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This walkthrough follows the adventure in chronological order. It covers any |
secret, enemy or item that you could miss AT THE EARLIEST TIME YOU COULD |
ENCOUNTER IT. If you were to follow it through from beginning to end, you would |
be in the right place at the right time to successfully "do" everything, |
essential and hidden alike. |
The sections I have divided the walkthrough into are based on the main areas of |
the game (Valley, Garil Desert, Forbidden Zone, etc.) and the specific "time |
periods" between them. |
An area is described in the most detail the first time you will visit it; after |
that it is assumed that you are familiar with the area. Particularly, the |
layouts of settlements are described only on their first appearance in the |
walkthrough, so refer back to earlier on if you are unsure about where |
something is. |
If you are interested, actions vital to completion of the game are |
DOUBLE UNDERLINED |
================= |
whereas things you could miss or skip are only |
SINGLE UNDERLINED |
----------------- |
BATTLE TACTICS |
============== |
All battle advice in this walkthrough assumes that you are fighting with a |
Normal Class dragon, and that you are not at an unusually high or low Level for |
a given point in the game. It is much simpler for the purposes of this guide to |
explain how to get an Excellent against the huge rage of enemies with just the |
dragon's core form. Though experimentation with the various dragon Classes can |
yield worthwhile results, the Normal Class dragon is capable of taking on the |
entire game while never getting hindered by a troublesome drawback. The best |
tactics rarely differ that much from Class to Class, either. |
The battle advice also assumes that you have collected all of the gun parts and |
Extra Class berserk techniques you could have up to a given battle. This is not |
too hard, though, and rarely will an obscure item make any difference to |
tactics. |
Where it is realistically possible to get an Excellent in a battle using only |
your basic gun and laser attacks, these are the tactics I have given. It seems |
pointless to expend BP when you do not need to. If you start depending on |
berserk techniques too heavily, it will lead to you first having to use up |
items, then return to camp repeatedly to replenish your BP. I have also avoided |
giving tactics that rely heavily on items, where possible. Hopefully this will |
make it easier to just use the tactics as a general reference, even when you |
haven't picked up certain items or learned certain berserk techniques. |
Tactics for every different kind of battle in the game are given in this |
walkthrough, but note that a battle's name (e.g. "Aerial Battle Group") does |
not always correspond to the enemies in it. The exact enemies present in any |
battle (as recorded in the "Data on Defeated Enemies" gallery) are listed in |
[square brackets] to the right of the battle's name in the walkthrough. |
CHANGING YOUR GUN PART |
====================== |
Within the walkthrough, indications that you should change your gun part to a |
different one, in preparation for upcoming battles, appear in this format: |
>>> Equip your MAULER <<< |
<<<=========================================================================>>> |
{4.01} BEGINNING OF DISC 1 |
<<<=========================================================================>>> |
SOLDIER GUIDE AND INPENIA COIN |
============================== |
You begin the game with these two items. The Soldier Guide is a book that |
contains some useful background information about the Empire and the world in |
general. The Inpenia Coin, however, is apparently useless. It is the currency |
used by the Empire; but the game takes place in an area of the world called the |
Frontier, where people trade in dynes instead. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
RUINS - BOTTOM FLOOR |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
This is a short introductory area where you control Edge. The place is really |
just a corridor that opens out into a large room. There are two item boxes on |
the left side of the room, and an elevator at the far end. If you explore the |
room, you will find that there is a "Dragon Crest" high on the wall to the |
right. The Dragon Crest will make more sense later; or it might mean something |
to you already if you have finished Panzer Dragoon 2: Zwei. |
SHELL PLATE x 1 |
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