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GET THE HANG OF "CONTINUOUS ACTIONS" |
==================================== |
The act of holding a button down during an action taking place, so that you |
will perform its action immediately afterwards, can be vitally important. See |
the entry in Section 2.06 for more details. |
<<<=========================================================================>>> |
{3.03} BATTLE TACTICS REFERENCED IN THE WALKTHROUGH |
<<<=========================================================================>>> |
Some vaguely complex battle tactics are used repeatedly in the walkthrough. To |
save time, I have simply described the relevant tactics here, and referenced |
this section whenever they are used. |
+-----------------------------------------------------------------------------+ |
THE "CHAIN SHIELDING" TACTIC |
+-----------------------------------------------------------------------------+ |
In a few battles, the Excellent time limit is very easy to meet, but not taking |
so much damage that you loose the Excellent can be much harder. One technique I |
have found useful, though it is rarely resorted to in the walkthrough, is |
something I call "Chain Shielding". |
The "Shield" berserk technique has one of the most powerful effects in the |
game, in that it simply stops you from taking damage. The Shield itself lasts |
for roughly the time it takes you to charge four gauges. This means that, if |
you set up a Shield and then play so you have two gauges available by the time |
it runs out, you can keep renewing it, and so basically render yourself |
invulnerable. A good way to do this is to consider your gauges as charging in |
cycles of four. Use the first and second gauges in each cycle to replace your |
Shield, and the third and fourth ones to attack the enemy, then repeat. |
Of course, this uses up large amounts of time and BP. However, if damage seems |
to be the only thing stopping you from getting an Excellent in a given battle, |
it might be the best course of action. |
+-----------------------------------------------------------------------------+ |
THE "CARRY TWO GAUGES OVER" TACTIC |
+-----------------------------------------------------------------------------+ |
This tactic is very useful, but it only applies to sequences of battles. |
It can often be dangerous to wait around charging gauges while fighting more |
powerful enemies, particularly in some battles where there are no safe zones at |
all. However, when a weaker, safer enemy appears before one of these more |
dangerous enemies in a sequence, there is something extra you can do to |
minimise the danger to yourself. |
If you are in a completely safe situation fighting the weaker enemy, just |
charge up all your gauges while fighting it. If you then keep using only your |
third gauge to defeat this enemy, you will carry your two full gauges over to |
the battle with the more dangerous enemy. This will not take up any extra time |
overall, so it can never hinder you in getting an Excellent. Details of good |
times to do this are listed in the battle tactics within the walkthrough. |
<<<=========================================================================>>> |
{SECTION 4} |
WALKTHROUGH |
<<<=========================================================================>>> |
If you are looking for something specific, please see Section 6 for lists of |
all the hidden (and commonly missed) items, enemies, etc. You can then search |
the walkthrough for them using Ctrl + F. |
I have purposefully avoided putting storyline information into this walkthrough |
(where possible), as it seems to spoil things more than it benefits. |
<<<=========================================================================>>> |
{4.00} USING THIS WALKTHROUGH |
<<<=========================================================================>>> |
WALKTHROUGH LAYOUT |
================== |
Panzer Dragoon Saga spans four discs, and the structure of the adventure is |
worth clarifying before the walkthrough begins. |
You explore the game world, gaining access to more and more areas as you |
progress, in the same way you would with most RPGs. However, as you move from |
disc to disc you will find that you are progressing through time in the game |
world, as well. There are many events that only occur at a certain time, areas |
that you can never return to, and items that cannot be found after a given |
point. Though nothing vital to finishing the game "vanishes" in this way, many, |
many hidden items, conversations and enemies are only accessible for a short |
time, and then are gone. |
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