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as soon as you return.
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ENEMY: PATROL GROUP [Instigator x 5]
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If you attempt to shoot at a Patrol Group with your lasers, or most gun parts,
they will just evade your shots and immediately signal an Aerial Battleship,
which you will have to fight instead. It is impossible for you to get an
Excellent grade if this happens. However, if you don't trigger an Aerial
Battleship in this way, the Patrol Group is totally defenceless.
For the Excellent grade, you will have to destroy the Patrol Group very
quickly, and the best way to do this is with the Holy Sphere berserk technique.
If you don't want to expend any resources, however, they cannot dodge your
Sniper, despite being immune to your lasers and all other gun parts. As soon as
the battle starts, equip the Sniper, then just pick them off with it one by
one. This will usually earn you a respectable Great Fight grade. Remember to
switch back to the High Vulcan immediately after the battle, though, as it is
generally more useful in this area.
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ENEMY: MISSILE CRUISER [Missile Cruiser x 1]
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Keep to the safe sides and rear, and keep shooting the Missile Cruiser itself
with your High Vulcan. Be careful not to hit its front-mounted missiles. If you
destroy these, (your lasers would accidentally target them,) or if it fires
them at you because you were in the danger zone too long, the Missile Cruiser
will retreat to base. This will leave you with a Close Call, but destroying it
quickly with your High Vulcan should achieve an Excellent instead.
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ENEMY: PLASMA CANNON [Plasma Cannon x 1]
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The only way to fight a Plasma Cannon is to try to cross one of the walls of
the base.
To charge your gauges safely, you need to stay out of the Plasma Cannon's
moving danger zone. As with most other enemies that physically rotate to try
and get you in their sights, it is better to judge when to move by looking at
the Plasma Cannon itself rather than at your radar. Just move before the gun
barrel ever lines up with you properly.
For an Excellent grade, you will need to destroy the Plasma Cannon extremely
quickly. The Plasma Vortex (the secret Extra Class berserk technique from Uru)
will be able to destroy it instantaneously. If you don't want to use up any
resources, however, you can just keep dodging the danger zone and shooting the
Plasma Cannon with your High Vulcan. Unless you are at a pretty high level,
though, this will only result in you getting a Great Fight.
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ENEMY: AERIAL BATTLESHIP [Enforcer x 1] or [Enforcer x 2]
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Enforcers appear alone and in pairs; single Enforcers are quite easy to defeat.
As with the Imperial Gunship you fought over Georgius, just stay out of the
danger zones and High Vulcan the enemy repeatedly. Be careful, as this ship has
the additional ability to rotate its guns, switching the unsafe and danger
zones; you should reposition as necessary. After a while, it will also launch
an unavoidable Stun Rocket at you, but you should win the battle before this
happens. Even though you will take a couple of hits from its Tracers, you
should still get an Excellent grade without difficulty.
Pairs of Enforcers are much more of a threat, however. You can tackle them with
your High Vulcan if you want, but you will end up taking large amounts of
damage in the process; certainly too much for an Excellent. The best way to get
that grade is to simply charge two gauges and use the Armageddon berserk
technique to destroy the ships instantly. Incidentally, if you don't have the
Armageddon berserk technique yet, you should probably just focus on killing
enemies, accumulating experience points and Levelling Up for a while, until you
earn it.
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ENEMY: STINGERS [Stinger x 6]
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These are the Imperial version of the Rogues from Craymen's Fleet. They behave
exactly the same; again, keep to their sides while you charge your gauges. To
guarantee an Excellent grade, just annihilate the group with the Holy Sphere
berserk technique as soon as you have two gauges. It is quite possible to get
an Excellent without doing this, but their random moving around is an important
factor in whether or not you make the grade, as the time limit is extremely
tight. If they move behind you before they move in front, for example, it will
make you too slow for an Excellent.
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RARE ENEMY: BATTLE CRUISER [Battlecruiser x 3]
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These rare enemies will ambush you in the usual way, just less frequently than
normal enemies. They are the distinctive ships seen throughout the original
Panzer Dragoon and Panzer Dragoon 2: Zwei.