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During the day, talk to Paet, who will be working on his ship in the usual |
place. He will ask you to visit him at his (that is, his and Vaiman's) house at |
night time. |
DRAGON BOOK 2 (Dragon Book 2 side quest, part 3) |
------------------------------------------------ |
Go to the gatekeepers' house at night, and examine the pile of junk under a |
cloth near the door. You have a choice of what to take; "Things useful for |
Battle" will give you two Shield Chips, while choosing "Parts of Monsters" will |
get you an Olfactory Lobe. However, if you select "Books on the Dragon", you |
will discover Dragon Book 2. |
TOWER REPORT 1 |
-------------- |
At night, go upstairs in Juba's and you will meet a Seeker called Jephthah. He |
will recognise you as a friend of Gash's, and will give you this book. |
TRI-BURST GUN PART |
------------------ |
Talk to Jephthah again after he gives you the Tower Report and he will offer to |
sell you a Tri-Burst gun part for 1,000 dynes; select "Deal more" and he will |
cut the price to 800 dynes. If you choose to "Deal more" again, however, he |
will give up and not sell you the Tri-Burst. 800 dynes is a good price, as even |
if you have a Tri-Burst already, you can still sell this one on for 3,000 |
dynes. See Section 6.06 for more information on gun parts. |
+-----------------------------------------------------------------------------+ |
HOLY DISTRICT |
+-----------------------------------------------------------------------------+ |
DRAGON BOOK 3 (Dragon Book 3 side quest, part 2) |
----------------------------------------------------- |
Go down the alley to the left of Vaiman's home, between the house and the town |
wall, at night. Look up at the end and you will find a collapsible ladder |
hanging from the side of the house. Examine it and Paet will drop it down, |
letting you get up to his secret room. After talking to Paet, examine the books |
on the shelf and he will let you take the final Dragon Book. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
CARAVAN (After meeting Vaiman) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
BASE MANUAL |
----------- |
Raul will be sitting outside the yellow tents at this point. Talk to him and he |
will give you a useful document, gained from his time with the Empire. |
<<<=========================================================================>>> |
{4.13} IMPERIAL AIR FORCE POST |
<<<=========================================================================>>> |
Shrouded in swirling clouds of mist, the apparatus of the Imperial base rises |
up out of the murky waters. The base is operated from a control tower in the |
centre of the area, but a square of fortified wall stops you from approaching |
it. If you do try, an Imperial Plasma Cannon will distract you. The only thing |
to do for the time being is to fly around the base's outer area, doing as much |
damage as you can. There are probably more Break targets here than anywhere |
else in the game. You should destroy them all, if only for the sake of |
completeness, and to improve your final "Target Destruction" score (see Section |
4.27). Be careful not to fly into a searchlight beam at any point, or you will |
be attacked by an Aerial Battleship. You will battle enough of them anyway |
without having to do this. |
>>> Equip your HIGH VULCAN <<< |
FIELD MAP |
--------- |
The Field Map for the base is just northeast of where you enter the area. |
DESTROY THE ANCHORED FLEET AND FIGHT THE BEHEMOTH |
================================================= |
On the lake are twenty docked Imperial airships which you can Break using the |
dragon's lasers. Be sure to target the three small item boxes under each ship |
at the same time (or before) you Break it. If you don't, they will be pulled |
under with the wreckage. When you have destroyed ten of these ships, you will |
be attacked by the Behemoth sub-boss. It is a good idea to leave one of the |
anchored ships close to the start intact, then count the first nine ships you |
destroy. You can then exit the area completely, heal yourself and save your |
game at camp, and trigger the Behemoth battle by destroying the ship you left |
Subsets and Splits
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