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This walkthrough follows the adventure in chronological order. It covers any
secret, enemy or item that you could miss AT THE EARLIEST TIME YOU COULD
ENCOUNTER IT. If you were to follow it through from beginning to end, you would
be in the right place at the right time to successfully "do" everything,
essential and hidden alike.
The sections I have divided the walkthrough into are based on the main areas of
the game (Valley, Garil Desert, Forbidden Zone, etc.) and the specific "time
periods" between them.
An area is described in the most detail the first time you will visit it; after
that it is assumed that you are familiar with the area. Particularly, the
layouts of settlements are described only on their first appearance in the
walkthrough, so refer back to earlier on if you are unsure about where
something is.
If you are interested, actions vital to completion of the game are
DOUBLE UNDERLINED
=================
whereas things you could miss or skip are only
SINGLE UNDERLINED
-----------------
BATTLE TACTICS
==============
All battle advice in this walkthrough assumes that you are fighting with a
Normal Class dragon, and that you are not at an unusually high or low Level for
a given point in the game. It is much simpler for the purposes of this guide to
explain how to get an Excellent against the huge rage of enemies with just the
dragon's core form. Though experimentation with the various dragon Classes can
yield worthwhile results, the Normal Class dragon is capable of taking on the
entire game while never getting hindered by a troublesome drawback. The best
tactics rarely differ that much from Class to Class, either.
The battle advice also assumes that you have collected all of the gun parts and
Extra Class berserk techniques you could have up to a given battle. This is not
too hard, though, and rarely will an obscure item make any difference to
tactics.
Where it is realistically possible to get an Excellent in a battle using only
your basic gun and laser attacks, these are the tactics I have given. It seems
pointless to expend BP when you do not need to. If you start depending on
berserk techniques too heavily, it will lead to you first having to use up
items, then return to camp repeatedly to replenish your BP. I have also avoided
giving tactics that rely heavily on items, where possible. Hopefully this will
make it easier to just use the tactics as a general reference, even when you
haven't picked up certain items or learned certain berserk techniques.
Tactics for every different kind of battle in the game are given in this
walkthrough, but note that a battle's name (e.g. "Aerial Battle Group") does
not always correspond to the enemies in it. The exact enemies present in any
battle (as recorded in the "Data on Defeated Enemies" gallery) are listed in
[square brackets] to the right of the battle's name in the walkthrough.
CHANGING YOUR GUN PART
======================
Within the walkthrough, indications that you should change your gun part to a
different one, in preparation for upcoming battles, appear in this format:
>>> Equip your MAULER <<<
<<<=========================================================================>>>
{4.01} BEGINNING OF DISC 1
<<<=========================================================================>>>
SOLDIER GUIDE AND INPENIA COIN
==============================
You begin the game with these two items. The Soldier Guide is a book that
contains some useful background information about the Empire and the world in
general. The Inpenia Coin, however, is apparently useless. It is the currency
used by the Empire; but the game takes place in an area of the world called the
Frontier, where people trade in dynes instead.
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
RUINS - BOTTOM FLOOR
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
This is a short introductory area where you control Edge. The place is really
just a corridor that opens out into a large room. There are two item boxes on
the left side of the room, and an elevator at the far end. If you explore the
room, you will find that there is a "Dragon Crest" high on the wall to the
right. The Dragon Crest will make more sense later; or it might mean something
to you already if you have finished Panzer Dragoon 2: Zwei.
SHELL PLATE x 1