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PANZER WING - LASER RANK #3
===========================
Defeating the Basilus will cause your dragon to evolve into a Panzer Wing,
which has a laser rank of #3. This will enable you to go back and do some
things which you couldn't do previously, such as Access those pyramid relics at
Georgius. Having recovered the dragon, you will also be able to do a few new
things back in the Underground Ruins. All these things are detailed in the next
Section.
<<<=========================================================================>>>
{4.12} BEGINNING OF DISC 3
<<<=========================================================================>>>
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
CAMP (Beginning of Disc 3)
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
FIND OUT ABOUT MEL-KAVA FROM PAET
=================================
You will find that Paet is waiting for you at your campsite. Despite your
failure to get to the Tower from Uru, Paet knows of another way to reach it. An
ancient ship called Mel-Kava produces the impassable fog surrounding the Tower
region. If you destroy it, you will be able to find your way there. A record of
Mel-Kava's exact location should be somewhere in Zoah's Holy District,
apparently.
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
GEORGIUS (With laser rank #3)
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
Laser rank #3 will allow you to break parts of Shellcoof's engine rudders, but
you cannot totally destroy them until you have laser rank #4.
ACCESS THE FIRST THREE PYRAMID RELICS
-------------------------------------
With a laser rank of #3 you can Access three of the four pyramid relics around
Shellcoof. This will open the first three sets of locked doors within the ship.
+-----------------------------------------------------------------------------+
INSIDE SHELLCOOF
+-----------------------------------------------------------------------------+
DRAGON BOOSTER
--------------
With three pyramids Accessed outside, you will be able to reach a Blast Chip
and the Dragon Booster, deep inside Shellcoof's main corridor. Though the
Dragon Booster's description text says something about it enhancing your
dragon's lasers, it actually doesn't do anything. See Section 8.01 for more on
this and other oddities.
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
URU (After the original visit)
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
TOBITAMA ROCK (Tobitama Rock side quest, part 1)
------------------------------------------------
On your return to Uru, you will find a small flying creature directly north of
where you enter the area. Access it and you will discover that it is a
Tobitama, which you should guide back to its nest; this can be found to the
west of the passage entrance. There are another two Tobitamas to be found, one
in the west, and one in the northeast near the cliffs, though you can only
guide one at a time. When they are all reunited with their mother, these
creatures will fly away, leaving behind a Tobitama Rock in their nest which you
can collect.
===---===---===---===---===---===---===---===---===---===---===---===---===---=
RARE ENEMY: KOLBA [Kolba x 5]
===---===---===---===---===---===---===---===---===---===---===---===---===---=
Kolbas will only appear in the daytime when you return to Uru. A time of day
will randomly be chosen when you enter the area, so go out and come in again
until you arrive at daytime. You can encounter Kolbas over the rocks just
southeast of the Tobitamas' nest. Note that your otherwise blue radar will turn
yellow when you are in the right place.
Kolbas are unusual enemies. They have no weak points, and there is no way to
avoid their Laser Rain attack. After they have performed this attack on you,
they will fly away, leaving you with a Close Call ranking. A good way to get an
Excellent instead is to simply charge two gauges and use the Judgement Day
berserk technique to destroy the group instantly.
Like the rare Sand Mites of the Garil Desert, an Excellent here will give you a
relatively large amount of experience points. It is a good idea to keep