lower accuracy,
515
+ indicating insufficient gradient signal. B=16 provides no accuracy gain over B=12 while increasing
516
+ convergence time, showing diminishing returns beyond high-Cc phases. B=12 lies at the inflection
517
+ point, matching final accuracy while preserving the wall-clock advantage. We use B=12 as our
518
+ default for all other experiments. B=12 is large enough to consistently sample from high-Cc phases
519
+ under the probabilistic selection rule while remaining small enough to deliver substantial per-step
520
+ compute and memory savings.
521
+ RQ4: Variance Concentration and the Role of Variance-Aware Selection. To test whether
522
+ variance-aware probabilistic selection is necessary, we compare PCM at B=12 against two ablations
523
+ that occupy opposite extremes of the allocation spectrum: random masking, which samples B chunks
524
+ uniformly at random from each trajectory (no concentration on high-Cc phases), and full masking,
525
+ which restricts updates to the single highest-Cc phase and discards all other chunks (maximum
526
+ concentration, no exploration). Together, these bracket PCM, which lies between these extremes via
527
+ probabilistic Cc -weighted sampling.
528
+ 8
529
+
530
+ Fig. 5b shows that both ablations underperform PCM. Random masking plateaus at ∼78% success
531
+ rate, 22 points below PCM at the same chunk budget. Full masking fails more sharply, plateauing
532
+ at a low accuracy of ∼43%. Since all methods use the same B=12 budget, these gaps isolate the
533
+ contribution of variance-aware selection from compute reduction.
534
+ Fig. 6 shows PCM’s realized gradient allocation across training, revealing three mechanisms that
535
+ together explain its performance.
536
+ • Concentration: Active-grip (∼7–8 chunks per trajectory) and pre-grasp (∼3–5 chunks per trajectory)
537
+ dominate throughout,
538
+ matching the high-Cc phases
539
+ √
540
+ (Fig. 1) and the Vc -weighted allocation predicted
541
+ by Theorem 1. The agreement between predicted and
542
+ realized allocation is the empirical confirmation that
543
+ Cc tracks Vc in practice, validating Lemma 2’s proxy
544
+ assumption.
545
+ • Exploration: Probabilistic Cc -weighted sampling
546
+ (Eq. 10) ensures that every phase has nonzero selection probability whenever its weight is above zero,
547
+ providing the primary exploration mechanism. The Figure 6: Phase-wise gradient allocation unpmin = 0.1 floor (Eq. 9) acts as a safety net for low- der PCM over training steps.
548
+ scoring phases (e.g., tail): it prevents transient zero estimates from collapsing a phase’s weight to
549
+ zero between buffer recomputes, which would otherwise cause online phase scores to fail to recover
550
+ when the true Vc ordering shifts during training.
551
+ • Adaptation: Approach and release-ramp allocations decline from ∼2 to ∼1 chunks and from ∼2.5
552
+ to ∼1.5 chunks, respectively, as the policy masters those phases, with budget shifting toward phases
553
+ where learning signal concentrates. This online dynamic that adapts with evolving success-failure
554
+ gap of the policy cannot be reproduced by static weighting.
555
+ The ablations occupy degenerate corners of this design space. Random masking explores but lacks
556
+ concentration, matching the suboptimal uniform-allocation regime in Theorem 1, where bc = B/K
557
+ (equal budget across phases) is inefficient when Vc is non-uniform across phases. Full masking
558
+ concentrates updates on the highest-Cc phase but discards weaker adjacent-phase signals and prevents
559
+ exploration and adaptation.
560
+ Only PCM has all three properties: Cc -weighted keep probabilities with a pmin floor to concentrate
561
+ updates on contact-rich phases while retaining lower-scoring phases. The ablations show that varianceaware probabilistic selection substantially outperforms uninformed masking strategies in exploiting
562
+ the concentrated structure of Cc .
563
+
564
+ 6
565
+
566
+ Limitations and Future Work
567
+
568
+ Our evaluation spans the three LIBERO suites (Object, Spatial, Goal), which test transfer of object,
569
+ spatial, and task knowledge respectively (Table 1). We do not test longer horizons or bimanual
570
+ coordination; however, the underlying allocation principle applies whenever Vc is non-uniform, a
571
+ structural feature of any GRPO setting where the policy has not converged uniformly. Experiments
572
+ use a gripper-based phase partition rule. Extension to other settings is straightforward in principle
573
+ (any consistent decomposition suffices), though we do not validate alternative phase abstractions
574
+ empirically. We do not directly benchmark against methods targeting sample efficiency through
575
+ different objectives (e.g., entropy-based token selection or prompt filtering). These methods differ
576
+ from PCM in both granularity (token vs. phase) and signal (policy-internal uncertainty vs. outcomegrounded divergence); adapting them to the VLA chunk-level setting is beyond the scope of this
577
+ work.
578
+ Future work includes extending PCM to longer-horizon and bimanual tasks, validating learned
579
+ temporal phase segmenters or LLM-derived phase labelers, and applying the variance-allocation
580
+ principle to LLM reasoning where Cc can be computed against verified outcomes. Combining PCM
581
+ with orthogonal sample-efficiency methods remains an open direction.
582
+
583
+ 9
584
+
585
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713
+ 2511.09515v1.
714
+
715
+ 12
716
+
717
+ Appendix
718
+ A
719
+
720
+ Problem Formulation and Assumptions
721
+
722
+ For clarity, we explicitly restate the problem formulation and assumptions underlying PCM. While
723
+ these are implicit in the main text, we formalize them here to precisely define the input setting, the
724
+ chunk-selection objective, and the structural conditions required for the analysis.
725
+ Input. A VLA policy πθ0 initialized from a supervised fine-tuning checkpoint, a simulated environment E, a distribution over tasks T with binary reward r : τ → {0, 1}, and a group of G
726
+ rollouts {τi }G
727
+ i=1 where each trajectory
728
+ P decomposes into Ni = ⌈Ti /L⌉ chunks of length L, and a
729
+ fixed gradient compute budget B ≪ i Ni .
730
+ Output.
731
+
732
+ G
733
+ A chunk selection policy M : {τi , ri }G
734
+ i=1 → {Ki ⊆ {1, . . . , Ni }}i=1 that minimizes
735
+ !
736
+ G
737
+ X
738
+ X
739
+ Var
740
+ Ai · ∇θ log πθ (ai,k | si,k )
741
+ (12)
742
+ i=1
743
+
744
+ k∈Ki
745
+
746
+ subject to |Ki | = B for all i (fixed compute budget), and M using only {τi , ri }G
747
+ i=1 without access to
748
+ auxiliary reward models or learned critics.
749
+ Assumptions.
750
+
751
+ We assume the following:
752
+
753
+ • Binary reward: r : τ → {0, 1} is trajectory-level, with each group containing both successes
754
+ and failures (0 < µr < 1); when all rollouts succeed or fail, advantages collapse and the variance
755
+ signal is uninformative.
756
+ • Fixed chunk length: The policy produces actions in chunks of fixed length L, so the phase
757
+ decomposition ϕ(i, k) is well-defined and consistent across trajectories.
758
+ • Deterministic phase labeling: ϕ(i, k) ∈ P is computable from the gripper command trajectory
759
+ alone, requiring no learned model.
760
+ • Shared phase structure: Successful and failed rollouts share the same phase partition P, so
761
+ per-phase action variance compares like with like across outcome groups.
762
+ • SFT initialization: πθ0 is initialized from a supervised fine-tuning checkpoint, ensuring gradient
763
+ variance concentrates on a small subset of outcome-critical phases.
764
+
765
+ B
766
+
767
+ Theoretical Results
768
+
769
+ In this section we provide proofs for the formal results in the main paper.
770
+ Lemma 1 (Phase gradient variance). Let c ∈ P be a phase in which πθ has converged, i.e., the action
771
+ distributions of successful and failed rollouts are identical in phase c. Then ∥gc (θ)∥ ≈ 0 and Vc ≈ 0,
772
+ so gradient samples from phase c contribute negligible signal. Conversely, for a phase c in which the
773
+ base policy is underspecified, Vc is large and gradient samples from phase c are informative.
774
+ Proof. Since Ai is zero-mean by construction (Eq. (1)), we have Vc = 0 if and only if πθ (ai,k | si,k )
775
+ is identical across successful and failed rollouts for every chunk (i, k) with φ(i, k) = c. This holds
776
+ exactly when outcomes are independent of the actions taken in phase c. When these conditional
777
+ action distributions match, positive- and negative-advantage score-function terms are drawn from the
778
+ same distribution and cancel in expectation, leaving ∥gc (θ)∥ ≈ 0. When they diverge, phase c carries
779
+ useful learning signal.
780
+ Lemma 2 (Cc as a proxy for Vc ). For a policy πθ that is locally Gaussian with per-dimension
781
+ variance σπ2 , the per-phase gradient variance satisfies Vc ≥ Cc2 /4σπ2 .
782
+ −
783
+ Proof. Let µ+
784
+ c = E[ai,k | ri = 1, φ(i, k) = c] and µc = E[ai,k | ri = 0, φ(i, k) = c]. For
785
+ 2
786
+ a Gaussian policy πθ (· | s) = N (µθ (s), σπ I), the score function is ∇θ log πθ (a | s) = (a −
787
+
788
+ 13
789
+
790
+ µθ (s))/σπ2 · ∇θ µθ (s). Conditioning on the outcome group, the variance of the score is lower-bounded
791
+ by the variance of the mean action across groups. Specifically, for any random variable X and a
792
+ binary conditioning event E, Var(X) ≥ Var(E[X | E]) by the law of total variance. Applying this
793
+ with X = Ai · ∇θ log πθ (ai,k | si,k ) and E = {ri = 1} versus {ri = 0}, and using |Ai | ≤ 1/ε
794
+ as a finite bound, yields the equation in the lemma after absorbing the gradient norm ∥∇θ µθ ∥2
795
+ and balanced-group constants into σπ2 . The bound preserves the relative ordering of {Vc } across
796
+ phases.
797
+ Theorem
798
+ P 1 (Optimal phase allocation). Let bc denote the number of chunks sampled from phase c,
799
+ with c∈P bc = B, and let Nc denote the expected number of chunks in phase c per trajectory. The
800
+ allocation minimizing the variance of the unbiased ratio estimator of the GRPO gradient (Eq. (2))
801
+ subject to the budget constraint is
802
+ √
803
+ Nc V c
804
+ √ .
805
+ b∗c = B · P
806
+ (13)
807
+ ′
808
+ Vc′
809
+ c′ ∈P Nc
810
+ Proof. We analyze the idealized stratified ratio estimator with deterministic per-phase budget bc;
811
+ the masked loss in Eq. (11) implements this allocation in expectation under the sampling rule of
812
+ Eq. (10), at the cost of a finite-sample bias bounded by the contribution of low-Vc phases (Sec. 4.5).
813
+ The GRPO gradient decomposes by phase as in Eq. (3). PCM estimates the full phase gradient gc (θ),
814
+ which sums over all Nc chunks in phase c, via the ratio estimator
815
+ Nc X
816
+ ĝc =
817
+ Ai · ∇θ log πθ (ai,k | si,k ),
818
+ (14)
819
+ bc
820
+ k∈Kc
821
+
822
+ where Kc ⊆ {k : φ(i, k) = c} with |Kc | = bc chunks drawn uniformly without replacement from
823
+ the Nc available chunks in phase c. The Nc /bc factor scales up the sampled sum to account for the
824
+ full phase size, making ĝc unbiased for gc (θ):
825
+ EKc [ĝc ] =
826
+
827
+ Nc
828
+ gc (θ)
829
+ · bc ·
830
+ = gc (θ).
831
+ bc
832
+ Nc
833
+
834
+ The variance of ĝc is
835
+ Var(ĝc ) =
836
+
837
+ Nc2 Vc
838
+ Nc2
839
+ ·
840
+ b
841
+ ·
842
+ V
843
+ =
844
+ ,
845
+ c
846
+ c
847
+ b2c
848
+ bc
849
+
850
+ (15)
851
+
852
+ where Vc is the per-chunk variance within phase c (Eq. (4)), and the bc in the numerator is the variance
853
+ of a single-chunk sample, reduced by bc draws.
854
+ The total estimator variance across all phases is
855
+ σ 2 ({bc }) =
856
+
857
+ X N 2 Vc
858
+ c
859
+
860
+ c∈P
861
+
862
+ bc
863
+
864
+ .
865
+
866
+ (16)
867
+
868
+ P
869
+ We minimize σ 2 ({bc }) subject to c∈P bc = B, bc ≥ 0. By the Cauchy-Schwarz inequality,
870
+ !2
871
+ !2
872
+ !
873
+ !
874
+ X Nc √Vc p
875
+ X N 2 Vc
876
+ X
877
+ X p
878
+ c
879
+ √
880
+ Nc Vc
881
+ =
882
+ · bc
883
+ ≤
884
+ ·
885
+ bc ,
886
+ bc
887
+ bc
888
+ c∈P
889
+ c∈P
890
+ c∈P
891
+ c∈P
892
+ |
893
+ {z
894
+ } | {z }
895
+ σ 2 ({bc })
896
+
897
+ √
898
+
899
+ B
900
+
901
+ √
902
+ √
903
+ √
904
+ P
905
+ Vc / bc ∝ bc , i.e., bc ∝ Nc Vc . Combining with c bc = B
906
+
907
+ with equality if and only if Nc
908
+ yields Eq. (13).
909
+ √
910
+ √
911
+ P
912
+ Substituting b∗c = B · Nc Vc / c′ Nc′ Vc′ into Eq. (16), the minimum total variance achieved is
913
+ !2
914
+ 1 X p
915
+ 2
916
+ σ∗ =
917
+ Nc Vc .
918
+ (17)
919
+ B
920
+ c∈P
921
+
922
+ 14
923
+
924
+ B.1
925
+
926
+ Convergence Derivation for Phase Allocation
927
+
928
+ We derive the convergence-rate comparison between the optimal allocation of Theorem 1 and uniform
929
+ allocation. Under standard SGD assumptions (L-smooth objective, bounded per-phase gradient
930
+ variance Vc ), the number of steps to reach an ε-stationary point satisfies [Bottou et al., 2018]
931
+  2
932
+ σ
933
+ T (ε) = O 2 ,
934
+ (18)
935
+ ε
936
+ where σ 2 is the variance of the gradient estimator at sample budget B; the 1/B variance reduction
937
+ from B-sample averaging is incorporated into σ 2 via the per-phase variance formulas.
938
+ Optimal allocation.
939
+ under budget B is
940
+
941
+ From Theorem 1 and Eq. (17), the minimum achievable estimator variance
942
+ σ∗2 =
943
+
944
+ !2
945
+
946
+ 1
947
+ B
948
+
949
+ X
950
+
951
+ Nc
952
+
953
+ p
954
+
955
+ Vc
956
+
957
+ Substituting into Eq. (18):
958
+
959
+ (19)
960
+
961
+ √ 2 !
962
+ Vc
963
+
964
+ P
965
+
966
+ c∈P Nc
967
+ B · ε2
968
+
969
+ ∗
970
+
971
+ T (ε) = O
972
+ Uniform allocation.
973
+
974
+ .
975
+
976
+ c∈P
977
+
978
+ .
979
+
980
+ (20)
981
+
982
+ Under bc = B/K for all K phases, the total estimator variance is
983
+ 2
984
+ σuniform
985
+ =
986
+
987
+ X N 2 Vc
988
+ c
989
+
990
+ c∈P
991
+
992
+ B/K
993
+
994
+ KX 2
995
+ Nc V c .
996
+ B
997
+
998
+ (21)
999
+
1000
+ 
1001
+ 2
1002
+ c∈P Nc Vc
1003
+ .
1004
+ B · ε2
1005
+
1006
+ (22)
1007
+
1008
+ =
1009
+
1010
+ c∈P
1011
+
1012
+ Substituting into Eq. (18):
1013
+ 
1014
+ Tuniform (ε) = O
1015
+ Speedup ratio.
1016
+
1017
+ K
1018
+
1019
+ P
1020
+
1021
+ Dividing Eq. (22) by Eq. (20):
1022
+ K
1023
+ Tuniform (ε)
1024
+ =
1025
+ T ∗ (ε)
1026
+
1027
+ ∆=
1028
+
1029
+ X
1030
+
1031
+ Nc2 Vc
1032
+
1033
+ c∈P
1034
+
1035
+ X
1036
+
1037
+ !2 .
1038
+
1039
+ Nc
1040
+
1041
+ p
1042
+
1043
+ (23)
1044
+
1045
+ Vc
1046
+
1047
+ c∈P
1048
+
1049
+ By the Cauchy-Schwarz inequality,
1050
+ !2
1051
+ X
1052
+
1053
+ p
1054
+ Nc Vc
1055
+
1056
+ ≤K
1057
+
1058
+ c∈P
1059
+
1060
+ X
1061
+
1062
+ Nc2 Vc ,
1063
+
1064
+ c∈P
1065
+
1066
+ so ∆ ≥ 1, with equality if and only if all Nc2 V
1067
+ c are equal across phases. When variance concentrates
1068
+ P
1069
+ 1
1070
+ 2
1071
+ on few phases such that maxc Nc2 Vc ≫ K
1072
+ c Nc Vc , then ∆ ≫ 1: the optimal allocation yields
1073
+ substantially fewer convergence steps than uniform allocation at the same chunk budget B.
1074
+ B.2
1075
+
1076
+ Bias Analysis of the Masked Estimator
1077
+
1078
+ The masked objective in Eq. (11) omits the Nc /bc rescaling of the unbiased estimator (Eq. 14),
1079
+ trading a small bias for lower variance. We bound this bias.
1080
+ Lemma 3 (Bias of the masked estimator). Let pc denote the keep probability for phase c. The
1081
+ bias of the masked estimator relative to the unbiased estimator satisfies
1082
+ X
1083
+ X
1084
+ ∥bias∥ =
1085
+ (1 − pc ) gc ≤
1086
+ (1 − pc ) ∥gc ∥.
1087
+ c∈P
1088
+
1089
+ c∈P
1090
+
1091
+ 15
1092
+
1093
+ Proof. Under weighted sampling without replacement with inclusion probability pc , the expected
1094
+ contribution of phase c to the masked estimator is pc · gc , while the unbiased estimator yields gc .
1095
+ Summing across phases and applying the triangle inequality gives the bound.
1096
+ √
1097
+ Under the allocation pc ∝ Vc , (1 − pc ) is large only when Vc is small, and by Lemma 1, small Vc
1098
+ implies ∥gc ∥ → 0. Each term in the bound is therefore suppressed by at least one small factor, so
1099
+ Theorem 1’s allocation remains approximately optimal under the biased estimator.
1100
+
1101
+ C
1102
+
1103
+ Methods We Tried That Did Not Work
1104
+
1105
+ The motivating observation behind this paper was that VLA rollouts on a given task are remarkably
1106
+ similar across trajectories. Most timesteps execute nearly identical motion patterns regardless of
1107
+ whether the trajectory eventually succeeds. A reaching phase looks like a reaching phase across all
1108
+ rollouts; the divergence concentrates on a small number of decision points. This led us to hypothesize
1109
+ that gradient compute was being misallocated: the same per-step budget was being spent on phases
1110
+ that contributed little to the policy update as on phases that determined the outcome. Before arriving
1111
+ at PCM, we explored two alternative directions for exploiting this observation. Both failed, and the
1112
+ failures shaped the eventual design.
1113
+ C.1
1114
+
1115
+ Branching at Decision Critical Timesteps
1116
+
1117
+ Our initial approach attempted to increase the rollout signal at high-uncertainty points by branching:
1118
+ at each candidate decision point, fork the rollout into K alternative continuations to give GRPO more
1119
+ contrastive signal in the regions that mattered. Two problems made this infeasible. First, each branch
1120
+ required actually executing a downstream rollout in the simulator to be useful for GRPO, which
1121
+ meant returning to the branch point and continuing the simulation; this added significant rollout-side
1122
+ overhead and partially undid the efficiency motivation. Second, naive branching is exponential in
1123
+ depth, refining beyond the first branch point requires nested branching, and the rollout count grows
1124
+ as K d where d is the number of branches per trajectory. We found no principled way to bound depth
1125
+ without re-introducing the same uniform-allocation problem we were trying to escape.
1126
+
1127
+ Figure 7: (a) Success vs. training steps for vanilla GRPO vs branching GRPO. (b) Action entropy
1128
+ over trajectory progress at different stages of training, showing weak alignment with outcome-critical
1129
+ phases. The training and evaluation follow the same procedures as Sec. 5.2
1130
+ .
1131
+ The lesson from this attempt was that any practical method had to operate within the existing rollout
1132
+ structure rather than expanding it. PCM instead reduces gradient computation over rollouts that have
1133
+ already been generated.
1134
+ C.2
1135
+
1136
+ Entropy as a Signal to Concentrate Learning
1137
+
1138
+ Our second attempt used per-chunk policy entropy as a proxy for "where the model has room to
1139
+ learn." The hypothesis was the standard one: high-entropy chunks indicate uncertainty, uncertainty
1140
+ indicates a learning opportunity, and concentrating gradient on these chunks should yield faster
1141
+ convergence. We expected that as training progressed, entropy would decrease in initially-uncertain
1142
+ chunks and the gradient allocation would naturally shift toward the remaining noisy regions.
1143
+ Two empirical findings led us to abandon this approach. First, entropy was poorly structured across
1144
+ trajectories: we did not observe consistent concentration on decision-critical phases the way we
1145
+ 16
1146
+
1147
+ Figure 8: Cumulative Cc captured as a function of the fraction of trajectory chunks retained, with
1148
+ chunks sorted in descending order by phase-level Cc . The solid curve shows the empirical cumulative
1149
+ Cc , while the dashed diagonal shows the uniform baseline under which Cc would scale linearly with
1150
+ chunk count. The gap between the two reflects the uneven distribution of learning signal across the
1151
+ trajectory: a small fraction of chunks captures a disproportionate share of the total Cc .
1152
+ eventually observed for Cc (Figure 1). Per-chunk entropy varied substantially across rollouts even
1153
+ within the same task and phase, and the high-entropy chunks did not align with the points where
1154
+ successful and failed rollouts actually diverged. We attribute this to the fact that VLA action
1155
+ distributions are typically already low-entropy after SFT. The supervised pretraining drives the policy
1156
+ toward confident, low-entropy actions, and the residual entropy reflects modeling noise rather than
1157
+ genuine multimodal uncertainty over correct behavior. Second, and more decisively, entropy did
1158
+ not meaningfully decrease over training. Across multiple runs on LIBERO, we measured per-chunk
1159
+ entropy at the start and end of GRPO fine-tuning and found negligible reduction. This is consistent
1160
+ with the known property that GRPO is a relatively weak signal for changing the underlying action
1161
+ distribution: the group-relative advantage primarily reweights existing modes rather than collapsing
1162
+ the policy onto a sharper one. Entropy under SFT-initialized policies is therefore close to a fixed
1163
+ property of the model rather than a quantity RL can drive down. Selecting on entropy would mean
1164
+ repeatedly allocating gradient to the same chunks throughout training regardless of whether they had
1165
+ become well-learned, and would not adapt to the shifting locus of the success–failure gap as training
1166
+ progressed.
1167
+
1168
+ D
1169
+
1170
+ Analysis of Chunk Budget
1171
+
1172
+ The compute-signal trade-off. Choosing B reflects a trade-off between two opposing pressures.
1173
+ Lowering B reduces per-step gradient computation linearly: fewer chunks in the backward pass
1174
+ reduce activation memory and accelerate actor updates, which is the source of PCM’s wall-clock
1175
+ advantage. Increasing B captures more of the available learning signal: a larger budget includes more
1176
+ chunks from outcome-divergent phases and approaches the gradient quality of full-trajectory GRPO.
1177
+ The cumulative Cc curve in Fig. 8 is sharply concave: early chunks, corresponding to high-Cc phases,
1178
+ deliver disproportionate signal, while additional chunks beyond the knee contribute progressively
1179
+ less. The knee of this curve, the point at which marginal Cc capture per chunk drops sharply, occurs
1180
+ at approximately 20% of trajectory chunks. This concavity makes the trade-off non-trivial. Below the
1181
+ knee, each additional chunk yields substantial signal at fixed compute cost, so excluding it sacrifices
1182
+ accuracy for marginal speedup. Above the knee, each additional chunk yields diminishing signal at
1183
+ the same cost, so including it sacrifices speedup for marginal accuracy. The knee marks the point
1184
+ where these pressures balance: the smallest B for which captured Cc has largely saturated and further
1185
+ increases primarily incur additional compute cost.
1186
+ Budget range selection. The cumulative Cc curve in Fig. 8 is sharply concave, with a knee at
1187
+ approximately 20% of trajectory chunks. We compute captured Cc by ranking chunks according
1188
+ 17
1189
+
1190
+ to their phase score and measuring the fraction of total chunk-level score mass retained by the top
1191
+ B chunks. Beyond the knee, each additional chunk yields progressively smaller marginal gains in
1192
+ captured Cc . We select B ∈ {8, 12, 16} to bracket this knee, corresponding to 12%, 19%, and 25%
1193
+ of trajectory chunks, respectively.
1194
+ • B = 8 (12% of chunks, 50% of Cc captured): Below the knee. Tests whether aggressive
1195
+ truncation that falls short of the inflection leads to signal under-coverage and degraded final
1196
+ accuracy.
1197
+ • B = 12 (19% of chunks, 59% of Cc captured): At the knee. Tests the predicted operating
1198
+ point where Cc capture is high and marginal returns begin to flatten.
1199
+ • B = 16 (25% of chunks, 64% of Cc captured): Beyond the knee. Tests whether additional
1200
+ budget yields meaningful gains. The extra 5 percentage points of Cc capture over B = 12
1201
+ come at substantially higher per-step compute.
1202
+ The empirical sweep in Sec. 5.2 (RQ3) confirms this curvature: B = 8 underperforms in final
1203
+ accuracy, B = 16 matches B = 12 but at higher cost, and B = 12 emerges as the operating point
1204
+ consistent with the knee of the cumulative Cc curve.
1205
+ Choosing B for other domains. The knee of the cumulative Cc curve provides a principled
1206
+ approximation for B in any RL setting with a defined phase partition. The reasoning generalizes
1207
+ directly from the compute–signal trade-off: Cc is computed from rollouts that GRPO already produces,
1208
+ so the curve can be measured in any domain where outcomes are verifiable and rollouts decompose
1209
+ into phases. The structural assumptions of the method are therefore not specific to manipulation. The
1210
+ knee identifies the operating point at which the two pressures balance, independent of the absolute
1211
+ magnitude of Cc or the number of phases, because it is determined by the curvature of the signal.
1212
+ The procedure is the same across domains. For a target domain, compute Cc per phase from
1213
+ a single rollout group, plot the cumulative Cc curve as in Fig. 8, and select B at the knee, the
1214
+ smallest fraction of chunks at which captured Cc has largely saturated. The phase partition itself is
1215
+ domain-specific, such as gripper-state heuristics for manipulation, semantic decomposition for LLM
1216
+ reasoning, or episode segmentation for dialogue. Once defined, the curve and its knee are computed
1217
+ identically. Domains with sharper curvature, where signal concentrates in a few phases, admit smaller
1218
+ B and larger speedups. Flatter curves indicate more uniform signal and require larger B to capture
1219
+ comparable Cc , yielding smaller speedups. Only the resulting value of B varies; the selection rule
1220
+ remains unchanged.
1221
+
1222
+ E
1223
+
1224
+ Implementation Details
1225
+
1226
+ This appendix provides additional experimental details omitted from the main text, including benchmark construction, training hyperparameters, PCM-specific settings, and evaluation protocol. Unless
1227
+ stated otherwise, PCM and the full-trajectory GRPO baseline use the same rollout, reward, advantage,
1228
+ optimizer, and evaluation configuration.
1229
+ E.1
1230
+
1231
+ Benchmarks
1232
+
1233
+ Models and Benchmarks. We evaluate on three LIBERO suites to cover diverse manipulation
1234
+ regimes and test generalization. LIBERO-Object tests object-centric pick-and-place, LIBEROSpatial tests spatial-relation following, and LIBERO-Goal tests goal-conditioned manipulation. The
1235
+ manipulation tasks are specified by natural-language instructions. The following examples illustrate
1236
+ the types of prompts used across the benchmarks:
1237
+ • Object-centric manipulation: “pick up the mug and place it in the bowl.”
1238
+ • Spatial manipulation: “place the object on the left side of the tray.”
1239
+ • Goal-conditioned manipulation: “move the object to the target location.”
1240
+ The policy receives the language instruction and RGB observation and predicts a sequence of 7-DoF
1241
+ end-effector actions. These suites vary in object identity, spatial layout, goal specification, and
1242
+ task structure, bringing diversity in manipulation regimes and causing phase-level failure patterns to
1243
+ 18
1244
+
1245
+ appear with different frequencies across benchmarks. Each benchmark contains 10 tasks with 50 trials
1246
+ per task under different initial object configurations, yielding 500 evaluation trials per benchmark.
1247
+ Trajectories contain a total of 64 chunks. During RL fine-tuning, we use visual augmentations such
1248
+ as brightness changes and image jitter to improve robustness.
1249
+ Training. Our method is implemented based on the SimpleVLA-RL verl pipeline [Sheng et al.,
1250
+ 2025]. We initialize from the SimpleVLA-RL 1-trajectory SFT checkpoint, where OpenVLA-OFT
1251
+ is supervised-fine-tuned with one demonstration per task. We then perform RL fine-tuning with
1252
+ LoRA rank r=32 and α=32 on 2 NVIDIA H100 GPUs. We use a prompt batch size of 8 and sample
1253
+ 10 rollouts per prompt, giving 80 trajectories per training step. The trajectory mini-batch size is
1254
+ 4, and the PPO mini-batch size is 2 with micro-batch size 1. We optimize the actor with AdamW
1255
+ using a constant learning rate of 1 × 10−5 , (β1 , β2 ) = (0.9, 0.999), weight decay 0, and gradient
1256
+ clipping at 2.0. Following SimpleVLA-RL, we use one PPO epoch per update, asymmetric clipping
1257
+ (ϵlow , ϵhigh ) = (0.2, 0.4), entropy coefficient 10−3 , and disable the KL penalty. Rollouts are sampled
1258
+ with temperature 1.6, top-p = 1.0, and top-k = −1 without truncation.
1259
+ For PCM, we use a fixed chunk budget of B=12 chunks per trajectory. Phase keep probabilities
1260
+ are initialized from the success–failure phase scores Cc computed from the rollout group, and then
1261
+ recomputed every Trc =5 training steps from the recent phase-score buffer. We clip keep probabilities
1262
+ below by pmin =0.1, ensuring that low-variance phases are not completely discarded and preserving a
1263
+ small amount of exploration throughout training. Non-selected chunks are physically removed before
1264
+ the actor forward and backward pass. PCM is simple to integrate into existing GRPO pipelines: it
1265
+ only adds phase-score computation from rollout statistics and a chunk-shrinking step before the actor
1266
+ update. We use the same PCM hyperparameters across all benchmarks without task-specific tuning.
1267
+ E.2
1268
+
1269
+ Phase Allotment Rules
1270
+
1271
+ We assign trajectory chunks to semantic phases using a deterministic gripper-based heuristic. For each
1272
+ chunk j, we compute gf [j] ∈ [0, 1], the fraction of timesteps in the chunk where the gripper-close
1273
+ command is active. We use a sustained-close threshold τ = 0.75 to locate grasp intervals, and then
1274
+ assign phase labels around those intervals.
1275
+ • Active-grip. Chunks with substantial gripper closure are labeled active-grip. We use a
1276
+ softer threshold gf [j] ≥ 0.5 for labeling, so this phase includes both sustained grasp chunks
1277
+ and nearby partial-close chunks. In successful rollouts, this covers grasp and transport while
1278
+ the object is held, or recovery after drop; in failed rollouts, it can also capture drops, re-grasp
1279
+ attempts, or repeated failed closure near the object.
1280
+ • Pre-grasp. Up to three chunks immediately before a sustained-close interval are labeled
1281
+ pre-grasp when the gripper has begun closing but has not yet reached sustained closure
1282
+ (0.1 ≤ gf [j] < 0.5). This phase often captures final alignment and orientation adjustment
1283
+ before contact.
1284
+ • Release-ramp. Up to three chunks immediately after a sustained-close interval are labeled
1285
+ release-ramp (gf [j] < 0.5), capturing the transition from holding the object to releasing
1286
+ it. This phase is important when failures occur because the object is released at the wrong
1287
+ location or does not fall into the target bin.
1288
+ • Approach. Chunks before the pre-grasp/active-grip region of a grasp cycle are labeled
1289
+ approach (gf [j] < 0.5), corresponding to navigation toward the object.
1290
+ • Tail Chunks after the final release with an open gripper are labeled tail (gf [j] < 0.1). These
1291
+ often capture post-release behavior, including cases where the object was not successfully
1292
+ placed and the policy continues hovering or moving after release or attempts.
1293
+ The unified phase set is resolved by priority:
1294
+ active-grip > pre-grasp > release-ramp > approach > tail
1295
+ When multiple phase rules apply due to overlapping windows, we assign the highest-priority label.
1296
+ Phases are distinguished first by their position relative to sustained-close intervals and then by the
1297
+ gripper thresholds above: open-gripper chunks before a future grasp attempt are approach, whereas
1298
+ open-gripper chunks after the final release-ramp window (after a sustained grasp interval) are tail.
1299
+ 19
1300
+
1301
+ Figure 9: Successful and failed manipulation rollouts look similar for most of the trajectory, diverging
1302
+ mainly around outcome-critical grasp phases.
1303
+ Since labels are assigned at the chunk level, averaging the gripper command over the chunk reduces
1304
+ sensitivity to single-timestep noise and makes the thresholding rule more stable.
1305
+ The same rule is applied to successful and failed trajectories. The terminal success label is never used
1306
+ by the phase classifier, so Cc compares success and failure trajectories under a shared phase partition.
1307
+ The labeling rule is lightweight, requires no learned phase model, and adds no inference overhead.
1308
+ Other phase allocators, such as task-specific heuristics, temporal semantic phase segmenters, or
1309
+ LLM-based labelers, could be used when gripper state is insufficient.
1310
+ Phase-based failure localization: Figure 9 illustrates how common failures fall naturally into
1311
+ this phase partition. In a missed-grasp failure, the robot may approach the object similarly to
1312
+ successful rollouts but close with poor alignment. The closing chunks are labeled active-grip, while
1313
+ the immediately preceding orientation-adjustment chunks are labeled pre-grasp. This explains why
1314
+ both pre-grasp and active-grip can receive high Cc : the failure may be caused not only by the closure
1315
+ itself, but also by the pose and alignment right before contact. After such failures, however, many
1316
+ remaining chunks are downstream consequence states (hovering, searching, colliding, or moving
1317
+ without the object) which are typically labeled tail. These chunks can occupy a large fraction of
1318
+ failed rollouts, but they are less causally informative than the contact error that produced them. PCM
1319
+ therefore keeps them with low nonzero probability while concentrating budget on the grasp phases
1320
+ that prevent the policy from entering these failed states.
1321
+ Other failures are captured by the same heuristic without additional case rules. If the object is
1322
+ grasped but later dropped or repeatedly re-grasped during transport, the corresponding close/hold
1323
+ chunks remain active-grip, making this phase sensitive to transport instability. These chunks provide
1324
+ useful RL signal by penalizing slips, failed recovery and unstable holds while rewarding successful
1325
+ recovery. If the grasp succeeds but placement fails, the error appears around release-ramp: the
1326
+ robot releases at the wrong location or the object misses the bin, making its Cc moderately high.
1327
+ Subsequent tail chunks mostly capture open-gripper hovering after release, and are therefore less
1328
+ outcome-discriminative and provide little learning signal. When computing Cc , we compare only
1329
+ phases that contain both successful and failed samples in the rollout group; phases absent from
1330
+ one outcome group in a batch are skipped for that update. In the observed rollout groups, failures
1331
+ often diverge during active-grip, making it the most outcome-discriminative phase and causing Cc to
1332
+ become largest there. This concentration emerges automatically from the gripper-based phase labels
1333
+ and rollout outcomes, without hand-designed phase weights or task-specific tuning.
1334
+
1335
+ 20
1336
+
1337
+