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At night, go through the locked door in the church and examine the "Guardian |
Fire" relic. In a cut-scene, the relic will give Edge a vision of Mel-Kava's |
whereabouts. |
PAET'S REPORT |
------------- |
Paet will now spend his nights examining the Guardian Fire. If you visit him |
there, he will give you this dossier of information which he has compiled. |
<<<=========================================================================>>> |
{4.15} MEL-KAVA |
<<<=========================================================================>>> |
This section of the game takes place in and around Mel-Kava, an enormous ship |
from the Ancient Age. It is a surprisingly linear "main area", and it is the |
only one in the game that doesn't have a Field Map. You pass through much of |
Mel-Kava only once, and at the end of this section you will destroy the ship |
itself. Be sure not to miss any item boxes or other Break targets along the |
way. |
+-----------------------------------------------------------------------------+ |
MEL-KAVA |
+-----------------------------------------------------------------------------+ |
>>> Equip your HIGH VULCAN <<< |
PROCEED TO MEL-KAVA'S UNDERSIDE |
=============================== |
This short section sees you flying towards Mel-Kava, eventually battling a |
preset group of enemies before reaching the ship's underside. |
------------------------------------------------------------------------------- |
THE MEL-KAVA BATTLE SEQUENCE |
------------------------------------------------------------------------------- |
The "Scavenger" enemies that you fight on this approach to Mel-Kava are |
actually the only ones in the game, so getting an Excellent for the whole |
battle sequence is the only way to get an Excellent for them. Fortunately, you |
can take a fair amount of damage here and still qualify for the Excellent. |
------------------------------------------------------------------------------- |
1: LAZARA [Lazara x 4, Lazara Hunter x 1] |
------------------------------------------------------------------------------- |
You can just use the usual tactics for Lazaras here. |
------------------------------------------------------------------------------- |
2: LAZARA [Lazara x 4, Lazara Hunter x 1] |
------------------------------------------------------------------------------- |
It is a good idea to modify the normal Lazara tactics slightly for this battle. |
After you have taken out the Lazara Hunter with your gun, use the "Carry Two |
Gauges Over" tactic (described in Section 3.03). |
------------------------------------------------------------------------------- |
3: DRONES [Drone x 1, Protodrone x 1] |
------------------------------------------------------------------------------- |
Unfortunately, as you won the previous battle at the Lazaras' rear, you will |
begin this battle at the rear too, and will invariably get hit by the Drones' |
Change Light attack. |
Drones come in pairs, and between them they cover all directions, making |
everywhere a danger zone. Because this battle will start with you at the rear, |
you should just take out the front Drone straight away with your High Vulcan. |
Normally, you will use your gun to shoot either the rear Drone (the Protodrone) |
from the side, or the front Drone from the front or back. (Note that the |
rotating bar around a Drone deflects any shots not fired from one of these |
directions.) Destroying a Drone in this way will clear some safe zones. |
Normally you would keep to these while you charged a gauge with which to take |
out the other Drone. However, you shouldn't need to charge a gauge this time, |
as you will have used the "Carry Two Gauges Over" tactic. |
------------------------------------------------------------------------------- |
4: SCAVENGER [Scavenger x 3] |
------------------------------------------------------------------------------- |
The Scavengers are easy to defeat, so easy that it is worth using the "Carry |
Two Gauges Over" tactic again (see Section 3.03). Just stay in the safe zones |
to charge your gauges, and whenever you want to attack the group, move behind |
them and laser their weak points. They move around quickly, but you can just |
reposition yourself as necessary. |
------------------------------------------------------------------------------- |
5: DRONES [Drone x 1, Protodrone x 1] |
------------------------------------------------------------------------------- |
Unfortunately, as you won the previous battle at the Scavengers' rear, you will |
once again start this battle by getting hit with the Drones' Change Light |
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