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Unlike the other Spiritual Class berserk techniques, the Cleansing Wave does |
not deal a set amount of damage. The damage it does on average represents its |
position between Holy Sphere and Judgement Day in the list. |
JUDGEMENT DAY 67<56<45 BP |
============= |
This deals 216<270<324 damage to all enemies. (Same effect as the Dual Blast |
Chip item)* |
ARMAGEDDON 101<84<67 BP |
========== |
This deals 324<405<486 damage to all enemies. (Same effect as the Tri-Blast |
Chip item)* |
DRAGON PHOENIX 304<253<202 BP |
============== |
This deals 1600<2000<2400 damage to each enemy in turn, then 320<400<480 damage |
to all enemies. |
*When at normal SPR PWR. |
+-----------------------------------------------------------------------------+ |
DEFENSE CLASS |
+-----------------------------------------------------------------------------+ |
The Defense Class berserk techniques are surprisingly useful. Heal, Heal-Maxis |
and Genesis can all be used to recover your HP outside of battle, which can |
save you from having to use an item or return to camp. Vengeance Orbs and |
Shield create different kinds of shields around you, which completely prevent |
enemy attacks from doing any damage. This is very useful when facing some of |
the more powerful bosses. |
HEAL 20<17<14 BP |
==== |
{Anytime} {1G} |
This replenishes 320<400<480 HP. When using this out of combat, you should |
always give yourself maximum SPR PWR to get the best effect at minimum BP. |
VENGEANCE ORBS 60<50<40 BP |
============== |
This puts up a shield that prevents all damage from the next attack to hit you. |
It then disperses, dealing damage back to the enemies that attacked you. The |
amount of damage dealt this way depends on both the power of the original |
attack and the SPR PWR of your dragon. Some attacks and effects can destroy or |
remove this Shield (and thus stop it from returning damage), but not many. |
HEAL-MAXIS 46<38<30 BP |
========== |
{Anytime} {1G} |
This replenishes 720<900<1080 HP. When using this out of combat, you should |
always give yourself maximum SPR PWR to get the best effect at minimum BP. |
SHIELD 136<113<90 BP |
====== |
{SPR PWR irrelevant} |
This puts up a shield that prevents all damage to you. It lasts for roughly |
four gauges' charging time. Some attacks and effects can destroy or remove this |
Shield, but not many. (Same effect as the Shield Chip item.) |
GENESIS 101<84<67 BP |
======= |
{Anytime} {1G} {SPR PWR irrelevant} |
This replenishes all of your HP. (Same effect as the Full Elixir item.) |
+-----------------------------------------------------------------------------+ |
AGILITY CLASS |
+-----------------------------------------------------------------------------+ |
Essentially the "miscellaneous" berserk category, the Agility Class berserk |
techniques are really quite odd. |
The three aggressive spells, Phantom Slashers, Wraith Slashers and Onslaught, |
can feasibly be more efficient than the Spiritual Class berserk techniques they |
are so similar to; provided the correct number of enemies are present. See the |
descriptions for details. |
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