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as soon as you return. |
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ENEMY: PATROL GROUP [Instigator x 5] |
------------------------------------------------------------------------------- |
If you attempt to shoot at a Patrol Group with your lasers, or most gun parts, |
they will just evade your shots and immediately signal an Aerial Battleship, |
which you will have to fight instead. It is impossible for you to get an |
Excellent grade if this happens. However, if you don't trigger an Aerial |
Battleship in this way, the Patrol Group is totally defenceless. |
For the Excellent grade, you will have to destroy the Patrol Group very |
quickly, and the best way to do this is with the Holy Sphere berserk technique. |
If you don't want to expend any resources, however, they cannot dodge your |
Sniper, despite being immune to your lasers and all other gun parts. As soon as |
the battle starts, equip the Sniper, then just pick them off with it one by |
one. This will usually earn you a respectable Great Fight grade. Remember to |
switch back to the High Vulcan immediately after the battle, though, as it is |
generally more useful in this area. |
------------------------------------------------------------------------------- |
ENEMY: MISSILE CRUISER [Missile Cruiser x 1] |
------------------------------------------------------------------------------- |
Keep to the safe sides and rear, and keep shooting the Missile Cruiser itself |
with your High Vulcan. Be careful not to hit its front-mounted missiles. If you |
destroy these, (your lasers would accidentally target them,) or if it fires |
them at you because you were in the danger zone too long, the Missile Cruiser |
will retreat to base. This will leave you with a Close Call, but destroying it |
quickly with your High Vulcan should achieve an Excellent instead. |
------------------------------------------------------------------------------- |
ENEMY: PLASMA CANNON [Plasma Cannon x 1] |
------------------------------------------------------------------------------- |
The only way to fight a Plasma Cannon is to try to cross one of the walls of |
the base. |
To charge your gauges safely, you need to stay out of the Plasma Cannon's |
moving danger zone. As with most other enemies that physically rotate to try |
and get you in their sights, it is better to judge when to move by looking at |
the Plasma Cannon itself rather than at your radar. Just move before the gun |
barrel ever lines up with you properly. |
For an Excellent grade, you will need to destroy the Plasma Cannon extremely |
quickly. The Plasma Vortex (the secret Extra Class berserk technique from Uru) |
will be able to destroy it instantaneously. If you don't want to use up any |
resources, however, you can just keep dodging the danger zone and shooting the |
Plasma Cannon with your High Vulcan. Unless you are at a pretty high level, |
though, this will only result in you getting a Great Fight. |
------------------------------------------------------------------------------- |
ENEMY: AERIAL BATTLESHIP [Enforcer x 1] or [Enforcer x 2] |
------------------------------------------------------------------------------- |
Enforcers appear alone and in pairs; single Enforcers are quite easy to defeat. |
As with the Imperial Gunship you fought over Georgius, just stay out of the |
danger zones and High Vulcan the enemy repeatedly. Be careful, as this ship has |
the additional ability to rotate its guns, switching the unsafe and danger |
zones; you should reposition as necessary. After a while, it will also launch |
an unavoidable Stun Rocket at you, but you should win the battle before this |
happens. Even though you will take a couple of hits from its Tracers, you |
should still get an Excellent grade without difficulty. |
Pairs of Enforcers are much more of a threat, however. You can tackle them with |
your High Vulcan if you want, but you will end up taking large amounts of |
damage in the process; certainly too much for an Excellent. The best way to get |
that grade is to simply charge two gauges and use the Armageddon berserk |
technique to destroy the ships instantly. Incidentally, if you don't have the |
Armageddon berserk technique yet, you should probably just focus on killing |
enemies, accumulating experience points and Levelling Up for a while, until you |
earn it. |
------------------------------------------------------------------------------- |
ENEMY: STINGERS [Stinger x 6] |
------------------------------------------------------------------------------- |
These are the Imperial version of the Rogues from Craymen's Fleet. They behave |
exactly the same; again, keep to their sides while you charge your gauges. To |
guarantee an Excellent grade, just annihilate the group with the Holy Sphere |
berserk technique as soon as you have two gauges. It is quite possible to get |
an Excellent without doing this, but their random moving around is an important |
factor in whether or not you make the grade, as the time limit is extremely |
tight. If they move behind you before they move in front, for example, it will |
make you too slow for an Excellent. |
===---===---===---===---===---===---===---===---===---===---===---===---===---= |
RARE ENEMY: BATTLE CRUISER [Battlecruiser x 3] |
===---===---===---===---===---===---===---===---===---===---===---===---===---= |
These rare enemies will ambush you in the usual way, just less frequently than |
normal enemies. They are the distinctive ships seen throughout the original |
Panzer Dragoon and Panzer Dragoon 2: Zwei. |
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