text stringlengths 0 213 |
|---|
PANZER WING - LASER RANK #3 |
=========================== |
Defeating the Basilus will cause your dragon to evolve into a Panzer Wing, |
which has a laser rank of #3. This will enable you to go back and do some |
things which you couldn't do previously, such as Access those pyramid relics at |
Georgius. Having recovered the dragon, you will also be able to do a few new |
things back in the Underground Ruins. All these things are detailed in the next |
Section. |
<<<=========================================================================>>> |
{4.12} BEGINNING OF DISC 3 |
<<<=========================================================================>>> |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
CAMP (Beginning of Disc 3) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
FIND OUT ABOUT MEL-KAVA FROM PAET |
================================= |
You will find that Paet is waiting for you at your campsite. Despite your |
failure to get to the Tower from Uru, Paet knows of another way to reach it. An |
ancient ship called Mel-Kava produces the impassable fog surrounding the Tower |
region. If you destroy it, you will be able to find your way there. A record of |
Mel-Kava's exact location should be somewhere in Zoah's Holy District, |
apparently. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
GEORGIUS (With laser rank #3) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
Laser rank #3 will allow you to break parts of Shellcoof's engine rudders, but |
you cannot totally destroy them until you have laser rank #4. |
ACCESS THE FIRST THREE PYRAMID RELICS |
------------------------------------- |
With a laser rank of #3 you can Access three of the four pyramid relics around |
Shellcoof. This will open the first three sets of locked doors within the ship. |
+-----------------------------------------------------------------------------+ |
INSIDE SHELLCOOF |
+-----------------------------------------------------------------------------+ |
DRAGON BOOSTER |
-------------- |
With three pyramids Accessed outside, you will be able to reach a Blast Chip |
and the Dragon Booster, deep inside Shellcoof's main corridor. Though the |
Dragon Booster's description text says something about it enhancing your |
dragon's lasers, it actually doesn't do anything. See Section 8.01 for more on |
this and other oddities. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
URU (After the original visit) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
TOBITAMA ROCK (Tobitama Rock side quest, part 1) |
------------------------------------------------ |
On your return to Uru, you will find a small flying creature directly north of |
where you enter the area. Access it and you will discover that it is a |
Tobitama, which you should guide back to its nest; this can be found to the |
west of the passage entrance. There are another two Tobitamas to be found, one |
in the west, and one in the northeast near the cliffs, though you can only |
guide one at a time. When they are all reunited with their mother, these |
creatures will fly away, leaving behind a Tobitama Rock in their nest which you |
can collect. |
===---===---===---===---===---===---===---===---===---===---===---===---===---= |
RARE ENEMY: KOLBA [Kolba x 5] |
===---===---===---===---===---===---===---===---===---===---===---===---===---= |
Kolbas will only appear in the daytime when you return to Uru. A time of day |
will randomly be chosen when you enter the area, so go out and come in again |
until you arrive at daytime. You can encounter Kolbas over the rocks just |
southeast of the Tobitamas' nest. Note that your otherwise blue radar will turn |
yellow when you are in the right place. |
Kolbas are unusual enemies. They have no weak points, and there is no way to |
avoid their Laser Rain attack. After they have performed this attack on you, |
they will fly away, leaving you with a Close Call ranking. A good way to get an |
Excellent instead is to simply charge two gauges and use the Judgement Day |
berserk technique to destroy the group instantly. |
Like the rare Sand Mites of the Garil Desert, an Excellent here will give you a |
relatively large amount of experience points. It is a good idea to keep |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.