text
stringlengths
0
213
At night, go through the locked door in the church and examine the "Guardian
Fire" relic. In a cut-scene, the relic will give Edge a vision of Mel-Kava's
whereabouts.
PAET'S REPORT
-------------
Paet will now spend his nights examining the Guardian Fire. If you visit him
there, he will give you this dossier of information which he has compiled.
<<<=========================================================================>>>
{4.15} MEL-KAVA
<<<=========================================================================>>>
This section of the game takes place in and around Mel-Kava, an enormous ship
from the Ancient Age. It is a surprisingly linear "main area", and it is the
only one in the game that doesn't have a Field Map. You pass through much of
Mel-Kava only once, and at the end of this section you will destroy the ship
itself. Be sure not to miss any item boxes or other Break targets along the
way.
+-----------------------------------------------------------------------------+
MEL-KAVA
+-----------------------------------------------------------------------------+
>>> Equip your HIGH VULCAN <<<
PROCEED TO MEL-KAVA'S UNDERSIDE
===============================
This short section sees you flying towards Mel-Kava, eventually battling a
preset group of enemies before reaching the ship's underside.
-------------------------------------------------------------------------------
THE MEL-KAVA BATTLE SEQUENCE
-------------------------------------------------------------------------------
The "Scavenger" enemies that you fight on this approach to Mel-Kava are
actually the only ones in the game, so getting an Excellent for the whole
battle sequence is the only way to get an Excellent for them. Fortunately, you
can take a fair amount of damage here and still qualify for the Excellent.
-------------------------------------------------------------------------------
1: LAZARA [Lazara x 4, Lazara Hunter x 1]
-------------------------------------------------------------------------------
You can just use the usual tactics for Lazaras here.
-------------------------------------------------------------------------------
2: LAZARA [Lazara x 4, Lazara Hunter x 1]
-------------------------------------------------------------------------------
It is a good idea to modify the normal Lazara tactics slightly for this battle.
After you have taken out the Lazara Hunter with your gun, use the "Carry Two
Gauges Over" tactic (described in Section 3.03).
-------------------------------------------------------------------------------
3: DRONES [Drone x 1, Protodrone x 1]
-------------------------------------------------------------------------------
Unfortunately, as you won the previous battle at the Lazaras' rear, you will
begin this battle at the rear too, and will invariably get hit by the Drones'
Change Light attack.
Drones come in pairs, and between them they cover all directions, making
everywhere a danger zone. Because this battle will start with you at the rear,
you should just take out the front Drone straight away with your High Vulcan.
Normally, you will use your gun to shoot either the rear Drone (the Protodrone)
from the side, or the front Drone from the front or back. (Note that the
rotating bar around a Drone deflects any shots not fired from one of these
directions.) Destroying a Drone in this way will clear some safe zones.
Normally you would keep to these while you charged a gauge with which to take
out the other Drone. However, you shouldn't need to charge a gauge this time,
as you will have used the "Carry Two Gauges Over" tactic.
-------------------------------------------------------------------------------
4: SCAVENGER [Scavenger x 3]
-------------------------------------------------------------------------------
The Scavengers are easy to defeat, so easy that it is worth using the "Carry
Two Gauges Over" tactic again (see Section 3.03). Just stay in the safe zones
to charge your gauges, and whenever you want to attack the group, move behind
them and laser their weak points. They move around quickly, but you can just
reposition yourself as necessary.
-------------------------------------------------------------------------------
5: DRONES [Drone x 1, Protodrone x 1]
-------------------------------------------------------------------------------
Unfortunately, as you won the previous battle at the Scavengers' rear, you will
once again start this battle by getting hit with the Drones' Change Light