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{Anytime}
This replenishes 100 BP.
BERSERK MEDIS
=============
{Anytime}
This replenishes 250 BP.
BERSERK MAXIS
=============
{Anytime}
This replenishes 500 BP.
AMBROSIA
========
{Anytime}
This replenishes all of your HP and BP.
+-----------------------------------------------------------------------------+
2: CURES FOR ABNORMAL STATUS CONDITIONS
+-----------------------------------------------------------------------------+
These items all cure abnormal effects bestowed on your dragon by certain enemy
attacks. Obviously, they can be useful in battles where you have become a
victim to one of these conditions. For more information on the various abnormal
status conditions, see the explanation of the battle system in Section 2.06.
REVIVE
======
If you have the Stun status condition, this will cure it.
ANTIDOTE
========
If you have the Poison status condition, this will cure it.
RESTORE SPEED
=============
If you have the Slow status condition, this will cure it.
FREE ACTION
===========
If you have the Stop status condition, this will cure it.
ANESTHETIC
==========
If you have the Pain status condition, this will cure it.
UNBIND
======
If you have the Bind status condition, this will cure it.
RECOVER
=======
If you have any abnormal status conditions, this will cure them all. (Same
effect as the Recover berserk technique)
+-----------------------------------------------------------------------------+
3: COMBAT "CHIPS"
+-----------------------------------------------------------------------------+
These items are all one-shot versions of various berserk techniques. Like the
different techniques they are based on, some are useful, others less so.
Most notable are the Blast Chip variants and Shield Chips, which each mimic
quite powerful berserk techniques. Power, Armor and Speed Chips are all
reasonably weak, and the Flash Chip item is as truly useless as its berserk
counterpart, Escape. Please refer to the descriptions of the relevant berserk
techniques for more insight.
BLAST CHIP
==========
This deals 120 damage to all enemies. (Same effect as the Holy Sphere berserk