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-Description: Initially, Samus' arm cannon's range will only be quite
short, but once this weapon's found early in the game, her
shot range will reach the edge of the screen for any weapon
type equipped. You'll also be treated to a new sound effect
for Samus' beam shots.
>>>Missiles
-Description: Missiles litter the corridors and shafts of Zebes, you'll be
finding plenty of these while exploring the vast caverns.
Each Missile Tank found adds a further five missiles to
Samus' maximum arsenal. You'll be able to find a maximum
limit of 255 Missiles.
>>>Energy Tanks
-Description: This will give Samus an extra 100 energy units above her
current maximum health level - definitely worth searching
for. You'll be able to carry up to a maximum of six energy
tanks, but eight are hidden throughout the game.
>>>Morphing Ball
-Description: This special ability will allow Samus to crouch down and
assume the shape of a small ball. She can roll around while
in the ball form, allowing her to crawl through narrow
tunnels. You'll also be given the ability to plant bombs once
you've found the Bomb upgrade.
>>>Bomb
-Description: While in the Morphing Ball mode, Samus can plant bombs that
can damage enemies within range. The bombs can also break
open hidden tunnels within certain rooms.
>>>High Jump Boots
-Description: This allows Samus the ability to jump much higher than her
normal jumping height.
>>>Screw Attack
-Description: This deadly ability allows Samus to charge up energy in her
body while performing a somersault jump. When Samus jumps,
she'll begin flashing indicating that the Screw Attack's in
action. Any enemies coming in contact with Samus will be
obliterated.
>>>Varia Suit
-Description: The Varia greatly enhances Samus' Power Suit, reducing damage
inflicted by enemies.
=====================================\
-(3.0 WALKTHROUGH)-
=====================================/
Zebes is an endless maze crawling with Space Pirates of all sizes and
shapes, we'll be travelling through the planet in search of Kraid, Ridley
and finally the Mother Brain. Along the way we'll also be exploring the
depths to find handy items and new weapons.
.:---------------------(3.1 SAMUS' ENTRANCE)----------------------------:.
Samus infiltrates the planet and begins in the Brinstar area. The planet
consists of five areas - Brinstar, Norfair, Kraid's Hideout, Ridley's
Hideout and Tourian. Once you begin the game, go left and jump over the
large rocky terrain to find the Morphing Ball on the other side. Once
you've grabbed it, roll under the rocky terrain and travel right. Head down
the corridor and enter the door at the far end. Cross over the crumbling
blocks in the next room and head through the door on the right. Cross the
next long corridor to reach a huge shaft leading skyward. Ascend the shaft
and go through the first door you'll find on the right wall. Go past the
narrow corridor to find a second giant orange shaft leading up and down.
Drop down to the very bottom and go through the door there. Traverse
through the next corridor until you find a Missile Tank. Pick it up and go
left, back to the tall shaft. Climb back up the shaft and go through the
first door on the left wall and head through the narrow corridor to go back
to the first tall shaft. Climb the shaft and go through the door up on the
left. Cross the next corridor and blast the door down on the left with five
missiles. Go inside to find the Long Beam. Leave and head back down to the
orange shaft.
Head through the door opposite the one you entered the shaft via, then
travel through the next series of long corridors filled with lava.
Eventually you'll come across an Energy Tank. Grab it and move on. At the
end of the corridors you'll reach a shaft leading up, so climb on up. Go
through the door up on the left wall and cross the corridor inside. Blast
open the door at the far side with five missiles and head inside to find
the handy Bomb power-up. We'll now be heading down to Norfair, but on the
way you'll be able to track the Ice Beam down. Go back down to the long
corridors, but once you reach the first small room connecting the corridors
(the one with the Waver flying about below the platform), blow open a small
hole in the ground six blocks along from the left door and drop down below
the lava. You'll fall down to reveal a hidden shaft, descend and go through
the door at the base. Cross the corridor, blow open the red door with
missiles and head inside to find the Ice Beam. Once you've gained this
life-saving weapon (especially when it comes time to face the Metroids) go
back out to the shaft leading up. Climb up the shaft, but once you reach
the fake lava, you'll find that you can stand on the piece of lava directly