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-Description: Initially, Samus' arm cannon's range will only be quite |
short, but once this weapon's found early in the game, her |
shot range will reach the edge of the screen for any weapon |
type equipped. You'll also be treated to a new sound effect |
for Samus' beam shots. |
>>>Missiles |
-Description: Missiles litter the corridors and shafts of Zebes, you'll be |
finding plenty of these while exploring the vast caverns. |
Each Missile Tank found adds a further five missiles to |
Samus' maximum arsenal. You'll be able to find a maximum |
limit of 255 Missiles. |
>>>Energy Tanks |
-Description: This will give Samus an extra 100 energy units above her |
current maximum health level - definitely worth searching |
for. You'll be able to carry up to a maximum of six energy |
tanks, but eight are hidden throughout the game. |
>>>Morphing Ball |
-Description: This special ability will allow Samus to crouch down and |
assume the shape of a small ball. She can roll around while |
in the ball form, allowing her to crawl through narrow |
tunnels. You'll also be given the ability to plant bombs once |
you've found the Bomb upgrade. |
>>>Bomb |
-Description: While in the Morphing Ball mode, Samus can plant bombs that |
can damage enemies within range. The bombs can also break |
open hidden tunnels within certain rooms. |
>>>High Jump Boots |
-Description: This allows Samus the ability to jump much higher than her |
normal jumping height. |
>>>Screw Attack |
-Description: This deadly ability allows Samus to charge up energy in her |
body while performing a somersault jump. When Samus jumps, |
she'll begin flashing indicating that the Screw Attack's in |
action. Any enemies coming in contact with Samus will be |
obliterated. |
>>>Varia Suit |
-Description: The Varia greatly enhances Samus' Power Suit, reducing damage |
inflicted by enemies. |
=====================================\ |
-(3.0 WALKTHROUGH)- |
=====================================/ |
Zebes is an endless maze crawling with Space Pirates of all sizes and |
shapes, we'll be travelling through the planet in search of Kraid, Ridley |
and finally the Mother Brain. Along the way we'll also be exploring the |
depths to find handy items and new weapons. |
.:---------------------(3.1 SAMUS' ENTRANCE)----------------------------:. |
Samus infiltrates the planet and begins in the Brinstar area. The planet |
consists of five areas - Brinstar, Norfair, Kraid's Hideout, Ridley's |
Hideout and Tourian. Once you begin the game, go left and jump over the |
large rocky terrain to find the Morphing Ball on the other side. Once |
you've grabbed it, roll under the rocky terrain and travel right. Head down |
the corridor and enter the door at the far end. Cross over the crumbling |
blocks in the next room and head through the door on the right. Cross the |
next long corridor to reach a huge shaft leading skyward. Ascend the shaft |
and go through the first door you'll find on the right wall. Go past the |
narrow corridor to find a second giant orange shaft leading up and down. |
Drop down to the very bottom and go through the door there. Traverse |
through the next corridor until you find a Missile Tank. Pick it up and go |
left, back to the tall shaft. Climb back up the shaft and go through the |
first door on the left wall and head through the narrow corridor to go back |
to the first tall shaft. Climb the shaft and go through the door up on the |
left. Cross the next corridor and blast the door down on the left with five |
missiles. Go inside to find the Long Beam. Leave and head back down to the |
orange shaft. |
Head through the door opposite the one you entered the shaft via, then |
travel through the next series of long corridors filled with lava. |
Eventually you'll come across an Energy Tank. Grab it and move on. At the |
end of the corridors you'll reach a shaft leading up, so climb on up. Go |
through the door up on the left wall and cross the corridor inside. Blast |
open the door at the far side with five missiles and head inside to find |
the handy Bomb power-up. We'll now be heading down to Norfair, but on the |
way you'll be able to track the Ice Beam down. Go back down to the long |
corridors, but once you reach the first small room connecting the corridors |
(the one with the Waver flying about below the platform), blow open a small |
hole in the ground six blocks along from the left door and drop down below |
the lava. You'll fall down to reveal a hidden shaft, descend and go through |
the door at the base. Cross the corridor, blow open the red door with |
missiles and head inside to find the Ice Beam. Once you've gained this |
life-saving weapon (especially when it comes time to face the Metroids) go |
back out to the shaft leading up. Climb up the shaft, but once you reach |
the fake lava, you'll find that you can stand on the piece of lava directly |
Subsets and Splits
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