text
stringlengths
0
213
Unlike the other Spiritual Class berserk techniques, the Cleansing Wave does
not deal a set amount of damage. The damage it does on average represents its
position between Holy Sphere and Judgement Day in the list.
JUDGEMENT DAY 67<56<45 BP
=============
This deals 216<270<324 damage to all enemies. (Same effect as the Dual Blast
Chip item)*
ARMAGEDDON 101<84<67 BP
==========
This deals 324<405<486 damage to all enemies. (Same effect as the Tri-Blast
Chip item)*
DRAGON PHOENIX 304<253<202 BP
==============
This deals 1600<2000<2400 damage to each enemy in turn, then 320<400<480 damage
to all enemies.
*When at normal SPR PWR.
+-----------------------------------------------------------------------------+
DEFENSE CLASS
+-----------------------------------------------------------------------------+
The Defense Class berserk techniques are surprisingly useful. Heal, Heal-Maxis
and Genesis can all be used to recover your HP outside of battle, which can
save you from having to use an item or return to camp. Vengeance Orbs and
Shield create different kinds of shields around you, which completely prevent
enemy attacks from doing any damage. This is very useful when facing some of
the more powerful bosses.
HEAL 20<17<14 BP
====
{Anytime} {1G}
This replenishes 320<400<480 HP. When using this out of combat, you should
always give yourself maximum SPR PWR to get the best effect at minimum BP.
VENGEANCE ORBS 60<50<40 BP
==============
This puts up a shield that prevents all damage from the next attack to hit you.
It then disperses, dealing damage back to the enemies that attacked you. The
amount of damage dealt this way depends on both the power of the original
attack and the SPR PWR of your dragon. Some attacks and effects can destroy or
remove this Shield (and thus stop it from returning damage), but not many.
HEAL-MAXIS 46<38<30 BP
==========
{Anytime} {1G}
This replenishes 720<900<1080 HP. When using this out of combat, you should
always give yourself maximum SPR PWR to get the best effect at minimum BP.
SHIELD 136<113<90 BP
======
{SPR PWR irrelevant}
This puts up a shield that prevents all damage to you. It lasts for roughly
four gauges' charging time. Some attacks and effects can destroy or remove this
Shield, but not many. (Same effect as the Shield Chip item.)
GENESIS 101<84<67 BP
=======
{Anytime} {1G} {SPR PWR irrelevant}
This replenishes all of your HP. (Same effect as the Full Elixir item.)
+-----------------------------------------------------------------------------+
AGILITY CLASS
+-----------------------------------------------------------------------------+
Essentially the "miscellaneous" berserk category, the Agility Class berserk
techniques are really quite odd.
The three aggressive spells, Phantom Slashers, Wraith Slashers and Onslaught,
can feasibly be more efficient than the Spiritual Class berserk techniques they
are so similar to; provided the correct number of enemies are present. See the
descriptions for details.