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This variety of Mutant Scavengers will occasionally ambush you when you are
descending sloped corridors. Unlike the other kind, these groups are based on
the ceiling rather than on the floor, but the battle can be won in a similar
way. Be sure to shoot the artefact each Slime Feeder is hanging from, as this
will make it come loose, destroying the Feeder instantly. You can then laser
the Mutant Fliers as before.
DRAIN WATER TANK #3
===================
B2F East's corridor winds north to a chamber containing the remains of
prototype dragons. There is also a switch there; activate it to drain the water
from the hole just outside the chamber's door. This leads down to an otherwise
inaccessible area of B3F East.
FILL WATER TANKS #1 AND #2
==========================
At the bottom of the drained hole from B2F East is a switch. Activating it will
raise water up in the other holes on B2F, allowing your Floater to cross over
them without falling. Make sure you have explored the areas at the bottom of
those holes before you do this though, as you will not be able to get below
them again once they are filled.
HUNTING SCYTHE BERSERK TECHNIQUE
--------------------------------
Cross the water-filled Tank #2 (on the way to the prototype dragon room) and
you will find this Extra Class berserk technique. Its function is covered in
Section 6.05.
GO TO THE UNDERGROUND DOME
==========================
Fly over the filled water tank opposite the B1F elevator, and follow the
passage to reach the Underground Dome.
+-----------------------------------------------------------------------------+
UNDERGROUND DOME
+-----------------------------------------------------------------------------+
You will fall into this "hub" area, making it impossible for you to head back.
You will also be unable to reach the door high in the northern wall, but you
can return here later with the dragon to go through it. This leaves just the
two lower doors as options...
FIELD MAP
---------
The Field Map for the Underground Ruins of Uru can be found here.
GO TO B3F WEST
==============
Azel will instruct you to go through the door with the large blue symbol on it,
but closer inspection will reveal that you need the Dome Gate Key to progress.
You can reach this key via B3F West, which is through the western door.
+-----------------------------------------------------------------------------+
B3F WEST
+-----------------------------------------------------------------------------+
ANCIENT RECORDING DEVICE
------------------------
There is a save point just inside this area, near the door from the Underground
Dome.
UNLOCK GATE #3
==============
The north passage is currently blocked by Gate #3. Follow the corridor south
from the Ancient Recording Device and you will find the switch to open it.
DESCEND TO B4F
==============
Beyond Gate #3, the winding passage eventually comes to an elevator, which you
can ride down to B4F.
+-----------------------------------------------------------------------------+
B4F and B5F
+-----------------------------------------------------------------------------+
Beyond the item box room (see below), B4F gradually splits into four different
corridors. Each of these leads down to B5F, where they converge into one
passage again. This leads to an elevator back to B4F, allowing you to ride down
the other corridors or leave.