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acquired/installed by the player and revert to their stock
(original) configurations... which effectively means that all
the time and points spent on modifying other cars is
immediately lost forever. (This can be 'prevented' by saving
game progress to different slots on the memory card instead
of constantly overwriting the same game progress file.)
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UNFAIR ADVANTAGE
The CPU-controlled cars DEFINITELY have an unfair advantage
in this game. The main unfair advantage is in the area of
collisions. Colliding with other cars and/or barriers causes
the car to bounce away from the obstacle and also take a
severe reduction in speed. However, CPU-controlled cars,
should they have a collision, are NOT as hindered by these
collision effects as players. Therefore, it should be no
surprise that if the CPU-controlled car is close to the
player, the player can expect to get rammed... and thus
suffer the ('player-only') dire consequences >:-(
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GAME TIPS
When waiting for a race to begin, DO NOT simply stand on the
accelerator button. This may be a quasi-arcade game, but
standing on the accelerator button at the beginning of a race
will simply result in excessive wheelspin once the race truly
begins. It is best to not touch ANY of the buttons until the
race begins; even then, there will be slight initial
wheelspin, so it is best to quickly pump the accelerator
button until the wheelspin dissipates, then begin racing
normally.
For those playing using Automatic Transmission, it is
important to note that the transmission is not truly
'automatic.' While the game will indeed take over the
shifting duties, the player can still upshift and downshift
at will. However, should the player's chosen gear not match
the RPM revband for that gear, the game will automatically
return back to the previous gear. It is important to keep
this 'glitch' in mind, as the game will sometimes not upshift
at optimum times, especially when climbing hills, so the
player can essentially force the car into an earlier upshift.
During severe braking, it may also be a good idea to
downshift one or more gears before using the accelerator
again.
Vehicles not involved in races tend to change lanes fairly
often; trucks and busses seem especially prone to sudden lane
changes. Note that in areas of highway with a solid white
line, vehicles are not supposed to change lanes; however,
this does not stop the uninvolved traffic from changing lanes
at whim.
As more points are accumulated and spent on parts, tires and
brakes should receive serious consideration. More horsepower
is great for making the car go faster, but the horsepower is
wasted if the car is unable to hold the road while cornering
and/or slow quickly to prepare for cornering.
Should the player's car collide with any obstacle (a barrier,
or another vehicle), the car will bounce back and slow
significantly. Therefore, it is imperative that the player
NEVER become trapped between two vehicles or between a
vehicle and a barrier; in either scenario, the player's car
will essentially become the ball in a ping-pong match, and
the player will be virtually unable to do anything to control
the car until the player's car has slowed enough to escape
the unwanted predicament. By this time, any lead the player
may have enjoyed is certainly lost; if the player had been
trailing the rival, the rival's lead is extended
exponentially.
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RACING TIPS: BRAKING
The first step in driving fast is knowing when, where, and
how much to slow down (braking). The braking zone will
differ somewhat for each car depending upon its strengths and
weaknesses. It certainly helps for the player to try a
Practice run to truly learn the circuits - including the
braking zones - before engaging in the actual events.
When looking for braking zones, try to find a particular
stationary object near the entry of each corner; it helps
tremendously if this object is far enough away from the
circuit that it will not be knocked over during a race. To
begin, try using the brakes when the front of the car is
parallel with the chosen stationary object. If this does not
slow the car enough before corner entry or if the car slows
too much before reaching the corner, pick another stationary
object on the following lap and try again.
Cars with a higher horsepower output will inherently attain
faster speeds, and will therefore require a longer braking