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WORM LAIR
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This is the first area of the Garil Desert, populated by giant sandworms and
many less friendly creatures. The wreckage of an ancient ship and the pillars
of a forgotten ruin decorate the dunes.
FIELD MAP
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The Field Map for the whole Garil Desert is just next to where you enter the
area, to your left.
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ENEMY: NANYD SWARM [Nanyd x 19, Nanyd Queen x 1]
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If you don't start with a full gauge, move behind the swarm where it is safe to
charge it. Use your gun to single out and shoot the Queen; she is easy to spot,
as she has an "Anti Laser" warning when you aim at her. Killing her will cause
the other Nanyds to scatter, giving you an easy victory. If you didn't start
with a full gauge, however, you won't be quick enough for the Excellent.
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ENEMY: STRYDER PACK [Stryder x 4, Stryder Hunter x 2]
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Stay to the sides or front of the pack (out of the danger zone) while charging
your gauges. When the Stryders move in front of you, showing their weak spots,
use your lasers on them. If you run out of gauges before they are all
destroyed, move to safety to charge up again, and repeat as necessary.
Occasionally your lasers will target badly, hitting multiple Stryders instead
of concentrating fire on two at a time. This slows you down, but if it doesn't
happen you should get the Excellent easily. Note that randomly starting the
battle without a gauge also makes it harder to get the Excellent.
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ENEMY: STRYDER SCAVENGERS [Nanyd x 10, Stryder Hunter x 3]
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One of the Worm Lair's less common battles, Stryder Scavengers appear more
frequently the further you get through the desert. If you want an Excellent
against every kind of enemy, you don't actually need one in these battles, as
both Nanyds and Stryder Hunters appear in easier groups in this area.
If you do end up fighting Stryder Scavengers, stay to the unsafe sides until
you've charged three gauges. You will probably take some damage from the Nanyds
while you do this, but it shouldn't matter. When you are fully charged, move
behind the group where you can see the Stryder Hunters' weak points, and pick
each of them off with your gun.
This will leave only the Nanyds, but strangely, as there is no Queen, you
cannot make them scatter. Just stay in the new safe zone behind the group and
repeatedly laser them until they are all destroyed.
If you win the battle fast enough, you will get the Excellent grade. Note that
it is much harder to get the Excellent if you randomly started the battle in
front of the group, without a gauge.
NOTE: SUNKEN SHIP
-----------------
You cannot Break your way into the sunken ship (in the middle of the area)
until much later on, when you have a laser rank of #6.
OPEN THE SECRET WORM PASSAGE
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In the southwest of this area there is a sealed passage, with three large
ruined arches nearby. Fly through the arches to make a red worm appear; it will
break open the entrance to a hidden area.
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SECRET WORM PASSAGE
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Three Shield Chips can be found in this small hidden area.
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NOTE: SANDWORMS
---------------
The giant sandworms (with Caution warnings) never do anything when you Access
them.