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SPR PWR AND BP COSTS |
==================== |
The BP you need to spend on any berserk technique is affected by your dragon's |
Spiritual Power. You can modify Spiritual Power on the "Select Dragon Type" |
screen. A high Spiritual Power will make your berserk techniques cost less BP, |
and a low one will make them cost more. Values are listed here as X<Y<Z. X is |
the cost at 0 SPR PWR; 120%. Y is the cost at 100 (normal) SPR PWR; 100%. Z is |
the cost at 200 (maximum) SPR PWR; only 80%. |
SPR PWR AND THE EFFECT OF SPELLS |
================================ |
The numerical values of berserk techniques, such as damage dealt or HP |
replenished, are often affected by your dragon's Spiritual Power. You can |
modify Spiritual Power on the "Select Dragon Type" screen. A high Spiritual |
Power will make your berserk techniques have a more powerful effect, and a low |
one will make them weaker. Values are listed here as X<Y<Z. X is the effect at |
0 SPR PWR; only 80%. Y is the effect at 100 (normal) SPR PWR; 100%. Z is the |
effect at 200 (maximum) SPR PWR; 120%. |
KEY |
=== |
{Anytime} |
These HP replenishing berserk techniques can be used outside of battle as well. |
{1G} |
These healing berserk techniques use up only one gauge, instead of the usual |
two. |
{3G} |
The Full-Gauge Class berserk techniques use up all three gauges. |
{SPR PWR irrelevant} |
This means that your SPR PWR does not actually alter the effect of this berserk |
technique. |
+-----------------------------------------------------------------------------+ |
ATTACK CLASS |
+-----------------------------------------------------------------------------+ |
The Attack Class berserk techniques functionally resemble your dragon's homing |
lasers, though they are generally more impressive. Though Attack Class |
techniques are generally quite powerful, Spiritual Class techniques tend to be |
more reliable, especially for dealing with any kind of group. Even against |
powerful single enemies, though, Spiritual Class techniques can often be |
better. They actually damage each target in the battle, not each enemy, and as |
large enemies often have many targets, they often do far more damage than even |
these focused damage spells. |
Each Attack Class technique essentially does a similar thing, with the effect |
simply becoming more powerful as you go down the list. Remember that the amount |
of damage each does is also affected by your Spiritual Power. |
CHAIN LASER 24<20<16 BP |
=========== |
LASER STORM 36<30<24 BP |
=========== |
PRISM LASER 54<45<36 BP |
=========== |
LIGHTNING STORM 82<68<54 BP |
=============== |
BERSERKER RAGE 258<215<172 BP |
============== |
+-----------------------------------------------------------------------------+ |
SPIRITUAL CLASS |
+-----------------------------------------------------------------------------+ |
These powerful berserk techniques do a set amount of damage to each of the |
targets in the battle. They are very effective at wiping out groups of normal |
enemies, or for doing large amounts of damage to bosses that have multiple |
targets. Again, each technique does a similar thing, but the effect becomes |
more powerful as you go down the list. |
HOLY SPHERE 30<25<20 BP |
=========== |
This deals 96<120<144 damage to all enemies. (Same effect as the Blast Chip |
item)* |
CLEANSING WAVE 46<38<30 BP |
============== |
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