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D UNIT 03 |
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The third D Unit is in an item box in the east of the Worm Lair. |
FIGHT THE LATHUM AND OPEN THE PASSAGE |
===================================== |
In the southeast of the Worm Lair there are a group of orange mounds with a |
Caution warning. If you Access them, you will end up fighting the Lathum sub- |
boss. If you are determined to get an Excellent grade for the Lathum, you |
should definitely save your game before you do this. There is no flawless |
method of getting an Excellent against this sub-boss, so you may have to |
restart. After you have won the battle, a worm will appear and break open the |
entrance to the desert's first passage. |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
SUB-BOSS: LATHUM |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
To defeat the Lathum quickly, you need to find its weak point; this is |
underneath one of the lumps on its back. You can destroy these with attacks, |
but areas where the lumps have been broken will change from being unsafe to |
dangerous - the Lathum can use its Scalding Breath move from the revealed |
holes. |
You should use your lasers to break many lumps quickly, so as to find the weak |
point as soon as possible. If you don't find the weak point after one volley of |
lasers, move out of the dangerous zone you've just created, and try lasering |
another group of lumps. When you find the weak point, get into a safer zone and |
repeatedly shoot it with your gun. |
The problem with getting an Excellent grade here is that, if the weak point is |
under the last group of lumps that you destroy, you will already have turned |
all zones red and dangerous. This will normally result in you taking too much |
damage to get the Excellent grade, so be prepared to restart if this happens |
(and you are bothered about the grade). |
After some time, the Lathum will cause a Mucus Shift, repairing all the holes |
and moving the weak point to a new location. When this happens, just uncover |
the weak point as before. As there are no safe spots while fighting the Lathum, |
being quick and minimising damage through these tactics is all you can really |
do. |
+-----------------------------------------------------------------------------+ |
PASSAGE |
+-----------------------------------------------------------------------------+ |
GO TO THE GREEN OASIS |
===================== |
This tunnel joins the Worm Lair to the next area, the Green Oasis. |
+-----------------------------------------------------------------------------+ |
GREEN OASIS |
+-----------------------------------------------------------------------------+ |
In the centre of the second Garil Desert area is the Green Oasis itself. South |
of it are patches of quicksand, and to the east strange desert plant life grows |
around an inactive ruin. |
------------------------------------------------------------------------------- |
ENEMY: HOPPERS [Hopper x 3] |
------------------------------------------------------------------------------- |
Hoppers appear in groups of three. They constantly turn, shifting the safe and |
unsafe zones, so try to stay out of danger. Charge your gauges, and wait for |
them to do the turning. Whenever a Hopper has its weak point exposed to you and |
you have a gauge charged, pick it off with your gun. When only one Hopper |
remains, move in for the kill as soon as you have a gauge charged. Kill the |
group efficiently and without being hit and you will get the Excellent, though |
sometimes the timing can be difficult. |
------------------------------------------------------------------------------- |
ENEMY: PLUDGER [Pludger x 1] |
------------------------------------------------------------------------------- |
The only safe zone is behind the Pludger, but that will turn unsafe when you |
move into it. The Pludger's back is also its weak point. You should shoot it |
with your gun, as lasers often target the surrounding Nanyds instead; killing |
them is pointless as the Pludger will just summon more. When you kill a |
Pludger, it will explode in a cloud of acid, killing the Nanyds. If you don't |
start in front of the Pludger, you should be able to kill it with your first |
volley before you get hit. This will get you the Excellent grade. |
------------------------------------------------------------------------------- |
ENEMY: NANYD SWARM (All Queens) [Nanyd Queen x 10] |
------------------------------------------------------------------------------- |
Occasionally you will fight a Nanyd Swarm composed entirely of Nanyd Queens. |
You don't really need to worry about getting an Excellent against there groups, |
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