text stringlengths 0 213 |
|---|
This variety of Mutant Scavengers will occasionally ambush you when you are |
descending sloped corridors. Unlike the other kind, these groups are based on |
the ceiling rather than on the floor, but the battle can be won in a similar |
way. Be sure to shoot the artefact each Slime Feeder is hanging from, as this |
will make it come loose, destroying the Feeder instantly. You can then laser |
the Mutant Fliers as before. |
DRAIN WATER TANK #3 |
=================== |
B2F East's corridor winds north to a chamber containing the remains of |
prototype dragons. There is also a switch there; activate it to drain the water |
from the hole just outside the chamber's door. This leads down to an otherwise |
inaccessible area of B3F East. |
FILL WATER TANKS #1 AND #2 |
========================== |
At the bottom of the drained hole from B2F East is a switch. Activating it will |
raise water up in the other holes on B2F, allowing your Floater to cross over |
them without falling. Make sure you have explored the areas at the bottom of |
those holes before you do this though, as you will not be able to get below |
them again once they are filled. |
HUNTING SCYTHE BERSERK TECHNIQUE |
-------------------------------- |
Cross the water-filled Tank #2 (on the way to the prototype dragon room) and |
you will find this Extra Class berserk technique. Its function is covered in |
Section 6.05. |
GO TO THE UNDERGROUND DOME |
========================== |
Fly over the filled water tank opposite the B1F elevator, and follow the |
passage to reach the Underground Dome. |
+-----------------------------------------------------------------------------+ |
UNDERGROUND DOME |
+-----------------------------------------------------------------------------+ |
You will fall into this "hub" area, making it impossible for you to head back. |
You will also be unable to reach the door high in the northern wall, but you |
can return here later with the dragon to go through it. This leaves just the |
two lower doors as options... |
FIELD MAP |
--------- |
The Field Map for the Underground Ruins of Uru can be found here. |
GO TO B3F WEST |
============== |
Azel will instruct you to go through the door with the large blue symbol on it, |
but closer inspection will reveal that you need the Dome Gate Key to progress. |
You can reach this key via B3F West, which is through the western door. |
+-----------------------------------------------------------------------------+ |
B3F WEST |
+-----------------------------------------------------------------------------+ |
ANCIENT RECORDING DEVICE |
------------------------ |
There is a save point just inside this area, near the door from the Underground |
Dome. |
UNLOCK GATE #3 |
============== |
The north passage is currently blocked by Gate #3. Follow the corridor south |
from the Ancient Recording Device and you will find the switch to open it. |
DESCEND TO B4F |
============== |
Beyond Gate #3, the winding passage eventually comes to an elevator, which you |
can ride down to B4F. |
+-----------------------------------------------------------------------------+ |
B4F and B5F |
+-----------------------------------------------------------------------------+ |
Beyond the item box room (see below), B4F gradually splits into four different |
corridors. Each of these leads down to B5F, where they converge into one |
passage again. This leads to an elevator back to B4F, allowing you to ride down |
the other corridors or leave. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.