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<<<=========================================================================>>> |
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WORM LAIR |
+-----------------------------------------------------------------------------+ |
This is the first area of the Garil Desert, populated by giant sandworms and |
many less friendly creatures. The wreckage of an ancient ship and the pillars |
of a forgotten ruin decorate the dunes. |
FIELD MAP |
--------- |
The Field Map for the whole Garil Desert is just next to where you enter the |
area, to your left. |
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ENEMY: NANYD SWARM [Nanyd x 19, Nanyd Queen x 1] |
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If you don't start with a full gauge, move behind the swarm where it is safe to |
charge it. Use your gun to single out and shoot the Queen; she is easy to spot, |
as she has an "Anti Laser" warning when you aim at her. Killing her will cause |
the other Nanyds to scatter, giving you an easy victory. If you didn't start |
with a full gauge, however, you won't be quick enough for the Excellent. |
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ENEMY: STRYDER PACK [Stryder x 4, Stryder Hunter x 2] |
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Stay to the sides or front of the pack (out of the danger zone) while charging |
your gauges. When the Stryders move in front of you, showing their weak spots, |
use your lasers on them. If you run out of gauges before they are all |
destroyed, move to safety to charge up again, and repeat as necessary. |
Occasionally your lasers will target badly, hitting multiple Stryders instead |
of concentrating fire on two at a time. This slows you down, but if it doesn't |
happen you should get the Excellent easily. Note that randomly starting the |
battle without a gauge also makes it harder to get the Excellent. |
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ENEMY: STRYDER SCAVENGERS [Nanyd x 10, Stryder Hunter x 3] |
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One of the Worm Lair's less common battles, Stryder Scavengers appear more |
frequently the further you get through the desert. If you want an Excellent |
against every kind of enemy, you don't actually need one in these battles, as |
both Nanyds and Stryder Hunters appear in easier groups in this area. |
If you do end up fighting Stryder Scavengers, stay to the unsafe sides until |
you've charged three gauges. You will probably take some damage from the Nanyds |
while you do this, but it shouldn't matter. When you are fully charged, move |
behind the group where you can see the Stryder Hunters' weak points, and pick |
each of them off with your gun. |
This will leave only the Nanyds, but strangely, as there is no Queen, you |
cannot make them scatter. Just stay in the new safe zone behind the group and |
repeatedly laser them until they are all destroyed. |
If you win the battle fast enough, you will get the Excellent grade. Note that |
it is much harder to get the Excellent if you randomly started the battle in |
front of the group, without a gauge. |
NOTE: SUNKEN SHIP |
----------------- |
You cannot Break your way into the sunken ship (in the middle of the area) |
until much later on, when you have a laser rank of #6. |
OPEN THE SECRET WORM PASSAGE |
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In the southwest of this area there is a sealed passage, with three large |
ruined arches nearby. Fly through the arches to make a red worm appear; it will |
break open the entrance to a hidden area. |
+-----------------------------------------------------------------------------+ |
SECRET WORM PASSAGE |
+-----------------------------------------------------------------------------+ |
Three Shield Chips can be found in this small hidden area. |
+-----------------------------------------------------------------------------+ |
NOTE: SANDWORMS |
--------------- |
The giant sandworms (with Caution warnings) never do anything when you Access |
them. |
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