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GET THE HANG OF "CONTINUOUS ACTIONS"
====================================
The act of holding a button down during an action taking place, so that you
will perform its action immediately afterwards, can be vitally important. See
the entry in Section 2.06 for more details.
<<<=========================================================================>>>
{3.03} BATTLE TACTICS REFERENCED IN THE WALKTHROUGH
<<<=========================================================================>>>
Some vaguely complex battle tactics are used repeatedly in the walkthrough. To
save time, I have simply described the relevant tactics here, and referenced
this section whenever they are used.
+-----------------------------------------------------------------------------+
THE "CHAIN SHIELDING" TACTIC
+-----------------------------------------------------------------------------+
In a few battles, the Excellent time limit is very easy to meet, but not taking
so much damage that you loose the Excellent can be much harder. One technique I
have found useful, though it is rarely resorted to in the walkthrough, is
something I call "Chain Shielding".
The "Shield" berserk technique has one of the most powerful effects in the
game, in that it simply stops you from taking damage. The Shield itself lasts
for roughly the time it takes you to charge four gauges. This means that, if
you set up a Shield and then play so you have two gauges available by the time
it runs out, you can keep renewing it, and so basically render yourself
invulnerable. A good way to do this is to consider your gauges as charging in
cycles of four. Use the first and second gauges in each cycle to replace your
Shield, and the third and fourth ones to attack the enemy, then repeat.
Of course, this uses up large amounts of time and BP. However, if damage seems
to be the only thing stopping you from getting an Excellent in a given battle,
it might be the best course of action.
+-----------------------------------------------------------------------------+
THE "CARRY TWO GAUGES OVER" TACTIC
+-----------------------------------------------------------------------------+
This tactic is very useful, but it only applies to sequences of battles.
It can often be dangerous to wait around charging gauges while fighting more
powerful enemies, particularly in some battles where there are no safe zones at
all. However, when a weaker, safer enemy appears before one of these more
dangerous enemies in a sequence, there is something extra you can do to
minimise the danger to yourself.
If you are in a completely safe situation fighting the weaker enemy, just
charge up all your gauges while fighting it. If you then keep using only your
third gauge to defeat this enemy, you will carry your two full gauges over to
the battle with the more dangerous enemy. This will not take up any extra time
overall, so it can never hinder you in getting an Excellent. Details of good
times to do this are listed in the battle tactics within the walkthrough.
<<<=========================================================================>>>
{SECTION 4}
WALKTHROUGH
<<<=========================================================================>>>
If you are looking for something specific, please see Section 6 for lists of
all the hidden (and commonly missed) items, enemies, etc. You can then search
the walkthrough for them using Ctrl + F.
I have purposefully avoided putting storyline information into this walkthrough
(where possible), as it seems to spoil things more than it benefits.
<<<=========================================================================>>>
{4.00} USING THIS WALKTHROUGH
<<<=========================================================================>>>
WALKTHROUGH LAYOUT
==================
Panzer Dragoon Saga spans four discs, and the structure of the adventure is
worth clarifying before the walkthrough begins.
You explore the game world, gaining access to more and more areas as you
progress, in the same way you would with most RPGs. However, as you move from
disc to disc you will find that you are progressing through time in the game
world, as well. There are many events that only occur at a certain time, areas
that you can never return to, and items that cannot be found after a given
point. Though nothing vital to finishing the game "vanishes" in this way, many,
many hidden items, conversations and enemies are only accessible for a short
time, and then are gone.